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	<updated>2026-08-08T12:42:17Z</updated>
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		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772924</id>
		<title>User:Malicat</title>
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		<updated>2026-07-18T00:29:56Z</updated>

		<summary type="html">&lt;p&gt;Malicat: COR HQ sets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Item Sets!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]], [[Begrudging Ring]], [[Hoxne Earring]], Volte gear, and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes [[Dedition Earring]], [[Begrudging Ring]] and Limbus armor/weapons &#039;&#039;augments&#039;&#039; (R0 is OK). Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; Same settings as the mid-buff [[All_Jobs_Gear_Sets]] sets, which happen to exclude TVR rings. Generally better than the BiS set.&lt;br /&gt;
&lt;br /&gt;
All TP sets have -50% DT.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Corsair]] Sets ==&lt;br /&gt;
All sets exclude [[Bayeux Bullet]], [[Armageddon]] and [[Earp]]. HQ sets exclude [[Living Bullet]] and [[Death Penalty]]. Ranged sets only include [[Orpheus&#039;s Sash]] (as a placeholder for [[Hachirin-no-Obi]]) for [[Leaden Salute]].&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 43040 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R15&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = &lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R20&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 47825 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = &lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 44800 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = Bayeux Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Regal Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 17&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Last Stand[[Last Stand|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 21287 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Nusku Shield&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Chrono Bullet&lt;br /&gt;
            |Head = Lanun Tricorne +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Laksa. Frac +4&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 22171 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Nusku Shield&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Chrono Bullet&lt;br /&gt;
            |Head = Lanun Tricorne +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Ikenga&#039;s Vest&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 21869 damage&lt;br /&gt;
            |Main = Crepuscular Knife&lt;br /&gt;
            |Sub = Odium&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Chrono Bullet&lt;br /&gt;
            |Head = Lanun Tricorne +4&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Ikenga&#039;s Vest&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Regal Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 17&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Hot Shot[[Hot Shot|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53224 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Chrono Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R20&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Friomisi Earring&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R20&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 59245 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug =STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 55978 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Dingir Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 2000 TP&lt;br /&gt;
        Updated 2026 Jul. 17&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Leaden Salute[[Leaden Salute|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 40785 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Chrono Bullet&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Friomisi Earring&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R20&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 59109 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54990 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 2000 TP + AM2&lt;br /&gt;
        Updated 2026 Jul. 17&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Wildfire[[Wildfire|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 19912 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Molybdosis&lt;br /&gt;
            |Ammo = Chrono Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R20&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R20&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Dingir Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 22631 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Molybdosis&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Dingir Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 26777 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Armageddon (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Dingir Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 2000 TP + AM2&lt;br /&gt;
        Updated 2026 Jul. 17&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Quick Draw[[Quick Draw|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 7515 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Hauksbok Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R20&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Crematio Earring&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Carmine Fin. Ga. +1&lt;br /&gt;
            |HandsAug = Path D&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Fenrir Ring +1&lt;br /&gt;
            |Back = Murky Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 9802 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Hauksbok Bullet&lt;br /&gt;
            |Head = Ikenga&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Crematio Earring&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Carmine Fin. Ga. +1&lt;br /&gt;
            |HandsAug = R15D&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Fenrir Ring +1&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Magic Attack&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 10134 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Naegling&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Hauksbok Bullet&lt;br /&gt;
            |Head = Ikenga&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Crematio Earring&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Carmine Fin. Ga. +1&lt;br /&gt;
            |HandsAug = Path D&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Fenrir Ring +1&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Magic Attack&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 17&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling + Gleti&#039;s TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 4.067 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R15&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = &lt;br /&gt;
            |Head = Malignance Chapeau&lt;br /&gt;
            |Neck = Iskur Gorget&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Brutal Earring&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Adhemar Wrist. +1&lt;br /&gt;
            |HandsAug = R15B&lt;br /&gt;
            |Ring1 = Epona&#039;s Ring&lt;br /&gt;
            |Ring2 = Murky Ring&lt;br /&gt;
            |Ring2Aug = R30&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Chas. Culottes +3&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 4.067 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = &lt;br /&gt;
            |Head = Malignance Chapeau&lt;br /&gt;
            |Neck = Iskur Gorget&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Brutal Earring&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Adhemar Wrist. +1&lt;br /&gt;
            |HandsAug = R15B&lt;br /&gt;
            |Ring1 = Epona&#039;s Ring&lt;br /&gt;
            |Ring2 = Murky Ring&lt;br /&gt;
            |Ring2Aug = R30&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Chas. Culottes +3&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 3.495 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = Bayeux Bullet&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Iskur Gorget&lt;br /&gt;
            |Ear1 = Dedition Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Epona&#039;s Ring&lt;br /&gt;
            |Ring2 = Petrov Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Chas. Culottes +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 1000 TP + subjob Haste Samba (+5% JA Haste)&lt;br /&gt;
        Updated 2026 Jul. 17&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Red Mage]] Sets ==&lt;br /&gt;
Melee sets used Ninja subjob with Grape Daifuku, Dia3, Composure, Temper II, Distract III, and Gain-STR enabled. [[Weatherspoon Ring +1]] is excluded from non-BG sets.&lt;br /&gt;
&lt;br /&gt;
The calculator doesn&#039;t have stats for [[Hachirin-no-Obi]], so if you use it over [[Orpheus&#039;s Sash]] when you have correct day/weather/double weather, multiply damage by 20/15 (weather+day), 25/15 (double weather), or 35/15 (double weather+day). You can guarantee double darkness weather for [[Sanguine Blade]] in Dynamis - D, Ody C, and Peach Power.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]] / Black Halo[[Black Halo|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53412 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 56940 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54330 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Sanguine Blade[[Sanguine Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 31834 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R15&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 33295 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 32192 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Seraph Blade[[Seraph Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28998 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 29441 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 29418 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Weather. Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Red Lotus Blade[[Red Lotus Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 25447 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 25861 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 24956 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Freke Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Aeolian Edge[[Aeolian Edge|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 17029 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 17048 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 16358 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Freke Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling + Thibron TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.447 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Malignance Chapeau&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Eabani Earring&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Malignance Gloves&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Crepuscular Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Malignance Tights&lt;br /&gt;
            |Feet = Malignance Boots&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 3.373 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Bunzi&#039;s Gloves&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Crepuscular Ring&lt;br /&gt;
            |Ring2 = Petrov Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Malignance Tights&lt;br /&gt;
            |Feet = Malignance Boots&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 3.010 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Sworn Platemail&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Sworn Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Chirich Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Sworn Brais&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Sworn Sabatons&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1000 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Dragoon]] Sets ==&lt;br /&gt;
Hasso was enabled for all polearm sets. All sets assume the Wyvern is alive.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28300 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Ptero. Mail +4&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Ptero. Greaves +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 30061 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 22541 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Thereoid Greaves&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 23340 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Gleti&#039;s Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Gleti&#039;s Boots&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 27592 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear1Aug = MR07&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 49785 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53664 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 58187 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.929 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.856 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sroda Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.646 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Telos Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.901 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.865 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772875</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772875"/>
		<updated>2026-07-17T09:49:58Z</updated>

		<summary type="html">&lt;p&gt;Malicat: COR BiS sets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Item Sets!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]], [[Begrudging Ring]], [[Hoxne Earring]], Volte gear, and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes [[Dedition Earring]], [[Begrudging Ring]] and Limbus armor/weapons &#039;&#039;augments&#039;&#039; (R0 is OK). Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; Same settings as the mid-buff [[All_Jobs_Gear_Sets]] sets, which happen to exclude TVR rings. Generally better than the BiS set.&lt;br /&gt;
&lt;br /&gt;
All TP sets have -50% DT.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Corsair]] Sets ==&lt;br /&gt;
All sets exclude [[Bayeux Bullet]], [[Armageddon]] and [[Earp]]. HQ sets exclude [[Living Bullet]] and [[Death Penalty]]. Ranged sets only include [[Orpheus&#039;s Sash]] (as a placeholder for [[Hachirin-no-Obi]]) for [[Leaden Salute]].&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 52102 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Crepuscular Knife&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = Bayeux Bullet&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Ikenga&#039;s Vest&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 47825 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = &lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 44800 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = Bayeux Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Regal Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 1200 TP&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Last Stand[[Last Stand|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 31300 damage&lt;br /&gt;
            |Main = Crepuscular Knife&lt;br /&gt;
            |Sub = Odium&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |Ammo = Chrono Bullet&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Ikenga&#039;s Vest&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 22171 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Nusku Shield&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Chrono Bullet&lt;br /&gt;
            |Head = Lanun Tricorne +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Ikenga&#039;s Vest&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 21869 damage&lt;br /&gt;
            |Main = Crepuscular Knife&lt;br /&gt;
            |Sub = Odium&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Chrono Bullet&lt;br /&gt;
            |Head = Lanun Tricorne +4&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Ikenga&#039;s Vest&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Regal Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 1200 TP&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Hot Shot[[Hot Shot|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 70222 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 59245 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug =STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 55978 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Dingir Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 2000 TP&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Leaden Salute[[Leaden Salute|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 54990 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 59109 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54990 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 2000 TP + AM2&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Wildfire[[Wildfire|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 26777 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Armageddon (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = R25&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Dingir Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 22631 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Molybdosis&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Dingir Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 26777 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Armageddon (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Dingir Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 2000 TP + AM2&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Quick Draw[[Quick Draw|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 10134 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Naegling&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Hauksbok Bullet&lt;br /&gt;
            |Head = Ikenga&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Crematio Earring&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Carmine Fin. Ga. +1&lt;br /&gt;
            |HandsAug = Path D&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Fenrir Ring +1&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Magic Attack&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 9802 damage&lt;br /&gt;
            |Main = Rostam&lt;br /&gt;
            |MainAug = R25B&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Hauksbok Bullet&lt;br /&gt;
            |Head = Ikenga&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Crematio Earring&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Carmine Fin. Ga. +1&lt;br /&gt;
            |HandsAug = R15D&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Fenrir Ring +1&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Magic Attack&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 10134 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Naegling&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Hauksbok Bullet&lt;br /&gt;
            |Head = Ikenga&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Crematio Earring&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Carmine Fin. Ga. +1&lt;br /&gt;
            |HandsAug = Path D&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Fenrir Ring +1&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Magic Attack&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 1200 TP&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling + Gleti&#039;s TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 4.067 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R15&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = &lt;br /&gt;
            |Head = Malignance Chapeau&lt;br /&gt;
            |Neck = Iskur Gorget&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Brutal Earring&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Adhemar Wrist. +1&lt;br /&gt;
            |HandsAug = R15B&lt;br /&gt;
            |Ring1 = Epona&#039;s Ring&lt;br /&gt;
            |Ring2 = Murky Ring&lt;br /&gt;
            |Ring2Aug = R30&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Chas. Culottes +3&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 4.067 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = &lt;br /&gt;
            |Head = Malignance Chapeau&lt;br /&gt;
            |Neck = Iskur Gorget&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Brutal Earring&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Adhemar Wrist. +1&lt;br /&gt;
            |HandsAug = R15B&lt;br /&gt;
            |Ring1 = Epona&#039;s Ring&lt;br /&gt;
            |Ring2 = Murky Ring&lt;br /&gt;
            |Ring2Aug = R30&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Chas. Culottes +3&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 3.495 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = Bayeux Bullet&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Iskur Gorget&lt;br /&gt;
            |Ear1 = Dedition Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Epona&#039;s Ring&lt;br /&gt;
            |Ring2 = Petrov Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Chas. Culottes +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 1000 TP + subjob Haste Samba (+5% JA Haste)&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Red Mage]] Sets ==&lt;br /&gt;
Melee sets used Ninja subjob with Grape Daifuku, Dia3, Composure, Temper II, Distract III, and Gain-STR enabled. [[Weatherspoon Ring +1]] is excluded from non-BG sets.&lt;br /&gt;
&lt;br /&gt;
The calculator doesn&#039;t have stats for [[Hachirin-no-Obi]], so if you use it over [[Orpheus&#039;s Sash]] when you have correct day/weather/double weather, multiply damage by 20/15 (weather+day), 25/15 (double weather), or 35/15 (double weather+day). You can guarantee double darkness weather for [[Sanguine Blade]] in Dynamis - D, Ody C, and Peach Power.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]] / Black Halo[[Black Halo|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53412 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 56940 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54330 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Sanguine Blade[[Sanguine Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 31834 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R15&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 33295 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 32192 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Seraph Blade[[Seraph Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28998 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 29441 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 29418 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Weather. Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Red Lotus Blade[[Red Lotus Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 25447 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 25861 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 24956 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Freke Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Aeolian Edge[[Aeolian Edge|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 17029 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 17048 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 16358 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Freke Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling + Thibron TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.447 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Malignance Chapeau&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Eabani Earring&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Malignance Gloves&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Crepuscular Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Malignance Tights&lt;br /&gt;
            |Feet = Malignance Boots&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 3.373 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Bunzi&#039;s Gloves&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Crepuscular Ring&lt;br /&gt;
            |Ring2 = Petrov Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Malignance Tights&lt;br /&gt;
            |Feet = Malignance Boots&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 3.010 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Sworn Platemail&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Sworn Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Chirich Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Sworn Brais&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Sworn Sabatons&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1000 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Dragoon]] Sets ==&lt;br /&gt;
Hasso was enabled for all polearm sets. All sets assume the Wyvern is alive.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28300 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Ptero. Mail +4&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Ptero. Greaves +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 30061 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 22541 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Thereoid Greaves&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 23340 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Gleti&#039;s Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Gleti&#039;s Boots&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 27592 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear1Aug = MR07&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 49785 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53664 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 58187 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.929 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.856 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sroda Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.646 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Telos Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.901 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.865 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772874</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772874"/>
		<updated>2026-07-17T08:15:29Z</updated>

		<summary type="html">&lt;p&gt;Malicat: COR scaffolding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Item Sets!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]], [[Begrudging Ring]], [[Hoxne Earring]], Volte gear, and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes [[Dedition Earring]], [[Begrudging Ring]] and Limbus armor/weapons &#039;&#039;augments&#039;&#039; (R0 is OK). Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; Same settings as the mid-buff [[All_Jobs_Gear_Sets]] sets, which happen to exclude TVR rings. Generally better than the BiS set.&lt;br /&gt;
&lt;br /&gt;
All TP sets have -50% DT.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Corsair]] Sets ==&lt;br /&gt;
All sets exclude [[Bayeux Bullet]], [[Armageddon]] and [[Earp]]. HQ sets exclude [[Living Bullet]] and [[Death Penalty]].&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 52102 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Crepuscular Knife&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = Bayeux Bullet&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Ikenga&#039;s Vest&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 52102 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Crepuscular Knife&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = Bayeux Bullet&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Ikenga&#039;s Vest&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 44800 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = Bayeux Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Regal Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 1200 TP&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Last Stand[[Last Stand|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 31300 damage&lt;br /&gt;
            |Main = Crepuscular Knife&lt;br /&gt;
            |Sub = Odium&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |Ammo = Chrono Bullet&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Ikenga&#039;s Vest&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 31300 damage&lt;br /&gt;
            |Main = Crepuscular Knife&lt;br /&gt;
            |Sub = Odium&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |Ammo = Chrono Bullet&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Ikenga&#039;s Vest&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 21869 damage&lt;br /&gt;
            |Main = Crepuscular Knife&lt;br /&gt;
            |Sub = Odium&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Chrono Bullet&lt;br /&gt;
            |Head = Lanun Tricorne +4&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Ikenga&#039;s Vest&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Chasseur&#039;s Gants +3&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Regal Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 1200 TP&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Hot Shot[[Hot Shot|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 70222 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 70222 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 55978 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Fomalhaut&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Dingir Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 2000 TP&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Leaden Salute[[Leaden Salute|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 54990 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 54990 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54990 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 2000 TP + AM2&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Wildfire[[Wildfire|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 26777 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Armageddon (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = R25&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Dingir Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 26777 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Armageddon (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = R25&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Dingir Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 26777 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Tauret&lt;br /&gt;
            |Range = Armageddon (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Living Bullet&lt;br /&gt;
            |Head = Nyame Helm&lt;br /&gt;
            |HeadAug = R25&lt;br /&gt;
            |Neck = Comm. Charm +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = R25&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Nyame Gauntlets&lt;br /&gt;
            |HandsAug = R25&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Dingir Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Weapon Skill Damage&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 2000 TP + AM2&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Quick Draw[[Quick Draw|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 10134 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Naegling&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Hauksbok Bullet&lt;br /&gt;
            |Head = Ikenga&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Crematio Earring&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Carmine Fin. Ga. +1&lt;br /&gt;
            |HandsAug = Path D&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Fenrir Ring +1&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Magic Attack&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 10134 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Naegling&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Hauksbok Bullet&lt;br /&gt;
            |Head = Ikenga&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Crematio Earring&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Carmine Fin. Ga. +1&lt;br /&gt;
            |HandsAug = Path D&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Fenrir Ring +1&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Magic Attack&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 10134 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Naegling&lt;br /&gt;
            |Range = Death Penalty (Level 119 III)&lt;br /&gt;
            |RangeAug = R15&lt;br /&gt;
            |Ammo = Hauksbok Bullet&lt;br /&gt;
            |Head = Ikenga&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Friomisi Earring&lt;br /&gt;
            |Ear2 = Crematio Earring&lt;br /&gt;
            |Body = Lanun Frac +4&lt;br /&gt;
            |Hands = Carmine Fin. Ga. +1&lt;br /&gt;
            |HandsAug = Path D&lt;br /&gt;
            |Ring1 = Dingir Ring&lt;br /&gt;
            |Ring2 = Fenrir Ring +1&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = AGI, Magic Attack&lt;br /&gt;
            |Waist = Skrymir Cord +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Lanun Bottes +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 1200 TP&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#a0a098&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling + Gleti&#039;s TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 3.414 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = Bayeux Bullet&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Iskur Gorget&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Epona&#039;s Ring&lt;br /&gt;
            |Ring2 = Petrov Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Samnuha Tights&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 3.414 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = Bayeux Bullet&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Iskur Gorget&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Epona&#039;s Ring&lt;br /&gt;
            |Ring2 = Petrov Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Samnuha Tights&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = -50% DT&lt;br /&gt;
            |CaptionBottom = 3.495 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Gleti&#039;s Knife&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range = Ataktos&lt;br /&gt;
            |Ammo = Bayeux Bullet&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Iskur Gorget&lt;br /&gt;
            |Ear1 = Dedition Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Epona&#039;s Ring&lt;br /&gt;
            |Ring2 = Petrov Ring&lt;br /&gt;
            |Back = Camulus&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Chas. Culottes +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 COR/DNC: 1000 TP + subjob Haste Samba (+5% JA Haste)&lt;br /&gt;
        Updated 2026 Apr. 27&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Red Mage]] Sets ==&lt;br /&gt;
Melee sets used Ninja subjob with Grape Daifuku, Dia3, Composure, Temper II, Distract III, and Gain-STR enabled. [[Weatherspoon Ring +1]] is excluded from non-BG sets.&lt;br /&gt;
&lt;br /&gt;
The calculator doesn&#039;t have stats for [[Hachirin-no-Obi]], so if you use it over [[Orpheus&#039;s Sash]] when you have correct day/weather/double weather, multiply damage by 20/15 (weather+day), 25/15 (double weather), or 35/15 (double weather+day). You can guarantee double darkness weather for [[Sanguine Blade]] in Dynamis - D, Ody C, and Peach Power.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]] / Black Halo[[Black Halo|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53412 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 56940 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54330 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Sanguine Blade[[Sanguine Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 31834 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R15&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 33295 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 32192 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Seraph Blade[[Seraph Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28998 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 29441 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 29418 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Weather. Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Red Lotus Blade[[Red Lotus Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 25447 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 25861 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 24956 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Freke Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Aeolian Edge[[Aeolian Edge|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 17029 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 17048 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 16358 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Freke Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling + Thibron TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.447 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Malignance Chapeau&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Eabani Earring&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Malignance Gloves&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Crepuscular Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Malignance Tights&lt;br /&gt;
            |Feet = Malignance Boots&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 3.373 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Bunzi&#039;s Gloves&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Crepuscular Ring&lt;br /&gt;
            |Ring2 = Petrov Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Malignance Tights&lt;br /&gt;
            |Feet = Malignance Boots&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 3.010 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Sworn Platemail&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Sworn Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Chirich Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Sworn Brais&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Sworn Sabatons&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1000 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Dragoon]] Sets ==&lt;br /&gt;
Hasso was enabled for all polearm sets. All sets assume the Wyvern is alive.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28300 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Ptero. Mail +4&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Ptero. Greaves +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 30061 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 22541 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Thereoid Greaves&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 23340 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Gleti&#039;s Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Gleti&#039;s Boots&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 27592 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear1Aug = MR07&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 49785 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53664 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 58187 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.929 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.856 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sroda Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.646 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Telos Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.901 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.865 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772644</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772644"/>
		<updated>2026-07-15T08:32:22Z</updated>

		<summary type="html">&lt;p&gt;Malicat: RDM HQ sets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Item Sets!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]], [[Begrudging Ring]], [[Hoxne Earring]], Volte gear, and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes [[Dedition Earring]], [[Begrudging Ring]] and Limbus armor/weapons &#039;&#039;augments&#039;&#039; (R0 is OK). Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; Same settings as the mid-buff [[All_Jobs_Gear_Sets]] sets, which happen to exclude TVR rings. Generally better than the BiS set.&lt;br /&gt;
&lt;br /&gt;
All TP sets have -50% DT.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Red Mage]] Sets ==&lt;br /&gt;
Melee sets used Ninja subjob with Grape Daifuku, Dia3, Composure, Temper II, Distract III, and Gain-STR enabled. [[Weatherspoon Ring +1]] is excluded from non-BG sets.&lt;br /&gt;
&lt;br /&gt;
The calculator doesn&#039;t have stats for [[Hachirin-no-Obi]], so if you use it over [[Orpheus&#039;s Sash]] when you have correct day/weather/double weather, multiply damage by 20/15 (weather+day), 25/15 (double weather), or 35/15 (double weather+day). You can guarantee double darkness weather for [[Sanguine Blade]] in Dynamis - D, Ody C, and Peach Power.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]] / Black Halo[[Black Halo|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53412 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 56940 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54330 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Sanguine Blade[[Sanguine Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 31834 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R15&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 33295 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 32192 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Seraph Blade[[Seraph Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28998 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 29441 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 29418 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Weather. Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Red Lotus Blade[[Red Lotus Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 25447 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 25861 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 24956 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Freke Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Aeolian Edge[[Aeolian Edge|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 17029 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Lethargy Sayon +3&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 17048 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 16358 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Freke Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling + Thibron TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.447 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Malignance Chapeau&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Eabani Earring&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Malignance Gloves&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Crepuscular Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Malignance Tights&lt;br /&gt;
            |Feet = Malignance Boots&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 3.373 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Bunzi&#039;s Gloves&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Crepuscular Ring&lt;br /&gt;
            |Ring2 = Petrov Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Malignance Tights&lt;br /&gt;
            |Feet = Malignance Boots&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 3.010 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Sworn Platemail&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Sworn Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Chirich Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Sworn Brais&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Sworn Sabatons&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1000 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Dragoon]] Sets ==&lt;br /&gt;
Hasso was enabled for all polearm sets. All sets assume the Wyvern is alive.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28300 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Ptero. Mail +4&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Ptero. Greaves +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 30061 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 22541 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Thereoid Greaves&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 23340 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Gleti&#039;s Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Gleti&#039;s Boots&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 27592 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear1Aug = MR07&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 49785 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53664 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 58187 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.929 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.856 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sroda Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.646 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Telos Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.901 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.865 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772641</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772641"/>
		<updated>2026-07-15T08:03:34Z</updated>

		<summary type="html">&lt;p&gt;Malicat: RDM BiS sets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Item Sets!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]], [[Begrudging Ring]], [[Hoxne Earring]], Volte gear, and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes [[Dedition Earring]], [[Begrudging Ring]] and Limbus armor/weapons &#039;&#039;augments&#039;&#039; (R0 is OK). Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; Same settings as the mid-buff [[All_Jobs_Gear_Sets]] sets, which happen to exclude TVR rings. Generally better than the BiS set.&lt;br /&gt;
&lt;br /&gt;
All TP sets have -50% DT.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Red Mage]] Sets ==&lt;br /&gt;
Melee sets used Ninja subjob with Grape Daifuku, Dia3, Composure, Temper II, Distract III, and Gain-STR enabled. [[Weatherspoon Ring +1]] is excluded from non-BG sets.&lt;br /&gt;
&lt;br /&gt;
The calculator doesn&#039;t have stats for [[Hachirin-no-Obi]], so if you use it over [[Orpheus&#039;s Sash]] when you have correct day/weather/double weather, multiply damage by 20/15 (weather+day), 25/15 (double weather), or 35/15 (double weather+day). You can guarantee double darkness weather for [[Sanguine Blade]] in Dynamis - D, Ody C, and Peach Power.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]] / Black Halo[[Black Halo|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 56183 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Dls. Torque +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 56940 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54330 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Sanguine Blade[[Sanguine Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 33295 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 32192 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Seraph Blade[[Seraph Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 29441 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 29418 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Weather. Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Red Lotus Blade[[Red Lotus Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 25861 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 24956 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Freke Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Aeolian Edge[[Aeolian Edge|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 17048 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 16358 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Freke Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage (Magic)&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling + Thibron TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 3.010 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Body = Sworn Platemail&lt;br /&gt;
            |Hands = Sworn Gauntlets&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Chirich Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Sworn Brais&lt;br /&gt;
            |Feet = Sworn Sabatons&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 3.373 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Malignance Tabard&lt;br /&gt;
            |Hands = Bunzi&#039;s Gloves&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Crepuscular Ring&lt;br /&gt;
            |Ring2 = Petrov Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Malignance Tights&lt;br /&gt;
            |Feet = Malignance Boots&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 3.010 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Sworn Platemail&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Sworn Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Chirich Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Sworn Brais&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Sworn Sabatons&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1000 TP&lt;br /&gt;
        Updated 2026 Jul 14&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Dragoon]] Sets ==&lt;br /&gt;
Hasso was enabled for all two-handed weapon skill sets. All sets assume the Wyvern is alive.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28300 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Ptero. Mail +4&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Ptero. Greaves +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 30061 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 22541 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Thereoid Greaves&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 23340 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Gleti&#039;s Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Gleti&#039;s Boots&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 27592 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear1Aug = MR07&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 49785 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53664 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 58187 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.929 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.856 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sroda Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.646 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Telos Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.901 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.865 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772637</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772637"/>
		<updated>2026-07-15T07:34:19Z</updated>

		<summary type="html">&lt;p&gt;Malicat: RDM scaffolding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Item Sets!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]], [[Begrudging Ring]], [[Hoxne Earring]], Volte gear, and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes [[Dedition Earring]], [[Begrudging Ring]] and Limbus armor/weapons &#039;&#039;augments&#039;&#039; (R0 is OK). Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; Same settings as the mid-buff [[All_Jobs_Gear_Sets]] sets, which happen to exclude TVR rings. Generally better than the BiS set.&lt;br /&gt;
&lt;br /&gt;
All TP sets have -50% DT.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Red Mage]] Sets ==&lt;br /&gt;
The calculator doesn&#039;t have stats for [[Hachirin-no-Obi]], so if you use it over [[Orpheus&#039;s Sash]] when you have correct day/weather/double weather, multiply damage by 20/15 (weather+day), 25/15 (double weather), or 35/15 (double weather+day). You can guarantee double darkness weather for [[Sanguine Blade]] in Dynamis - D, Ody C, and Peach Power.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]] / Black Halo[[Black Halo|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 56183 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Dls. Torque +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 56183 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Dls. Torque +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54330 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Viti. Chapeau +4&lt;br /&gt;
            |Neck = Rep. Plat. Medal&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Atro. Gloves +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 May 03&lt;br /&gt;
    }}&lt;br /&gt;
    &lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Sanguine Blade[[Sanguine Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 32192 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Bunzi&#039;s Rod&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Pixie Hairpin +1&lt;br /&gt;
            |Neck = Baetyl Pendant&lt;br /&gt;
            |Ear1 = Malignance Earring&lt;br /&gt;
            |Ear2 = Regal Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Archon Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = MND, Weapon Skill Damage&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 May 03&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Seraph Blade[[Seraph Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 29418 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Daybreak&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Leth. Ganth. +3&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Weather. Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 May 03&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Red Lotus Blade[[Red Lotus Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 24956 damage&lt;br /&gt;
            |Main = Crocea Mors&lt;br /&gt;
            |MainAug = Path C&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Freke Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 May 03&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Aeolian Edge[[Aeolian Edge|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 16358 damage&lt;br /&gt;
            |Main = Tauret&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Sroda Tathlum&lt;br /&gt;
            |Head = Leth. Chappel +3&lt;br /&gt;
            |Neck = Sibyl Scarf&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Malignance Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Jhakri Cuffs +2&lt;br /&gt;
            |Ring1 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Ring2 = Freke Ring&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = INT, Weapon Skill Damage&lt;br /&gt;
            |Waist = Orpheus&#039;s Sash&lt;br /&gt;
            |Legs = Leth. Fuseau +3&lt;br /&gt;
            |Feet = Leth. Houseaux +3&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1200 TP&lt;br /&gt;
        Updated 2026 May 03&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#601818&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling + Thibron TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 3.010 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Body = Sworn Platemail&lt;br /&gt;
            |Hands = Sworn Gauntlets&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Chirich Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Sworn Brais&lt;br /&gt;
            |Feet = Sworn Sabatons&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 3.010 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Body = Sworn Platemail&lt;br /&gt;
            |Hands = Sworn Gauntlets&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Chirich Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Sworn Brais&lt;br /&gt;
            |Feet = Sworn Sabatons&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 3.010 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Thibron&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Bunzi&#039;s Hat&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Anu Torque&lt;br /&gt;
            |Ear1 = Eabani Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Sworn Platemail&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Sworn Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Chirich Ring +1&lt;br /&gt;
            |Back = Sucellos&#039;s Cape&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Reiki Yotai&lt;br /&gt;
            |Legs = Sworn Brais&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Sworn Sabatons&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 RDM/NIN: 1000 TP&lt;br /&gt;
        Updated 2026 May 03&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Dragoon]] Sets ==&lt;br /&gt;
Hasso was enabled for all two-handed weapon skill sets. All sets assume the Wyvern is alive.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28300 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Ptero. Mail +4&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Ptero. Greaves +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 30061 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 22541 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Thereoid Greaves&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 23340 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Gleti&#039;s Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Gleti&#039;s Boots&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 27592 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear1Aug = MR07&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 49785 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53664 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 58187 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.929 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.856 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sroda Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.646 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Telos Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.901 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.865 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772575</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772575"/>
		<updated>2026-07-14T22:26:07Z</updated>

		<summary type="html">&lt;p&gt;Malicat: Naegling BiS TP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dragoon[[Dragoon|*]] Sets ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]], [[Begrudging Ring]], [[Hoxne Earring]], Volte gear, and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes [[Dedition Earring]], [[Begrudging Ring]] and Limbus armor/weapons &#039;&#039;augments&#039;&#039; (R0 is OK). Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; Same settings as the mid-buff [[All_Jobs_Gear_Sets/Dragoon]] set. Yes, it&#039;s more BiS than the BiS set.&lt;br /&gt;
&lt;br /&gt;
Hasso was enabled for all two-handed weapon skill sets. All sets assume the Wyvern is alive. All TP sets have -50% DT.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28300 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Ptero. Mail +4&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Ptero. Greaves +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 30061 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 22541 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Thereoid Greaves&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 23340 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Gleti&#039;s Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Gleti&#039;s Boots&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 27592 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear1Aug = MR07&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 49785 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53664 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 58187 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.929 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.856 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sroda Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.646 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Telos Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.901 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.865 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772574</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772574"/>
		<updated>2026-07-14T22:19:59Z</updated>

		<summary type="html">&lt;p&gt;Malicat: shining one / naegling WS BiS sets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dragoon[[Dragoon|*]] Sets ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]], [[Begrudging Ring]], [[Hoxne Earring]], Volte gear, and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes [[Dedition Earring]], [[Begrudging Ring]] and Limbus armor/weapons &#039;&#039;augments&#039;&#039; (R0 is OK). Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; Same settings as the mid-buff [[All_Jobs_Gear_Sets/Dragoon]] set. Yes, it&#039;s more BiS than the BiS set.&lt;br /&gt;
&lt;br /&gt;
Hasso was enabled for all two-handed weapon skill sets. All sets assume the Wyvern is alive. All TP sets have -50% DT.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28300 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Ptero. Mail +4&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Ptero. Greaves +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 30061 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 22541 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Thereoid Greaves&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 23340 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Gleti&#039;s Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Gleti&#039;s Boots&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 27592 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear1Aug = MR07&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 49785 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53664 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 58187 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.929 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.856 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sroda Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.646 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Telos Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.901 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 2.605 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Flam. Zucchetto +2&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772573</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772573"/>
		<updated>2026-07-14T22:09:32Z</updated>

		<summary type="html">&lt;p&gt;Malicat: Trishula BiS WS/TP sets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dragoon[[Dragoon|*]] Sets ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]], [[Begrudging Ring]], [[Hoxne Earring]], Volte gear, and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes [[Dedition Earring]], [[Begrudging Ring]] and Limbus armor/weapons &#039;&#039;augments&#039;&#039; (R0 is OK). Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; Same settings as the mid-buff [[All_Jobs_Gear_Sets/Dragoon]] set. Yes, it&#039;s more BiS than the BiS set.&lt;br /&gt;
&lt;br /&gt;
Hasso was enabled for all two-handed weapon skill sets. All sets assume the Wyvern is alive. All TP sets have -50% DT.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28300 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Ptero. Mail +4&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Ptero. Greaves +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 30061 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 22541 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Thereoid Greaves&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 23340 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Gleti&#039;s Cuirass&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Gleti&#039;s Gauntlets&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Gleti&#039;s Boots&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 27592 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear1Aug = MR07&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53664 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.929 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.856 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sroda Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.646 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Telos Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.901 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 2.605 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Flam. Zucchetto +2&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772572</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772572"/>
		<updated>2026-07-14T21:53:40Z</updated>

		<summary type="html">&lt;p&gt;Malicat: Trishula BG sets WS / TP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dragoon[[Dragoon|*]] Sets ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]], [[Begrudging Ring]], [[Hoxne Earring]], Volte gear, and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes [[Dedition Earring]], [[Begrudging Ring]] and Limbus armor/weapons &#039;&#039;augments&#039;&#039; (R0 is OK). Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; Same settings as the mid-buff &amp;quot;All Jobs Gear Sets&amp;quot; set.&lt;br /&gt;
&lt;br /&gt;
Hasso was enabled for all two-handed weapon skill sets. All sets assume the Wyvern is alive. All TP sets have -50% DT.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28300 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Ptero. Mail +4&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Ptero. Greaves +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 22541 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Thereoid Greaves&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 27592 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |HeadAug = R30&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear1Aug = MR07&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53664 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.929 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.646 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Telos Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.901 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 2.605 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Flam. Zucchetto +2&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772569</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772569"/>
		<updated>2026-07-14T21:37:26Z</updated>

		<summary type="html">&lt;p&gt;Malicat: Naegling HQ WS and TP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dragoon[[Dragoon|*]] Sets ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]], [[Begrudging Ring]], [[Hoxne Earring]], Volte gear, and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes [[Dedition Earring]], [[Begrudging Ring]] and Limbus armor/weapons &#039;&#039;augments&#039;&#039; (R0 is OK). Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; The mid-buff &amp;quot;All Jobs Gear Sets&amp;quot; set (if applicable, otherwise use same settings).&lt;br /&gt;
&lt;br /&gt;
Hasso was enabled for all two-handed weapon skill sets. All sets assume the Wyvern is alive. All TP sets have -50% DT.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28300 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Ptero. Mail +4&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Ptero. Greaves +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 22541 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Thereoid Greaves&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG TODO&lt;br /&gt;
            |CaptionBottom = 42365 damage&lt;br /&gt;
            |Main = Ryunohige (Level 119 III)&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 53664 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R20&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Cornelia&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R20&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.929 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG TODO&lt;br /&gt;
            |CaptionBottom = 2.682 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.901 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, DA&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Ptero. Brais +4&lt;br /&gt;
            |Feet = Carmine Greaves +1&lt;br /&gt;
            |FeetAug = R15B&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 2.605 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Flam. Zucchetto +2&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772568</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772568"/>
		<updated>2026-07-14T21:16:16Z</updated>

		<summary type="html">&lt;p&gt;Malicat: Trishula HQ TP and WS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dragoon[[Dragoon|*]] Sets ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]], [[Begrudging Ring]], [[Hoxne Earring]], and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes [[Dedition Earring]], [[Begrudging Ring]] and Limbus armor/weapons &#039;&#039;augments&#039;&#039; (R0 is OK). Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; The mid-buff &amp;quot;All Jobs Gear Sets&amp;quot; set (if applicable, otherwise use same settings).&lt;br /&gt;
&lt;br /&gt;
Hasso was enabled for all two-handed weapon skill sets. All sets assume the Wyvern is alive. All TP sets have -50% DT.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 28300 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Ptero. Mail +4&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Ptero. Greaves +4&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 22541 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Flam. Manopolas +2&lt;br /&gt;
            |Ring1 = Murky Ring&lt;br /&gt;
            |Ring1Aug = R30&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Thereoid Greaves&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG TODO&lt;br /&gt;
            |CaptionBottom = 42365 damage&lt;br /&gt;
            |Main = Ryunohige (Level 119 III)&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Ear2Aug = MR07&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High buff TODO&lt;br /&gt;
            |CaptionBottom = 68367 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Pel. Earring +1&lt;br /&gt;
            |Body = Pelt. Plackart +3&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |BodyAug = R25&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |LegsAug = R25&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R25&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.929 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |MainAug = R15&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG TODO&lt;br /&gt;
            |CaptionBottom = 2.682 s&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ TODO&lt;br /&gt;
            |CaptionBottom = 2.605 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Flam. Zucchetto +2&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS TODO&lt;br /&gt;
            |CaptionBottom = 2.605 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Flam. Zucchetto +2&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear1Aug = R30&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772564</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772564"/>
		<updated>2026-07-14T20:45:58Z</updated>

		<summary type="html">&lt;p&gt;Malicat: impulse drive HQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dragoon[[Dragoon|*]] Sets ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]] and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes Limbus armor/weapons augments and [[Dedition Earring]]. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; The mid-buff &amp;quot;All Jobs Gear Sets&amp;quot; set (if applicable, otherwise use same settings).&lt;br /&gt;
&lt;br /&gt;
Hasso was enabled for all two-handed weapon skill sets. All sets assume the Wyvern is alive. All TP sets have -50% DT.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid buff&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High buff&lt;br /&gt;
            |CaptionBottom = 49140 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Apr. 28&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 21840 damage&lt;br /&gt;
            |Main = Ryunohige (Level 119 III)&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear2 = Pel. Earring +1&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 42365 damage&lt;br /&gt;
            |Main = Ryunohige (Level 119 III)&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |HeadAug = R15&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP + AM3&lt;br /&gt;
        Updated 2026 Apr. 28&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 48397 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Thrud Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Cornelia&#039;s Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |FeetAug = R20&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |NeckAug = R25&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |BackAug = R30&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |WaistAug = R15&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid buff&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High buff&lt;br /&gt;
            |CaptionBottom = 68367 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Pel. Earring +1&lt;br /&gt;
            |Body = Pelt. Plackart +3&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Apr. 28&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R30&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |NeckAug = R15&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Ear2Aug = R30&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |BodyAug = R30&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |HandsAug = R30&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |FeetAug = R30&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = -50% DT&lt;br /&gt;
            |CaptionBottom = 2.682 s&lt;br /&gt;
            |Main = Gae Buide (Level 119 II)&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = -25% DT&lt;br /&gt;
            |CaptionBottom = 2.613 s&lt;br /&gt;
            |Main = Gae Buide (Level 119 II)&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP + AM2&lt;br /&gt;
        Updated 2026 Apr. 28&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.605 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Flam. Zucchetto +2&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.605 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Flam. Zucchetto +2&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Apr. 28&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772563</id>
		<title>User:Malicat</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Malicat&amp;diff=772563"/>
		<updated>2026-07-14T20:22:16Z</updated>

		<summary type="html">&lt;p&gt;Malicat: DRG sets - Shining One TP is complete!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dragoon[[Dragoon|*]] Sets ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ:&#039;&#039;&#039; Nyame is rank 20 Path B, other Ody is rank 15. Excludes [[Dedition Earring]] and Limbus armor/weapons entirely. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS:&#039;&#039;&#039; Nyame is rank 25 Path B, other Ody is rank 30. Excludes Limbus armor/weapons augments and [[Dedition Earring]]. Includes Cornelia&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BG:&#039;&#039;&#039; The mid-buff &amp;quot;All Jobs Gear Sets&amp;quot; set (if applicable, otherwise use same settings).&lt;br /&gt;
&lt;br /&gt;
Hasso was enabled for all two-handed weapon skill sets. All sets assume the Wyvern is alive. All TP sets have -50% DT.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
    |Header Notes=&lt;br /&gt;
    |Guide Equipment Sets=&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Shining One)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 42060 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Pel. Earring +1&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 42060 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Pel. Earring +1&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 32060 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Apr. 28&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Stardiver[[Stardiver|*]] (Standard)&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid buff&lt;br /&gt;
            |CaptionBottom = 31025 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Ptero. Armet +4&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High buff&lt;br /&gt;
            |CaptionBottom = 49140 damage&lt;br /&gt;
            |Main = Trishula&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Fotia Gorget&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, DA&lt;br /&gt;
            |Waist = Fotia Belt&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1200 TP&lt;br /&gt;
        Updated 2026 Apr. 28&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Drakesbane[[Drakesbane|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid buff&lt;br /&gt;
            |CaptionBottom = 42365 damage&lt;br /&gt;
            |Main = Ryunohige (Level 119 III)&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Blistering Sallet +1&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Begrudging Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High buff&lt;br /&gt;
            |CaptionBottom = 58799 damage&lt;br /&gt;
            |Main = Ryunohige (Level 119 III)&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Crepuscular Pebble&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |Ear1 = Hoxne Earring&lt;br /&gt;
            |Ear2 = Pel. Earring +1&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Crit Rate&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1500 TP + AM3&lt;br /&gt;
        Updated 2026 Apr. 28&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Impulse Drive[[Impulse Drive|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid buff&lt;br /&gt;
            |CaptionBottom = 51760 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Alabaster Mantle&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Pelt. Cuissots +3&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High buff&lt;br /&gt;
            |CaptionBottom = 68967 damage&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Pel. Earring +1&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1900 TP&lt;br /&gt;
        Updated 2026 Apr. 28&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Savage Blade[[Savage Blade|*]]&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = Mid buff&lt;br /&gt;
            |CaptionBottom = 54814 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Hoxne Earring&lt;br /&gt;
            |Body = Nyame Mail&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Regal Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = High buff&lt;br /&gt;
            |CaptionBottom = 68367 damage&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Knobkierrie&lt;br /&gt;
            |Head = Peltast&#039;s Mezail +3&lt;br /&gt;
            |Neck = Dgn. Collar +2&lt;br /&gt;
            |Ear1 = Moonshade Earring&lt;br /&gt;
            |Ear2 = Pel. Earring +1&lt;br /&gt;
            |Body = Pelt. Plackart +3&lt;br /&gt;
            |Hands = Ptero. Fin. G. +4&lt;br /&gt;
            |Ring1 = Sroda Ring&lt;br /&gt;
            |Ring2 = Epaminondas&#039;s Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = STR, Weapon Skill Damage&lt;br /&gt;
            |Waist = Sailfi Belt +1&lt;br /&gt;
            |Legs = Nyame Flanchard&lt;br /&gt;
            |Feet = Nyame Sollerets&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1500 TP&lt;br /&gt;
        Updated 2026 Apr. 28&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Shining One TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 3.045 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R15&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Alabaster Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Sulev. Cuisses +2&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.973 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |SubAug = R0&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |AmmoAug = R30&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Sroda Earring&lt;br /&gt;
            |Body = Hjarrandi Breast.&lt;br /&gt;
            |Hands = Pel. Vambraces +3&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Gleti&#039;s Breeches&lt;br /&gt;
            |LegsAug = R30&lt;br /&gt;
            |Feet = Flam. Gambieras +2&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.752 s&lt;br /&gt;
            |Main = Shining One&lt;br /&gt;
            |Sub = Telopanos Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP&lt;br /&gt;
        Updated 2026 Jul. 14&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Trishula TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = -50% DT&lt;br /&gt;
            |CaptionBottom = 2.682 s&lt;br /&gt;
            |Main = Gae Buide (Level 119 II)&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = -25% DT&lt;br /&gt;
            |CaptionBottom = 2.613 s&lt;br /&gt;
            |Main = Gae Buide (Level 119 II)&lt;br /&gt;
            |Sub = Utu Grip&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Clemen. Somen&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Chirich Ring +1&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Windbuffet Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/SAM: 1000 TP + AM2&lt;br /&gt;
        Updated 2026 Apr. 28&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
    {{&lt;br /&gt;
        Guide Equipment Set&lt;br /&gt;
        |Set Name Background=#607090&lt;br /&gt;
        |Set Name Text Color=&lt;br /&gt;
        |Set Name Text Shadow=#000080&lt;br /&gt;
        |Set Name= Naegling TP&lt;br /&gt;
        |Set Border Color=#51414F&lt;br /&gt;
        |Equipment Set=&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = HQ&lt;br /&gt;
            |CaptionBottom = 2.605 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Flam. Zucchetto +2&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BiS&lt;br /&gt;
            |CaptionBottom = 2.605 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Coiste Bodhar&lt;br /&gt;
            |Head = Flam. Zucchetto +2&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Sherida Earring&lt;br /&gt;
            |Ear2 = Dedition Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Null Shawl&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        {{&lt;br /&gt;
            Equipment Set&lt;br /&gt;
            |CaptionTop = BG&lt;br /&gt;
            |CaptionBottom = 2.681 s&lt;br /&gt;
            |Main = Naegling&lt;br /&gt;
            |Sub = Regis&lt;br /&gt;
            |Range =&lt;br /&gt;
            |Ammo = Aurgelmir Orb +1&lt;br /&gt;
            |Head = Hjarrandi Helm&lt;br /&gt;
            |Neck = Vim Torque +1&lt;br /&gt;
            |Ear1 = Alabaster Earring&lt;br /&gt;
            |Ear2 = Sherida Earring&lt;br /&gt;
            |Body = Clemen. Hara.&lt;br /&gt;
            |Hands = Clemency Kote&lt;br /&gt;
            |Ring1 = Moonlight Ring&lt;br /&gt;
            |Ring2 = Niqmaddu Ring&lt;br /&gt;
            |Back = Brigantia&#039;s Mantle&lt;br /&gt;
            |BackAug = DEX, Store TP&lt;br /&gt;
            |Waist = Ioskeha Belt +1&lt;br /&gt;
            |Legs = Clem. Haidate&lt;br /&gt;
            |Feet = Clem. Sune-Ate&lt;br /&gt;
            |List = Y&lt;br /&gt;
            |Background =&lt;br /&gt;
        }}&lt;br /&gt;
        |Equipment Set Notes=ML30 DRG/WAR: 1000 TP&lt;br /&gt;
        Updated 2026 Apr. 28&lt;br /&gt;
    }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Fomalhaut_(Augmented)&amp;diff=770656</id>
		<title>Fomalhaut (Augmented)</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Fomalhaut_(Augmented)&amp;diff=770656"/>
		<updated>2026-06-28T08:35:59Z</updated>

		<summary type="html">&lt;p&gt;Malicat: fill in augment ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Annihilator|Armageddon|Gastraphetes|Death Penalty|Fomalhaut{{!}}Fomalhaut (Not Augmented)}}&lt;br /&gt;
{{item &lt;br /&gt;
|description=DMG:167 Delay:600 Magic Accuracy+40 Magic Damage+155 Marksmanship skill +269 &amp;quot;Store TP&amp;quot;+10 &amp;quot;TP Bonus&amp;quot;+500 &amp;quot;Last Stand&amp;quot; Aftermath: Increases skillchain potency Increases magic burst potency [[Ultimate Skillchain]]&lt;br /&gt;
|type=Weapon &lt;br /&gt;
|flags=Equippable, Not vendorable, Not sendable, Exclusive, Rare &lt;br /&gt;
|stack size=1 &lt;br /&gt;
|singular log name=Fomalhaut &lt;br /&gt;
|ffxiah=22143/fomalhaut &lt;br /&gt;
|ffxidb=22143 &lt;br /&gt;
}} &lt;br /&gt;
{{weapon &lt;br /&gt;
|races=All Races &lt;br /&gt;
|weapon skill=Marksmanship &lt;br /&gt;
|damage=167 &lt;br /&gt;
|delay=600 &lt;br /&gt;
|damage per second=16.7 &lt;br /&gt;
|tp per hit=15.021276595745 &lt;br /&gt;
|level=99 &lt;br /&gt;
|jobs=[[Ranger]] / [[Corsair]] &lt;br /&gt;
|ilevel=119 &lt;br /&gt;
|sulevel=0 &lt;br /&gt;
}} &lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=redeem&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Dealer Moogle&lt;br /&gt;
|Zone=Dealer Moogle{{!}}Various&lt;br /&gt;
|Notes=Trade a [[Kupon W-RMEA]] or [[Mog Kupon W-RMEA]] &lt;br /&gt;
This Kupon provides an {{Aug|15}} weapon.&lt;br /&gt;
&lt;br /&gt;
Also comes with [[Chrono Bullet Pouch]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Oboro&lt;br /&gt;
|Zone=Port Jeuno&lt;br /&gt;
|position=E-6&lt;br /&gt;
|Required Items=[[S. Astral Detritus]] &amp;amp; [[M. Astral Detritus]]&lt;br /&gt;
&lt;br /&gt;
See [[Oboro#Step_3:_REMEA_.22119_III_Augmented_Stage.22_Upgrade_Process|Oboro]] for prerequisites&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Oboro REMA Augs&lt;br /&gt;
|Contents=&lt;br /&gt;
{{BGWiki:Ultimate_Weapon_Augments&lt;br /&gt;
|transcludesection=Fomalhaut&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* If you begin the {{Augment}} Augmentation process with [[Oboro]], you instead receive this weapon without the [[Dispense]] ability.&lt;br /&gt;
** You also receive a [[Image:Chr. Bul. Pouch icon.png|24px|link=]] [[Chrono Bullet Pouch]], which is a piece of [[Waist]] equipment that allows a player to continue to generate [[Chrono Bullet]]s at the same rate.&lt;br /&gt;
*This is the fully upgraded Marksmanship weapon in the [[Aeonic]] process.&lt;br /&gt;
*Allows the user to perform an [[Ultimate Skillchain]].&lt;br /&gt;
*This weapon allows the user to use the [[Merit Point]] weaponskill [[Last Stand]] at full &amp;quot;Rank 5&amp;quot; strength with no merit points invested.&lt;br /&gt;
*The [[TP Bonus]] from this weapon is only applied to Marksmanship weapon skills.&lt;br /&gt;
&lt;br /&gt;
An augment breakdown per level can be seen on the table below. Click [Show] to view.&lt;br /&gt;
&lt;br /&gt;
{{Augment Rank Table&lt;br /&gt;
|Path=A&lt;br /&gt;
|Augment Rank=&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=1&lt;br /&gt;
|Augment1=DMG+1&lt;br /&gt;
|Augment2=Last Stand: DMG:+1%&lt;br /&gt;
|Augment3=Ranged Accuracy+1 Mag. Acc.+1&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=2&lt;br /&gt;
|Augment1=DMG+2&lt;br /&gt;
|Augment2=Last Stand: DMG:+1%&lt;br /&gt;
|Augment3=Ranged Accuracy+3 Mag. Acc.+3&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=3&lt;br /&gt;
|Augment1=DMG+2&lt;br /&gt;
|Augment2=Last Stand: DMG:+2%&lt;br /&gt;
|Augment3=Ranged Accuracy+5 Mag. Acc.+5&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=4&lt;br /&gt;
|Augment1=DMG+2&lt;br /&gt;
|Augment2=Last Stand: DMG:+2%&lt;br /&gt;
|Augment3=Ranged Accuracy+7 Mag. Acc.+7&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Augment1=DMG+3&lt;br /&gt;
|Augment2=Last Stand: DMG:+3%&lt;br /&gt;
|Augment3=Ranged Accuracy+9 Mag. Acc.+9&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=6&lt;br /&gt;
|Augment1=DMG+3&lt;br /&gt;
|Augment2=Last Stand: DMG:+3%&lt;br /&gt;
|Augment3=Ranged Accuracy+11 Mag. Acc.+11&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=7&lt;br /&gt;
|Augment1=DMG+4&lt;br /&gt;
|Augment2=Last Stand: DMG:+4%&lt;br /&gt;
|Augment3=Ranged Accuracy+13 Mag. Acc.+13&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=8&lt;br /&gt;
|Augment1=DMG+4&lt;br /&gt;
|Augment2=Last Stand: DMG:+4%&lt;br /&gt;
|Augment3=Ranged Accuracy+15 Mag. Acc.+15&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=9&lt;br /&gt;
|Augment1=DMG+5&lt;br /&gt;
|Augment2=Last Stand: DMG:+5%&lt;br /&gt;
|Augment3=Ranged Accuracy+17 Mag. Acc.+17&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=10&lt;br /&gt;
|Augment1=DMG+5&lt;br /&gt;
|Augment2=Last Stand: DMG:+5%&lt;br /&gt;
|Augment3=Ranged Accuracy+19 Mag. Acc.+19&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=11&lt;br /&gt;
|Augment1=DMG+6&lt;br /&gt;
|Augment2=Last Stand: DMG:+6%&lt;br /&gt;
|Augment3=Ranged Accuracy+21 Mag. Acc.+21&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=12&lt;br /&gt;
|Augment1=DMG+6&lt;br /&gt;
|Augment2=Last Stand: DMG:+7%&lt;br /&gt;
|Augment3=Ranged Accuracy+23 Mag. Acc.+23&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=13&lt;br /&gt;
|Augment1=DMG+7&lt;br /&gt;
|Augment2=Last Stand: DMG:+8%&lt;br /&gt;
|Augment3=Ranged Accuracy+25 Mag. Acc.+25&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=14&lt;br /&gt;
|Augment1=DMG+8&lt;br /&gt;
|Augment2=Last Stand: DMG:+9%&lt;br /&gt;
|Augment3=Ranged Accuracy+27 Mag. Acc.+27&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=15&lt;br /&gt;
|Augment1=DMG+9&lt;br /&gt;
|Augment2=Last Stand: DMG:+10%&lt;br /&gt;
|Augment3=Ranged Accuracy+30 Mag. Acc.+30&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
*See [[Aeonic Aftermath]] for details.&lt;br /&gt;
[[Category:Aeonic Weapons]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=L._Sack_of_Beads&amp;diff=765539</id>
		<title>L. Sack of Beads</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=L._Sack_of_Beads&amp;diff=765539"/>
		<updated>2026-05-18T01:01:50Z</updated>

		<summary type="html">&lt;p&gt;Malicat: quantity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|description=A sack containing a large amount of escha beads.&lt;br /&gt;
|type=Usable Item&lt;br /&gt;
|flags=Usable inside Mog Garden, Can Use, NPC tradable, Not vendorable, Not sendable, Exclusive&lt;br /&gt;
|stack size=99&lt;br /&gt;
|singular log name=large sack of beads&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|ffxiah=6721/l.-sack-of-beads&lt;br /&gt;
|ffxidb=6721&lt;br /&gt;
}}&lt;br /&gt;
{{Item Info}}&lt;br /&gt;
Contains 1000 escha beads.&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Sack_of_Beads&amp;diff=765538</id>
		<title>Sack of Beads</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Sack_of_Beads&amp;diff=765538"/>
		<updated>2026-05-18T00:54:46Z</updated>

		<summary type="html">&lt;p&gt;Malicat: quantity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{usable item&lt;br /&gt;
|description=A sack containing escha beads.&lt;br /&gt;
|type=Usable Item&lt;br /&gt;
|flags=Usable inside Mog Garden, Can Use, NPC tradable, Not vendorable, Not sendable, Exclusive&lt;br /&gt;
|stack size=99&lt;br /&gt;
|singular log name=sack of beads&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
|activation time=1 second&lt;br /&gt;
|ffxiah=6720/sack-of-beads&lt;br /&gt;
|ffxidb=6720&lt;br /&gt;
}}&lt;br /&gt;
{{Item Info}}&lt;br /&gt;
Contains 50 escha beads.&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_5-2&amp;diff=762101</id>
		<title>The Voracious Resurgence Mission 5-2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_5-2&amp;diff=762101"/>
		<updated>2026-04-09T08:13:29Z</updated>

		<summary type="html">&lt;p&gt;Malicat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Revelation&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=[[Abda-Lurabda]], [[Aht Urhgan Whitegate]] (I-7)&lt;br /&gt;
|Description=Mission Orders: Ghatsad&#039;s apprentices are concerned with his demeanor of late, as he is completely engrossed with learning more about Olduum. Head to Aydeewa Subterrane to assist with the investigation. The exact location: right past the area connecting the northern Wajaom Woodlands with Aydeewa Subterrane.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Ghatsad&#039;s Quandary&lt;br /&gt;
|Next=Tateeya&#039;s Worries&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=*20,000 Gil&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1600px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; flex: 1 1 auto&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;max-width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Speak with [[Abda-Lurabda]] in the Automaton Workshop (I-7) in [[Aht Urhgan Whitegate]] for a cutscene to begin the mission.&lt;br /&gt;
**Optional: Speak with Dkhaaya (G-9) for dialogue in regards of Olduum. You need to have finished the quest [[Olduum]] since he&#039;ll repeat dialogue related to it instead.&lt;br /&gt;
* Zone into [[Aydeewa Subterrane]] from the (I-6) entrance from [[Wajaom Woodlands]] for a cutscene.&lt;br /&gt;
** Exit [[Al Zahbi]] or [[Aht Urhgan Whitegate]] (H-10) directly for the fastest route to the objective.&lt;br /&gt;
**You can take the survival guide to [[Aydeewa Subterrane]] and Escape. This will put you at the (I-6) entrance.&lt;br /&gt;
*Head to and examine the &#039;&#039;&#039;Survey Point&#039;&#039;&#039; at (K-7) of map 2 of Aydeewa Subterrane for a cutscene.&lt;br /&gt;
*Head south then hug the wall west to examine the &#039;&#039;&#039;Survey Point&#039;&#039;&#039; at the intersection of (I-9)/(J-9) for another cutscene.&lt;br /&gt;
**You should unlock the [[Survival Guide]] before proceeding further if you do not have it as it is a very convenient time to do so.&lt;br /&gt;
* Proceed to (E-9), and then west down the ramp (marked as D). This room is full of aggressive Chigoes.&lt;br /&gt;
**You will be on Map 5 of Aydeewa Subterrane. Examine &#039;&#039;&#039;Survey Point&#039;&#039;&#039; at (F-8) for another cutscene.&lt;br /&gt;
* After the cutscene, head south west towards the exit marked as F to transition to map 3.&lt;br /&gt;
*After the map changes, drop down, follow the path, and make your way south to (G-10).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:94%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | {{color|red|Note}}: The game may freeze during the upcoming cutscene depending on your windower settings, click Expand for more details --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* The FastCS addon crashes this cutscene.&lt;br /&gt;
* FPS needs to be capped at 30 (if you changed it). If using Windower, use //config FrameRateDivisor 2. &lt;br /&gt;
* If it does freeze, you can run `//lua unloadall` then `//exec autoload/autoload`, and it should recover from the frozen cutscene.&lt;br /&gt;
* Pressing Print Screen Key may also possibly break you out of soft lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Once you approach the stairs you&#039;ll see a &#039;&#039;&#039;brief cutscene&#039;&#039;&#039;. After this inspect the &#039;&#039;&#039;Final Survey Point&#039;&#039;&#039;.&lt;br /&gt;
** This cutscene may not happen under certain conditions (such as Sneak/Invis). If this happens, examine the final survey point again.&lt;br /&gt;
* Examine the &#039;&#039;&#039;Final Survey Point&#039;&#039;&#039; again to begin a confrontation with [[Missabikong]], a [[Marolith]].&lt;br /&gt;
**Has approximately 150k HP.&lt;br /&gt;
**Missabikong has undispellable Shock Spikes and tends to spam &#039;&#039;Subduction&#039;&#039;, &#039;&#039;Metamorphic Blast&#039;&#039;, and &#039;&#039;Enervating Grasp&#039;&#039;.&lt;br /&gt;
*** The Shock Spikes and its high damage reduction can be removed under certain conditions. Thunder spells seem to be a trigger and quite possibly [[Gates of Hades]] (verification needed).&lt;br /&gt;
** Can use Mighty Strikes and multiple AoE TP moves, especially at low HP.&lt;br /&gt;
** Susceptible to Darkness and absorbs {{Thunder}} Thunder, including associated skillchains.&lt;br /&gt;
** Vulnerable to {{blunt}} Blunt Damage&lt;br /&gt;
&lt;br /&gt;
* Examine the &#039;&#039;&#039;Final Survey Point&#039;&#039;&#039; after the fight for another cutscene.&lt;br /&gt;
*Return to [[Abda-Lurabda]] at Aht Urhgan Whitegate (I-7) for the &#039;&#039;&#039;final cutscene&#039;&#039;&#039; and your reward.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; flex: 1 1 auto&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;max-width: 100%; height: 100%; margin: left; text-align: center;&amp;quot;&lt;br /&gt;
|{{tooltip|text=[[File:Wajaom Woodlands-map-additional-markers.jpg|190px]]|id=Wajaom Woodlands-map-additional-markers.jpg|tooltip=[[File:Wajaom Woodlands-map-additional-markers.jpg|600px]]}}&amp;lt;br /&amp;gt;Wajaom&lt;br /&gt;
|{{tooltip|text=[[File:Aydeewa Subterrane-map2-with-additional-markers.jpg|190px]]|id=Aydeewa Subterrane-map2-with-additional-markers.jpg|tooltip=[[File:Aydeewa Subterrane-map2-with-additional-markers.jpg|600px]]}}&amp;lt;br /&amp;gt;Map 2&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|text=[[File:Aydeewa Subterrane-map5.jpg|190px]]|id=Aydeewa Subterrane-map5.jpg|tooltip=[[File:Aydeewa Subterrane-map5.jpg]]}}&amp;lt;br /&amp;gt;Map 5&lt;br /&gt;
|{{tooltip|text=[[File:Aydeewa Subterrane-map3.jpg|190px]]|id=Aydeewa Subterrane-map3.jpg|tooltip=[[File:Aydeewa Subterrane-map3.jpg]]}}&amp;lt;br /&amp;gt;Map 3&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Art gallery of images used in the cutscenes of this mission. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;min-width:800px&amp;quot;&lt;br /&gt;
! WARNING: MAY CONTAIN PLOT SPOILERS!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Voracious Resurgence5-2-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_5-2&amp;diff=762100</id>
		<title>The Voracious Resurgence Mission 5-2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_5-2&amp;diff=762100"/>
		<updated>2026-04-09T08:04:25Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Walkthrough */ make windower cutscene debugging notes hidden by default&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=The Revelation&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=[[Abda-Lurabda]], [[Aht Urhgan Whitegate]] (I-7)&lt;br /&gt;
|Description=Mission Orders: Ghatsad&#039;s apprentices are concerned with his demeanor of late, as he is completely engrossed with learning more about Olduum. Head to Aydeewa Subterrane to assist with the investigation. The exact location: right past the area connecting the northern Wajaom Woodlands with Aydeewa Subterrane.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Ghatsad&#039;s Quandary&lt;br /&gt;
|Next=Tateeya&#039;s Worries&lt;br /&gt;
|Title=None&lt;br /&gt;
|Reward=*20,000 Gil&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; max-width: 1600px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; flex: 1 1 auto&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;max-width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Speak with [[Abda-Lurabda]] in the Automaton Workshop (I-7) in [[Aht Urhgan Whitegate]] for a cutscene to begin the mission.&lt;br /&gt;
**Optional: Speak with Dkhaaya (G-9) for dialogue in regards of Olduum. You need to have finished the quest [[Olduum]] since he&#039;ll repeat dialogue related to it instead.&lt;br /&gt;
* Zone into [[Aydeewa Subterrane]] from the (I-6) entrance from [[Wajaom Woodlands]] for a cutscene.&lt;br /&gt;
** Exit [[Al Zahbi]] or [[Aht Urhgan Whitegate]] (H-10) directly for the fastest route to the objective.&lt;br /&gt;
**You can take the survival guide to [[Aydeewa Subterrane]] and Escape. This will put you at the (I-6) entrance.&lt;br /&gt;
*Head to and examine the &#039;&#039;&#039;Survey Point&#039;&#039;&#039; at (K-7) of map 2 of Aydeewa Subterrane for a cutscene.&lt;br /&gt;
*Head south then hug the wall west to examine the &#039;&#039;&#039;Survey Point&#039;&#039;&#039; at the intersection of (I-9)/(J-9) for another cutscene.&lt;br /&gt;
**You should unlock the [[Survival Guide]] before proceeding further if you do not have it as it is a very convenient time to do so.&lt;br /&gt;
* Proceed to (E-9), and then west down the ramp (marked as D). This room is full of aggressive Chigoes.&lt;br /&gt;
**You will be on Map 5 of Aydeewa Subterrane. Examine &#039;&#039;&#039;Survey Point&#039;&#039;&#039; at (F-8) for another cutscene.&lt;br /&gt;
* After the cutscene, head south west towards the exit marked as F to transition to map 3.&lt;br /&gt;
*After the map changes, drop down, follow the path, and make your way south to (G-10).&lt;br /&gt;
*Once you approach the stairs you&#039;ll see a &#039;&#039;&#039;brief cutscene&#039;&#039;&#039;. After this inspect the &#039;&#039;&#039;Final Survey Point&#039;&#039;&#039;.&lt;br /&gt;
** This cutscene may not happen under certain conditions (such as Sneak/Invis). If this happens, examine the final survey point again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:94%&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | {{color|red|Note}}: The game may freeze during the upcoming cutscene depending on your windower settings, click Expand for more details --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* The FastCS addon crashes this cutscene.&lt;br /&gt;
* FPS needs to be capped at 30 (if you changed it). If using Windower, use //config FrameRateDivisor 2. &lt;br /&gt;
* If it does freeze, you can run `//lua unloadall` then `//exec autoload/autoload`, and it should recover from the frozen cutscene.&lt;br /&gt;
* Pressing Print Screen Key may also possibly break you out of soft lock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Examine the &#039;&#039;&#039;Final Survey Point&#039;&#039;&#039; again to begin a confrontation with [[Missabikong]], a [[Marolith]].&lt;br /&gt;
**Has approximately 150k HP.&lt;br /&gt;
**Missabikong has undispellable Shock Spikes and tends to spam &#039;&#039;Subduction&#039;&#039;, &#039;&#039;Metamorphic Blast&#039;&#039;, and &#039;&#039;Enervating Grasp&#039;&#039;.&lt;br /&gt;
*** The Shock Spikes and its high damage reduction can be removed under certain conditions. Thunder spells seem to be a trigger and quite possibly [[Gates of Hades]] (verification needed).&lt;br /&gt;
** Can use Mighty Strikes and multiple AoE TP moves, especially at low HP.&lt;br /&gt;
** Susceptible to Darkness and absorbs {{Thunder}} Thunder, including associated skillchains.&lt;br /&gt;
** Vulnerable to {{blunt}} Blunt Damage&lt;br /&gt;
&lt;br /&gt;
* Examine the &#039;&#039;&#039;Final Survey Point&#039;&#039;&#039; after the fight for another cutscene.&lt;br /&gt;
*Return to [[Abda-Lurabda]] at Aht Urhgan Whitegate (I-7) for the &#039;&#039;&#039;final cutscene&#039;&#039;&#039; and your reward.&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-height: 0; max-height: 100%; min-width: 0; flex: 1 1 auto&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;max-width: 100%; height: 100%; margin: left; text-align: center;&amp;quot;&lt;br /&gt;
|{{tooltip|text=[[File:Wajaom Woodlands-map-additional-markers.jpg|190px]]|id=Wajaom Woodlands-map-additional-markers.jpg|tooltip=[[File:Wajaom Woodlands-map-additional-markers.jpg|600px]]}}&amp;lt;br /&amp;gt;Wajaom&lt;br /&gt;
|{{tooltip|text=[[File:Aydeewa Subterrane-map2-with-additional-markers.jpg|190px]]|id=Aydeewa Subterrane-map2-with-additional-markers.jpg|tooltip=[[File:Aydeewa Subterrane-map2-with-additional-markers.jpg|600px]]}}&amp;lt;br /&amp;gt;Map 2&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|text=[[File:Aydeewa Subterrane-map5.jpg|190px]]|id=Aydeewa Subterrane-map5.jpg|tooltip=[[File:Aydeewa Subterrane-map5.jpg]]}}&amp;lt;br /&amp;gt;Map 5&lt;br /&gt;
|{{tooltip|text=[[File:Aydeewa Subterrane-map3.jpg|190px]]|id=Aydeewa Subterrane-map3.jpg|tooltip=[[File:Aydeewa Subterrane-map3.jpg]]}}&amp;lt;br /&amp;gt;Map 3&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Art gallery of images used in the cutscenes of this mission. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;min-width:800px&amp;quot;&lt;br /&gt;
! WARNING: MAY CONTAIN PLOT SPOILERS!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Voracious Resurgence5-2-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:The_Voracious_Resurgence_Mission_5-2&amp;diff=762099</id>
		<title>Talk:The Voracious Resurgence Mission 5-2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:The_Voracious_Resurgence_Mission_5-2&amp;diff=762099"/>
		<updated>2026-04-09T07:53:06Z</updated>

		<summary type="html">&lt;p&gt;Malicat: don&amp;#039;t enthunder vs missabikong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BLU Spells ==&lt;br /&gt;
* Possible to learn [[Firespit]] from the fight.&lt;br /&gt;
&lt;br /&gt;
== Staff Break condition ==&lt;br /&gt;
* Possibly crit-based instead of current suggestion. --[[User:Prismfang|Prismfang]] ([[User talk:Prismfang|talk]]) 20:09, 15 February 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== Elemental Strengths / Weakness ==&lt;br /&gt;
&lt;br /&gt;
* Appears to absorb light and lightning, but not wind --[[User:Wjomlex|Wjomlex]] ([[User talk:Wjomlex|talk]]) 14:07, 8 May 2022 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Deactivating Shock Spikes and High Defense ==&lt;br /&gt;
&lt;br /&gt;
*It seems like casting thunder spells Missabikong deactivates his shock spikes. It may also be linked to a def-down, but that was less clear. Arciela2 deliberately casts thunder spells to achieve this, and may be worth summoning if you don&#039;t have thunder readily available on your character.&lt;br /&gt;
&lt;br /&gt;
*Shock spikes def up appear to reactivate once Tectonic Shift is used. ~~ [[User:Tatertotter|Tatertotter]] ([[User talk:Tatertotter|talk]]) 22:02, 6 May 2024 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Enthunder is &#039;&#039;&#039;not&#039;&#039;&#039; a good method of deactivating high defense. Missabikong will spam TP moves, including Tectonic Shift, which is much more dangerous to an ilvl 119 than its other moves. This fight is much safer by avoiding thunder damage and whittling it down slowly. Also, [[Naegling]] Savage Blade spam works fine, no need to switch to {{blunt}} blunt damage if you&#039;re better equipped for SB. --[[User:Malicat|Malicat]] ([[User talk:Malicat|talk]]) 07:52, 9 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Example of Overly Detailed Guide Content&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Please keep instructions clear and concise, avoiding excessive context. The text below is a prime example of bloated content that could leave players lost in a maze of words. If you&#039;re confident in your game knowledge, trim it down to make it readable and less bewildering!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f0f0f0; padding:10px; margin:10px 0; font-size:90%; width:80%;&amp;quot;&amp;gt;&lt;br /&gt;
* Zone into [[Aydeewa Subterrane]] from the (I-6) entrance from [[Wajaom Woodlands]] for a cutscene.&lt;br /&gt;
**You can take the survival guide to [[Aydeewa Subterrane]] and Escape. This will put you at the (I-6) entrance.&lt;br /&gt;
**Simply walking out of [[Al Zahbi]] or [[Aht Urhgan Whitegate]] is a great way to reach the objective.&lt;br /&gt;
**The Wajoam survival guide warp puts you at (C-8) near the entrance to Halvung.&lt;br /&gt;
***But seriously m&#039;dudes, just walking out of Whitegate is like 1/3 the distance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Sathington|Sathington]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Pit_Spider_I_(W)&amp;diff=761288</id>
		<title>Pit Spider I (W)</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Pit_Spider_I_(W)&amp;diff=761288"/>
		<updated>2026-03-31T06:59:12Z</updated>

		<summary type="html">&lt;p&gt;Malicat: 5-star rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign Header&lt;br /&gt;
|NPC Name=Emhi Tchaoryo&lt;br /&gt;
|Zone=Windurst Waters (S)&lt;br /&gt;
|pos=H-9&lt;br /&gt;
|Campaign Type=Offensive operations&lt;br /&gt;
|Campaign Rank=[[Brass Ribbon of Service §§]]&lt;br /&gt;
|Description=A report has been recieved regarding the location of an enemy supply train. You are to travel to [[Ghoyu&#039;s Reverie]] vis Fort Karugo-Narugo, intercept the caravan, and destroy it.&lt;br /&gt;
|Orders=&lt;br /&gt;
|Unit Requirement=3-6 members.&lt;br /&gt;
|Time=30 min in BC&lt;br /&gt;
|Level=&lt;br /&gt;
|Rewards=&lt;br /&gt;
* 170-2218 [[Experience Points]] &lt;br /&gt;
* 640-3697 [[Allied Notes]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
*After speaking with [[Emhi Tchaoryo]], proceed to the [[Beastman Ensign]] at the borderline of H-8/I-8 in [[Fort Karugo-Narugo (S)]] to enter [[Ghoyu&#039;s Reverie]].&lt;br /&gt;
&lt;br /&gt;
*Enter the BCNM and defeat 2 Yagudo Guards, and the Yagudo Carrier. They are low level({{question}}) and easily defeated by level 75 players.&lt;br /&gt;
&lt;br /&gt;
*The Yagudo Carrier will try to run away, so kill him first.&lt;br /&gt;
&lt;br /&gt;
*The battle is capped at 30 minutes, although you will hardly need all of it.&lt;br /&gt;
&lt;br /&gt;
*After defeating the 3 Yagudo, exit the BCNM via the Twilight Aureole.&lt;br /&gt;
&lt;br /&gt;
*Only the party leader need have the Ops orders to enter the BCNM.  Anyone from any nation can assist.  Everyone will receive 170 [[Experience Points]] upon completion of the BCNM.  Those signed up for this [[Campaign Ops]] will receive 640 [[Allied Notes]] upon speaking to [[Emhi Tchaoryo]].&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Pit_Spider_II_(W)&amp;diff=761110</id>
		<title>Pit Spider II (W)</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Pit_Spider_II_(W)&amp;diff=761110"/>
		<updated>2026-03-26T06:06:38Z</updated>

		<summary type="html">&lt;p&gt;Malicat: location and fight notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign Header&lt;br /&gt;
|NPC Name=Emhi Tchaoryo&lt;br /&gt;
|Zone=Windurst Waters (S)&lt;br /&gt;
|pos=H-9&lt;br /&gt;
|Campaign Type=Offensive operations&lt;br /&gt;
|Campaign Rank=[[Brass Ribbon of Service §§]]&lt;br /&gt;
|Description=A report has been received regarding the location of a Yagudo supply train. You are to travel to with the mercenaries of the [[Cobra Unit]] to [[Ghoyu&#039;s Reverie]] via the [[Fort Karugo-Narugo (S)|Fort-Narugo]], intercept the caravan, and destroy it.&lt;br /&gt;
|Orders=&lt;br /&gt;
|Time=30 minutes&lt;br /&gt;
|Level=Any&lt;br /&gt;
|Rewards=&lt;br /&gt;
*3,812 [[Experience Points]]&lt;br /&gt;
*5,337 [[Allied Notes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Talk to [[Emhi Tchaoryo]].&lt;br /&gt;
*Travel to the [[Beastman Ensign]] at (I-8) (Map 1, NW corner of I-8, bordering H-8) in [[Fort Karugo-Narugo (S)]].&lt;br /&gt;
*Once the party leader has selected to enter, you will be transported into [[Ghoyu&#039;s Reverie]].&lt;br /&gt;
*Two groups of three Yagudo (six total) will &#039;&#039;&#039;immediately&#039;&#039;&#039; start slowly running towards their designated ends.&lt;br /&gt;
**[[Yagudo Carrier]] - Will Occasionally run away while fighting.  Susceptible to [[Sleep]] and [[Gravity]]&lt;br /&gt;
**[[Yagudo Guard]] x2 - Links with the [[Yagudo Carrier]], does not run.  Susceptible to [[Sleep]] and [[Gravity]]&lt;br /&gt;
**Should the [[Yagudo Carrier]] make it to the end of the area (which is smaller than the area in [[Pit Spider I (W)]]) the mission is failed.&lt;br /&gt;
*Once all six Yagudos are defeated, the Mission Objective is complete.&lt;br /&gt;
*&#039;&#039;&#039;Exit at the [[Twilight Aureole]] to complete the mission.&#039;&#039;&#039;&lt;br /&gt;
*Return and talk to [[Emhi Tchaoryo]]for your reward.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*There seems to be no time limit to how long you can take to get to [[Ghoyu&#039;s Reverie]].&lt;br /&gt;
*All 3 of the Yagudos are Susceptible to [[Sleep]] and [[Gravity]].&lt;br /&gt;
*Repetitive stun/sleep/bind is helpful in this battle.&lt;br /&gt;
*Buff before entering, you do not have time to buff inside.&lt;br /&gt;
*If you run north immediately upon entering you can catch and aggro both groups at the same time.&lt;br /&gt;
*You cannot summon trusts inside.&lt;br /&gt;
*The Yagudos are very weak.&lt;br /&gt;
**Approximately 2500 HP each.&lt;br /&gt;
*Be sure to exit at the [[Twilight Aureole]] to complete the mission.&lt;br /&gt;
*The following actions will cause you to fail this mission:&lt;br /&gt;
**Leaving before killing the Yagudos.&lt;br /&gt;
**Warping out directly after killing the Yagudos.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Trial_2361&amp;diff=759541</id>
		<title>Trial 2361</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Trial_2361&amp;diff=759541"/>
		<updated>2026-03-02T07:37:19Z</updated>

		<summary type="html">&lt;p&gt;Malicat: limbus apollyon sw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial of the Magians&lt;br /&gt;
|NPC= Magian Moogle&lt;br /&gt;
|Location= Ru&#039;Lude Gardens&lt;br /&gt;
|Position= H-5&lt;br /&gt;
|Previous Trial=[[Trial 1961]]&lt;br /&gt;
|Next Trial=[[Trial 2794]]&lt;br /&gt;
|Requirements= [[File:Machaera +1 description.png|link=]]&amp;lt;br /&amp;gt;{{icon|aug}} Weapon Skill: DMG: +10%&lt;br /&gt;
|Reward= [[File:Machaera +2 description.png|link=]]&amp;lt;br /&amp;gt;{{icon|aug}} TP Bonus +1000&lt;br /&gt;
}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Weapon Skills dealing 400+ damage 500 times on experience-yielding [[:Category:Demons|Demons]].&lt;br /&gt;
&lt;br /&gt;
==Suggested Locations==&lt;br /&gt;
*Almost all enemies in [[Limbus]] [[SW_Apollyon_(119)|SW Apollyon]] are in the Demon family.&lt;br /&gt;
*[[Apex Vodoriga]] in [[Ra&#039;Kaznar Inner Court]] (G-4/G-5 on Map 2) with enough support (1384+ accuracy, more than 1400 when flying).&lt;br /&gt;
**The fastest, most direct route is via the [[Moh Gates]] teleportation crystal. Travel to [[Morimar Basalt Fields]] (H-5), north of Bivouac #5. Use the ??? to transport into [[Moh Gates]] then travel to [[Moh Gates]] (I-6) and use the ??? to transport to [[Ra&#039;Kaznar Inner Court]].&lt;br /&gt;
**Alternatively, use porter B and/or C to get to them coming from the [[Ra&#039;Kaznar Inner Court]] [[Home Point]].&lt;br /&gt;
** These can be really annoying to reach and the area is small and shared with umbrils so you might get aggro and die. They do take forever to kill tho absorbing lots of WS each.&lt;br /&gt;
** with a BRD/DNC, you can safely pull and fight. Camp south of the large area at G-4/G-5. Bard puts up spectral jig, goes north, to the SW side of the Vodoriga area, lullabies one or several Vodoriga. Re-spectral jig to get safely past the umbrils that guard the exits, and run to camp. Wait. Repeat.&lt;br /&gt;
** Vodoriga aggro to both sight and sound, but Umbril do not aggro to sound. This allows Vodoriga to be pulled by using Invisible (but not Sneak) to run past the Umbril, aggro a Vodoriga via sound, then run back through the Umbrils before the Vodoriga is able to attack you and remove Invisible.&lt;br /&gt;
*[[Ra&#039;Kaznar Inner Court]] - [[Scowling Vodoriga]] near teleport marked &amp;quot;D&amp;quot; on Map 1 on platforms located at (D-5) and (E-6)&lt;br /&gt;
**{{color|red|Note:}} This route may only be taken if you have cleared the [[Wildskeeper Reive]] for [[Marjami Ravine]] and thus have the {{KI}} [[Aged Booming Naakual crest]] Key Item.&lt;br /&gt;
**Fastest route is from [[Marjami Ravine]] Bivouac #3 go to the transporter at (F-11) to enter [[Woh Gates]] then travel to [[Woh Gates]] (H-9) and use the transporter to enter [[Ra&#039;Kaznar Inner Court]]. Then keep left until you find the [[Scowling Vodoriga]] platforms mentioned above.&lt;br /&gt;
**Make sure you have some accuracy as these mobs are level 120-123 and use a trust tank to avoid getting terrorized.&lt;br /&gt;
**Bring along a [[Capacity Points]] ring to use while you do the trial for some [[Job Points]] if you need them.&lt;br /&gt;
**Platform (E-6) has an [[Ironclad Wrecker]] and a [[Suspended Sculpture]] on it, but there are 8 [[Scowling Vodoriga]] on the big platform and 2 more on a nearby smaller platform.&lt;br /&gt;
**Platform (D-5) has several targets for the trial, but also has many [[Dullahan Axegrinder]] and an [[Ironclad Wrecker]] nearby.&lt;br /&gt;
**Alternatively, there are three [[Scowling Vodoriga]] accessible from near the [[Ra&#039;Kaznar Inner Court]] [[Home Point]] south through the teleport pad.&lt;br /&gt;
*[[Abyssea - Vunkerl]] - [[Pneumaflayer]], [[Gruesome Gargouille]], [[Clammy Imp]], [[Aestutaur]]&#039;&#039;&#039;*&#039;&#039;&#039; North from Conflux 7 or South from Conflux 4&lt;br /&gt;
*[[Caedarva Mire]] - [[Locus Imp]] UNM 135 warp, Hediva Isle (I-7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;Beware, Mortal Ray&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=757568</id>
		<title>Master Levels</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Master_Levels&amp;diff=757568"/>
		<updated>2026-02-02T06:23:36Z</updated>

		<summary type="html">&lt;p&gt;Malicat: Limbus ilvl 119 enemies gave 140 EP at ML0-ML4, and 126 EP at ML5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Mastery Rank}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=Master levels are a new job advancement system for those jobs for which a player has achieved job master status via investing 2,100 [[Job Points]]. &lt;br /&gt;
&lt;br /&gt;
Increasing one&#039;s master level will increase both basic attributes and the maximum level of one&#039;s support job.&lt;br /&gt;
}}&lt;br /&gt;
=Getting Started=&lt;br /&gt;
Players must speak with the [[Nomad Moogle]] in [[Ru&#039;Lude Gardens]] (H-5) after meeting the following conditions in order to receive the {{KI}} [[Master breaker]]:&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Achieved job master status in your current job.&lt;br /&gt;
&lt;br /&gt;
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:MasterLevelMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
=Acquiring Master Levels and Exemplar Points=&lt;br /&gt;
Players will earn exemplar points by defeating enemies while the following conditions are true:&lt;br /&gt;
*Be in possession of the {{KI}} [[Master breaker]].&lt;br /&gt;
*Be level 99 in your current job.&lt;br /&gt;
*Have achieved job master status in your current job.&lt;br /&gt;
*Defeat an enemy whose strength is displayed with / is Easy Prey or higher.&lt;br /&gt;
&lt;br /&gt;
Similar to losing [[Experience Points]] upon being KO&#039;d, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.&lt;br /&gt;
*E.g, A Master Level 5 player will lose 366&lt;br /&gt;
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.&lt;br /&gt;
&lt;br /&gt;
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving [[Raise]] or [[Reraise]] effects will restore all or a portion Exemplar Points depending on the raise.&lt;br /&gt;
*Raise I: 50% Restored.&lt;br /&gt;
*Raise II: 75% Restored.&lt;br /&gt;
*Raise III: 90% Restored.&lt;br /&gt;
*Arise: 90% Restored.&lt;br /&gt;
*Reraise IV: 90% Restored.&lt;br /&gt;
===Exemplar Point Gain===&lt;br /&gt;
The base value for the amount exemplar points gained depend on the level of the enemy in comparison to your effective level, and the enemy category, which works as a multiplier, using the following formula:&lt;br /&gt;
&lt;br /&gt;
Enemy level &amp;gt;= Player effective level: (20 + 4*dLVL)*Category Multiplier&lt;br /&gt;
&lt;br /&gt;
Enemy level &amp;lt;= Player effective level: (20 + 2*dLVL)*Category Multiplier&lt;br /&gt;
&lt;br /&gt;
A player&#039;s effective level is defined as floor(119+Master Level/5). For example, a player with a master level of 32 would have an effective level of floor(119+32/5) = 125.  When in a party or alliance, exemplar points are calculated based off of the highest effective level in the group. {{Verification}}&lt;br /&gt;
&lt;br /&gt;
There are five categories for exemplar point gain currently in the game, given the labels of Normal, Special, Apex, Locus, and High Apex.&lt;br /&gt;
*Normal enemies have a multiplier of 1. This category consists of any enemy not in one of the following groups.&lt;br /&gt;
*Special enemies have a multiplier of 3. This category consists of all enemies in Odyssey Sheol; it is unknown if any other enemies use this category.&lt;br /&gt;
*Apex enemies have a multiplier of 5. This category consists of enemies with the Apex prefix.&lt;br /&gt;
*Locus enemies have a multiplier of 7. This category consists of enemies with the Locus prefix and enemies in [[Limbus]].&lt;br /&gt;
*High Apex enemies have a multiplier of 8.  This category consists of the enemies Disheveled Naraka, Enigmatic Vampyr, Inimical Corse, and Powercrazed Dvergr in Inner Ra&#039;kaznar; it is unknown if any other enemies use this category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
! dLVL&lt;br /&gt;
! Normal&lt;br /&gt;
! Special&lt;br /&gt;
! Apex&lt;br /&gt;
! Locus&lt;br /&gt;
! High Apex&lt;br /&gt;
|-&lt;br /&gt;
| -10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
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| 960&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 124&lt;br /&gt;
| 372&lt;br /&gt;
| 620&lt;br /&gt;
| 868&lt;br /&gt;
| 992&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 128&lt;br /&gt;
| 384&lt;br /&gt;
| 640&lt;br /&gt;
| 896&lt;br /&gt;
| 1024&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 132&lt;br /&gt;
| 396&lt;br /&gt;
| 660&lt;br /&gt;
| 924&lt;br /&gt;
| 1056&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 136&lt;br /&gt;
| 408&lt;br /&gt;
| 680&lt;br /&gt;
| 952&lt;br /&gt;
| 1088&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 140&lt;br /&gt;
| 420&lt;br /&gt;
| 700&lt;br /&gt;
| 980&lt;br /&gt;
| 1120&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 144&lt;br /&gt;
| 432&lt;br /&gt;
| 720&lt;br /&gt;
| 1008&lt;br /&gt;
| 1152&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Exemplar points gained are reduced if in a party or alliance, depending on the size of the group. The amount reduced is currently unknown.&lt;br /&gt;
&lt;br /&gt;
Master Chains increase the amount of exemplar points gained by 2% per level of chain. This caps at master chain #50, for exemplar points +100%.&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Loss==&lt;br /&gt;
&lt;br /&gt;
{{:Experience Points#Experience Points Loss}}&lt;br /&gt;
&lt;br /&gt;
==Exemplar Point Bonuses==&lt;br /&gt;
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill.  This bonus is applied after the &amp;quot;per monster cap&amp;quot; and chain bonuses have been calculated.&lt;br /&gt;
&lt;br /&gt;
Currently, there is one form of exemplar point bonus:&lt;br /&gt;
*[[Corsair&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
==Increasing your Master Level==&lt;br /&gt;
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:&lt;br /&gt;
*For every master level you earn, you and your pet&#039;s basic attributes and combat/magic skill caps will be increased.&lt;br /&gt;
*For every five master levels your earn, your support job level cap will be increased by 1.&lt;br /&gt;
&lt;br /&gt;
As of the November 10th, 2022 Version Update, the cap on Master Levels is 50 per job.&lt;br /&gt;
&lt;br /&gt;
Every Master Level earned, the player receives the following for that job:&lt;br /&gt;
*+1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per level&lt;br /&gt;
*+1 to the cap of [[Combat Skills]] and [[Magic Skills]] per level&lt;br /&gt;
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up [[Samurai]] will not increase [[Healing Magic Skill]].&lt;br /&gt;
*+7 Maximum [[HP]] per level&lt;br /&gt;
*+2 Maximum [[MP]] per level&lt;br /&gt;
&lt;br /&gt;
===Pet Effects===&lt;br /&gt;
Pets are also enhanced when the master increases their Master Level.&lt;br /&gt;
&lt;br /&gt;
[[Automaton]]s, [[Avatar]]s, and [[Wyvern_(Dragoon_Pet)|Wyverns]]  all saw the following increases:&lt;br /&gt;
*+1.5 [[Attack]] per level&lt;br /&gt;
*+1.5 [[Accuracy]] per level&lt;br /&gt;
*+1.5 [[Defense]] per level&lt;br /&gt;
*+1.5 [[Evasion]] per level&lt;br /&gt;
*+7 Maximum [[HP]] per level{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Automaton|Automaton Skills]] increase by 1 skill per Level, just like player character skills. [[Automaton|Automatons]] also gain +1 [[STR]], [[DEX]], [[VIT]], [[AGI]], [[INT]], [[MND]], and [[CHR]] per master level.&lt;br /&gt;
&lt;br /&gt;
{{color|red|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;}} [[Wyvern_(Dragoon_Pet)|Wyverns]] and [[Automaton|Automatons]] have seen confirmed [[HP]] increases, and not other pets.&lt;br /&gt;
&lt;br /&gt;
===Other Effects===&lt;br /&gt;
&lt;br /&gt;
Every master level you gain effectively raises your character level by 1.  As you progress, monsters will begin to /check as weaker.  For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.&lt;br /&gt;
&lt;br /&gt;
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level.  Doing this will result in higher point gains per kill.  However, the sync designee must be at least master level 0.&lt;br /&gt;
&lt;br /&gt;
===Sub Jobs===&lt;br /&gt;
[[Sub Job]]s increase when a player ranks up their Master Level. The table below outlines sub job progression. [[Job Trait]]s and [[Job Abilities]] that are usable can be viewed on [[:Category:Jobs|individual job pages]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
!Master Level&lt;br /&gt;
!Subjob Level&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Formula:  Master Level = 5*([[Support Job]] - 49)  OR  [[Support Job]] = 49 + [[floor]](Master Level/5)&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;[[Style-change]]&amp;quot; abilities such as [[Composure]] remain unusable even if your support job is level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
== Exemplar Points/Level Breakdown == &lt;br /&gt;
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-50.&lt;br /&gt;
&lt;br /&gt;
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;BGBlue1 altrowgrey&amp;quot; style=&amp;quot;width: 100%; max-width: 400px&amp;quot;&lt;br /&gt;
!M.Level&lt;br /&gt;
!EXP&lt;br /&gt;
!Total&lt;br /&gt;
!Delta&lt;br /&gt;
|-&lt;br /&gt;
| 0-1&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 1-2&lt;br /&gt;
| 5,550&lt;br /&gt;
| 8,050&lt;br /&gt;
| 3,050&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 2-3&lt;br /&gt;
| 8,721&lt;br /&gt;
| 16,771&lt;br /&gt;
| 3,171&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 3-4&lt;br /&gt;
| 11,919&lt;br /&gt;
| 28,690&lt;br /&gt;
| 3,198&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 4-5&lt;br /&gt;
| 15,122&lt;br /&gt;
| 43,812&lt;br /&gt;
| 3,203&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 5-6&lt;br /&gt;
| 18,327&lt;br /&gt;
| 62,139&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 6-7&lt;br /&gt;
| 21,532&lt;br /&gt;
| 83,671&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 7-8&lt;br /&gt;
| 24,737&lt;br /&gt;
| 108,408&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 8-9&lt;br /&gt;
| 27,942&lt;br /&gt;
| 136,350&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 9-10&lt;br /&gt;
| 31,147&lt;br /&gt;
| 167,497&lt;br /&gt;
| 3,205&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 10-11&lt;br /&gt;
| 41,205&lt;br /&gt;
| 208,702&lt;br /&gt;
| 10,058&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 11-12&lt;br /&gt;
| 48,130&lt;br /&gt;
| 256,832&lt;br /&gt;
| 6,925&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 12-13&lt;br /&gt;
| 53,677&lt;br /&gt;
| 310,509&lt;br /&gt;
| 5,547&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 13-14&lt;br /&gt;
| 58,618&lt;br /&gt;
| 369,127&lt;br /&gt;
| 4,941&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 14-15&lt;br /&gt;
| 63,292&lt;br /&gt;
| 432,419&lt;br /&gt;
| 4,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 15-16&lt;br /&gt;
| 67,848&lt;br /&gt;
| 500,267&lt;br /&gt;
| 4,556&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 16-17&lt;br /&gt;
| 72,353&lt;br /&gt;
| 572,620&lt;br /&gt;
| 4,505&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 17-18&lt;br /&gt;
| 76,835&lt;br /&gt;
| 649,455&lt;br /&gt;
| 4,482&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 18-19&lt;br /&gt;
| 81,307&lt;br /&gt;
| 730,762&lt;br /&gt;
| 4,472&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 19-20&lt;br /&gt;
| 85,775&lt;br /&gt;
| 816,537&lt;br /&gt;
| 4,468&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 20-21&lt;br /&gt;
| 109,112&lt;br /&gt;
| 925,649&lt;br /&gt;
| 23,337&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 21-22&lt;br /&gt;
| 127,014&lt;br /&gt;
| 1,052,663&lt;br /&gt;
| 17,902&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 22-23&lt;br /&gt;
| 141,329&lt;br /&gt;
| 1,193,992&lt;br /&gt;
| 14,315&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 23-24&lt;br /&gt;
| 153,277&lt;br /&gt;
| 1,347,269&lt;br /&gt;
| 11,948&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 24-25&lt;br /&gt;
| 163,663&lt;br /&gt;
| 1,510,932&lt;br /&gt;
| 10,386&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 25-26&lt;br /&gt;
| 173,018&lt;br /&gt;
| 1,683,950&lt;br /&gt;
| 9,355&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 26-27&lt;br /&gt;
| 181,692&lt;br /&gt;
| 1,865,642&lt;br /&gt;
| 8,674&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 27-28&lt;br /&gt;
| 189,917&lt;br /&gt;
| 2,055,559&lt;br /&gt;
| 8,225&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 28-29&lt;br /&gt;
| 197,845&lt;br /&gt;
| 2,253,404&lt;br /&gt;
| 7,928&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 29-30&lt;br /&gt;
| 205,578&lt;br /&gt;
| 2,458,982&lt;br /&gt;
| 7,733&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 30-31&lt;br /&gt;
| 258,409&lt;br /&gt;
| 2,717,391&lt;br /&gt;
| 52,831&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 31-32&lt;br /&gt;
| 307,400&lt;br /&gt;
| 3,024,791&lt;br /&gt;
| 48,991&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 32-33&lt;br /&gt;
| 353,012&lt;br /&gt;
| 3,377,803&lt;br /&gt;
| 45,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 33-34&lt;br /&gt;
| 395,651&lt;br /&gt;
| 3,773,454&lt;br /&gt;
| 42,639&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 34-35&lt;br /&gt;
| 435,673&lt;br /&gt;
| 4,209,127&lt;br /&gt;
| 40,022&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 35-36&lt;br /&gt;
| 473,392&lt;br /&gt;
| 4,682,519&lt;br /&gt;
| 37,719&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 36-37&lt;br /&gt;
| 509,085&lt;br /&gt;
| 5,191,604&lt;br /&gt;
| 35,693&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 37-38&lt;br /&gt;
| 542,995&lt;br /&gt;
| 5,734,599&lt;br /&gt;
| 33,910&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 38-39&lt;br /&gt;
| 575,336 &lt;br /&gt;
| 6,309,935&lt;br /&gt;
| 32,341&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 39-40&lt;br /&gt;
| 606,296&lt;br /&gt;
| 6,916,231&lt;br /&gt;
| 30,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 40-41&lt;br /&gt;
| 769,426&lt;br /&gt;
| 7,685,657&lt;br /&gt;
| 163,130&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 41-42&lt;br /&gt;
| 951,369&lt;br /&gt;
| 8,637,026&lt;br /&gt;
| 181,973&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 42-43&lt;br /&gt;
| 1,154,006&lt;br /&gt;
| 9,791,032&lt;br /&gt;
| 202,637&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 43-44&lt;br /&gt;
| 1,379,407&lt;br /&gt;
| 11,170,437&lt;br /&gt;
| 225,401&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 44-45&lt;br /&gt;
| 1,629,848&lt;br /&gt;
| 12,800,287&lt;br /&gt;
| 250,441&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 45-46&lt;br /&gt;
| 1,907,833&lt;br /&gt;
| 14,708,120&lt;br /&gt;
| 277,985&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 46-47&lt;br /&gt;
| 2,216,116&lt;br /&gt;
| 16,924,236&lt;br /&gt;
| 308,283&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 47-48&lt;br /&gt;
| 2,557,728&lt;br /&gt;
| 19,481,964&lt;br /&gt;
| 341,612&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 48-49&lt;br /&gt;
| 2,936,001&lt;br /&gt;
| 22,417,965&lt;br /&gt;
| 378,273&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 49-50&lt;br /&gt;
| 3,354,601&lt;br /&gt;
| 25,772,566&lt;br /&gt;
| 418,600&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
| 50-CAP&lt;br /&gt;
| 3,817,561&lt;br /&gt;
| 29,590,127&lt;br /&gt;
| 462,960&lt;br /&gt;
|-&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
[[File:EP_ML_Chart.png|700px|link=]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.&lt;br /&gt;
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.&lt;br /&gt;
*Player Master Levels can be seen directly when using /check and show up as &amp;quot;M.Lv.##&amp;quot; for non-anonymous users.&lt;br /&gt;
*Master Levels can be searched for using the Search menu, including lower and upper level limiters (but that only is the zone you are in) or server-wide by using the text command /sea all mlevel ##-##&lt;br /&gt;
** In search windows (such as Linkshell list, Party member list, standard searches), Master Level can be toggled to display using the &amp;quot;+&amp;quot; button for non-anonymous users.&lt;br /&gt;
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.&lt;br /&gt;
** Note that [[Corsair&#039;s Roll]] is the only way to amplify Exemplar Points earned at this time.&lt;br /&gt;
* Master Levels were added over the course of November 2021 to November 2022. Please keep that in mind when reviewing posted strategies.&lt;br /&gt;
** The original cap was Master Level 20 at launch with the [https://forum.square-enix.com/ffxi/threads/58770-November-10-2021-%28JST%29-Version-Update November 2021 update].&lt;br /&gt;
** The cap was raised to Master Level 30 with the [http://Version%20Update%20(02/10/2022) February 2022 update].&lt;br /&gt;
** The cap was raised to Master Level 40 with the [https://forum.square-enix.com/ffxi/threads/59579-June-10-2022-%28JST%29-Version-Update June 2022 update].&lt;br /&gt;
** The cap was raised to Master Level 50 with the [https://forum.square-enix.com/ffxi/threads/60130-November-10-2022-%28JST%29-Version-Update November 2022 update].&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Terms]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=714006</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=714006"/>
		<updated>2024-09-01T02:28:30Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Morbols */ VD kill and formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (3 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if killed all Bozzetto Warder but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts Aoe Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Demons|Demons]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=Bozzetto Jody&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Vivian&amp;lt;sup&amp;gt;(DNC)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Bozzetto Jody takes substantially reduced damage until Julika and Vivian are defeated.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes= August 2024 version has the following bonus Hallmark mechanic.&lt;br /&gt;
Performing the following actions will spawn Balloons from each NM. Each Balloons grants 100 Hallmarks upon defeat.&lt;br /&gt;
* Bozzetto Julika - Silence.&lt;br /&gt;
* Bozzetto Jody - Stun a TP move.&lt;br /&gt;
* Bozzetto Vivian - Lose a food buff to the ability Vampiric Root.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=709636</id>
		<title>Category:Ambuscade</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=709636"/>
		<updated>2024-07-30T06:08:20Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Regular Ambuscade (Vol. Two) */ july 2024 vol 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade Rewards|Ambuscade Archive}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=Ambuscade.jpg&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Size=590&lt;br /&gt;
|Image Link=Ambuscade Rewards&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Ambuscade&#039;&#039;&#039; is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50256-Apr.-5-2016-%28JST%29-Version-Update?p=575053&amp;amp;viewfull=1#post575053]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With &#039;&#039;&#039;[[:Category:Ambuscade Rewards|varying rewards]]&#039;&#039;&#039; to match.&amp;lt;br /&amp;gt;&lt;br /&gt;
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latent effects from [[Legion Rewards]] denoted with &amp;quot;[[Legion]]:&amp;quot; are active in Ambuscade.&amp;lt;sup&amp;gt;[http://www.playonline.com/ff11us/polnews/news25715.shtml]&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Complete the &#039;&#039;&#039;Stepping into an Ambuscade&#039;&#039;&#039; [[Records of Eminence]] objective and speak with [[Gorpa-Masorpa]] in [[Mhaura]] at (G-9) for an explanation about Ambuscade.&lt;br /&gt;
* Players must have completed the [[Records of Eminence#Basics|&#039;&#039;&#039;First Step Forward&#039;&#039;&#039; Records of Eminence objective]] in order to undertake Stepping into an Ambuscade.&lt;br /&gt;
**&#039;&#039;&#039; Stepping into an Ambuscade&#039;&#039;&#039; can be set from the Tutorial section of the Records of Eminence menu under Basics:&lt;br /&gt;
:::Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade&lt;br /&gt;
Be in possession of either the [[Ambuscade Primer Volume One]] or [[Ambuscade Primer Volume Two|Volume Two Key Items]].&lt;br /&gt;
* All party members must be in possession of one of these two Key Items.&lt;br /&gt;
&lt;br /&gt;
===Eligibility Requirements===&lt;br /&gt;
In order to participate, players must satisfy the following:&lt;br /&gt;
*Complete either the &#039;&#039;&#039;[[Ambuscade Primer Volume One]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Ambuscade Primer Volume Two|Volume Two]]&#039;&#039;&#039; objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.&lt;br /&gt;
**Players may have only one of each of the Ambuscade Primer Key Items.&lt;br /&gt;
***Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.&lt;br /&gt;
&lt;br /&gt;
*The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the [[Records of Eminence]] menu.&lt;br /&gt;
::Quests → Objective List → Content → Ambuscade&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;[[Dynamis]] and [[Abyssea]] monsters do not count for kills required&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Entry and Progression===&lt;br /&gt;
[[File:Gorpa-Masorpa.jpg|250px|right|link=Gorpa-Masorpa]]&lt;br /&gt;
*Examine the &#039;&#039;&#039;[[Ambuscade Tome]]&#039;&#039;&#039; in [[Mhaura]] (G-9) and select the type and difficulty level you would like to attempt.&lt;br /&gt;
**Only the party leader may register the group.&lt;br /&gt;
**The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.&lt;br /&gt;
***Players will be unable to register if:&lt;br /&gt;
****Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.&lt;br /&gt;
****The number of registrants exceeds the maximum of fifty reservations.&lt;br /&gt;
****A party member already has a reservation.&lt;br /&gt;
*****To cancel a reservation:&lt;br /&gt;
******A player may cancel their reservation via the ambuscade tome.&lt;br /&gt;
******Three minutes has passed from the time the player is notified that their instance is ready.&lt;br /&gt;
******The registrant boards a boat.&lt;br /&gt;
******The registrant leaves Mhaura in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; way.&lt;br /&gt;
**Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.&lt;br /&gt;
*A message will display for the party leader when entry is ready.&lt;br /&gt;
**As of the July 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50942-Jul.-5-2016-%28JST%29-Version-Update?p=581616&amp;amp;viewfull=1#post581616]&amp;lt;/sup&amp;gt;, automatic entering was added.&lt;br /&gt;
***The default setting is &amp;quot;off&amp;quot; and may be changed by having the party lead examine the Ambuscade Tome and selecting the &#039;&#039;Toggle auto-transport&#039;&#039; function.&lt;br /&gt;
***In line with this, having the auto-transport function off has a notification sound played when it is the party&#039;s turn.&lt;br /&gt;
****This may be disabled via the sound settings in the Config menu.&lt;br /&gt;
*Examine the ambuscade tome &#039;&#039;&#039;&#039;&#039;within three minutes&#039;&#039;&#039;&#039;&#039; to enter.&lt;br /&gt;
** The time limit for an Ambuscade is 30 minutes (Earth time).&lt;br /&gt;
** Between 1~6 players may participate.&lt;br /&gt;
***[[Trust]]s may be called after entering [[Maquette Abdhaljs-Legion]].&lt;br /&gt;
****The number of alter egos that may be called forth will depend on the number of players initially registered.&lt;br /&gt;
***Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.&lt;br /&gt;
** Key Items will only be lost upon victory.&lt;br /&gt;
***Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.&lt;br /&gt;
Upon victory, a special currencies known as [[Hallmarks]] and [[Gallantry|{{H:text|Given only to those in a party of two or more players.|Badges of Gallantry}}]], which may be [[:Category:Ambuscade Rewards|exchanged for rewards]], Experience/Limit Points, and Capacity points will be given to all players.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Notorious Monsters inside Ambuscade do not drop any treasure directly.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width 100%; max-width: 1200px; text-align: center;&amp;quot;&amp;gt;[[File:15165.jpg|525px|link=:Category:Ambuscade#Intense_Ambuscade.28Primer_Volume_One.29]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Information==&lt;br /&gt;
===A Word On Enmity===&lt;br /&gt;
*Enmity functions abnormally in two ways.&lt;br /&gt;
#The mobs will go to a random player once someone aggros.&lt;br /&gt;
#After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like [[Warcry]] and [[Valiance]] or self target enmity actions like [[Foil]] and [[Pflug]].&lt;br /&gt;
&lt;br /&gt;
===Battle Type &amp;amp; Levels===&lt;br /&gt;
There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard ambuscade&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume One&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=5 class=&amp;quot;ambuscade-green&amp;quot; | &#039;&#039;&#039;Intense&amp;lt;br /&amp;gt;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;139&#039;&#039;&#039;&lt;br /&gt;
|3600&lt;br /&gt;
|{{H:text|For a party of 2|300}} / {{H:text|For a party of 3|600}} / {{H:text|For a party of 4|900}} / {{H:text|For a party of 5|1200}} / {{H:text|For a party of 6|1500}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;134&#039;&#039;&#039;&lt;br /&gt;
|2400&lt;br /&gt;
|{{H:text|For a party of 2|240}} / {{H:text|For a party of 3|480}} / {{H:text|For a party of 4|720}} / {{H:text|For a party of 5|960}} / {{H:text|For a party of 6|1200}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|1200&lt;br /&gt;
|{{H:text|For a party of 2|180}} / {{H:text|For a party of 3|360}} / {{H:text|For a party of 4|540}} / {{H:text|For a party of 5|720}} / {{H:text|For a party of 6|900}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|{{H:text|For a party of 2|80}} / {{H:text|For a party of 3|160}} / {{H:text|For a party of 4|240}} / {{H:text|For a party of 5|320}} / {{H:text|For a party of 6|400}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard ambuscade&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume Two&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;ambuscade-green&amp;quot; rowspan=5 | &#039;&#039;&#039;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|{{H:text|For a party of 2|30}} / {{H:text|For a party of 3|60}} / {{H:text|For a party of 4|90}} / {{H:text|For a party of 5|120}} / {{H:text|For a party of 6|150}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|{{H:text|For a party of 2|25}} / {{H:text|For a party of 3|50}} / {{H:text|For a party of 4|75}} / {{H:text|For a party of 5|100}} / {{H:text|For a party of 6|125}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;114&#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|{{H:text|For a party of 2|15}} / {{H:text|For a party of 3|30}} / {{H:text|For a party of 4|45}} / {{H:text|For a party of 5|60}} / {{H:text|For a party of 6|75}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;109&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|{{H:text|For a party of 2|10}} / {{H:text|For a party of 3|20}} / {{H:text|For a party of 4|30}} / {{H:text|For a party of 5|40}} / {{H:text|For a party of 6|50}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An [[File:Abdhaljs Seal icon.png|25px|link=]] [[Abdhaljs Seal]] will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.&lt;br /&gt;
&lt;br /&gt;
===Intense Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume One|Vol. One]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Qiqirn&amp;lt;!-- Change the relevant Beastman type here to change to the correct month&#039;s type. Edit the Ambuscade Archive page to add info. Changes made there must recache before showing up here. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Regular Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume Two|Vol. Two]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Lizard&amp;lt;!-- Change the relevant monster type here to change to the correct month&#039;s type; check the archive in case the wrong template shows up as duplicated enemy types are named by their family (e.g. instead of &amp;quot;dragons&amp;quot; it&#039;s &amp;quot;wyrm&amp;quot; &amp;quot;wyvern&amp;quot; or (Dark) &amp;quot;dragon&amp;quot;) If it is a new fight, a new section needs to be made in the archive.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Previous Battles===&lt;br /&gt;
Old battlefield information is stored on the &#039;&#039;&#039;[[Ambuscade Archive]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;See &#039;&#039;&#039;[[:Category:Ambuscade Rewards|Ambuscade Rewards]]&#039;&#039;&#039; for specific item and equipment rewards.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Hallmarks===&lt;br /&gt;
Hallmarks are the primary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]].&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.&lt;br /&gt;
* Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.&lt;br /&gt;
* The types of items available vary with the content of that month’s Ambuscade.&lt;br /&gt;
* Your total number of hallmarks will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Gallantry===&lt;br /&gt;
Badges of Gallantry are the secondary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]], and are only given to those who participate in {{PAGENAME}} with other players.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monthly Adventurer Campaigns===&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Ambuscade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===JSE Cape Augmentation===&lt;br /&gt;
Job-specific [[Back]] equipment obtained with a [[Image:A. Voucher- Back icon.png]] [[Ambuscade Voucher: Back]] can be augmented by trading them along with certain items to [[Gorpa-Masorpa]].&lt;br /&gt;
*See the [[Image:AmbuscadeCapesW.gif|link=]] &#039;&#039;&#039;[[:Category:JSE_Capes#Ambuscade_Capes|JSE capes page]]&#039;&#039;&#039; for augment information for the Job Specific Capes.&lt;br /&gt;
To augment a cape:&lt;br /&gt;
* Trade the item to [[Gorpa-Masorpa]] along with either an [[Abdhaljs Thread]], [[Abdhaljs Dust]], [[Abdhaljs Sap]], [[Abdhaljs Dye]] or an [[Abdhaljs Resin]].&lt;br /&gt;
* Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.&lt;br /&gt;
** Augments may be changed by repeating the above steps.&lt;br /&gt;
** Changing the augment path will not return any items used up to that point.&lt;br /&gt;
***However, when using an [[File:Abdhaljs Needle icon.png|22px|link=]] [[Abdhaljs Needle]] to change the augment, the current potency is maintained.&lt;br /&gt;
* Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.&lt;br /&gt;
** For maximum strength augments the following are all required per cape:&lt;br /&gt;
::[[File:Abdhaljs Thread icon.png|22px|link=]] [[Abdhaljs Thread]] x20, [[File:Abdhaljs Dust icon.png|22px|link=]] [[Abdhaljs Dust]] x20, [[File:Abdhaljs Sap icon.png|22px|link=]] [[Abdhaljs Sap]] x10, [[File:Abdhaljs Dye icon.png|22px|link=]] [[Abdhaljs Dye]] x10, [[File:Abdhaljs Resin icon.png|22px|link=]] [[Abdhaljs Resin]] x5&lt;br /&gt;
&lt;br /&gt;
===Armor Upgrade===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Armor Upgrade}}}|Armor Upgrade|&lt;br /&gt;
To upgrade Salvage Armor Variant [[:Category:Ambuscade_Rewards#Salvage_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Metal icon.png|20px|link=]] [[Abdhaljs Metal]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x5.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+1_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +1]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x10.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+2_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Hizamaru_Somen_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru]]&lt;br /&gt;
{{!}} [[Image:Hizamaru _Somen_+1_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +1]]&lt;br /&gt;
{{!}} [[Image:Hiza._Somen_+2_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[NIN]] / [[SAM]] / [[PUP]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+1_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +1]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+2_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[BRD]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_icon.png|23px|link=]] [[Meghanada Armor Set|Meghanada]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+1_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +1]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+2_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +2]]&lt;br /&gt;
{{!}} [[THF]] / [[RNG]] / [[BST]] / [[COR]] / [[DNC]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+1_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +1]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+2_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[RDM]] / [[BLU]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
To upgrade Limbus and Nyzul Armor Variant [[:Category:Ambuscade_Rewards#Nyzul_Isle_Assault_and_Limbus_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Fiber icon.png|20px|link=]] [[Abdhaljs Fiber]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Flamma_Zucchetto_icon.png|24px|link=]] [[Flamma Armor Set|Flamma]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x5.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +1_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +1]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x10.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +2_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[SAM]] / [[DRG]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +1_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +1]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +2_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +2]]&lt;br /&gt;
{{!}} [[BST]] / [[PUP]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet_icon.png|24px|link=]] [[Mummu Armor Set|Mummu]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +1_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +1]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +2_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[THF]] / [[RNG]] / [[NIN]] / [[COR]] / [[DNC]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +1_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +1]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +2_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[RDM]] / [[BRD]] / [[BLU]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +1_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +1]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +2_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambuscade Weapons===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Weapon Upgrade}}}|Weapon Upgrade|&lt;br /&gt;
&lt;br /&gt;
Speaking with [[Gorpa-Masorpa]] and listening to the message from Abdhaljs will allow you to exchange an [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] for a weapon of your choice or the grip.&amp;lt;br /&amp;gt;Each stage is then upgraded as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Nugget icon.png{{!}}23px{{!}}link=Abdhaljs Nugget]]  [[Abdhaljs Nugget]] x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Gem icon.png{{!}}23px{{!}}link=Abdhaljs Gem]]  [[Abdhaljs Gem]] x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Anima icon.png{{!}}23px{{!}}link=Abdhaljs Anima]]  [[Abdhaljs Anima]] x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Matter icon.png{{!}}23px{{!}}link=Abdhaljs Matter]]  [[Abdhaljs Matter]] x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and &#039;&#039;&#039;one of any non-Ambuscade&#039;&#039;&#039; [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* For a single base Tokko to Final Form weapon, total required points: &#039;&#039;&#039;26,250 Hallmarks&#039;&#039;&#039; &#039;&#039;or&#039;&#039; &#039;&#039;&#039;80,000 Gallantry&#039;&#039;&#039;&lt;br /&gt;
** An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] from the Total Hallmarks Rewards list.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! Weapon Type !! NQ Tokko !! {{icon|trade}}Trade{{icon|trade}} !! Ajja Version !! {{icon|trade}}Trade{{icon|trade}} !! Eletta Version !! {{icon|trade}}Trade{{icon|trade}} !! Kaja Version !! {{icon|trade}}Trade{{icon|trade}} !! Final Form&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Hand to Hand &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knuckles icon.png{{!}}24px{{!}}link=]] [[Tokko Knuckles]]|Tokko Knuckles description.png|link=Tokko Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Nugget x5.png|link=Abdhaljs Nugget]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knuckles icon.png{{!}}24px{{!}}link=]] [[Ajja Knuckles]]|Ajja Knuckles description.png|link=Ajja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Gem x5.png|link=Abdhaljs Gem]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knuckles icon.png{{!}}24px{{!}}link=]] [[Eletta Knuckles]]|Eletta Knuckles description.png|link=Eletta Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Anima x5.png|link=Abdhaljs Anima]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knuckles icon.png{{!}}24px{{!}}link=]] [[Kaja Knuckles]]|Kaja Knuckles description.png|link=Kaja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Matter x5.png|link=Abdhaljs Matter]]&amp;lt;br /&amp;gt;➕&amp;lt;br /&amp;gt;[[:Category:Pulse_Panoplia#Weapons|1 Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Karambit icon.png{{!}}24px{{!}}link=]] [[Karambit]]|Karambit description.png|link=Karambit}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Dagger&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knife icon.png{{!}}24px{{!}}link=]] [[Tokko Knife]]|Tokko Knife description.png|link=Tokko Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knife icon.png{{!}}24px{{!}}link=]] [[Ajja Knife]]|Ajja Knife description.png|link=Ajja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knife icon.png{{!}}24px{{!}}link=]] [[Eletta Knife]]|Eletta Knife description.png|link=Eletta Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knife icon.png{{!}}24px{{!}}link=]] [[Kaja Knife]]|Kaja Knife description.png|link=Kaja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Tauret icon.png{{!}}24px{{!}}link=]] [[Tauret]]|Tauret description.png|link=Tauret}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Sword &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Sword icon.png{{!}}24px{{!}}link=]] [[Tokko Sword]]|Tokko Sword description.png|link=Tokko Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Sword icon.png{{!}}24px{{!}}link=]] [[Ajja Sword]]|Ajja Sword description.png|link=Ajja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Sword icon.png{{!}}24px{{!}}link=]] [[Eletta Sword]]|Eletta Sword description.png|link=Eletta Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Sword icon.png{{!}}24px{{!}}link=]] [[Kaja Sword]]|Kaja Sword description.png|link=Kaja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Naegling icon.png{{!}}24px{{!}}link=]] [[Naegling]]|Naegling description.png|link=Naegling}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Sword&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Claymore icon.png{{!}}24px{{!}}link=]] [[Tokko Claymore]]|Tokko Claymore description.png|link=Tokko Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Claymore icon.png{{!}}24px{{!}}link=]] [[Ajja Claymore]]|Ajja Claymore description.png|link=Ajja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Claymore icon.png{{!}}24px{{!}}link=]] [[Eletta Claymore]]|Eletta Claymore description.png|link=Eletta Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Claymore icon.png{{!}}24px{{!}}link=]] [[Kaja Claymore]]|Kaja Claymore description.png|link=Kaja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Nandaka icon.png{{!}}24px{{!}}link=]] [[Nandaka]]|Nandaka description.png|link=Nandaka}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Axe icon.png{{!}}24px{{!}}link=]] [[Tokko Axe]]|Tokko Axe description.png|link=Tokko Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Axe icon.png{{!}}24px{{!}}link=]] [[Ajja Axe]]|Ajja Axe description.png|link=Ajja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Axe icon.png{{!}}24px{{!}}link=]] [[Eletta Axe]]|Eletta Axe description.png|link=Eletta Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Axe icon.png{{!}}24px{{!}}link=]] [[Kaja Axe]]|Kaja Axe description.png|link=Kaja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Dolichenus icon.png{{!}}24px{{!}}link=]] [[Dolichenus]]|Dolichenus description.png|link=Dolichenus}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Chopper icon.png{{!}}24px{{!}}link=]] [[Tokko Chopper]]|Tokko Chopper description.png|link=Tokko Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Chopper icon.png{{!}}24px{{!}}link=]] [[Ajja Chopper]]|Ajja Chopper description.png|link=Ajja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Chopper icon.png{{!}}24px{{!}}link=]] [[Eletta Chopper]]|Eletta Chopper description.png|link=Eletta Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Chopper icon.png{{!}}24px{{!}}link=]] [[Kaja Chopper]]|Kaja Chopper description.png|link=Kaja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Lycurgos icon.png{{!}}24px{{!}}link=]] [[Lycurgos]]|Lycurgos description.png|link=Lycurgos}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Scythe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Scythe icon.png{{!}}24px{{!}}link=]] [[Tokko Scythe]]|Tokko Scythe description.png|link=Tokko Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Scythe icon.png{{!}}24px{{!}}link=]] [[Ajja Scythe]]|Ajja Scythe description.png|link=Ajja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Scythe icon.png{{!}}24px{{!}}link=]] [[Eletta Scythe]]|Eletta Scythe description.png|link=Eletta Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Scythe icon.png{{!}}24px{{!}}link=]] [[Kaja Scythe]]|Kaja Scythe description.png|link=Kaja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Drepanum icon.png{{!}}24px{{!}}link=]] [[Drepanum]]|Drepanum description.png|link=Drepanum}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Polearm &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Lance icon.png{{!}}24px{{!}}link=]] [[Tokko Lance]]|Tokko Lance description.png|link=Tokko Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Lance icon.png{{!}}24px{{!}}link=]] [[Ajja Lance]]|Ajja Lance description.png|link=Ajja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Lance icon.png{{!}}24px{{!}}link=]] [[Eletta Lance]]|Eletta Lance description.png|link=Eletta Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Lance icon.png{{!}}24px{{!}}link=]] [[Kaja Lance]]|Kaja Lance description.png|link=Kaja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Shining One icon.png{{!}}24px{{!}}link=]] [[Shining One]]|Shining One description.png|link=Shining One}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Katana icon.png{{!}}24px{{!}}link=]] [[Tokko Katana]]|Tokko Katana description.png|link=Tokko Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Katana icon.png{{!}}24px{{!}}link=]] [[Ajja Katana]]|Ajja Katana description.png|link=Ajja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Katana icon.png{{!}}24px{{!}}link=]] [[Eletta Katana]]|Eletta Katana description.png|link=Eletta Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Katana icon.png{{!}}24px{{!}}link=]] [[Kaja Katana]]|Kaja Katana description.png|link=Kaja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Gokotai icon.png{{!}}24px{{!}}link=]] [[Gokotai]]|Gokotai description.png|link=Gokotai}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Tachi icon.png{{!}}24px{{!}}link=]] [[Tokko Tachi]]|Tokko Tachi description.png|link=Tokko Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Tachi icon.png{{!}}24px{{!}}link=]] [[Ajja Tachi]]|Ajja Tachi description.png|link=Ajja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Tachi icon.png{{!}}24px{{!}}link=]] [[Eletta Tachi]]|Eletta Tachi description.png|link=Eletta Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Tachi icon.png{{!}}24px{{!}}link=]] [[Kaja Tachi]]|Kaja Tachi description.png|link=Kaja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Hachimonji icon.png{{!}}24px{{!}}link=]] [[Hachimonji]]|Hachimonji description.png|link=Hachimonji}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Club&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Rod icon.png{{!}}24px{{!}}link=]] [[Tokko Rod]]|Tokko Rod description.png|link=Tokko Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Rod icon.png{{!}}24px{{!}}link=]] [[Ajja Rod]]|Ajja Rod description.png|link=Ajja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Rod icon.png{{!}}24px{{!}}link=]] [[Eletta Rod]]|Eletta Rod description.png|link=Eletta Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Rod icon.png{{!}}24px{{!}}link=]] [[Kaja Rod]]|Kaja Rod description.png|link=Kaja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Maxentius icon.png{{!}}24px{{!}}link=]] [[Maxentius]]|Maxentius description.png|link=Maxentius}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Staff&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Staff icon.png{{!}}24px{{!}}link=]] [[Tokko Staff]]|Tokko Staff description.png|link=Tokko Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Staff icon.png{{!}}24px{{!}}link=]] [[Ajja Staff]]|Ajja Staff description.png|link=Ajja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Staff icon.png{{!}}24px{{!}}link=]] [[Eletta Staff]]|Eletta Staff description.png|link=Eletta Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Staff icon.png{{!}}24px{{!}}link=]] [[Kaja Staff]]|Kaja Staff description.png|link=Kaja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Xoanon icon.png{{!}}24px{{!}}link=]] [[Xoanon]]|Xoanon description.png|link=Xoanon}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Bow &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Bow icon.png{{!}}24px{{!}}link=]] [[Tokko Bow]]|Tokko Bow description.png|link=Tokko Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Bow icon.png{{!}}24px{{!}}link=]] [[Ajja Bow]]|Ajja Bow description.png|link=Ajja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Bow icon.png{{!}}24px{{!}}link=]] [[Eletta Bow]]|Eletta Bow description.png|link=Eletta Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Bow icon.png{{!}}24px{{!}}link=]] [[Kaja Bow]]|Kaja Bow description.png|link=Kaja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ullr icon.png{{!}}24px{{!}}link=]] [[Ullr]]|Ullr description.png|link=Ullr}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Grip &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Grip icon.png{{!}}24px{{!}}link=]] [[Tokko Grip]]|Tokko Grip description.png|link=Tokko Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Grip icon.png{{!}}24px{{!}}link=]] [[Ajja Grip]]|Ajja Grip description.png|link=Ajja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Grip icon.png{{!}}24px{{!}}link=]] [[Eletta Grip]]|Eletta Grip description.png|link=Eletta Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Grip icon.png{{!}}24px{{!}}link=]] [[Kaja Grip]]|Kaja Grip description.png|link=Kaja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Khonsu icon.png{{!}}24px{{!}}link=]] [[Khonsu]]|Khonsu description.png|link=Khonsu}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center; background-color:#1F3208; width: 600px; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! &amp;lt;big&amp;gt;&#039;&#039;&#039;‡&amp;lt;/big&amp;gt; Eligible &amp;lt;br /&amp;gt; [[Pulse Weapons]] !! Source !! [[Potpourri]] Category&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Sagasinger icon.png{{!}}24px|link=]] [[Sagasinger]]|Sagasinger description.png|link=Sagasinger}} || [[Arch Dynamis Lord]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ephemeron icon.png{{!}}24px{{!}}link=]] [[Ephemeron]]|Ephemeron description.png|link=Ephemeron}} || [[Aello]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Coruscanti icon.png{{!}}24px{{!}}link=]] [[Coruscanti]]|Coruscanti description.png|link=Coruscanti}} || [[Qilin]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Murasamemaru icon.png{{!}}24px|link=]] [[Murasamemaru]]|Murasamemaru description.png|link=Murasamemaru}} || [[Uptala]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Borealis icon.png{{!}}24px{{!}}link=]] [[Borealis]]|Borealis description.png|link=Borealis}} || [[Ig-Alima]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Asteria icon.png{{!}}24px|link=]] [[Asteria]]|Asteria description.png|link=Asteria}} || [[Botulus Rex]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Delphinius icon.png{{!}}24px{{!}}link=]] [[Delphinius]]|Delphinius description.png|link=Delphinius}} || [[Bismarck]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Aytanri icon.png{{!}}24px{{!}}link=]] [[Aytanri]]|Aytanri description.png|link=Aytanri}} || [[Morta]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Girru icon.png{{!}}24px{{!}}link=]] [[Girru]]|Girru description.png|link=Girru}} || [[Paramount Gallu]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ikarigiri icon.png{{!}}24px{{!}}link=]] [[Ikarigiri]]|Ikarigiri description.png|link=Ikarigiri}} || [[Paramount Botulus]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Tenkomaru icon.png{{!}}24px|link=]] [[Tenkomaru]]|Tenkomaru description.png|link=Tenkomaru}} || [[Svaha]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Himthige icon.png{{!}}24px|link=]] [[Himthige]]|Himthige description.png|link=Himthige}} || [[Grannus]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Adflictio icon.png{{!}}24px{{!}}link=]] [[Adflictio]]|Adflictio description.png|link=Adflictio}} || [[Samursk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Gusterion icon.png{{!}}24px{{!}}link=]] [[Gusterion]]|Gusterion description.png|link=Gusterion}} || [[Dreyruk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Dukkha icon.png{{!}}24px{{!}}link=]] [[Dukkha]]|Dukkha description.png|link=Dukkha}} || [[Silagilith]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Chastisers icon.png{{!}}24px{{!}}link=]] [[Chastisers]]|Chastisers description.png|link=Chastisers}} || [[Urmahlullu]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Router icon.png{{!}}24px{{!}}link=]] [[Router]]|Router description.png|link=Router}} || [[Fleetstalker]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Annealed Lance icon.png{{!}}24px{{!}}link=]] [[Annealed Lance]]|Annealed Lance description.png|link=Annealed Lance}} || [[Shockmaw]] || None&lt;br /&gt;
{{!}}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=709635</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=709635"/>
		<updated>2024-07-30T06:07:37Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Volume 2 Archives */ new Lizards category for July 2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (3 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if killed all Bozzetto Warder but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts Aoe Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Break]], highly resistant to [[Stun]] and [[Gravity]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Steal Attribute&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Steal Ability&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
**&#039;&#039;&#039;Steal Support&#039;&#039;&#039; - After leveling up, will remove all rolls and songs from target. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
:DD,DD,DD,RDM/SCH,BLU,WHM&lt;br /&gt;
*BLU Diffusion + Mighty Guard just before engaging (for party haste).&lt;br /&gt;
*RDM uses [[Saboteur]] + [[Manifestation]] + [[Sleep II]] and casts on the leader to open the fight. Dia + Distract kill targets. &lt;br /&gt;
*DDs go to town on the Pilferer.&lt;br /&gt;
*DDs should defeat any bombs before they go off.&lt;br /&gt;
*RDM or WHM can pull/wake subsequent targets with dia and bring them over to the DDs.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Demons|Demons]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lizard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lizard}}}|Lizard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Lizard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=3x Swarming Lizard, 3x Swarming Eft&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=702776</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=702776"/>
		<updated>2024-06-22T07:12:13Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Hecteyes */ ferrogazer needs a crit to die&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (3 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if killed all Bozzetto Warder but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts Aoe Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;WAR/SAM (Chango), WAR/DRG (Naegling), COR (DD, not leech), BRD (DD, not leech), GEO/WHM, RDM/SCH&#039;&#039;&#039;&lt;br /&gt;
*This composition and strategy assumes that everyone in the group is well-geared and very familiar with their roles. This instance&#039;s VD is relatively more challenging than many other months.&lt;br /&gt;
*Due to the strong Regen present, burst damage from Skillchains is integral to success&lt;br /&gt;
*Outside use of buffs such as Barthunder/Barparalyze/&#039;&#039;&#039;Regen V&#039;&#039;&#039;/Protect V/Shell V will reduce buff time in instance. Regen V in particular is extremely important to overcome the constant damage auras&lt;br /&gt;
*Upheaval &amp;gt; Savage Blade (WAR) &amp;gt; Upheaval for Light &amp;gt; Radiance, with BRD, COR, and RDM using Savage Blade at the end of the Skillchain&lt;br /&gt;
**Kraken &amp;gt; WHM &amp;gt; MNKx2 &amp;gt; DRGx2 &amp;gt; Wyverns &amp;gt; Songstress&lt;br /&gt;
*COR Crooked Cards Samurai Roll &amp;gt; Dancer&#039;s Roll&lt;br /&gt;
**Light Shot Dia IIIs, Savage Blade at the end of the Skillchain, Random Deal to reset Warcrys/other JA&lt;br /&gt;
*GEO Blaze of Glory / Ecliptic Attrition Geo-Frailty &amp;gt; Indi-Wilt &amp;gt; Entrust Indi-Regen&lt;br /&gt;
**Main heal Curaga III, babysit Luopan&lt;br /&gt;
*BRD Marcato &amp;gt; Honor March / Lightning Carol II / Valor Minuet V / Blade Madrigal&lt;br /&gt;
**Apply Horde Lullaby after Manifestation Break, reapply Lullaby if mobs wake up from Benediction or other means, Savage Blade at the end of the Skillchain&lt;br /&gt;
*RDM Haste 2, Distract III / Dia III / Paralyze II / Slow II &lt;br /&gt;
**Open with Manifestation Break, Dispelga several times to wipe songs, begin debuffs on mobs in kill order. Wait until Songstress is a few songs into its cycle, roughly around Threnody, then apply Silence&lt;br /&gt;
***Silencing Songstress will cause adds to begin leveling up. If Skillchains and burst damage is being performed correctly, no more than a few level ups should occur before each mob dies.&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Demons|Demons]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies to a single critical hit while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Survey:_Foret_de_Hennetiel&amp;diff=702626</id>
		<title>Survey: Foret de Hennetiel</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Survey:_Foret_de_Hennetiel&amp;diff=702626"/>
		<updated>2024-06-19T07:06:01Z</updated>

		<summary type="html">&lt;p&gt;Malicat: torchbloom distance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Scouts Assignment Table&lt;br /&gt;
|Coalition=[[Scouts&#039; Coalition]]&lt;br /&gt;
|Rank=Disciple&lt;br /&gt;
|Type=Land Surveys&lt;br /&gt;
|Zone=[[Foret de Hennetiel]]&lt;br /&gt;
|Objective=Survey an [[Ergon Locus]] located in [[Foret de Hennetiel]]&lt;br /&gt;
|IMP1=1500&lt;br /&gt;
|IMP2=2700&lt;br /&gt;
|IMP3=3600&lt;br /&gt;
|Treasure=&lt;br /&gt;
}}&lt;br /&gt;
*Note that the rewards shown above show the base amount of rewards possible. Surveying Ergon Loci which are more difficult to access will yield additional EXP/Bayld based on the distance from the station and the number of Reives which could potentially block access. &lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Travel to [[Foret de Hennetiel]] and locate an [[Ergon Locus]]&lt;br /&gt;
* Once you&#039;ve traveled to the zone and located the Ergon Locus, you&#039;ll need to examine the Ergon Locus at the right distance&lt;br /&gt;
* Ergon Locus Positions&lt;br /&gt;
** E-11 (south of Bivouac #4)&lt;br /&gt;
** F-5 (upstream from Bivouac #4 or across the Reive from #1)&lt;br /&gt;
** J-11 (Bivouac #2, Secret beach past the Reive)&lt;br /&gt;
** K-7 (Station)&lt;br /&gt;
* Known Distances (Game HR, Yalms)&lt;br /&gt;
* Ergon Locus: Dragon Driftwood (E-11)&lt;br /&gt;
** 00:06, 0.5&#039;&lt;br /&gt;
** 00:25, 0.8&#039;&lt;br /&gt;
** 01:20, 0.6&#039;&lt;br /&gt;
** 01:40, 0.6&#039;&lt;br /&gt;
** 02:30, 1.0&#039;&lt;br /&gt;
** 03:00, 1.0&#039;&lt;br /&gt;
** 04:00, 1.4&#039;&lt;br /&gt;
** 05:45, 1.0&#039;&lt;br /&gt;
** 06:30, 2.0&#039;&lt;br /&gt;
** 07:00, 2.0&#039;&lt;br /&gt;
** 07:53, 1.7&#039;&lt;br /&gt;
** 09:40, 1.8&#039;&lt;br /&gt;
** 10:10, 2.0&#039;&lt;br /&gt;
** 11:40, 2.1&#039;&lt;br /&gt;
** 13:50, 2.2&#039;&lt;br /&gt;
** 14:00, 3.0&#039;&lt;br /&gt;
** 15:00, 2.7&#039;&lt;br /&gt;
** 17:11, 2.5&#039;&lt;br /&gt;
** 17:42, 2.9&#039;&lt;br /&gt;
** 19:30, 3,0&#039;&lt;br /&gt;
** 20:25, 3.1&#039;&lt;br /&gt;
** 22:00, 3.1&#039;&lt;br /&gt;
** 23:20, 0.6&#039;&lt;br /&gt;
* Ergon Locus: Torchbloom (K-7)&lt;br /&gt;
** 0:34, 1.1&#039;&lt;br /&gt;
** 1:20, 1.1&#039;&lt;br /&gt;
** 2:00, 1.0&#039;&lt;br /&gt;
** 2:20, 1.3&#039;&lt;br /&gt;
** 4:12, 1.5&#039;&lt;br /&gt;
** 4:45, 1.8&#039;&lt;br /&gt;
** 4:50, 1.5&#039;&lt;br /&gt;
** 5:02, 1.7&#039;&lt;br /&gt;
** 5:50, 1.9&#039;&lt;br /&gt;
** 6:18, 2.3&#039;&lt;br /&gt;
** 6:50, 2.3&#039;&lt;br /&gt;
** 7:34, 2.4&#039;&lt;br /&gt;
** 8:17, 2.3&#039;&lt;br /&gt;
** 9:25, 2.5&#039;&lt;br /&gt;
** 10:30, 2.6&#039;&lt;br /&gt;
** 10:58, 3.0&#039;&lt;br /&gt;
** 11:55, 2.6&#039;&lt;br /&gt;
** 11:35, 1.0&#039;&lt;br /&gt;
** 12:30, 2.6&#039;&lt;br /&gt;
** 13:40, 2.8&#039;&lt;br /&gt;
** 14:15, 3.1&#039;&lt;br /&gt;
** 14:50, 3.5&#039;&lt;br /&gt;
** 15:10, 3.5&#039;&lt;br /&gt;
** 16:45, 3.1&#039;&lt;br /&gt;
** 18:10, 0.8&#039;&lt;br /&gt;
** 19:03, 0.9&#039;&lt;br /&gt;
** 20:00, 0.8&#039;&lt;br /&gt;
** 21:35, 0.5&#039;&lt;br /&gt;
** 21:53, 1.0&#039;&lt;br /&gt;
** 22:40, 1.0&#039;&lt;br /&gt;
** 23:41, 1.2&#039;&lt;br /&gt;
* Ergon Locus: Immaculate Sands (J-11)&lt;br /&gt;
** 1:30, 2.9&#039;&lt;br /&gt;
** 2:40, 3.1&#039;&lt;br /&gt;
** 4:56, 3.5&#039;&lt;br /&gt;
** 6:40, 0.7&#039;&lt;br /&gt;
** 8:40, 0.7&#039;&lt;br /&gt;
** 9:50, 0.7&#039;&lt;br /&gt;
** 12:50, 1.1&#039;&lt;br /&gt;
** 13:00, 1.4&#039;&lt;br /&gt;
** 14:50, 1.6&#039;&lt;br /&gt;
** 15:00, 1.5&#039;&lt;br /&gt;
** 16:40, 1.7&#039;&lt;br /&gt;
** 18:45, 2.1&#039;&lt;br /&gt;
** 19:50, 2.5&#039;&lt;br /&gt;
** 20:45, 2.1&#039;&lt;br /&gt;
** 21:26, 2.1&#039;&lt;br /&gt;
** 22:23, 2.8&#039;&lt;br /&gt;
* Ergon Locus: Fruit of Fecundity (F-5)&lt;br /&gt;
** 03:00, 0.8&#039;&lt;br /&gt;
** 11:06, 1.7&#039;&lt;br /&gt;
** 14:50, 2.3&#039;&lt;br /&gt;
** 20:00, 2.6&#039;&lt;br /&gt;
** 21:00, 2.6&#039;&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=702258</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=702258"/>
		<updated>2024-06-15T08:21:31Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Hecteyes */ tried blunt vs piercing, no change in behavior on Ferrogazer and Terragazer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (3 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if killed all Bozzetto Warder but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts Aoe Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Demons|Demons]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies very quickly to physical damage (one hit) while Terragazer has high physical damage resistance. Terragazer is weak to [[Image:Wind-Icon.gif|Element: Wind]].&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Den of Rancor]] HP #1 Worms&lt;br /&gt;
&lt;br /&gt;
[[Bostaunieux Oubliette]] Survival Guide Warp Leeches.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Grimshell_Shocktroopers_II&amp;diff=702255</id>
		<title>Grimshell Shocktroopers II</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Grimshell_Shocktroopers_II&amp;diff=702255"/>
		<updated>2024-06-15T06:14:43Z</updated>

		<summary type="html">&lt;p&gt;Malicat: mistilteinn drops here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BCNMv2&lt;br /&gt;
|Image=File:Waughroon Shrine Area.jpg&lt;br /&gt;
|Size=375&lt;br /&gt;
|Type=SKCNM&lt;br /&gt;
|Zone=Waughroon Shrine&lt;br /&gt;
|EntryItemImage=Macrocosmic Orb&lt;br /&gt;
|EntryItem=Macrocosmic Orb&lt;br /&gt;
|EntryCurrencyImage=S. Kindred Crest&lt;br /&gt;
|EntryCurrencyAmmount=20&lt;br /&gt;
|EntryCurrencyType=Sacred Kindred&#039;s Crest&lt;br /&gt;
|Level=None&lt;br /&gt;
|Time=30&lt;br /&gt;
|Members=6&lt;br /&gt;
|Title=Shell Shocker (Very Difficult only)&lt;br /&gt;
|PrimaryDrops=&lt;br /&gt;
*[[File:Rem&#039;s Tale Ch.5 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.5]] x1-4&lt;br /&gt;
*[[File:Parashu icon.png|22px|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Parashu]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Parashu description.png|link=Parashu]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[File:Tabahi Fleuret icon.png|22px|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Tabahi Fleuret]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Tabahi Fleuret description.png|link=Tabahi Fleuret]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[File:Qasama Hexagun icon.png|22px|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Qasama Hexagun]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Qasama Hexagun description.png|link=Qasama Hexagun]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[File:Mistilteinn icon.png|22px|link=]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Mistilteinn]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Mistilteinn description.png|link=Mistilteinn]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|DropsA=&lt;br /&gt;
*[[File:Beitetsu icon.png|22px|link=]] [[Beitetsu]]&lt;br /&gt;
*[[File:Earth Fewell icon.png|22px|link=]] [[Earth Fewell]]&lt;br /&gt;
*[[File:Malboro Fiber icon.png|22px|link=]] [[Malboro Fiber]]&lt;br /&gt;
*[[File:Regen IV (Scroll) icon.png|22px|link=]] [[Regen IV (Scroll)]]&lt;br /&gt;
|DropsB=&lt;br /&gt;
|DropsC=&lt;br /&gt;
|PrimaryPersonal=&lt;br /&gt;
*[[File:Rem&#039;s Tale Ch.5 icon.png|22px|link=]] [[Rem&#039;s Tale Ch.5]] x1-4&lt;br /&gt;
**Very Easy x1&lt;br /&gt;
**Easy x1&lt;br /&gt;
**Normal x2&lt;br /&gt;
**Difficult x3&lt;br /&gt;
**Very Difficult x4&lt;br /&gt;
|PersonalA=&lt;br /&gt;
*[[Capacity Points]]&lt;br /&gt;
&lt;br /&gt;
|PersonalB= &lt;br /&gt;
|PersonalC=&lt;br /&gt;
|PrimaryEvent=    &amp;lt;!--If items drop from a special event. State the event in bold before the drops --&amp;gt;&lt;br /&gt;
|DropsEvent=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{BCNMv2 Enemies Table&lt;br /&gt;
|Insert BCNMv2 Enemies Row Template =&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ku&#039;Tya Hotblood&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Beastmen&lt;br /&gt;
|Job=PLD&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ka&#039;Nha Jabbertongue&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Beastmen&lt;br /&gt;
|Job=BLM&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Yo&#039;Bhu Hideousmask&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Beastmen&lt;br /&gt;
|Job=WAR&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Bi&#039;Fho Jestergrin&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Beastmen&lt;br /&gt;
|Job=THF&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Ea&#039;Tho Cruelheart&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Beastmen&lt;br /&gt;
|Job=DRK&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{BCNMv2 Enemies Row&lt;br /&gt;
|Name=Zo&#039;Dha Legslicer&lt;br /&gt;
|Qty=1&lt;br /&gt;
|Type=Beastmen&lt;br /&gt;
|Job=WHM&lt;br /&gt;
|Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=702188</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=702188"/>
		<updated>2024-06-13T23:49:21Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Hecteyes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (3 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if killed all Bozzetto Warder but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts Aoe Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Demons|Demons]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
* Ferrogazer dies very quickly (one hit) while Terragazer has high damage resistance. Unclear if this is resistance/weakness to piercing or to physical damage in general.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=701917</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=701917"/>
		<updated>2024-06-11T00:07:00Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Hecteyes */ basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (3 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if killed all Bozzetto Warder but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts Aoe Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Demons|Demons]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=All-Watcher&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Ferrogazer, Terragazer, Naturagazer, Ignisgazer, Aquagazer&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves: [[Death Ray]], Petro Gaze, Hex Eyes. Standard [[Hecteyes]] moves.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells: [[Fire IV]], [[Firaga II]]&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=Boss takes reduced damage until adds are dead. Focus adds, then kill boss. Adds cast tier III single target magic (e.g. [[Water III]]) but are otherwise harmless.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=701912</id>
		<title>Category:Ambuscade</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=701912"/>
		<updated>2024-06-10T22:51:08Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Regular Ambuscade (Vol. Two) */ june v2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade Rewards|Ambuscade Archive}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=Ambuscade.jpg&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Size=590&lt;br /&gt;
|Image Link=Ambuscade Rewards&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Ambuscade&#039;&#039;&#039; is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50256-Apr.-5-2016-%28JST%29-Version-Update?p=575053&amp;amp;viewfull=1#post575053]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With &#039;&#039;&#039;[[:Category:Ambuscade Rewards|varying rewards]]&#039;&#039;&#039; to match.&amp;lt;br /&amp;gt;&lt;br /&gt;
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latent effects from [[Legion Rewards]] denoted with &amp;quot;[[Legion]]:&amp;quot; are active in Ambuscade.&amp;lt;sup&amp;gt;[http://www.playonline.com/ff11us/polnews/news25715.shtml]&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Complete the &#039;&#039;&#039;Stepping into an Ambuscade&#039;&#039;&#039; [[Records of Eminence]] objective and speak with [[Gorpa-Masorpa]] in [[Mhaura]] at (G-9) for an explanation about Ambuscade.&lt;br /&gt;
* Players must have completed the [[Records of Eminence#Basics|&#039;&#039;&#039;First Step Forward&#039;&#039;&#039; Records of Eminence objective]] in order to undertake Stepping into an Ambuscade.&lt;br /&gt;
**&#039;&#039;&#039; Stepping into an Ambuscade&#039;&#039;&#039; can be set from the Tutorial section of the Records of Eminence menu under Basics:&lt;br /&gt;
:::Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade&lt;br /&gt;
Be in possession of either the [[Ambuscade Primer Volume One]] or [[Ambuscade Primer Volume Two|Volume Two Key Items]].&lt;br /&gt;
* All party members must be in possession of one of these two Key Items.&lt;br /&gt;
&lt;br /&gt;
===Eligibility Requirements===&lt;br /&gt;
In order to participate, players must satisfy the following:&lt;br /&gt;
*Complete either the &#039;&#039;&#039;[[Ambuscade Primer Volume One]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Ambuscade Primer Volume Two|Volume Two]]&#039;&#039;&#039; objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.&lt;br /&gt;
**Players may have only one of each of the Ambuscade Primer Key Items.&lt;br /&gt;
***Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.&lt;br /&gt;
&lt;br /&gt;
*The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the [[Records of Eminence]] menu.&lt;br /&gt;
::Quests → Objective List → Content → Ambuscade&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;[[Dynamis]] and [[Abyssea]] monsters do not count for kills required&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Entry and Progression===&lt;br /&gt;
[[File:Gorpa-Masorpa.jpg|250px|right|link=Gorpa-Masorpa]]&lt;br /&gt;
*Examine the &#039;&#039;&#039;[[Ambuscade Tome]]&#039;&#039;&#039; in [[Mhaura]] (G-9) and select the type and difficulty level you would like to attempt.&lt;br /&gt;
**Only the party leader may register the group.&lt;br /&gt;
**The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.&lt;br /&gt;
***Players will be unable to register if:&lt;br /&gt;
****Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.&lt;br /&gt;
****The number of registrants exceeds the maximum of fifty reservations.&lt;br /&gt;
****A party member already has a reservation.&lt;br /&gt;
*****To cancel a reservation:&lt;br /&gt;
******A player may cancel their reservation via the ambuscade tome.&lt;br /&gt;
******Three minutes has passed from the time the player is notified that their instance is ready.&lt;br /&gt;
******The registrant boards a boat.&lt;br /&gt;
******The registrant leaves Mhaura in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; way.&lt;br /&gt;
**Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.&lt;br /&gt;
*A message will display for the party leader when entry is ready.&lt;br /&gt;
**As of the July 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50942-Jul.-5-2016-%28JST%29-Version-Update?p=581616&amp;amp;viewfull=1#post581616]&amp;lt;/sup&amp;gt;, automatic entering was added.&lt;br /&gt;
***The default setting is &amp;quot;off&amp;quot; and may be changed by having the party lead examine the Ambuscade Tome and selecting the &#039;&#039;Toggle auto-transport&#039;&#039; function.&lt;br /&gt;
***In line with this, having the auto-transport function off has a notification sound played when it is the party&#039;s turn.&lt;br /&gt;
****This may be disabled via the sound settings in the Config menu.&lt;br /&gt;
*Examine the ambuscade tome &#039;&#039;&#039;&#039;&#039;within three minutes&#039;&#039;&#039;&#039;&#039; to enter.&lt;br /&gt;
** The time limit for an Ambuscade is 30 minutes (Earth time).&lt;br /&gt;
** Between 1~6 players may participate.&lt;br /&gt;
***[[Trust]]s may be called after entering [[Maquette Abdhaljs-Legion]].&lt;br /&gt;
****The number of alter egos that may be called forth will depend on the number of players initially registered.&lt;br /&gt;
***Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.&lt;br /&gt;
** Key Items will only be lost upon victory.&lt;br /&gt;
***Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.&lt;br /&gt;
Upon victory, a special currencies known as [[Hallmarks]] and [[Gallantry|{{H:text|Given only to those in a party of two or more players.|Badges of Gallantry}}]], which may be [[:Category:Ambuscade Rewards|exchanged for rewards]], Experience/Limit Points, and Capacity points will be given to all players.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Notorious Monsters inside Ambuscade do not drop any treasure directly.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width 100%; max-width: 1200px; text-align: center;&amp;quot;&amp;gt;[[File:15165.jpg|525px|link=:Category:Ambuscade#Intense_Ambuscade.28Primer_Volume_One.29]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Information==&lt;br /&gt;
===A Word On Enmity===&lt;br /&gt;
*Enmity functions abnormally in two ways.&lt;br /&gt;
#The mobs will go to a random player once someone aggros.&lt;br /&gt;
#After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like [[Warcry]] and [[Valiance]] or self target enmity actions like [[Foil]] and [[Pflug]].&lt;br /&gt;
&lt;br /&gt;
===Battle Type &amp;amp; Levels===&lt;br /&gt;
There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard ambuscade&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume One&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=5 class=&amp;quot;ambuscade-green&amp;quot; | &#039;&#039;&#039;Intense&amp;lt;br /&amp;gt;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;139&#039;&#039;&#039;&lt;br /&gt;
|3600&lt;br /&gt;
|{{H:text|For a party of 2|300}} / {{H:text|For a party of 3|600}} / {{H:text|For a party of 4|900}} / {{H:text|For a party of 5|1200}} / {{H:text|For a party of 6|1500}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;134&#039;&#039;&#039;&lt;br /&gt;
|2400&lt;br /&gt;
|{{H:text|For a party of 2|240}} / {{H:text|For a party of 3|480}} / {{H:text|For a party of 4|720}} / {{H:text|For a party of 5|960}} / {{H:text|For a party of 6|1200}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|1200&lt;br /&gt;
|{{H:text|For a party of 2|180}} / {{H:text|For a party of 3|360}} / {{H:text|For a party of 4|540}} / {{H:text|For a party of 5|720}} / {{H:text|For a party of 6|900}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|{{H:text|For a party of 2|80}} / {{H:text|For a party of 3|160}} / {{H:text|For a party of 4|240}} / {{H:text|For a party of 5|320}} / {{H:text|For a party of 6|400}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard ambuscade&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume Two&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;ambuscade-green&amp;quot; rowspan=5 | &#039;&#039;&#039;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|{{H:text|For a party of 2|30}} / {{H:text|For a party of 3|60}} / {{H:text|For a party of 4|90}} / {{H:text|For a party of 5|120}} / {{H:text|For a party of 6|150}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|{{H:text|For a party of 2|25}} / {{H:text|For a party of 3|50}} / {{H:text|For a party of 4|75}} / {{H:text|For a party of 5|100}} / {{H:text|For a party of 6|125}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;114&#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|{{H:text|For a party of 2|15}} / {{H:text|For a party of 3|30}} / {{H:text|For a party of 4|45}} / {{H:text|For a party of 5|60}} / {{H:text|For a party of 6|75}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;109&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|{{H:text|For a party of 2|10}} / {{H:text|For a party of 3|20}} / {{H:text|For a party of 4|30}} / {{H:text|For a party of 5|40}} / {{H:text|For a party of 6|50}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An [[File:Abdhaljs Seal icon.png|25px|link=]] [[Abdhaljs Seal]] will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.&lt;br /&gt;
&lt;br /&gt;
===Intense Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume One|Vol. One]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Sahagin&amp;lt;!-- Change the relevant Beastman type here to change to the correct month&#039;s type. Edit the Ambuscade Archive page to add info. Changes made there must recache before showing up here. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Regular Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume Two|Vol. Two]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Hecteyes&amp;lt;!-- Change the relevant monster type here to change to the correct month&#039;s type; check the archive in case the wrong template shows up as duplicated enemy types are named by their family (e.g. instead of &amp;quot;dragons&amp;quot; it&#039;s &amp;quot;wyrm&amp;quot; &amp;quot;wyvern&amp;quot; or (Dark) &amp;quot;dragon&amp;quot;) If it is a new fight, a new section needs to be made in the archive.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Previous Battles===&lt;br /&gt;
Old battlefield information is stored on the &#039;&#039;&#039;[[Ambuscade Archive]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;See &#039;&#039;&#039;[[:Category:Ambuscade Rewards|Ambuscade Rewards]]&#039;&#039;&#039; for specific item and equipment rewards.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Hallmarks===&lt;br /&gt;
Hallmarks are the primary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]].&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.&lt;br /&gt;
* Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.&lt;br /&gt;
* The types of items available vary with the content of that month’s Ambuscade.&lt;br /&gt;
* Your total number of hallmarks will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Gallantry===&lt;br /&gt;
Badges of Gallantry are the secondary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]], and are only given to those who participate in {{PAGENAME}} with other players.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monthly Adventurer Campaigns===&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Ambuscade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===JSE Cape Augmentation===&lt;br /&gt;
Job-specific [[Back]] equipment obtained with a [[Image:A. Voucher- Back icon.png]] [[Ambuscade Voucher: Back]] can be augmented by trading them along with certain items to [[Gorpa-Masorpa]].&lt;br /&gt;
*See the [[Image:AmbuscadeCapesW.gif|link=]] &#039;&#039;&#039;[[:Category:JSE_Capes#Ambuscade_Capes|JSE capes page]]&#039;&#039;&#039; for augment information for the Job Specific Capes.&lt;br /&gt;
To augment a cape:&lt;br /&gt;
* Trade the item to [[Gorpa-Masorpa]] along with either an [[Abdhaljs Thread]], [[Abdhaljs Dust]], [[Abdhaljs Sap]], [[Abdhaljs Dye]] or an [[Abdhaljs Resin]].&lt;br /&gt;
* Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.&lt;br /&gt;
** Augments may be changed by repeating the above steps.&lt;br /&gt;
** Changing the augment path will not return any items used up to that point.&lt;br /&gt;
***However, when using an [[File:Abdhaljs Needle icon.png|22px|link=]] [[Abdhaljs Needle]] to change the augment, the current potency is maintained.&lt;br /&gt;
* Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.&lt;br /&gt;
** For maximum strength augments the following are all required per cape:&lt;br /&gt;
::[[File:Abdhaljs Thread icon.png|22px|link=]] [[Abdhaljs Thread]] x20, [[File:Abdhaljs Dust icon.png|22px|link=]] [[Abdhaljs Dust]] x20, [[File:Abdhaljs Sap icon.png|22px|link=]] [[Abdhaljs Sap]] x10, [[File:Abdhaljs Dye icon.png|22px|link=]] [[Abdhaljs Dye]] x10, [[File:Abdhaljs Resin icon.png|22px|link=]] [[Abdhaljs Resin]] x5&lt;br /&gt;
&lt;br /&gt;
===Armor Upgrade===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Armor Upgrade}}}|Armor Upgrade|&lt;br /&gt;
To upgrade Salvage Armor Variant [[:Category:Ambuscade_Rewards#Salvage_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Metal icon.png|20px|link=]] [[Abdhaljs Metal]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x5.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+1_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +1]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x10.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+2_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Hizamaru_Somen_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru]]&lt;br /&gt;
{{!}} [[Image:Hizamaru _Somen_+1_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +1]]&lt;br /&gt;
{{!}} [[Image:Hiza._Somen_+2_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[NIN]] / [[SAM]] / [[PUP]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+1_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +1]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+2_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[BRD]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_icon.png|23px|link=]] [[Meghanada Armor Set|Meghanada]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+1_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +1]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+2_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +2]]&lt;br /&gt;
{{!}} [[THF]] / [[RNG]] / [[BST]] / [[COR]] / [[DNC]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+1_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +1]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+2_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[RDM]] / [[BLU]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
To upgrade Limbus and Nyzul Armor Variant [[:Category:Ambuscade_Rewards#Nyzul_Isle_Assault_and_Limbus_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Fiber icon.png|20px|link=]] [[Abdhaljs Fiber]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Flamma_Zucchetto_icon.png|24px|link=]] [[Flamma Armor Set|Flamma]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x5.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +1_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +1]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x10.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +2_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[SAM]] / [[DRG]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +1_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +1]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +2_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +2]]&lt;br /&gt;
{{!}} [[BST]] / [[PUP]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet_icon.png|24px|link=]] [[Mummu Armor Set|Mummu]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +1_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +1]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +2_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[THF]] / [[RNG]] / [[NIN]] / [[COR]] / [[DNC]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +1_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +1]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +2_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[RDM]] / [[BRD]] / [[BLU]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +1_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +1]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +2_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambuscade Weapons===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Weapon Upgrade}}}|Weapon Upgrade|&lt;br /&gt;
&lt;br /&gt;
Speaking with [[Gorpa-Masorpa]] and listening to the message from Abdhaljs will allow you to exchange an [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] for a weapon of your choice or the grip.&amp;lt;br /&amp;gt;Each stage is then upgraded as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Nugget icon.png{{!}}23px{{!}}link=Abdhaljs Nugget]]  [[Abdhaljs Nugget]] x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Gem icon.png{{!}}23px{{!}}link=Abdhaljs Gem]]  [[Abdhaljs Gem]] x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Anima icon.png{{!}}23px{{!}}link=Abdhaljs Anima]]  [[Abdhaljs Anima]] x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Matter icon.png{{!}}23px{{!}}link=Abdhaljs Matter]]  [[Abdhaljs Matter]] x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and &#039;&#039;&#039;one of any non-Ambuscade&#039;&#039;&#039; [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* For a single base Tokko to Final Form weapon, total required points: &#039;&#039;&#039;26,250 Hallmarks&#039;&#039;&#039; &#039;&#039;or&#039;&#039; &#039;&#039;&#039;80,000 Gallantry&#039;&#039;&#039;&lt;br /&gt;
** An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] from the Total Hallmarks Rewards list.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! Weapon Type !! NQ Tokko !! {{icon|trade}}Trade{{icon|trade}} !! Ajja Version !! {{icon|trade}}Trade{{icon|trade}} !! Eletta Version !! {{icon|trade}}Trade{{icon|trade}} !! Kaja Version !! {{icon|trade}}Trade{{icon|trade}} !! Final Form&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Hand to Hand &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knuckles icon.png{{!}}24px{{!}}link=]] [[Tokko Knuckles]]|Tokko Knuckles description.png|link=Tokko Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Nugget x5.png|link=Abdhaljs Nugget]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knuckles icon.png{{!}}24px{{!}}link=]] [[Ajja Knuckles]]|Ajja Knuckles description.png|link=Ajja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Gem x5.png|link=Abdhaljs Gem]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knuckles icon.png{{!}}24px{{!}}link=]] [[Eletta Knuckles]]|Eletta Knuckles description.png|link=Eletta Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Anima x5.png|link=Abdhaljs Anima]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knuckles icon.png{{!}}24px{{!}}link=]] [[Kaja Knuckles]]|Kaja Knuckles description.png|link=Kaja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Matter x5.png|link=Abdhaljs Matter]]&amp;lt;br /&amp;gt;➕&amp;lt;br /&amp;gt;[[:Category:Pulse_Panoplia#Weapons|1 Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Karambit icon.png{{!}}24px{{!}}link=]] [[Karambit]]|Karambit description.png|link=Karambit}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Dagger&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knife icon.png{{!}}24px{{!}}link=]] [[Tokko Knife]]|Tokko Knife description.png|link=Tokko Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knife icon.png{{!}}24px{{!}}link=]] [[Ajja Knife]]|Ajja Knife description.png|link=Ajja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knife icon.png{{!}}24px{{!}}link=]] [[Eletta Knife]]|Eletta Knife description.png|link=Eletta Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knife icon.png{{!}}24px{{!}}link=]] [[Kaja Knife]]|Kaja Knife description.png|link=Kaja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Tauret icon.png{{!}}24px{{!}}link=]] [[Tauret]]|Tauret description.png|link=Tauret}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Sword &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Sword icon.png{{!}}24px{{!}}link=]] [[Tokko Sword]]|Tokko Sword description.png|link=Tokko Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Sword icon.png{{!}}24px{{!}}link=]] [[Ajja Sword]]|Ajja Sword description.png|link=Ajja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Sword icon.png{{!}}24px{{!}}link=]] [[Eletta Sword]]|Eletta Sword description.png|link=Eletta Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Sword icon.png{{!}}24px{{!}}link=]] [[Kaja Sword]]|Kaja Sword description.png|link=Kaja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Naegling icon.png{{!}}24px{{!}}link=]] [[Naegling]]|Naegling description.png|link=Naegling}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Sword&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Claymore icon.png{{!}}24px{{!}}link=]] [[Tokko Claymore]]|Tokko Claymore description.png|link=Tokko Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Claymore icon.png{{!}}24px{{!}}link=]] [[Ajja Claymore]]|Ajja Claymore description.png|link=Ajja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Claymore icon.png{{!}}24px{{!}}link=]] [[Eletta Claymore]]|Eletta Claymore description.png|link=Eletta Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Claymore icon.png{{!}}24px{{!}}link=]] [[Kaja Claymore]]|Kaja Claymore description.png|link=Kaja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Nandaka icon.png{{!}}24px{{!}}link=]] [[Nandaka]]|Nandaka description.png|link=Nandaka}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Axe icon.png{{!}}24px{{!}}link=]] [[Tokko Axe]]|Tokko Axe description.png|link=Tokko Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Axe icon.png{{!}}24px{{!}}link=]] [[Ajja Axe]]|Ajja Axe description.png|link=Ajja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Axe icon.png{{!}}24px{{!}}link=]] [[Eletta Axe]]|Eletta Axe description.png|link=Eletta Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Axe icon.png{{!}}24px{{!}}link=]] [[Kaja Axe]]|Kaja Axe description.png|link=Kaja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Dolichenus icon.png{{!}}24px{{!}}link=]] [[Dolichenus]]|Dolichenus description.png|link=Dolichenus}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Chopper icon.png{{!}}24px{{!}}link=]] [[Tokko Chopper]]|Tokko Chopper description.png|link=Tokko Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Chopper icon.png{{!}}24px{{!}}link=]] [[Ajja Chopper]]|Ajja Chopper description.png|link=Ajja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Chopper icon.png{{!}}24px{{!}}link=]] [[Eletta Chopper]]|Eletta Chopper description.png|link=Eletta Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Chopper icon.png{{!}}24px{{!}}link=]] [[Kaja Chopper]]|Kaja Chopper description.png|link=Kaja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Lycurgos icon.png{{!}}24px{{!}}link=]] [[Lycurgos]]|Lycurgos description.png|link=Lycurgos}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Scythe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Scythe icon.png{{!}}24px{{!}}link=]] [[Tokko Scythe]]|Tokko Scythe description.png|link=Tokko Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Scythe icon.png{{!}}24px{{!}}link=]] [[Ajja Scythe]]|Ajja Scythe description.png|link=Ajja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Scythe icon.png{{!}}24px{{!}}link=]] [[Eletta Scythe]]|Eletta Scythe description.png|link=Eletta Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Scythe icon.png{{!}}24px{{!}}link=]] [[Kaja Scythe]]|Kaja Scythe description.png|link=Kaja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Drepanum icon.png{{!}}24px{{!}}link=]] [[Drepanum]]|Drepanum description.png|link=Drepanum}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Polearm &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Lance icon.png{{!}}24px{{!}}link=]] [[Tokko Lance]]|Tokko Lance description.png|link=Tokko Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Lance icon.png{{!}}24px{{!}}link=]] [[Ajja Lance]]|Ajja Lance description.png|link=Ajja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Lance icon.png{{!}}24px{{!}}link=]] [[Eletta Lance]]|Eletta Lance description.png|link=Eletta Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Lance icon.png{{!}}24px{{!}}link=]] [[Kaja Lance]]|Kaja Lance description.png|link=Kaja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Shining One icon.png{{!}}24px{{!}}link=]] [[Shining One]]|Shining One description.png|link=Shining One}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Katana icon.png{{!}}24px{{!}}link=]] [[Tokko Katana]]|Tokko Katana description.png|link=Tokko Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Katana icon.png{{!}}24px{{!}}link=]] [[Ajja Katana]]|Ajja Katana description.png|link=Ajja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Katana icon.png{{!}}24px{{!}}link=]] [[Eletta Katana]]|Eletta Katana description.png|link=Eletta Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Katana icon.png{{!}}24px{{!}}link=]] [[Kaja Katana]]|Kaja Katana description.png|link=Kaja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Gokotai icon.png{{!}}24px{{!}}link=]] [[Gokotai]]|Gokotai description.png|link=Gokotai}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Tachi icon.png{{!}}24px{{!}}link=]] [[Tokko Tachi]]|Tokko Tachi description.png|link=Tokko Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Tachi icon.png{{!}}24px{{!}}link=]] [[Ajja Tachi]]|Ajja Tachi description.png|link=Ajja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Tachi icon.png{{!}}24px{{!}}link=]] [[Eletta Tachi]]|Eletta Tachi description.png|link=Eletta Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Tachi icon.png{{!}}24px{{!}}link=]] [[Kaja Tachi]]|Kaja Tachi description.png|link=Kaja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Hachimonji icon.png{{!}}24px{{!}}link=]] [[Hachimonji]]|Hachimonji description.png|link=Hachimonji}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Club&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Rod icon.png{{!}}24px{{!}}link=]] [[Tokko Rod]]|Tokko Rod description.png|link=Tokko Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Rod icon.png{{!}}24px{{!}}link=]] [[Ajja Rod]]|Ajja Rod description.png|link=Ajja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Rod icon.png{{!}}24px{{!}}link=]] [[Eletta Rod]]|Eletta Rod description.png|link=Eletta Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Rod icon.png{{!}}24px{{!}}link=]] [[Kaja Rod]]|Kaja Rod description.png|link=Kaja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Maxentius icon.png{{!}}24px{{!}}link=]] [[Maxentius]]|Maxentius description.png|link=Maxentius}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Staff&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Staff icon.png{{!}}24px{{!}}link=]] [[Tokko Staff]]|Tokko Staff description.png|link=Tokko Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Staff icon.png{{!}}24px{{!}}link=]] [[Ajja Staff]]|Ajja Staff description.png|link=Ajja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Staff icon.png{{!}}24px{{!}}link=]] [[Eletta Staff]]|Eletta Staff description.png|link=Eletta Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Staff icon.png{{!}}24px{{!}}link=]] [[Kaja Staff]]|Kaja Staff description.png|link=Kaja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Xoanon icon.png{{!}}24px{{!}}link=]] [[Xoanon]]|Xoanon description.png|link=Xoanon}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Bow &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Bow icon.png{{!}}24px{{!}}link=]] [[Tokko Bow]]|Tokko Bow description.png|link=Tokko Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Bow icon.png{{!}}24px{{!}}link=]] [[Ajja Bow]]|Ajja Bow description.png|link=Ajja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Bow icon.png{{!}}24px{{!}}link=]] [[Eletta Bow]]|Eletta Bow description.png|link=Eletta Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Bow icon.png{{!}}24px{{!}}link=]] [[Kaja Bow]]|Kaja Bow description.png|link=Kaja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ullr icon.png{{!}}24px{{!}}link=]] [[Ullr]]|Ullr description.png|link=Ullr}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Grip &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Grip icon.png{{!}}24px{{!}}link=]] [[Tokko Grip]]|Tokko Grip description.png|link=Tokko Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Grip icon.png{{!}}24px{{!}}link=]] [[Ajja Grip]]|Ajja Grip description.png|link=Ajja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Grip icon.png{{!}}24px{{!}}link=]] [[Eletta Grip]]|Eletta Grip description.png|link=Eletta Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Grip icon.png{{!}}24px{{!}}link=]] [[Kaja Grip]]|Kaja Grip description.png|link=Kaja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Khonsu icon.png{{!}}24px{{!}}link=]] [[Khonsu]]|Khonsu description.png|link=Khonsu}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center; background-color:#1F3208; width: 600px; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! &amp;lt;big&amp;gt;&#039;&#039;&#039;‡&amp;lt;/big&amp;gt; Eligible &amp;lt;br /&amp;gt; [[Pulse Weapons]] !! Source !! [[Potpourri]] Category&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Sagasinger icon.png{{!}}24px|link=]] [[Sagasinger]]|Sagasinger description.png|link=Sagasinger}} || [[Arch Dynamis Lord]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ephemeron icon.png{{!}}24px{{!}}link=]] [[Ephemeron]]|Ephemeron description.png|link=Ephemeron}} || [[Aello]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Coruscanti icon.png{{!}}24px{{!}}link=]] [[Coruscanti]]|Coruscanti description.png|link=Coruscanti}} || [[Qilin]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Murasamemaru icon.png{{!}}24px|link=]] [[Murasamemaru]]|Murasamemaru description.png|link=Murasamemaru}} || [[Uptala]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Borealis icon.png{{!}}24px{{!}}link=]] [[Borealis]]|Borealis description.png|link=Borealis}} || [[Ig-Alima]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Asteria icon.png{{!}}24px|link=]] [[Asteria]]|Asteria description.png|link=Asteria}} || [[Botulus Rex]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Delphinius icon.png{{!}}24px{{!}}link=]] [[Delphinius]]|Delphinius description.png|link=Delphinius}} || [[Bismarck]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Aytanri icon.png{{!}}24px{{!}}link=]] [[Aytanri]]|Aytanri description.png|link=Aytanri}} || [[Morta]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Girru icon.png{{!}}24px{{!}}link=]] [[Girru]]|Girru description.png|link=Girru}} || [[Paramount Gallu]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ikarigiri icon.png{{!}}24px{{!}}link=]] [[Ikarigiri]]|Ikarigiri description.png|link=Ikarigiri}} || [[Paramount Botulus]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Tenkomaru icon.png{{!}}24px|link=]] [[Tenkomaru]]|Tenkomaru description.png|link=Tenkomaru}} || [[Svaha]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Himthige icon.png{{!}}24px|link=]] [[Himthige]]|Himthige description.png|link=Himthige}} || [[Grannus]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Adflictio icon.png{{!}}24px{{!}}link=]] [[Adflictio]]|Adflictio description.png|link=Adflictio}} || [[Samursk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Gusterion icon.png{{!}}24px{{!}}link=]] [[Gusterion]]|Gusterion description.png|link=Gusterion}} || [[Dreyruk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Dukkha icon.png{{!}}24px{{!}}link=]] [[Dukkha]]|Dukkha description.png|link=Dukkha}} || [[Silagilith]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Chastisers icon.png{{!}}24px{{!}}link=]] [[Chastisers]]|Chastisers description.png|link=Chastisers}} || [[Urmahlullu]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Router icon.png{{!}}24px{{!}}link=]] [[Router]]|Router description.png|link=Router}} || [[Fleetstalker]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Annealed Lance icon.png{{!}}24px{{!}}link=]] [[Annealed Lance]]|Annealed Lance description.png|link=Annealed Lance}} || [[Shockmaw]] || None&lt;br /&gt;
{{!}}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=700563</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=700563"/>
		<updated>2024-05-30T06:30:27Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Pteraketos */ keyitem location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (3 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if killed all Bozzetto Warder but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts Aoe Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Demons|Demons]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #2&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=700562</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=700562"/>
		<updated>2024-05-30T06:26:30Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Pteraketos */ removing skillchain notes for inaccuracy, and there&amp;#039;s no terror aura. Physical/Magical Damage phase information is accurate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Dullahan&lt;br /&gt;
|October=Lamiae&lt;br /&gt;
|November=Iron Giant&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Moogle&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Sahagin&lt;br /&gt;
|April=Goblin&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Quadav&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Fomor&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Antica&lt;br /&gt;
|May=Tonberry&lt;br /&gt;
|June=Sahagin&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Meeble&lt;br /&gt;
|September=Qutrub&lt;br /&gt;
|October=Dullahan&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=Antlion&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=Mantid&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2023&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Demon&lt;br /&gt;
|March=Porxie&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Uragnite&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Arcana&lt;br /&gt;
|September=Vermin&lt;br /&gt;
|October=Dvergr&lt;br /&gt;
|November=Heartwing&lt;br /&gt;
|December=Flan&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2024&lt;br /&gt;
|January=Doll&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Hecteyes&lt;br /&gt;
|July=Lizards&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Hydra&lt;br /&gt;
|October=Fomors&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
::*Using [[Konzen-ittai]] will cause the following WS to miss.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Proto-Waypoint]] warp to [[Quicksand Caves]].&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
* [[Western Altepa Desert]] [[UNM]] warp. Go down the ramp into the ruins and follow the caves. Enemies there occasionally spawn high enough.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=Summons Bozzetto Warder x4&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No adds. No [[Doom]]. Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Can use [[Blood Weapon]] and [[Souleater]] in conjunction. Will hit for 20k+ when both are active.&lt;br /&gt;
:*As of the Feb. 2023 Update changes, Will now remove all debuffs from Bozzetto Pishogue (Boss) and Bozzetto Warder (adds).&lt;br /&gt;
:*It will only use the two abilities in conjunction when adds are alive while using the SP ability.&lt;br /&gt;
:*(On Normal) Summons 4x Bozzetto Warder Adds at 90% HP and a second wave at 35% HP. &lt;br /&gt;
:*(On Normal) Bozzetto Warders appear to boost the damage of the [[Blood Weapon]]/[[Souleater]] combo to 20k-50k per auto.&lt;br /&gt;
:** If the Warders are dead then [[Blood Weapon]]/[[Souleater]] does normal damage.&lt;br /&gt;
:** &#039;&#039;Unconfirmed&#039;&#039; There may be a distance mechanic between the [[Bozzetto Pishogue]] and the Warders when it comes to the use of [[Blood Weapon]]/[[Souleater]]&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (15 seconds) and [[Doom]] (20 Seconds). &lt;br /&gt;
:**If multiple targets (players or pets) are in range, it will miss one of them.&lt;br /&gt;
:**The Doom effect is not present on the Very Easy difficulty&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (3 seconds).  If you are very quick you can get one cursna off in the window.&lt;br /&gt;
:**As of the Feb. 2023 Update changes, Will no longer use this move if killed all Bozzetto Warder but will use it if main target is further than 10 yalms and will land regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Not Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039;, {{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;, {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;, {{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;, {{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;, {{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{Icon|COR}} &#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Chaos, and Monks rolls. DDs wont need to worry about SB beyond TPing in SB II thanks to Monks.&lt;br /&gt;
*{{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039;: March, Minuet, Minuet, Madrigal. {{color|wind|Wind Threnody}} the Corse.&lt;br /&gt;
*{{Icon|BLU}} &#039;&#039;&#039;BLU&#039;&#039;&#039;: A good Club, and magic accuracy recast set. Set {{color|wind|Feather Tickle}} and {{color|wind|Reaving Wind.}} Advisable to also set Battery Charge and Retinal Glare.&lt;br /&gt;
*{{Icon|WHM}} &#039;&#039;&#039;WHM&#039;&#039;&#039;: {{color|wind|Silence}} the Corse. Auspice, Barblind, Dia, and keep Banish effect active.&lt;br /&gt;
*{{Icon|PLD}} &#039;&#039;&#039;PLD&#039;&#039;&#039;: Cap block rate with a shield that isn&#039;t Ochain, provide Holy Circle.&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
*1) MNK engages the mob, and gets it down to 90%. Adds then spawn. BLU uses [[Feather Tickle]] and [[Reaving Wind]].&lt;br /&gt;
**Do not skillchain past this point as it will heal the mob. So victory smite between the [[Savage Blade]] and [[Black Halo]]s.&lt;br /&gt;
*2) Party should all defeat one single Bozetto Warder. This seems to prevent the usage of [[Blood Weapon]]/[[Souleater]] going off and massacring the party. We had an issue with this regularly, and it completely stopped happening from then on.&lt;br /&gt;
**PLD should get AoE hate on the Warders with Banishga and then a JA or something of the sort. Despite being ambuscade, enmity is a bit odd with these after initially spawning and they will run around beating people without some intervention.&lt;br /&gt;
*3) Party then TPs on the Warders and WSes the Pishogue.&lt;br /&gt;
**BLU should [[Black Halo]] as well, but use Feather or Reaving if it is up before WSing.&lt;br /&gt;
*4) When the second round of adds spawns around 35%, defeat one just to be safe, and then continue until the fight ends.&lt;br /&gt;
&lt;br /&gt;
*[[Wind Threnody]] will likely affect the success rate of Reaving Feathers. Magic accuracy food isn&#039;t required at all when it is on for a well geared BLU, but you will resist regularly without either active.&lt;br /&gt;
**This is with Maxentius and Thibron as a ML 30+ BLU. So that should put you in the ballpark for how to anchor your magic accuracy requirements. If you need to, [[Sakpata&#039;s Sword]] is a solid choice to offhand to solve any issues.&lt;br /&gt;
&lt;br /&gt;
The fight should take around 5.5 to 9 or so minutes (including buffing) depending on the group.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;Defeating the Warders&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039;: &#039;&#039;&#039;MNK&#039;&#039;&#039;{{Icon|MNK}}, &#039;&#039;&#039;BLU&#039;&#039;&#039;{{Icon|BLU}}, &#039;&#039;&#039;GEO&#039;&#039;&#039;{{Icon|GEO}}, &#039;&#039;&#039;BRD&#039;&#039;&#039;{{Icon|BRD}}, &#039;&#039;&#039;SCH&#039;&#039;&#039;,{{Icon|SCH}} &#039;&#039;&#039;SMN&#039;&#039;&#039;{{Icon|SMN}}&lt;br /&gt;
*&#039;&#039;&#039;MNK&#039;&#039;&#039; 4 Step SC&#039;s, Be prepared to turn to wait for BLU and SMN to pull down the TP of the Corse. Try to not It push under 38%-/+ so Bloody Weapon is not active at the time of the pops of the second set of Skeletons. Once both sets of skeletons are done it is just managing the TP with the team to victory. &lt;br /&gt;
*&#039;&#039;&#039;Blu&#039;&#039;&#039; Reaving Wind, Feather Tickle Top priority, Carcharian Verve, Help kill the skeletons when popped&lt;br /&gt;
*&#039;&#039;&#039;GEO&#039;&#039;&#039; Attack, Frailty, Help heal, and any other debuff you can land helps. &lt;br /&gt;
*&#039;&#039;&#039;BRD&#039;&#039;&#039; Minuet/Attack/ACC songs Ballads on Mages, Help Heal, and any other debuff you can land help. You can also Magic Finale the ice spikes. &lt;br /&gt;
*&#039;&#039;&#039;SCH&#039;&#039;&#039; Pro/Shell, Regen V, Refresh, Phlanax, Adloquium, Stoneskin Reapply whenever needed, Removed Blinds and stat down effects and Heal &lt;br /&gt;
*&#039;&#039;&#039;SMN&#039;&#039;&#039; Apogee: Ecliptic Howl, Ecliptic Growl, Then Hastaga II, Crystal Blessing. Once engaged Mewing Lullaby in conjunction with Blu&#039;s TP down spells, Can use Shock Squall to stun all the skeletons after the initial pop and support with Whispering Wind as the skeletons go down reset yourself up for Mewing Lullaby. &lt;br /&gt;
&lt;br /&gt;
:*When the skeletons pop they have what seems to be a very strong enmity lock on specific party members, so be away you may have to be vigilant with healing on mages until they are eliminated. It isn&#039;t hard to manage but you can have bad luck SC/MB on anyone and it lights out. As long as it wasn&#039;t during a Bloody Weapon you should be able to recover and still win. &lt;br /&gt;
&lt;br /&gt;
:*About 18~22 min In and out.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
Same as VD just quicker&lt;br /&gt;
:15~17 Min in an out&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Same as D just quicker&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039;: Casts Aoe Dread Spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to most other enfeebles including Stun.&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&#039;&#039;&#039;[[Cataclysm]]&#039;&#039;&#039;: AoE Moderate/Low Darkness Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Shattersoul]]&#039;&#039;&#039;: Single Target Moderate Damage with Magic Defense Down&lt;br /&gt;
*&#039;&#039;&#039;[[Garland of Bliss]]&#039;&#039;&#039;: Single Target Moderate Damage with Defense Down&lt;br /&gt;
|Notes=&lt;br /&gt;
Avatar&#039;s and their moves:&lt;br /&gt;
*&#039;&#039;&#039;[[Shiva]]&#039;&#039;&#039; : [[Sleepga]] (use Poison Pots or El. Pachira Fruit) NOTE: Remove poison before Odin is summoned, [[Heavenly Strike]]&lt;br /&gt;
*&#039;&#039;&#039;[[Garuda]]&#039;&#039;&#039; : [[Whispering Wind]] (AoE Heal, used rarely), [[Predator Claws]] (Dangerous Single Target Damage), [[Wind Blade]]&lt;br /&gt;
*&#039;&#039;&#039;[[Titan]]&#039;&#039;&#039; : [[Earthen Ward]] (AoE Stoneskin), [[Mountain Buster]], [[Geocrush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ifrit]]&#039;&#039;&#039; : [[Meteor Strike]], [[Flaming Crush]]&lt;br /&gt;
*&#039;&#039;&#039;[[Leviathan]]&#039;&#039;&#039; : [[Spring Water]] (AoE Heal, uses frequently), [[Grand Fall]], [[Tidal Roar]] (AoE Attack Down, Spams)&lt;br /&gt;
*&#039;&#039;&#039;[[Carbuncle]]&#039;&#039;&#039; : [[Healing Ruby II]], Carbuncle has very low HP&lt;br /&gt;
*&#039;&#039;&#039;[[Fenrir]]&#039;&#039;&#039; : [[Impact (Blood Pact)]] (all stats down, moderate damage), [[Lunar Roar]] (AoE dispel 2 buff removal), [[Heavenward Howl]] (gives him En-Drain)&lt;br /&gt;
*&#039;&#039;&#039;[[Alexander]]&#039;&#039;&#039; : [[Perfect Defense]]&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039; : [[Zantetsuken]]&lt;br /&gt;
&lt;br /&gt;
*Shock Spikes can be dispelled via the following: &lt;br /&gt;
** Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets&lt;br /&gt;
** BLU Spell Osmosis &lt;br /&gt;
** THF Aura Steal&lt;br /&gt;
** THF Larceny &lt;br /&gt;
** BST Jug Pets [[Attentive Ibuki]] or [[Swooping Zhivago]]&#039;s [[Molting Plumage]]&lt;br /&gt;
** COR [[Runeist&#039;s Roll]] is good at mitigating the effects of Stun from the Shock Spikes as is [[Barthundra]] / [[Barthunder]]&lt;br /&gt;
*Stunga resets Hate&lt;br /&gt;
*Thunterspark is single target&lt;br /&gt;
*Skillchains of a matching element will heal the Avatars i.e. Ramuh is healed by Impactation, Fragmentation, Light and Radiance skillchains.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
Alternatively, bring a BLU with Absolute Terror.  Have them use it on the Summoner right before you wake him up.  Assuming your DPS are decently geared he&#039;ll die before he can do anything at all.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
DPS (Ambu +2 gear is fine, Pulse or better weapon preferred), Yoran-Oran, BLU (For Osmosis)&amp;lt;br&amp;gt;&lt;br /&gt;
The fight starts off vs [[Bozzetto Ramuh]] who casts [[Lightning Armor]] (Shock Spikes) on himself. This is fairly potent. Make sure you have decent Magic Evasion or a way to dispel these or your gonna have a long fight ahead of you. BLU Osmosis seemed to work. Remove the spikes and goto Town on [[Bozzetto Ramuh]]. At some point he&#039;ll SP (which I&#039;m assuming is akin to [[Astral Conduit]] he will spam [[Volt Strike]] which stuns for a bit. He may Sprinkle in some [[Stunga]]s or a [[Thunderspark]]&#039;s. The latter of those is only single Target so only 1 person will end up getting paralyzed. &lt;br /&gt;
&lt;br /&gt;
After you dealt with [[Bozzetto Ramuh]] the [[Bozzetto  Doppleganger]] Summoner will spawn and summon up 3 avatars over time. If you have enough DPS you can kill each one one at a time. If not you may end up with Wrangling 2-3 mobs at a time. Upon Summoning the last Avatar the [[Bozzetto  Doppleganger]] will join the fight as well.&lt;br /&gt;
&lt;br /&gt;
With it&#039;s 3 WS&#039;s he will form some Skillchains which can drop a DPS or healer into Low HP fairly quickly. At some point he will summon [[Alexander]] or [[Odin]] after he [[Astral Flow]]s. [[Alexander]] Will lengthen the fight with [[Perfect Defense]] where the [[Bozzetto  Doppleganger]] will take reduced damage (most hits are reduced down to 1-2 damage some WS&#039;s hit for 100). [[Odin]] will use [[Zantetsuken]] which you can /heal through if you disengauge. There are accounts of being able to outrun its range though I have not tried this as resting is far easier. After the&lt;br /&gt;
[[Bozzetto  Doppleganger]] and all summoned Avatars are dead the fight ends.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*Mercurial Strike &#039;&#039;&#039;can and will&#039;&#039;&#039; hit for capped damage if performed during a skillchain window (Magic Bursted). If you can stop or mitigate the Bozzetto Enceloados from creating/closing a skillchain, Mercurial Strike will not Magic Burst, therefore hitting for &amp;quot;normal&amp;quot; damage.&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Don&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players separate the Goblins in some way to reduce or eliminate the threat of auras.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Appears at set intervals depending on the difficulty chosen:&lt;br /&gt;
:*Very Difficult: Every 20 seconds&lt;br /&gt;
:*Difficult: Every 30 seconds&lt;br /&gt;
:*Normal and below: Every 50 seconds&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furious &amp;amp; Baby Bombers have a separate job priority-based hate list.&lt;br /&gt;
**This still needs full verification but they target in order:&lt;br /&gt;
***WHM&lt;br /&gt;
***RDM or SCH&lt;br /&gt;
***BRD or GEO&lt;br /&gt;
***PLD or RUN&lt;br /&gt;
***COR&lt;br /&gt;
***Every other DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Vulnerable to [[Bind]]&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
*Has a percentage chance to remove all status ailments from itself when the &#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039; reaches certain HP thresholds. [[File:Goblin Ambuscade Chart.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This Ambuscade has undergone an number of adjustments as of the July 22, 2022 version update. See [https://forum.square-enix.com/ffxi/threads/59693?p=645442&amp;amp;viewfull=1#post645443 the official posting] for more details&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
DD, DD, {{Icon|PUP|small}} PUP, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barpara, Barblizzard, Regen IVga, and standard buffs otherwise. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Chaos and Samurai.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: March X2, Minuet, Madrigal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039;: Sub WAR and use a standard Valoredge frame setup with strobe and flashbulb, optic fibers, repair kit, and other standard flare. The puppet is not in any danger ever. Master wears no pet oriented gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PUP sends the automaton after the Ravager (WAR) to hold it and start the fight. They then immediately provoke the Deathbringer (DRK) and separate it to remove the aura. I favored using a few counter pieces such as Mpaca body, Bathy Choker R15, and Cryptic earring over a offense oriented DT set. As the Deathbringer rapidly attacks with low damage club and you can counter them up as a PUP. The PUP shouldn&#039;t be in any danger of dying with Regen on as the Deathbringer has weak attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The PUP should then solo multistep SC. I&#039;m partial to String Pummel to Howling Fist to double Victory Smite for lights.&lt;br /&gt;
&lt;br /&gt;
The rest of the party goes after the Don. Then the Incanter, which doesn&#039;t need to be slept as it just wakes up. Then the Ravager. Unless there are some unlucky stuns or paralyze procs then the PUP should be able to finish or nearly finish their Deathbringer.&lt;br /&gt;
&lt;br /&gt;
The WHM should stand out of range of AoE range of and to die from the Baby Bomber once or twice as the Don rapidly eats the floor. Keep reraise on and get back up.&lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Simple month. Rinse and repeat.&lt;br /&gt;
-----&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or g&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
-----&lt;br /&gt;
DD, DD, {{Icon|RDM|small}} RDM, {{Icon|COR|small}} COR,{{Icon|BRD|small}}  BRD, {{Icon|WHM|small}} WHM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039;: Haste II, Phalanx II, standard RDM stuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COR&#039;&#039;&#039;: Crooked Cards Chaos Roll / Samurai Roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039;: Honor or Victory March / Minuet V / Minuet IV / Madrigal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039;: Barparalyzra / Barblizzara / Boost-Str / Regen IV-ga / Auspice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&amp;lt;br /&amp;gt;&lt;br /&gt;
The Warrior and Dark Knight Goblins can be bound without aggroing the Don and Incanter. To do this, stand at maximum casting distance (typically hugging the wall) when casting Bind. As Red Mage, be certain you are using [[Spontaneity]] and [[Saboteur]] with Bind. Once one is successfully bound, move around the front without aggroing the Goblins to Bind the other. The group may then pull the Don and Incanter to the entrance.&lt;br /&gt;
&lt;br /&gt;
Bard can Lullaby the Incanter while the rest of the group murders the Don. Dispel from [[Finale]] or [[Dark Shot]] is a must to remove the Don&#039;s [[Ice Spikes]]. [[Silence]] on the Don can help reduce its threat during SP. With proper DPS output, a group can kill the Don before the Furious Bozzetto Bomber spawns. The White Mage should still stand away from the group in case you are not fast enough. &lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, move on to the Incanter. If your Red Mage has properly controlled the Warrior and Dark Knights, they should still be bound. Incanter will melt. You can then choose either of the two remaining Goblins to gang up on. Once the third is dead, finish off the last one. &lt;br /&gt;
&lt;br /&gt;
If your Red Mage fails to Bind the first Goblin without aggroing everything, all is not lost. Do not panic. Bring the Goblins to whichever is Bound so the Red Mage can Bind the second one with its brother. You can then continue the strategy above without any issues. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
-----&lt;br /&gt;
Solo Red Mage Strategy for Difficult:&lt;br /&gt;
&lt;br /&gt;
As of the April 2023 version of this fight, it is completely soloable (with trusts) by Red Mage. &lt;br /&gt;
&lt;br /&gt;
Job: Red Mage / Ninja. This was done at Master Level 24. &lt;br /&gt;
&lt;br /&gt;
Weapons: Naegling / Thibron&lt;br /&gt;
&lt;br /&gt;
Trusts: Joachim, Ulmia, Monberaux (I did not pay him), Selh&#039;teus, Qultada&lt;br /&gt;
&lt;br /&gt;
Buffs: Haste 2, Phalanx, En-Whatever-Day-It-Is, Aquaveil, Temper 2, Refresh 3, Barblizzard, Barparalyze, Stoneskin, Blink, Gain-STR, Protect/Shell V. I did not buff any of the trusts. Ate Grape Daifuku. &lt;br /&gt;
&lt;br /&gt;
After buffing, Spontaneity and Saboteur. Bind the rightmost Goblin from max distance. You should not aggro the others. If you do, it&#039;s fine, simply Bind the other Goblin and pull the Don away. Silence immediately, then Distract 3 and Dia 3. Press Savage Blade every time you have 1000+ TP. Position yourself within all of your trusts to soak the split damage from the Furious Bomber. Ideally Selh&#039;teus will Rejuvenation, but you may need to help spot heal. You have 30 seconds between bombs to deal damage. The third bomb will be the Baby Bomber, just run away from it. Repeat the process, re-positioning after each Baby Bomber as needed. If Bind wears off the other Goblins, stop to re-apply. Once the Don is dead, pull whichever Goblin has the shorter remaining Bind duration and Dia 3, Distract 3, and kill it. Repeat with the final Goblin. &lt;br /&gt;
&lt;br /&gt;
This strategy requires that you be very well-geared. TP set consisted of Malignance and R30 Bunzi pieces. Savage Blade set consisted of R25 Nyame and Empyrean +3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*&amp;lt;s&amp;gt;Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&amp;lt;/s&amp;gt; This was an old strategy that is no longer as reliable as of the Nov 2022 Patch that limits physical and magical damage to 33% for both Giants when both are active. Creating a 15% HP difference between both Giants will deactivate one. Upon deactivation all damage dealt is reduced to 0 and is given a regen effect.&lt;br /&gt;
*When Blazenought is deactivated, Frostnought takes 300% physical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*When Frostnought is deactivated, Blazenought takes 300% magical damage taken, up to 600% after &amp;quot;the magical energies dissipate&amp;quot; message appears.&lt;br /&gt;
*&#039;&#039;&#039;The giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**When both giants are active:&lt;br /&gt;
***Cyclone Turbine: Area of effect damage, dispel&#039;s 3 buffs, &amp;lt;20 range&lt;br /&gt;
**Blazenought only&lt;br /&gt;
***Big Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
***Fire Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
***Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Frostnought only&lt;br /&gt;
***Ice Incinerator: Conal fire damage, burn&lt;br /&gt;
***Scapula Beam: AoE damage, all stats down&lt;br /&gt;
***Ballistic Double Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifactive Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Impaling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; regardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Luxurious Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifactive Dance, Petrifaction, Blight Dance, and Luxurious Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
::*Can Charm&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] &#039;&#039;&#039;and/or&#039;&#039;&#039; {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
:::*Each HP% interval of Autarch&#039;s elemental Ninjutsu Wheel phase requires &#039;&#039;&#039;progressively higher&#039;&#039;&#039; Light and/or Darkness Skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
*** If gear is too high level to remove auras without killing the mob, use 1 dmg weapons and do not weaponskill. You can proc to remove the aura with critical hits (even if they do 0 damage) and then swap weapons to kill when the aura is down.&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura as soon as he begins casting elemental wheel spells. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
*If not switching bar spells depending on monster ability keep barstonra up to block petrify from landing.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
:*Can use &#039;&#039;&#039;Invincible&#039;&#039;&#039; multiple times, likely at key HP thresholds. Appears to be 75/50/25 for Very Difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Orcish Counterstance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*Can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Reaver&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Blood Weapon&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Break, Dread Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Tamer&#039;&#039;&#039;:&lt;br /&gt;
:*Can use Fanatic Dance, an AOE charm move if its Hecteyes pet is killed.  Will not use it if its pet is kept alive until the Tamer dies.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto&#039;s Hecteyes&#039;&#039;&#039;&lt;br /&gt;
:**Can cast Paralyga, Silencega, Slowga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Duelist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Elemental Sforzo&#039;&#039;&#039;&lt;br /&gt;
:*Can cast Shock Spikes.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2023 Edition: MNK WHM BLU GEO BRD RUN&lt;br /&gt;
&lt;br /&gt;
Geo-Malaise / Indi-Acumen, Honor March / Minuet x3, Light Carol I/II RUN, Diffusion Mighty Guard.&lt;br /&gt;
&lt;br /&gt;
Pull everything to the start. Silence the Warlock and the Reaver to prevent Death, Sleepga, and Break. The Hecteyes pet uses annoying AoE debuffs, but will die in one AoE from the BLU. MNK focuses on the Crusader, using Formless Strikes when Invincible goes up. Be sure to WS from behind if the Crusader starts to glow in order to prevent Charm. BLU and GEO AoE everything else down. Entomb, Spectral Floe, Anvil Lightning, and Horde Lullaby to constantly lock down the Orcs. Geist Wall / Dispelga to remove buffs if desired. When only a couple mobs remain, single-target nukes from the BLU will do work. &amp;lt;4min clears if properly performed by a well-geared group.&lt;br /&gt;
&lt;br /&gt;
Big note, the Tamer can use a charm move (Fanatic Dance) if the pet is killed.  May want to be careful to kill the Tamer, then kill the pet.&lt;br /&gt;
&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
*Possesses a potent [[Regen]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[The Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=Hunky&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Spunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Clunky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Funky&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons&#039;&#039;&#039;: Nauseating Gargoyle, Dampening Gargoyle, Misdirecting Gargoyle&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&amp;lt;br /&amp;gt;&lt;br /&gt;
All enemies must be defeated.&amp;lt;br /&amp;gt;&lt;br /&gt;
The battle is centered on team vs. team combat. With multiple foes each playing a specific role, the key to victory lies in deciding which one to defeat first. You might find things a bit easier if you bring a lot of area of effect attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunky&#039;&#039;&#039; ([[:Category:Demon|Kindred]]) - Highest HP. Physical Damage Dealer&lt;br /&gt;
**Condemnation (Cone AoE {{Physical-Icon}} Damage + [[Stun]])&lt;br /&gt;
**Quadrastrike (High {{Physical-Icon}} Damage)&lt;br /&gt;
*&#039;&#039;&#039;Clunky&#039;&#039;&#039; ([[:Category:Ahriman|Ahriman]]) - Magic Damage Dealer.&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Casts [[Ancient Magic]]&lt;br /&gt;
**Binding Wave (AoE [[Bind]])&lt;br /&gt;
**Hypnosis ([[Sleep]])&lt;br /&gt;
**Eyes On Me (AoE {{Magical-Icon}} Damage)&lt;br /&gt;
**Magic Barrier (Temporary Magic Immunity)&lt;br /&gt;
*&#039;&#039;&#039;Funky&#039;&#039;&#039; ([[:Category:Imp|Imp]]) - Enfeebling&lt;br /&gt;
**Starts with 50+ [[Blink|shadow images]]&lt;br /&gt;
**Dark Recital (AoE damage, fully [[Dispel]], [[Paralyze]])&lt;br /&gt;
**Abrasive Tantara (AoE [[Amnesia]])&lt;br /&gt;
**Deafening Tantara (AoE [[Silence]])&lt;br /&gt;
**Bugle Call (Spawn a Gargoyle)&lt;br /&gt;
*Gargoyles: Effectively a [[Fetter]]. Has enfeebling aura. Remains in stationary form and does not attack.&lt;br /&gt;
**All damage received is reduced to 1 damage.&lt;br /&gt;
**Total of 20 HP &amp;lt;sup&amp;gt;Difficult&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Nauseating Gargoyle - [[Disease]] aura&lt;br /&gt;
**Dampening Gargoyle - [[Magic Accuracy Down]] aura&lt;br /&gt;
**Misdirecting Gargoyle - [[Accuracy Down]] aura&lt;br /&gt;
*&#039;&#039;&#039;Spunky&#039;&#039;&#039; &amp;lt;sup&amp;gt;On D and VD only.&amp;lt;/sup&amp;gt; ([[:Category:Taurus|Taurus]]) - Tank. &lt;br /&gt;
**High rate of [[Counter]] (~25%)&lt;br /&gt;
**Frightful Roar (AoE [[Defense Down]])&lt;br /&gt;
**Triclip ({{Physical-Icon}} Damage)&lt;br /&gt;
**Unblest Armor ([[Shell]])&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Archytas&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Overseeing Eye x1, Sturdy Decanter x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=* Archytas takes reduced damage from all sources until the other two are killed.&lt;br /&gt;
** Once they&#039;re dead, Archytas takes normal damage from {{piercing}} piercing and {{magical}} magic damage.&lt;br /&gt;
Uses typical Doll TP abilities.&lt;br /&gt;
|Notes=&lt;br /&gt;
* Overseeing Eye is very evasive and takes single digit damage from all sources, but has low HP.&lt;br /&gt;
* Sturdy Decanter is resistant to all damage types except {{blunt}} blunt damage.&lt;br /&gt;
Both use typical TP abilities for their families.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=4 Tomes&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=3 Tomes&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=2 Tomes&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=1 Tome&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
* Trait: Absorbs {{light}} Light and {{dark}} Dark damage.&lt;br /&gt;
** &#039;&#039;&#039;Ars Espiritus&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* Trait: Reduced Physical Damage Taken {{verification}}. (VD:-85%?).&lt;br /&gt;
** The &#039;&#039;&#039;Immovable Object&#039;&#039;&#039; enables this trait. Trait is sealed after defeating the tome.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Arms&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Bilgestorm&#039;&#039;&#039; {{physical}} Deals physical damage + [[Defense Down]] + [[Attack Down]] + [[Accuracy Down]].&lt;br /&gt;
** &#039;&#039;&#039;Treatise on Letters&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
* Spell: &#039;&#039;&#039;Silencega&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Libram Quietus&#039;&#039;&#039; tome enables this spell. Spell is sealed after defeating the tome.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Cackle&#039;&#039;&#039; {{magical}} Inflicts [[Magic Attack Down]] + [[Magic Defense Down]] + [[Magic Accuracy Down]]. &lt;br /&gt;
** &#039;&#039;&#039;Memoirs of a Madman&#039;&#039;&#039; tome {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Memoirs of a Madman takes 1 damage from attacks and spells, but this tome can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* TP move: &#039;&#039;&#039;Thundris Shriek&#039;&#039;&#039; {{physical}} Deals physical damage + [[Terror]].&lt;br /&gt;
** &#039;&#039;&#039;Healthy Living&#039;&#039;&#039; {{verification}} enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Healthy Living can be instantly defeated by abilities that deal damage.&lt;br /&gt;
* {{information Needed}}&lt;br /&gt;
** &#039;&#039;&#039;Speedreading Primer&#039;&#039;&#039; enables this ability. Ability is sealed after defeating the tome.&lt;br /&gt;
** The Speedreading Primer takes 1 damage from attacks and spells, but this tome can be instantly defeated by dealing a critical hit.&lt;br /&gt;
&lt;br /&gt;
*At low HP, can cause players and trusts to become [[Intimidate]]d.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only Ronove must be defeated to win.&lt;br /&gt;
*Tomes are spawned as soon as the battle commences.&lt;br /&gt;
**Each tome affects a specific trait on Ronove and the Tomes. {{information Needed}}&lt;br /&gt;
**The number of tomes active changes based on the chosen difficulty.&lt;br /&gt;
**Defeating a tome will cause it to be replaced with another tome.&lt;br /&gt;
**The tomes do not attack.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Demons|Demons]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
&lt;br /&gt;
*The trigger for the Golden Bombs to appear seems to be Magic/Skillchain damage after 50%, observed up to thee in one run. {{verification}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Foret de Hennetiel]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=Gwas-y-neidr&lt;br /&gt;
|Boss Job=WAR/WAR&lt;br /&gt;
|VD Mobs=Summons Putrescent Fly&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Summons Putrescent Fly&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Summons Putrescent Fly&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Summons Putrescent Fly&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Summons Putrescent Fly&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Abilities: Can use all [[:Category:Fly]] TP moves.&lt;br /&gt;
**&#039;&#039;&#039;Cursed Sphere&#039;&#039;&#039; AoE {{dark}} Dark damage&lt;br /&gt;
**&#039;&#039;&#039;Venom&#039;&#039;&#039; Conal Poison.&lt;br /&gt;
**&#039;&#039;&#039;Somersault&#039;&#039;&#039; Single Target Physical Damage&lt;br /&gt;
**&#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; Applies a random status effect.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Boss spawns Putrescent Fly x1, Putrescent Fly x2, Putrescent Fly x3 at certain intervals.&lt;br /&gt;
**For each add that is alive, Boss takes increased damage and deals increased damage.&lt;br /&gt;
**Adds have low HP, and can be defeated quickly with AoE attacks.&lt;br /&gt;
*Leaving adds alive makes the fight go quicker, but risks heavier incoming damage and additional debuffs from multiple &#039;&#039;&#039;Debilitating Drone&#039;&#039;&#039; going off simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 1&#039;&#039;&#039;: Perform X number of skillchains while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Golden Bomb 2&#039;&#039;&#039;: Perform X number of magic bursts while adds are alive. Grants +100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[:Category:Vermin]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
Matsui-P&#039;s hint on the [https://forum.square-enix.com/ffxi/threads/58282 forums] reads:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;Normal features a battle against mushrooms. When fighting them, it’s best to remember that darkness is best banished using light&amp;lt;br&amp;gt;so how you handle the dark elemental present will be key. After all, mushrooms grow best where it’s dark...&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=Alluttu&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Alluttu&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Alluttu&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Alluttu&lt;br /&gt;
|E Notes=Used: Nerve Gas, Pyric Blast, Polar Blast, Barofield&lt;br /&gt;
|VE Mobs=Alluttu&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= Natsilane&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= Moves seen May 2024: Deep Sea Dirge, Caudal Capacitor, Depth Charge, Blowhole Blast, Echolocation, Baleen Gurge, Waterspout, Angry Seas&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 819,000 HP.&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Can spawn a Bozzetto Golden Bomb which immediately explodes for trivial damage and increases hallmark rewards by 100 on VD.&lt;br /&gt;
&amp;lt;!--May 2024--&amp;gt;&lt;br /&gt;
* Physical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Waterspout&#039;&#039;&#039;, Natsilane gains an [[Addle]]/[[Drown]]/[[Plague]] aura.&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Physical}} physical damage.&lt;br /&gt;
** Will use {{water}} water-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Angry Seas&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with water. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* Magical Damage Phase&lt;br /&gt;
** After using &#039;&#039;&#039;Caudal Capacitor&#039;&#039;&#039;, Natsilane gains an undispellable [[Shock Spikes]].&lt;br /&gt;
** During this phase, Natsilane takes significantly increased {{Magical}} magical damage.&lt;br /&gt;
** Will use {{thunder}} thunder-based TP moves.&lt;br /&gt;
** This phase ends after &#039;&#039;&#039;Blowhole Blast&#039;&#039;&#039; is used, which has an animation where Natsilane flips over on its back and slams the ground with electricity. Stunning this move can keep Natsilane in the phase.&lt;br /&gt;
* &#039;&#039;&#039;Baleen Gurge&#039;&#039;&#039; is an AoE draw-in that will drain moderate HP from all affected.&lt;br /&gt;
* &#039;&#039;&#039;Echolocation&#039;&#039;&#039; is a frontal AoE cone that inflicts [[Silence]].&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
* Has MP and is susceptible to Aspir.&lt;br /&gt;
* Natsilane&#039;s abilities are modified versions of Pteraketos abilities, with most of the status effects removed or changed.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus-Demon}}}|Taurus-Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Taurus&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uragnite===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Uragnite}}}|Uragnite|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Kauri&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= 110k HP&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= 85k HP&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Suctorial Tentacle&#039;&#039;&#039;: {{magical}} Damage and [[Muddle]].&lt;br /&gt;
*&#039;&#039;&#039;Painful Whip&#039;&#039;&#039;: {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Gas Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Venom Shell&#039;&#039;&#039;: {{magical}} AoE [[Poison]].&lt;br /&gt;
*&#039;&#039;&#039;Palsynyxis&#039;&#039;&#039;: {{physical}} damage and [[Paralyze]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;This month&#039;s Normal Ambuscade features an uragnite. The uragnite’s damage taken will be reduced to 1 while it’s in its shell, so it might help to bring jobs and alter egos that can deal multiple hits in quick succession. Additionally, there is a way to deal extra damage even while it’s sheltered if you meet certain conditions, so be on the lookout for that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bonus Damage mechanic&#039;&#039;&#039;&lt;br /&gt;
** Kauri gains increased resistance to physical and magical damage based on the damage type it is taking.&lt;br /&gt;
** When physical/magical damage taken is balanced, it will do an {{icon|sp}} animation, players will have a large amount of HP/MP restored, and its damage reduction will be reduced.&lt;br /&gt;
** If damage taken weighs more heavily toward one type, it will use &#039;&#039;&#039;Venom Shell&#039;&#039;&#039; when going into its shell.&lt;br /&gt;
&lt;br /&gt;
* When it goes into its shell, all damage is reduced to 1. It will pop out after a certain amount of damage is dealt (~30).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
NIN tanking is preferable: Uragnites attack slowly and deal critical damage with &#039;&#039;&#039;Painful Whip&#039;&#039;&#039; which can one-shot trusts.&lt;br /&gt;
* Melee hits with Enspell damage make it easy to compare physical and magical resistance.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[:Category:Aquans|Aquans]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Tartarian_Soul&amp;diff=699323</id>
		<title>Tartarian Soul</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Tartarian_Soul&amp;diff=699323"/>
		<updated>2024-05-14T14:04:13Z</updated>

		<summary type="html">&lt;p&gt;Malicat: used for relic legs +3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Alchemy 1&lt;br /&gt;
|description=One of but many souls to be trapped within the confines of Tartarus.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=Tartarian soul&lt;br /&gt;
|ffxiah=9063/tartarian-soul&lt;br /&gt;
|ffxidb=9063&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table&lt;br /&gt;
|Insert Monster List Template=&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Perfidien&lt;br /&gt;
|Zone=Outer Ra&#039;Kaznar (U)&lt;br /&gt;
|Notes=Spawned during [[Vagary]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest List Template = {{Item Quest Reward&lt;br /&gt;
|Name=Vagary Reward Redemption&lt;br /&gt;
|Notes=May be obtained by turning in all five Key Items from each [[Vagary]] boss to the spot in [[Leafallia]], and selecting the &amp;quot;Random&amp;quot; reward.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=SP&lt;br /&gt;
|Insert Quest List Template = {{Item Quest Reward&lt;br /&gt;
|Name=Random Monthly Vagary Campaigns&lt;br /&gt;
|Notes=Randomly obtained by turning in all five Key Items from each [[Vagary]] boss to the spot in [[Leafallia]], and selecting any item. It may be obtained as a secondary item in addition to the chosen item.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest Usage List Template = {{Item Quest Usage&lt;br /&gt;
|Name=Reforged Relic Armor +3&lt;br /&gt;
|Notes=Need 3 to upgrade all ilvl 119 [[Reforged Relic Armor +2]] Legs to +3&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Two Columns&lt;br /&gt;
| heading =&lt;br /&gt;
| content = &lt;br /&gt;
{{ColumnsContent&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Mache Earring&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=118&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name= Malfeasance&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=115&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Possible to obtain from an [[AMAN Trove]] chest.&lt;br /&gt;
[[Category:Vagary]]&lt;br /&gt;
{{Item Info}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Hades%27_Claw&amp;diff=699322</id>
		<title>Hades&#039; Claw</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Hades%27_Claw&amp;diff=699322"/>
		<updated>2024-05-14T14:03:25Z</updated>

		<summary type="html">&lt;p&gt;Malicat: used for relic body +3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Bonecraft&lt;br /&gt;
|description=This sinister-looking claw once belonged to the entity known as Hades.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=Hades&#039; claw&lt;br /&gt;
|ffxiah=9061/hades&#039;-claw&lt;br /&gt;
|ffxidb=9061&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table&lt;br /&gt;
|Insert Monster List Template=&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Plouton&lt;br /&gt;
|Zone=Outer Ra&#039;Kaznar (U)&lt;br /&gt;
|Notes=Spawned during [[Vagary]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest List Template = {{Item Quest Reward&lt;br /&gt;
|Name=Vagary Reward Redemption&lt;br /&gt;
|Notes=May be obtained by turning in all five Key Items from each [[Vagary]] boss to the spot in [[Leafallia]], and selecting the &amp;quot;Random&amp;quot; reward.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=SP&lt;br /&gt;
|Insert Quest List Template = {{Item Quest Reward&lt;br /&gt;
|Name=Random Monthly Vagary Campaigns&lt;br /&gt;
|Notes=Randomly obtained by turning in all five Key Items from each [[Vagary]] boss to the spot in [[Leafallia]], and selecting any item. It may be obtained as a secondary item in addition to the chosen item.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest Usage List Template = {{Item Quest Usage&lt;br /&gt;
|Name=Reforged Relic Armor +3&lt;br /&gt;
|Notes=Need 3 to upgrade all ilvl 119 [[Reforged Relic Armor +2]] Body to +3&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Two Columns&lt;br /&gt;
| heading =&lt;br /&gt;
| content = &lt;br /&gt;
{{ColumnsContent&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Mousai Crackows&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Level=116&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Mousai Gages&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Level=116&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Mousai Manteel&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Level=116&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Mousai Seraweels&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Level=116&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Mousai Turban&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Level=116&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Staunch Tathlum&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Level=117&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Melee Fists&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=111~114&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Pantin Fists&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=111~114&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Malfeasance&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=115&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Info}}&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Macuil_Plating&amp;diff=699321</id>
		<title>Macuil Plating</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Macuil_Plating&amp;diff=699321"/>
		<updated>2024-05-14T14:02:18Z</updated>

		<summary type="html">&lt;p&gt;Malicat: used for relic hands +3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Smithing&lt;br /&gt;
|description=An otherworldly stench permeates this sheer sheet of metal.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=macuil plating&lt;br /&gt;
|ffxiah=9004/macuil-plating&lt;br /&gt;
|ffxidb=9004&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table&lt;br /&gt;
|Insert Monster List Template=&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Putraxia&lt;br /&gt;
|Zone=Outer Ra&#039;Kaznar (U)&lt;br /&gt;
|Notes=Spawned during [[Vagary]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest List Template = {{Item Quest Reward&lt;br /&gt;
|Name=Vagary Reward Redemption&lt;br /&gt;
|Notes=May be obtained by turning in all five Key Items from each [[Vagary]] boss to the spot in [[Leafallia]], and selecting the &amp;quot;Random&amp;quot; reward.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=SP&lt;br /&gt;
|Insert Quest List Template = {{Item Quest Reward&lt;br /&gt;
|Name=Random Monthly Vagary Campaigns&lt;br /&gt;
|Notes=Randomly obtained by turning in all five Key Items from each [[Vagary]] boss to the spot in [[Leafallia]], and selecting any item. It may be obtained as a secondary item in addition to the chosen item.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest Usage List Template = {{Item Quest Usage&lt;br /&gt;
|Name=Reforged Relic Armor +3&lt;br /&gt;
|Notes=Need 3 to upgrade all ilvl 119 [[Reforged Relic Armor +2]] Hands to +3&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Two Columns&lt;br /&gt;
| heading =&lt;br /&gt;
| content = &lt;br /&gt;
{{ColumnsContent&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Ratri Breastplate&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Ratri Cuisses&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Ratri Gadlings&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Ratri Sallet&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Ratri Sollerets&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Chirich Ring&lt;br /&gt;
|Craft Name=Alchemy&lt;br /&gt;
|Level=118&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Monster Axe&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Level=111~114&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name= Bewitched Schuhs&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=111&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name= Bewitched Handschuhs&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=112&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name= Bewitched Diechlings&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=113&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name= Bewitched Schaller&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=114&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name= Bewitched Cuirass&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=115&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name= Ravenous Breastplate&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=115&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Koga Shinobi-Gatana&lt;br /&gt;
|Craft Name=Leathercraft&lt;br /&gt;
|Level=111~114&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Saotome-no-Tachi&lt;br /&gt;
|Craft Name=Leathercraft&lt;br /&gt;
|Level=111~114&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Kwahu Kachina Belt&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=116&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Scout&#039;s Crossbow&lt;br /&gt;
|Craft Name=Woodworking&lt;br /&gt;
|Level=111~114&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Vagary]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Plovid_Flesh&amp;diff=699320</id>
		<title>Plovid Flesh</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Plovid_Flesh&amp;diff=699320"/>
		<updated>2024-05-14T13:58:43Z</updated>

		<summary type="html">&lt;p&gt;Malicat: used for relic feet +3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|ah listing=Leathercraft&lt;br /&gt;
|description=Gangrenous discolorations mar the surface of this piece of rancid flesh.&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Obtainable from Goblin Box&lt;br /&gt;
|stack size=12&lt;br /&gt;
|singular log name=chunk of plovid flesh&lt;br /&gt;
|ffxiah=9003/plovid-flesh&lt;br /&gt;
|ffxidb=9003&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table&lt;br /&gt;
|Insert Monster List Template=&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Rancibus&lt;br /&gt;
|Zone=Outer Ra&#039;Kaznar (U)&lt;br /&gt;
|Notes=Spawned during [[Vagary]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest List Template = {{Item Quest Reward&lt;br /&gt;
|Name=Vagary Reward Redemption&lt;br /&gt;
|Notes=May be obtained by turning in all five Key Items from each [[Vagary]] boss to the spot in [[Leafallia]], and selecting the &amp;quot;Random&amp;quot; reward.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=SP&lt;br /&gt;
|Insert Quest List Template = {{Item Quest Reward&lt;br /&gt;
|Name=Random Monthly Vagary Campaigns&lt;br /&gt;
|Notes=Randomly obtained by turning in all five Key Items from each [[Vagary]] boss to the spot in [[Leafallia]], and selecting any item. It may be obtained as a secondary item in addition to the chosen item.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=U&lt;br /&gt;
|Insert Quest Usage List Template = {{Item Quest Usage&lt;br /&gt;
|Name=Reforged Relic Armor +3&lt;br /&gt;
|Notes=Need 3 to upgrade all ilvl 119 [[Reforged Relic Armor +2]] Feet to +3&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Two Columns&lt;br /&gt;
| heading =&lt;br /&gt;
| content = &lt;br /&gt;
{{ColumnsContent&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Staunch Tathlum&lt;br /&gt;
|Craft Name=Bonecraft&lt;br /&gt;
|Level=117&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Baayami Cuffs&lt;br /&gt;
|Craft Name=Clothcraft&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Baayami Hat&lt;br /&gt;
|Craft Name=Clothcraft&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Baayami Robe&lt;br /&gt;
|Craft Name=Clothcraft&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Baayami Sabots&lt;br /&gt;
|Craft Name=Clothcraft&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Baayami Slops&lt;br /&gt;
|Craft Name=Clothcraft&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Duelist&#039;s Sword&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=111~114&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Mirage Sword&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=111~114&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Valor Sword&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Level=111~114&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Tempus Fugit&lt;br /&gt;
|Craft Name=Leathercraft&lt;br /&gt;
|Level=111~114&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|{{Item Used In Synth Table&lt;br /&gt;
|Table Content=&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Vexed Hose&lt;br /&gt;
|Craft Name=Leathercraft&lt;br /&gt;
|Level=113&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Wretched Coat&lt;br /&gt;
|Craft Name=Leathercraft&lt;br /&gt;
|Level=115&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Ioskeha Belt&lt;br /&gt;
|Craft Name=Leathercraft&lt;br /&gt;
|Level=118&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Warrior&#039;s Chopper&lt;br /&gt;
|Craft Name=Smithing&lt;br /&gt;
|Level=111~114&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Oshosi Gloves&lt;br /&gt;
|Craft Name=Woodworking&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Oshosi Leggings&lt;br /&gt;
|Craft Name=Woodworking&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Oshosi Mask&lt;br /&gt;
|Craft Name=Woodworking&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Oshosi Trousers&lt;br /&gt;
|Craft Name=Woodworking&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
{{Item Used In Synth&lt;br /&gt;
|Item Name=Oshosi Vest&lt;br /&gt;
|Craft Name=Woodworking&lt;br /&gt;
|Level=115~120&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Possible to obtain from an [[AMAN Trove]] chest.&lt;br /&gt;
[[Category:Vagary]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=699304</id>
		<title>Category:Ambuscade</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=699304"/>
		<updated>2024-05-14T06:35:06Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Ambuscade (Vol. Two) */ may&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade Rewards|Ambuscade Archive}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=Ambuscade.jpg&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Size=590&lt;br /&gt;
|Image Link=Ambuscade Rewards&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Ambuscade&#039;&#039;&#039; is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50256-Apr.-5-2016-%28JST%29-Version-Update?p=575053&amp;amp;viewfull=1#post575053]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With &#039;&#039;&#039;[[:Category:Ambuscade Rewards|varying rewards]]&#039;&#039;&#039; to match.&amp;lt;br /&amp;gt;&lt;br /&gt;
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latent effects from [[Legion Rewards]] denoted with &amp;quot;[[Legion]]:&amp;quot; are active in Ambuscade.&amp;lt;sup&amp;gt;[http://www.playonline.com/ff11us/polnews/news25715.shtml]&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Complete the &#039;&#039;&#039;Stepping into an Ambuscade&#039;&#039;&#039; [[Records of Eminence]] objective and speak with [[Gorpa-Masorpa]] in [[Mhaura]] at (G-9) for an explanation about Ambuscade.&lt;br /&gt;
* Players must have completed the [[Records of Eminence#Basics|&#039;&#039;&#039;First Step Forward&#039;&#039;&#039; Records of Eminence objective]] in order to undertake Stepping into an Ambuscade.&lt;br /&gt;
**&#039;&#039;&#039; Stepping into an Ambuscade&#039;&#039;&#039; can be set from the Tutorial section of the Records of Eminence menu under Basics:&lt;br /&gt;
:::Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade&lt;br /&gt;
Be in possession of either the [[Ambuscade Primer Volume One]] or [[Ambuscade Primer Volume Two|Volume Two Key Items]].&lt;br /&gt;
* All party members must be in possession of one of these two Key Items.&lt;br /&gt;
&lt;br /&gt;
===Eligibility Requirements===&lt;br /&gt;
In order to participate, players must satisfy the following:&lt;br /&gt;
*Complete either the &#039;&#039;&#039;[[Ambuscade Primer Volume One]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Ambuscade Primer Volume Two|Volume Two]]&#039;&#039;&#039; objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.&lt;br /&gt;
**Players may have only one of each of the Ambuscade Primer Key Items.&lt;br /&gt;
***Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.&lt;br /&gt;
&lt;br /&gt;
*The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the [[Records of Eminence]] menu.&lt;br /&gt;
::Quests → Objective List → Content → Ambuscade&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;[[Dynamis]] and [[Abyssea]] monsters do not count for kills required&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Entry and Progression===&lt;br /&gt;
[[File:Gorpa-Masorpa.jpg|250px|right|link=Gorpa-Masorpa]]&lt;br /&gt;
*Examine the &#039;&#039;&#039;[[Ambuscade Tome]]&#039;&#039;&#039; in [[Mhaura]] (G-9) and select the type and difficulty level you would like to attempt.&lt;br /&gt;
**Only the party leader may register the group.&lt;br /&gt;
**The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.&lt;br /&gt;
***Players will be unable to register if:&lt;br /&gt;
****Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.&lt;br /&gt;
****The number of registrants exceeds the maximum of fifty reservations.&lt;br /&gt;
****A party member already has a reservation.&lt;br /&gt;
*****To cancel a reservation:&lt;br /&gt;
******A player may cancel their reservation via the ambuscade tome.&lt;br /&gt;
******Three minutes has passed from the time the player is notified that their instance is ready.&lt;br /&gt;
******The registrant boards a boat.&lt;br /&gt;
******The registrant leaves Mhaura in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; way.&lt;br /&gt;
**Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.&lt;br /&gt;
*A message will display for the party leader when entry is ready.&lt;br /&gt;
**As of the July 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50942-Jul.-5-2016-%28JST%29-Version-Update?p=581616&amp;amp;viewfull=1#post581616]&amp;lt;/sup&amp;gt;, automatic entering was added.&lt;br /&gt;
***The default setting is &amp;quot;off&amp;quot; and may be changed by having the party lead examine the Ambuscade Tome and selecting the &#039;&#039;Toggle auto-transport&#039;&#039; function.&lt;br /&gt;
***In line with this, having the auto-transport function off has a notification sound played when it is the party&#039;s turn.&lt;br /&gt;
****This may be disabled via the sound settings in the Config menu.&lt;br /&gt;
*Examine the ambuscade tome &#039;&#039;&#039;&#039;&#039;within three minutes&#039;&#039;&#039;&#039;&#039; to enter.&lt;br /&gt;
** The time limit for an Ambuscade is 30 minutes (Earth time).&lt;br /&gt;
** Between 1~6 players may participate.&lt;br /&gt;
***[[Trust]]s may be called after entering [[Maquette Abdhaljs-Legion]].&lt;br /&gt;
****The number of alter egos that may be called forth will depend on the number of players initially registered.&lt;br /&gt;
***Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.&lt;br /&gt;
** Key Items will only be lost upon victory.&lt;br /&gt;
***Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.&lt;br /&gt;
Upon victory, a special currencies known as [[Hallmarks]] and [[Gallantry|{{H:text|Given only to those in a party of two or more players.|Badges of Gallantry}}]], which may be [[:Category:Ambuscade Rewards|exchanged for rewards]], Experience/Limit Points, and Capacity points will be given to all players.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Notorious Monsters inside Ambuscade do not drop any treasure directly.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width 100%; max-width: 1200px; text-align: center;&amp;quot;&amp;gt;[[File:15165.jpg|525px|link=:Category:Ambuscade#Intense_Ambuscade.28Primer_Volume_One.29]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Information==&lt;br /&gt;
===A Word On Enmity===&lt;br /&gt;
*Enmity functions abnormally in two ways.&lt;br /&gt;
#The mobs will go to a random player once someone aggros.&lt;br /&gt;
#After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like [[Warcry]] and [[Valiance]] or self target enmity actions like [[Foil]] and [[Pflug]].&lt;br /&gt;
&lt;br /&gt;
===Battle Type &amp;amp; Levels===&lt;br /&gt;
There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard ambuscade&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume One&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=5 class=&amp;quot;ambuscade-green&amp;quot; | &#039;&#039;&#039;Intense&amp;lt;br /&amp;gt;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;139&#039;&#039;&#039;&lt;br /&gt;
|3600&lt;br /&gt;
|{{H:text|For a party of 2|300}} / {{H:text|For a party of 3|600}} / {{H:text|For a party of 4|900}} / {{H:text|For a party of 5|1200}} / {{H:text|For a party of 6|1500}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;134&#039;&#039;&#039;&lt;br /&gt;
|2400&lt;br /&gt;
|{{H:text|For a party of 2|240}} / {{H:text|For a party of 3|480}} / {{H:text|For a party of 4|720}} / {{H:text|For a party of 5|960}} / {{H:text|For a party of 6|1200}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|1200&lt;br /&gt;
|{{H:text|For a party of 2|180}} / {{H:text|For a party of 3|360}} / {{H:text|For a party of 4|540}} / {{H:text|For a party of 5|720}} / {{H:text|For a party of 6|900}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|{{H:text|For a party of 2|80}} / {{H:text|For a party of 3|160}} / {{H:text|For a party of 4|240}} / {{H:text|For a party of 5|320}} / {{H:text|For a party of 6|400}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard ambuscade&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume Two&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;ambuscade-green&amp;quot; rowspan=5 | &#039;&#039;&#039;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|{{H:text|For a party of 2|30}} / {{H:text|For a party of 3|60}} / {{H:text|For a party of 4|90}} / {{H:text|For a party of 5|120}} / {{H:text|For a party of 6|150}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|{{H:text|For a party of 2|25}} / {{H:text|For a party of 3|50}} / {{H:text|For a party of 4|75}} / {{H:text|For a party of 5|100}} / {{H:text|For a party of 6|125}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;114&#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|{{H:text|For a party of 2|15}} / {{H:text|For a party of 3|30}} / {{H:text|For a party of 4|45}} / {{H:text|For a party of 5|60}} / {{H:text|For a party of 6|75}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;109&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|{{H:text|For a party of 2|10}} / {{H:text|For a party of 3|20}} / {{H:text|For a party of 4|30}} / {{H:text|For a party of 5|40}} / {{H:text|For a party of 6|50}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An [[File:Abdhaljs Seal icon.png|25px|link=]] [[Abdhaljs Seal]] will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.&lt;br /&gt;
&lt;br /&gt;
===Intense Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume One|Vol. One]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Tonberry&amp;lt;!-- Change the relevant Beastman type here to change to the correct month&#039;s type. Edit the Ambuscade Archive page to add info. Changes made there must recache before showing up here. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ambuscade ([[Ambuscade Primer Volume Two|Vol. Two]])===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Pteraketos&amp;lt;!-- Change the relevant monster type here to change to the correct month&#039;s type; check the archive in case the wrong template shows up as duplicated enemy types are named by their family (e.g. instead of &amp;quot;dragons&amp;quot; it&#039;s &amp;quot;wyrm&amp;quot; &amp;quot;wyvern&amp;quot; or (Dark) &amp;quot;dragon&amp;quot;) If it is a new fight, a new section needs to be made in the archive.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Previous Battles===&lt;br /&gt;
Old battlefield information is stored on the &#039;&#039;&#039;[[Ambuscade Archive]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;See &#039;&#039;&#039;[[:Category:Ambuscade Rewards|Ambuscade Rewards]]&#039;&#039;&#039; for specific item and equipment rewards.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Hallmarks===&lt;br /&gt;
Hallmarks are the primary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]].&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.&lt;br /&gt;
* Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.&lt;br /&gt;
* The types of items available vary with the content of that month’s Ambuscade.&lt;br /&gt;
* Your total number of hallmarks will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Gallantry===&lt;br /&gt;
Badges of Gallantry are the secondary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]], and are only given to those who participate in {{PAGENAME}} with other players.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monthly Adventurer Campaigns===&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Ambuscade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===JSE Cape Augmentation===&lt;br /&gt;
Job-specific [[Back]] equipment obtained with a [[Image:A. Voucher- Back icon.png]] [[Ambuscade Voucher: Back]] can be augmented by trading them along with certain items to [[Gorpa-Masorpa]].&lt;br /&gt;
*See the [[Image:AmbuscadeCapesW.gif|link=]] &#039;&#039;&#039;[[:Category:JSE_Capes#Ambuscade_Capes|JSE capes page]]&#039;&#039;&#039; for augment information for the Job Specific Capes.&lt;br /&gt;
To augment a cape:&lt;br /&gt;
* Trade the item to [[Gorpa-Masorpa]] along with either an [[Abdhaljs Thread]], [[Abdhaljs Dust]], [[Abdhaljs Sap]], [[Abdhaljs Dye]] or an [[Abdhaljs Resin]].&lt;br /&gt;
* Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.&lt;br /&gt;
** Augments may be changed by repeating the above steps.&lt;br /&gt;
** Changing the augment path will not return any items used up to that point.&lt;br /&gt;
***However, when using an [[File:Abdhaljs Needle icon.png|22px|link=]] [[Abdhaljs Needle]] to change the augment, the current potency is maintained.&lt;br /&gt;
* Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.&lt;br /&gt;
** For maximum strength augments the following are all required per cape:&lt;br /&gt;
::[[File:Abdhaljs Thread icon.png|22px|link=]] [[Abdhaljs Thread]] x20, [[File:Abdhaljs Dust icon.png|22px|link=]] [[Abdhaljs Dust]] x20, [[File:Abdhaljs Sap icon.png|22px|link=]] [[Abdhaljs Sap]] x10, [[File:Abdhaljs Dye icon.png|22px|link=]] [[Abdhaljs Dye]] x10, [[File:Abdhaljs Resin icon.png|22px|link=]] [[Abdhaljs Resin]] x5&lt;br /&gt;
&lt;br /&gt;
===Armor Upgrade===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Armor Upgrade}}}|Armor Upgrade|&lt;br /&gt;
To upgrade Salvage Armor Variant [[:Category:Ambuscade_Rewards#Salvage_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Metal icon.png|20px|link=]] [[Abdhaljs Metal]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x5.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+1_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +1]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x10.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+2_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Hizamaru_Somen_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru]]&lt;br /&gt;
{{!}} [[Image:Hizamaru _Somen_+1_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +1]]&lt;br /&gt;
{{!}} [[Image:Hiza._Somen_+2_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[NIN]] / [[SAM]] / [[PUP]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+1_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +1]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+2_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[BRD]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_icon.png|23px|link=]] [[Meghanada Armor Set|Meghanada]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+1_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +1]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+2_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +2]]&lt;br /&gt;
{{!}} [[THF]] / [[RNG]] / [[BST]] / [[COR]] / [[DNC]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+1_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +1]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+2_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[RDM]] / [[BLU]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
To upgrade Limbus and Nyzul Armor Variant [[:Category:Ambuscade_Rewards#Nyzul_Isle_Assault_and_Limbus_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Fiber icon.png|20px|link=]] [[Abdhaljs Fiber]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Flamma_Zucchetto_icon.png|24px|link=]] [[Flamma Armor Set|Flamma]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x5.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +1_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +1]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x10.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +2_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[SAM]] / [[DRG]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +1_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +1]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +2_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +2]]&lt;br /&gt;
{{!}} [[BST]] / [[PUP]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet_icon.png|24px|link=]] [[Mummu Armor Set|Mummu]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +1_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +1]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +2_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[THF]] / [[RNG]] / [[NIN]] / [[COR]] / [[DNC]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +1_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +1]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +2_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[RDM]] / [[BRD]] / [[BLU]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +1_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +1]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +2_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambuscade Weapons===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Weapon Upgrade}}}|Weapon Upgrade|&lt;br /&gt;
&lt;br /&gt;
Speaking with [[Gorpa-Masorpa]] and listening to the message from Abdhaljs will allow you to exchange an [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] for a weapon of your choice or the grip.&amp;lt;br /&amp;gt;Each stage is then upgraded as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Nugget icon.png{{!}}23px{{!}}link=Abdhaljs Nugget]]  [[Abdhaljs Nugget]] x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Gem icon.png{{!}}23px{{!}}link=Abdhaljs Gem]]  [[Abdhaljs Gem]] x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Anima icon.png{{!}}23px{{!}}link=Abdhaljs Anima]]  [[Abdhaljs Anima]] x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Matter icon.png{{!}}23px{{!}}link=Abdhaljs Matter]]  [[Abdhaljs Matter]] x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and &#039;&#039;&#039;one of any non-Ambuscade&#039;&#039;&#039; [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* For a single base Tokko to Final Form weapon, total required points: &#039;&#039;&#039;26,250 Hallmarks&#039;&#039;&#039; &#039;&#039;or&#039;&#039; &#039;&#039;&#039;80,000 Gallantry&#039;&#039;&#039;&lt;br /&gt;
** An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] from the Total Hallmarks Rewards list.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! Weapon Type !! NQ Tokko !! {{icon|trade}}Trade{{icon|trade}} !! Ajja Version !! {{icon|trade}}Trade{{icon|trade}} !! Eletta Version !! {{icon|trade}}Trade{{icon|trade}} !! Kaja Version !! {{icon|trade}}Trade{{icon|trade}} !! Final Form&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Hand to Hand &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knuckles icon.png{{!}}24px{{!}}link=]] [[Tokko Knuckles]]|Tokko Knuckles description.png|link=Tokko Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Nugget x5.png|link=Abdhaljs Nugget]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knuckles icon.png{{!}}24px{{!}}link=]] [[Ajja Knuckles]]|Ajja Knuckles description.png|link=Ajja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Gem x5.png|link=Abdhaljs Gem]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knuckles icon.png{{!}}24px{{!}}link=]] [[Eletta Knuckles]]|Eletta Knuckles description.png|link=Eletta Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Anima x5.png|link=Abdhaljs Anima]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knuckles icon.png{{!}}24px{{!}}link=]] [[Kaja Knuckles]]|Kaja Knuckles description.png|link=Kaja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Matter x5.png|link=Abdhaljs Matter]]&amp;lt;br /&amp;gt;➕&amp;lt;br /&amp;gt;[[:Category:Pulse_Panoplia#Weapons|1 Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Karambit icon.png{{!}}24px{{!}}link=]] [[Karambit]]|Karambit description.png|link=Karambit}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Dagger&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knife icon.png{{!}}24px{{!}}link=]] [[Tokko Knife]]|Tokko Knife description.png|link=Tokko Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knife icon.png{{!}}24px{{!}}link=]] [[Ajja Knife]]|Ajja Knife description.png|link=Ajja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knife icon.png{{!}}24px{{!}}link=]] [[Eletta Knife]]|Eletta Knife description.png|link=Eletta Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knife icon.png{{!}}24px{{!}}link=]] [[Kaja Knife]]|Kaja Knife description.png|link=Kaja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Tauret icon.png{{!}}24px{{!}}link=]] [[Tauret]]|Tauret description.png|link=Tauret}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Sword &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Sword icon.png{{!}}24px{{!}}link=]] [[Tokko Sword]]|Tokko Sword description.png|link=Tokko Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Sword icon.png{{!}}24px{{!}}link=]] [[Ajja Sword]]|Ajja Sword description.png|link=Ajja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Sword icon.png{{!}}24px{{!}}link=]] [[Eletta Sword]]|Eletta Sword description.png|link=Eletta Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Sword icon.png{{!}}24px{{!}}link=]] [[Kaja Sword]]|Kaja Sword description.png|link=Kaja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Naegling icon.png{{!}}24px{{!}}link=]] [[Naegling]]|Naegling description.png|link=Naegling}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Sword&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Claymore icon.png{{!}}24px{{!}}link=]] [[Tokko Claymore]]|Tokko Claymore description.png|link=Tokko Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Claymore icon.png{{!}}24px{{!}}link=]] [[Ajja Claymore]]|Ajja Claymore description.png|link=Ajja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Claymore icon.png{{!}}24px{{!}}link=]] [[Eletta Claymore]]|Eletta Claymore description.png|link=Eletta Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Claymore icon.png{{!}}24px{{!}}link=]] [[Kaja Claymore]]|Kaja Claymore description.png|link=Kaja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Nandaka icon.png{{!}}24px{{!}}link=]] [[Nandaka]]|Nandaka description.png|link=Nandaka}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Axe icon.png{{!}}24px{{!}}link=]] [[Tokko Axe]]|Tokko Axe description.png|link=Tokko Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Axe icon.png{{!}}24px{{!}}link=]] [[Ajja Axe]]|Ajja Axe description.png|link=Ajja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Axe icon.png{{!}}24px{{!}}link=]] [[Eletta Axe]]|Eletta Axe description.png|link=Eletta Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Axe icon.png{{!}}24px{{!}}link=]] [[Kaja Axe]]|Kaja Axe description.png|link=Kaja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Dolichenus icon.png{{!}}24px{{!}}link=]] [[Dolichenus]]|Dolichenus description.png|link=Dolichenus}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Chopper icon.png{{!}}24px{{!}}link=]] [[Tokko Chopper]]|Tokko Chopper description.png|link=Tokko Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Chopper icon.png{{!}}24px{{!}}link=]] [[Ajja Chopper]]|Ajja Chopper description.png|link=Ajja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Chopper icon.png{{!}}24px{{!}}link=]] [[Eletta Chopper]]|Eletta Chopper description.png|link=Eletta Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Chopper icon.png{{!}}24px{{!}}link=]] [[Kaja Chopper]]|Kaja Chopper description.png|link=Kaja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Lycurgos icon.png{{!}}24px{{!}}link=]] [[Lycurgos]]|Lycurgos description.png|link=Lycurgos}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Scythe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Scythe icon.png{{!}}24px{{!}}link=]] [[Tokko Scythe]]|Tokko Scythe description.png|link=Tokko Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Scythe icon.png{{!}}24px{{!}}link=]] [[Ajja Scythe]]|Ajja Scythe description.png|link=Ajja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Scythe icon.png{{!}}24px{{!}}link=]] [[Eletta Scythe]]|Eletta Scythe description.png|link=Eletta Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Scythe icon.png{{!}}24px{{!}}link=]] [[Kaja Scythe]]|Kaja Scythe description.png|link=Kaja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Drepanum icon.png{{!}}24px{{!}}link=]] [[Drepanum]]|Drepanum description.png|link=Drepanum}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Polearm &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Lance icon.png{{!}}24px{{!}}link=]] [[Tokko Lance]]|Tokko Lance description.png|link=Tokko Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Lance icon.png{{!}}24px{{!}}link=]] [[Ajja Lance]]|Ajja Lance description.png|link=Ajja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Lance icon.png{{!}}24px{{!}}link=]] [[Eletta Lance]]|Eletta Lance description.png|link=Eletta Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Lance icon.png{{!}}24px{{!}}link=]] [[Kaja Lance]]|Kaja Lance description.png|link=Kaja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Shining One icon.png{{!}}24px{{!}}link=]] [[Shining One]]|Shining One description.png|link=Shining One}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Katana icon.png{{!}}24px{{!}}link=]] [[Tokko Katana]]|Tokko Katana description.png|link=Tokko Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Katana icon.png{{!}}24px{{!}}link=]] [[Ajja Katana]]|Ajja Katana description.png|link=Ajja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Katana icon.png{{!}}24px{{!}}link=]] [[Eletta Katana]]|Eletta Katana description.png|link=Eletta Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Katana icon.png{{!}}24px{{!}}link=]] [[Kaja Katana]]|Kaja Katana description.png|link=Kaja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Gokotai icon.png{{!}}24px{{!}}link=]] [[Gokotai]]|Gokotai description.png|link=Gokotai}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Tachi icon.png{{!}}24px{{!}}link=]] [[Tokko Tachi]]|Tokko Tachi description.png|link=Tokko Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Tachi icon.png{{!}}24px{{!}}link=]] [[Ajja Tachi]]|Ajja Tachi description.png|link=Ajja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Tachi icon.png{{!}}24px{{!}}link=]] [[Eletta Tachi]]|Eletta Tachi description.png|link=Eletta Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Tachi icon.png{{!}}24px{{!}}link=]] [[Kaja Tachi]]|Kaja Tachi description.png|link=Kaja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Hachimonji icon.png{{!}}24px{{!}}link=]] [[Hachimonji]]|Hachimonji description.png|link=Hachimonji}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Club&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Rod icon.png{{!}}24px{{!}}link=]] [[Tokko Rod]]|Tokko Rod description.png|link=Tokko Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Rod icon.png{{!}}24px{{!}}link=]] [[Ajja Rod]]|Ajja Rod description.png|link=Ajja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Rod icon.png{{!}}24px{{!}}link=]] [[Eletta Rod]]|Eletta Rod description.png|link=Eletta Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Rod icon.png{{!}}24px{{!}}link=]] [[Kaja Rod]]|Kaja Rod description.png|link=Kaja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Maxentius icon.png{{!}}24px{{!}}link=]] [[Maxentius]]|Maxentius description.png|link=Maxentius}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Staff&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Staff icon.png{{!}}24px{{!}}link=]] [[Tokko Staff]]|Tokko Staff description.png|link=Tokko Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Staff icon.png{{!}}24px{{!}}link=]] [[Ajja Staff]]|Ajja Staff description.png|link=Ajja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Staff icon.png{{!}}24px{{!}}link=]] [[Eletta Staff]]|Eletta Staff description.png|link=Eletta Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Staff icon.png{{!}}24px{{!}}link=]] [[Kaja Staff]]|Kaja Staff description.png|link=Kaja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Xoanon icon.png{{!}}24px{{!}}link=]] [[Xoanon]]|Xoanon description.png|link=Xoanon}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Bow &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Bow icon.png{{!}}24px{{!}}link=]] [[Tokko Bow]]|Tokko Bow description.png|link=Tokko Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Bow icon.png{{!}}24px{{!}}link=]] [[Ajja Bow]]|Ajja Bow description.png|link=Ajja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Bow icon.png{{!}}24px{{!}}link=]] [[Eletta Bow]]|Eletta Bow description.png|link=Eletta Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Bow icon.png{{!}}24px{{!}}link=]] [[Kaja Bow]]|Kaja Bow description.png|link=Kaja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ullr icon.png{{!}}24px{{!}}link=]] [[Ullr]]|Ullr description.png|link=Ullr}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Grip &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Grip icon.png{{!}}24px{{!}}link=]] [[Tokko Grip]]|Tokko Grip description.png|link=Tokko Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Grip icon.png{{!}}24px{{!}}link=]] [[Ajja Grip]]|Ajja Grip description.png|link=Ajja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Grip icon.png{{!}}24px{{!}}link=]] [[Eletta Grip]]|Eletta Grip description.png|link=Eletta Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Grip icon.png{{!}}24px{{!}}link=]] [[Kaja Grip]]|Kaja Grip description.png|link=Kaja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Khonsu icon.png{{!}}24px{{!}}link=]] [[Khonsu]]|Khonsu description.png|link=Khonsu}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center; background-color:#1F3208; width: 600px; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! &amp;lt;big&amp;gt;&#039;&#039;&#039;‡&amp;lt;/big&amp;gt; Eligible &amp;lt;br /&amp;gt; [[Pulse Weapons]] !! Source !! [[Potpourri]] Category&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Sagasinger icon.png{{!}}24px|link=]] [[Sagasinger]]|Sagasinger description.png|link=Sagasinger}} || [[Arch Dynamis Lord]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ephemeron icon.png{{!}}24px{{!}}link=]] [[Ephemeron]]|Ephemeron description.png|link=Ephemeron}} || [[Aello]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Coruscanti icon.png{{!}}24px{{!}}link=]] [[Coruscanti]]|Coruscanti description.png|link=Coruscanti}} || [[Qilin]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Murasamemaru icon.png{{!}}24px|link=]] [[Murasamemaru]]|Murasamemaru description.png|link=Murasamemaru}} || [[Uptala]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Borealis icon.png{{!}}24px{{!}}link=]] [[Borealis]]|Borealis description.png|link=Borealis}} || [[Ig-Alima]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Asteria icon.png{{!}}24px|link=]] [[Asteria]]|Asteria description.png|link=Asteria}} || [[Botulus Rex]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Delphinius icon.png{{!}}24px{{!}}link=]] [[Delphinius]]|Delphinius description.png|link=Delphinius}} || [[Bismarck]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Aytanri icon.png{{!}}24px{{!}}link=]] [[Aytanri]]|Aytanri description.png|link=Aytanri}} || [[Morta]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Girru icon.png{{!}}24px{{!}}link=]] [[Girru]]|Girru description.png|link=Girru}} || [[Paramount Gallu]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ikarigiri icon.png{{!}}24px{{!}}link=]] [[Ikarigiri]]|Ikarigiri description.png|link=Ikarigiri}} || [[Paramount Botulus]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Tenkomaru icon.png{{!}}24px|link=]] [[Tenkomaru]]|Tenkomaru description.png|link=Tenkomaru}} || [[Svaha]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Himthige icon.png{{!}}24px|link=]] [[Himthige]]|Himthige description.png|link=Himthige}} || [[Grannus]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Adflictio icon.png{{!}}24px{{!}}link=]] [[Adflictio]]|Adflictio description.png|link=Adflictio}} || [[Samursk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Gusterion icon.png{{!}}24px{{!}}link=]] [[Gusterion]]|Gusterion description.png|link=Gusterion}} || [[Dreyruk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Dukkha icon.png{{!}}24px{{!}}link=]] [[Dukkha]]|Dukkha description.png|link=Dukkha}} || [[Silagilith]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Chastisers icon.png{{!}}24px{{!}}link=]] [[Chastisers]]|Chastisers description.png|link=Chastisers}} || [[Urmahlullu]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Router icon.png{{!}}24px{{!}}link=]] [[Router]]|Router description.png|link=Router}} || [[Fleetstalker]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Annealed Lance icon.png{{!}}24px{{!}}link=]] [[Annealed Lance]]|Annealed Lance description.png|link=Annealed Lance}} || [[Shockmaw]] || None&lt;br /&gt;
{{!}}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=697331</id>
		<title>Category:Ambuscade</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=697331"/>
		<updated>2024-04-03T05:38:29Z</updated>

		<summary type="html">&lt;p&gt;Malicat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade Rewards|Ambuscade Archive}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=Ambuscade.jpg&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Size=590&lt;br /&gt;
|Image Link=Ambuscade Rewards&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Ambuscade&#039;&#039;&#039; is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50256-Apr.-5-2016-%28JST%29-Version-Update?p=575053&amp;amp;viewfull=1#post575053]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With &#039;&#039;&#039;[[:Category:Ambuscade Rewards|varying rewards]]&#039;&#039;&#039; to match.&amp;lt;br /&amp;gt;&lt;br /&gt;
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latent effects from [[Legion Rewards]] denoted with &amp;quot;[[Legion]]:&amp;quot; are active in Ambuscade.&amp;lt;sup&amp;gt;[http://www.playonline.com/ff11us/polnews/news25715.shtml]&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Complete the &#039;&#039;&#039;Stepping into an Ambuscade&#039;&#039;&#039; [[Records of Eminence]] objective and speak with [[Gorpa-Masorpa]] in [[Mhaura]] at (G-9) for an explanation about Ambuscade.&lt;br /&gt;
* Players must have completed the [[Records of Eminence#Basics|&#039;&#039;&#039;First Step Forward&#039;&#039;&#039; Records of Eminence objective]] in order to undertake Stepping into an Ambuscade.&lt;br /&gt;
**&#039;&#039;&#039; Stepping into an Ambuscade&#039;&#039;&#039; can be set from the Tutorial section of the Records of Eminence menu under Basics:&lt;br /&gt;
:::Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade&lt;br /&gt;
Be in possession of either the [[Ambuscade Primer Volume One]] or [[Ambuscade Primer Volume Two|Volume Two Key Items]].&lt;br /&gt;
* All party members must be in possession of one of these two Key Items.&lt;br /&gt;
&lt;br /&gt;
===Eligibility Requirements===&lt;br /&gt;
In order to participate, players must satisfy the following:&lt;br /&gt;
*Complete either the &#039;&#039;&#039;[[Ambuscade Primer Volume One]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Ambuscade Primer Volume Two|Volume Two]]&#039;&#039;&#039; objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.&lt;br /&gt;
**Players may have only one of each of the Ambuscade Primer Key Items.&lt;br /&gt;
***Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.&lt;br /&gt;
&lt;br /&gt;
*The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the [[Records of Eminence]] menu.&lt;br /&gt;
::Quests → Objective List → Content → Ambuscade&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;[[Dynamis]] and [[Abyssea]] monsters do not count for kills required&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Entry and Progression===&lt;br /&gt;
[[File:Gorpa-Masorpa.jpg|250px|right|link=Gorpa-Masorpa]]&lt;br /&gt;
*Examine the &#039;&#039;&#039;[[Ambuscade Tome]]&#039;&#039;&#039; in [[Mhaura]] (G-9) and select the type and difficulty level you would like to attempt.&lt;br /&gt;
**Only the party leader may register the group.&lt;br /&gt;
**The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.&lt;br /&gt;
***Players will be unable to register if:&lt;br /&gt;
****Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.&lt;br /&gt;
****The number of registrants exceeds the maximum of fifty reservations.&lt;br /&gt;
****A party member already has a reservation.&lt;br /&gt;
*****To cancel a reservation:&lt;br /&gt;
******A player may cancel their reservation via the ambuscade tome.&lt;br /&gt;
******Three minutes has passed from the time the player is notified that their instance is ready.&lt;br /&gt;
******The registrant boards a boat.&lt;br /&gt;
******The registrant leaves Mhaura in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; way.&lt;br /&gt;
**Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.&lt;br /&gt;
*A message will display for the party leader when entry is ready.&lt;br /&gt;
**As of the July 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50942-Jul.-5-2016-%28JST%29-Version-Update?p=581616&amp;amp;viewfull=1#post581616]&amp;lt;/sup&amp;gt;, automatic entering was added.&lt;br /&gt;
***The default setting is &amp;quot;off&amp;quot; and may be changed by having the party lead examine the Ambuscade Tome and selecting the &#039;&#039;Toggle auto-transport&#039;&#039; function.&lt;br /&gt;
***In line with this, having the auto-transport function off has a notification sound played when it is the party&#039;s turn.&lt;br /&gt;
****This may be disabled via the sound settings in the Config menu.&lt;br /&gt;
*Examine the ambuscade tome &#039;&#039;&#039;&#039;&#039;within three minutes&#039;&#039;&#039;&#039;&#039; to enter.&lt;br /&gt;
** The time limit for an Ambuscade is 30 minutes (Earth time).&lt;br /&gt;
** Between 1~6 players may participate.&lt;br /&gt;
***[[Trust]]s may be called after entering [[Maquette Abdhaljs-Legion]].&lt;br /&gt;
****The number of alter egos that may be called forth will depend on the number of players initially registered.&lt;br /&gt;
***Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.&lt;br /&gt;
** Key Items will only be lost upon victory.&lt;br /&gt;
***Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.&lt;br /&gt;
Upon victory, a special currencies known as [[Hallmarks]] and [[Gallantry|{{H:text|Given only to those in a party of two or more players.|Badges of Gallantry}}]], which may be [[:Category:Ambuscade Rewards|exchanged for rewards]], Experience/Limit Points, and Capacity points will be given to all players.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Notorious Monsters inside Ambuscade do not drop any treasure directly.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width 100%; max-width: 1200px; text-align: center;&amp;quot;&amp;gt;[[File:15165.jpg|525px|link=:Category:Ambuscade#Intense_Ambuscade.28Primer_Volume_One.29]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Information==&lt;br /&gt;
===A Word On Enmity===&lt;br /&gt;
*Enmity functions abnormally in two ways.&lt;br /&gt;
#The mobs will go to a random player once someone aggros.&lt;br /&gt;
#After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like [[Warcry]] and [[Valiance]] or self target enmity actions like [[Foil]] and [[Pflug]].&lt;br /&gt;
&lt;br /&gt;
===Battle Type &amp;amp; Levels===&lt;br /&gt;
There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard ambuscade&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume One&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=5 class=&amp;quot;ambuscade-green&amp;quot; | &#039;&#039;&#039;Intense&amp;lt;br /&amp;gt;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;139&#039;&#039;&#039;&lt;br /&gt;
|3600&lt;br /&gt;
|{{H:text|For a party of 2|300}} / {{H:text|For a party of 3|600}} / {{H:text|For a party of 4|900}} / {{H:text|For a party of 5|1200}} / {{H:text|For a party of 6|1500}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;134&#039;&#039;&#039;&lt;br /&gt;
|2400&lt;br /&gt;
|{{H:text|For a party of 2|240}} / {{H:text|For a party of 3|480}} / {{H:text|For a party of 4|720}} / {{H:text|For a party of 5|960}} / {{H:text|For a party of 6|1200}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|1200&lt;br /&gt;
|{{H:text|For a party of 2|180}} / {{H:text|For a party of 3|360}} / {{H:text|For a party of 4|540}} / {{H:text|For a party of 5|720}} / {{H:text|For a party of 6|900}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|{{H:text|For a party of 2|80}} / {{H:text|For a party of 3|160}} / {{H:text|For a party of 4|240}} / {{H:text|For a party of 5|320}} / {{H:text|For a party of 6|400}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard ambuscade&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume Two&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;ambuscade-green&amp;quot; rowspan=5 | &#039;&#039;&#039;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|{{H:text|For a party of 2|30}} / {{H:text|For a party of 3|60}} / {{H:text|For a party of 4|90}} / {{H:text|For a party of 5|120}} / {{H:text|For a party of 6|150}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|{{H:text|For a party of 2|25}} / {{H:text|For a party of 3|50}} / {{H:text|For a party of 4|75}} / {{H:text|For a party of 5|100}} / {{H:text|For a party of 6|125}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;114&#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|{{H:text|For a party of 2|15}} / {{H:text|For a party of 3|30}} / {{H:text|For a party of 4|45}} / {{H:text|For a party of 5|60}} / {{H:text|For a party of 6|75}}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;109&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|{{H:text|For a party of 2|10}} / {{H:text|For a party of 3|20}} / {{H:text|For a party of 4|30}} / {{H:text|For a party of 5|40}} / {{H:text|For a party of 6|50}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An [[File:Abdhaljs Seal icon.png|25px|link=]] [[Abdhaljs Seal]] will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.&lt;br /&gt;
&lt;br /&gt;
===Intense Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume One|Vol. One]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Antica&amp;lt;!-- Change the relevant Beastman type here to change to the correct month&#039;s type. Edit the Ambuscade Archive page to add info. Changes made there must recache before showing up here. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ambuscade ([[Ambuscade Primer Volume Two|Vol. Two]])===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Beasts&amp;lt;!-- Change the relevant monster type here to change to the correct month&#039;s type; check the archive in case the wrong template shows up as duplicated enemy types are named by their family (e.g. instead of &amp;quot;dragons&amp;quot; it&#039;s &amp;quot;wyrm&amp;quot; &amp;quot;wyvern&amp;quot; or (Dark) &amp;quot;dragon&amp;quot;) If it is a new fight, a new section needs to be made in the archive.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Previous Battles===&lt;br /&gt;
Old battlefield information is stored on the &#039;&#039;&#039;[[Ambuscade Archive]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;See &#039;&#039;&#039;[[:Category:Ambuscade Rewards|Ambuscade Rewards]]&#039;&#039;&#039; for specific item and equipment rewards.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Hallmarks===&lt;br /&gt;
Hallmarks are the primary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]].&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.&lt;br /&gt;
* Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.&lt;br /&gt;
* The types of items available vary with the content of that month’s Ambuscade.&lt;br /&gt;
* Your total number of hallmarks will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Gallantry===&lt;br /&gt;
Badges of Gallantry are the secondary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]], and are only given to those who participate in {{PAGENAME}} with other players.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monthly Adventurer Campaigns===&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Ambuscade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===JSE Cape Augmentation===&lt;br /&gt;
Job-specific [[Back]] equipment obtained with a [[Image:A. Voucher- Back icon.png]] [[Ambuscade Voucher: Back]] can be augmented by trading them along with certain items to [[Gorpa-Masorpa]].&lt;br /&gt;
*See the [[Image:AmbuscadeCapesW.gif|link=]] &#039;&#039;&#039;[[:Category:JSE_Capes#Ambuscade_Capes|JSE capes page]]&#039;&#039;&#039; for augment information for the Job Specific Capes.&lt;br /&gt;
To augment a cape:&lt;br /&gt;
* Trade the item to [[Gorpa-Masorpa]] along with either an [[Abdhaljs Thread]], [[Abdhaljs Dust]], [[Abdhaljs Sap]], [[Abdhaljs Dye]] or an [[Abdhaljs Resin]].&lt;br /&gt;
* Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.&lt;br /&gt;
** Augments may be changed by repeating the above steps.&lt;br /&gt;
** Changing the augment path will not return any items used up to that point.&lt;br /&gt;
***However, when using an [[File:Abdhaljs Needle icon.png|22px|link=]] [[Abdhaljs Needle]] to change the augment, the current potency is maintained.&lt;br /&gt;
* Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.&lt;br /&gt;
** For maximum strength augments the following are all required per cape:&lt;br /&gt;
::[[File:Abdhaljs Thread icon.png|22px|link=]] [[Abdhaljs Thread]] x20, [[File:Abdhaljs Dust icon.png|22px|link=]] [[Abdhaljs Dust]] x20, [[File:Abdhaljs Sap icon.png|22px|link=]] [[Abdhaljs Sap]] x10, [[File:Abdhaljs Dye icon.png|22px|link=]] [[Abdhaljs Dye]] x10, [[File:Abdhaljs Resin icon.png|22px|link=]] [[Abdhaljs Resin]] x5&lt;br /&gt;
&lt;br /&gt;
===Armor Upgrade===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Armor Upgrade}}}|Armor Upgrade|&lt;br /&gt;
To upgrade Salvage Armor Variant [[:Category:Ambuscade_Rewards#Salvage_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Metal icon.png|20px|link=]] [[Abdhaljs Metal]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x5.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+1_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +1]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x10.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+2_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Hizamaru_Somen_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru]]&lt;br /&gt;
{{!}} [[Image:Hizamaru _Somen_+1_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +1]]&lt;br /&gt;
{{!}} [[Image:Hiza._Somen_+2_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[NIN]] / [[SAM]] / [[PUP]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+1_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +1]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+2_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[BRD]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_icon.png|23px|link=]] [[Meghanada Armor Set|Meghanada]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+1_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +1]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+2_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +2]]&lt;br /&gt;
{{!}} [[THF]] / [[RNG]] / [[BST]] / [[COR]] / [[DNC]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+1_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +1]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+2_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[RDM]] / [[BLU]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
To upgrade Limbus and Nyzul Armor Variant [[:Category:Ambuscade_Rewards#Nyzul_Isle_Assault_and_Limbus_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Fiber icon.png|20px|link=]] [[Abdhaljs Fiber]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Flamma_Zucchetto_icon.png|24px|link=]] [[Flamma Armor Set|Flamma]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x5.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +1_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +1]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x10.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +2_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[SAM]] / [[DRG]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +1_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +1]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +2_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +2]]&lt;br /&gt;
{{!}} [[BST]] / [[PUP]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet_icon.png|24px|link=]] [[Mummu Armor Set|Mummu]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +1_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +1]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +2_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[THF]] / [[RNG]] / [[NIN]] / [[COR]] / [[DNC]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +1_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +1]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +2_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[RDM]] / [[BRD]] / [[BLU]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +1_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +1]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +2_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambuscade Weapons===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Weapon Upgrade}}}|Weapon Upgrade|&lt;br /&gt;
&lt;br /&gt;
Speaking with [[Gorpa-Masorpa]] and listening to the message from Abdhaljs will allow you to exchange an [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] for a weapon of your choice or the grip.&amp;lt;br /&amp;gt;Each stage is then upgraded as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Nugget icon.png{{!}}23px{{!}}link=Abdhaljs Nugget]]  [[Abdhaljs Nugget]] x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Gem icon.png{{!}}23px{{!}}link=Abdhaljs Gem]]  [[Abdhaljs Gem]] x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Anima icon.png{{!}}23px{{!}}link=Abdhaljs Anima]]  [[Abdhaljs Anima]] x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Matter icon.png{{!}}23px{{!}}link=Abdhaljs Matter]]  [[Abdhaljs Matter]] x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and &#039;&#039;&#039;one of any non-Ambuscade&#039;&#039;&#039; [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* For a single base Tokko to Final Form weapon, total required points: &#039;&#039;&#039;26,250 Hallmarks&#039;&#039;&#039; &#039;&#039;or&#039;&#039; &#039;&#039;&#039;80,000 Gallantry&#039;&#039;&#039;&lt;br /&gt;
** An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] from the Total Hallmarks Rewards list.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! Weapon Type !! NQ Tokko !! {{icon|trade}}Trade{{icon|trade}} !! Ajja Version !! {{icon|trade}}Trade{{icon|trade}} !! Eletta Version !! {{icon|trade}}Trade{{icon|trade}} !! Kaja Version !! {{icon|trade}}Trade{{icon|trade}} !! Final Form&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Hand to Hand &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knuckles icon.png{{!}}24px{{!}}link=]] [[Tokko Knuckles]]|Tokko Knuckles description.png|link=Tokko Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Nugget x5.png|link=Abdhaljs Nugget]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knuckles icon.png{{!}}24px{{!}}link=]] [[Ajja Knuckles]]|Ajja Knuckles description.png|link=Ajja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Gem x5.png|link=Abdhaljs Gem]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knuckles icon.png{{!}}24px{{!}}link=]] [[Eletta Knuckles]]|Eletta Knuckles description.png|link=Eletta Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Anima x5.png|link=Abdhaljs Anima]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knuckles icon.png{{!}}24px{{!}}link=]] [[Kaja Knuckles]]|Kaja Knuckles description.png|link=Kaja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Matter x5.png|link=Abdhaljs Matter]]&amp;lt;br /&amp;gt;➕&amp;lt;br /&amp;gt;[[:Category:Pulse_Panoplia#Weapons|1 Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Karambit icon.png{{!}}24px{{!}}link=]] [[Karambit]]|Karambit description.png|link=Karambit}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Dagger&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knife icon.png{{!}}24px{{!}}link=]] [[Tokko Knife]]|Tokko Knife description.png|link=Tokko Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knife icon.png{{!}}24px{{!}}link=]] [[Ajja Knife]]|Ajja Knife description.png|link=Ajja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knife icon.png{{!}}24px{{!}}link=]] [[Eletta Knife]]|Eletta Knife description.png|link=Eletta Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knife icon.png{{!}}24px{{!}}link=]] [[Kaja Knife]]|Kaja Knife description.png|link=Kaja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Tauret icon.png{{!}}24px{{!}}link=]] [[Tauret]]|Tauret description.png|link=Tauret}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Sword &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Sword icon.png{{!}}24px{{!}}link=]] [[Tokko Sword]]|Tokko Sword description.png|link=Tokko Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Sword icon.png{{!}}24px{{!}}link=]] [[Ajja Sword]]|Ajja Sword description.png|link=Ajja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Sword icon.png{{!}}24px{{!}}link=]] [[Eletta Sword]]|Eletta Sword description.png|link=Eletta Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Sword icon.png{{!}}24px{{!}}link=]] [[Kaja Sword]]|Kaja Sword description.png|link=Kaja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Naegling icon.png{{!}}24px{{!}}link=]] [[Naegling]]|Naegling description.png|link=Naegling}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Sword&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Claymore icon.png{{!}}24px{{!}}link=]] [[Tokko Claymore]]|Tokko Claymore description.png|link=Tokko Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Claymore icon.png{{!}}24px{{!}}link=]] [[Ajja Claymore]]|Ajja Claymore description.png|link=Ajja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Claymore icon.png{{!}}24px{{!}}link=]] [[Eletta Claymore]]|Eletta Claymore description.png|link=Eletta Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Claymore icon.png{{!}}24px{{!}}link=]] [[Kaja Claymore]]|Kaja Claymore description.png|link=Kaja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Nandaka icon.png{{!}}24px{{!}}link=]] [[Nandaka]]|Nandaka description.png|link=Nandaka}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Axe icon.png{{!}}24px{{!}}link=]] [[Tokko Axe]]|Tokko Axe description.png|link=Tokko Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Axe icon.png{{!}}24px{{!}}link=]] [[Ajja Axe]]|Ajja Axe description.png|link=Ajja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Axe icon.png{{!}}24px{{!}}link=]] [[Eletta Axe]]|Eletta Axe description.png|link=Eletta Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Axe icon.png{{!}}24px{{!}}link=]] [[Kaja Axe]]|Kaja Axe description.png|link=Kaja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Dolichenus icon.png{{!}}24px{{!}}link=]] [[Dolichenus]]|Dolichenus description.png|link=Dolichenus}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Chopper icon.png{{!}}24px{{!}}link=]] [[Tokko Chopper]]|Tokko Chopper description.png|link=Tokko Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Chopper icon.png{{!}}24px{{!}}link=]] [[Ajja Chopper]]|Ajja Chopper description.png|link=Ajja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Chopper icon.png{{!}}24px{{!}}link=]] [[Eletta Chopper]]|Eletta Chopper description.png|link=Eletta Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Chopper icon.png{{!}}24px{{!}}link=]] [[Kaja Chopper]]|Kaja Chopper description.png|link=Kaja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Lycurgos icon.png{{!}}24px{{!}}link=]] [[Lycurgos]]|Lycurgos description.png|link=Lycurgos}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Scythe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Scythe icon.png{{!}}24px{{!}}link=]] [[Tokko Scythe]]|Tokko Scythe description.png|link=Tokko Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Scythe icon.png{{!}}24px{{!}}link=]] [[Ajja Scythe]]|Ajja Scythe description.png|link=Ajja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Scythe icon.png{{!}}24px{{!}}link=]] [[Eletta Scythe]]|Eletta Scythe description.png|link=Eletta Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Scythe icon.png{{!}}24px{{!}}link=]] [[Kaja Scythe]]|Kaja Scythe description.png|link=Kaja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Drepanum icon.png{{!}}24px{{!}}link=]] [[Drepanum]]|Drepanum description.png|link=Drepanum}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Polearm &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Lance icon.png{{!}}24px{{!}}link=]] [[Tokko Lance]]|Tokko Lance description.png|link=Tokko Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Lance icon.png{{!}}24px{{!}}link=]] [[Ajja Lance]]|Ajja Lance description.png|link=Ajja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Lance icon.png{{!}}24px{{!}}link=]] [[Eletta Lance]]|Eletta Lance description.png|link=Eletta Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Lance icon.png{{!}}24px{{!}}link=]] [[Kaja Lance]]|Kaja Lance description.png|link=Kaja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Shining One icon.png{{!}}24px{{!}}link=]] [[Shining One]]|Shining One description.png|link=Shining One}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Katana icon.png{{!}}24px{{!}}link=]] [[Tokko Katana]]|Tokko Katana description.png|link=Tokko Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Katana icon.png{{!}}24px{{!}}link=]] [[Ajja Katana]]|Ajja Katana description.png|link=Ajja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Katana icon.png{{!}}24px{{!}}link=]] [[Eletta Katana]]|Eletta Katana description.png|link=Eletta Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Katana icon.png{{!}}24px{{!}}link=]] [[Kaja Katana]]|Kaja Katana description.png|link=Kaja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Gokotai icon.png{{!}}24px{{!}}link=]] [[Gokotai]]|Gokotai description.png|link=Gokotai}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Tachi icon.png{{!}}24px{{!}}link=]] [[Tokko Tachi]]|Tokko Tachi description.png|link=Tokko Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Tachi icon.png{{!}}24px{{!}}link=]] [[Ajja Tachi]]|Ajja Tachi description.png|link=Ajja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Tachi icon.png{{!}}24px{{!}}link=]] [[Eletta Tachi]]|Eletta Tachi description.png|link=Eletta Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Tachi icon.png{{!}}24px{{!}}link=]] [[Kaja Tachi]]|Kaja Tachi description.png|link=Kaja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Hachimonji icon.png{{!}}24px{{!}}link=]] [[Hachimonji]]|Hachimonji description.png|link=Hachimonji}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Club&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Rod icon.png{{!}}24px{{!}}link=]] [[Tokko Rod]]|Tokko Rod description.png|link=Tokko Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Rod icon.png{{!}}24px{{!}}link=]] [[Ajja Rod]]|Ajja Rod description.png|link=Ajja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Rod icon.png{{!}}24px{{!}}link=]] [[Eletta Rod]]|Eletta Rod description.png|link=Eletta Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Rod icon.png{{!}}24px{{!}}link=]] [[Kaja Rod]]|Kaja Rod description.png|link=Kaja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Maxentius icon.png{{!}}24px{{!}}link=]] [[Maxentius]]|Maxentius description.png|link=Maxentius}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Staff&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Staff icon.png{{!}}24px{{!}}link=]] [[Tokko Staff]]|Tokko Staff description.png|link=Tokko Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Staff icon.png{{!}}24px{{!}}link=]] [[Ajja Staff]]|Ajja Staff description.png|link=Ajja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Staff icon.png{{!}}24px{{!}}link=]] [[Eletta Staff]]|Eletta Staff description.png|link=Eletta Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Staff icon.png{{!}}24px{{!}}link=]] [[Kaja Staff]]|Kaja Staff description.png|link=Kaja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Xoanon icon.png{{!}}24px{{!}}link=]] [[Xoanon]]|Xoanon description.png|link=Xoanon}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Bow &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Bow icon.png{{!}}24px{{!}}link=]] [[Tokko Bow]]|Tokko Bow description.png|link=Tokko Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Bow icon.png{{!}}24px{{!}}link=]] [[Ajja Bow]]|Ajja Bow description.png|link=Ajja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Bow icon.png{{!}}24px{{!}}link=]] [[Eletta Bow]]|Eletta Bow description.png|link=Eletta Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Bow icon.png{{!}}24px{{!}}link=]] [[Kaja Bow]]|Kaja Bow description.png|link=Kaja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ullr icon.png{{!}}24px{{!}}link=]] [[Ullr]]|Ullr description.png|link=Ullr}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Grip &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Grip icon.png{{!}}24px{{!}}link=]] [[Tokko Grip]]|Tokko Grip description.png|link=Tokko Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Grip icon.png{{!}}24px{{!}}link=]] [[Ajja Grip]]|Ajja Grip description.png|link=Ajja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Grip icon.png{{!}}24px{{!}}link=]] [[Eletta Grip]]|Eletta Grip description.png|link=Eletta Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Grip icon.png{{!}}24px{{!}}link=]] [[Kaja Grip]]|Kaja Grip description.png|link=Kaja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Khonsu icon.png{{!}}24px{{!}}link=]] [[Khonsu]]|Khonsu description.png|link=Khonsu}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center; background-color:#1F3208; width: 600px; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! &amp;lt;big&amp;gt;&#039;&#039;&#039;‡&amp;lt;/big&amp;gt; Eligible &amp;lt;br /&amp;gt; [[Pulse Weapons]] !! Source !! [[Potpourri]] Category&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Sagasinger icon.png{{!}}24px|link=]] [[Sagasinger]]|Sagasinger description.png|link=Sagasinger}} || [[Arch Dynamis Lord]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ephemeron icon.png{{!}}24px{{!}}link=]] [[Ephemeron]]|Ephemeron description.png|link=Ephemeron}} || [[Aello]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Coruscanti icon.png{{!}}24px{{!}}link=]] [[Coruscanti]]|Coruscanti description.png|link=Coruscanti}} || [[Qilin]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Murasamemaru icon.png{{!}}24px|link=]] [[Murasamemaru]]|Murasamemaru description.png|link=Murasamemaru}} || [[Uptala]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Borealis icon.png{{!}}24px{{!}}link=]] [[Borealis]]|Borealis description.png|link=Borealis}} || [[Ig-Alima]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Asteria icon.png{{!}}24px|link=]] [[Asteria]]|Asteria description.png|link=Asteria}} || [[Botulus Rex]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Delphinius icon.png{{!}}24px{{!}}link=]] [[Delphinius]]|Delphinius description.png|link=Delphinius}} || [[Bismarck]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Aytanri icon.png{{!}}24px{{!}}link=]] [[Aytanri]]|Aytanri description.png|link=Aytanri}} || [[Morta]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Girru icon.png{{!}}24px{{!}}link=]] [[Girru]]|Girru description.png|link=Girru}} || [[Paramount Gallu]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ikarigiri icon.png{{!}}24px{{!}}link=]] [[Ikarigiri]]|Ikarigiri description.png|link=Ikarigiri}} || [[Paramount Botulus]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Tenkomaru icon.png{{!}}24px|link=]] [[Tenkomaru]]|Tenkomaru description.png|link=Tenkomaru}} || [[Svaha]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Himthige icon.png{{!}}24px|link=]] [[Himthige]]|Himthige description.png|link=Himthige}} || [[Grannus]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Adflictio icon.png{{!}}24px{{!}}link=]] [[Adflictio]]|Adflictio description.png|link=Adflictio}} || [[Samursk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Gusterion icon.png{{!}}24px{{!}}link=]] [[Gusterion]]|Gusterion description.png|link=Gusterion}} || [[Dreyruk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Dukkha icon.png{{!}}24px{{!}}link=]] [[Dukkha]]|Dukkha description.png|link=Dukkha}} || [[Silagilith]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Chastisers icon.png{{!}}24px{{!}}link=]] [[Chastisers]]|Chastisers description.png|link=Chastisers}} || [[Urmahlullu]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Router icon.png{{!}}24px{{!}}link=]] [[Router]]|Router description.png|link=Router}} || [[Fleetstalker]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Annealed Lance icon.png{{!}}24px{{!}}link=]] [[Annealed Lance]]|Annealed Lance description.png|link=Annealed Lance}} || [[Shockmaw]] || None&lt;br /&gt;
{{!}}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=695795</id>
		<title>Category:Job Guides</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=695795"/>
		<updated>2024-02-13T23:20:27Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* link= Thief */ ffxiah guide is back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Craft Guides|Event Guides|Party Experience Guide|Gameplay Guides}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=JobGuidesHeader.png&lt;br /&gt;
|Image Size=220&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page hosts all the job guides you may need! This includes any relevant guides around the web, including the guides on FFXIAH.&lt;br /&gt;
&lt;br /&gt;
Feel free to contribute your own or to any community guide.&lt;br /&gt;
&lt;br /&gt;
The idea behind any repeat job guides as collaborative guides is that many times over the years authors have quit their guides, and left them to rot.&lt;br /&gt;
*Several versions of the same concept have occurred this way on AH.com for example.&lt;br /&gt;
Collaborative guides also allow multiple authors to collaborate, work together, and build off of others ideas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;General Guide Practice&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
*Please tag any Job guides with a &amp;lt;nowiki&amp;gt;{{Guide}} or {{Collaborative Guide}}&amp;lt;/nowiki&amp;gt; tag in the header.&lt;br /&gt;
&lt;br /&gt;
*Please reference the &#039;&#039;&#039;[[BGWiki:Formatting]]&#039;&#039;&#039; page for any assistance in general formatting. Don&#039;t be afraid to recycle formatting and ideas from other pages and guides on the wiki. &lt;br /&gt;
*Please ask for help if it is needed and collaborate through methods such as the BGWiki [https://www.bluegartr.com/threads/129239-BG-Wiki-Collaborative-Guides Community Guides thread] or the [https://www.bluegartr.com/discord &#039;&#039;&#039;BG Discord&#039;&#039;&#039;] in the wiki channel.&lt;br /&gt;
}}&lt;br /&gt;
==[[File:Fighter&#039;s Mask icon.png|link=]] [[Warrior]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Warrior}}}|Warrior|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Warrior Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54111/warrior-dwfencerpolearmh2hranged/ DW/Fencer/Polearm/H2H/Ranged sets, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Warrior]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7PiQx074iXU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35200/the-parthenon-a-warriors-kyklos/ The Parthenon: A Warrior&#039;s Kyklos, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Temple Crown icon.png|link=]] [[Monk]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Monk}}}|Monk|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Monk Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36705/iipunch-monk-guide/ iPunch, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Monk]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;nbLNQGLukoQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;-HEB-c2Sx10&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Monk Guide by Toxictaru]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Healer&#039;s Cap icon.png|link=]] [[White Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|White Mage}}}|White Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Universal Healthcare - A Dane&#039;s Guide to White Mage Gear]]&lt;br /&gt;
*[[Community White Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/ On Healing Hands (v3), FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/White Mage]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;2CZerB3s-UU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44724/on-healing-hands-a-comprehensive-whm-guide-v2/ On Healing Hands (v2), FFXIAH]&lt;br /&gt;
*[[Batcher%27s 99 WHM Gear Guide]] Batcher&#039;s WHM Guide&lt;br /&gt;
*[[White Mage Guide by Markus Eisenhut]]&lt;br /&gt;
*[[White Mage Guide by Masterofshade]]&lt;br /&gt;
*[[White Mage Guide by Zero]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Wizard&#039;s Petasos icon.png|link=]] [[Black Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Black Mage}}}|Black Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Black Mage Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/ The Black Sacrament - by Byrne &amp;amp; Verbannt, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Black Mage]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38032/kaboom-a-guide-for-black-mage/ Kaboom! A Guide for Black Mage - by Forsakengriever, FFXIAH] - Gear is pre-[[Omen]] and [[Dynamis Divergence]].&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Warlock&#039;s Chapeau icon.png|link=]] [[Red Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Red Mage}}}|Red Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Red Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55398/anything-you-can-do-i-can-do-better-rdm-guide/ &#039;Anything You Can Do, I Can Do Better!&#039; by Argisto, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49688/jack-of-all-trades-a-guide-to-red-mage Jack of All Trades, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/node/349, Nuance&#039;s gear guide, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Red Mage]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;weFGFpHmcNY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44864/all-for-one-and-more-for-me-a-guide-to-red-mage/ All for One, and More for Me, FFXIAH]&lt;br /&gt;
*Collaborative: [[Red Mage 101]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Rogue&#039;s Bonnet icon.png|link=]] [[Thief]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Thief}}}|Thief|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Thief Guide]] - Please contribute.&lt;br /&gt;
*[[Rogues&#039; Gallery]]&lt;br /&gt;
*[[All Jobs Gear Sets/Thief]] - WS Sets only&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36654/for-the-shinies-a-guide-for-thief/ For the Shinies!, FFXIAH] - excludes RMEA sets&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*Collaborative: [[Thief guide{{!}}Thief Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Gallant Coronet icon.png|link=]] [[Paladin]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Paladin}}}|Paladin|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Paladin Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46016/first-and-final-line-of-defense-v20/ First and Final Line of Defense v2.0, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Paladin]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;3vv479sknxk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/21671/paladin-faq-info-and-trade-studies/ Paladin FAQ, Info, and Trade Studies, FFXIAH]&lt;br /&gt;
*[[Paladin_Guide{{!}}Paladin Guide (WIP)]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Chaos Burgeonet icon.png|link=]] [[Dark Knight]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dark Knight}}}|Dark Knight|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dark Knight Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guide/ (Don&#039;t) Fear the Reaper, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/ High end sets only, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Dark Knight]] - WS Sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;UuETOQ_uXwY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*Collaborative: [[Dark Knight Guide]]&lt;br /&gt;
*[[Dark Knight Gear Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Beast Helm icon.png|link=]] [[Beastmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beastmaster}}}|Beastmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Beastmaster Guide]] (Empty, please contribute)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/ Killer Instinct: The Beastmaster Compendium, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Beastmaster]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;RSDX4kiYJj4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Choral Roundlet icon.png|link=]] [[Bard]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bard}}}|Bard|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Obamiwannabuffya: A Bard Guide by Funkworkz]]&lt;br /&gt;
*[[Community Bard Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/node/355 Briko&#039;s personal bard gear sets, DD reference sets, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Bard]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;6Q4ezDgeUBI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35597/you-spoony-guide-a-troubadours-libretto/ FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46553/military-parade-a-dd-bard-guide/ Military Parade - A DD Bard Guide, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hunter&#039;s Beret icon.png|link=]] [[Ranger]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ranger}}}|Ranger|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ranger Guide]] (Empty, please contribute)&lt;br /&gt;
*[[Shoot - Aww Made You Look]] (Gear only. Work in progress)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53342/youll-shoot-your-eye-out-new-ffxi-rng-guide/ You&#039;ll Shoot Your Eye Out, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Ranger]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38352/power-rangers-a-guide-to-pewing/ Power Rangers: A Guide to Pewing, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Myochin Kabuto icon.png|link=]] [[Samurai]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Samurai}}}|Samurai|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Samurai Guide]]-Outdated-Please update&lt;br /&gt;
*[[Samurai Guide by Bippin]]&lt;br /&gt;
*[[All Jobs Gear Sets/Samurai]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;W_oCIysEx0o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41903/bushido-the-way-of-the-samurai-a-guide-v-20/ Bushido - The Way of The Samurai (v2), FFXIAH] - Pre [[Omen]] and [[Dynamis Divergence]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Ninja Hatsuburi icon.png|link=]] [[Ninja]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ninja}}}|Ninja|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ninja Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56125/using-python3-to-estimate-bis-gear-sets-for-ninja/ Using Python3 to estimate BIS gear sets for Ninja, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55622/2021-ninja-gearsets/ 2021 Ninja Gearsets, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/33470/the-sealed-dagger-a-ninja-guide/ The Sealed Dagger: A Ninja Guide, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56749/updated-ninjutsu-damage-formulae Updated Ninjutsu Damage Formulae, FFXIAH] - Also covers example sets for ninjutsu&lt;br /&gt;
*[[All Jobs Gear Sets/Ninja]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;64_IXFwv-Q8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49638/%E5%BF%8D%E8%A1%93%E4%BD%BF%E3%81%84-the-secret-art-of-ninjutsu-technique/ 忍術使い: The Secret Art of Ninjutsu Technique, FFXIAH]  - Only covers Ninjutsu.&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Drachen Armet icon.png|link=]] [[Dragoon]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragoon}}}|Dragoon|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Here Be DRGs]]&lt;br /&gt;
*[[All Jobs Gear Sets/Dragoon]]&lt;br /&gt;
*[[Community Dragoon Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;bYxzAt21YBc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44396/sigurds-descendants-the-art-of-dragon-slaying/ Sigurd&#039;s Descendants: The Art of Dragon Slaying, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Evoker&#039;s Horn icon.png|link=]] [[Summoner]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Summoner}}}|Summoner|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[User:Prismfang/Sandbox{{!}}Prismfang&#039;s Summoner Notes and Other Stuff]]&lt;br /&gt;
*[[The Heretical Art: Comprehensive Summoner Guide]] (Endgame Gear is outdated, but the guide is about more than that.)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53593/a-summoners-gear-guide-2019/ A Summoner&#039;s Gear Guide 2019, FFXIAH]&lt;br /&gt;
*[[Easy Button]] Reference for summoner burning things and strategies&lt;br /&gt;
*[[Community Summoner Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46440/the-6th-ministrys-secret-a-summoners-guide-v2/ The 6th Ministry&#039;s Secret (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Magus Keffiyeh icon.png|link=]] [[Blue Mage]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Blue Mage}}}|Blue Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Out of the BLU]] - Play style guide by Spicyryan&lt;br /&gt;
*[[Azure Tomes: Blue Magic Guide by Sabishii]]&lt;br /&gt;
*[[Community Blue Mage Guide]] (Empty)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/30626/the-beast-within-a-guide-to-blue-mage The Beast Within - A Guide to Blue Mage] - By Prothescar and Oraen &lt;br /&gt;
*[[All Jobs Gear Sets/Blue Mage]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;fCrelyN5cAg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;rKT9yU1hpto&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Corsair&#039;s Tricorne icon.png|link=]] [[Corsair]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corsair}}}|Corsair|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Corsair Guide]] (Mostly Empty, roles and play style info be a &#039;&#039;very&#039;&#039; welcome addition)&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52018/luck-of-the-draw-a-corsairs-guide/ &amp;quot;Luck of the Draw: A Corsair&#039;s Guide&amp;quot; by Arislan, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Corsair]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;uJdrTJ8eifc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
* [http://www.ffxiah.com/forum/topic/31312/the-pirates-lair-a-guide-to-corsair/ &amp;quot;The Pirates&#039; Lair: A guide to Corsair&amp;quot; by Sehachan, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Pup. Taj icon.png|link=]] [[Puppetmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Puppetmaster}}}|Puppetmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[String Theory]] - A Guide by Fabiano of Asura.&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/ String Theory, FFXIAH] - Second post has updated gear for 2021/2022&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52128/toy-theater-an-automaton-attachments-guide/ Toy Theater: An Automaton Attachments Guide, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Puppetmaster]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;Xf72b3IIQXI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Community Puppetmaster Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41682/animators-workshop-a-puppetmasters-guide-20/ Animator&#039;s Workshop (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Dancer&#039;s Tiara icon.png|link=]] [[Dancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dancer}}}|Dancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dancer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53853/the-last-dance-iii-a-dancers-guide-new/ The Last Dance III: A Dancer&#039;s Guide, FFXIAH] &lt;br /&gt;
*[[All Jobs Gear Sets/Dancer]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7GEaEOCDuKY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45312/the-last-dance-ii-the-show-must-go-on/ The Last Dance II: The Show Must Go On, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Scholar&#039;s M.board icon.png|link=]] [[Scholar]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Scholar}}}|Scholar|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Scholar Guide]]&lt;br /&gt;
*[[All Jobs Gear Sets/Scholar]] - WS/helix/kaustra/magic burst+nuke sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;hC9DTj32snI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[A Scholar&#039;s Continuing Education]] - Information is still useful, but gear ends before even Omen in December, Oct. 2016.&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/ A Scholar&#039;s Education, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Geomancy Galero icon.png|link=]] [[Geomancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Geomancer}}}|Geomancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Compendium of Colure: The Art of Geomancy]]&lt;br /&gt;
*[[Community Geomancer Guide]] (Empty, please contribute)&lt;br /&gt;
*[[All Jobs Gear Sets/Geomancer]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;wk6jqEozWBQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41358/bubble-trouble-a-geomancer-guide/ Bubble Trouble, FFXIAH] - Gear is pre-[[Omen]], Divergence, and Ambu +2.&lt;br /&gt;
*[[Geomancer&#039;s Thought Bubble]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Runeist Bandeau icon.png|link=]] [[Rune Fencer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rune Fencer}}}|Rune Fencer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Rune Fencer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54783/destinys-device-a-newupdated-rune-fencer-guide/ Destiny&#039;s Device by Unrealxhq/Shiraj, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Rune Fencer]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;cFI3HxceVdA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;WMF1kNHNiEY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Rune Fencer End-Game Tank Guide]] by Unrealxhq/Shiraj of Asura&lt;br /&gt;
*[[Quiescence: Rune Fencer Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/37086/endeavoring-to-awaken-a-guide-to-rune-fencer/ Endeavoring to Awaken by Prothescar, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Mogratuity&amp;diff=225375</id>
		<title>Mogratuity</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Mogratuity&amp;diff=225375"/>
		<updated>2012-05-27T02:17:27Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Notes */ new observed value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=Enchantment: Festive funds furnished by merry moogles&lt;br /&gt;
|type=Weapon&lt;br /&gt;
|flags=NPC tradable, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=mogratuity&lt;br /&gt;
|ffxiah=19776/mogratuity&lt;br /&gt;
}}&lt;br /&gt;
{{weapon&lt;br /&gt;
|races=All Races&lt;br /&gt;
|weapon skill=-&lt;br /&gt;
|damage=0&lt;br /&gt;
|delay=240&lt;br /&gt;
|damage per second=0&lt;br /&gt;
|tp per hit=6.4444444444444&lt;br /&gt;
|level=1&lt;br /&gt;
|jobs=All Jobs&lt;br /&gt;
}}&lt;br /&gt;
{{enchantment&lt;br /&gt;
|max charges=10&lt;br /&gt;
|casting time=3 seconds&lt;br /&gt;
|use delay=10 seconds&lt;br /&gt;
|reuse delay=259200 seconds&lt;br /&gt;
|valid targets=Self&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=s&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Adventurer Appreciation Campaign 2012&lt;br /&gt;
|Notes=30 Stamps&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When used, gives the player gil.  (Observed Value: 3,400 and 200 gil.)&lt;br /&gt;
[[Category:Ammo]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Adventurer_Appreciation_Campaign_2012/Guide&amp;diff=225374</id>
		<title>Adventurer Appreciation Campaign 2012/Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Adventurer_Appreciation_Campaign_2012/Guide&amp;diff=225374"/>
		<updated>2012-05-27T02:13:52Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* San d&amp;#039;Oria */ tribune II #1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Event Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Adventurer Appreciation Campaign will run from Wednesday, May 16, 2012 at 1:00 a.m. until Thursday, May 31, 2012 at the same hour. (PDT)&lt;br /&gt;
&lt;br /&gt;
== Participating in the Adventurer Appreciation Campaign ==&lt;br /&gt;
&lt;br /&gt;
This year, we have taken our traditional Anniversary ring and imbued it with a decade&#039;s worth of powerful magic! Dubbed the [[Decennial Ring]], it will surely prove to be an invaluable item to any adventurer!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#5c2222&amp;quot;&amp;gt;*Adventurers in possession of an [[Anniversary Ring|Anniversary]] or [[Novennial Ring]]s may still receive a Decennial Ring.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event Moogle Locations ===&lt;br /&gt;
&lt;br /&gt;
[[Southern San d&#039;Oria]] (J-9) / [[Northern San d&#039;Oria]] (D-8) / [[Bastok Mines]] (H-9) / [[Bastok Markets]] (G-8) / [[Windurst Waters]] (north side) (F-5) / [[Windurst Woods]] (K-10)&lt;br /&gt;
&lt;br /&gt;
== 10th Vana&#039;versary Congratulatory Letters and Formalwear! ==&lt;br /&gt;
&lt;br /&gt;
In keeping with the Vana&#039;versary tradition, distinguished individuals from across the realm have sent congratulatory letters to the moogles. In addition to conveying these thankful tidings, moogles are also floating at-the-ready to deliver some elegant formalwear to any adventurer who asks. Converse with a moogle at one of the locations below to claim yours! Once you have donned your new garb, speak with the purple-winged vendor again for an opportunity to prove your gallantry to all mooglekind.&lt;br /&gt;
&lt;br /&gt;
In other news, certain Aspiring Adventurers throughout the three kingdoms are in severe need of succor! Pay heed to their entreaties and you might just earn yourself something spectacular along the way...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#5c2222&amp;quot;&amp;gt;*Moogles will be doling out [[Dinner Jacket]]s, [[Dinner Hose]] and Novennial Equipment this year as well. Adventurers who missed out on these items in the past may examine the box beside the moogle that reads, &amp;quot;Free to take.&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
following locations:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Southern San d&#039;Oria]] (I-8) / [[Bastok Markets]] (F-8) / [[Windurst Waters]] (north side) (F-9)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to one of the above Moogles.  You will be asked to help the [[Aspiring Adventurer]]s.&lt;br /&gt;
* Each Aspiring Adventurer has a different task for you to complete, each one that you complete will give you a stamp.&lt;br /&gt;
* You can return to the Moogles to turn in your stamps for the following prizes.&lt;br /&gt;
** One Stamp: [[Decennial Crown]] or [[Decennial Tiara]]&lt;br /&gt;
** Two Stamps: [[Decennial Coat]] or [[Decennial Dress]]&lt;br /&gt;
** Three Stamps: [[Decennial Tights]] or [[Decennial Hose]]&lt;br /&gt;
** Five Stamps: [[B. Table Blueprint]], [[B. Table Fabric]], and [[B. Table Wood]].&lt;br /&gt;
*** Once you have five stamps, you can purchase [[B. Table Blueprint]], [[B. Table Fabric]], and [[B. Table Wood]] from the shop Moogle for 10,000 gil a piece.&lt;br /&gt;
** Ten Stamps: [[Memorial Cake]]&lt;br /&gt;
** Fourteen Stamps: [[Decennial Crown +1]] or [[Decennial Tiara +1]]&lt;br /&gt;
** Seventeen Stamps: [[Decennial Coat +1]] or [[Decennial Dress +1]]&lt;br /&gt;
** Twenty Stamps: [[Decennial Tights +1]] or [[Decennial Hose +1]]&lt;br /&gt;
** Thirty Stamps: [[Mogratuity]]&lt;br /&gt;
&lt;br /&gt;
=== Bastok ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Bastok]] (G-5) will ask you what ore the Tenshodo pays to obtain.  The correct answer is [[Zinc Ore]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Bastok]] (K-7) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.09]] is at the [[???]] at (H-5)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.10]] is at the [[???]] at (K-13)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.11]] is at the [[???]] at (F-8)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.12]] is at the [[???]] at (J-7)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.13]] is at the [[???]] at (D-7)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.14]] is at the [[???]] at (D-8)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.15]] is at the [[???]] at (I-7)&lt;br /&gt;
:* Other [[???]] for this quest are at (I-5), (K-6), and (F-6) (lower area).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] (H-5) will ask you where you can purchase a [[Sneak (Scroll)|Scroll of Sneak]], the answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] running in the southern part of the zone will ask you about the quest [[Gourmet]].  Depending on the time of the day, the correct answer is:&lt;br /&gt;
:* Sleepshroom: 18:00-5:59&lt;br /&gt;
:* Treant Bulb: 6:00-11:59&lt;br /&gt;
:* Wild Onion: 12:00-17:59&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] (F-9) will ask you to find [[&amp;quot;Culling Is Caring&amp;quot; poster]] and [[&amp;quot;Merry Moogle Memorial&amp;quot; guide]].&lt;br /&gt;
:* The [[&amp;quot;Culling Is Caring&amp;quot; poster]] is at the [[???]] at (F-11).&lt;br /&gt;
:* The [[&amp;quot;Merry Moogle Memorial&amp;quot; guide]] is at the [[???]] at (L-8).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Metalworks]] (H-7) will ask you where you can obtain a Frog familiar pet.  The proper answer is [[Macchi Gazlitah]] from [[Ru&#039;Lude Gardens]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Metalworks]] (F-8) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.06]] is at the [[???]] at (J-7) (Upper level)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.07]] is at the [[???]] at (F-8) (Next to Smithing Guild shop door)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.08]] is at the [[???]] at (H-8) (Upper level)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.09]] is at the [[???]] at (G-8) (Temple)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.10]] is at the [[???]] at (K-9)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (K-8) will ask you to retrieve a [[Transmuted candle]] from the [[Moogle Crafter]] located at (K-7).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (G-6) will ask you about the quest [[Stamp Hunt]].  The proper answers are: [[Deadly Spider]] and [[Tall Mountain]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (I-7) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.4]] is at the [[???]] at (G-8)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.5]] is at the [[???]] at (K-6)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.6]] is at the [[???]] at (K-8)&lt;br /&gt;
&lt;br /&gt;
=== San d&#039;Oria ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (J-8)  will ask you to find [[&amp;quot;Demons in the Rye&amp;quot; chronicle]] and [[&amp;quot;Monstrous Mayhem&amp;quot; report]].&lt;br /&gt;
:* [[&amp;quot;Demons in the Rye&amp;quot; chronicle]] is at the [[???]] at (I-10)&lt;br /&gt;
:* [[&amp;quot;Monstrous Mayhem&amp;quot; report]] is at the [[???]] at (B-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (L-6) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.01]] is at the [[???]] at (C-5)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.02]] is at the [[???]] at (L-8)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.02]] is at the [[???]] at (J-11)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.03]] is at the [[???]] at (L-5)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.04]] is at the [[???]] at (E-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.05]] is at the [[???]] at (K-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.06]] is at the [[???]] at (G-9) (upper walkway)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.07]] is at the [[???]] at (M-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.08]] is at the [[???]] at (G-7)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (F-8) will ask where you can find [[:Category:Tiger|Tigers]] for [[Black Tiger Fang]]s.  The correct answers are &#039;&#039;&#039;[[Batallia Downs]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Jugner Forest]]&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (E-7) will ask which Vana&#039;versary is the current campaign.  The answer is &#039;&#039;&#039;The Tenth Vana&#039;versary.&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (J-7) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.1]] is at the [[???]] at (F-2) (at the top of the stairs)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.2]] is at the [[???]] at (D-9)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.3]] is at the [[???]] at (L-7) (inside of the Cathedral)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (F-6) will ask at what time Bats are out.  The correct answer is &#039;&#039;&#039;Between 20:00 and 6:00.&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (F-5) will ask you to retrieve a [[Handcrafted spatula]] from the [[Moogle Crafter]] at (F-3).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (H-7) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.01]] is at the [[???]] at (G-6)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.02]] is at the [[???]] at (I-9) (Upper area)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.03]] is at the [[???]] at (H-10) (on top of the [[Auction House]])&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.04]] is at the [[???]] at (H-9) (inside of Cargo Room B)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.05]] is at the [[???]] at (F-10)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (H-9) (upper level) asks where you can buy a [[Invisible (Scroll)|Scroll of Invisible]].  The correct answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (J-9) asks about the quest [[Flyers for Regine]].  The correct answers are &#039;&#039;&#039;Auvare&#039;&#039;&#039; and &#039;&#039;&#039;Prietta&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Windurst ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (L-7) (on top of the Air Travel Agency) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.7]] is at the [[???]] at (B-4)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.8]] is at the [[???]] at (G-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (G-6) will ask you about [[Rarab Tail]]s.  The correct answers are &#039;&#039;&#039;Bumblebee tails, my friend&#039;&#039;&#039; and &#039;&#039;&#039;Regional vendors in Sarutabaruta&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (E-6) asks where you can buy a [[Deodorize (Scroll)|Scroll of Deodorize]].  The correct answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Woods]] (J-12) asks you to retrieve [[Connor&#039;s Communique]] and [[&amp;quot;Pernicious Presents&amp;quot; brief]]&lt;br /&gt;
:* [[Connor&#039;s Communique]] is at the [[???]] at (G-12)&lt;br /&gt;
:* [[&amp;quot;Pernicious Presents&amp;quot; brief]] is at the [[???]] at (H-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Woods]] (I-5) asks you about the quest [[Mihgo&#039;s Amigo]].  The proper answer is &#039;&#039;&#039;[[Yagudo Bead Necklace]]&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Walls]] (H-10) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.11]] is at the [[???]] at (B-13)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.12]] is at the [[???]] at (K-7) (on top of [[Shantotto]]&#039;s Manor)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.13]] is at the [[???]] at (J-12)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.14]] is at the [[???]] at (H-5)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.15]] is at the [[???]] at (H-11)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.16]] is at the [[???]] at (H-3)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Walls]] (G-4) asks about magic spells.  The correct answer is &#039;&#039;&#039;[[Meteor]]&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (J-9) (North map) will ask you to retrieve some [[Gourmet whipped cream]] from the [[Moogle Crafter]] at (E-9).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (E-9) (North map) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.18]] is at the [[???]] at (F-7) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.19]] is at the [[???]] at (K-8) (South map) (at the end of the dock)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.20]] is at the [[???]] at (J-8) (South map)(on top of the Rhinostery South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.21]] is at the [[???]] at (K-11) (North Map)(Near Mog House)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.22]] is at the [[???]] at (F-10) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.23]] is at the [[???]] at (K-6) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.24]] is at the [[???]] at (K-4) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.25]] is at the [[???]] at (E-5) (South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.26]] is at the [[???]] at (C-11) (South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.27]] is at the [[???]] at (G-8) (on top of the Opistery North map)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (South map) (H-8) (South map) asks about the quest [[Hat in Hand]].  The correct answers are &#039;&#039;&#039;[[Kenapa-Keppa]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Honoi-Gomoi]]&#039;&#039;&#039;.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Adventurer_Appreciation_Campaign_2012/Guide&amp;diff=225373</id>
		<title>Adventurer Appreciation Campaign 2012/Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Adventurer_Appreciation_Campaign_2012/Guide&amp;diff=225373"/>
		<updated>2012-05-27T00:09:33Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* San d&amp;#039;Oria */ tribunes #8 and #1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Event Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Adventurer Appreciation Campaign will run from Wednesday, May 16, 2012 at 1:00 a.m. until Thursday, May 31, 2012 at the same hour. (PDT)&lt;br /&gt;
&lt;br /&gt;
== Participating in the Adventurer Appreciation Campaign ==&lt;br /&gt;
&lt;br /&gt;
This year, we have taken our traditional Anniversary ring and imbued it with a decade&#039;s worth of powerful magic! Dubbed the [[Decennial Ring]], it will surely prove to be an invaluable item to any adventurer!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#5c2222&amp;quot;&amp;gt;*Adventurers in possession of an [[Anniversary Ring|Anniversary]] or [[Novennial Ring]]s may still receive a Decennial Ring.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event Moogle Locations ===&lt;br /&gt;
&lt;br /&gt;
[[Southern San d&#039;Oria]] (J-9) / [[Northern San d&#039;Oria]] (D-8) / [[Bastok Mines]] (H-9) / [[Bastok Markets]] (G-8) / [[Windurst Waters]] (north side) (F-5) / [[Windurst Woods]] (K-10)&lt;br /&gt;
&lt;br /&gt;
== 10th Vana&#039;versary Congratulatory Letters and Formalwear! ==&lt;br /&gt;
&lt;br /&gt;
In keeping with the Vana&#039;versary tradition, distinguished individuals from across the realm have sent congratulatory letters to the moogles. In addition to conveying these thankful tidings, moogles are also floating at-the-ready to deliver some elegant formalwear to any adventurer who asks. Converse with a moogle at one of the locations below to claim yours! Once you have donned your new garb, speak with the purple-winged vendor again for an opportunity to prove your gallantry to all mooglekind.&lt;br /&gt;
&lt;br /&gt;
In other news, certain Aspiring Adventurers throughout the three kingdoms are in severe need of succor! Pay heed to their entreaties and you might just earn yourself something spectacular along the way...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#5c2222&amp;quot;&amp;gt;*Moogles will be doling out [[Dinner Jacket]]s, [[Dinner Hose]] and Novennial Equipment this year as well. Adventurers who missed out on these items in the past may examine the box beside the moogle that reads, &amp;quot;Free to take.&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
following locations:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Southern San d&#039;Oria]] (I-8) / [[Bastok Markets]] (F-8) / [[Windurst Waters]] (north side) (F-9)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to one of the above Moogles.  You will be asked to help the [[Aspiring Adventurer]]s.&lt;br /&gt;
* Each Aspiring Adventurer has a different task for you to complete, each one that you complete will give you a stamp.&lt;br /&gt;
* You can return to the Moogles to turn in your stamps for the following prizes.&lt;br /&gt;
** One Stamp: [[Decennial Crown]] or [[Decennial Tiara]]&lt;br /&gt;
** Two Stamps: [[Decennial Coat]] or [[Decennial Dress]]&lt;br /&gt;
** Three Stamps: [[Decennial Tights]] or [[Decennial Hose]]&lt;br /&gt;
** Five Stamps: [[B. Table Blueprint]], [[B. Table Fabric]], and [[B. Table Wood]].&lt;br /&gt;
*** Once you have five stamps, you can purchase [[B. Table Blueprint]], [[B. Table Fabric]], and [[B. Table Wood]] from the shop Moogle for 10,000 gil a piece.&lt;br /&gt;
** Ten Stamps: [[Memorial Cake]]&lt;br /&gt;
** Fourteen Stamps: [[Decennial Crown +1]] or [[Decennial Tiara +1]]&lt;br /&gt;
** Seventeen Stamps: [[Decennial Coat +1]] or [[Decennial Dress +1]]&lt;br /&gt;
** Twenty Stamps: [[Decennial Tights +1]] or [[Decennial Hose +1]]&lt;br /&gt;
** Thirty Stamps: [[Mogratuity]]&lt;br /&gt;
&lt;br /&gt;
=== Bastok ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Bastok]] (G-5) will ask you what ore the Tenshodo pays to obtain.  The correct answer is [[Zinc Ore]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Bastok]] (K-7) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.09]] is at the [[???]] at (H-5)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.10]] is at the [[???]] at (K-13)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.11]] is at the [[???]] at (F-8)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.12]] is at the [[???]] at (J-7)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.13]] is at the [[???]] at (D-7)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.14]] is at the [[???]] at (D-8)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.15]] is at the [[???]] at (I-7)&lt;br /&gt;
:* Other [[???]] for this quest are at (I-5), (K-6), and (F-6) (lower area).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] (H-5) will ask you where you can purchase a [[Sneak (Scroll)|Scroll of Sneak]], the answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] running in the southern part of the zone will ask you about the quest [[Gourmet]].  Depending on the time of the day, the correct answer is:&lt;br /&gt;
:* Sleepshroom: 18:00-5:59&lt;br /&gt;
:* Treant Bulb: 6:00-11:59&lt;br /&gt;
:* Wild Onion: 12:00-17:59&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] (F-9) will ask you to find [[&amp;quot;Culling Is Caring&amp;quot; poster]] and [[&amp;quot;Merry Moogle Memorial&amp;quot; guide]].&lt;br /&gt;
:* The [[&amp;quot;Culling Is Caring&amp;quot; poster]] is at the [[???]] at (F-11).&lt;br /&gt;
:* The [[&amp;quot;Merry Moogle Memorial&amp;quot; guide]] is at the [[???]] at (L-8).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Metalworks]] (H-7) will ask you where you can obtain a Frog familiar pet.  The proper answer is [[Macchi Gazlitah]] from [[Ru&#039;Lude Gardens]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Metalworks]] (F-8) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.06]] is at the [[???]] at (J-7) (Upper level)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.07]] is at the [[???]] at (F-8) (Next to Smithing Guild shop door)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.08]] is at the [[???]] at (H-8) (Upper level)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.09]] is at the [[???]] at (G-8) (Temple)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.10]] is at the [[???]] at (K-9)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (K-8) will ask you to retrieve a [[Transmuted candle]] from the [[Moogle Crafter]] located at (K-7).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (G-6) will ask you about the quest [[Stamp Hunt]].  The proper answers are: [[Deadly Spider]] and [[Tall Mountain]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (I-7) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.4]] is at the [[???]] at (G-8)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.5]] is at the [[???]] at (K-6)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.6]] is at the [[???]] at (K-8)&lt;br /&gt;
&lt;br /&gt;
=== San d&#039;Oria ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (J-8)  will ask you to find [[&amp;quot;Demons in the Rye&amp;quot; chronicle]] and [[&amp;quot;Monstrous Mayhem&amp;quot; report]].&lt;br /&gt;
:* [[&amp;quot;Demons in the Rye&amp;quot; chronicle]] is at the [[???]] at (I-10)&lt;br /&gt;
:* [[&amp;quot;Monstrous Mayhem&amp;quot; report]] is at the [[???]] at (B-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (L-6) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.01]] is at the [[???]] at (C-5)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.02]] is at the [[???]] at (L-8)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.02]] is at the [[???]] at (J-11)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.03]] is at the [[???]] at (L-5)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.04]] is at the [[???]] at (E-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.05]] is at the [[???]] at (K-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.06]] is at the [[???]] at (G-9) (upper walkway)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.07]] is at the [[???]] at (M-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.08]] is at the [[???]] at (G-7)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (F-8) will ask where you can find [[:Category:Tiger|Tigers]] for [[Black Tiger Fang]]s.  The correct answers are &#039;&#039;&#039;[[Batallia Downs]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Jugner Forest]]&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (E-7) will ask which Vana&#039;versary is the current campaign.  The answer is &#039;&#039;&#039;The Tenth Vana&#039;versary.&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (J-7) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.1]] is at the [[???]] at (F-2) (at the top of the stairs)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.2]] is at the [[???]] at (D-9)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.3]] is at the [[???]] at (L-7) (inside of the Cathedral)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (F-6) will ask at what time Bats are out.  The correct answer is &#039;&#039;&#039;Between 20:00 and 6:00.&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (F-5) will ask you to retrieve a [[Handcrafted spatula]] from the [[Moogle Crafter]] at (F-3).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (H-7) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.02]] is at the [[???]] at (I-9) (Upper area)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.03]] is at the [[???]] at (H-10) (on top of the [[Auction House]])&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.04]] is at the [[???]] at (H-9) (inside of Cargo Room B)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.05]] is at the [[???]] at (F-10)&lt;br /&gt;
** Other [[???]] for this quest are at (G-6) &lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (H-9) (upper level) asks where you can buy a [[Invisible (Scroll)|Scroll of Invisible]].  The correct answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (J-9) asks about the quest [[Flyers for Regine]].  The correct answers are &#039;&#039;&#039;Auvare&#039;&#039;&#039; and &#039;&#039;&#039;Prietta&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Windurst ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (L-7) (on top of the Air Travel Agency) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.7]] is at the [[???]] at (B-4)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.8]] is at the [[???]] at (G-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (G-6) will ask you about [[Rarab Tail]]s.  The correct answers are &#039;&#039;&#039;Bumblebee tails, my friend&#039;&#039;&#039; and &#039;&#039;&#039;Regional vendors in Sarutabaruta&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (E-6) asks where you can buy a [[Deodorize (Scroll)|Scroll of Deodorize]].  The correct answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Woods]] (J-12) asks you to retrieve [[Connor&#039;s Communique]] and [[&amp;quot;Pernicious Presents&amp;quot; brief]]&lt;br /&gt;
:* [[Connor&#039;s Communique]] is at the [[???]] at (G-12)&lt;br /&gt;
:* [[&amp;quot;Pernicious Presents&amp;quot; brief]] is at the [[???]] at (H-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Woods]] (I-5) asks you about the quest [[Mihgo&#039;s Amigo]].  The proper answer is &#039;&#039;&#039;[[Yagudo Bead Necklace]]&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Walls]] (H-10) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.11]] is at the [[???]] at (B-13)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.12]] is at the [[???]] at (K-7) (on top of [[Shantotto]]&#039;s Manor)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.13]] is at the [[???]] at (J-12)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.14]] is at the [[???]] at (H-5)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.15]] is at the [[???]] at (H-11)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.16]] is at the [[???]] at (H-3)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Walls]] (G-4) asks about magic spells.  The correct answer is &#039;&#039;&#039;[[Meteor]]&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (J-9) (North map) will ask you to retrieve some [[Gourmet whipped cream]] from the [[Moogle Crafter]] at (E-9).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (E-9) (North map) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.18]] is at the [[???]] at (F-7) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.19]] is at the [[???]] at (K-8) (South map) (at the end of the dock)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.20]] is at the [[???]] at (J-8) (South map)(on top of the Rhinostery South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.21]] is at the [[???]] at (K-11) (North Map)(Near Mog House)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.22]] is at the [[???]] at (F-10) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.23]] is at the [[???]] at (K-6) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.24]] is at the [[???]] at (K-4) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.25]] is at the [[???]] at (E-5) (South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.26]] is at the [[???]] at (C-11) (South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.27]] is at the [[???]] at (G-8) (on top of the Opistery North map)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (South map) (H-8) (South map) asks about the quest [[Hat in Hand]].  The correct answers are &#039;&#039;&#039;[[Kenapa-Keppa]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Honoi-Gomoi]]&#039;&#039;&#039;.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Adventurer_Appreciation_Campaign_2012/Guide&amp;diff=225372</id>
		<title>Adventurer Appreciation Campaign 2012/Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Adventurer_Appreciation_Campaign_2012/Guide&amp;diff=225372"/>
		<updated>2012-05-27T00:04:57Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* San d&amp;#039;Oria */ tribune 7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Event Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Adventurer Appreciation Campaign will run from Wednesday, May 16, 2012 at 1:00 a.m. until Thursday, May 31, 2012 at the same hour. (PDT)&lt;br /&gt;
&lt;br /&gt;
== Participating in the Adventurer Appreciation Campaign ==&lt;br /&gt;
&lt;br /&gt;
This year, we have taken our traditional Anniversary ring and imbued it with a decade&#039;s worth of powerful magic! Dubbed the [[Decennial Ring]], it will surely prove to be an invaluable item to any adventurer!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#5c2222&amp;quot;&amp;gt;*Adventurers in possession of an [[Anniversary Ring|Anniversary]] or [[Novennial Ring]]s may still receive a Decennial Ring.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event Moogle Locations ===&lt;br /&gt;
&lt;br /&gt;
[[Southern San d&#039;Oria]] (J-9) / [[Northern San d&#039;Oria]] (D-8) / [[Bastok Mines]] (H-9) / [[Bastok Markets]] (G-8) / [[Windurst Waters]] (north side) (F-5) / [[Windurst Woods]] (K-10)&lt;br /&gt;
&lt;br /&gt;
== 10th Vana&#039;versary Congratulatory Letters and Formalwear! ==&lt;br /&gt;
&lt;br /&gt;
In keeping with the Vana&#039;versary tradition, distinguished individuals from across the realm have sent congratulatory letters to the moogles. In addition to conveying these thankful tidings, moogles are also floating at-the-ready to deliver some elegant formalwear to any adventurer who asks. Converse with a moogle at one of the locations below to claim yours! Once you have donned your new garb, speak with the purple-winged vendor again for an opportunity to prove your gallantry to all mooglekind.&lt;br /&gt;
&lt;br /&gt;
In other news, certain Aspiring Adventurers throughout the three kingdoms are in severe need of succor! Pay heed to their entreaties and you might just earn yourself something spectacular along the way...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#5c2222&amp;quot;&amp;gt;*Moogles will be doling out [[Dinner Jacket]]s, [[Dinner Hose]] and Novennial Equipment this year as well. Adventurers who missed out on these items in the past may examine the box beside the moogle that reads, &amp;quot;Free to take.&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
following locations:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Southern San d&#039;Oria]] (I-8) / [[Bastok Markets]] (F-8) / [[Windurst Waters]] (north side) (F-9)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to one of the above Moogles.  You will be asked to help the [[Aspiring Adventurer]]s.&lt;br /&gt;
* Each Aspiring Adventurer has a different task for you to complete, each one that you complete will give you a stamp.&lt;br /&gt;
* You can return to the Moogles to turn in your stamps for the following prizes.&lt;br /&gt;
** One Stamp: [[Decennial Crown]] or [[Decennial Tiara]]&lt;br /&gt;
** Two Stamps: [[Decennial Coat]] or [[Decennial Dress]]&lt;br /&gt;
** Three Stamps: [[Decennial Tights]] or [[Decennial Hose]]&lt;br /&gt;
** Five Stamps: [[B. Table Blueprint]], [[B. Table Fabric]], and [[B. Table Wood]].&lt;br /&gt;
*** Once you have five stamps, you can purchase [[B. Table Blueprint]], [[B. Table Fabric]], and [[B. Table Wood]] from the shop Moogle for 10,000 gil a piece.&lt;br /&gt;
** Ten Stamps: [[Memorial Cake]]&lt;br /&gt;
** Fourteen Stamps: [[Decennial Crown +1]] or [[Decennial Tiara +1]]&lt;br /&gt;
** Seventeen Stamps: [[Decennial Coat +1]] or [[Decennial Dress +1]]&lt;br /&gt;
** Twenty Stamps: [[Decennial Tights +1]] or [[Decennial Hose +1]]&lt;br /&gt;
** Thirty Stamps: [[Mogratuity]]&lt;br /&gt;
&lt;br /&gt;
=== Bastok ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Bastok]] (G-5) will ask you what ore the Tenshodo pays to obtain.  The correct answer is [[Zinc Ore]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Bastok]] (K-7) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.09]] is at the [[???]] at (H-5)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.10]] is at the [[???]] at (K-13)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.11]] is at the [[???]] at (F-8)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.12]] is at the [[???]] at (J-7)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.13]] is at the [[???]] at (D-7)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.14]] is at the [[???]] at (D-8)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.15]] is at the [[???]] at (I-7)&lt;br /&gt;
:* Other [[???]] for this quest are at (I-5), (K-6), and (F-6) (lower area).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] (H-5) will ask you where you can purchase a [[Sneak (Scroll)|Scroll of Sneak]], the answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] running in the southern part of the zone will ask you about the quest [[Gourmet]].  Depending on the time of the day, the correct answer is:&lt;br /&gt;
:* Sleepshroom: 18:00-5:59&lt;br /&gt;
:* Treant Bulb: 6:00-11:59&lt;br /&gt;
:* Wild Onion: 12:00-17:59&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] (F-9) will ask you to find [[&amp;quot;Culling Is Caring&amp;quot; poster]] and [[&amp;quot;Merry Moogle Memorial&amp;quot; guide]].&lt;br /&gt;
:* The [[&amp;quot;Culling Is Caring&amp;quot; poster]] is at the [[???]] at (F-11).&lt;br /&gt;
:* The [[&amp;quot;Merry Moogle Memorial&amp;quot; guide]] is at the [[???]] at (L-8).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Metalworks]] (H-7) will ask you where you can obtain a Frog familiar pet.  The proper answer is [[Macchi Gazlitah]] from [[Ru&#039;Lude Gardens]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Metalworks]] (F-8) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.06]] is at the [[???]] at (J-7) (Upper level)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.07]] is at the [[???]] at (F-8) (Next to Smithing Guild shop door)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.08]] is at the [[???]] at (H-8) (Upper level)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.09]] is at the [[???]] at (G-8) (Temple)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.10]] is at the [[???]] at (K-9)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (K-8) will ask you to retrieve a [[Transmuted candle]] from the [[Moogle Crafter]] located at (K-7).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (G-6) will ask you about the quest [[Stamp Hunt]].  The proper answers are: [[Deadly Spider]] and [[Tall Mountain]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (I-7) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.4]] is at the [[???]] at (G-8)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.5]] is at the [[???]] at (K-6)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.6]] is at the [[???]] at (K-8)&lt;br /&gt;
&lt;br /&gt;
=== San d&#039;Oria ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (J-8)  will ask you to find [[&amp;quot;Demons in the Rye&amp;quot; chronicle]] and [[&amp;quot;Monstrous Mayhem&amp;quot; report]].&lt;br /&gt;
:* [[&amp;quot;Demons in the Rye&amp;quot; chronicle]] is at the [[???]] at (I-10)&lt;br /&gt;
:* [[&amp;quot;Monstrous Mayhem&amp;quot; report]] is at the [[???]] at (B-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (L-6) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.02]] is at the [[???]] at (L-8)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.02]] is at the [[???]] at (J-11)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.03]] is at the [[???]] at (L-5)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.04]] is at the [[???]] at (E-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.05]] is at the [[???]] at (K-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.06]] is at the [[???]] at (G-9) (upper walkway)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.07]] is at the [[???]] at (M-7)&lt;br /&gt;
** Other [[???]] for this quest are at (C-5), (G-7)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (F-8) will ask where you can find [[:Category:Tiger|Tigers]] for [[Black Tiger Fang]]s.  The correct answers are &#039;&#039;&#039;[[Batallia Downs]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Jugner Forest]]&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (E-7) will ask which Vana&#039;versary is the current campaign.  The answer is &#039;&#039;&#039;The Tenth Vana&#039;versary.&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (J-7) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.1]] is at the [[???]] at (F-2) (at the top of the stairs)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.2]] is at the [[???]] at (D-9)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.3]] is at the [[???]] at (L-7) (inside of the Cathedral)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (F-6) will ask at what time Bats are out.  The correct answer is &#039;&#039;&#039;Between 20:00 and 6:00.&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (F-5) will ask you to retrieve a [[Handcrafted spatula]] from the [[Moogle Crafter]] at (F-3).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (H-7) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.02]] is at the [[???]] at (I-9) (Upper area)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.03]] is at the [[???]] at (H-10) (on top of the [[Auction House]])&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.04]] is at the [[???]] at (H-9) (inside of Cargo Room B)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.05]] is at the [[???]] at (F-10)&lt;br /&gt;
** Other [[???]] for this quest are at (G-6) &lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (H-9) (upper level) asks where you can buy a [[Invisible (Scroll)|Scroll of Invisible]].  The correct answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (J-9) asks about the quest [[Flyers for Regine]].  The correct answers are &#039;&#039;&#039;Auvare&#039;&#039;&#039; and &#039;&#039;&#039;Prietta&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Windurst ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (L-7) (on top of the Air Travel Agency) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.7]] is at the [[???]] at (B-4)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.8]] is at the [[???]] at (G-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (G-6) will ask you about [[Rarab Tail]]s.  The correct answers are &#039;&#039;&#039;Bumblebee tails, my friend&#039;&#039;&#039; and &#039;&#039;&#039;Regional vendors in Sarutabaruta&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (E-6) asks where you can buy a [[Deodorize (Scroll)|Scroll of Deodorize]].  The correct answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Woods]] (J-12) asks you to retrieve [[Connor&#039;s Communique]] and [[&amp;quot;Pernicious Presents&amp;quot; brief]]&lt;br /&gt;
:* [[Connor&#039;s Communique]] is at the [[???]] at (G-12)&lt;br /&gt;
:* [[&amp;quot;Pernicious Presents&amp;quot; brief]] is at the [[???]] at (H-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Woods]] (I-5) asks you about the quest [[Mihgo&#039;s Amigo]].  The proper answer is &#039;&#039;&#039;[[Yagudo Bead Necklace]]&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Walls]] (H-10) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.11]] is at the [[???]] at (B-13)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.12]] is at the [[???]] at (K-7) (on top of [[Shantotto]]&#039;s Manor)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.13]] is at the [[???]] at (J-12)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.14]] is at the [[???]] at (H-5)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.15]] is at the [[???]] at (H-11)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.16]] is at the [[???]] at (H-3)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Walls]] (G-4) asks about magic spells.  The correct answer is &#039;&#039;&#039;[[Meteor]]&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (J-9) (North map) will ask you to retrieve some [[Gourmet whipped cream]] from the [[Moogle Crafter]] at (E-9).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (E-9) (North map) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.18]] is at the [[???]] at (F-7) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.19]] is at the [[???]] at (K-8) (South map) (at the end of the dock)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.20]] is at the [[???]] at (J-8) (South map)(on top of the Rhinostery South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.21]] is at the [[???]] at (K-11) (North Map)(Near Mog House)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.22]] is at the [[???]] at (F-10) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.23]] is at the [[???]] at (K-6) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.24]] is at the [[???]] at (K-4) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.25]] is at the [[???]] at (E-5) (South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.26]] is at the [[???]] at (C-11) (South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.27]] is at the [[???]] at (G-8) (on top of the Opistery North map)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (South map) (H-8) (South map) asks about the quest [[Hat in Hand]].  The correct answers are &#039;&#039;&#039;[[Kenapa-Keppa]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Honoi-Gomoi]]&#039;&#039;&#039;.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Adventurer_Appreciation_Campaign_2012/Guide&amp;diff=225190</id>
		<title>Adventurer Appreciation Campaign 2012/Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Adventurer_Appreciation_Campaign_2012/Guide&amp;diff=225190"/>
		<updated>2012-05-18T05:51:43Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Bastok */ tribunes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Event Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Adventurer Appreciation Campaign will run from Wednesday, May 16, 2012 at 1:00 a.m. until Thursday, May 31, 2012 at the same hour. (PDT)&lt;br /&gt;
&lt;br /&gt;
== Participating in the Adventurer Appreciation Campaign ==&lt;br /&gt;
&lt;br /&gt;
This year, we have taken our traditional Anniversary ring and imbued it with a decade&#039;s worth of powerful magic! Dubbed the [[Decennial Ring]], it will surely prove to be an invaluable item to any adventurer!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#5c2222&amp;quot;&amp;gt;*Adventurers in possession of an [[Anniversary Ring|Anniversary]] or [[Novennial Ring]]s may still receive a Decennial Ring.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event Moogle Locations ===&lt;br /&gt;
&lt;br /&gt;
[[Southern San d&#039;Oria]] (J-9) / [[Northern San d&#039;Oria]] (D-8) / [[Bastok Mines]] (H-9) / [[Bastok Markets]] (G-8) / [[Windurst Waters]] (north side) (F-5) / [[Windurst Woods]] (K-10)&lt;br /&gt;
&lt;br /&gt;
== 10th Vana&#039;versary Congratulatory Letters and Formalwear! ==&lt;br /&gt;
&lt;br /&gt;
In keeping with the Vana&#039;versary tradition, distinguished individuals from across the realm have sent congratulatory letters to the moogles. In addition to conveying these thankful tidings, moogles are also floating at-the-ready to deliver some elegant formalwear to any adventurer who asks. Converse with a moogle at one of the locations below to claim yours! Once you have donned your new garb, speak with the purple-winged vendor again for an opportunity to prove your gallantry to all mooglekind.&lt;br /&gt;
&lt;br /&gt;
In other news, certain Aspiring Adventurers throughout the three kingdoms are in severe need of succor! Pay heed to their entreaties and you might just earn yourself something spectacular along the way...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#5c2222&amp;quot;&amp;gt;*Moogles will be doling out [[Dinner Jacket]]s, [[Dinner Hose]] and Novennial Equipment this year as well. Adventurers who missed out on these items in the past may examine the box beside the moogle that reads, &amp;quot;Free to take.&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
following locations:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Southern San d&#039;Oria]] (I-8) / [[Bastok Markets]] (F-8) / [[Windurst Waters]] (north side) (F-9)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to one of the above Moogles.  You will be asked to help the [[Aspiring Adventurer]]s.&lt;br /&gt;
* Each Aspiring Adventurer has a different task for you to complete, each one that you complete will give you as stamp.&lt;br /&gt;
* You can return to the Moogles to turn in your stamps for the following prizes.&lt;br /&gt;
** One Stamp: [[Decennial Crown]] or [[Decennial Tiara]]&lt;br /&gt;
** Two Stamps: [[Decennial Coat]] or [[Decennial Dress]]&lt;br /&gt;
** Three Stamps: [[Decennial Tights]] or [[Decennial Hose]]&lt;br /&gt;
** Five Stamps: [[B. Table Blueprint]], [[B. Table Fabric]], and [[B. Table Wood]].&lt;br /&gt;
*** Once you have five stamps, you can purchase [[B. Table Blueprint]], [[B. Table Fabric]], and [[B. Table Wood]] from the shop Moogle for 10,000 gil a piece.&lt;br /&gt;
** Ten Stamps: [[Memorial Cake]]&lt;br /&gt;
** Fourteen Stamps: [[Decennial Crown +1]] or [[Decennial Tiara +1]]&lt;br /&gt;
** Seventeen Stamps: [[Decennial Coat +1]] or [[Decennial Dress +1]]&lt;br /&gt;
** Twenty Stamps: [[Decennial Tights +1]] or [[Decennial Hose +1]]&lt;br /&gt;
** Thirty Stamps: [[Mogratuity]]&lt;br /&gt;
&lt;br /&gt;
=== Bastok ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Bastok]] (G-5) will ask you what ore the Tenshodo pays to obtain.  The correct answer is [[Zinc Ore]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Bastok]] (K-7) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.09]] is at the [[???]] at (H-5)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.10]] is at the [[???]] at (K-13)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.11]] is at the [[???]] at (F-8)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.12]] is at the [[???]] at (J-7)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.13]] is at the [[???]] at (D-7)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.14]] is at the [[???]] at (D-8)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.15]] is at the [[???]] at (I-7)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.16]] is at the [[???]] at (F-6) (lower area)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.17]] is at the [[???]] at (K-6)&lt;br /&gt;
:* The last [[???]] for this quest is at (I-5).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] (H-5) will ask you where you can purchase a [[Sneak (Scroll)|Scroll of Sneak]], the answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] running in the southern part of the zone will ask you about the quest [[Gourmet]].  Depending on the time of the day, the correct answer is:&lt;br /&gt;
:* Sleepshroom: 18:00-5:59&lt;br /&gt;
:* Treant Bulb: 6:00-11:59&lt;br /&gt;
:* Wild Onion: 12:00-17:59&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] (F-9) will ask you to find [[&amp;quot;Culling Is Caring&amp;quot; poster]] and [[&amp;quot;Merry Moogle Memorial&amp;quot; guide]].&lt;br /&gt;
:* The [[&amp;quot;Culling Is Caring&amp;quot; poster]] is at the [[???]] at (F-11).&lt;br /&gt;
:* The [[&amp;quot;Merry Moogle Memorial&amp;quot; guide]] is at the [[???]] at (L-8).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Metalworks]] (H-7) will ask you where you can obtain a Frog familiar pet.  The proper answer is [[Macchi Gazlitah]] from [[Ru&#039;Lude Gardens]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Metalworks]] (F-8) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.06]] is at the [[???]] at (J-7) (Upper level)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.07]] is at the [[???]] at (F-8) (Next to Smithing Guild shop door)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.08]] is at the [[???]] at (H-8) (Upper level)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.09]] is at the [[???]] at (G-8) (Temple)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.10]] is at the [[???]] at (K-9)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (K-8) will ask you to retrieve a [[Transmuted candle]] from the [[Moogle Crafter]] located at (K-7).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (G-6) will ask you about the quest [[Stamp Hunt]].  The proper answers are: [[Deadly Spider]] and [[Tall Mountain]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (I-7) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.4]] is at the [[???]] at (G-8)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.5]] is at the [[???]] at (K-6)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.6]] is at the [[???]] at (K-8)&lt;br /&gt;
&lt;br /&gt;
=== San d&#039;Oria ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (J-8)  will ask you to find [[&amp;quot;Demons in the Rye&amp;quot; chronicle]] and [[&amp;quot;Monstrous Mayhem&amp;quot; report]].&lt;br /&gt;
:* [[&amp;quot;Demons in the Rye&amp;quot; chronicle]] is at the [[???]] at (I-10)&lt;br /&gt;
:* [[&amp;quot;Monstrous Mayhem&amp;quot; report]] is at the [[???]] at (B-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (L-6) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.03]] is at the [[???]] at (L-5)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.04]] is at the [[???]] at (E-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.05]] is at the [[???]] at (K-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.06]] is at the [[???]] at (G-9) (upper walkway)&lt;br /&gt;
** Other [[???]] for this quest are at (M-7), (L-8), (J-11), (C-5), (G-7)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (F-8) will ask where you can find [[:Category:Tiger|Tigers]] for [[Black Tiger Fang]]s.  The correct answers are &#039;&#039;&#039;[[Batallia Downs]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Jugner Forest]]&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (E-7) will ask which Vana&#039;versary is the current campaign.  The answer is &#039;&#039;&#039;The Tenth Vana&#039;versary.&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (J-7) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.1]] is at the [[???]] at (F-2) (at the top of the stairs)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.2]] is at the [[???]] at (D-9)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.3]] is at the [[???]] at (L-7) (inside of the Cathedral)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (F-6) will ask at what time Bats are out.  The correct answer is &#039;&#039;&#039;Between 20:00 and 6:00.&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (F-5) will ask you to retrieve a [[Handcrafted spatula]] from the [[Moogle Crafter]] at (F-3).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (H-7) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.03]] is at the [[???]] at (H-10) (on top of the [[Auction House]])&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.04]] is at the [[???]] at (H-9) (inside of Cargo Room B)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.05]] is at the [[???]] at (F-10)&lt;br /&gt;
** Other [[???]] for this quest are at (G-6), (I-9) (Upper area), &lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (H-9) (upper level) asks where you can buy a [[Invisible (Scroll)|Scroll of Invisible]].  The correct answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (J-9) asks about the quest [[Flyers for Regine]].  The correct answers are &#039;&#039;&#039;Auvare&#039;&#039;&#039; and &#039;&#039;&#039;Prietta&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Windurst ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (L-7) (on top of the Air Travel Agency) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.7]] is at the [[???]] at (B-4)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.8]] is at the [[???]] at (G-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (G-6) will ask you about [[Rarab Tail]]s.  The correct answers are &#039;&#039;&#039;Bumblebee tails, my friend&#039;&#039;&#039; and &#039;&#039;&#039;Regional vendors in Sarutabaruta&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (E-6) asks where you can buy a [[Deodorize (Scroll)|Scroll of Deodorize]].  The correct answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Woods]] (J-12) asks you to retrieve [[Connor&#039;s Communique]] and [[&amp;quot;Pernicious Presents&amp;quot; brief]]&lt;br /&gt;
:* [[Connor&#039;s Communique]] is at the [[???]] at (G-12)&lt;br /&gt;
:* [[&amp;quot;Pernicious Presents&amp;quot; brief]] is at the [[???]] at (H-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Woods]] (I-5) asks you about the quest [[Mihgo&#039;s Amigo]].  The proper answer is &#039;&#039;&#039;[[Yagudo Bead Necklace]]&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Walls]] (H-10) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.11]] is at the [[???]] at (B-13)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.12]] is at the [[???]] at (K-7) (on top of [[Shantotto]]&#039;s Manor)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.13]] is at the [[???]] at (J-12)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.14]] is at the [[???]] at (H-5)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.15]] is at the [[???]] at (H-11)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.16]] is at the [[???]] at (H-3)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Walls]] (G-4) asks about magic spells.  The correct answer is &#039;&#039;&#039;[[Meteor]]&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (J-9) (North map) will ask you to retrieve some [[Gourmet whipped cream]] from the [[Moogle Crafter]] at (E-9).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (E-9) (North map) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.18]] is at the [[???]] at (F-7) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.19]] is at the [[???]] at (K-8) (South map) (at the end of the dock)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.20]] is at the [[???]] at (J-8) (South map)(on top of the Rhinostery South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.21]] is at the [[???]] at (K-11) (North Map)(Near Mog House)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.22]] is at the [[???]] at (F-10) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.23]] is at the [[???]] at (K-6) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.24]] is at the [[???]] at (K-4) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.25]] is at the [[???]] at (E-5) (South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.26]] is at the [[???]] at (C-11) (South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.27]] is at the [[???]] at (G-8) (on top of the Opistery North map)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (South map) (H-8) (South map) asks about the quest [[Hat in Hand]].  The correct answers are &#039;&#039;&#039;[[Kenapa-Keppa]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Honoi-Gomoi]]&#039;&#039;&#039;.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Adventurer_Appreciation_Campaign_2012/Guide&amp;diff=225154</id>
		<title>Adventurer Appreciation Campaign 2012/Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Adventurer_Appreciation_Campaign_2012/Guide&amp;diff=225154"/>
		<updated>2012-05-17T08:48:34Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Windurst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Event Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Adventurer Appreciation Campaign will run from Wednesday, May 16, 2012 at 1:00 a.m. until Thursday, May 31, 2012 at the same hour. (PDT)&lt;br /&gt;
&lt;br /&gt;
== Participating in the Adventurer Appreciation Campaign ==&lt;br /&gt;
&lt;br /&gt;
This year, we have taken our traditional Anniversary ring and imbued it with a decade&#039;s worth of powerful magic! Dubbed the [[Decennial Ring]], it will surely prove to be an invaluable item to any adventurer!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#5c2222&amp;quot;&amp;gt;*Adventurers in possession of an [[Anniversary Ring|Anniversary]] or [[Novennial Ring]]s may still receive a Decennial Ring.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event Moogle Locations ===&lt;br /&gt;
&lt;br /&gt;
[[Southern San d&#039;Oria]] (J-9) / [[Northern San d&#039;Oria]] (D-8) / [[Bastok Mines]] (H-9) / [[Bastok Markets]] (G-8) / [[Windurst Waters]] (north side) (F-5) / [[Windurst Woods]] (K-10)&lt;br /&gt;
&lt;br /&gt;
== 10th Vana&#039;versary Congratulatory Letters and Formalwear! ==&lt;br /&gt;
&lt;br /&gt;
In keeping with the Vana&#039;versary tradition, distinguished individuals from across the realm have sent congratulatory letters to the moogles. In addition to conveying these thankful tidings, moogles are also floating at-the-ready to deliver some elegant formalwear to any adventurer who asks. Converse with a moogle at one of the locations below to claim yours! Once you have donned your new garb, speak with the purple-winged vendor again for an opportunity to prove your gallantry to all mooglekind.&lt;br /&gt;
&lt;br /&gt;
In other news, certain Aspiring Adventurers throughout the three kingdoms are in severe need of succor! Pay heed to their entreaties and you might just earn yourself something spectacular along the way...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#5c2222&amp;quot;&amp;gt;*Moogles will be doling out [[Dinner Jacket]]s, [[Dinner Hose]] and Novennial Equipment this year as well. Adventurers who missed out on these items in the past may examine the box beside the moogle that reads, &amp;quot;Free to take.&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
following locations:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Southern San d&#039;Oria]] (I-8) / [[Bastok Markets]] (F-8) / [[Windurst Waters]] (north side) (F-9)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to one of the above Moogles.  You will be asked to help the [[Aspiring Adventurer]]s.&lt;br /&gt;
* Each Aspiring Adventurer has a different task for you to complete, each one that you complete will give you as stamp.&lt;br /&gt;
* You can return to the Moogles to turn in your stamps for the following prizes.&lt;br /&gt;
** One Stamp: [[Decennial Crown]] or [[Decennial Tiara]]&lt;br /&gt;
** Two Stamps: [[Decennial Coat]] or [[Decennial Dress]]&lt;br /&gt;
** Three Stamps: [[Decennial Tights]] or [[Decennial Hose]]&lt;br /&gt;
** Five Stamps: [[B. Table Blueprint]], [[B. Table Fabric]], and [[B. Table Wood]].&lt;br /&gt;
*** Once you have five stamps, you can purchase [[B. Table Blueprint]], [[B. Table Fabric]], and [[B. Table Wood]] from the shop Moogle for 10,000 gil a piece.&lt;br /&gt;
** Ten Stamps: [[Memorial Cake]]&lt;br /&gt;
** Fourteen Stamps: [[Decennial Crown +1]] or [[Decennial Tiara +1]]&lt;br /&gt;
** Seventeen Stamps: [[Decennial Coat +1]] or [[Decennial Dress +1]]&lt;br /&gt;
** Twenty Stamps: [[Decennial Tights +1]] or [[Decennial Hose +1]]&lt;br /&gt;
** Thirty Stamps: [[Mogratuity]]&lt;br /&gt;
&lt;br /&gt;
=== Bastok ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Bastok]] (G-5) will ask you what ore the Tenshodo pays to obtain.  The correct answer is [[Zinc Ore]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Bastok]] (K-7) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.12]] is at the [[???]] at (J-7)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.13]] is at the [[???]] at (D-7)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.14]] is at the [[???]] at (D-8)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.15]] is at the [[???]] at (I-7)&lt;br /&gt;
:* Other [[???]] for this quest are at (I-5), (K-6), (K-13), (F-8), and (F-6) (lower area).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] (H-5) will ask you where you can purchase a [[Sneak (Scroll)|Scroll of Sneak]], the answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] running in the southern part of the zone will ask you about the quest [[Gourmet]].  Depending on the time of the day, the correct answer is:&lt;br /&gt;
:* Sleepshroom: 18:00-5:59&lt;br /&gt;
:* Treant Bulb: 6:00-11:59&lt;br /&gt;
:* Wild Onion: 12:00-17:59&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] (F-9) will ask you to find [[&amp;quot;Culling Is Caring&amp;quot; poster]] and [[&amp;quot;Merry Moogle Memorial&amp;quot; guide]].&lt;br /&gt;
:* The [[&amp;quot;Culling Is Caring&amp;quot; poster]] is at the [[???]] at (F-11).&lt;br /&gt;
:* The [[&amp;quot;Merry Moogle Memorial&amp;quot; guide]] is at the [[???]] at (L-8).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Metalworks]] (F-8) will ask you where you can obtain a Frog familiar pet.  The proper answer is [[Macchi Gazlitah]] from [[Ru&#039;Lude Gardens]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Metalworks]] (F-8) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.08]] is at the [[???]] at (H-8) (Upper level)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.09]] is at the [[???]] at (G-8) (Temple)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.10]] is at the [[???]] at (K-9)&lt;br /&gt;
:* Other [[???]] for this quest are at (F-8) By the Smithing guild shop door and (J-7).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (K-8) will ask you to retrieve a [[Transmuted candle]] from the [[Moogle Crafter]] located at (K-7).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (G-6) will ask you about the quest [[Stamp Hunt]].  The proper answers are: [[Deadly Spider]] and [[Tall Mountain]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (I-7) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.4]] is at the [[???]] at (G-8)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.5]] is at the [[???]] at (K-6)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.6]] is at the [[???]] at (K-8)&lt;br /&gt;
&lt;br /&gt;
=== San d&#039;Oria ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (J-8)  will ask you to find [[&amp;quot;Demons in the Rye&amp;quot; chronicle]] and [[&amp;quot;Monstrous Mayhem&amp;quot; report]].&lt;br /&gt;
:* [[&amp;quot;Demons in the Rye&amp;quot; chronicle]] is at the [[???]] at (I-10)&lt;br /&gt;
:* [[&amp;quot;Monstrous Mayhem&amp;quot; report]] is at the [[???]] at (B-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (L-8) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.03]] is at the [[???]] at (L-5)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.04]] is at the [[???]] at (E-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.05]] is at the [[???]] at (K-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.06]] is at the [[???]] at (G-9) (upper walkway)&lt;br /&gt;
** Other [[???]] for this quest are at (M-7), (L-8), (J-11), (C-6), (G-7)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (F-8) will ask where you can find [[:Category:Tiger|Tigers]] for [[Black Tiger Fang]]s.  The correct answers are &#039;&#039;&#039;[[Batallia Downs]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Jugner Forest]]&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (E-7) will ask which Vana&#039;versary is the current campaign.  The answer is &#039;&#039;&#039;The Tenth Vana&#039;versary.&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (J-7) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.1]] is at the [[???]] at (F-2) (at the top of the stairs)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.2]] is at the [[???]] at (D-9)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.3]] is at the [[???]] at (L-7) (inside of the Cathedral)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (F-6) will ask at what time Bats are out.  The correct answer is &#039;&#039;&#039;Between 20:00 and 6:00.&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (F-5) will ask you to retrieve a [[Handcrafted spatula]] from the [[Moogle Crafter]] at (F-3).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (H-7) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.03]] is at the [[???]] at (H-10) (on top of the [[Auction House]])&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.04]] is at the [[???]] at (H-9) (inside of Cargo Room B)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.05]] is at the [[???]] at (F-10)&lt;br /&gt;
** Other [[???]] for this quest are at (G-6), (I-9) (Upper area), &lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (H-9) (upper level) asks where you can buy a [[Invisible (Scroll)|Scroll of Invisible]].  The correct answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (J-9) asks about the quest [[Flyers for Regine]].  The correct answers are &#039;&#039;&#039;Auvare&#039;&#039;&#039; and &#039;&#039;&#039;Prietta&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Windurst ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (L-7) (on top of the Air Travel Agency) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.7]] is at the [[???]] at (B-4)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.8]] is at the [[???]] at (G-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (G-6) will ask you about [[Rarab Tail]]s.  The correct answers are &#039;&#039;&#039;Bumblebee tails, my friend&#039;&#039;&#039; and &#039;&#039;&#039;Regional vendors in Sarutabaruta&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (E-6) asks where you can buy a [[Deodorize (Scroll)|Scroll of Deodorize]].  The correct answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Woods]] (J-12) asks you to retrieve [[Connor&#039;s Communique]] and [[&amp;quot;Pernicious Presents&amp;quot; brief]]&lt;br /&gt;
:* [[Connor&#039;s Communique]] is at the [[???]] at (G-12)&lt;br /&gt;
:* [[&amp;quot;Pernicious Presents&amp;quot; brief]] is at the [[???]] at (H-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Woods]] (I-5) asks you about the quest [[Mihgo&#039;s Amigo]].  The proper answer is &#039;&#039;&#039;[[Yagudo Bead Necklace]]&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Walls]] (H-10) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.11]] is at the [[???]] at (B-13)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.12]] is at the [[???]] at (K-7) (on top of [[Shantotto]]&#039;s Manor)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.13]] is at the [[???]] at (J-12)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.14]] is at the [[???]] at (H-5)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.15]] is at the [[???]] at (H-11)&lt;br /&gt;
:* [[Vana&#039;diel Tribune II No.16]] is at the [[???]] at (H-3)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Walls]] (G-4) asks about magic spells.  The correct answer is &#039;&#039;&#039;[[Meteor]]&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (J-9) (North map) will ask you to retrieve some [[Gourmet whipped cream]] from the [[Moogle Crafter]] at (E-9).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (E-6) (North map) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.18]] is at the [[???]] at (F-7) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.19]] is at the [[???]] at (K-8) (South map) (at the end of the dock)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.22]] is at the [[???]] at (F-10) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.23]] is at the [[???]] at (K-6) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.24]] is at the [[???]] at (K-4) (North map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.25]] is at the [[???]] at (E-5) (South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.26]] is at the [[???]] at (C-11) (South map)&lt;br /&gt;
:* [[Vana&#039;diel Tribune Vol.27]] is at the [[???]] at (G-8) (on top of the Opistery North map)&lt;br /&gt;
:* Other [[???]] for this quest are at (J-8) (on top of the Rhinostery South map) &lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (South map) (H-8) (South map) asks about the quest [[Hat in Hand]].  The correct answers are &#039;&#039;&#039;[[Kenapa-Keppa]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Honoi-Gomoi]]&#039;&#039;&#039;.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Adventurer_Appreciation_Campaign_2012/Guide&amp;diff=225145</id>
		<title>Adventurer Appreciation Campaign 2012/Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Adventurer_Appreciation_Campaign_2012/Guide&amp;diff=225145"/>
		<updated>2012-05-17T08:34:00Z</updated>

		<summary type="html">&lt;p&gt;Malicat: /* Windurst */ tribunes 12 and 13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Event Schedule ==&lt;br /&gt;
&lt;br /&gt;
The Adventurer Appreciation Campaign will run from Wednesday, May 16, 2012 at 1:00 a.m. until Thursday, May 31, 2012 at the same hour. (PDT)&lt;br /&gt;
&lt;br /&gt;
== Participating in the Adventurer Appreciation Campaign ==&lt;br /&gt;
&lt;br /&gt;
This year, we have taken our traditional Anniversary ring and imbued it with a decade&#039;s worth of powerful magic! Dubbed the [[Decennial Ring]], it will surely prove to be an invaluable item to any adventurer!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#5c2222&amp;quot;&amp;gt;*Adventurers in possession of an [[Anniversary Ring|Anniversary]] or [[Novennial Ring]]s may still receive a Decennial Ring.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Event Moogle Locations ===&lt;br /&gt;
&lt;br /&gt;
[[Southern San d&#039;Oria]] (J-9) / [[Northern San d&#039;Oria]] (D-8) / [[Bastok Mines]] (H-9) / [[Bastok Markets]] (G-8) / [[Windurst Waters]] (north side) (F-5) / [[Windurst Woods]] (K-10)&lt;br /&gt;
&lt;br /&gt;
== 10th Vana&#039;versary Congratulatory Letters and Formalwear! ==&lt;br /&gt;
&lt;br /&gt;
In keeping with the Vana&#039;versary tradition, distinguished individuals from across the realm have sent congratulatory letters to the moogles. In addition to conveying these thankful tidings, moogles are also floating at-the-ready to deliver some elegant formalwear to any adventurer who asks. Converse with a moogle at one of the locations below to claim yours! Once you have donned your new garb, speak with the purple-winged vendor again for an opportunity to prove your gallantry to all mooglekind.&lt;br /&gt;
&lt;br /&gt;
In other news, certain Aspiring Adventurers throughout the three kingdoms are in severe need of succor! Pay heed to their entreaties and you might just earn yourself something spectacular along the way...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#5c2222&amp;quot;&amp;gt;*Moogles will be doling out [[Dinner Jacket]]s, [[Dinner Hose]] and Novennial Equipment this year as well. Adventurers who missed out on these items in the past may examine the box beside the moogle that reads, &amp;quot;Free to take.&amp;quot;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
following locations:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Southern San d&#039;Oria]] (I-8) / [[Bastok Markets]] (F-8) / [[Windurst Waters]] (north side) (F-9)&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to one of the above Moogles.  You will be asked to help the [[Aspiring Adventurer]]s.&lt;br /&gt;
* Each Aspiring Adventurer has a different task for you to complete, each one that you complete will give you as stamp.&lt;br /&gt;
* You can return to the Moogles to turn in your stamps for the following prizes.&lt;br /&gt;
** One Stamp: [[Decennial Crown]] or [[Decennial Tiara]]&lt;br /&gt;
** Two Stamps: [[Decennial Coat]] or [[Decennial Dress]]&lt;br /&gt;
** Three Stamps: [[Decennial Tights]] or [[Decennial Hose]]&lt;br /&gt;
** Five Stamps: [[B. Table Blueprint]], [[B. Table Fabric]], and [[B. Table Wood]].&lt;br /&gt;
*** Once you have five stamps, you can purchase [[B. Table Blueprint]], [[B. Table Fabric]], and [[B. Table Wood]] from the shop Moogle for 10,000 gil a piece.&lt;br /&gt;
** Ten Stamps: [[Memorial Cake]]&lt;br /&gt;
** Fourteen Stamps: [[Decennial Crown +1]] or [[Decennial Tiara +1]]&lt;br /&gt;
** Seventeen Stamps: [[Decennial Coat +1]] or [[Decennial Dress +1]]&lt;br /&gt;
** Twenty Stamps: [[Decennial Tights +1]] or [[Decennial Hose +1]]&lt;br /&gt;
** Thirty Stamps: [[Mogratuity]]&lt;br /&gt;
&lt;br /&gt;
=== Bastok ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Bastok]] (G-5) will ask you what ore the Tenshodo pays to obtain.  The correct answer is [[Zinc Ore]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Bastok]] (K-7) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
** [[Vana&#039;diel Tribune Vol.12]] is at the [[???]] at (J-7)&lt;br /&gt;
** [[Vana&#039;diel Tribune Vol.13]] is at the [[???]] at (D-7)&lt;br /&gt;
** [[Vana&#039;diel Tribune Vol.14]] is at the [[???]] at (D-8)&lt;br /&gt;
** [[Vana&#039;diel Tribune Vol.15]] is at the [[???]] at (I-7)&lt;br /&gt;
** Other [[???]] for this quest are at (I-5), (K-6), (K-13), (F-8), and (F-6) (lower area).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] (H-5) will ask you where you can purchase a [[Sneak (Scroll)|Scroll of Sneak]], the answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] running in the southern part of the zone will ask you about the quest [[Gourmet]].  Depending on the time of the day, the correct answer is:&lt;br /&gt;
** Sleepshroom: 18:00-5:59&lt;br /&gt;
** Treant Bulb: 6:00-11:59&lt;br /&gt;
** Wild Onion: 12:00-17:59&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Markets]] (F-9) will ask you to find [[&amp;quot;Culling Is Caring&amp;quot; poster]] and [[&amp;quot;Merry Moogle Memorial&amp;quot; guide]].&lt;br /&gt;
** The [[&amp;quot;Culling Is Caring&amp;quot; poster]] is at the [[???]] at (F-11).&lt;br /&gt;
** The [[&amp;quot;Merry Moogle Memorial&amp;quot; guide]] is at the [[???]] at (L-8).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Metalworks]] (F-8) will ask you where you can obtain a Frog familiar pet.  The proper answer is [[Macchi Gazlitah]] from [[Ru&#039;Lude Gardens]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Metalworks]] (F-8) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
** [[Vana&#039;diel Tribune II No.08]] is at the [[???]] at (H-8) (Upper level)&lt;br /&gt;
** [[Vana&#039;diel Tribune II No.09]] is at the [[???]] at (G-8) (Temple)&lt;br /&gt;
** [[Vana&#039;diel Tribune II No.10]] is at the [[???]] at (K-9)&lt;br /&gt;
** Other [[???]] for this quest are at (F-8) By the Smithing guild shop door and (J-7).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (K-8) will ask you to retrieve a [[Transmuted candle]] from the [[Moogle Crafter]] located at (K-7).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (G-6) will ask you about the quest [[Stamp Hunt]].  The proper answers are: [[Deadly Spider]] and [[Tall Mountain]].&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Bastok Mines]] (I-7) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
* [[Little Goblin&#039;s Adventure Vol.4]] is at the [[???]] at (G-8)&lt;br /&gt;
* [[Little Goblin&#039;s Adventure Vol.5]] is at the [[???]] at (K-6)&lt;br /&gt;
* [[Little Goblin&#039;s Adventure Vol.6]] is at the [[???]] at (K-8)&lt;br /&gt;
&lt;br /&gt;
=== San d&#039;Oria ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (J-8)  will ask you to find [[&amp;quot;Demons in the Rye&amp;quot; chronicle]] and [[&amp;quot;Monstrous Mayhem&amp;quot; report]].&lt;br /&gt;
:* [[&amp;quot;Demons in the Rye&amp;quot; chronicle]] is at the [[???]] at (I-10)&lt;br /&gt;
:* [[&amp;quot;Monstrous Mayhem&amp;quot; report]] is at the [[???]] at (B-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (L-8) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.03]] is at the [[???]] at (L-5)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.04]] is at the [[???]] at (E-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.05]] is at the [[???]] at (K-7)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.06]] is at the [[???]] at (G-9) (upper walkway)&lt;br /&gt;
** Other [[???]] for this quest are at (M-7), (L-8), (J-11), (C-6), (G-7)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (F-8) will ask where you can find [[:Category:Tiger|Tigers]] for [[Black Tiger Fang]]s.  The correct answers are &#039;&#039;&#039;[[Batallia Downs]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Jugner Forest]]&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Southern San d&#039;Oria]] (E-7) will ask which Vana&#039;versary is the current campaign.  The answer is &#039;&#039;&#039;The Tenth Vana&#039;versary.&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (J-7) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.1]] is at the [[???]] at (F-2) (at the top of the stairs)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.2]] is at the [[???]] at (D-9)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.3]] is at the [[???]] at (L-7) (inside of the Cathedral)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (F-6) will ask at what time Bats are out.  The correct answer is &#039;&#039;&#039;Between 20:00 and 6:00.&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Northern San d&#039;Oria]] (F-5) will ask you to retrieve a [[Handcrafted spatula]] from the [[Moogle Crafter]] at (F-3).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (H-7) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.03]] is at the [[???]] at (H-10) (on top of the [[Auction House]])&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.04]] is at the [[???]] at (H-9) (inside of Cargo Room B)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.05]] is at the [[???]] at (F-10)&lt;br /&gt;
** Other [[???]] for this quest are at (G-6), (I-9) (Upper area), &lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (H-9) (upper level) asks where you can buy a [[Invisible (Scroll)|Scroll of Invisible]].  The correct answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port San d&#039;Oria]] (J-9) asks about the quest [[Flyers for Regine]].  The correct answers are &#039;&#039;&#039;Auvare&#039;&#039;&#039; and &#039;&#039;&#039;Prietta&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Windurst ===&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (L-7) (on top of the Air Travel Agency) will ask you to retrieve Little Goblin&#039;s Adventures.&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.7]] is at the [[???]] at (B-4)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.8]] is at the [[???]] at (G-6)&lt;br /&gt;
:* [[Little Goblin&#039;s Adventure Vol.9]] is at the [[???]] at &lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (G-6) will ask you about [[Rarab Tail]]s.  The correct answers are &#039;&#039;&#039;Bumblebee tails, my friend&#039;&#039;&#039; and &#039;&#039;&#039;Regional vendors in Sarutabaruta&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Port Windurst]] (E-6) asks where you can buy a [[Deodorize (Scroll)|Scroll of Deodorize]].  The correct answers are &#039;&#039;&#039;The Selbina Scroll Shop&#039;&#039;&#039; and &#039;&#039;&#039;The Mhaura Magic Shop&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Woods]] (J-12) asks you to retrieve [[Connor&#039;s Communique]] and [[&amp;quot;Pernicious Presents&amp;quot; brief]]&lt;br /&gt;
* [[Connor&#039;s Communique]] is at the [[???]] at (G-12)&lt;br /&gt;
* [[&amp;quot;Pernicious Presents&amp;quot; brief]] is at the [[???]] at (H-6)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Woods]] (I-5) asks you about the quest [[Mihgo&#039;s Amigo]].  The proper answer is &#039;&#039;&#039;[[Yagudo Bead Necklace]]&#039;&#039;&#039;.&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Walls]] (H-10) will ask you to find two Vana&#039;diel Tribune II pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.11]] is at the [[???]] at (B-13)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.12]] is at the [[???]] at (K-7) (on top of [[Shantotto]]&#039;s Manor)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.13]] is at the [[???]] at (J-12)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.14]] is at the [[???]] at (H-5)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.15]] is at the [[???]] at (H-11)&lt;br /&gt;
* [[Vana&#039;diel Tribune II No.16]] is at the [[???]] at (H-3)&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Walls]] (G-4) asks about magic spells.  The correct answer is &#039;&#039;&#039;[[Meteor]]&#039;&#039;&#039;&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (J-9) (North map) will ask you to retrieve some [[Gourmet whipped cream]] from the [[Moogle Crafter]] at (E-9).&lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (E-6) (North map) will ask you to find two Vana&#039;diel Tribune pages.&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.22]] is at the [[???]] at (F-10) (North map)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.23]] is at the [[???]] at (K-6) (North map)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.24]] is at the [[???]] at (K-4) (North map)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.25]] is at the [[???]] at (E-5) (South map)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.26]] is at the [[???]] at (C-11) (South map)&lt;br /&gt;
* [[Vana&#039;diel Tribune Vol.27]] is at the [[???]] at (G-8) (on top of the Opistery North map)&lt;br /&gt;
** Other [[???]] for this quest are at , (F-7) (North map), (K-8) (South map), (J-8) (on top of the Rhinostery South map), and  &lt;br /&gt;
* The [[Aspiring Adventurer]] in [[Windurst Waters]] (South map) (H-8) (South map) asks about the quest [[Hat in Hand]].  The correct answers are &#039;&#039;&#039;[[Kenapa-Keppa]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Honoi-Gomoi]]&#039;&#039;&#039;.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Malicat</name></author>
	</entry>
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