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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Minelba</id>
	<title>FFXI Wiki - User contributions [en]</title>
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	<updated>2026-09-09T10:34:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Silence&amp;diff=776675</id>
		<title>Silence</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Silence&amp;diff=776675"/>
		<updated>2026-08-22T15:27:14Z</updated>

		<summary type="html">&lt;p&gt;Minelba: Mean error corrected to 0.4% (revised fit over the same 35 measurements)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Silence (Status)}}&lt;br /&gt;
{{Standard Magic&lt;br /&gt;
|class=Enfeebling Magic&lt;br /&gt;
|type=White Magic&lt;br /&gt;
|description=[[Silence (Status)|Silences]] an enemy.&lt;br /&gt;
|element={{wind}}&lt;br /&gt;
|target=Enemy&lt;br /&gt;
|cost=16 MP&lt;br /&gt;
|cast=3 seconds&lt;br /&gt;
|duration=120 seconds&lt;br /&gt;
|recast=10 seconds&lt;br /&gt;
|range=21&#039;&lt;br /&gt;
|aoerange=&lt;br /&gt;
|base=&lt;br /&gt;
|multiplier=&lt;br /&gt;
|cmagic=&lt;br /&gt;
|volatile={{question}}&lt;br /&gt;
|cumulative=1&lt;br /&gt;
|ffxiah=4667/silence&lt;br /&gt;
|ffxidb=4667&lt;br /&gt;
|Insert Spell Job Level Template=&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=White Mage&lt;br /&gt;
|level=15&lt;br /&gt;
|condition=N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=Red Mage&lt;br /&gt;
|level=18&lt;br /&gt;
|condition=N/A&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit Spell Template=&lt;br /&gt;
|command=&amp;lt;nowiki&amp;gt;/ma &amp;quot;Silence&amp;quot; &amp;lt;t&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|notes=&lt;br /&gt;
*May be used by [[Automaton]]s as early as [[Puppetmaster]] level 19.&lt;br /&gt;
*On at least some [[Notorious Monster]]s, Silence&#039;s duration is shortened by the casts that were resisted before it landed. Each resist adds one point to a hidden counter, and the cast that lands loses roughly 3.5% of its duration per point. The reduction is a subtraction rather than a multiplication, so a high enough count drives the duration to zero. The counter drains continuously at about one point per 70 seconds - not in one-resist steps - so the loss disappears entirely if casting stops for long enough. The counter is tracked per spell: resisted Sleeps do not shorten Silence. Tested over 35 measurements from 27 recorded fights (mean error 0.4%); see References.&lt;br /&gt;
}}&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=5937883&amp;amp;viewfull=1#post5937883 Silence Duration Testing (CDF, BG)]&lt;br /&gt;
* [http://forum.square-enix.com/ffxi/threads/46531?p=545503#post545503 Silence Duration Update]&lt;br /&gt;
* [https://jinko0914.seesaa.net/article/521302994.html Silence Duration Decay Testing (Jinko)]&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/59065/silence-duration-decay-resists-count-time-heals Silence Duration Decay Discussion (FFXIAH)]&lt;br /&gt;
* [https://jinko0914.seesaa.net/article/521376331.html Silence Duration Decay - 35 measurements (Jinko)]&lt;br /&gt;
&lt;br /&gt;
[[Category:2014 Enmity]]&lt;/div&gt;</summary>
		<author><name>Minelba</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Silence&amp;diff=776393</id>
		<title>Silence</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Silence&amp;diff=776393"/>
		<updated>2026-08-19T05:43:09Z</updated>

		<summary type="html">&lt;p&gt;Minelba: Updated duration decay: the reduction subtracts rather than multiplies, and the counter drains continuously (35 measurements)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Silence (Status)}}&lt;br /&gt;
{{Standard Magic&lt;br /&gt;
|class=Enfeebling Magic&lt;br /&gt;
|type=White Magic&lt;br /&gt;
|description=[[Silence (Status)|Silences]] an enemy.&lt;br /&gt;
|element={{wind}}&lt;br /&gt;
|target=Enemy&lt;br /&gt;
|cost=16 MP&lt;br /&gt;
|cast=3 seconds&lt;br /&gt;
|duration=120 seconds&lt;br /&gt;
|recast=10 seconds&lt;br /&gt;
|range=21&#039;&lt;br /&gt;
|aoerange=&lt;br /&gt;
|base=&lt;br /&gt;
|multiplier=&lt;br /&gt;
|cmagic=&lt;br /&gt;
|volatile={{question}}&lt;br /&gt;
|cumulative=1&lt;br /&gt;
|ffxiah=4667/silence&lt;br /&gt;
|ffxidb=4667&lt;br /&gt;
|Insert Spell Job Level Template=&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=White Mage&lt;br /&gt;
|level=15&lt;br /&gt;
|condition=N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=Red Mage&lt;br /&gt;
|level=18&lt;br /&gt;
|condition=N/A&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit Spell Template=&lt;br /&gt;
|command=&amp;lt;nowiki&amp;gt;/ma &amp;quot;Silence&amp;quot; &amp;lt;t&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|notes=&lt;br /&gt;
*May be used by [[Automaton]]s as early as [[Puppetmaster]] level 19.&lt;br /&gt;
*On at least some [[Notorious Monster]]s, Silence&#039;s duration is shortened by the casts that were resisted before it landed. Each resist adds one point to a hidden counter, and the cast that lands loses roughly 3.5% of its duration per point. The reduction is a subtraction rather than a multiplication, so a high enough count drives the duration to zero. The counter drains continuously at about one point per 70 seconds - not in one-resist steps - so the loss disappears entirely if casting stops for long enough. The counter is tracked per spell: resisted Sleeps do not shorten Silence. Tested over 35 measurements from 27 recorded fights (mean error 0.5%); see References.&lt;br /&gt;
}}&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=5937883&amp;amp;viewfull=1#post5937883 Silence Duration Testing (CDF, BG)]&lt;br /&gt;
* [http://forum.square-enix.com/ffxi/threads/46531?p=545503#post545503 Silence Duration Update]&lt;br /&gt;
* [https://jinko0914.seesaa.net/article/521302994.html Silence Duration Decay Testing (Jinko)]&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/59065/silence-duration-decay-resists-count-time-heals Silence Duration Decay Discussion (FFXIAH)]&lt;br /&gt;
* [https://jinko0914.seesaa.net/article/521376331.html Silence Duration Decay - 35 measurements (Jinko)]&lt;br /&gt;
&lt;br /&gt;
[[Category:2014 Enmity]]&lt;/div&gt;</summary>
		<author><name>Minelba</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Silence&amp;diff=775154</id>
		<title>Silence</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Silence&amp;diff=775154"/>
		<updated>2026-08-09T03:26:17Z</updated>

		<summary type="html">&lt;p&gt;Minelba: Added duration decay behaviour (per-resist reduction, time recovery) with references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Silence (Status)}}&lt;br /&gt;
{{Standard Magic&lt;br /&gt;
|class=Enfeebling Magic&lt;br /&gt;
|type=White Magic&lt;br /&gt;
|description=[[Silence (Status)|Silences]] an enemy.&lt;br /&gt;
|element={{wind}}&lt;br /&gt;
|target=Enemy&lt;br /&gt;
|cost=16 MP&lt;br /&gt;
|cast=3 seconds&lt;br /&gt;
|duration=120 seconds&lt;br /&gt;
|recast=10 seconds&lt;br /&gt;
|range=21&#039;&lt;br /&gt;
|aoerange=&lt;br /&gt;
|base=&lt;br /&gt;
|multiplier=&lt;br /&gt;
|cmagic=&lt;br /&gt;
|volatile={{question}}&lt;br /&gt;
|cumulative=1&lt;br /&gt;
|ffxiah=4667/silence&lt;br /&gt;
|ffxidb=4667&lt;br /&gt;
|Insert Spell Job Level Template=&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=White Mage&lt;br /&gt;
|level=15&lt;br /&gt;
|condition=N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Spell Job Level&lt;br /&gt;
|job=Red Mage&lt;br /&gt;
|level=18&lt;br /&gt;
|condition=N/A&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit Spell Template=&lt;br /&gt;
|command=&amp;lt;nowiki&amp;gt;/ma &amp;quot;Silence&amp;quot; &amp;lt;t&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|notes=&lt;br /&gt;
*May be used by [[Automaton]]s as early as [[Puppetmaster]] level 19.&lt;br /&gt;
*On at least some [[Notorious Monster]]s, Silence&#039;s duration is reduced by about 3.2% (a multiplicative ×0.968) for each time the spell was resisted before the cast that finally lands. The reduction is temporary: it recovers at roughly one resist per minute while no further resists occur. Repeatedly landing the spell does not reduce its duration, and the resist count is tracked per spell. Tested over 15 recorded fights (average error 0.3%); see References.&lt;br /&gt;
}}&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=5937883&amp;amp;viewfull=1#post5937883 Silence Duration Testing (CDF, BG)]&lt;br /&gt;
* [http://forum.square-enix.com/ffxi/threads/46531?p=545503#post545503 Silence Duration Update]&lt;br /&gt;
* [https://jinko0914.seesaa.net/article/521302994.html Silence Duration Decay Testing (Jinko)]&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/59065/silence-duration-decay-resists-count-time-heals Silence Duration Decay Discussion (FFXIAH)]&lt;br /&gt;
&lt;br /&gt;
[[Category:2014 Enmity]]&lt;/div&gt;</summary>
		<author><name>Minelba</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Macro&amp;diff=773865</id>
		<title>Macro</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Macro&amp;diff=773865"/>
		<updated>2026-07-26T03:31:43Z</updated>

		<summary type="html">&lt;p&gt;Minelba: Macro Commands: document the ~0.4166s per-line tick and why a fast cast can outrun a following /equipset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
A Macro is a way to execute a sequence of commands that are commonly used. They can be used to cast spells, activate job abilities or weapon skills, use a pet command, change equipment, notify players in a text channel, or display information to yourself. Every character gets 40 Macro Books which consist of 10 Macro Sets. Each Macro Set has 20 Macros that can be filled with one to six macro commands.&lt;br /&gt;
[[File:MacroSets.png|center|Macro Sets]]&lt;br /&gt;
||&lt;br /&gt;
[[File:Macros.png|thumbnail|Macros]]&lt;br /&gt;
|}&lt;br /&gt;
{| &lt;br /&gt;
|- valign=top |&lt;br /&gt;
|&lt;br /&gt;
===Saving, Loading, and Deleting Macros===&lt;br /&gt;
It is possible to save, load, and delete macro and equipment sets data to a server for safe storage. This allows you to transfer your macro and equipment sets data to other computers or to restore it if it is lost somehow. &#039;&#039;&#039;It is highly recommended that you save to the server, in case something happens to your hard drive.&#039;&#039;&#039; All saving, loading, and deleting occurs on the character screen while your character&#039;s name is highlighted. You can access the Settings Management window in the top right by pressing the &#039;&#039;&#039;+ key on the numpad&#039;&#039;&#039; of your keyboard (&#039;&#039;&#039;F key&#039;&#039;&#039; if using compact keyboard controls).&lt;br /&gt;
&lt;br /&gt;
To delete all of your saved data on the server, you can use the following commands:&lt;br /&gt;
*&#039;&#039;&#039;Keyboard:&#039;&#039;&#039; Shift + Alt + Ctrl + D&lt;br /&gt;
*&#039;&#039;&#039;Controller:&#039;&#039;&#039; RB + LB + right stick button + left stick button&lt;br /&gt;
||&lt;br /&gt;
[[File:LoadSaveMacros.png|thumbnail|Settings Management]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Copying a Macro Set===&lt;br /&gt;
* To copy a macro set (one of the groups of 20 Macros within a Macro book):&lt;br /&gt;
** Start editing a macro book.&lt;br /&gt;
** Press the &#039;&#039;&#039;numpad + &#039;&#039;&#039; key or &#039;&#039;&#039;F&#039;&#039;&#039; key to select the Options sub-menu which has the options &#039;&#039;Copy, Paste, Delete&#039;&#039;. Paste will be disabled until you have copied a macro.&lt;br /&gt;
** Hold down &#039;&#039;&#039;ctrl&#039;&#039;&#039; or &#039;&#039;&#039;alt&#039;&#039;&#039; for 2 seconds, then the Help text at the top of the screen will change to &amp;quot;Copy/Paste/Delete Macro Set&amp;quot;.&lt;br /&gt;
** While still holding down &#039;&#039;&#039;ctrl&#039;&#039;&#039; or &#039;&#039;&#039;alt&#039;&#039;&#039;, press &#039;&#039;&#039;enter&#039;&#039;&#039; to make your selection.&lt;br /&gt;
&lt;br /&gt;
===Macro Hotkeys===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hotkey !! Function&lt;br /&gt;
|-&lt;br /&gt;
| (Ctrl or Alt) + [0-9] || Execute a macro&lt;br /&gt;
|-&lt;br /&gt;
| (Ctrl or Alt) + Up Arrow or Down Arrow || Cycle through macro sets.&lt;br /&gt;
|-&lt;br /&gt;
| (Ctrl or Alt) + Shift + [0-9] || Change the current macro set.&lt;br /&gt;
|-&lt;br /&gt;
| (Ctrl or Alt) + Left Arrow or Right Arrow || Macro selection.&lt;br /&gt;
|-&lt;br /&gt;
| (Ctrl or Alt) + Enter or &#039;Y&#039; Key || Execute selected macro.&lt;br /&gt;
|}&lt;br /&gt;
===Macro Commands===&lt;br /&gt;
The following are common commands that are used in macros. The wait command is usually critical in macros. &#039;&#039;&#039;You do not need a wait after performing /equipset, but you do need a wait after performing an action (such as /ja, /ma, /ws).&#039;&#039;&#039; Quotation marks are optional when referencing a single-word ability, weapon skill, spell, etc..&lt;br /&gt;
&lt;br /&gt;
Macro lines do not run back to back instantly: the client steps through them on an internal tick of roughly &#039;&#039;&#039;0.4166 seconds&#039;&#039;&#039;, so each line executes about that long after the one before it even when no /wait is present. &amp;lt;wait1&amp;gt; is snapped to the same tick rather than being exactly one second, landing somewhere around 0.83 to 1.25 seconds in practice.&lt;br /&gt;
&lt;br /&gt;
This matters whenever a macro casts something and then swaps equipment, because what counts is the gear worn at the instant the cast &#039;&#039;&#039;completes&#039;&#039;&#039;. With enough Fast Cast a short spell can finish before the following /equipset line has run at all, so the swap never applies. Casting on a sub-target (&amp;lt;st&amp;gt;) instead of &amp;lt;me&amp;gt; avoids this: the macro pauses for your confirmation, and the line after it runs immediately once you confirm, with no tick in between. Timings from testing by funanz ([https://x.com/funanz/status/1547521535283720192 1], [https://x.com/funanz/status/1339548696392843265 2]); a writeup with a worked example and an execution timeline is [https://jinko0914.seesaa.net/article/521206317.html here].&lt;br /&gt;
==== Perform action commands ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Macro Command !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| /ma || Casts a spell || /ma &amp;quot;Cure&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /ja || Uses a job ability || /ja &amp;quot;Berserk&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /ws || Uses a weapon skill || /ws &amp;quot;Shark Bite&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /ra || Uses a ranged attack || /ra &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /pet || Uses a pet command || /pet &amp;quot;Predator Claws&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /item || Uses an item || /item &amp;quot;Echo Drops&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /attack || Engages targetted enemy NPC || /attack &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| /target || Targets an object || /target PlayerName&lt;br /&gt;
|-&lt;br /&gt;
| /targetnpc || Targets closest NPC || /targetnpc &lt;br /&gt;
|-&lt;br /&gt;
| /targetbnpc || Targets closest enemy NPC || /targetbnpc &lt;br /&gt;
|-&lt;br /&gt;
| /lockon || Locks player&#039;s view and direction to current selected target|| /lockon&lt;br /&gt;
|-&lt;br /&gt;
| /check || Examines a player or monster || /check PlayerName&lt;br /&gt;
|-&lt;br /&gt;
| /lastsynth || Performs the last synthesis you did || /lastsynth&lt;br /&gt;
|-&lt;br /&gt;
| /assist || Changes your target to the what the person you&#039;re assisting is attacking || /assist TheTank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Equipment and macro changing commands ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Macro Command !! Subcommands !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| /equip || [&#039;&#039;&#039;area&#039;&#039;&#039; (main, sub, range, ammo, head, neck, L.ear, R.ear, body, hands, L.ring, R.ring, back, waist, legs, feet)] [&amp;quot;&#039;&#039;&#039;item name&#039;&#039;&#039;&amp;quot;] [&#039;&#039;&#039;storage number&#039;&#039;&#039; (0-8)] || Equips a piece of gear to specified area. To unequip, omit the item name. Specifying a storage number will limit equipment to the Mog Wardrobe number selected (Inventory=0) || /equip head &amp;quot;Destrier Beret&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| /equipset || [&#039;&#039;&#039;set number&#039;&#039;&#039;] [&#039;&#039;&#039;options&#039;&#039;&#039; (echo,&amp;lt;blank&amp;gt;)] || Equips a gear set. Displays resultant text if &amp;quot;echo&amp;quot; option is specified; options can be blank.  || /equipset 18&lt;br /&gt;
|-&lt;br /&gt;
| /macro || [&#039;&#039;&#039;options&#039;&#039;&#039; (set, book)] || Changes your active macro set/book || /macro set 5&amp;lt;br&amp;gt;/macro book 2&lt;br /&gt;
|-&lt;br /&gt;
| /wait OR &amp;lt;wait X&amp;gt;|| [&#039;&#039;&#039;wait time&#039;&#039;&#039;] || Waits for X amount of seconds. || /wait 1 OR &lt;br /&gt;
/ma &amp;quot;Cure&amp;quot; &amp;lt;t&amp;gt; &amp;lt;wait 1&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chat and Party/Alliance Commands ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Macro Command !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| /recast || Displays the recast of a spell or JA || /recast &amp;quot;Provoke&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| /pcmd || Performs a party command || /pcmd add &amp;quot;PlayerName&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| /acmd || Performs an alliance command || /acmd leader &amp;quot;PlayerName&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| /p || Displays a message in party chat || /p Hello Party!&lt;br /&gt;
|-&lt;br /&gt;
| /l || Displays a message in linkshell chat || /l Hello LS!&lt;br /&gt;
|-&lt;br /&gt;
| /echo || Displays a message in chat for yourself || /echo No one can see this but me!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Targets and Sub-Targets===&lt;br /&gt;
Several commands require you to specify a target as a parameter to your action (such as /lockon, /target, /magic, and /range), you can use the following placeholders to select targets. &#039;&#039;&#039;Keep in mind when using &amp;lt;t&amp;gt; in a macro, if a person blinks due to changing gear you will lose your target. Using &amp;lt;stpt&amp;gt; or &amp;lt;stal&amp;gt; will prevent the loss of target since it moves up and down your party and alliance list, which does not blink.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Target !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;me&amp;gt; || Sets target of the macro to yourself || /ja &amp;quot;Benediction&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;t&amp;gt; || Sets target of the macro to your current target || /ws &amp;quot;Hexa Strike&amp;quot; &amp;lt;t&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;bt&amp;gt; || Sets target of the macro to the last monster claimed by party || /ma &amp;quot;Stun&amp;quot; &amp;lt;bt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ht&amp;gt; || Sets target of macro to a target that is in Call For Help status || /slap &amp;lt;ht&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ft&amp;gt; || Sets target of macro to your Adventuring Fellow || /ma &amp;quot;Cure&amp;quot; &amp;lt;ft&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;st&amp;gt; || Creates a subtarget for you to choose who to activate your macro on || /ma &amp;quot;Cure&amp;quot; &amp;lt;st&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;stpc&amp;gt; || Creates a subtarget that only selects playable characters || /ma &amp;quot;Raise&amp;quot; &amp;lt;stpc&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;stpt&amp;gt; || Creates a subtarget that only selects players in your party || /ma &amp;quot;Erase&amp;quot; &amp;lt;stpt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;stal&amp;gt; || Creates a subtarget that only selects players in your alliance || /ma &amp;quot;Cure IV&amp;quot; &amp;lt;stal&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;stnpc&amp;gt; || Creates a subtarget that only selects non-player characters || /ma &amp;quot;Flash&amp;quot; &amp;lt;stnpc&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;lastst&amp;gt; || Sets target of macro to the last selected subtarget || /ma &amp;quot;Silena&amp;quot; &amp;lt;lastst&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;r&amp;gt; || Sets target of macro to the last person to send you a tell || /ma &amp;quot;Cure&amp;quot; &amp;lt;r&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pet&amp;gt; || Sets target of macro to your pet || /p &amp;lt;pet&amp;gt; is engaging a monster!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;scan&amp;gt; || Sets target of macro to the target your wide scan is following || /ja &amp;quot;Provoke&amp;quot; &amp;lt;scan&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;p0&amp;gt; ~ &amp;lt;p5&amp;gt; || Sets target of macro to the person at that position in your party list (0 being you always) || /ma &amp;quot;Cure V&amp;quot; &amp;lt;p5&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;a10&amp;gt; ~ &amp;lt;a15&amp;gt; || Sets target of macro to the person at that position in the top party in your alliance || /ma &amp;quot;Cure III&amp;quot; &amp;lt;a12&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;a20&amp;gt; ~ &amp;lt;a25&amp;gt; || Sets target of macro to the person at that position in the middle party in your alliance || /ma &amp;quot;Cure IV&amp;quot; &amp;lt;a23&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;focust&amp;gt; || Sets target of macro to the player set as your focus target || /ma &amp;quot;Geo-Regen&amp;quot; &amp;lt;focust&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Informative Displays===&lt;br /&gt;
You can use some commands to display helpful information to your teammates.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Macro Command !! Used for !! Example&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;hp&amp;gt; || Displays your Current HP / Max HP || /p I have &amp;lt;hp&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;hpp&amp;gt; || Displays your current HP % || /p I have &amp;lt;hpp&amp;gt; HP remaining!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;mp&amp;gt; || Displays your Current MP / Max MP || /p I have &amp;lt;mp&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;mpp&amp;gt; || Displays your current MP % || /p I have &amp;lt;mpp&amp;gt; MP remaining!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;tp&amp;gt; || Displays your current TP || /p I have &amp;lt;tp&amp;gt; TP! Ready for skillchain!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pethpp&amp;gt; || Displays your Pet&#039;s HP % || /p My pet is at &amp;lt;pethpp&amp;gt; HP!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;petmpp&amp;gt; || Displays your Pet&#039;s MP % || /p My pet is at &amp;lt;petmpp&amp;gt; MP!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pettp&amp;gt; || Displays your Pet&#039;s TP || /p My pet is at &amp;lt;pettp&amp;gt; TP!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;fthpp&amp;gt; || Displays your Adventuring Fellow&#039;s HP % || /p My adventuring fellow is at &amp;lt;fthpp&amp;gt; HP remaining!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;call&amp;gt; ~ &amp;lt;call21&amp;gt; || Creates a sound and vibrates controllers for party members to hear/feel || /p Wake up! &amp;lt;call3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;ncall&amp;gt; ~ &amp;lt;ncall21&amp;gt; || Creates a sound for party members to hear|| /p Big move coming up! &amp;lt;ncall13&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;scall&amp;gt; ~ &amp;lt;scall21&amp;gt; || Creates a sound but doesn&#039;t vibrate controllers for party members to hear || /p Incoming! &amp;lt;scall5&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;job&amp;gt;, &amp;lt;mjob&amp;gt;, &amp;lt;sjob&amp;gt; || Displays your job, your main job, or your subjob || /p I&#039;m &amp;lt;job&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pos&amp;gt; || Displays your current position || /l Help! I need raise at &amp;lt;pos&amp;gt;!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;recast=&amp;quot;X&amp;quot;&amp;gt; || Displays the recast of a spell or JA || /p My SP is available in &amp;lt;recast=&amp;quot;Invincible&amp;quot;&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment Sets===&lt;br /&gt;
Equipment Sets allow you to equip more than one piece of gear in one macro command. Each character has 100 equipment sets available to them. There are several commands available to help you when creating equipment sets:&lt;br /&gt;
*&#039;&#039;&#039;Edit&#039;&#039;&#039;: Edit the selected equipment set.&lt;br /&gt;
**When editing this way, you can place any gear that ANY of your level 99 jobs can wear in the set. &lt;br /&gt;
***This means that if you have WHM and PLD at 99, both WHM and PLD gear will be available to be placed in the equipment set. This allows you to mix and match gear for different lock styles, but beware when making sets for a specific job that you do not use equipment it cannot wear.&lt;br /&gt;
**Selecting &#039;&#039;&#039;Remove piece.&#039;&#039;&#039; for an equipment slot will remove whatever you have equipped in that slot when the equipment set is equipped.&lt;br /&gt;
**Selecting &#039;&#039;&#039;Keep same piece&#039;&#039;&#039; for an equipment slot will not change whatever you have equipped in that slot when the equipment set is equipped.&lt;br /&gt;
*&#039;&#039;&#039;Change Name&#039;&#039;&#039;: Modify the name of the equipment set.&lt;br /&gt;
**Keep in mind you need to refer to the equipment set by number when using it in a macro.&lt;br /&gt;
*&#039;&#039;&#039;Use Current&#039;&#039;&#039;: Create an equipment set using the gear you are currently wearing&lt;br /&gt;
*&#039;&#039;&#039;Style Lock&#039;&#039;&#039;: Style lock your character to the equipment set.&lt;br /&gt;
*&#039;&#039;&#039;Equip&#039;&#039;&#039;: Equip the equipment set.&lt;br /&gt;
**This will display any problems with equipping the set (for instance, the current job cannot wear it or a piece of gear is not in your inventory).&lt;br /&gt;
**Using the macro command &#039;&#039;&#039;/equipset 1 echo&#039;&#039;&#039; will also display problems with equipping the set.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Minelba</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Kalunga&amp;diff=773849</id>
		<title>Talk:Kalunga</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Kalunga&amp;diff=773849"/>
		<updated>2026-07-25T22:42:01Z</updated>

		<summary type="html">&lt;p&gt;Minelba: V25 RUN testimonial: correct the one-shot cause - Double Attack rides on physical attacks generally (regular melee and physical TP moves), not melee only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Strategy / Testimonial=&lt;br /&gt;
== Vengeance 0 ==&lt;br /&gt;
Easy TriBox for clear.&lt;br /&gt;
&lt;br /&gt;
SAM - Fudo Spam&lt;br /&gt;
RDM - Haste 2, Phalanx, Dia3, Debuffs, Stymie Silence&lt;br /&gt;
BRD - Honor, Min, Min (3 song QQ)&lt;br /&gt;
&lt;br /&gt;
Used Trust:  AAEV, Monberaux, Ygnas (I have MM24)&lt;br /&gt;
&lt;br /&gt;
Engage and let AAEV take hate while RDM Stymie Silences.  Get Dia on and slow if you can.  Fudo spam, once you take hate SP2 and ride that until dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLU ML34 Solo with trusts. Naegling, Malignance, complete Hybrid TP, FC, WhiteWind and WS kits (Not Nyame). Popo con Queso attack/Eva/MagiEva food. Used Joachim, Qultada, Selh&#039;teus, King Of Hearth and Monberaux. Reraise, buff and kill. Used Savage Blade (Naegling). Took around 6 minutes to kill with multiple red HP quickly recovered. Fetters appeared and disappeared so I just kept focusing on damage and survival --[[User:LordAttilas|LordAttilas]] ([[User talk:LordAttilas|talk]]) 12:34, 19 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vengeance 5 ==&lt;br /&gt;
Savage Blade + Expiacion spam.&amp;lt;br&amp;gt;Party Setup: PLD, BLU, WAR, BRD, GEO, WHM (near BiS for all jobs)&lt;br /&gt;
&lt;br /&gt;
*Full WHM buffs.  &lt;br /&gt;
*BRD used Soul Voice and Clarion Call.  Buffed 3 Minuets, 1 March and Honor March. &lt;br /&gt;
*GEO did Fury, Frailty and entrusted Barrier.  &lt;br /&gt;
*BLU full DPS setup, Nat. Meditaton and Tenebral Crush.&lt;br /&gt;
&lt;br /&gt;
PLD pulled down the stairs, tanked with back to wall.  DPS started opposite against the wall.  PLD gets some threat, BLU gets AM3 up with WAR just TPing.  When BLU pulled threat, they moved to the PLD.  At ~80% War pops Mighty Strikes and spams Savage Blade with the BLU spamming Expiacion.  WAR pulled threat and never lost it.  Never saw fetters (if we had, the plan was Savage &amp;gt; Expiacion &amp;gt; Requiescat to three step a darkness).  Killed well before any buffs wore.&amp;lt;br&amp;gt;--[[User:Dagna|Dagna]] ([[User talk:Dagna|talk]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add your V5 contribution here!&lt;br /&gt;
&lt;br /&gt;
== Vengeance 15 ==&lt;br /&gt;
Cleared Vengeance +15 last night.&lt;br /&gt;
*Setup was: RUN, DRK, COR, WHM, BRD, GEO.&lt;br /&gt;
**GEO used Geo-Fury, Indi-barrier &amp;amp; Entrust STR.&lt;br /&gt;
**COR used SAM/Chaos, Light shot to enhance Dia, Random Deal/Wild Card for Bolster, and fought along side DRK with Savage Blade.&lt;br /&gt;
**BRD - HM,MIN,MAD,Fire Carol, and Scherzo. Reapplied buffs as they were dispelled on RUN.&lt;br /&gt;
**DRK opened with Shield Break. Swapped between GS &amp;amp; Scythe for proc windows. &#039;&#039;&#039;DRK capped hate around 10~15%. Strongly recommend a [[Schere Earring]].&#039;&#039;&#039;&lt;br /&gt;
***If DRK &amp;amp; COR can collaborate: Savage Blade (Fragmentation) ~&amp;gt; Torcleaver (Distortion) ~&amp;gt; Leaden Salute (Gravitation/Darkness).&lt;br /&gt;
**RUN pinned/positioned themselves on outer wall of arena. Saved JA&#039;s for hate resets.  &lt;br /&gt;
**WHM kept up haste up on the tank and the DRK, rebuffed RUN when dispels went off, and Dia II.&lt;br /&gt;
***A well geared SCH can go a long way with Embrava, Regen V, and Animus Mineo for DD.&lt;br /&gt;
--[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 08:36, 27 April 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RUN DRK SAM COR BRD WHM&lt;br /&gt;
&lt;br /&gt;
COR: Chaos + Samurai Rolls&amp;lt;br&amp;gt;&lt;br /&gt;
BRD: SV Scherzo, Honor March, Minuet x2, Dirge (on DD), Sirvente (on Tank)&amp;lt;br&amp;gt;&lt;br /&gt;
WHM: Barfira, Barvira, Boost-STR&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weak to slashing.&amp;lt;br&amp;gt;&lt;br /&gt;
About 2.2mil HP.&amp;lt;br&amp;gt;&lt;br /&gt;
Blistering Roar makes it gain aura.&amp;lt;br&amp;gt;&lt;br /&gt;
Proc Red *!!* then Blue *!!* in certain time duration to remove aura.&amp;lt;br&amp;gt;&lt;br /&gt;
Red *!!* Weakness: Skillchain&amp;lt;br&amp;gt;&lt;br /&gt;
Blue *!!* Weakness: Continue the skillchain&amp;lt;br&amp;gt;&lt;br /&gt;
need 2-3 Skillchain to remove aura. Subsequent aura need more Skillchain.&amp;lt;br&amp;gt;&lt;br /&gt;
One of his normal attack give defends down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Update June 2021: June 2021 patch seems to change Elemental Sforzo to Brazen Rush. March 2021 to before June 2021 Kalunga uses Elemental Sforzo&lt;br /&gt;
&lt;br /&gt;
Plan: COR save Random Deal, Wildcard for RUN&#039;s Valiance.&amp;lt;br&amp;gt;&lt;br /&gt;
Right before pulling RUN Valiance, DRK Last Resort, and then COR Random Deal. When Valiance about to wear (1st time), ask COR to Wild Card. When Valiance about to wear (2nd time), ask COR to Random Deal.&amp;lt;br&amp;gt;&lt;br /&gt;
If aura up, DRK back off and SAM Tachi: Jinpu spam to self SC for *!!* Red and Blue. After first aura is off, DRK use Soul Enslavement to reduce TP move Kalunga use.&amp;lt;br&amp;gt;&lt;br /&gt;
WHM ready Erase, lots of stuffs to Erase.&amp;lt;br&amp;gt;&lt;br /&gt;
WHM and BRD rebuff after Volcanic Stasis (single target full dispel).&amp;lt;br&amp;gt;&lt;br /&gt;
WHM Sacrifice / melee use Panacea for the stats down from Searing Serration.&amp;lt;br&amp;gt;&lt;br /&gt;
All DD back off if they get hit with Incinerating Lahar (gives Weakened), wait for Weakened to wear off.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Got lucky didn&#039;t get Defends Down global debuff from Kalunga. Failed many time cause RUN get 1 shotted between full dispel / stats down / weakened.&lt;br /&gt;
PLD might be better for this?&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=osX26Vjg6ME&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Credit to Asura&lt;br /&gt;
&lt;br /&gt;
DRK RUN/PLD BRD COR WHM GEO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COR: Tactician&#039;s ROlls at lobby , in fight Crooked SAM , Choas.&lt;br /&gt;
&lt;br /&gt;
GEO : Start Entrust at Lobby by 2800 TP : Haste(Cor) Fend(Brd) Topor(Tank) Last Refresh(WHM). Inside Fight Zone: Indi Barrier , Geo Fury , Entrust Presicion(DRK), bolster at beginning of the fight. Be on DT set Behind Kalunga Legs.&lt;br /&gt;
&lt;br /&gt;
WHM: Barfira , Barvirus , Sancro When Kalunga Do Blister Roar.&lt;br /&gt;
&lt;br /&gt;
BRD: SV: Marchx2 MinX1 , Fire Carol , ask tank to move , Dirge. Then on Tank Sirvantee, Ballad.&lt;br /&gt;
&lt;br /&gt;
PLD/RUN: Don&#039;t change Gearsets, Rampart/One for all when Kalunga Do Blister Roar, Buy Meds. Ask For Rebuffs when Kalunga do Volcanic Statis = Frontal Dispellga.&lt;br /&gt;
&lt;br /&gt;
DRK: At lobby use Great Axe to do Armor Break at start of fight, it last six minutes, repeat it, then build tp for AM, try to hold tp till 2000 tp then Torecleaver&lt;br /&gt;
Drk has to do multistep while Last resort and doing the following:&lt;br /&gt;
&lt;br /&gt;
SC= Sickle Moon ,Herculean Slash, repeat.&lt;br /&gt;
&lt;br /&gt;
DD keep a Pillar on your back so you don&#039;t be knocked far.&lt;br /&gt;
DDs got stop DDing while DRK Multistepping to break aura after Blister Roar.&lt;br /&gt;
&lt;br /&gt;
Moves to keep an eye on:&lt;br /&gt;
&lt;br /&gt;
-Volcanic Statis: Bard has to redo Sirvantee Ballad on Tank, WHM has to redo Shell &amp;gt; Protect &amp;gt; Barfira.&lt;br /&gt;
&lt;br /&gt;
-Blister Roar: Terror , Spawn Fetters , DRK has to Multistep while Last resort is up or soul enslavement&lt;br /&gt;
&lt;br /&gt;
-Under 50% Kalunga do Incinerating Lahar = knockback + weakness for 20s, so you have to run to WHM and wait till it goes and WHM will Curega and continue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Credit to Senaki&lt;br /&gt;
&lt;br /&gt;
War would: (Upheaval -&amp;gt; Steel -&amp;gt; Upheaval -&amp;gt; Steel [For darkness multi step]) to remove aura. Use Armor Break @ Start of fight @3k TP.&lt;br /&gt;
*War used enmity removal earring when needed. War used MP potions if needed for enmity down earring.&lt;br /&gt;
*War spams Savage Blade with Blurred Shield +1.&lt;br /&gt;
&lt;br /&gt;
Cor would savage blade spam until aura was up -&amp;gt; withdraw when up and let war do thing.&lt;br /&gt;
**Cor did Tacticians in lobby -&amp;gt; Sam / Fighter&#039;s&lt;br /&gt;
&lt;br /&gt;
Brd: Honor March, Victory March, Valor Minuet V, Valor Minuet IV, Adventurer&#039;s Dirge (War). Then maintained Sentinel&#039;s Scherzo + Foe Sirvente on the Pld.&lt;br /&gt;
&lt;br /&gt;
Geo: Used Bolster. Geo-Fury, Indi-Barrier, Entrust STR on the War.&lt;br /&gt;
&lt;br /&gt;
Pld: Used full set of Sakpata armor and enmity+ accessories. Had mythic (for enmity+) and aegis. Pulled back to corner to account for knockback.&lt;br /&gt;
*Put up attonement AM 3 at start of fight and would reapply AM3 as needed when SCing was not needed. &amp;quot;&lt;br /&gt;
**Used Majesty to offer aoe heals and assist whm as needed.&lt;br /&gt;
&lt;br /&gt;
Whm: Cureskin focus. Boost STR. Etc misc. buffs prior to fight.&lt;br /&gt;
WAR PLD BRD COR WHM GEO&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kalunga in Odyssey Sheol - Gaol on Vengeance +15(the highest difficulty)&lt;br /&gt;
&lt;br /&gt;
Strategy talk and video of the fight.&lt;br /&gt;
&lt;br /&gt;
Easy and quick strategy for your RP and Sakpata&#039;s unlock!&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;JmweaE9WAHk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Datsikk|Datsikk]] ([[User talk:Datsikk|talk]]) 19:15 28 Mar 2021 (GMT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add your V15 contribution here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vengeance 20 ==&lt;br /&gt;
&lt;br /&gt;
RUN SAM COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
BRD: SV/CC: Saved Nitro until last minuet on SV/CC timer to make sure we had SV for 13min+ HM Minuet x3 Dirge. Sirvente on Tank. &lt;br /&gt;
&lt;br /&gt;
Cor: Sam &amp;amp; Chaos&lt;br /&gt;
&lt;br /&gt;
WHM Barfira and standard buffs.&lt;br /&gt;
&lt;br /&gt;
SAM COR RDM(until 75%) BRD(between resinging on Tank) all DD. &lt;br /&gt;
&lt;br /&gt;
SAM moves away around 75% for Add RDM Sabo Bind/Sleep. &lt;br /&gt;
&lt;br /&gt;
RDM When Roar/Aura goes up and Add is comming Rdm Chainspell Bind/Sleep, saves Stymie for/if 2nd Roar/Aura.&lt;br /&gt;
&lt;br /&gt;
(Won with Tank dying around 25% HP and some kiting.)&lt;br /&gt;
&lt;br /&gt;
[[User:Wota|Wota]] ([[User talk:Wota|talk]]) 17:06, 13 January 2022 (EST)&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PLD, WHM, GEO, COR, BRD, DRK&lt;br /&gt;
&lt;br /&gt;
General Strategy: Deals all magical aoe dmg. Physical + Magical dmg on primary target, but a PLD should use Aegis. Deals more aoe dmg on flanks, so non-tank should be in rear. When he does weakness debuff (Incinerating Lahar), everyone hitting boss should turn around/stop attacking to avoid giving him TP (being hit with TP move with weakness can one-shot DDs), but remain behind boss for easier Curaga healing and get Barrier defense increase (running around may kill you). After boss does Blistering Roar, this opens proc window (fetters follow shortly after). The skillchain used to proc him is Savage Blade &amp;gt; Freezebite &amp;gt; repeat (can be done with COR + DRK or BRD + DRK). If DRK is dead, skillchain changes to Savage Blade (COR) &amp;gt; Aeolian Edge (BRD) &amp;gt; repeat. Recommend everyone except WHM use Omelette Sandwiches.&lt;br /&gt;
&lt;br /&gt;
Aura during clear: Magic Acc. Down&lt;br /&gt;
&lt;br /&gt;
PLD: Pull boss to the exact bottom of the stairs. Positioning is key. Keep your back to one railing so DDs can stand behind the boss and keep their back to the other railing. Help with curing where possible. Use Aegis. You will be dispelled constantly; just focus on reapplying Crusade. Hold aggro! When boss does Incinerating Lahar (applies weakness debuff in aoe), pop a Rampart whenever you can for extra safety.&lt;br /&gt;
&lt;br /&gt;
WHM: Yagrush helps greatly but not necessary. Stand inside the archway near the bottom of the stairs, wedging yourself into the little corner by one of the archway&#039;s posts. This is in case you get aggro on the add. Its auto-attacks do a little knockback, but if you are wedged in a corner, you can still get your spells off without interruption from the knockback. This means after the knockback, do not move position (even though it can be an annoying camera angle). Kalunga should be positioned far away enough that you won&#039;t get hit by its AoEs. You&#039;ll probably need to spam lots of aoe heals, but careful of your mana and aggro. Use Sacrifice to remove &amp;quot;all stat down&amp;quot; debuff from the tank, unless the tank wants to spam panaceas. You will need to reapply Dia II regularly (might help to build an enfeebling magic duration+ set). Make sure your idle and midcast cure/erase sets are DT capped. You need at least -18 Enmity in midcast cure sets (to cap with Dirge&#039;s -32 Enmity); if you have the -10 Enmity merits you don&#039;t need as much in gear. Casting extra Cure IVs, as mp allows, will provide additional cureskin for DDs (good to do if there&#039;s no actual damage to heal up).&lt;br /&gt;
&lt;br /&gt;
GEO: Should have Idris, or this whole strat may not work. Use Geo-Fury, Indi-Barrier. Stand behind Kalunga with the DDs. Open the fight with a 3k TP Shell Crusher. Bolster from the beginning (and remember to recast bubbles after Bolstering or they won&#039;t get their potency increase). At 75% HP, boss will give a random aura. If it is Magic Def. Down aura, switch the Geo-Fury for a Geo-Fend.&lt;br /&gt;
&lt;br /&gt;
BRD: Start with SV + CC + NiTro Honor March, Minuet x2, Fire Carol (1, not 2), Dirge. Have tank move out before Dirge, and give tank Sirvente. Give tank and WHM ballads. Tank will be constantly dispelled. Apply Victory March + Ballad x3 to tank after every dispel. If fight goes long enough, remember to reapply songs separately to WHM, as they will be out of range of songs. Make sure your all your sets are DT capped because you&#039;ll be standing behind Kalunga with the DDs the whole time. Help do damage with Savage Blade. If either the COR or DRK is unavailable (dead), you will need to help with skillchain proccing. Make sure you can quickly switch to dagger if necessary for Aeolian Edge.&lt;br /&gt;
&lt;br /&gt;
COR: Use Crooked Cards Samurai&#039;s Roll + Chaos Roll. Do a 2x Light Shot on the WHM&#039;s Dia II whenever it is reapplied (about every 2 mins), need to communicate between the two of you for reapplication. Use first Random Deal near the start of the fight after everyone has blown cooldowns. Use Wild Card any time after GEO has used Bolster. Use second Random Deal whenever DRK wants it. Spam Savage Blades to help with damage. You will be part of the skillchain proccing unless you are dead. Make sure you have capped DT in engaged set and Phantom Roll set.&lt;br /&gt;
&lt;br /&gt;
DRK: Keep up AM3 and use buffs as they come off cooldown. You will be part of skillchain proccing with Freezebite unless you are dead. Ensure you have capped DT in engaged set and WS set. Hold for ~1750 TP every WS to avoid doing &#039;&#039;too much&#039;&#039; damage and pulling aggro. Our DRK used Caladbolg R15 and WS&#039;ed with Torcleaver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;fOOX7_JIfUU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Shastaxc|Silvermutt (Asura), Kitsune LS]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vengeance 25==&lt;br /&gt;
&lt;br /&gt;
DRK GEO WHM COR BRD PLD&lt;br /&gt;
&lt;br /&gt;
DRK: Apply Armor Break at start and mid-way through the fight. Torcleaver away. Our DRK used Impact but we can&#039;t say for how long it stuck. Soul Enslavement after 40% to push damage and reduce the chances of Lahar.&lt;br /&gt;
&lt;br /&gt;
COR: Crooked Chaos / Samurai. Savage Blade. Normal COR stuff. Wild Card to attempt a reset after 40%. Early Random Deal to fish for JAs from GEO and DRK. Upgrade debuffs like Dia 2, Paralyze, and Slow with Quick Draw.&lt;br /&gt;
&lt;br /&gt;
GEO: Geo-Fury / Indi-Barrier / Entrust Indi-Frailty / Entrust Indi-Fend after reset. Bolster after 40%. &lt;br /&gt;
&lt;br /&gt;
BRD: Sing slow SV songs at the start. HM Dirge Minuet x2 Fire Carol 1 for melees. Sirvente and Ballad3 the PLD. Ballad 3 / 2 the WHM. Nitro before SV wears so songs last the whole fight. Savage Blade. Don&#039;t spend a ton of time rebuffing the PLD, this DPS check sucks.&lt;br /&gt;
&lt;br /&gt;
PLD: Tank it. Let the WHM re-apply buffs when you are dispelled to avoid getting BTFO while unbuffed. You may lose enmity towards the end of the fight, as with most other V25s right now. Save JAs for dangerous situations like being dispelled and debuffed from Searing Serration. Speaking of which, use Panaceas for Searing Serration. Our PLD  tanked this in Aegis, your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
WHM: Barfira/Barvira/Boost-Str. Auspice. Dia2. Reapply Auspice as needed. Curaga spam to get through Lahar or auras. Haste 1 / Regen 4 everyone. &lt;br /&gt;
&lt;br /&gt;
Note that in V25, Kalunga takes zero damage from any source that does not deal slashing damage.&lt;br /&gt;
&lt;br /&gt;
The adds will be hitting the DDs here. There is the threat of Debilitating Spout. This strategy is just rolling the dice on it. Para/Slow/Elegy help reduce their TP gain. SC to proc is Herculean Slash &amp;gt; Savage Blade on repeat. We did not get a reset from Wild Card here. It&#039;s a DPS race, and we failed a lot before clearing. But it is doable in a oneshot. Lahar reduces your DPS significantly. If TP moves from the adds are a continuous issue, consider BLU to DD and Reaving Wind to reduce their TP (perhaps in place of the DRK).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RUN WAR COR BRD GEO PLD&lt;br /&gt;
&lt;br /&gt;
A RUN-tank version of V25, posted since the existing V25 here (and the two Kalunga writeups on FFXIAH) lean PLD/BLU. One continuous fight; the PLD holds both Matamata and is the only healer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The key finding:&#039;&#039;&#039; the RUN one-shots are Double Attack riding on Kalunga&#039;s physical attacks — regular melee and physical TP moves alike. Searing Serration on its own almost never one-shot us; what kills is Searing Serration, or a regular swing, with a Double Attack behind it. &#039;&#039;&#039;Indi-Barrier on the RUN is what removes them&#039;&#039;&#039; — Sentinel&#039;s Scherzo did &#039;&#039;not&#039;&#039; save us. This directly answers the &amp;quot;RUN get 1 shotted... PLD might be better for this?&amp;quot; note in the V15 section above: with Indi-Barrier up the RUN stops getting one-shot, so there&#039;s no need to fall back to a PLD tank.&lt;br /&gt;
&lt;br /&gt;
*RUN: Tank on the outer wall to avoid knockback. Keep Valiance up permanently — that also stops the attacker deaths (ours were all Incinerating Lahar landing while Weakened).&lt;br /&gt;
*PLD: Holds both Matamata (the 75% and 40% adds) and doubles as the main healer. Removing the one-shots is what frees the PLD from main-tank duty.&lt;br /&gt;
*GEO: Stacks on the RUN. Bolster + Widened Compass + Blaze of Glory and Ecliptic Attrition at the pull; Entrust Indi-Haste, reapplied at 75%.&lt;br /&gt;
*WAR: Alternates Calamity / Mistral Axe (Ikenga&#039;s Axe). Swaps a [[Schere Earring]] on WS to shed enmity.&lt;br /&gt;
*COR/BRD: Savage Blade for the WS wall (2 different WS = -25%, 3-5 = -10%, you need 6 to be clean; WAR + COR + BRD cover six in effect). Time Random Deal / Wild Card to the 75% and 40% adds.&lt;br /&gt;
&lt;br /&gt;
Always open the skillchain with Savage Blade — Kalunga usually has Stoneskin up from Batholithic Shell. During Weakened, everyone stops attacking; feeding TP is what kills you.&lt;br /&gt;
&lt;br /&gt;
Full writeup with a positioning map and an ability timeline, plus RUN POV and COR POV kill videos: [https://jinko0914.seesaa.net/article/521197852.html jinko0914.seesaa.net/article/521197852.html]&lt;br /&gt;
&lt;br /&gt;
--[[User:Minelba|Minelba]] ([[User talk:Minelba|talk]]) 12:50, 25 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Minelba</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Minelba&amp;diff=773796</id>
		<title>User:Minelba</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Minelba&amp;diff=773796"/>
		<updated>2026-07-25T13:05:13Z</updated>

		<summary type="html">&lt;p&gt;Minelba: Created page with &amp;quot;FFXI player on Odin. I write a Japanese FFXI strategy blog, [https://jinko0914.seesaa.net/ JinkoのFF11日記], which I have been keeping since 2021.  Mostly Odyssey Sheol Gaol Vengeance 25 write-ups (Kalunga, Bumba, Aminon, Arebati, Ongo), tank gear sets for RUN and PLD, and mechanics explainers such as physical defense scaling and macro timing. At its peak it has drawn around 20,000 page views a month and reached 2nd place in the FFXI category on Nihon Blog Mura.  A fe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FFXI player on Odin. I write a Japanese FFXI strategy blog, [https://jinko0914.seesaa.net/ JinkoのFF11日記], which I have been keeping since 2021.&lt;br /&gt;
&lt;br /&gt;
Mostly Odyssey Sheol Gaol Vengeance 25 write-ups (Kalunga, Bumba, Aminon, Arebati, Ongo), tank gear sets for RUN and PLD, and mechanics explainers such as physical defense scaling and macro timing. At its peak it has drawn around 20,000 page views a month and reached 2nd place in the FFXI category on Nihon Blog Mura.&lt;br /&gt;
&lt;br /&gt;
A few of the fight guides are also written in English:&lt;br /&gt;
*[https://jinko0914.seesaa.net/article/521197852.html Kalunga V25 - Strategy &amp;amp; Fight Log]&lt;br /&gt;
&lt;br /&gt;
Feel free to ask on my talk page.&lt;/div&gt;</summary>
		<author><name>Minelba</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:Kalunga&amp;diff=773795</id>
		<title>Talk:Kalunga</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:Kalunga&amp;diff=773795"/>
		<updated>2026-07-25T12:50:44Z</updated>

		<summary type="html">&lt;p&gt;Minelba: /* Vengeance 25 */ Adding a V25 RUN-tank testimonial (Indi-Barrier stops the Double Attack one-shots)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Strategy / Testimonial=&lt;br /&gt;
== Vengeance 0 ==&lt;br /&gt;
Easy TriBox for clear.&lt;br /&gt;
&lt;br /&gt;
SAM - Fudo Spam&lt;br /&gt;
RDM - Haste 2, Phalanx, Dia3, Debuffs, Stymie Silence&lt;br /&gt;
BRD - Honor, Min, Min (3 song QQ)&lt;br /&gt;
&lt;br /&gt;
Used Trust:  AAEV, Monberaux, Ygnas (I have MM24)&lt;br /&gt;
&lt;br /&gt;
Engage and let AAEV take hate while RDM Stymie Silences.  Get Dia on and slow if you can.  Fudo spam, once you take hate SP2 and ride that until dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BLU ML34 Solo with trusts. Naegling, Malignance, complete Hybrid TP, FC, WhiteWind and WS kits (Not Nyame). Popo con Queso attack/Eva/MagiEva food. Used Joachim, Qultada, Selh&#039;teus, King Of Hearth and Monberaux. Reraise, buff and kill. Used Savage Blade (Naegling). Took around 6 minutes to kill with multiple red HP quickly recovered. Fetters appeared and disappeared so I just kept focusing on damage and survival --[[User:LordAttilas|LordAttilas]] ([[User talk:LordAttilas|talk]]) 12:34, 19 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vengeance 5 ==&lt;br /&gt;
Savage Blade + Expiacion spam.&amp;lt;br&amp;gt;Party Setup: PLD, BLU, WAR, BRD, GEO, WHM (near BiS for all jobs)&lt;br /&gt;
&lt;br /&gt;
*Full WHM buffs.  &lt;br /&gt;
*BRD used Soul Voice and Clarion Call.  Buffed 3 Minuets, 1 March and Honor March. &lt;br /&gt;
*GEO did Fury, Frailty and entrusted Barrier.  &lt;br /&gt;
*BLU full DPS setup, Nat. Meditaton and Tenebral Crush.&lt;br /&gt;
&lt;br /&gt;
PLD pulled down the stairs, tanked with back to wall.  DPS started opposite against the wall.  PLD gets some threat, BLU gets AM3 up with WAR just TPing.  When BLU pulled threat, they moved to the PLD.  At ~80% War pops Mighty Strikes and spams Savage Blade with the BLU spamming Expiacion.  WAR pulled threat and never lost it.  Never saw fetters (if we had, the plan was Savage &amp;gt; Expiacion &amp;gt; Requiescat to three step a darkness).  Killed well before any buffs wore.&amp;lt;br&amp;gt;--[[User:Dagna|Dagna]] ([[User talk:Dagna|talk]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add your V5 contribution here!&lt;br /&gt;
&lt;br /&gt;
== Vengeance 15 ==&lt;br /&gt;
Cleared Vengeance +15 last night.&lt;br /&gt;
*Setup was: RUN, DRK, COR, WHM, BRD, GEO.&lt;br /&gt;
**GEO used Geo-Fury, Indi-barrier &amp;amp; Entrust STR.&lt;br /&gt;
**COR used SAM/Chaos, Light shot to enhance Dia, Random Deal/Wild Card for Bolster, and fought along side DRK with Savage Blade.&lt;br /&gt;
**BRD - HM,MIN,MAD,Fire Carol, and Scherzo. Reapplied buffs as they were dispelled on RUN.&lt;br /&gt;
**DRK opened with Shield Break. Swapped between GS &amp;amp; Scythe for proc windows. &#039;&#039;&#039;DRK capped hate around 10~15%. Strongly recommend a [[Schere Earring]].&#039;&#039;&#039;&lt;br /&gt;
***If DRK &amp;amp; COR can collaborate: Savage Blade (Fragmentation) ~&amp;gt; Torcleaver (Distortion) ~&amp;gt; Leaden Salute (Gravitation/Darkness).&lt;br /&gt;
**RUN pinned/positioned themselves on outer wall of arena. Saved JA&#039;s for hate resets.  &lt;br /&gt;
**WHM kept up haste up on the tank and the DRK, rebuffed RUN when dispels went off, and Dia II.&lt;br /&gt;
***A well geared SCH can go a long way with Embrava, Regen V, and Animus Mineo for DD.&lt;br /&gt;
--[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 08:36, 27 April 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RUN DRK SAM COR BRD WHM&lt;br /&gt;
&lt;br /&gt;
COR: Chaos + Samurai Rolls&amp;lt;br&amp;gt;&lt;br /&gt;
BRD: SV Scherzo, Honor March, Minuet x2, Dirge (on DD), Sirvente (on Tank)&amp;lt;br&amp;gt;&lt;br /&gt;
WHM: Barfira, Barvira, Boost-STR&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weak to slashing.&amp;lt;br&amp;gt;&lt;br /&gt;
About 2.2mil HP.&amp;lt;br&amp;gt;&lt;br /&gt;
Blistering Roar makes it gain aura.&amp;lt;br&amp;gt;&lt;br /&gt;
Proc Red *!!* then Blue *!!* in certain time duration to remove aura.&amp;lt;br&amp;gt;&lt;br /&gt;
Red *!!* Weakness: Skillchain&amp;lt;br&amp;gt;&lt;br /&gt;
Blue *!!* Weakness: Continue the skillchain&amp;lt;br&amp;gt;&lt;br /&gt;
need 2-3 Skillchain to remove aura. Subsequent aura need more Skillchain.&amp;lt;br&amp;gt;&lt;br /&gt;
One of his normal attack give defends down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Update June 2021: June 2021 patch seems to change Elemental Sforzo to Brazen Rush. March 2021 to before June 2021 Kalunga uses Elemental Sforzo&lt;br /&gt;
&lt;br /&gt;
Plan: COR save Random Deal, Wildcard for RUN&#039;s Valiance.&amp;lt;br&amp;gt;&lt;br /&gt;
Right before pulling RUN Valiance, DRK Last Resort, and then COR Random Deal. When Valiance about to wear (1st time), ask COR to Wild Card. When Valiance about to wear (2nd time), ask COR to Random Deal.&amp;lt;br&amp;gt;&lt;br /&gt;
If aura up, DRK back off and SAM Tachi: Jinpu spam to self SC for *!!* Red and Blue. After first aura is off, DRK use Soul Enslavement to reduce TP move Kalunga use.&amp;lt;br&amp;gt;&lt;br /&gt;
WHM ready Erase, lots of stuffs to Erase.&amp;lt;br&amp;gt;&lt;br /&gt;
WHM and BRD rebuff after Volcanic Stasis (single target full dispel).&amp;lt;br&amp;gt;&lt;br /&gt;
WHM Sacrifice / melee use Panacea for the stats down from Searing Serration.&amp;lt;br&amp;gt;&lt;br /&gt;
All DD back off if they get hit with Incinerating Lahar (gives Weakened), wait for Weakened to wear off.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Got lucky didn&#039;t get Defends Down global debuff from Kalunga. Failed many time cause RUN get 1 shotted between full dispel / stats down / weakened.&lt;br /&gt;
PLD might be better for this?&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=osX26Vjg6ME&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Credit to Asura&lt;br /&gt;
&lt;br /&gt;
DRK RUN/PLD BRD COR WHM GEO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COR: Tactician&#039;s ROlls at lobby , in fight Crooked SAM , Choas.&lt;br /&gt;
&lt;br /&gt;
GEO : Start Entrust at Lobby by 2800 TP : Haste(Cor) Fend(Brd) Topor(Tank) Last Refresh(WHM). Inside Fight Zone: Indi Barrier , Geo Fury , Entrust Presicion(DRK), bolster at beginning of the fight. Be on DT set Behind Kalunga Legs.&lt;br /&gt;
&lt;br /&gt;
WHM: Barfira , Barvirus , Sancro When Kalunga Do Blister Roar.&lt;br /&gt;
&lt;br /&gt;
BRD: SV: Marchx2 MinX1 , Fire Carol , ask tank to move , Dirge. Then on Tank Sirvantee, Ballad.&lt;br /&gt;
&lt;br /&gt;
PLD/RUN: Don&#039;t change Gearsets, Rampart/One for all when Kalunga Do Blister Roar, Buy Meds. Ask For Rebuffs when Kalunga do Volcanic Statis = Frontal Dispellga.&lt;br /&gt;
&lt;br /&gt;
DRK: At lobby use Great Axe to do Armor Break at start of fight, it last six minutes, repeat it, then build tp for AM, try to hold tp till 2000 tp then Torecleaver&lt;br /&gt;
Drk has to do multistep while Last resort and doing the following:&lt;br /&gt;
&lt;br /&gt;
SC= Sickle Moon ,Herculean Slash, repeat.&lt;br /&gt;
&lt;br /&gt;
DD keep a Pillar on your back so you don&#039;t be knocked far.&lt;br /&gt;
DDs got stop DDing while DRK Multistepping to break aura after Blister Roar.&lt;br /&gt;
&lt;br /&gt;
Moves to keep an eye on:&lt;br /&gt;
&lt;br /&gt;
-Volcanic Statis: Bard has to redo Sirvantee Ballad on Tank, WHM has to redo Shell &amp;gt; Protect &amp;gt; Barfira.&lt;br /&gt;
&lt;br /&gt;
-Blister Roar: Terror , Spawn Fetters , DRK has to Multistep while Last resort is up or soul enslavement&lt;br /&gt;
&lt;br /&gt;
-Under 50% Kalunga do Incinerating Lahar = knockback + weakness for 20s, so you have to run to WHM and wait till it goes and WHM will Curega and continue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Credit to Senaki&lt;br /&gt;
&lt;br /&gt;
War would: (Upheaval -&amp;gt; Steel -&amp;gt; Upheaval -&amp;gt; Steel [For darkness multi step]) to remove aura. Use Armor Break @ Start of fight @3k TP.&lt;br /&gt;
*War used enmity removal earring when needed. War used MP potions if needed for enmity down earring.&lt;br /&gt;
*War spams Savage Blade with Blurred Shield +1.&lt;br /&gt;
&lt;br /&gt;
Cor would savage blade spam until aura was up -&amp;gt; withdraw when up and let war do thing.&lt;br /&gt;
**Cor did Tacticians in lobby -&amp;gt; Sam / Fighter&#039;s&lt;br /&gt;
&lt;br /&gt;
Brd: Honor March, Victory March, Valor Minuet V, Valor Minuet IV, Adventurer&#039;s Dirge (War). Then maintained Sentinel&#039;s Scherzo + Foe Sirvente on the Pld.&lt;br /&gt;
&lt;br /&gt;
Geo: Used Bolster. Geo-Fury, Indi-Barrier, Entrust STR on the War.&lt;br /&gt;
&lt;br /&gt;
Pld: Used full set of Sakpata armor and enmity+ accessories. Had mythic (for enmity+) and aegis. Pulled back to corner to account for knockback.&lt;br /&gt;
*Put up attonement AM 3 at start of fight and would reapply AM3 as needed when SCing was not needed. &amp;quot;&lt;br /&gt;
**Used Majesty to offer aoe heals and assist whm as needed.&lt;br /&gt;
&lt;br /&gt;
Whm: Cureskin focus. Boost STR. Etc misc. buffs prior to fight.&lt;br /&gt;
WAR PLD BRD COR WHM GEO&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kalunga in Odyssey Sheol - Gaol on Vengeance +15(the highest difficulty)&lt;br /&gt;
&lt;br /&gt;
Strategy talk and video of the fight.&lt;br /&gt;
&lt;br /&gt;
Easy and quick strategy for your RP and Sakpata&#039;s unlock!&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;JmweaE9WAHk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Datsikk|Datsikk]] ([[User talk:Datsikk|talk]]) 19:15 28 Mar 2021 (GMT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add your V15 contribution here!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Vengeance 20 ==&lt;br /&gt;
&lt;br /&gt;
RUN SAM COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
BRD: SV/CC: Saved Nitro until last minuet on SV/CC timer to make sure we had SV for 13min+ HM Minuet x3 Dirge. Sirvente on Tank. &lt;br /&gt;
&lt;br /&gt;
Cor: Sam &amp;amp; Chaos&lt;br /&gt;
&lt;br /&gt;
WHM Barfira and standard buffs.&lt;br /&gt;
&lt;br /&gt;
SAM COR RDM(until 75%) BRD(between resinging on Tank) all DD. &lt;br /&gt;
&lt;br /&gt;
SAM moves away around 75% for Add RDM Sabo Bind/Sleep. &lt;br /&gt;
&lt;br /&gt;
RDM When Roar/Aura goes up and Add is comming Rdm Chainspell Bind/Sleep, saves Stymie for/if 2nd Roar/Aura.&lt;br /&gt;
&lt;br /&gt;
(Won with Tank dying around 25% HP and some kiting.)&lt;br /&gt;
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[[User:Wota|Wota]] ([[User talk:Wota|talk]]) 17:06, 13 January 2022 (EST)&lt;br /&gt;
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PLD, WHM, GEO, COR, BRD, DRK&lt;br /&gt;
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General Strategy: Deals all magical aoe dmg. Physical + Magical dmg on primary target, but a PLD should use Aegis. Deals more aoe dmg on flanks, so non-tank should be in rear. When he does weakness debuff (Incinerating Lahar), everyone hitting boss should turn around/stop attacking to avoid giving him TP (being hit with TP move with weakness can one-shot DDs), but remain behind boss for easier Curaga healing and get Barrier defense increase (running around may kill you). After boss does Blistering Roar, this opens proc window (fetters follow shortly after). The skillchain used to proc him is Savage Blade &amp;gt; Freezebite &amp;gt; repeat (can be done with COR + DRK or BRD + DRK). If DRK is dead, skillchain changes to Savage Blade (COR) &amp;gt; Aeolian Edge (BRD) &amp;gt; repeat. Recommend everyone except WHM use Omelette Sandwiches.&lt;br /&gt;
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Aura during clear: Magic Acc. Down&lt;br /&gt;
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PLD: Pull boss to the exact bottom of the stairs. Positioning is key. Keep your back to one railing so DDs can stand behind the boss and keep their back to the other railing. Help with curing where possible. Use Aegis. You will be dispelled constantly; just focus on reapplying Crusade. Hold aggro! When boss does Incinerating Lahar (applies weakness debuff in aoe), pop a Rampart whenever you can for extra safety.&lt;br /&gt;
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WHM: Yagrush helps greatly but not necessary. Stand inside the archway near the bottom of the stairs, wedging yourself into the little corner by one of the archway&#039;s posts. This is in case you get aggro on the add. Its auto-attacks do a little knockback, but if you are wedged in a corner, you can still get your spells off without interruption from the knockback. This means after the knockback, do not move position (even though it can be an annoying camera angle). Kalunga should be positioned far away enough that you won&#039;t get hit by its AoEs. You&#039;ll probably need to spam lots of aoe heals, but careful of your mana and aggro. Use Sacrifice to remove &amp;quot;all stat down&amp;quot; debuff from the tank, unless the tank wants to spam panaceas. You will need to reapply Dia II regularly (might help to build an enfeebling magic duration+ set). Make sure your idle and midcast cure/erase sets are DT capped. You need at least -18 Enmity in midcast cure sets (to cap with Dirge&#039;s -32 Enmity); if you have the -10 Enmity merits you don&#039;t need as much in gear. Casting extra Cure IVs, as mp allows, will provide additional cureskin for DDs (good to do if there&#039;s no actual damage to heal up).&lt;br /&gt;
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GEO: Should have Idris, or this whole strat may not work. Use Geo-Fury, Indi-Barrier. Stand behind Kalunga with the DDs. Open the fight with a 3k TP Shell Crusher. Bolster from the beginning (and remember to recast bubbles after Bolstering or they won&#039;t get their potency increase). At 75% HP, boss will give a random aura. If it is Magic Def. Down aura, switch the Geo-Fury for a Geo-Fend.&lt;br /&gt;
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BRD: Start with SV + CC + NiTro Honor March, Minuet x2, Fire Carol (1, not 2), Dirge. Have tank move out before Dirge, and give tank Sirvente. Give tank and WHM ballads. Tank will be constantly dispelled. Apply Victory March + Ballad x3 to tank after every dispel. If fight goes long enough, remember to reapply songs separately to WHM, as they will be out of range of songs. Make sure your all your sets are DT capped because you&#039;ll be standing behind Kalunga with the DDs the whole time. Help do damage with Savage Blade. If either the COR or DRK is unavailable (dead), you will need to help with skillchain proccing. Make sure you can quickly switch to dagger if necessary for Aeolian Edge.&lt;br /&gt;
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COR: Use Crooked Cards Samurai&#039;s Roll + Chaos Roll. Do a 2x Light Shot on the WHM&#039;s Dia II whenever it is reapplied (about every 2 mins), need to communicate between the two of you for reapplication. Use first Random Deal near the start of the fight after everyone has blown cooldowns. Use Wild Card any time after GEO has used Bolster. Use second Random Deal whenever DRK wants it. Spam Savage Blades to help with damage. You will be part of the skillchain proccing unless you are dead. Make sure you have capped DT in engaged set and Phantom Roll set.&lt;br /&gt;
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DRK: Keep up AM3 and use buffs as they come off cooldown. You will be part of skillchain proccing with Freezebite unless you are dead. Ensure you have capped DT in engaged set and WS set. Hold for ~1750 TP every WS to avoid doing &#039;&#039;too much&#039;&#039; damage and pulling aggro. Our DRK used Caladbolg R15 and WS&#039;ed with Torcleaver.&lt;br /&gt;
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&amp;lt;youtube&amp;gt;fOOX7_JIfUU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
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--[[User:Shastaxc|Silvermutt (Asura), Kitsune LS]]&lt;br /&gt;
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==Vengeance 25==&lt;br /&gt;
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DRK GEO WHM COR BRD PLD&lt;br /&gt;
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DRK: Apply Armor Break at start and mid-way through the fight. Torcleaver away. Our DRK used Impact but we can&#039;t say for how long it stuck. Soul Enslavement after 40% to push damage and reduce the chances of Lahar.&lt;br /&gt;
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COR: Crooked Chaos / Samurai. Savage Blade. Normal COR stuff. Wild Card to attempt a reset after 40%. Early Random Deal to fish for JAs from GEO and DRK. Upgrade debuffs like Dia 2, Paralyze, and Slow with Quick Draw.&lt;br /&gt;
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GEO: Geo-Fury / Indi-Barrier / Entrust Indi-Frailty / Entrust Indi-Fend after reset. Bolster after 40%. &lt;br /&gt;
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BRD: Sing slow SV songs at the start. HM Dirge Minuet x2 Fire Carol 1 for melees. Sirvente and Ballad3 the PLD. Ballad 3 / 2 the WHM. Nitro before SV wears so songs last the whole fight. Savage Blade. Don&#039;t spend a ton of time rebuffing the PLD, this DPS check sucks.&lt;br /&gt;
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PLD: Tank it. Let the WHM re-apply buffs when you are dispelled to avoid getting BTFO while unbuffed. You may lose enmity towards the end of the fight, as with most other V25s right now. Save JAs for dangerous situations like being dispelled and debuffed from Searing Serration. Speaking of which, use Panaceas for Searing Serration. Our PLD  tanked this in Aegis, your mileage may vary.&lt;br /&gt;
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WHM: Barfira/Barvira/Boost-Str. Auspice. Dia2. Reapply Auspice as needed. Curaga spam to get through Lahar or auras. Haste 1 / Regen 4 everyone. &lt;br /&gt;
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Note that in V25, Kalunga takes zero damage from any source that does not deal slashing damage.&lt;br /&gt;
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The adds will be hitting the DDs here. There is the threat of Debilitating Spout. This strategy is just rolling the dice on it. Para/Slow/Elegy help reduce their TP gain. SC to proc is Herculean Slash &amp;gt; Savage Blade on repeat. We did not get a reset from Wild Card here. It&#039;s a DPS race, and we failed a lot before clearing. But it is doable in a oneshot. Lahar reduces your DPS significantly. If TP moves from the adds are a continuous issue, consider BLU to DD and Reaving Wind to reduce their TP (perhaps in place of the DRK).&lt;br /&gt;
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RUN WAR COR BRD GEO PLD&lt;br /&gt;
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A RUN-tank version of V25, posted since the existing V25 here (and the two Kalunga writeups on FFXIAH) lean PLD/BLU. One continuous fight; the PLD holds both Matamata and is the only healer.&lt;br /&gt;
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&#039;&#039;&#039;The key finding:&#039;&#039;&#039; the RUN one-shots are Double Attack on regular melee, not Searing Serration. &#039;&#039;&#039;Indi-Barrier on the RUN is what removes them&#039;&#039;&#039; — Sentinel&#039;s Scherzo did &#039;&#039;not&#039;&#039; save us. This directly answers the &amp;quot;RUN get 1 shotted... PLD might be better for this?&amp;quot; note in the V15 section above: with Indi-Barrier up the RUN stops getting one-shot, so there&#039;s no need to fall back to a PLD tank.&lt;br /&gt;
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*RUN: Tank on the outer wall to avoid knockback. Keep Valiance up permanently — that also stops the attacker deaths (ours were all Incinerating Lahar landing while Weakened).&lt;br /&gt;
*PLD: Holds both Matamata (the 75% and 40% adds) and doubles as the main healer. Removing the one-shots is what frees the PLD from main-tank duty.&lt;br /&gt;
*GEO: Stacks on the RUN. Bolster + Widened Compass + Blaze of Glory and Ecliptic Attrition at the pull; Entrust Indi-Haste, reapplied at 75%.&lt;br /&gt;
*WAR: Alternates Calamity / Mistral Axe (Ikenga&#039;s Axe). Swaps a [[Schere Earring]] on WS to shed enmity.&lt;br /&gt;
*COR/BRD: Savage Blade for the WS wall (2 different WS = -25%, 3-5 = -10%, you need 6 to be clean; WAR + COR + BRD cover six in effect). Time Random Deal / Wild Card to the 75% and 40% adds.&lt;br /&gt;
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Always open the skillchain with Savage Blade — Kalunga usually has Stoneskin up from Batholithic Shell. During Weakened, everyone stops attacking; feeding TP is what kills you.&lt;br /&gt;
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Full writeup with a positioning map and an ability timeline, plus RUN POV and COR POV kill videos: [https://jinko0914.seesaa.net/article/521197852.html jinko0914.seesaa.net/article/521197852.html]&lt;br /&gt;
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--[[User:Minelba|Minelba]] ([[User talk:Minelba|talk]]) 12:50, 25 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Minelba</name></author>
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