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	<id>https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neviskio</id>
	<title>FFXI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.bg-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neviskio"/>
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	<updated>2026-08-24T15:53:03Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.bg-wiki.com/index.php?title=User:Neviskio&amp;diff=689805</id>
		<title>User:Neviskio</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Neviskio&amp;diff=689805"/>
		<updated>2023-10-10T16:44:55Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Page Header&lt;br /&gt;
|User Name=Neviskio&lt;br /&gt;
|User Sex=m&lt;br /&gt;
|Race=Galka&lt;br /&gt;
|Sex=&lt;br /&gt;
|Server=Asura&lt;br /&gt;
|Playing Since=2006?&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{User Page&lt;br /&gt;
|WAR Level=99m13&lt;br /&gt;
|MNK Level=99m1&lt;br /&gt;
|WHM Level=99&lt;br /&gt;
|BLM Level=99m&lt;br /&gt;
|RDM Level=99m12&lt;br /&gt;
|THF Level=99m5&lt;br /&gt;
|PLD Level=99m7&lt;br /&gt;
|DRK Level=99m1&lt;br /&gt;
|BST Level=99&lt;br /&gt;
|BRD Level=99m10&lt;br /&gt;
|RNG Level=99m1&lt;br /&gt;
|SAM Level=99m&lt;br /&gt;
|NIN Level=99m&lt;br /&gt;
|DRG Level=99m29&lt;br /&gt;
|SMN Level=99m1&lt;br /&gt;
|BLU Level=99m&lt;br /&gt;
|COR Level=99m16&lt;br /&gt;
|PUP Level=99m2&lt;br /&gt;
|DNC Level=99m2&lt;br /&gt;
|SCH Level=99m3&lt;br /&gt;
|GEO Level=99&lt;br /&gt;
|RUN Level=99m4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Crafts--&amp;gt;&lt;br /&gt;
|Alchemy Level=0&lt;br /&gt;
|Alchemy Escutcheon=&lt;br /&gt;
|Bonecraft Level=0&lt;br /&gt;
|Clothcraft Level=0&lt;br /&gt;
|Cooking Level=10&lt;br /&gt;
|Fishing Level=0&lt;br /&gt;
|Ebisu NQ or +1=&lt;br /&gt;
|Goldsmithing Level=0&lt;br /&gt;
|Leathercraft Level=0&lt;br /&gt;
|Smithing Level=0&lt;br /&gt;
|Synergy Level=0&lt;br /&gt;
|Woodworking Level=0&lt;br /&gt;
|Chocobo Digging Rank=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Rank for nations is 1-10, Assault or Campaign rank are the literal ranks (1-10). --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Story lines are the actual mission name that you are on --&amp;gt; &lt;br /&gt;
&amp;lt;!-- The last bit, the addons/ygnas, are to be marked complete or left blank. --&amp;gt;&lt;br /&gt;
|San d&#039;Oria Rank=10&lt;br /&gt;
|Bastok Rank=10&lt;br /&gt;
|Windurst Rank=10&lt;br /&gt;
|Zilart=The Last Verse&lt;br /&gt;
|Promathia=The Last Verse&lt;br /&gt;
|Aht Urhgan=Eternal Mercenary&lt;br /&gt;
|Assault Rank=Captain&lt;br /&gt;
|Altana=Lest We Forget&lt;br /&gt;
|Campaign Rank=&lt;br /&gt;
|Adoulin=The Light Within&lt;br /&gt;
|Rhapsodies=A Rhapsody for the Ages&lt;br /&gt;
|Voracious=The Prime Weapons&lt;br /&gt;
&amp;lt;!--Either input complete or leave blank for the 6 quest/mission lines below --&amp;gt;&lt;br /&gt;
|Crystalline Missions=Complete&lt;br /&gt;
|Kupo Missions=Complete&lt;br /&gt;
|Shantotto Missions=Incomplete&lt;br /&gt;
|Abyssea Quests=Complete&lt;br /&gt;
|Voidwatch Quests=Incomplete&lt;br /&gt;
|Ygnas Quests=Incomplete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Mog Garden Ranks, input 1 to 7 --&amp;gt;&lt;br /&gt;
|Arboreal Grove=7&lt;br /&gt;
|Coastal Fishing Net=7&lt;br /&gt;
|Garden Furrows=5&lt;br /&gt;
|Mineral Vein=7&lt;br /&gt;
|Monster Rearing=1&lt;br /&gt;
|Pond Dredger=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Coalition, input either the level (1 to 7) or the title --&amp;gt;&lt;br /&gt;
|Couriers&#039; Coalition=Legend&lt;br /&gt;
|Inventors&#039; Coalition=Legend&lt;br /&gt;
|Mummers&#039; Coalition=Legend&lt;br /&gt;
|Peacekeepers&#039; Coalition=Legend&lt;br /&gt;
|Pioneers&#039; Coalition=Legend&lt;br /&gt;
|Scouts&#039; Coalition=Legend&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Master Trial weapons, any entry results in &amp;quot;Obtained&amp;quot;, and if blank, &amp;quot;Not Obtained&amp;quot; --&amp;gt;&lt;br /&gt;
|Black and White=&lt;br /&gt;
|Unafraid of the Dark=&lt;br /&gt;
|Sealed Fate=&lt;br /&gt;
|Letter from Reisenjima=&lt;br /&gt;
&lt;br /&gt;
|Nation=Sandy&lt;br /&gt;
|Allied Forces=sandy&lt;br /&gt;
|Unity=Apururu &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Ultimate Weapons --&amp;gt;&lt;br /&gt;
|Ultimate Weapons= &lt;br /&gt;
{{User Page Ultimate Weapons&lt;br /&gt;
|Relic Weapons=yes&lt;br /&gt;
|Gjallarhorn=99&lt;br /&gt;
|Apocalypse=119 III&lt;br /&gt;
&lt;br /&gt;
|Mythic Weapons=yes&lt;br /&gt;
|Epeolatry=119&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapons=yes&lt;br /&gt;
|Ochain=90&lt;br /&gt;
|Verethragna=90&lt;br /&gt;
|Daurdabla=99&lt;br /&gt;
|Caladbolg=119 III{{Aug|5|c}}&lt;br /&gt;
|Twashtar=85&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapons=yes&lt;br /&gt;
|Chango=119&lt;br /&gt;
|Marsyas=99&lt;br /&gt;
|Fomalhaut=119&lt;br /&gt;
|Godhands=119&lt;br /&gt;
|Aeneas=119&lt;br /&gt;
|Dojikiri Yasutsuna=119&lt;br /&gt;
|Trishula=119&lt;br /&gt;
|Khatvanga=119&lt;br /&gt;
|Heishi Shorinken=119&lt;br /&gt;
|Anguta=119&lt;br /&gt;
|Fail-Not=119&lt;br /&gt;
|Lionheart=119&lt;br /&gt;
|Srivatsa=119&lt;br /&gt;
|Sequence=119&lt;br /&gt;
|Tri-edge=119&lt;br /&gt;
|Tishtrya=119&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Template:Linkshell --&amp;gt;&lt;br /&gt;
|Linkshells=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Bazaar --&amp;gt;&lt;br /&gt;
|Bazaar=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Merc --&amp;gt;&lt;br /&gt;
|Merc=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Merit Points --&amp;gt;&lt;br /&gt;
|Merit Points=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Templates  , the progress checklists --&amp;gt;&lt;br /&gt;
|Hide Weapon Progress=yes &amp;lt;!--If you don&#039;t want any Ultimate Weapon checklists, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Relic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Mythic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Ergon Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Category:User Page Templates     Checklists --&amp;gt;&lt;br /&gt;
|Checklists=&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields = Complete&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Clear: Foret de Hennetiel = Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields = Complete&lt;br /&gt;
| Clear: Cirdas Caverns = Complete&lt;br /&gt;
| Clear: Marjami Ravine = Complete&lt;br /&gt;
| Clear: Yorcia Weald = Complete&lt;br /&gt;
| Clear: Kamihr Drifts = Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Preserve: Yahse Hunting Grounds = Complete&lt;br /&gt;
| Preserve: Foret de Hennetiel = Complete&lt;br /&gt;
| Preserve: Morimar Basalt Fields = Complete&lt;br /&gt;
| Preserve: Cirdas Caverns = Complete&lt;br /&gt;
| Preserve: Yorcia Weald = Complete&lt;br /&gt;
| Preserve: Marjami Ravine = Complete&lt;br /&gt;
| Preserve: Kamihr Drifts = Complete&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates = Complete&lt;br /&gt;
| Patrol: Moh Gates = Complete&lt;br /&gt;
| Patrol: Cirdas Caverns = Complete&lt;br /&gt;
| Patrol: Dho Gates = Complete&lt;br /&gt;
| Patrol: Woh Gates = Complete&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Survey: Sih Gates = Complete&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields = Complete&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates = Complete&lt;br /&gt;
| Survey: Marjami Ravine = Complete&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel = Complete&lt;br /&gt;
| Analyze: Morimar Basalt Fields = Complete&lt;br /&gt;
| Analyze: Cirdas Caverns = Complete&lt;br /&gt;
| Analyze: Marjami Ravine = Complete&lt;br /&gt;
| Analyze: Yorcia Weald = Complete&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Recover: Foret de Hennetiel = Complete&lt;br /&gt;
| Recover: Morimar Basalt Fields = Complete&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald = Complete&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel = Complete&lt;br /&gt;
| Research: Morimar Basalt Fields = Complete&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel = Complete&lt;br /&gt;
| Boost: Marjami Ravine = Complete&lt;br /&gt;
| Boost: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds = Complete&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields = Complete&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates = Complete&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor = Complete&lt;br /&gt;
| Heat Capacitor II = Complete&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II = Complete&lt;br /&gt;
| Reactive Shield = Complete&lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = Complete&lt;br /&gt;
| Tension Spring III = Complete&lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate = Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = Complete&lt;br /&gt;
| Barrier Module II = Complete&lt;br /&gt;
| Equalizer = Complete&lt;br /&gt;
| Hammermill = Complete&lt;br /&gt;
| Schurzen = Complete&lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II = Complete&lt;br /&gt;
| Shock Absorber III = Complete&lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = Complete&lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = Complete&lt;br /&gt;
| Mana Channeler II = Complete&lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = Complete&lt;br /&gt;
| Resister II = Complete&lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = Complete&lt;br /&gt;
| Steam Jacket = Complete&lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = Complete&lt;br /&gt;
| Accelerator III= Complete&lt;br /&gt;
| Accelerator IV = Complete&lt;br /&gt;
| Barrage Turbine = Complete&lt;br /&gt;
| Drum Magazine = Complete&lt;br /&gt;
| Pattern Reader = Complete&lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = Complete&lt;br /&gt;
| Scope III = Complete&lt;br /&gt;
| Scope IV = Complete&lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = Complete&lt;br /&gt;
| Amplifier II = Complete&lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = Complete&lt;br /&gt;
| Loudspeaker III = Complete&lt;br /&gt;
| Loudspeaker IV = Complete&lt;br /&gt;
| Loudspeaker V = Complete&lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = Complete&lt;br /&gt;
| Scanner = Complete&lt;br /&gt;
| Tactical Processor = Complete&lt;br /&gt;
| Tranquilizer = Complete&lt;br /&gt;
| Tranquilizer II = Complete&lt;br /&gt;
| Tranquilizer III = Complete&lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = Complete&lt;br /&gt;
| Arcanoclutch II = Complete&lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = Complete&lt;br /&gt;
| Dynamo II = Complete&lt;br /&gt;
| Dynamo III = Complete&lt;br /&gt;
| Galvanizer = Complete&lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = Complete&lt;br /&gt;
| Stabilizer IV = Complete&lt;br /&gt;
| Stabilizer V = Complete&lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = Complete&lt;br /&gt;
| Arcanic Cell II = Complete&lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = Complete&lt;br /&gt;
| Eraser = Complete&lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = Complete&lt;br /&gt;
| Vivi-Valve II = Complete&lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = Complete&lt;br /&gt;
| Economizer = Complete&lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = Complete&lt;br /&gt;
| Smoke Screen = Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Mount Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Tiger = Complete&lt;br /&gt;
| Crab = Complete&lt;br /&gt;
| Bomb = Complete&lt;br /&gt;
| Crawler = Complete&lt;br /&gt;
| Beetle = Complete&lt;br /&gt;
| Magic Pot = Complete&lt;br /&gt;
| Tulfaire = Complete&lt;br /&gt;
| Warmachine = Complete&lt;br /&gt;
| Xzomit = Complete&lt;br /&gt;
| Hippogryph = Complete&lt;br /&gt;
| Spheroid = Complete&lt;br /&gt;
| Coeurl = Complete&lt;br /&gt;
| Goobbue = Complete&lt;br /&gt;
| Raaz = Complete&lt;br /&gt;
| Adamantoise = Complete&lt;br /&gt;
| Dhalmel = Complete&lt;br /&gt;
| Doll = Complete&lt;br /&gt;
| Golden Bomb = Complete&lt;br /&gt;
| Wivre = Complete&lt;br /&gt;
| Red Raptor = Complete&lt;br /&gt;
| Iron Giant = Complete&lt;br /&gt;
| Byakko = Complete&lt;br /&gt;
| Noble Chocobo = Complete&lt;br /&gt;
| Ixion = Complete&lt;br /&gt;
| Phuabo = Complete&lt;br /&gt;
&lt;br /&gt;
| Raptor = Complete&lt;br /&gt;
| Chocobo = &lt;br /&gt;
| Red Crab = Complete&lt;br /&gt;
| Sheep = &lt;br /&gt;
| Morbol = &lt;br /&gt;
| Fenrir = &lt;br /&gt;
| Moogle = &lt;br /&gt;
| Spectral Chair = &lt;br /&gt;
| Omega = &lt;br /&gt;
| Levitus = &lt;br /&gt;
| Buffalo = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Adoulin Quests Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Western Waypoints, Ho! =  Complete&lt;br /&gt;
| Granddaddy Dearest = Complete&lt;br /&gt;
| Flavors of Our Lives = Complete&lt;br /&gt;
| F.A.I.L.ure Is Not an Option = Complete&lt;br /&gt;
| Vegetable Vegetable Revolution = Complete&lt;br /&gt;
| Vegetable Vegetable Evolution = Complete&lt;br /&gt;
| Vegetable Vegetable Crisis = Complete&lt;br /&gt;
| Vegetable Vegetable Frustration = Complete&lt;br /&gt;
| Flowers for Svenja = Complete&lt;br /&gt;
| Do Not Go Into the Light = Complete&lt;br /&gt;
| Hypocritical Oath = Complete&lt;br /&gt;
| Sick and Tired = Complete&lt;br /&gt;
| Not-So-Clean Bill = Complete&lt;br /&gt;
| Scaredy-Cats = Complete&lt;br /&gt;
| Exotic Delicacies = Complete&lt;br /&gt;
| The Old Man and the Harpoon = Complete&lt;br /&gt;
| A Pioneer&#039;s Best (Imaginary) Friend = Complete&lt;br /&gt;
| The Weatherspoon Inquisition = Complete&lt;br /&gt;
| Raptor Rapture = Complete&lt;br /&gt;
| No Laughing Matter = Complete&lt;br /&gt;
| All the Way to the Bank = Complete&lt;br /&gt;
| To Laugh Is to Love = Complete&lt;br /&gt;
| A Barrel of Laughs = Complete&lt;br /&gt;
| Transporting = Complete&lt;br /&gt;
| A Certain Substitute Patrolman = Complete&lt;br /&gt;
| Hunger Strikes = Complete&lt;br /&gt;
| The Starving = Complete&lt;br /&gt;
| &amp;quot;Always more,&amp;quot; Quoth the Ravenous = Complete&lt;br /&gt;
&lt;br /&gt;
| Don&#039;t Ever Leaf Me = Complete&lt;br /&gt;
| The Secret to Success = Complete&lt;br /&gt;
| Eye of the Beholder = Complete&lt;br /&gt;
| In the Land of the Blind = Complete&lt;br /&gt;
| One Good Turn... = Complete&lt;br /&gt;
| Keep Your Bloomers On, Erisa = Complete&lt;br /&gt;
| A Good Pair of Crocs = Complete&lt;br /&gt;
| The Curious Case of Melvien = Complete&lt;br /&gt;
| A Shot in the Dark = Complete&lt;br /&gt;
| Order Up = Complete&lt;br /&gt;
| No Mercy for the Wicked = Complete&lt;br /&gt;
| Mistress of Ceremonies = Complete&lt;br /&gt;
| Open the Floodgates = Complete&lt;br /&gt;
| A Thirst for the Ages = Complete&lt;br /&gt;
| A Thirst for the Eons = Complete&lt;br /&gt;
| A Thirst for Eternity = Complete&lt;br /&gt;
| A Thirst Before Time = Complete&lt;br /&gt;
| Wes...Eastern Waypoints, Ho! = Complete&lt;br /&gt;
| Meg-alomaniac = Complete&lt;br /&gt;
| Wayward Waypoints = Complete&lt;br /&gt;
| The Longest Way Round... = Complete&lt;br /&gt;
| Cafe...teria = Complete&lt;br /&gt;
| Thorn in the Side = Complete&lt;br /&gt;
| Velkkovert Operations = Complete&lt;br /&gt;
| The Good, the Bad, the Clement = Complete&lt;br /&gt;
| The Weatherspoon War = Complete&lt;br /&gt;
| The Silent Forest = Complete&lt;br /&gt;
| Winds of Eternity = Complete&lt;br /&gt;
&lt;br /&gt;
| It Sets My Heart Aflutter = Complete&lt;br /&gt;
| Fertile Ground = Complete&lt;br /&gt;
| Empty Nest = Complete&lt;br /&gt;
| Grind to Sawdust = Complete&lt;br /&gt;
| To Catch a Predator = Complete&lt;br /&gt;
| Twitherym Dust = Complete&lt;br /&gt;
| The Whole Place Is Abuzz = Complete&lt;br /&gt;
| Boiling Over = Complete&lt;br /&gt;
| Don&#039;t Clam Up on Me Now = Complete&lt;br /&gt;
| Hop to It =  Complete&lt;br /&gt;
| I&#039;m on a Boat = Complete&lt;br /&gt;
| Orobon Appetit = Complete&lt;br /&gt;
| Poisoning the Well = Complete&lt;br /&gt;
| Unsullied Lands =  Complete&lt;br /&gt;
| A Geothermal Expedition = Complete&lt;br /&gt;
| A Stone&#039;s Throw Away = Complete&lt;br /&gt;
| No Rime Like the Present = Complete&lt;br /&gt;
| Talk About Wrinkly Skin = Complete&lt;br /&gt;
| Hide and Go Peak = Complete&lt;br /&gt;
| It Never Goes Out of Style = Complete&lt;br /&gt;
| Water, Water, Everywhere = Complete&lt;br /&gt;
| Did You Feel That? = Complete&lt;br /&gt;
| Dirt Cheap = Complete&lt;br /&gt;
| Flower Power = Complete&lt;br /&gt;
| Breaking the Ice = Complete&lt;br /&gt;
| No Love Lost = Complete&lt;br /&gt;
| Lerene&#039;s Lament = Complete&lt;br /&gt;
&lt;br /&gt;
| Dances with Luopans = Complete&lt;br /&gt;
| Elementary, My Dear Sylvie = Complete&lt;br /&gt;
| Geomancerrific = Complete&lt;br /&gt;
| For Whom the Bell Tolls = Complete&lt;br /&gt;
| The Bloodline of Zacariah = Complete&lt;br /&gt;
| The Communion = Complete&lt;br /&gt;
| Treasures of the Earth = Complete&lt;br /&gt;
| Saved by the Bell = &lt;br /&gt;
| Children of the Rune = Complete&lt;br /&gt;
| Endeavoring to Awaken = Complete&lt;br /&gt;
| Rune Fencing the Night Away = Complete&lt;br /&gt;
| Forging New Bonds = Complete&lt;br /&gt;
| Legacies Lost and Found = Complete&lt;br /&gt;
| Destiny&#039;s Device = Complete&lt;br /&gt;
| Epiphany = Complete&lt;br /&gt;
| Quiescence = Complete&lt;br /&gt;
&lt;br /&gt;
|The Ygnas Directive 1 = &lt;br /&gt;
|The Ygnas Directive 2 = &lt;br /&gt;
|The Ygnas Directive 3 = &lt;br /&gt;
|The Ygnas Directive 4 = &lt;br /&gt;
|The Ygnas Directive 5 = &lt;br /&gt;
|The Ygnas Directive 6 = &lt;br /&gt;
}}&lt;br /&gt;
{{Atma Checklist&lt;br /&gt;
|Lion = Yes&lt;br /&gt;
|Stout Arm = Yes&lt;br /&gt;
|Twin Claw = &lt;br /&gt;
|Allure = Yes&lt;br /&gt;
|Eternity = &lt;br /&gt;
|Heavens = Yes&lt;br /&gt;
|Baying Moon = Yes&lt;br /&gt;
|Ebon Hoof = &lt;br /&gt;
|Tremors = &lt;br /&gt;
|Savage Tiger = &lt;br /&gt;
|Voracious Violet = Yes&lt;br /&gt;
|Cloak and Dagger = &lt;br /&gt;
|Stormbird = Yes&lt;br /&gt;
|Noxious Fang = Yes&lt;br /&gt;
|Vicissitude = &lt;br /&gt;
|Beyond = Yes&lt;br /&gt;
|Stormbreath = Yes&lt;br /&gt;
|Gales = Yes&lt;br /&gt;
|Thrashing Tendrils = Yes&lt;br /&gt;
|Drifter = &lt;br /&gt;
|Stronghold = Yes&lt;br /&gt;
|Harvester = Yes&lt;br /&gt;
|Dunes = Yes&lt;br /&gt;
|Cosmos = Yes&lt;br /&gt;
|Siren Shadow = Yes&lt;br /&gt;
|Impaler = Yes&lt;br /&gt;
|Adamantine = Yes&lt;br /&gt;
|Calamity = Yes&lt;br /&gt;
|Claw = &lt;br /&gt;
|Baleful Bones = Yes&lt;br /&gt;
|Clawed Butterfly = Yes&lt;br /&gt;
|Desert Worm = Yes&lt;br /&gt;
|Undying = &lt;br /&gt;
|Impregnable Tower = Yes&lt;br /&gt;
|Smoldering Sky = &lt;br /&gt;
|Demonic Skewer = Yes&lt;br /&gt;
|Golden Claw = &lt;br /&gt;
|Glutinous Ooze = &lt;br /&gt;
|Lightning Beast = &lt;br /&gt;
|Noxious Bloom = &lt;br /&gt;
|Gnarled Horn = Yes&lt;br /&gt;
|Strangling Wind = Yes&lt;br /&gt;
|Deep Devourer = Yes&lt;br /&gt;
|Mounted Champion = Yes&lt;br /&gt;
|Razed Ruins = Yes&lt;br /&gt;
|Bludgeoning Brute = Yes&lt;br /&gt;
|Rapid Reptilian = &lt;br /&gt;
|Winged Enigma = Yes&lt;br /&gt;
|Cradle = &lt;br /&gt;
|Untouched = Yes&lt;br /&gt;
|Sanguine Scythe = Yes&lt;br /&gt;
|Tusked Terror = Yes&lt;br /&gt;
|Minikin Monstrosity = Yes&lt;br /&gt;
|Would-Be King = Yes&lt;br /&gt;
|Blinding Horn = Yes&lt;br /&gt;
|Demonic Lash = Yes&lt;br /&gt;
|Apparitions = Yes&lt;br /&gt;
|Shimmering Shell = &lt;br /&gt;
|Murky Miasma = &lt;br /&gt;
|Avaricious Ape = &lt;br /&gt;
|Merciless Matriarch = Yes&lt;br /&gt;
|Brother Wolf = Yes&lt;br /&gt;
|Earth Wyrm = Yes&lt;br /&gt;
|Ascending One = Yes&lt;br /&gt;
|Scorpion Queen = &lt;br /&gt;
|Thousand Needles = &lt;br /&gt;
|Burning Effigy = Yes&lt;br /&gt;
|Smiting Blow = Yes&lt;br /&gt;
|Lone Wolf = Yes&lt;br /&gt;
|Crimson Scale = Yes&lt;br /&gt;
|Scarlet Wing = Yes&lt;br /&gt;
|Raised Tail = Yes&lt;br /&gt;
|Sand Emperor = &lt;br /&gt;
|Omnipotent = Yes&lt;br /&gt;
|War Lion = &lt;br /&gt;
|Frozen Fetters = &lt;br /&gt;
|Plaguebringer = Yes&lt;br /&gt;
|Shrieking One = &lt;br /&gt;
|Holy Mountain = &lt;br /&gt;
|Lake Lurker = &lt;br /&gt;
|Crushing Cudgel = &lt;br /&gt;
|Purgatory = Yes&lt;br /&gt;
|Blighted Breath = Yes&lt;br /&gt;
|Persistent Predator = Yes&lt;br /&gt;
|Stone God = &lt;br /&gt;
|Sun Eater = Yes&lt;br /&gt;
|Despot = Yes&lt;br /&gt;
|Solitary One = Yes&lt;br /&gt;
|Winged Gloom = Yes&lt;br /&gt;
|Sea Daughter = Yes&lt;br /&gt;
|Hateful Stream = Yes&lt;br /&gt;
|Foe Flayer = &lt;br /&gt;
|Endless Nightmare = Yes&lt;br /&gt;
|Sundering Slash = Yes&lt;br /&gt;
|Entwined Serpents = Yes&lt;br /&gt;
|Horned Beast = Yes&lt;br /&gt;
|Aquatic Ardor = Yes&lt;br /&gt;
|Fallen One = Yes&lt;br /&gt;
|Fires and Flares = &lt;br /&gt;
|Apocalypse = Yes&lt;br /&gt;
|Heir = Yes&lt;br /&gt;
|Hero = Yes&lt;br /&gt;
|Full Moon = Yes&lt;br /&gt;
|Illusions = Yes&lt;br /&gt;
|Banisher = Yes&lt;br /&gt;
|Sellsword = Yes&lt;br /&gt;
|Future Fabulous = Yes&lt;br /&gt;
|Camaraderie = Yes&lt;br /&gt;
|Truthseeker = &lt;br /&gt;
|Azure Sky = &lt;br /&gt;
|Echoes = Yes&lt;br /&gt;
|Dread = Yes&lt;br /&gt;
|Ambition = &lt;br /&gt;
|Beast King = Yes&lt;br /&gt;
|Kirin = Yes&lt;br /&gt;
|Hell&#039;s Guardian = Yes&lt;br /&gt;
|Luminous Wings = Yes&lt;br /&gt;
|Dragon Rider = Yes&lt;br /&gt;
|Impenetrable = &lt;br /&gt;
|Alpha and Omega = Yes&lt;br /&gt;
|Ultimate = Yes&lt;br /&gt;
|Hybrid Beast = &lt;br /&gt;
|Dark Depths = Yes&lt;br /&gt;
|Zenith = Yes&lt;br /&gt;
|Perfect Attendance = Yes&lt;br /&gt;
|Rescuer = Yes&lt;br /&gt;
|Nightmares = Yes&lt;br /&gt;
|Einherjar = Yes&lt;br /&gt;
|Illuminator = &lt;br /&gt;
|Bushin = &lt;br /&gt;
|Ace Angler = &lt;br /&gt;
|Master Crafter = &lt;br /&gt;
|Ingenuity = &lt;br /&gt;
|Griffon&#039;s Claw = &lt;br /&gt;
|Fetching Footpad = &lt;br /&gt;
|Undying Loyalty = &lt;br /&gt;
|Royal Lineage = &lt;br /&gt;
|Shattering Star = &lt;br /&gt;
|Cobra Commander = &lt;br /&gt;
|Roaring Laughter = &lt;br /&gt;
|Dark Blade = &lt;br /&gt;
|Ducal Guard = &lt;br /&gt;
|Harmony = &lt;br /&gt;
|Revelations = &lt;br /&gt;
|Savior = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Abyssite Checklist&lt;br /&gt;
|ivory sojourn = Yes&lt;br /&gt;
|scarlet sojourn = Yes&lt;br /&gt;
|jade sojourn = Yes&lt;br /&gt;
|sapphire sojourn = Yes&lt;br /&gt;
|indigo sojourn = Yes&lt;br /&gt;
|emerald sojourn = Yes&lt;br /&gt;
|azure celerity = Yes&lt;br /&gt;
|crimson celerity = Yes&lt;br /&gt;
|ivory celerity = Yes&lt;br /&gt;
|viridian avarice = Yes&lt;br /&gt;
|ivory avarice = Yes&lt;br /&gt;
|vermillion avarice = &lt;br /&gt;
|ivory confluence = Yes&lt;br /&gt;
|crimson confluence = Yes&lt;br /&gt;
|indigo confluence = Yes&lt;br /&gt;
|ivory expertise = Yes&lt;br /&gt;
|jade expertise = Yes&lt;br /&gt;
|emerald expertise = &lt;br /&gt;
|ivory fortune = Yes&lt;br /&gt;
|sapphire fortune = Yes&lt;br /&gt;
|emerald fortune = Yes&lt;br /&gt;
|scarlet kismet = &lt;br /&gt;
|ivory kismet = Yes&lt;br /&gt;
|vermillion kismet = &lt;br /&gt;
|azure prosperity = &lt;br /&gt;
|jade prosperity = &lt;br /&gt;
|ivory prosperity = Yes&lt;br /&gt;
|viridian destiny = Yes&lt;br /&gt;
|crimson destiny = Yes&lt;br /&gt;
|ivory destiny = Yes&lt;br /&gt;
|ivory acumen = Yes&lt;br /&gt;
|crimson acumen = Yes&lt;br /&gt;
|emerald acumen = Yes&lt;br /&gt;
|scarlet lenity = Yes&lt;br /&gt;
|azure lenity = Yes&lt;br /&gt;
|viridian lenity = &lt;br /&gt;
|jade lenity = Yes&lt;br /&gt;
|sapphire lenity = Yes&lt;br /&gt;
|crimson lenity = Yes&lt;br /&gt;
|vermillion lenity = &lt;br /&gt;
|indigo lenity = &lt;br /&gt;
|emerald lenity = &lt;br /&gt;
|scarlet perspicacity = Yes&lt;br /&gt;
|ivory perspicacity = Yes&lt;br /&gt;
|verm. perspicacity = Yes&lt;br /&gt;
|azure reaper = &lt;br /&gt;
|ivory reaper = Yes&lt;br /&gt;
|indigo reaper = Yes&lt;br /&gt;
|viridian guerdon = &lt;br /&gt;
|ivory guerdon = Yes&lt;br /&gt;
|vermillion guerdon = Yes&lt;br /&gt;
|scarlet furtherance = Yes&lt;br /&gt;
|sapphire furtherance = Yes&lt;br /&gt;
|ivory furtherance = Yes&lt;br /&gt;
|azure merit = Yes&lt;br /&gt;
|viridian merit = Yes&lt;br /&gt;
|jade merit = Yes&lt;br /&gt;
|sapphire merit = Yes&lt;br /&gt;
|ivory merit = Yes&lt;br /&gt;
|indigo merit = Yes&lt;br /&gt;
|lunar 1 = Yes&lt;br /&gt;
|lunar 2 = Yes&lt;br /&gt;
|lunar 3 = Yes&lt;br /&gt;
|discernment = Yes&lt;br /&gt;
|cosmos = Yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Bio, you may omit or remove almost any category here. Put in full URLs for things like Twitch, Youtube, AH.com, etc--&amp;gt;&lt;br /&gt;
|Hide Bio=yes &amp;lt;!--Most people don&#039;t seem to make a bio, so simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Discord=&lt;br /&gt;
|Twitch=&lt;br /&gt;
|YouTube=&lt;br /&gt;
|FFXIAH=&lt;br /&gt;
|Twitter=&lt;br /&gt;
|Facebook=&lt;br /&gt;
|Skype=&lt;br /&gt;
|Steam=&lt;br /&gt;
|3DS=&lt;br /&gt;
|Switch=&lt;br /&gt;
|PlayStation=&lt;br /&gt;
|Xbox=&lt;br /&gt;
&lt;br /&gt;
|Enjoy Category 1=&lt;br /&gt;
|Enjoy Description 1=&lt;br /&gt;
|Enjoy Category 2=&lt;br /&gt;
|Enjoy Description 2=&lt;br /&gt;
|Enjoy Category 3=&lt;br /&gt;
|Enjoy Description 3=&lt;br /&gt;
|Enjoy Category 4=&lt;br /&gt;
|Enjoy Description 4=&lt;br /&gt;
|Enjoy Category 5=&lt;br /&gt;
|Enjoy Description 5=&lt;br /&gt;
|Enjoy Category 6=&lt;br /&gt;
|Enjoy Description 6=&lt;br /&gt;
&lt;br /&gt;
|Bio Header=&lt;br /&gt;
&lt;br /&gt;
|About Me=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Item Sets. ITEMS MUST BE SPELLED EXACTLY HOW THEY ARE ON THE WIKI --&amp;gt;&lt;br /&gt;
|Hide Item Sets=yes &amp;lt;!--If you don&#039;t want any item sets, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Warrior Sets=&lt;br /&gt;
|Monk Sets=&lt;br /&gt;
|White Mage Sets=&lt;br /&gt;
|Black Mage Sets=&lt;br /&gt;
|Red Mage Sets=&lt;br /&gt;
|Thief Sets=&lt;br /&gt;
|Paladin Sets=&lt;br /&gt;
|Dark Knight Sets=&lt;br /&gt;
|Beastmaster Sets=&lt;br /&gt;
|Bard Sets=&lt;br /&gt;
|Ranger Sets=&lt;br /&gt;
|Samurai Sets=&lt;br /&gt;
|Ninja Sets=&lt;br /&gt;
|Dragoon Sets=&lt;br /&gt;
|Summoner Sets=&lt;br /&gt;
|Blue Mage Sets=&lt;br /&gt;
|Corsair Sets=&lt;br /&gt;
|Puppetmaster Sets=&lt;br /&gt;
|Dancer Sets=&lt;br /&gt;
|Scholar Sets=&lt;br /&gt;
|Geomancer Sets=&lt;br /&gt;
|Runefencer Sets=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Neviskio&amp;diff=689595</id>
		<title>User:Neviskio</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Neviskio&amp;diff=689595"/>
		<updated>2023-10-06T04:29:40Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Page Header&lt;br /&gt;
|User Name=Neviskio&lt;br /&gt;
|User Sex=m&lt;br /&gt;
|Race=Galka&lt;br /&gt;
|Sex=&lt;br /&gt;
|Server=Asura&lt;br /&gt;
|Playing Since=2006?&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{User Page&lt;br /&gt;
|WAR Level=99m13&lt;br /&gt;
|MNK Level=99m1&lt;br /&gt;
|WHM Level=99&lt;br /&gt;
|BLM Level=99m&lt;br /&gt;
|RDM Level=99m12&lt;br /&gt;
|THF Level=99m5&lt;br /&gt;
|PLD Level=99m7&lt;br /&gt;
|DRK Level=99m1&lt;br /&gt;
|BST Level=99&lt;br /&gt;
|BRD Level=99m10&lt;br /&gt;
|RNG Level=99m1&lt;br /&gt;
|SAM Level=99m&lt;br /&gt;
|NIN Level=99m&lt;br /&gt;
|DRG Level=99m29&lt;br /&gt;
|SMN Level=99m1&lt;br /&gt;
|BLU Level=99m&lt;br /&gt;
|COR Level=99m16&lt;br /&gt;
|PUP Level=99m2&lt;br /&gt;
|DNC Level=99m2&lt;br /&gt;
|SCH Level=99m3&lt;br /&gt;
|GEO Level=99&lt;br /&gt;
|RUN Level=99m4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Crafts--&amp;gt;&lt;br /&gt;
|Alchemy Level=0&lt;br /&gt;
|Alchemy Escutcheon=&lt;br /&gt;
|Bonecraft Level=0&lt;br /&gt;
|Clothcraft Level=0&lt;br /&gt;
|Cooking Level=10&lt;br /&gt;
|Fishing Level=0&lt;br /&gt;
|Ebisu NQ or +1=&lt;br /&gt;
|Goldsmithing Level=0&lt;br /&gt;
|Leathercraft Level=0&lt;br /&gt;
|Smithing Level=0&lt;br /&gt;
|Synergy Level=0&lt;br /&gt;
|Woodworking Level=0&lt;br /&gt;
|Chocobo Digging Rank=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Rank for nations is 1-10, Assault or Campaign rank are the literal ranks (1-10). --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Story lines are the actual mission name that you are on --&amp;gt; &lt;br /&gt;
&amp;lt;!-- The last bit, the addons/ygnas, are to be marked complete or left blank. --&amp;gt;&lt;br /&gt;
|San d&#039;Oria Rank=10&lt;br /&gt;
|Bastok Rank=10&lt;br /&gt;
|Windurst Rank=10&lt;br /&gt;
|Zilart=The Last Verse&lt;br /&gt;
|Promathia=The Last Verse&lt;br /&gt;
|Aht Urhgan=Eternal Mercenary&lt;br /&gt;
|Assault Rank=Captain&lt;br /&gt;
|Altana=Lest We Forget&lt;br /&gt;
|Campaign Rank=&lt;br /&gt;
|Adoulin=The Light Within&lt;br /&gt;
|Rhapsodies=A Rhapsody for the Ages&lt;br /&gt;
|Voracious=The Prime Weapons&lt;br /&gt;
&amp;lt;!--Either input complete or leave blank for the 6 quest/mission lines below --&amp;gt;&lt;br /&gt;
|Crystalline Missions=Complete&lt;br /&gt;
|Kupo Missions=Complete&lt;br /&gt;
|Shantotto Missions=Incomplete&lt;br /&gt;
|Abyssea Quests=Complete&lt;br /&gt;
|Voidwatch Quests=Incomplete&lt;br /&gt;
|Ygnas Quests=Incomplete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Mog Garden Ranks, input 1 to 7 --&amp;gt;&lt;br /&gt;
|Arboreal Grove=7&lt;br /&gt;
|Coastal Fishing Net=7&lt;br /&gt;
|Garden Furrows=5&lt;br /&gt;
|Mineral Vein=7&lt;br /&gt;
|Monster Rearing=1&lt;br /&gt;
|Pond Dredger=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Coalition, input either the level (1 to 7) or the title --&amp;gt;&lt;br /&gt;
|Couriers&#039; Coalition=Legend&lt;br /&gt;
|Inventors&#039; Coalition=Legend&lt;br /&gt;
|Mummers&#039; Coalition=Legend&lt;br /&gt;
|Peacekeepers&#039; Coalition=Legend&lt;br /&gt;
|Pioneers&#039; Coalition=Legend&lt;br /&gt;
|Scouts&#039; Coalition=Legend&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Master Trial weapons, any entry results in &amp;quot;Obtained&amp;quot;, and if blank, &amp;quot;Not Obtained&amp;quot; --&amp;gt;&lt;br /&gt;
|Black and White=&lt;br /&gt;
|Unafraid of the Dark=&lt;br /&gt;
|Sealed Fate=&lt;br /&gt;
|Letter from Reisenjima=&lt;br /&gt;
&lt;br /&gt;
|Nation=Sandy&lt;br /&gt;
|Allied Forces=sandy&lt;br /&gt;
|Unity=Apururu &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Ultimate Weapons --&amp;gt;&lt;br /&gt;
|Ultimate Weapons= &lt;br /&gt;
{{User Page Ultimate Weapons&lt;br /&gt;
|Relic Weapons=yes&lt;br /&gt;
|Gjallarhorn=99&lt;br /&gt;
|Apocalypse=119 III&lt;br /&gt;
&lt;br /&gt;
|Mythic Weapons=yes&lt;br /&gt;
|Epeolatry=119&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapons=yes&lt;br /&gt;
|Ochain=90&lt;br /&gt;
|Verethragna=90&lt;br /&gt;
|Daurdabla=99&lt;br /&gt;
|Caladbolg=119 III{{Aug|5|c}}&lt;br /&gt;
|Twashtar=85&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapons=yes&lt;br /&gt;
|Chango=119&lt;br /&gt;
|Marsyas=99&lt;br /&gt;
|Fomalhaut=119&lt;br /&gt;
|Godhands=119&lt;br /&gt;
|Aeneas=119&lt;br /&gt;
|Dojikiri Yasutsuna=119&lt;br /&gt;
|Trishula=119&lt;br /&gt;
|Khatvanga=119&lt;br /&gt;
|Heishi Shorinken=119&lt;br /&gt;
|Anguta=119&lt;br /&gt;
|Fail-Not=119&lt;br /&gt;
|Lionheart=119&lt;br /&gt;
|Srivatsa=119&lt;br /&gt;
|Sequence=119&lt;br /&gt;
|Tri-edge=119&lt;br /&gt;
|Tishtrya=119&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Template:Linkshell --&amp;gt;&lt;br /&gt;
|Linkshells=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Bazaar --&amp;gt;&lt;br /&gt;
|Bazaar=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Merc --&amp;gt;&lt;br /&gt;
|Merc=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Merit Points --&amp;gt;&lt;br /&gt;
|Merit Points=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Templates  , the progress checklists --&amp;gt;&lt;br /&gt;
|Hide Weapon Progress=yes &amp;lt;!--If you don&#039;t want any Ultimate Weapon checklists, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Relic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Mythic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Ergon Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Category:User Page Templates     Checklists --&amp;gt;&lt;br /&gt;
|Checklists=&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields = Complete&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Clear: Foret de Hennetiel = Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields = Complete&lt;br /&gt;
| Clear: Cirdas Caverns = Complete&lt;br /&gt;
| Clear: Marjami Ravine = Complete&lt;br /&gt;
| Clear: Yorcia Weald = Complete&lt;br /&gt;
| Clear: Kamihr Drifts = Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Preserve: Yahse Hunting Grounds = Complete&lt;br /&gt;
| Preserve: Foret de Hennetiel = Complete&lt;br /&gt;
| Preserve: Morimar Basalt Fields = Complete&lt;br /&gt;
| Preserve: Cirdas Caverns = Complete&lt;br /&gt;
| Preserve: Yorcia Weald = Complete&lt;br /&gt;
| Preserve: Marjami Ravine = Complete&lt;br /&gt;
| Preserve: Kamihr Drifts = Complete&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates = Complete&lt;br /&gt;
| Patrol: Moh Gates = Complete&lt;br /&gt;
| Patrol: Cirdas Caverns = Complete&lt;br /&gt;
| Patrol: Dho Gates = Complete&lt;br /&gt;
| Patrol: Woh Gates = Complete&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Survey: Sih Gates = Complete&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields = Complete&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates = Complete&lt;br /&gt;
| Survey: Marjami Ravine = Complete&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel = Complete&lt;br /&gt;
| Analyze: Morimar Basalt Fields = Complete&lt;br /&gt;
| Analyze: Cirdas Caverns = Complete&lt;br /&gt;
| Analyze: Marjami Ravine = Complete&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Recover: Foret de Hennetiel = Complete&lt;br /&gt;
| Recover: Morimar Basalt Fields = Complete&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald = Complete&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel = Complete&lt;br /&gt;
| Research: Morimar Basalt Fields = Complete&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel = Complete&lt;br /&gt;
| Boost: Marjami Ravine = Complete&lt;br /&gt;
| Boost: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds = Complete&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields = Complete&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates = Complete&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor = Complete&lt;br /&gt;
| Heat Capacitor II = Complete&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II = Complete&lt;br /&gt;
| Reactive Shield = Complete&lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = Complete&lt;br /&gt;
| Tension Spring III = Complete&lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate = Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = Complete&lt;br /&gt;
| Barrier Module II = Complete&lt;br /&gt;
| Equalizer = Complete&lt;br /&gt;
| Hammermill = Complete&lt;br /&gt;
| Schurzen = Complete&lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II = Complete&lt;br /&gt;
| Shock Absorber III = Complete&lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = Complete&lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = Complete&lt;br /&gt;
| Mana Channeler II = Complete&lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = Complete&lt;br /&gt;
| Resister II = Complete&lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = Complete&lt;br /&gt;
| Steam Jacket = Complete&lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = Complete&lt;br /&gt;
| Accelerator III= Complete&lt;br /&gt;
| Accelerator IV = Complete&lt;br /&gt;
| Barrage Turbine = Complete&lt;br /&gt;
| Drum Magazine = Complete&lt;br /&gt;
| Pattern Reader = Complete&lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = Complete&lt;br /&gt;
| Scope III = Complete&lt;br /&gt;
| Scope IV = Complete&lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = Complete&lt;br /&gt;
| Amplifier II = Complete&lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = Complete&lt;br /&gt;
| Loudspeaker III = Complete&lt;br /&gt;
| Loudspeaker IV = Complete&lt;br /&gt;
| Loudspeaker V = Complete&lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = Complete&lt;br /&gt;
| Scanner = Complete&lt;br /&gt;
| Tactical Processor = Complete&lt;br /&gt;
| Tranquilizer = Complete&lt;br /&gt;
| Tranquilizer II = Complete&lt;br /&gt;
| Tranquilizer III = Complete&lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = Complete&lt;br /&gt;
| Arcanoclutch II = Complete&lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = Complete&lt;br /&gt;
| Dynamo II = Complete&lt;br /&gt;
| Dynamo III = Complete&lt;br /&gt;
| Galvanizer = Complete&lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = Complete&lt;br /&gt;
| Stabilizer IV = Complete&lt;br /&gt;
| Stabilizer V = Complete&lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = Complete&lt;br /&gt;
| Arcanic Cell II = Complete&lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = Complete&lt;br /&gt;
| Eraser = Complete&lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = Complete&lt;br /&gt;
| Vivi-Valve II = Complete&lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = Complete&lt;br /&gt;
| Economizer = Complete&lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = Complete&lt;br /&gt;
| Smoke Screen = Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Mount Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Tiger = Complete&lt;br /&gt;
| Crab = Complete&lt;br /&gt;
| Bomb = Complete&lt;br /&gt;
| Crawler = Complete&lt;br /&gt;
| Beetle = Complete&lt;br /&gt;
| Magic Pot = Complete&lt;br /&gt;
| Tulfaire = Complete&lt;br /&gt;
| Warmachine = Complete&lt;br /&gt;
| Xzomit = Complete&lt;br /&gt;
| Hippogryph = Complete&lt;br /&gt;
| Spheroid = Complete&lt;br /&gt;
| Coeurl = Complete&lt;br /&gt;
| Goobbue = Complete&lt;br /&gt;
| Raaz = Complete&lt;br /&gt;
| Adamantoise = Complete&lt;br /&gt;
| Dhalmel = Complete&lt;br /&gt;
| Doll = Complete&lt;br /&gt;
| Golden Bomb = Complete&lt;br /&gt;
| Wivre = Complete&lt;br /&gt;
| Red Raptor = Complete&lt;br /&gt;
| Iron Giant = Complete&lt;br /&gt;
| Byakko = Complete&lt;br /&gt;
| Noble Chocobo = Complete&lt;br /&gt;
| Ixion = Complete&lt;br /&gt;
| Phuabo = Complete&lt;br /&gt;
&lt;br /&gt;
| Raptor = Complete&lt;br /&gt;
| Chocobo = &lt;br /&gt;
| Red Crab = Complete&lt;br /&gt;
| Sheep = &lt;br /&gt;
| Morbol = &lt;br /&gt;
| Fenrir = &lt;br /&gt;
| Moogle = &lt;br /&gt;
| Spectral Chair = &lt;br /&gt;
| Omega = &lt;br /&gt;
| Levitus = &lt;br /&gt;
| Buffalo = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Adoulin Quests Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Western Waypoints, Ho! =  Complete&lt;br /&gt;
| Granddaddy Dearest = Complete&lt;br /&gt;
| Flavors of Our Lives = Complete&lt;br /&gt;
| F.A.I.L.ure Is Not an Option = Complete&lt;br /&gt;
| Vegetable Vegetable Revolution = Complete&lt;br /&gt;
| Vegetable Vegetable Evolution = Complete&lt;br /&gt;
| Vegetable Vegetable Crisis = Complete&lt;br /&gt;
| Vegetable Vegetable Frustration = Complete&lt;br /&gt;
| Flowers for Svenja = Complete&lt;br /&gt;
| Do Not Go Into the Light = Complete&lt;br /&gt;
| Hypocritical Oath = Complete&lt;br /&gt;
| Sick and Tired = Complete&lt;br /&gt;
| Not-So-Clean Bill = Complete&lt;br /&gt;
| Scaredy-Cats = Complete&lt;br /&gt;
| Exotic Delicacies = Complete&lt;br /&gt;
| The Old Man and the Harpoon = Complete&lt;br /&gt;
| A Pioneer&#039;s Best (Imaginary) Friend = Complete&lt;br /&gt;
| The Weatherspoon Inquisition = Complete&lt;br /&gt;
| Raptor Rapture = Complete&lt;br /&gt;
| No Laughing Matter = Complete&lt;br /&gt;
| All the Way to the Bank = Complete&lt;br /&gt;
| To Laugh Is to Love = Complete&lt;br /&gt;
| A Barrel of Laughs = Complete&lt;br /&gt;
| Transporting = Complete&lt;br /&gt;
| A Certain Substitute Patrolman = Complete&lt;br /&gt;
| Hunger Strikes = Complete&lt;br /&gt;
| The Starving = Complete&lt;br /&gt;
| &amp;quot;Always more,&amp;quot; Quoth the Ravenous = Complete&lt;br /&gt;
&lt;br /&gt;
| Don&#039;t Ever Leaf Me = Complete&lt;br /&gt;
| The Secret to Success = Complete&lt;br /&gt;
| Eye of the Beholder = Complete&lt;br /&gt;
| In the Land of the Blind = Complete&lt;br /&gt;
| One Good Turn... = Complete&lt;br /&gt;
| Keep Your Bloomers On, Erisa = Complete&lt;br /&gt;
| A Good Pair of Crocs = Complete&lt;br /&gt;
| The Curious Case of Melvien = Complete&lt;br /&gt;
| A Shot in the Dark = Complete&lt;br /&gt;
| Order Up = Complete&lt;br /&gt;
| No Mercy for the Wicked = Complete&lt;br /&gt;
| Mistress of Ceremonies = Complete&lt;br /&gt;
| Open the Floodgates = Complete&lt;br /&gt;
| A Thirst for the Ages = Complete&lt;br /&gt;
| A Thirst for the Eons = Complete&lt;br /&gt;
| A Thirst for Eternity = Complete&lt;br /&gt;
| A Thirst Before Time = Complete&lt;br /&gt;
| Wes...Eastern Waypoints, Ho! = Complete&lt;br /&gt;
| Meg-alomaniac = Complete&lt;br /&gt;
| Wayward Waypoints = Complete&lt;br /&gt;
| The Longest Way Round... = Complete&lt;br /&gt;
| Cafe...teria = Complete&lt;br /&gt;
| Thorn in the Side = Complete&lt;br /&gt;
| Velkkovert Operations = Complete&lt;br /&gt;
| The Good, the Bad, the Clement = Complete&lt;br /&gt;
| The Weatherspoon War = Complete&lt;br /&gt;
| The Silent Forest = Complete&lt;br /&gt;
| Winds of Eternity = Complete&lt;br /&gt;
&lt;br /&gt;
| It Sets My Heart Aflutter = Complete&lt;br /&gt;
| Fertile Ground = Complete&lt;br /&gt;
| Empty Nest = Complete&lt;br /&gt;
| Grind to Sawdust = Complete&lt;br /&gt;
| To Catch a Predator = Complete&lt;br /&gt;
| Twitherym Dust = Complete&lt;br /&gt;
| The Whole Place Is Abuzz = Complete&lt;br /&gt;
| Boiling Over = Complete&lt;br /&gt;
| Don&#039;t Clam Up on Me Now = Complete&lt;br /&gt;
| Hop to It =  Complete&lt;br /&gt;
| I&#039;m on a Boat = Complete&lt;br /&gt;
| Orobon Appetit = Complete&lt;br /&gt;
| Poisoning the Well = Complete&lt;br /&gt;
| Unsullied Lands =  Complete&lt;br /&gt;
| A Geothermal Expedition = Complete&lt;br /&gt;
| A Stone&#039;s Throw Away = Complete&lt;br /&gt;
| No Rime Like the Present = Complete&lt;br /&gt;
| Talk About Wrinkly Skin = Complete&lt;br /&gt;
| Hide and Go Peak = Complete&lt;br /&gt;
| It Never Goes Out of Style = Complete&lt;br /&gt;
| Water, Water, Everywhere = Complete&lt;br /&gt;
| Did You Feel That? = Complete&lt;br /&gt;
| Dirt Cheap = Complete&lt;br /&gt;
| Flower Power = Complete&lt;br /&gt;
| Breaking the Ice = Complete&lt;br /&gt;
| No Love Lost = Complete&lt;br /&gt;
| Lerene&#039;s Lament = Complete&lt;br /&gt;
&lt;br /&gt;
| Dances with Luopans = Complete&lt;br /&gt;
| Elementary, My Dear Sylvie = Complete&lt;br /&gt;
| Geomancerrific = Complete&lt;br /&gt;
| For Whom the Bell Tolls = Complete&lt;br /&gt;
| The Bloodline of Zacariah = Complete&lt;br /&gt;
| The Communion = Complete&lt;br /&gt;
| Treasures of the Earth = Complete&lt;br /&gt;
| Saved by the Bell = &lt;br /&gt;
| Children of the Rune = Complete&lt;br /&gt;
| Endeavoring to Awaken = Complete&lt;br /&gt;
| Rune Fencing the Night Away = Complete&lt;br /&gt;
| Forging New Bonds = Complete&lt;br /&gt;
| Legacies Lost and Found = Complete&lt;br /&gt;
| Destiny&#039;s Device = Complete&lt;br /&gt;
| Epiphany = Complete&lt;br /&gt;
| Quiescence = Complete&lt;br /&gt;
&lt;br /&gt;
|The Ygnas Directive 1 = &lt;br /&gt;
|The Ygnas Directive 2 = &lt;br /&gt;
|The Ygnas Directive 3 = &lt;br /&gt;
|The Ygnas Directive 4 = &lt;br /&gt;
|The Ygnas Directive 5 = &lt;br /&gt;
|The Ygnas Directive 6 = &lt;br /&gt;
}}&lt;br /&gt;
{{Atma Checklist&lt;br /&gt;
|Lion = Yes&lt;br /&gt;
|Stout Arm = Yes&lt;br /&gt;
|Twin Claw = &lt;br /&gt;
|Allure = Yes&lt;br /&gt;
|Eternity = &lt;br /&gt;
|Heavens = Yes&lt;br /&gt;
|Baying Moon = Yes&lt;br /&gt;
|Ebon Hoof = &lt;br /&gt;
|Tremors = &lt;br /&gt;
|Savage Tiger = &lt;br /&gt;
|Voracious Violet = Yes&lt;br /&gt;
|Cloak and Dagger = &lt;br /&gt;
|Stormbird = Yes&lt;br /&gt;
|Noxious Fang = Yes&lt;br /&gt;
|Vicissitude = &lt;br /&gt;
|Beyond = Yes&lt;br /&gt;
|Stormbreath = Yes&lt;br /&gt;
|Gales = Yes&lt;br /&gt;
|Thrashing Tendrils = Yes&lt;br /&gt;
|Drifter = &lt;br /&gt;
|Stronghold = Yes&lt;br /&gt;
|Harvester = Yes&lt;br /&gt;
|Dunes = Yes&lt;br /&gt;
|Cosmos = Yes&lt;br /&gt;
|Siren Shadow = Yes&lt;br /&gt;
|Impaler = Yes&lt;br /&gt;
|Adamantine = Yes&lt;br /&gt;
|Calamity = Yes&lt;br /&gt;
|Claw = &lt;br /&gt;
|Baleful Bones = Yes&lt;br /&gt;
|Clawed Butterfly = Yes&lt;br /&gt;
|Desert Worm = Yes&lt;br /&gt;
|Undying = &lt;br /&gt;
|Impregnable Tower = Yes&lt;br /&gt;
|Smoldering Sky = &lt;br /&gt;
|Demonic Skewer = Yes&lt;br /&gt;
|Golden Claw = &lt;br /&gt;
|Glutinous Ooze = &lt;br /&gt;
|Lightning Beast = &lt;br /&gt;
|Noxious Bloom = &lt;br /&gt;
|Gnarled Horn = Yes&lt;br /&gt;
|Strangling Wind = Yes&lt;br /&gt;
|Deep Devourer = Yes&lt;br /&gt;
|Mounted Champion = Yes&lt;br /&gt;
|Razed Ruins = Yes&lt;br /&gt;
|Bludgeoning Brute = Yes&lt;br /&gt;
|Rapid Reptilian = &lt;br /&gt;
|Winged Enigma = Yes&lt;br /&gt;
|Cradle = &lt;br /&gt;
|Untouched = Yes&lt;br /&gt;
|Sanguine Scythe = Yes&lt;br /&gt;
|Tusked Terror = Yes&lt;br /&gt;
|Minikin Monstrosity = Yes&lt;br /&gt;
|Would-Be King = Yes&lt;br /&gt;
|Blinding Horn = Yes&lt;br /&gt;
|Demonic Lash = Yes&lt;br /&gt;
|Apparitions = Yes&lt;br /&gt;
|Shimmering Shell = &lt;br /&gt;
|Murky Miasma = &lt;br /&gt;
|Avaricious Ape = &lt;br /&gt;
|Merciless Matriarch = Yes&lt;br /&gt;
|Brother Wolf = Yes&lt;br /&gt;
|Earth Wyrm = Yes&lt;br /&gt;
|Ascending One = Yes&lt;br /&gt;
|Scorpion Queen = &lt;br /&gt;
|Thousand Needles = &lt;br /&gt;
|Burning Effigy = Yes&lt;br /&gt;
|Smiting Blow = Yes&lt;br /&gt;
|Lone Wolf = Yes&lt;br /&gt;
|Crimson Scale = Yes&lt;br /&gt;
|Scarlet Wing = Yes&lt;br /&gt;
|Raised Tail = Yes&lt;br /&gt;
|Sand Emperor = &lt;br /&gt;
|Omnipotent = Yes&lt;br /&gt;
|War Lion = &lt;br /&gt;
|Frozen Fetters = &lt;br /&gt;
|Plaguebringer = Yes&lt;br /&gt;
|Shrieking One = &lt;br /&gt;
|Holy Mountain = &lt;br /&gt;
|Lake Lurker = &lt;br /&gt;
|Crushing Cudgel = &lt;br /&gt;
|Purgatory = Yes&lt;br /&gt;
|Blighted Breath = Yes&lt;br /&gt;
|Persistent Predator = Yes&lt;br /&gt;
|Stone God = &lt;br /&gt;
|Sun Eater = Yes&lt;br /&gt;
|Despot = Yes&lt;br /&gt;
|Solitary One = Yes&lt;br /&gt;
|Winged Gloom = Yes&lt;br /&gt;
|Sea Daughter = Yes&lt;br /&gt;
|Hateful Stream = Yes&lt;br /&gt;
|Foe Flayer = &lt;br /&gt;
|Endless Nightmare = Yes&lt;br /&gt;
|Sundering Slash = Yes&lt;br /&gt;
|Entwined Serpents = Yes&lt;br /&gt;
|Horned Beast = Yes&lt;br /&gt;
|Aquatic Ardor = Yes&lt;br /&gt;
|Fallen One = Yes&lt;br /&gt;
|Fires and Flares = &lt;br /&gt;
|Apocalypse = Yes&lt;br /&gt;
|Heir = Yes&lt;br /&gt;
|Hero = Yes&lt;br /&gt;
|Full Moon = Yes&lt;br /&gt;
|Illusions = Yes&lt;br /&gt;
|Banisher = Yes&lt;br /&gt;
|Sellsword = Yes&lt;br /&gt;
|Future Fabulous = Yes&lt;br /&gt;
|Camaraderie = Yes&lt;br /&gt;
|Truthseeker = &lt;br /&gt;
|Azure Sky = &lt;br /&gt;
|Echoes = Yes&lt;br /&gt;
|Dread = Yes&lt;br /&gt;
|Ambition = &lt;br /&gt;
|Beast King = Yes&lt;br /&gt;
|Kirin = Yes&lt;br /&gt;
|Hell&#039;s Guardian = Yes&lt;br /&gt;
|Luminous Wings = Yes&lt;br /&gt;
|Dragon Rider = Yes&lt;br /&gt;
|Impenetrable = &lt;br /&gt;
|Alpha and Omega = Yes&lt;br /&gt;
|Ultimate = Yes&lt;br /&gt;
|Hybrid Beast = &lt;br /&gt;
|Dark Depths = Yes&lt;br /&gt;
|Zenith = Yes&lt;br /&gt;
|Perfect Attendance = Yes&lt;br /&gt;
|Rescuer = Yes&lt;br /&gt;
|Nightmares = Yes&lt;br /&gt;
|Einherjar = Yes&lt;br /&gt;
|Illuminator = &lt;br /&gt;
|Bushin = &lt;br /&gt;
|Ace Angler = &lt;br /&gt;
|Master Crafter = &lt;br /&gt;
|Ingenuity = &lt;br /&gt;
|Griffon&#039;s Claw = &lt;br /&gt;
|Fetching Footpad = &lt;br /&gt;
|Undying Loyalty = &lt;br /&gt;
|Royal Lineage = &lt;br /&gt;
|Shattering Star = &lt;br /&gt;
|Cobra Commander = &lt;br /&gt;
|Roaring Laughter = &lt;br /&gt;
|Dark Blade = &lt;br /&gt;
|Ducal Guard = &lt;br /&gt;
|Harmony = &lt;br /&gt;
|Revelations = &lt;br /&gt;
|Savior = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Abyssite Checklist&lt;br /&gt;
|ivory sojourn = Yes&lt;br /&gt;
|scarlet sojourn = Yes&lt;br /&gt;
|jade sojourn = Yes&lt;br /&gt;
|sapphire sojourn = Yes&lt;br /&gt;
|indigo sojourn = Yes&lt;br /&gt;
|emerald sojourn = Yes&lt;br /&gt;
|azure celerity = Yes&lt;br /&gt;
|crimson celerity = Yes&lt;br /&gt;
|ivory celerity = Yes&lt;br /&gt;
|viridian avarice = Yes&lt;br /&gt;
|ivory avarice = Yes&lt;br /&gt;
|vermillion avarice = &lt;br /&gt;
|ivory confluence = Yes&lt;br /&gt;
|crimson confluence = Yes&lt;br /&gt;
|indigo confluence = Yes&lt;br /&gt;
|ivory expertise = Yes&lt;br /&gt;
|jade expertise = Yes&lt;br /&gt;
|emerald expertise = &lt;br /&gt;
|ivory fortune = Yes&lt;br /&gt;
|sapphire fortune = Yes&lt;br /&gt;
|emerald fortune = Yes&lt;br /&gt;
|scarlet kismet = &lt;br /&gt;
|ivory kismet = Yes&lt;br /&gt;
|vermillion kismet = &lt;br /&gt;
|azure prosperity = &lt;br /&gt;
|jade prosperity = &lt;br /&gt;
|ivory prosperity = Yes&lt;br /&gt;
|viridian destiny = Yes&lt;br /&gt;
|crimson destiny = Yes&lt;br /&gt;
|ivory destiny = Yes&lt;br /&gt;
|ivory acumen = Yes&lt;br /&gt;
|crimson acumen = Yes&lt;br /&gt;
|emerald acumen = Yes&lt;br /&gt;
|scarlet lenity = Yes&lt;br /&gt;
|azure lenity = Yes&lt;br /&gt;
|viridian lenity = &lt;br /&gt;
|jade lenity = Yes&lt;br /&gt;
|sapphire lenity = Yes&lt;br /&gt;
|crimson lenity = Yes&lt;br /&gt;
|vermillion lenity = &lt;br /&gt;
|indigo lenity = &lt;br /&gt;
|emerald lenity = &lt;br /&gt;
|scarlet perspicacity = Yes&lt;br /&gt;
|ivory perspicacity = Yes&lt;br /&gt;
|verm. perspicacity = Yes&lt;br /&gt;
|azure reaper = &lt;br /&gt;
|ivory reaper = Yes&lt;br /&gt;
|indigo reaper = Yes&lt;br /&gt;
|viridian guerdon = &lt;br /&gt;
|ivory guerdon = Yes&lt;br /&gt;
|vermillion guerdon = Yes&lt;br /&gt;
|scarlet furtherance = Yes&lt;br /&gt;
|sapphire furtherance = Yes&lt;br /&gt;
|ivory furtherance = Yes&lt;br /&gt;
|azure merit = Yes&lt;br /&gt;
|viridian merit = Yes&lt;br /&gt;
|jade merit = Yes&lt;br /&gt;
|sapphire merit = Yes&lt;br /&gt;
|ivory merit = Yes&lt;br /&gt;
|indigo merit = Yes&lt;br /&gt;
|lunar 1 = Yes&lt;br /&gt;
|lunar 2 = Yes&lt;br /&gt;
|lunar 3 = Yes&lt;br /&gt;
|discernment = Yes&lt;br /&gt;
|cosmos = Yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Bio, you may omit or remove almost any category here. Put in full URLs for things like Twitch, Youtube, AH.com, etc--&amp;gt;&lt;br /&gt;
|Hide Bio=yes &amp;lt;!--Most people don&#039;t seem to make a bio, so simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Discord=&lt;br /&gt;
|Twitch=&lt;br /&gt;
|YouTube=&lt;br /&gt;
|FFXIAH=&lt;br /&gt;
|Twitter=&lt;br /&gt;
|Facebook=&lt;br /&gt;
|Skype=&lt;br /&gt;
|Steam=&lt;br /&gt;
|3DS=&lt;br /&gt;
|Switch=&lt;br /&gt;
|PlayStation=&lt;br /&gt;
|Xbox=&lt;br /&gt;
&lt;br /&gt;
|Enjoy Category 1=&lt;br /&gt;
|Enjoy Description 1=&lt;br /&gt;
|Enjoy Category 2=&lt;br /&gt;
|Enjoy Description 2=&lt;br /&gt;
|Enjoy Category 3=&lt;br /&gt;
|Enjoy Description 3=&lt;br /&gt;
|Enjoy Category 4=&lt;br /&gt;
|Enjoy Description 4=&lt;br /&gt;
|Enjoy Category 5=&lt;br /&gt;
|Enjoy Description 5=&lt;br /&gt;
|Enjoy Category 6=&lt;br /&gt;
|Enjoy Description 6=&lt;br /&gt;
&lt;br /&gt;
|Bio Header=&lt;br /&gt;
&lt;br /&gt;
|About Me=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Item Sets. ITEMS MUST BE SPELLED EXACTLY HOW THEY ARE ON THE WIKI --&amp;gt;&lt;br /&gt;
|Hide Item Sets=yes &amp;lt;!--If you don&#039;t want any item sets, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Warrior Sets=&lt;br /&gt;
|Monk Sets=&lt;br /&gt;
|White Mage Sets=&lt;br /&gt;
|Black Mage Sets=&lt;br /&gt;
|Red Mage Sets=&lt;br /&gt;
|Thief Sets=&lt;br /&gt;
|Paladin Sets=&lt;br /&gt;
|Dark Knight Sets=&lt;br /&gt;
|Beastmaster Sets=&lt;br /&gt;
|Bard Sets=&lt;br /&gt;
|Ranger Sets=&lt;br /&gt;
|Samurai Sets=&lt;br /&gt;
|Ninja Sets=&lt;br /&gt;
|Dragoon Sets=&lt;br /&gt;
|Summoner Sets=&lt;br /&gt;
|Blue Mage Sets=&lt;br /&gt;
|Corsair Sets=&lt;br /&gt;
|Puppetmaster Sets=&lt;br /&gt;
|Dancer Sets=&lt;br /&gt;
|Scholar Sets=&lt;br /&gt;
|Geomancer Sets=&lt;br /&gt;
|Runefencer Sets=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Neviskio&amp;diff=689594</id>
		<title>User:Neviskio</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Neviskio&amp;diff=689594"/>
		<updated>2023-10-06T04:29:05Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Page Header&lt;br /&gt;
|User Name=Neviskio&lt;br /&gt;
|User Sex=m&lt;br /&gt;
|Race=Galka&lt;br /&gt;
|Sex=&lt;br /&gt;
|Server=Asura&lt;br /&gt;
|Playing Since=2006?&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{User Page&lt;br /&gt;
|WAR Level=99m13&lt;br /&gt;
|MNK Level=99m1&lt;br /&gt;
|WHM Level=99&lt;br /&gt;
|BLM Level=99m&lt;br /&gt;
|RDM Level=99m12&lt;br /&gt;
|THF Level=99m5&lt;br /&gt;
|PLD Level=99m7&lt;br /&gt;
|DRK Level=99m1&lt;br /&gt;
|BST Level=99&lt;br /&gt;
|BRD Level=99m10&lt;br /&gt;
|RNG Level=99m1&lt;br /&gt;
|SAM Level=99m&lt;br /&gt;
|NIN Level=99m&lt;br /&gt;
|DRG Level=99m29&lt;br /&gt;
|SMN Level=99m1&lt;br /&gt;
|BLU Level=99m&lt;br /&gt;
|COR Level=99m16&lt;br /&gt;
|PUP Level=99m2&lt;br /&gt;
|DNC Level=99m2&lt;br /&gt;
|SCH Level=99m3&lt;br /&gt;
|GEO Level=99&lt;br /&gt;
|RUN Level=99m4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Crafts--&amp;gt;&lt;br /&gt;
|Alchemy Level=0&lt;br /&gt;
|Alchemy Escutcheon=&lt;br /&gt;
|Bonecraft Level=0&lt;br /&gt;
|Clothcraft Level=0&lt;br /&gt;
|Cooking Level=10&lt;br /&gt;
|Fishing Level=0&lt;br /&gt;
|Ebisu NQ or +1=&lt;br /&gt;
|Goldsmithing Level=0&lt;br /&gt;
|Leathercraft Level=0&lt;br /&gt;
|Smithing Level=0&lt;br /&gt;
|Synergy Level=0&lt;br /&gt;
|Woodworking Level=0&lt;br /&gt;
|Chocobo Digging Rank=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Rank for nations is 1-10, Assault or Campaign rank are the literal ranks (1-10). --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Story lines are the actual mission name that you are on --&amp;gt; &lt;br /&gt;
&amp;lt;!-- The last bit, the addons/ygnas, are to be marked complete or left blank. --&amp;gt;&lt;br /&gt;
|San d&#039;Oria Rank=10&lt;br /&gt;
|Bastok Rank=10&lt;br /&gt;
|Windurst Rank=10&lt;br /&gt;
|Zilart=The Last Verse&lt;br /&gt;
|Promathia=The Last Verse&lt;br /&gt;
|Aht Urhgan=Eternal Mercenary&lt;br /&gt;
|Assault Rank=Captain&lt;br /&gt;
|Altana=Lest We Forget&lt;br /&gt;
|Campaign Rank=&lt;br /&gt;
|Adoulin=The Light Within&lt;br /&gt;
|Rhapsodies=A Rhapsody for the Ages&lt;br /&gt;
|Voracious=The Prime Weapons&lt;br /&gt;
&amp;lt;!--Either input complete or leave blank for the 6 quest/mission lines below --&amp;gt;&lt;br /&gt;
|Crystalline Missions=Complete&lt;br /&gt;
|Kupo Missions=Complete&lt;br /&gt;
|Shantotto Missions=Incomplete&lt;br /&gt;
|Abyssea Quests=Complete&lt;br /&gt;
|Voidwatch Quests=Incomplete&lt;br /&gt;
|Ygnas Quests=Incomplete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Mog Garden Ranks, input 1 to 7 --&amp;gt;&lt;br /&gt;
|Arboreal Grove=7&lt;br /&gt;
|Coastal Fishing Net=7&lt;br /&gt;
|Garden Furrows=5&lt;br /&gt;
|Mineral Vein=7&lt;br /&gt;
|Monster Rearing=1&lt;br /&gt;
|Pond Dredger=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Coalition, input either the level (1 to 7) or the title --&amp;gt;&lt;br /&gt;
|Couriers&#039; Coalition=Legend&lt;br /&gt;
|Inventors&#039; Coalition=Legend&lt;br /&gt;
|Mummers&#039; Coalition=Legend&lt;br /&gt;
|Peacekeepers&#039; Coalition=Legend&lt;br /&gt;
|Pioneers&#039; Coalition=Legend&lt;br /&gt;
|Scouts&#039; Coalition=Legend&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Master Trial weapons, any entry results in &amp;quot;Obtained&amp;quot;, and if blank, &amp;quot;Not Obtained&amp;quot; --&amp;gt;&lt;br /&gt;
|Black and White=&lt;br /&gt;
|Unafraid of the Dark=&lt;br /&gt;
|Sealed Fate=&lt;br /&gt;
|Letter from Reisenjima=&lt;br /&gt;
&lt;br /&gt;
|Nation=Sandy&lt;br /&gt;
|Allied Forces=sandy&lt;br /&gt;
|Unity=Apururu &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Ultimate Weapons --&amp;gt;&lt;br /&gt;
|Ultimate Weapons= &lt;br /&gt;
{{User Page Ultimate Weapons&lt;br /&gt;
|Relic Weapons=yes&lt;br /&gt;
|Gjallarhorn=99&lt;br /&gt;
|Apocalypse=119 III&lt;br /&gt;
&lt;br /&gt;
|Mythic Weapons=yes&lt;br /&gt;
|Epeolatry=119&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapons=yes&lt;br /&gt;
|Ochain=90&lt;br /&gt;
|Verethragna=90&lt;br /&gt;
|Daurdabla=99&lt;br /&gt;
|Caladbolg=119 III{{Aug|5|c}}&lt;br /&gt;
|Twashtar=85&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapons=yes&lt;br /&gt;
|Chango=119&lt;br /&gt;
|Marsyas=99&lt;br /&gt;
|Fomalhaut=119&lt;br /&gt;
|Godhands=119&lt;br /&gt;
|Aeneas=119&lt;br /&gt;
|Dojikiri Yasutsuna=119&lt;br /&gt;
|Trishula=119&lt;br /&gt;
|Khatvanga=119&lt;br /&gt;
|Heishi Shorinken=119&lt;br /&gt;
|Anguta=119&lt;br /&gt;
|Fail-Not=119&lt;br /&gt;
|Lionheart=119&lt;br /&gt;
|Srivatsa=119&lt;br /&gt;
|Sequence=119&lt;br /&gt;
|Tri-edge=119&lt;br /&gt;
|Tishtrya=119&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Template:Linkshell --&amp;gt;&lt;br /&gt;
|Linkshells=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Bazaar --&amp;gt;&lt;br /&gt;
|Bazaar=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Merc --&amp;gt;&lt;br /&gt;
|Merc=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Merit Points --&amp;gt;&lt;br /&gt;
|Merit Points=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Templates  , the progress checklists --&amp;gt;&lt;br /&gt;
|Hide Weapon Progress=yes &amp;lt;!--If you don&#039;t want any Ultimate Weapon checklists, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Relic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Mythic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Ergon Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Category:User Page Templates     Checklists --&amp;gt;&lt;br /&gt;
|Checklists=&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields = Complete&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Clear: Foret de Hennetiel = Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields = Complete&lt;br /&gt;
| Clear: Cirdas Caverns = Complete&lt;br /&gt;
| Clear: Marjami Ravine = Complete&lt;br /&gt;
| Clear: Yorcia Weald = Complete&lt;br /&gt;
| Clear: Kamihr Drifts = Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Preserve: Yahse Hunting Grounds = Complete&lt;br /&gt;
| Preserve: Foret de Hennetiel = Complete&lt;br /&gt;
| Preserve: Morimar Basalt Fields = Complete&lt;br /&gt;
| Preserve: Cirdas Caverns = Complete&lt;br /&gt;
| Preserve: Yorcia Weald = Complete&lt;br /&gt;
| Preserve: Marjami Ravine = Complete&lt;br /&gt;
| Preserve: Kamihr Drifts = Complete&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates = Complete&lt;br /&gt;
| Patrol: Moh Gates = Complete&lt;br /&gt;
| Patrol: Cirdas Caverns = Complete&lt;br /&gt;
| Patrol: Dho Gates = Complete&lt;br /&gt;
| Patrol: Woh Gates = Complete&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Survey: Sih Gates = Complete&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields = Complete&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates = Complete&lt;br /&gt;
| Survey: Marjami Ravine = Complete&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel = Complete&lt;br /&gt;
| Analyze: Morimar Basalt Fields = Complete&lt;br /&gt;
| Analyze: Cirdas Caverns = Complete&lt;br /&gt;
| Analyze: Marjami Ravine = Complete&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Recover: Foret de Hennetiel = Complete&lt;br /&gt;
| Recover: Morimar Basalt Fields = Complete&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald = Complete&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel = Complete&lt;br /&gt;
| Research: Morimar Basalt Fields = Complete&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel = Complete&lt;br /&gt;
| Boost: Marjami Ravine = Complete&lt;br /&gt;
| Boost: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds = Complete&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields = Complete&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates = Complete&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor = Complete&lt;br /&gt;
| Heat Capacitor II = Complete&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II = Complete&lt;br /&gt;
| Reactive Shield = Complete&lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = Complete&lt;br /&gt;
| Tension Spring III = Complete&lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate = Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = Complete&lt;br /&gt;
| Barrier Module II = Complete&lt;br /&gt;
| Equalizer = Complete&lt;br /&gt;
| Hammermill = Complete&lt;br /&gt;
| Schurzen = Complete&lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II = Complete&lt;br /&gt;
| Shock Absorber III = Complete&lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = Complete&lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = Complete&lt;br /&gt;
| Mana Channeler II = Complete&lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = Complete&lt;br /&gt;
| Resister II = Complete&lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = Complete&lt;br /&gt;
| Steam Jacket = Complete&lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = Complete&lt;br /&gt;
| Accelerator III= Complete&lt;br /&gt;
| Accelerator IV = Complete&lt;br /&gt;
| Barrage Turbine = Complete&lt;br /&gt;
| Drum Magazine = Complete&lt;br /&gt;
| Pattern Reader = Complete&lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = Complete&lt;br /&gt;
| Scope III = Complete&lt;br /&gt;
| Scope IV = Complete&lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = Complete&lt;br /&gt;
| Amplifier II = Complete&lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = Complete&lt;br /&gt;
| Loudspeaker III = Complete&lt;br /&gt;
| Loudspeaker IV = Complete&lt;br /&gt;
| Loudspeaker V = Complete&lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = Complete&lt;br /&gt;
| Scanner = Complete&lt;br /&gt;
| Tactical Processor = Complete&lt;br /&gt;
| Tranquilizer = Complete&lt;br /&gt;
| Tranquilizer II = Complete&lt;br /&gt;
| Tranquilizer III = Complete&lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = Complete&lt;br /&gt;
| Arcanoclutch II = Complete&lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = Complete&lt;br /&gt;
| Dynamo II = Complete&lt;br /&gt;
| Dynamo III = Complete&lt;br /&gt;
| Galvanizer = Complete&lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = Complete&lt;br /&gt;
| Stabilizer IV = Complete&lt;br /&gt;
| Stabilizer V = Complete&lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = Complete&lt;br /&gt;
| Arcanic Cell II = Complete&lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = Complete&lt;br /&gt;
| Eraser = Complete&lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = Complete&lt;br /&gt;
| Vivi-Valve II = Complete&lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = Complete&lt;br /&gt;
| Economizer = Complete&lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = Complete&lt;br /&gt;
| Smoke Screen = Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Mount Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Tiger = Complete&lt;br /&gt;
| Crab = Complete&lt;br /&gt;
| Bomb = Complete&lt;br /&gt;
| Crawler = Complete&lt;br /&gt;
| Beetle = Complete&lt;br /&gt;
| Magic Pot = Complete&lt;br /&gt;
| Tulfaire = Complete&lt;br /&gt;
| Warmachine = Complete&lt;br /&gt;
| Xzomit = Complete&lt;br /&gt;
| Hippogryph = Complete&lt;br /&gt;
| Spheroid = Complete&lt;br /&gt;
| Coeurl = Complete&lt;br /&gt;
| Goobbue = Complete&lt;br /&gt;
| Raaz = Complete&lt;br /&gt;
| Adamantoise = Complete&lt;br /&gt;
| Dhalmel = Complete&lt;br /&gt;
| Doll = Complete&lt;br /&gt;
| Golden Bomb = Complete&lt;br /&gt;
| Wivre = Complete&lt;br /&gt;
| Red Raptor = Complete&lt;br /&gt;
| Iron Giant = Complete&lt;br /&gt;
| Byakko = Complete&lt;br /&gt;
| Noble Chocobo = Complete&lt;br /&gt;
| Ixion = Complete&lt;br /&gt;
| Phuabo = Complete&lt;br /&gt;
&lt;br /&gt;
| Raptor = Complete&lt;br /&gt;
| Chocobo = &lt;br /&gt;
| Red Crab = Complete&lt;br /&gt;
| Sheep = &lt;br /&gt;
| Morbol = &lt;br /&gt;
| Fenrir = &lt;br /&gt;
| Moogle = &lt;br /&gt;
| Spectral Chair = &lt;br /&gt;
| Omega = &lt;br /&gt;
| Levitus = &lt;br /&gt;
| Buffalo = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Adoulin Quests Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Western Waypoints, Ho! =  Complete&lt;br /&gt;
| Granddaddy Dearest = Complete&lt;br /&gt;
| Flavors of Our Lives = Complete&lt;br /&gt;
| F.A.I.L.ure Is Not an Option = Complete&lt;br /&gt;
| Vegetable Vegetable Revolution = Complete&lt;br /&gt;
| Vegetable Vegetable Evolution = Complete&lt;br /&gt;
| Vegetable Vegetable Crisis = Complete&lt;br /&gt;
| Vegetable Vegetable Frustration = Complete&lt;br /&gt;
| Flowers for Svenja = Complete&lt;br /&gt;
| Do Not Go Into the Light = Complete&lt;br /&gt;
| Hypocritical Oath = Complete&lt;br /&gt;
| Sick and Tired = Complete&lt;br /&gt;
| Not-So-Clean Bill = Complete&lt;br /&gt;
| Scaredy-Cats = Complete&lt;br /&gt;
| Exotic Delicacies = Complete&lt;br /&gt;
| The Old Man and the Harpoon = Complete&lt;br /&gt;
| A Pioneer&#039;s Best (Imaginary) Friend = Complete&lt;br /&gt;
| The Weatherspoon Inquisition = Complete&lt;br /&gt;
| Raptor Rapture = Complete&lt;br /&gt;
| No Laughing Matter = Complete&lt;br /&gt;
| All the Way to the Bank = Complete&lt;br /&gt;
| To Laugh Is to Love = Complete&lt;br /&gt;
| A Barrel of Laughs = Complete&lt;br /&gt;
| Transporting = Complete&lt;br /&gt;
| A Certain Substitute Patrolman = Complete&lt;br /&gt;
| Hunger Strikes = Complete&lt;br /&gt;
| The Starving = Complete&lt;br /&gt;
| &amp;quot;Always more,&amp;quot; Quoth the Ravenous = Complete&lt;br /&gt;
&lt;br /&gt;
| Don&#039;t Ever Leaf Me = Complete&lt;br /&gt;
| The Secret to Success = Complete&lt;br /&gt;
| Eye of the Beholder = Complete&lt;br /&gt;
| In the Land of the Blind = Complete&lt;br /&gt;
| One Good Turn... = Complete&lt;br /&gt;
| Keep Your Bloomers On, Erisa = Complete&lt;br /&gt;
| A Good Pair of Crocs = Complete&lt;br /&gt;
| The Curious Case of Melvien = Complete&lt;br /&gt;
| A Shot in the Dark = Complete&lt;br /&gt;
| Order Up = Complete&lt;br /&gt;
| No Mercy for the Wicked = Complete&lt;br /&gt;
| Mistress of Ceremonies = Complete&lt;br /&gt;
| Open the Floodgates = Complete&lt;br /&gt;
| A Thirst for the Ages = Complete&lt;br /&gt;
| A Thirst for the Eons = Complete&lt;br /&gt;
| A Thirst for Eternity = Complete&lt;br /&gt;
| A Thirst Before Time = Complete&lt;br /&gt;
| Wes...Eastern Waypoints, Ho! = Complete&lt;br /&gt;
| Meg-alomaniac = Complete&lt;br /&gt;
| Wayward Waypoints = Complete&lt;br /&gt;
| The Longest Way Round... = Complete&lt;br /&gt;
| Cafe...teria = Complete&lt;br /&gt;
| Thorn in the Side = Complete&lt;br /&gt;
| Velkkovert Operations = Complete&lt;br /&gt;
| The Good, the Bad, the Clement = Complete&lt;br /&gt;
| The Weatherspoon War = Complete&lt;br /&gt;
| The Silent Forest = Complete&lt;br /&gt;
| Winds of Eternity = Complete&lt;br /&gt;
&lt;br /&gt;
| It Sets My Heart Aflutter = Complete&lt;br /&gt;
| Fertile Ground = Complete&lt;br /&gt;
| Empty Nest = Complete&lt;br /&gt;
| Grind to Sawdust = Complete&lt;br /&gt;
| To Catch a Predator = Complete&lt;br /&gt;
| Twitherym Dust = Complete&lt;br /&gt;
| The Whole Place Is Abuzz = Complete&lt;br /&gt;
| Boiling Over = Complete&lt;br /&gt;
| Don&#039;t Clam Up on Me Now = Complete&lt;br /&gt;
| Hop to It =  Complete&lt;br /&gt;
| I&#039;m on a Boat = Complete&lt;br /&gt;
| Orobon Appetit = Complete&lt;br /&gt;
| Poisoning the Well = Complete&lt;br /&gt;
| Unsullied Lands =  Complete&lt;br /&gt;
| A Geothermal Expedition = Complete&lt;br /&gt;
| A Stone&#039;s Throw Away = Complete&lt;br /&gt;
| No Rime Like the Present = Complete&lt;br /&gt;
| Talk About Wrinkly Skin = Complete&lt;br /&gt;
| Hide and Go Peak = Complete&lt;br /&gt;
| It Never Goes Out of Style = Complete&lt;br /&gt;
| Water, Water, Everywhere = Complete&lt;br /&gt;
| Did You Feel That? = Complete&lt;br /&gt;
| Dirt Cheap = Complete&lt;br /&gt;
| Flower Power = Complete&lt;br /&gt;
| Breaking the Ice = Complete&lt;br /&gt;
| No Love Lost = Complete&lt;br /&gt;
| Lerene&#039;s Lament = Complete&lt;br /&gt;
&lt;br /&gt;
| Dances with Luopans = Complete&lt;br /&gt;
| Elementary, My Dear Sylvie = Complete&lt;br /&gt;
| Geomancerrific = Complete&lt;br /&gt;
| For Whom the Bell Tolls = Complete&lt;br /&gt;
| The Bloodline of Zacariah = Complete&lt;br /&gt;
| The Communion = Complete&lt;br /&gt;
| Treasures of the Earth = Complete&lt;br /&gt;
| Saved by the Bell = &lt;br /&gt;
| Children of the Rune = Complete&lt;br /&gt;
| Endeavoring to Awaken = Complete&lt;br /&gt;
| Rune Fencing the Night Away = Complete&lt;br /&gt;
| Forging New Bonds = Complete&lt;br /&gt;
| Legacies Lost and Found = Complete&lt;br /&gt;
| Destiny&#039;s Device = Complete&lt;br /&gt;
| Epiphany = Complete&lt;br /&gt;
| Quiescence = &lt;br /&gt;
&lt;br /&gt;
|The Ygnas Directive 1 = &lt;br /&gt;
|The Ygnas Directive 2 = &lt;br /&gt;
|The Ygnas Directive 3 = &lt;br /&gt;
|The Ygnas Directive 4 = &lt;br /&gt;
|The Ygnas Directive 5 = &lt;br /&gt;
|The Ygnas Directive 6 = &lt;br /&gt;
}}&lt;br /&gt;
{{Atma Checklist&lt;br /&gt;
|Lion = Yes&lt;br /&gt;
|Stout Arm = Yes&lt;br /&gt;
|Twin Claw = &lt;br /&gt;
|Allure = Yes&lt;br /&gt;
|Eternity = &lt;br /&gt;
|Heavens = Yes&lt;br /&gt;
|Baying Moon = Yes&lt;br /&gt;
|Ebon Hoof = &lt;br /&gt;
|Tremors = &lt;br /&gt;
|Savage Tiger = &lt;br /&gt;
|Voracious Violet = Yes&lt;br /&gt;
|Cloak and Dagger = &lt;br /&gt;
|Stormbird = Yes&lt;br /&gt;
|Noxious Fang = Yes&lt;br /&gt;
|Vicissitude = &lt;br /&gt;
|Beyond = Yes&lt;br /&gt;
|Stormbreath = Yes&lt;br /&gt;
|Gales = Yes&lt;br /&gt;
|Thrashing Tendrils = Yes&lt;br /&gt;
|Drifter = &lt;br /&gt;
|Stronghold = Yes&lt;br /&gt;
|Harvester = Yes&lt;br /&gt;
|Dunes = Yes&lt;br /&gt;
|Cosmos = Yes&lt;br /&gt;
|Siren Shadow = Yes&lt;br /&gt;
|Impaler = Yes&lt;br /&gt;
|Adamantine = Yes&lt;br /&gt;
|Calamity = Yes&lt;br /&gt;
|Claw = &lt;br /&gt;
|Baleful Bones = Yes&lt;br /&gt;
|Clawed Butterfly = Yes&lt;br /&gt;
|Desert Worm = Yes&lt;br /&gt;
|Undying = &lt;br /&gt;
|Impregnable Tower = Yes&lt;br /&gt;
|Smoldering Sky = &lt;br /&gt;
|Demonic Skewer = Yes&lt;br /&gt;
|Golden Claw = &lt;br /&gt;
|Glutinous Ooze = &lt;br /&gt;
|Lightning Beast = &lt;br /&gt;
|Noxious Bloom = &lt;br /&gt;
|Gnarled Horn = Yes&lt;br /&gt;
|Strangling Wind = Yes&lt;br /&gt;
|Deep Devourer = Yes&lt;br /&gt;
|Mounted Champion = Yes&lt;br /&gt;
|Razed Ruins = Yes&lt;br /&gt;
|Bludgeoning Brute = Yes&lt;br /&gt;
|Rapid Reptilian = &lt;br /&gt;
|Winged Enigma = Yes&lt;br /&gt;
|Cradle = &lt;br /&gt;
|Untouched = Yes&lt;br /&gt;
|Sanguine Scythe = Yes&lt;br /&gt;
|Tusked Terror = Yes&lt;br /&gt;
|Minikin Monstrosity = Yes&lt;br /&gt;
|Would-Be King = Yes&lt;br /&gt;
|Blinding Horn = Yes&lt;br /&gt;
|Demonic Lash = Yes&lt;br /&gt;
|Apparitions = Yes&lt;br /&gt;
|Shimmering Shell = &lt;br /&gt;
|Murky Miasma = &lt;br /&gt;
|Avaricious Ape = &lt;br /&gt;
|Merciless Matriarch = Yes&lt;br /&gt;
|Brother Wolf = Yes&lt;br /&gt;
|Earth Wyrm = Yes&lt;br /&gt;
|Ascending One = Yes&lt;br /&gt;
|Scorpion Queen = &lt;br /&gt;
|Thousand Needles = &lt;br /&gt;
|Burning Effigy = Yes&lt;br /&gt;
|Smiting Blow = Yes&lt;br /&gt;
|Lone Wolf = Yes&lt;br /&gt;
|Crimson Scale = Yes&lt;br /&gt;
|Scarlet Wing = Yes&lt;br /&gt;
|Raised Tail = Yes&lt;br /&gt;
|Sand Emperor = &lt;br /&gt;
|Omnipotent = Yes&lt;br /&gt;
|War Lion = &lt;br /&gt;
|Frozen Fetters = &lt;br /&gt;
|Plaguebringer = Yes&lt;br /&gt;
|Shrieking One = &lt;br /&gt;
|Holy Mountain = &lt;br /&gt;
|Lake Lurker = &lt;br /&gt;
|Crushing Cudgel = &lt;br /&gt;
|Purgatory = Yes&lt;br /&gt;
|Blighted Breath = Yes&lt;br /&gt;
|Persistent Predator = Yes&lt;br /&gt;
|Stone God = &lt;br /&gt;
|Sun Eater = Yes&lt;br /&gt;
|Despot = Yes&lt;br /&gt;
|Solitary One = Yes&lt;br /&gt;
|Winged Gloom = Yes&lt;br /&gt;
|Sea Daughter = Yes&lt;br /&gt;
|Hateful Stream = Yes&lt;br /&gt;
|Foe Flayer = &lt;br /&gt;
|Endless Nightmare = Yes&lt;br /&gt;
|Sundering Slash = Yes&lt;br /&gt;
|Entwined Serpents = Yes&lt;br /&gt;
|Horned Beast = Yes&lt;br /&gt;
|Aquatic Ardor = Yes&lt;br /&gt;
|Fallen One = Yes&lt;br /&gt;
|Fires and Flares = &lt;br /&gt;
|Apocalypse = Yes&lt;br /&gt;
|Heir = Yes&lt;br /&gt;
|Hero = Yes&lt;br /&gt;
|Full Moon = Yes&lt;br /&gt;
|Illusions = Yes&lt;br /&gt;
|Banisher = Yes&lt;br /&gt;
|Sellsword = Yes&lt;br /&gt;
|Future Fabulous = Yes&lt;br /&gt;
|Camaraderie = Yes&lt;br /&gt;
|Truthseeker = &lt;br /&gt;
|Azure Sky = &lt;br /&gt;
|Echoes = Yes&lt;br /&gt;
|Dread = Yes&lt;br /&gt;
|Ambition = &lt;br /&gt;
|Beast King = Yes&lt;br /&gt;
|Kirin = Yes&lt;br /&gt;
|Hell&#039;s Guardian = Yes&lt;br /&gt;
|Luminous Wings = Yes&lt;br /&gt;
|Dragon Rider = Yes&lt;br /&gt;
|Impenetrable = &lt;br /&gt;
|Alpha and Omega = Yes&lt;br /&gt;
|Ultimate = Yes&lt;br /&gt;
|Hybrid Beast = &lt;br /&gt;
|Dark Depths = Yes&lt;br /&gt;
|Zenith = Yes&lt;br /&gt;
|Perfect Attendance = Yes&lt;br /&gt;
|Rescuer = Yes&lt;br /&gt;
|Nightmares = Yes&lt;br /&gt;
|Einherjar = Yes&lt;br /&gt;
|Illuminator = &lt;br /&gt;
|Bushin = &lt;br /&gt;
|Ace Angler = &lt;br /&gt;
|Master Crafter = &lt;br /&gt;
|Ingenuity = &lt;br /&gt;
|Griffon&#039;s Claw = &lt;br /&gt;
|Fetching Footpad = &lt;br /&gt;
|Undying Loyalty = &lt;br /&gt;
|Royal Lineage = &lt;br /&gt;
|Shattering Star = &lt;br /&gt;
|Cobra Commander = &lt;br /&gt;
|Roaring Laughter = &lt;br /&gt;
|Dark Blade = &lt;br /&gt;
|Ducal Guard = &lt;br /&gt;
|Harmony = &lt;br /&gt;
|Revelations = &lt;br /&gt;
|Savior = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Abyssite Checklist&lt;br /&gt;
|ivory sojourn = Yes&lt;br /&gt;
|scarlet sojourn = Yes&lt;br /&gt;
|jade sojourn = Yes&lt;br /&gt;
|sapphire sojourn = Yes&lt;br /&gt;
|indigo sojourn = Yes&lt;br /&gt;
|emerald sojourn = Yes&lt;br /&gt;
|azure celerity = Yes&lt;br /&gt;
|crimson celerity = Yes&lt;br /&gt;
|ivory celerity = Yes&lt;br /&gt;
|viridian avarice = Yes&lt;br /&gt;
|ivory avarice = Yes&lt;br /&gt;
|vermillion avarice = &lt;br /&gt;
|ivory confluence = Yes&lt;br /&gt;
|crimson confluence = Yes&lt;br /&gt;
|indigo confluence = Yes&lt;br /&gt;
|ivory expertise = Yes&lt;br /&gt;
|jade expertise = Yes&lt;br /&gt;
|emerald expertise = &lt;br /&gt;
|ivory fortune = Yes&lt;br /&gt;
|sapphire fortune = Yes&lt;br /&gt;
|emerald fortune = Yes&lt;br /&gt;
|scarlet kismet = &lt;br /&gt;
|ivory kismet = Yes&lt;br /&gt;
|vermillion kismet = &lt;br /&gt;
|azure prosperity = &lt;br /&gt;
|jade prosperity = &lt;br /&gt;
|ivory prosperity = Yes&lt;br /&gt;
|viridian destiny = Yes&lt;br /&gt;
|crimson destiny = Yes&lt;br /&gt;
|ivory destiny = Yes&lt;br /&gt;
|ivory acumen = Yes&lt;br /&gt;
|crimson acumen = Yes&lt;br /&gt;
|emerald acumen = Yes&lt;br /&gt;
|scarlet lenity = Yes&lt;br /&gt;
|azure lenity = Yes&lt;br /&gt;
|viridian lenity = &lt;br /&gt;
|jade lenity = Yes&lt;br /&gt;
|sapphire lenity = Yes&lt;br /&gt;
|crimson lenity = Yes&lt;br /&gt;
|vermillion lenity = &lt;br /&gt;
|indigo lenity = &lt;br /&gt;
|emerald lenity = &lt;br /&gt;
|scarlet perspicacity = Yes&lt;br /&gt;
|ivory perspicacity = Yes&lt;br /&gt;
|verm. perspicacity = Yes&lt;br /&gt;
|azure reaper = &lt;br /&gt;
|ivory reaper = Yes&lt;br /&gt;
|indigo reaper = Yes&lt;br /&gt;
|viridian guerdon = &lt;br /&gt;
|ivory guerdon = Yes&lt;br /&gt;
|vermillion guerdon = Yes&lt;br /&gt;
|scarlet furtherance = Yes&lt;br /&gt;
|sapphire furtherance = Yes&lt;br /&gt;
|ivory furtherance = Yes&lt;br /&gt;
|azure merit = Yes&lt;br /&gt;
|viridian merit = Yes&lt;br /&gt;
|jade merit = Yes&lt;br /&gt;
|sapphire merit = Yes&lt;br /&gt;
|ivory merit = Yes&lt;br /&gt;
|indigo merit = Yes&lt;br /&gt;
|lunar 1 = Yes&lt;br /&gt;
|lunar 2 = Yes&lt;br /&gt;
|lunar 3 = Yes&lt;br /&gt;
|discernment = Yes&lt;br /&gt;
|cosmos = Yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Bio, you may omit or remove almost any category here. Put in full URLs for things like Twitch, Youtube, AH.com, etc--&amp;gt;&lt;br /&gt;
|Hide Bio=yes &amp;lt;!--Most people don&#039;t seem to make a bio, so simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Discord=&lt;br /&gt;
|Twitch=&lt;br /&gt;
|YouTube=&lt;br /&gt;
|FFXIAH=&lt;br /&gt;
|Twitter=&lt;br /&gt;
|Facebook=&lt;br /&gt;
|Skype=&lt;br /&gt;
|Steam=&lt;br /&gt;
|3DS=&lt;br /&gt;
|Switch=&lt;br /&gt;
|PlayStation=&lt;br /&gt;
|Xbox=&lt;br /&gt;
&lt;br /&gt;
|Enjoy Category 1=&lt;br /&gt;
|Enjoy Description 1=&lt;br /&gt;
|Enjoy Category 2=&lt;br /&gt;
|Enjoy Description 2=&lt;br /&gt;
|Enjoy Category 3=&lt;br /&gt;
|Enjoy Description 3=&lt;br /&gt;
|Enjoy Category 4=&lt;br /&gt;
|Enjoy Description 4=&lt;br /&gt;
|Enjoy Category 5=&lt;br /&gt;
|Enjoy Description 5=&lt;br /&gt;
|Enjoy Category 6=&lt;br /&gt;
|Enjoy Description 6=&lt;br /&gt;
&lt;br /&gt;
|Bio Header=&lt;br /&gt;
&lt;br /&gt;
|About Me=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Item Sets. ITEMS MUST BE SPELLED EXACTLY HOW THEY ARE ON THE WIKI --&amp;gt;&lt;br /&gt;
|Hide Item Sets=yes &amp;lt;!--If you don&#039;t want any item sets, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Warrior Sets=&lt;br /&gt;
|Monk Sets=&lt;br /&gt;
|White Mage Sets=&lt;br /&gt;
|Black Mage Sets=&lt;br /&gt;
|Red Mage Sets=&lt;br /&gt;
|Thief Sets=&lt;br /&gt;
|Paladin Sets=&lt;br /&gt;
|Dark Knight Sets=&lt;br /&gt;
|Beastmaster Sets=&lt;br /&gt;
|Bard Sets=&lt;br /&gt;
|Ranger Sets=&lt;br /&gt;
|Samurai Sets=&lt;br /&gt;
|Ninja Sets=&lt;br /&gt;
|Dragoon Sets=&lt;br /&gt;
|Summoner Sets=&lt;br /&gt;
|Blue Mage Sets=&lt;br /&gt;
|Corsair Sets=&lt;br /&gt;
|Puppetmaster Sets=&lt;br /&gt;
|Dancer Sets=&lt;br /&gt;
|Scholar Sets=&lt;br /&gt;
|Geomancer Sets=&lt;br /&gt;
|Runefencer Sets=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=689466</id>
		<title>Category:Job Guides</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=689466"/>
		<updated>2023-10-02T03:11:16Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* link= Dark Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Craft Guides|Event Guides|Party Experience Guide|Gameplay Guides}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=JobGuidesHeader.png&lt;br /&gt;
|Image Size=220&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page hosts all the job guides you may need! This includes any relevant guides around the web, including the guides on FFXIAH.&lt;br /&gt;
&lt;br /&gt;
Feel free to contribute your own or to any community guide.&lt;br /&gt;
&lt;br /&gt;
The idea behind any repeat job guides as collaborative guides is that many times over the years authors have quit their guides, and left them to rot.&lt;br /&gt;
*Several versions of the same concept have occurred this way on AH.com for example.&lt;br /&gt;
Collaborative guides also allow multiple authors to collaborate, work together, and build off of others ideas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;General Guide Practice&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
*Please tag any Job guides with a &amp;lt;nowiki&amp;gt;{{Guide}} or {{Collaborative Guide}}&amp;lt;/nowiki&amp;gt; tag in the header.&lt;br /&gt;
&lt;br /&gt;
*Please reference the &#039;&#039;&#039;[[BGWiki:Formatting]]&#039;&#039;&#039; page for any assistance in general formatting. Don&#039;t be afraid to recycle formatting and ideas from other pages and guides on the wiki. &lt;br /&gt;
*Please ask for help if it is needed and collaborate through methods such as the BGWiki [https://www.bluegartr.com/threads/129239-BG-Wiki-Collaborative-Guides Community Guides thread] or the [https://www.bluegartr.com/discord &#039;&#039;&#039;BG Discord&#039;&#039;&#039;] in the wiki channel.&lt;br /&gt;
}}&lt;br /&gt;
==[[File:Fighter&#039;s Mask icon.png|link=]] [[Warrior]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Warrior}}}|Warrior|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Warrior Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54111/warrior-dwfencerpolearmh2hranged/ DW/Fencer/Polearm/H2H/Ranged sets, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Warrior]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7PiQx074iXU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35200/the-parthenon-a-warriors-kyklos/ The Parthenon: A Warrior&#039;s Kyklos, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Temple Crown icon.png|link=]] [[Monk]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Monk}}}|Monk|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Monk Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36705/iipunch-monk-guide/ iPunch, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Monk]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;nbLNQGLukoQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;-HEB-c2Sx10&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Monk Guide by Toxictaru]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Healer&#039;s Cap icon.png|link=]] [[White Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|White Mage}}}|White Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Universal Healthcare - A Dane&#039;s Guide to White Mage Gear]]&lt;br /&gt;
*[[Community White Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/ On Healing Hands (v3), FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/White Mage]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;2CZerB3s-UU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44724/on-healing-hands-a-comprehensive-whm-guide-v2/ On Healing Hands (v2), FFXIAH]&lt;br /&gt;
*[[Batcher%27s 99 WHM Gear Guide]] Batcher&#039;s WHM Guide&lt;br /&gt;
*[[White Mage Guide by Markus Eisenhut]]&lt;br /&gt;
*[[White Mage Guide by Masterofshade]]&lt;br /&gt;
*[[White Mage Guide by Zero]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Wizard&#039;s Petasos icon.png|link=]] [[Black Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Black Mage}}}|Black Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Black Mage Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/ The Black Sacrament - by Byrne &amp;amp; Verbannt, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Black Mage]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38032/kaboom-a-guide-for-black-mage/ Kaboom! A Guide for Black Mage - by Forsakengriever, FFXIAH] - Gear is pre-[[Omen]] and [[Dynamis Divergence]].&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Warlock&#039;s Chapeau icon.png|link=]] [[Red Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Red Mage}}}|Red Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Red Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55398/anything-you-can-do-i-can-do-better-rdm-guide/ &#039;Anything You Can Do, I Can Do Better!&#039; by Argisto, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49688/jack-of-all-trades-a-guide-to-red-mage Jack of All Trades, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/node/349, Nuance&#039;s gear guide, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Red Mage]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;weFGFpHmcNY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44864/all-for-one-and-more-for-me-a-guide-to-red-mage/ All for One, and More for Me, FFXIAH]&lt;br /&gt;
*Collaborative: [[Red Mage 101]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Rogue&#039;s Bonnet icon.png|link=]] [[Thief]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Thief}}}|Thief|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Thief Guide]] - Please contribute.&lt;br /&gt;
*[[Rogues&#039; Gallery]]&lt;br /&gt;
*[[All Jobs Gear Sets/Thief]] - WS Sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36654/for-the-shinies-a-guide-for-thief/ For the Shinies!, FFXIAH]&lt;br /&gt;
*Collaborative: [[Thief guide{{!}}Thief Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Gallant Coronet icon.png|link=]] [[Paladin]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Paladin}}}|Paladin|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Paladin Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46016/first-and-final-line-of-defense-v20/ First and Final Line of Defense v2.0, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Paladin]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;3vv479sknxk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/21671/paladin-faq-info-and-trade-studies/ Paladin FAQ, Info, and Trade Studies, FFXIAH]&lt;br /&gt;
*[[Paladin_Guide{{!}}Paladin Guide (WIP)]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Chaos Burgeonet icon.png|link=]] [[Dark Knight]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dark Knight}}}|Dark Knight|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dark Knight Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guide/ (Don&#039;t) Fear the Reaper, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/ High end sets only, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Dark Knight]] - WS Sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;UuETOQ_uXwY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*Collaborative: [[Dark Knight Guide]]&lt;br /&gt;
*[[Dark Knight Gear Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Beast Helm icon.png|link=]] [[Beastmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beastmaster}}}|Beastmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Beastmaster Guide]] (Empty, please contribute)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/ Killer Instinct: The Beastmaster Compendium, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Beastmaster]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;RSDX4kiYJj4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Choral Roundlet icon.png|link=]] [[Bard]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bard}}}|Bard|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Obamiwannabuffya: A Bard Guide by Funkworkz]]&lt;br /&gt;
*[[Community Bard Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/node/355 Briko&#039;s personal bard gear sets, DD reference sets, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Bard]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;6Q4ezDgeUBI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35597/you-spoony-guide-a-troubadours-libretto/ FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46553/military-parade-a-dd-bard-guide/ Military Parade - A DD Bard Guide, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hunter&#039;s Beret icon.png|link=]] [[Ranger]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ranger}}}|Ranger|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ranger Guide]] (Empty, please contribute)&lt;br /&gt;
*[[Shoot - Aww Made You Look]] (Gear only. Work in progress)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53342/youll-shoot-your-eye-out-new-ffxi-rng-guide/ You&#039;ll Shoot Your Eye Out, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Ranger]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38352/power-rangers-a-guide-to-pewing/ Power Rangers: A Guide to Pewing, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Myochin Kabuto icon.png|link=]] [[Samurai]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Samurai}}}|Samurai|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Samurai Guide]]-Outdated-Please update&lt;br /&gt;
*[[Samurai Guide by Bippin]]&lt;br /&gt;
*[[All Jobs Gear Sets/Samurai]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;W_oCIysEx0o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41903/bushido-the-way-of-the-samurai-a-guide-v-20/ Bushido - The Way of The Samurai (v2), FFXIAH] - Pre [[Omen]] and [[Dynamis Divergence]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Ninja Hatsuburi icon.png|link=]] [[Ninja]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ninja}}}|Ninja|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ninja Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56125/using-python3-to-estimate-bis-gear-sets-for-ninja/ Using Python3 to estimate BIS gear sets for Ninja, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55622/2021-ninja-gearsets/ 2021 Ninja Gearsets, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/33470/the-sealed-dagger-a-ninja-guide/ The Sealed Dagger: A Ninja Guide, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56749/updated-ninjutsu-damage-formulae Updated Ninjutsu Damage Formulae, FFXIAH] - Also covers example sets for ninjutsu&lt;br /&gt;
*[[All Jobs Gear Sets/Ninja]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;64_IXFwv-Q8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49638/%E5%BF%8D%E8%A1%93%E4%BD%BF%E3%81%84-the-secret-art-of-ninjutsu-technique/ 忍術使い: The Secret Art of Ninjutsu Technique, FFXIAH]  - Only covers Ninjutsu.&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Drachen Armet icon.png|link=]] [[Dragoon]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragoon}}}|Dragoon|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Here Be DRGs]]&lt;br /&gt;
*[[All Jobs Gear Sets/Dragoon]]&lt;br /&gt;
*[[Community Dragoon Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;bYxzAt21YBc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44396/sigurds-descendants-the-art-of-dragon-slaying/ Sigurd&#039;s Descendants: The Art of Dragon Slaying, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Evoker&#039;s Horn icon.png|link=]] [[Summoner]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Summoner}}}|Summoner|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[User:Prismfang/Sandbox{{!}}Prismfang&#039;s Summoner Notes and Other Stuff]]&lt;br /&gt;
*[[The Heretical Art: Comprehensive Summoner Guide]] (Endgame Gear is outdated, but the guide is about more than that.)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53593/a-summoners-gear-guide-2019/ A Summoner&#039;s Gear Guide 2019, FFXIAH]&lt;br /&gt;
*[[Easy Button]] Reference for summoner burning things and strategies&lt;br /&gt;
*[[Community Summoner Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46440/the-6th-ministrys-secret-a-summoners-guide-v2/ The 6th Ministry&#039;s Secret (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Magus Keffiyeh icon.png|link=]] [[Blue Mage]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Blue Mage}}}|Blue Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Out of the BLU]] - Play style guide by Spicyryan&lt;br /&gt;
*[[Azure Tomes: Blue Magic Guide by Sabishii]]&lt;br /&gt;
*[[Community Blue Mage Guide]] (Empty)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/30626/the-beast-within-a-guide-to-blue-mage The Beast Within - A Guide to Blue Mage] - By Prothescar and Oraen &lt;br /&gt;
*[[All Jobs Gear Sets/Blue Mage]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;fCrelyN5cAg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;rKT9yU1hpto&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Corsair&#039;s Tricorne icon.png|link=]] [[Corsair]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corsair}}}|Corsair|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Corsair Guide]] (Mostly Empty, roles and play style info be a &#039;&#039;very&#039;&#039; welcome addition)&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52018/luck-of-the-draw-a-corsairs-guide/ &amp;quot;Luck of the Draw: A Corsair&#039;s Guide&amp;quot; by Arislan, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Corsair]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;uJdrTJ8eifc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
* [http://www.ffxiah.com/forum/topic/31312/the-pirates-lair-a-guide-to-corsair/ &amp;quot;The Pirates&#039; Lair: A guide to Corsair&amp;quot; by Sehachan, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Pup. Taj icon.png|link=]] [[Puppetmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Puppetmaster}}}|Puppetmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[String Theory]] - A Guide by Fabiano of Asura.&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/ String Theory, FFXIAH] - Second post has updated gear for 2021/2022&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52128/toy-theater-an-automaton-attachments-guide/ Toy Theater: An Automaton Attachments Guide, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Puppetmaster]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;Xf72b3IIQXI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Community Puppetmaster Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41682/animators-workshop-a-puppetmasters-guide-20/ Animator&#039;s Workshop (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Dancer&#039;s Tiara icon.png|link=]] [[Dancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dancer}}}|Dancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dancer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53853/the-last-dance-iii-a-dancers-guide-new/ The Last Dance III: A Dancer&#039;s Guide, FFXIAH] &lt;br /&gt;
*[[All Jobs Gear Sets/Dancer]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7GEaEOCDuKY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45312/the-last-dance-ii-the-show-must-go-on/ The Last Dance II: The Show Must Go On, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Scholar&#039;s M.board icon.png|link=]] [[Scholar]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Scholar}}}|Scholar|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Scholar Guide]]&lt;br /&gt;
*[[All Jobs Gear Sets/Scholar]] - WS/helix/kaustra/magic burst+nuke sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;hC9DTj32snI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[A Scholar&#039;s Continuing Education]] - Information is still useful, but gear ends before even Omen in December, Oct. 2016.&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/ A Scholar&#039;s Education, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Geomancy Galero icon.png|link=]] [[Geomancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Geomancer}}}|Geomancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Compendium of Colure: The Art of Geomancy]]&lt;br /&gt;
*[[Community Geomancer Guide]] (Empty, please contribute)&lt;br /&gt;
*[[All Jobs Gear Sets/Geomancer]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;wk6jqEozWBQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41358/bubble-trouble-a-geomancer-guide/ Bubble Trouble, FFXIAH] - Gear is pre-[[Omen]], Divergence, and Ambu +2.&lt;br /&gt;
*[[Geomancer&#039;s Thought Bubble]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Runeist Bandeau icon.png|link=]] [[Rune Fencer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rune Fencer}}}|Rune Fencer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Rune Fencer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54783/destinys-device-a-newupdated-rune-fencer-guide/ Destiny&#039;s Device by Unrealxhq/Shiraj, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Rune Fencer]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;cFI3HxceVdA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;WMF1kNHNiEY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Rune Fencer End-Game Tank Guide]] by Unrealxhq/Shiraj of Asura&lt;br /&gt;
*[[Quiescence: Rune Fencer Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/37086/endeavoring-to-awaken-a-guide-to-rune-fencer/ Endeavoring to Awaken by Prothescar, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Attack_Speed&amp;diff=689400</id>
		<title>Attack Speed</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Attack_Speed&amp;diff=689400"/>
		<updated>2023-09-30T13:40:34Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: removed ancient pre-overview weird description that is alrready a billion times in the body of the article...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
*Attack speed is the delay between the subsequent auto-attack rounds of a player. This delay may be reduced to a minimum by various status enhancements or abilities. The increase of damage from a damage dealer improving their attack speed are exponential. Thus, reaching the attack delay reduction cap is one of the most important factors in dealing damage.&lt;br /&gt;
**Various forms of delay reduction exist and cap at individual values.&lt;br /&gt;
***Exceeding 43.74% magic haste or 25% equipment haste will have no further delay reduction values.&lt;br /&gt;
****Magic and Equipment haste alone will not allow players to reach the maximum delay reduction. They will require either Martial Arts, Dual Wield, or Job Ability delay. See below for further details.&lt;br /&gt;
*Certain delay reduction effects can have negative consequences. For example, [[Dual Wield]] and [[Martial Arts]] reduce delay, but also reduce the amount of TP gained. Thus, while overcapping effects like magic, equipment, or job ability haste have no negatives. Exceeding the delay reduction cap with delay reduction effects such as these will negatively impact a players DPS.&lt;br /&gt;
&lt;br /&gt;
== Method of Affliction ==&lt;br /&gt;
&#039;&#039;&#039;Equipment Haste:&#039;&#039;&#039; - Caps at 25% (256/1024)&lt;br /&gt;
*Various Equipment, Atma, [[Catastrophe|Catastrophe with Apocalypse Lv75~119/II]] (10%).&lt;br /&gt;
&#039;&#039;&#039;Magic Haste:&#039;&#039;&#039; - Caps at 43.75% (448/1024)&lt;br /&gt;
*[[Haste]] (15%), [[Haste II]] (30%), [[Hastega]] (15%), [[Hastega II]] (30%),&amp;lt;br /&amp;gt;  [[Refueling]] (10%), [[Animating Wail]] (15%), [[Mighty Guard]] (15%), [[Erratic Flutter]] (30%)&amp;lt;br /&amp;gt;[[Advancing March]] (~10.55~18.95%), [[Victory March]] (~15.92~28.61%), [[Honor March]] (~12.30-16.99%)&amp;lt;br /&amp;gt;[[Indi-Haste]] / [[Geo-Haste]], (~2.4~40.9%), [[Embrava]] (25.9% haste maximum).&lt;br /&gt;
&#039;&#039;&#039;Job Ability Haste:&#039;&#039;&#039; - Caps at 25% (256/1024)&lt;br /&gt;
*[[Hasso]] (10%), [[Haste Samba]] (5~10%), [[Last Resort]] (15~25%)&amp;lt;br /&amp;gt;[[Apocalypse (Level 119 III)|Catastrophe with Apocalypse iLv119 III]] (10%), [[Spirit Link|Wyvern]] (2%~10%)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Dual Wield]]:&#039;&#039;&#039;&lt;br /&gt;
*Trait levels, Equipment.&lt;br /&gt;
**Adding more over the cap will &#039;&#039;reduce&#039;&#039; your TP gain per hit. See table and explanation below.&lt;br /&gt;
&#039;&#039;&#039;[[Martial Arts]]:&#039;&#039;&#039;&lt;br /&gt;
*Trait levels, Equipment, [[Hundred Fists]].&lt;br /&gt;
**Adding more over the cap will &#039;&#039;reduce&#039;&#039; your TP gain per hit. See table and explanation below.&lt;br /&gt;
&#039;&#039;&#039;[[Blitzer&#039;s Roll]]:&#039;&#039;&#039;&lt;br /&gt;
*The delay reduction from this job ability reduces TP per hit&lt;br /&gt;
**This delay reduction term is capped at -15%&lt;br /&gt;
&lt;br /&gt;
== Notes on Status Effect ==&lt;br /&gt;
Haste increases attack speed and reduces recasting times by a percentage that differs according to its source. The [[Haste]] spell, for example, has a value of approximately 15%. Using a 480-delay weapon (8 seconds per round) with the effect of [[Haste]] would change the attack speed to 85% of 480, or 408 (6.8 seconds per round). It is only &amp;quot;approximately&amp;quot;, though, because some thorough testing of various equipment and spells has revealed that this Haste system is actually calculated on an X/1024 basis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
* Take the 15% Haste in the previous example.&lt;br /&gt;
* Now you want to represent it in binary in the computer program with a fairly short variable length that you can do quick, bitwise operations on, so you use a 10 bit variable.&lt;br /&gt;
* If that the programmer assigning values to the equipment is unaware of exactly how the system works, or too lazy to find a closer approximation of the target value, they can just approximate 150/1000 = 15% and make the Haste value of [[Haste]] 150/1024 (14.68%) instead of something closer like 153/1024 (14.94%).&lt;br /&gt;
* 480 Delay {{math|times}} (1024-150) {{math|divide}} 1024 = ~409 or 410 delay instead of the 408 predicted previously.&lt;br /&gt;
* Because [[Haste]] doesn&#039;t give an exact potency message, it&#039;s impossible to draw conclusions like this from the spell. However, this hypothesis has been pretty well verified on gear&lt;br /&gt;
&lt;br /&gt;
In general, the values assigned to equipment is lower than the description would indicate. Some exceptions include things like Rune Chopper (94/1024 = 9.2% Haste), which is higher. Overall, the assignment seems to generally follow the example above, with a trend towards lower values than expected. This is why people often claim you need 26% gear Haste to hit the 25% Haste cap.&lt;br /&gt;
&lt;br /&gt;
== Caps ==&lt;br /&gt;
Damage per second goes to infinity as Delay goes to 0, so Square has placed several caps on the Haste categories.&lt;br /&gt;
* Equipment haste has its own cap of &#039;&#039;&#039;25% (256/1024)&#039;&#039;&#039;.&lt;br /&gt;
* Magic haste caps at &#039;&#039;&#039;43.75% (448/1024)&#039;&#039;&#039;.&lt;br /&gt;
* Job abilities haste is the third and final category, and it also caps at &#039;&#039;&#039;25% (256/1024)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In addition to this, there is a general 80% Delay reduction cap that was added to the game as delay-reducing options became more readily available. Before this, it was possible to attain Haste values up to 93.75%, as can be seen in the UNCTGTG&#039;s video below:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;iEFPW-Nuq-I&amp;lt;/youtube&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
All types of Delay Reduction fall under this cap, from [[Sword Strap]] to [[Martial Arts]] to [[Dual Wield]]. In order to calculate your current delay reduction (and how close you are to the cap), you need to determine your % delay by multiplying all your Delay reductions together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
* For 30% Dual Wield, 26% Equipment Haste, 15% Magic Haste from [[Haste]], 10% Job Ability Haste from [[Haste Samba]]:&amp;lt;br&amp;gt;(1 - 30% Dual Wield){{math|times}}(1024 - 256 Equipment Haste - 150 Magic Haste - 101 Job Ability Haste){{math|divide}}1024 = 35.3% Delay remaining, or 64.7% Delay reduction&amp;lt;br&amp;gt;&lt;br /&gt;
For Martial Arts, which is not a percentage-based decrease, you must use your base delay (480 for H2H) plus weapon delay in the calculations instead of calculating it independent of delay as shown above.&lt;br /&gt;
*Minimum H2H delay is 96&lt;br /&gt;
**The 80% Delay reduction cap still applies to your (Base Delay + Weapon Delay).&lt;br /&gt;
&lt;br /&gt;
For example when calculating delay with H2H you take (480 (Base Delay) +xx (+Weapon Delay) -xx(MA Delay Reduction)){{math|times}}(1024 - xx Equipment Haste - xx Magic Haste - xx Job Ability Haste){{math|divide}}1024 =xx&lt;br /&gt;
*The minimum delay possible for a [[Spharai]] would be (480 Base Delay + 86 Weapon Delay)*.2 Delay cap = 113.2 minimum possible delay.&lt;br /&gt;
*The delay for a [[Spharai]] Monk with capped gear and magic haste only, would be (480 Base Delay + 86 Weapon Delay - 200 [[Martial Arts]] Delay){{math|times}}(1024 - 256 Equipment Haste - 448 Magic Haste)=114.3 which is nearly minimum delay. You would only need 1% job ability haste from [[Haste Samba]] to cap delay reduction.&lt;br /&gt;
&lt;br /&gt;
*Adding [[Haste Samba]] from a Dancer without merits or /Dancer and the haste spell would look like (480 Base Delay + 86 Weapon Delay - 200 [[Martial Arts]] Delay){{math|times}}(1024 - 256 Equipment Haste - 150 Magic Haste - 51 Job Ability Haste)=202.6&lt;br /&gt;
&lt;br /&gt;
==Dual Wield Cheatsheet==&lt;br /&gt;
Below is a table that will shows how much gear DW you will need with your current job&#039;s DW Tier and how much Haste you are receiving. Values listed are for capped gear haste.&lt;br /&gt;
{{:Dual Wield}}&lt;br /&gt;
&lt;br /&gt;
== Removal of Status ==&lt;br /&gt;
The spell and ability effect can generally be cancelled; songs must be overwritten or expired. The status can be removed by [[Dispel]] effects, but [[Embrava]] is not dispelable.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://www.bluegartrls.com/forum/showthread.php?t=52417 Yey! Another Haste topic (Kirschy, BG forums)]&lt;br /&gt;
* [[Haste:_In_Depth_by_Kirschy]]&lt;br /&gt;
* [http://www.bluegartr.com/threads/38236-Utsusemi-Dualwield-Recast-Cap?p=1250433&amp;amp;viewfull=1#post1250433 Gear Haste Cap (Tyr, BG)]&lt;br /&gt;
* [http://www.bluegartr.com/threads/103708-Delay-Reduction-Cap-Test Delay cap confirmation (kittycatrag, BG)]&lt;br /&gt;
* [http://www.ffxiah.com/forum/topic/36705/iipunch-monk-guide/171/#3286254 H2H Delay cap confirmation (Comeatmebro, FFXIAH)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Game Terms]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=689394</id>
		<title>Category:Job Guides</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=689394"/>
		<updated>2023-09-30T03:07:59Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* link= Thief */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Craft Guides|Event Guides|Party Experience Guide|Gameplay Guides}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=JobGuidesHeader.png&lt;br /&gt;
|Image Size=220&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page hosts all the job guides you may need! This includes any relevant guides around the web, including the guides on FFXIAH.&lt;br /&gt;
&lt;br /&gt;
Feel free to contribute your own or to any community guide.&lt;br /&gt;
&lt;br /&gt;
The idea behind any repeat job guides as collaborative guides is that many times over the years authors have quit their guides, and left them to rot.&lt;br /&gt;
*Several versions of the same concept have occurred this way on AH.com for example.&lt;br /&gt;
Collaborative guides also allow multiple authors to collaborate, work together, and build off of others ideas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;General Guide Practice&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
*Please tag any Job guides with a &amp;lt;nowiki&amp;gt;{{Guide}} or {{Collaborative Guide}}&amp;lt;/nowiki&amp;gt; tag in the header.&lt;br /&gt;
&lt;br /&gt;
*Please reference the &#039;&#039;&#039;[[BGWiki:Formatting]]&#039;&#039;&#039; page for any assistance in general formatting. Don&#039;t be afraid to recycle formatting and ideas from other pages and guides on the wiki. &lt;br /&gt;
*Please ask for help if it is needed and collaborate through methods such as the BGWiki [https://www.bluegartr.com/threads/129239-BG-Wiki-Collaborative-Guides Community Guides thread] or the [https://www.bluegartr.com/discord &#039;&#039;&#039;BG Discord&#039;&#039;&#039;] in the wiki channel.&lt;br /&gt;
}}&lt;br /&gt;
==[[File:Fighter&#039;s Mask icon.png|link=]] [[Warrior]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Warrior}}}|Warrior|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Warrior Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54111/warrior-dwfencerpolearmh2hranged/ DW/Fencer/Polearm/H2H/Ranged sets, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Warrior]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7PiQx074iXU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35200/the-parthenon-a-warriors-kyklos/ The Parthenon: A Warrior&#039;s Kyklos, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Temple Crown icon.png|link=]] [[Monk]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Monk}}}|Monk|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Monk Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36705/iipunch-monk-guide/ iPunch, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Monk]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;nbLNQGLukoQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;-HEB-c2Sx10&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Monk Guide by Toxictaru]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Healer&#039;s Cap icon.png|link=]] [[White Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|White Mage}}}|White Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Universal Healthcare - A Dane&#039;s Guide to White Mage Gear]]&lt;br /&gt;
*[[Community White Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/ On Healing Hands (v3), FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/White Mage]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;2CZerB3s-UU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44724/on-healing-hands-a-comprehensive-whm-guide-v2/ On Healing Hands (v2), FFXIAH]&lt;br /&gt;
*[[Batcher%27s 99 WHM Gear Guide]] Batcher&#039;s WHM Guide&lt;br /&gt;
*[[White Mage Guide by Markus Eisenhut]]&lt;br /&gt;
*[[White Mage Guide by Masterofshade]]&lt;br /&gt;
*[[White Mage Guide by Zero]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Wizard&#039;s Petasos icon.png|link=]] [[Black Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Black Mage}}}|Black Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Black Mage Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/ The Black Sacrament - by Byrne &amp;amp; Verbannt, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Black Mage]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38032/kaboom-a-guide-for-black-mage/ Kaboom! A Guide for Black Mage - by Forsakengriever, FFXIAH] - Gear is pre-[[Omen]] and [[Dynamis Divergence]].&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Warlock&#039;s Chapeau icon.png|link=]] [[Red Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Red Mage}}}|Red Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Red Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55398/anything-you-can-do-i-can-do-better-rdm-guide/ &#039;Anything You Can Do, I Can Do Better!&#039; by Argisto, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49688/jack-of-all-trades-a-guide-to-red-mage Jack of All Trades, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/node/349, Nuance&#039;s gear guide, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Red Mage]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;weFGFpHmcNY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44864/all-for-one-and-more-for-me-a-guide-to-red-mage/ All for One, and More for Me, FFXIAH]&lt;br /&gt;
*Collaborative: [[Red Mage 101]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Rogue&#039;s Bonnet icon.png|link=]] [[Thief]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Thief}}}|Thief|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Thief Guide]] - Please contribute.&lt;br /&gt;
*[[Rogues&#039; Gallery]]&lt;br /&gt;
*[[All Jobs Gear Sets/Thief]] - WS Sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36654/for-the-shinies-a-guide-for-thief/ For the Shinies!, FFXIAH]&lt;br /&gt;
*Collaborative: [[Thief guide{{!}}Thief Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Gallant Coronet icon.png|link=]] [[Paladin]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Paladin}}}|Paladin|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Paladin Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46016/first-and-final-line-of-defense-v20/ First and Final Line of Defense v2.0, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Paladin]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;3vv479sknxk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/21671/paladin-faq-info-and-trade-studies/ Paladin FAQ, Info, and Trade Studies, FFXIAH]&lt;br /&gt;
*[[Paladin_Guide{{!}}Paladin Guide (WIP)]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Chaos Burgeonet icon.png|link=]] [[Dark Knight]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dark Knight}}}|Dark Knight|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dark Knight Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guide/ (Don&#039;t) Fear the Reaper, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/ High end sets only, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Dark Knight]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;UuETOQ_uXwY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*Collaborative: [[Dark Knight Guide]]&lt;br /&gt;
*[[Dark Knight Gear Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Beast Helm icon.png|link=]] [[Beastmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beastmaster}}}|Beastmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Beastmaster Guide]] (Empty, please contribute)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/ Killer Instinct: The Beastmaster Compendium, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Beastmaster]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;RSDX4kiYJj4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Choral Roundlet icon.png|link=]] [[Bard]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bard}}}|Bard|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Obamiwannabuffya: A Bard Guide by Funkworkz]]&lt;br /&gt;
*[[Community Bard Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/node/355 Briko&#039;s personal bard gear sets, DD reference sets, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Bard]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;6Q4ezDgeUBI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35597/you-spoony-guide-a-troubadours-libretto/ FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46553/military-parade-a-dd-bard-guide/ Military Parade - A DD Bard Guide, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hunter&#039;s Beret icon.png|link=]] [[Ranger]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ranger}}}|Ranger|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ranger Guide]] (Empty, please contribute)&lt;br /&gt;
*[[Shoot - Aww Made You Look]] (Gear only. Work in progress)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53342/youll-shoot-your-eye-out-new-ffxi-rng-guide/ You&#039;ll Shoot Your Eye Out, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Ranger]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38352/power-rangers-a-guide-to-pewing/ Power Rangers: A Guide to Pewing, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Myochin Kabuto icon.png|link=]] [[Samurai]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Samurai}}}|Samurai|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Samurai Guide]]-Outdated-Please update&lt;br /&gt;
*[[Samurai Guide by Bippin]]&lt;br /&gt;
*[[All Jobs Gear Sets/Samurai]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;W_oCIysEx0o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41903/bushido-the-way-of-the-samurai-a-guide-v-20/ Bushido - The Way of The Samurai (v2), FFXIAH] - Pre [[Omen]] and [[Dynamis Divergence]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Ninja Hatsuburi icon.png|link=]] [[Ninja]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ninja}}}|Ninja|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ninja Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56125/using-python3-to-estimate-bis-gear-sets-for-ninja/ Using Python3 to estimate BIS gear sets for Ninja, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55622/2021-ninja-gearsets/ 2021 Ninja Gearsets, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/33470/the-sealed-dagger-a-ninja-guide/ The Sealed Dagger: A Ninja Guide, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56749/updated-ninjutsu-damage-formulae Updated Ninjutsu Damage Formulae, FFXIAH] - Also covers example sets for ninjutsu&lt;br /&gt;
*[[All Jobs Gear Sets/Ninja]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;64_IXFwv-Q8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49638/%E5%BF%8D%E8%A1%93%E4%BD%BF%E3%81%84-the-secret-art-of-ninjutsu-technique/ 忍術使い: The Secret Art of Ninjutsu Technique, FFXIAH]  - Only covers Ninjutsu.&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Drachen Armet icon.png|link=]] [[Dragoon]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragoon}}}|Dragoon|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Here Be DRGs]]&lt;br /&gt;
*[[All Jobs Gear Sets/Dragoon]]&lt;br /&gt;
*[[Community Dragoon Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;bYxzAt21YBc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44396/sigurds-descendants-the-art-of-dragon-slaying/ Sigurd&#039;s Descendants: The Art of Dragon Slaying, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Evoker&#039;s Horn icon.png|link=]] [[Summoner]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Summoner}}}|Summoner|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[User:Prismfang/Sandbox{{!}}Prismfang&#039;s Summoner Notes and Other Stuff]]&lt;br /&gt;
*[[The Heretical Art: Comprehensive Summoner Guide]] (Endgame Gear is outdated, but the guide is about more than that.)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53593/a-summoners-gear-guide-2019/ A Summoner&#039;s Gear Guide 2019, FFXIAH]&lt;br /&gt;
*[[Easy Button]] Reference for summoner burning things and strategies&lt;br /&gt;
*[[Community Summoner Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46440/the-6th-ministrys-secret-a-summoners-guide-v2/ The 6th Ministry&#039;s Secret (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Magus Keffiyeh icon.png|link=]] [[Blue Mage]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Blue Mage}}}|Blue Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Out of the BLU]] - Play style guide by Spicyryan&lt;br /&gt;
*[[Azure Tomes: Blue Magic Guide by Sabishii]]&lt;br /&gt;
*[[Community Blue Mage Guide]] (Empty)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/30626/the-beast-within-a-guide-to-blue-mage The Beast Within - A Guide to Blue Mage] - By Prothescar and Oraen &lt;br /&gt;
*[[All Jobs Gear Sets/Blue Mage]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;fCrelyN5cAg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;rKT9yU1hpto&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Corsair&#039;s Tricorne icon.png|link=]] [[Corsair]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corsair}}}|Corsair|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Corsair Guide]] (Mostly Empty, roles and play style info be a &#039;&#039;very&#039;&#039; welcome addition)&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52018/luck-of-the-draw-a-corsairs-guide/ &amp;quot;Luck of the Draw: A Corsair&#039;s Guide&amp;quot; by Arislan, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Corsair]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;uJdrTJ8eifc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
* [http://www.ffxiah.com/forum/topic/31312/the-pirates-lair-a-guide-to-corsair/ &amp;quot;The Pirates&#039; Lair: A guide to Corsair&amp;quot; by Sehachan, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Pup. Taj icon.png|link=]] [[Puppetmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Puppetmaster}}}|Puppetmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[String Theory]] - A Guide by Fabiano of Asura.&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/ String Theory, FFXIAH] - Second post has updated gear for 2021/2022&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52128/toy-theater-an-automaton-attachments-guide/ Toy Theater: An Automaton Attachments Guide, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Puppetmaster]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;Xf72b3IIQXI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Community Puppetmaster Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41682/animators-workshop-a-puppetmasters-guide-20/ Animator&#039;s Workshop (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Dancer&#039;s Tiara icon.png|link=]] [[Dancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dancer}}}|Dancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dancer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53853/the-last-dance-iii-a-dancers-guide-new/ The Last Dance III: A Dancer&#039;s Guide, FFXIAH] &lt;br /&gt;
*[[All Jobs Gear Sets/Dancer]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7GEaEOCDuKY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45312/the-last-dance-ii-the-show-must-go-on/ The Last Dance II: The Show Must Go On, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Scholar&#039;s M.board icon.png|link=]] [[Scholar]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Scholar}}}|Scholar|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Scholar Guide]]&lt;br /&gt;
*[[All Jobs Gear Sets/Scholar]] - WS/helix/kaustra/magic burst+nuke sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;hC9DTj32snI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[A Scholar&#039;s Continuing Education]] - Information is still useful, but gear ends before even Omen in December, Oct. 2016.&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/ A Scholar&#039;s Education, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Geomancy Galero icon.png|link=]] [[Geomancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Geomancer}}}|Geomancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Compendium of Colure: The Art of Geomancy]]&lt;br /&gt;
*[[Community Geomancer Guide]] (Empty, please contribute)&lt;br /&gt;
*[[All Jobs Gear Sets/Geomancer]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;wk6jqEozWBQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41358/bubble-trouble-a-geomancer-guide/ Bubble Trouble, FFXIAH] - Gear is pre-[[Omen]], Divergence, and Ambu +2.&lt;br /&gt;
*[[Geomancer&#039;s Thought Bubble]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Runeist Bandeau icon.png|link=]] [[Rune Fencer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rune Fencer}}}|Rune Fencer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Rune Fencer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54783/destinys-device-a-newupdated-rune-fencer-guide/ Destiny&#039;s Device by Unrealxhq/Shiraj, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Rune Fencer]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;cFI3HxceVdA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;WMF1kNHNiEY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Rune Fencer End-Game Tank Guide]] by Unrealxhq/Shiraj of Asura&lt;br /&gt;
*[[Quiescence: Rune Fencer Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/37086/endeavoring-to-awaken-a-guide-to-rune-fencer/ Endeavoring to Awaken by Prothescar, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=689393</id>
		<title>Category:Job Guides</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=689393"/>
		<updated>2023-09-30T03:07:50Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* link= Thief */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Craft Guides|Event Guides|Party Experience Guide|Gameplay Guides}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=JobGuidesHeader.png&lt;br /&gt;
|Image Size=220&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page hosts all the job guides you may need! This includes any relevant guides around the web, including the guides on FFXIAH.&lt;br /&gt;
&lt;br /&gt;
Feel free to contribute your own or to any community guide.&lt;br /&gt;
&lt;br /&gt;
The idea behind any repeat job guides as collaborative guides is that many times over the years authors have quit their guides, and left them to rot.&lt;br /&gt;
*Several versions of the same concept have occurred this way on AH.com for example.&lt;br /&gt;
Collaborative guides also allow multiple authors to collaborate, work together, and build off of others ideas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;General Guide Practice&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
*Please tag any Job guides with a &amp;lt;nowiki&amp;gt;{{Guide}} or {{Collaborative Guide}}&amp;lt;/nowiki&amp;gt; tag in the header.&lt;br /&gt;
&lt;br /&gt;
*Please reference the &#039;&#039;&#039;[[BGWiki:Formatting]]&#039;&#039;&#039; page for any assistance in general formatting. Don&#039;t be afraid to recycle formatting and ideas from other pages and guides on the wiki. &lt;br /&gt;
*Please ask for help if it is needed and collaborate through methods such as the BGWiki [https://www.bluegartr.com/threads/129239-BG-Wiki-Collaborative-Guides Community Guides thread] or the [https://www.bluegartr.com/discord &#039;&#039;&#039;BG Discord&#039;&#039;&#039;] in the wiki channel.&lt;br /&gt;
}}&lt;br /&gt;
==[[File:Fighter&#039;s Mask icon.png|link=]] [[Warrior]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Warrior}}}|Warrior|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Warrior Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54111/warrior-dwfencerpolearmh2hranged/ DW/Fencer/Polearm/H2H/Ranged sets, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Warrior]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7PiQx074iXU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35200/the-parthenon-a-warriors-kyklos/ The Parthenon: A Warrior&#039;s Kyklos, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Temple Crown icon.png|link=]] [[Monk]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Monk}}}|Monk|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Monk Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36705/iipunch-monk-guide/ iPunch, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Monk]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;nbLNQGLukoQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;-HEB-c2Sx10&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Monk Guide by Toxictaru]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Healer&#039;s Cap icon.png|link=]] [[White Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|White Mage}}}|White Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Universal Healthcare - A Dane&#039;s Guide to White Mage Gear]]&lt;br /&gt;
*[[Community White Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/ On Healing Hands (v3), FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/White Mage]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;2CZerB3s-UU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44724/on-healing-hands-a-comprehensive-whm-guide-v2/ On Healing Hands (v2), FFXIAH]&lt;br /&gt;
*[[Batcher%27s 99 WHM Gear Guide]] Batcher&#039;s WHM Guide&lt;br /&gt;
*[[White Mage Guide by Markus Eisenhut]]&lt;br /&gt;
*[[White Mage Guide by Masterofshade]]&lt;br /&gt;
*[[White Mage Guide by Zero]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Wizard&#039;s Petasos icon.png|link=]] [[Black Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Black Mage}}}|Black Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Black Mage Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/ The Black Sacrament - by Byrne &amp;amp; Verbannt, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Black Mage]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38032/kaboom-a-guide-for-black-mage/ Kaboom! A Guide for Black Mage - by Forsakengriever, FFXIAH] - Gear is pre-[[Omen]] and [[Dynamis Divergence]].&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Warlock&#039;s Chapeau icon.png|link=]] [[Red Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Red Mage}}}|Red Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Red Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55398/anything-you-can-do-i-can-do-better-rdm-guide/ &#039;Anything You Can Do, I Can Do Better!&#039; by Argisto, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49688/jack-of-all-trades-a-guide-to-red-mage Jack of All Trades, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/node/349, Nuance&#039;s gear guide, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Red Mage]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;weFGFpHmcNY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44864/all-for-one-and-more-for-me-a-guide-to-red-mage/ All for One, and More for Me, FFXIAH]&lt;br /&gt;
*Collaborative: [[Red Mage 101]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Rogue&#039;s Bonnet icon.png|link=]] [[Thief]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Thief}}}|Thief|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Thief Guide]] - Please contribute.&lt;br /&gt;
*[[Rogues&#039; Gallery]]&lt;br /&gt;
*[[All Jobs Gear Sets/Thief]] --WS Sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36654/for-the-shinies-a-guide-for-thief/ For the Shinies!, FFXIAH]&lt;br /&gt;
*Collaborative: [[Thief guide{{!}}Thief Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Gallant Coronet icon.png|link=]] [[Paladin]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Paladin}}}|Paladin|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Paladin Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46016/first-and-final-line-of-defense-v20/ First and Final Line of Defense v2.0, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Paladin]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;3vv479sknxk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/21671/paladin-faq-info-and-trade-studies/ Paladin FAQ, Info, and Trade Studies, FFXIAH]&lt;br /&gt;
*[[Paladin_Guide{{!}}Paladin Guide (WIP)]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Chaos Burgeonet icon.png|link=]] [[Dark Knight]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dark Knight}}}|Dark Knight|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dark Knight Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guide/ (Don&#039;t) Fear the Reaper, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/ High end sets only, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Dark Knight]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;UuETOQ_uXwY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*Collaborative: [[Dark Knight Guide]]&lt;br /&gt;
*[[Dark Knight Gear Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Beast Helm icon.png|link=]] [[Beastmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beastmaster}}}|Beastmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Beastmaster Guide]] (Empty, please contribute)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/ Killer Instinct: The Beastmaster Compendium, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Beastmaster]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;RSDX4kiYJj4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Choral Roundlet icon.png|link=]] [[Bard]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bard}}}|Bard|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Obamiwannabuffya: A Bard Guide by Funkworkz]]&lt;br /&gt;
*[[Community Bard Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/node/355 Briko&#039;s personal bard gear sets, DD reference sets, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Bard]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;6Q4ezDgeUBI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35597/you-spoony-guide-a-troubadours-libretto/ FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46553/military-parade-a-dd-bard-guide/ Military Parade - A DD Bard Guide, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hunter&#039;s Beret icon.png|link=]] [[Ranger]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ranger}}}|Ranger|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ranger Guide]] (Empty, please contribute)&lt;br /&gt;
*[[Shoot - Aww Made You Look]] (Gear only. Work in progress)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53342/youll-shoot-your-eye-out-new-ffxi-rng-guide/ You&#039;ll Shoot Your Eye Out, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Ranger]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38352/power-rangers-a-guide-to-pewing/ Power Rangers: A Guide to Pewing, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Myochin Kabuto icon.png|link=]] [[Samurai]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Samurai}}}|Samurai|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Samurai Guide]]-Outdated-Please update&lt;br /&gt;
*[[Samurai Guide by Bippin]]&lt;br /&gt;
*[[All Jobs Gear Sets/Samurai]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;W_oCIysEx0o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41903/bushido-the-way-of-the-samurai-a-guide-v-20/ Bushido - The Way of The Samurai (v2), FFXIAH] - Pre [[Omen]] and [[Dynamis Divergence]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Ninja Hatsuburi icon.png|link=]] [[Ninja]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ninja}}}|Ninja|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ninja Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56125/using-python3-to-estimate-bis-gear-sets-for-ninja/ Using Python3 to estimate BIS gear sets for Ninja, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55622/2021-ninja-gearsets/ 2021 Ninja Gearsets, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/33470/the-sealed-dagger-a-ninja-guide/ The Sealed Dagger: A Ninja Guide, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56749/updated-ninjutsu-damage-formulae Updated Ninjutsu Damage Formulae, FFXIAH] - Also covers example sets for ninjutsu&lt;br /&gt;
*[[All Jobs Gear Sets/Ninja]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;64_IXFwv-Q8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49638/%E5%BF%8D%E8%A1%93%E4%BD%BF%E3%81%84-the-secret-art-of-ninjutsu-technique/ 忍術使い: The Secret Art of Ninjutsu Technique, FFXIAH]  - Only covers Ninjutsu.&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Drachen Armet icon.png|link=]] [[Dragoon]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragoon}}}|Dragoon|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Here Be DRGs]]&lt;br /&gt;
*[[All Jobs Gear Sets/Dragoon]]&lt;br /&gt;
*[[Community Dragoon Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;bYxzAt21YBc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44396/sigurds-descendants-the-art-of-dragon-slaying/ Sigurd&#039;s Descendants: The Art of Dragon Slaying, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Evoker&#039;s Horn icon.png|link=]] [[Summoner]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Summoner}}}|Summoner|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[User:Prismfang/Sandbox{{!}}Prismfang&#039;s Summoner Notes and Other Stuff]]&lt;br /&gt;
*[[The Heretical Art: Comprehensive Summoner Guide]] (Endgame Gear is outdated, but the guide is about more than that.)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53593/a-summoners-gear-guide-2019/ A Summoner&#039;s Gear Guide 2019, FFXIAH]&lt;br /&gt;
*[[Easy Button]] Reference for summoner burning things and strategies&lt;br /&gt;
*[[Community Summoner Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46440/the-6th-ministrys-secret-a-summoners-guide-v2/ The 6th Ministry&#039;s Secret (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Magus Keffiyeh icon.png|link=]] [[Blue Mage]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Blue Mage}}}|Blue Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Out of the BLU]] - Play style guide by Spicyryan&lt;br /&gt;
*[[Azure Tomes: Blue Magic Guide by Sabishii]]&lt;br /&gt;
*[[Community Blue Mage Guide]] (Empty)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/30626/the-beast-within-a-guide-to-blue-mage The Beast Within - A Guide to Blue Mage] - By Prothescar and Oraen &lt;br /&gt;
*[[All Jobs Gear Sets/Blue Mage]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;fCrelyN5cAg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;rKT9yU1hpto&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Corsair&#039;s Tricorne icon.png|link=]] [[Corsair]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corsair}}}|Corsair|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Corsair Guide]] (Mostly Empty, roles and play style info be a &#039;&#039;very&#039;&#039; welcome addition)&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52018/luck-of-the-draw-a-corsairs-guide/ &amp;quot;Luck of the Draw: A Corsair&#039;s Guide&amp;quot; by Arislan, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Corsair]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;uJdrTJ8eifc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
* [http://www.ffxiah.com/forum/topic/31312/the-pirates-lair-a-guide-to-corsair/ &amp;quot;The Pirates&#039; Lair: A guide to Corsair&amp;quot; by Sehachan, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Pup. Taj icon.png|link=]] [[Puppetmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Puppetmaster}}}|Puppetmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[String Theory]] - A Guide by Fabiano of Asura.&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/ String Theory, FFXIAH] - Second post has updated gear for 2021/2022&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52128/toy-theater-an-automaton-attachments-guide/ Toy Theater: An Automaton Attachments Guide, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Puppetmaster]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;Xf72b3IIQXI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Community Puppetmaster Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41682/animators-workshop-a-puppetmasters-guide-20/ Animator&#039;s Workshop (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Dancer&#039;s Tiara icon.png|link=]] [[Dancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dancer}}}|Dancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dancer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53853/the-last-dance-iii-a-dancers-guide-new/ The Last Dance III: A Dancer&#039;s Guide, FFXIAH] &lt;br /&gt;
*[[All Jobs Gear Sets/Dancer]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7GEaEOCDuKY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45312/the-last-dance-ii-the-show-must-go-on/ The Last Dance II: The Show Must Go On, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Scholar&#039;s M.board icon.png|link=]] [[Scholar]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Scholar}}}|Scholar|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Scholar Guide]]&lt;br /&gt;
*[[All Jobs Gear Sets/Scholar]] - WS/helix/kaustra/magic burst+nuke sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;hC9DTj32snI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[A Scholar&#039;s Continuing Education]] - Information is still useful, but gear ends before even Omen in December, Oct. 2016.&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/ A Scholar&#039;s Education, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Geomancy Galero icon.png|link=]] [[Geomancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Geomancer}}}|Geomancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Compendium of Colure: The Art of Geomancy]]&lt;br /&gt;
*[[Community Geomancer Guide]] (Empty, please contribute)&lt;br /&gt;
*[[All Jobs Gear Sets/Geomancer]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;wk6jqEozWBQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41358/bubble-trouble-a-geomancer-guide/ Bubble Trouble, FFXIAH] - Gear is pre-[[Omen]], Divergence, and Ambu +2.&lt;br /&gt;
*[[Geomancer&#039;s Thought Bubble]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Runeist Bandeau icon.png|link=]] [[Rune Fencer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rune Fencer}}}|Rune Fencer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Rune Fencer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54783/destinys-device-a-newupdated-rune-fencer-guide/ Destiny&#039;s Device by Unrealxhq/Shiraj, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Rune Fencer]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;cFI3HxceVdA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;WMF1kNHNiEY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Rune Fencer End-Game Tank Guide]] by Unrealxhq/Shiraj of Asura&lt;br /&gt;
*[[Quiescence: Rune Fencer Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/37086/endeavoring-to-awaken-a-guide-to-rune-fencer/ Endeavoring to Awaken by Prothescar, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=689064</id>
		<title>Category:Job Guides</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=689064"/>
		<updated>2023-09-21T11:41:03Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: added all links to kastra/izanami gear sets made in python, with a note on what it contains if it&amp;#039;s super limited.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Craft Guides|Event Guides|Party Experience Guide|Gameplay Guides}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=JobGuidesHeader.png&lt;br /&gt;
|Image Size=220&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page hosts all the job guides you may need! This includes any relevant guides around the web, including the guides on FFXIAH.&lt;br /&gt;
&lt;br /&gt;
Feel free to contribute your own or to any community guide.&lt;br /&gt;
&lt;br /&gt;
The idea behind any repeat job guides as collaborative guides is that many times over the years authors have quit their guides, and left them to rot.&lt;br /&gt;
*Several versions of the same concept have occurred this way on AH.com for example.&lt;br /&gt;
Collaborative guides also allow multiple authors to collaborate, work together, and build off of others ideas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;General Guide Practice&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
*Please tag any Job guides with a &amp;lt;nowiki&amp;gt;{{Guide}} or {{Collaborative Guide}}&amp;lt;/nowiki&amp;gt; tag in the header.&lt;br /&gt;
&lt;br /&gt;
*Please reference the &#039;&#039;&#039;[[BGWiki:Formatting]]&#039;&#039;&#039; page for any assistance in general formatting. Don&#039;t be afraid to recycle formatting and ideas from other pages and guides on the wiki. &lt;br /&gt;
*Please ask for help if it is needed and collaborate through methods such as the BGWiki [https://www.bluegartr.com/threads/129239-BG-Wiki-Collaborative-Guides Community Guides thread] or the [https://www.bluegartr.com/discord &#039;&#039;&#039;BG Discord&#039;&#039;&#039;] in the wiki channel.&lt;br /&gt;
}}&lt;br /&gt;
==[[File:Fighter&#039;s Mask icon.png|link=]] [[Warrior]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Warrior}}}|Warrior|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Warrior Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54111/warrior-dwfencerpolearmh2hranged/ DW/Fencer/Polearm/H2H/Ranged sets, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Warrior]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7PiQx074iXU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35200/the-parthenon-a-warriors-kyklos/ The Parthenon: A Warrior&#039;s Kyklos, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Temple Crown icon.png|link=]] [[Monk]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Monk}}}|Monk|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Monk Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36705/iipunch-monk-guide/ iPunch, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Monk]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;nbLNQGLukoQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;-HEB-c2Sx10&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Monk Guide by Toxictaru]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Healer&#039;s Cap icon.png|link=]] [[White Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|White Mage}}}|White Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Universal Healthcare - A Dane&#039;s Guide to White Mage Gear]]&lt;br /&gt;
*[[Community White Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/ On Healing Hands (v3), FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/White Mage]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;2CZerB3s-UU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44724/on-healing-hands-a-comprehensive-whm-guide-v2/ On Healing Hands (v2), FFXIAH]&lt;br /&gt;
*[[Batcher%27s 99 WHM Gear Guide]] Batcher&#039;s WHM Guide&lt;br /&gt;
*[[White Mage Guide by Markus Eisenhut]]&lt;br /&gt;
*[[White Mage Guide by Masterofshade]]&lt;br /&gt;
*[[White Mage Guide by Zero]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Wizard&#039;s Petasos icon.png|link=]] [[Black Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Black Mage}}}|Black Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Black Mage Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/ The Black Sacrament - by Byrne &amp;amp; Verbannt, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Black Mage]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38032/kaboom-a-guide-for-black-mage/ Kaboom! A Guide for Black Mage - by Forsakengriever, FFXIAH] - Gear is pre-[[Omen]] and [[Dynamis Divergence]].&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Warlock&#039;s Chapeau icon.png|link=]] [[Red Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Red Mage}}}|Red Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Red Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55398/anything-you-can-do-i-can-do-better-rdm-guide/ &#039;Anything You Can Do, I Can Do Better!&#039; by Argisto, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49688/jack-of-all-trades-a-guide-to-red-mage Jack of All Trades, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/node/349, Nuance&#039;s gear guide, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Red Mage]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;weFGFpHmcNY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44864/all-for-one-and-more-for-me-a-guide-to-red-mage/ All for One, and More for Me, FFXIAH]&lt;br /&gt;
*Collaborative: [[Red Mage 101]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Rogue&#039;s Bonnet icon.png|link=]] [[Thief]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Thief}}}|Thief|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Thief Guide]] - Please contribute.&lt;br /&gt;
*[[Rogues&#039; Gallery]]&lt;br /&gt;
*[[All Jobs Gear Sets/Thief]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36654/for-the-shinies-a-guide-for-thief/ For the Shinies!, FFXIAH]&lt;br /&gt;
*Collaborative: [[Thief guide{{!}}Thief Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Gallant Coronet icon.png|link=]] [[Paladin]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Paladin}}}|Paladin|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Paladin Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46016/first-and-final-line-of-defense-v20/ First and Final Line of Defense v2.0, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Paladin]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;3vv479sknxk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/21671/paladin-faq-info-and-trade-studies/ Paladin FAQ, Info, and Trade Studies, FFXIAH]&lt;br /&gt;
*[[Paladin_Guide{{!}}Paladin Guide (WIP)]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Chaos Burgeonet icon.png|link=]] [[Dark Knight]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dark Knight}}}|Dark Knight|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dark Knight Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guide/ (Don&#039;t) Fear the Reaper, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/ High end sets only, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Dark Knight]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;UuETOQ_uXwY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*Collaborative: [[Dark Knight Guide]]&lt;br /&gt;
*[[Dark Knight Gear Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Beast Helm icon.png|link=]] [[Beastmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beastmaster}}}|Beastmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Beastmaster Guide]] (Empty, please contribute)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/ Killer Instinct: The Beastmaster Compendium, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Beastmaster]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;RSDX4kiYJj4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Choral Roundlet icon.png|link=]] [[Bard]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bard}}}|Bard|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Obamiwannabuffya: A Bard Guide by Funkworkz]]&lt;br /&gt;
*[[Community Bard Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/node/355 Briko&#039;s personal bard gear sets, DD reference sets, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Bard]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;6Q4ezDgeUBI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35597/you-spoony-guide-a-troubadours-libretto/ FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46553/military-parade-a-dd-bard-guide/ Military Parade - A DD Bard Guide, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hunter&#039;s Beret icon.png|link=]] [[Ranger]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ranger}}}|Ranger|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ranger Guide]] (Empty, please contribute)&lt;br /&gt;
*[[Shoot - Aww Made You Look]] (Gear only. Work in progress)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53342/youll-shoot-your-eye-out-new-ffxi-rng-guide/ You&#039;ll Shoot Your Eye Out, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Ranger]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38352/power-rangers-a-guide-to-pewing/ Power Rangers: A Guide to Pewing, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Myochin Kabuto icon.png|link=]] [[Samurai]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Samurai}}}|Samurai|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Samurai Guide]]-Outdated-Please update&lt;br /&gt;
*[[Samurai Guide by Bippin]]&lt;br /&gt;
*[[All Jobs Gear Sets/Samurai]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;W_oCIysEx0o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41903/bushido-the-way-of-the-samurai-a-guide-v-20/ Bushido - The Way of The Samurai (v2), FFXIAH] - Pre [[Omen]] and [[Dynamis Divergence]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Ninja Hatsuburi icon.png|link=]] [[Ninja]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ninja}}}|Ninja|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ninja Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56125/using-python3-to-estimate-bis-gear-sets-for-ninja/ Using Python3 to estimate BIS gear sets for Ninja, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55622/2021-ninja-gearsets/ 2021 Ninja Gearsets, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/33470/the-sealed-dagger-a-ninja-guide/ The Sealed Dagger: A Ninja Guide, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56749/updated-ninjutsu-damage-formulae Updated Ninjutsu Damage Formulae, FFXIAH] - Also covers example sets for ninjutsu&lt;br /&gt;
*[[All Jobs Gear Sets/Ninja]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;64_IXFwv-Q8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49638/%E5%BF%8D%E8%A1%93%E4%BD%BF%E3%81%84-the-secret-art-of-ninjutsu-technique/ 忍術使い: The Secret Art of Ninjutsu Technique, FFXIAH]  - Only covers Ninjutsu.&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Drachen Armet icon.png|link=]] [[Dragoon]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragoon}}}|Dragoon|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Here Be DRGs]]&lt;br /&gt;
*[[All Jobs Gear Sets/Dragoon]]&lt;br /&gt;
*[[Community Dragoon Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;bYxzAt21YBc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44396/sigurds-descendants-the-art-of-dragon-slaying/ Sigurd&#039;s Descendants: The Art of Dragon Slaying, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Evoker&#039;s Horn icon.png|link=]] [[Summoner]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Summoner}}}|Summoner|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[User:Prismfang/Sandbox{{!}}Prismfang&#039;s Summoner Notes and Other Stuff]]&lt;br /&gt;
*[[The Heretical Art: Comprehensive Summoner Guide]] (Endgame Gear is outdated, but the guide is about more than that.)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53593/a-summoners-gear-guide-2019/ A Summoner&#039;s Gear Guide 2019, FFXIAH]&lt;br /&gt;
*[[Easy Button]] Reference for summoner burning things and strategies&lt;br /&gt;
*[[Community Summoner Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46440/the-6th-ministrys-secret-a-summoners-guide-v2/ The 6th Ministry&#039;s Secret (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Magus Keffiyeh icon.png|link=]] [[Blue Mage]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Blue Mage}}}|Blue Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Out of the BLU]] - Play style guide by Spicyryan&lt;br /&gt;
*[[Azure Tomes: Blue Magic Guide by Sabishii]]&lt;br /&gt;
*[[Community Blue Mage Guide]] (Empty)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/30626/the-beast-within-a-guide-to-blue-mage The Beast Within - A Guide to Blue Mage] - By Prothescar and Oraen &lt;br /&gt;
*[[All Jobs Gear Sets/Blue Mage]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;fCrelyN5cAg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;rKT9yU1hpto&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Corsair&#039;s Tricorne icon.png|link=]] [[Corsair]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corsair}}}|Corsair|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Corsair Guide]] (Mostly Empty, roles and play style info be a &#039;&#039;very&#039;&#039; welcome addition)&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52018/luck-of-the-draw-a-corsairs-guide/ &amp;quot;Luck of the Draw: A Corsair&#039;s Guide&amp;quot; by Arislan, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Corsair]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;uJdrTJ8eifc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
* [http://www.ffxiah.com/forum/topic/31312/the-pirates-lair-a-guide-to-corsair/ &amp;quot;The Pirates&#039; Lair: A guide to Corsair&amp;quot; by Sehachan, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Pup. Taj icon.png|link=]] [[Puppetmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Puppetmaster}}}|Puppetmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[String Theory]] - A Guide by Fabiano of Asura.&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/ String Theory, FFXIAH] - Second post has updated gear for 2021/2022&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52128/toy-theater-an-automaton-attachments-guide/ Toy Theater: An Automaton Attachments Guide, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Puppetmaster]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;Xf72b3IIQXI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Community Puppetmaster Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41682/animators-workshop-a-puppetmasters-guide-20/ Animator&#039;s Workshop (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Dancer&#039;s Tiara icon.png|link=]] [[Dancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dancer}}}|Dancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dancer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53853/the-last-dance-iii-a-dancers-guide-new/ The Last Dance III: A Dancer&#039;s Guide, FFXIAH] &lt;br /&gt;
*[[All Jobs Gear Sets/Dancer]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7GEaEOCDuKY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45312/the-last-dance-ii-the-show-must-go-on/ The Last Dance II: The Show Must Go On, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Scholar&#039;s M.board icon.png|link=]] [[Scholar]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Scholar}}}|Scholar|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Scholar Guide]]&lt;br /&gt;
*[[All Jobs Gear Sets/Scholar]] - WS/helix/kaustra/magic burst+nuke sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;hC9DTj32snI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[A Scholar&#039;s Continuing Education]] - Information is still useful, but gear ends before even Omen in December, Oct. 2016.&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/ A Scholar&#039;s Education, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Geomancy Galero icon.png|link=]] [[Geomancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Geomancer}}}|Geomancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Compendium of Colure: The Art of Geomancy]]&lt;br /&gt;
*[[Community Geomancer Guide]] (Empty, please contribute)&lt;br /&gt;
*[[All Jobs Gear Sets/Geomancer]] - WS/free nuke/magic burst sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;wk6jqEozWBQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41358/bubble-trouble-a-geomancer-guide/ Bubble Trouble, FFXIAH] - Gear is pre-[[Omen]], Divergence, and Ambu +2.&lt;br /&gt;
*[[Geomancer&#039;s Thought Bubble]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Runeist Bandeau icon.png|link=]] [[Rune Fencer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rune Fencer}}}|Rune Fencer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Rune Fencer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54783/destinys-device-a-newupdated-rune-fencer-guide/ Destiny&#039;s Device by Unrealxhq/Shiraj, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Rune Fencer]] - WS sets only&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;cFI3HxceVdA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;WMF1kNHNiEY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Rune Fencer End-Game Tank Guide]] by Unrealxhq/Shiraj of Asura&lt;br /&gt;
*[[Quiescence: Rune Fencer Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/37086/endeavoring-to-awaken-a-guide-to-rune-fencer/ Endeavoring to Awaken by Prothescar, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=689063</id>
		<title>Category:Job Guides</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=689063"/>
		<updated>2023-09-21T11:33:35Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* link= Monk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Craft Guides|Event Guides|Party Experience Guide|Gameplay Guides}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=JobGuidesHeader.png&lt;br /&gt;
|Image Size=220&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page hosts all the job guides you may need! This includes any relevant guides around the web, including the guides on FFXIAH.&lt;br /&gt;
&lt;br /&gt;
Feel free to contribute your own or to any community guide.&lt;br /&gt;
&lt;br /&gt;
The idea behind any repeat job guides as collaborative guides is that many times over the years authors have quit their guides, and left them to rot.&lt;br /&gt;
*Several versions of the same concept have occurred this way on AH.com for example.&lt;br /&gt;
Collaborative guides also allow multiple authors to collaborate, work together, and build off of others ideas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;General Guide Practice&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
*Please tag any Job guides with a &amp;lt;nowiki&amp;gt;{{Guide}} or {{Collaborative Guide}}&amp;lt;/nowiki&amp;gt; tag in the header.&lt;br /&gt;
&lt;br /&gt;
*Please reference the &#039;&#039;&#039;[[BGWiki:Formatting]]&#039;&#039;&#039; page for any assistance in general formatting. Don&#039;t be afraid to recycle formatting and ideas from other pages and guides on the wiki. &lt;br /&gt;
*Please ask for help if it is needed and collaborate through methods such as the BGWiki [https://www.bluegartr.com/threads/129239-BG-Wiki-Collaborative-Guides Community Guides thread] or the [https://www.bluegartr.com/discord &#039;&#039;&#039;BG Discord&#039;&#039;&#039;] in the wiki channel.&lt;br /&gt;
}}&lt;br /&gt;
==[[File:Fighter&#039;s Mask icon.png|link=]] [[Warrior]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Warrior}}}|Warrior|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Warrior Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54111/warrior-dwfencerpolearmh2hranged/ DW/Fencer/Polearm/H2H/Ranged sets, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Warrior]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7PiQx074iXU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35200/the-parthenon-a-warriors-kyklos/ The Parthenon: A Warrior&#039;s Kyklos, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Temple Crown icon.png|link=]] [[Monk]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Monk}}}|Monk|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Monk Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36705/iipunch-monk-guide/ iPunch, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Monk]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;nbLNQGLukoQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;-HEB-c2Sx10&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Monk Guide by Toxictaru]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Healer&#039;s Cap icon.png|link=]] [[White Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|White Mage}}}|White Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Universal Healthcare - A Dane&#039;s Guide to White Mage Gear]]&lt;br /&gt;
*[[Community White Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/ On Healing Hands (v3), FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;2CZerB3s-UU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44724/on-healing-hands-a-comprehensive-whm-guide-v2/ On Healing Hands (v2), FFXIAH]&lt;br /&gt;
*[[Batcher%27s 99 WHM Gear Guide]] Batcher&#039;s WHM Guide&lt;br /&gt;
*[[White Mage Guide by Markus Eisenhut]]&lt;br /&gt;
*[[White Mage Guide by Masterofshade]]&lt;br /&gt;
*[[White Mage Guide by Zero]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Wizard&#039;s Petasos icon.png|link=]] [[Black Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Black Mage}}}|Black Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Black Mage Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/ The Black Sacrament - by Byrne &amp;amp; Verbannt, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38032/kaboom-a-guide-for-black-mage/ Kaboom! A Guide for Black Mage - by Forsakengriever, FFXIAH] - Gear is pre-[[Omen]] and [[Dynamis Divergence]].&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Warlock&#039;s Chapeau icon.png|link=]] [[Red Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Red Mage}}}|Red Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Red Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55398/anything-you-can-do-i-can-do-better-rdm-guide/ &#039;Anything You Can Do, I Can Do Better!&#039; by Argisto, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49688/jack-of-all-trades-a-guide-to-red-mage Jack of All Trades, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/node/349, Nuance&#039;s gear guide, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;weFGFpHmcNY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44864/all-for-one-and-more-for-me-a-guide-to-red-mage/ All for One, and More for Me, FFXIAH]&lt;br /&gt;
*Collaborative: [[Red Mage 101]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Rogue&#039;s Bonnet icon.png|link=]] [[Thief]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Thief}}}|Thief|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Thief Guide]] - Please contribute.&lt;br /&gt;
*[[Rogues&#039; Gallery]] &lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36654/for-the-shinies-a-guide-for-thief/ For the Shinies!, FFXIAH]&lt;br /&gt;
*Collaborative: [[Thief guide{{!}}Thief Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Gallant Coronet icon.png|link=]] [[Paladin]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Paladin}}}|Paladin|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Paladin Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46016/first-and-final-line-of-defense-v20/ First and Final Line of Defense v2.0, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;3vv479sknxk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/21671/paladin-faq-info-and-trade-studies/ Paladin FAQ, Info, and Trade Studies, FFXIAH]&lt;br /&gt;
*[[Paladin_Guide{{!}}Paladin Guide (WIP)]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Chaos Burgeonet icon.png|link=]] [[Dark Knight]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dark Knight}}}|Dark Knight|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dark Knight Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guide/ (Don&#039;t) Fear the Reaper, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/ High end sets only, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;UuETOQ_uXwY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*Collaborative: [[Dark Knight Guide]]&lt;br /&gt;
*[[Dark Knight Gear Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Beast Helm icon.png|link=]] [[Beastmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beastmaster}}}|Beastmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Beastmaster Guide]] (Empty, please contribute)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/ Killer Instinct: The Beastmaster Compendium, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;RSDX4kiYJj4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Choral Roundlet icon.png|link=]] [[Bard]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bard}}}|Bard|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Obamiwannabuffya: A Bard Guide by Funkworkz]]&lt;br /&gt;
*[[Community Bard Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/node/355 Briko&#039;s personal bard gear sets, DD reference sets, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;6Q4ezDgeUBI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35597/you-spoony-guide-a-troubadours-libretto/ FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46553/military-parade-a-dd-bard-guide/ Military Parade - A DD Bard Guide, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hunter&#039;s Beret icon.png|link=]] [[Ranger]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ranger}}}|Ranger|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ranger Guide]] (Empty, please contribute)&lt;br /&gt;
*[[Shoot - Aww Made You Look]] (Gear only. Work in progress)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53342/youll-shoot-your-eye-out-new-ffxi-rng-guide/ You&#039;ll Shoot Your Eye Out, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38352/power-rangers-a-guide-to-pewing/ Power Rangers: A Guide to Pewing, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Myochin Kabuto icon.png|link=]] [[Samurai]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Samurai}}}|Samurai|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Samurai Guide]]-Outdated-Please update&lt;br /&gt;
*[[Samurai Guide by Bippin]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;W_oCIysEx0o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41903/bushido-the-way-of-the-samurai-a-guide-v-20/ Bushido - The Way of The Samurai (v2), FFXIAH] - Pre [[Omen]] and [[Dynamis Divergence]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Ninja Hatsuburi icon.png|link=]] [[Ninja]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ninja}}}|Ninja|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ninja Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56125/using-python3-to-estimate-bis-gear-sets-for-ninja/ Using Python3 to estimate BIS gear sets for Ninja, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55622/2021-ninja-gearsets/ 2021 Ninja Gearsets, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/33470/the-sealed-dagger-a-ninja-guide/ The Sealed Dagger: A Ninja Guide, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56749/updated-ninjutsu-damage-formulae Updated Ninjutsu Damage Formulae, FFXIAH] - Also covers example sets for ninjutsu&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;64_IXFwv-Q8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49638/%E5%BF%8D%E8%A1%93%E4%BD%BF%E3%81%84-the-secret-art-of-ninjutsu-technique/ 忍術使い: The Secret Art of Ninjutsu Technique, FFXIAH]  - Only covers Ninjutsu.&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Drachen Armet icon.png|link=]] [[Dragoon]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragoon}}}|Dragoon|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Here Be DRGs]]&lt;br /&gt;
*[[Community Dragoon Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;bYxzAt21YBc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44396/sigurds-descendants-the-art-of-dragon-slaying/ Sigurd&#039;s Descendants: The Art of Dragon Slaying, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Evoker&#039;s Horn icon.png|link=]] [[Summoner]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Summoner}}}|Summoner|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[User:Prismfang/Sandbox{{!}}Prismfang&#039;s Summoner Notes and Other Stuff]]&lt;br /&gt;
*[[The Heretical Art: Comprehensive Summoner Guide]] (Endgame Gear is outdated, but the guide is about more than that.)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53593/a-summoners-gear-guide-2019/ A Summoner&#039;s Gear Guide 2019, FFXIAH]&lt;br /&gt;
*[[Easy Button]] Reference for summoner burning things and strategies&lt;br /&gt;
*[[Community Summoner Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46440/the-6th-ministrys-secret-a-summoners-guide-v2/ The 6th Ministry&#039;s Secret (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Magus Keffiyeh icon.png|link=]] [[Blue Mage]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Blue Mage}}}|Blue Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Out of the BLU]] - Play style guide by Spicyryan&lt;br /&gt;
*[[Azure Tomes: Blue Magic Guide by Sabishii]]&lt;br /&gt;
*[[Community Blue Mage Guide]] (Empty)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/30626/the-beast-within-a-guide-to-blue-mage The Beast Within - A Guide to Blue Mage] - By Prothescar and Oraen &lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;fCrelyN5cAg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;rKT9yU1hpto&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Corsair&#039;s Tricorne icon.png|link=]] [[Corsair]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corsair}}}|Corsair|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Corsair Guide]] (Mostly Empty, roles and play style info be a &#039;&#039;very&#039;&#039; welcome addition)&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52018/luck-of-the-draw-a-corsairs-guide/ &amp;quot;Luck of the Draw: A Corsair&#039;s Guide&amp;quot; by Arislan, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;uJdrTJ8eifc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
* [http://www.ffxiah.com/forum/topic/31312/the-pirates-lair-a-guide-to-corsair/ &amp;quot;The Pirates&#039; Lair: A guide to Corsair&amp;quot; by Sehachan, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Pup. Taj icon.png|link=]] [[Puppetmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Puppetmaster}}}|Puppetmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[String Theory]] - A Guide by Fabiano of Asura.&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/ String Theory, FFXIAH] - Second post has updated gear for 2021/2022&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52128/toy-theater-an-automaton-attachments-guide/ Toy Theater: An Automaton Attachments Guide, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;Xf72b3IIQXI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Community Puppetmaster Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41682/animators-workshop-a-puppetmasters-guide-20/ Animator&#039;s Workshop (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Dancer&#039;s Tiara icon.png|link=]] [[Dancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dancer}}}|Dancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dancer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53853/the-last-dance-iii-a-dancers-guide-new/ The Last Dance III: A Dancer&#039;s Guide, FFXIAH] &lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7GEaEOCDuKY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45312/the-last-dance-ii-the-show-must-go-on/ The Last Dance II: The Show Must Go On, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Scholar&#039;s M.board icon.png|link=]] [[Scholar]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Scholar}}}|Scholar|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Scholar Guide]] &lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;hC9DTj32snI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[A Scholar&#039;s Continuing Education]] - Information is still useful, but gear ends before even Omen in December, Oct. 2016.&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/ A Scholar&#039;s Education, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Geomancy Galero icon.png|link=]] [[Geomancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Geomancer}}}|Geomancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Compendium of Colure: The Art of Geomancy]]&lt;br /&gt;
*[[Community Geomancer Guide]] (Empty, please contribute)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;wk6jqEozWBQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41358/bubble-trouble-a-geomancer-guide/ Bubble Trouble, FFXIAH] - Gear is pre-[[Omen]], Divergence, and Ambu +2.&lt;br /&gt;
*[[Geomancer&#039;s Thought Bubble]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Runeist Bandeau icon.png|link=]] [[Rune Fencer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rune Fencer}}}|Rune Fencer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Rune Fencer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54783/destinys-device-a-newupdated-rune-fencer-guide/ Destiny&#039;s Device by Unrealxhq/Shiraj, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;cFI3HxceVdA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;WMF1kNHNiEY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Rune Fencer End-Game Tank Guide]] by Unrealxhq/Shiraj of Asura&lt;br /&gt;
*[[Quiescence: Rune Fencer Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/37086/endeavoring-to-awaken-a-guide-to-rune-fencer/ Endeavoring to Awaken by Prothescar, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=689062</id>
		<title>Category:Job Guides</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Job_Guides&amp;diff=689062"/>
		<updated>2023-09-21T11:33:10Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* link= Warrior */  added gearsets made with kastra/izanami python app&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Craft Guides|Event Guides|Party Experience Guide|Gameplay Guides}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC= y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=JobGuidesHeader.png&lt;br /&gt;
|Image Size=220&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page hosts all the job guides you may need! This includes any relevant guides around the web, including the guides on FFXIAH.&lt;br /&gt;
&lt;br /&gt;
Feel free to contribute your own or to any community guide.&lt;br /&gt;
&lt;br /&gt;
The idea behind any repeat job guides as collaborative guides is that many times over the years authors have quit their guides, and left them to rot.&lt;br /&gt;
*Several versions of the same concept have occurred this way on AH.com for example.&lt;br /&gt;
Collaborative guides also allow multiple authors to collaborate, work together, and build off of others ideas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;General Guide Practice&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
*Please tag any Job guides with a &amp;lt;nowiki&amp;gt;{{Guide}} or {{Collaborative Guide}}&amp;lt;/nowiki&amp;gt; tag in the header.&lt;br /&gt;
&lt;br /&gt;
*Please reference the &#039;&#039;&#039;[[BGWiki:Formatting]]&#039;&#039;&#039; page for any assistance in general formatting. Don&#039;t be afraid to recycle formatting and ideas from other pages and guides on the wiki. &lt;br /&gt;
*Please ask for help if it is needed and collaborate through methods such as the BGWiki [https://www.bluegartr.com/threads/129239-BG-Wiki-Collaborative-Guides Community Guides thread] or the [https://www.bluegartr.com/discord &#039;&#039;&#039;BG Discord&#039;&#039;&#039;] in the wiki channel.&lt;br /&gt;
}}&lt;br /&gt;
==[[File:Fighter&#039;s Mask icon.png|link=]] [[Warrior]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Warrior}}}|Warrior|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Warrior Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54111/warrior-dwfencerpolearmh2hranged/ DW/Fencer/Polearm/H2H/Ranged sets, FFXIAH]&lt;br /&gt;
*[[All Jobs Gear Sets/Warrior]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7PiQx074iXU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35200/the-parthenon-a-warriors-kyklos/ The Parthenon: A Warrior&#039;s Kyklos, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Temple Crown icon.png|link=]] [[Monk]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Monk}}}|Monk|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Monk Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36705/iipunch-monk-guide/ iPunch, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;nbLNQGLukoQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;-HEB-c2Sx10&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Monk Guide by Toxictaru]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Healer&#039;s Cap icon.png|link=]] [[White Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|White Mage}}}|White Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Universal Healthcare - A Dane&#039;s Guide to White Mage Gear]]&lt;br /&gt;
*[[Community White Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55005/on-healing-hands-a-comprehensive-whm-guide-v3/ On Healing Hands (v3), FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;2CZerB3s-UU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44724/on-healing-hands-a-comprehensive-whm-guide-v2/ On Healing Hands (v2), FFXIAH]&lt;br /&gt;
*[[Batcher%27s 99 WHM Gear Guide]] Batcher&#039;s WHM Guide&lt;br /&gt;
*[[White Mage Guide by Markus Eisenhut]]&lt;br /&gt;
*[[White Mage Guide by Masterofshade]]&lt;br /&gt;
*[[White Mage Guide by Zero]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Wizard&#039;s Petasos icon.png|link=]] [[Black Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Black Mage}}}|Black Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Black Mage Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49789/the-black-sacrament-a-guide-to-black-mage/ The Black Sacrament - by Byrne &amp;amp; Verbannt, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38032/kaboom-a-guide-for-black-mage/ Kaboom! A Guide for Black Mage - by Forsakengriever, FFXIAH] - Gear is pre-[[Omen]] and [[Dynamis Divergence]].&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Warlock&#039;s Chapeau icon.png|link=]] [[Red Mage]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Red Mage}}}|Red Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Red Mage Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55398/anything-you-can-do-i-can-do-better-rdm-guide/ &#039;Anything You Can Do, I Can Do Better!&#039; by Argisto, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49688/jack-of-all-trades-a-guide-to-red-mage Jack of All Trades, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/node/349, Nuance&#039;s gear guide, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;weFGFpHmcNY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44864/all-for-one-and-more-for-me-a-guide-to-red-mage/ All for One, and More for Me, FFXIAH]&lt;br /&gt;
*Collaborative: [[Red Mage 101]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Rogue&#039;s Bonnet icon.png|link=]] [[Thief]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Thief}}}|Thief|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Thief Guide]] - Please contribute.&lt;br /&gt;
*[[Rogues&#039; Gallery]] &lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/36654/for-the-shinies-a-guide-for-thief/ For the Shinies!, FFXIAH]&lt;br /&gt;
*Collaborative: [[Thief guide{{!}}Thief Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Gallant Coronet icon.png|link=]] [[Paladin]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Paladin}}}|Paladin|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Paladin Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46016/first-and-final-line-of-defense-v20/ First and Final Line of Defense v2.0, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;3vv479sknxk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/21671/paladin-faq-info-and-trade-studies/ Paladin FAQ, Info, and Trade Studies, FFXIAH]&lt;br /&gt;
*[[Paladin_Guide{{!}}Paladin Guide (WIP)]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Chaos Burgeonet icon.png|link=]] [[Dark Knight]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dark Knight}}}|Dark Knight|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dark Knight Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guide/ (Don&#039;t) Fear the Reaper, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/ High end sets only, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;UuETOQ_uXwY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*Collaborative: [[Dark Knight Guide]]&lt;br /&gt;
*[[Dark Knight Gear Guide]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Beast Helm icon.png|link=]] [[Beastmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beastmaster}}}|Beastmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Beastmaster Guide]] (Empty, please contribute)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45830/killer-instinct-the-beastmaster-compendium/ Killer Instinct: The Beastmaster Compendium, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;RSDX4kiYJj4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Choral Roundlet icon.png|link=]] [[Bard]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bard}}}|Bard|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Obamiwannabuffya: A Bard Guide by Funkworkz]]&lt;br /&gt;
*[[Community Bard Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/node/355 Briko&#039;s personal bard gear sets, DD reference sets, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;6Q4ezDgeUBI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/35597/you-spoony-guide-a-troubadours-libretto/ FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46553/military-parade-a-dd-bard-guide/ Military Parade - A DD Bard Guide, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hunter&#039;s Beret icon.png|link=]] [[Ranger]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ranger}}}|Ranger|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ranger Guide]] (Empty, please contribute)&lt;br /&gt;
*[[Shoot - Aww Made You Look]] (Gear only. Work in progress)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53342/youll-shoot-your-eye-out-new-ffxi-rng-guide/ You&#039;ll Shoot Your Eye Out, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/38352/power-rangers-a-guide-to-pewing/ Power Rangers: A Guide to Pewing, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Myochin Kabuto icon.png|link=]] [[Samurai]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Samurai}}}|Samurai|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Samurai Guide]]-Outdated-Please update&lt;br /&gt;
*[[Samurai Guide by Bippin]]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;W_oCIysEx0o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41903/bushido-the-way-of-the-samurai-a-guide-v-20/ Bushido - The Way of The Samurai (v2), FFXIAH] - Pre [[Omen]] and [[Dynamis Divergence]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Ninja Hatsuburi icon.png|link=]] [[Ninja]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ninja}}}|Ninja|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Ninja Guide]] (Empty, please contribute)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56125/using-python3-to-estimate-bis-gear-sets-for-ninja/ Using Python3 to estimate BIS gear sets for Ninja, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/55622/2021-ninja-gearsets/ 2021 Ninja Gearsets, FFXIAH]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/33470/the-sealed-dagger-a-ninja-guide/ The Sealed Dagger: A Ninja Guide, FFXIAH]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/56749/updated-ninjutsu-damage-formulae Updated Ninjutsu Damage Formulae, FFXIAH] - Also covers example sets for ninjutsu&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;64_IXFwv-Q8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/49638/%E5%BF%8D%E8%A1%93%E4%BD%BF%E3%81%84-the-secret-art-of-ninjutsu-technique/ 忍術使い: The Secret Art of Ninjutsu Technique, FFXIAH]  - Only covers Ninjutsu.&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Drachen Armet icon.png|link=]] [[Dragoon]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragoon}}}|Dragoon|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Here Be DRGs]]&lt;br /&gt;
*[[Community Dragoon Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;bYxzAt21YBc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/44396/sigurds-descendants-the-art-of-dragon-slaying/ Sigurd&#039;s Descendants: The Art of Dragon Slaying, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Evoker&#039;s Horn icon.png|link=]] [[Summoner]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Summoner}}}|Summoner|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[User:Prismfang/Sandbox{{!}}Prismfang&#039;s Summoner Notes and Other Stuff]]&lt;br /&gt;
*[[The Heretical Art: Comprehensive Summoner Guide]] (Endgame Gear is outdated, but the guide is about more than that.)&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53593/a-summoners-gear-guide-2019/ A Summoner&#039;s Gear Guide 2019, FFXIAH]&lt;br /&gt;
*[[Easy Button]] Reference for summoner burning things and strategies&lt;br /&gt;
*[[Community Summoner Guide]] (Empty)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/46440/the-6th-ministrys-secret-a-summoners-guide-v2/ The 6th Ministry&#039;s Secret (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Magus Keffiyeh icon.png|link=]] [[Blue Mage]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Blue Mage}}}|Blue Mage|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Out of the BLU]] - Play style guide by Spicyryan&lt;br /&gt;
*[[Azure Tomes: Blue Magic Guide by Sabishii]]&lt;br /&gt;
*[[Community Blue Mage Guide]] (Empty)&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/30626/the-beast-within-a-guide-to-blue-mage The Beast Within - A Guide to Blue Mage] - By Prothescar and Oraen &lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;fCrelyN5cAg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;rKT9yU1hpto&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Corsair&#039;s Tricorne icon.png|link=]] [[Corsair]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corsair}}}|Corsair|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Corsair Guide]] (Mostly Empty, roles and play style info be a &#039;&#039;very&#039;&#039; welcome addition)&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52018/luck-of-the-draw-a-corsairs-guide/ &amp;quot;Luck of the Draw: A Corsair&#039;s Guide&amp;quot; by Arislan, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;uJdrTJ8eifc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
* [http://www.ffxiah.com/forum/topic/31312/the-pirates-lair-a-guide-to-corsair/ &amp;quot;The Pirates&#039; Lair: A guide to Corsair&amp;quot; by Sehachan, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Pup. Taj icon.png|link=]] [[Puppetmaster]] == &lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Puppetmaster}}}|Puppetmaster|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[String Theory]] - A Guide by Fabiano of Asura.&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/ String Theory, FFXIAH] - Second post has updated gear for 2021/2022&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/52128/toy-theater-an-automaton-attachments-guide/ Toy Theater: An Automaton Attachments Guide, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;Xf72b3IIQXI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Community Puppetmaster Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41682/animators-workshop-a-puppetmasters-guide-20/ Animator&#039;s Workshop (v2), FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Dancer&#039;s Tiara icon.png|link=]] [[Dancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dancer}}}|Dancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Dancer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53853/the-last-dance-iii-a-dancers-guide-new/ The Last Dance III: A Dancer&#039;s Guide, FFXIAH] &lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;7GEaEOCDuKY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/45312/the-last-dance-ii-the-show-must-go-on/ The Last Dance II: The Show Must Go On, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Scholar&#039;s M.board icon.png|link=]] [[Scholar]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Scholar}}}|Scholar|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Scholar Guide]] &lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;hC9DTj32snI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[A Scholar&#039;s Continuing Education]] - Information is still useful, but gear ends before even Omen in December, Oct. 2016.&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/ A Scholar&#039;s Education, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Geomancy Galero icon.png|link=]] [[Geomancer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Geomancer}}}|Geomancer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Compendium of Colure: The Art of Geomancy]]&lt;br /&gt;
*[[Community Geomancer Guide]] (Empty, please contribute)&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;wk6jqEozWBQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/41358/bubble-trouble-a-geomancer-guide/ Bubble Trouble, FFXIAH] - Gear is pre-[[Omen]], Divergence, and Ambu +2.&lt;br /&gt;
*[[Geomancer&#039;s Thought Bubble]]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Runeist Bandeau icon.png|link=]] [[Rune Fencer]] ==&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rune Fencer}}}|Rune Fencer|{{Job Guides Table&lt;br /&gt;
|Current Guides=&lt;br /&gt;
*[[Community Rune Fencer Guide]]&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/54783/destinys-device-a-newupdated-rune-fencer-guide/ Destiny&#039;s Device by Unrealxhq/Shiraj, FFXIAH]&lt;br /&gt;
|Video Guides=&lt;br /&gt;
:&amp;lt;youtube&amp;gt;cFI3HxceVdA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
:&amp;lt;youtube&amp;gt;WMF1kNHNiEY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|Outdated Guides=&lt;br /&gt;
*[[Rune Fencer End-Game Tank Guide]] by Unrealxhq/Shiraj of Asura&lt;br /&gt;
*[[Quiescence: Rune Fencer Guide]]&lt;br /&gt;
*[http://www.ffxiah.com/forum/topic/37086/endeavoring-to-awaken-a-guide-to-rune-fencer/ Endeavoring to Awaken by Prothescar, FFXIAH]&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Critical_Hit_Rate&amp;diff=688936</id>
		<title>Critical Hit Rate</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Critical_Hit_Rate&amp;diff=688936"/>
		<updated>2023-09-17T00:30:19Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: added disambiguation for magic critical hit, feels nice to have since it&amp;#039;s crit related and someone might not realize the pages are different.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Magic Critical Hit}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Every time players swing at a monster, they have a chance to critical hit. If they successfully critical, the monster will take additional damage. This boost to damage is represented in two phases, an increase in [[pDIF]], or effective [[Attack]], and direct modification by [[Critical Attack Bonus]] and other similar abilities. Additionally, Critical Hits forced by [[Sneak Attack]] and [[Trick Attack]] with [[Thief]] main receive [[base damage]] bonuses from [[Dexterity]] and [[Agility]] respectively.&lt;br /&gt;
&lt;br /&gt;
While all normal swings have the potential to critical, [[Weapon Skill]]s can only critical hit if their descriptions read &amp;quot;chance to critical hit varies with TP.&amp;quot; or an effects enables them to critical hit (ex. [[Shining One]]). This has been proven multiple times, though the easiest verification method is using 1-hit weapon skills and looking for damage that indicates a critical hit has occurred. It also appears that some weapon skills, though they possess the appropriate description, do not receive the benefit of base and gear Critical Hit Rate, like [[Blade: Rin]].&lt;br /&gt;
&lt;br /&gt;
*For &#039;&#039;&#039;melee weapons&#039;&#039;&#039;, critical hit rate is the sum of the base rate (5%), gear/atma (0-100%), merit points (0-5%), Buffs, [[Weapon Skill]] modifiers, and player [[Dexterity]] relative to target [[Agility]] (also known as dDEX, 0-15%). As there is no cap to critical hit rate, it can be taken all the way to 100%, guaranteeing that every attack is a critical hit. Category-specific caps are marked. It also only takes whole number values, so it is impossible to have something like a 12.5% Critical Hit Rate.&lt;br /&gt;
**[[Weapon Skill]]s with the description &amp;quot;Chance of Critical Hit varies with [[TP]]&amp;quot; modify Critical Hit Rate during Weapon Skill. Generally, the base modification at 100[[TP]] varies from 0% to 40%, and extra Critical Hit Rate is awarded for TP over 100.&lt;br /&gt;
***&#039;&#039;&#039;Example:&#039;&#039;&#039; A [[Thief]] has 115 [[Dexterity]], Level 5 Critical Hit Rate Merits, +4% Critical Hit Rate in gear, and is fighting a monster with 96 [[Agility]]. They have a 5% + 4% + 5% + 0% + 2% (dDEX=19) = 16% Critical Hit Rate.&lt;br /&gt;
*For &#039;&#039;&#039;ranged weapons&#039;&#039;&#039;, critical hit rate is the sum of the base rate (5%), gear/atma (0-100%), merit points (0-5%), Buffs, [[Weapon Skill]] modifiers, and player [[Agility]] relative to target [[Agility]] (also known as dAGI, no known cap). &lt;br /&gt;
**Dexterity does &#039;&#039;&#039;not&#039;&#039;&#039; affect critical hit rate for ranged weapons.&lt;br /&gt;
&lt;br /&gt;
===Melee Critical Hit Rate (dDEX)===&lt;br /&gt;
----&lt;br /&gt;
dDEX (Player [[DEX]] - Target [[AGI]]) determines the contribution of [[Dexterity]] to melee critical hit rate. This is added on to the base rate and merits to determine the total critical hit rate. Because this value depends on the target&#039;s [[Agility]], which will be determined by its level and job combination, Critical Hit value changes significantly depending on target.&lt;br /&gt;
&lt;br /&gt;
Based on the chart below, you can see that there is an extremely significant jump in critical hit rate when dDEX is increased from 40 to 50 (from 4% at dDEX=39 to 15% at dDEX=50), but no further boost to critical hit rate once dDEX is greater than 50.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;200px&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;dDEX&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; colspan=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;|&#039;&#039;&#039;Crit Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;0-6&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+0%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;7-13&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+1%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;14-19&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+2%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;20-29&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+3%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;30-39&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+4%&lt;br /&gt;
|-&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot;|&amp;amp;nbsp;&#039;&#039;&#039;40-50&#039;&#039;&#039; &lt;br /&gt;
|BGCOLOR=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;+(dDEX-35)%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;2px&amp;quot; |&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Ranged Critical Hit Rate (dAGI)===&lt;br /&gt;
----&lt;br /&gt;
[[dAGI]] (Player [[AGI]] - Target [[AGI]]) determines the contribution of [[Agility]] to ranged critical hit rate. This is added on to the base rate and merits to determine the total critical hit rate. This value does depend on the target&#039;s agility, but there are few times when critical hit rate builds are optimal (vs. times when they&#039;re less optimal) because adding the same amount of AGI always grants the same amount of critical hit rate and ranged critical hits are a constant multiplier of the damage you would have done otherwise.&lt;br /&gt;
&lt;br /&gt;
: Crit Rate = +[[floor]]( &#039;&#039;&#039;dAGI&#039;&#039;&#039;{{math|divide}}10 )%&lt;br /&gt;
&lt;br /&gt;
This has been tested for the ranges of dAGI = 0~90.&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100% align=&amp;quot;center&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Merit Points==&lt;br /&gt;
{{Job Trait&lt;br /&gt;
|desc=Increases your Critical Hit Rate by 1% per merit level.&lt;br /&gt;
|type=[[Merit]]&lt;br /&gt;
|job=Any&lt;br /&gt;
|level=&lt;br /&gt;
|value=&lt;br /&gt;
|mtier=1&lt;br /&gt;
|ranks=5&lt;br /&gt;
|effect=Grants an additional 1% increase to your Critical Hit Rate.&lt;br /&gt;
|notes=*It costs 15 merits to fully upgrade (1&amp;gt;2&amp;gt;3&amp;gt;4&amp;gt;5).&lt;br /&gt;
*This is generally the most popular merit choice in the &amp;quot;other&amp;quot; category.&lt;br /&gt;
}}&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
== Job Points ==&lt;br /&gt;
{{Job Trait&lt;br /&gt;
|desc=Increases your Critical Hit Rate.&lt;br /&gt;
|type=[[Job Point]]&lt;br /&gt;
|job=Any&lt;br /&gt;
|Insert Job Trait Level Template=&lt;br /&gt;
{{Job Trait Level&lt;br /&gt;
|tier=I&lt;br /&gt;
|jlevels=[[WAR]] 99 &amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;(100[[Job Points#Warrior|JP Gift]])&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|value=5%&lt;br /&gt;
}}&lt;br /&gt;
{{Job Trait Level&lt;br /&gt;
|tier=II&lt;br /&gt;
|jlevels=[[WAR]] 99 &amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;(1200[[Job Points#Warrior|JP Gift]])&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|value=10%&lt;br /&gt;
}}&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Critical hit rate is enhanced by the following effects:&lt;br /&gt;
*[[Rogue&#039;s Roll]]: Up to +27% critical hit rate depending on result, [[Phantom Roll]]+ equipment, and THF in pt or relic hat proc.&lt;br /&gt;
*[[Blood Rage]]: +20% critical hit rate while in effect.&lt;br /&gt;
*[[Impetus]]: Up to +50% critical hit rate with consecutively landed attacks.&lt;br /&gt;
*[[Mighty Strikes]]: 100% critical hit rate while in effect.&lt;br /&gt;
&lt;br /&gt;
==Critical Hit Damage==&lt;br /&gt;
Critical Hit Damage is determined by [[Base Damage]], [[fSTR]], [[pDIF|Critical pDIF]], and the sum of modifiers such as [[Critical Attack Bonus]] [[:Category:Job Traits|job trait]] and the other [[:Category:Job Ability|Job Abilities]]/equipment that enhance it directly. The bonus is capped at +100% maximum total from all sources (abilities, traits, gear, atma, etc.). &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equation:&#039;&#039;&#039; Critical Hit Damage = ([[Base Damage]] + [[fSTR]]) * [[pDIF|Critical pDIF]] * (Sum of Direct Modifiers)&lt;br /&gt;
&lt;br /&gt;
Critical Hit Damage is enhanced by the following effects:&lt;br /&gt;
*[[Critical Attack Bonus]]: +5~14% depending on tier of trait.&lt;br /&gt;
*[[Dead Aim]]: +10~45% depending on tier of trait, for ranged attacks, not including weapon skills.&lt;br /&gt;
*[[Impetus]]: Up to +50% with consecutive attacks landed while using [[Bhikku Cyclas +3]]&lt;br /&gt;
&lt;br /&gt;
==Enemy Critical Hit Rate==&lt;br /&gt;
*Enemy critical hit rate is a merit category available to all jobs. It can be merited a total of 5 times. Each merit upgrade grants a 1% decrease in the rate of critical hits by enemies against the player. It costs 15 merits to fully upgrade (1&amp;gt;2&amp;gt;3&amp;gt;4&amp;gt;5). &lt;br /&gt;
*Enemy Critical Hit rate seems to be calculated approximately the same as Player [[Critical Hit Rate]], but using the Enemy&#039;s [[DEX]] and the Player&#039;s [[AGI]]. This means that, in situations where the Player has a large [[AGI]] bonus like [[Abyssea]], the Enemy&#039;s critical hit rate is at the 5% unmerited [[Critical Hit Rate]] minimum. Merit points, Equipment, and [[Crit. Def. Bonus|Job Traits]] can further reduce this, but it appears to have a 1% minimum.&lt;br /&gt;
**For tanks considering how easy is to go to 0 damage taken while under [[Phalanx]] it is worth considering items with this stat to reduce the spike damage of criticals.&lt;br /&gt;
*It is also found on specific equipment such as [[Eluder&#039;s Sachet]], [[Warden&#039;s Ring]], [[Fortified Ring]].&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[https://www.bluegartr.com/threads/90728-Final-Form-Magian-Weapons?p=4662716#post4662716 Blade: Rin Testing (Xera, BG)]&lt;br /&gt;
*[https://www.bluegartr.com/threads/68786-Dexterity-s-impact-on-critical-hits/ DEX/Crit rate research (BG forums)]&lt;br /&gt;
*[http://ffxi.allakhazam.com/forum.html?forum=261&amp;amp;mid=135208186510825877&amp;amp;p=1#1 AGI/Crit rate research (Melphina, Alla)]&lt;br /&gt;
*[https://www.bluegartr.com/threads/113755-Ranged-Critical-Hit-Rate-Testing?p=5507978&amp;amp;viewfull=1#post5507978 More AGI/Crit rate research (Byrth, BG)]&lt;br /&gt;
*[https://www.bluegartr.com/threads/68786-Dexterity-s-impact-on-critical-hits#post2465157 Dexterity&#039;s Impact on Critical Hits]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Game Terms]]&lt;br /&gt;
[[Category:Derived Stats]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Magic_Critical_Hit&amp;diff=688935</id>
		<title>Magic Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Magic_Critical_Hit&amp;diff=688935"/>
		<updated>2023-09-17T00:28:17Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* Magic Critical Hit II */  y&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Magic Critical Hit&#039;&#039;&#039; (similar to a melee [[Critical Hit]]) is a magic attack that yields bonus damage beyond the normal expected magic damage. Unlike a melee critical hit, the only way to have any magic critical hit rate at all is with equipment or buffs which explicitly have a statistic of &amp;quot;Magic Critical Hit Rate.&amp;quot; Also unlike melee critical hits, there is no notification in the log stating when a magic critical hit occurs.&lt;br /&gt;
&lt;br /&gt;
===Magic Critical Hit Rate===&lt;br /&gt;
----&lt;br /&gt;
* All jobs have a 0% base magic critical hit rate; there are no job traits or attributes which can enhance this rate.&lt;br /&gt;
* The only way to achieve a magic critical hit rate is through the use of gear or buffs which explicitly add magic critical hit rate.&lt;br /&gt;
* There is no known cap to magic critical hit rate (and there may not be one).&lt;br /&gt;
* You can only &amp;quot;Magic Crit&amp;quot; [[Blue Magic]], [[Divine Magic]], and [[Elemental Magic]].&lt;br /&gt;
&lt;br /&gt;
===Magic Critical Hit Damage===&lt;br /&gt;
----&lt;br /&gt;
* At its base level, a &amp;quot;magic critical hit&amp;quot; is equivalent to [[Magic Attack Bonus]]+10 in the [[Calculating Magic Damage|magic damage calculation]], and stacks additively with the magic attack bonus term in the equation.&lt;br /&gt;
* The magic attack bonus associated with a magic critical hit can be increased with gear or buffs which specifically enhance &amp;quot;Magic Critical Hit Damage.&amp;quot;&lt;br /&gt;
** The percentage value on this equipment is actually a straight addition to the associated magic attack bonus term.&lt;br /&gt;
** Magic critical hit damage caps at +40 magic attack bonus (10 base, and up to +30 from gear/buffs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; 5% Magic Critical Hit Rate and +15% Magic Critical Hit Damage in gear will result in a 25 [[MAB]] bonus 5% of the time. In terms of average damage over a large sample of nukes, this is equivalent to 1.25 [[MAB]] (5% * 25 [[MAB]]).&lt;br /&gt;
&lt;br /&gt;
===Magic Critical Hit II===&lt;br /&gt;
----&lt;br /&gt;
*Separate and more powerful multiplier than Magic Critical Hit I. When [[Magic Critical Hit II]] procs, applies a 25% (x1.25) increase to magic damage dealt.&lt;br /&gt;
*Just like [[Magic Critical Hit]], is not a native trait and is only accessible through gear.&lt;br /&gt;
**Applies to damage spells, Enspell damage, as well as Magic Weapon Skills.&lt;br /&gt;
*&#039;&#039;&#039;Is not affected by Magic Critical Hit Rate I or Magic Critical Hit Damage I.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment and Other Bonuses===&lt;br /&gt;
----&lt;br /&gt;
*Equipment and other bonuses that enhance magic critical hits fall into one of two categories: direct increases to magic critical hit rate or direct increases to the magic attack bonus increase associated with a magic critical hit (&amp;quot;magic critical hit damage&amp;quot;).&lt;br /&gt;
**[[Atma]]&lt;br /&gt;
*** Magic Critical Hit Damage: [[Atma of the Impregnable Tower]] (+30) and [[Atma of the Fetching Footpad]] (+10)&lt;br /&gt;
*** Magic Critical Hit Rate: [[Atma of the Azure Sky]] and [[Atma of the Smoldering Sky]]&lt;br /&gt;
**Reference the tables below for equipment which modify magic critical hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Modified by equipment&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=40% | Equipment&lt;br /&gt;
! width=60% | Magic Critical Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[A&#039;as Circlet]]&lt;br /&gt;
| +10%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Choleric Earring]]&lt;br /&gt;
| +10%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Maleficus]]&lt;br /&gt;
| +10%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Maniacus Sash]]&lt;br /&gt;
| +10%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Anwig Salade]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Anwig Salade]]: +10%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Champion&#039;s Galea]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Champion&#039;s Galea]]: +10%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Selenian Cap]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Selenian Cap]]: +10%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Krabat Jacket]]&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Aswang Sash]]&lt;br /&gt;
| +5%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Goetia Gloves +2]]&lt;br /&gt;
| +5%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Nares Cap]]&lt;br /&gt;
| +5%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Rubeus Bandeau]]&lt;br /&gt;
| +5%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Yhel Jacket +1]]&lt;br /&gt;
| +5%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Valkyrie&#039;s Coat]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]]: +1-5%&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Zenith Crown +1]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]]: +1-5%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Tethyan Cap +3]]&lt;br /&gt;
| +4%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Yhel Jacket]]&lt;br /&gt;
| +4%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Shadow Coat]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]]: +1-4%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Zenith Crown]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]]: +1-4%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Cybele Pants]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Goetia Gloves +1]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Hecate&#039;s Earring]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Nebula Hat +1]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Nefarious Collar]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sweven Coat +1]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Tethyan Cap +2]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Wise Strap]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Nebula Pigaches +1]]&lt;br /&gt;
| +2%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sweven Boots +1]]&lt;br /&gt;
| +2%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sweven Corona +1]]&lt;br /&gt;
| +2%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sweven Mitts +1]]&lt;br /&gt;
| +2%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Witch Sash]]&lt;br /&gt;
| +2%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Jinx Ampulla]]&lt;br /&gt;
| +1%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sweven Slacks +1]]&lt;br /&gt;
| +1%&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Modified by equipment&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=40% | Equipment&lt;br /&gt;
! width=60% | Magic Critical Hit Damage (MAB)&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Maleficus]]&lt;br /&gt;
| +30&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Blitzer Poleyn]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Blitzer Poleyn]]: +10&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Desultor Tassets]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Desultor Tassets]]: +10&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Tatsumaki Sitagoromo]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Tatsumaki Sitagoromo]]: +10&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Choleric Earring]]&lt;br /&gt;
| +10&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Eradico Mitts]]&lt;br /&gt;
| +5&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Nefarious Collar]]&lt;br /&gt;
| +5&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Goetia Gloves +2]]&lt;br /&gt;
| +5&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Goetia Gloves +1]]&lt;br /&gt;
| +3&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ebon Coat|Ebon]]/[[Ebur Coat|Ebur]]/[[Furia Coat]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ebon Cuffs|Ebon]]/[[Ebur Cuffs|Ebur]]/[[Furia Cuffs]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ebon Sabots|Ebon]]/[[Ebur Sabots|Ebur]]/[[Furia Sabots]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Genesis Locket]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [[Calculating Magic Damage]]&lt;br /&gt;
* [[Magic Attack Bonus]]&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/63710-quot-Magic-Critical-Hit-Rate-quot-Testing?p=2244446&amp;amp;viewfull=1#post2244446 MCrit testing (Kaeko and Suiram, BG)]&lt;br /&gt;
* [http://www.bluegartr.com/threads/98420-Final-Magian-Empyreon-Armor.?p=4341136&amp;amp;viewfull=1#post4341136 MCrit cap testing (Jimothy, BG)]&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/56616/aman-specific-items#3619902 Magic Critical Hit II (Weeew, ffxiah)]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Magic_Critical_Hit&amp;diff=688934</id>
		<title>Magic Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Magic_Critical_Hit&amp;diff=688934"/>
		<updated>2023-09-17T00:21:36Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: small layout checking, not changed content besides integrating the magical critical hit rate II duplicate page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Magic Critical Hit&#039;&#039;&#039; (similar to a melee [[Critical Hit]]) is a magic attack that yields bonus damage beyond the normal expected magic damage. Unlike a melee critical hit, the only way to have any magic critical hit rate at all is with equipment or buffs which explicitly have a statistic of &amp;quot;Magic Critical Hit Rate.&amp;quot; Also unlike melee critical hits, there is no notification in the log stating when a magic critical hit occurs.&lt;br /&gt;
&lt;br /&gt;
===Magic Critical Hit Rate===&lt;br /&gt;
----&lt;br /&gt;
* All jobs have a 0% base magic critical hit rate; there are no job traits or attributes which can enhance this rate.&lt;br /&gt;
* The only way to achieve a magic critical hit rate is through the use of gear or buffs which explicitly add magic critical hit rate.&lt;br /&gt;
* There is no known cap to magic critical hit rate (and there may not be one).&lt;br /&gt;
* You can only &amp;quot;Magic Crit&amp;quot; [[Blue Magic]], [[Divine Magic]], and [[Elemental Magic]].&lt;br /&gt;
&lt;br /&gt;
===Magic Critical Hit Damage===&lt;br /&gt;
----&lt;br /&gt;
* At its base level, a &amp;quot;magic critical hit&amp;quot; is equivalent to [[Magic Attack Bonus]]+10 in the [[Calculating Magic Damage|magic damage calculation]], and stacks additively with the magic attack bonus term in the equation.&lt;br /&gt;
* The magic attack bonus associated with a magic critical hit can be increased with gear or buffs which specifically enhance &amp;quot;Magic Critical Hit Damage.&amp;quot;&lt;br /&gt;
** The percentage value on this equipment is actually a straight addition to the associated magic attack bonus term.&lt;br /&gt;
** Magic critical hit damage caps at +40 magic attack bonus (10 base, and up to +30 from gear/buffs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; 5% Magic Critical Hit Rate and +15% Magic Critical Hit Damage in gear will result in a 25 [[MAB]] bonus 5% of the time. In terms of average damage over a large sample of nukes, this is equivalent to 1.25 [[MAB]] (5% * 25 [[MAB]]).&lt;br /&gt;
&lt;br /&gt;
===Magic Critical Hit II===&lt;br /&gt;
----&lt;br /&gt;
*Separate and more powerful multiplier than Magic Critical Hit I. When [[Magic Critical Hit II]] procs, applies a 25% (x1.25) increase to magic damage dealt.&lt;br /&gt;
*Just like [[Magic Critical Hit]], is not a native trait and is onl accessible through gear.&lt;br /&gt;
**Applies to damage spells, Enspell damage, as well as Magic Weapon Skills.&lt;br /&gt;
*&#039;&#039;&#039;Is not affected by Magic Critical Hit Rate I or Magic Critical Hit Damage I.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment and Other Bonuses===&lt;br /&gt;
----&lt;br /&gt;
*Equipment and other bonuses that enhance magic critical hits fall into one of two categories: direct increases to magic critical hit rate or direct increases to the magic attack bonus increase associated with a magic critical hit (&amp;quot;magic critical hit damage&amp;quot;).&lt;br /&gt;
**[[Atma]]&lt;br /&gt;
*** Magic Critical Hit Damage: [[Atma of the Impregnable Tower]] (+30) and [[Atma of the Fetching Footpad]] (+10)&lt;br /&gt;
*** Magic Critical Hit Rate: [[Atma of the Azure Sky]] and [[Atma of the Smoldering Sky]]&lt;br /&gt;
**Reference the tables below for equipment which modify magic critical hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Modified by equipment&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=40% | Equipment&lt;br /&gt;
! width=60% | Magic Critical Hit Rate&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[A&#039;as Circlet]]&lt;br /&gt;
| +10%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Choleric Earring]]&lt;br /&gt;
| +10%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Maleficus]]&lt;br /&gt;
| +10%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Maniacus Sash]]&lt;br /&gt;
| +10%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Anwig Salade]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Anwig Salade]]: +10%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Champion&#039;s Galea]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Champion&#039;s Galea]]: +10%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Selenian Cap]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Selenian Cap]]: +10%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Krabat Jacket]]&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Aswang Sash]]&lt;br /&gt;
| +5%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Goetia Gloves +2]]&lt;br /&gt;
| +5%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Nares Cap]]&lt;br /&gt;
| +5%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Rubeus Bandeau]]&lt;br /&gt;
| +5%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Yhel Jacket +1]]&lt;br /&gt;
| +5%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Valkyrie&#039;s Coat]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]]: +1-5%&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Zenith Crown +1]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]]: +1-5%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Tethyan Cap +3]]&lt;br /&gt;
| +4%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Yhel Jacket]]&lt;br /&gt;
| +4%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Shadow Coat]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]]: +1-4%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Zenith Crown]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]]: +1-4%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Cybele Pants]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Goetia Gloves +1]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Hecate&#039;s Earring]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Nebula Hat +1]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Nefarious Collar]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sweven Coat +1]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Tethyan Cap +2]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Wise Strap]]&lt;br /&gt;
| +3%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Nebula Pigaches +1]]&lt;br /&gt;
| +2%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sweven Boots +1]]&lt;br /&gt;
| +2%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sweven Corona +1]]&lt;br /&gt;
| +2%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sweven Mitts +1]]&lt;br /&gt;
| +2%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Witch Sash]]&lt;br /&gt;
| +2%&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Jinx Ampulla]]&lt;br /&gt;
| +1%&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Sweven Slacks +1]]&lt;br /&gt;
| +1%&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=500px style=&amp;quot;border: 1px solid #6ea9e5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Modified by equipment&lt;br /&gt;
|- bgcolor=&amp;quot;#ADBDCC&amp;quot;&lt;br /&gt;
! width=40% | Equipment&lt;br /&gt;
! width=60% | Magic Critical Hit Damage (MAB)&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Maleficus]]&lt;br /&gt;
| +30&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Blitzer Poleyn]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Blitzer Poleyn]]: +10&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Desultor Tassets]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Desultor Tassets]]: +10&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Tatsumaki Sitagoromo]]&lt;br /&gt;
| [[Image:Augment-Icon.png|link=Tatsumaki Sitagoromo]]: +10&lt;br /&gt;
|-&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Choleric Earring]]&lt;br /&gt;
| +10&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Eradico Mitts]]&lt;br /&gt;
| +5&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Nefarious Collar]]&lt;br /&gt;
| +5&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Goetia Gloves +2]]&lt;br /&gt;
| +5&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Goetia Gloves +1]]&lt;br /&gt;
| +3&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ebon Coat|Ebon]]/[[Ebur Coat|Ebur]]/[[Furia Coat]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ebon Cuffs|Ebon]]/[[Ebur Cuffs|Ebur]]/[[Furia Cuffs]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- BGCOLOR=#EAF0FF&lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Ebon Sabots|Ebon]]/[[Ebur Sabots|Ebur]]/[[Furia Sabots]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
! BGCOLOR=&amp;quot;#CEE0F2&amp;quot; | [[Genesis Locket]]&lt;br /&gt;
| {{question}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [[Calculating Magic Damage]]&lt;br /&gt;
* [[Magic Attack Bonus]]&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/63710-quot-Magic-Critical-Hit-Rate-quot-Testing?p=2244446&amp;amp;viewfull=1#post2244446 MCrit testing (Kaeko and Suiram, BG)]&lt;br /&gt;
* [http://www.bluegartr.com/threads/98420-Final-Magian-Empyreon-Armor.?p=4341136&amp;amp;viewfull=1#post4341136 MCrit cap testing (Jimothy, BG)]&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/56616/aman-specific-items#3619902 Magic Critical Hit II (Weeew, ffxiah)]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Magic_Critical_Hit_II&amp;diff=688933</id>
		<title>Magic Critical Hit II</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Magic_Critical_Hit_II&amp;diff=688933"/>
		<updated>2023-09-17T00:19:48Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: made it a redirect as discussed in discord, similar to other critical hit rate pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Magic Critical Hit#Magic Critical Hit II]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Neviskio&amp;diff=688060</id>
		<title>User:Neviskio</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Neviskio&amp;diff=688060"/>
		<updated>2023-08-28T11:37:06Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Page Header&lt;br /&gt;
|User Name=Neviskio&lt;br /&gt;
|User Sex=m&lt;br /&gt;
|Race=Galka&lt;br /&gt;
|Sex=&lt;br /&gt;
|Server=Asura&lt;br /&gt;
|Playing Since=2006?&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{User Page&lt;br /&gt;
|WAR Level=99m13&lt;br /&gt;
|MNK Level=99m1&lt;br /&gt;
|WHM Level=99&lt;br /&gt;
|BLM Level=99m&lt;br /&gt;
|RDM Level=99m2&lt;br /&gt;
|THF Level=99m5&lt;br /&gt;
|PLD Level=99m7&lt;br /&gt;
|DRK Level=99m1&lt;br /&gt;
|BST Level=99&lt;br /&gt;
|BRD Level=99m10&lt;br /&gt;
|RNG Level=99m1&lt;br /&gt;
|SAM Level=99m&lt;br /&gt;
|NIN Level=99m&lt;br /&gt;
|DRG Level=99m29&lt;br /&gt;
|SMN Level=99m1&lt;br /&gt;
|BLU Level=99m&lt;br /&gt;
|COR Level=99m16&lt;br /&gt;
|PUP Level=99m2&lt;br /&gt;
|DNC Level=99m2&lt;br /&gt;
|SCH Level=99m3&lt;br /&gt;
|GEO Level=99&lt;br /&gt;
|RUN Level=99m4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Crafts--&amp;gt;&lt;br /&gt;
|Alchemy Level=0&lt;br /&gt;
|Alchemy Escutcheon=&lt;br /&gt;
|Bonecraft Level=0&lt;br /&gt;
|Clothcraft Level=0&lt;br /&gt;
|Cooking Level=10&lt;br /&gt;
|Fishing Level=0&lt;br /&gt;
|Ebisu NQ or +1=&lt;br /&gt;
|Goldsmithing Level=0&lt;br /&gt;
|Leathercraft Level=0&lt;br /&gt;
|Smithing Level=0&lt;br /&gt;
|Synergy Level=0&lt;br /&gt;
|Woodworking Level=0&lt;br /&gt;
|Chocobo Digging Rank=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Rank for nations is 1-10, Assault or Campaign rank are the literal ranks (1-10). --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Story lines are the actual mission name that you are on --&amp;gt; &lt;br /&gt;
&amp;lt;!-- The last bit, the addons/ygnas, are to be marked complete or left blank. --&amp;gt;&lt;br /&gt;
|San d&#039;Oria Rank=10&lt;br /&gt;
|Bastok Rank=10&lt;br /&gt;
|Windurst Rank=10&lt;br /&gt;
|Zilart=The Last Verse&lt;br /&gt;
|Promathia=The Last Verse&lt;br /&gt;
|Aht Urhgan=Eternal Mercenary&lt;br /&gt;
|Assault Rank=Captain&lt;br /&gt;
|Altana=Lest We Forget&lt;br /&gt;
|Campaign Rank=&lt;br /&gt;
|Adoulin=The Light Within&lt;br /&gt;
|Rhapsodies=A Rhapsody for the Ages&lt;br /&gt;
|Voracious=The Prime Weapons&lt;br /&gt;
&amp;lt;!--Either input complete or leave blank for the 6 quest/mission lines below --&amp;gt;&lt;br /&gt;
|Crystalline Missions=Complete&lt;br /&gt;
|Kupo Missions=Complete&lt;br /&gt;
|Shantotto Missions=Incomplete&lt;br /&gt;
|Abyssea Quests=Complete&lt;br /&gt;
|Voidwatch Quests=Incomplete&lt;br /&gt;
|Ygnas Quests=Incomplete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Mog Garden Ranks, input 1 to 7 --&amp;gt;&lt;br /&gt;
|Arboreal Grove=7&lt;br /&gt;
|Coastal Fishing Net=7&lt;br /&gt;
|Garden Furrows=5&lt;br /&gt;
|Mineral Vein=7&lt;br /&gt;
|Monster Rearing=1&lt;br /&gt;
|Pond Dredger=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Coalition, input either the level (1 to 7) or the title --&amp;gt;&lt;br /&gt;
|Couriers&#039; Coalition=Legend&lt;br /&gt;
|Inventors&#039; Coalition=Legend&lt;br /&gt;
|Mummers&#039; Coalition=Legend&lt;br /&gt;
|Peacekeepers&#039; Coalition=Legend&lt;br /&gt;
|Pioneers&#039; Coalition=Legend&lt;br /&gt;
|Scouts&#039; Coalition=Legend&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Master Trial weapons, any entry results in &amp;quot;Obtained&amp;quot;, and if blank, &amp;quot;Not Obtained&amp;quot; --&amp;gt;&lt;br /&gt;
|Black and White=&lt;br /&gt;
|Unafraid of the Dark=&lt;br /&gt;
|Sealed Fate=&lt;br /&gt;
|Letter from Reisenjima=&lt;br /&gt;
&lt;br /&gt;
|Nation=Sandy&lt;br /&gt;
|Allied Forces=sandy&lt;br /&gt;
|Unity=Apururu &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Ultimate Weapons --&amp;gt;&lt;br /&gt;
|Ultimate Weapons= &lt;br /&gt;
{{User Page Ultimate Weapons&lt;br /&gt;
|Relic Weapons=yes&lt;br /&gt;
|Gjallarhorn=99&lt;br /&gt;
|Apocalypse=119 III&lt;br /&gt;
&lt;br /&gt;
|Mythic Weapons=yes&lt;br /&gt;
|Epeolatry=119&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapons=yes&lt;br /&gt;
|Ochain=90&lt;br /&gt;
|Verethragna=90&lt;br /&gt;
|Daurdabla=99&lt;br /&gt;
|Caladbolg=119 III{{Aug|5|c}}&lt;br /&gt;
|Twashtar=85&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapons=yes&lt;br /&gt;
|Chango=119&lt;br /&gt;
|Marsyas=99&lt;br /&gt;
|Fomalhaut=119&lt;br /&gt;
|Godhands=119&lt;br /&gt;
|Aeneas=119&lt;br /&gt;
|Dojikiri Yasutsuna=119&lt;br /&gt;
|Trishula=119&lt;br /&gt;
|Khatvanga=119&lt;br /&gt;
|Heishi Shorinken=119&lt;br /&gt;
|Anguta=119&lt;br /&gt;
|Fail-Not=119&lt;br /&gt;
|Lionheart=119&lt;br /&gt;
|Srivatsa=119&lt;br /&gt;
|Sequence=119&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Template:Linkshell --&amp;gt;&lt;br /&gt;
|Linkshells=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Bazaar --&amp;gt;&lt;br /&gt;
|Bazaar=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Merc --&amp;gt;&lt;br /&gt;
|Merc=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Merit Points --&amp;gt;&lt;br /&gt;
|Merit Points=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Templates  , the progress checklists --&amp;gt;&lt;br /&gt;
|Hide Weapon Progress=yes &amp;lt;!--If you don&#039;t want any Ultimate Weapon checklists, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Relic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Mythic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Ergon Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Category:User Page Templates     Checklists --&amp;gt;&lt;br /&gt;
|Checklists=&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields = Complete&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Clear: Foret de Hennetiel = Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields = Complete&lt;br /&gt;
| Clear: Cirdas Caverns = Complete&lt;br /&gt;
| Clear: Marjami Ravine = Complete&lt;br /&gt;
| Clear: Yorcia Weald = Complete&lt;br /&gt;
| Clear: Kamihr Drifts = Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Preserve: Yahse Hunting Grounds = Complete&lt;br /&gt;
| Preserve: Foret de Hennetiel = Complete&lt;br /&gt;
| Preserve: Morimar Basalt Fields = Complete&lt;br /&gt;
| Preserve: Cirdas Caverns = Complete&lt;br /&gt;
| Preserve: Yorcia Weald = Complete&lt;br /&gt;
| Preserve: Marjami Ravine = Complete&lt;br /&gt;
| Preserve: Kamihr Drifts = Complete&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates = Complete&lt;br /&gt;
| Patrol: Moh Gates = Complete&lt;br /&gt;
| Patrol: Cirdas Caverns = Complete&lt;br /&gt;
| Patrol: Dho Gates = Complete&lt;br /&gt;
| Patrol: Woh Gates = Complete&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Survey: Sih Gates = Complete&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields = Complete&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates = Complete&lt;br /&gt;
| Survey: Marjami Ravine = Complete&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel = Complete&lt;br /&gt;
| Analyze: Morimar Basalt Fields = Complete&lt;br /&gt;
| Analyze: Cirdas Caverns = Complete&lt;br /&gt;
| Analyze: Marjami Ravine = Complete&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Recover: Foret de Hennetiel = Complete&lt;br /&gt;
| Recover: Morimar Basalt Fields = Complete&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald = Complete&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel = Complete&lt;br /&gt;
| Research: Morimar Basalt Fields = Complete&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel = Complete&lt;br /&gt;
| Boost: Marjami Ravine = Complete&lt;br /&gt;
| Boost: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds = Complete&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields = Complete&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates = Complete&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor = Complete&lt;br /&gt;
| Heat Capacitor II = Complete&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II = Complete&lt;br /&gt;
| Reactive Shield = Complete&lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = Complete&lt;br /&gt;
| Tension Spring III = Complete&lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate = Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = Complete&lt;br /&gt;
| Barrier Module II = Complete&lt;br /&gt;
| Equalizer = Complete&lt;br /&gt;
| Hammermill = Complete&lt;br /&gt;
| Schurzen = Complete&lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II = Complete&lt;br /&gt;
| Shock Absorber III = Complete&lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = Complete&lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = Complete&lt;br /&gt;
| Mana Channeler II = Complete&lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = Complete&lt;br /&gt;
| Resister II = Complete&lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = Complete&lt;br /&gt;
| Steam Jacket = Complete&lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = Complete&lt;br /&gt;
| Accelerator III= Complete&lt;br /&gt;
| Accelerator IV = Complete&lt;br /&gt;
| Barrage Turbine = Complete&lt;br /&gt;
| Drum Magazine = Complete&lt;br /&gt;
| Pattern Reader = Complete&lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = Complete&lt;br /&gt;
| Scope III = Complete&lt;br /&gt;
| Scope IV = Complete&lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = Complete&lt;br /&gt;
| Amplifier II = Complete&lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = Complete&lt;br /&gt;
| Loudspeaker III = Complete&lt;br /&gt;
| Loudspeaker IV = Complete&lt;br /&gt;
| Loudspeaker V = Complete&lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = Complete&lt;br /&gt;
| Scanner = Complete&lt;br /&gt;
| Tactical Processor = Complete&lt;br /&gt;
| Tranquilizer = Complete&lt;br /&gt;
| Tranquilizer II = Complete&lt;br /&gt;
| Tranquilizer III = Complete&lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = Complete&lt;br /&gt;
| Arcanoclutch II = Complete&lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = Complete&lt;br /&gt;
| Dynamo II = Complete&lt;br /&gt;
| Dynamo III = Complete&lt;br /&gt;
| Galvanizer = Complete&lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = Complete&lt;br /&gt;
| Stabilizer IV = Complete&lt;br /&gt;
| Stabilizer V = Complete&lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = Complete&lt;br /&gt;
| Arcanic Cell II = Complete&lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = Complete&lt;br /&gt;
| Eraser = Complete&lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = Complete&lt;br /&gt;
| Vivi-Valve II = Complete&lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = Complete&lt;br /&gt;
| Economizer = Complete&lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = Complete&lt;br /&gt;
| Smoke Screen = Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Mount Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Tiger = Complete&lt;br /&gt;
| Crab = Complete&lt;br /&gt;
| Bomb = Complete&lt;br /&gt;
| Crawler = Complete&lt;br /&gt;
| Beetle = Complete&lt;br /&gt;
| Magic Pot = Complete&lt;br /&gt;
| Tulfaire = Complete&lt;br /&gt;
| Warmachine = Complete&lt;br /&gt;
| Xzomit = Complete&lt;br /&gt;
| Hippogryph = Complete&lt;br /&gt;
| Spheroid = Complete&lt;br /&gt;
| Coeurl = Complete&lt;br /&gt;
| Goobbue = Complete&lt;br /&gt;
| Raaz = Complete&lt;br /&gt;
| Adamantoise = Complete&lt;br /&gt;
| Dhalmel = Complete&lt;br /&gt;
| Doll = Complete&lt;br /&gt;
| Golden Bomb = Complete&lt;br /&gt;
| Wivre = Complete&lt;br /&gt;
| Red Raptor = Complete&lt;br /&gt;
| Iron Giant = Complete&lt;br /&gt;
| Byakko = Complete&lt;br /&gt;
| Noble Chocobo = Complete&lt;br /&gt;
| Ixion = Complete&lt;br /&gt;
| Phuabo = Complete&lt;br /&gt;
&lt;br /&gt;
| Raptor = Complete&lt;br /&gt;
| Chocobo = &lt;br /&gt;
| Red Crab = Complete&lt;br /&gt;
| Sheep = &lt;br /&gt;
| Morbol = &lt;br /&gt;
| Fenrir = &lt;br /&gt;
| Moogle = &lt;br /&gt;
| Spectral Chair = &lt;br /&gt;
| Omega = &lt;br /&gt;
| Levitus = &lt;br /&gt;
| Buffalo = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Adoulin Quests Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Western Waypoints, Ho! =  Complete&lt;br /&gt;
| Granddaddy Dearest = Complete&lt;br /&gt;
| Flavors of Our Lives = Complete&lt;br /&gt;
| F.A.I.L.ure Is Not an Option = Complete&lt;br /&gt;
| Vegetable Vegetable Revolution = Complete&lt;br /&gt;
| Vegetable Vegetable Evolution = Complete&lt;br /&gt;
| Vegetable Vegetable Crisis = Complete&lt;br /&gt;
| Vegetable Vegetable Frustration = Complete&lt;br /&gt;
| Flowers for Svenja = Complete&lt;br /&gt;
| Do Not Go Into the Light = Complete&lt;br /&gt;
| Hypocritical Oath = Complete&lt;br /&gt;
| Sick and Tired = Complete&lt;br /&gt;
| Not-So-Clean Bill = Complete&lt;br /&gt;
| Scaredy-Cats = Complete&lt;br /&gt;
| Exotic Delicacies = Complete&lt;br /&gt;
| The Old Man and the Harpoon = Complete&lt;br /&gt;
| A Pioneer&#039;s Best (Imaginary) Friend = Complete&lt;br /&gt;
| The Weatherspoon Inquisition = Complete&lt;br /&gt;
| Raptor Rapture = Complete&lt;br /&gt;
| No Laughing Matter = Complete&lt;br /&gt;
| All the Way to the Bank = Complete&lt;br /&gt;
| To Laugh Is to Love = Complete&lt;br /&gt;
| A Barrel of Laughs = Complete&lt;br /&gt;
| Transporting = Complete&lt;br /&gt;
| A Certain Substitute Patrolman = Complete&lt;br /&gt;
| Hunger Strikes = Complete&lt;br /&gt;
| The Starving = Complete&lt;br /&gt;
| &amp;quot;Always more,&amp;quot; Quoth the Ravenous = Complete&lt;br /&gt;
&lt;br /&gt;
| Don&#039;t Ever Leaf Me = Complete&lt;br /&gt;
| The Secret to Success = Complete&lt;br /&gt;
| Eye of the Beholder = Complete&lt;br /&gt;
| In the Land of the Blind = Complete&lt;br /&gt;
| One Good Turn... = Complete&lt;br /&gt;
| Keep Your Bloomers On, Erisa = Complete&lt;br /&gt;
| A Good Pair of Crocs = Complete&lt;br /&gt;
| The Curious Case of Melvien = Complete&lt;br /&gt;
| A Shot in the Dark = Complete&lt;br /&gt;
| Order Up = Complete&lt;br /&gt;
| No Mercy for the Wicked = Complete&lt;br /&gt;
| Mistress of Ceremonies = Complete&lt;br /&gt;
| Open the Floodgates = Complete&lt;br /&gt;
| A Thirst for the Ages = Complete&lt;br /&gt;
| A Thirst for the Eons = Complete&lt;br /&gt;
| A Thirst for Eternity = Complete&lt;br /&gt;
| A Thirst Before Time = Complete&lt;br /&gt;
| Wes...Eastern Waypoints, Ho! = Complete&lt;br /&gt;
| Meg-alomaniac = Complete&lt;br /&gt;
| Wayward Waypoints = Complete&lt;br /&gt;
| The Longest Way Round... = Complete&lt;br /&gt;
| Cafe...teria = Complete&lt;br /&gt;
| Thorn in the Side = Complete&lt;br /&gt;
| Velkkovert Operations = Complete&lt;br /&gt;
| The Good, the Bad, the Clement = Complete&lt;br /&gt;
| The Weatherspoon War = Complete&lt;br /&gt;
| The Silent Forest = Complete&lt;br /&gt;
| Winds of Eternity = Complete&lt;br /&gt;
&lt;br /&gt;
| It Sets My Heart Aflutter = Complete&lt;br /&gt;
| Fertile Ground = Complete&lt;br /&gt;
| Empty Nest = Complete&lt;br /&gt;
| Grind to Sawdust = Complete&lt;br /&gt;
| To Catch a Predator = Complete&lt;br /&gt;
| Twitherym Dust = Complete&lt;br /&gt;
| The Whole Place Is Abuzz = Complete&lt;br /&gt;
| Boiling Over = Complete&lt;br /&gt;
| Don&#039;t Clam Up on Me Now = Complete&lt;br /&gt;
| Hop to It =  Complete&lt;br /&gt;
| I&#039;m on a Boat = Complete&lt;br /&gt;
| Orobon Appetit = Complete&lt;br /&gt;
| Poisoning the Well = Complete&lt;br /&gt;
| Unsullied Lands =  Complete&lt;br /&gt;
| A Geothermal Expedition = Complete&lt;br /&gt;
| A Stone&#039;s Throw Away = Complete&lt;br /&gt;
| No Rime Like the Present = Complete&lt;br /&gt;
| Talk About Wrinkly Skin = Complete&lt;br /&gt;
| Hide and Go Peak = Complete&lt;br /&gt;
| It Never Goes Out of Style = Complete&lt;br /&gt;
| Water, Water, Everywhere = Complete&lt;br /&gt;
| Did You Feel That? = Complete&lt;br /&gt;
| Dirt Cheap = Complete&lt;br /&gt;
| Flower Power = Complete&lt;br /&gt;
| Breaking the Ice = Complete&lt;br /&gt;
| No Love Lost = Complete&lt;br /&gt;
| Lerene&#039;s Lament = Complete&lt;br /&gt;
&lt;br /&gt;
| Dances with Luopans = Complete&lt;br /&gt;
| Elementary, My Dear Sylvie = Complete&lt;br /&gt;
| Geomancerrific = Complete&lt;br /&gt;
| For Whom the Bell Tolls = Complete&lt;br /&gt;
| The Bloodline of Zacariah = Complete&lt;br /&gt;
| The Communion = Complete&lt;br /&gt;
| Treasures of the Earth = Complete&lt;br /&gt;
| Saved by the Bell = &lt;br /&gt;
| Children of the Rune = Complete&lt;br /&gt;
| Endeavoring to Awaken = Complete&lt;br /&gt;
| Rune Fencing the Night Away = Complete&lt;br /&gt;
| Forging New Bonds = Complete&lt;br /&gt;
| Legacies Lost and Found = Complete&lt;br /&gt;
| Destiny&#039;s Device = Complete&lt;br /&gt;
| Epiphany = Complete&lt;br /&gt;
| Quiescence = &lt;br /&gt;
&lt;br /&gt;
|The Ygnas Directive 1 = &lt;br /&gt;
|The Ygnas Directive 2 = &lt;br /&gt;
|The Ygnas Directive 3 = &lt;br /&gt;
|The Ygnas Directive 4 = &lt;br /&gt;
|The Ygnas Directive 5 = &lt;br /&gt;
|The Ygnas Directive 6 = &lt;br /&gt;
}}&lt;br /&gt;
{{Atma Checklist&lt;br /&gt;
|Lion = Yes&lt;br /&gt;
|Stout Arm = Yes&lt;br /&gt;
|Twin Claw = &lt;br /&gt;
|Allure = Yes&lt;br /&gt;
|Eternity = &lt;br /&gt;
|Heavens = Yes&lt;br /&gt;
|Baying Moon = Yes&lt;br /&gt;
|Ebon Hoof = &lt;br /&gt;
|Tremors = &lt;br /&gt;
|Savage Tiger = &lt;br /&gt;
|Voracious Violet = Yes&lt;br /&gt;
|Cloak and Dagger = &lt;br /&gt;
|Stormbird = Yes&lt;br /&gt;
|Noxious Fang = Yes&lt;br /&gt;
|Vicissitude = &lt;br /&gt;
|Beyond = Yes&lt;br /&gt;
|Stormbreath = Yes&lt;br /&gt;
|Gales = Yes&lt;br /&gt;
|Thrashing Tendrils = Yes&lt;br /&gt;
|Drifter = &lt;br /&gt;
|Stronghold = Yes&lt;br /&gt;
|Harvester = Yes&lt;br /&gt;
|Dunes = Yes&lt;br /&gt;
|Cosmos = Yes&lt;br /&gt;
|Siren Shadow = Yes&lt;br /&gt;
|Impaler = Yes&lt;br /&gt;
|Adamantine = Yes&lt;br /&gt;
|Calamity = Yes&lt;br /&gt;
|Claw = &lt;br /&gt;
|Baleful Bones = Yes&lt;br /&gt;
|Clawed Butterfly = Yes&lt;br /&gt;
|Desert Worm = Yes&lt;br /&gt;
|Undying = &lt;br /&gt;
|Impregnable Tower = Yes&lt;br /&gt;
|Smoldering Sky = &lt;br /&gt;
|Demonic Skewer = Yes&lt;br /&gt;
|Golden Claw = &lt;br /&gt;
|Glutinous Ooze = &lt;br /&gt;
|Lightning Beast = &lt;br /&gt;
|Noxious Bloom = &lt;br /&gt;
|Gnarled Horn = Yes&lt;br /&gt;
|Strangling Wind = Yes&lt;br /&gt;
|Deep Devourer = Yes&lt;br /&gt;
|Mounted Champion = Yes&lt;br /&gt;
|Razed Ruins = Yes&lt;br /&gt;
|Bludgeoning Brute = Yes&lt;br /&gt;
|Rapid Reptilian = &lt;br /&gt;
|Winged Enigma = Yes&lt;br /&gt;
|Cradle = &lt;br /&gt;
|Untouched = Yes&lt;br /&gt;
|Sanguine Scythe = Yes&lt;br /&gt;
|Tusked Terror = Yes&lt;br /&gt;
|Minikin Monstrosity = Yes&lt;br /&gt;
|Would-Be King = Yes&lt;br /&gt;
|Blinding Horn = Yes&lt;br /&gt;
|Demonic Lash = Yes&lt;br /&gt;
|Apparitions = Yes&lt;br /&gt;
|Shimmering Shell = &lt;br /&gt;
|Murky Miasma = &lt;br /&gt;
|Avaricious Ape = &lt;br /&gt;
|Merciless Matriarch = Yes&lt;br /&gt;
|Brother Wolf = Yes&lt;br /&gt;
|Earth Wyrm = Yes&lt;br /&gt;
|Ascending One = Yes&lt;br /&gt;
|Scorpion Queen = &lt;br /&gt;
|Thousand Needles = &lt;br /&gt;
|Burning Effigy = Yes&lt;br /&gt;
|Smiting Blow = Yes&lt;br /&gt;
|Lone Wolf = Yes&lt;br /&gt;
|Crimson Scale = Yes&lt;br /&gt;
|Scarlet Wing = Yes&lt;br /&gt;
|Raised Tail = Yes&lt;br /&gt;
|Sand Emperor = &lt;br /&gt;
|Omnipotent = Yes&lt;br /&gt;
|War Lion = &lt;br /&gt;
|Frozen Fetters = &lt;br /&gt;
|Plaguebringer = Yes&lt;br /&gt;
|Shrieking One = &lt;br /&gt;
|Holy Mountain = &lt;br /&gt;
|Lake Lurker = &lt;br /&gt;
|Crushing Cudgel = &lt;br /&gt;
|Purgatory = Yes&lt;br /&gt;
|Blighted Breath = Yes&lt;br /&gt;
|Persistent Predator = Yes&lt;br /&gt;
|Stone God = &lt;br /&gt;
|Sun Eater = Yes&lt;br /&gt;
|Despot = Yes&lt;br /&gt;
|Solitary One = Yes&lt;br /&gt;
|Winged Gloom = Yes&lt;br /&gt;
|Sea Daughter = Yes&lt;br /&gt;
|Hateful Stream = Yes&lt;br /&gt;
|Foe Flayer = &lt;br /&gt;
|Endless Nightmare = Yes&lt;br /&gt;
|Sundering Slash = Yes&lt;br /&gt;
|Entwined Serpents = Yes&lt;br /&gt;
|Horned Beast = Yes&lt;br /&gt;
|Aquatic Ardor = Yes&lt;br /&gt;
|Fallen One = Yes&lt;br /&gt;
|Fires and Flares = &lt;br /&gt;
|Apocalypse = Yes&lt;br /&gt;
|Heir = Yes&lt;br /&gt;
|Hero = Yes&lt;br /&gt;
|Full Moon = Yes&lt;br /&gt;
|Illusions = Yes&lt;br /&gt;
|Banisher = Yes&lt;br /&gt;
|Sellsword = Yes&lt;br /&gt;
|Future Fabulous = Yes&lt;br /&gt;
|Camaraderie = Yes&lt;br /&gt;
|Truthseeker = &lt;br /&gt;
|Azure Sky = &lt;br /&gt;
|Echoes = Yes&lt;br /&gt;
|Dread = Yes&lt;br /&gt;
|Ambition = &lt;br /&gt;
|Beast King = Yes&lt;br /&gt;
|Kirin = Yes&lt;br /&gt;
|Hell&#039;s Guardian = Yes&lt;br /&gt;
|Luminous Wings = Yes&lt;br /&gt;
|Dragon Rider = Yes&lt;br /&gt;
|Impenetrable = &lt;br /&gt;
|Alpha and Omega = Yes&lt;br /&gt;
|Ultimate = Yes&lt;br /&gt;
|Hybrid Beast = &lt;br /&gt;
|Dark Depths = Yes&lt;br /&gt;
|Zenith = Yes&lt;br /&gt;
|Perfect Attendance = Yes&lt;br /&gt;
|Rescuer = Yes&lt;br /&gt;
|Nightmares = Yes&lt;br /&gt;
|Einherjar = Yes&lt;br /&gt;
|Illuminator = &lt;br /&gt;
|Bushin = &lt;br /&gt;
|Ace Angler = &lt;br /&gt;
|Master Crafter = &lt;br /&gt;
|Ingenuity = &lt;br /&gt;
|Griffon&#039;s Claw = &lt;br /&gt;
|Fetching Footpad = &lt;br /&gt;
|Undying Loyalty = &lt;br /&gt;
|Royal Lineage = &lt;br /&gt;
|Shattering Star = &lt;br /&gt;
|Cobra Commander = &lt;br /&gt;
|Roaring Laughter = &lt;br /&gt;
|Dark Blade = &lt;br /&gt;
|Ducal Guard = &lt;br /&gt;
|Harmony = &lt;br /&gt;
|Revelations = &lt;br /&gt;
|Savior = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Abyssite Checklist&lt;br /&gt;
|ivory sojourn = Yes&lt;br /&gt;
|scarlet sojourn = Yes&lt;br /&gt;
|jade sojourn = Yes&lt;br /&gt;
|sapphire sojourn = Yes&lt;br /&gt;
|indigo sojourn = Yes&lt;br /&gt;
|emerald sojourn = Yes&lt;br /&gt;
|azure celerity = Yes&lt;br /&gt;
|crimson celerity = Yes&lt;br /&gt;
|ivory celerity = Yes&lt;br /&gt;
|viridian avarice = Yes&lt;br /&gt;
|ivory avarice = Yes&lt;br /&gt;
|vermillion avarice = &lt;br /&gt;
|ivory confluence = Yes&lt;br /&gt;
|crimson confluence = Yes&lt;br /&gt;
|indigo confluence = Yes&lt;br /&gt;
|ivory expertise = Yes&lt;br /&gt;
|jade expertise = Yes&lt;br /&gt;
|emerald expertise = &lt;br /&gt;
|ivory fortune = Yes&lt;br /&gt;
|sapphire fortune = Yes&lt;br /&gt;
|emerald fortune = Yes&lt;br /&gt;
|scarlet kismet = &lt;br /&gt;
|ivory kismet = Yes&lt;br /&gt;
|vermillion kismet = &lt;br /&gt;
|azure prosperity = &lt;br /&gt;
|jade prosperity = &lt;br /&gt;
|ivory prosperity = Yes&lt;br /&gt;
|viridian destiny = Yes&lt;br /&gt;
|crimson destiny = Yes&lt;br /&gt;
|ivory destiny = Yes&lt;br /&gt;
|ivory acumen = Yes&lt;br /&gt;
|crimson acumen = Yes&lt;br /&gt;
|emerald acumen = Yes&lt;br /&gt;
|scarlet lenity = Yes&lt;br /&gt;
|azure lenity = Yes&lt;br /&gt;
|viridian lenity = &lt;br /&gt;
|jade lenity = Yes&lt;br /&gt;
|sapphire lenity = Yes&lt;br /&gt;
|crimson lenity = Yes&lt;br /&gt;
|vermillion lenity = &lt;br /&gt;
|indigo lenity = &lt;br /&gt;
|emerald lenity = &lt;br /&gt;
|scarlet perspicacity = Yes&lt;br /&gt;
|ivory perspicacity = Yes&lt;br /&gt;
|verm. perspicacity = Yes&lt;br /&gt;
|azure reaper = &lt;br /&gt;
|ivory reaper = Yes&lt;br /&gt;
|indigo reaper = Yes&lt;br /&gt;
|viridian guerdon = &lt;br /&gt;
|ivory guerdon = Yes&lt;br /&gt;
|vermillion guerdon = Yes&lt;br /&gt;
|scarlet furtherance = Yes&lt;br /&gt;
|sapphire furtherance = Yes&lt;br /&gt;
|ivory furtherance = Yes&lt;br /&gt;
|azure merit = Yes&lt;br /&gt;
|viridian merit = Yes&lt;br /&gt;
|jade merit = Yes&lt;br /&gt;
|sapphire merit = Yes&lt;br /&gt;
|ivory merit = Yes&lt;br /&gt;
|indigo merit = Yes&lt;br /&gt;
|lunar 1 = Yes&lt;br /&gt;
|lunar 2 = Yes&lt;br /&gt;
|lunar 3 = Yes&lt;br /&gt;
|discernment = Yes&lt;br /&gt;
|cosmos = Yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Bio, you may omit or remove almost any category here. Put in full URLs for things like Twitch, Youtube, AH.com, etc--&amp;gt;&lt;br /&gt;
|Hide Bio=yes &amp;lt;!--Most people don&#039;t seem to make a bio, so simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Discord=&lt;br /&gt;
|Twitch=&lt;br /&gt;
|YouTube=&lt;br /&gt;
|FFXIAH=&lt;br /&gt;
|Twitter=&lt;br /&gt;
|Facebook=&lt;br /&gt;
|Skype=&lt;br /&gt;
|Steam=&lt;br /&gt;
|3DS=&lt;br /&gt;
|Switch=&lt;br /&gt;
|PlayStation=&lt;br /&gt;
|Xbox=&lt;br /&gt;
&lt;br /&gt;
|Enjoy Category 1=&lt;br /&gt;
|Enjoy Description 1=&lt;br /&gt;
|Enjoy Category 2=&lt;br /&gt;
|Enjoy Description 2=&lt;br /&gt;
|Enjoy Category 3=&lt;br /&gt;
|Enjoy Description 3=&lt;br /&gt;
|Enjoy Category 4=&lt;br /&gt;
|Enjoy Description 4=&lt;br /&gt;
|Enjoy Category 5=&lt;br /&gt;
|Enjoy Description 5=&lt;br /&gt;
|Enjoy Category 6=&lt;br /&gt;
|Enjoy Description 6=&lt;br /&gt;
&lt;br /&gt;
|Bio Header=&lt;br /&gt;
&lt;br /&gt;
|About Me=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Item Sets. ITEMS MUST BE SPELLED EXACTLY HOW THEY ARE ON THE WIKI --&amp;gt;&lt;br /&gt;
|Hide Item Sets=yes &amp;lt;!--If you don&#039;t want any item sets, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Warrior Sets=&lt;br /&gt;
|Monk Sets=&lt;br /&gt;
|White Mage Sets=&lt;br /&gt;
|Black Mage Sets=&lt;br /&gt;
|Red Mage Sets=&lt;br /&gt;
|Thief Sets=&lt;br /&gt;
|Paladin Sets=&lt;br /&gt;
|Dark Knight Sets=&lt;br /&gt;
|Beastmaster Sets=&lt;br /&gt;
|Bard Sets=&lt;br /&gt;
|Ranger Sets=&lt;br /&gt;
|Samurai Sets=&lt;br /&gt;
|Ninja Sets=&lt;br /&gt;
|Dragoon Sets=&lt;br /&gt;
|Summoner Sets=&lt;br /&gt;
|Blue Mage Sets=&lt;br /&gt;
|Corsair Sets=&lt;br /&gt;
|Puppetmaster Sets=&lt;br /&gt;
|Dancer Sets=&lt;br /&gt;
|Scholar Sets=&lt;br /&gt;
|Geomancer Sets=&lt;br /&gt;
|Runefencer Sets=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Neviskio&amp;diff=687194</id>
		<title>User:Neviskio</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Neviskio&amp;diff=687194"/>
		<updated>2023-08-06T00:14:53Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Page Header&lt;br /&gt;
|User Name=Neviskio&lt;br /&gt;
|User Sex=m&lt;br /&gt;
|Race=Galka&lt;br /&gt;
|Sex=&lt;br /&gt;
|Server=Asura&lt;br /&gt;
|Playing Since=2006?&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{User Page&lt;br /&gt;
|WAR Level=99m13&lt;br /&gt;
|MNK Level=99m1&lt;br /&gt;
|WHM Level=99&lt;br /&gt;
|BLM Level=99m&lt;br /&gt;
|RDM Level=99m&lt;br /&gt;
|THF Level=99m5&lt;br /&gt;
|PLD Level=99m7&lt;br /&gt;
|DRK Level=99m1&lt;br /&gt;
|BST Level=99&lt;br /&gt;
|BRD Level=99m10&lt;br /&gt;
|RNG Level=99m1&lt;br /&gt;
|SAM Level=99m&lt;br /&gt;
|NIN Level=99&lt;br /&gt;
|DRG Level=99m29&lt;br /&gt;
|SMN Level=99m1&lt;br /&gt;
|BLU Level=99&lt;br /&gt;
|COR Level=99m16&lt;br /&gt;
|PUP Level=99m2&lt;br /&gt;
|DNC Level=99m2&lt;br /&gt;
|SCH Level=99m3&lt;br /&gt;
|GEO Level=99&lt;br /&gt;
|RUN Level=99m4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Crafts--&amp;gt;&lt;br /&gt;
|Alchemy Level=0&lt;br /&gt;
|Alchemy Escutcheon=&lt;br /&gt;
|Bonecraft Level=0&lt;br /&gt;
|Clothcraft Level=0&lt;br /&gt;
|Cooking Level=10&lt;br /&gt;
|Fishing Level=0&lt;br /&gt;
|Ebisu NQ or +1=&lt;br /&gt;
|Goldsmithing Level=0&lt;br /&gt;
|Leathercraft Level=0&lt;br /&gt;
|Smithing Level=0&lt;br /&gt;
|Synergy Level=0&lt;br /&gt;
|Woodworking Level=0&lt;br /&gt;
|Chocobo Digging Rank=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Rank for nations is 1-10, Assault or Campaign rank are the literal ranks (1-10). --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Story lines are the actual mission name that you are on --&amp;gt; &lt;br /&gt;
&amp;lt;!-- The last bit, the addons/ygnas, are to be marked complete or left blank. --&amp;gt;&lt;br /&gt;
|San d&#039;Oria Rank=10&lt;br /&gt;
|Bastok Rank=10&lt;br /&gt;
|Windurst Rank=10&lt;br /&gt;
|Zilart=The Last Verse&lt;br /&gt;
|Promathia=The Last Verse&lt;br /&gt;
|Aht Urhgan=Eternal Mercenary&lt;br /&gt;
|Assault Rank=Captain&lt;br /&gt;
|Altana=Lest We Forget&lt;br /&gt;
|Campaign Rank=&lt;br /&gt;
|Adoulin=The Light Within&lt;br /&gt;
|Rhapsodies=A Rhapsody for the Ages&lt;br /&gt;
|Voracious=The Prime Weapons&lt;br /&gt;
&amp;lt;!--Either input complete or leave blank for the 6 quest/mission lines below --&amp;gt;&lt;br /&gt;
|Crystalline Missions=Complete&lt;br /&gt;
|Kupo Missions=Complete&lt;br /&gt;
|Shantotto Missions=Incomplete&lt;br /&gt;
|Abyssea Quests=Complete&lt;br /&gt;
|Voidwatch Quests=Incomplete&lt;br /&gt;
|Ygnas Quests=Incomplete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Mog Garden Ranks, input 1 to 7 --&amp;gt;&lt;br /&gt;
|Arboreal Grove=7&lt;br /&gt;
|Coastal Fishing Net=7&lt;br /&gt;
|Garden Furrows=5&lt;br /&gt;
|Mineral Vein=7&lt;br /&gt;
|Monster Rearing=1&lt;br /&gt;
|Pond Dredger=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Coalition, input either the level (1 to 7) or the title --&amp;gt;&lt;br /&gt;
|Couriers&#039; Coalition=Legend&lt;br /&gt;
|Inventors&#039; Coalition=Legend&lt;br /&gt;
|Mummers&#039; Coalition=Legend&lt;br /&gt;
|Peacekeepers&#039; Coalition=Legend&lt;br /&gt;
|Pioneers&#039; Coalition=Legend&lt;br /&gt;
|Scouts&#039; Coalition=Legend&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Master Trial weapons, any entry results in &amp;quot;Obtained&amp;quot;, and if blank, &amp;quot;Not Obtained&amp;quot; --&amp;gt;&lt;br /&gt;
|Black and White=&lt;br /&gt;
|Unafraid of the Dark=&lt;br /&gt;
|Sealed Fate=&lt;br /&gt;
|Letter from Reisenjima=&lt;br /&gt;
&lt;br /&gt;
|Nation=Sandy&lt;br /&gt;
|Allied Forces=sandy&lt;br /&gt;
|Unity=Apururu &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Ultimate Weapons --&amp;gt;&lt;br /&gt;
|Ultimate Weapons= &lt;br /&gt;
{{User Page Ultimate Weapons&lt;br /&gt;
|Relic Weapons=yes&lt;br /&gt;
|Gjallarhorn=99&lt;br /&gt;
|Apocalypse=119 III&lt;br /&gt;
&lt;br /&gt;
|Mythic Weapons=yes&lt;br /&gt;
|Epeolatry=119&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapons=yes&lt;br /&gt;
|Ochain=90&lt;br /&gt;
|Verethragna=90&lt;br /&gt;
|Daurdabla=99&lt;br /&gt;
|Caladbolg=119 III&lt;br /&gt;
|Twashtar=85&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapons=yes&lt;br /&gt;
|Chango=119&lt;br /&gt;
|Marsyas=99&lt;br /&gt;
|Fomalhaut=119&lt;br /&gt;
|Godhands=119&lt;br /&gt;
|Aeneas=119&lt;br /&gt;
|Dojikiri Yasutsuna=119&lt;br /&gt;
|Trishula=119&lt;br /&gt;
|Khatvanga=119&lt;br /&gt;
|Heishi Shorinken=119&lt;br /&gt;
|Anguta=119&lt;br /&gt;
|Fail-Not=119&lt;br /&gt;
|Lionheart=119&lt;br /&gt;
|Srivatsa=119&lt;br /&gt;
|Sequence=119&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Template:Linkshell --&amp;gt;&lt;br /&gt;
|Linkshells=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Bazaar --&amp;gt;&lt;br /&gt;
|Bazaar=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Merc --&amp;gt;&lt;br /&gt;
|Merc=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Merit Points --&amp;gt;&lt;br /&gt;
|Merit Points=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Templates  , the progress checklists --&amp;gt;&lt;br /&gt;
|Hide Weapon Progress=yes &amp;lt;!--If you don&#039;t want any Ultimate Weapon checklists, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Relic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Mythic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Ergon Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Category:User Page Templates     Checklists --&amp;gt;&lt;br /&gt;
|Checklists=&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields = Complete&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Clear: Foret de Hennetiel = Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields = Complete&lt;br /&gt;
| Clear: Cirdas Caverns = Complete&lt;br /&gt;
| Clear: Marjami Ravine = Complete&lt;br /&gt;
| Clear: Yorcia Weald = Complete&lt;br /&gt;
| Clear: Kamihr Drifts = Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Preserve: Yahse Hunting Grounds = Complete&lt;br /&gt;
| Preserve: Foret de Hennetiel = Complete&lt;br /&gt;
| Preserve: Morimar Basalt Fields = Complete&lt;br /&gt;
| Preserve: Cirdas Caverns = Complete&lt;br /&gt;
| Preserve: Yorcia Weald = Complete&lt;br /&gt;
| Preserve: Marjami Ravine = Complete&lt;br /&gt;
| Preserve: Kamihr Drifts = Complete&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates = Complete&lt;br /&gt;
| Patrol: Moh Gates = Complete&lt;br /&gt;
| Patrol: Cirdas Caverns = Complete&lt;br /&gt;
| Patrol: Dho Gates = Complete&lt;br /&gt;
| Patrol: Woh Gates = Complete&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Survey: Sih Gates = Complete&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields = Complete&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates = Complete&lt;br /&gt;
| Survey: Marjami Ravine = Complete&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel = Complete&lt;br /&gt;
| Analyze: Morimar Basalt Fields = Complete&lt;br /&gt;
| Analyze: Cirdas Caverns = Complete&lt;br /&gt;
| Analyze: Marjami Ravine = Complete&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Recover: Foret de Hennetiel = Complete&lt;br /&gt;
| Recover: Morimar Basalt Fields = Complete&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald = Complete&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel = Complete&lt;br /&gt;
| Research: Morimar Basalt Fields = Complete&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel = Complete&lt;br /&gt;
| Boost: Marjami Ravine = Complete&lt;br /&gt;
| Boost: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds = Complete&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields = Complete&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates = Complete&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor = Complete&lt;br /&gt;
| Heat Capacitor II = Complete&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II = Complete&lt;br /&gt;
| Reactive Shield = Complete&lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = Complete&lt;br /&gt;
| Tension Spring III = Complete&lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate = Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = Complete&lt;br /&gt;
| Barrier Module II = Complete&lt;br /&gt;
| Equalizer = Complete&lt;br /&gt;
| Hammermill = Complete&lt;br /&gt;
| Schurzen = Complete&lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II = Complete&lt;br /&gt;
| Shock Absorber III = Complete&lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = Complete&lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = Complete&lt;br /&gt;
| Mana Channeler II = Complete&lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = Complete&lt;br /&gt;
| Resister II = Complete&lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = Complete&lt;br /&gt;
| Steam Jacket = Complete&lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = Complete&lt;br /&gt;
| Accelerator III= Complete&lt;br /&gt;
| Accelerator IV = Complete&lt;br /&gt;
| Barrage Turbine = Complete&lt;br /&gt;
| Drum Magazine = Complete&lt;br /&gt;
| Pattern Reader = Complete&lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = Complete&lt;br /&gt;
| Scope III = Complete&lt;br /&gt;
| Scope IV = Complete&lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = Complete&lt;br /&gt;
| Amplifier II = Complete&lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = Complete&lt;br /&gt;
| Loudspeaker III = Complete&lt;br /&gt;
| Loudspeaker IV = Complete&lt;br /&gt;
| Loudspeaker V = Complete&lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = Complete&lt;br /&gt;
| Scanner = Complete&lt;br /&gt;
| Tactical Processor = Complete&lt;br /&gt;
| Tranquilizer = Complete&lt;br /&gt;
| Tranquilizer II = Complete&lt;br /&gt;
| Tranquilizer III = Complete&lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = Complete&lt;br /&gt;
| Arcanoclutch II = Complete&lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = Complete&lt;br /&gt;
| Dynamo II = Complete&lt;br /&gt;
| Dynamo III = Complete&lt;br /&gt;
| Galvanizer = Complete&lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = Complete&lt;br /&gt;
| Stabilizer IV = Complete&lt;br /&gt;
| Stabilizer V = Complete&lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = Complete&lt;br /&gt;
| Arcanic Cell II = Complete&lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = Complete&lt;br /&gt;
| Eraser = Complete&lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = Complete&lt;br /&gt;
| Vivi-Valve II = Complete&lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = Complete&lt;br /&gt;
| Economizer = Complete&lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = Complete&lt;br /&gt;
| Smoke Screen = Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Mount Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Tiger = Complete&lt;br /&gt;
| Crab = Complete&lt;br /&gt;
| Bomb = Complete&lt;br /&gt;
| Crawler = Complete&lt;br /&gt;
| Beetle = Complete&lt;br /&gt;
| Magic Pot = Complete&lt;br /&gt;
| Tulfaire = Complete&lt;br /&gt;
| Warmachine = Complete&lt;br /&gt;
| Xzomit = Complete&lt;br /&gt;
| Hippogryph = Complete&lt;br /&gt;
| Spheroid = Complete&lt;br /&gt;
| Coeurl = Complete&lt;br /&gt;
| Goobbue = Complete&lt;br /&gt;
| Raaz = Complete&lt;br /&gt;
| Adamantoise = Complete&lt;br /&gt;
| Dhalmel = Complete&lt;br /&gt;
| Doll = Complete&lt;br /&gt;
| Golden Bomb = Complete&lt;br /&gt;
| Wivre = Complete&lt;br /&gt;
| Red Raptor = Complete&lt;br /&gt;
| Iron Giant = Complete&lt;br /&gt;
| Byakko = Complete&lt;br /&gt;
| Noble Chocobo = Complete&lt;br /&gt;
| Ixion = Complete&lt;br /&gt;
| Phuabo = Complete&lt;br /&gt;
&lt;br /&gt;
| Raptor = Complete&lt;br /&gt;
| Chocobo = &lt;br /&gt;
| Red Crab = Complete&lt;br /&gt;
| Sheep = &lt;br /&gt;
| Morbol = &lt;br /&gt;
| Fenrir = &lt;br /&gt;
| Moogle = &lt;br /&gt;
| Spectral Chair = &lt;br /&gt;
| Omega = &lt;br /&gt;
| Levitus = &lt;br /&gt;
| Buffalo = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Adoulin Quests Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Western Waypoints, Ho! =  Complete&lt;br /&gt;
| Granddaddy Dearest = Complete&lt;br /&gt;
| Flavors of Our Lives = Complete&lt;br /&gt;
| F.A.I.L.ure Is Not an Option = Complete&lt;br /&gt;
| Vegetable Vegetable Revolution = Complete&lt;br /&gt;
| Vegetable Vegetable Evolution = Complete&lt;br /&gt;
| Vegetable Vegetable Crisis = Complete&lt;br /&gt;
| Vegetable Vegetable Frustration = Complete&lt;br /&gt;
| Flowers for Svenja = Complete&lt;br /&gt;
| Do Not Go Into the Light = Complete&lt;br /&gt;
| Hypocritical Oath = Complete&lt;br /&gt;
| Sick and Tired = Complete&lt;br /&gt;
| Not-So-Clean Bill = Complete&lt;br /&gt;
| Scaredy-Cats = Complete&lt;br /&gt;
| Exotic Delicacies = Complete&lt;br /&gt;
| The Old Man and the Harpoon = Complete&lt;br /&gt;
| A Pioneer&#039;s Best (Imaginary) Friend = Complete&lt;br /&gt;
| The Weatherspoon Inquisition = Complete&lt;br /&gt;
| Raptor Rapture = Complete&lt;br /&gt;
| No Laughing Matter = Complete&lt;br /&gt;
| All the Way to the Bank = Complete&lt;br /&gt;
| To Laugh Is to Love = Complete&lt;br /&gt;
| A Barrel of Laughs = Complete&lt;br /&gt;
| Transporting = Complete&lt;br /&gt;
| A Certain Substitute Patrolman = Complete&lt;br /&gt;
| Hunger Strikes = Complete&lt;br /&gt;
| The Starving = Complete&lt;br /&gt;
| &amp;quot;Always more,&amp;quot; Quoth the Ravenous = Complete&lt;br /&gt;
&lt;br /&gt;
| Don&#039;t Ever Leaf Me = Complete&lt;br /&gt;
| The Secret to Success = Complete&lt;br /&gt;
| Eye of the Beholder = Complete&lt;br /&gt;
| In the Land of the Blind = Complete&lt;br /&gt;
| One Good Turn... = Complete&lt;br /&gt;
| Keep Your Bloomers On, Erisa = Complete&lt;br /&gt;
| A Good Pair of Crocs = Complete&lt;br /&gt;
| The Curious Case of Melvien = Complete&lt;br /&gt;
| A Shot in the Dark = Complete&lt;br /&gt;
| Order Up = Complete&lt;br /&gt;
| No Mercy for the Wicked = Complete&lt;br /&gt;
| Mistress of Ceremonies = Complete&lt;br /&gt;
| Open the Floodgates = Complete&lt;br /&gt;
| A Thirst for the Ages = Complete&lt;br /&gt;
| A Thirst for the Eons = Complete&lt;br /&gt;
| A Thirst for Eternity = Complete&lt;br /&gt;
| A Thirst Before Time = Complete&lt;br /&gt;
| Wes...Eastern Waypoints, Ho! = Complete&lt;br /&gt;
| Meg-alomaniac = Complete&lt;br /&gt;
| Wayward Waypoints = Complete&lt;br /&gt;
| The Longest Way Round... = Complete&lt;br /&gt;
| Cafe...teria = Complete&lt;br /&gt;
| Thorn in the Side = Complete&lt;br /&gt;
| Velkkovert Operations = Complete&lt;br /&gt;
| The Good, the Bad, the Clement = Complete&lt;br /&gt;
| The Weatherspoon War = Complete&lt;br /&gt;
| The Silent Forest = Complete&lt;br /&gt;
| Winds of Eternity = Complete&lt;br /&gt;
&lt;br /&gt;
| It Sets My Heart Aflutter = Complete&lt;br /&gt;
| Fertile Ground = Complete&lt;br /&gt;
| Empty Nest = Complete&lt;br /&gt;
| Grind to Sawdust = Complete&lt;br /&gt;
| To Catch a Predator = Complete&lt;br /&gt;
| Twitherym Dust = Complete&lt;br /&gt;
| The Whole Place Is Abuzz = Complete&lt;br /&gt;
| Boiling Over = Complete&lt;br /&gt;
| Don&#039;t Clam Up on Me Now = Complete&lt;br /&gt;
| Hop to It =  Complete&lt;br /&gt;
| I&#039;m on a Boat = Complete&lt;br /&gt;
| Orobon Appetit = Complete&lt;br /&gt;
| Poisoning the Well = Complete&lt;br /&gt;
| Unsullied Lands =  Complete&lt;br /&gt;
| A Geothermal Expedition = Complete&lt;br /&gt;
| A Stone&#039;s Throw Away = Complete&lt;br /&gt;
| No Rime Like the Present = Complete&lt;br /&gt;
| Talk About Wrinkly Skin = Complete&lt;br /&gt;
| Hide and Go Peak = Complete&lt;br /&gt;
| It Never Goes Out of Style = Complete&lt;br /&gt;
| Water, Water, Everywhere = Complete&lt;br /&gt;
| Did You Feel That? = Complete&lt;br /&gt;
| Dirt Cheap = Complete&lt;br /&gt;
| Flower Power = Complete&lt;br /&gt;
| Breaking the Ice = Complete&lt;br /&gt;
| No Love Lost = Complete&lt;br /&gt;
| Lerene&#039;s Lament = Complete&lt;br /&gt;
&lt;br /&gt;
| Dances with Luopans = Complete&lt;br /&gt;
| Elementary, My Dear Sylvie = Complete&lt;br /&gt;
| Geomancerrific = Complete&lt;br /&gt;
| For Whom the Bell Tolls = Complete&lt;br /&gt;
| The Bloodline of Zacariah = Complete&lt;br /&gt;
| The Communion = Complete&lt;br /&gt;
| Treasures of the Earth = Complete&lt;br /&gt;
| Saved by the Bell = &lt;br /&gt;
| Children of the Rune = Complete&lt;br /&gt;
| Endeavoring to Awaken = Complete&lt;br /&gt;
| Rune Fencing the Night Away = Complete&lt;br /&gt;
| Forging New Bonds = Complete&lt;br /&gt;
| Legacies Lost and Found = Complete&lt;br /&gt;
| Destiny&#039;s Device = Complete&lt;br /&gt;
| Epiphany = Complete&lt;br /&gt;
| Quiescence = &lt;br /&gt;
&lt;br /&gt;
|The Ygnas Directive 1 = &lt;br /&gt;
|The Ygnas Directive 2 = &lt;br /&gt;
|The Ygnas Directive 3 = &lt;br /&gt;
|The Ygnas Directive 4 = &lt;br /&gt;
|The Ygnas Directive 5 = &lt;br /&gt;
|The Ygnas Directive 6 = &lt;br /&gt;
}}&lt;br /&gt;
{{Atma Checklist&lt;br /&gt;
|Lion = Yes&lt;br /&gt;
|Stout Arm = Yes&lt;br /&gt;
|Twin Claw = &lt;br /&gt;
|Allure = Yes&lt;br /&gt;
|Eternity = &lt;br /&gt;
|Heavens = Yes&lt;br /&gt;
|Baying Moon = Yes&lt;br /&gt;
|Ebon Hoof = &lt;br /&gt;
|Tremors = &lt;br /&gt;
|Savage Tiger = &lt;br /&gt;
|Voracious Violet = Yes&lt;br /&gt;
|Cloak and Dagger = &lt;br /&gt;
|Stormbird = Yes&lt;br /&gt;
|Noxious Fang = Yes&lt;br /&gt;
|Vicissitude = &lt;br /&gt;
|Beyond = Yes&lt;br /&gt;
|Stormbreath = Yes&lt;br /&gt;
|Gales = Yes&lt;br /&gt;
|Thrashing Tendrils = Yes&lt;br /&gt;
|Drifter = &lt;br /&gt;
|Stronghold = Yes&lt;br /&gt;
|Harvester = Yes&lt;br /&gt;
|Dunes = Yes&lt;br /&gt;
|Cosmos = Yes&lt;br /&gt;
|Siren Shadow = Yes&lt;br /&gt;
|Impaler = Yes&lt;br /&gt;
|Adamantine = Yes&lt;br /&gt;
|Calamity = Yes&lt;br /&gt;
|Claw = &lt;br /&gt;
|Baleful Bones = Yes&lt;br /&gt;
|Clawed Butterfly = Yes&lt;br /&gt;
|Desert Worm = Yes&lt;br /&gt;
|Undying = &lt;br /&gt;
|Impregnable Tower = Yes&lt;br /&gt;
|Smoldering Sky = &lt;br /&gt;
|Demonic Skewer = Yes&lt;br /&gt;
|Golden Claw = &lt;br /&gt;
|Glutinous Ooze = &lt;br /&gt;
|Lightning Beast = &lt;br /&gt;
|Noxious Bloom = &lt;br /&gt;
|Gnarled Horn = Yes&lt;br /&gt;
|Strangling Wind = Yes&lt;br /&gt;
|Deep Devourer = Yes&lt;br /&gt;
|Mounted Champion = Yes&lt;br /&gt;
|Razed Ruins = Yes&lt;br /&gt;
|Bludgeoning Brute = Yes&lt;br /&gt;
|Rapid Reptilian = &lt;br /&gt;
|Winged Enigma = Yes&lt;br /&gt;
|Cradle = &lt;br /&gt;
|Untouched = Yes&lt;br /&gt;
|Sanguine Scythe = Yes&lt;br /&gt;
|Tusked Terror = Yes&lt;br /&gt;
|Minikin Monstrosity = Yes&lt;br /&gt;
|Would-Be King = Yes&lt;br /&gt;
|Blinding Horn = Yes&lt;br /&gt;
|Demonic Lash = Yes&lt;br /&gt;
|Apparitions = Yes&lt;br /&gt;
|Shimmering Shell = &lt;br /&gt;
|Murky Miasma = &lt;br /&gt;
|Avaricious Ape = &lt;br /&gt;
|Merciless Matriarch = Yes&lt;br /&gt;
|Brother Wolf = Yes&lt;br /&gt;
|Earth Wyrm = Yes&lt;br /&gt;
|Ascending One = Yes&lt;br /&gt;
|Scorpion Queen = &lt;br /&gt;
|Thousand Needles = &lt;br /&gt;
|Burning Effigy = Yes&lt;br /&gt;
|Smiting Blow = Yes&lt;br /&gt;
|Lone Wolf = Yes&lt;br /&gt;
|Crimson Scale = Yes&lt;br /&gt;
|Scarlet Wing = Yes&lt;br /&gt;
|Raised Tail = Yes&lt;br /&gt;
|Sand Emperor = &lt;br /&gt;
|Omnipotent = Yes&lt;br /&gt;
|War Lion = &lt;br /&gt;
|Frozen Fetters = &lt;br /&gt;
|Plaguebringer = Yes&lt;br /&gt;
|Shrieking One = &lt;br /&gt;
|Holy Mountain = &lt;br /&gt;
|Lake Lurker = &lt;br /&gt;
|Crushing Cudgel = &lt;br /&gt;
|Purgatory = Yes&lt;br /&gt;
|Blighted Breath = Yes&lt;br /&gt;
|Persistent Predator = Yes&lt;br /&gt;
|Stone God = &lt;br /&gt;
|Sun Eater = Yes&lt;br /&gt;
|Despot = Yes&lt;br /&gt;
|Solitary One = Yes&lt;br /&gt;
|Winged Gloom = Yes&lt;br /&gt;
|Sea Daughter = Yes&lt;br /&gt;
|Hateful Stream = Yes&lt;br /&gt;
|Foe Flayer = &lt;br /&gt;
|Endless Nightmare = Yes&lt;br /&gt;
|Sundering Slash = Yes&lt;br /&gt;
|Entwined Serpents = Yes&lt;br /&gt;
|Horned Beast = Yes&lt;br /&gt;
|Aquatic Ardor = Yes&lt;br /&gt;
|Fallen One = Yes&lt;br /&gt;
|Fires and Flares = &lt;br /&gt;
|Apocalypse = Yes&lt;br /&gt;
|Heir = Yes&lt;br /&gt;
|Hero = Yes&lt;br /&gt;
|Full Moon = Yes&lt;br /&gt;
|Illusions = Yes&lt;br /&gt;
|Banisher = Yes&lt;br /&gt;
|Sellsword = Yes&lt;br /&gt;
|Future Fabulous = Yes&lt;br /&gt;
|Camaraderie = Yes&lt;br /&gt;
|Truthseeker = &lt;br /&gt;
|Azure Sky = &lt;br /&gt;
|Echoes = Yes&lt;br /&gt;
|Dread = Yes&lt;br /&gt;
|Ambition = &lt;br /&gt;
|Beast King = Yes&lt;br /&gt;
|Kirin = Yes&lt;br /&gt;
|Hell&#039;s Guardian = Yes&lt;br /&gt;
|Luminous Wings = Yes&lt;br /&gt;
|Dragon Rider = Yes&lt;br /&gt;
|Impenetrable = &lt;br /&gt;
|Alpha and Omega = Yes&lt;br /&gt;
|Ultimate = Yes&lt;br /&gt;
|Hybrid Beast = &lt;br /&gt;
|Dark Depths = Yes&lt;br /&gt;
|Zenith = Yes&lt;br /&gt;
|Perfect Attendance = Yes&lt;br /&gt;
|Rescuer = Yes&lt;br /&gt;
|Nightmares = Yes&lt;br /&gt;
|Einherjar = Yes&lt;br /&gt;
|Illuminator = &lt;br /&gt;
|Bushin = &lt;br /&gt;
|Ace Angler = &lt;br /&gt;
|Master Crafter = &lt;br /&gt;
|Ingenuity = &lt;br /&gt;
|Griffon&#039;s Claw = &lt;br /&gt;
|Fetching Footpad = &lt;br /&gt;
|Undying Loyalty = &lt;br /&gt;
|Royal Lineage = &lt;br /&gt;
|Shattering Star = &lt;br /&gt;
|Cobra Commander = &lt;br /&gt;
|Roaring Laughter = &lt;br /&gt;
|Dark Blade = &lt;br /&gt;
|Ducal Guard = &lt;br /&gt;
|Harmony = &lt;br /&gt;
|Revelations = &lt;br /&gt;
|Savior = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Abyssite Checklist&lt;br /&gt;
|ivory sojourn = Yes&lt;br /&gt;
|scarlet sojourn = Yes&lt;br /&gt;
|jade sojourn = Yes&lt;br /&gt;
|sapphire sojourn = Yes&lt;br /&gt;
|indigo sojourn = Yes&lt;br /&gt;
|emerald sojourn = Yes&lt;br /&gt;
|azure celerity = Yes&lt;br /&gt;
|crimson celerity = Yes&lt;br /&gt;
|ivory celerity = Yes&lt;br /&gt;
|viridian avarice = Yes&lt;br /&gt;
|ivory avarice = Yes&lt;br /&gt;
|vermillion avarice = &lt;br /&gt;
|ivory confluence = Yes&lt;br /&gt;
|crimson confluence = Yes&lt;br /&gt;
|indigo confluence = Yes&lt;br /&gt;
|ivory expertise = Yes&lt;br /&gt;
|jade expertise = Yes&lt;br /&gt;
|emerald expertise = &lt;br /&gt;
|ivory fortune = Yes&lt;br /&gt;
|sapphire fortune = Yes&lt;br /&gt;
|emerald fortune = Yes&lt;br /&gt;
|scarlet kismet = &lt;br /&gt;
|ivory kismet = Yes&lt;br /&gt;
|vermillion kismet = &lt;br /&gt;
|azure prosperity = &lt;br /&gt;
|jade prosperity = &lt;br /&gt;
|ivory prosperity = Yes&lt;br /&gt;
|viridian destiny = Yes&lt;br /&gt;
|crimson destiny = Yes&lt;br /&gt;
|ivory destiny = Yes&lt;br /&gt;
|ivory acumen = Yes&lt;br /&gt;
|crimson acumen = Yes&lt;br /&gt;
|emerald acumen = Yes&lt;br /&gt;
|scarlet lenity = Yes&lt;br /&gt;
|azure lenity = Yes&lt;br /&gt;
|viridian lenity = &lt;br /&gt;
|jade lenity = Yes&lt;br /&gt;
|sapphire lenity = Yes&lt;br /&gt;
|crimson lenity = Yes&lt;br /&gt;
|vermillion lenity = &lt;br /&gt;
|indigo lenity = &lt;br /&gt;
|emerald lenity = &lt;br /&gt;
|scarlet perspicacity = Yes&lt;br /&gt;
|ivory perspicacity = Yes&lt;br /&gt;
|verm. perspicacity = Yes&lt;br /&gt;
|azure reaper = &lt;br /&gt;
|ivory reaper = Yes&lt;br /&gt;
|indigo reaper = Yes&lt;br /&gt;
|viridian guerdon = &lt;br /&gt;
|ivory guerdon = Yes&lt;br /&gt;
|vermillion guerdon = Yes&lt;br /&gt;
|scarlet furtherance = Yes&lt;br /&gt;
|sapphire furtherance = Yes&lt;br /&gt;
|ivory furtherance = Yes&lt;br /&gt;
|azure merit = Yes&lt;br /&gt;
|viridian merit = Yes&lt;br /&gt;
|jade merit = Yes&lt;br /&gt;
|sapphire merit = Yes&lt;br /&gt;
|ivory merit = Yes&lt;br /&gt;
|indigo merit = Yes&lt;br /&gt;
|lunar 1 = Yes&lt;br /&gt;
|lunar 2 = Yes&lt;br /&gt;
|lunar 3 = Yes&lt;br /&gt;
|discernment = Yes&lt;br /&gt;
|cosmos = Yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Bio, you may omit or remove almost any category here. Put in full URLs for things like Twitch, Youtube, AH.com, etc--&amp;gt;&lt;br /&gt;
|Hide Bio=yes &amp;lt;!--Most people don&#039;t seem to make a bio, so simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Discord=&lt;br /&gt;
|Twitch=&lt;br /&gt;
|YouTube=&lt;br /&gt;
|FFXIAH=&lt;br /&gt;
|Twitter=&lt;br /&gt;
|Facebook=&lt;br /&gt;
|Skype=&lt;br /&gt;
|Steam=&lt;br /&gt;
|3DS=&lt;br /&gt;
|Switch=&lt;br /&gt;
|PlayStation=&lt;br /&gt;
|Xbox=&lt;br /&gt;
&lt;br /&gt;
|Enjoy Category 1=&lt;br /&gt;
|Enjoy Description 1=&lt;br /&gt;
|Enjoy Category 2=&lt;br /&gt;
|Enjoy Description 2=&lt;br /&gt;
|Enjoy Category 3=&lt;br /&gt;
|Enjoy Description 3=&lt;br /&gt;
|Enjoy Category 4=&lt;br /&gt;
|Enjoy Description 4=&lt;br /&gt;
|Enjoy Category 5=&lt;br /&gt;
|Enjoy Description 5=&lt;br /&gt;
|Enjoy Category 6=&lt;br /&gt;
|Enjoy Description 6=&lt;br /&gt;
&lt;br /&gt;
|Bio Header=&lt;br /&gt;
&lt;br /&gt;
|About Me=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Item Sets. ITEMS MUST BE SPELLED EXACTLY HOW THEY ARE ON THE WIKI --&amp;gt;&lt;br /&gt;
|Hide Item Sets=yes &amp;lt;!--If you don&#039;t want any item sets, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Warrior Sets=&lt;br /&gt;
|Monk Sets=&lt;br /&gt;
|White Mage Sets=&lt;br /&gt;
|Black Mage Sets=&lt;br /&gt;
|Red Mage Sets=&lt;br /&gt;
|Thief Sets=&lt;br /&gt;
|Paladin Sets=&lt;br /&gt;
|Dark Knight Sets=&lt;br /&gt;
|Beastmaster Sets=&lt;br /&gt;
|Bard Sets=&lt;br /&gt;
|Ranger Sets=&lt;br /&gt;
|Samurai Sets=&lt;br /&gt;
|Ninja Sets=&lt;br /&gt;
|Dragoon Sets=&lt;br /&gt;
|Summoner Sets=&lt;br /&gt;
|Blue Mage Sets=&lt;br /&gt;
|Corsair Sets=&lt;br /&gt;
|Puppetmaster Sets=&lt;br /&gt;
|Dancer Sets=&lt;br /&gt;
|Scholar Sets=&lt;br /&gt;
|Geomancer Sets=&lt;br /&gt;
|Runefencer Sets=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Neviskio&amp;diff=687193</id>
		<title>User:Neviskio</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Neviskio&amp;diff=687193"/>
		<updated>2023-08-06T00:13:30Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Page Header&lt;br /&gt;
|User Name=Neviskio&lt;br /&gt;
|User Sex=m&lt;br /&gt;
|Race=Galka&lt;br /&gt;
|Sex=&lt;br /&gt;
|Server=Asura&lt;br /&gt;
|Playing Since=2006?&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{User Page&lt;br /&gt;
|WAR Level=99m13&lt;br /&gt;
|MNK Level=99m1&lt;br /&gt;
|WHM Level=99&lt;br /&gt;
|BLM Level=99m&lt;br /&gt;
|RDM Level=99m&lt;br /&gt;
|THF Level=99m5&lt;br /&gt;
|PLD Level=99m7&lt;br /&gt;
|DRK Level=99m1&lt;br /&gt;
|BST Level=99&lt;br /&gt;
|BRD Level=99m10&lt;br /&gt;
|RNG Level=99m1&lt;br /&gt;
|SAM Level=99m&lt;br /&gt;
|NIN Level=99&lt;br /&gt;
|DRG Level=99m29&lt;br /&gt;
|SMN Level=99m1&lt;br /&gt;
|BLU Level=99&lt;br /&gt;
|COR Level=99m16&lt;br /&gt;
|PUP Level=99m2&lt;br /&gt;
|DNC Level=99m2&lt;br /&gt;
|SCH Level=99m3&lt;br /&gt;
|GEO Level=99&lt;br /&gt;
|RUN Level=99m4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Crafts--&amp;gt;&lt;br /&gt;
|Alchemy Level=0&lt;br /&gt;
|Alchemy Escutcheon=&lt;br /&gt;
|Bonecraft Level=0&lt;br /&gt;
|Clothcraft Level=0&lt;br /&gt;
|Cooking Level=10&lt;br /&gt;
|Fishing Level=0&lt;br /&gt;
|Ebisu NQ or +1=&lt;br /&gt;
|Goldsmithing Level=0&lt;br /&gt;
|Leathercraft Level=0&lt;br /&gt;
|Smithing Level=0&lt;br /&gt;
|Synergy Level=0&lt;br /&gt;
|Woodworking Level=0&lt;br /&gt;
|Chocobo Digging Rank=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Rank for nations is 1-10, Assault or Campaign rank are the literal ranks (1-10). --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Story lines are the actual mission name that you are on --&amp;gt; &lt;br /&gt;
&amp;lt;!-- The last bit, the addons/ygnas, are to be marked complete or left blank. --&amp;gt;&lt;br /&gt;
|San d&#039;Oria Rank=10&lt;br /&gt;
|Bastok Rank=10&lt;br /&gt;
|Windurst Rank=10&lt;br /&gt;
|Zilart=The Last Verse&lt;br /&gt;
|Promathia=The Last Verse&lt;br /&gt;
|Aht Urhgan=Eternal Mercenary&lt;br /&gt;
|Assault Rank=Captain&lt;br /&gt;
|Altana=Lest We Forget&lt;br /&gt;
|Campaign Rank=&lt;br /&gt;
|Adoulin=The Light Within&lt;br /&gt;
|Rhapsodies=A Rhapsody for the Ages&lt;br /&gt;
|Voracious=The Prime Weapons&lt;br /&gt;
&amp;lt;!--Either input complete or leave blank for the 6 quest/mission lines below --&amp;gt;&lt;br /&gt;
|Crystalline Missions=Complete&lt;br /&gt;
|Kupo Missions=Complete&lt;br /&gt;
|Shantotto Missions=Incomplete&lt;br /&gt;
|Abyssea Quests=Complete&lt;br /&gt;
|Voidwatch Quests=Incomplete&lt;br /&gt;
|Ygnas Quests=Incomplete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Mog Garden Ranks, input 1 to 7 --&amp;gt;&lt;br /&gt;
|Arboreal Grove=7&lt;br /&gt;
|Coastal Fishing Net=7&lt;br /&gt;
|Garden Furrows=5&lt;br /&gt;
|Mineral Vein=7&lt;br /&gt;
|Monster Rearing=1&lt;br /&gt;
|Pond Dredger=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Coalition, input either the level (1 to 7) or the title --&amp;gt;&lt;br /&gt;
|Couriers&#039; Coalition=Legend&lt;br /&gt;
|Inventors&#039; Coalition=Legend&lt;br /&gt;
|Mummers&#039; Coalition=Legend&lt;br /&gt;
|Peacekeepers&#039; Coalition=Legend&lt;br /&gt;
|Pioneers&#039; Coalition=Legend&lt;br /&gt;
|Scouts&#039; Coalition=Legend&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Master Trial weapons, any entry results in &amp;quot;Obtained&amp;quot;, and if blank, &amp;quot;Not Obtained&amp;quot; --&amp;gt;&lt;br /&gt;
|Black and White=&lt;br /&gt;
|Unafraid of the Dark=&lt;br /&gt;
|Sealed Fate=&lt;br /&gt;
|Letter from Reisenjima=&lt;br /&gt;
&lt;br /&gt;
|Nation=Sandy&lt;br /&gt;
|Allied Forces=sandy&lt;br /&gt;
|Unity=Apururu &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Ultimate Weapons --&amp;gt;&lt;br /&gt;
|Ultimate Weapons= &lt;br /&gt;
{{User Page Ultimate Weapons&lt;br /&gt;
|Relic Weapons=yes&lt;br /&gt;
|Gjallarhorn=99&lt;br /&gt;
|Apocalypse=119 III&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapons=yes&lt;br /&gt;
|Ochain=90&lt;br /&gt;
|Verethragna=90&lt;br /&gt;
|Daurdabla=99&lt;br /&gt;
|Caladbolg=119 III&lt;br /&gt;
|Twashtar=85&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapons=yes&lt;br /&gt;
|Chango=119&lt;br /&gt;
|Marsyas=99&lt;br /&gt;
|Fomalhaut=119&lt;br /&gt;
|Godhands=119&lt;br /&gt;
|Aeneas=119&lt;br /&gt;
|Dojikiri Yasutsuna=119&lt;br /&gt;
|Trishula=119&lt;br /&gt;
|Khatvanga=119&lt;br /&gt;
|Heishi Shorinken=119&lt;br /&gt;
|Anguta=119&lt;br /&gt;
|Fail-Not=119&lt;br /&gt;
|Lionheart=119&lt;br /&gt;
|Srivatsa=119&lt;br /&gt;
|Sequence=119&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Template:Linkshell --&amp;gt;&lt;br /&gt;
|Linkshells=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Bazaar --&amp;gt;&lt;br /&gt;
|Bazaar=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Merc --&amp;gt;&lt;br /&gt;
|Merc=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Merit Points --&amp;gt;&lt;br /&gt;
|Merit Points=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:User Page Templates  , the progress checklists --&amp;gt;&lt;br /&gt;
|Hide Weapon Progress=yes &amp;lt;!--If you don&#039;t want any Ultimate Weapon checklists, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Relic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Mythic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Empyrean Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Ergon Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
|Aeonic Weapon Checklist=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Category:User Page Templates     Checklists --&amp;gt;&lt;br /&gt;
|Checklists=&lt;br /&gt;
&lt;br /&gt;
{{Coalition Assignments Checklist&lt;br /&gt;
| Complete-Color = green&lt;br /&gt;
| Default-Color = black&lt;br /&gt;
&amp;lt;!--Pioneer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Procuring Resources--&amp;gt;&lt;br /&gt;
| Procure: Ceizak Battlegrounds =&lt;br /&gt;
| Procure: Foret de Hennetiel =&lt;br /&gt;
| Procure: Morimar Basalt Fields = Complete&lt;br /&gt;
| Procure: Cirdas Caverns =&lt;br /&gt;
| Procure: Marjami Ravine =&lt;br /&gt;
| Procure: Yorcia Weald =&lt;br /&gt;
| Procure: Kamihr Drifts =&lt;br /&gt;
| Procure: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Clearing the Way--&amp;gt;&lt;br /&gt;
| Clear: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Clear: Foret de Hennetiel = Complete&lt;br /&gt;
| Clear: Morimar Basalt Fields = Complete&lt;br /&gt;
| Clear: Cirdas Caverns = Complete&lt;br /&gt;
| Clear: Marjami Ravine = Complete&lt;br /&gt;
| Clear: Yorcia Weald = Complete&lt;br /&gt;
| Clear: Kamihr Drifts = Complete&lt;br /&gt;
| Clear: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Peacekeeper&#039;s Coaltion--&amp;gt;&lt;br /&gt;
&amp;lt;!--Preserve the Peace--&amp;gt;&lt;br /&gt;
| Preserve: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Preserve: Yahse Hunting Grounds = Complete&lt;br /&gt;
| Preserve: Foret de Hennetiel = Complete&lt;br /&gt;
| Preserve: Morimar Basalt Fields = Complete&lt;br /&gt;
| Preserve: Cirdas Caverns = Complete&lt;br /&gt;
| Preserve: Yorcia Weald = Complete&lt;br /&gt;
| Preserve: Marjami Ravine = Complete&lt;br /&gt;
| Preserve: Kamihr Drifts = Complete&lt;br /&gt;
| Preserve: Outer Ra&#039;Kaznar =&lt;br /&gt;
&amp;lt;!--Patrol--&amp;gt;&lt;br /&gt;
| Patrol: Rala Waterways =&lt;br /&gt;
| Patrol: Sih Gates = Complete&lt;br /&gt;
| Patrol: Moh Gates = Complete&lt;br /&gt;
| Patrol: Cirdas Caverns = Complete&lt;br /&gt;
| Patrol: Dho Gates = Complete&lt;br /&gt;
| Patrol: Woh Gates = Complete&lt;br /&gt;
| Patrol: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Couriers&#039; Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Base Provisions--&amp;gt;&lt;br /&gt;
| Provide: Foret de Hennetiel =&lt;br /&gt;
| Provide: Morimar Basalt Fields =&lt;br /&gt;
| Provide: Marjami Ravine =&lt;br /&gt;
| Provide: Yorcia Weald =&lt;br /&gt;
| Provide: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Supply Delivery--&amp;gt;&lt;br /&gt;
| Deliver: Foret de Hennetiel = Complete&lt;br /&gt;
| Deliver: Morimar Basalt Fields = Complete&lt;br /&gt;
| Deliver: Marjami Ravine = Complete&lt;br /&gt;
| Deliver: Yorcia Weald = Complete&lt;br /&gt;
| Deliver: Kamihr Drifts = Complete&lt;br /&gt;
&amp;lt;!--Frontline Support--&amp;gt;&lt;br /&gt;
| Support: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Support: Foret de Hennetiel = Complete&lt;br /&gt;
| Support: Morimar Basalt Fields = Complete&lt;br /&gt;
| Support: Marjami Ravine = Complete&lt;br /&gt;
| Support: Yorcia Weald = Complete&lt;br /&gt;
| Support: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Scout&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Land Surveys--&amp;gt;&lt;br /&gt;
| Survey: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Survey: Sih Gates = Complete&lt;br /&gt;
| Survey: Foret de Hennetiel =&lt;br /&gt;
| Survey: Morimar Basalt Fields = Complete&lt;br /&gt;
| Survey: Cirdas Caverns =&lt;br /&gt;
| Survey: Dho Gates = Complete&lt;br /&gt;
| Survey: Marjami Ravine = Complete&lt;br /&gt;
| Survey: Yorcia Weald =&lt;br /&gt;
| Survey: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Component Analyses--&amp;gt;&lt;br /&gt;
| Analyze: Foret de Hennetiel = Complete&lt;br /&gt;
| Analyze: Morimar Basalt Fields = Complete&lt;br /&gt;
| Analyze: Cirdas Caverns = Complete&lt;br /&gt;
| Analyze: Marjami Ravine = Complete&lt;br /&gt;
| Analyze: Yorcia Weald =&lt;br /&gt;
| Analyze: Kamihr Drifts =&lt;br /&gt;
| Analyze: Outer Ra&#039;Kaznar =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mummer&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Recovering Lost Articles--&amp;gt;&lt;br /&gt;
| Recover: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Recover: Foret de Hennetiel = Complete&lt;br /&gt;
| Recover: Morimar Basalt Fields = Complete&lt;br /&gt;
| Recover: Marjami Ravine =&lt;br /&gt;
| Recover: Yorcia Weald = Complete&lt;br /&gt;
| Recover: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Behavioral Research--&amp;gt;&lt;br /&gt;
| Research: Rala Waterways =&lt;br /&gt;
| Research: Ceizak Battlegrounds =&lt;br /&gt;
| Research: Foret de Hennetiel = Complete&lt;br /&gt;
| Research: Morimar Basalt Fields = Complete&lt;br /&gt;
| Research: Marjami Ravine =&lt;br /&gt;
| Research: Yorcia Weald =&lt;br /&gt;
| Research: Kamihr Drifts =&lt;br /&gt;
&amp;lt;!--Morale Boosting--&amp;gt;&lt;br /&gt;
| Boost: Foret de Hennetiel = Complete&lt;br /&gt;
| Boost: Marjami Ravine = Complete&lt;br /&gt;
| Boost: Kamihr Drifts = Complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Inventor&#039;s Coalition--&amp;gt;&lt;br /&gt;
&amp;lt;!--Gathering Materials--&amp;gt;&lt;br /&gt;
| Gather: Rala Waterways = Complete&lt;br /&gt;
| Gather: Ceizak Battlegrounds = Complete&lt;br /&gt;
| Gather: Yahse Hunting Grounds = Complete&lt;br /&gt;
| Gather: Sih Gates =&lt;br /&gt;
| Gather: Moh Gates = Complete&lt;br /&gt;
| Gather: Foret de Hennetiel =&lt;br /&gt;
| Gather: Morimar Basalt Fields = Complete&lt;br /&gt;
| Gather: Cirdas Caverns = Complete&lt;br /&gt;
| Gather: Dho Gates =&lt;br /&gt;
| Gather: Marjami Ravine = Complete&lt;br /&gt;
| Gather: Yorcia Weald = Complete&lt;br /&gt;
| Gather: Woh Gates = Complete&lt;br /&gt;
| Gather: Kamihr Drifts = Complete&lt;br /&gt;
| Gather: Outer Ra&#039;Kaznar =&lt;br /&gt;
| Gather: Ra&#039;Kaznar Inner Court =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Automaton Attachment Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
&amp;lt;!-- Fire Attachments --&amp;gt;&lt;br /&gt;
| Attuner = Complete&lt;br /&gt;
| Flame Holder = Complete&lt;br /&gt;
| Heat Capacitor = Complete&lt;br /&gt;
| Heat Capacitor II = Complete&lt;br /&gt;
| Inhibitor = Complete&lt;br /&gt;
| Inhibitor II = Complete&lt;br /&gt;
| Reactive Shield = Complete&lt;br /&gt;
| Speedloader = Complete&lt;br /&gt;
| Speedloader II = Complete&lt;br /&gt;
| Strobe = Complete&lt;br /&gt;
| Strobe II = Complete&lt;br /&gt;
| Tension Spring = Complete&lt;br /&gt;
| Tension Spring II = Complete&lt;br /&gt;
| Tension Spring III = Complete&lt;br /&gt;
| Tension Spring IV = Complete&lt;br /&gt;
| Tension Spring V = Complete&lt;br /&gt;
| Magniplug = Complete&lt;br /&gt;
| Magniplug II= Complete&lt;br /&gt;
&amp;lt;!-- Earth Attachments --&amp;gt;&lt;br /&gt;
| Analyzer = Complete&lt;br /&gt;
| Armor Plate = Complete&lt;br /&gt;
| Armor Plate II = Complete&lt;br /&gt;
| Armor Plate III = Complete&lt;br /&gt;
| Armor Plate IV = Complete&lt;br /&gt;
| Barrier Module = Complete&lt;br /&gt;
| Barrier Module II = Complete&lt;br /&gt;
| Equalizer = Complete&lt;br /&gt;
| Hammermill = Complete&lt;br /&gt;
| Schurzen = Complete&lt;br /&gt;
| Shock Absorber = Complete&lt;br /&gt;
| Shock Absorber II = Complete&lt;br /&gt;
| Shock Absorber III = Complete&lt;br /&gt;
&amp;lt;!-- Water Attachments --&amp;gt;&lt;br /&gt;
| Condenser = Complete&lt;br /&gt;
| Heatsink = Complete&lt;br /&gt;
| Mana Channeler = Complete&lt;br /&gt;
| Mana Channeler II = Complete&lt;br /&gt;
| Mana Jammer = Complete&lt;br /&gt;
| Mana Jammer II = Complete&lt;br /&gt;
| Mana Jammer III = Complete&lt;br /&gt;
| Mana Jammer IV = Complete&lt;br /&gt;
| Percolator = Complete&lt;br /&gt;
| Resister = Complete&lt;br /&gt;
| Resister II = Complete&lt;br /&gt;
| Stealth Screen = Complete&lt;br /&gt;
| Stealth Screen II = Complete&lt;br /&gt;
| Steam Jacket = Complete&lt;br /&gt;
&amp;lt;!-- Wind Attachments --&amp;gt;&lt;br /&gt;
| Accelerator = Complete&lt;br /&gt;
| Accelerator II = Complete&lt;br /&gt;
| Accelerator III= Complete&lt;br /&gt;
| Accelerator IV = Complete&lt;br /&gt;
| Barrage Turbine = Complete&lt;br /&gt;
| Drum Magazine = Complete&lt;br /&gt;
| Pattern Reader = Complete&lt;br /&gt;
| Repeater = Complete&lt;br /&gt;
| Replicator = Complete&lt;br /&gt;
| Scope = Complete&lt;br /&gt;
| Scope II = Complete&lt;br /&gt;
| Scope III = Complete&lt;br /&gt;
| Scope IV = Complete&lt;br /&gt;
| Turbo Charger = Complete&lt;br /&gt;
| Turbo Charger II = Complete&lt;br /&gt;
| Truesights = Complete&lt;br /&gt;
&amp;lt;!-- Ice Attachments --&amp;gt;&lt;br /&gt;
| Amplifier = Complete&lt;br /&gt;
| Amplifier II = Complete&lt;br /&gt;
| Ice Maker = Complete&lt;br /&gt;
| Loudspeaker = Complete&lt;br /&gt;
| Loudspeaker II = Complete&lt;br /&gt;
| Loudspeaker III = Complete&lt;br /&gt;
| Loudspeaker IV = Complete&lt;br /&gt;
| Loudspeaker V = Complete&lt;br /&gt;
| Mana Booster = Complete&lt;br /&gt;
| Power Cooler = Complete&lt;br /&gt;
| Scanner = Complete&lt;br /&gt;
| Tactical Processor = Complete&lt;br /&gt;
| Tranquilizer = Complete&lt;br /&gt;
| Tranquilizer II = Complete&lt;br /&gt;
| Tranquilizer III = Complete&lt;br /&gt;
| Tranquilizer IV = Complete&lt;br /&gt;
| Arcanoclutch = Complete&lt;br /&gt;
| Arcanoclutch II = Complete&lt;br /&gt;
&amp;lt;!-- Thunder Attachments --&amp;gt;&lt;br /&gt;
| Coiler = Complete&lt;br /&gt;
| Coiler II = Complete&lt;br /&gt;
| Dynamo = Complete&lt;br /&gt;
| Dynamo II = Complete&lt;br /&gt;
| Dynamo III = Complete&lt;br /&gt;
| Galvanizer = Complete&lt;br /&gt;
| Heat Seeker = Complete&lt;br /&gt;
| Stabilizer = Complete&lt;br /&gt;
| Stabilizer II = Complete&lt;br /&gt;
| Stabilizer III = Complete&lt;br /&gt;
| Stabilizer IV = Complete&lt;br /&gt;
| Stabilizer V = Complete&lt;br /&gt;
| Target Marker = Complete&lt;br /&gt;
| Volt Gun = Complete&lt;br /&gt;
&amp;lt;!-- Light Attachments --&amp;gt;&lt;br /&gt;
| Arcanic Cell = Complete&lt;br /&gt;
| Arcanic Cell II = Complete&lt;br /&gt;
| Auto-Repair Kit = Complete&lt;br /&gt;
| Auto-Repair Kit II = Complete&lt;br /&gt;
| Auto-Repair Kit III = Complete&lt;br /&gt;
| Auto-Repair Kit IV = Complete&lt;br /&gt;
| Damage Gauge = Complete&lt;br /&gt;
| Damage Gauge II = Complete&lt;br /&gt;
| Eraser = Complete&lt;br /&gt;
| Flashbulb = Complete&lt;br /&gt;
| Optic Fiber = Complete&lt;br /&gt;
| Optic Fiber II = Complete&lt;br /&gt;
| Vivi-Valve = Complete&lt;br /&gt;
| Vivi-Valve II = Complete&lt;br /&gt;
&amp;lt;!-- Dark Attachments --&amp;gt;&lt;br /&gt;
| Disruptor = Complete&lt;br /&gt;
| Economizer = Complete&lt;br /&gt;
| Mana Conserver = Complete&lt;br /&gt;
| Mana Converter = Complete&lt;br /&gt;
| Mana Tank = Complete&lt;br /&gt;
| Mana Tank II = Complete&lt;br /&gt;
| Mana Tank III = Complete&lt;br /&gt;
| Mana Tank IV = Complete&lt;br /&gt;
| Regulator = Complete&lt;br /&gt;
| Smoke Screen = Complete&lt;br /&gt;
}}&lt;br /&gt;
{{Mount Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Tiger = Complete&lt;br /&gt;
| Crab = Complete&lt;br /&gt;
| Bomb = Complete&lt;br /&gt;
| Crawler = Complete&lt;br /&gt;
| Beetle = Complete&lt;br /&gt;
| Magic Pot = Complete&lt;br /&gt;
| Tulfaire = Complete&lt;br /&gt;
| Warmachine = Complete&lt;br /&gt;
| Xzomit = Complete&lt;br /&gt;
| Hippogryph = Complete&lt;br /&gt;
| Spheroid = Complete&lt;br /&gt;
| Coeurl = Complete&lt;br /&gt;
| Goobbue = Complete&lt;br /&gt;
| Raaz = Complete&lt;br /&gt;
| Adamantoise = Complete&lt;br /&gt;
| Dhalmel = Complete&lt;br /&gt;
| Doll = Complete&lt;br /&gt;
| Golden Bomb = Complete&lt;br /&gt;
| Wivre = Complete&lt;br /&gt;
| Red Raptor = Complete&lt;br /&gt;
| Iron Giant = Complete&lt;br /&gt;
| Byakko = Complete&lt;br /&gt;
| Noble Chocobo = Complete&lt;br /&gt;
| Ixion = Complete&lt;br /&gt;
| Phuabo = Complete&lt;br /&gt;
&lt;br /&gt;
| Raptor = Complete&lt;br /&gt;
| Chocobo = &lt;br /&gt;
| Red Crab = Complete&lt;br /&gt;
| Sheep = &lt;br /&gt;
| Morbol = &lt;br /&gt;
| Fenrir = &lt;br /&gt;
| Moogle = &lt;br /&gt;
| Spectral Chair = &lt;br /&gt;
| Omega = &lt;br /&gt;
| Levitus = &lt;br /&gt;
| Buffalo = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Adoulin Quests Checklist&lt;br /&gt;
|Complete-Color = green&lt;br /&gt;
|Default-Color = black&lt;br /&gt;
| Western Waypoints, Ho! =  Complete&lt;br /&gt;
| Granddaddy Dearest = Complete&lt;br /&gt;
| Flavors of Our Lives = Complete&lt;br /&gt;
| F.A.I.L.ure Is Not an Option = Complete&lt;br /&gt;
| Vegetable Vegetable Revolution = Complete&lt;br /&gt;
| Vegetable Vegetable Evolution = Complete&lt;br /&gt;
| Vegetable Vegetable Crisis = Complete&lt;br /&gt;
| Vegetable Vegetable Frustration = Complete&lt;br /&gt;
| Flowers for Svenja = Complete&lt;br /&gt;
| Do Not Go Into the Light = Complete&lt;br /&gt;
| Hypocritical Oath = Complete&lt;br /&gt;
| Sick and Tired = Complete&lt;br /&gt;
| Not-So-Clean Bill = Complete&lt;br /&gt;
| Scaredy-Cats = Complete&lt;br /&gt;
| Exotic Delicacies = Complete&lt;br /&gt;
| The Old Man and the Harpoon = Complete&lt;br /&gt;
| A Pioneer&#039;s Best (Imaginary) Friend = Complete&lt;br /&gt;
| The Weatherspoon Inquisition = Complete&lt;br /&gt;
| Raptor Rapture = Complete&lt;br /&gt;
| No Laughing Matter = Complete&lt;br /&gt;
| All the Way to the Bank = Complete&lt;br /&gt;
| To Laugh Is to Love = Complete&lt;br /&gt;
| A Barrel of Laughs = Complete&lt;br /&gt;
| Transporting = Complete&lt;br /&gt;
| A Certain Substitute Patrolman = Complete&lt;br /&gt;
| Hunger Strikes = Complete&lt;br /&gt;
| The Starving = Complete&lt;br /&gt;
| &amp;quot;Always more,&amp;quot; Quoth the Ravenous = Complete&lt;br /&gt;
&lt;br /&gt;
| Don&#039;t Ever Leaf Me = Complete&lt;br /&gt;
| The Secret to Success = Complete&lt;br /&gt;
| Eye of the Beholder = Complete&lt;br /&gt;
| In the Land of the Blind = Complete&lt;br /&gt;
| One Good Turn... = Complete&lt;br /&gt;
| Keep Your Bloomers On, Erisa = Complete&lt;br /&gt;
| A Good Pair of Crocs = Complete&lt;br /&gt;
| The Curious Case of Melvien = Complete&lt;br /&gt;
| A Shot in the Dark = Complete&lt;br /&gt;
| Order Up = Complete&lt;br /&gt;
| No Mercy for the Wicked = Complete&lt;br /&gt;
| Mistress of Ceremonies = Complete&lt;br /&gt;
| Open the Floodgates = Complete&lt;br /&gt;
| A Thirst for the Ages = Complete&lt;br /&gt;
| A Thirst for the Eons = Complete&lt;br /&gt;
| A Thirst for Eternity = Complete&lt;br /&gt;
| A Thirst Before Time = Complete&lt;br /&gt;
| Wes...Eastern Waypoints, Ho! = Complete&lt;br /&gt;
| Meg-alomaniac = Complete&lt;br /&gt;
| Wayward Waypoints = Complete&lt;br /&gt;
| The Longest Way Round... = Complete&lt;br /&gt;
| Cafe...teria = Complete&lt;br /&gt;
| Thorn in the Side = Complete&lt;br /&gt;
| Velkkovert Operations = Complete&lt;br /&gt;
| The Good, the Bad, the Clement = Complete&lt;br /&gt;
| The Weatherspoon War = Complete&lt;br /&gt;
| The Silent Forest = Complete&lt;br /&gt;
| Winds of Eternity = Complete&lt;br /&gt;
&lt;br /&gt;
| It Sets My Heart Aflutter = Complete&lt;br /&gt;
| Fertile Ground = Complete&lt;br /&gt;
| Empty Nest = Complete&lt;br /&gt;
| Grind to Sawdust = Complete&lt;br /&gt;
| To Catch a Predator = Complete&lt;br /&gt;
| Twitherym Dust = Complete&lt;br /&gt;
| The Whole Place Is Abuzz = Complete&lt;br /&gt;
| Boiling Over = Complete&lt;br /&gt;
| Don&#039;t Clam Up on Me Now = Complete&lt;br /&gt;
| Hop to It =  Complete&lt;br /&gt;
| I&#039;m on a Boat = Complete&lt;br /&gt;
| Orobon Appetit = Complete&lt;br /&gt;
| Poisoning the Well = Complete&lt;br /&gt;
| Unsullied Lands =  Complete&lt;br /&gt;
| A Geothermal Expedition = Complete&lt;br /&gt;
| A Stone&#039;s Throw Away = Complete&lt;br /&gt;
| No Rime Like the Present = Complete&lt;br /&gt;
| Talk About Wrinkly Skin = Complete&lt;br /&gt;
| Hide and Go Peak = Complete&lt;br /&gt;
| It Never Goes Out of Style = Complete&lt;br /&gt;
| Water, Water, Everywhere = Complete&lt;br /&gt;
| Did You Feel That? = Complete&lt;br /&gt;
| Dirt Cheap = Complete&lt;br /&gt;
| Flower Power = Complete&lt;br /&gt;
| Breaking the Ice = Complete&lt;br /&gt;
| No Love Lost = Complete&lt;br /&gt;
| Lerene&#039;s Lament = Complete&lt;br /&gt;
&lt;br /&gt;
| Dances with Luopans = Complete&lt;br /&gt;
| Elementary, My Dear Sylvie = Complete&lt;br /&gt;
| Geomancerrific = Complete&lt;br /&gt;
| For Whom the Bell Tolls = Complete&lt;br /&gt;
| The Bloodline of Zacariah = Complete&lt;br /&gt;
| The Communion = Complete&lt;br /&gt;
| Treasures of the Earth = Complete&lt;br /&gt;
| Saved by the Bell = &lt;br /&gt;
| Children of the Rune = Complete&lt;br /&gt;
| Endeavoring to Awaken = Complete&lt;br /&gt;
| Rune Fencing the Night Away = Complete&lt;br /&gt;
| Forging New Bonds = Complete&lt;br /&gt;
| Legacies Lost and Found = Complete&lt;br /&gt;
| Destiny&#039;s Device = Complete&lt;br /&gt;
| Epiphany = Complete&lt;br /&gt;
| Quiescence = &lt;br /&gt;
&lt;br /&gt;
|The Ygnas Directive 1 = &lt;br /&gt;
|The Ygnas Directive 2 = &lt;br /&gt;
|The Ygnas Directive 3 = &lt;br /&gt;
|The Ygnas Directive 4 = &lt;br /&gt;
|The Ygnas Directive 5 = &lt;br /&gt;
|The Ygnas Directive 6 = &lt;br /&gt;
}}&lt;br /&gt;
{{Atma Checklist&lt;br /&gt;
|Lion = Yes&lt;br /&gt;
|Stout Arm = Yes&lt;br /&gt;
|Twin Claw = &lt;br /&gt;
|Allure = Yes&lt;br /&gt;
|Eternity = &lt;br /&gt;
|Heavens = Yes&lt;br /&gt;
|Baying Moon = Yes&lt;br /&gt;
|Ebon Hoof = &lt;br /&gt;
|Tremors = &lt;br /&gt;
|Savage Tiger = &lt;br /&gt;
|Voracious Violet = Yes&lt;br /&gt;
|Cloak and Dagger = &lt;br /&gt;
|Stormbird = Yes&lt;br /&gt;
|Noxious Fang = Yes&lt;br /&gt;
|Vicissitude = &lt;br /&gt;
|Beyond = Yes&lt;br /&gt;
|Stormbreath = Yes&lt;br /&gt;
|Gales = Yes&lt;br /&gt;
|Thrashing Tendrils = Yes&lt;br /&gt;
|Drifter = &lt;br /&gt;
|Stronghold = Yes&lt;br /&gt;
|Harvester = Yes&lt;br /&gt;
|Dunes = Yes&lt;br /&gt;
|Cosmos = Yes&lt;br /&gt;
|Siren Shadow = Yes&lt;br /&gt;
|Impaler = Yes&lt;br /&gt;
|Adamantine = Yes&lt;br /&gt;
|Calamity = Yes&lt;br /&gt;
|Claw = &lt;br /&gt;
|Baleful Bones = Yes&lt;br /&gt;
|Clawed Butterfly = Yes&lt;br /&gt;
|Desert Worm = Yes&lt;br /&gt;
|Undying = &lt;br /&gt;
|Impregnable Tower = Yes&lt;br /&gt;
|Smoldering Sky = &lt;br /&gt;
|Demonic Skewer = Yes&lt;br /&gt;
|Golden Claw = &lt;br /&gt;
|Glutinous Ooze = &lt;br /&gt;
|Lightning Beast = &lt;br /&gt;
|Noxious Bloom = &lt;br /&gt;
|Gnarled Horn = Yes&lt;br /&gt;
|Strangling Wind = Yes&lt;br /&gt;
|Deep Devourer = Yes&lt;br /&gt;
|Mounted Champion = Yes&lt;br /&gt;
|Razed Ruins = Yes&lt;br /&gt;
|Bludgeoning Brute = Yes&lt;br /&gt;
|Rapid Reptilian = &lt;br /&gt;
|Winged Enigma = Yes&lt;br /&gt;
|Cradle = &lt;br /&gt;
|Untouched = Yes&lt;br /&gt;
|Sanguine Scythe = Yes&lt;br /&gt;
|Tusked Terror = Yes&lt;br /&gt;
|Minikin Monstrosity = Yes&lt;br /&gt;
|Would-Be King = Yes&lt;br /&gt;
|Blinding Horn = Yes&lt;br /&gt;
|Demonic Lash = Yes&lt;br /&gt;
|Apparitions = Yes&lt;br /&gt;
|Shimmering Shell = &lt;br /&gt;
|Murky Miasma = &lt;br /&gt;
|Avaricious Ape = &lt;br /&gt;
|Merciless Matriarch = Yes&lt;br /&gt;
|Brother Wolf = Yes&lt;br /&gt;
|Earth Wyrm = Yes&lt;br /&gt;
|Ascending One = Yes&lt;br /&gt;
|Scorpion Queen = &lt;br /&gt;
|Thousand Needles = &lt;br /&gt;
|Burning Effigy = Yes&lt;br /&gt;
|Smiting Blow = Yes&lt;br /&gt;
|Lone Wolf = Yes&lt;br /&gt;
|Crimson Scale = Yes&lt;br /&gt;
|Scarlet Wing = Yes&lt;br /&gt;
|Raised Tail = Yes&lt;br /&gt;
|Sand Emperor = &lt;br /&gt;
|Omnipotent = Yes&lt;br /&gt;
|War Lion = &lt;br /&gt;
|Frozen Fetters = &lt;br /&gt;
|Plaguebringer = Yes&lt;br /&gt;
|Shrieking One = &lt;br /&gt;
|Holy Mountain = &lt;br /&gt;
|Lake Lurker = &lt;br /&gt;
|Crushing Cudgel = &lt;br /&gt;
|Purgatory = Yes&lt;br /&gt;
|Blighted Breath = Yes&lt;br /&gt;
|Persistent Predator = Yes&lt;br /&gt;
|Stone God = &lt;br /&gt;
|Sun Eater = Yes&lt;br /&gt;
|Despot = Yes&lt;br /&gt;
|Solitary One = Yes&lt;br /&gt;
|Winged Gloom = Yes&lt;br /&gt;
|Sea Daughter = Yes&lt;br /&gt;
|Hateful Stream = Yes&lt;br /&gt;
|Foe Flayer = &lt;br /&gt;
|Endless Nightmare = Yes&lt;br /&gt;
|Sundering Slash = Yes&lt;br /&gt;
|Entwined Serpents = Yes&lt;br /&gt;
|Horned Beast = Yes&lt;br /&gt;
|Aquatic Ardor = Yes&lt;br /&gt;
|Fallen One = Yes&lt;br /&gt;
|Fires and Flares = &lt;br /&gt;
|Apocalypse = Yes&lt;br /&gt;
|Heir = Yes&lt;br /&gt;
|Hero = Yes&lt;br /&gt;
|Full Moon = Yes&lt;br /&gt;
|Illusions = Yes&lt;br /&gt;
|Banisher = Yes&lt;br /&gt;
|Sellsword = Yes&lt;br /&gt;
|Future Fabulous = Yes&lt;br /&gt;
|Camaraderie = Yes&lt;br /&gt;
|Truthseeker = &lt;br /&gt;
|Azure Sky = &lt;br /&gt;
|Echoes = Yes&lt;br /&gt;
|Dread = Yes&lt;br /&gt;
|Ambition = &lt;br /&gt;
|Beast King = Yes&lt;br /&gt;
|Kirin = Yes&lt;br /&gt;
|Hell&#039;s Guardian = Yes&lt;br /&gt;
|Luminous Wings = Yes&lt;br /&gt;
|Dragon Rider = Yes&lt;br /&gt;
|Impenetrable = &lt;br /&gt;
|Alpha and Omega = Yes&lt;br /&gt;
|Ultimate = Yes&lt;br /&gt;
|Hybrid Beast = &lt;br /&gt;
|Dark Depths = Yes&lt;br /&gt;
|Zenith = Yes&lt;br /&gt;
|Perfect Attendance = Yes&lt;br /&gt;
|Rescuer = Yes&lt;br /&gt;
|Nightmares = Yes&lt;br /&gt;
|Einherjar = Yes&lt;br /&gt;
|Illuminator = &lt;br /&gt;
|Bushin = &lt;br /&gt;
|Ace Angler = &lt;br /&gt;
|Master Crafter = &lt;br /&gt;
|Ingenuity = &lt;br /&gt;
|Griffon&#039;s Claw = &lt;br /&gt;
|Fetching Footpad = &lt;br /&gt;
|Undying Loyalty = &lt;br /&gt;
|Royal Lineage = &lt;br /&gt;
|Shattering Star = &lt;br /&gt;
|Cobra Commander = &lt;br /&gt;
|Roaring Laughter = &lt;br /&gt;
|Dark Blade = &lt;br /&gt;
|Ducal Guard = &lt;br /&gt;
|Harmony = &lt;br /&gt;
|Revelations = &lt;br /&gt;
|Savior = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Abyssite Checklist&lt;br /&gt;
|ivory sojourn = Yes&lt;br /&gt;
|scarlet sojourn = Yes&lt;br /&gt;
|jade sojourn = Yes&lt;br /&gt;
|sapphire sojourn = Yes&lt;br /&gt;
|indigo sojourn = Yes&lt;br /&gt;
|emerald sojourn = Yes&lt;br /&gt;
|azure celerity = Yes&lt;br /&gt;
|crimson celerity = Yes&lt;br /&gt;
|ivory celerity = Yes&lt;br /&gt;
|viridian avarice = Yes&lt;br /&gt;
|ivory avarice = Yes&lt;br /&gt;
|vermillion avarice = &lt;br /&gt;
|ivory confluence = Yes&lt;br /&gt;
|crimson confluence = Yes&lt;br /&gt;
|indigo confluence = Yes&lt;br /&gt;
|ivory expertise = Yes&lt;br /&gt;
|jade expertise = Yes&lt;br /&gt;
|emerald expertise = &lt;br /&gt;
|ivory fortune = Yes&lt;br /&gt;
|sapphire fortune = Yes&lt;br /&gt;
|emerald fortune = Yes&lt;br /&gt;
|scarlet kismet = &lt;br /&gt;
|ivory kismet = Yes&lt;br /&gt;
|vermillion kismet = &lt;br /&gt;
|azure prosperity = &lt;br /&gt;
|jade prosperity = &lt;br /&gt;
|ivory prosperity = Yes&lt;br /&gt;
|viridian destiny = Yes&lt;br /&gt;
|crimson destiny = Yes&lt;br /&gt;
|ivory destiny = Yes&lt;br /&gt;
|ivory acumen = Yes&lt;br /&gt;
|crimson acumen = Yes&lt;br /&gt;
|emerald acumen = Yes&lt;br /&gt;
|scarlet lenity = Yes&lt;br /&gt;
|azure lenity = Yes&lt;br /&gt;
|viridian lenity = &lt;br /&gt;
|jade lenity = Yes&lt;br /&gt;
|sapphire lenity = Yes&lt;br /&gt;
|crimson lenity = Yes&lt;br /&gt;
|vermillion lenity = &lt;br /&gt;
|indigo lenity = &lt;br /&gt;
|emerald lenity = &lt;br /&gt;
|scarlet perspicacity = Yes&lt;br /&gt;
|ivory perspicacity = Yes&lt;br /&gt;
|verm. perspicacity = Yes&lt;br /&gt;
|azure reaper = &lt;br /&gt;
|ivory reaper = Yes&lt;br /&gt;
|indigo reaper = Yes&lt;br /&gt;
|viridian guerdon = &lt;br /&gt;
|ivory guerdon = Yes&lt;br /&gt;
|vermillion guerdon = Yes&lt;br /&gt;
|scarlet furtherance = Yes&lt;br /&gt;
|sapphire furtherance = Yes&lt;br /&gt;
|ivory furtherance = Yes&lt;br /&gt;
|azure merit = Yes&lt;br /&gt;
|viridian merit = Yes&lt;br /&gt;
|jade merit = Yes&lt;br /&gt;
|sapphire merit = Yes&lt;br /&gt;
|ivory merit = Yes&lt;br /&gt;
|indigo merit = Yes&lt;br /&gt;
|lunar 1 = Yes&lt;br /&gt;
|lunar 2 = Yes&lt;br /&gt;
|lunar 3 = Yes&lt;br /&gt;
|discernment = Yes&lt;br /&gt;
|cosmos = Yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Bio, you may omit or remove almost any category here. Put in full URLs for things like Twitch, Youtube, AH.com, etc--&amp;gt;&lt;br /&gt;
|Hide Bio=yes &amp;lt;!--Most people don&#039;t seem to make a bio, so simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Discord=&lt;br /&gt;
|Twitch=&lt;br /&gt;
|YouTube=&lt;br /&gt;
|FFXIAH=&lt;br /&gt;
|Twitter=&lt;br /&gt;
|Facebook=&lt;br /&gt;
|Skype=&lt;br /&gt;
|Steam=&lt;br /&gt;
|3DS=&lt;br /&gt;
|Switch=&lt;br /&gt;
|PlayStation=&lt;br /&gt;
|Xbox=&lt;br /&gt;
&lt;br /&gt;
|Enjoy Category 1=&lt;br /&gt;
|Enjoy Description 1=&lt;br /&gt;
|Enjoy Category 2=&lt;br /&gt;
|Enjoy Description 2=&lt;br /&gt;
|Enjoy Category 3=&lt;br /&gt;
|Enjoy Description 3=&lt;br /&gt;
|Enjoy Category 4=&lt;br /&gt;
|Enjoy Description 4=&lt;br /&gt;
|Enjoy Category 5=&lt;br /&gt;
|Enjoy Description 5=&lt;br /&gt;
|Enjoy Category 6=&lt;br /&gt;
|Enjoy Description 6=&lt;br /&gt;
&lt;br /&gt;
|Bio Header=&lt;br /&gt;
&lt;br /&gt;
|About Me=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:User Page Item Sets. ITEMS MUST BE SPELLED EXACTLY HOW THEY ARE ON THE WIKI --&amp;gt;&lt;br /&gt;
|Hide Item Sets=yes &amp;lt;!--If you don&#039;t want any item sets, simply remove this field to display the tab --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Warrior Sets=&lt;br /&gt;
|Monk Sets=&lt;br /&gt;
|White Mage Sets=&lt;br /&gt;
|Black Mage Sets=&lt;br /&gt;
|Red Mage Sets=&lt;br /&gt;
|Thief Sets=&lt;br /&gt;
|Paladin Sets=&lt;br /&gt;
|Dark Knight Sets=&lt;br /&gt;
|Beastmaster Sets=&lt;br /&gt;
|Bard Sets=&lt;br /&gt;
|Ranger Sets=&lt;br /&gt;
|Samurai Sets=&lt;br /&gt;
|Ninja Sets=&lt;br /&gt;
|Dragoon Sets=&lt;br /&gt;
|Summoner Sets=&lt;br /&gt;
|Blue Mage Sets=&lt;br /&gt;
|Corsair Sets=&lt;br /&gt;
|Puppetmaster Sets=&lt;br /&gt;
|Dancer Sets=&lt;br /&gt;
|Scholar Sets=&lt;br /&gt;
|Geomancer Sets=&lt;br /&gt;
|Runefencer Sets=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Cacoethic_Ring_%2B1&amp;diff=686920</id>
		<title>Cacoethic Ring +1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Cacoethic_Ring_%2B1&amp;diff=686920"/>
		<updated>2023-07-30T18:22:09Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* Notes */ more data points, might edit more if I spend more gil for this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=Accuracy+11 Ranged Accuracy+16 Unity Ranking: Enmity-1~5&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=AugSendable, CanSendPOL, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=cacoethic ring +1&lt;br /&gt;
|ffxiah=10771/cacoethic-ring-+1&lt;br /&gt;
|ffxidb=10771&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Rings&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=All Jobs&lt;br /&gt;
|ilevel=0&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=redeem&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Dealer Moogle&lt;br /&gt;
|Zone=Port San d&#039;Oria{{!}}Port San d&#039;Oria (I-9){{mi}}Port Bastok{{!}}Port Bastok (L-8){{mi}}Port Windurst{{!}}Port Windurst (F-6){{mi}}Chocobo Circuit{{!}}Chocobo Circuit (H-8)&lt;br /&gt;
|Notes=Trade a [[Kupon AW-UWII]], [[Kupon AW-UWIII|UW III]]&amp;lt;br /&amp;gt;or&amp;lt;br /&amp;gt;{{KI}} [[Mog Kupon AW-UWII]], [[Mog Kupon AW-UWIII|UW III]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=u&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Unity NPCs&lt;br /&gt;
|Notes=Upgraded from [[Cacoethic Ring]].&lt;br /&gt;
See [[Unity NPCs]] for details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table&lt;br /&gt;
|Insert Monster List Template=&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Vermillion Fishfly&lt;br /&gt;
|Zone=Lufaise Meadows&lt;br /&gt;
|position=&lt;br /&gt;
|Notes=Chance to obtain by using a [[Vermillion&#039;s Coffer]].&lt;br /&gt;
Popped via [[Unity Concord]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Unity Rewards]]&lt;br /&gt;
[[Category:Unity Accessories]]&lt;br /&gt;
&lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Unity NPCs&lt;br /&gt;
|Zone=Southern San d&#039;Oria{{!}}Southern San d&#039;Oria (G-10){{mi}}Bastok Markets{{!}}Bastok Markets (E-11){{mi}}Windurst Woods{{!}}Windurst Woods (J-10){{mi}}Western Adoulin{{!}}Western Adoulin (H-11)&lt;br /&gt;
|Required Items=Having completed [[Odyssey|Sheol B]], [[Lustreless Hide]], and 30,000 [[Unity Accolades]]&lt;br /&gt;
See [[:Category:Unity Rewards]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Oboro Item Page Augs&lt;br /&gt;
|RankMax=15&lt;br /&gt;
|Contents=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; DEX +10&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; AGI +10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
An augment breakdown per level can be seen on the table below. Click [Show] to view.&lt;br /&gt;
{{Augment Rank Table&lt;br /&gt;
|Path=A&lt;br /&gt;
|Augment Rank=&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=1&lt;br /&gt;
|Augment1=DEX +1&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=2&lt;br /&gt;
|Augment1=DEX +2&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=3&lt;br /&gt;
|Augment1=DEX +3&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=4&lt;br /&gt;
|Augment1=DEX +4&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Augment1=DEX +5&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=6&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=7&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=8&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=9&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=10&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=11&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=12&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=13&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=14&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=15&lt;br /&gt;
|Augment1=DEX +10&lt;br /&gt;
|Augment2=AGI +10&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unity Rewards]]&lt;br /&gt;
[[Category:Unity Accessories]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Gazu_Bracelets_%2B1&amp;diff=685149</id>
		<title>Gazu Bracelets +1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Gazu_Bracelets_%2B1&amp;diff=685149"/>
		<updated>2023-07-03T05:09:00Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: more data points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DEF:91 HP+27 STR+10 DEX+32 VIT+32 AGI+6 INT+14 MND+29 CHR+19 Accuracy+31 Attack-17 Evasion+22 Magic Evasion+43 &amp;quot;Magic Def. Bonus&amp;quot;+2 Haste+5% Unity Ranking: Accuracy+10~15&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=AugSendable, CanSendPOL, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=gazu bracelets +1&lt;br /&gt;
|ffxiah=27151/gazu-bracelet-+1&lt;br /&gt;
|ffxidb=27151&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Monk]] / [[White Mage]] / [[Black Mage]] / [[Red Mage]] / [[Thief]] / [[Dark Knight]] / [[Bard]] / [[Ranger]] / [[Summoner]] / [[Blue Mage]] / [[Corsair]] / [[Puppetmaster]] / [[Dancer]] / [[Scholar]] / [[Geomancer]] / [[Rune Fencer]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=redeem&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Dealer Moogle&lt;br /&gt;
|Zone=Port San d&#039;Oria{{!}}Port San d&#039;Oria (I-9){{mi}}Port Bastok{{!}}Port Bastok (L-8){{mi}}Port Windurst{{!}}Port Windurst (F-6){{mi}}Chocobo Circuit{{!}}Chocobo Circuit (H-8)&lt;br /&gt;
|Notes=Trade a [[Kupon AW-UWII]], [[Kupon AW-UWIII|UW III]]&amp;lt;br /&amp;gt;or&amp;lt;br /&amp;gt;{{KI}} [[Mog Kupon AW-UWII]], [[Mog Kupon AW-UWIII|UW III]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=u&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Unity NPCs&lt;br /&gt;
|Notes=Upgraded from [[Gazu Bracelet]].&lt;br /&gt;
See [[Unity NPCs]] for details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table&lt;br /&gt;
|Insert Monster List Template=&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Carousing Celine&lt;br /&gt;
|Zone=Fei&#039;Yin&lt;br /&gt;
|position=&lt;br /&gt;
|Notes=Chance to obtain by using a [[Celine&#039;s Coffer]].&lt;br /&gt;
Popped via [[Unity Concord]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Unity Rewards]]&lt;br /&gt;
[[Category:Unity Armor]]&lt;br /&gt;
&lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Unity NPCs&lt;br /&gt;
|Zone=Southern San d&#039;Oria{{!}}Southern San d&#039;Oria (G-10){{mi}}Bastok Markets{{!}}Bastok Markets (E-11){{mi}}Windurst Woods{{!}}Windurst Woods (J-10){{mi}}Western Adoulin{{!}}Western Adoulin (H-11)&lt;br /&gt;
|Required Items=Having completed [[Odyssey|Sheol B]], [[Lustreless Hide]], and 30,000 [[Unity Accolades]]&lt;br /&gt;
See [[:Category:Unity Rewards]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Oboro Item Page Augs&lt;br /&gt;
|RankMax=15&lt;br /&gt;
|Contents=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy +50&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Haste +10%&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; All Base Stats +10&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
An augment breakdown per level can be seen on the table below. Click [Show] to view.&lt;br /&gt;
{{Augment Rank Table&lt;br /&gt;
|Path=A&lt;br /&gt;
|Augment Rank=&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=1&lt;br /&gt;
|Augment1=Accuracy+4&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=2&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=3&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=4&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=6&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=7&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=8&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=9&lt;br /&gt;
|Augment1=Accuracy+33&lt;br /&gt;
|Augment2=Haste +4%&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=10&lt;br /&gt;
|Augment1=Accuracy+36&lt;br /&gt;
|Augment2=Haste +5%&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=11&lt;br /&gt;
|Augment1=Accuracy+39&lt;br /&gt;
|Augment2=Haste +6%&lt;br /&gt;
|Augment3=All Base Stats +2&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=12&lt;br /&gt;
|Augment1=Accuracy+42&lt;br /&gt;
|Augment2=Haste +7%&lt;br /&gt;
|Augment3=All Base Stats +4&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=13&lt;br /&gt;
|Augment1=Accuracy+45&lt;br /&gt;
|Augment2=Haste +8%&lt;br /&gt;
|Augment3=All Base Stats +6&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=14&lt;br /&gt;
|Augment1=Accuracy+47&lt;br /&gt;
|Augment2=Haste +9%&lt;br /&gt;
|Augment3=All Base Stats +8&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=15&lt;br /&gt;
|Augment1=Accuracy +50&lt;br /&gt;
|Augment2=Haste +10%&lt;br /&gt;
|Augment3=All Base Stats +10&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Chesma&amp;diff=684965</id>
		<title>Chesma</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Chesma&amp;diff=684965"/>
		<updated>2023-06-29T10:05:35Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Beasts&lt;br /&gt;
|Family=Coeurl&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Thunder&lt;br /&gt;
|Detects=True Sound&lt;br /&gt;
|Notes= &lt;br /&gt;
* Respawns approximately an hour after defeat.&lt;br /&gt;
* &#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 1138|1138]] [[Trial 1246|1246]], [[Trial 1354|1354]], [[Trial 1400|1400]], [[Trial 1554|1554]], [[Trial 1646|1646]] and [[Trial 1788|1788]].&lt;br /&gt;
*[[La Theine Plateau]] pop around D-5, E7, G-8&amp;gt;J-9.&lt;br /&gt;
*[[Konschtat Highlands]] pop around F-9, J-4&amp;gt;J-8, F-3&amp;gt;G-4. &lt;br /&gt;
*[[Tahrongi Canyon]] pop around H-5&amp;gt;I-5 or F-8, H-8&amp;gt;I-8.&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Grey Abyssite after it changes.&lt;br /&gt;
Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Grey Abyssite resonates feebly&amp;quot;.&lt;br /&gt;
After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Grey Abyssite resonates softly&amp;quot;.&lt;br /&gt;
If you see &amp;quot;The Grey Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
[[Category:Voidwalker NM System]][[Category:Trial of the Magians]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Konschtat Highlands&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity (J-6), (E-7) &amp;amp; (F-10)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Halting Stole]]&lt;br /&gt;
* (Key item) [[Grey abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= La Theine Plateau&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity (E-5), (E-7), &amp;amp; (H-7) &amp;amp; (I-9)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Halting Stole]]&lt;br /&gt;
* (Key item) [[Grey abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Tahrongi Canyon&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity (F-5), (G-8), &amp;amp; (I-5)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Halting Stole]]&lt;br /&gt;
* (Key item) [[Grey abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
* Melee attacks have the add effect: [[Enthunder]]&lt;br /&gt;
* Uses &#039;&#039;&#039;Charged Whisker&#039;&#039;&#039; often.&lt;br /&gt;
&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Chesma&amp;diff=684964</id>
		<title>Chesma</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Chesma&amp;diff=684964"/>
		<updated>2023-06-29T10:05:26Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Beasts&lt;br /&gt;
|Family=Coeurl&lt;br /&gt;
|Main.Job=&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=Thunder&lt;br /&gt;
|Detects=True Sound&lt;br /&gt;
|Notes= &lt;br /&gt;
* Respawns approximately an hour after defeat.&lt;br /&gt;
* &#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials[[Trial 1138|1138]] [[Trial 1246|1246]], [[Trial 1354|1354]], [[Trial 1400|1400]], [[Trial 1554|1554]], [[Trial 1646|1646]] and [[Trial 1788|1788]].&lt;br /&gt;
*[[La Theine Plateau]] pop around D-5, E7, G-8&amp;gt;J-9.&lt;br /&gt;
*[[Konschtat Highlands]] pop around F-9, J-4&amp;gt;J-8, F-3&amp;gt;G-4. &lt;br /&gt;
*[[Tahrongi Canyon]] pop around H-5&amp;gt;I-5 or F-8, H-8&amp;gt;I-8.&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Grey Abyssite after it changes.&lt;br /&gt;
Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Grey Abyssite resonates feebly&amp;quot;.&lt;br /&gt;
After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Grey Abyssite resonates softly&amp;quot;.&lt;br /&gt;
If you see &amp;quot;The Grey Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
[[Category:Voidwalker NM System]][[Category:Trial of the Magians]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Konschtat Highlands&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity (J-6), (E-7) &amp;amp; (F-10)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Halting Stole]]&lt;br /&gt;
* (Key item) [[Grey abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= La Theine Plateau&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity (E-5), (E-7), &amp;amp; (H-7) &amp;amp; (I-9)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Halting Stole]]&lt;br /&gt;
* (Key item) [[Grey abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Tahrongi Canyon&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity (F-5), (G-8), &amp;amp; (I-5)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
* [[Halting Stole]]&lt;br /&gt;
* (Key item) [[Grey abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
* Melee attacks have the add effect: [[Enthunder]]&lt;br /&gt;
* Uses &#039;&#039;&#039;Charged Whisker&#039;&#039;&#039; often.&lt;br /&gt;
&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684963</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684963"/>
		<updated>2023-06-29T08:45:22Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Skeleton&lt;br /&gt;
|Main.Job= DRK&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 782|782]], {{verification}}.&lt;br /&gt;
*[[Xarcabard]] pop around (F-7), (G-9).{{verification}}&lt;br /&gt;
*[[Xarcabard (S)]] pop around (G-7), (I-7).{{verification}}&lt;br /&gt;
*[[Beaucedine Glacier]] pop around (H-10). {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Purple Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Purple Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Purple Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Purple Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity of  (F-7), (G-9) and {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity of  (G-7), (I-7) and {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity of  (H-10), {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Skuld&amp;diff=684962</id>
		<title>Skuld</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Skuld&amp;diff=684962"/>
		<updated>2023-06-29T08:28:30Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Elementals&lt;br /&gt;
|Family=Pixie&lt;br /&gt;
|Main.Job= RDM&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sight&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 783|783]], {{verification}}.&lt;br /&gt;
*[[Batallia Downs]] pop around (F-7), {{verification}}&lt;br /&gt;
*[[Batallia Downs (S)]] pop around {{verification}}&lt;br /&gt;
*[[Rolanberry Fields]] pop around (G-12), {{verification}}&lt;br /&gt;
*[[Rolanberry Fields (S)]] pop around (G-11), {{verification}}&lt;br /&gt;
*[[Sauromugue Champaign]] pop around (K-6), {{verification}}&lt;br /&gt;
*[[Sauromugue Champaign (S)]] pop around (G-6), {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Yellow Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Yellow Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Yellow Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Yellow Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Batallia Downs&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Batallia Downs (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Sauromugue Champaign&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Sauromugue Champaign (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;br /&gt;
*Casts all Tier IV and -aga III Elemental Spells &lt;br /&gt;
*Casts Graviga, Paralyga, Dispelga, Bindga, Slowga&lt;br /&gt;
*SP is Chainspell&lt;br /&gt;
*Autumn Breeze for Cure&lt;br /&gt;
*Summer Breeze for Regain&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Skuld&amp;diff=684961</id>
		<title>Skuld</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Skuld&amp;diff=684961"/>
		<updated>2023-06-29T08:23:52Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Elementals&lt;br /&gt;
|Family=Pixie&lt;br /&gt;
|Main.Job= RDM&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sight&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 783|783]], {{verification}}.&lt;br /&gt;
*[[Batallia Downs]] pop around (F-7), {{verification}}&lt;br /&gt;
*[[Batallia Downs (S)]] pop around {{verification}}&lt;br /&gt;
*[[Rolanberry Fields]] pop around (G-12), {{verification}}&lt;br /&gt;
*[[Rolanberry Fields (S)]] pop around (G-11), {{verification}}&lt;br /&gt;
*[[Sauromugue Champaign]] pop around (K-6), {{verification}}&lt;br /&gt;
*[[Sauromugue Champaign (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Yellow Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Yellow Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Yellow Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Yellow Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Batallia Downs&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Batallia Downs (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Sauromugue Champaign&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Sauromugue Champaign (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;br /&gt;
*Casts all Tier IV and -aga III Elemental Spells &lt;br /&gt;
*Casts Graviga, Paralyga, Dispelga, Bindga, Slowga&lt;br /&gt;
*SP is Chainspell&lt;br /&gt;
*Autumn Breeze for Cure&lt;br /&gt;
*Summer Breeze for Regain&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Skuld&amp;diff=684960</id>
		<title>Skuld</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Skuld&amp;diff=684960"/>
		<updated>2023-06-29T08:13:15Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Elementals&lt;br /&gt;
|Family=Pixie&lt;br /&gt;
|Main.Job= RDM&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sight&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 783|783]], {{verification}}.&lt;br /&gt;
*[[Batallia Downs]] pop around (F-7), {{verification}}&lt;br /&gt;
*[[Batallia Downs (S)]] pop around {{verification}}&lt;br /&gt;
*[[Rolanberry Fields]] pop around (G-12), {{verification}}&lt;br /&gt;
*[[Rolanberry Fields (S)]] pop around (G-11), {{verification}}&lt;br /&gt;
*[[Sauromugue Champaign]] pop around {{verification}}&lt;br /&gt;
*[[Sauromugue Champaign (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Yellow Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Yellow Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Yellow Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Yellow Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Batallia Downs&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Batallia Downs (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Sauromugue Champaign&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Sauromugue Champaign (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;br /&gt;
*Casts all Tier IV and -aga III Elemental Spells &lt;br /&gt;
*Casts Graviga, Paralyga, Dispelga, Bindga, Slowga&lt;br /&gt;
*SP is Chainspell&lt;br /&gt;
*Autumn Breeze for Cure&lt;br /&gt;
*Summer Breeze for Regain&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Skuld&amp;diff=684959</id>
		<title>Skuld</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Skuld&amp;diff=684959"/>
		<updated>2023-06-29T08:04:28Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Elementals&lt;br /&gt;
|Family=Pixie&lt;br /&gt;
|Main.Job= RDM&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sight&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 783|783]], {{verification}}.&lt;br /&gt;
*[[Batallia Downs]] pop around (F-7), {{verification}}&lt;br /&gt;
*[[Batallia Downs (S)]] pop around {{verification}}&lt;br /&gt;
*[[Rolanberry Fields]] pop around (G-12), {{verification}}&lt;br /&gt;
*[[Rolanberry Fields (S)]] pop around {{verification}}&lt;br /&gt;
*[[Sauromugue Champaign]] pop around {{verification}}&lt;br /&gt;
*[[Sauromugue Champaign (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Yellow Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Yellow Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Yellow Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Yellow Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Batallia Downs&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Batallia Downs (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Sauromugue Champaign&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Sauromugue Champaign (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;br /&gt;
*Casts all Tier IV and -aga III Elemental Spells &lt;br /&gt;
*Casts Graviga, Paralyga, Dispelga, Bindga, Slowga&lt;br /&gt;
*SP is Chainspell&lt;br /&gt;
*Autumn Breeze for Cure&lt;br /&gt;
*Summer Breeze for Regain&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Skuld&amp;diff=684958</id>
		<title>Skuld</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Skuld&amp;diff=684958"/>
		<updated>2023-06-29T07:46:33Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Elementals&lt;br /&gt;
|Family=Pixie&lt;br /&gt;
|Main.Job= RDM&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sight&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 783|783]], {{verification}}.&lt;br /&gt;
*[[Batallia Downs]] pop around (F-7), {{verification}}&lt;br /&gt;
*[[Batallia Downs (S)]] pop around {{verification}}&lt;br /&gt;
*[[Rolanberry Fields]] pop around {{verification}}&lt;br /&gt;
*[[Rolanberry Fields (S)]] pop around {{verification}}&lt;br /&gt;
*[[Sauromugue Champaign]] pop around {{verification}}&lt;br /&gt;
*[[Sauromugue Champaign (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Yellow Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Yellow Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Yellow Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Yellow Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Batallia Downs&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Batallia Downs (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Sauromugue Champaign&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Sauromugue Champaign (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;br /&gt;
*Casts all Tier IV and -aga III Elemental Spells &lt;br /&gt;
*Casts Graviga, Paralyga, Dispelga, Bindga, Slowga&lt;br /&gt;
*SP is Chainspell&lt;br /&gt;
*Autumn Breeze for Cure&lt;br /&gt;
*Summer Breeze for Regain&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684957</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684957"/>
		<updated>2023-06-29T07:42:47Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Skeleton&lt;br /&gt;
|Main.Job= DRK&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 782|782]], {{verification}}.&lt;br /&gt;
*[[Xarcabard]] pop around (F-7), (G-9).{{verification}}&lt;br /&gt;
*[[Xarcabard (S)]] pop around (G-7), (I-7).{{verification}}&lt;br /&gt;
*[[Beaucedine Glacier]] pop around (H-10). {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Purple Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Purple Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Purple Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Purple Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Skuld&amp;diff=684956</id>
		<title>Skuld</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Skuld&amp;diff=684956"/>
		<updated>2023-06-29T07:39:16Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: updated to match template of others vnms like erebus and chesma, missing info since I got no clue and starting the trial now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=Elementals&lt;br /&gt;
|Family=Pixie&lt;br /&gt;
|Main.Job= RDM&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sight&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 783|783]], {{verification}}.&lt;br /&gt;
*[[Batallia Downs]] pop around {{verification}}&lt;br /&gt;
*[[Batallia Downs (S)]] pop around {{verification}}&lt;br /&gt;
*[[Rolanberry Fields]] pop around {{verification}}&lt;br /&gt;
*[[Rolanberry Fields (S)]] pop around {{verification}}&lt;br /&gt;
*[[Sauromugue Champaign]] pop around {{verification}}&lt;br /&gt;
*[[Sauromugue Champaign (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Yellow Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Yellow Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Yellow Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Yellow Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Batallia Downs&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Batallia Downs (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Rolanberry Fields (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Sauromugue Champaign&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Sauromugue Champaign (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Veela Cape]]&lt;br /&gt;
*(Key item) [[Yellow abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Ability Information==&lt;br /&gt;
*Casts all Tier IV and -aga III Elemental Spells &lt;br /&gt;
*Casts Graviga, Paralyga, Dispelga, Bindga, Slowga&lt;br /&gt;
*SP is Chainspell&lt;br /&gt;
*Autumn Breeze for Cure&lt;br /&gt;
*Summer Breeze for Regain&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684955</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684955"/>
		<updated>2023-06-29T07:05:18Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Skeleton&lt;br /&gt;
|Main.Job= DRK&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 782|782]], {{verification}}.&lt;br /&gt;
*[[Xarcabard]] pop around (F-7), (G-9).{{verification}}&lt;br /&gt;
*[[Xarcabard (S)]] pop around (G-7), (I-7).{{verification}}&lt;br /&gt;
*[[Beaucedine Glacier]] pop around (H-10). {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Purple Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Purple Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Purple Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Purple Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Konschtat Highlands&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684954</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684954"/>
		<updated>2023-06-29T06:29:51Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Skeleton&lt;br /&gt;
|Main.Job= DRK&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 782|782]], {{verification}}.&lt;br /&gt;
*[[Xarcabard]] pop around (F-7).{{verification}}&lt;br /&gt;
*[[Xarcabard (S)]] pop around (G-7).{{verification}}&lt;br /&gt;
*[[Beaucedine Glacier]] pop around (H-10). {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Purple Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Purple Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Purple Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Purple Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Konschtat Highlands&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684953</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684953"/>
		<updated>2023-06-29T05:59:44Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Skeleton&lt;br /&gt;
|Main.Job= DRK&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 782|782]], {{verification}}.&lt;br /&gt;
*[[Xarcabard]] pop around (F-7).&lt;br /&gt;
*[[Xarcabard (S)]] pop around (G-7).&lt;br /&gt;
*[[Beaucedine Glacier]] pop around {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Purple Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Purple Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Purple Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Purple Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Konschtat Highlands&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684952</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684952"/>
		<updated>2023-06-29T05:41:16Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Skeleton&lt;br /&gt;
|Main.Job= DRK&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 782|782]], {{verification}}.&lt;br /&gt;
*[[Xarcabard]] pop around (F-7).&lt;br /&gt;
*[[Xarcabard (S)]] pop around {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier]] pop around {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Purple Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Purple Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Purple Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Purple Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Konschtat Highlands&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Gazu_Bracelets_%2B1&amp;diff=684844</id>
		<title>Gazu Bracelets +1</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Gazu_Bracelets_%2B1&amp;diff=684844"/>
		<updated>2023-06-26T08:00:07Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* Notes */ more data points, sadly didn&amp;#039;t notice data was missing so only know from rank 9 to 12.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=DEF:91 HP+27 STR+10 DEX+32 VIT+32 AGI+6 INT+14 MND+29 CHR+19 Accuracy+31 Attack-17 Evasion+22 Magic Evasion+43 &amp;quot;Magic Def. Bonus&amp;quot;+2 Haste+5% Unity Ranking: Accuracy+10~15&lt;br /&gt;
|type=Armor&lt;br /&gt;
|flags=AugSendable, CanSendPOL, Equippable, Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=gazu bracelets +1&lt;br /&gt;
|ffxiah=27151/gazu-bracelet-+1&lt;br /&gt;
|ffxidb=27151&lt;br /&gt;
}}&lt;br /&gt;
{{armor&lt;br /&gt;
|races=All Races&lt;br /&gt;
|slot=Hands&lt;br /&gt;
|shield size=0&lt;br /&gt;
|level=99&lt;br /&gt;
|jobs=[[Monk]] / [[White Mage]] / [[Black Mage]] / [[Red Mage]] / [[Thief]] / [[Dark Knight]] / [[Bard]] / [[Ranger]] / [[Summoner]] / [[Blue Mage]] / [[Corsair]] / [[Puppetmaster]] / [[Dancer]] / [[Scholar]] / [[Geomancer]] / [[Rune Fencer]]&lt;br /&gt;
|ilevel=119&lt;br /&gt;
|sulevel=0&lt;br /&gt;
}}&lt;br /&gt;
{{Item NPC Table&lt;br /&gt;
|Type=redeem&lt;br /&gt;
|Insert NPC List Template=&lt;br /&gt;
{{Item NPC&lt;br /&gt;
|NPC Name=Dealer Moogle&lt;br /&gt;
|Zone=Port San d&#039;Oria{{!}}Port San d&#039;Oria (I-9){{mi}}Port Bastok{{!}}Port Bastok (L-8){{mi}}Port Windurst{{!}}Port Windurst (F-6){{mi}}Chocobo Circuit{{!}}Chocobo Circuit (H-8)&lt;br /&gt;
|Notes=Trade a [[Kupon AW-UWII]], [[Kupon AW-UWIII|UW III]]&amp;lt;br /&amp;gt;or&amp;lt;br /&amp;gt;{{KI}} [[Mog Kupon AW-UWII]], [[Mog Kupon AW-UWIII|UW III]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Reward Table&lt;br /&gt;
|Type=u&lt;br /&gt;
|Insert Quest List Template = &lt;br /&gt;
{{Item Quest Reward&lt;br /&gt;
|Name=Unity NPCs&lt;br /&gt;
|Notes=Upgraded from [[Gazu Bracelet]].&lt;br /&gt;
See [[Unity NPCs]] for details.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table&lt;br /&gt;
|Insert Monster List Template=&lt;br /&gt;
{{Item Monster&lt;br /&gt;
|Monster Name=Carousing Celine&lt;br /&gt;
|Zone=Fei&#039;Yin&lt;br /&gt;
|position=&lt;br /&gt;
|Notes=Chance to obtain by using a [[Celine&#039;s Coffer]].&lt;br /&gt;
Popped via [[Unity Concord]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Unity Rewards]]&lt;br /&gt;
[[Category:Unity Armor]]&lt;br /&gt;
&lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Unity NPCs&lt;br /&gt;
|Zone=Southern San d&#039;Oria{{!}}Southern San d&#039;Oria (G-10){{mi}}Bastok Markets{{!}}Bastok Markets (E-11){{mi}}Windurst Woods{{!}}Windurst Woods (J-10){{mi}}Western Adoulin{{!}}Western Adoulin (H-11)&lt;br /&gt;
|Required Items=Having completed [[Odyssey|Sheol B]], [[Lustreless Hide]], and 30,000 [[Unity Accolades]]&lt;br /&gt;
See [[:Category:Unity Rewards]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Oboro Item Page Augs&lt;br /&gt;
|RankMax=15&lt;br /&gt;
|Contents=&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[1]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Accuracy +50&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; Haste +10%&amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;span style=color:#D696AA&amp;gt;[3]&amp;lt;/span&amp;gt;&#039;&#039;&#039; All Base Stats +10&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
An augment breakdown per level can be seen on the table below. Click [Show] to view.&lt;br /&gt;
{{Augment Rank Table&lt;br /&gt;
|Path=A&lt;br /&gt;
|Augment Rank=&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=1&lt;br /&gt;
|Augment1=Accuracy+4&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=2&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=3&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=4&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=5&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=6&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=7&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=8&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=9&lt;br /&gt;
|Augment1=Accuracy+33&lt;br /&gt;
|Augment2=Haste +4%&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=10&lt;br /&gt;
|Augment1=Accuracy+36&lt;br /&gt;
|Augment2=Haste +5%&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=11&lt;br /&gt;
|Augment1=Accuracy+39&lt;br /&gt;
|Augment2=Haste +6%&lt;br /&gt;
|Augment3=All Base Stats +2&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=12&lt;br /&gt;
|Augment1=Accuracy+42&lt;br /&gt;
|Augment2=Haste +7%&lt;br /&gt;
|Augment3=All Base Stats +4&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=13&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=14&lt;br /&gt;
|Augment1=----------------&lt;br /&gt;
|Augment2=----------------&lt;br /&gt;
|Augment3=----------------&lt;br /&gt;
}}&lt;br /&gt;
{{Augment Rank&lt;br /&gt;
|Rank=15&lt;br /&gt;
|Augment1=Accuracy +50&lt;br /&gt;
|Augment2=Haste +10%&lt;br /&gt;
|Augment3=All Base Stats +10&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684725</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684725"/>
		<updated>2023-06-24T06:39:03Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Skeleton&lt;br /&gt;
|Main.Job= DRK&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 782|782]], {{verification}}.&lt;br /&gt;
*[[Xarcabard]] pop around {{verification}}&lt;br /&gt;
*[[Xarcabard (S)]] pop around {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier]] pop around {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Purple Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Purple Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Purple Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Purple Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Konschtat Highlands&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684724</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684724"/>
		<updated>2023-06-24T06:38:40Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Skeleton&lt;br /&gt;
|Main.Job= DRK&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 782|782]], {{verification}}.&lt;br /&gt;
*[[Xarcabard]] pop around {{verification}}&lt;br /&gt;
*[[Xarcabard (S)]] pop around {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier]] pop around {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier (S)]] pop around {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Purple Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Purple Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Purple Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Purple Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Konschtat Highlands&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684723</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684723"/>
		<updated>2023-06-24T06:38:30Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Skeleton&lt;br /&gt;
|Main.Job= DRK&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 782|782]], {{verification}}.&lt;br /&gt;
*[[Xarcabard]] pop around {{verification}}&lt;br /&gt;
*[[Xarcabard (S)]] pop around {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier]] pop aroun {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier (S)]] pop aroun {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Purple Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Purple Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Purple Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Purple Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Konschtat Highlands&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684722</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684722"/>
		<updated>2023-06-24T06:37:53Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Skeleton&lt;br /&gt;
|Main.Job= DRK&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of trials [[Trial 782|782]], {{verification}}.&lt;br /&gt;
*[[Xarcabard]] {{verification}}&lt;br /&gt;
*[[Xarcabard (S)]] {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier]] {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier (S)]] {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Purple Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Purple Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Purple Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Purple Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Konschtat Highlands&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684721</id>
		<title>Erebus</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Erebus&amp;diff=684721"/>
		<updated>2023-06-24T06:37:27Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: added some info from similar VNMs, will try to edit later once I figure out where they roam (example page chesma).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Skeleton&lt;br /&gt;
|Main.Job= DRK&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal= &lt;br /&gt;
|Detects= True Sound&lt;br /&gt;
|Notes=&lt;br /&gt;
*Respawns approximately an hour after defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Trial of the Magians]]&#039;&#039;&#039;: Required kill as part of [[Trial 782|782]].&lt;br /&gt;
*[[Xarcabard]] {{verification}}&lt;br /&gt;
*[[Xarcabard (S)]] {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier]] {{verification}}&lt;br /&gt;
*[[Beaucedine Glacier (S)]] {{verification}}&lt;br /&gt;
If you&#039;re spawning this for Trial of the Magians, you can prevent Colorful Abyssite from changing colors by holding onto your Purple Abyssite after it changes. Buy a new Clear Abyssite and either upgrade it in a different zone or only go to spawns that say &amp;quot;The Purple Abyssite resonates feebly&amp;quot;. After you get another Colorful Abyssite, only go to spawns that say &amp;quot;The Purple Abyssite resonates softly&amp;quot;. If you see &amp;quot;The Purple Abyssite resonates solidly&amp;quot;, move far away and try elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Konschtat Highlands&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Xarcabard (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Beaucedine Glacier (S)&lt;br /&gt;
|FFXIDB= &lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns= 1&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Resting in its vicinity while in possession of a [[Colorful abyssite]]. Initial spawn vicinity {{verification}}&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal= &lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Nyx Gorget]]&lt;br /&gt;
*(Key item) [[Purple abyssite]]&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible=&lt;br /&gt;
|Resists=&lt;br /&gt;
|Immune=&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Voidwalker NM System]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Hyakume&amp;diff=684644</id>
		<title>Hyakume</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Hyakume&amp;diff=684644"/>
		<updated>2023-06-23T02:51:12Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Amorph&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Main Job=BLM&lt;br /&gt;
|Sub Job=WAR&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=75&lt;br /&gt;
|H2H=75&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=130&lt;br /&gt;
|Wind=130&lt;br /&gt;
|Thunder=130&lt;br /&gt;
|Light=130&lt;br /&gt;
|Ice=130&lt;br /&gt;
|Earth=130&lt;br /&gt;
|Water=130&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Placeholder ID is 4D.&lt;br /&gt;
*Hyakume may respawn immediately after death.&lt;br /&gt;
**Placeholder respawns every 5 minutes, but will respawn between 8 and 15 minutes after NM kill.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone=Ranguemont Pass&lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=dark&lt;br /&gt;
|Treasure=&lt;br /&gt;
*{{imgpop|[[Booster Earring]]|Booster Earring description.png|link=}} {{cdrop}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&lt;br /&gt;
|Spawn Type=Lottery&lt;br /&gt;
|Spawn Condition=From [[Hecteyes]] at (J-8)&lt;br /&gt;
|Abilities=Hex Eye&lt;br /&gt;
|Spells=Dread Spikes&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=y&lt;br /&gt;
|Link=n&lt;br /&gt;
|Detects=sound&lt;br /&gt;
|HP=~2,700&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Hex Eye&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=Gaze&lt;br /&gt;
|Abilities.Target=Player&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=ice&lt;br /&gt;
|Abilities.Effect= Inflicts a conal [[Paralysis]] to players facing the enemy&lt;br /&gt;
|Abilities.Shadows=B&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Hyakume&amp;diff=684643</id>
		<title>Hyakume</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Hyakume&amp;diff=684643"/>
		<updated>2023-06-23T01:39:34Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adversary Description 2&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=Amorph&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Main Job=BLM&lt;br /&gt;
|Sub Job=WAR&lt;br /&gt;
|Adversary Description 2 Row=&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=75&lt;br /&gt;
|H2H=75&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=130&lt;br /&gt;
|Wind=130&lt;br /&gt;
|Thunder=130&lt;br /&gt;
|Light=130&lt;br /&gt;
|Ice=130&lt;br /&gt;
|Earth=130&lt;br /&gt;
|Water=130&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*Placeholder ID is 4D.&lt;br /&gt;
*Hyakume may respawn immediately after death.&lt;br /&gt;
**Placeholder respawns every 5 minutes, but will respawn 8 minutes after NM kill.&lt;br /&gt;
}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table 2&lt;br /&gt;
|Adversary Row 2=&lt;br /&gt;
{{Adversary Row 2&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone=Ranguemont Pass&lt;br /&gt;
|Title=&lt;br /&gt;
|Crystal=dark&lt;br /&gt;
|Treasure=&lt;br /&gt;
*{{imgpop|[[Booster Earring]]|Booster Earring description.png|link=}} {{cdrop}}&lt;br /&gt;
|Steal=  &lt;br /&gt;
|Despoil=     &lt;br /&gt;
|Battlefield Name=&lt;br /&gt;
|Spawn Type=Lottery&lt;br /&gt;
|Spawn Condition=From [[Hecteyes]] at (J-8)&lt;br /&gt;
|Abilities=Hex Eye&lt;br /&gt;
|Spells=Dread Spikes&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=y&lt;br /&gt;
|Link=n&lt;br /&gt;
|Detects=sound&lt;br /&gt;
|HP=~2,700&lt;br /&gt;
|MP=y&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Magic Defense=&lt;br /&gt;
|Assisted By=&lt;br /&gt;
|Rifts=&lt;br /&gt;
|VW Path=&lt;br /&gt;
|VW Tier=&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Bestiary Abilities Table&lt;br /&gt;
|Bestiary Abilities Row=&lt;br /&gt;
{{Bestiary Abilities Row&lt;br /&gt;
|Abilities.Name= Hex Eye&lt;br /&gt;
|Abilities.Yalms=&lt;br /&gt;
|Abilities.Area=Gaze&lt;br /&gt;
|Abilities.Target=Player&lt;br /&gt;
|Abilities.Class=magical&lt;br /&gt;
|Abilities.Type=ice&lt;br /&gt;
|Abilities.Effect= Inflicts a conal [[Paralysis]] to players facing the enemy&lt;br /&gt;
|Abilities.Shadows=B&lt;br /&gt;
|Abilities.Condition=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Scholar_Guide&amp;diff=684620</id>
		<title>Community Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Scholar_Guide&amp;diff=684620"/>
		<updated>2023-06-22T18:12:27Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* Artifact Armor */  adding back again somewhat a tiering, if everything is the same priority then new players don&amp;#039;t know what to do. I keep getting asked &amp;quot;which one I do first&amp;quot;, literally, every damn day.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
* Filled out and Tiered Free Nuking section. Entry all the way up to High Tier. Still need to fill in relevant stats in the captions. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 20:19, 30 January 2023 (EST)&lt;br /&gt;
* Added Immanence Self Skillchain section under Abilities. Was a question I&#039;ve seen more often than expected and wanted to add the information here for reference. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 22:02, 7 December 2022 (EST)&lt;br /&gt;
*Added merits sections, weapon section, some assorted tips that I find a lot of SCHs either don&#039;t know or don&#039;t care about, reworked various sets. Probably will keep updating since I can&#039;t sleep till I get stuck on something! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 22:56, 9 November 2022 (EST)&lt;br /&gt;
*Updated a few things from discord DMs and ffxiah forum. I do not know anything about SCH I&#039;m just copy pasting what other players say. If it&#039;s wrong fix it! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 18:11, 5 November 2022 (EDT)&lt;br /&gt;
*Fully updated the templates, but almost no gear changes as I&#039;m not a SCH player yet. --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 14:23, 31 July 2022 (EDT)&lt;br /&gt;
*Updated the nuke/mb/kaustra sets, also with new template, will try to add it to the rest of the guide at some point --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 12:42, 31 July 2022 (EDT)&lt;br /&gt;
*Added occult acumen and cataclysm sets that were from the BLM guide on ffxiah but seem very relevant to SCH anyway as they&#039;re identical. Go melee and cataclysm things! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 04:49, 19 July 2022 (EDT)&lt;br /&gt;
*Attempted to cleanup a bit the formatting to be more similar to other guides but touched no sets cause I have 0 idea about SCH. Make sure to add a note here for when you revise the sets tho so everyone knows how up-to-date the guide is! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]])00:53, 29 January 2022 (EST)&lt;br /&gt;
*A lot of this gear was pulled from the Scholar guide on ffxiah.com. Please refer to the following link for the guide notes: https://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/74/ &lt;br /&gt;
**Feel free to update as you see fit or ask me questions ~[[User:Xagashi2|Xagashi:Bismarck]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* Scholar (SCH) is a Mage class. More specifically, a &#039;&#039;Hybrid&#039;&#039; Support and Utility Mage. Scholar is also an Advanced Job, introduced in the expansion [[Wings of the Goddess]].&lt;br /&gt;
* It utilizes various abilities to enhance magic casting, providing extensive utility, and is arguably one of the strongest solo (and collaborative) jobs in FFXI.&lt;br /&gt;
* Through the use of solo Skillchains and Helix spells; coupled with high Magic Burst damage; as well as its ability to kite out mobs; makes SCH one of the most rewarding and high skill-cap jobs in the game. &lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
* Scholar can be used to Heal and Buff allies, Debuff enemies, as well deal out major Magic Damage to enemies.&lt;br /&gt;
** Following a theme of acting as military strategists, Scholar utilizes abilities know as &amp;quot;Strategems&amp;quot; to provide unique benefits to spell casting.&lt;br /&gt;
*** Can create, extend, and close Skillchains via spells.&lt;br /&gt;
*** Provides its own unique hybrid line of damage over time spells known as Helixes; as well as a unique line of weather-influencing &amp;quot;Storm&amp;quot; enhancements and Klimaform. &lt;br /&gt;
*** Is able to extend several single-target spells &#039;&#039;(restrictions based on tiers)&#039;&#039; to Area of Effect status.&lt;br /&gt;
* The use of this job in any major Endgame activity is highly dependent upon the group and the target at hand.&lt;br /&gt;
&lt;br /&gt;
===Assorted tips===&lt;br /&gt;
* If you have spare stratagems and don&#039;t need to actively heal but want to contribute in supporting, consider using [[Accession]] [[Stoneskin]] to burn extra strats.&lt;br /&gt;
* Don&#039;t forget [[Stormsurge]] gives stat bonuses if merited when you cast storms, most weapon skills have stat modifiers so it does help throwing a [[Firestorm II]] to the damage dealers to squeeze more damage.&lt;br /&gt;
** You might have to learn what weapon skills benefit from which stats. Adding a +6 stat bonus is sometimes comparable to half an extra ring or earring! Some examples are:&lt;br /&gt;
*** [[Savage Blade]]: &#039;&#039;&#039;STR&#039;&#039;&#039; or &#039;&#039;&#039;MND&#039;&#039;&#039;.&lt;br /&gt;
*** [[Aeolian Edge]] and most magic based WS: &#039;&#039;&#039;INT&#039;&#039;&#039;.&lt;br /&gt;
*** Most [[RNG]] and [[COR]] ranged WS: &#039;&#039;&#039;AGI&#039;&#039;&#039;.&lt;br /&gt;
* [[Omniscience]] and [[Shattersoul]] debuffs, provided you can land them, can help in various fights.&lt;br /&gt;
* [[Klimaform]] &#039;&#039;&#039;can&#039;t be used with Accession&#039;&#039;&#039;, but it can be used with [[Manifestation]] since it is a [[Black Magic]] spell!&lt;br /&gt;
* [[Adloquium]] and [[Animus Minuo]] are nice buffs for your party. Be careful not to overwrite [[Crusade]] off the tanks with either [[Animus Minuo]] or [[Animus Augeo]]!&lt;br /&gt;
** Some strategies don&#039;t use a real tank (at the time of writing RDM/RUN is used in some [[Sortie]] runs.) [[Animus Augeo]] helps significantly in these situations.&lt;br /&gt;
* [[Caper Emissarius]] can completely remove all enmity from a party if used on someone /[[DRG]] that can [[Super Jump]].&lt;br /&gt;
** Don&#039;t do this in your tank party!&lt;br /&gt;
* [[Impact]] is often forgotten but it&#039;s a 3 minute &#039;&#039;(unresisted)&#039;&#039; non-decaying -20% to all base stats. This debuff is a massive help in a lot of situations and if no one else can cast it you should definitely try to keep it up when MP allows.&lt;br /&gt;
&lt;br /&gt;
== Endgame Content ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%; max-width: 1600px; background: #EFEFEF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #E8E8E8; min-width: 600px;&amp;quot; |  Scholar Sheol C Walkthrough&lt;br /&gt;
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Your primary role will be, healing and buffing the party throughout the run. If you have the discounts to efficiently pop NMs (from defeating multiple NMs in the zone) and open chests (from being in runs where a total of x chests have been opened), these duties should fall to you as well. You should have ample time to perform these tasks while other jobs kill or pull mob families. &lt;br /&gt;
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&#039;&#039;&#039;Before the run&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
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Ask your party to gather at the Conflux for pre-buffs. If you take a look at your buff bar, anything that is present to the left of your Food icon will transfer with you to a new zone, while anything that is present to the right of the Food icon will not. What this means is that you can apply valuable long duration buffs to your party members before even entering the battlefield. These prebuffs allow your party to be in effective fighting shape right out the gate, and save you valuable Stratagems down the line. This makes applying these buffs prior to entering Sheol C an important part of the run.&lt;br /&gt;
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Alternatively: if you also have Corsair, ask everyone to gather at the Nomad Moogle for prebuffs. Swap to Corsair, give it your best Crooked Cards Naturalist&#039;s Roll, then switch back to Scholar and give everyone else long duration buffs.&lt;br /&gt;
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Once your group is gathered, kindly yell at your Corsair to give the group Naturalist’s Roll. If they don’t have it, they best be going to buy it right now. Naturalist’s Roll will give your Enhancing Magic a percentage-based increase to their durations. &lt;br /&gt;
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After Reraise III, Protect V and Shell V should be next up. Though, if you have a Paladin you should defer to their more potent [[Majesty]] Protect V. Barspells are your choice to start out with, you will be changing them out between families in the instance anyways. I always start with Barthundra to help prevent Stuns, and Barparalyzra since it is the most annoying debuff for melees to have. Whichever you choose, you can also give these spells a Perpetuance to greatly enhance their duration.&lt;br /&gt;
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Next is the biggest one: Regen V. Duration versus Potency is, again, a player-specific choice, but note that you will be recasting this at least once in the run during [[Tabula Rasa]] for the increased potency it provides.&amp;lt;br/&amp;gt;&lt;br /&gt;
Last of the most important prebuffs are Perpetuance Hastes. These should last somewhere above 10 minutes and let your melees swing just a bit faster while the Bard is taking their time durdling around with dummy songs like Gavotte and Paeon. &lt;br /&gt;
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A couple other minor spells to note that will carry over into Sheol are Stoneskin, Blink, and Aquaveil. Apply these if you have spare time or Statagems, but they will not have a large impact for most of your party members. You, of course, should always have Aquaveil up.&lt;br /&gt;
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&#039;&#039;&#039;We just entered the zone, now what?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
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Follow the group to the first camp. Some prefer to have everyone go downstairs at the start. Others prefer to skip the downstairs area entirely, choosing to gather at the ramp just beyond the teleporter. Still others will gather most of the party at the ramp while the tank runs downstairs to pull that family; this is where prebuffs like Regen are very important.&lt;br /&gt;
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Get yourself into Light Arts and Addendum: White as soon as you enter. A Perpentuance Aurorastorm II on yourself should be one of the first things you do. You don’t want that double Dark weather nerfing your Cures. Sublimation is up to you; if you find yourself needing MP more often, then get it charging early (you can even charge it outside the zone). Otherwise, I don’t press Sublimation until I encounter a group of mobs capable of using Sleepga of some sort. &lt;br /&gt;
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If you are /RDM, take a moment to give everyone an AoE Perpetuance’d Phalanx. Call out before you use this to allow those who have sets for Phalanx Received+ to get their gear on. Buffing and pulling can sometimes happen very quickly here, but if you have a spare moment AoE out a Perpetuance’d Adloquium. It doesn’t make a huge impact, but the free TP is nice when moving between camps. &lt;br /&gt;
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A word on Storms. You have Aurorastorm II up on yourself, great. But what about the rest of your group? Do you have a Paladin, a Ninja, a Samurai, or a Corsair? Consider giving jobs who are performing Elementally-aligned abilities a Storm also. Giving your Paladin Aurorastorm II will help them in similar ways to how it helps you. A Ninja or Samurai using the correct Hybrid Weapon Skills against appropriate enemies can deal insane amounts of damage, and it can even be boosted by giving them a Storm (Sand/Rain/Hail for Ninja, or Fire/Wind/Thunder for Samurai). Corsairs may also benefit from Firestorm II for their Wildfires and Hot Shots. It will then be up to them to cancel the buff if they want the benefit of zone wide weather for Leaden Salute.&lt;br /&gt;
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Once you have all these buffs up, it’s now just a matter of keeping everyone else, and yourself alive and free of debuffs, all while maintaining the buffs you have given up to now. As mentioned above, you’ll want to be changing up your barspells to handle specific threats from some families. &lt;br /&gt;
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&#039;&#039;&#039;Barwater:&#039;&#039;&#039; Lamiae in Agon Halos. This will help players resist Torrent, a TP move that strips equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barfire:&#039;&#039;&#039; Imps. Helps resist Amnesia, a debuff that cannot be removed in any meaningful way and prevents DDs from showing off how cool they are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barblizzard:&#039;&#039;&#039; Tigers. Only if you really want to. This will help prevent Paralyze from Roar, but the debuff itself is not highly potent and can be easily removed with an Accession+Paralyna, or even Remedy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baraero:&#039;&#039;&#039; Trolls in Agon Halos, Wyverns and Puks. Defense Down from Trolls’ Enervation can make even your tank susceptible to falling over, and is paired with Magic Defense Down, so it may take several casts to Erase. The dispel from Wyverns and Puks is wind based, and will wreck everyone&#039;s day without a barspell.&lt;br /&gt;
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&#039;&#039;Special note:&#039;&#039; &#039;&#039;&#039;Dahaks.&#039;&#039;&#039; There’s no reason to fear these enemies with proper preparation. If you are /RDM, Enwater will reduce the odds of getting btfo by Nullsong. When encountering these enemies, let your group know you will be doing an Accession Enwater and that they need to gather together. &lt;br /&gt;
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&#039;&#039;Special note:&#039;&#039; &#039;&#039;&#039;Clots:&#039;&#039;&#039; Another commonly feared mob family. With proper DT and Phalanx, Fluid Toss and Fluid Spread&#039;s damage should be mitigated to acceptably low levels. Consider giving out Accession Stoneskins, but be certain you are also in an appropriate DT set if approaching these. &lt;br /&gt;
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&#039;&#039;&#039;NMs and Halos:&#039;&#039;&#039;&lt;br /&gt;
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Apart from botched pulls, these are the biggest threat to the rest of your party. Each needs special consideration and attention from the Scholar.&lt;br /&gt;
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&#039;&#039;&#039;Behemoth:&#039;&#039;&#039; Be sure the group has Barthunder to reduce Stun frequency. Do not stand in front of this NM, Wild Horn is a long range conal from its head that can kill an unsuspecting player. It will Hundred Fists at some point, resetting Enmity on the player who is #1 and targeting the #2 player. Be ready to adapt to this hate shift, either with an AoE Cure if you are unsure of who will be #2, or a targeted Cure if you know who it will be. Dia 2 will help this NM fall over more quickly, and Paralyze/Slow can reduce the threat of Hundred Fists.&lt;br /&gt;
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&#039;&#039;&#039;Cerberus:&#039;&#039;&#039; Barfire to reduce incoming Fire damage from its TP moves. Ululation is an AoE Paralyze from Cerberus, so stay out of range and be ready to Accession+Paralyna. The same warning about Behemoth’s Hundred Fists applies here. Dia 2, Paralyze, and Slow are all good ideas to use against this NM.&lt;br /&gt;
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&#039;&#039;&#039;Dvergr:&#039;&#039;&#039; One of the most annoying NMs. It will often open up with Sleep or Sleepga 2 after spawning, so be sure to have Sublimation on or your Prime Weapon ready. It will apply a billionty debuffs if left alive for too long. Prioritize the most debilitating ones, such as Paralyze and Curse. Dia 2 and Paralyze are good choices here, but you will never Silence this NM in any meaningful amount of time.&lt;br /&gt;
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&#039;&#039;&#039;Wyrm:&#039;&#039;&#039; As with all Wyrms, don’t stand directly in front of, or behind this. Unlike the other two, this NM will not use Hundred Fists, but Mighty Strikes instead. The Enmity reset will still occur, but the risk of death is much lower here. Instead, be aware of long duration Terror that may hit your tank or a DD. Horrid Roar has a possibility of dispelling a single buff on a player, so be ready to recast important buffs. Again, Dia 2/Paralyze are good choices here.&lt;br /&gt;
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&#039;&#039;&#039;Adamantoise:&#039;&#039;&#039; Most people don’t fight this unless they are looking to increase their Moogle Mastery. Its capability to remove all Songs and Rolls, as well as ability to use Invincible, all lead to a big time loss when fighting this. Avoid this unless specifically targeting Moogle Mastery. Do not spawn this without talking to your group about it beforehand.&lt;br /&gt;
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&#039;&#039;&#039;Hydra:&#039;&#039;&#039; Another NM that most groups don’t fight. Polar Bulwark can give this NM a long-lasting Physical Defense Immunity, and may be used multiple times. As such, you can be fighting this NM for several minutes without ever making a dent in its HP. Avoid fighting this one also, unless specifically targeting Moogle Mastery. Do not spawn this without talking to your group about it beforehand.&lt;br /&gt;
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&#039;&#039;&#039;Khimaira:&#039;&#039;&#039; Less annoying than the previous two, but still not typically fought. Perfect Dodge leaves your DDs whiffing for 30 seconds, and AoE Stun can reduce DPS. Only spawn this if you are targeting Moogle Mastery.&lt;br /&gt;
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&#039;&#039;&#039;Halos:&#039;&#039;&#039; As mentioned before, respect the Lamia and Troll mobs’ TP moves. The Mamool Ja Halo does not present any unique challenges. The Halo on the fourth floor, however, contains two of each Beastmen type, all of which are their respective “Kings”. These NMs each threaten your party in their own way.&lt;br /&gt;
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&#039;&#039;&#039;Agon Viscount:&#039;&#039;&#039; Capable of plowing through your entire party with Hundred Fists. Paralyze and Slow can help here, but you need to keep a close eye on whomever is engaged on this NM. If the DD(s) cannot kill it quickly, it will make short work of said DD(s), then you, then your run, then your will to keep playing the game. Do your best not to let its first target die, else you may be next.&lt;br /&gt;
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&#039;&#039;&#039;Agon Dignitary:&#039;&#039;&#039; Nothing special to note.&lt;br /&gt;
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&#039;&#039;&#039;Agon Monarch:&#039;&#039;&#039; Be careful of Petrify here, as well as Eagle Eye Shot. EES should not kill anyone outright, but can leave the target at low HP, and thus vulnerable to other sources of damage.&lt;br /&gt;
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&#039;&#039;&#039;Agon Praetor:&#039;&#039;&#039; Nothing special to note for the healer. It will use Invincible at some point, but it should be up to the Corsair to manage that.&lt;br /&gt;
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&#039;&#039;&#039;Agon Marquess:&#039;&#039;&#039; Potentially dangerous if it manages to use Mijin Gakure. Contrary to popular belief, this TP move is not Fire-based and its damage cannot be mitigated by Barfire. This NM is typically saved for last, allowing you to put up an Accession+Stoneskin to mitigate damage. Do not stand in range of this NM if your gear is not full of Magic Evasion and -DT%.&lt;br /&gt;
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&#039;&#039;&#039;Agon Footsoldier:&#039;&#039;&#039; Nothing special to note.&lt;br /&gt;
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&#039;&#039;&#039;Tabula Rasa and You&#039;&#039;&#039;&lt;br /&gt;
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Embrava is one of the most impactful spells you can provide your group in a Sheol C run. But when should you be using Tabula Rasa? Ideally, you want Embrava active for the most dangerous parts of the run: floors 3 and 4. You will want to be coordinating with your COR and BRD about when everyone’s SPs are being used. Embrava is best paired with Soul Voice songs, as it allows the Bard to drop one of their Marches and give another Minuet, Etude, or even a defensive song. Wild Card is then best used after both of these abilities are spent to try to get them back. &lt;br /&gt;
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Timing of Embrava can be important. With the best duration gear possible, Embrava will last just over 7 minutes. Tabula Rasa’s duration is 3:30 with Relic pants. What this means is that you can effectively have Embrava active for almost 10 minutes. Do everything you can to recast a fully Perpetuance’d Embrava on the group just before Tabula Rasa’s duration ends to maximize uptime.&lt;br /&gt;
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Embrava isn’t the only spell you will want to be casting during Tabula Rasa. Regen V gets a modest boost to potency when cast while under the effect of your SP, so make sure you are getting this spell re-applied as well.&lt;br /&gt;
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There are times where shit hits the fan and you find yourself having to rebuff people after death. It happens. It can happen as early as the first mob camp on floor 1. Don’t be afraid to spend Tabula Rasa early here to catch back up on Stratagems. You may or may not get it back later, but losing the momentum of the early floors due to lack of buffs is a bigger loss than not having Embrava on the later floors.&lt;br /&gt;
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==Food and consumables==&lt;br /&gt;
===Food===&lt;br /&gt;
&#039;&#039;&#039;Magic Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tropical Crepe icon.png|link=Tropical Crepe]] &#039;&#039;&#039;[[Tropical Crepe]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; INT+2, MND+2 &#039;&#039;&#039; Magic Accuracy+20% (Max. 90)&#039;&#039;&#039;,&amp;quot;Magic Def. Bonus&amp;quot;+1&lt;br /&gt;
** If you need magic accuracy, this is one of the best foods for it.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
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* [[File:C. Snow Cone icon.png|link=C. Snow Cone]] &#039;&#039;&#039;[[C. Snow Cone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;MP+20% (Cap: 100)&#039;&#039;&#039;, &#039;&#039;&#039;INT+5&#039;&#039;&#039;, &#039;&#039;&#039;MND+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Attack Bonus+13&#039;&#039;&#039;, Lizard Killer+5&lt;br /&gt;
** This is the food to eat if you don&#039;t need Magic Accuracy and are heavily into nuking. All the stats are good and relevant. The biggest downside is that both NQ and HQ are super pricey considering their effect. Still worth using if you are (1) close to killing [[Ongo]] or Sortie basement bosses, (2) &#039;&#039;&#039;not getting resists&#039;&#039;&#039;, and (3) can use some extra ooph.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
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*[[File:Cornbread icon.png|link=Cornbread]] &#039;&#039;&#039;[[Cornbread]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Magic Burst Damage II +2, &amp;quot;Fast Cast&amp;quot;+5%&#039;&#039;&#039;!!!&lt;br /&gt;
** &#039;&#039;&amp;quot;Ain&#039;t nothing wrong with that.&amp;quot;&#039;&#039; Very interesting food with a duration of 5 minutes but stacks to 99. Great for short battles.&lt;br /&gt;
*** NPC purchasable only. Available for purchase during [[The Green Festival]] in Lower Jeuno. Grab some and keep it on standby.&lt;br /&gt;
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&#039;&#039;&#039;Hybrid Options:&#039;&#039;&#039; &lt;br /&gt;
* [[File:Oden icon.png|link=Oden]] &#039;&#039;&#039;[[Oden]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; DEX+5 INT+5, &#039;&#039;&#039;Accuracy+15% (Max. 70)&#039;&#039;&#039;, &#039;&#039;&#039;Magic Accuracy+15% (Max. 70)&#039;&#039;&#039;.&lt;br /&gt;
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* [[File:Marine Stewpot icon.png|link=Marine Stewpot]] &#039;&#039;&#039;[[Marine Stewpot]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+90, Accuracy/R. Accuracy/M. Accuracy +90,&#039;&#039;&#039; Mirrored Pet Stats, -20 each.&lt;br /&gt;
** &#039;&#039;&#039;Group Food&#039;&#039;&#039; &#039;&#039;(~6 Party members within 10 yalms).&#039;&#039;&lt;br /&gt;
** A highly desired food choice--particularly in endgame content and scenarios. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039; As mentioned in the above description, a Marine Stewpot will work on &#039;&#039;up to an entire party&#039;&#039; as long as each member is within 10 yalms of the person using it.&lt;br /&gt;
** &#039;&#039;&#039;Any party member with an existing food effect on will not receive the effect of the stewpot.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
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&#039;&#039;&#039;Defensive Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Miso Ramen icon.png|link=Miso Ramen]] &#039;&#039;&#039;[[Miso Ramen]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+100&#039;&#039;&#039;, STR+5, VIT+5, &#039;&#039;&#039;DEF+10% (Max. 170)&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Magic Def. Bonus&amp;quot;+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Evasion +10% (Max. 50)&#039;&#039;&#039;,&amp;quot;Resist Slow&amp;quot; +10.&lt;br /&gt;
** Yes I know, you&#039;re not a tank. But sometimes you won&#039;t need magic stats and just need to survive whatever comes. Or you&#039;re one of the good ones going into melee when possible! Safety of Miso Ramen makes things easier.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
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&#039;&#039;&#039;Niche Melee Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Grape Daifuku icon.png|link=Grape Daifuku]] &#039;&#039;&#039;[[Grape Daifuku]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+20, STR+2, VIT+3, &#039;&#039;&#039;Acc.+10% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;Atk.+10% (Max. 50)&#039;&#039;&#039;, Rng. Acc.+10% (Max. 8o), Rng. Atk.+10% (Max. 50), &#039;&#039;&#039;&amp;quot;M. Atk. Bonus&amp;quot;+3&#039;&#039;&#039;,Mirrored Pet Stats, +25 each and &amp;quot;M. Atk. Bonus&amp;quot;+15&lt;br /&gt;
** Everyone loves this food! Mages maybe not as much as others but still, it&#039;s not exactly one of your best, but if you are going to get in the melee side of things, it covers Accuracy and Attack. While still having some tiny bit of Magic Attack Bonus.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil.&lt;br /&gt;
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* [[File:Sublime Sushi icon.png|link=Sublime Sushi]] &#039;&#039;&#039;[[Sublime Sushi]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+40, MP+20, STR+6, DEX+7, MND-3, CHR+6 &#039;&#039;&#039;Accuracy+10% (Cap: 100)&#039;&#039;&#039;, Ranged Accuracy+10% (Cap: 100), Resist Sleep+1&lt;br /&gt;
** Very rarely you will ever use sushi on a mage, but if doing some mildly easy content and want to go melee you might need some accuracy. It&#039;s a bit of a reach, but there&#039;s been situations where this was useful. Even if only for extremely rare situations.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
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===Medicines===&lt;br /&gt;
* [[File:Echo Drops icon.png|link=Echo Drops]] &#039;&#039;&#039;[[Echo Drops]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for when silenced and no one else can (or is able to) Silena you. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 700 Gil.&lt;br /&gt;
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* [[File:Remedy icon.png|link=Remedy]] &#039;&#039;&#039;[[Remedy]]&#039;&#039;&#039;&lt;br /&gt;
** [[Echo Drops]] could suffice but you should be carrying remedies anyway. 12 a month are free from ambuscade but it&#039;s not like they cost much. If you&#039;re in the wrong arts it&#039;s just faster to use an item. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 3,000 Gil.&lt;br /&gt;
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* [[File:Reraiser icon.png|link=Reraiser]] &#039;&#039;&#039;[[Reraiser]]&#039;&#039;&#039; / [[File:Hi-Reraiser icon.png|link= Hi-Reraiser]] &#039;&#039;&#039;[[Hi-Reraiser]]&#039;&#039;&#039;&lt;br /&gt;
** Nothing wrong with keeping extra sources of Reraise in your pocket. Especially if you;re out of MP or don&#039;t have the time to cast. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 and 1,500 Gil.&lt;br /&gt;
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* [[File:Panacea icon.png|link=Panacea]] &#039;&#039;&#039;[[Panacea]]&#039;&#039;&#039;&lt;br /&gt;
** Sometimes you are overwhelmed with a number of debuffs (like an [[Impact]]) that need [[Erase]] and this is much faster than erasing them. Keep these stocked. Don&#039;t be a cheapskate.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 20,000 Gil.&lt;br /&gt;
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* [[File:Vile Elixir icon.png|link=Vile Elixir]] &#039;&#039;&#039;[[Vile Elixir]]&#039;&#039;&#039; / [[File:Vile Elixir +1 icon.png|link=Vile Elixir +1]] &#039;&#039;&#039;[[Vile Elixir +1]]&#039;&#039;&#039;&lt;br /&gt;
** You know what sucks hard? Getting sublimation dispelled when you barely have MP left. A single [[Vile Elixir]] or HQ can save you in those situations. Keep these stocked. Don&#039;t be a cheapskate.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]]; 20,000 Gil for NQ. 40.000 Gil for HQ.&lt;br /&gt;
*** Often cheaper to buy off the Auction House.&lt;br /&gt;
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* [[File:Coalition Ether icon.png|link=Coalition Ether]] &#039;&#039;&#039;[[Coalition Ether]]&#039;&#039;&#039; &lt;br /&gt;
** So you&#039;ve chugged all your Vile Elixirs. And some of your party members&#039; as well. Sublimation is down. You still need more. These are 1-second use, 150 MP emergency Ethers that you can slam all day with no Medicated effect to show for it. Only the most hardcore will carry these, but they will be the ones never running out of MP.&lt;br /&gt;
*** Purchased from [[Ujlei Zelekko]]; 2,500 [[Bayld]] each.&lt;br /&gt;
***These do not stack. Your inventory weeps. &lt;br /&gt;
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* [[File:Holy Water icon.png|link=Holy Water]] &#039;&#039;&#039;[[Holy Water]]&#039;&#039;&#039;&lt;br /&gt;
** Yes you can [[Cursna]] and with decent gear it is better than holy water, it is useful to have them just for oh shit situations. Worst case scenario you use them on another job. Keep them stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 Gil.&lt;br /&gt;
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* [[File:Antacid icon.png|link=Antacid]] &#039;&#039;&#039;[[Antacid]]&#039;&#039;&#039;&lt;br /&gt;
** Rarely you will need to switch food, but for example if doing multiple bosses in [[Odyssey]] and changing from mage to another role, you will need some of these.&lt;br /&gt;
***Purchased from the [[Curio Moogle]] for 1.000 Gil.&lt;br /&gt;
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* [[File:El. Pachira Fruit icon.png|link=El. Pachira Fruit]] &#039;&#039;&#039;[[El. Pachira Fruit]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; 1hp/tick Poison Effect for 2 minutes.&lt;br /&gt;
** Yes [[Sublimation]] wakes you up when charging. But sometimes you don&#039;t want to pop Sublimation just to stay awake and you know the mobs you&#039;re fighting will spam sleep. Poisoning yourself is a good option. This is really useful in [[Odyssey]] and against [[Bumba]].&lt;br /&gt;
*** Purchased from the [[Ghemi Sinterilo]] for 154 Gil in [[Kazham]].&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Max MP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence | Resist Silence II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart | Tranquil Heart II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence | Resist Silence III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stormsurge]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;79&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen | Occult Acumen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;89&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus | Magic Burst Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP | Conserve MP II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen | Occult Acumen III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus | Magic Burst Bonus III]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Tabula Rasa]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Peda. Pants +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Peda. Pants +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Peda. Pants +3 description.png|link=Peda. Pants +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Light Arts]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check page.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Dark Arts]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check page.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sublimation]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check or see below.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Modus Veritas]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Enlightenment]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Peda. Gown +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Peda. Gown +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Peda. Gown +3 description.png|link=Peda. Gown +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Libra]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Caper Emissarius]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Grimoire Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time of [[Light Arts]] and [[Dark Arts]] by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| With how fast-paced content is in 2022, getting caught out in the wrong Arts and having it on cooldown can be crippling. A 10 second shorter recast can make a difference, and has more value than 50 MP or enhanced duration of [[Modus Veritas]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Modus Veritas]] Duration&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase duration of effect for [[Modus Veritas]] by 10%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Modus Veritas is a dead Job Ability and has next to no use. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Helix]] magic Acc./Atk.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases magic accuracy by 3 and magic attack bonus by 2 for [[Helix]] spells. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Helix spells are a major source of your damage, getting them unresisted with maximum magic attack bonus is what you want.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Max [[Sublimation]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum amount of MP available by Sublimation by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 50 more MP is not going to make or break you, Scholar does not have serious MP issues even without this.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Altruism]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Light Arts Stratagem. Increases the accuracy of your next white magic spell. Increases magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 3-4/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for when you absolutely need to land that Silence (or Paralyze/Slow).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Focalization]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dark Arts Stratagem. Increases the accuracy of your next black magic spell. Increases magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| An absolute must have. When combined with [[Pedagogy Mortarboard +3]], this provides an enormous bonus to magic accuracy. Excellent to use to ensure a Helix lands unresisted, or simply for nuking against targets with high Magic Evasion.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Tranquility]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Light Arts Stratagem. Your next white magic spell will generate less enmity. Reduces enmity by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enmity is usually not a big deal, and it is mostly sorted by gearing correctly usually. If you are truly desperate for enmity, still don&#039;t put points into this, as it&#039;s not worth it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Equanimity]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dark Arts Stratagem. Your next black magic spell will generate less enmity. Reduces enmity by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enmity is usually not a big deal, and it is mostly sorted by gearing correctly usually, even for black magic spells. Skip.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Enlightenment]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Optimizes both white and black magic capabilities and allows access to both addenda for your next spell. Recast 5 min. +5 bonus to INT and MND.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| You generally want access to this, for the times you are in the opposite art of what you want to cast or don&#039;t want to burn a strategem on Addendum. The INT/MND bonus is not a consideration here at all. One point to have access is more than enough.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Stormsurge]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Storm-type spells grant a bonus to attributes associated with their element. Initial bonus value: +3. Increase bonus value by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Given how high our stats are these days, an extra +~12 of a stat is going to be negligible. You can put one point into it if you like, but if you don&#039;t have it nobody will even notice the difference. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Immanence Skillchains==&lt;br /&gt;
* As a part of the [[Dark Arts]] side of Scholar, [[Immanence]] is the key ability that allows for self-skillchains via spell casting. Frequently asked questions (FAQs) pop up time to time such as &#039;&#039;&amp;quot;How do I set up my Immanence macros?&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;What spells create which skillchains?&amp;quot;&#039;&#039; So here&#039;s a straight forward section with said information.&lt;br /&gt;
* &#039;&#039;&#039;Please note:&#039;&#039;&#039;&lt;br /&gt;
** Closing a skillchain with Tier I spells is fastest, but also leads to the shortest skillchain window... You should close with a Tier II, &#039;&#039;at the very least.&#039;&#039;Closing with a helix gives the longest possible magic burst window.&lt;br /&gt;
*** The exception to this rule is: if closing with a Helix, cast a Tier I Helix so as not to overwrite the effect of a Magic Bursted Helix II.&lt;br /&gt;
*** &#039;&#039;In either case, Fast Cast gear is your best friend.&#039;&#039; Especially when you&#039;re on the clock in events like Odyssey and Sortie.&lt;br /&gt;
** Skillchain Damage+ gear affects a closing Immanence skillchain. It&#039;s can be an extra 5~10K damage. Every bit counts. If you have it, use it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Level 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Liquefaction&#039;&#039;&#039;: Stone &amp;gt; Fire, or Thunder &amp;gt; Fire.&lt;br /&gt;
* &#039;&#039;&#039;Scission&#039;&#039;&#039;: Fire &amp;gt; Stone, or Aero &amp;gt; Stone.&lt;br /&gt;
* &#039;&#039;&#039;Reverberation&#039;&#039;&#039;: Stone &amp;gt; Water, or Luminohelix &amp;gt; Water.&lt;br /&gt;
* &#039;&#039;&#039;Detonation&#039;&#039;&#039;: Stone &amp;gt; Aero, or Thunder &amp;gt; Wind.&lt;br /&gt;
* &#039;&#039;&#039;Induration&#039;&#039;&#039;: Water &amp;gt; Blizzard.&lt;br /&gt;
* &#039;&#039;&#039;Impaction&#039;&#039;&#039;: Water &amp;gt; Thunder, or Blizzard &amp;gt; Thunder.&lt;br /&gt;
* &#039;&#039;&#039;Transfixion&#039;&#039;&#039;: Noctohelix &amp;gt; Luminohelix.&lt;br /&gt;
* &#039;&#039;&#039;Compression&#039;&#039;&#039;: Blizzard &amp;gt; Noctohelix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fragmentation&#039;&#039;&#039;: Blizzard &amp;gt; Water&lt;br /&gt;
* &#039;&#039;&#039;Fusion&#039;&#039;&#039;: Fire &amp;gt; Thunder&lt;br /&gt;
* &#039;&#039;&#039;Gravitation&#039;&#039;&#039;: Aero &amp;gt; Noctohelix&lt;br /&gt;
* &#039;&#039;&#039;Distortion&#039;&#039;&#039;: Luminohelix &amp;gt; Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;How it looks in a Macro&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* Here is an example of what an Immanence macro should look like:&lt;br /&gt;
:* /ja “Immanence” &amp;lt;me&amp;gt; &amp;lt;wait1&amp;gt;&lt;br /&gt;
:* /ma “Fire” &amp;lt;t&amp;gt; &amp;lt;wait5&amp;gt;&lt;br /&gt;
:* /ja “Immanence” &amp;lt;me&amp;gt; &amp;lt;wait1&amp;gt;&lt;br /&gt;
:* /ma “Thunder” &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using a standard macro, this leaves 2 lines open for announcing &amp;quot;Opening&amp;quot; and &amp;quot;Closing&amp;quot;.&lt;br /&gt;
* In cases when opening with a Helix, set the wait period to 7 seconds.&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
{{Guide Support Jobs Table&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Support Jobs=&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=WHM&lt;br /&gt;
|Notes=WHM becomes increasingly useful as you gain Master Levels, mostly because it gains access to Curaga III at Master Level 10. When paired with a good Regen build, you can heal through virtually anything that doesn&#039;t one shot your group as easily as a WHM could.&lt;br /&gt;
Keep in mind Scholar doesn&#039;t get [[Cataclysm]] on its own so it will need either WHM or WAR as a subjob and WHM is generally easier to accommodate than WAR. With WHM as your subjob, you&#039;ll only have to call upon [[Addendum: White]] for the rare [[Raise III]] and [[Reraise III]], saving you precious Stratagems in the midst of a fight.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=RDM&lt;br /&gt;
|Notes= RDM is a solid subjob choice for newer Scholars who may be lacking in Master Levels. RDM provides access to AoE spells like Phalanx and Enspells, which can go a very long way in contributing to the group. Fast cast and Convert give great benefits to Scholar as well. Notably you also get [[Aeolian Edge]] as /RDM, which is rarely useful.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=BLM&lt;br /&gt;
|Notes=BLM does not contribute much of note. Elemental Seal + Manifestation + Sleep II is the large draw of this subjob, and is frankly only needed in extremely niche situations. Even after Master Level 20, BLM provides nothing worth while beyond elemental seal. BLM will only provide a useful spell at Master level 35 in the future - Sleepga II, but nothing beyond that. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SMN&lt;br /&gt;
|Notes=SMN has some very niche usage with Cait Sith&#039;s Mewling Lullaby for TP control. Potentially will see some more usage as a sub post master level 25 once they gain access to Ecliptic Howl, and Dream Shroud. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=BLU&lt;br /&gt;
|Notes=BLU provides access to some very niche debuffs, and scholar has the magic accuracy necessary to land them in certain situations. They can oddly enough land Geist wall, cold wave, Filamented Hold, and Frightful roar with reliable accuracy, giving them access to some potentially unusual spell effects. As master levels progress, this will become an increasingly potent source of Debuffs (enervation), buffs (Zephyr mantle), and crowd control (yawn) for a scholar.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SAM&lt;br /&gt;
|Notes=[[Hasso]] slows down your casting but makes your melee better. It&#039;s not very common to be using this but it can be useful, even if only to unlock [[Omniscience]] for the trials. It is worth knowing that it can have some extremely rare and niche uses&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Staves===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Eminent Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It&#039;s a staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Chatoyant Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=Fantastic option when light weather/lightsday will give it a buff. Consider getting one as you will always have the weather up. It&#039;s also fantastic to get a starter cure set going since the flat 10% cure potency helps. The NQ of this staff is effectively the same, providing all the same core benefits. If you are on a budget, consider [[Iridal Staff]] instead.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Keraunos&lt;br /&gt;
|Augment=INT +17, MAB/MAcc +20&lt;br /&gt;
|Description=If you happen to have this for your BLM might as well use on SCH...&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Xoanon&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=The ambuscade staff, generally it&#039;s more useful on other jobs like [[WAR]], [[MNK]] for [[Cataclysm]] due to those jobs not getting amazing staves for magic dmg. Retribution is not the best ws to use so the bonus is a bit meh. It&#039;s not bad to use just not likely to be one of your top choices for content as it&#039;s in a bit of an awkward spot. Could still use it to melee unless you have something else on hand tho. It might not be one of your top priorities to spend a pulse on but if you have extras might as well make it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Akademos&lt;br /&gt;
|Augment=Path A or C&lt;br /&gt;
|Description=It gets obsoleted soon if you do more content but it&#039;s a very solid starter&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Grioavolr&lt;br /&gt;
|Augment=Lots of options check [[Oseem]]&lt;br /&gt;
|Description=It&#039;s not the best staff to use or augment but it&#039;s easy to get when starting out and easy to roll a somewhat okay augment. [[SMN]] uses this quite significantly so you could have one with passable augs if not optimal. Wouldn&#039;t spend much gil to try and get good stuff on it for SCH but even with no augs/smn augs, it does work at the beginning.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Serenity&lt;br /&gt;
|Augment=MP +50, Cure Spellcasting Time -10%, Enhancing Magic +10, Cure potency +5%&lt;br /&gt;
|Description=[[Sinister Reign]] drop, not specifically worth farming but you might end up with one to begin with. Augmented or not it&#039;s a solid early weapon and if you get it max augments it&#039;s solid for a while. Eventually it&#039;s replaced by better options tho so don&#039;t waste too much time chasing it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Marin Staff +1&lt;br /&gt;
|Augment=R15) INT/MND +10, Acc/MAcc +40, MAB +40&lt;br /&gt;
|Description=A really solid staff when augmented, BLMs love it for nuking so you should too.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Mpaca&#039;s Staff&lt;br /&gt;
|Augment=R25) Acc/MAcc +10, MAB +25&lt;br /&gt;
|Description=Decent staff with a variety of stats, some refresh, some burst DMG II, some fast cast. Doesn&#039;t excel at anything but it&#039;s solid. Works well with other weapon options all considered. If you only play mages the RP is alright to put in, but [[Mpaca]] gear is better than the weapons usually.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Contemplator +1&lt;br /&gt;
|Augment=R15) Magic Accuracy +70, Enfeebling Magic Skill +20, MND +10&lt;br /&gt;
|Description=Coming from [[Tumult Curator]] it&#039;s not super easy to farm but it is really good for a variety of reasons. It is worth having if you can get it and it&#039;s useful on most mage jobs to a degree. The MACC and Enfeebling skill is a solid 90 more accuracy on your debuffs, the refresh is a nice plus, and those extremely rare moments you rest for mp it is useful for.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Gozuki Mezuki&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=For meleeing it is quite compelling, triple attack is not very easy to get on SCH gear, has STR, high acc/atk. Being all jobs you&#039;re likely to use it on something else at some point but it&#039;s tricky to get due to where it drop from. Also it&#039;s not particularly great so it gets obsoleted on other jobs mildly quickly. Obviously does nothing for casting so make sure it&#039;s only for smacking things good.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clubs===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Maxentius&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It is an option for some niche applications, if you have one due to playing RDM/GEO/BLU might as well consider it an option as it is serviceable for some uses. Keep in mind staves are often much better due to access to [[Myrkr]] but still. Somewhat uninteresting on SCH due to all the other good options. Getting a [[Kaja Rod]] early can be beneficial but there&#039;s plenty of alternatives if you cannot. Don&#039;t prioritize it over other jobs gear unless you plan on using it more on other jobs (such as [[RDM]] or [[BLU]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Bolelabunga&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=A fantastic beginner SCH weapon option to buff up your regen before you get a SU4/5 and has some nice regen/refresh for idling if you&#039;re really desperate and have nothing else. While eventually it gets replaced, it&#039;s worth chasing at first. Also usable on other jobs so a nice tool to have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Gada&lt;br /&gt;
|Augment=Lots of options check [[Oseem]]&lt;br /&gt;
|Description=Another &amp;quot;nice to have but not exactly worth chasing&amp;quot;. It has some niche uses but it&#039;s quite good at those uses. Other jobs use it slightly more (mainly [[GEO]] for the indi duration), so you might have one laying around. I wouldn&#039;t say it&#039;s worth chasing as SCH but it&#039;s very much usable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Rubicundity&lt;br /&gt;
|Augment=Magic Accuracy +10, Magic Atk. Bonus +10,Conserve MP +7, Dark Magic Skill +10&lt;br /&gt;
|Description=Super annoying to farm from [[Sinister Reign]] and getting it with max augs is even worse, still, it is useful for drain/aspir and that&#039;s it. Worth remembering it exists if you own it while farming better items.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Bunzi&#039;s Rod&lt;br /&gt;
|Augment=DMG:+10, &amp;quot;Mag. Atk. Bns.&amp;quot;+25, Accuracy+10 Mag. Acc.+10&lt;br /&gt;
|Description=The club to use for nuking especially when augmented. It will pretty much beat most other weapons and should be a high priority if you nuke often on SCH as you should. Since SCH can&#039;t use [[Bunzi]] gear might as well max one of the best weapons. At R30, the Enmity -5 makes it an arguably better Club for casting Cures when not under the effect of [[Aurorastorm]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Daybreak&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=A fantastic option that&#039;s slightly annoying to farm. The +30% cure potency is massive and gets you easily close to the cap. When doing [[Luminohelix II]] is the best choice by far, access to [[Dispelga]] is useful in various circumstances. I could say lots more on this but I think every SCH should have it as it&#039;s quite versatile and strong.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Malevolence&lt;br /&gt;
|Augment=Magic Accuracy +10, Magic Atk. Bonus +10, Fast Cast +5%, Intelligence +10&lt;br /&gt;
|Description=[[Sinister Reign]] augmented items can be an extreme pain to farm, but this dagger is quite interesting as it can be equipped by SCH, and is very strong for [[Aeolian Edge]]. While it is not very common to use since [[Cataclysm]] exists and staves are just easier you might happen to use this in some circumstances. Maybe not worth going out of your way to get a perfect one but if you have one from other jobs such as [[RNG]] might as well be prepared to use it.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ultimate Weapons===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Tupsimati (Level 119 III)&lt;br /&gt;
|Augment=DMG: +26, Omniscience: Damage +15%, Accuracy +30 Magic Accuracy +30&lt;br /&gt;
|Description=The SCH mythic. In truth it&#039;s not the best and greatest, having no INT or MND at all, but it has a lots of upsides making it worth thinking about if you&#039;re a dedicate SCH. For [[Myrkr]] and most of the magic weaponskills such as [[Cataclysm]] it&#039;s amazing. High magic accuracy helps a lot landing spells on SCH and again with weaponskills to get capped damage (also physical accuracy! for some reason...). The biggest downsides is that [[Bunzi&#039;s Rod]] maxed out is so strong for nukes that will make this weapon feel somewhat niche. Also it&#039;s damn expensive for what it provides... &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Hvergelmir (Level 119 III)&lt;br /&gt;
|Augment=DMG: +10, &amp;quot;Myrkr&amp;quot; potency +10%, MP +30&lt;br /&gt;
|Description=The empyrean, another weird staff for SCH, it handles on its own your [[Fast Cast]] needs pretty much, and has a massive truckload of MP, that you will lose once you swap to another (better) weapon. And that&#039;s it. No int, no mnd, no macc, no acc, pretty much nothing else besides all the fast cast you want. Sure it buffs Myrkr but still... you pretty much make this for collecting and fast cast, up to you if it&#039;s worth.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Khatvanga&lt;br /&gt;
|Augment=DMG: +8, Shattersoul: Damage +10%, Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
|Description=Some people are skeptics of this weapon and when it&#039;s suggested lots of people scoff at the staff as if it&#039;s a meme, and again it&#039;s mildly niche, but the +30 occult acumen and focus on melee with the tp bonus it&#039;s an interesting weapon to use. If your group can do aeonics, might as well get it at some point. [[Shattersoul]] is interesting but [[Tupsimati]] would probably serve it better. If you&#039;re doing melee/ws this is a nice stand in instead of the eye watering expensive mythic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Musa&lt;br /&gt;
|Augment=Path C: &amp;quot;Regen&amp;quot; potency +25, &amp;quot;Cure&amp;quot; potency +25%,&amp;quot;Fast Cast&amp;quot;+10%&lt;br /&gt;
|Description=The ultimate weapon in disguise, Path A and B are just simply not that interesting unless you want multiples, and Path C is just the best one by &#039;&#039;&#039;far&#039;&#039;&#039; for your first and likely only Musa. If you can&#039;t afford it [[Pedagogy Staff]] is almost the same and very worth considering. If you are into SCH you will want either of them but keep in mind you need SU4/5 to use them and augments are strongly worth doing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Opashoro&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=You&#039;d think the prime weapon is useless, what does it even do besides losing you TP? Well it can wake you up! Which SCH can do naturally with [[Sublimation]]. Not a big deal like other jobs but who knows how this&#039;ll look like in a few updates. You need a damaging (i.e. not shield or instrument) prime weapon for future missions and if you wanna gamble on staff ultimate weapons... historically not sure how would you fare but be my guest!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prioritizing Equipment==&lt;br /&gt;
*In terms of JSE capes you will want most likely the following [[Lugh&#039;s Cape]]s ideally:&lt;br /&gt;
**General purpose with 30 int, 20 macc/mdmg, 10 mab, 5% DT (or 10% PDT).&lt;br /&gt;
**A MND focused cape for mnd enfeebling, 30 MND, 20 macc/mdmg and free other stats. Could put 10% [[Fast Cast]] on this but likely you&#039;ll have other options such as [[Fi Follet Cape +1]] R15, or [[Perimede Cape]]. Enmity -10 is a good alternative.&lt;br /&gt;
**A TP cape with 30 dex, 30 acc/20 atk, 10 [[Store TP]], 5% DT (or 10% PDT). This could also double up as an [[Occult Acumen]] cape if you don&#039;t want to make a specific one&lt;br /&gt;
**As many WSD capes you prefer with different stats. An example would be for [[Cataclysm]]/[[Earth Crusher]] 30 int, 20 macc/mdg, 10% WSD, 5% DT (or 10% PDT). [[Omniscience]] would benefit from a MND version of this for example.&lt;br /&gt;
*Outside of the ambuscade cape [[Bookworm&#039;s Cape]] have amazing augments of +20 helix effect duration and 10 regen potency. It is possible to get both on one but far easier to make it in 2 capes. These are probably more important than most lugh&#039;s capes above.&lt;br /&gt;
*Realistically the [[Fi Follet Cape +1]] and [[Aurist&#039;s Cape +1]] R15 both would save you a lot of hassle of making JSE ambuscade capes.&lt;br /&gt;
*[[Pedagogy Staff]] and [[Argute Stole +1]] are very fine substitutions for their higher quality variants. Sometimes you have to gear on a budget and it&#039;s better to have those than nothing at all. Assume that every time you see those in the guide you can substitute without much of a performance loss for general play. Aim to upgrade when possible.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Acad. Mortar. +3|25px|}} Artifact Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Mortar. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Great for fast cast and best piece for sublimation, fantastic for dark arts enfeebles.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Gown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= Great for dark arts enfeeble, stuns, great piece for drain/aspir, and myrkr mp return too!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Bracers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Highest fast cast on hands, and MACC when needed&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Pants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes, but later&lt;br /&gt;
|Notes= A strong piece to use in some Cure midcast sets, it helps quickly cap Cure Potency I, allowing for other, more valuable stats in others slots. Also used in Cursna set.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Loafers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes, but later&lt;br /&gt;
|Notes= Used for stuns while in dark arts and enfeebles for MACC&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Peda. M.Board +3|25px|}} Relic Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. M.Board +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enh. &#039;Altruism&#039; and &#039;Focalization&#039;&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Grimoire spellcasting -% breaks the Fast Cast cap. Combined with Focalization merits, provides a ludicrous amount of Magic Accuracy. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Gown +3&lt;br /&gt;
|Augment=Adds &amp;quot;Enhances &#039;Enlightenment&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= Best sublimation, great for cursna, has the highest (12%) enhancing duration on body&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Bracers +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enh. &#039;Tranquility&#039; and &#039;Equanimity&#039;&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best healing hands in a lot of circumstances, Usually getting cure potency II is difficult and these hands are really nice for it, and some healing skill on top of that. The tranquillity/equanimity is not really a consideration but it&#039;s there.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Pants +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enhances &#039;Tabula Rasa&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best drain/aspir piece, extends the duration of [[Tabula Rasa]] by 30 seconds. A must have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Loafers +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enhances &#039;Stormsurge&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Good for alacrity dark arts stuns if in need of MACC. The bonus to Stormsurge is minor. If you need FC or any of the other stats it&#039;s worth doing as it&#039;s also probably a cheap upgrade anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Weapon&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Musa&lt;br /&gt;
|Item= Musa&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Strongest Regen Potency+ and Enhancing Duration+ weapon in one slot. Is a space saver for Curing as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Argute Stole +2&lt;br /&gt;
|Item= Argute Stole +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Magic DMG+15/20/25&amp;lt;/br &amp;gt;Helix Due.+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The HQ1 and HQ2 have use cases for Free Nuking and Helixes. Obviously, the HQ2 is best. Don&#039;t bother with the NQ...&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Empyrean Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Arbatel Bonnet +3|25px|}} Empyrean Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Bonnet +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Highest potency for regen and other nice buffs to ebullience and rapture. With ebullience you can get quite some stronger nukes so it&#039;s worth having even if the rapture side is barely ever used.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Gown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= At +2/3 receives a nice chunk of DT, can also be great for nuking in specific high end sets. While it is replaceable by other comparable bodies for nuking it&#039;s worth making for the high DT and refresh in idle.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Bracers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best buff for perpetuance for those long SCH buffs, especially regen. Even better if used for pre-buffing and changing job after.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Pants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= These are an excellent Magic Accuracy piece, sporting an effective +99 Magic Accuracy when casting in the correctly aligned Arts. The +28 Enfeebling Skill makes these a powerhouse choice for debuffs. Ridiculous Magic Evasion (168) and -12% DT are just icing on the cake. The bonus to Penury and Parsimony are there, but not the reason to be using these pants.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Loafers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= The +2 upgrade made this the best feet for sch nuking and at +3 is just great. MBB II is really nice to have and [[Klimaform]] makes capping nukes dmg somewhat easy with good gear, the other stats are just icing on the cake. High mp piece for myrkr is nice and since you&#039;re getting these might be worth saving a slot on whatever is better for MP anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Empyrean Armor Accessories&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Savant&#039;s Earring&lt;br /&gt;
|Item= Savant&#039;s Earring &lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Still useful Idle earring for Sublimation use. Your Mileage May Vary, but still recommended.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Arbatel Earring +2&lt;br /&gt;
|Item= Arbatel Earring +2&lt;br /&gt;
|Augment= Magic Accuracy+16~20&amp;lt;br &amp;gt;Enmity-6~10&amp;lt;br &amp;gt;INT/MND+7~15&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Middling earring with niche use. YMMV. If you manage to get one, keep it just in case.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Idle &amp;amp; Sublimation==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Refresh Idle Example&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Befouled Crown&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Ethereal Earring&lt;br /&gt;
|Body = Arbatel Gown +2&lt;br /&gt;
|Hands = Volte Gloves&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Moonbeam Cape&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Volte Gaiters&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This is a &#039;&#039;&#039;generic&#039;&#039;&#039; example set, focusing heavily on Refresh+. There are various combinations to gain additional effects such as Regen, Elemental and Status Resistance, as well as layers of Damage Mitigation.&lt;br /&gt;
** [[Staunch Tathlum +1]], [[Agwu&#039;s Slops]], [[Odnowa Earring +1]] for example can provide moderate DT-% if you are worried about getting hit.&lt;br /&gt;
* Pieces of the [[Merlinic Attire Set]] with refresh via the Dark Matter campaign work as well.&lt;br /&gt;
* &#039;&#039;Neck requires being a citizen of&#039;&#039; [[Windurst]].&lt;br /&gt;
** If you hate changing allegiances the other necks all have purpose and you can substitute. [[Rep. Plat. Medal]] will give you regain for more [[Myrkr]] usage, and [[Elite Royal Collar]] will give you Regen+ and moderate DT-%. Use what&#039;s best for you!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= More Ideal Refresh Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Hearty Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Shneddick Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = DT-5%&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Carrier&#039;s Sash]] Sublimation is done charging.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Sublimation&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Siriti&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = Savant&#039;s Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Woltaris Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Most people will not pick the Woltaris Ring +1 for sublimation over other options but I thought it best to still show it here. Without the weapon or ring and in sublimation/idle gear, sublimation will full charge just shy of 3 minutes.&lt;br /&gt;
* The [[Siriti]] is often just wasted inventory. While it does buff sublimation it also makes you lose TP, &#039;&#039;which is sometimes relevant&#039;&#039;, and has no other uses. Get it if you want to min/max but really, it&#039;s not necessary at all.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fast Cast==&lt;br /&gt;
* Fast Cast +80% is the gear cap. Ideally, mix the gear you can obtain up to Fast Cast +80%.&lt;br /&gt;
* &#039;&#039;Please keep in mind:&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Arts Stance:&#039;&#039;&#039; [[Light Arts]] &amp;amp; [[Dark Arts]], respectively--they cut effective cast and recast time of magic spells aligned with the current Arts Stance by 10%. While increasing the cast and recast of spells aligned with the opposite Arts Stance by 20%.&lt;br /&gt;
*** &#039;&#039;It should be mentioned that on the more advanced side of the spectrum, &amp;quot;Wrong Arts&amp;quot; Fast sets can be created for situations where casting in the opposing Arts Stance is necessary.&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Grimoire Spellcasting:&#039;&#039;&#039; [[Peda. M.Board +3]] and [[Acad. Loafers +3]] (and their previous versions) let you cast &#039;&#039;&#039;beyond the normal 80% Fast Cast cap&#039;&#039;&#039; via a separate multiplier. Creating sets around Grimoire Spellcasting can be incredibly rewarding in the long term.&lt;br /&gt;
*** Doesn&#039;t stack with the stratagems that affect casting time and have to be in correct art!!&lt;br /&gt;
** &#039;&#039;&#039;[[Quick Magic]]:&#039;&#039;&#039; A niche stat allowing for instantaneous spell casts and no recast after. &#039;&#039;&#039;Has a gear cap of 10%.&#039;&#039;&#039;&lt;br /&gt;
*** Be cautious on when to use this stat though... Unless using, &amp;lt;ahem&amp;gt; &#039;&#039;tools&#039;&#039;, you likely won&#039;t gain full benefit of your Pre- and Midcast sets when Quick Magic procs. That being said, if you do plan on putting Quick Magic gear in your sets, your best returns will be in a hybrid Precast/Midcast set. &lt;br /&gt;
** &#039;&#039;&#039;[[Hvergelmir (Level 119 III)]]&#039;&#039;&#039;, the Empyrean Staff, has a Fast Cast stat of +50%; but is obviously asking a lot of anyone who isn&#039;t already extremely dedicated to the job.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Cast Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= 80% Fast Cast Example&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|Body = Zendik Robe&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Gende. Gages +1&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set gets 80% Fast Cast easily, and you could substitute a number of pieces to reach 80% anyway. I&#039;m not going to list all substitutions but as you can see capping FC on SCH is not particularly difficult.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alternative 80% Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Head = Psycloth Tiara&lt;br /&gt;
|HeadAug = &#039;Mag. Acc.+20&#039;,&#039;&amp;quot;Fast Cast&amp;quot;+10&#039;,&#039;INT+7&#039;&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Fast Cast +7% (fern)&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = MP+80&#039;,&#039;Mag. Acc.+15&#039;,&#039;&amp;quot;Fast Cast&amp;quot;+7&#039;&lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|Waist = Witful Belt&lt;br /&gt;
|Hands = Gende. Gages +1&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Jhakri Ring&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* There are so many more options that are viable/cheaper.&lt;br /&gt;
** [[Rahab Ring]] comes to mind for for example.&lt;br /&gt;
* FFXIAH Advanced Search is your friend for further alternatives per slot.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Highest Fast Cast Per Slot&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug = Path C R25 FC+10%&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|Body = Pinga Tunic +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Pinga Pants +1&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ammo = Incantor Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &#039;&#039;&#039;These are just examples of the highest amount of Fast Cast per slot.&#039;&#039;&#039;&lt;br /&gt;
* Keep in mind, the cap is 80% and you don&#039;t want to go past it outside of Grimoire Casting effects.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Grimoire Casting Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug = Path C R25 FC+10%&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Head = Peda. M.Board +3&lt;br /&gt;
|Body = Pinga Tunic +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Legs = Pinga Pants +1&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ammo = Incantor Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quick Magic Options&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|Waist = Witful Belt&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Ring2 = Lebeche Ring&lt;br /&gt;
|Ring1 =  Weather. Ring +1&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Arbatel Attire Set grants a % chance of Quick Magic with consecutive pieces on up to 5%.&lt;br /&gt;
** Pieces from various tiers of the Arbatel set can be mixed and matched to still gain the set bonus.&lt;br /&gt;
** Chance of proc only when Grimoire (Light or Dark Arts Stance) active.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Healing Magic==&lt;br /&gt;
* &#039;&#039;Cure Potency&#039;&#039; occurs in three stacking categories: Cure Potency I &amp;amp; II (Cure from the caster), and Cure Potency &#039;&#039;&#039;Received&#039;&#039;&#039; (player target of the Cure).&lt;br /&gt;
** Cure Potency caps at 50%.&lt;br /&gt;
** Cure Potency II caps at 30%.&lt;br /&gt;
** Cure Potency Received caps at 30%.&lt;br /&gt;
*** I would strongly encourage people read the [[Cure_Formula|Cure Formula]] page to get a better understanding of how the different Cures work, and how stats effect them.&lt;br /&gt;
* The sets below won&#039;t consider cures received, but I thought to repeat it here since I&#039;ve seen some confusion in game personally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Some Tips and Advice:&amp;lt;/big&amp;gt;&lt;br /&gt;
* Scholar has access to Aurorastorm I &amp;amp; II, which provide an additional multiplier to the Cure Formula.&lt;br /&gt;
** [[Chatoyant Staff]], [[Hachirin-no-Obi]] and [[Twilight Cape]] during light weather and especially on [[Lightsday]] are by far some of the strongest pieces in your Cure casts.&lt;br /&gt;
** Make sure you understand &#039;&#039;&#039;why&#039;&#039;&#039; Chatoyant Staff appears in certain sets without weather/day. Chatoyant Staff has +10% cure potency, which might be helpful when you&#039;re starting out.&lt;br /&gt;
* If you don&#039;t have a [[Janniston Ring +1]], a [[Naji&#039;s Loop]] is &#039;&#039;reasonable&#039;&#039; alternative (mainly for cure II potency). Or it can be a starting piece if you have nothing else at the very least.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If for any reason you are &#039;&#039;&#039;not&#039;&#039;&#039; using one of the Aurorastorms, you should strongly consider [[Conserve MP]] options, such as [[Shinjutsu-no-Obi +1]] R15 or [[Luminary Sash]].&lt;br /&gt;
** There are also various earring options such [[Magnetic Earring]] and [[Calamitous Earring]]. Magnetic is one of the best options, but comes at the cost of other optional scenario earrings.&lt;br /&gt;
* &#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;Scholar has native Conserve MP tier II, equal to a 28% proc rate before gear!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Augments for both [[Vanya Attire Set|Vanya]] and [[Kaykaus Attire Set +1|Kaykaus]] are not set in stone.&lt;br /&gt;
** For example some other paths than the one chosen might be more useful to save gil/space to use in both Precast and Midcast.&lt;br /&gt;
** MND vs Healing skill vs Enmity- could be other considerations.&lt;br /&gt;
** &#039;&#039;&#039;In general make your best judgment on what you need, as these are only recommendations.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
===Healing Gear Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Healing Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +61%&amp;lt;br/&amp;gt;Cure Potency II +3%&amp;lt;br/&amp;gt;Conserve MP +33%&amp;lt;/br&amp;gt;Enmity -18&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Ajja Grip&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut&lt;br /&gt;
|BodyAug = Path D: MP+80, Cure Potency +6%, Cons. MP +7&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast +10%&lt;br /&gt;
|Legs = Vanya Slops&lt;br /&gt;
|LegsAug = Path A: MP+50, Cure Potency +7%, Enmity -6&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Gifted Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Cure Potency I is overcapped. However, provides a variety of important stats such as [[Conserve MP]], Enmity-, and Fast Cast.&lt;br /&gt;
* [[Chatoyant Staff]] is advised for starting sets due to the 10% potency, regardless of weather/day.&lt;br /&gt;
* [[Kaykaus Bliaut]] is set to Path D augment primarily for the conserve MP.&lt;br /&gt;
** You could reasonably change the neck or ring for other options.&lt;br /&gt;
** You can also swap [[vanya Clogs]] to their Path A augment.&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** For more advanced players, [[Luminary Sash]] is also an option.&lt;br /&gt;
* Following the previous point, a [[Twilight Cape]] is another weather-based swap that can be considered.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Healing Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +62%&amp;lt;br/&amp;gt;Cure Potency II +4%&amp;lt;br/&amp;gt;Conserve MP +33%&amp;lt;/br&amp;gt;Enmity -21&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Eletta Grip&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C: MND +10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut&lt;br /&gt;
|BodyAug = Path D: MP+80, Cure Potency +6%, Cons. MP +7&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast +10%&lt;br /&gt;
|Legs = Kaykaus Tights&lt;br /&gt;
|LegsAug = Path B: MP+60, Cure Cast Time -5%, Enmity -5&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Kaykaus Cuffs&lt;br /&gt;
|HandsAug = Path D: MP+60, Cons. MP +6, FC +3%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Gifted Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You can also substitute the [[Chatoyant Staff]] outside of day/weather with other staves such as [[Grioavolr]] with high MND and Conserve MP; [[Malignance Pole]] gives you -20% DT for defensive options.&lt;br /&gt;
* For more advanced players, [[Fi Follet Cape +1]] is an good conserve MP option. The Rank 15 augments are not important for these sets.&lt;br /&gt;
** The augmented Fast Cast would lower your recasts, but that&#039;s not the point here.&lt;br /&gt;
*** You can get by with it unaugmented in all these sets (although, you may want it at R15 for other purposes).&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Intermediate Healing Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +75%&amp;lt;br/&amp;gt;Cure Potency II +16%&amp;lt;br/&amp;gt;Conserve MP +40% &amp;lt;/br&amp;gt;Enmity -44&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = 	Sors Shield&lt;br /&gt;
|Head = Kaykaus Mitra +1&lt;br /&gt;
|HeadAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Body = Kaykaus Bliaut +1&lt;br /&gt;
|BodyAug = Path D, MP+80, &amp;quot;Cure&amp;quot; Potency+6%, &amp;quot;Conserve MP&amp;quot;+7&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|Legs = Kaykaus Tights +1&lt;br /&gt;
|LegsAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Luminary Sash&lt;br /&gt;
|Hands = Peda. Bracers +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Calamitous Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set massively overcaps cure potency so you may want to change weapons or other items.&lt;br /&gt;
* [[Jann. Ring +1]] is the best option instead of the loop, but you might not have it.&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Intermediate Alt. Build&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +58%&amp;lt;br/&amp;gt;Cure Potency II +12%&amp;lt;br/&amp;gt;Conserve MP +71%&amp;lt;/br&amp;gt;Enmity -33&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C, MND +10, SIR -15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut +1&lt;br /&gt;
|BodyAug = Path D, MP+80, Cure Pot. +6%, Cons. MP +7&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = FC+10%, SIRD-5%&lt;br /&gt;
|Legs = Kaykaus Tights +1&lt;br /&gt;
|LegsAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = Cons. MP +15, FC +5%&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = MP+80, Cons. MP +7, FC +4%&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Calamitous Earring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = Cons. MP +15, INT +5&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &#039;&#039;&#039;This set heavily prioritizes saving your MP. Virtually caps Conserve MP (99%).&#039;&#039;&#039;&lt;br /&gt;
** If you don&#039;t mind losing a bit of potency II swap [[Vanya Hood]] to [[Kaykaus Mitra +1]] and the body to [[Vedic Coat]] for +4 Conserve MP swing (-6 from Vanya, +10 from coat).&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
* [[Jann. Ring +1]] is the best option instead of the loop, but you might not have it.&lt;br /&gt;
* &#039;&#039;&#039;Note: This is a MIDCAST set, meaning the Cure Casting Time is not the focus.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Hybrid Potency/DT Build&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = DT -50%&amp;lt;br/&amp;gt;Cure Potency I +52%&amp;lt;br/&amp;gt;Cure Potency II +4%&amp;lt;br/&amp;gt;Conserve MP +29%&amp;lt;br/&amp;gt;Enmity-61&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Kaykaus Mitra +1&lt;br /&gt;
|HeadAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = MND+20, Mag. Evasion +10, Eva.+20/Mag.Eva+20, Enmity -10, Damage taken -5%&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Hachirin-no-Obi&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|NeckAug = DEF+45, Spell interruption rate down 5%&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Magnetic  Earring&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring1Aug = Cons. MP+15, INT+5 &lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You are not always safe enough to wear full Potency/CMP sets when healing. This set should be used when you are in danger of AoE attacks, have pulled Enmity on something you should not have, or are being attacked in general.&lt;br /&gt;
* Capped -DT%, Cure Potency I, and -Enmity should help ensure you can heal safely while not getting obliterated yourself.&lt;br /&gt;
** &#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;[[Arbatel Gown +3]]&#039;s Enmity- for each Arts Stance surpasses the Enmity cap of -50.&#039;&#039;&lt;br /&gt;
* This set assumes you have Aurorastorm II.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Light Weather&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = 	Khonsu&lt;br /&gt;
|Head = &lt;br /&gt;
|Body = &lt;br /&gt;
|Back = Twilight Cape &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet =  &lt;br /&gt;
|Waist = Hachirin-no-Obi&lt;br /&gt;
|Hands =  &lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 =  &lt;br /&gt;
|Ring2 =  &lt;br /&gt;
|Ring1 =  &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*This is what you use if you have Light weather/day bonuses. When both are active this is a massive increase.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Options	&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = 	&lt;br /&gt;
|Head = &lt;br /&gt;
|Body = Vedic Coat&lt;br /&gt;
|Back =  &lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet =  &lt;br /&gt;
|Waist = Bishop&#039;s Sash&lt;br /&gt;
|Hands =  &lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  Novia Earring &lt;br /&gt;
|Ear2 =  Regal Earring&lt;br /&gt;
|Ring1 =  Stikini Ring +1  &lt;br /&gt;
|Ring2 = Sirona&#039;s Ring&lt;br /&gt;
|Ammo = Esper Stone +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Some alternative options if you lack other items. Healing skill is good, -enmity, Conserve MP, straight up MND.&lt;br /&gt;
*[[Metamor. Ring +1]] is a passable option too, even R0 (altho much better at R15).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cursna===&lt;br /&gt;
*Healing magic skill does contribute to [[Cursna]], so that&#039;s why it&#039;s used in the gear. Check the spell page for some formula examples and how much it benefits exactly.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cursna&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path B, Healing Magic Skill +20, &amp;quot;Cure&amp;quot; spellcasting time-7%, Magic Damage Taken -3%&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 = Beatific Earring&lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Hieros Mittens&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring  &lt;br /&gt;
|Back = Oretan. Cape +1&lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path B, Healing Magic Skill +20, &amp;quot;Cure&amp;quot; spellcasting time-7%, Magic Damage Taken -3%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You can further refine this by using this link http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Regen===&lt;br /&gt;
-------&lt;br /&gt;
Even though Regen is classified as Enhancing Magic, it is still a &amp;quot;Healing&amp;quot; spell, and one of the largest boons a Scholar can offer to a party in the Healer role. Regen can persist across zones unlike several buffs. For example in content such as Odyssey Sheols A,B, &amp;amp; C; Master Trials; Ambuscade; Etc. Pre-buffing with a Scholar externally, can make many encounters SIGNIFICANTLY easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Gear or other effects that lists +X seconds, effectively apply to the base value of the spell&#039;s duration, and are multiplied by all other terms, making them very potent when used in conjunction. &lt;br /&gt;
** For example, [[Light Arts]] as SCH main at level 99 provides +24 potency and +48 seconds duration, and the [[Job Points]] for Light Arts provide +60 more seconds which are some of the biggest upgrades you can get.&lt;br /&gt;
** [[Lugh&#039;s Cape]] is +15 seconds of base duration and [[Telchine Chasuble]] is +12 seconds making them extremely strong too.&lt;br /&gt;
** [[Bookworm&#039;s Cape]] can be augment with +10 regen potency if you need the most potency possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Musa]] is the best in slot weapon for both duration and potency.&lt;br /&gt;
** [[Pedagogy Staff]] is extremely close for duration and potency, and very slightly weaker than Musa (difference of 5%). &lt;br /&gt;
* +65% Duration from fully upgraded [[Arbatel Bracers +3]], and +25% Potency from fully upgraded [[Arbatel Bonnet +3]] on Regen V far outweigh any competition on these slots regardless of most arguable situations.&lt;br /&gt;
** Only ever consider using full duration gear if you are pre-buffing for specific battle fields that do not wipe buffs.&lt;br /&gt;
** Generally speaking, using Telchine with +10% Duration will provide more HP over time, but using +3 potency augments will yield slightly safer results. &lt;br /&gt;
* &#039;&#039;Please see [[Talk:Musa|Musa Talk/Discussion page]], [[Regen Spell]] for Regen Potency information and [[Enhancing Magic Duration]] for the formulas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fill in the empty slots with Conserve MP.&lt;br /&gt;
** As stated at the top of the Healing section, Scholar has a native tier II Conserve MP trait, equal to 28% activation. Meaning a maximum of 72% in Conserve MP gear caps its activation.&lt;br /&gt;
====Regen Gear Sets====&lt;br /&gt;
-------&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Regen Duration &amp;amp; Potency&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = With Perpetuance&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing magic duration+10&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
*Alternatively [[Musa]] Path C&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Regen Max Duration&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug= Path C&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing magic duration+10&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
*Downgrade to [[Gada]] with enchancing magic duration +6 and [[Ammurapi Shield]] if you don&#039;t have a ranked up [[Musa]]/[[Pedagogy Staff]]&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Regen Potency&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug= Path C&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Regen Potency+3&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Regen Potency+3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Bookworm&#039;s Cape&lt;br /&gt;
|BackAug = Regen Potency+10&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Regen Potency+3&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Regen Potency+3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enhancing==&lt;br /&gt;
* Reaching 500 Enhancing skill will cap most enhancing spells--notably Barspells. 500 Enhancing skill should be fairly obtainable with [[Light Arts]] but you may want to consider what to do if you have to cast your buffs in [[Dark Arts]] for any reason.&lt;br /&gt;
** At 500 skill and above, Aquaveil prevents 3 spell interruptions.&lt;br /&gt;
** [[Stoneskin]] caps at 350 HP absorbed, though some items will bypass the cap and allow for up to 475 HP absorbed. &#039;&#039;Check the spell page for more specifics.&#039;&#039;&lt;br /&gt;
*** This gear will only buff Stoneskin on yourself, not your party when used with [[Accession]].&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Enhancing Duration SU5&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Only need 500 Skill&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mimir Earring&lt;br /&gt;
|Ear2 = Andoaa Earring &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Fi Follet Cape +1  &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Downgrade with [[Gada]] with enhancing duration +6 and [[Ammurapi Shield]] if you don&#039;t have SU5/SU4&lt;br /&gt;
* During Perpetuance, fully upgraded [[Arbatel Bracers +3]] should be pretty much unbeatable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stoneskin&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Nodens Gorget &lt;br /&gt;
|Ear1 = Earthcry Earring &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|Waist= Siegel Sash &lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Aquaveil&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A&lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|Waist= Emphatikos Rope &lt;br /&gt;
|Legs = Shedir Seraweels &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hat]] has +1 aquaveil if amalric is out of your budget.&lt;br /&gt;
* It can be worthwhile to reach 102% SIRD in an [[Aquaveil]] set, if possible either by making a new set or compromising on enhancing skill. You won&#039;t need it often but it may help get it up in emergencies and from there it&#039;s easier to cast anything else.&lt;br /&gt;
* &#039;&#039;&#039;Please Note:&#039;&#039;&#039; that bonuses to [[Aquaveil]] will apply to party members when used in conjunction with [[Accession]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Barspells&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Only need 500 Skill&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Magnetic Earring &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HangsAug = Enhancing magic duration+10&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Back = Fi Follet Cape +1  &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes= Only 500 Skill required. Adjust skill pieces as needed, but this is an easy number to hit in [[Light Arts]]. Hands swap to [[Arbatel Bracers +3]] if using Perpetuance.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enfeebling==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Dark Arts Enfeebling&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = Accuracy+10, Magic Accuracy+10&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = Accuracy +25, Magic Accuracy +25, INT/MND+25&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|WaistAug = Mag. Acc.+15, Enfb. mag. skill +15, Enmity -5&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hose]] can be better if you&#039;re not desperate for MACC as Immunobreak +1 is quite valuable. Consider as needed.&lt;br /&gt;
* [[Regal Cuffs]] and [[Kishar Ring]] should be considered when maximum Magic Accuracy or Enfeebling skill are not needed, as the enhanced duration is useful.&lt;br /&gt;
* [[Contemplator +1]] plus [[Khonsu]] are possible alternatives for those lacking augments on [[Bunzi&#039;s Rod]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Light Arts Enfeebling&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = Accuracy+10, Magic Accuracy+10&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|BodyAug = Magic Accuracy +100, Magic Attack Bonus +100, All Base Stats +20&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = Accuracy +25, Magic Accuracy +25, INT/MND+25&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|WaistAug = Mag. Acc.+15, Enfb. mag. skill +15, Enmity -5&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hose]] can be better if you&#039;re not desperate for MACC as Immunobreak +1 is quite valuable. Consider as needed.&lt;br /&gt;
* [[Regal Cuffs]] and [[Kishar Ring]] should be considered when maximum Magic Accuracy or Enfeebling skill are not needed, as the enhanced duration is useful.&lt;br /&gt;
* [[Contemplator +1]] plus [[Khonsu]] are possible alternatives for those lacking augments on [[Bunzi&#039;s Rod]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nuking==&lt;br /&gt;
===Notes===&lt;br /&gt;
&#039;&#039;&#039;* Notes on Weather and Day Magic Affinty:&#039;&#039;&#039;&lt;br /&gt;
* Given Scholar&#039;s unique -storm line of spells, here is a basic run down of weather (and day of the week) alligned effects on magic damage in context with the nuking magic damage equation.&lt;br /&gt;
** Matching single weather and spell proc: +0.1&lt;br /&gt;
** Matching double weather and spell proc: +0.25&lt;br /&gt;
** Matching double weather and day spell proc: +0.35&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* General Notes and Information:&#039;&#039;&#039;&lt;br /&gt;
* If you want to fully optimize your damage, keep in mind:&lt;br /&gt;
** Low tier nukes benefit from Magic Damage;&lt;br /&gt;
** High tier nukes benefit more from [[Magic Attack Bonus]].&lt;br /&gt;
* In the future, the sets herein may be expanded to cover these optimizations...&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*In-depth Notes and Information:&#039;&#039;&#039;&lt;br /&gt;
* Scholar&#039;s relationship with nuking is slightly more complicated than, say, Black Magic. This is due to Scholar’s native Elemental Magic Skill level and access to high tier (Tier IV &amp;amp; V) Elemental nukes being tied to [[Dark Arts]]. Here is a quick break down of Scholar&#039;s Elemental Skill levels based on Neutral/Light Arts and Dark Arts:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:; text-align: center; width: 100%; max-width: 100%;&amp;quot; class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=25% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Skill&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Rank&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Level 99 Skill&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |&amp;lt;span style=&amp;quot;color: #F8C037; text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;Master&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |{{JobMasterStar}}[[Master Level|ML]]&amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | &#039;&#039;&#039;[[Elemental]] Skill (Neutral)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 334&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | &#039;&#039;&#039;[[Elemental]] Skill (Dark Arts)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | B+&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 440&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 490&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As can be seen, the difference in skill level is significant. While there are reasons/scenarios for one to heal in Dark Arts stance, there is &#039;&#039;next to&#039;&#039; no reason/scenario where one would be nuking in a neutral or Light Arts stance. Elemental Skill level also plays a role in personal Magic Açcuracy when nuking. Which brings us the next point on determining Magic Accuracy in a fight.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Admittedly, I&#039;m summarizing this from the [[Community Black Mage Guide]], as it has an excellent write up on the matter. Credit goes to Spicyryan.&lt;br /&gt;
* In order to determine your total Magic Accuracy, you need to add up your Elemental Skill, Magic Accuracy &amp;quot;Skill&amp;quot; from Weapon; Magic Accuracy from gear; Abilities &#039;&#039;(if you are using them)&#039;&#039;; Gifts; Buffs; Debuffs; and Food. The sum total of the aforementioned stats will give you a rough number as a &#039;&#039;&#039;starting point&#039;&#039;&#039; to determining your Magic Accuracy and therefore your &#039;&#039;&#039;Magical Hitrate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Simply put: Magical Hitrate is a % based on player Magic Accuracy versus enemy Magic Evasion. Just like Physical Hitrate, Magical Hitrate caps at 95%. But in the case of magic casting, that 5% results in a resist.&lt;br /&gt;
:** If your Magical Hitrate is 50% or more, then magic accuracy +1 is equivalent to hit rate +1%.&lt;br /&gt;
:** If your Magic Hitrate is less than 50%, then magic accuracy +1 is equivalent to hit rate +0.5%.&lt;br /&gt;
:** Any Magic accuracy that raises you to the 50% mark then returns to being 1:1.&lt;br /&gt;
:** For example: Your Magical Hitrate is 40% and you gain 40 magic accuracy, your hitrate becomes 60%.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* So this is where the &#039;&#039;&#039;real&#039;&#039;&#039; legwork begins..&lt;br /&gt;
&lt;br /&gt;
* Alongside Enemy Magic Evasion is one of the biggest determining factors of Magical Hitrate: &#039;&#039;&#039;dINT&#039;&#039;&#039; (the &#039;&#039;difference&amp;quot; between Player and Monster Intelligence stats), as well as &#039;&#039;&#039;Elemental Resistance&#039;&#039;&#039; (also known as &#039;&#039;Resistance Rank&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
I hope you&#039;ve been following this far.&lt;br /&gt;
&lt;br /&gt;
* dINT plays a very important role in the Magic Accuracy of all nukes and INT based enfeebles.&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | dINT and Magic Accuracy+&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | dINT&lt;br /&gt;
| &amp;lt;-70&lt;br /&gt;
| -70 ~ -31&lt;br /&gt;
| -30 ~ -11&lt;br /&gt;
| -10 ~ +10&lt;br /&gt;
| +11 ~ +30&lt;br /&gt;
| +31 ~ +70&lt;br /&gt;
| &amp;gt;+70&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Per INT&lt;br /&gt;
| 0&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Range Total&lt;br /&gt;
| +0&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Total&lt;br /&gt;
| +0&lt;br /&gt;
| +0-10&lt;br /&gt;
| +10-20&lt;br /&gt;
| +20-40&lt;br /&gt;
| +40-50&lt;br /&gt;
| +50-60&lt;br /&gt;
| +60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now, once your INT has become Magic Accuracy, it affects your magic hit rate in the same way as above. For example:&lt;br /&gt;
* Your Magical hitrate is 65%.&lt;br /&gt;
** dINT is +30, and you gain 19 INT.&lt;br /&gt;
*** Your hit rate is now 69%.&lt;br /&gt;
** dINT is -38 and you gain 19 INT.&lt;br /&gt;
*** Your hit rate is now 72%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Your magic hit rate is 45%.&lt;br /&gt;
** dINT is -50 and you gain 20 INT.&lt;br /&gt;
*** Your hit rate is now 47%.&lt;br /&gt;
** dINT is -10 and you gain 20 INT.&lt;br /&gt;
*** Your hit rate is now 60%.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resistance Rank is the final and most important portion of determining Magic Accuracy, Magical Hitrate, as well as the damage of your nukes. Please see the table below:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Estimated Magic Accuracy Requirements&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Level&lt;br /&gt;
! 30%&lt;br /&gt;
! 40%&lt;br /&gt;
! 50%&lt;br /&gt;
! 60%&lt;br /&gt;
! 70%&lt;br /&gt;
! 85%&lt;br /&gt;
! 100%&lt;br /&gt;
! 115%&lt;br /&gt;
! 130%&lt;br /&gt;
! 150%&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 124&lt;br /&gt;
| 1,005&lt;br /&gt;
| 892&lt;br /&gt;
| 831&lt;br /&gt;
| 814&lt;br /&gt;
| 778&lt;br /&gt;
| 756&lt;br /&gt;
| 755&lt;br /&gt;
| 753&lt;br /&gt;
| 736&lt;br /&gt;
| 729&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 125&lt;br /&gt;
| 1,041&lt;br /&gt;
| 925&lt;br /&gt;
| 862&lt;br /&gt;
| 843&lt;br /&gt;
| 828&lt;br /&gt;
| 784&lt;br /&gt;
| 779&lt;br /&gt;
| 775&lt;br /&gt;
| 758&lt;br /&gt;
| 750&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 126&lt;br /&gt;
| 1,078&lt;br /&gt;
| 958&lt;br /&gt;
| 893&lt;br /&gt;
| 872&lt;br /&gt;
| 852&lt;br /&gt;
| 812&lt;br /&gt;
| 804&lt;br /&gt;
| 797&lt;br /&gt;
| 780&lt;br /&gt;
| 772&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 127&lt;br /&gt;
| 1,114&lt;br /&gt;
| 991&lt;br /&gt;
| 924&lt;br /&gt;
| 901&lt;br /&gt;
| 863&lt;br /&gt;
| 840&lt;br /&gt;
| 829&lt;br /&gt;
| 818&lt;br /&gt;
| 801&lt;br /&gt;
| 793&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 128&lt;br /&gt;
| 1,154&lt;br /&gt;
| 1,024&lt;br /&gt;
| 955&lt;br /&gt;
| 930&lt;br /&gt;
| 891&lt;br /&gt;
| 868&lt;br /&gt;
| 854&lt;br /&gt;
| 840&lt;br /&gt;
| 823&lt;br /&gt;
| 814&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 129&lt;br /&gt;
| 1,185&lt;br /&gt;
| 1,057&lt;br /&gt;
| 986&lt;br /&gt;
| 959&lt;br /&gt;
| 920&lt;br /&gt;
| 896&lt;br /&gt;
| 879&lt;br /&gt;
| 862&lt;br /&gt;
| 844&lt;br /&gt;
| 835&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 130&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,090&lt;br /&gt;
| 1,017&lt;br /&gt;
| 988&lt;br /&gt;
| 948&lt;br /&gt;
| 924&lt;br /&gt;
| 904&lt;br /&gt;
| 883&lt;br /&gt;
| 869&lt;br /&gt;
| 856&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 131&lt;br /&gt;
| 1,257&lt;br /&gt;
| 1,123&lt;br /&gt;
| 1,048&lt;br /&gt;
| 1,017&lt;br /&gt;
| 977&lt;br /&gt;
| 952&lt;br /&gt;
| 928&lt;br /&gt;
| 905&lt;br /&gt;
| 889&lt;br /&gt;
| 878&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 132&lt;br /&gt;
| 1,293&lt;br /&gt;
| 1,156&lt;br /&gt;
| 1,079&lt;br /&gt;
| 1,046&lt;br /&gt;
| 1,005&lt;br /&gt;
| 980&lt;br /&gt;
| 953&lt;br /&gt;
| 926&lt;br /&gt;
| 911&lt;br /&gt;
| 899&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 133&lt;br /&gt;
| 1,329&lt;br /&gt;
| 1,189&lt;br /&gt;
| 1,110&lt;br /&gt;
| 1,075&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,008&lt;br /&gt;
| 978&lt;br /&gt;
| 948&lt;br /&gt;
| 933&lt;br /&gt;
| 920&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 134&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,222&lt;br /&gt;
| 1,141&lt;br /&gt;
| 1,104&lt;br /&gt;
| 1,060&lt;br /&gt;
| 1,036&lt;br /&gt;
| 1,003&lt;br /&gt;
| 970&lt;br /&gt;
| 955&lt;br /&gt;
| 941&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 135&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,255&lt;br /&gt;
| 1,172&lt;br /&gt;
| 1,133&lt;br /&gt;
| 1,089&lt;br /&gt;
| 1,064&lt;br /&gt;
| 1,028&lt;br /&gt;
| 991&lt;br /&gt;
| 977&lt;br /&gt;
| 962&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 136&lt;br /&gt;
| 1,438&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,203&lt;br /&gt;
| 1,162&lt;br /&gt;
| 1,118&lt;br /&gt;
| 1,092&lt;br /&gt;
| 1,052&lt;br /&gt;
| 1,013&lt;br /&gt;
| 999&lt;br /&gt;
| 984&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 137&lt;br /&gt;
| 1,475&lt;br /&gt;
| 1,321&lt;br /&gt;
| 1,234&lt;br /&gt;
| 1,191&lt;br /&gt;
| 1,147&lt;br /&gt;
| 1,120&lt;br /&gt;
| 1,077&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,021&lt;br /&gt;
| 1,005&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 138&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,354&lt;br /&gt;
| 1,265&lt;br /&gt;
| 1,220&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,148&lt;br /&gt;
| 1,102&lt;br /&gt;
| 1,056&lt;br /&gt;
| 1,043&lt;br /&gt;
| 1,026&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 139&lt;br /&gt;
| 1,547&lt;br /&gt;
| 1,387&lt;br /&gt;
| 1,296&lt;br /&gt;
| 1,249&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,127&lt;br /&gt;
| 1,078&lt;br /&gt;
| 1,065&lt;br /&gt;
| 1,047&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 140&lt;br /&gt;
| 1,582&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,327&lt;br /&gt;
| 1,278&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,152&lt;br /&gt;
| 1,099&lt;br /&gt;
| 1,087&lt;br /&gt;
| 1,068&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 141&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,453&lt;br /&gt;
| 1,358&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,121&lt;br /&gt;
| 1,109&lt;br /&gt;
| 1,090&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 142&lt;br /&gt;
| 1,654&lt;br /&gt;
| 1,486&lt;br /&gt;
| 1,389&lt;br /&gt;
| 1,336&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,201&lt;br /&gt;
| 1,142&lt;br /&gt;
| 1,131&lt;br /&gt;
| 1,111&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 143&lt;br /&gt;
| 1,690&lt;br /&gt;
| 1,519&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,317&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,226&lt;br /&gt;
| 1,164&lt;br /&gt;
| 1,153&lt;br /&gt;
| 1,132&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 144&lt;br /&gt;
| 1,726&lt;br /&gt;
| 1,552&lt;br /&gt;
| 1,451&lt;br /&gt;
| 1,394&lt;br /&gt;
| 1,345&lt;br /&gt;
| 1,316&lt;br /&gt;
| 1,251&lt;br /&gt;
| 1,186&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,153&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 145&lt;br /&gt;
| 1,762&lt;br /&gt;
| 1,585&lt;br /&gt;
| 1,482&lt;br /&gt;
| 1,423&lt;br /&gt;
| 1,374&lt;br /&gt;
| 1,344&lt;br /&gt;
| 1,276&lt;br /&gt;
| 1,207&lt;br /&gt;
| 1,197&lt;br /&gt;
| 1,174&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 146&lt;br /&gt;
| 1,798&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,513&lt;br /&gt;
| 1,452&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,372&lt;br /&gt;
| 1,300&lt;br /&gt;
| 1,229&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,196&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 147&lt;br /&gt;
| 1,834&lt;br /&gt;
| 1,651&lt;br /&gt;
| 1,544&lt;br /&gt;
| 1,481&lt;br /&gt;
| 1,430&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,325&lt;br /&gt;
| 1,250&lt;br /&gt;
| 1,241&lt;br /&gt;
| 1,217&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 148&lt;br /&gt;
| 1,870&lt;br /&gt;
| 1,684&lt;br /&gt;
| 1,575&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,459&lt;br /&gt;
| 1,428&lt;br /&gt;
| 1,350&lt;br /&gt;
| 1,272&lt;br /&gt;
| 1,263&lt;br /&gt;
| 1,238&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 149&lt;br /&gt;
| 1,906&lt;br /&gt;
| 1,717&lt;br /&gt;
| 1,606&lt;br /&gt;
| 1,539&lt;br /&gt;
| 1,487&lt;br /&gt;
| 1,456&lt;br /&gt;
| 1,375&lt;br /&gt;
| 1,294&lt;br /&gt;
| 1,285&lt;br /&gt;
| 1,259&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 150&lt;br /&gt;
| 1,943&lt;br /&gt;
| 1,750&lt;br /&gt;
| 1,637&lt;br /&gt;
| 1,568&lt;br /&gt;
| 1,515&lt;br /&gt;
| 1,484&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,315&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Values in the table are based off of testing done here: [https://sazitouhuu.blogspot.com/2020/06/blog-post_27.html].&lt;br /&gt;
** Resistance Ranks are linear per level, while the various ranks per level exponential;y increase as Resistance Rank increases.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039;&lt;br /&gt;
*Magic Hit Rate caps at 95%, and a miss is simply a resist, which breaks down into various values.&lt;br /&gt;
* The value of Magic Accuracy from INT depends on dINT. This value ranges between +0 ~ +1.&lt;br /&gt;
* Resistance Ranks (aka Resistance Tiers) can dramatically impact Magic Accuracy, so plan accordingly!&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Corresponding pages:&lt;br /&gt;
* [[Magic Accuracy]]&lt;br /&gt;
* [[Magic Hit Rate]]&lt;br /&gt;
* [[INT]]&lt;br /&gt;
* [[Resist]]&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
===Free Nuking===&lt;br /&gt;
====Entry Tier====&lt;br /&gt;
*These two sets are seriously the most bare minimum sets you could even conceivably nuke in.&lt;br /&gt;
**Your damage will be terrible, but in the immortal words of Ralph Wiggam, &amp;quot;I&#039;m helping.&amp;quot;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entry Free Nuke (T1~3)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+268 &amp;lt;br&amp;gt;M.Acc+263 &amp;lt;br&amp;gt;MAB+135 &amp;lt;br&amp;gt;M.Dmg+520 &amp;lt;br&amp;gt;Haste+29%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Clerisy Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Dosis Tathlum&lt;br /&gt;
|Head = Mallquis Chapeau +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Mallquis Saio +1&lt;br /&gt;
|Hands = Mallquis Cuffs +1&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+20, M.Acc/MDmg+20, FC+10%&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Mallquis Trews +1&lt;br /&gt;
|Feet = Mallquis Clogs +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &amp;quot;Don&#039;t even take off Fast Cast gear&amp;quot; - Spicy&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entry Free Nuke (T4~5)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+252 &amp;lt;br&amp;gt;M.Acc+265 &amp;lt;br&amp;gt;MAB+267 &amp;lt;br&amp;gt;M.Dmg+237 &amp;lt;br&amp;gt;Haste+19%...&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Clerisy Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Memoria Sachet&lt;br /&gt;
|Head = Jhakri Coronal +1&lt;br /&gt;
|Neck = Sanctity Necklace &lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring &lt;br /&gt;
|Body = Jhakri Robe +1&lt;br /&gt;
|Hands = Jhakri Cuffs +1&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+20, M.Acc/MDmg+20, FC+10%&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Jhakri Slops +1&lt;br /&gt;
|Feet = Jhakri Pigaches +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &amp;quot;Don&#039;t even take off Fast Cast gear.&amp;quot; - Spicy&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mid Tier====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Mid Tier Free Nuke (Amalric)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+249 &amp;lt;br&amp;gt;M.Acc+204 &amp;lt;br&amp;gt;MAB+233 &amp;lt;br&amp;gt;MDmg+280 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Dosis Tathlum&lt;br /&gt;
|Head = Amalric Coif&lt;br /&gt;
|HeadAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Amalric Doublet&lt;br /&gt;
|BodyAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Hands = Amalric Gages&lt;br /&gt;
|HandsAug = Path D: INT+10, MAcc/MAB+15&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops&lt;br /&gt;
|LegsAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Feet = Amalric Nails&lt;br /&gt;
|FeetAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Take note of how low the Magic Accuracy is with the full augments.&lt;br /&gt;
* Amalric +1 is an upgrade, but the reality is you can gain similar results playing the Stat Lottery with the [[Merlinic Attire Set]] at [[Oseem]].&lt;br /&gt;
** Unless, of course, you feel the need to see a white box around your gear.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. M. Tier Free Nuke (Merlinic)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+262 &amp;lt;br&amp;gt;M.Acc+165 &amp;lt;br&amp;gt;MAB+185 &amp;lt;br&amp;gt;MDmg+237 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Memoria Sachet&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Hands = Amalric Gages&lt;br /&gt;
|HandsAug = Path C: INT+10, MAcc/MAB+15&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Merlinic Shalwar&lt;br /&gt;
|LegsAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Virtually free and comparable with the NQ Amalric set to the left.&lt;br /&gt;
** All stats are base values, with exception to Amalric hands augment.&lt;br /&gt;
*** Add in the &#039;&#039;potential&#039;&#039; INT/MAcc/MAB augments (YMMV) and you have a competitive set. &lt;br /&gt;
* Personally, I leaned more towards Merlinic Attire as it can be reaugmented / repurposed later down the road. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. M. Tier Free Nuke (Merlinic)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+281 &amp;lt;br&amp;gt;M.Acc+311 &amp;lt;br&amp;gt;MAB+375 &amp;lt;br&amp;gt;MDmg+349 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A: MP+80, MAcc/MAB+20&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D: INT+12, MAcc/MAB+20&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDMG+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A: MP+80, MAcc/MAB+20&lt;br /&gt;
|Feet = Arbatel Loafers +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*Strong consideration for use of [[Seidr Cotehardie]] if you need MP.&lt;br /&gt;
*An [[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
**[[Sacro Cord]] can be useful if nuking without weather/day for whatever reason.&lt;br /&gt;
*Use [[Peda. M.Board +3]] if you don&#039;t have access to Agwu.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====High Tier====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+299 &amp;lt;br&amp;gt;M.Acc+343 &amp;lt;br&amp;gt;MAB+251 &amp;lt;br&amp;gt;MDmg+369&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15: Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Arbatel Loafers +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*Strong consideration for use of [[Seidr Cotehardie]] if you need MP.&lt;br /&gt;
*An [[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
**[[Sacro Cord]] can be useful if nuking without weather/day for whatever reason.&lt;br /&gt;
*Use [[Peda. M.Board +3]] if you don&#039;t have access to Agwu.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+309 &amp;lt;br&amp;gt;M.Acc+428 &amp;lt;br&amp;gt;MAB+341 &amp;lt;br&amp;gt;MDmg+394&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = R30: DMG+11, Acc/M.Acc+15, MAB+30, Enm.-5&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15: Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = MAB+25, Acc/M.Acc+15, MDmg+15, Enm-5&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|BodyAug = MAB+25, Acc/M.Acc+15, Enm-8, MDmg+10&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB+25, Acc/M.Acc+15, MBD II+6, MND+5&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = MAB+25, Acc/M.Acc+15, DT-10%, INT+5&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+334 &amp;lt;br&amp;gt;M.Acc+457 (493 Grim.) &amp;lt;br&amp;gt;MAB+411&amp;lt;br&amp;gt;MDmg+458&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = MAB+25, Acc/M.Acc+15, MDmg+15, Enm-5&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes =&lt;br /&gt;
* Cases &#039;&#039;could&#039;&#039; be made for swapping back in Agwu&#039;s pieces as they have higher MAB in exchange for &#039;&#039;up to&#039;&#039; 5 points of INT (slot dependent).&lt;br /&gt;
** Still... Arbatel +3 curb stomps Agwu&#039;s in raw Magic Accuracy.&lt;br /&gt;
*** Grimoire: M.Acc +36 on [[Arbatel Pants +3]] alone is well worth the literal loss of 1 INT over Rank 30 [[Agwu&#039;s Slops]]. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Situational Nukes===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Impact&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug= R15&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Crepuscular Cloak&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = R15&lt;br /&gt;
|Waist = Acuity Belt +1&lt;br /&gt;
|WaistAug = R15&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Focus is on landing impact and making it last (hence making sure it doesn&#039;t resist as that affects duration).&lt;br /&gt;
** The debuff is &#039;&#039;quite strong&#039;&#039; and helps significantly in harder fights as it is a &#039;&#039;&#039;non-decaying -20% stat reduction&#039;&#039;&#039;.&lt;br /&gt;
* [[Twilight Cloak]] works well enough if you are not able to farm a Crepuscular. The extra stats would be amazing tho.&lt;br /&gt;
* While Impact is categorized as [[Elemental Magic]], a R15 [[Contemplator +1]] is still a strong choice with its 70 Magic Accuracy. Downgrade/upgrade with whatever you prefer for max magic accuracy, such as [[Marin Staff +1]]/[[Enki Strap]] combination, or Mythic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Kaustra&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Archon Ring  &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Utility Nuking Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Occult Acumen&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seraphic Ampulla &lt;br /&gt;
|Head = Mallquis Chapeau +2&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring &lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = 11 Occult Acumen&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = 11 Occult Acumen&lt;br /&gt;
|Ring1 = Chirich Ring +1  &lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = STP&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Perdition Slops&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = 11 Occult Acumen&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Another choice for the sub slot is [[Khonsu]] for a more defensive option.&lt;br /&gt;
*If you are getting [[Samurai Roll]] can use another staff.&lt;br /&gt;
*If you are in range of damage get some DT in like [[Defending Ring]] or other options.&lt;br /&gt;
**Dead Damage Dealers Deal No Damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Immanence Skillchaining&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Skillchain DMG +50%&amp;lt;/br&amp;gt;(Capped)&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|NeckAug = R15, Skillchain dmg. +15%, Magic burst damage +10&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 =  &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs =&lt;br /&gt;
|Feet =&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*50% skillchain damage cap. If for whatever reason you need to have max bonus.&lt;br /&gt;
*[[Jhakri Coronal +2]] is 7% as an alternative. Also the rest of the [[Nyame]] gear if no [[Warder&#039;s Charm +1]] R15&lt;br /&gt;
*/[[DNC]] (8%) and [[Allies&#039; Roll]] (varies) would make you remove some of these items but this is some extreme niche optimization. Still worth knowing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Bumba Immanence Subtle Blow&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = 52% (50% cap) subtle blow&lt;br /&gt;
|Main = Cobra Staff&lt;br /&gt;
|Sub = Furtive Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Tengu-no-Hane&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Bathy Choker +1&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Evergreen Earring&lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Nusku&#039;s Sash&lt;br /&gt;
|Legs =&lt;br /&gt;
|Feet =&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Ninurta&#039;s Sash]] is an alternative.&lt;br /&gt;
*Capping subtle blow for [https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/229/#3660343 Bumba v25]. Credits to Shadowmeld.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic Bursting===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst Pre-Ody&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Akademos &lt;br /&gt;
|Sub = Enki Strap &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Merlinic Hood &lt;br /&gt;
|HeadAug = MAcc/MAB +20~30, Magic Burst +10~11&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A&lt;br /&gt;
|Feet = Merlinic Crackows  &lt;br /&gt;
|FeetAug = MAcc/MAB +20~30, Magic Burst +10~11&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]] even r0 over [[Akademos]] and [[Enki Strap]] if possible and if already capping MBB+40 without it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst with Agwu&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Enki Strap &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better witht the right circumstance&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst High End&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = R25&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = R25&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = R25&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstance.&lt;br /&gt;
*An alternative set is the same as above but changing [[Peda. M.Board +3]], [[Agwu&#039;s Robe]] R25 and [[Mujin Band]] instead of metarmoph. Both sets are competitive but the above should pull slightly ahead if you have everything.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ebullience Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstance.&lt;br /&gt;
*[[Metamor. Ring +1]] r15 alternative to [[Freke Ring]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Helixes===&lt;br /&gt;
*Use appropriate [[Magic_Damage#Affinity|Magic Affinity]] gear for specific elements!&lt;br /&gt;
**[[Pixie Hairpin +1]] and [[Archon Ring]] for [[Noctohelix II]] and [[Kaustra]].&lt;br /&gt;
**[[Marin Staff +1]] for [[Anemohelix II]].&lt;br /&gt;
**[[Daybreak]] and, if you have it, [[Weatherspoon Ring +1]] for [[Luminohelix II]].&lt;br /&gt;
**[[Quanpur Necklace]] potentially for [[Geohelix II]] but keep in mind [[Argute Stole +2]] is likely better.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Free Helix NQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Kaja Rod&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Mall. Chapeau +2&lt;br /&gt;
|Neck = Mizu. Kubikazari&lt;br /&gt;
|Ear1 = Barkaro. Earring  &lt;br /&gt;
|Ear2 = Crematio Earring&lt;br /&gt;
|Body = Mallquis Saio +2&lt;br /&gt;
|Hands = Mallquis Cuffs +2&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Mallquis Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = R15, Magic Accuracy +15, INT +10&lt;br /&gt;
|Legs = Mallquis Trews +2&lt;br /&gt;
|Feet = Mallquis Clogs +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Bookworm&#039;s Cape]] with max helix duration is potentially better&lt;br /&gt;
*[[Culminus]] is better and much likely easier to get than ammurapi.&lt;br /&gt;
*The [[Shiva Ring]] can be expensive/annoying to get, any substitution with similar stats is fine really.&lt;br /&gt;
*See the forum for context and augments for NQ and HQ free helix sets. https://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/81/&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Free Helix HQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Culminus &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mallquis Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Bookworm&#039;s Cape]] with max helix duration is potentially better&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstances&lt;br /&gt;
*[[Acuity Belt +1]] is a potential substitution or just NQ skrymir.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Helix Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Peda. M.Board +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Arbatel Earring +2&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Agwu&#039;s Slops &lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstances&lt;br /&gt;
*[[Crematio Earring]] instead of arbatel +1/2&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dark Magic==&lt;br /&gt;
===Drain/Aspir===&lt;br /&gt;
* Notable [[Aspir]] targets include PLD-specific mobs like Crabs &amp;amp; Crawlers; BLM-specific mobs such as Worms; and Beastmen pets in [[Dynamis - Divergence]].&lt;br /&gt;
* Remember, neither Drain or Aspir works on undead targets.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Drain/Aspir&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Rubicundity   &lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Pixie Hairpin +1 &lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Hirudinea Earring   &lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Bookworm&#039;s Cape&lt;br /&gt;
|Waist= Fucho-no-Obi &lt;br /&gt;
|Legs = Peda. Pants +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Before Agwu feet [[Merlinic Crackows]] augmented are an alternative. After you get agwu it&#039;s much better tho.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Drain/Aspir Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Rubicundity   &lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Pixie Hairpin +1 &lt;br /&gt;
|Neck = Argute Stole +2  &lt;br /&gt;
|Ear1 = Regal Earring   &lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Hachirin-no-Obi &lt;br /&gt;
|Legs = Peda. Pants +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Before Agwu feet [[Merlinic Crackows]] augmented are an alternative. After you get agwu it&#039;s much better tho.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
* In some circumstances, you want to midcast in some amount of [[Fast Cast]] or gear [[Haste]] for Stun. This is up to you to know when it&#039;s appropriate, and more importantly, have more than one stun gear set. Generally speaking, if you don&#039;t need a faster recast you want to make sure Stun lands accurately (like [[Zerde]]). A faster recast means nothing if you didn&#039;t land a key stun!&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stun Alacrity Acc&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum  &lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Peda. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stun DarkArt Acc&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum  &lt;br /&gt;
|Head = Merlinic Hood  &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Damage Taken Set==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Max Magic Defense Bonus/meva&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Malignance Pole  &lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Etiolation Earring  &lt;br /&gt;
|Ear2 = Lugalbanda Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3 &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Slipor Sash &lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Pinga Attire Set]] is a downgrade from arbatel for a much steeper price. Consider if worthwhile, since it also lacks the -DT of some arbatel pieces.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= DT&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = I&#039;m The Tank Now&lt;br /&gt;
|Main = Malignance Pole  &lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Etiolation Earring &lt;br /&gt;
|Ear2 = Ethereal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Set has a sprinkle of DT to MP and resist silence/all ailments. Can easily switch in more HP with [[Tuisto Earring]] or [[Gelatinous Ring +1]] R15. Extra layers of defense too.&lt;br /&gt;
*Can use a [[Shadow Mantle]] instead of Moonlight, or just whatever [[Lugh&#039;s Cape]] you prefer&lt;br /&gt;
*[[Agwu&#039;s Slops]] get DT with augments, use nyame otherwise&lt;br /&gt;
*Weapon/grip are overkill, this set is above 50%, left them in as they can be useful in other sets.&lt;br /&gt;
*[[Unmoving Collar +1]] R15 for extra hp instead of resist if facing mainly physical dmg.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee/Weaponskill Sets==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Engaged TP&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gozuki Mezuki&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Blistering Sallet +1&lt;br /&gt;
|HeadAug = R15&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = R25&lt;br /&gt;
|Hands = Gazu Bracelet +1&lt;br /&gt;
|HandsAug = R15&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 20 DEX, 30 ACC 20 ATK, 10 STP, 10% PDT&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Weapons are up to you and situation so don&#039;t take them as gospel. Use what makes sense to use at the time as there&#039;s so many options I wouldn&#039;t be able to list them all here.&lt;br /&gt;
*[[Mache Earring +1]] is an alternative option but you lose STP for some other stats.&lt;br /&gt;
*[[Oshasha&#039;s Treatise]] is only 5 Acc but is a viable alternative&lt;br /&gt;
*[[Nyame Helm]] is a good option if not R15 on blistering, same for [[Nyame Gauntlets]] for gazu. You will suffer severely with accuracy most likely tho&lt;br /&gt;
*[[Cacoethic Ring +1]] R15 is an alternative to a second chirich, kinda.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Myrkr&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Psilomene  &lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A, MP+80, Magic Accuracy+20, &amp;quot;Magic Attack Bonus&amp;quot;+20&lt;br /&gt;
|Neck = Dualism Collar +1&lt;br /&gt;
|Ear1 = Nehalennia Earring &lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP+250&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Otomi Gloves&lt;br /&gt;
|HandsAug = HP+30 MP+30 MP+30&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1  &lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = MP&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = MP+80, Path A&lt;br /&gt;
|Feet = Psycloth Boots&lt;br /&gt;
|FeetAug = MP+50&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Downgrade as needed prioritizing max MP&lt;br /&gt;
*For the head piece there&#039;s also [[Pixie Hairpin +1]] for 120 MP, and the coif path B is usable but A is used on other jobs sets (like BLM) while path B is likely not.&lt;br /&gt;
*If you play too many jobs and struggle with inventory you should really consider dropping some of these pieces. Yeah they&#039;re likely the best for mp return but MP is plenty nowadays and a lot of pieces you will use in other gear are very much comparable. If you have space to spare, optimize away!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cataclysm&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Moonshade Earring &lt;br /&gt;
|Ear1Aug = 250 tp bonus, 4 acc&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = R25 path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = R25 path B&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring  &lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = R25 path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = R25 path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Argute Stole +2]] for a neck alternative&lt;br /&gt;
*If you are getting [[Samurai Roll]] can use another staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shattersoul&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail &lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shell Crusher&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = R15&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|BodyAug = R25&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Balance ACC and MACC to land the hit, and stick the debuff. The additional effect is {{wind}} based so it won&#039;t land on a few things, and it&#039;s a 100% STR modifier but it doesn&#039;t do much damage, the duration scales with TP tho so worth to get as much TP as you can. The def down stacks with a few effect so check [[Shell Crusher]] for more info.&lt;br /&gt;
*[[Gazu Bracelet +1]] R15 can help with accuracy if needed, also other good stats.&lt;br /&gt;
*Any staff works, just picked one and rolled with it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Aeolian Edge&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Malevolence&lt;br /&gt;
|MainAug = Magic Accuracy +10, Magic Atk. Bonus +10, Fast Cast +5%, Intelligence +10&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail &lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You only get [[Aeolian Edge]] as sub [[RDM]], [[NIN]] and a few others that you are not likely to use. Even /nin is not very likely to be used, but RDM is!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Misc Sets==&lt;br /&gt;
*While these sets may not seem important they will help you a lot over time, some might be tricky to use properly but worth thinking about.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cure Received/self cures&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = Phalaina Locket&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Kunaji Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Cap of 30% but 29% is close enough.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Self Refresh&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Grapevine Cape&lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = Inspirited Boots&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Can always macro when someone is refreshing you but much easier to manage when casting on yourself.&lt;br /&gt;
*This is EXTREMELY RARELY needed due to sublimation. Still nice to have it if you play other jobs that benefit from this gear tho. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Self-Phalanx/received&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = Phalanx received +5&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Phalanx received +5&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = Phalanx received +5&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Merlinic Shalwar&lt;br /&gt;
|LegsAug = Phalanx received +5&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = Phalanx received +5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Should you chase phalanx on merlinic? Probably not, Herculean and Valorous (for job coverage) are much more widely used. Still, if you somehow only plan to ever play merlinic jobs, during a [[Dark Matter]] campaign, might as well try to fish for it.&lt;br /&gt;
*You might also just get lucky while trying to get something else like TH and Refresh and it is worth keeping phalanx received. Always. It is much better than just raw enhancing skill most of the time.&lt;br /&gt;
*Chironic is just the same as well, just has different jobs coverage, and is narrower than merlinic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Doomed &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = Nicander&#039;s Necklace&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Blenmot&#039;s Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Every job should have these pieces, and should equip them when they are Doomed to significantly increase the chances of removal.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Scholar_Guide&amp;diff=684502</id>
		<title>Community Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Scholar_Guide&amp;diff=684502"/>
		<updated>2023-06-19T17:21:47Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* Magic Bursting */  small clarification about MBB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
* Filled out and Tiered Free Nuking section. Entry all the way up to High Tier. Still need to fill in relevant stats in the captions. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 20:19, 30 January 2023 (EST)&lt;br /&gt;
* Added Immanence Self Skillchain section under Abilities. Was a question I&#039;ve seen more often than expected and wanted to add the information here for reference. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 22:02, 7 December 2022 (EST)&lt;br /&gt;
*Added merits sections, weapon section, some assorted tips that I find a lot of SCHs either don&#039;t know or don&#039;t care about, reworked various sets. Probably will keep updating since I can&#039;t sleep till I get stuck on something! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 22:56, 9 November 2022 (EST)&lt;br /&gt;
*Updated a few things from discord DMs and ffxiah forum. I do not know anything about SCH I&#039;m just copy pasting what other players say. If it&#039;s wrong fix it! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 18:11, 5 November 2022 (EDT)&lt;br /&gt;
*Fully updated the templates, but almost no gear changes as I&#039;m not a SCH player yet. --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 14:23, 31 July 2022 (EDT)&lt;br /&gt;
*Updated the nuke/mb/kaustra sets, also with new template, will try to add it to the rest of the guide at some point --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 12:42, 31 July 2022 (EDT)&lt;br /&gt;
*Added occult acumen and cataclysm sets that were from the BLM guide on ffxiah but seem very relevant to SCH anyway as they&#039;re identical. Go melee and cataclysm things! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 04:49, 19 July 2022 (EDT)&lt;br /&gt;
*Attempted to cleanup a bit the formatting to be more similar to other guides but touched no sets cause I have 0 idea about SCH. Make sure to add a note here for when you revise the sets tho so everyone knows how up-to-date the guide is! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]])00:53, 29 January 2022 (EST)&lt;br /&gt;
*A lot of this gear was pulled from the Scholar guide on ffxiah.com. Please refer to the following link for the guide notes: https://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/74/ &lt;br /&gt;
**Feel free to update as you see fit or ask me questions ~[[User:Xagashi2|Xagashi:Bismarck]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* Scholar (SCH) is a Mage class. More specifically, a &#039;&#039;Hybrid&#039;&#039; Support and Utility Mage. Scholar is also an Advanced Job, introduced in the expansion [[Wings of the Goddess]].&lt;br /&gt;
* It utilizes various abilities to enhance magic casting, providing extensive utility, and is arguably one of the strongest solo (and collaborative) jobs in FFXI.&lt;br /&gt;
* Through the use of solo Skillchains and Helix spells; coupled with high Magic Burst damage; as well as its ability to kite out mobs; makes SCH one of the most rewarding and high skill-cap jobs in the game. &lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
* Scholar can be used to Heal and Buff allies, Debuff enemies, as well deal out major Magic Damage to enemies.&lt;br /&gt;
** Following a theme of acting as military strategists, Scholar utilizes abilities know as &amp;quot;Strategems&amp;quot; to provide unique benefits to spell casting.&lt;br /&gt;
*** Can create, extend, and close Skillchains via spells.&lt;br /&gt;
*** Provides its own unique hybrid line of damage over time spells known as Helixes; as well as a unique line of weather-influencing &amp;quot;Storm&amp;quot; enhancements and Klimaform. &lt;br /&gt;
*** Is able to extend several single-target spells &#039;&#039;(restrictions based on tiers)&#039;&#039; to Area of Effect status.&lt;br /&gt;
* The use of this job in any major Endgame activity is highly dependent upon the group and the target at hand.&lt;br /&gt;
&lt;br /&gt;
===Assorted tips===&lt;br /&gt;
* If you have spare stratagems and don&#039;t need to actively heal but want to contribute in supporting, consider using [[Accession]] [[Stoneskin]] to burn extra strats.&lt;br /&gt;
* Don&#039;t forget [[Stormsurge]] gives stat bonuses if merited when you cast storms, most weapon skills have stat modifiers so it does help throwing a [[Firestorm II]] to the damage dealers to squeeze more damage.&lt;br /&gt;
** You might have to learn what weapon skills benefit from which stats. Adding a +6 stat bonus is sometimes comparable to half an extra ring or earring! Some examples are:&lt;br /&gt;
*** [[Savage Blade]]: &#039;&#039;&#039;STR&#039;&#039;&#039; or &#039;&#039;&#039;MND&#039;&#039;&#039;.&lt;br /&gt;
*** [[Aeolian Edge]] and most magic based WS: &#039;&#039;&#039;INT&#039;&#039;&#039;.&lt;br /&gt;
*** Most [[RNG]] and [[COR]] ranged WS: &#039;&#039;&#039;AGI&#039;&#039;&#039;.&lt;br /&gt;
* [[Omniscience]] and [[Shattersoul]] debuffs, provided you can land them, can help in various fights.&lt;br /&gt;
* [[Klimaform]] &#039;&#039;&#039;can&#039;t be used with Accession&#039;&#039;&#039;, but it can be used with [[Manifestation]] since it is a [[Black Magic]] spell!&lt;br /&gt;
* [[Adloquium]] and [[Animus Minuo]] are nice buffs for your party. Be careful not to overwrite [[Crusade]] off the tanks with either [[Animus Minuo]] or [[Animus Augeo]]!&lt;br /&gt;
** Some strategies don&#039;t use a real tank (at the time of writing RDM/RUN is used in some [[Sortie]] runs.) [[Animus Augeo]] helps significantly in these situations.&lt;br /&gt;
* [[Caper Emissarius]] can completely remove all enmity from a party if used on someone /[[DRG]] that can [[Super Jump]].&lt;br /&gt;
** Don&#039;t do this in your tank party!&lt;br /&gt;
* [[Impact]] is often forgotten but it&#039;s a 3 minute &#039;&#039;(unresisted)&#039;&#039; non-decaying -20% to all base stats. This debuff is a massive help in a lot of situations and if no one else can cast it you should definitely try to keep it up when MP allows.&lt;br /&gt;
&lt;br /&gt;
== Endgame Content ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%; max-width: 1600px; background: #EFEFEF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #E8E8E8; min-width: 600px;&amp;quot; |  Scholar Sheol C Walkthrough&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Your primary role will be, healing and buffing the party throughout the run. If you have the discounts to efficiently pop NMs (from defeating multiple NMs in the zone) and open chests (from being in runs where a total of x chests have been opened), these duties should fall to you as well. You should have ample time to perform these tasks while other jobs kill or pull mob families. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before the run&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ask your party to gather at the Conflux for pre-buffs. If you take a look at your buff bar, anything that is present to the left of your Food icon will transfer with you to a new zone, while anything that is present to the right of the Food icon will not. What this means is that you can apply valuable long duration buffs to your party members before even entering the battlefield. These prebuffs allow your party to be in effective fighting shape right out the gate, and save you valuable Stratagems down the line. This makes applying these buffs prior to entering Sheol C an important part of the run.&lt;br /&gt;
&lt;br /&gt;
Alternatively: if you also have Corsair, ask everyone to gather at the Nomad Moogle for prebuffs. Swap to Corsair, give it your best Crooked Cards Naturalist&#039;s Roll, then switch back to Scholar and give everyone else long duration buffs.&lt;br /&gt;
&lt;br /&gt;
Once your group is gathered, kindly yell at your Corsair to give the group Naturalist’s Roll. If they don’t have it, they best be going to buy it right now. Naturalist’s Roll will give your Enhancing Magic a percentage-based increase to their durations. &lt;br /&gt;
&lt;br /&gt;
After Reraise III, Protect V and Shell V should be next up. Though, if you have a Paladin you should defer to their more potent [[Majesty]] Protect V. Barspells are your choice to start out with, you will be changing them out between families in the instance anyways. I always start with Barthundra to help prevent Stuns, and Barparalyzra since it is the most annoying debuff for melees to have. Whichever you choose, you can also give these spells a Perpetuance to greatly enhance their duration.&lt;br /&gt;
&lt;br /&gt;
Next is the biggest one: Regen V. Duration versus Potency is, again, a player-specific choice, but note that you will be recasting this at least once in the run during [[Tabula Rasa]] for the increased potency it provides.&amp;lt;br/&amp;gt;&lt;br /&gt;
Last of the most important prebuffs are Perpetuance Hastes. These should last somewhere above 10 minutes and let your melees swing just a bit faster while the Bard is taking their time durdling around with dummy songs like Gavotte and Paeon. &lt;br /&gt;
&lt;br /&gt;
A couple other minor spells to note that will carry over into Sheol are Stoneskin, Blink, and Aquaveil. Apply these if you have spare time or Statagems, but they will not have a large impact for most of your party members. You, of course, should always have Aquaveil up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We just entered the zone, now what?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow the group to the first camp. Some prefer to have everyone go downstairs at the start. Others prefer to skip the downstairs area entirely, choosing to gather at the ramp just beyond the teleporter. Still others will gather most of the party at the ramp while the tank runs downstairs to pull that family; this is where prebuffs like Regen are very important.&lt;br /&gt;
&lt;br /&gt;
Get yourself into Light Arts and Addendum: White as soon as you enter. A Perpentuance Aurorastorm II on yourself should be one of the first things you do. You don’t want that double Dark weather nerfing your Cures. Sublimation is up to you; if you find yourself needing MP more often, then get it charging early (you can even charge it outside the zone). Otherwise, I don’t press Sublimation until I encounter a group of mobs capable of using Sleepga of some sort. &lt;br /&gt;
&lt;br /&gt;
If you are /RDM, take a moment to give everyone an AoE Perpetuance’d Phalanx. Call out before you use this to allow those who have sets for Phalanx Received+ to get their gear on. Buffing and pulling can sometimes happen very quickly here, but if you have a spare moment AoE out a Perpetuance’d Adloquium. It doesn’t make a huge impact, but the free TP is nice when moving between camps. &lt;br /&gt;
&lt;br /&gt;
A word on Storms. You have Aurorastorm II up on yourself, great. But what about the rest of your group? Do you have a Paladin, a Ninja, a Samurai, or a Corsair? Consider giving jobs who are performing Elementally-aligned abilities a Storm also. Giving your Paladin Aurorastorm II will help them in similar ways to how it helps you. A Ninja or Samurai using the correct Hybrid Weapon Skills against appropriate enemies can deal insane amounts of damage, and it can even be boosted by giving them a Storm (Sand/Rain/Hail for Ninja, or Fire/Wind/Thunder for Samurai). Corsairs may also benefit from Firestorm II for their Wildfires and Hot Shots. It will then be up to them to cancel the buff if they want the benefit of zone wide weather for Leaden Salute.&lt;br /&gt;
&lt;br /&gt;
Once you have all these buffs up, it’s now just a matter of keeping everyone else, and yourself alive and free of debuffs, all while maintaining the buffs you have given up to now. As mentioned above, you’ll want to be changing up your barspells to handle specific threats from some families. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barwater:&#039;&#039;&#039; Lamiae in Agon Halos. This will help players resist Torrent, a TP move that strips equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barfire:&#039;&#039;&#039; Imps. Helps resist Amnesia, a debuff that cannot be removed in any meaningful way and prevents DDs from showing off how cool they are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barblizzard:&#039;&#039;&#039; Tigers. Only if you really want to. This will help prevent Paralyze from Roar, but the debuff itself is not highly potent and can be easily removed with an Accession+Paralyna, or even Remedy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baraero:&#039;&#039;&#039; Trolls in Agon Halos, Wyverns and Puks. Defense Down from Trolls’ Enervation can make even your tank susceptible to falling over, and is paired with Magic Defense Down, so it may take several casts to Erase. The dispel from Wyverns and Puks is wind based, and will wreck everyone&#039;s day without a barspell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special note:&#039;&#039; &#039;&#039;&#039;Dahaks.&#039;&#039;&#039; There’s no reason to fear these enemies with proper preparation. If you are /RDM, Enwater will reduce the odds of getting btfo by Nullsong. When encountering these enemies, let your group know you will be doing an Accession Enwater and that they need to gather together. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special note:&#039;&#039; &#039;&#039;&#039;Clots:&#039;&#039;&#039; Another commonly feared mob family. With proper DT and Phalanx, Fluid Toss and Fluid Spread&#039;s damage should be mitigated to acceptably low levels. Consider giving out Accession Stoneskins, but be certain you are also in an appropriate DT set if approaching these. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NMs and Halos:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apart from botched pulls, these are the biggest threat to the rest of your party. Each needs special consideration and attention from the Scholar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behemoth:&#039;&#039;&#039; Be sure the group has Barthunder to reduce Stun frequency. Do not stand in front of this NM, Wild Horn is a long range conal from its head that can kill an unsuspecting player. It will Hundred Fists at some point, resetting Enmity on the player who is #1 and targeting the #2 player. Be ready to adapt to this hate shift, either with an AoE Cure if you are unsure of who will be #2, or a targeted Cure if you know who it will be. Dia 2 will help this NM fall over more quickly, and Paralyze/Slow can reduce the threat of Hundred Fists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus:&#039;&#039;&#039; Barfire to reduce incoming Fire damage from its TP moves. Ululation is an AoE Paralyze from Cerberus, so stay out of range and be ready to Accession+Paralyna. The same warning about Behemoth’s Hundred Fists applies here. Dia 2, Paralyze, and Slow are all good ideas to use against this NM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dvergr:&#039;&#039;&#039; One of the most annoying NMs. It will often open up with Sleep or Sleepga 2 after spawning, so be sure to have Sublimation on or your Prime Weapon ready. It will apply a billionty debuffs if left alive for too long. Prioritize the most debilitating ones, such as Paralyze and Curse. Dia 2 and Paralyze are good choices here, but you will never Silence this NM in any meaningful amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyrm:&#039;&#039;&#039; As with all Wyrms, don’t stand directly in front of, or behind this. Unlike the other two, this NM will not use Hundred Fists, but Mighty Strikes instead. The Enmity reset will still occur, but the risk of death is much lower here. Instead, be aware of long duration Terror that may hit your tank or a DD. Horrid Roar has a possibility of dispelling a single buff on a player, so be ready to recast important buffs. Again, Dia 2/Paralyze are good choices here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adamantoise:&#039;&#039;&#039; Most people don’t fight this unless they are looking to increase their Moogle Mastery. Its capability to remove all Songs and Rolls, as well as ability to use Invincible, all lead to a big time loss when fighting this. Avoid this unless specifically targeting Moogle Mastery. Do not spawn this without talking to your group about it beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydra:&#039;&#039;&#039; Another NM that most groups don’t fight. Polar Bulwark can give this NM a long-lasting Physical Defense Immunity, and may be used multiple times. As such, you can be fighting this NM for several minutes without ever making a dent in its HP. Avoid fighting this one also, unless specifically targeting Moogle Mastery. Do not spawn this without talking to your group about it beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khimaira:&#039;&#039;&#039; Less annoying than the previous two, but still not typically fought. Perfect Dodge leaves your DDs whiffing for 30 seconds, and AoE Stun can reduce DPS. Only spawn this if you are targeting Moogle Mastery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halos:&#039;&#039;&#039; As mentioned before, respect the Lamia and Troll mobs’ TP moves. The Mamool Ja Halo does not present any unique challenges. The Halo on the fourth floor, however, contains two of each Beastmen type, all of which are their respective “Kings”. These NMs each threaten your party in their own way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Viscount:&#039;&#039;&#039; Capable of plowing through your entire party with Hundred Fists. Paralyze and Slow can help here, but you need to keep a close eye on whomever is engaged on this NM. If the DD(s) cannot kill it quickly, it will make short work of said DD(s), then you, then your run, then your will to keep playing the game. Do your best not to let its first target die, else you may be next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Dignitary:&#039;&#039;&#039; Nothing special to note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Monarch:&#039;&#039;&#039; Be careful of Petrify here, as well as Eagle Eye Shot. EES should not kill anyone outright, but can leave the target at low HP, and thus vulnerable to other sources of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Praetor:&#039;&#039;&#039; Nothing special to note for the healer. It will use Invincible at some point, but it should be up to the Corsair to manage that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Marquess:&#039;&#039;&#039; Potentially dangerous if it manages to use Mijin Gakure. Contrary to popular belief, this TP move is not Fire-based and its damage cannot be mitigated by Barfire. This NM is typically saved for last, allowing you to put up an Accession+Stoneskin to mitigate damage. Do not stand in range of this NM if your gear is not full of Magic Evasion and -DT%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Footsoldier:&#039;&#039;&#039; Nothing special to note.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tabula Rasa and You&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Embrava is one of the most impactful spells you can provide your group in a Sheol C run. But when should you be using Tabula Rasa? Ideally, you want Embrava active for the most dangerous parts of the run: floors 3 and 4. You will want to be coordinating with your COR and BRD about when everyone’s SPs are being used. Embrava is best paired with Soul Voice songs, as it allows the Bard to drop one of their Marches and give another Minuet, Etude, or even a defensive song. Wild Card is then best used after both of these abilities are spent to try to get them back. &lt;br /&gt;
&lt;br /&gt;
Timing of Embrava can be important. With the best duration gear possible, Embrava will last just over 7 minutes. Tabula Rasa’s duration is 3:30 with Relic pants. What this means is that you can effectively have Embrava active for almost 10 minutes. Do everything you can to recast a fully Perpetuance’d Embrava on the group just before Tabula Rasa’s duration ends to maximize uptime.&lt;br /&gt;
&lt;br /&gt;
Embrava isn’t the only spell you will want to be casting during Tabula Rasa. Regen V gets a modest boost to potency when cast while under the effect of your SP, so make sure you are getting this spell re-applied as well.&lt;br /&gt;
&lt;br /&gt;
There are times where shit hits the fan and you find yourself having to rebuff people after death. It happens. It can happen as early as the first mob camp on floor 1. Don’t be afraid to spend Tabula Rasa early here to catch back up on Stratagems. You may or may not get it back later, but losing the momentum of the early floors due to lack of buffs is a bigger loss than not having Embrava on the later floors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food and consumables==&lt;br /&gt;
===Food===&lt;br /&gt;
&#039;&#039;&#039;Magic Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tropical Crepe icon.png|link=Tropical Crepe]] &#039;&#039;&#039;[[Tropical Crepe]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; INT+2, MND+2 &#039;&#039;&#039; Magic Accuracy+20% (Max. 90)&#039;&#039;&#039;,&amp;quot;Magic Def. Bonus&amp;quot;+1&lt;br /&gt;
** If you need magic accuracy, this is one of the best foods for it.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:C. Snow Cone icon.png|link=C. Snow Cone]] &#039;&#039;&#039;[[C. Snow Cone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;MP+20% (Cap: 100)&#039;&#039;&#039;, &#039;&#039;&#039;INT+5&#039;&#039;&#039;, &#039;&#039;&#039;MND+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Attack Bonus+13&#039;&#039;&#039;, Lizard Killer+5&lt;br /&gt;
** This is the food to eat if you don&#039;t need Magic Accuracy and are heavily into nuking. All the stats are good and relevant. The biggest downside is that both NQ and HQ are super pricey considering their effect. Still worth using if you are (1) close to killing [[Ongo]] or Sortie basement bosses, (2) &#039;&#039;&#039;not getting resists&#039;&#039;&#039;, and (3) can use some extra ooph.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
*[[File:Cornbread icon.png|link=Cornbread]] &#039;&#039;&#039;[[Cornbread]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Magic Burst Damage II +2, &amp;quot;Fast Cast&amp;quot;+5%&#039;&#039;&#039;!!!&lt;br /&gt;
** &#039;&#039;&amp;quot;Ain&#039;t nothing wrong with that.&amp;quot;&#039;&#039; Very interesting food with a duration of 5 minutes but stacks to 99. Great for short battles.&lt;br /&gt;
*** NPC purchasable only. Available for purchase during [[The Green Festival]] in Lower Jeuno. Grab some and keep it on standby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hybrid Options:&#039;&#039;&#039; &lt;br /&gt;
* [[File:Oden icon.png|link=Oden]] &#039;&#039;&#039;[[Oden]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; DEX+5 INT+5, &#039;&#039;&#039;Accuracy+15% (Max. 70)&#039;&#039;&#039;, &#039;&#039;&#039;Magic Accuracy+15% (Max. 70)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* [[File:Marine Stewpot icon.png|link=Marine Stewpot]] &#039;&#039;&#039;[[Marine Stewpot]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+90, Accuracy/R. Accuracy/M. Accuracy +90,&#039;&#039;&#039; Mirrored Pet Stats, -20 each.&lt;br /&gt;
** &#039;&#039;&#039;Group Food&#039;&#039;&#039; &#039;&#039;(~6 Party members within 10 yalms).&#039;&#039;&lt;br /&gt;
** A highly desired food choice--particularly in endgame content and scenarios. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039; As mentioned in the above description, a Marine Stewpot will work on &#039;&#039;up to an entire party&#039;&#039; as long as each member is within 10 yalms of the person using it.&lt;br /&gt;
** &#039;&#039;&#039;Any party member with an existing food effect on will not receive the effect of the stewpot.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Miso Ramen icon.png|link=Miso Ramen]] &#039;&#039;&#039;[[Miso Ramen]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+100&#039;&#039;&#039;, STR+5, VIT+5, &#039;&#039;&#039;DEF+10% (Max. 170)&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Magic Def. Bonus&amp;quot;+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Evasion +10% (Max. 50)&#039;&#039;&#039;,&amp;quot;Resist Slow&amp;quot; +10.&lt;br /&gt;
** Yes I know, you&#039;re not a tank. But sometimes you won&#039;t need magic stats and just need to survive whatever comes. Or you&#039;re one of the good ones going into melee when possible! Safety of Miso Ramen makes things easier.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Niche Melee Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Grape Daifuku icon.png|link=Grape Daifuku]] &#039;&#039;&#039;[[Grape Daifuku]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+20, STR+2, VIT+3, &#039;&#039;&#039;Acc.+10% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;Atk.+10% (Max. 50)&#039;&#039;&#039;, Rng. Acc.+10% (Max. 8o), Rng. Atk.+10% (Max. 50), &#039;&#039;&#039;&amp;quot;M. Atk. Bonus&amp;quot;+3&#039;&#039;&#039;,Mirrored Pet Stats, +25 each and &amp;quot;M. Atk. Bonus&amp;quot;+15&lt;br /&gt;
** Everyone loves this food! Mages maybe not as much as others but still, it&#039;s not exactly one of your best, but if you are going to get in the melee side of things, it covers Accuracy and Attack. While still having some tiny bit of Magic Attack Bonus.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Sublime Sushi icon.png|link=Sublime Sushi]] &#039;&#039;&#039;[[Sublime Sushi]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+40, MP+20, STR+6, DEX+7, MND-3, CHR+6 &#039;&#039;&#039;Accuracy+10% (Cap: 100)&#039;&#039;&#039;, Ranged Accuracy+10% (Cap: 100), Resist Sleep+1&lt;br /&gt;
** Very rarely you will ever use sushi on a mage, but if doing some mildly easy content and want to go melee you might need some accuracy. It&#039;s a bit of a reach, but there&#039;s been situations where this was useful. Even if only for extremely rare situations.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
* [[File:Echo Drops icon.png|link=Echo Drops]] &#039;&#039;&#039;[[Echo Drops]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for when silenced and no one else can (or is able to) Silena you. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 700 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Remedy icon.png|link=Remedy]] &#039;&#039;&#039;[[Remedy]]&#039;&#039;&#039;&lt;br /&gt;
** [[Echo Drops]] could suffice but you should be carrying remedies anyway. 12 a month are free from ambuscade but it&#039;s not like they cost much. If you&#039;re in the wrong arts it&#039;s just faster to use an item. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 3,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reraiser icon.png|link=Reraiser]] &#039;&#039;&#039;[[Reraiser]]&#039;&#039;&#039; / [[File:Hi-Reraiser icon.png|link= Hi-Reraiser]] &#039;&#039;&#039;[[Hi-Reraiser]]&#039;&#039;&#039;&lt;br /&gt;
** Nothing wrong with keeping extra sources of Reraise in your pocket. Especially if you;re out of MP or don&#039;t have the time to cast. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 and 1,500 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Panacea icon.png|link=Panacea]] &#039;&#039;&#039;[[Panacea]]&#039;&#039;&#039;&lt;br /&gt;
** Sometimes you are overwhelmed with a number of debuffs (like an [[Impact]]) that need [[Erase]] and this is much faster than erasing them. Keep these stocked. Don&#039;t be a cheapskate.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 20,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Vile Elixir icon.png|link=Vile Elixir]] &#039;&#039;&#039;[[Vile Elixir]]&#039;&#039;&#039; / [[File:Vile Elixir +1 icon.png|link=Vile Elixir +1]] &#039;&#039;&#039;[[Vile Elixir +1]]&#039;&#039;&#039;&lt;br /&gt;
** You know what sucks hard? Getting sublimation dispelled when you barely have MP left. A single [[Vile Elixir]] or HQ can save you in those situations. Keep these stocked. Don&#039;t be a cheapskate.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]]; 20,000 Gil for NQ. 40.000 Gil for HQ.&lt;br /&gt;
*** Often cheaper to buy off the Auction House.&lt;br /&gt;
&lt;br /&gt;
* [[File:Coalition Ether icon.png|link=Coalition Ether]] &#039;&#039;&#039;[[Coalition Ether]]&#039;&#039;&#039; &lt;br /&gt;
** So you&#039;ve chugged all your Vile Elixirs. And some of your party members&#039; as well. Sublimation is down. You still need more. These are 1-second use, 150 MP emergency Ethers that you can slam all day with no Medicated effect to show for it. Only the most hardcore will carry these, but they will be the ones never running out of MP.&lt;br /&gt;
*** Purchased from [[Ujlei Zelekko]]; 2,500 [[Bayld]] each.&lt;br /&gt;
***These do not stack. Your inventory weeps. &lt;br /&gt;
&lt;br /&gt;
* [[File:Holy Water icon.png|link=Holy Water]] &#039;&#039;&#039;[[Holy Water]]&#039;&#039;&#039;&lt;br /&gt;
** Yes you can [[Cursna]] and with decent gear it is better than holy water, it is useful to have them just for oh shit situations. Worst case scenario you use them on another job. Keep them stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Antacid icon.png|link=Antacid]] &#039;&#039;&#039;[[Antacid]]&#039;&#039;&#039;&lt;br /&gt;
** Rarely you will need to switch food, but for example if doing multiple bosses in [[Odyssey]] and changing from mage to another role, you will need some of these.&lt;br /&gt;
***Purchased from the [[Curio Moogle]] for 1.000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:El. Pachira Fruit icon.png|link=El. Pachira Fruit]] &#039;&#039;&#039;[[El. Pachira Fruit]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; 1hp/tick Poison Effect for 2 minutes.&lt;br /&gt;
** Yes [[Sublimation]] wakes you up when charging. But sometimes you don&#039;t want to pop Sublimation just to stay awake and you know the mobs you&#039;re fighting will spam sleep. Poisoning yourself is a good option. This is really useful in [[Odyssey]] and against [[Bumba]].&lt;br /&gt;
*** Purchased from the [[Ghemi Sinterilo]] for 154 Gil in [[Kazham]].&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Max MP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence | Resist Silence II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart | Tranquil Heart II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence | Resist Silence III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stormsurge]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;79&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen | Occult Acumen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;89&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus | Magic Burst Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP | Conserve MP II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen | Occult Acumen III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus | Magic Burst Bonus III]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Tabula Rasa]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Peda. Pants +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Peda. Pants +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Peda. Pants +3 description.png|link=Peda. Pants +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Light Arts]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check page.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Dark Arts]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check page.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sublimation]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check or see below.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Modus Veritas]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Enlightenment]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Peda. Gown +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Peda. Gown +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Peda. Gown +3 description.png|link=Peda. Gown +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Libra]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Caper Emissarius]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Grimoire Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time of [[Light Arts]] and [[Dark Arts]] by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| With how fast-paced content is in 2022, getting caught out in the wrong Arts and having it on cooldown can be crippling. A 10 second shorter recast can make a difference, and has more value than 50 MP or enhanced duration of [[Modus Veritas]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Modus Veritas]] Duration&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase duration of effect for [[Modus Veritas]] by 10%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Modus Veritas is a dead Job Ability and has next to no use. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Helix]] magic Acc./Atk.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases magic accuracy by 3 and magic attack bonus by 2 for [[Helix]] spells. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Helix spells are a major source of your damage, getting them unresisted with maximum magic attack bonus is what you want.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Max [[Sublimation]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum amount of MP available by Sublimation by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 50 more MP is not going to make or break you, Scholar does not have serious MP issues even without this.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Altruism]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Light Arts Stratagem. Increases the accuracy of your next white magic spell. Increases magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 3-4/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for when you absolutely need to land that Silence (or Paralyze/Slow).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Focalization]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dark Arts Stratagem. Increases the accuracy of your next black magic spell. Increases magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| An absolute must have. When combined with [[Pedagogy Mortarboard +3]], this provides an enormous bonus to magic accuracy. Excellent to use to ensure a Helix lands unresisted, or simply for nuking against targets with high Magic Evasion.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Tranquility]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Light Arts Stratagem. Your next white magic spell will generate less enmity. Reduces enmity by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enmity is usually not a big deal, and it is mostly sorted by gearing correctly usually. If you are truly desperate for enmity, still don&#039;t put points into this, as it&#039;s not worth it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Equanimity]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dark Arts Stratagem. Your next black magic spell will generate less enmity. Reduces enmity by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enmity is usually not a big deal, and it is mostly sorted by gearing correctly usually, even for black magic spells. Skip.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Enlightenment]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Optimizes both white and black magic capabilities and allows access to both addenda for your next spell. Recast 5 min. +5 bonus to INT and MND.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| You generally want access to this, for the times you are in the opposite art of what you want to cast or don&#039;t want to burn a strategem on Addendum. The INT/MND bonus is not a consideration here at all. One point to have access is more than enough.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Stormsurge]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Storm-type spells grant a bonus to attributes associated with their element. Initial bonus value: +3. Increase bonus value by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Given how high our stats are these days, an extra +~12 of a stat is going to be negligible. You can put one point into it if you like, but if you don&#039;t have it nobody will even notice the difference. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Immanence Skillchains==&lt;br /&gt;
* As a part of the [[Dark Arts]] side of Scholar, [[Immanence]] is the key ability that allows for self-skillchains via spell casting. Frequently asked questions (FAQs) pop up time to time such as &#039;&#039;&amp;quot;How do I set up my Immanence macros?&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;What spells create which skillchains?&amp;quot;&#039;&#039; So here&#039;s a straight forward section with said information.&lt;br /&gt;
* &#039;&#039;&#039;Please note:&#039;&#039;&#039;&lt;br /&gt;
** Closing a skillchain with Tier I spells is fastest, but also leads to the shortest skillchain window... You should close with a Tier II, &#039;&#039;at the very least.&#039;&#039;Closing with a helix gives the longest possible magic burst window.&lt;br /&gt;
*** The exception to this rule is: if closing with a Helix, cast a Tier I Helix so as not to overwrite the effect of a Magic Bursted Helix II.&lt;br /&gt;
*** &#039;&#039;In either case, Fast Cast gear is your best friend.&#039;&#039; Especially when you&#039;re on the clock in events like Odyssey and Sortie.&lt;br /&gt;
** Skillchain Damage+ gear affects a closing Immanence skillchain. It&#039;s can be an extra 5~10K damage. Every bit counts. If you have it, use it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Level 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Liquefaction&#039;&#039;&#039;: Stone &amp;gt; Fire, or Thunder &amp;gt; Fire.&lt;br /&gt;
* &#039;&#039;&#039;Scission&#039;&#039;&#039;: Fire &amp;gt; Stone, or Aero &amp;gt; Stone.&lt;br /&gt;
* &#039;&#039;&#039;Reverberation&#039;&#039;&#039;: Stone &amp;gt; Water, or Luminohelix &amp;gt; Water.&lt;br /&gt;
* &#039;&#039;&#039;Detonation&#039;&#039;&#039;: Stone &amp;gt; Aero, or Thunder &amp;gt; Wind.&lt;br /&gt;
* &#039;&#039;&#039;Induration&#039;&#039;&#039;: Water &amp;gt; Blizzard.&lt;br /&gt;
* &#039;&#039;&#039;Impaction&#039;&#039;&#039;: Water &amp;gt; Thunder, or Blizzard &amp;gt; Thunder.&lt;br /&gt;
* &#039;&#039;&#039;Transfixion&#039;&#039;&#039;: Noctohelix &amp;gt; Luminohelix.&lt;br /&gt;
* &#039;&#039;&#039;Compression&#039;&#039;&#039;: Blizzard &amp;gt; Noctohelix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fragmentation&#039;&#039;&#039;: Blizzard &amp;gt; Water&lt;br /&gt;
* &#039;&#039;&#039;Fusion&#039;&#039;&#039;: Fire &amp;gt; Thunder&lt;br /&gt;
* &#039;&#039;&#039;Gravitation&#039;&#039;&#039;: Aero &amp;gt; Noctohelix&lt;br /&gt;
* &#039;&#039;&#039;Distortion&#039;&#039;&#039;: Luminohelix &amp;gt; Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;How it looks in a Macro&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* Here is an example of what an Immanence macro should look like:&lt;br /&gt;
:* /ja “Immanence” &amp;lt;me&amp;gt; &amp;lt;wait1&amp;gt;&lt;br /&gt;
:* /ma “Fire” &amp;lt;t&amp;gt; &amp;lt;wait5&amp;gt;&lt;br /&gt;
:* /ja “Immanence” &amp;lt;me&amp;gt; &amp;lt;wait1&amp;gt;&lt;br /&gt;
:* /ma “Thunder” &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using a standard macro, this leaves 2 lines open for announcing &amp;quot;Opening&amp;quot; and &amp;quot;Closing&amp;quot;.&lt;br /&gt;
* In cases when opening with a Helix, set the wait period to 7 seconds.&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
{{Guide Support Jobs Table&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Support Jobs=&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=WHM&lt;br /&gt;
|Notes=WHM becomes increasingly useful as you gain Master Levels, mostly because it gains access to Curaga III at Master Level 10. When paired with a good Regen build, you can heal through virtually anything that doesn&#039;t one shot your group as easily as a WHM could.&lt;br /&gt;
Keep in mind Scholar doesn&#039;t get [[Cataclysm]] on its own so it will need either WHM or WAR as a subjob and WHM is generally easier to accommodate than WAR. With WHM as your subjob, you&#039;ll only have to call upon [[Addendum: White]] for the rare [[Raise III]] and [[Reraise III]], saving you precious Stratagems in the midst of a fight.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=RDM&lt;br /&gt;
|Notes= RDM is a solid subjob choice for newer Scholars who may be lacking in Master Levels. RDM provides access to AoE spells like Phalanx and Enspells, which can go a very long way in contributing to the group. Fast cast and Convert give great benefits to Scholar as well. Notably you also get [[Aeolian Edge]] as /RDM, which is rarely useful.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=BLM&lt;br /&gt;
|Notes=BLM does not contribute much of note. Elemental Seal + Manifestation + Sleep II is the large draw of this subjob, and is frankly only needed in extremely niche situations. Even after Master Level 20, BLM provides nothing worth while beyond elemental seal. BLM will only provide a useful spell at Master level 35 in the future - Sleepga II, but nothing beyond that. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SMN&lt;br /&gt;
|Notes=SMN has some very niche usage with Cait Sith&#039;s Mewling Lullaby for TP control. Potentially will see some more usage as a sub post master level 25 once they gain access to Ecliptic Howl, and Dream Shroud. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=BLU&lt;br /&gt;
|Notes=BLU provides access to some very niche debuffs, and scholar has the magic accuracy necessary to land them in certain situations. They can oddly enough land Geist wall, cold wave, Filamented Hold, and Frightful roar with reliable accuracy, giving them access to some potentially unusual spell effects. As master levels progress, this will become an increasingly potent source of Debuffs (enervation), buffs (Zephyr mantle), and crowd control (yawn) for a scholar.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SAM&lt;br /&gt;
|Notes=[[Hasso]] slows down your casting but makes your melee better. It&#039;s not very common to be using this but it can be useful, even if only to unlock [[Omniscience]] for the trials. It is worth knowing that it can have some extremely rare and niche uses&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Staves===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Eminent Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It&#039;s a staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Chatoyant Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=Fantastic option when light weather/lightsday will give it a buff. Consider getting one as you will always have the weather up. It&#039;s also fantastic to get a starter cure set going since the flat 10% cure potency helps. The NQ of this staff is effectively the same, providing all the same core benefits. If you are on a budget, consider [[Iridal Staff]] instead.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Keraunos&lt;br /&gt;
|Augment=INT +17, MAB/MAcc +20&lt;br /&gt;
|Description=If you happen to have this for your BLM might as well use on SCH...&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Xoanon&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=The ambuscade staff, generally it&#039;s more useful on other jobs like [[WAR]], [[MNK]] for [[Cataclysm]] due to those jobs not getting amazing staves for magic dmg. Retribution is not the best ws to use so the bonus is a bit meh. It&#039;s not bad to use just not likely to be one of your top choices for content as it&#039;s in a bit of an awkward spot. Could still use it to melee unless you have something else on hand tho. It might not be one of your top priorities to spend a pulse on but if you have extras might as well make it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Akademos&lt;br /&gt;
|Augment=Path A or C&lt;br /&gt;
|Description=It gets obsoleted soon if you do more content but it&#039;s a very solid starter&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Grioavolr&lt;br /&gt;
|Augment=Lots of options check [[Oseem]]&lt;br /&gt;
|Description=It&#039;s not the best staff to use or augment but it&#039;s easy to get when starting out and easy to roll a somewhat okay augment. [[SMN]] uses this quite significantly so you could have one with passable augs if not optimal. Wouldn&#039;t spend much gil to try and get good stuff on it for SCH but even with no augs/smn augs, it does work at the beginning.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Serenity&lt;br /&gt;
|Augment=MP +50, Cure Spellcasting Time -10%, Enhancing Magic +10, Cure potency +5%&lt;br /&gt;
|Description=[[Sinister Reign]] drop, not specifically worth farming but you might end up with one to begin with. Augmented or not it&#039;s a solid early weapon and if you get it max augments it&#039;s solid for a while. Eventually it&#039;s replaced by better options tho so don&#039;t waste too much time chasing it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Marin Staff +1&lt;br /&gt;
|Augment=R15) INT/MND +10, Acc/MAcc +40, MAB +40&lt;br /&gt;
|Description=A really solid staff when augmented, BLMs love it for nuking so you should too.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Mpaca&#039;s Staff&lt;br /&gt;
|Augment=R25) Acc/MAcc +10, MAB +25&lt;br /&gt;
|Description=Decent staff with a variety of stats, some refresh, some burst DMG II, some fast cast. Doesn&#039;t excel at anything but it&#039;s solid. Works well with other weapon options all considered. If you only play mages the RP is alright to put in, but [[Mpaca]] gear is better than the weapons usually.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Contemplator +1&lt;br /&gt;
|Augment=R15) Magic Accuracy +70, Enfeebling Magic Skill +20, MND +10&lt;br /&gt;
|Description=Coming from [[Tumult Curator]] it&#039;s not super easy to farm but it is really good for a variety of reasons. It is worth having if you can get it and it&#039;s useful on most mage jobs to a degree. The MACC and Enfeebling skill is a solid 90 more accuracy on your debuffs, the refresh is a nice plus, and those extremely rare moments you rest for mp it is useful for.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Gozuki Mezuki&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=For meleeing it is quite compelling, triple attack is not very easy to get on SCH gear, has STR, high acc/atk. Being all jobs you&#039;re likely to use it on something else at some point but it&#039;s tricky to get due to where it drop from. Also it&#039;s not particularly great so it gets obsoleted on other jobs mildly quickly. Obviously does nothing for casting so make sure it&#039;s only for smacking things good.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clubs===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Maxentius&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It is an option for some niche applications, if you have one due to playing RDM/GEO/BLU might as well consider it an option as it is serviceable for some uses. Keep in mind staves are often much better due to access to [[Myrkr]] but still. Somewhat uninteresting on SCH due to all the other good options. Getting a [[Kaja Rod]] early can be beneficial but there&#039;s plenty of alternatives if you cannot. Don&#039;t prioritize it over other jobs gear unless you plan on using it more on other jobs (such as [[RDM]] or [[BLU]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Bolelabunga&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=A fantastic beginner SCH weapon option to buff up your regen before you get a SU4/5 and has some nice regen/refresh for idling if you&#039;re really desperate and have nothing else. While eventually it gets replaced, it&#039;s worth chasing at first. Also usable on other jobs so a nice tool to have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Gada&lt;br /&gt;
|Augment=Lots of options check [[Oseem]]&lt;br /&gt;
|Description=Another &amp;quot;nice to have but not exactly worth chasing&amp;quot;. It has some niche uses but it&#039;s quite good at those uses. Other jobs use it slightly more (mainly [[GEO]] for the indi duration), so you might have one laying around. I wouldn&#039;t say it&#039;s worth chasing as SCH but it&#039;s very much usable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Rubicundity&lt;br /&gt;
|Augment=Magic Accuracy +10, Magic Atk. Bonus +10,Conserve MP +7, Dark Magic Skill +10&lt;br /&gt;
|Description=Super annoying to farm from [[Sinister Reign]] and getting it with max augs is even worse, still, it is useful for drain/aspir and that&#039;s it. Worth remembering it exists if you own it while farming better items.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Bunzi&#039;s Rod&lt;br /&gt;
|Augment=DMG:+10, &amp;quot;Mag. Atk. Bns.&amp;quot;+25, Accuracy+10 Mag. Acc.+10&lt;br /&gt;
|Description=The club to use for nuking especially when augmented. It will pretty much beat most other weapons and should be a high priority if you nuke often on SCH as you should. Since SCH can&#039;t use [[Bunzi]] gear might as well max one of the best weapons. At R30, the Enmity -5 makes it an arguably better Club for casting Cures when not under the effect of [[Aurorastorm]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Daybreak&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=A fantastic option that&#039;s slightly annoying to farm. The +30% cure potency is massive and gets you easily close to the cap. When doing [[Luminohelix II]] is the best choice by far, access to [[Dispelga]] is useful in various circumstances. I could say lots more on this but I think every SCH should have it as it&#039;s quite versatile and strong.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Malevolence&lt;br /&gt;
|Augment=Magic Accuracy +10, Magic Atk. Bonus +10, Fast Cast +5%, Intelligence +10&lt;br /&gt;
|Description=[[Sinister Reign]] augmented items can be an extreme pain to farm, but this dagger is quite interesting as it can be equipped by SCH, and is very strong for [[Aeolian Edge]]. While it is not very common to use since [[Cataclysm]] exists and staves are just easier you might happen to use this in some circumstances. Maybe not worth going out of your way to get a perfect one but if you have one from other jobs such as [[RNG]] might as well be prepared to use it.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ultimate Weapons===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Tupsimati (Level 119 III)&lt;br /&gt;
|Augment=DMG: +26, Omniscience: Damage +15%, Accuracy +30 Magic Accuracy +30&lt;br /&gt;
|Description=The SCH mythic. In truth it&#039;s not the best and greatest, having no INT or MND at all, but it has a lots of upsides making it worth thinking about if you&#039;re a dedicate SCH. For [[Myrkr]] and most of the magic weaponskills such as [[Cataclysm]] it&#039;s amazing. High magic accuracy helps a lot landing spells on SCH and again with weaponskills to get capped damage (also physical accuracy! for some reason...). The biggest downsides is that [[Bunzi&#039;s Rod]] maxed out is so strong for nukes that will make this weapon feel somewhat niche. Also it&#039;s damn expensive for what it provides... &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Hvergelmir (Level 119 III)&lt;br /&gt;
|Augment=DMG: +10, &amp;quot;Myrkr&amp;quot; potency +10%, MP +30&lt;br /&gt;
|Description=The empyrean, another weird staff for SCH, it handles on its own your [[Fast Cast]] needs pretty much, and has a massive truckload of MP, that you will lose once you swap to another (better) weapon. And that&#039;s it. No int, no mnd, no macc, no acc, pretty much nothing else besides all the fast cast you want. Sure it buffs Myrkr but still... you pretty much make this for collecting and fast cast, up to you if it&#039;s worth.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Khatvanga&lt;br /&gt;
|Augment=DMG: +8, Shattersoul: Damage +10%, Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
|Description=Some people are skeptics of this weapon and when it&#039;s suggested lots of people scoff at the staff as if it&#039;s a meme, and again it&#039;s mildly niche, but the +30 occult acumen and focus on melee with the tp bonus it&#039;s an interesting weapon to use. If your group can do aeonics, might as well get it at some point. [[Shattersoul]] is interesting but [[Tupsimati]] would probably serve it better. If you&#039;re doing melee/ws this is a nice stand in instead of the eye watering expensive mythic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Musa&lt;br /&gt;
|Augment=Path C: &amp;quot;Regen&amp;quot; potency +25, &amp;quot;Cure&amp;quot; potency +25%,&amp;quot;Fast Cast&amp;quot;+10%&lt;br /&gt;
|Description=The ultimate weapon in disguise, Path A and B are just simply not that interesting unless you want multiples, and Path C is just the best one by &#039;&#039;&#039;far&#039;&#039;&#039; for your first and likely only Musa. If you can&#039;t afford it [[Pedagogy Staff]] is almost the same and very worth considering. If you are into SCH you will want either of them but keep in mind you need SU4/5 to use them and augments are strongly worth doing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Opashoro&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=You&#039;d think the prime weapon is useless, what does it even do besides losing you TP? Well it can wake you up! Which SCH can do naturally with [[Sublimation]]. Not a big deal like other jobs but who knows how this&#039;ll look like in a few updates. You need a damaging (i.e. not shield or instrument) prime weapon for future missions and if you wanna gamble on staff ultimate weapons... historically not sure how would you fare but be my guest!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prioritizing Equipment==&lt;br /&gt;
*In terms of JSE capes you will want most likely the following [[Lugh&#039;s Cape]]s ideally:&lt;br /&gt;
**General purpose with 30 int, 20 macc/mdmg, 10 mab, 5% DT (or 10% PDT).&lt;br /&gt;
**A MND focused cape for mnd enfeebling, 30 MND, 20 macc/mdmg and free other stats. Could put 10% [[Fast Cast]] on this but likely you&#039;ll have other options such as [[Fi Follet Cape +1]] R15, or [[Perimede Cape]]. Enmity -10 is a good alternative.&lt;br /&gt;
**A TP cape with 30 dex, 30 acc/20 atk, 10 [[Store TP]], 5% DT (or 10% PDT). This could also double up as an [[Occult Acumen]] cape if you don&#039;t want to make a specific one&lt;br /&gt;
**As many WSD capes you prefer with different stats. An example would be for [[Cataclysm]]/[[Earth Crusher]] 30 int, 20 macc/mdg, 10% WSD, 5% DT (or 10% PDT). [[Omniscience]] would benefit from a MND version of this for example.&lt;br /&gt;
*Outside of the ambuscade cape [[Bookworm&#039;s Cape]] have amazing augments of +20 helix effect duration and 10 regen potency. It is possible to get both on one but far easier to make it in 2 capes. These are probably more important than most lugh&#039;s capes above.&lt;br /&gt;
*Realistically the [[Fi Follet Cape +1]] and [[Aurist&#039;s Cape +1]] R15 both would save you a lot of hassle of making JSE ambuscade capes.&lt;br /&gt;
*[[Pedagogy Staff]] and [[Argute Stole +1]] are very fine substitutions for their higher quality variants. Sometimes you have to gear on a budget and it&#039;s better to have those than nothing at all. Assume that every time you see those in the guide you can substitute without much of a performance loss for general play. Aim to upgrade when possible.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Acad. Mortar. +3|25px|}} Artifact Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Mortar. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Great for fast cast and best piece for sublimation, fantastic for dark arts enfeebles.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Gown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Great for dark arts enfeeble, stuns, great piece for drain/aspir, and myrkr mp return too!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Bracers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Highest fast cast on hands, and MACC when needed&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Pants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= A strong piece to use in some Cure midcast sets, it helps quickly cap Cure Potency I, allowing for other, more valuable stats in others slots. Also used in Cursna set.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Loafers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Used for stuns while in dark arts and enfeebles for MACC&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Peda. M.Board +3|25px|}} Relic Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. M.Board +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enh. &#039;Altruism&#039; and &#039;Focalization&#039;&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Grimoire spellcasting -% breaks the Fast Cast cap. Combined with Focalization merits, provides a ludicrous amount of Magic Accuracy. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Gown +3&lt;br /&gt;
|Augment=Adds &amp;quot;Enhances &#039;Enlightenment&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= Best sublimation, great for cursna, has the highest (12%) enhancing duration on body&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Bracers +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enh. &#039;Tranquility&#039; and &#039;Equanimity&#039;&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best healing hands in a lot of circumstances, Usually getting cure potency II is difficult and these hands are really nice for it, and some healing skill on top of that. The tranquillity/equanimity is not really a consideration but it&#039;s there.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Pants +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enhances &#039;Tabula Rasa&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best drain/aspir piece, extends the duration of [[Tabula Rasa]] by 30 seconds. A must have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Loafers +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enhances &#039;Stormsurge&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Good for alacrity dark arts stuns if in need of MACC. The bonus to Stormsurge is minor. If you need FC or any of the other stats it&#039;s worth doing as it&#039;s also probably a cheap upgrade anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Weapon&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Musa&lt;br /&gt;
|Item= Musa&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Strongest Regen Potency+ and Enhancing Duration+ weapon in one slot. Is a space saver for Curing as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Argute Stole +2&lt;br /&gt;
|Item= Argute Stole +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Magic DMG+15/20/25&amp;lt;/br &amp;gt;Helix Due.+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The HQ1 and HQ2 have use cases for Free Nuking and Helixes. Obviously, the HQ2 is best. Don&#039;t bother with the NQ...&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Empyrean Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Arbatel Bonnet +3|25px|}} Empyrean Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Bonnet +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Highest potency for regen and other nice buffs to ebullience and rapture. With ebullience you can get quite some stronger nukes so it&#039;s worth having even if the rapture side is barely ever used.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Gown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= At +2/3 receives a nice chunk of DT, can also be great for nuking in specific high end sets. While it is replaceable by other comparable bodies for nuking it&#039;s worth making for the high DT and refresh in idle.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Bracers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best buff for perpetuance for those long SCH buffs, especially regen. Even better if used for pre-buffing and changing job after.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Pants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= These are an excellent Magic Accuracy piece, sporting an effective +99 Magic Accuracy when casting in the correctly aligned Arts. The +28 Enfeebling Skill makes these a powerhouse choice for debuffs. Ridiculous Magic Evasion (168) and -12% DT are just icing on the cake. The bonus to Penury and Parsimony are there, but not the reason to be using these pants.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Loafers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= The +2 upgrade made this the best feet for sch nuking and at +3 is just great. MBB II is really nice to have and [[Klimaform]] makes capping nukes dmg somewhat easy with good gear, the other stats are just icing on the cake. High mp piece for myrkr is nice and since you&#039;re getting these might be worth saving a slot on whatever is better for MP anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Empyrean Armor Accessories&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Savant&#039;s Earring&lt;br /&gt;
|Item= Savant&#039;s Earring &lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Still useful Idle earring for Sublimation use. Your Mileage May Vary, but still recommended.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Arbatel Earring +2&lt;br /&gt;
|Item= Arbatel Earring +2&lt;br /&gt;
|Augment= Magic Accuracy+16~20&amp;lt;br &amp;gt;Enmity-6~10&amp;lt;br &amp;gt;INT/MND+7~15&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Middling earring with niche use. YMMV. If you manage to get one, keep it just in case.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Idle &amp;amp; Sublimation==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Refresh Idle Example&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Befouled Crown&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Ethereal Earring&lt;br /&gt;
|Body = Arbatel Gown +2&lt;br /&gt;
|Hands = Volte Gloves&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Moonbeam Cape&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Volte Gaiters&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This is a &#039;&#039;&#039;generic&#039;&#039;&#039; example set, focusing heavily on Refresh+. There are various combinations to gain additional effects such as Regen, Elemental and Status Resistance, as well as layers of Damage Mitigation.&lt;br /&gt;
** [[Staunch Tathlum +1]], [[Agwu&#039;s Slops]], [[Odnowa Earring +1]] for example can provide moderate DT-% if you are worried about getting hit.&lt;br /&gt;
* Pieces of the [[Merlinic Attire Set]] with refresh via the Dark Matter campaign work as well.&lt;br /&gt;
* &#039;&#039;Neck requires being a citizen of&#039;&#039; [[Windurst]].&lt;br /&gt;
** If you hate changing allegiances the other necks all have purpose and you can substitute. [[Rep. Plat. Medal]] will give you regain for more [[Myrkr]] usage, and [[Elite Royal Collar]] will give you Regen+ and moderate DT-%. Use what&#039;s best for you!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= More Ideal Refresh Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Hearty Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Shneddick Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = DT-5%&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Carrier&#039;s Sash]] Sublimation is done charging.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Sublimation&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Siriti&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = Savant&#039;s Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Woltaris Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Most people will not pick the Woltaris Ring +1 for sublimation over other options but I thought it best to still show it here. Without the weapon or ring and in sublimation/idle gear, sublimation will full charge just shy of 3 minutes.&lt;br /&gt;
* The [[Siriti]] is often just wasted inventory. While it does buff sublimation it also makes you lose TP, &#039;&#039;which is sometimes relevant&#039;&#039;, and has no other uses. Get it if you want to min/max but really, it&#039;s not necessary at all.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fast Cast==&lt;br /&gt;
* Fast Cast +80% is the gear cap. Ideally, mix the gear you can obtain up to Fast Cast +80%.&lt;br /&gt;
* &#039;&#039;Please keep in mind:&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Arts Stance:&#039;&#039;&#039; [[Light Arts]] &amp;amp; [[Dark Arts]], respectively--they cut effective cast and recast time of magic spells aligned with the current Arts Stance by 10%. While increasing the cast and recast of spells aligned with the opposite Arts Stance by 20%.&lt;br /&gt;
*** &#039;&#039;It should be mentioned that on the more advanced side of the spectrum, &amp;quot;Wrong Arts&amp;quot; Fast sets can be created for situations where casting in the opposing Arts Stance is necessary.&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Grimoire Spellcasting:&#039;&#039;&#039; [[Peda. M.Board +3]] and [[Acad. Loafers +3]] (and their previous versions) let you cast &#039;&#039;&#039;beyond the normal 80% Fast Cast cap&#039;&#039;&#039; via a separate multiplier. Creating sets around Grimoire Spellcasting can be incredibly rewarding in the long term.&lt;br /&gt;
*** Doesn&#039;t stack with the stratagems that affect casting time and have to be in correct art!!&lt;br /&gt;
** &#039;&#039;&#039;[[Quick Magic]]:&#039;&#039;&#039; A niche stat allowing for instantaneous spell casts and no recast after. &#039;&#039;&#039;Has a gear cap of 10%.&#039;&#039;&#039;&lt;br /&gt;
*** Be cautious on when to use this stat though... Unless using, &amp;lt;ahem&amp;gt; &#039;&#039;tools&#039;&#039;, you likely won&#039;t gain full benefit of your Pre- and Midcast sets when Quick Magic procs. That being said, if you do plan on putting Quick Magic gear in your sets, your best returns will be in a hybrid Precast/Midcast set. &lt;br /&gt;
** &#039;&#039;&#039;[[Hvergelmir (Level 119 III)]]&#039;&#039;&#039;, the Empyrean Staff, has a Fast Cast stat of +50%; but is obviously asking a lot of anyone who isn&#039;t already extremely dedicated to the job.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Cast Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= 80% Fast Cast Example&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|Body = Zendik Robe&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Gende. Gages +1&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set gets 80% Fast Cast easily, and you could substitute a number of pieces to reach 80% anyway. I&#039;m not going to list all substitutions but as you can see capping FC on SCH is not particularly difficult.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alternative 80% Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Head = Psycloth Tiara&lt;br /&gt;
|HeadAug = &#039;Mag. Acc.+20&#039;,&#039;&amp;quot;Fast Cast&amp;quot;+10&#039;,&#039;INT+7&#039;&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Fast Cast +7% (fern)&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = MP+80&#039;,&#039;Mag. Acc.+15&#039;,&#039;&amp;quot;Fast Cast&amp;quot;+7&#039;&lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|Waist = Witful Belt&lt;br /&gt;
|Hands = Gende. Gages +1&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Jhakri Ring&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* There are so many more options that are viable/cheaper.&lt;br /&gt;
** [[Rahab Ring]] comes to mind for for example.&lt;br /&gt;
* FFXIAH Advanced Search is your friend for further alternatives per slot.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Highest Fast Cast Per Slot&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug = Path C R25 FC+10%&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|Body = Pinga Tunic +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Pinga Pants +1&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ammo = Incantor Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &#039;&#039;&#039;These are just examples of the highest amount of Fast Cast per slot.&#039;&#039;&#039;&lt;br /&gt;
* Keep in mind, the cap is 80% and you don&#039;t want to go past it outside of Grimoire Casting effects.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Grimoire Casting Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug = Path C R25 FC+10%&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Head = Peda. M.Board +3&lt;br /&gt;
|Body = Pinga Tunic +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Legs = Pinga Pants +1&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ammo = Incantor Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quick Magic Options&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|Waist = Witful Belt&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Ring2 = Lebeche Ring&lt;br /&gt;
|Ring1 =  Weather. Ring +1&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Arbatel Attire Set grants a % chance of Quick Magic with consecutive pieces on up to 5%.&lt;br /&gt;
** Pieces from various tiers of the Arbatel set can be mixed and matched to still gain the set bonus.&lt;br /&gt;
** Chance of proc only when Grimoire (Light or Dark Arts Stance) active.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Healing Magic==&lt;br /&gt;
* &#039;&#039;Cure Potency&#039;&#039; occurs in three stacking categories: Cure Potency I &amp;amp; II (Cure from the caster), and Cure Potency &#039;&#039;&#039;Received&#039;&#039;&#039; (player target of the Cure).&lt;br /&gt;
** Cure Potency caps at 50%.&lt;br /&gt;
** Cure Potency II caps at 30%.&lt;br /&gt;
** Cure Potency Received caps at 30%.&lt;br /&gt;
*** I would strongly encourage people read the [[Cure_Formula|Cure Formula]] page to get a better understanding of how the different Cures work, and how stats effect them.&lt;br /&gt;
* The sets below won&#039;t consider cures received, but I thought to repeat it here since I&#039;ve seen some confusion in game personally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Some Tips and Advice:&amp;lt;/big&amp;gt;&lt;br /&gt;
* Scholar has access to Aurorastorm I &amp;amp; II, which provide an additional multiplier to the Cure Formula.&lt;br /&gt;
** [[Chatoyant Staff]], [[Hachirin-no-Obi]] and [[Twilight Cape]] during light weather and especially on [[Lightsday]] are by far some of the strongest pieces in your Cure casts.&lt;br /&gt;
** Make sure you understand &#039;&#039;&#039;why&#039;&#039;&#039; Chatoyant Staff appears in certain sets without weather/day. Chatoyant Staff has +10% cure potency, which might be helpful when you&#039;re starting out.&lt;br /&gt;
* If you don&#039;t have a [[Janniston Ring +1]], a [[Naji&#039;s Loop]] is &#039;&#039;reasonable&#039;&#039; alternative (mainly for cure II potency). Or it can be a starting piece if you have nothing else at the very least.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If for any reason you are &#039;&#039;&#039;not&#039;&#039;&#039; using one of the Aurorastorms, you should strongly consider [[Conserve MP]] options, such as [[Shinjutsu-no-Obi +1]] R15 or [[Luminary Sash]].&lt;br /&gt;
** There are also various earring options such [[Magnetic Earring]] and [[Calamitous Earring]]. Magnetic is one of the best options, but comes at the cost of other optional scenario earrings.&lt;br /&gt;
* &#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;Scholar has native Conserve MP tier II, equal to a 28% proc rate before gear!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Augments for both [[Vanya Attire Set|Vanya]] and [[Kaykaus Attire Set +1|Kaykaus]] are not set in stone.&lt;br /&gt;
** For example some other paths than the one chosen might be more useful to save gil/space to use in both Precast and Midcast.&lt;br /&gt;
** MND vs Healing skill vs Enmity- could be other considerations.&lt;br /&gt;
** &#039;&#039;&#039;In general make your best judgment on what you need, as these are only recommendations.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
===Healing Gear Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Healing Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +61%&amp;lt;br/&amp;gt;Cure Potency II +3%&amp;lt;br/&amp;gt;Conserve MP +33%&amp;lt;/br&amp;gt;Enmity -18&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Ajja Grip&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut&lt;br /&gt;
|BodyAug = Path D: MP+80, Cure Potency +6%, Cons. MP +7&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast +10%&lt;br /&gt;
|Legs = Vanya Slops&lt;br /&gt;
|LegsAug = Path A: MP+50, Cure Potency +7%, Enmity -6&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Gifted Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Cure Potency I is overcapped. However, provides a variety of important stats such as [[Conserve MP]], Enmity-, and Fast Cast.&lt;br /&gt;
* [[Chatoyant Staff]] is advised for starting sets due to the 10% potency, regardless of weather/day.&lt;br /&gt;
* [[Kaykaus Bliaut]] is set to Path D augment primarily for the conserve MP.&lt;br /&gt;
** You could reasonably change the neck or ring for other options.&lt;br /&gt;
** You can also swap [[vanya Clogs]] to their Path A augment.&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** For more advanced players, [[Luminary Sash]] is also an option.&lt;br /&gt;
* Following the previous point, a [[Twilight Cape]] is another weather-based swap that can be considered.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Healing Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +62%&amp;lt;br/&amp;gt;Cure Potency II +4%&amp;lt;br/&amp;gt;Conserve MP +33%&amp;lt;/br&amp;gt;Enmity -21&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Eletta Grip&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C: MND +10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut&lt;br /&gt;
|BodyAug = Path D: MP+80, Cure Potency +6%, Cons. MP +7&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast +10%&lt;br /&gt;
|Legs = Kaykaus Tights&lt;br /&gt;
|LegsAug = Path B: MP+60, Cure Cast Time -5%, Enmity -5&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Kaykaus Cuffs&lt;br /&gt;
|HandsAug = Path D: MP+60, Cons. MP +6, FC +3%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Gifted Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You can also substitute the [[Chatoyant Staff]] outside of day/weather with other staves such as [[Grioavolr]] with high MND and Conserve MP; [[Malignance Pole]] gives you -20% DT for defensive options.&lt;br /&gt;
* For more advanced players, [[Fi Follet Cape +1]] is an good conserve MP option. The Rank 15 augments are not important for these sets.&lt;br /&gt;
** The augmented Fast Cast would lower your recasts, but that&#039;s not the point here.&lt;br /&gt;
*** You can get by with it unaugmented in all these sets (although, you may want it at R15 for other purposes).&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Intermediate Healing Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +75%&amp;lt;br/&amp;gt;Cure Potency II +16%&amp;lt;br/&amp;gt;Conserve MP +40% &amp;lt;/br&amp;gt;Enmity -44&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = 	Sors Shield&lt;br /&gt;
|Head = Kaykaus Mitra +1&lt;br /&gt;
|HeadAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Body = Kaykaus Bliaut +1&lt;br /&gt;
|BodyAug = Path D, MP+80, &amp;quot;Cure&amp;quot; Potency+6%, &amp;quot;Conserve MP&amp;quot;+7&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|Legs = Kaykaus Tights +1&lt;br /&gt;
|LegsAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Luminary Sash&lt;br /&gt;
|Hands = Peda. Bracers +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Calamitous Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set massively overcaps cure potency so you may want to change weapons or other items.&lt;br /&gt;
* [[Jann. Ring +1]] is the best option instead of the loop, but you might not have it.&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Intermediate Alt. Build&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +58%&amp;lt;br/&amp;gt;Cure Potency II +12%&amp;lt;br/&amp;gt;Conserve MP +71%&amp;lt;/br&amp;gt;Enmity -33&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C, MND +10, SIR -15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut +1&lt;br /&gt;
|BodyAug = Path D, MP+80, Cure Pot. +6%, Cons. MP +7&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = FC+10%, SIRD-5%&lt;br /&gt;
|Legs = Kaykaus Tights +1&lt;br /&gt;
|LegsAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = Cons. MP +15, FC +5%&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = MP+80, Cons. MP +7, FC +4%&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Calamitous Earring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = Cons. MP +15, INT +5&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &#039;&#039;&#039;This set heavily prioritizes saving your MP. Virtually caps Conserve MP (99%).&#039;&#039;&#039;&lt;br /&gt;
** If you don&#039;t mind losing a bit of potency II swap [[Vanya Hood]] to [[Kaykaus Mitra +1]] and the body to [[Vedic Coat]] for +4 Conserve MP swing (-6 from Vanya, +10 from coat).&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
* [[Jann. Ring +1]] is the best option instead of the loop, but you might not have it.&lt;br /&gt;
* &#039;&#039;&#039;Note: This is a MIDCAST set, meaning the Cure Casting Time is not the focus.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Hybrid Potency/DT Build&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = DT -50%&amp;lt;br/&amp;gt;Cure Potency I +52%&amp;lt;br/&amp;gt;Cure Potency II +4%&amp;lt;br/&amp;gt;Conserve MP +29%&amp;lt;br/&amp;gt;Enmity-61&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Kaykaus Mitra +1&lt;br /&gt;
|HeadAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = MND+20, Mag. Evasion +10, Eva.+20/Mag.Eva+20, Enmity -10, Damage taken -5%&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Hachirin-no-Obi&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|NeckAug = DEF+45, Spell interruption rate down 5%&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Magnetic  Earring&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring1Aug = Cons. MP+15, INT+5 &lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You are not always safe enough to wear full Potency/CMP sets when healing. This set should be used when you are in danger of AoE attacks, have pulled Enmity on something you should not have, or are being attacked in general.&lt;br /&gt;
* Capped -DT%, Cure Potency I, and -Enmity should help ensure you can heal safely while not getting obliterated yourself.&lt;br /&gt;
** &#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;[[Arbatel Gown +3]]&#039;s Enmity- for each Arts Stance surpasses the Enmity cap of -50.&#039;&#039;&lt;br /&gt;
* This set assumes you have Aurorastorm II.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Light Weather&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = 	Khonsu&lt;br /&gt;
|Head = &lt;br /&gt;
|Body = &lt;br /&gt;
|Back = Twilight Cape &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet =  &lt;br /&gt;
|Waist = Hachirin-no-Obi&lt;br /&gt;
|Hands =  &lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 =  &lt;br /&gt;
|Ring2 =  &lt;br /&gt;
|Ring1 =  &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*This is what you use if you have Light weather/day bonuses. When both are active this is a massive increase.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Options	&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = 	&lt;br /&gt;
|Head = &lt;br /&gt;
|Body = Vedic Coat&lt;br /&gt;
|Back =  &lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet =  &lt;br /&gt;
|Waist = Bishop&#039;s Sash&lt;br /&gt;
|Hands =  &lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  Novia Earring &lt;br /&gt;
|Ear2 =  Regal Earring&lt;br /&gt;
|Ring1 =  Stikini Ring +1  &lt;br /&gt;
|Ring2 = Sirona&#039;s Ring&lt;br /&gt;
|Ammo = Esper Stone +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Some alternative options if you lack other items. Healing skill is good, -enmity, Conserve MP, straight up MND.&lt;br /&gt;
*[[Metamor. Ring +1]] is a passable option too, even R0 (altho much better at R15).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cursna===&lt;br /&gt;
*Healing magic skill does contribute to [[Cursna]], so that&#039;s why it&#039;s used in the gear. Check the spell page for some formula examples and how much it benefits exactly.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cursna&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path B, Healing Magic Skill +20, &amp;quot;Cure&amp;quot; spellcasting time-7%, Magic Damage Taken -3%&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 = Beatific Earring&lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Hieros Mittens&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring  &lt;br /&gt;
|Back = Oretan. Cape +1&lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path B, Healing Magic Skill +20, &amp;quot;Cure&amp;quot; spellcasting time-7%, Magic Damage Taken -3%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You can further refine this by using this link http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Regen===&lt;br /&gt;
-------&lt;br /&gt;
Even though Regen is classified as Enhancing Magic, it is still a &amp;quot;Healing&amp;quot; spell, and one of the largest boons a Scholar can offer to a party in the Healer role. Regen can persist across zones unlike several buffs. For example in content such as Odyssey Sheols A,B, &amp;amp; C; Master Trials; Ambuscade; Etc. Pre-buffing with a Scholar externally, can make many encounters SIGNIFICANTLY easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Gear or other effects that lists +X seconds, effectively apply to the base value of the spell&#039;s duration, and are multiplied by all other terms, making them very potent when used in conjunction. &lt;br /&gt;
** For example, [[Light Arts]] as SCH main at level 99 provides +24 potency and +48 seconds duration, and the [[Job Points]] for Light Arts provide +60 more seconds which are some of the biggest upgrades you can get.&lt;br /&gt;
** [[Lugh&#039;s Cape]] is +15 seconds of base duration and [[Telchine Chasuble]] is +12 seconds making them extremely strong too.&lt;br /&gt;
** [[Bookworm&#039;s Cape]] can be augment with +10 regen potency if you need the most potency possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Musa]] is the best in slot weapon for both duration and potency.&lt;br /&gt;
** [[Pedagogy Staff]] is extremely close for duration and potency, and very slightly weaker than Musa (difference of 5%). &lt;br /&gt;
* +65% Duration from fully upgraded [[Arbatel Bracers +3]], and +25% Potency from fully upgraded [[Arbatel Bonnet +3]] on Regen V far outweigh any competition on these slots regardless of most arguable situations.&lt;br /&gt;
** Only ever consider using full duration gear if you are pre-buffing for specific battle fields that do not wipe buffs.&lt;br /&gt;
** Generally speaking, using Telchine with +10% Duration will provide more HP over time, but using +3 potency augments will yield slightly safer results. &lt;br /&gt;
* &#039;&#039;Please see [[Talk:Musa|Musa Talk/Discussion page]], [[Regen Spell]] for Regen Potency information and [[Enhancing Magic Duration]] for the formulas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fill in the empty slots with Conserve MP.&lt;br /&gt;
** As stated at the top of the Healing section, Scholar has a native tier II Conserve MP trait, equal to 28% activation. Meaning a maximum of 72% in Conserve MP gear caps its activation.&lt;br /&gt;
====Regen Gear Sets====&lt;br /&gt;
-------&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Regen Duration &amp;amp; Potency&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = With Perpetuance&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing magic duration+10&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
*Alternatively [[Musa]] Path C&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Regen Max Duration&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug= Path C&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing magic duration+10&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
*Downgrade to [[Gada]] with enchancing magic duration +6 and [[Ammurapi Shield]] if you don&#039;t have a ranked up [[Musa]]/[[Pedagogy Staff]]&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Regen Potency&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug= Path C&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Regen Potency+3&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Regen Potency+3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Bookworm&#039;s Cape&lt;br /&gt;
|BackAug = Regen Potency+10&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Regen Potency+3&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Regen Potency+3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enhancing==&lt;br /&gt;
* Reaching 500 Enhancing skill will cap most enhancing spells--notably Barspells. 500 Enhancing skill should be fairly obtainable with [[Light Arts]] but you may want to consider what to do if you have to cast your buffs in [[Dark Arts]] for any reason.&lt;br /&gt;
** At 500 skill and above, Aquaveil prevents 3 spell interruptions.&lt;br /&gt;
** [[Stoneskin]] caps at 350 HP absorbed, though some items will bypass the cap and allow for up to 475 HP absorbed. &#039;&#039;Check the spell page for more specifics.&#039;&#039;&lt;br /&gt;
*** This gear will only buff Stoneskin on yourself, not your party when used with [[Accession]].&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Enhancing Duration SU5&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Only need 500 Skill&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mimir Earring&lt;br /&gt;
|Ear2 = Andoaa Earring &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Fi Follet Cape +1  &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Downgrade with [[Gada]] with enhancing duration +6 and [[Ammurapi Shield]] if you don&#039;t have SU5/SU4&lt;br /&gt;
* During Perpetuance, fully upgraded [[Arbatel Bracers +3]] should be pretty much unbeatable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stoneskin&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Nodens Gorget &lt;br /&gt;
|Ear1 = Earthcry Earring &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|Waist= Siegel Sash &lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Aquaveil&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A&lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|Waist= Emphatikos Rope &lt;br /&gt;
|Legs = Shedir Seraweels &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hat]] has +1 aquaveil if amalric is out of your budget.&lt;br /&gt;
* It can be worthwhile to reach 102% SIRD in an [[Aquaveil]] set, if possible either by making a new set or compromising on enhancing skill. You won&#039;t need it often but it may help get it up in emergencies and from there it&#039;s easier to cast anything else.&lt;br /&gt;
* &#039;&#039;&#039;Please Note:&#039;&#039;&#039; that bonuses to [[Aquaveil]] will apply to party members when used in conjunction with [[Accession]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Barspells&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Only need 500 Skill&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Magnetic Earring &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HangsAug = Enhancing magic duration+10&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Back = Fi Follet Cape +1  &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes= Only 500 Skill required. Adjust skill pieces as needed, but this is an easy number to hit in [[Light Arts]]. Hands swap to [[Arbatel Bracers +3]] if using Perpetuance.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enfeebling==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Dark Arts Enfeebling&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = Accuracy+10, Magic Accuracy+10&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = Accuracy +25, Magic Accuracy +25, INT/MND+25&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|WaistAug = Mag. Acc.+15, Enfb. mag. skill +15, Enmity -5&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hose]] can be better if you&#039;re not desperate for MACC as Immunobreak +1 is quite valuable. Consider as needed.&lt;br /&gt;
* [[Regal Cuffs]] and [[Kishar Ring]] should be considered when maximum Magic Accuracy or Enfeebling skill are not needed, as the enhanced duration is useful.&lt;br /&gt;
* [[Contemplator +1]] plus [[Khonsu]] are possible alternatives for those lacking augments on [[Bunzi&#039;s Rod]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Light Arts Enfeebling&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = Accuracy+10, Magic Accuracy+10&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|BodyAug = Magic Accuracy +100, Magic Attack Bonus +100, All Base Stats +20&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = Accuracy +25, Magic Accuracy +25, INT/MND+25&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|WaistAug = Mag. Acc.+15, Enfb. mag. skill +15, Enmity -5&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hose]] can be better if you&#039;re not desperate for MACC as Immunobreak +1 is quite valuable. Consider as needed.&lt;br /&gt;
* [[Regal Cuffs]] and [[Kishar Ring]] should be considered when maximum Magic Accuracy or Enfeebling skill are not needed, as the enhanced duration is useful.&lt;br /&gt;
* [[Contemplator +1]] plus [[Khonsu]] are possible alternatives for those lacking augments on [[Bunzi&#039;s Rod]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nuking==&lt;br /&gt;
===Notes===&lt;br /&gt;
&#039;&#039;&#039;* Notes on Weather and Day Magic Affinty:&#039;&#039;&#039;&lt;br /&gt;
* Given Scholar&#039;s unique -storm line of spells, here is a basic run down of weather (and day of the week) alligned effects on magic damage in context with the nuking magic damage equation.&lt;br /&gt;
** Matching single weather and spell proc: +0.1&lt;br /&gt;
** Matching double weather and spell proc: +0.25&lt;br /&gt;
** Matching double weather and day spell proc: +0.35&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* General Notes and Information:&#039;&#039;&#039;&lt;br /&gt;
* If you want to fully optimize your damage, keep in mind:&lt;br /&gt;
** Low tier nukes benefit from Magic Damage;&lt;br /&gt;
** High tier nukes benefit more from [[Magic Attack Bonus]].&lt;br /&gt;
* In the future, the sets herein may be expanded to cover these optimizations...&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*In-depth Notes and Information:&#039;&#039;&#039;&lt;br /&gt;
* Scholar&#039;s relationship with nuking is slightly more complicated than, say, Black Magic. This is due to Scholar’s native Elemental Magic Skill level and access to high tier (Tier IV &amp;amp; V) Elemental nukes being tied to [[Dark Arts]]. Here is a quick break down of Scholar&#039;s Elemental Skill levels based on Neutral/Light Arts and Dark Arts:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:; text-align: center; width: 100%; max-width: 100%;&amp;quot; class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=25% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Skill&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Rank&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Level 99 Skill&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |&amp;lt;span style=&amp;quot;color: #F8C037; text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;Master&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |{{JobMasterStar}}[[Master Level|ML]]&amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | &#039;&#039;&#039;[[Elemental]] Skill (Neutral)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 334&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | &#039;&#039;&#039;[[Elemental]] Skill (Dark Arts)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | B+&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 440&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 490&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As can be seen, the difference in skill level is significant. While there are reasons/scenarios for one to heal in Dark Arts stance, there is &#039;&#039;next to&#039;&#039; no reason/scenario where one would be nuking in a neutral or Light Arts stance. Elemental Skill level also plays a role in personal Magic Açcuracy when nuking. Which brings us the next point on determining Magic Accuracy in a fight.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Admittedly, I&#039;m summarizing this from the [[Community Black Mage Guide]], as it has an excellent write up on the matter. Credit goes to Spicyryan.&lt;br /&gt;
* In order to determine your total Magic Accuracy, you need to add up your Elemental Skill, Magic Accuracy &amp;quot;Skill&amp;quot; from Weapon; Magic Accuracy from gear; Abilities &#039;&#039;(if you are using them)&#039;&#039;; Gifts; Buffs; Debuffs; and Food. The sum total of the aforementioned stats will give you a rough number as a &#039;&#039;&#039;starting point&#039;&#039;&#039; to determining your Magic Accuracy and therefore your &#039;&#039;&#039;Magical Hitrate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Simply put: Magical Hitrate is a % based on player Magic Accuracy versus enemy Magic Evasion. Just like Physical Hitrate, Magical Hitrate caps at 95%. But in the case of magic casting, that 5% results in a resist.&lt;br /&gt;
:** If your Magical Hitrate is 50% or more, then magic accuracy +1 is equivalent to hit rate +1%.&lt;br /&gt;
:** If your Magic Hitrate is less than 50%, then magic accuracy +1 is equivalent to hit rate +0.5%.&lt;br /&gt;
:** Any Magic accuracy that raises you to the 50% mark then returns to being 1:1.&lt;br /&gt;
:** For example: Your Magical Hitrate is 40% and you gain 40 magic accuracy, your hitrate becomes 60%.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* So this is where the &#039;&#039;&#039;real&#039;&#039;&#039; legwork begins..&lt;br /&gt;
&lt;br /&gt;
* Alongside Enemy Magic Evasion is one of the biggest determining factors of Magical Hitrate: &#039;&#039;&#039;dINT&#039;&#039;&#039; (the &#039;&#039;difference&amp;quot; between Player and Monster Intelligence stats), as well as &#039;&#039;&#039;Elemental Resistance&#039;&#039;&#039; (also known as &#039;&#039;Resistance Rank&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
I hope you&#039;ve been following this far.&lt;br /&gt;
&lt;br /&gt;
* dINT plays a very important role in the Magic Accuracy of all nukes and INT based enfeebles.&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | dINT and Magic Accuracy+&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | dINT&lt;br /&gt;
| &amp;lt;-70&lt;br /&gt;
| -70 ~ -31&lt;br /&gt;
| -30 ~ -11&lt;br /&gt;
| -10 ~ +10&lt;br /&gt;
| +11 ~ +30&lt;br /&gt;
| +31 ~ +70&lt;br /&gt;
| &amp;gt;+70&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Per INT&lt;br /&gt;
| 0&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Range Total&lt;br /&gt;
| +0&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Total&lt;br /&gt;
| +0&lt;br /&gt;
| +0-10&lt;br /&gt;
| +10-20&lt;br /&gt;
| +20-40&lt;br /&gt;
| +40-50&lt;br /&gt;
| +50-60&lt;br /&gt;
| +60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now, once your INT has become Magic Accuracy, it affects your magic hit rate in the same way as above. For example:&lt;br /&gt;
* Your Magical hitrate is 65%.&lt;br /&gt;
** dINT is +30, and you gain 19 INT.&lt;br /&gt;
*** Your hit rate is now 69%.&lt;br /&gt;
** dINT is -38 and you gain 19 INT.&lt;br /&gt;
*** Your hit rate is now 72%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Your magic hit rate is 45%.&lt;br /&gt;
** dINT is -50 and you gain 20 INT.&lt;br /&gt;
*** Your hit rate is now 47%.&lt;br /&gt;
** dINT is -10 and you gain 20 INT.&lt;br /&gt;
*** Your hit rate is now 60%.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resistance Rank is the final and most important portion of determining Magic Accuracy, Magical Hitrate, as well as the damage of your nukes. Please see the table below:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Estimated Magic Accuracy Requirements&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Level&lt;br /&gt;
! 30%&lt;br /&gt;
! 40%&lt;br /&gt;
! 50%&lt;br /&gt;
! 60%&lt;br /&gt;
! 70%&lt;br /&gt;
! 85%&lt;br /&gt;
! 100%&lt;br /&gt;
! 115%&lt;br /&gt;
! 130%&lt;br /&gt;
! 150%&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 124&lt;br /&gt;
| 1,005&lt;br /&gt;
| 892&lt;br /&gt;
| 831&lt;br /&gt;
| 814&lt;br /&gt;
| 778&lt;br /&gt;
| 756&lt;br /&gt;
| 755&lt;br /&gt;
| 753&lt;br /&gt;
| 736&lt;br /&gt;
| 729&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 125&lt;br /&gt;
| 1,041&lt;br /&gt;
| 925&lt;br /&gt;
| 862&lt;br /&gt;
| 843&lt;br /&gt;
| 828&lt;br /&gt;
| 784&lt;br /&gt;
| 779&lt;br /&gt;
| 775&lt;br /&gt;
| 758&lt;br /&gt;
| 750&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 126&lt;br /&gt;
| 1,078&lt;br /&gt;
| 958&lt;br /&gt;
| 893&lt;br /&gt;
| 872&lt;br /&gt;
| 852&lt;br /&gt;
| 812&lt;br /&gt;
| 804&lt;br /&gt;
| 797&lt;br /&gt;
| 780&lt;br /&gt;
| 772&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 127&lt;br /&gt;
| 1,114&lt;br /&gt;
| 991&lt;br /&gt;
| 924&lt;br /&gt;
| 901&lt;br /&gt;
| 863&lt;br /&gt;
| 840&lt;br /&gt;
| 829&lt;br /&gt;
| 818&lt;br /&gt;
| 801&lt;br /&gt;
| 793&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 128&lt;br /&gt;
| 1,154&lt;br /&gt;
| 1,024&lt;br /&gt;
| 955&lt;br /&gt;
| 930&lt;br /&gt;
| 891&lt;br /&gt;
| 868&lt;br /&gt;
| 854&lt;br /&gt;
| 840&lt;br /&gt;
| 823&lt;br /&gt;
| 814&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 129&lt;br /&gt;
| 1,185&lt;br /&gt;
| 1,057&lt;br /&gt;
| 986&lt;br /&gt;
| 959&lt;br /&gt;
| 920&lt;br /&gt;
| 896&lt;br /&gt;
| 879&lt;br /&gt;
| 862&lt;br /&gt;
| 844&lt;br /&gt;
| 835&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 130&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,090&lt;br /&gt;
| 1,017&lt;br /&gt;
| 988&lt;br /&gt;
| 948&lt;br /&gt;
| 924&lt;br /&gt;
| 904&lt;br /&gt;
| 883&lt;br /&gt;
| 869&lt;br /&gt;
| 856&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 131&lt;br /&gt;
| 1,257&lt;br /&gt;
| 1,123&lt;br /&gt;
| 1,048&lt;br /&gt;
| 1,017&lt;br /&gt;
| 977&lt;br /&gt;
| 952&lt;br /&gt;
| 928&lt;br /&gt;
| 905&lt;br /&gt;
| 889&lt;br /&gt;
| 878&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 132&lt;br /&gt;
| 1,293&lt;br /&gt;
| 1,156&lt;br /&gt;
| 1,079&lt;br /&gt;
| 1,046&lt;br /&gt;
| 1,005&lt;br /&gt;
| 980&lt;br /&gt;
| 953&lt;br /&gt;
| 926&lt;br /&gt;
| 911&lt;br /&gt;
| 899&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 133&lt;br /&gt;
| 1,329&lt;br /&gt;
| 1,189&lt;br /&gt;
| 1,110&lt;br /&gt;
| 1,075&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,008&lt;br /&gt;
| 978&lt;br /&gt;
| 948&lt;br /&gt;
| 933&lt;br /&gt;
| 920&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 134&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,222&lt;br /&gt;
| 1,141&lt;br /&gt;
| 1,104&lt;br /&gt;
| 1,060&lt;br /&gt;
| 1,036&lt;br /&gt;
| 1,003&lt;br /&gt;
| 970&lt;br /&gt;
| 955&lt;br /&gt;
| 941&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 135&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,255&lt;br /&gt;
| 1,172&lt;br /&gt;
| 1,133&lt;br /&gt;
| 1,089&lt;br /&gt;
| 1,064&lt;br /&gt;
| 1,028&lt;br /&gt;
| 991&lt;br /&gt;
| 977&lt;br /&gt;
| 962&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 136&lt;br /&gt;
| 1,438&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,203&lt;br /&gt;
| 1,162&lt;br /&gt;
| 1,118&lt;br /&gt;
| 1,092&lt;br /&gt;
| 1,052&lt;br /&gt;
| 1,013&lt;br /&gt;
| 999&lt;br /&gt;
| 984&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 137&lt;br /&gt;
| 1,475&lt;br /&gt;
| 1,321&lt;br /&gt;
| 1,234&lt;br /&gt;
| 1,191&lt;br /&gt;
| 1,147&lt;br /&gt;
| 1,120&lt;br /&gt;
| 1,077&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,021&lt;br /&gt;
| 1,005&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 138&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,354&lt;br /&gt;
| 1,265&lt;br /&gt;
| 1,220&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,148&lt;br /&gt;
| 1,102&lt;br /&gt;
| 1,056&lt;br /&gt;
| 1,043&lt;br /&gt;
| 1,026&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 139&lt;br /&gt;
| 1,547&lt;br /&gt;
| 1,387&lt;br /&gt;
| 1,296&lt;br /&gt;
| 1,249&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,127&lt;br /&gt;
| 1,078&lt;br /&gt;
| 1,065&lt;br /&gt;
| 1,047&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 140&lt;br /&gt;
| 1,582&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,327&lt;br /&gt;
| 1,278&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,152&lt;br /&gt;
| 1,099&lt;br /&gt;
| 1,087&lt;br /&gt;
| 1,068&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 141&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,453&lt;br /&gt;
| 1,358&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,121&lt;br /&gt;
| 1,109&lt;br /&gt;
| 1,090&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 142&lt;br /&gt;
| 1,654&lt;br /&gt;
| 1,486&lt;br /&gt;
| 1,389&lt;br /&gt;
| 1,336&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,201&lt;br /&gt;
| 1,142&lt;br /&gt;
| 1,131&lt;br /&gt;
| 1,111&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 143&lt;br /&gt;
| 1,690&lt;br /&gt;
| 1,519&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,317&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,226&lt;br /&gt;
| 1,164&lt;br /&gt;
| 1,153&lt;br /&gt;
| 1,132&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 144&lt;br /&gt;
| 1,726&lt;br /&gt;
| 1,552&lt;br /&gt;
| 1,451&lt;br /&gt;
| 1,394&lt;br /&gt;
| 1,345&lt;br /&gt;
| 1,316&lt;br /&gt;
| 1,251&lt;br /&gt;
| 1,186&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,153&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 145&lt;br /&gt;
| 1,762&lt;br /&gt;
| 1,585&lt;br /&gt;
| 1,482&lt;br /&gt;
| 1,423&lt;br /&gt;
| 1,374&lt;br /&gt;
| 1,344&lt;br /&gt;
| 1,276&lt;br /&gt;
| 1,207&lt;br /&gt;
| 1,197&lt;br /&gt;
| 1,174&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 146&lt;br /&gt;
| 1,798&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,513&lt;br /&gt;
| 1,452&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,372&lt;br /&gt;
| 1,300&lt;br /&gt;
| 1,229&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,196&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 147&lt;br /&gt;
| 1,834&lt;br /&gt;
| 1,651&lt;br /&gt;
| 1,544&lt;br /&gt;
| 1,481&lt;br /&gt;
| 1,430&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,325&lt;br /&gt;
| 1,250&lt;br /&gt;
| 1,241&lt;br /&gt;
| 1,217&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 148&lt;br /&gt;
| 1,870&lt;br /&gt;
| 1,684&lt;br /&gt;
| 1,575&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,459&lt;br /&gt;
| 1,428&lt;br /&gt;
| 1,350&lt;br /&gt;
| 1,272&lt;br /&gt;
| 1,263&lt;br /&gt;
| 1,238&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 149&lt;br /&gt;
| 1,906&lt;br /&gt;
| 1,717&lt;br /&gt;
| 1,606&lt;br /&gt;
| 1,539&lt;br /&gt;
| 1,487&lt;br /&gt;
| 1,456&lt;br /&gt;
| 1,375&lt;br /&gt;
| 1,294&lt;br /&gt;
| 1,285&lt;br /&gt;
| 1,259&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 150&lt;br /&gt;
| 1,943&lt;br /&gt;
| 1,750&lt;br /&gt;
| 1,637&lt;br /&gt;
| 1,568&lt;br /&gt;
| 1,515&lt;br /&gt;
| 1,484&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,315&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Values in the table are based off of testing done here: [https://sazitouhuu.blogspot.com/2020/06/blog-post_27.html].&lt;br /&gt;
** Resistance Ranks are linear per level, while the various ranks per level exponential;y increase as Resistance Rank increases.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039;&lt;br /&gt;
*Magic Hit Rate caps at 95%, and a miss is simply a resist, which breaks down into various values.&lt;br /&gt;
* The value of Magic Accuracy from INT depends on dINT. This value ranges between +0 ~ +1.&lt;br /&gt;
* Resistance Ranks (aka Resistance Tiers) can dramatically impact Magic Accuracy, so plan accordingly!&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Corresponding pages:&lt;br /&gt;
* [[Magic Accuracy]]&lt;br /&gt;
* [[Magic Hit Rate]]&lt;br /&gt;
* [[INT]]&lt;br /&gt;
* [[Resist]]&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
===Free Nuking===&lt;br /&gt;
====Entry Tier====&lt;br /&gt;
*These two sets are seriously the most bare minimum sets you could even conceivably nuke in.&lt;br /&gt;
**Your damage will be terrible, but in the immortal words of Ralph Wiggam, &amp;quot;I&#039;m helping.&amp;quot;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entry Free Nuke (T1~3)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+268 &amp;lt;br&amp;gt;M.Acc+263 &amp;lt;br&amp;gt;MAB+135 &amp;lt;br&amp;gt;M.Dmg+520 &amp;lt;br&amp;gt;Haste+29%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Clerisy Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Dosis Tathlum&lt;br /&gt;
|Head = Mallquis Chapeau +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Mallquis Saio +1&lt;br /&gt;
|Hands = Mallquis Cuffs +1&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+20, M.Acc/MDmg+20, FC+10%&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Mallquis Trews +1&lt;br /&gt;
|Feet = Mallquis Clogs +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &amp;quot;Don&#039;t even take off Fast Cast gear&amp;quot; - Spicy&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entry Free Nuke (T4~5)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+252 &amp;lt;br&amp;gt;M.Acc+265 &amp;lt;br&amp;gt;MAB+267 &amp;lt;br&amp;gt;M.Dmg+237 &amp;lt;br&amp;gt;Haste+19%...&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Clerisy Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Memoria Sachet&lt;br /&gt;
|Head = Jhakri Coronal +1&lt;br /&gt;
|Neck = Sanctity Necklace &lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring &lt;br /&gt;
|Body = Jhakri Robe +1&lt;br /&gt;
|Hands = Jhakri Cuffs +1&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+20, M.Acc/MDmg+20, FC+10%&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Jhakri Slops +1&lt;br /&gt;
|Feet = Jhakri Pigaches +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &amp;quot;Don&#039;t even take off Fast Cast gear.&amp;quot; - Spicy&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mid Tier====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Mid Tier Free Nuke (Amalric)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+249 &amp;lt;br&amp;gt;M.Acc+204 &amp;lt;br&amp;gt;MAB+233 &amp;lt;br&amp;gt;MDmg+280 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Dosis Tathlum&lt;br /&gt;
|Head = Amalric Coif&lt;br /&gt;
|HeadAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Amalric Doublet&lt;br /&gt;
|BodyAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Hands = Amalric Gages&lt;br /&gt;
|HandsAug = Path D: INT+10, MAcc/MAB+15&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops&lt;br /&gt;
|LegsAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Feet = Amalric Nails&lt;br /&gt;
|FeetAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Take note of how low the Magic Accuracy is with the full augments.&lt;br /&gt;
* Amalric +1 is an upgrade, but the reality is you can gain similar results playing the Stat Lottery with the [[Merlinic Attire Set]] at [[Oseem]].&lt;br /&gt;
** Unless, of course, you feel the need to see a white box around your gear.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. M. Tier Free Nuke (Merlinic)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+262 &amp;lt;br&amp;gt;M.Acc+165 &amp;lt;br&amp;gt;MAB+185 &amp;lt;br&amp;gt;MDmg+237 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Memoria Sachet&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Hands = Amalric Gages&lt;br /&gt;
|HandsAug = Path C: INT+10, MAcc/MAB+15&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Merlinic Shalwar&lt;br /&gt;
|LegsAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Virtually free and comparable with the NQ Amalric set to the left.&lt;br /&gt;
** All stats are base values, with exception to Amalric hands augment.&lt;br /&gt;
*** Add in the &#039;&#039;potential&#039;&#039; INT/MAcc/MAB augments (YMMV) and you have a competitive set. &lt;br /&gt;
* Personally, I leaned more towards Merlinic Attire as it can be reaugmented / repurposed later down the road. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. M. Tier Free Nuke (Merlinic)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+281 &amp;lt;br&amp;gt;M.Acc+311 &amp;lt;br&amp;gt;MAB+375 &amp;lt;br&amp;gt;MDmg+349 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A: MP+80, MAcc/MAB+20&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D: INT+12, MAcc/MAB+20&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDMG+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A: MP+80, MAcc/MAB+20&lt;br /&gt;
|Feet = Arbatel Loafers +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*Strong consideration for use of [[Seidr Cotehardie]] if you need MP.&lt;br /&gt;
*An [[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
**[[Sacro Cord]] can be useful if nuking without weather/day for whatever reason.&lt;br /&gt;
*Use [[Peda. M.Board +3]] if you don&#039;t have access to Agwu.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====High Tier====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+299 &amp;lt;br&amp;gt;M.Acc+343 &amp;lt;br&amp;gt;MAB+251 &amp;lt;br&amp;gt;MDmg+369&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15: Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Arbatel Loafers +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*Strong consideration for use of [[Seidr Cotehardie]] if you need MP.&lt;br /&gt;
*An [[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
**[[Sacro Cord]] can be useful if nuking without weather/day for whatever reason.&lt;br /&gt;
*Use [[Peda. M.Board +3]] if you don&#039;t have access to Agwu.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+309 &amp;lt;br&amp;gt;M.Acc+428 &amp;lt;br&amp;gt;MAB+341 &amp;lt;br&amp;gt;MDmg+394&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = R30: DMG+11, Acc/M.Acc+15, MAB+30, Enm.-5&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15: Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = MAB+25, Acc/M.Acc+15, MDmg+15, Enm-5&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|BodyAug = MAB+25, Acc/M.Acc+15, Enm-8, MDmg+10&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB+25, Acc/M.Acc+15, MBD II+6, MND+5&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = MAB+25, Acc/M.Acc+15, DT-10%, INT+5&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+334 &amp;lt;br&amp;gt;M.Acc+457 (493 Grim.) &amp;lt;br&amp;gt;MAB+411&amp;lt;br&amp;gt;MDmg+458&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = MAB+25, Acc/M.Acc+15, MDmg+15, Enm-5&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes =&lt;br /&gt;
* Cases &#039;&#039;could&#039;&#039; be made for swapping back in Agwu&#039;s pieces as they have higher MAB in exchange for &#039;&#039;up to&#039;&#039; 5 points of INT (slot dependent).&lt;br /&gt;
** Still... Arbatel +3 curb stomps Agwu&#039;s in raw Magic Accuracy.&lt;br /&gt;
*** Grimoire: M.Acc +36 on [[Arbatel Pants +3]] alone is well worth the literal loss of 1 INT over Rank 30 [[Agwu&#039;s Slops]]. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Situational Nukes===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Impact&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug= R15&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Crepuscular Cloak&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = R15&lt;br /&gt;
|Waist = Acuity Belt +1&lt;br /&gt;
|WaistAug = R15&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Focus is on landing impact and making it last (hence making sure it doesn&#039;t resist as that affects duration).&lt;br /&gt;
** The debuff is &#039;&#039;quite strong&#039;&#039; and helps significantly in harder fights as it is a &#039;&#039;&#039;non-decaying -20% stat reduction&#039;&#039;&#039;.&lt;br /&gt;
* [[Twilight Cloak]] works well enough if you are not able to farm a Crepuscular. The extra stats would be amazing tho.&lt;br /&gt;
* While Impact is categorized as [[Elemental Magic]], a R15 [[Contemplator +1]] is still a strong choice with its 70 Magic Accuracy. Downgrade/upgrade with whatever you prefer for max magic accuracy, such as [[Marin Staff +1]]/[[Enki Strap]] combination, or Mythic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Kaustra&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Archon Ring  &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Utility Nuking Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Occult Acumen&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seraphic Ampulla &lt;br /&gt;
|Head = Mallquis Chapeau +2&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring &lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = 11 Occult Acumen&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = 11 Occult Acumen&lt;br /&gt;
|Ring1 = Chirich Ring +1  &lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = STP&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Perdition Slops&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = 11 Occult Acumen&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Another choice for the sub slot is [[Khonsu]] for a more defensive option.&lt;br /&gt;
*If you are getting [[Samurai Roll]] can use another staff.&lt;br /&gt;
*If you are in range of damage get some DT in like [[Defending Ring]] or other options.&lt;br /&gt;
**Dead Damage Dealers Deal No Damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Immanence Skillchaining&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Skillchain DMG +50%&amp;lt;/br&amp;gt;(Capped)&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|NeckAug = R15, Skillchain dmg. +15%, Magic burst damage +10&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 =  &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs =&lt;br /&gt;
|Feet =&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*50% skillchain damage cap. If for whatever reason you need to have max bonus.&lt;br /&gt;
*[[Jhakri Coronal +2]] is 7% as an alternative. Also the rest of the [[Nyame]] gear if no [[Warder&#039;s Charm +1]] R15&lt;br /&gt;
*/[[DNC]] (8%) and [[Allies&#039; Roll]] (varies) would make you remove some of these items but this is some extreme niche optimization. Still worth knowing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Bumba Immanence Subtle Blow&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = 52% (50% cap) subtle blow&lt;br /&gt;
|Main = Cobra Staff&lt;br /&gt;
|Sub = Furtive Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Tengu-no-Hane&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Bathy Choker +1&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Evergreen Earring&lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Nusku&#039;s Sash&lt;br /&gt;
|Legs =&lt;br /&gt;
|Feet =&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Ninurta&#039;s Sash]] is an alternative.&lt;br /&gt;
*Capping subtle blow for [https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/229/#3660343 Bumba v25]. Credits to Shadowmeld.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic Bursting===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst Pre-Ody&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Akademos &lt;br /&gt;
|Sub = Enki Strap &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Merlinic Hood &lt;br /&gt;
|HeadAug = MAcc/MAB +20~30, Magic Burst +10~11&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A&lt;br /&gt;
|Feet = Merlinic Crackows  &lt;br /&gt;
|FeetAug = MAcc/MAB +20~30, Magic Burst +10~11&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]] even r0 over [[Akademos]] and [[Enki Strap]] if possible and if already capping MBB+40 without it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst with Agwu&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Enki Strap &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better witht the right circumstance&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst High End&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = R25&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = R25&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = R25&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstance.&lt;br /&gt;
*An alternative set is the same as above but changing [[Peda. M.Board +3]], [[Agwu&#039;s Robe]] R25 and [[Mujin Band]] instead of metarmoph. Both sets are competitive but the above should pull slightly ahead if you have everything.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ebullience Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstance.&lt;br /&gt;
*[[Metamor. Ring +1]] r15 alternative to [[Freke Ring]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Helixes===&lt;br /&gt;
*Use appropriate [[Magic_Damage#Affinity|Magic Affinity]] gear for specific elements!&lt;br /&gt;
**[[Pixie Hairpin +1]] and [[Archon Ring]] for [[Noctohelix II]] and [[Kaustra]].&lt;br /&gt;
**[[Marin Staff +1]] for [[Anemohelix II]].&lt;br /&gt;
**[[Daybreak]] and, if you have it, [[Weatherspoon Ring +1]] for [[Luminohelix II]].&lt;br /&gt;
**[[Quanpur Necklace]] potentially for [[Geohelix II]] but keep in mind [[Argute Stole +2]] is likely better.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Free Helix NQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Kaja Rod&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Mall. Chapeau +2&lt;br /&gt;
|Neck = Mizu. Kubikazari&lt;br /&gt;
|Ear1 = Barkaro. Earring  &lt;br /&gt;
|Ear2 = Crematio Earring&lt;br /&gt;
|Body = Mallquis Saio +2&lt;br /&gt;
|Hands = Mallquis Cuffs +2&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Mallquis Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = R15, Magic Accuracy +15, INT +10&lt;br /&gt;
|Legs = Mallquis Trews +2&lt;br /&gt;
|Feet = Mallquis Clogs +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Bookworm&#039;s Cape]] with max helix duration is potentially better&lt;br /&gt;
*[[Culminus]] is better and much likely easier to get than ammurapi.&lt;br /&gt;
*The [[Shiva Ring]] can be expensive/annoying to get, any substitution with similar stats is fine really.&lt;br /&gt;
*See the forum for context and augments for NQ and HQ free helix sets. https://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/81/&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Free Helix HQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Culminus &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mallquis Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Bookworm&#039;s Cape]] with max helix duration is potentially better&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstances&lt;br /&gt;
*[[Acuity Belt +1]] is a potential substitution or just NQ skrymir.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Helix Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Peda. M.Board +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Arbatel Earring +2&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Agwu&#039;s Slops &lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstances&lt;br /&gt;
*[[Crematio Earring]] instead of arbatel +1/2&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dark Magic==&lt;br /&gt;
===Drain/Aspir===&lt;br /&gt;
* Notable [[Aspir]] targets include PLD-specific mobs like Crabs &amp;amp; Crawlers; BLM-specific mobs such as Worms; and Beastmen pets in [[Dynamis - Divergence]].&lt;br /&gt;
* Remember, neither Drain or Aspir works on undead targets.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Drain/Aspir&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Rubicundity   &lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Pixie Hairpin +1 &lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Hirudinea Earring   &lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Bookworm&#039;s Cape&lt;br /&gt;
|Waist= Fucho-no-Obi &lt;br /&gt;
|Legs = Peda. Pants +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Before Agwu feet [[Merlinic Crackows]] augmented are an alternative. After you get agwu it&#039;s much better tho.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Drain/Aspir Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Rubicundity   &lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Pixie Hairpin +1 &lt;br /&gt;
|Neck = Argute Stole +2  &lt;br /&gt;
|Ear1 = Regal Earring   &lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Hachirin-no-Obi &lt;br /&gt;
|Legs = Peda. Pants +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Before Agwu feet [[Merlinic Crackows]] augmented are an alternative. After you get agwu it&#039;s much better tho.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
* In some circumstances, you want to midcast in some amount of [[Fast Cast]] or gear [[Haste]] for Stun. This is up to you to know when it&#039;s appropriate, and more importantly, have more than one stun gear set. Generally speaking, if you don&#039;t need a faster recast you want to make sure Stun lands accurately (like [[Zerde]]). A faster recast means nothing if you didn&#039;t land a key stun!&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stun Alacrity Acc&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum  &lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Peda. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stun DarkArt Acc&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum  &lt;br /&gt;
|Head = Merlinic Hood  &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Damage Taken Set==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Max Magic Defense Bonus/meva&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Malignance Pole  &lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Etiolation Earring  &lt;br /&gt;
|Ear2 = Lugalbanda Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3 &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Slipor Sash &lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Pinga Attire Set]] is a downgrade from arbatel for a much steeper price. Consider if worthwhile, since it also lacks the -DT of some arbatel pieces.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= DT&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = I&#039;m The Tank Now&lt;br /&gt;
|Main = Malignance Pole  &lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Etiolation Earring &lt;br /&gt;
|Ear2 = Ethereal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Set has a sprinkle of DT to MP and resist silence/all ailments. Can easily switch in more HP with [[Tuisto Earring]] or [[Gelatinous Ring +1]] R15. Extra layers of defense too.&lt;br /&gt;
*Can use a [[Shadow Mantle]] instead of Moonlight, or just whatever [[Lugh&#039;s Cape]] you prefer&lt;br /&gt;
*[[Agwu&#039;s Slops]] get DT with augments, use nyame otherwise&lt;br /&gt;
*Weapon/grip are overkill, this set is above 50%, left them in as they can be useful in other sets.&lt;br /&gt;
*[[Unmoving Collar +1]] R15 for extra hp instead of resist if facing mainly physical dmg.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee/Weaponskill Sets==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Engaged TP&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gozuki Mezuki&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Blistering Sallet +1&lt;br /&gt;
|HeadAug = R15&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = R25&lt;br /&gt;
|Hands = Gazu Bracelet +1&lt;br /&gt;
|HandsAug = R15&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 20 DEX, 30 ACC 20 ATK, 10 STP, 10% PDT&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Weapons are up to you and situation so don&#039;t take them as gospel. Use what makes sense to use at the time as there&#039;s so many options I wouldn&#039;t be able to list them all here.&lt;br /&gt;
*[[Mache Earring +1]] is an alternative option but you lose STP for some other stats.&lt;br /&gt;
*[[Oshasha&#039;s Treatise]] is only 5 Acc but is a viable alternative&lt;br /&gt;
*[[Nyame Helm]] is a good option if not R15 on blistering, same for [[Nyame Gauntlets]] for gazu. You will suffer severely with accuracy most likely tho&lt;br /&gt;
*[[Cacoethic Ring +1]] R15 is an alternative to a second chirich, kinda.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Myrkr&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Psilomene  &lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A, MP+80, Magic Accuracy+20, &amp;quot;Magic Attack Bonus&amp;quot;+20&lt;br /&gt;
|Neck = Dualism Collar +1&lt;br /&gt;
|Ear1 = Nehalennia Earring &lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP+250&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Otomi Gloves&lt;br /&gt;
|HandsAug = HP+30 MP+30 MP+30&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1  &lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = MP&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = MP+80, Path A&lt;br /&gt;
|Feet = Psycloth Boots&lt;br /&gt;
|FeetAug = MP+50&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Downgrade as needed prioritizing max MP&lt;br /&gt;
*For the head piece there&#039;s also [[Pixie Hairpin +1]] for 120 MP, and the coif path B is usable but A is used on other jobs sets (like BLM) while path B is likely not.&lt;br /&gt;
*If you play too many jobs and struggle with inventory you should really consider dropping some of these pieces. Yeah they&#039;re likely the best for mp return but MP is plenty nowadays and a lot of pieces you will use in other gear are very much comparable. If you have space to spare, optimize away!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cataclysm&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Moonshade Earring &lt;br /&gt;
|Ear1Aug = 250 tp bonus, 4 acc&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = R25 path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = R25 path B&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring  &lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = R25 path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = R25 path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Argute Stole +2]] for a neck alternative&lt;br /&gt;
*If you are getting [[Samurai Roll]] can use another staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shattersoul&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail &lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shell Crusher&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = R15&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|BodyAug = R25&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Balance ACC and MACC to land the hit, and stick the debuff. The additional effect is {{wind}} based so it won&#039;t land on a few things, and it&#039;s a 100% STR modifier but it doesn&#039;t do much damage, the duration scales with TP tho so worth to get as much TP as you can. The def down stacks with a few effect so check [[Shell Crusher]] for more info.&lt;br /&gt;
*[[Gazu Bracelet +1]] R15 can help with accuracy if needed, also other good stats.&lt;br /&gt;
*Any staff works, just picked one and rolled with it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Aeolian Edge&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Malevolence&lt;br /&gt;
|MainAug = Magic Accuracy +10, Magic Atk. Bonus +10, Fast Cast +5%, Intelligence +10&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail &lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You only get [[Aeolian Edge]] as sub [[RDM]], [[NIN]] and a few others that you are not likely to use. Even /nin is not very likely to be used, but RDM is!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Misc Sets==&lt;br /&gt;
*While these sets may not seem important they will help you a lot over time, some might be tricky to use properly but worth thinking about.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cure Received/self cures&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = Phalaina Locket&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Kunaji Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Cap of 30% but 29% is close enough.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Self Refresh&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Grapevine Cape&lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = Inspirited Boots&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Can always macro when someone is refreshing you but much easier to manage when casting on yourself.&lt;br /&gt;
*This is EXTREMELY RARELY needed due to sublimation. Still nice to have it if you play other jobs that benefit from this gear tho. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Self-Phalanx/received&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = Phalanx received +5&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Phalanx received +5&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = Phalanx received +5&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Merlinic Shalwar&lt;br /&gt;
|LegsAug = Phalanx received +5&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = Phalanx received +5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Should you chase phalanx on merlinic? Probably not, Herculean and Valorous (for job coverage) are much more widely used. Still, if you somehow only plan to ever play merlinic jobs, during a [[Dark Matter]] campaign, might as well try to fish for it.&lt;br /&gt;
*You might also just get lucky while trying to get something else like TH and Refresh and it is worth keeping phalanx received. Always. It is much better than just raw enhancing skill most of the time.&lt;br /&gt;
*Chironic is just the same as well, just has different jobs coverage, and is narrower than merlinic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Doomed &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = Nicander&#039;s Necklace&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Blenmot&#039;s Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Every job should have these pieces, and should equip them when they are Doomed to significantly increase the chances of removal.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Scholar_Guide&amp;diff=684501</id>
		<title>Community Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Scholar_Guide&amp;diff=684501"/>
		<updated>2023-06-19T17:20:07Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* Magic Bursting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
* Filled out and Tiered Free Nuking section. Entry all the way up to High Tier. Still need to fill in relevant stats in the captions. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 20:19, 30 January 2023 (EST)&lt;br /&gt;
* Added Immanence Self Skillchain section under Abilities. Was a question I&#039;ve seen more often than expected and wanted to add the information here for reference. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 22:02, 7 December 2022 (EST)&lt;br /&gt;
*Added merits sections, weapon section, some assorted tips that I find a lot of SCHs either don&#039;t know or don&#039;t care about, reworked various sets. Probably will keep updating since I can&#039;t sleep till I get stuck on something! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 22:56, 9 November 2022 (EST)&lt;br /&gt;
*Updated a few things from discord DMs and ffxiah forum. I do not know anything about SCH I&#039;m just copy pasting what other players say. If it&#039;s wrong fix it! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 18:11, 5 November 2022 (EDT)&lt;br /&gt;
*Fully updated the templates, but almost no gear changes as I&#039;m not a SCH player yet. --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 14:23, 31 July 2022 (EDT)&lt;br /&gt;
*Updated the nuke/mb/kaustra sets, also with new template, will try to add it to the rest of the guide at some point --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 12:42, 31 July 2022 (EDT)&lt;br /&gt;
*Added occult acumen and cataclysm sets that were from the BLM guide on ffxiah but seem very relevant to SCH anyway as they&#039;re identical. Go melee and cataclysm things! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 04:49, 19 July 2022 (EDT)&lt;br /&gt;
*Attempted to cleanup a bit the formatting to be more similar to other guides but touched no sets cause I have 0 idea about SCH. Make sure to add a note here for when you revise the sets tho so everyone knows how up-to-date the guide is! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]])00:53, 29 January 2022 (EST)&lt;br /&gt;
*A lot of this gear was pulled from the Scholar guide on ffxiah.com. Please refer to the following link for the guide notes: https://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/74/ &lt;br /&gt;
**Feel free to update as you see fit or ask me questions ~[[User:Xagashi2|Xagashi:Bismarck]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* Scholar (SCH) is a Mage class. More specifically, a &#039;&#039;Hybrid&#039;&#039; Support and Utility Mage. Scholar is also an Advanced Job, introduced in the expansion [[Wings of the Goddess]].&lt;br /&gt;
* It utilizes various abilities to enhance magic casting, providing extensive utility, and is arguably one of the strongest solo (and collaborative) jobs in FFXI.&lt;br /&gt;
* Through the use of solo Skillchains and Helix spells; coupled with high Magic Burst damage; as well as its ability to kite out mobs; makes SCH one of the most rewarding and high skill-cap jobs in the game. &lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
* Scholar can be used to Heal and Buff allies, Debuff enemies, as well deal out major Magic Damage to enemies.&lt;br /&gt;
** Following a theme of acting as military strategists, Scholar utilizes abilities know as &amp;quot;Strategems&amp;quot; to provide unique benefits to spell casting.&lt;br /&gt;
*** Can create, extend, and close Skillchains via spells.&lt;br /&gt;
*** Provides its own unique hybrid line of damage over time spells known as Helixes; as well as a unique line of weather-influencing &amp;quot;Storm&amp;quot; enhancements and Klimaform. &lt;br /&gt;
*** Is able to extend several single-target spells &#039;&#039;(restrictions based on tiers)&#039;&#039; to Area of Effect status.&lt;br /&gt;
* The use of this job in any major Endgame activity is highly dependent upon the group and the target at hand.&lt;br /&gt;
&lt;br /&gt;
===Assorted tips===&lt;br /&gt;
* If you have spare stratagems and don&#039;t need to actively heal but want to contribute in supporting, consider using [[Accession]] [[Stoneskin]] to burn extra strats.&lt;br /&gt;
* Don&#039;t forget [[Stormsurge]] gives stat bonuses if merited when you cast storms, most weapon skills have stat modifiers so it does help throwing a [[Firestorm II]] to the damage dealers to squeeze more damage.&lt;br /&gt;
** You might have to learn what weapon skills benefit from which stats. Adding a +6 stat bonus is sometimes comparable to half an extra ring or earring! Some examples are:&lt;br /&gt;
*** [[Savage Blade]]: &#039;&#039;&#039;STR&#039;&#039;&#039; or &#039;&#039;&#039;MND&#039;&#039;&#039;.&lt;br /&gt;
*** [[Aeolian Edge]] and most magic based WS: &#039;&#039;&#039;INT&#039;&#039;&#039;.&lt;br /&gt;
*** Most [[RNG]] and [[COR]] ranged WS: &#039;&#039;&#039;AGI&#039;&#039;&#039;.&lt;br /&gt;
* [[Omniscience]] and [[Shattersoul]] debuffs, provided you can land them, can help in various fights.&lt;br /&gt;
* [[Klimaform]] &#039;&#039;&#039;can&#039;t be used with Accession&#039;&#039;&#039;, but it can be used with [[Manifestation]] since it is a [[Black Magic]] spell!&lt;br /&gt;
* [[Adloquium]] and [[Animus Minuo]] are nice buffs for your party. Be careful not to overwrite [[Crusade]] off the tanks with either [[Animus Minuo]] or [[Animus Augeo]]!&lt;br /&gt;
** Some strategies don&#039;t use a real tank (at the time of writing RDM/RUN is used in some [[Sortie]] runs.) [[Animus Augeo]] helps significantly in these situations.&lt;br /&gt;
* [[Caper Emissarius]] can completely remove all enmity from a party if used on someone /[[DRG]] that can [[Super Jump]].&lt;br /&gt;
** Don&#039;t do this in your tank party!&lt;br /&gt;
* [[Impact]] is often forgotten but it&#039;s a 3 minute &#039;&#039;(unresisted)&#039;&#039; non-decaying -20% to all base stats. This debuff is a massive help in a lot of situations and if no one else can cast it you should definitely try to keep it up when MP allows.&lt;br /&gt;
&lt;br /&gt;
== Endgame Content ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%; max-width: 1600px; background: #EFEFEF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #E8E8E8; min-width: 600px;&amp;quot; |  Scholar Sheol C Walkthrough&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Your primary role will be, healing and buffing the party throughout the run. If you have the discounts to efficiently pop NMs (from defeating multiple NMs in the zone) and open chests (from being in runs where a total of x chests have been opened), these duties should fall to you as well. You should have ample time to perform these tasks while other jobs kill or pull mob families. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before the run&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ask your party to gather at the Conflux for pre-buffs. If you take a look at your buff bar, anything that is present to the left of your Food icon will transfer with you to a new zone, while anything that is present to the right of the Food icon will not. What this means is that you can apply valuable long duration buffs to your party members before even entering the battlefield. These prebuffs allow your party to be in effective fighting shape right out the gate, and save you valuable Stratagems down the line. This makes applying these buffs prior to entering Sheol C an important part of the run.&lt;br /&gt;
&lt;br /&gt;
Alternatively: if you also have Corsair, ask everyone to gather at the Nomad Moogle for prebuffs. Swap to Corsair, give it your best Crooked Cards Naturalist&#039;s Roll, then switch back to Scholar and give everyone else long duration buffs.&lt;br /&gt;
&lt;br /&gt;
Once your group is gathered, kindly yell at your Corsair to give the group Naturalist’s Roll. If they don’t have it, they best be going to buy it right now. Naturalist’s Roll will give your Enhancing Magic a percentage-based increase to their durations. &lt;br /&gt;
&lt;br /&gt;
After Reraise III, Protect V and Shell V should be next up. Though, if you have a Paladin you should defer to their more potent [[Majesty]] Protect V. Barspells are your choice to start out with, you will be changing them out between families in the instance anyways. I always start with Barthundra to help prevent Stuns, and Barparalyzra since it is the most annoying debuff for melees to have. Whichever you choose, you can also give these spells a Perpetuance to greatly enhance their duration.&lt;br /&gt;
&lt;br /&gt;
Next is the biggest one: Regen V. Duration versus Potency is, again, a player-specific choice, but note that you will be recasting this at least once in the run during [[Tabula Rasa]] for the increased potency it provides.&amp;lt;br/&amp;gt;&lt;br /&gt;
Last of the most important prebuffs are Perpetuance Hastes. These should last somewhere above 10 minutes and let your melees swing just a bit faster while the Bard is taking their time durdling around with dummy songs like Gavotte and Paeon. &lt;br /&gt;
&lt;br /&gt;
A couple other minor spells to note that will carry over into Sheol are Stoneskin, Blink, and Aquaveil. Apply these if you have spare time or Statagems, but they will not have a large impact for most of your party members. You, of course, should always have Aquaveil up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We just entered the zone, now what?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow the group to the first camp. Some prefer to have everyone go downstairs at the start. Others prefer to skip the downstairs area entirely, choosing to gather at the ramp just beyond the teleporter. Still others will gather most of the party at the ramp while the tank runs downstairs to pull that family; this is where prebuffs like Regen are very important.&lt;br /&gt;
&lt;br /&gt;
Get yourself into Light Arts and Addendum: White as soon as you enter. A Perpentuance Aurorastorm II on yourself should be one of the first things you do. You don’t want that double Dark weather nerfing your Cures. Sublimation is up to you; if you find yourself needing MP more often, then get it charging early (you can even charge it outside the zone). Otherwise, I don’t press Sublimation until I encounter a group of mobs capable of using Sleepga of some sort. &lt;br /&gt;
&lt;br /&gt;
If you are /RDM, take a moment to give everyone an AoE Perpetuance’d Phalanx. Call out before you use this to allow those who have sets for Phalanx Received+ to get their gear on. Buffing and pulling can sometimes happen very quickly here, but if you have a spare moment AoE out a Perpetuance’d Adloquium. It doesn’t make a huge impact, but the free TP is nice when moving between camps. &lt;br /&gt;
&lt;br /&gt;
A word on Storms. You have Aurorastorm II up on yourself, great. But what about the rest of your group? Do you have a Paladin, a Ninja, a Samurai, or a Corsair? Consider giving jobs who are performing Elementally-aligned abilities a Storm also. Giving your Paladin Aurorastorm II will help them in similar ways to how it helps you. A Ninja or Samurai using the correct Hybrid Weapon Skills against appropriate enemies can deal insane amounts of damage, and it can even be boosted by giving them a Storm (Sand/Rain/Hail for Ninja, or Fire/Wind/Thunder for Samurai). Corsairs may also benefit from Firestorm II for their Wildfires and Hot Shots. It will then be up to them to cancel the buff if they want the benefit of zone wide weather for Leaden Salute.&lt;br /&gt;
&lt;br /&gt;
Once you have all these buffs up, it’s now just a matter of keeping everyone else, and yourself alive and free of debuffs, all while maintaining the buffs you have given up to now. As mentioned above, you’ll want to be changing up your barspells to handle specific threats from some families. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barwater:&#039;&#039;&#039; Lamiae in Agon Halos. This will help players resist Torrent, a TP move that strips equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barfire:&#039;&#039;&#039; Imps. Helps resist Amnesia, a debuff that cannot be removed in any meaningful way and prevents DDs from showing off how cool they are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barblizzard:&#039;&#039;&#039; Tigers. Only if you really want to. This will help prevent Paralyze from Roar, but the debuff itself is not highly potent and can be easily removed with an Accession+Paralyna, or even Remedy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baraero:&#039;&#039;&#039; Trolls in Agon Halos, Wyverns and Puks. Defense Down from Trolls’ Enervation can make even your tank susceptible to falling over, and is paired with Magic Defense Down, so it may take several casts to Erase. The dispel from Wyverns and Puks is wind based, and will wreck everyone&#039;s day without a barspell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special note:&#039;&#039; &#039;&#039;&#039;Dahaks.&#039;&#039;&#039; There’s no reason to fear these enemies with proper preparation. If you are /RDM, Enwater will reduce the odds of getting btfo by Nullsong. When encountering these enemies, let your group know you will be doing an Accession Enwater and that they need to gather together. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special note:&#039;&#039; &#039;&#039;&#039;Clots:&#039;&#039;&#039; Another commonly feared mob family. With proper DT and Phalanx, Fluid Toss and Fluid Spread&#039;s damage should be mitigated to acceptably low levels. Consider giving out Accession Stoneskins, but be certain you are also in an appropriate DT set if approaching these. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NMs and Halos:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apart from botched pulls, these are the biggest threat to the rest of your party. Each needs special consideration and attention from the Scholar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behemoth:&#039;&#039;&#039; Be sure the group has Barthunder to reduce Stun frequency. Do not stand in front of this NM, Wild Horn is a long range conal from its head that can kill an unsuspecting player. It will Hundred Fists at some point, resetting Enmity on the player who is #1 and targeting the #2 player. Be ready to adapt to this hate shift, either with an AoE Cure if you are unsure of who will be #2, or a targeted Cure if you know who it will be. Dia 2 will help this NM fall over more quickly, and Paralyze/Slow can reduce the threat of Hundred Fists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus:&#039;&#039;&#039; Barfire to reduce incoming Fire damage from its TP moves. Ululation is an AoE Paralyze from Cerberus, so stay out of range and be ready to Accession+Paralyna. The same warning about Behemoth’s Hundred Fists applies here. Dia 2, Paralyze, and Slow are all good ideas to use against this NM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dvergr:&#039;&#039;&#039; One of the most annoying NMs. It will often open up with Sleep or Sleepga 2 after spawning, so be sure to have Sublimation on or your Prime Weapon ready. It will apply a billionty debuffs if left alive for too long. Prioritize the most debilitating ones, such as Paralyze and Curse. Dia 2 and Paralyze are good choices here, but you will never Silence this NM in any meaningful amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyrm:&#039;&#039;&#039; As with all Wyrms, don’t stand directly in front of, or behind this. Unlike the other two, this NM will not use Hundred Fists, but Mighty Strikes instead. The Enmity reset will still occur, but the risk of death is much lower here. Instead, be aware of long duration Terror that may hit your tank or a DD. Horrid Roar has a possibility of dispelling a single buff on a player, so be ready to recast important buffs. Again, Dia 2/Paralyze are good choices here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adamantoise:&#039;&#039;&#039; Most people don’t fight this unless they are looking to increase their Moogle Mastery. Its capability to remove all Songs and Rolls, as well as ability to use Invincible, all lead to a big time loss when fighting this. Avoid this unless specifically targeting Moogle Mastery. Do not spawn this without talking to your group about it beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydra:&#039;&#039;&#039; Another NM that most groups don’t fight. Polar Bulwark can give this NM a long-lasting Physical Defense Immunity, and may be used multiple times. As such, you can be fighting this NM for several minutes without ever making a dent in its HP. Avoid fighting this one also, unless specifically targeting Moogle Mastery. Do not spawn this without talking to your group about it beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khimaira:&#039;&#039;&#039; Less annoying than the previous two, but still not typically fought. Perfect Dodge leaves your DDs whiffing for 30 seconds, and AoE Stun can reduce DPS. Only spawn this if you are targeting Moogle Mastery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halos:&#039;&#039;&#039; As mentioned before, respect the Lamia and Troll mobs’ TP moves. The Mamool Ja Halo does not present any unique challenges. The Halo on the fourth floor, however, contains two of each Beastmen type, all of which are their respective “Kings”. These NMs each threaten your party in their own way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Viscount:&#039;&#039;&#039; Capable of plowing through your entire party with Hundred Fists. Paralyze and Slow can help here, but you need to keep a close eye on whomever is engaged on this NM. If the DD(s) cannot kill it quickly, it will make short work of said DD(s), then you, then your run, then your will to keep playing the game. Do your best not to let its first target die, else you may be next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Dignitary:&#039;&#039;&#039; Nothing special to note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Monarch:&#039;&#039;&#039; Be careful of Petrify here, as well as Eagle Eye Shot. EES should not kill anyone outright, but can leave the target at low HP, and thus vulnerable to other sources of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Praetor:&#039;&#039;&#039; Nothing special to note for the healer. It will use Invincible at some point, but it should be up to the Corsair to manage that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Marquess:&#039;&#039;&#039; Potentially dangerous if it manages to use Mijin Gakure. Contrary to popular belief, this TP move is not Fire-based and its damage cannot be mitigated by Barfire. This NM is typically saved for last, allowing you to put up an Accession+Stoneskin to mitigate damage. Do not stand in range of this NM if your gear is not full of Magic Evasion and -DT%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Footsoldier:&#039;&#039;&#039; Nothing special to note.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tabula Rasa and You&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Embrava is one of the most impactful spells you can provide your group in a Sheol C run. But when should you be using Tabula Rasa? Ideally, you want Embrava active for the most dangerous parts of the run: floors 3 and 4. You will want to be coordinating with your COR and BRD about when everyone’s SPs are being used. Embrava is best paired with Soul Voice songs, as it allows the Bard to drop one of their Marches and give another Minuet, Etude, or even a defensive song. Wild Card is then best used after both of these abilities are spent to try to get them back. &lt;br /&gt;
&lt;br /&gt;
Timing of Embrava can be important. With the best duration gear possible, Embrava will last just over 7 minutes. Tabula Rasa’s duration is 3:30 with Relic pants. What this means is that you can effectively have Embrava active for almost 10 minutes. Do everything you can to recast a fully Perpetuance’d Embrava on the group just before Tabula Rasa’s duration ends to maximize uptime.&lt;br /&gt;
&lt;br /&gt;
Embrava isn’t the only spell you will want to be casting during Tabula Rasa. Regen V gets a modest boost to potency when cast while under the effect of your SP, so make sure you are getting this spell re-applied as well.&lt;br /&gt;
&lt;br /&gt;
There are times where shit hits the fan and you find yourself having to rebuff people after death. It happens. It can happen as early as the first mob camp on floor 1. Don’t be afraid to spend Tabula Rasa early here to catch back up on Stratagems. You may or may not get it back later, but losing the momentum of the early floors due to lack of buffs is a bigger loss than not having Embrava on the later floors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food and consumables==&lt;br /&gt;
===Food===&lt;br /&gt;
&#039;&#039;&#039;Magic Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tropical Crepe icon.png|link=Tropical Crepe]] &#039;&#039;&#039;[[Tropical Crepe]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; INT+2, MND+2 &#039;&#039;&#039; Magic Accuracy+20% (Max. 90)&#039;&#039;&#039;,&amp;quot;Magic Def. Bonus&amp;quot;+1&lt;br /&gt;
** If you need magic accuracy, this is one of the best foods for it.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:C. Snow Cone icon.png|link=C. Snow Cone]] &#039;&#039;&#039;[[C. Snow Cone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;MP+20% (Cap: 100)&#039;&#039;&#039;, &#039;&#039;&#039;INT+5&#039;&#039;&#039;, &#039;&#039;&#039;MND+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Attack Bonus+13&#039;&#039;&#039;, Lizard Killer+5&lt;br /&gt;
** This is the food to eat if you don&#039;t need Magic Accuracy and are heavily into nuking. All the stats are good and relevant. The biggest downside is that both NQ and HQ are super pricey considering their effect. Still worth using if you are (1) close to killing [[Ongo]] or Sortie basement bosses, (2) &#039;&#039;&#039;not getting resists&#039;&#039;&#039;, and (3) can use some extra ooph.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
*[[File:Cornbread icon.png|link=Cornbread]] &#039;&#039;&#039;[[Cornbread]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Magic Burst Damage II +2, &amp;quot;Fast Cast&amp;quot;+5%&#039;&#039;&#039;!!!&lt;br /&gt;
** &#039;&#039;&amp;quot;Ain&#039;t nothing wrong with that.&amp;quot;&#039;&#039; Very interesting food with a duration of 5 minutes but stacks to 99. Great for short battles.&lt;br /&gt;
*** NPC purchasable only. Available for purchase during [[The Green Festival]] in Lower Jeuno. Grab some and keep it on standby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hybrid Options:&#039;&#039;&#039; &lt;br /&gt;
* [[File:Oden icon.png|link=Oden]] &#039;&#039;&#039;[[Oden]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; DEX+5 INT+5, &#039;&#039;&#039;Accuracy+15% (Max. 70)&#039;&#039;&#039;, &#039;&#039;&#039;Magic Accuracy+15% (Max. 70)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* [[File:Marine Stewpot icon.png|link=Marine Stewpot]] &#039;&#039;&#039;[[Marine Stewpot]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+90, Accuracy/R. Accuracy/M. Accuracy +90,&#039;&#039;&#039; Mirrored Pet Stats, -20 each.&lt;br /&gt;
** &#039;&#039;&#039;Group Food&#039;&#039;&#039; &#039;&#039;(~6 Party members within 10 yalms).&#039;&#039;&lt;br /&gt;
** A highly desired food choice--particularly in endgame content and scenarios. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039; As mentioned in the above description, a Marine Stewpot will work on &#039;&#039;up to an entire party&#039;&#039; as long as each member is within 10 yalms of the person using it.&lt;br /&gt;
** &#039;&#039;&#039;Any party member with an existing food effect on will not receive the effect of the stewpot.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Miso Ramen icon.png|link=Miso Ramen]] &#039;&#039;&#039;[[Miso Ramen]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+100&#039;&#039;&#039;, STR+5, VIT+5, &#039;&#039;&#039;DEF+10% (Max. 170)&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Magic Def. Bonus&amp;quot;+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Evasion +10% (Max. 50)&#039;&#039;&#039;,&amp;quot;Resist Slow&amp;quot; +10.&lt;br /&gt;
** Yes I know, you&#039;re not a tank. But sometimes you won&#039;t need magic stats and just need to survive whatever comes. Or you&#039;re one of the good ones going into melee when possible! Safety of Miso Ramen makes things easier.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Niche Melee Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Grape Daifuku icon.png|link=Grape Daifuku]] &#039;&#039;&#039;[[Grape Daifuku]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+20, STR+2, VIT+3, &#039;&#039;&#039;Acc.+10% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;Atk.+10% (Max. 50)&#039;&#039;&#039;, Rng. Acc.+10% (Max. 8o), Rng. Atk.+10% (Max. 50), &#039;&#039;&#039;&amp;quot;M. Atk. Bonus&amp;quot;+3&#039;&#039;&#039;,Mirrored Pet Stats, +25 each and &amp;quot;M. Atk. Bonus&amp;quot;+15&lt;br /&gt;
** Everyone loves this food! Mages maybe not as much as others but still, it&#039;s not exactly one of your best, but if you are going to get in the melee side of things, it covers Accuracy and Attack. While still having some tiny bit of Magic Attack Bonus.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Sublime Sushi icon.png|link=Sublime Sushi]] &#039;&#039;&#039;[[Sublime Sushi]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+40, MP+20, STR+6, DEX+7, MND-3, CHR+6 &#039;&#039;&#039;Accuracy+10% (Cap: 100)&#039;&#039;&#039;, Ranged Accuracy+10% (Cap: 100), Resist Sleep+1&lt;br /&gt;
** Very rarely you will ever use sushi on a mage, but if doing some mildly easy content and want to go melee you might need some accuracy. It&#039;s a bit of a reach, but there&#039;s been situations where this was useful. Even if only for extremely rare situations.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
* [[File:Echo Drops icon.png|link=Echo Drops]] &#039;&#039;&#039;[[Echo Drops]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for when silenced and no one else can (or is able to) Silena you. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 700 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Remedy icon.png|link=Remedy]] &#039;&#039;&#039;[[Remedy]]&#039;&#039;&#039;&lt;br /&gt;
** [[Echo Drops]] could suffice but you should be carrying remedies anyway. 12 a month are free from ambuscade but it&#039;s not like they cost much. If you&#039;re in the wrong arts it&#039;s just faster to use an item. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 3,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reraiser icon.png|link=Reraiser]] &#039;&#039;&#039;[[Reraiser]]&#039;&#039;&#039; / [[File:Hi-Reraiser icon.png|link= Hi-Reraiser]] &#039;&#039;&#039;[[Hi-Reraiser]]&#039;&#039;&#039;&lt;br /&gt;
** Nothing wrong with keeping extra sources of Reraise in your pocket. Especially if you;re out of MP or don&#039;t have the time to cast. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 and 1,500 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Panacea icon.png|link=Panacea]] &#039;&#039;&#039;[[Panacea]]&#039;&#039;&#039;&lt;br /&gt;
** Sometimes you are overwhelmed with a number of debuffs (like an [[Impact]]) that need [[Erase]] and this is much faster than erasing them. Keep these stocked. Don&#039;t be a cheapskate.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 20,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Vile Elixir icon.png|link=Vile Elixir]] &#039;&#039;&#039;[[Vile Elixir]]&#039;&#039;&#039; / [[File:Vile Elixir +1 icon.png|link=Vile Elixir +1]] &#039;&#039;&#039;[[Vile Elixir +1]]&#039;&#039;&#039;&lt;br /&gt;
** You know what sucks hard? Getting sublimation dispelled when you barely have MP left. A single [[Vile Elixir]] or HQ can save you in those situations. Keep these stocked. Don&#039;t be a cheapskate.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]]; 20,000 Gil for NQ. 40.000 Gil for HQ.&lt;br /&gt;
*** Often cheaper to buy off the Auction House.&lt;br /&gt;
&lt;br /&gt;
* [[File:Coalition Ether icon.png|link=Coalition Ether]] &#039;&#039;&#039;[[Coalition Ether]]&#039;&#039;&#039; &lt;br /&gt;
** So you&#039;ve chugged all your Vile Elixirs. And some of your party members&#039; as well. Sublimation is down. You still need more. These are 1-second use, 150 MP emergency Ethers that you can slam all day with no Medicated effect to show for it. Only the most hardcore will carry these, but they will be the ones never running out of MP.&lt;br /&gt;
*** Purchased from [[Ujlei Zelekko]]; 2,500 [[Bayld]] each.&lt;br /&gt;
***These do not stack. Your inventory weeps. &lt;br /&gt;
&lt;br /&gt;
* [[File:Holy Water icon.png|link=Holy Water]] &#039;&#039;&#039;[[Holy Water]]&#039;&#039;&#039;&lt;br /&gt;
** Yes you can [[Cursna]] and with decent gear it is better than holy water, it is useful to have them just for oh shit situations. Worst case scenario you use them on another job. Keep them stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Antacid icon.png|link=Antacid]] &#039;&#039;&#039;[[Antacid]]&#039;&#039;&#039;&lt;br /&gt;
** Rarely you will need to switch food, but for example if doing multiple bosses in [[Odyssey]] and changing from mage to another role, you will need some of these.&lt;br /&gt;
***Purchased from the [[Curio Moogle]] for 1.000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:El. Pachira Fruit icon.png|link=El. Pachira Fruit]] &#039;&#039;&#039;[[El. Pachira Fruit]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; 1hp/tick Poison Effect for 2 minutes.&lt;br /&gt;
** Yes [[Sublimation]] wakes you up when charging. But sometimes you don&#039;t want to pop Sublimation just to stay awake and you know the mobs you&#039;re fighting will spam sleep. Poisoning yourself is a good option. This is really useful in [[Odyssey]] and against [[Bumba]].&lt;br /&gt;
*** Purchased from the [[Ghemi Sinterilo]] for 154 Gil in [[Kazham]].&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Max MP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence | Resist Silence II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart | Tranquil Heart II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence | Resist Silence III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stormsurge]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;79&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen | Occult Acumen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;89&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus | Magic Burst Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP | Conserve MP II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen | Occult Acumen III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus | Magic Burst Bonus III]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Tabula Rasa]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Peda. Pants +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Peda. Pants +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Peda. Pants +3 description.png|link=Peda. Pants +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Light Arts]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check page.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Dark Arts]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check page.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sublimation]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check or see below.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Modus Veritas]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Enlightenment]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Peda. Gown +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Peda. Gown +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Peda. Gown +3 description.png|link=Peda. Gown +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Libra]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Caper Emissarius]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Grimoire Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time of [[Light Arts]] and [[Dark Arts]] by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| With how fast-paced content is in 2022, getting caught out in the wrong Arts and having it on cooldown can be crippling. A 10 second shorter recast can make a difference, and has more value than 50 MP or enhanced duration of [[Modus Veritas]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Modus Veritas]] Duration&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase duration of effect for [[Modus Veritas]] by 10%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Modus Veritas is a dead Job Ability and has next to no use. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Helix]] magic Acc./Atk.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases magic accuracy by 3 and magic attack bonus by 2 for [[Helix]] spells. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Helix spells are a major source of your damage, getting them unresisted with maximum magic attack bonus is what you want.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Max [[Sublimation]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum amount of MP available by Sublimation by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 50 more MP is not going to make or break you, Scholar does not have serious MP issues even without this.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Altruism]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Light Arts Stratagem. Increases the accuracy of your next white magic spell. Increases magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 3-4/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for when you absolutely need to land that Silence (or Paralyze/Slow).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Focalization]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dark Arts Stratagem. Increases the accuracy of your next black magic spell. Increases magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| An absolute must have. When combined with [[Pedagogy Mortarboard +3]], this provides an enormous bonus to magic accuracy. Excellent to use to ensure a Helix lands unresisted, or simply for nuking against targets with high Magic Evasion.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Tranquility]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Light Arts Stratagem. Your next white magic spell will generate less enmity. Reduces enmity by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enmity is usually not a big deal, and it is mostly sorted by gearing correctly usually. If you are truly desperate for enmity, still don&#039;t put points into this, as it&#039;s not worth it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Equanimity]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dark Arts Stratagem. Your next black magic spell will generate less enmity. Reduces enmity by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enmity is usually not a big deal, and it is mostly sorted by gearing correctly usually, even for black magic spells. Skip.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Enlightenment]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Optimizes both white and black magic capabilities and allows access to both addenda for your next spell. Recast 5 min. +5 bonus to INT and MND.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| You generally want access to this, for the times you are in the opposite art of what you want to cast or don&#039;t want to burn a strategem on Addendum. The INT/MND bonus is not a consideration here at all. One point to have access is more than enough.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Stormsurge]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Storm-type spells grant a bonus to attributes associated with their element. Initial bonus value: +3. Increase bonus value by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Given how high our stats are these days, an extra +~12 of a stat is going to be negligible. You can put one point into it if you like, but if you don&#039;t have it nobody will even notice the difference. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Immanence Skillchains==&lt;br /&gt;
* As a part of the [[Dark Arts]] side of Scholar, [[Immanence]] is the key ability that allows for self-skillchains via spell casting. Frequently asked questions (FAQs) pop up time to time such as &#039;&#039;&amp;quot;How do I set up my Immanence macros?&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;What spells create which skillchains?&amp;quot;&#039;&#039; So here&#039;s a straight forward section with said information.&lt;br /&gt;
* &#039;&#039;&#039;Please note:&#039;&#039;&#039;&lt;br /&gt;
** Closing a skillchain with Tier I spells is fastest, but also leads to the shortest skillchain window... You should close with a Tier II, &#039;&#039;at the very least.&#039;&#039;Closing with a helix gives the longest possible magic burst window.&lt;br /&gt;
*** The exception to this rule is: if closing with a Helix, cast a Tier I Helix so as not to overwrite the effect of a Magic Bursted Helix II.&lt;br /&gt;
*** &#039;&#039;In either case, Fast Cast gear is your best friend.&#039;&#039; Especially when you&#039;re on the clock in events like Odyssey and Sortie.&lt;br /&gt;
** Skillchain Damage+ gear affects a closing Immanence skillchain. It&#039;s can be an extra 5~10K damage. Every bit counts. If you have it, use it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Level 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Liquefaction&#039;&#039;&#039;: Stone &amp;gt; Fire, or Thunder &amp;gt; Fire.&lt;br /&gt;
* &#039;&#039;&#039;Scission&#039;&#039;&#039;: Fire &amp;gt; Stone, or Aero &amp;gt; Stone.&lt;br /&gt;
* &#039;&#039;&#039;Reverberation&#039;&#039;&#039;: Stone &amp;gt; Water, or Luminohelix &amp;gt; Water.&lt;br /&gt;
* &#039;&#039;&#039;Detonation&#039;&#039;&#039;: Stone &amp;gt; Aero, or Thunder &amp;gt; Wind.&lt;br /&gt;
* &#039;&#039;&#039;Induration&#039;&#039;&#039;: Water &amp;gt; Blizzard.&lt;br /&gt;
* &#039;&#039;&#039;Impaction&#039;&#039;&#039;: Water &amp;gt; Thunder, or Blizzard &amp;gt; Thunder.&lt;br /&gt;
* &#039;&#039;&#039;Transfixion&#039;&#039;&#039;: Noctohelix &amp;gt; Luminohelix.&lt;br /&gt;
* &#039;&#039;&#039;Compression&#039;&#039;&#039;: Blizzard &amp;gt; Noctohelix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fragmentation&#039;&#039;&#039;: Blizzard &amp;gt; Water&lt;br /&gt;
* &#039;&#039;&#039;Fusion&#039;&#039;&#039;: Fire &amp;gt; Thunder&lt;br /&gt;
* &#039;&#039;&#039;Gravitation&#039;&#039;&#039;: Aero &amp;gt; Noctohelix&lt;br /&gt;
* &#039;&#039;&#039;Distortion&#039;&#039;&#039;: Luminohelix &amp;gt; Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;How it looks in a Macro&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* Here is an example of what an Immanence macro should look like:&lt;br /&gt;
:* /ja “Immanence” &amp;lt;me&amp;gt; &amp;lt;wait1&amp;gt;&lt;br /&gt;
:* /ma “Fire” &amp;lt;t&amp;gt; &amp;lt;wait5&amp;gt;&lt;br /&gt;
:* /ja “Immanence” &amp;lt;me&amp;gt; &amp;lt;wait1&amp;gt;&lt;br /&gt;
:* /ma “Thunder” &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using a standard macro, this leaves 2 lines open for announcing &amp;quot;Opening&amp;quot; and &amp;quot;Closing&amp;quot;.&lt;br /&gt;
* In cases when opening with a Helix, set the wait period to 7 seconds.&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
{{Guide Support Jobs Table&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Support Jobs=&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=WHM&lt;br /&gt;
|Notes=WHM becomes increasingly useful as you gain Master Levels, mostly because it gains access to Curaga III at Master Level 10. When paired with a good Regen build, you can heal through virtually anything that doesn&#039;t one shot your group as easily as a WHM could.&lt;br /&gt;
Keep in mind Scholar doesn&#039;t get [[Cataclysm]] on its own so it will need either WHM or WAR as a subjob and WHM is generally easier to accommodate than WAR. With WHM as your subjob, you&#039;ll only have to call upon [[Addendum: White]] for the rare [[Raise III]] and [[Reraise III]], saving you precious Stratagems in the midst of a fight.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=RDM&lt;br /&gt;
|Notes= RDM is a solid subjob choice for newer Scholars who may be lacking in Master Levels. RDM provides access to AoE spells like Phalanx and Enspells, which can go a very long way in contributing to the group. Fast cast and Convert give great benefits to Scholar as well. Notably you also get [[Aeolian Edge]] as /RDM, which is rarely useful.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=BLM&lt;br /&gt;
|Notes=BLM does not contribute much of note. Elemental Seal + Manifestation + Sleep II is the large draw of this subjob, and is frankly only needed in extremely niche situations. Even after Master Level 20, BLM provides nothing worth while beyond elemental seal. BLM will only provide a useful spell at Master level 35 in the future - Sleepga II, but nothing beyond that. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SMN&lt;br /&gt;
|Notes=SMN has some very niche usage with Cait Sith&#039;s Mewling Lullaby for TP control. Potentially will see some more usage as a sub post master level 25 once they gain access to Ecliptic Howl, and Dream Shroud. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=BLU&lt;br /&gt;
|Notes=BLU provides access to some very niche debuffs, and scholar has the magic accuracy necessary to land them in certain situations. They can oddly enough land Geist wall, cold wave, Filamented Hold, and Frightful roar with reliable accuracy, giving them access to some potentially unusual spell effects. As master levels progress, this will become an increasingly potent source of Debuffs (enervation), buffs (Zephyr mantle), and crowd control (yawn) for a scholar.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SAM&lt;br /&gt;
|Notes=[[Hasso]] slows down your casting but makes your melee better. It&#039;s not very common to be using this but it can be useful, even if only to unlock [[Omniscience]] for the trials. It is worth knowing that it can have some extremely rare and niche uses&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Staves===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Eminent Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It&#039;s a staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Chatoyant Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=Fantastic option when light weather/lightsday will give it a buff. Consider getting one as you will always have the weather up. It&#039;s also fantastic to get a starter cure set going since the flat 10% cure potency helps. The NQ of this staff is effectively the same, providing all the same core benefits. If you are on a budget, consider [[Iridal Staff]] instead.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Keraunos&lt;br /&gt;
|Augment=INT +17, MAB/MAcc +20&lt;br /&gt;
|Description=If you happen to have this for your BLM might as well use on SCH...&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Xoanon&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=The ambuscade staff, generally it&#039;s more useful on other jobs like [[WAR]], [[MNK]] for [[Cataclysm]] due to those jobs not getting amazing staves for magic dmg. Retribution is not the best ws to use so the bonus is a bit meh. It&#039;s not bad to use just not likely to be one of your top choices for content as it&#039;s in a bit of an awkward spot. Could still use it to melee unless you have something else on hand tho. It might not be one of your top priorities to spend a pulse on but if you have extras might as well make it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Akademos&lt;br /&gt;
|Augment=Path A or C&lt;br /&gt;
|Description=It gets obsoleted soon if you do more content but it&#039;s a very solid starter&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Grioavolr&lt;br /&gt;
|Augment=Lots of options check [[Oseem]]&lt;br /&gt;
|Description=It&#039;s not the best staff to use or augment but it&#039;s easy to get when starting out and easy to roll a somewhat okay augment. [[SMN]] uses this quite significantly so you could have one with passable augs if not optimal. Wouldn&#039;t spend much gil to try and get good stuff on it for SCH but even with no augs/smn augs, it does work at the beginning.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Serenity&lt;br /&gt;
|Augment=MP +50, Cure Spellcasting Time -10%, Enhancing Magic +10, Cure potency +5%&lt;br /&gt;
|Description=[[Sinister Reign]] drop, not specifically worth farming but you might end up with one to begin with. Augmented or not it&#039;s a solid early weapon and if you get it max augments it&#039;s solid for a while. Eventually it&#039;s replaced by better options tho so don&#039;t waste too much time chasing it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Marin Staff +1&lt;br /&gt;
|Augment=R15) INT/MND +10, Acc/MAcc +40, MAB +40&lt;br /&gt;
|Description=A really solid staff when augmented, BLMs love it for nuking so you should too.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Mpaca&#039;s Staff&lt;br /&gt;
|Augment=R25) Acc/MAcc +10, MAB +25&lt;br /&gt;
|Description=Decent staff with a variety of stats, some refresh, some burst DMG II, some fast cast. Doesn&#039;t excel at anything but it&#039;s solid. Works well with other weapon options all considered. If you only play mages the RP is alright to put in, but [[Mpaca]] gear is better than the weapons usually.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Contemplator +1&lt;br /&gt;
|Augment=R15) Magic Accuracy +70, Enfeebling Magic Skill +20, MND +10&lt;br /&gt;
|Description=Coming from [[Tumult Curator]] it&#039;s not super easy to farm but it is really good for a variety of reasons. It is worth having if you can get it and it&#039;s useful on most mage jobs to a degree. The MACC and Enfeebling skill is a solid 90 more accuracy on your debuffs, the refresh is a nice plus, and those extremely rare moments you rest for mp it is useful for.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Gozuki Mezuki&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=For meleeing it is quite compelling, triple attack is not very easy to get on SCH gear, has STR, high acc/atk. Being all jobs you&#039;re likely to use it on something else at some point but it&#039;s tricky to get due to where it drop from. Also it&#039;s not particularly great so it gets obsoleted on other jobs mildly quickly. Obviously does nothing for casting so make sure it&#039;s only for smacking things good.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clubs===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Maxentius&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It is an option for some niche applications, if you have one due to playing RDM/GEO/BLU might as well consider it an option as it is serviceable for some uses. Keep in mind staves are often much better due to access to [[Myrkr]] but still. Somewhat uninteresting on SCH due to all the other good options. Getting a [[Kaja Rod]] early can be beneficial but there&#039;s plenty of alternatives if you cannot. Don&#039;t prioritize it over other jobs gear unless you plan on using it more on other jobs (such as [[RDM]] or [[BLU]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Bolelabunga&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=A fantastic beginner SCH weapon option to buff up your regen before you get a SU4/5 and has some nice regen/refresh for idling if you&#039;re really desperate and have nothing else. While eventually it gets replaced, it&#039;s worth chasing at first. Also usable on other jobs so a nice tool to have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Gada&lt;br /&gt;
|Augment=Lots of options check [[Oseem]]&lt;br /&gt;
|Description=Another &amp;quot;nice to have but not exactly worth chasing&amp;quot;. It has some niche uses but it&#039;s quite good at those uses. Other jobs use it slightly more (mainly [[GEO]] for the indi duration), so you might have one laying around. I wouldn&#039;t say it&#039;s worth chasing as SCH but it&#039;s very much usable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Rubicundity&lt;br /&gt;
|Augment=Magic Accuracy +10, Magic Atk. Bonus +10,Conserve MP +7, Dark Magic Skill +10&lt;br /&gt;
|Description=Super annoying to farm from [[Sinister Reign]] and getting it with max augs is even worse, still, it is useful for drain/aspir and that&#039;s it. Worth remembering it exists if you own it while farming better items.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Bunzi&#039;s Rod&lt;br /&gt;
|Augment=DMG:+10, &amp;quot;Mag. Atk. Bns.&amp;quot;+25, Accuracy+10 Mag. Acc.+10&lt;br /&gt;
|Description=The club to use for nuking especially when augmented. It will pretty much beat most other weapons and should be a high priority if you nuke often on SCH as you should. Since SCH can&#039;t use [[Bunzi]] gear might as well max one of the best weapons. At R30, the Enmity -5 makes it an arguably better Club for casting Cures when not under the effect of [[Aurorastorm]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Daybreak&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=A fantastic option that&#039;s slightly annoying to farm. The +30% cure potency is massive and gets you easily close to the cap. When doing [[Luminohelix II]] is the best choice by far, access to [[Dispelga]] is useful in various circumstances. I could say lots more on this but I think every SCH should have it as it&#039;s quite versatile and strong.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Malevolence&lt;br /&gt;
|Augment=Magic Accuracy +10, Magic Atk. Bonus +10, Fast Cast +5%, Intelligence +10&lt;br /&gt;
|Description=[[Sinister Reign]] augmented items can be an extreme pain to farm, but this dagger is quite interesting as it can be equipped by SCH, and is very strong for [[Aeolian Edge]]. While it is not very common to use since [[Cataclysm]] exists and staves are just easier you might happen to use this in some circumstances. Maybe not worth going out of your way to get a perfect one but if you have one from other jobs such as [[RNG]] might as well be prepared to use it.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ultimate Weapons===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Tupsimati (Level 119 III)&lt;br /&gt;
|Augment=DMG: +26, Omniscience: Damage +15%, Accuracy +30 Magic Accuracy +30&lt;br /&gt;
|Description=The SCH mythic. In truth it&#039;s not the best and greatest, having no INT or MND at all, but it has a lots of upsides making it worth thinking about if you&#039;re a dedicate SCH. For [[Myrkr]] and most of the magic weaponskills such as [[Cataclysm]] it&#039;s amazing. High magic accuracy helps a lot landing spells on SCH and again with weaponskills to get capped damage (also physical accuracy! for some reason...). The biggest downsides is that [[Bunzi&#039;s Rod]] maxed out is so strong for nukes that will make this weapon feel somewhat niche. Also it&#039;s damn expensive for what it provides... &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Hvergelmir (Level 119 III)&lt;br /&gt;
|Augment=DMG: +10, &amp;quot;Myrkr&amp;quot; potency +10%, MP +30&lt;br /&gt;
|Description=The empyrean, another weird staff for SCH, it handles on its own your [[Fast Cast]] needs pretty much, and has a massive truckload of MP, that you will lose once you swap to another (better) weapon. And that&#039;s it. No int, no mnd, no macc, no acc, pretty much nothing else besides all the fast cast you want. Sure it buffs Myrkr but still... you pretty much make this for collecting and fast cast, up to you if it&#039;s worth.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Khatvanga&lt;br /&gt;
|Augment=DMG: +8, Shattersoul: Damage +10%, Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
|Description=Some people are skeptics of this weapon and when it&#039;s suggested lots of people scoff at the staff as if it&#039;s a meme, and again it&#039;s mildly niche, but the +30 occult acumen and focus on melee with the tp bonus it&#039;s an interesting weapon to use. If your group can do aeonics, might as well get it at some point. [[Shattersoul]] is interesting but [[Tupsimati]] would probably serve it better. If you&#039;re doing melee/ws this is a nice stand in instead of the eye watering expensive mythic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Musa&lt;br /&gt;
|Augment=Path C: &amp;quot;Regen&amp;quot; potency +25, &amp;quot;Cure&amp;quot; potency +25%,&amp;quot;Fast Cast&amp;quot;+10%&lt;br /&gt;
|Description=The ultimate weapon in disguise, Path A and B are just simply not that interesting unless you want multiples, and Path C is just the best one by &#039;&#039;&#039;far&#039;&#039;&#039; for your first and likely only Musa. If you can&#039;t afford it [[Pedagogy Staff]] is almost the same and very worth considering. If you are into SCH you will want either of them but keep in mind you need SU4/5 to use them and augments are strongly worth doing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Opashoro&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=You&#039;d think the prime weapon is useless, what does it even do besides losing you TP? Well it can wake you up! Which SCH can do naturally with [[Sublimation]]. Not a big deal like other jobs but who knows how this&#039;ll look like in a few updates. You need a damaging (i.e. not shield or instrument) prime weapon for future missions and if you wanna gamble on staff ultimate weapons... historically not sure how would you fare but be my guest!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prioritizing Equipment==&lt;br /&gt;
*In terms of JSE capes you will want most likely the following [[Lugh&#039;s Cape]]s ideally:&lt;br /&gt;
**General purpose with 30 int, 20 macc/mdmg, 10 mab, 5% DT (or 10% PDT).&lt;br /&gt;
**A MND focused cape for mnd enfeebling, 30 MND, 20 macc/mdmg and free other stats. Could put 10% [[Fast Cast]] on this but likely you&#039;ll have other options such as [[Fi Follet Cape +1]] R15, or [[Perimede Cape]]. Enmity -10 is a good alternative.&lt;br /&gt;
**A TP cape with 30 dex, 30 acc/20 atk, 10 [[Store TP]], 5% DT (or 10% PDT). This could also double up as an [[Occult Acumen]] cape if you don&#039;t want to make a specific one&lt;br /&gt;
**As many WSD capes you prefer with different stats. An example would be for [[Cataclysm]]/[[Earth Crusher]] 30 int, 20 macc/mdg, 10% WSD, 5% DT (or 10% PDT). [[Omniscience]] would benefit from a MND version of this for example.&lt;br /&gt;
*Outside of the ambuscade cape [[Bookworm&#039;s Cape]] have amazing augments of +20 helix effect duration and 10 regen potency. It is possible to get both on one but far easier to make it in 2 capes. These are probably more important than most lugh&#039;s capes above.&lt;br /&gt;
*Realistically the [[Fi Follet Cape +1]] and [[Aurist&#039;s Cape +1]] R15 both would save you a lot of hassle of making JSE ambuscade capes.&lt;br /&gt;
*[[Pedagogy Staff]] and [[Argute Stole +1]] are very fine substitutions for their higher quality variants. Sometimes you have to gear on a budget and it&#039;s better to have those than nothing at all. Assume that every time you see those in the guide you can substitute without much of a performance loss for general play. Aim to upgrade when possible.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Acad. Mortar. +3|25px|}} Artifact Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Mortar. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Great for fast cast and best piece for sublimation, fantastic for dark arts enfeebles.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Gown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Great for dark arts enfeeble, stuns, great piece for drain/aspir, and myrkr mp return too!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Bracers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Highest fast cast on hands, and MACC when needed&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Pants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= A strong piece to use in some Cure midcast sets, it helps quickly cap Cure Potency I, allowing for other, more valuable stats in others slots. Also used in Cursna set.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Loafers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Used for stuns while in dark arts and enfeebles for MACC&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Peda. M.Board +3|25px|}} Relic Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. M.Board +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enh. &#039;Altruism&#039; and &#039;Focalization&#039;&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Grimoire spellcasting -% breaks the Fast Cast cap. Combined with Focalization merits, provides a ludicrous amount of Magic Accuracy. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Gown +3&lt;br /&gt;
|Augment=Adds &amp;quot;Enhances &#039;Enlightenment&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= Best sublimation, great for cursna, has the highest (12%) enhancing duration on body&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Bracers +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enh. &#039;Tranquility&#039; and &#039;Equanimity&#039;&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best healing hands in a lot of circumstances, Usually getting cure potency II is difficult and these hands are really nice for it, and some healing skill on top of that. The tranquillity/equanimity is not really a consideration but it&#039;s there.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Pants +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enhances &#039;Tabula Rasa&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best drain/aspir piece, extends the duration of [[Tabula Rasa]] by 30 seconds. A must have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Loafers +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enhances &#039;Stormsurge&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Good for alacrity dark arts stuns if in need of MACC. The bonus to Stormsurge is minor. If you need FC or any of the other stats it&#039;s worth doing as it&#039;s also probably a cheap upgrade anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Weapon&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Musa&lt;br /&gt;
|Item= Musa&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Strongest Regen Potency+ and Enhancing Duration+ weapon in one slot. Is a space saver for Curing as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Argute Stole +2&lt;br /&gt;
|Item= Argute Stole +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Magic DMG+15/20/25&amp;lt;/br &amp;gt;Helix Due.+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The HQ1 and HQ2 have use cases for Free Nuking and Helixes. Obviously, the HQ2 is best. Don&#039;t bother with the NQ...&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Empyrean Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Arbatel Bonnet +3|25px|}} Empyrean Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Bonnet +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Highest potency for regen and other nice buffs to ebullience and rapture. With ebullience you can get quite some stronger nukes so it&#039;s worth having even if the rapture side is barely ever used.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Gown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= At +2/3 receives a nice chunk of DT, can also be great for nuking in specific high end sets. While it is replaceable by other comparable bodies for nuking it&#039;s worth making for the high DT and refresh in idle.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Bracers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best buff for perpetuance for those long SCH buffs, especially regen. Even better if used for pre-buffing and changing job after.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Pants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= These are an excellent Magic Accuracy piece, sporting an effective +99 Magic Accuracy when casting in the correctly aligned Arts. The +28 Enfeebling Skill makes these a powerhouse choice for debuffs. Ridiculous Magic Evasion (168) and -12% DT are just icing on the cake. The bonus to Penury and Parsimony are there, but not the reason to be using these pants.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Loafers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= The +2 upgrade made this the best feet for sch nuking and at +3 is just great. MBB II is really nice to have and [[Klimaform]] makes capping nukes dmg somewhat easy with good gear, the other stats are just icing on the cake. High mp piece for myrkr is nice and since you&#039;re getting these might be worth saving a slot on whatever is better for MP anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Empyrean Armor Accessories&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Savant&#039;s Earring&lt;br /&gt;
|Item= Savant&#039;s Earring &lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Still useful Idle earring for Sublimation use. Your Mileage May Vary, but still recommended.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Arbatel Earring +2&lt;br /&gt;
|Item= Arbatel Earring +2&lt;br /&gt;
|Augment= Magic Accuracy+16~20&amp;lt;br &amp;gt;Enmity-6~10&amp;lt;br &amp;gt;INT/MND+7~15&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Middling earring with niche use. YMMV. If you manage to get one, keep it just in case.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Idle &amp;amp; Sublimation==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Refresh Idle Example&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Befouled Crown&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Ethereal Earring&lt;br /&gt;
|Body = Arbatel Gown +2&lt;br /&gt;
|Hands = Volte Gloves&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Moonbeam Cape&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Volte Gaiters&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This is a &#039;&#039;&#039;generic&#039;&#039;&#039; example set, focusing heavily on Refresh+. There are various combinations to gain additional effects such as Regen, Elemental and Status Resistance, as well as layers of Damage Mitigation.&lt;br /&gt;
** [[Staunch Tathlum +1]], [[Agwu&#039;s Slops]], [[Odnowa Earring +1]] for example can provide moderate DT-% if you are worried about getting hit.&lt;br /&gt;
* Pieces of the [[Merlinic Attire Set]] with refresh via the Dark Matter campaign work as well.&lt;br /&gt;
* &#039;&#039;Neck requires being a citizen of&#039;&#039; [[Windurst]].&lt;br /&gt;
** If you hate changing allegiances the other necks all have purpose and you can substitute. [[Rep. Plat. Medal]] will give you regain for more [[Myrkr]] usage, and [[Elite Royal Collar]] will give you Regen+ and moderate DT-%. Use what&#039;s best for you!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= More Ideal Refresh Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Hearty Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Shneddick Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = DT-5%&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Carrier&#039;s Sash]] Sublimation is done charging.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Sublimation&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Siriti&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = Savant&#039;s Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Woltaris Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Most people will not pick the Woltaris Ring +1 for sublimation over other options but I thought it best to still show it here. Without the weapon or ring and in sublimation/idle gear, sublimation will full charge just shy of 3 minutes.&lt;br /&gt;
* The [[Siriti]] is often just wasted inventory. While it does buff sublimation it also makes you lose TP, &#039;&#039;which is sometimes relevant&#039;&#039;, and has no other uses. Get it if you want to min/max but really, it&#039;s not necessary at all.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fast Cast==&lt;br /&gt;
* Fast Cast +80% is the gear cap. Ideally, mix the gear you can obtain up to Fast Cast +80%.&lt;br /&gt;
* &#039;&#039;Please keep in mind:&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Arts Stance:&#039;&#039;&#039; [[Light Arts]] &amp;amp; [[Dark Arts]], respectively--they cut effective cast and recast time of magic spells aligned with the current Arts Stance by 10%. While increasing the cast and recast of spells aligned with the opposite Arts Stance by 20%.&lt;br /&gt;
*** &#039;&#039;It should be mentioned that on the more advanced side of the spectrum, &amp;quot;Wrong Arts&amp;quot; Fast sets can be created for situations where casting in the opposing Arts Stance is necessary.&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Grimoire Spellcasting:&#039;&#039;&#039; [[Peda. M.Board +3]] and [[Acad. Loafers +3]] (and their previous versions) let you cast &#039;&#039;&#039;beyond the normal 80% Fast Cast cap&#039;&#039;&#039; via a separate multiplier. Creating sets around Grimoire Spellcasting can be incredibly rewarding in the long term.&lt;br /&gt;
*** Doesn&#039;t stack with the stratagems that affect casting time and have to be in correct art!!&lt;br /&gt;
** &#039;&#039;&#039;[[Quick Magic]]:&#039;&#039;&#039; A niche stat allowing for instantaneous spell casts and no recast after. &#039;&#039;&#039;Has a gear cap of 10%.&#039;&#039;&#039;&lt;br /&gt;
*** Be cautious on when to use this stat though... Unless using, &amp;lt;ahem&amp;gt; &#039;&#039;tools&#039;&#039;, you likely won&#039;t gain full benefit of your Pre- and Midcast sets when Quick Magic procs. That being said, if you do plan on putting Quick Magic gear in your sets, your best returns will be in a hybrid Precast/Midcast set. &lt;br /&gt;
** &#039;&#039;&#039;[[Hvergelmir (Level 119 III)]]&#039;&#039;&#039;, the Empyrean Staff, has a Fast Cast stat of +50%; but is obviously asking a lot of anyone who isn&#039;t already extremely dedicated to the job.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Cast Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= 80% Fast Cast Example&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|Body = Zendik Robe&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Gende. Gages +1&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set gets 80% Fast Cast easily, and you could substitute a number of pieces to reach 80% anyway. I&#039;m not going to list all substitutions but as you can see capping FC on SCH is not particularly difficult.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alternative 80% Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Head = Psycloth Tiara&lt;br /&gt;
|HeadAug = &#039;Mag. Acc.+20&#039;,&#039;&amp;quot;Fast Cast&amp;quot;+10&#039;,&#039;INT+7&#039;&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Fast Cast +7% (fern)&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = MP+80&#039;,&#039;Mag. Acc.+15&#039;,&#039;&amp;quot;Fast Cast&amp;quot;+7&#039;&lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|Waist = Witful Belt&lt;br /&gt;
|Hands = Gende. Gages +1&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Jhakri Ring&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* There are so many more options that are viable/cheaper.&lt;br /&gt;
** [[Rahab Ring]] comes to mind for for example.&lt;br /&gt;
* FFXIAH Advanced Search is your friend for further alternatives per slot.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Highest Fast Cast Per Slot&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug = Path C R25 FC+10%&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|Body = Pinga Tunic +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Pinga Pants +1&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ammo = Incantor Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &#039;&#039;&#039;These are just examples of the highest amount of Fast Cast per slot.&#039;&#039;&#039;&lt;br /&gt;
* Keep in mind, the cap is 80% and you don&#039;t want to go past it outside of Grimoire Casting effects.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Grimoire Casting Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug = Path C R25 FC+10%&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Head = Peda. M.Board +3&lt;br /&gt;
|Body = Pinga Tunic +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Legs = Pinga Pants +1&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ammo = Incantor Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quick Magic Options&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|Waist = Witful Belt&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Ring2 = Lebeche Ring&lt;br /&gt;
|Ring1 =  Weather. Ring +1&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Arbatel Attire Set grants a % chance of Quick Magic with consecutive pieces on up to 5%.&lt;br /&gt;
** Pieces from various tiers of the Arbatel set can be mixed and matched to still gain the set bonus.&lt;br /&gt;
** Chance of proc only when Grimoire (Light or Dark Arts Stance) active.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Healing Magic==&lt;br /&gt;
* &#039;&#039;Cure Potency&#039;&#039; occurs in three stacking categories: Cure Potency I &amp;amp; II (Cure from the caster), and Cure Potency &#039;&#039;&#039;Received&#039;&#039;&#039; (player target of the Cure).&lt;br /&gt;
** Cure Potency caps at 50%.&lt;br /&gt;
** Cure Potency II caps at 30%.&lt;br /&gt;
** Cure Potency Received caps at 30%.&lt;br /&gt;
*** I would strongly encourage people read the [[Cure_Formula|Cure Formula]] page to get a better understanding of how the different Cures work, and how stats effect them.&lt;br /&gt;
* The sets below won&#039;t consider cures received, but I thought to repeat it here since I&#039;ve seen some confusion in game personally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Some Tips and Advice:&amp;lt;/big&amp;gt;&lt;br /&gt;
* Scholar has access to Aurorastorm I &amp;amp; II, which provide an additional multiplier to the Cure Formula.&lt;br /&gt;
** [[Chatoyant Staff]], [[Hachirin-no-Obi]] and [[Twilight Cape]] during light weather and especially on [[Lightsday]] are by far some of the strongest pieces in your Cure casts.&lt;br /&gt;
** Make sure you understand &#039;&#039;&#039;why&#039;&#039;&#039; Chatoyant Staff appears in certain sets without weather/day. Chatoyant Staff has +10% cure potency, which might be helpful when you&#039;re starting out.&lt;br /&gt;
* If you don&#039;t have a [[Janniston Ring +1]], a [[Naji&#039;s Loop]] is &#039;&#039;reasonable&#039;&#039; alternative (mainly for cure II potency). Or it can be a starting piece if you have nothing else at the very least.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If for any reason you are &#039;&#039;&#039;not&#039;&#039;&#039; using one of the Aurorastorms, you should strongly consider [[Conserve MP]] options, such as [[Shinjutsu-no-Obi +1]] R15 or [[Luminary Sash]].&lt;br /&gt;
** There are also various earring options such [[Magnetic Earring]] and [[Calamitous Earring]]. Magnetic is one of the best options, but comes at the cost of other optional scenario earrings.&lt;br /&gt;
* &#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;Scholar has native Conserve MP tier II, equal to a 28% proc rate before gear!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Augments for both [[Vanya Attire Set|Vanya]] and [[Kaykaus Attire Set +1|Kaykaus]] are not set in stone.&lt;br /&gt;
** For example some other paths than the one chosen might be more useful to save gil/space to use in both Precast and Midcast.&lt;br /&gt;
** MND vs Healing skill vs Enmity- could be other considerations.&lt;br /&gt;
** &#039;&#039;&#039;In general make your best judgment on what you need, as these are only recommendations.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
===Healing Gear Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Healing Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +61%&amp;lt;br/&amp;gt;Cure Potency II +3%&amp;lt;br/&amp;gt;Conserve MP +33%&amp;lt;/br&amp;gt;Enmity -18&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Ajja Grip&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut&lt;br /&gt;
|BodyAug = Path D: MP+80, Cure Potency +6%, Cons. MP +7&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast +10%&lt;br /&gt;
|Legs = Vanya Slops&lt;br /&gt;
|LegsAug = Path A: MP+50, Cure Potency +7%, Enmity -6&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Gifted Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Cure Potency I is overcapped. However, provides a variety of important stats such as [[Conserve MP]], Enmity-, and Fast Cast.&lt;br /&gt;
* [[Chatoyant Staff]] is advised for starting sets due to the 10% potency, regardless of weather/day.&lt;br /&gt;
* [[Kaykaus Bliaut]] is set to Path D augment primarily for the conserve MP.&lt;br /&gt;
** You could reasonably change the neck or ring for other options.&lt;br /&gt;
** You can also swap [[vanya Clogs]] to their Path A augment.&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** For more advanced players, [[Luminary Sash]] is also an option.&lt;br /&gt;
* Following the previous point, a [[Twilight Cape]] is another weather-based swap that can be considered.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Healing Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +62%&amp;lt;br/&amp;gt;Cure Potency II +4%&amp;lt;br/&amp;gt;Conserve MP +33%&amp;lt;/br&amp;gt;Enmity -21&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Eletta Grip&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C: MND +10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut&lt;br /&gt;
|BodyAug = Path D: MP+80, Cure Potency +6%, Cons. MP +7&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast +10%&lt;br /&gt;
|Legs = Kaykaus Tights&lt;br /&gt;
|LegsAug = Path B: MP+60, Cure Cast Time -5%, Enmity -5&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Kaykaus Cuffs&lt;br /&gt;
|HandsAug = Path D: MP+60, Cons. MP +6, FC +3%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Gifted Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You can also substitute the [[Chatoyant Staff]] outside of day/weather with other staves such as [[Grioavolr]] with high MND and Conserve MP; [[Malignance Pole]] gives you -20% DT for defensive options.&lt;br /&gt;
* For more advanced players, [[Fi Follet Cape +1]] is an good conserve MP option. The Rank 15 augments are not important for these sets.&lt;br /&gt;
** The augmented Fast Cast would lower your recasts, but that&#039;s not the point here.&lt;br /&gt;
*** You can get by with it unaugmented in all these sets (although, you may want it at R15 for other purposes).&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Intermediate Healing Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +75%&amp;lt;br/&amp;gt;Cure Potency II +16%&amp;lt;br/&amp;gt;Conserve MP +40% &amp;lt;/br&amp;gt;Enmity -44&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = 	Sors Shield&lt;br /&gt;
|Head = Kaykaus Mitra +1&lt;br /&gt;
|HeadAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Body = Kaykaus Bliaut +1&lt;br /&gt;
|BodyAug = Path D, MP+80, &amp;quot;Cure&amp;quot; Potency+6%, &amp;quot;Conserve MP&amp;quot;+7&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|Legs = Kaykaus Tights +1&lt;br /&gt;
|LegsAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Luminary Sash&lt;br /&gt;
|Hands = Peda. Bracers +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Calamitous Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set massively overcaps cure potency so you may want to change weapons or other items.&lt;br /&gt;
* [[Jann. Ring +1]] is the best option instead of the loop, but you might not have it.&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Intermediate Alt. Build&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +58%&amp;lt;br/&amp;gt;Cure Potency II +12%&amp;lt;br/&amp;gt;Conserve MP +71%&amp;lt;/br&amp;gt;Enmity -33&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C, MND +10, SIR -15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut +1&lt;br /&gt;
|BodyAug = Path D, MP+80, Cure Pot. +6%, Cons. MP +7&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = FC+10%, SIRD-5%&lt;br /&gt;
|Legs = Kaykaus Tights +1&lt;br /&gt;
|LegsAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = Cons. MP +15, FC +5%&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = MP+80, Cons. MP +7, FC +4%&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Calamitous Earring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = Cons. MP +15, INT +5&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &#039;&#039;&#039;This set heavily prioritizes saving your MP. Virtually caps Conserve MP (99%).&#039;&#039;&#039;&lt;br /&gt;
** If you don&#039;t mind losing a bit of potency II swap [[Vanya Hood]] to [[Kaykaus Mitra +1]] and the body to [[Vedic Coat]] for +4 Conserve MP swing (-6 from Vanya, +10 from coat).&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
* [[Jann. Ring +1]] is the best option instead of the loop, but you might not have it.&lt;br /&gt;
* &#039;&#039;&#039;Note: This is a MIDCAST set, meaning the Cure Casting Time is not the focus.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Hybrid Potency/DT Build&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = DT -50%&amp;lt;br/&amp;gt;Cure Potency I +52%&amp;lt;br/&amp;gt;Cure Potency II +4%&amp;lt;br/&amp;gt;Conserve MP +29%&amp;lt;br/&amp;gt;Enmity-61&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Kaykaus Mitra +1&lt;br /&gt;
|HeadAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = MND+20, Mag. Evasion +10, Eva.+20/Mag.Eva+20, Enmity -10, Damage taken -5%&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Hachirin-no-Obi&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|NeckAug = DEF+45, Spell interruption rate down 5%&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Magnetic  Earring&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring1Aug = Cons. MP+15, INT+5 &lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You are not always safe enough to wear full Potency/CMP sets when healing. This set should be used when you are in danger of AoE attacks, have pulled Enmity on something you should not have, or are being attacked in general.&lt;br /&gt;
* Capped -DT%, Cure Potency I, and -Enmity should help ensure you can heal safely while not getting obliterated yourself.&lt;br /&gt;
** &#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;[[Arbatel Gown +3]]&#039;s Enmity- for each Arts Stance surpasses the Enmity cap of -50.&#039;&#039;&lt;br /&gt;
* This set assumes you have Aurorastorm II.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Light Weather&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = 	Khonsu&lt;br /&gt;
|Head = &lt;br /&gt;
|Body = &lt;br /&gt;
|Back = Twilight Cape &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet =  &lt;br /&gt;
|Waist = Hachirin-no-Obi&lt;br /&gt;
|Hands =  &lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 =  &lt;br /&gt;
|Ring2 =  &lt;br /&gt;
|Ring1 =  &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*This is what you use if you have Light weather/day bonuses. When both are active this is a massive increase.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Options	&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = 	&lt;br /&gt;
|Head = &lt;br /&gt;
|Body = Vedic Coat&lt;br /&gt;
|Back =  &lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet =  &lt;br /&gt;
|Waist = Bishop&#039;s Sash&lt;br /&gt;
|Hands =  &lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  Novia Earring &lt;br /&gt;
|Ear2 =  Regal Earring&lt;br /&gt;
|Ring1 =  Stikini Ring +1  &lt;br /&gt;
|Ring2 = Sirona&#039;s Ring&lt;br /&gt;
|Ammo = Esper Stone +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Some alternative options if you lack other items. Healing skill is good, -enmity, Conserve MP, straight up MND.&lt;br /&gt;
*[[Metamor. Ring +1]] is a passable option too, even R0 (altho much better at R15).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cursna===&lt;br /&gt;
*Healing magic skill does contribute to [[Cursna]], so that&#039;s why it&#039;s used in the gear. Check the spell page for some formula examples and how much it benefits exactly.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cursna&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path B, Healing Magic Skill +20, &amp;quot;Cure&amp;quot; spellcasting time-7%, Magic Damage Taken -3%&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 = Beatific Earring&lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Hieros Mittens&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring  &lt;br /&gt;
|Back = Oretan. Cape +1&lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path B, Healing Magic Skill +20, &amp;quot;Cure&amp;quot; spellcasting time-7%, Magic Damage Taken -3%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You can further refine this by using this link http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Regen===&lt;br /&gt;
-------&lt;br /&gt;
Even though Regen is classified as Enhancing Magic, it is still a &amp;quot;Healing&amp;quot; spell, and one of the largest boons a Scholar can offer to a party in the Healer role. Regen can persist across zones unlike several buffs. For example in content such as Odyssey Sheols A,B, &amp;amp; C; Master Trials; Ambuscade; Etc. Pre-buffing with a Scholar externally, can make many encounters SIGNIFICANTLY easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Gear or other effects that lists +X seconds, effectively apply to the base value of the spell&#039;s duration, and are multiplied by all other terms, making them very potent when used in conjunction. &lt;br /&gt;
** For example, [[Light Arts]] as SCH main at level 99 provides +24 potency and +48 seconds duration, and the [[Job Points]] for Light Arts provide +60 more seconds which are some of the biggest upgrades you can get.&lt;br /&gt;
** [[Lugh&#039;s Cape]] is +15 seconds of base duration and [[Telchine Chasuble]] is +12 seconds making them extremely strong too.&lt;br /&gt;
** [[Bookworm&#039;s Cape]] can be augment with +10 regen potency if you need the most potency possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Musa]] is the best in slot weapon for both duration and potency.&lt;br /&gt;
** [[Pedagogy Staff]] is extremely close for duration and potency, and very slightly weaker than Musa (difference of 5%). &lt;br /&gt;
* +65% Duration from fully upgraded [[Arbatel Bracers +3]], and +25% Potency from fully upgraded [[Arbatel Bonnet +3]] on Regen V far outweigh any competition on these slots regardless of most arguable situations.&lt;br /&gt;
** Only ever consider using full duration gear if you are pre-buffing for specific battle fields that do not wipe buffs.&lt;br /&gt;
** Generally speaking, using Telchine with +10% Duration will provide more HP over time, but using +3 potency augments will yield slightly safer results. &lt;br /&gt;
* &#039;&#039;Please see [[Talk:Musa|Musa Talk/Discussion page]], [[Regen Spell]] for Regen Potency information and [[Enhancing Magic Duration]] for the formulas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fill in the empty slots with Conserve MP.&lt;br /&gt;
** As stated at the top of the Healing section, Scholar has a native tier II Conserve MP trait, equal to 28% activation. Meaning a maximum of 72% in Conserve MP gear caps its activation.&lt;br /&gt;
====Regen Gear Sets====&lt;br /&gt;
-------&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Regen Duration &amp;amp; Potency&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = With Perpetuance&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing magic duration+10&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
*Alternatively [[Musa]] Path C&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Regen Max Duration&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug= Path C&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing magic duration+10&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
*Downgrade to [[Gada]] with enchancing magic duration +6 and [[Ammurapi Shield]] if you don&#039;t have a ranked up [[Musa]]/[[Pedagogy Staff]]&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Regen Potency&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug= Path C&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Regen Potency+3&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Regen Potency+3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Bookworm&#039;s Cape&lt;br /&gt;
|BackAug = Regen Potency+10&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Regen Potency+3&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Regen Potency+3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enhancing==&lt;br /&gt;
* Reaching 500 Enhancing skill will cap most enhancing spells--notably Barspells. 500 Enhancing skill should be fairly obtainable with [[Light Arts]] but you may want to consider what to do if you have to cast your buffs in [[Dark Arts]] for any reason.&lt;br /&gt;
** At 500 skill and above, Aquaveil prevents 3 spell interruptions.&lt;br /&gt;
** [[Stoneskin]] caps at 350 HP absorbed, though some items will bypass the cap and allow for up to 475 HP absorbed. &#039;&#039;Check the spell page for more specifics.&#039;&#039;&lt;br /&gt;
*** This gear will only buff Stoneskin on yourself, not your party when used with [[Accession]].&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Enhancing Duration SU5&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Only need 500 Skill&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mimir Earring&lt;br /&gt;
|Ear2 = Andoaa Earring &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Fi Follet Cape +1  &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Downgrade with [[Gada]] with enhancing duration +6 and [[Ammurapi Shield]] if you don&#039;t have SU5/SU4&lt;br /&gt;
* During Perpetuance, fully upgraded [[Arbatel Bracers +3]] should be pretty much unbeatable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stoneskin&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Nodens Gorget &lt;br /&gt;
|Ear1 = Earthcry Earring &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|Waist= Siegel Sash &lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Aquaveil&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A&lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|Waist= Emphatikos Rope &lt;br /&gt;
|Legs = Shedir Seraweels &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hat]] has +1 aquaveil if amalric is out of your budget.&lt;br /&gt;
* It can be worthwhile to reach 102% SIRD in an [[Aquaveil]] set, if possible either by making a new set or compromising on enhancing skill. You won&#039;t need it often but it may help get it up in emergencies and from there it&#039;s easier to cast anything else.&lt;br /&gt;
* &#039;&#039;&#039;Please Note:&#039;&#039;&#039; that bonuses to [[Aquaveil]] will apply to party members when used in conjunction with [[Accession]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Barspells&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Only need 500 Skill&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Magnetic Earring &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HangsAug = Enhancing magic duration+10&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Back = Fi Follet Cape +1  &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes= Only 500 Skill required. Adjust skill pieces as needed, but this is an easy number to hit in [[Light Arts]]. Hands swap to [[Arbatel Bracers +3]] if using Perpetuance.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enfeebling==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Dark Arts Enfeebling&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = Accuracy+10, Magic Accuracy+10&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = Accuracy +25, Magic Accuracy +25, INT/MND+25&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|WaistAug = Mag. Acc.+15, Enfb. mag. skill +15, Enmity -5&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hose]] can be better if you&#039;re not desperate for MACC as Immunobreak +1 is quite valuable. Consider as needed.&lt;br /&gt;
* [[Regal Cuffs]] and [[Kishar Ring]] should be considered when maximum Magic Accuracy or Enfeebling skill are not needed, as the enhanced duration is useful.&lt;br /&gt;
* [[Contemplator +1]] plus [[Khonsu]] are possible alternatives for those lacking augments on [[Bunzi&#039;s Rod]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Light Arts Enfeebling&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = Accuracy+10, Magic Accuracy+10&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|BodyAug = Magic Accuracy +100, Magic Attack Bonus +100, All Base Stats +20&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = Accuracy +25, Magic Accuracy +25, INT/MND+25&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|WaistAug = Mag. Acc.+15, Enfb. mag. skill +15, Enmity -5&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hose]] can be better if you&#039;re not desperate for MACC as Immunobreak +1 is quite valuable. Consider as needed.&lt;br /&gt;
* [[Regal Cuffs]] and [[Kishar Ring]] should be considered when maximum Magic Accuracy or Enfeebling skill are not needed, as the enhanced duration is useful.&lt;br /&gt;
* [[Contemplator +1]] plus [[Khonsu]] are possible alternatives for those lacking augments on [[Bunzi&#039;s Rod]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nuking==&lt;br /&gt;
===Notes===&lt;br /&gt;
&#039;&#039;&#039;* Notes on Weather and Day Magic Affinty:&#039;&#039;&#039;&lt;br /&gt;
* Given Scholar&#039;s unique -storm line of spells, here is a basic run down of weather (and day of the week) alligned effects on magic damage in context with the nuking magic damage equation.&lt;br /&gt;
** Matching single weather and spell proc: +0.1&lt;br /&gt;
** Matching double weather and spell proc: +0.25&lt;br /&gt;
** Matching double weather and day spell proc: +0.35&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* General Notes and Information:&#039;&#039;&#039;&lt;br /&gt;
* If you want to fully optimize your damage, keep in mind:&lt;br /&gt;
** Low tier nukes benefit from Magic Damage;&lt;br /&gt;
** High tier nukes benefit more from [[Magic Attack Bonus]].&lt;br /&gt;
* In the future, the sets herein may be expanded to cover these optimizations...&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*In-depth Notes and Information:&#039;&#039;&#039;&lt;br /&gt;
* Scholar&#039;s relationship with nuking is slightly more complicated than, say, Black Magic. This is due to Scholar’s native Elemental Magic Skill level and access to high tier (Tier IV &amp;amp; V) Elemental nukes being tied to [[Dark Arts]]. Here is a quick break down of Scholar&#039;s Elemental Skill levels based on Neutral/Light Arts and Dark Arts:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:; text-align: center; width: 100%; max-width: 100%;&amp;quot; class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=25% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Skill&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Rank&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Level 99 Skill&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |&amp;lt;span style=&amp;quot;color: #F8C037; text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;Master&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |{{JobMasterStar}}[[Master Level|ML]]&amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | &#039;&#039;&#039;[[Elemental]] Skill (Neutral)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 334&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | &#039;&#039;&#039;[[Elemental]] Skill (Dark Arts)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | B+&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 440&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 490&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As can be seen, the difference in skill level is significant. While there are reasons/scenarios for one to heal in Dark Arts stance, there is &#039;&#039;next to&#039;&#039; no reason/scenario where one would be nuking in a neutral or Light Arts stance. Elemental Skill level also plays a role in personal Magic Açcuracy when nuking. Which brings us the next point on determining Magic Accuracy in a fight.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Admittedly, I&#039;m summarizing this from the [[Community Black Mage Guide]], as it has an excellent write up on the matter. Credit goes to Spicyryan.&lt;br /&gt;
* In order to determine your total Magic Accuracy, you need to add up your Elemental Skill, Magic Accuracy &amp;quot;Skill&amp;quot; from Weapon; Magic Accuracy from gear; Abilities &#039;&#039;(if you are using them)&#039;&#039;; Gifts; Buffs; Debuffs; and Food. The sum total of the aforementioned stats will give you a rough number as a &#039;&#039;&#039;starting point&#039;&#039;&#039; to determining your Magic Accuracy and therefore your &#039;&#039;&#039;Magical Hitrate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Simply put: Magical Hitrate is a % based on player Magic Accuracy versus enemy Magic Evasion. Just like Physical Hitrate, Magical Hitrate caps at 95%. But in the case of magic casting, that 5% results in a resist.&lt;br /&gt;
:** If your Magical Hitrate is 50% or more, then magic accuracy +1 is equivalent to hit rate +1%.&lt;br /&gt;
:** If your Magic Hitrate is less than 50%, then magic accuracy +1 is equivalent to hit rate +0.5%.&lt;br /&gt;
:** Any Magic accuracy that raises you to the 50% mark then returns to being 1:1.&lt;br /&gt;
:** For example: Your Magical Hitrate is 40% and you gain 40 magic accuracy, your hitrate becomes 60%.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* So this is where the &#039;&#039;&#039;real&#039;&#039;&#039; legwork begins..&lt;br /&gt;
&lt;br /&gt;
* Alongside Enemy Magic Evasion is one of the biggest determining factors of Magical Hitrate: &#039;&#039;&#039;dINT&#039;&#039;&#039; (the &#039;&#039;difference&amp;quot; between Player and Monster Intelligence stats), as well as &#039;&#039;&#039;Elemental Resistance&#039;&#039;&#039; (also known as &#039;&#039;Resistance Rank&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
I hope you&#039;ve been following this far.&lt;br /&gt;
&lt;br /&gt;
* dINT plays a very important role in the Magic Accuracy of all nukes and INT based enfeebles.&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | dINT and Magic Accuracy+&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | dINT&lt;br /&gt;
| &amp;lt;-70&lt;br /&gt;
| -70 ~ -31&lt;br /&gt;
| -30 ~ -11&lt;br /&gt;
| -10 ~ +10&lt;br /&gt;
| +11 ~ +30&lt;br /&gt;
| +31 ~ +70&lt;br /&gt;
| &amp;gt;+70&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Per INT&lt;br /&gt;
| 0&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Range Total&lt;br /&gt;
| +0&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Total&lt;br /&gt;
| +0&lt;br /&gt;
| +0-10&lt;br /&gt;
| +10-20&lt;br /&gt;
| +20-40&lt;br /&gt;
| +40-50&lt;br /&gt;
| +50-60&lt;br /&gt;
| +60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now, once your INT has become Magic Accuracy, it affects your magic hit rate in the same way as above. For example:&lt;br /&gt;
* Your Magical hitrate is 65%.&lt;br /&gt;
** dINT is +30, and you gain 19 INT.&lt;br /&gt;
*** Your hit rate is now 69%.&lt;br /&gt;
** dINT is -38 and you gain 19 INT.&lt;br /&gt;
*** Your hit rate is now 72%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Your magic hit rate is 45%.&lt;br /&gt;
** dINT is -50 and you gain 20 INT.&lt;br /&gt;
*** Your hit rate is now 47%.&lt;br /&gt;
** dINT is -10 and you gain 20 INT.&lt;br /&gt;
*** Your hit rate is now 60%.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resistance Rank is the final and most important portion of determining Magic Accuracy, Magical Hitrate, as well as the damage of your nukes. Please see the table below:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Estimated Magic Accuracy Requirements&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Level&lt;br /&gt;
! 30%&lt;br /&gt;
! 40%&lt;br /&gt;
! 50%&lt;br /&gt;
! 60%&lt;br /&gt;
! 70%&lt;br /&gt;
! 85%&lt;br /&gt;
! 100%&lt;br /&gt;
! 115%&lt;br /&gt;
! 130%&lt;br /&gt;
! 150%&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 124&lt;br /&gt;
| 1,005&lt;br /&gt;
| 892&lt;br /&gt;
| 831&lt;br /&gt;
| 814&lt;br /&gt;
| 778&lt;br /&gt;
| 756&lt;br /&gt;
| 755&lt;br /&gt;
| 753&lt;br /&gt;
| 736&lt;br /&gt;
| 729&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 125&lt;br /&gt;
| 1,041&lt;br /&gt;
| 925&lt;br /&gt;
| 862&lt;br /&gt;
| 843&lt;br /&gt;
| 828&lt;br /&gt;
| 784&lt;br /&gt;
| 779&lt;br /&gt;
| 775&lt;br /&gt;
| 758&lt;br /&gt;
| 750&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 126&lt;br /&gt;
| 1,078&lt;br /&gt;
| 958&lt;br /&gt;
| 893&lt;br /&gt;
| 872&lt;br /&gt;
| 852&lt;br /&gt;
| 812&lt;br /&gt;
| 804&lt;br /&gt;
| 797&lt;br /&gt;
| 780&lt;br /&gt;
| 772&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 127&lt;br /&gt;
| 1,114&lt;br /&gt;
| 991&lt;br /&gt;
| 924&lt;br /&gt;
| 901&lt;br /&gt;
| 863&lt;br /&gt;
| 840&lt;br /&gt;
| 829&lt;br /&gt;
| 818&lt;br /&gt;
| 801&lt;br /&gt;
| 793&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 128&lt;br /&gt;
| 1,154&lt;br /&gt;
| 1,024&lt;br /&gt;
| 955&lt;br /&gt;
| 930&lt;br /&gt;
| 891&lt;br /&gt;
| 868&lt;br /&gt;
| 854&lt;br /&gt;
| 840&lt;br /&gt;
| 823&lt;br /&gt;
| 814&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 129&lt;br /&gt;
| 1,185&lt;br /&gt;
| 1,057&lt;br /&gt;
| 986&lt;br /&gt;
| 959&lt;br /&gt;
| 920&lt;br /&gt;
| 896&lt;br /&gt;
| 879&lt;br /&gt;
| 862&lt;br /&gt;
| 844&lt;br /&gt;
| 835&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 130&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,090&lt;br /&gt;
| 1,017&lt;br /&gt;
| 988&lt;br /&gt;
| 948&lt;br /&gt;
| 924&lt;br /&gt;
| 904&lt;br /&gt;
| 883&lt;br /&gt;
| 869&lt;br /&gt;
| 856&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 131&lt;br /&gt;
| 1,257&lt;br /&gt;
| 1,123&lt;br /&gt;
| 1,048&lt;br /&gt;
| 1,017&lt;br /&gt;
| 977&lt;br /&gt;
| 952&lt;br /&gt;
| 928&lt;br /&gt;
| 905&lt;br /&gt;
| 889&lt;br /&gt;
| 878&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 132&lt;br /&gt;
| 1,293&lt;br /&gt;
| 1,156&lt;br /&gt;
| 1,079&lt;br /&gt;
| 1,046&lt;br /&gt;
| 1,005&lt;br /&gt;
| 980&lt;br /&gt;
| 953&lt;br /&gt;
| 926&lt;br /&gt;
| 911&lt;br /&gt;
| 899&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 133&lt;br /&gt;
| 1,329&lt;br /&gt;
| 1,189&lt;br /&gt;
| 1,110&lt;br /&gt;
| 1,075&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,008&lt;br /&gt;
| 978&lt;br /&gt;
| 948&lt;br /&gt;
| 933&lt;br /&gt;
| 920&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 134&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,222&lt;br /&gt;
| 1,141&lt;br /&gt;
| 1,104&lt;br /&gt;
| 1,060&lt;br /&gt;
| 1,036&lt;br /&gt;
| 1,003&lt;br /&gt;
| 970&lt;br /&gt;
| 955&lt;br /&gt;
| 941&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 135&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,255&lt;br /&gt;
| 1,172&lt;br /&gt;
| 1,133&lt;br /&gt;
| 1,089&lt;br /&gt;
| 1,064&lt;br /&gt;
| 1,028&lt;br /&gt;
| 991&lt;br /&gt;
| 977&lt;br /&gt;
| 962&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 136&lt;br /&gt;
| 1,438&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,203&lt;br /&gt;
| 1,162&lt;br /&gt;
| 1,118&lt;br /&gt;
| 1,092&lt;br /&gt;
| 1,052&lt;br /&gt;
| 1,013&lt;br /&gt;
| 999&lt;br /&gt;
| 984&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 137&lt;br /&gt;
| 1,475&lt;br /&gt;
| 1,321&lt;br /&gt;
| 1,234&lt;br /&gt;
| 1,191&lt;br /&gt;
| 1,147&lt;br /&gt;
| 1,120&lt;br /&gt;
| 1,077&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,021&lt;br /&gt;
| 1,005&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 138&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,354&lt;br /&gt;
| 1,265&lt;br /&gt;
| 1,220&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,148&lt;br /&gt;
| 1,102&lt;br /&gt;
| 1,056&lt;br /&gt;
| 1,043&lt;br /&gt;
| 1,026&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 139&lt;br /&gt;
| 1,547&lt;br /&gt;
| 1,387&lt;br /&gt;
| 1,296&lt;br /&gt;
| 1,249&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,127&lt;br /&gt;
| 1,078&lt;br /&gt;
| 1,065&lt;br /&gt;
| 1,047&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 140&lt;br /&gt;
| 1,582&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,327&lt;br /&gt;
| 1,278&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,152&lt;br /&gt;
| 1,099&lt;br /&gt;
| 1,087&lt;br /&gt;
| 1,068&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 141&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,453&lt;br /&gt;
| 1,358&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,121&lt;br /&gt;
| 1,109&lt;br /&gt;
| 1,090&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 142&lt;br /&gt;
| 1,654&lt;br /&gt;
| 1,486&lt;br /&gt;
| 1,389&lt;br /&gt;
| 1,336&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,201&lt;br /&gt;
| 1,142&lt;br /&gt;
| 1,131&lt;br /&gt;
| 1,111&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 143&lt;br /&gt;
| 1,690&lt;br /&gt;
| 1,519&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,317&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,226&lt;br /&gt;
| 1,164&lt;br /&gt;
| 1,153&lt;br /&gt;
| 1,132&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 144&lt;br /&gt;
| 1,726&lt;br /&gt;
| 1,552&lt;br /&gt;
| 1,451&lt;br /&gt;
| 1,394&lt;br /&gt;
| 1,345&lt;br /&gt;
| 1,316&lt;br /&gt;
| 1,251&lt;br /&gt;
| 1,186&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,153&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 145&lt;br /&gt;
| 1,762&lt;br /&gt;
| 1,585&lt;br /&gt;
| 1,482&lt;br /&gt;
| 1,423&lt;br /&gt;
| 1,374&lt;br /&gt;
| 1,344&lt;br /&gt;
| 1,276&lt;br /&gt;
| 1,207&lt;br /&gt;
| 1,197&lt;br /&gt;
| 1,174&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 146&lt;br /&gt;
| 1,798&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,513&lt;br /&gt;
| 1,452&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,372&lt;br /&gt;
| 1,300&lt;br /&gt;
| 1,229&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,196&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 147&lt;br /&gt;
| 1,834&lt;br /&gt;
| 1,651&lt;br /&gt;
| 1,544&lt;br /&gt;
| 1,481&lt;br /&gt;
| 1,430&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,325&lt;br /&gt;
| 1,250&lt;br /&gt;
| 1,241&lt;br /&gt;
| 1,217&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 148&lt;br /&gt;
| 1,870&lt;br /&gt;
| 1,684&lt;br /&gt;
| 1,575&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,459&lt;br /&gt;
| 1,428&lt;br /&gt;
| 1,350&lt;br /&gt;
| 1,272&lt;br /&gt;
| 1,263&lt;br /&gt;
| 1,238&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 149&lt;br /&gt;
| 1,906&lt;br /&gt;
| 1,717&lt;br /&gt;
| 1,606&lt;br /&gt;
| 1,539&lt;br /&gt;
| 1,487&lt;br /&gt;
| 1,456&lt;br /&gt;
| 1,375&lt;br /&gt;
| 1,294&lt;br /&gt;
| 1,285&lt;br /&gt;
| 1,259&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 150&lt;br /&gt;
| 1,943&lt;br /&gt;
| 1,750&lt;br /&gt;
| 1,637&lt;br /&gt;
| 1,568&lt;br /&gt;
| 1,515&lt;br /&gt;
| 1,484&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,315&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Values in the table are based off of testing done here: [https://sazitouhuu.blogspot.com/2020/06/blog-post_27.html].&lt;br /&gt;
** Resistance Ranks are linear per level, while the various ranks per level exponential;y increase as Resistance Rank increases.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039;&lt;br /&gt;
*Magic Hit Rate caps at 95%, and a miss is simply a resist, which breaks down into various values.&lt;br /&gt;
* The value of Magic Accuracy from INT depends on dINT. This value ranges between +0 ~ +1.&lt;br /&gt;
* Resistance Ranks (aka Resistance Tiers) can dramatically impact Magic Accuracy, so plan accordingly!&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Corresponding pages:&lt;br /&gt;
* [[Magic Accuracy]]&lt;br /&gt;
* [[Magic Hit Rate]]&lt;br /&gt;
* [[INT]]&lt;br /&gt;
* [[Resist]]&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
===Free Nuking===&lt;br /&gt;
====Entry Tier====&lt;br /&gt;
*These two sets are seriously the most bare minimum sets you could even conceivably nuke in.&lt;br /&gt;
**Your damage will be terrible, but in the immortal words of Ralph Wiggam, &amp;quot;I&#039;m helping.&amp;quot;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entry Free Nuke (T1~3)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+268 &amp;lt;br&amp;gt;M.Acc+263 &amp;lt;br&amp;gt;MAB+135 &amp;lt;br&amp;gt;M.Dmg+520 &amp;lt;br&amp;gt;Haste+29%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Clerisy Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Dosis Tathlum&lt;br /&gt;
|Head = Mallquis Chapeau +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Mallquis Saio +1&lt;br /&gt;
|Hands = Mallquis Cuffs +1&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+20, M.Acc/MDmg+20, FC+10%&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Mallquis Trews +1&lt;br /&gt;
|Feet = Mallquis Clogs +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &amp;quot;Don&#039;t even take off Fast Cast gear&amp;quot; - Spicy&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entry Free Nuke (T4~5)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+252 &amp;lt;br&amp;gt;M.Acc+265 &amp;lt;br&amp;gt;MAB+267 &amp;lt;br&amp;gt;M.Dmg+237 &amp;lt;br&amp;gt;Haste+19%...&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Clerisy Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Memoria Sachet&lt;br /&gt;
|Head = Jhakri Coronal +1&lt;br /&gt;
|Neck = Sanctity Necklace &lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring &lt;br /&gt;
|Body = Jhakri Robe +1&lt;br /&gt;
|Hands = Jhakri Cuffs +1&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+20, M.Acc/MDmg+20, FC+10%&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Jhakri Slops +1&lt;br /&gt;
|Feet = Jhakri Pigaches +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &amp;quot;Don&#039;t even take off Fast Cast gear.&amp;quot; - Spicy&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mid Tier====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Mid Tier Free Nuke (Amalric)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+249 &amp;lt;br&amp;gt;M.Acc+204 &amp;lt;br&amp;gt;MAB+233 &amp;lt;br&amp;gt;MDmg+280 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Dosis Tathlum&lt;br /&gt;
|Head = Amalric Coif&lt;br /&gt;
|HeadAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Amalric Doublet&lt;br /&gt;
|BodyAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Hands = Amalric Gages&lt;br /&gt;
|HandsAug = Path D: INT+10, MAcc/MAB+15&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops&lt;br /&gt;
|LegsAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Feet = Amalric Nails&lt;br /&gt;
|FeetAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Take note of how low the Magic Accuracy is with the full augments.&lt;br /&gt;
* Amalric +1 is an upgrade, but the reality is you can gain similar results playing the Stat Lottery with the [[Merlinic Attire Set]] at [[Oseem]].&lt;br /&gt;
** Unless, of course, you feel the need to see a white box around your gear.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. M. Tier Free Nuke (Merlinic)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+262 &amp;lt;br&amp;gt;M.Acc+165 &amp;lt;br&amp;gt;MAB+185 &amp;lt;br&amp;gt;MDmg+237 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Memoria Sachet&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Hands = Amalric Gages&lt;br /&gt;
|HandsAug = Path C: INT+10, MAcc/MAB+15&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Merlinic Shalwar&lt;br /&gt;
|LegsAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Virtually free and comparable with the NQ Amalric set to the left.&lt;br /&gt;
** All stats are base values, with exception to Amalric hands augment.&lt;br /&gt;
*** Add in the &#039;&#039;potential&#039;&#039; INT/MAcc/MAB augments (YMMV) and you have a competitive set. &lt;br /&gt;
* Personally, I leaned more towards Merlinic Attire as it can be reaugmented / repurposed later down the road. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. M. Tier Free Nuke (Merlinic)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+281 &amp;lt;br&amp;gt;M.Acc+311 &amp;lt;br&amp;gt;MAB+375 &amp;lt;br&amp;gt;MDmg+349 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A: MP+80, MAcc/MAB+20&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D: INT+12, MAcc/MAB+20&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDMG+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A: MP+80, MAcc/MAB+20&lt;br /&gt;
|Feet = Arbatel Loafers +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*Strong consideration for use of [[Seidr Cotehardie]] if you need MP.&lt;br /&gt;
*An [[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
**[[Sacro Cord]] can be useful if nuking without weather/day for whatever reason.&lt;br /&gt;
*Use [[Peda. M.Board +3]] if you don&#039;t have access to Agwu.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====High Tier====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+299 &amp;lt;br&amp;gt;M.Acc+343 &amp;lt;br&amp;gt;MAB+251 &amp;lt;br&amp;gt;MDmg+369&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15: Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Arbatel Loafers +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*Strong consideration for use of [[Seidr Cotehardie]] if you need MP.&lt;br /&gt;
*An [[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
**[[Sacro Cord]] can be useful if nuking without weather/day for whatever reason.&lt;br /&gt;
*Use [[Peda. M.Board +3]] if you don&#039;t have access to Agwu.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+309 &amp;lt;br&amp;gt;M.Acc+428 &amp;lt;br&amp;gt;MAB+341 &amp;lt;br&amp;gt;MDmg+394&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = R30: DMG+11, Acc/M.Acc+15, MAB+30, Enm.-5&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15: Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = MAB+25, Acc/M.Acc+15, MDmg+15, Enm-5&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|BodyAug = MAB+25, Acc/M.Acc+15, Enm-8, MDmg+10&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB+25, Acc/M.Acc+15, MBD II+6, MND+5&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = MAB+25, Acc/M.Acc+15, DT-10%, INT+5&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+334 &amp;lt;br&amp;gt;M.Acc+457 (493 Grim.) &amp;lt;br&amp;gt;MAB+411&amp;lt;br&amp;gt;MDmg+458&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = MAB+25, Acc/M.Acc+15, MDmg+15, Enm-5&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes =&lt;br /&gt;
* Cases &#039;&#039;could&#039;&#039; be made for swapping back in Agwu&#039;s pieces as they have higher MAB in exchange for &#039;&#039;up to&#039;&#039; 5 points of INT (slot dependent).&lt;br /&gt;
** Still... Arbatel +3 curb stomps Agwu&#039;s in raw Magic Accuracy.&lt;br /&gt;
*** Grimoire: M.Acc +36 on [[Arbatel Pants +3]] alone is well worth the literal loss of 1 INT over Rank 30 [[Agwu&#039;s Slops]]. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Situational Nukes===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Impact&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug= R15&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Crepuscular Cloak&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = R15&lt;br /&gt;
|Waist = Acuity Belt +1&lt;br /&gt;
|WaistAug = R15&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Focus is on landing impact and making it last (hence making sure it doesn&#039;t resist as that affects duration).&lt;br /&gt;
** The debuff is &#039;&#039;quite strong&#039;&#039; and helps significantly in harder fights as it is a &#039;&#039;&#039;non-decaying -20% stat reduction&#039;&#039;&#039;.&lt;br /&gt;
* [[Twilight Cloak]] works well enough if you are not able to farm a Crepuscular. The extra stats would be amazing tho.&lt;br /&gt;
* While Impact is categorized as [[Elemental Magic]], a R15 [[Contemplator +1]] is still a strong choice with its 70 Magic Accuracy. Downgrade/upgrade with whatever you prefer for max magic accuracy, such as [[Marin Staff +1]]/[[Enki Strap]] combination, or Mythic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Kaustra&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Archon Ring  &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Utility Nuking Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Occult Acumen&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seraphic Ampulla &lt;br /&gt;
|Head = Mallquis Chapeau +2&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring &lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = 11 Occult Acumen&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = 11 Occult Acumen&lt;br /&gt;
|Ring1 = Chirich Ring +1  &lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = STP&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Perdition Slops&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = 11 Occult Acumen&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Another choice for the sub slot is [[Khonsu]] for a more defensive option.&lt;br /&gt;
*If you are getting [[Samurai Roll]] can use another staff.&lt;br /&gt;
*If you are in range of damage get some DT in like [[Defending Ring]] or other options.&lt;br /&gt;
**Dead Damage Dealers Deal No Damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Immanence Skillchaining&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Skillchain DMG +50%&amp;lt;/br&amp;gt;(Capped)&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|NeckAug = R15, Skillchain dmg. +15%, Magic burst damage +10&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 =  &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs =&lt;br /&gt;
|Feet =&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*50% skillchain damage cap. If for whatever reason you need to have max bonus.&lt;br /&gt;
*[[Jhakri Coronal +2]] is 7% as an alternative. Also the rest of the [[Nyame]] gear if no [[Warder&#039;s Charm +1]] R15&lt;br /&gt;
*/[[DNC]] (8%) and [[Allies&#039; Roll]] (varies) would make you remove some of these items but this is some extreme niche optimization. Still worth knowing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Bumba Immanence Subtle Blow&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = 52% (50% cap) subtle blow&lt;br /&gt;
|Main = Cobra Staff&lt;br /&gt;
|Sub = Furtive Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Tengu-no-Hane&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Bathy Choker +1&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Evergreen Earring&lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Nusku&#039;s Sash&lt;br /&gt;
|Legs =&lt;br /&gt;
|Feet =&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Ninurta&#039;s Sash]] is an alternative.&lt;br /&gt;
*Capping subtle blow for [https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/229/#3660343 Bumba v25]. Credits to Shadowmeld.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic Bursting===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst Pre-Ody&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Akademos &lt;br /&gt;
|Sub = Enki Strap &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Merlinic Hood &lt;br /&gt;
|HeadAug = MAcc/MAB +20~30, Magic Burst +10~11&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A&lt;br /&gt;
|Feet = Merlinic Crackows  &lt;br /&gt;
|FeetAug = MAcc/MAB +20~30, Magic Burst +10~11&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]] even r0 over [[Akademos]] and [[Enki Strap]] if possible.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst with Agwu&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Enki Strap &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better witht the right circumstance&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst High End&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = R25&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = R25&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = R25&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstance.&lt;br /&gt;
*An alternative set is the same as above but changing [[Peda. M.Board +3]], [[Agwu&#039;s Robe]] R25 and [[Mujin Band]] instead of metarmoph. Both sets are competitive but the above should pull slightly ahead if you have everything.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ebullience Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstance.&lt;br /&gt;
*[[Metamor. Ring +1]] r15 alternative to [[Freke Ring]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Helixes===&lt;br /&gt;
*Use appropriate [[Magic_Damage#Affinity|Magic Affinity]] gear for specific elements!&lt;br /&gt;
**[[Pixie Hairpin +1]] and [[Archon Ring]] for [[Noctohelix II]] and [[Kaustra]].&lt;br /&gt;
**[[Marin Staff +1]] for [[Anemohelix II]].&lt;br /&gt;
**[[Daybreak]] and, if you have it, [[Weatherspoon Ring +1]] for [[Luminohelix II]].&lt;br /&gt;
**[[Quanpur Necklace]] potentially for [[Geohelix II]] but keep in mind [[Argute Stole +2]] is likely better.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Free Helix NQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Kaja Rod&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Mall. Chapeau +2&lt;br /&gt;
|Neck = Mizu. Kubikazari&lt;br /&gt;
|Ear1 = Barkaro. Earring  &lt;br /&gt;
|Ear2 = Crematio Earring&lt;br /&gt;
|Body = Mallquis Saio +2&lt;br /&gt;
|Hands = Mallquis Cuffs +2&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Mallquis Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = R15, Magic Accuracy +15, INT +10&lt;br /&gt;
|Legs = Mallquis Trews +2&lt;br /&gt;
|Feet = Mallquis Clogs +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Bookworm&#039;s Cape]] with max helix duration is potentially better&lt;br /&gt;
*[[Culminus]] is better and much likely easier to get than ammurapi.&lt;br /&gt;
*The [[Shiva Ring]] can be expensive/annoying to get, any substitution with similar stats is fine really.&lt;br /&gt;
*See the forum for context and augments for NQ and HQ free helix sets. https://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/81/&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Free Helix HQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Culminus &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mallquis Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Bookworm&#039;s Cape]] with max helix duration is potentially better&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstances&lt;br /&gt;
*[[Acuity Belt +1]] is a potential substitution or just NQ skrymir.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Helix Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Peda. M.Board +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Arbatel Earring +2&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Agwu&#039;s Slops &lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstances&lt;br /&gt;
*[[Crematio Earring]] instead of arbatel +1/2&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dark Magic==&lt;br /&gt;
===Drain/Aspir===&lt;br /&gt;
* Notable [[Aspir]] targets include PLD-specific mobs like Crabs &amp;amp; Crawlers; BLM-specific mobs such as Worms; and Beastmen pets in [[Dynamis - Divergence]].&lt;br /&gt;
* Remember, neither Drain or Aspir works on undead targets.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Drain/Aspir&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Rubicundity   &lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Pixie Hairpin +1 &lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Hirudinea Earring   &lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Bookworm&#039;s Cape&lt;br /&gt;
|Waist= Fucho-no-Obi &lt;br /&gt;
|Legs = Peda. Pants +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Before Agwu feet [[Merlinic Crackows]] augmented are an alternative. After you get agwu it&#039;s much better tho.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Drain/Aspir Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Rubicundity   &lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Pixie Hairpin +1 &lt;br /&gt;
|Neck = Argute Stole +2  &lt;br /&gt;
|Ear1 = Regal Earring   &lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Hachirin-no-Obi &lt;br /&gt;
|Legs = Peda. Pants +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Before Agwu feet [[Merlinic Crackows]] augmented are an alternative. After you get agwu it&#039;s much better tho.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
* In some circumstances, you want to midcast in some amount of [[Fast Cast]] or gear [[Haste]] for Stun. This is up to you to know when it&#039;s appropriate, and more importantly, have more than one stun gear set. Generally speaking, if you don&#039;t need a faster recast you want to make sure Stun lands accurately (like [[Zerde]]). A faster recast means nothing if you didn&#039;t land a key stun!&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stun Alacrity Acc&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum  &lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Peda. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stun DarkArt Acc&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum  &lt;br /&gt;
|Head = Merlinic Hood  &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Damage Taken Set==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Max Magic Defense Bonus/meva&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Malignance Pole  &lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Etiolation Earring  &lt;br /&gt;
|Ear2 = Lugalbanda Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3 &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Slipor Sash &lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Pinga Attire Set]] is a downgrade from arbatel for a much steeper price. Consider if worthwhile, since it also lacks the -DT of some arbatel pieces.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= DT&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = I&#039;m The Tank Now&lt;br /&gt;
|Main = Malignance Pole  &lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Etiolation Earring &lt;br /&gt;
|Ear2 = Ethereal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Set has a sprinkle of DT to MP and resist silence/all ailments. Can easily switch in more HP with [[Tuisto Earring]] or [[Gelatinous Ring +1]] R15. Extra layers of defense too.&lt;br /&gt;
*Can use a [[Shadow Mantle]] instead of Moonlight, or just whatever [[Lugh&#039;s Cape]] you prefer&lt;br /&gt;
*[[Agwu&#039;s Slops]] get DT with augments, use nyame otherwise&lt;br /&gt;
*Weapon/grip are overkill, this set is above 50%, left them in as they can be useful in other sets.&lt;br /&gt;
*[[Unmoving Collar +1]] R15 for extra hp instead of resist if facing mainly physical dmg.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee/Weaponskill Sets==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Engaged TP&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gozuki Mezuki&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Blistering Sallet +1&lt;br /&gt;
|HeadAug = R15&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = R25&lt;br /&gt;
|Hands = Gazu Bracelet +1&lt;br /&gt;
|HandsAug = R15&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 20 DEX, 30 ACC 20 ATK, 10 STP, 10% PDT&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Weapons are up to you and situation so don&#039;t take them as gospel. Use what makes sense to use at the time as there&#039;s so many options I wouldn&#039;t be able to list them all here.&lt;br /&gt;
*[[Mache Earring +1]] is an alternative option but you lose STP for some other stats.&lt;br /&gt;
*[[Oshasha&#039;s Treatise]] is only 5 Acc but is a viable alternative&lt;br /&gt;
*[[Nyame Helm]] is a good option if not R15 on blistering, same for [[Nyame Gauntlets]] for gazu. You will suffer severely with accuracy most likely tho&lt;br /&gt;
*[[Cacoethic Ring +1]] R15 is an alternative to a second chirich, kinda.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Myrkr&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Psilomene  &lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A, MP+80, Magic Accuracy+20, &amp;quot;Magic Attack Bonus&amp;quot;+20&lt;br /&gt;
|Neck = Dualism Collar +1&lt;br /&gt;
|Ear1 = Nehalennia Earring &lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP+250&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Otomi Gloves&lt;br /&gt;
|HandsAug = HP+30 MP+30 MP+30&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1  &lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = MP&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = MP+80, Path A&lt;br /&gt;
|Feet = Psycloth Boots&lt;br /&gt;
|FeetAug = MP+50&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Downgrade as needed prioritizing max MP&lt;br /&gt;
*For the head piece there&#039;s also [[Pixie Hairpin +1]] for 120 MP, and the coif path B is usable but A is used on other jobs sets (like BLM) while path B is likely not.&lt;br /&gt;
*If you play too many jobs and struggle with inventory you should really consider dropping some of these pieces. Yeah they&#039;re likely the best for mp return but MP is plenty nowadays and a lot of pieces you will use in other gear are very much comparable. If you have space to spare, optimize away!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cataclysm&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Moonshade Earring &lt;br /&gt;
|Ear1Aug = 250 tp bonus, 4 acc&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = R25 path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = R25 path B&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring  &lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = R25 path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = R25 path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Argute Stole +2]] for a neck alternative&lt;br /&gt;
*If you are getting [[Samurai Roll]] can use another staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shattersoul&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail &lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shell Crusher&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = R15&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|BodyAug = R25&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Balance ACC and MACC to land the hit, and stick the debuff. The additional effect is {{wind}} based so it won&#039;t land on a few things, and it&#039;s a 100% STR modifier but it doesn&#039;t do much damage, the duration scales with TP tho so worth to get as much TP as you can. The def down stacks with a few effect so check [[Shell Crusher]] for more info.&lt;br /&gt;
*[[Gazu Bracelet +1]] R15 can help with accuracy if needed, also other good stats.&lt;br /&gt;
*Any staff works, just picked one and rolled with it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Aeolian Edge&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Malevolence&lt;br /&gt;
|MainAug = Magic Accuracy +10, Magic Atk. Bonus +10, Fast Cast +5%, Intelligence +10&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail &lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You only get [[Aeolian Edge]] as sub [[RDM]], [[NIN]] and a few others that you are not likely to use. Even /nin is not very likely to be used, but RDM is!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Misc Sets==&lt;br /&gt;
*While these sets may not seem important they will help you a lot over time, some might be tricky to use properly but worth thinking about.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cure Received/self cures&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = Phalaina Locket&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Kunaji Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Cap of 30% but 29% is close enough.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Self Refresh&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Grapevine Cape&lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = Inspirited Boots&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Can always macro when someone is refreshing you but much easier to manage when casting on yourself.&lt;br /&gt;
*This is EXTREMELY RARELY needed due to sublimation. Still nice to have it if you play other jobs that benefit from this gear tho. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Self-Phalanx/received&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = Phalanx received +5&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Phalanx received +5&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = Phalanx received +5&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Merlinic Shalwar&lt;br /&gt;
|LegsAug = Phalanx received +5&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = Phalanx received +5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Should you chase phalanx on merlinic? Probably not, Herculean and Valorous (for job coverage) are much more widely used. Still, if you somehow only plan to ever play merlinic jobs, during a [[Dark Matter]] campaign, might as well try to fish for it.&lt;br /&gt;
*You might also just get lucky while trying to get something else like TH and Refresh and it is worth keeping phalanx received. Always. It is much better than just raw enhancing skill most of the time.&lt;br /&gt;
*Chironic is just the same as well, just has different jobs coverage, and is narrower than merlinic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Doomed &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = Nicander&#039;s Necklace&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Blenmot&#039;s Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Every job should have these pieces, and should equip them when they are Doomed to significantly increase the chances of removal.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Scholar_Guide&amp;diff=684500</id>
		<title>Community Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Scholar_Guide&amp;diff=684500"/>
		<updated>2023-06-19T17:19:17Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* Situational Nukes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
* Filled out and Tiered Free Nuking section. Entry all the way up to High Tier. Still need to fill in relevant stats in the captions. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 20:19, 30 January 2023 (EST)&lt;br /&gt;
* Added Immanence Self Skillchain section under Abilities. Was a question I&#039;ve seen more often than expected and wanted to add the information here for reference. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 22:02, 7 December 2022 (EST)&lt;br /&gt;
*Added merits sections, weapon section, some assorted tips that I find a lot of SCHs either don&#039;t know or don&#039;t care about, reworked various sets. Probably will keep updating since I can&#039;t sleep till I get stuck on something! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 22:56, 9 November 2022 (EST)&lt;br /&gt;
*Updated a few things from discord DMs and ffxiah forum. I do not know anything about SCH I&#039;m just copy pasting what other players say. If it&#039;s wrong fix it! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 18:11, 5 November 2022 (EDT)&lt;br /&gt;
*Fully updated the templates, but almost no gear changes as I&#039;m not a SCH player yet. --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 14:23, 31 July 2022 (EDT)&lt;br /&gt;
*Updated the nuke/mb/kaustra sets, also with new template, will try to add it to the rest of the guide at some point --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 12:42, 31 July 2022 (EDT)&lt;br /&gt;
*Added occult acumen and cataclysm sets that were from the BLM guide on ffxiah but seem very relevant to SCH anyway as they&#039;re identical. Go melee and cataclysm things! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 04:49, 19 July 2022 (EDT)&lt;br /&gt;
*Attempted to cleanup a bit the formatting to be more similar to other guides but touched no sets cause I have 0 idea about SCH. Make sure to add a note here for when you revise the sets tho so everyone knows how up-to-date the guide is! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]])00:53, 29 January 2022 (EST)&lt;br /&gt;
*A lot of this gear was pulled from the Scholar guide on ffxiah.com. Please refer to the following link for the guide notes: https://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/74/ &lt;br /&gt;
**Feel free to update as you see fit or ask me questions ~[[User:Xagashi2|Xagashi:Bismarck]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* Scholar (SCH) is a Mage class. More specifically, a &#039;&#039;Hybrid&#039;&#039; Support and Utility Mage. Scholar is also an Advanced Job, introduced in the expansion [[Wings of the Goddess]].&lt;br /&gt;
* It utilizes various abilities to enhance magic casting, providing extensive utility, and is arguably one of the strongest solo (and collaborative) jobs in FFXI.&lt;br /&gt;
* Through the use of solo Skillchains and Helix spells; coupled with high Magic Burst damage; as well as its ability to kite out mobs; makes SCH one of the most rewarding and high skill-cap jobs in the game. &lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
* Scholar can be used to Heal and Buff allies, Debuff enemies, as well deal out major Magic Damage to enemies.&lt;br /&gt;
** Following a theme of acting as military strategists, Scholar utilizes abilities know as &amp;quot;Strategems&amp;quot; to provide unique benefits to spell casting.&lt;br /&gt;
*** Can create, extend, and close Skillchains via spells.&lt;br /&gt;
*** Provides its own unique hybrid line of damage over time spells known as Helixes; as well as a unique line of weather-influencing &amp;quot;Storm&amp;quot; enhancements and Klimaform. &lt;br /&gt;
*** Is able to extend several single-target spells &#039;&#039;(restrictions based on tiers)&#039;&#039; to Area of Effect status.&lt;br /&gt;
* The use of this job in any major Endgame activity is highly dependent upon the group and the target at hand.&lt;br /&gt;
&lt;br /&gt;
===Assorted tips===&lt;br /&gt;
* If you have spare stratagems and don&#039;t need to actively heal but want to contribute in supporting, consider using [[Accession]] [[Stoneskin]] to burn extra strats.&lt;br /&gt;
* Don&#039;t forget [[Stormsurge]] gives stat bonuses if merited when you cast storms, most weapon skills have stat modifiers so it does help throwing a [[Firestorm II]] to the damage dealers to squeeze more damage.&lt;br /&gt;
** You might have to learn what weapon skills benefit from which stats. Adding a +6 stat bonus is sometimes comparable to half an extra ring or earring! Some examples are:&lt;br /&gt;
*** [[Savage Blade]]: &#039;&#039;&#039;STR&#039;&#039;&#039; or &#039;&#039;&#039;MND&#039;&#039;&#039;.&lt;br /&gt;
*** [[Aeolian Edge]] and most magic based WS: &#039;&#039;&#039;INT&#039;&#039;&#039;.&lt;br /&gt;
*** Most [[RNG]] and [[COR]] ranged WS: &#039;&#039;&#039;AGI&#039;&#039;&#039;.&lt;br /&gt;
* [[Omniscience]] and [[Shattersoul]] debuffs, provided you can land them, can help in various fights.&lt;br /&gt;
* [[Klimaform]] &#039;&#039;&#039;can&#039;t be used with Accession&#039;&#039;&#039;, but it can be used with [[Manifestation]] since it is a [[Black Magic]] spell!&lt;br /&gt;
* [[Adloquium]] and [[Animus Minuo]] are nice buffs for your party. Be careful not to overwrite [[Crusade]] off the tanks with either [[Animus Minuo]] or [[Animus Augeo]]!&lt;br /&gt;
** Some strategies don&#039;t use a real tank (at the time of writing RDM/RUN is used in some [[Sortie]] runs.) [[Animus Augeo]] helps significantly in these situations.&lt;br /&gt;
* [[Caper Emissarius]] can completely remove all enmity from a party if used on someone /[[DRG]] that can [[Super Jump]].&lt;br /&gt;
** Don&#039;t do this in your tank party!&lt;br /&gt;
* [[Impact]] is often forgotten but it&#039;s a 3 minute &#039;&#039;(unresisted)&#039;&#039; non-decaying -20% to all base stats. This debuff is a massive help in a lot of situations and if no one else can cast it you should definitely try to keep it up when MP allows.&lt;br /&gt;
&lt;br /&gt;
== Endgame Content ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%; max-width: 1600px; background: #EFEFEF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #E8E8E8; min-width: 600px;&amp;quot; |  Scholar Sheol C Walkthrough&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Your primary role will be, healing and buffing the party throughout the run. If you have the discounts to efficiently pop NMs (from defeating multiple NMs in the zone) and open chests (from being in runs where a total of x chests have been opened), these duties should fall to you as well. You should have ample time to perform these tasks while other jobs kill or pull mob families. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before the run&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ask your party to gather at the Conflux for pre-buffs. If you take a look at your buff bar, anything that is present to the left of your Food icon will transfer with you to a new zone, while anything that is present to the right of the Food icon will not. What this means is that you can apply valuable long duration buffs to your party members before even entering the battlefield. These prebuffs allow your party to be in effective fighting shape right out the gate, and save you valuable Stratagems down the line. This makes applying these buffs prior to entering Sheol C an important part of the run.&lt;br /&gt;
&lt;br /&gt;
Alternatively: if you also have Corsair, ask everyone to gather at the Nomad Moogle for prebuffs. Swap to Corsair, give it your best Crooked Cards Naturalist&#039;s Roll, then switch back to Scholar and give everyone else long duration buffs.&lt;br /&gt;
&lt;br /&gt;
Once your group is gathered, kindly yell at your Corsair to give the group Naturalist’s Roll. If they don’t have it, they best be going to buy it right now. Naturalist’s Roll will give your Enhancing Magic a percentage-based increase to their durations. &lt;br /&gt;
&lt;br /&gt;
After Reraise III, Protect V and Shell V should be next up. Though, if you have a Paladin you should defer to their more potent [[Majesty]] Protect V. Barspells are your choice to start out with, you will be changing them out between families in the instance anyways. I always start with Barthundra to help prevent Stuns, and Barparalyzra since it is the most annoying debuff for melees to have. Whichever you choose, you can also give these spells a Perpetuance to greatly enhance their duration.&lt;br /&gt;
&lt;br /&gt;
Next is the biggest one: Regen V. Duration versus Potency is, again, a player-specific choice, but note that you will be recasting this at least once in the run during [[Tabula Rasa]] for the increased potency it provides.&amp;lt;br/&amp;gt;&lt;br /&gt;
Last of the most important prebuffs are Perpetuance Hastes. These should last somewhere above 10 minutes and let your melees swing just a bit faster while the Bard is taking their time durdling around with dummy songs like Gavotte and Paeon. &lt;br /&gt;
&lt;br /&gt;
A couple other minor spells to note that will carry over into Sheol are Stoneskin, Blink, and Aquaveil. Apply these if you have spare time or Statagems, but they will not have a large impact for most of your party members. You, of course, should always have Aquaveil up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We just entered the zone, now what?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow the group to the first camp. Some prefer to have everyone go downstairs at the start. Others prefer to skip the downstairs area entirely, choosing to gather at the ramp just beyond the teleporter. Still others will gather most of the party at the ramp while the tank runs downstairs to pull that family; this is where prebuffs like Regen are very important.&lt;br /&gt;
&lt;br /&gt;
Get yourself into Light Arts and Addendum: White as soon as you enter. A Perpentuance Aurorastorm II on yourself should be one of the first things you do. You don’t want that double Dark weather nerfing your Cures. Sublimation is up to you; if you find yourself needing MP more often, then get it charging early (you can even charge it outside the zone). Otherwise, I don’t press Sublimation until I encounter a group of mobs capable of using Sleepga of some sort. &lt;br /&gt;
&lt;br /&gt;
If you are /RDM, take a moment to give everyone an AoE Perpetuance’d Phalanx. Call out before you use this to allow those who have sets for Phalanx Received+ to get their gear on. Buffing and pulling can sometimes happen very quickly here, but if you have a spare moment AoE out a Perpetuance’d Adloquium. It doesn’t make a huge impact, but the free TP is nice when moving between camps. &lt;br /&gt;
&lt;br /&gt;
A word on Storms. You have Aurorastorm II up on yourself, great. But what about the rest of your group? Do you have a Paladin, a Ninja, a Samurai, or a Corsair? Consider giving jobs who are performing Elementally-aligned abilities a Storm also. Giving your Paladin Aurorastorm II will help them in similar ways to how it helps you. A Ninja or Samurai using the correct Hybrid Weapon Skills against appropriate enemies can deal insane amounts of damage, and it can even be boosted by giving them a Storm (Sand/Rain/Hail for Ninja, or Fire/Wind/Thunder for Samurai). Corsairs may also benefit from Firestorm II for their Wildfires and Hot Shots. It will then be up to them to cancel the buff if they want the benefit of zone wide weather for Leaden Salute.&lt;br /&gt;
&lt;br /&gt;
Once you have all these buffs up, it’s now just a matter of keeping everyone else, and yourself alive and free of debuffs, all while maintaining the buffs you have given up to now. As mentioned above, you’ll want to be changing up your barspells to handle specific threats from some families. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barwater:&#039;&#039;&#039; Lamiae in Agon Halos. This will help players resist Torrent, a TP move that strips equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barfire:&#039;&#039;&#039; Imps. Helps resist Amnesia, a debuff that cannot be removed in any meaningful way and prevents DDs from showing off how cool they are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barblizzard:&#039;&#039;&#039; Tigers. Only if you really want to. This will help prevent Paralyze from Roar, but the debuff itself is not highly potent and can be easily removed with an Accession+Paralyna, or even Remedy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baraero:&#039;&#039;&#039; Trolls in Agon Halos, Wyverns and Puks. Defense Down from Trolls’ Enervation can make even your tank susceptible to falling over, and is paired with Magic Defense Down, so it may take several casts to Erase. The dispel from Wyverns and Puks is wind based, and will wreck everyone&#039;s day without a barspell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special note:&#039;&#039; &#039;&#039;&#039;Dahaks.&#039;&#039;&#039; There’s no reason to fear these enemies with proper preparation. If you are /RDM, Enwater will reduce the odds of getting btfo by Nullsong. When encountering these enemies, let your group know you will be doing an Accession Enwater and that they need to gather together. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special note:&#039;&#039; &#039;&#039;&#039;Clots:&#039;&#039;&#039; Another commonly feared mob family. With proper DT and Phalanx, Fluid Toss and Fluid Spread&#039;s damage should be mitigated to acceptably low levels. Consider giving out Accession Stoneskins, but be certain you are also in an appropriate DT set if approaching these. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NMs and Halos:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apart from botched pulls, these are the biggest threat to the rest of your party. Each needs special consideration and attention from the Scholar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behemoth:&#039;&#039;&#039; Be sure the group has Barthunder to reduce Stun frequency. Do not stand in front of this NM, Wild Horn is a long range conal from its head that can kill an unsuspecting player. It will Hundred Fists at some point, resetting Enmity on the player who is #1 and targeting the #2 player. Be ready to adapt to this hate shift, either with an AoE Cure if you are unsure of who will be #2, or a targeted Cure if you know who it will be. Dia 2 will help this NM fall over more quickly, and Paralyze/Slow can reduce the threat of Hundred Fists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus:&#039;&#039;&#039; Barfire to reduce incoming Fire damage from its TP moves. Ululation is an AoE Paralyze from Cerberus, so stay out of range and be ready to Accession+Paralyna. The same warning about Behemoth’s Hundred Fists applies here. Dia 2, Paralyze, and Slow are all good ideas to use against this NM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dvergr:&#039;&#039;&#039; One of the most annoying NMs. It will often open up with Sleep or Sleepga 2 after spawning, so be sure to have Sublimation on or your Prime Weapon ready. It will apply a billionty debuffs if left alive for too long. Prioritize the most debilitating ones, such as Paralyze and Curse. Dia 2 and Paralyze are good choices here, but you will never Silence this NM in any meaningful amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyrm:&#039;&#039;&#039; As with all Wyrms, don’t stand directly in front of, or behind this. Unlike the other two, this NM will not use Hundred Fists, but Mighty Strikes instead. The Enmity reset will still occur, but the risk of death is much lower here. Instead, be aware of long duration Terror that may hit your tank or a DD. Horrid Roar has a possibility of dispelling a single buff on a player, so be ready to recast important buffs. Again, Dia 2/Paralyze are good choices here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adamantoise:&#039;&#039;&#039; Most people don’t fight this unless they are looking to increase their Moogle Mastery. Its capability to remove all Songs and Rolls, as well as ability to use Invincible, all lead to a big time loss when fighting this. Avoid this unless specifically targeting Moogle Mastery. Do not spawn this without talking to your group about it beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydra:&#039;&#039;&#039; Another NM that most groups don’t fight. Polar Bulwark can give this NM a long-lasting Physical Defense Immunity, and may be used multiple times. As such, you can be fighting this NM for several minutes without ever making a dent in its HP. Avoid fighting this one also, unless specifically targeting Moogle Mastery. Do not spawn this without talking to your group about it beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khimaira:&#039;&#039;&#039; Less annoying than the previous two, but still not typically fought. Perfect Dodge leaves your DDs whiffing for 30 seconds, and AoE Stun can reduce DPS. Only spawn this if you are targeting Moogle Mastery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halos:&#039;&#039;&#039; As mentioned before, respect the Lamia and Troll mobs’ TP moves. The Mamool Ja Halo does not present any unique challenges. The Halo on the fourth floor, however, contains two of each Beastmen type, all of which are their respective “Kings”. These NMs each threaten your party in their own way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Viscount:&#039;&#039;&#039; Capable of plowing through your entire party with Hundred Fists. Paralyze and Slow can help here, but you need to keep a close eye on whomever is engaged on this NM. If the DD(s) cannot kill it quickly, it will make short work of said DD(s), then you, then your run, then your will to keep playing the game. Do your best not to let its first target die, else you may be next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Dignitary:&#039;&#039;&#039; Nothing special to note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Monarch:&#039;&#039;&#039; Be careful of Petrify here, as well as Eagle Eye Shot. EES should not kill anyone outright, but can leave the target at low HP, and thus vulnerable to other sources of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Praetor:&#039;&#039;&#039; Nothing special to note for the healer. It will use Invincible at some point, but it should be up to the Corsair to manage that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Marquess:&#039;&#039;&#039; Potentially dangerous if it manages to use Mijin Gakure. Contrary to popular belief, this TP move is not Fire-based and its damage cannot be mitigated by Barfire. This NM is typically saved for last, allowing you to put up an Accession+Stoneskin to mitigate damage. Do not stand in range of this NM if your gear is not full of Magic Evasion and -DT%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Footsoldier:&#039;&#039;&#039; Nothing special to note.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tabula Rasa and You&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Embrava is one of the most impactful spells you can provide your group in a Sheol C run. But when should you be using Tabula Rasa? Ideally, you want Embrava active for the most dangerous parts of the run: floors 3 and 4. You will want to be coordinating with your COR and BRD about when everyone’s SPs are being used. Embrava is best paired with Soul Voice songs, as it allows the Bard to drop one of their Marches and give another Minuet, Etude, or even a defensive song. Wild Card is then best used after both of these abilities are spent to try to get them back. &lt;br /&gt;
&lt;br /&gt;
Timing of Embrava can be important. With the best duration gear possible, Embrava will last just over 7 minutes. Tabula Rasa’s duration is 3:30 with Relic pants. What this means is that you can effectively have Embrava active for almost 10 minutes. Do everything you can to recast a fully Perpetuance’d Embrava on the group just before Tabula Rasa’s duration ends to maximize uptime.&lt;br /&gt;
&lt;br /&gt;
Embrava isn’t the only spell you will want to be casting during Tabula Rasa. Regen V gets a modest boost to potency when cast while under the effect of your SP, so make sure you are getting this spell re-applied as well.&lt;br /&gt;
&lt;br /&gt;
There are times where shit hits the fan and you find yourself having to rebuff people after death. It happens. It can happen as early as the first mob camp on floor 1. Don’t be afraid to spend Tabula Rasa early here to catch back up on Stratagems. You may or may not get it back later, but losing the momentum of the early floors due to lack of buffs is a bigger loss than not having Embrava on the later floors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food and consumables==&lt;br /&gt;
===Food===&lt;br /&gt;
&#039;&#039;&#039;Magic Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tropical Crepe icon.png|link=Tropical Crepe]] &#039;&#039;&#039;[[Tropical Crepe]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; INT+2, MND+2 &#039;&#039;&#039; Magic Accuracy+20% (Max. 90)&#039;&#039;&#039;,&amp;quot;Magic Def. Bonus&amp;quot;+1&lt;br /&gt;
** If you need magic accuracy, this is one of the best foods for it.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:C. Snow Cone icon.png|link=C. Snow Cone]] &#039;&#039;&#039;[[C. Snow Cone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;MP+20% (Cap: 100)&#039;&#039;&#039;, &#039;&#039;&#039;INT+5&#039;&#039;&#039;, &#039;&#039;&#039;MND+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Attack Bonus+13&#039;&#039;&#039;, Lizard Killer+5&lt;br /&gt;
** This is the food to eat if you don&#039;t need Magic Accuracy and are heavily into nuking. All the stats are good and relevant. The biggest downside is that both NQ and HQ are super pricey considering their effect. Still worth using if you are (1) close to killing [[Ongo]] or Sortie basement bosses, (2) &#039;&#039;&#039;not getting resists&#039;&#039;&#039;, and (3) can use some extra ooph.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
*[[File:Cornbread icon.png|link=Cornbread]] &#039;&#039;&#039;[[Cornbread]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Magic Burst Damage II +2, &amp;quot;Fast Cast&amp;quot;+5%&#039;&#039;&#039;!!!&lt;br /&gt;
** &#039;&#039;&amp;quot;Ain&#039;t nothing wrong with that.&amp;quot;&#039;&#039; Very interesting food with a duration of 5 minutes but stacks to 99. Great for short battles.&lt;br /&gt;
*** NPC purchasable only. Available for purchase during [[The Green Festival]] in Lower Jeuno. Grab some and keep it on standby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hybrid Options:&#039;&#039;&#039; &lt;br /&gt;
* [[File:Oden icon.png|link=Oden]] &#039;&#039;&#039;[[Oden]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; DEX+5 INT+5, &#039;&#039;&#039;Accuracy+15% (Max. 70)&#039;&#039;&#039;, &#039;&#039;&#039;Magic Accuracy+15% (Max. 70)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* [[File:Marine Stewpot icon.png|link=Marine Stewpot]] &#039;&#039;&#039;[[Marine Stewpot]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+90, Accuracy/R. Accuracy/M. Accuracy +90,&#039;&#039;&#039; Mirrored Pet Stats, -20 each.&lt;br /&gt;
** &#039;&#039;&#039;Group Food&#039;&#039;&#039; &#039;&#039;(~6 Party members within 10 yalms).&#039;&#039;&lt;br /&gt;
** A highly desired food choice--particularly in endgame content and scenarios. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039; As mentioned in the above description, a Marine Stewpot will work on &#039;&#039;up to an entire party&#039;&#039; as long as each member is within 10 yalms of the person using it.&lt;br /&gt;
** &#039;&#039;&#039;Any party member with an existing food effect on will not receive the effect of the stewpot.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Miso Ramen icon.png|link=Miso Ramen]] &#039;&#039;&#039;[[Miso Ramen]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+100&#039;&#039;&#039;, STR+5, VIT+5, &#039;&#039;&#039;DEF+10% (Max. 170)&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Magic Def. Bonus&amp;quot;+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Evasion +10% (Max. 50)&#039;&#039;&#039;,&amp;quot;Resist Slow&amp;quot; +10.&lt;br /&gt;
** Yes I know, you&#039;re not a tank. But sometimes you won&#039;t need magic stats and just need to survive whatever comes. Or you&#039;re one of the good ones going into melee when possible! Safety of Miso Ramen makes things easier.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Niche Melee Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Grape Daifuku icon.png|link=Grape Daifuku]] &#039;&#039;&#039;[[Grape Daifuku]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+20, STR+2, VIT+3, &#039;&#039;&#039;Acc.+10% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;Atk.+10% (Max. 50)&#039;&#039;&#039;, Rng. Acc.+10% (Max. 8o), Rng. Atk.+10% (Max. 50), &#039;&#039;&#039;&amp;quot;M. Atk. Bonus&amp;quot;+3&#039;&#039;&#039;,Mirrored Pet Stats, +25 each and &amp;quot;M. Atk. Bonus&amp;quot;+15&lt;br /&gt;
** Everyone loves this food! Mages maybe not as much as others but still, it&#039;s not exactly one of your best, but if you are going to get in the melee side of things, it covers Accuracy and Attack. While still having some tiny bit of Magic Attack Bonus.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Sublime Sushi icon.png|link=Sublime Sushi]] &#039;&#039;&#039;[[Sublime Sushi]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+40, MP+20, STR+6, DEX+7, MND-3, CHR+6 &#039;&#039;&#039;Accuracy+10% (Cap: 100)&#039;&#039;&#039;, Ranged Accuracy+10% (Cap: 100), Resist Sleep+1&lt;br /&gt;
** Very rarely you will ever use sushi on a mage, but if doing some mildly easy content and want to go melee you might need some accuracy. It&#039;s a bit of a reach, but there&#039;s been situations where this was useful. Even if only for extremely rare situations.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
* [[File:Echo Drops icon.png|link=Echo Drops]] &#039;&#039;&#039;[[Echo Drops]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for when silenced and no one else can (or is able to) Silena you. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 700 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Remedy icon.png|link=Remedy]] &#039;&#039;&#039;[[Remedy]]&#039;&#039;&#039;&lt;br /&gt;
** [[Echo Drops]] could suffice but you should be carrying remedies anyway. 12 a month are free from ambuscade but it&#039;s not like they cost much. If you&#039;re in the wrong arts it&#039;s just faster to use an item. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 3,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reraiser icon.png|link=Reraiser]] &#039;&#039;&#039;[[Reraiser]]&#039;&#039;&#039; / [[File:Hi-Reraiser icon.png|link= Hi-Reraiser]] &#039;&#039;&#039;[[Hi-Reraiser]]&#039;&#039;&#039;&lt;br /&gt;
** Nothing wrong with keeping extra sources of Reraise in your pocket. Especially if you;re out of MP or don&#039;t have the time to cast. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 and 1,500 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Panacea icon.png|link=Panacea]] &#039;&#039;&#039;[[Panacea]]&#039;&#039;&#039;&lt;br /&gt;
** Sometimes you are overwhelmed with a number of debuffs (like an [[Impact]]) that need [[Erase]] and this is much faster than erasing them. Keep these stocked. Don&#039;t be a cheapskate.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 20,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Vile Elixir icon.png|link=Vile Elixir]] &#039;&#039;&#039;[[Vile Elixir]]&#039;&#039;&#039; / [[File:Vile Elixir +1 icon.png|link=Vile Elixir +1]] &#039;&#039;&#039;[[Vile Elixir +1]]&#039;&#039;&#039;&lt;br /&gt;
** You know what sucks hard? Getting sublimation dispelled when you barely have MP left. A single [[Vile Elixir]] or HQ can save you in those situations. Keep these stocked. Don&#039;t be a cheapskate.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]]; 20,000 Gil for NQ. 40.000 Gil for HQ.&lt;br /&gt;
*** Often cheaper to buy off the Auction House.&lt;br /&gt;
&lt;br /&gt;
* [[File:Coalition Ether icon.png|link=Coalition Ether]] &#039;&#039;&#039;[[Coalition Ether]]&#039;&#039;&#039; &lt;br /&gt;
** So you&#039;ve chugged all your Vile Elixirs. And some of your party members&#039; as well. Sublimation is down. You still need more. These are 1-second use, 150 MP emergency Ethers that you can slam all day with no Medicated effect to show for it. Only the most hardcore will carry these, but they will be the ones never running out of MP.&lt;br /&gt;
*** Purchased from [[Ujlei Zelekko]]; 2,500 [[Bayld]] each.&lt;br /&gt;
***These do not stack. Your inventory weeps. &lt;br /&gt;
&lt;br /&gt;
* [[File:Holy Water icon.png|link=Holy Water]] &#039;&#039;&#039;[[Holy Water]]&#039;&#039;&#039;&lt;br /&gt;
** Yes you can [[Cursna]] and with decent gear it is better than holy water, it is useful to have them just for oh shit situations. Worst case scenario you use them on another job. Keep them stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Antacid icon.png|link=Antacid]] &#039;&#039;&#039;[[Antacid]]&#039;&#039;&#039;&lt;br /&gt;
** Rarely you will need to switch food, but for example if doing multiple bosses in [[Odyssey]] and changing from mage to another role, you will need some of these.&lt;br /&gt;
***Purchased from the [[Curio Moogle]] for 1.000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:El. Pachira Fruit icon.png|link=El. Pachira Fruit]] &#039;&#039;&#039;[[El. Pachira Fruit]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; 1hp/tick Poison Effect for 2 minutes.&lt;br /&gt;
** Yes [[Sublimation]] wakes you up when charging. But sometimes you don&#039;t want to pop Sublimation just to stay awake and you know the mobs you&#039;re fighting will spam sleep. Poisoning yourself is a good option. This is really useful in [[Odyssey]] and against [[Bumba]].&lt;br /&gt;
*** Purchased from the [[Ghemi Sinterilo]] for 154 Gil in [[Kazham]].&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Max MP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence | Resist Silence II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart | Tranquil Heart II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence | Resist Silence III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stormsurge]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;79&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen | Occult Acumen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;89&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus | Magic Burst Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP | Conserve MP II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen | Occult Acumen III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus | Magic Burst Bonus III]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Tabula Rasa]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Peda. Pants +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Peda. Pants +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Peda. Pants +3 description.png|link=Peda. Pants +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Light Arts]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check page.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Dark Arts]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check page.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sublimation]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check or see below.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Modus Veritas]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Enlightenment]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Peda. Gown +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Peda. Gown +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Peda. Gown +3 description.png|link=Peda. Gown +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Libra]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Caper Emissarius]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Grimoire Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time of [[Light Arts]] and [[Dark Arts]] by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| With how fast-paced content is in 2022, getting caught out in the wrong Arts and having it on cooldown can be crippling. A 10 second shorter recast can make a difference, and has more value than 50 MP or enhanced duration of [[Modus Veritas]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Modus Veritas]] Duration&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase duration of effect for [[Modus Veritas]] by 10%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Modus Veritas is a dead Job Ability and has next to no use. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Helix]] magic Acc./Atk.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases magic accuracy by 3 and magic attack bonus by 2 for [[Helix]] spells. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Helix spells are a major source of your damage, getting them unresisted with maximum magic attack bonus is what you want.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Max [[Sublimation]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum amount of MP available by Sublimation by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 50 more MP is not going to make or break you, Scholar does not have serious MP issues even without this.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Altruism]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Light Arts Stratagem. Increases the accuracy of your next white magic spell. Increases magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 3-4/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for when you absolutely need to land that Silence (or Paralyze/Slow).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Focalization]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dark Arts Stratagem. Increases the accuracy of your next black magic spell. Increases magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| An absolute must have. When combined with [[Pedagogy Mortarboard +3]], this provides an enormous bonus to magic accuracy. Excellent to use to ensure a Helix lands unresisted, or simply for nuking against targets with high Magic Evasion.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Tranquility]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Light Arts Stratagem. Your next white magic spell will generate less enmity. Reduces enmity by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enmity is usually not a big deal, and it is mostly sorted by gearing correctly usually. If you are truly desperate for enmity, still don&#039;t put points into this, as it&#039;s not worth it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Equanimity]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dark Arts Stratagem. Your next black magic spell will generate less enmity. Reduces enmity by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enmity is usually not a big deal, and it is mostly sorted by gearing correctly usually, even for black magic spells. Skip.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Enlightenment]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Optimizes both white and black magic capabilities and allows access to both addenda for your next spell. Recast 5 min. +5 bonus to INT and MND.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| You generally want access to this, for the times you are in the opposite art of what you want to cast or don&#039;t want to burn a strategem on Addendum. The INT/MND bonus is not a consideration here at all. One point to have access is more than enough.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Stormsurge]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Storm-type spells grant a bonus to attributes associated with their element. Initial bonus value: +3. Increase bonus value by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Given how high our stats are these days, an extra +~12 of a stat is going to be negligible. You can put one point into it if you like, but if you don&#039;t have it nobody will even notice the difference. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Immanence Skillchains==&lt;br /&gt;
* As a part of the [[Dark Arts]] side of Scholar, [[Immanence]] is the key ability that allows for self-skillchains via spell casting. Frequently asked questions (FAQs) pop up time to time such as &#039;&#039;&amp;quot;How do I set up my Immanence macros?&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;What spells create which skillchains?&amp;quot;&#039;&#039; So here&#039;s a straight forward section with said information.&lt;br /&gt;
* &#039;&#039;&#039;Please note:&#039;&#039;&#039;&lt;br /&gt;
** Closing a skillchain with Tier I spells is fastest, but also leads to the shortest skillchain window... You should close with a Tier II, &#039;&#039;at the very least.&#039;&#039;Closing with a helix gives the longest possible magic burst window.&lt;br /&gt;
*** The exception to this rule is: if closing with a Helix, cast a Tier I Helix so as not to overwrite the effect of a Magic Bursted Helix II.&lt;br /&gt;
*** &#039;&#039;In either case, Fast Cast gear is your best friend.&#039;&#039; Especially when you&#039;re on the clock in events like Odyssey and Sortie.&lt;br /&gt;
** Skillchain Damage+ gear affects a closing Immanence skillchain. It&#039;s can be an extra 5~10K damage. Every bit counts. If you have it, use it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Level 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Liquefaction&#039;&#039;&#039;: Stone &amp;gt; Fire, or Thunder &amp;gt; Fire.&lt;br /&gt;
* &#039;&#039;&#039;Scission&#039;&#039;&#039;: Fire &amp;gt; Stone, or Aero &amp;gt; Stone.&lt;br /&gt;
* &#039;&#039;&#039;Reverberation&#039;&#039;&#039;: Stone &amp;gt; Water, or Luminohelix &amp;gt; Water.&lt;br /&gt;
* &#039;&#039;&#039;Detonation&#039;&#039;&#039;: Stone &amp;gt; Aero, or Thunder &amp;gt; Wind.&lt;br /&gt;
* &#039;&#039;&#039;Induration&#039;&#039;&#039;: Water &amp;gt; Blizzard.&lt;br /&gt;
* &#039;&#039;&#039;Impaction&#039;&#039;&#039;: Water &amp;gt; Thunder, or Blizzard &amp;gt; Thunder.&lt;br /&gt;
* &#039;&#039;&#039;Transfixion&#039;&#039;&#039;: Noctohelix &amp;gt; Luminohelix.&lt;br /&gt;
* &#039;&#039;&#039;Compression&#039;&#039;&#039;: Blizzard &amp;gt; Noctohelix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fragmentation&#039;&#039;&#039;: Blizzard &amp;gt; Water&lt;br /&gt;
* &#039;&#039;&#039;Fusion&#039;&#039;&#039;: Fire &amp;gt; Thunder&lt;br /&gt;
* &#039;&#039;&#039;Gravitation&#039;&#039;&#039;: Aero &amp;gt; Noctohelix&lt;br /&gt;
* &#039;&#039;&#039;Distortion&#039;&#039;&#039;: Luminohelix &amp;gt; Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;How it looks in a Macro&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* Here is an example of what an Immanence macro should look like:&lt;br /&gt;
:* /ja “Immanence” &amp;lt;me&amp;gt; &amp;lt;wait1&amp;gt;&lt;br /&gt;
:* /ma “Fire” &amp;lt;t&amp;gt; &amp;lt;wait5&amp;gt;&lt;br /&gt;
:* /ja “Immanence” &amp;lt;me&amp;gt; &amp;lt;wait1&amp;gt;&lt;br /&gt;
:* /ma “Thunder” &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using a standard macro, this leaves 2 lines open for announcing &amp;quot;Opening&amp;quot; and &amp;quot;Closing&amp;quot;.&lt;br /&gt;
* In cases when opening with a Helix, set the wait period to 7 seconds.&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
{{Guide Support Jobs Table&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Support Jobs=&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=WHM&lt;br /&gt;
|Notes=WHM becomes increasingly useful as you gain Master Levels, mostly because it gains access to Curaga III at Master Level 10. When paired with a good Regen build, you can heal through virtually anything that doesn&#039;t one shot your group as easily as a WHM could.&lt;br /&gt;
Keep in mind Scholar doesn&#039;t get [[Cataclysm]] on its own so it will need either WHM or WAR as a subjob and WHM is generally easier to accommodate than WAR. With WHM as your subjob, you&#039;ll only have to call upon [[Addendum: White]] for the rare [[Raise III]] and [[Reraise III]], saving you precious Stratagems in the midst of a fight.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=RDM&lt;br /&gt;
|Notes= RDM is a solid subjob choice for newer Scholars who may be lacking in Master Levels. RDM provides access to AoE spells like Phalanx and Enspells, which can go a very long way in contributing to the group. Fast cast and Convert give great benefits to Scholar as well. Notably you also get [[Aeolian Edge]] as /RDM, which is rarely useful.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=BLM&lt;br /&gt;
|Notes=BLM does not contribute much of note. Elemental Seal + Manifestation + Sleep II is the large draw of this subjob, and is frankly only needed in extremely niche situations. Even after Master Level 20, BLM provides nothing worth while beyond elemental seal. BLM will only provide a useful spell at Master level 35 in the future - Sleepga II, but nothing beyond that. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SMN&lt;br /&gt;
|Notes=SMN has some very niche usage with Cait Sith&#039;s Mewling Lullaby for TP control. Potentially will see some more usage as a sub post master level 25 once they gain access to Ecliptic Howl, and Dream Shroud. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=BLU&lt;br /&gt;
|Notes=BLU provides access to some very niche debuffs, and scholar has the magic accuracy necessary to land them in certain situations. They can oddly enough land Geist wall, cold wave, Filamented Hold, and Frightful roar with reliable accuracy, giving them access to some potentially unusual spell effects. As master levels progress, this will become an increasingly potent source of Debuffs (enervation), buffs (Zephyr mantle), and crowd control (yawn) for a scholar.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SAM&lt;br /&gt;
|Notes=[[Hasso]] slows down your casting but makes your melee better. It&#039;s not very common to be using this but it can be useful, even if only to unlock [[Omniscience]] for the trials. It is worth knowing that it can have some extremely rare and niche uses&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Staves===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Eminent Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It&#039;s a staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Chatoyant Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=Fantastic option when light weather/lightsday will give it a buff. Consider getting one as you will always have the weather up. It&#039;s also fantastic to get a starter cure set going since the flat 10% cure potency helps. The NQ of this staff is effectively the same, providing all the same core benefits. If you are on a budget, consider [[Iridal Staff]] instead.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Keraunos&lt;br /&gt;
|Augment=INT +17, MAB/MAcc +20&lt;br /&gt;
|Description=If you happen to have this for your BLM might as well use on SCH...&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Xoanon&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=The ambuscade staff, generally it&#039;s more useful on other jobs like [[WAR]], [[MNK]] for [[Cataclysm]] due to those jobs not getting amazing staves for magic dmg. Retribution is not the best ws to use so the bonus is a bit meh. It&#039;s not bad to use just not likely to be one of your top choices for content as it&#039;s in a bit of an awkward spot. Could still use it to melee unless you have something else on hand tho. It might not be one of your top priorities to spend a pulse on but if you have extras might as well make it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Akademos&lt;br /&gt;
|Augment=Path A or C&lt;br /&gt;
|Description=It gets obsoleted soon if you do more content but it&#039;s a very solid starter&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Grioavolr&lt;br /&gt;
|Augment=Lots of options check [[Oseem]]&lt;br /&gt;
|Description=It&#039;s not the best staff to use or augment but it&#039;s easy to get when starting out and easy to roll a somewhat okay augment. [[SMN]] uses this quite significantly so you could have one with passable augs if not optimal. Wouldn&#039;t spend much gil to try and get good stuff on it for SCH but even with no augs/smn augs, it does work at the beginning.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Serenity&lt;br /&gt;
|Augment=MP +50, Cure Spellcasting Time -10%, Enhancing Magic +10, Cure potency +5%&lt;br /&gt;
|Description=[[Sinister Reign]] drop, not specifically worth farming but you might end up with one to begin with. Augmented or not it&#039;s a solid early weapon and if you get it max augments it&#039;s solid for a while. Eventually it&#039;s replaced by better options tho so don&#039;t waste too much time chasing it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Marin Staff +1&lt;br /&gt;
|Augment=R15) INT/MND +10, Acc/MAcc +40, MAB +40&lt;br /&gt;
|Description=A really solid staff when augmented, BLMs love it for nuking so you should too.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Mpaca&#039;s Staff&lt;br /&gt;
|Augment=R25) Acc/MAcc +10, MAB +25&lt;br /&gt;
|Description=Decent staff with a variety of stats, some refresh, some burst DMG II, some fast cast. Doesn&#039;t excel at anything but it&#039;s solid. Works well with other weapon options all considered. If you only play mages the RP is alright to put in, but [[Mpaca]] gear is better than the weapons usually.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Contemplator +1&lt;br /&gt;
|Augment=R15) Magic Accuracy +70, Enfeebling Magic Skill +20, MND +10&lt;br /&gt;
|Description=Coming from [[Tumult Curator]] it&#039;s not super easy to farm but it is really good for a variety of reasons. It is worth having if you can get it and it&#039;s useful on most mage jobs to a degree. The MACC and Enfeebling skill is a solid 90 more accuracy on your debuffs, the refresh is a nice plus, and those extremely rare moments you rest for mp it is useful for.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Gozuki Mezuki&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=For meleeing it is quite compelling, triple attack is not very easy to get on SCH gear, has STR, high acc/atk. Being all jobs you&#039;re likely to use it on something else at some point but it&#039;s tricky to get due to where it drop from. Also it&#039;s not particularly great so it gets obsoleted on other jobs mildly quickly. Obviously does nothing for casting so make sure it&#039;s only for smacking things good.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clubs===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Maxentius&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It is an option for some niche applications, if you have one due to playing RDM/GEO/BLU might as well consider it an option as it is serviceable for some uses. Keep in mind staves are often much better due to access to [[Myrkr]] but still. Somewhat uninteresting on SCH due to all the other good options. Getting a [[Kaja Rod]] early can be beneficial but there&#039;s plenty of alternatives if you cannot. Don&#039;t prioritize it over other jobs gear unless you plan on using it more on other jobs (such as [[RDM]] or [[BLU]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Bolelabunga&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=A fantastic beginner SCH weapon option to buff up your regen before you get a SU4/5 and has some nice regen/refresh for idling if you&#039;re really desperate and have nothing else. While eventually it gets replaced, it&#039;s worth chasing at first. Also usable on other jobs so a nice tool to have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Gada&lt;br /&gt;
|Augment=Lots of options check [[Oseem]]&lt;br /&gt;
|Description=Another &amp;quot;nice to have but not exactly worth chasing&amp;quot;. It has some niche uses but it&#039;s quite good at those uses. Other jobs use it slightly more (mainly [[GEO]] for the indi duration), so you might have one laying around. I wouldn&#039;t say it&#039;s worth chasing as SCH but it&#039;s very much usable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Rubicundity&lt;br /&gt;
|Augment=Magic Accuracy +10, Magic Atk. Bonus +10,Conserve MP +7, Dark Magic Skill +10&lt;br /&gt;
|Description=Super annoying to farm from [[Sinister Reign]] and getting it with max augs is even worse, still, it is useful for drain/aspir and that&#039;s it. Worth remembering it exists if you own it while farming better items.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Bunzi&#039;s Rod&lt;br /&gt;
|Augment=DMG:+10, &amp;quot;Mag. Atk. Bns.&amp;quot;+25, Accuracy+10 Mag. Acc.+10&lt;br /&gt;
|Description=The club to use for nuking especially when augmented. It will pretty much beat most other weapons and should be a high priority if you nuke often on SCH as you should. Since SCH can&#039;t use [[Bunzi]] gear might as well max one of the best weapons. At R30, the Enmity -5 makes it an arguably better Club for casting Cures when not under the effect of [[Aurorastorm]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Daybreak&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=A fantastic option that&#039;s slightly annoying to farm. The +30% cure potency is massive and gets you easily close to the cap. When doing [[Luminohelix II]] is the best choice by far, access to [[Dispelga]] is useful in various circumstances. I could say lots more on this but I think every SCH should have it as it&#039;s quite versatile and strong.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Malevolence&lt;br /&gt;
|Augment=Magic Accuracy +10, Magic Atk. Bonus +10, Fast Cast +5%, Intelligence +10&lt;br /&gt;
|Description=[[Sinister Reign]] augmented items can be an extreme pain to farm, but this dagger is quite interesting as it can be equipped by SCH, and is very strong for [[Aeolian Edge]]. While it is not very common to use since [[Cataclysm]] exists and staves are just easier you might happen to use this in some circumstances. Maybe not worth going out of your way to get a perfect one but if you have one from other jobs such as [[RNG]] might as well be prepared to use it.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ultimate Weapons===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Tupsimati (Level 119 III)&lt;br /&gt;
|Augment=DMG: +26, Omniscience: Damage +15%, Accuracy +30 Magic Accuracy +30&lt;br /&gt;
|Description=The SCH mythic. In truth it&#039;s not the best and greatest, having no INT or MND at all, but it has a lots of upsides making it worth thinking about if you&#039;re a dedicate SCH. For [[Myrkr]] and most of the magic weaponskills such as [[Cataclysm]] it&#039;s amazing. High magic accuracy helps a lot landing spells on SCH and again with weaponskills to get capped damage (also physical accuracy! for some reason...). The biggest downsides is that [[Bunzi&#039;s Rod]] maxed out is so strong for nukes that will make this weapon feel somewhat niche. Also it&#039;s damn expensive for what it provides... &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Hvergelmir (Level 119 III)&lt;br /&gt;
|Augment=DMG: +10, &amp;quot;Myrkr&amp;quot; potency +10%, MP +30&lt;br /&gt;
|Description=The empyrean, another weird staff for SCH, it handles on its own your [[Fast Cast]] needs pretty much, and has a massive truckload of MP, that you will lose once you swap to another (better) weapon. And that&#039;s it. No int, no mnd, no macc, no acc, pretty much nothing else besides all the fast cast you want. Sure it buffs Myrkr but still... you pretty much make this for collecting and fast cast, up to you if it&#039;s worth.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Khatvanga&lt;br /&gt;
|Augment=DMG: +8, Shattersoul: Damage +10%, Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
|Description=Some people are skeptics of this weapon and when it&#039;s suggested lots of people scoff at the staff as if it&#039;s a meme, and again it&#039;s mildly niche, but the +30 occult acumen and focus on melee with the tp bonus it&#039;s an interesting weapon to use. If your group can do aeonics, might as well get it at some point. [[Shattersoul]] is interesting but [[Tupsimati]] would probably serve it better. If you&#039;re doing melee/ws this is a nice stand in instead of the eye watering expensive mythic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Musa&lt;br /&gt;
|Augment=Path C: &amp;quot;Regen&amp;quot; potency +25, &amp;quot;Cure&amp;quot; potency +25%,&amp;quot;Fast Cast&amp;quot;+10%&lt;br /&gt;
|Description=The ultimate weapon in disguise, Path A and B are just simply not that interesting unless you want multiples, and Path C is just the best one by &#039;&#039;&#039;far&#039;&#039;&#039; for your first and likely only Musa. If you can&#039;t afford it [[Pedagogy Staff]] is almost the same and very worth considering. If you are into SCH you will want either of them but keep in mind you need SU4/5 to use them and augments are strongly worth doing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Opashoro&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=You&#039;d think the prime weapon is useless, what does it even do besides losing you TP? Well it can wake you up! Which SCH can do naturally with [[Sublimation]]. Not a big deal like other jobs but who knows how this&#039;ll look like in a few updates. You need a damaging (i.e. not shield or instrument) prime weapon for future missions and if you wanna gamble on staff ultimate weapons... historically not sure how would you fare but be my guest!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prioritizing Equipment==&lt;br /&gt;
*In terms of JSE capes you will want most likely the following [[Lugh&#039;s Cape]]s ideally:&lt;br /&gt;
**General purpose with 30 int, 20 macc/mdmg, 10 mab, 5% DT (or 10% PDT).&lt;br /&gt;
**A MND focused cape for mnd enfeebling, 30 MND, 20 macc/mdmg and free other stats. Could put 10% [[Fast Cast]] on this but likely you&#039;ll have other options such as [[Fi Follet Cape +1]] R15, or [[Perimede Cape]]. Enmity -10 is a good alternative.&lt;br /&gt;
**A TP cape with 30 dex, 30 acc/20 atk, 10 [[Store TP]], 5% DT (or 10% PDT). This could also double up as an [[Occult Acumen]] cape if you don&#039;t want to make a specific one&lt;br /&gt;
**As many WSD capes you prefer with different stats. An example would be for [[Cataclysm]]/[[Earth Crusher]] 30 int, 20 macc/mdg, 10% WSD, 5% DT (or 10% PDT). [[Omniscience]] would benefit from a MND version of this for example.&lt;br /&gt;
*Outside of the ambuscade cape [[Bookworm&#039;s Cape]] have amazing augments of +20 helix effect duration and 10 regen potency. It is possible to get both on one but far easier to make it in 2 capes. These are probably more important than most lugh&#039;s capes above.&lt;br /&gt;
*Realistically the [[Fi Follet Cape +1]] and [[Aurist&#039;s Cape +1]] R15 both would save you a lot of hassle of making JSE ambuscade capes.&lt;br /&gt;
*[[Pedagogy Staff]] and [[Argute Stole +1]] are very fine substitutions for their higher quality variants. Sometimes you have to gear on a budget and it&#039;s better to have those than nothing at all. Assume that every time you see those in the guide you can substitute without much of a performance loss for general play. Aim to upgrade when possible.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Acad. Mortar. +3|25px|}} Artifact Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Mortar. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Great for fast cast and best piece for sublimation, fantastic for dark arts enfeebles.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Gown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Great for dark arts enfeeble, stuns, great piece for drain/aspir, and myrkr mp return too!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Bracers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Highest fast cast on hands, and MACC when needed&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Pants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= A strong piece to use in some Cure midcast sets, it helps quickly cap Cure Potency I, allowing for other, more valuable stats in others slots. Also used in Cursna set.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Loafers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Used for stuns while in dark arts and enfeebles for MACC&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Peda. M.Board +3|25px|}} Relic Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. M.Board +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enh. &#039;Altruism&#039; and &#039;Focalization&#039;&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Grimoire spellcasting -% breaks the Fast Cast cap. Combined with Focalization merits, provides a ludicrous amount of Magic Accuracy. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Gown +3&lt;br /&gt;
|Augment=Adds &amp;quot;Enhances &#039;Enlightenment&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= Best sublimation, great for cursna, has the highest (12%) enhancing duration on body&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Bracers +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enh. &#039;Tranquility&#039; and &#039;Equanimity&#039;&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best healing hands in a lot of circumstances, Usually getting cure potency II is difficult and these hands are really nice for it, and some healing skill on top of that. The tranquillity/equanimity is not really a consideration but it&#039;s there.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Pants +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enhances &#039;Tabula Rasa&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best drain/aspir piece, extends the duration of [[Tabula Rasa]] by 30 seconds. A must have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Loafers +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enhances &#039;Stormsurge&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Good for alacrity dark arts stuns if in need of MACC. The bonus to Stormsurge is minor. If you need FC or any of the other stats it&#039;s worth doing as it&#039;s also probably a cheap upgrade anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Weapon&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Musa&lt;br /&gt;
|Item= Musa&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Strongest Regen Potency+ and Enhancing Duration+ weapon in one slot. Is a space saver for Curing as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Argute Stole +2&lt;br /&gt;
|Item= Argute Stole +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Magic DMG+15/20/25&amp;lt;/br &amp;gt;Helix Due.+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The HQ1 and HQ2 have use cases for Free Nuking and Helixes. Obviously, the HQ2 is best. Don&#039;t bother with the NQ...&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Empyrean Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Arbatel Bonnet +3|25px|}} Empyrean Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Bonnet +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Highest potency for regen and other nice buffs to ebullience and rapture. With ebullience you can get quite some stronger nukes so it&#039;s worth having even if the rapture side is barely ever used.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Gown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= At +2/3 receives a nice chunk of DT, can also be great for nuking in specific high end sets. While it is replaceable by other comparable bodies for nuking it&#039;s worth making for the high DT and refresh in idle.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Bracers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best buff for perpetuance for those long SCH buffs, especially regen. Even better if used for pre-buffing and changing job after.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Pants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= These are an excellent Magic Accuracy piece, sporting an effective +99 Magic Accuracy when casting in the correctly aligned Arts. The +28 Enfeebling Skill makes these a powerhouse choice for debuffs. Ridiculous Magic Evasion (168) and -12% DT are just icing on the cake. The bonus to Penury and Parsimony are there, but not the reason to be using these pants.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Loafers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= The +2 upgrade made this the best feet for sch nuking and at +3 is just great. MBB II is really nice to have and [[Klimaform]] makes capping nukes dmg somewhat easy with good gear, the other stats are just icing on the cake. High mp piece for myrkr is nice and since you&#039;re getting these might be worth saving a slot on whatever is better for MP anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Empyrean Armor Accessories&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Savant&#039;s Earring&lt;br /&gt;
|Item= Savant&#039;s Earring &lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Still useful Idle earring for Sublimation use. Your Mileage May Vary, but still recommended.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Arbatel Earring +2&lt;br /&gt;
|Item= Arbatel Earring +2&lt;br /&gt;
|Augment= Magic Accuracy+16~20&amp;lt;br &amp;gt;Enmity-6~10&amp;lt;br &amp;gt;INT/MND+7~15&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Middling earring with niche use. YMMV. If you manage to get one, keep it just in case.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Idle &amp;amp; Sublimation==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Refresh Idle Example&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Befouled Crown&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Ethereal Earring&lt;br /&gt;
|Body = Arbatel Gown +2&lt;br /&gt;
|Hands = Volte Gloves&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Moonbeam Cape&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Volte Gaiters&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This is a &#039;&#039;&#039;generic&#039;&#039;&#039; example set, focusing heavily on Refresh+. There are various combinations to gain additional effects such as Regen, Elemental and Status Resistance, as well as layers of Damage Mitigation.&lt;br /&gt;
** [[Staunch Tathlum +1]], [[Agwu&#039;s Slops]], [[Odnowa Earring +1]] for example can provide moderate DT-% if you are worried about getting hit.&lt;br /&gt;
* Pieces of the [[Merlinic Attire Set]] with refresh via the Dark Matter campaign work as well.&lt;br /&gt;
* &#039;&#039;Neck requires being a citizen of&#039;&#039; [[Windurst]].&lt;br /&gt;
** If you hate changing allegiances the other necks all have purpose and you can substitute. [[Rep. Plat. Medal]] will give you regain for more [[Myrkr]] usage, and [[Elite Royal Collar]] will give you Regen+ and moderate DT-%. Use what&#039;s best for you!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= More Ideal Refresh Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Hearty Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Shneddick Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = DT-5%&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Carrier&#039;s Sash]] Sublimation is done charging.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Sublimation&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Siriti&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = Savant&#039;s Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Woltaris Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Most people will not pick the Woltaris Ring +1 for sublimation over other options but I thought it best to still show it here. Without the weapon or ring and in sublimation/idle gear, sublimation will full charge just shy of 3 minutes.&lt;br /&gt;
* The [[Siriti]] is often just wasted inventory. While it does buff sublimation it also makes you lose TP, &#039;&#039;which is sometimes relevant&#039;&#039;, and has no other uses. Get it if you want to min/max but really, it&#039;s not necessary at all.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fast Cast==&lt;br /&gt;
* Fast Cast +80% is the gear cap. Ideally, mix the gear you can obtain up to Fast Cast +80%.&lt;br /&gt;
* &#039;&#039;Please keep in mind:&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Arts Stance:&#039;&#039;&#039; [[Light Arts]] &amp;amp; [[Dark Arts]], respectively--they cut effective cast and recast time of magic spells aligned with the current Arts Stance by 10%. While increasing the cast and recast of spells aligned with the opposite Arts Stance by 20%.&lt;br /&gt;
*** &#039;&#039;It should be mentioned that on the more advanced side of the spectrum, &amp;quot;Wrong Arts&amp;quot; Fast sets can be created for situations where casting in the opposing Arts Stance is necessary.&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Grimoire Spellcasting:&#039;&#039;&#039; [[Peda. M.Board +3]] and [[Acad. Loafers +3]] (and their previous versions) let you cast &#039;&#039;&#039;beyond the normal 80% Fast Cast cap&#039;&#039;&#039; via a separate multiplier. Creating sets around Grimoire Spellcasting can be incredibly rewarding in the long term.&lt;br /&gt;
*** Doesn&#039;t stack with the stratagems that affect casting time and have to be in correct art!!&lt;br /&gt;
** &#039;&#039;&#039;[[Quick Magic]]:&#039;&#039;&#039; A niche stat allowing for instantaneous spell casts and no recast after. &#039;&#039;&#039;Has a gear cap of 10%.&#039;&#039;&#039;&lt;br /&gt;
*** Be cautious on when to use this stat though... Unless using, &amp;lt;ahem&amp;gt; &#039;&#039;tools&#039;&#039;, you likely won&#039;t gain full benefit of your Pre- and Midcast sets when Quick Magic procs. That being said, if you do plan on putting Quick Magic gear in your sets, your best returns will be in a hybrid Precast/Midcast set. &lt;br /&gt;
** &#039;&#039;&#039;[[Hvergelmir (Level 119 III)]]&#039;&#039;&#039;, the Empyrean Staff, has a Fast Cast stat of +50%; but is obviously asking a lot of anyone who isn&#039;t already extremely dedicated to the job.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Cast Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= 80% Fast Cast Example&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|Body = Zendik Robe&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Gende. Gages +1&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set gets 80% Fast Cast easily, and you could substitute a number of pieces to reach 80% anyway. I&#039;m not going to list all substitutions but as you can see capping FC on SCH is not particularly difficult.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alternative 80% Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Head = Psycloth Tiara&lt;br /&gt;
|HeadAug = &#039;Mag. Acc.+20&#039;,&#039;&amp;quot;Fast Cast&amp;quot;+10&#039;,&#039;INT+7&#039;&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Fast Cast +7% (fern)&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = MP+80&#039;,&#039;Mag. Acc.+15&#039;,&#039;&amp;quot;Fast Cast&amp;quot;+7&#039;&lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|Waist = Witful Belt&lt;br /&gt;
|Hands = Gende. Gages +1&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Jhakri Ring&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* There are so many more options that are viable/cheaper.&lt;br /&gt;
** [[Rahab Ring]] comes to mind for for example.&lt;br /&gt;
* FFXIAH Advanced Search is your friend for further alternatives per slot.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Highest Fast Cast Per Slot&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug = Path C R25 FC+10%&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|Body = Pinga Tunic +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Pinga Pants +1&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ammo = Incantor Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &#039;&#039;&#039;These are just examples of the highest amount of Fast Cast per slot.&#039;&#039;&#039;&lt;br /&gt;
* Keep in mind, the cap is 80% and you don&#039;t want to go past it outside of Grimoire Casting effects.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Grimoire Casting Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug = Path C R25 FC+10%&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Head = Peda. M.Board +3&lt;br /&gt;
|Body = Pinga Tunic +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Legs = Pinga Pants +1&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ammo = Incantor Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quick Magic Options&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|Waist = Witful Belt&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Ring2 = Lebeche Ring&lt;br /&gt;
|Ring1 =  Weather. Ring +1&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Arbatel Attire Set grants a % chance of Quick Magic with consecutive pieces on up to 5%.&lt;br /&gt;
** Pieces from various tiers of the Arbatel set can be mixed and matched to still gain the set bonus.&lt;br /&gt;
** Chance of proc only when Grimoire (Light or Dark Arts Stance) active.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Healing Magic==&lt;br /&gt;
* &#039;&#039;Cure Potency&#039;&#039; occurs in three stacking categories: Cure Potency I &amp;amp; II (Cure from the caster), and Cure Potency &#039;&#039;&#039;Received&#039;&#039;&#039; (player target of the Cure).&lt;br /&gt;
** Cure Potency caps at 50%.&lt;br /&gt;
** Cure Potency II caps at 30%.&lt;br /&gt;
** Cure Potency Received caps at 30%.&lt;br /&gt;
*** I would strongly encourage people read the [[Cure_Formula|Cure Formula]] page to get a better understanding of how the different Cures work, and how stats effect them.&lt;br /&gt;
* The sets below won&#039;t consider cures received, but I thought to repeat it here since I&#039;ve seen some confusion in game personally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Some Tips and Advice:&amp;lt;/big&amp;gt;&lt;br /&gt;
* Scholar has access to Aurorastorm I &amp;amp; II, which provide an additional multiplier to the Cure Formula.&lt;br /&gt;
** [[Chatoyant Staff]], [[Hachirin-no-Obi]] and [[Twilight Cape]] during light weather and especially on [[Lightsday]] are by far some of the strongest pieces in your Cure casts.&lt;br /&gt;
** Make sure you understand &#039;&#039;&#039;why&#039;&#039;&#039; Chatoyant Staff appears in certain sets without weather/day. Chatoyant Staff has +10% cure potency, which might be helpful when you&#039;re starting out.&lt;br /&gt;
* If you don&#039;t have a [[Janniston Ring +1]], a [[Naji&#039;s Loop]] is &#039;&#039;reasonable&#039;&#039; alternative (mainly for cure II potency). Or it can be a starting piece if you have nothing else at the very least.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If for any reason you are &#039;&#039;&#039;not&#039;&#039;&#039; using one of the Aurorastorms, you should strongly consider [[Conserve MP]] options, such as [[Shinjutsu-no-Obi +1]] R15 or [[Luminary Sash]].&lt;br /&gt;
** There are also various earring options such [[Magnetic Earring]] and [[Calamitous Earring]]. Magnetic is one of the best options, but comes at the cost of other optional scenario earrings.&lt;br /&gt;
* &#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;Scholar has native Conserve MP tier II, equal to a 28% proc rate before gear!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Augments for both [[Vanya Attire Set|Vanya]] and [[Kaykaus Attire Set +1|Kaykaus]] are not set in stone.&lt;br /&gt;
** For example some other paths than the one chosen might be more useful to save gil/space to use in both Precast and Midcast.&lt;br /&gt;
** MND vs Healing skill vs Enmity- could be other considerations.&lt;br /&gt;
** &#039;&#039;&#039;In general make your best judgment on what you need, as these are only recommendations.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
===Healing Gear Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Healing Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +61%&amp;lt;br/&amp;gt;Cure Potency II +3%&amp;lt;br/&amp;gt;Conserve MP +33%&amp;lt;/br&amp;gt;Enmity -18&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Ajja Grip&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut&lt;br /&gt;
|BodyAug = Path D: MP+80, Cure Potency +6%, Cons. MP +7&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast +10%&lt;br /&gt;
|Legs = Vanya Slops&lt;br /&gt;
|LegsAug = Path A: MP+50, Cure Potency +7%, Enmity -6&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Gifted Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Cure Potency I is overcapped. However, provides a variety of important stats such as [[Conserve MP]], Enmity-, and Fast Cast.&lt;br /&gt;
* [[Chatoyant Staff]] is advised for starting sets due to the 10% potency, regardless of weather/day.&lt;br /&gt;
* [[Kaykaus Bliaut]] is set to Path D augment primarily for the conserve MP.&lt;br /&gt;
** You could reasonably change the neck or ring for other options.&lt;br /&gt;
** You can also swap [[vanya Clogs]] to their Path A augment.&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** For more advanced players, [[Luminary Sash]] is also an option.&lt;br /&gt;
* Following the previous point, a [[Twilight Cape]] is another weather-based swap that can be considered.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Healing Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +62%&amp;lt;br/&amp;gt;Cure Potency II +4%&amp;lt;br/&amp;gt;Conserve MP +33%&amp;lt;/br&amp;gt;Enmity -21&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Eletta Grip&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C: MND +10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut&lt;br /&gt;
|BodyAug = Path D: MP+80, Cure Potency +6%, Cons. MP +7&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast +10%&lt;br /&gt;
|Legs = Kaykaus Tights&lt;br /&gt;
|LegsAug = Path B: MP+60, Cure Cast Time -5%, Enmity -5&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Kaykaus Cuffs&lt;br /&gt;
|HandsAug = Path D: MP+60, Cons. MP +6, FC +3%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Gifted Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You can also substitute the [[Chatoyant Staff]] outside of day/weather with other staves such as [[Grioavolr]] with high MND and Conserve MP; [[Malignance Pole]] gives you -20% DT for defensive options.&lt;br /&gt;
* For more advanced players, [[Fi Follet Cape +1]] is an good conserve MP option. The Rank 15 augments are not important for these sets.&lt;br /&gt;
** The augmented Fast Cast would lower your recasts, but that&#039;s not the point here.&lt;br /&gt;
*** You can get by with it unaugmented in all these sets (although, you may want it at R15 for other purposes).&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Intermediate Healing Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +75%&amp;lt;br/&amp;gt;Cure Potency II +16%&amp;lt;br/&amp;gt;Conserve MP +40% &amp;lt;/br&amp;gt;Enmity -44&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = 	Sors Shield&lt;br /&gt;
|Head = Kaykaus Mitra +1&lt;br /&gt;
|HeadAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Body = Kaykaus Bliaut +1&lt;br /&gt;
|BodyAug = Path D, MP+80, &amp;quot;Cure&amp;quot; Potency+6%, &amp;quot;Conserve MP&amp;quot;+7&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|Legs = Kaykaus Tights +1&lt;br /&gt;
|LegsAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Luminary Sash&lt;br /&gt;
|Hands = Peda. Bracers +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Calamitous Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set massively overcaps cure potency so you may want to change weapons or other items.&lt;br /&gt;
* [[Jann. Ring +1]] is the best option instead of the loop, but you might not have it.&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Intermediate Alt. Build&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +58%&amp;lt;br/&amp;gt;Cure Potency II +12%&amp;lt;br/&amp;gt;Conserve MP +71%&amp;lt;/br&amp;gt;Enmity -33&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C, MND +10, SIR -15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut +1&lt;br /&gt;
|BodyAug = Path D, MP+80, Cure Pot. +6%, Cons. MP +7&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = FC+10%, SIRD-5%&lt;br /&gt;
|Legs = Kaykaus Tights +1&lt;br /&gt;
|LegsAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = Cons. MP +15, FC +5%&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = MP+80, Cons. MP +7, FC +4%&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Calamitous Earring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = Cons. MP +15, INT +5&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &#039;&#039;&#039;This set heavily prioritizes saving your MP. Virtually caps Conserve MP (99%).&#039;&#039;&#039;&lt;br /&gt;
** If you don&#039;t mind losing a bit of potency II swap [[Vanya Hood]] to [[Kaykaus Mitra +1]] and the body to [[Vedic Coat]] for +4 Conserve MP swing (-6 from Vanya, +10 from coat).&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
* [[Jann. Ring +1]] is the best option instead of the loop, but you might not have it.&lt;br /&gt;
* &#039;&#039;&#039;Note: This is a MIDCAST set, meaning the Cure Casting Time is not the focus.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Hybrid Potency/DT Build&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = DT -50%&amp;lt;br/&amp;gt;Cure Potency I +52%&amp;lt;br/&amp;gt;Cure Potency II +4%&amp;lt;br/&amp;gt;Conserve MP +29%&amp;lt;br/&amp;gt;Enmity-61&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Kaykaus Mitra +1&lt;br /&gt;
|HeadAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = MND+20, Mag. Evasion +10, Eva.+20/Mag.Eva+20, Enmity -10, Damage taken -5%&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Hachirin-no-Obi&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|NeckAug = DEF+45, Spell interruption rate down 5%&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Magnetic  Earring&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring1Aug = Cons. MP+15, INT+5 &lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You are not always safe enough to wear full Potency/CMP sets when healing. This set should be used when you are in danger of AoE attacks, have pulled Enmity on something you should not have, or are being attacked in general.&lt;br /&gt;
* Capped -DT%, Cure Potency I, and -Enmity should help ensure you can heal safely while not getting obliterated yourself.&lt;br /&gt;
** &#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;[[Arbatel Gown +3]]&#039;s Enmity- for each Arts Stance surpasses the Enmity cap of -50.&#039;&#039;&lt;br /&gt;
* This set assumes you have Aurorastorm II.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Light Weather&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = 	Khonsu&lt;br /&gt;
|Head = &lt;br /&gt;
|Body = &lt;br /&gt;
|Back = Twilight Cape &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet =  &lt;br /&gt;
|Waist = Hachirin-no-Obi&lt;br /&gt;
|Hands =  &lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 =  &lt;br /&gt;
|Ring2 =  &lt;br /&gt;
|Ring1 =  &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*This is what you use if you have Light weather/day bonuses. When both are active this is a massive increase.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Options	&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = 	&lt;br /&gt;
|Head = &lt;br /&gt;
|Body = Vedic Coat&lt;br /&gt;
|Back =  &lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet =  &lt;br /&gt;
|Waist = Bishop&#039;s Sash&lt;br /&gt;
|Hands =  &lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  Novia Earring &lt;br /&gt;
|Ear2 =  Regal Earring&lt;br /&gt;
|Ring1 =  Stikini Ring +1  &lt;br /&gt;
|Ring2 = Sirona&#039;s Ring&lt;br /&gt;
|Ammo = Esper Stone +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Some alternative options if you lack other items. Healing skill is good, -enmity, Conserve MP, straight up MND.&lt;br /&gt;
*[[Metamor. Ring +1]] is a passable option too, even R0 (altho much better at R15).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cursna===&lt;br /&gt;
*Healing magic skill does contribute to [[Cursna]], so that&#039;s why it&#039;s used in the gear. Check the spell page for some formula examples and how much it benefits exactly.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cursna&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path B, Healing Magic Skill +20, &amp;quot;Cure&amp;quot; spellcasting time-7%, Magic Damage Taken -3%&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 = Beatific Earring&lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Hieros Mittens&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring  &lt;br /&gt;
|Back = Oretan. Cape +1&lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path B, Healing Magic Skill +20, &amp;quot;Cure&amp;quot; spellcasting time-7%, Magic Damage Taken -3%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You can further refine this by using this link http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Regen===&lt;br /&gt;
-------&lt;br /&gt;
Even though Regen is classified as Enhancing Magic, it is still a &amp;quot;Healing&amp;quot; spell, and one of the largest boons a Scholar can offer to a party in the Healer role. Regen can persist across zones unlike several buffs. For example in content such as Odyssey Sheols A,B, &amp;amp; C; Master Trials; Ambuscade; Etc. Pre-buffing with a Scholar externally, can make many encounters SIGNIFICANTLY easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Gear or other effects that lists +X seconds, effectively apply to the base value of the spell&#039;s duration, and are multiplied by all other terms, making them very potent when used in conjunction. &lt;br /&gt;
** For example, [[Light Arts]] as SCH main at level 99 provides +24 potency and +48 seconds duration, and the [[Job Points]] for Light Arts provide +60 more seconds which are some of the biggest upgrades you can get.&lt;br /&gt;
** [[Lugh&#039;s Cape]] is +15 seconds of base duration and [[Telchine Chasuble]] is +12 seconds making them extremely strong too.&lt;br /&gt;
** [[Bookworm&#039;s Cape]] can be augment with +10 regen potency if you need the most potency possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Musa]] is the best in slot weapon for both duration and potency.&lt;br /&gt;
** [[Pedagogy Staff]] is extremely close for duration and potency, and very slightly weaker than Musa (difference of 5%). &lt;br /&gt;
* +65% Duration from fully upgraded [[Arbatel Bracers +3]], and +25% Potency from fully upgraded [[Arbatel Bonnet +3]] on Regen V far outweigh any competition on these slots regardless of most arguable situations.&lt;br /&gt;
** Only ever consider using full duration gear if you are pre-buffing for specific battle fields that do not wipe buffs.&lt;br /&gt;
** Generally speaking, using Telchine with +10% Duration will provide more HP over time, but using +3 potency augments will yield slightly safer results. &lt;br /&gt;
* &#039;&#039;Please see [[Talk:Musa|Musa Talk/Discussion page]], [[Regen Spell]] for Regen Potency information and [[Enhancing Magic Duration]] for the formulas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fill in the empty slots with Conserve MP.&lt;br /&gt;
** As stated at the top of the Healing section, Scholar has a native tier II Conserve MP trait, equal to 28% activation. Meaning a maximum of 72% in Conserve MP gear caps its activation.&lt;br /&gt;
====Regen Gear Sets====&lt;br /&gt;
-------&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Regen Duration &amp;amp; Potency&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = With Perpetuance&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing magic duration+10&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
*Alternatively [[Musa]] Path C&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Regen Max Duration&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug= Path C&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing magic duration+10&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
*Downgrade to [[Gada]] with enchancing magic duration +6 and [[Ammurapi Shield]] if you don&#039;t have a ranked up [[Musa]]/[[Pedagogy Staff]]&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Regen Potency&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug= Path C&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Regen Potency+3&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Regen Potency+3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Bookworm&#039;s Cape&lt;br /&gt;
|BackAug = Regen Potency+10&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Regen Potency+3&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Regen Potency+3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enhancing==&lt;br /&gt;
* Reaching 500 Enhancing skill will cap most enhancing spells--notably Barspells. 500 Enhancing skill should be fairly obtainable with [[Light Arts]] but you may want to consider what to do if you have to cast your buffs in [[Dark Arts]] for any reason.&lt;br /&gt;
** At 500 skill and above, Aquaveil prevents 3 spell interruptions.&lt;br /&gt;
** [[Stoneskin]] caps at 350 HP absorbed, though some items will bypass the cap and allow for up to 475 HP absorbed. &#039;&#039;Check the spell page for more specifics.&#039;&#039;&lt;br /&gt;
*** This gear will only buff Stoneskin on yourself, not your party when used with [[Accession]].&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Enhancing Duration SU5&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Only need 500 Skill&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mimir Earring&lt;br /&gt;
|Ear2 = Andoaa Earring &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Fi Follet Cape +1  &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Downgrade with [[Gada]] with enhancing duration +6 and [[Ammurapi Shield]] if you don&#039;t have SU5/SU4&lt;br /&gt;
* During Perpetuance, fully upgraded [[Arbatel Bracers +3]] should be pretty much unbeatable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stoneskin&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Nodens Gorget &lt;br /&gt;
|Ear1 = Earthcry Earring &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|Waist= Siegel Sash &lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Aquaveil&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A&lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|Waist= Emphatikos Rope &lt;br /&gt;
|Legs = Shedir Seraweels &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hat]] has +1 aquaveil if amalric is out of your budget.&lt;br /&gt;
* It can be worthwhile to reach 102% SIRD in an [[Aquaveil]] set, if possible either by making a new set or compromising on enhancing skill. You won&#039;t need it often but it may help get it up in emergencies and from there it&#039;s easier to cast anything else.&lt;br /&gt;
* &#039;&#039;&#039;Please Note:&#039;&#039;&#039; that bonuses to [[Aquaveil]] will apply to party members when used in conjunction with [[Accession]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Barspells&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Only need 500 Skill&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Magnetic Earring &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HangsAug = Enhancing magic duration+10&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Back = Fi Follet Cape +1  &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes= Only 500 Skill required. Adjust skill pieces as needed, but this is an easy number to hit in [[Light Arts]]. Hands swap to [[Arbatel Bracers +3]] if using Perpetuance.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enfeebling==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Dark Arts Enfeebling&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = Accuracy+10, Magic Accuracy+10&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = Accuracy +25, Magic Accuracy +25, INT/MND+25&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|WaistAug = Mag. Acc.+15, Enfb. mag. skill +15, Enmity -5&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hose]] can be better if you&#039;re not desperate for MACC as Immunobreak +1 is quite valuable. Consider as needed.&lt;br /&gt;
* [[Regal Cuffs]] and [[Kishar Ring]] should be considered when maximum Magic Accuracy or Enfeebling skill are not needed, as the enhanced duration is useful.&lt;br /&gt;
* [[Contemplator +1]] plus [[Khonsu]] are possible alternatives for those lacking augments on [[Bunzi&#039;s Rod]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Light Arts Enfeebling&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = Accuracy+10, Magic Accuracy+10&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|BodyAug = Magic Accuracy +100, Magic Attack Bonus +100, All Base Stats +20&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = Accuracy +25, Magic Accuracy +25, INT/MND+25&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|WaistAug = Mag. Acc.+15, Enfb. mag. skill +15, Enmity -5&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hose]] can be better if you&#039;re not desperate for MACC as Immunobreak +1 is quite valuable. Consider as needed.&lt;br /&gt;
* [[Regal Cuffs]] and [[Kishar Ring]] should be considered when maximum Magic Accuracy or Enfeebling skill are not needed, as the enhanced duration is useful.&lt;br /&gt;
* [[Contemplator +1]] plus [[Khonsu]] are possible alternatives for those lacking augments on [[Bunzi&#039;s Rod]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nuking==&lt;br /&gt;
===Notes===&lt;br /&gt;
&#039;&#039;&#039;* Notes on Weather and Day Magic Affinty:&#039;&#039;&#039;&lt;br /&gt;
* Given Scholar&#039;s unique -storm line of spells, here is a basic run down of weather (and day of the week) alligned effects on magic damage in context with the nuking magic damage equation.&lt;br /&gt;
** Matching single weather and spell proc: +0.1&lt;br /&gt;
** Matching double weather and spell proc: +0.25&lt;br /&gt;
** Matching double weather and day spell proc: +0.35&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* General Notes and Information:&#039;&#039;&#039;&lt;br /&gt;
* If you want to fully optimize your damage, keep in mind:&lt;br /&gt;
** Low tier nukes benefit from Magic Damage;&lt;br /&gt;
** High tier nukes benefit more from [[Magic Attack Bonus]].&lt;br /&gt;
* In the future, the sets herein may be expanded to cover these optimizations...&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*In-depth Notes and Information:&#039;&#039;&#039;&lt;br /&gt;
* Scholar&#039;s relationship with nuking is slightly more complicated than, say, Black Magic. This is due to Scholar’s native Elemental Magic Skill level and access to high tier (Tier IV &amp;amp; V) Elemental nukes being tied to [[Dark Arts]]. Here is a quick break down of Scholar&#039;s Elemental Skill levels based on Neutral/Light Arts and Dark Arts:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:; text-align: center; width: 100%; max-width: 100%;&amp;quot; class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=25% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Skill&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Rank&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Level 99 Skill&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |&amp;lt;span style=&amp;quot;color: #F8C037; text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;Master&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |{{JobMasterStar}}[[Master Level|ML]]&amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | &#039;&#039;&#039;[[Elemental]] Skill (Neutral)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 334&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | &#039;&#039;&#039;[[Elemental]] Skill (Dark Arts)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | B+&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 440&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 490&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As can be seen, the difference in skill level is significant. While there are reasons/scenarios for one to heal in Dark Arts stance, there is &#039;&#039;next to&#039;&#039; no reason/scenario where one would be nuking in a neutral or Light Arts stance. Elemental Skill level also plays a role in personal Magic Açcuracy when nuking. Which brings us the next point on determining Magic Accuracy in a fight.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Admittedly, I&#039;m summarizing this from the [[Community Black Mage Guide]], as it has an excellent write up on the matter. Credit goes to Spicyryan.&lt;br /&gt;
* In order to determine your total Magic Accuracy, you need to add up your Elemental Skill, Magic Accuracy &amp;quot;Skill&amp;quot; from Weapon; Magic Accuracy from gear; Abilities &#039;&#039;(if you are using them)&#039;&#039;; Gifts; Buffs; Debuffs; and Food. The sum total of the aforementioned stats will give you a rough number as a &#039;&#039;&#039;starting point&#039;&#039;&#039; to determining your Magic Accuracy and therefore your &#039;&#039;&#039;Magical Hitrate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Simply put: Magical Hitrate is a % based on player Magic Accuracy versus enemy Magic Evasion. Just like Physical Hitrate, Magical Hitrate caps at 95%. But in the case of magic casting, that 5% results in a resist.&lt;br /&gt;
:** If your Magical Hitrate is 50% or more, then magic accuracy +1 is equivalent to hit rate +1%.&lt;br /&gt;
:** If your Magic Hitrate is less than 50%, then magic accuracy +1 is equivalent to hit rate +0.5%.&lt;br /&gt;
:** Any Magic accuracy that raises you to the 50% mark then returns to being 1:1.&lt;br /&gt;
:** For example: Your Magical Hitrate is 40% and you gain 40 magic accuracy, your hitrate becomes 60%.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* So this is where the &#039;&#039;&#039;real&#039;&#039;&#039; legwork begins..&lt;br /&gt;
&lt;br /&gt;
* Alongside Enemy Magic Evasion is one of the biggest determining factors of Magical Hitrate: &#039;&#039;&#039;dINT&#039;&#039;&#039; (the &#039;&#039;difference&amp;quot; between Player and Monster Intelligence stats), as well as &#039;&#039;&#039;Elemental Resistance&#039;&#039;&#039; (also known as &#039;&#039;Resistance Rank&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
I hope you&#039;ve been following this far.&lt;br /&gt;
&lt;br /&gt;
* dINT plays a very important role in the Magic Accuracy of all nukes and INT based enfeebles.&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | dINT and Magic Accuracy+&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | dINT&lt;br /&gt;
| &amp;lt;-70&lt;br /&gt;
| -70 ~ -31&lt;br /&gt;
| -30 ~ -11&lt;br /&gt;
| -10 ~ +10&lt;br /&gt;
| +11 ~ +30&lt;br /&gt;
| +31 ~ +70&lt;br /&gt;
| &amp;gt;+70&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Per INT&lt;br /&gt;
| 0&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Range Total&lt;br /&gt;
| +0&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Total&lt;br /&gt;
| +0&lt;br /&gt;
| +0-10&lt;br /&gt;
| +10-20&lt;br /&gt;
| +20-40&lt;br /&gt;
| +40-50&lt;br /&gt;
| +50-60&lt;br /&gt;
| +60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now, once your INT has become Magic Accuracy, it affects your magic hit rate in the same way as above. For example:&lt;br /&gt;
* Your Magical hitrate is 65%.&lt;br /&gt;
** dINT is +30, and you gain 19 INT.&lt;br /&gt;
*** Your hit rate is now 69%.&lt;br /&gt;
** dINT is -38 and you gain 19 INT.&lt;br /&gt;
*** Your hit rate is now 72%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Your magic hit rate is 45%.&lt;br /&gt;
** dINT is -50 and you gain 20 INT.&lt;br /&gt;
*** Your hit rate is now 47%.&lt;br /&gt;
** dINT is -10 and you gain 20 INT.&lt;br /&gt;
*** Your hit rate is now 60%.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resistance Rank is the final and most important portion of determining Magic Accuracy, Magical Hitrate, as well as the damage of your nukes. Please see the table below:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Estimated Magic Accuracy Requirements&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Level&lt;br /&gt;
! 30%&lt;br /&gt;
! 40%&lt;br /&gt;
! 50%&lt;br /&gt;
! 60%&lt;br /&gt;
! 70%&lt;br /&gt;
! 85%&lt;br /&gt;
! 100%&lt;br /&gt;
! 115%&lt;br /&gt;
! 130%&lt;br /&gt;
! 150%&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 124&lt;br /&gt;
| 1,005&lt;br /&gt;
| 892&lt;br /&gt;
| 831&lt;br /&gt;
| 814&lt;br /&gt;
| 778&lt;br /&gt;
| 756&lt;br /&gt;
| 755&lt;br /&gt;
| 753&lt;br /&gt;
| 736&lt;br /&gt;
| 729&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 125&lt;br /&gt;
| 1,041&lt;br /&gt;
| 925&lt;br /&gt;
| 862&lt;br /&gt;
| 843&lt;br /&gt;
| 828&lt;br /&gt;
| 784&lt;br /&gt;
| 779&lt;br /&gt;
| 775&lt;br /&gt;
| 758&lt;br /&gt;
| 750&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 126&lt;br /&gt;
| 1,078&lt;br /&gt;
| 958&lt;br /&gt;
| 893&lt;br /&gt;
| 872&lt;br /&gt;
| 852&lt;br /&gt;
| 812&lt;br /&gt;
| 804&lt;br /&gt;
| 797&lt;br /&gt;
| 780&lt;br /&gt;
| 772&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 127&lt;br /&gt;
| 1,114&lt;br /&gt;
| 991&lt;br /&gt;
| 924&lt;br /&gt;
| 901&lt;br /&gt;
| 863&lt;br /&gt;
| 840&lt;br /&gt;
| 829&lt;br /&gt;
| 818&lt;br /&gt;
| 801&lt;br /&gt;
| 793&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 128&lt;br /&gt;
| 1,154&lt;br /&gt;
| 1,024&lt;br /&gt;
| 955&lt;br /&gt;
| 930&lt;br /&gt;
| 891&lt;br /&gt;
| 868&lt;br /&gt;
| 854&lt;br /&gt;
| 840&lt;br /&gt;
| 823&lt;br /&gt;
| 814&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 129&lt;br /&gt;
| 1,185&lt;br /&gt;
| 1,057&lt;br /&gt;
| 986&lt;br /&gt;
| 959&lt;br /&gt;
| 920&lt;br /&gt;
| 896&lt;br /&gt;
| 879&lt;br /&gt;
| 862&lt;br /&gt;
| 844&lt;br /&gt;
| 835&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 130&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,090&lt;br /&gt;
| 1,017&lt;br /&gt;
| 988&lt;br /&gt;
| 948&lt;br /&gt;
| 924&lt;br /&gt;
| 904&lt;br /&gt;
| 883&lt;br /&gt;
| 869&lt;br /&gt;
| 856&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 131&lt;br /&gt;
| 1,257&lt;br /&gt;
| 1,123&lt;br /&gt;
| 1,048&lt;br /&gt;
| 1,017&lt;br /&gt;
| 977&lt;br /&gt;
| 952&lt;br /&gt;
| 928&lt;br /&gt;
| 905&lt;br /&gt;
| 889&lt;br /&gt;
| 878&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 132&lt;br /&gt;
| 1,293&lt;br /&gt;
| 1,156&lt;br /&gt;
| 1,079&lt;br /&gt;
| 1,046&lt;br /&gt;
| 1,005&lt;br /&gt;
| 980&lt;br /&gt;
| 953&lt;br /&gt;
| 926&lt;br /&gt;
| 911&lt;br /&gt;
| 899&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 133&lt;br /&gt;
| 1,329&lt;br /&gt;
| 1,189&lt;br /&gt;
| 1,110&lt;br /&gt;
| 1,075&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,008&lt;br /&gt;
| 978&lt;br /&gt;
| 948&lt;br /&gt;
| 933&lt;br /&gt;
| 920&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 134&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,222&lt;br /&gt;
| 1,141&lt;br /&gt;
| 1,104&lt;br /&gt;
| 1,060&lt;br /&gt;
| 1,036&lt;br /&gt;
| 1,003&lt;br /&gt;
| 970&lt;br /&gt;
| 955&lt;br /&gt;
| 941&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 135&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,255&lt;br /&gt;
| 1,172&lt;br /&gt;
| 1,133&lt;br /&gt;
| 1,089&lt;br /&gt;
| 1,064&lt;br /&gt;
| 1,028&lt;br /&gt;
| 991&lt;br /&gt;
| 977&lt;br /&gt;
| 962&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 136&lt;br /&gt;
| 1,438&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,203&lt;br /&gt;
| 1,162&lt;br /&gt;
| 1,118&lt;br /&gt;
| 1,092&lt;br /&gt;
| 1,052&lt;br /&gt;
| 1,013&lt;br /&gt;
| 999&lt;br /&gt;
| 984&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 137&lt;br /&gt;
| 1,475&lt;br /&gt;
| 1,321&lt;br /&gt;
| 1,234&lt;br /&gt;
| 1,191&lt;br /&gt;
| 1,147&lt;br /&gt;
| 1,120&lt;br /&gt;
| 1,077&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,021&lt;br /&gt;
| 1,005&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 138&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,354&lt;br /&gt;
| 1,265&lt;br /&gt;
| 1,220&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,148&lt;br /&gt;
| 1,102&lt;br /&gt;
| 1,056&lt;br /&gt;
| 1,043&lt;br /&gt;
| 1,026&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 139&lt;br /&gt;
| 1,547&lt;br /&gt;
| 1,387&lt;br /&gt;
| 1,296&lt;br /&gt;
| 1,249&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,127&lt;br /&gt;
| 1,078&lt;br /&gt;
| 1,065&lt;br /&gt;
| 1,047&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 140&lt;br /&gt;
| 1,582&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,327&lt;br /&gt;
| 1,278&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,152&lt;br /&gt;
| 1,099&lt;br /&gt;
| 1,087&lt;br /&gt;
| 1,068&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 141&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,453&lt;br /&gt;
| 1,358&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,121&lt;br /&gt;
| 1,109&lt;br /&gt;
| 1,090&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 142&lt;br /&gt;
| 1,654&lt;br /&gt;
| 1,486&lt;br /&gt;
| 1,389&lt;br /&gt;
| 1,336&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,201&lt;br /&gt;
| 1,142&lt;br /&gt;
| 1,131&lt;br /&gt;
| 1,111&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 143&lt;br /&gt;
| 1,690&lt;br /&gt;
| 1,519&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,317&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,226&lt;br /&gt;
| 1,164&lt;br /&gt;
| 1,153&lt;br /&gt;
| 1,132&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 144&lt;br /&gt;
| 1,726&lt;br /&gt;
| 1,552&lt;br /&gt;
| 1,451&lt;br /&gt;
| 1,394&lt;br /&gt;
| 1,345&lt;br /&gt;
| 1,316&lt;br /&gt;
| 1,251&lt;br /&gt;
| 1,186&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,153&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 145&lt;br /&gt;
| 1,762&lt;br /&gt;
| 1,585&lt;br /&gt;
| 1,482&lt;br /&gt;
| 1,423&lt;br /&gt;
| 1,374&lt;br /&gt;
| 1,344&lt;br /&gt;
| 1,276&lt;br /&gt;
| 1,207&lt;br /&gt;
| 1,197&lt;br /&gt;
| 1,174&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 146&lt;br /&gt;
| 1,798&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,513&lt;br /&gt;
| 1,452&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,372&lt;br /&gt;
| 1,300&lt;br /&gt;
| 1,229&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,196&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 147&lt;br /&gt;
| 1,834&lt;br /&gt;
| 1,651&lt;br /&gt;
| 1,544&lt;br /&gt;
| 1,481&lt;br /&gt;
| 1,430&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,325&lt;br /&gt;
| 1,250&lt;br /&gt;
| 1,241&lt;br /&gt;
| 1,217&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 148&lt;br /&gt;
| 1,870&lt;br /&gt;
| 1,684&lt;br /&gt;
| 1,575&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,459&lt;br /&gt;
| 1,428&lt;br /&gt;
| 1,350&lt;br /&gt;
| 1,272&lt;br /&gt;
| 1,263&lt;br /&gt;
| 1,238&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 149&lt;br /&gt;
| 1,906&lt;br /&gt;
| 1,717&lt;br /&gt;
| 1,606&lt;br /&gt;
| 1,539&lt;br /&gt;
| 1,487&lt;br /&gt;
| 1,456&lt;br /&gt;
| 1,375&lt;br /&gt;
| 1,294&lt;br /&gt;
| 1,285&lt;br /&gt;
| 1,259&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 150&lt;br /&gt;
| 1,943&lt;br /&gt;
| 1,750&lt;br /&gt;
| 1,637&lt;br /&gt;
| 1,568&lt;br /&gt;
| 1,515&lt;br /&gt;
| 1,484&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,315&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Values in the table are based off of testing done here: [https://sazitouhuu.blogspot.com/2020/06/blog-post_27.html].&lt;br /&gt;
** Resistance Ranks are linear per level, while the various ranks per level exponential;y increase as Resistance Rank increases.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039;&lt;br /&gt;
*Magic Hit Rate caps at 95%, and a miss is simply a resist, which breaks down into various values.&lt;br /&gt;
* The value of Magic Accuracy from INT depends on dINT. This value ranges between +0 ~ +1.&lt;br /&gt;
* Resistance Ranks (aka Resistance Tiers) can dramatically impact Magic Accuracy, so plan accordingly!&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Corresponding pages:&lt;br /&gt;
* [[Magic Accuracy]]&lt;br /&gt;
* [[Magic Hit Rate]]&lt;br /&gt;
* [[INT]]&lt;br /&gt;
* [[Resist]]&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
===Free Nuking===&lt;br /&gt;
====Entry Tier====&lt;br /&gt;
*These two sets are seriously the most bare minimum sets you could even conceivably nuke in.&lt;br /&gt;
**Your damage will be terrible, but in the immortal words of Ralph Wiggam, &amp;quot;I&#039;m helping.&amp;quot;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entry Free Nuke (T1~3)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+268 &amp;lt;br&amp;gt;M.Acc+263 &amp;lt;br&amp;gt;MAB+135 &amp;lt;br&amp;gt;M.Dmg+520 &amp;lt;br&amp;gt;Haste+29%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Clerisy Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Dosis Tathlum&lt;br /&gt;
|Head = Mallquis Chapeau +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Mallquis Saio +1&lt;br /&gt;
|Hands = Mallquis Cuffs +1&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+20, M.Acc/MDmg+20, FC+10%&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Mallquis Trews +1&lt;br /&gt;
|Feet = Mallquis Clogs +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &amp;quot;Don&#039;t even take off Fast Cast gear&amp;quot; - Spicy&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entry Free Nuke (T4~5)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+252 &amp;lt;br&amp;gt;M.Acc+265 &amp;lt;br&amp;gt;MAB+267 &amp;lt;br&amp;gt;M.Dmg+237 &amp;lt;br&amp;gt;Haste+19%...&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Clerisy Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Memoria Sachet&lt;br /&gt;
|Head = Jhakri Coronal +1&lt;br /&gt;
|Neck = Sanctity Necklace &lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring &lt;br /&gt;
|Body = Jhakri Robe +1&lt;br /&gt;
|Hands = Jhakri Cuffs +1&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+20, M.Acc/MDmg+20, FC+10%&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Jhakri Slops +1&lt;br /&gt;
|Feet = Jhakri Pigaches +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &amp;quot;Don&#039;t even take off Fast Cast gear.&amp;quot; - Spicy&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mid Tier====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Mid Tier Free Nuke (Amalric)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+249 &amp;lt;br&amp;gt;M.Acc+204 &amp;lt;br&amp;gt;MAB+233 &amp;lt;br&amp;gt;MDmg+280 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Dosis Tathlum&lt;br /&gt;
|Head = Amalric Coif&lt;br /&gt;
|HeadAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Amalric Doublet&lt;br /&gt;
|BodyAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Hands = Amalric Gages&lt;br /&gt;
|HandsAug = Path D: INT+10, MAcc/MAB+15&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops&lt;br /&gt;
|LegsAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Feet = Amalric Nails&lt;br /&gt;
|FeetAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Take note of how low the Magic Accuracy is with the full augments.&lt;br /&gt;
* Amalric +1 is an upgrade, but the reality is you can gain similar results playing the Stat Lottery with the [[Merlinic Attire Set]] at [[Oseem]].&lt;br /&gt;
** Unless, of course, you feel the need to see a white box around your gear.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. M. Tier Free Nuke (Merlinic)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+262 &amp;lt;br&amp;gt;M.Acc+165 &amp;lt;br&amp;gt;MAB+185 &amp;lt;br&amp;gt;MDmg+237 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Memoria Sachet&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Hands = Amalric Gages&lt;br /&gt;
|HandsAug = Path C: INT+10, MAcc/MAB+15&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Merlinic Shalwar&lt;br /&gt;
|LegsAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Virtually free and comparable with the NQ Amalric set to the left.&lt;br /&gt;
** All stats are base values, with exception to Amalric hands augment.&lt;br /&gt;
*** Add in the &#039;&#039;potential&#039;&#039; INT/MAcc/MAB augments (YMMV) and you have a competitive set. &lt;br /&gt;
* Personally, I leaned more towards Merlinic Attire as it can be reaugmented / repurposed later down the road. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. M. Tier Free Nuke (Merlinic)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+281 &amp;lt;br&amp;gt;M.Acc+311 &amp;lt;br&amp;gt;MAB+375 &amp;lt;br&amp;gt;MDmg+349 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A: MP+80, MAcc/MAB+20&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D: INT+12, MAcc/MAB+20&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDMG+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A: MP+80, MAcc/MAB+20&lt;br /&gt;
|Feet = Arbatel Loafers +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*Strong consideration for use of [[Seidr Cotehardie]] if you need MP.&lt;br /&gt;
*An [[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
**[[Sacro Cord]] can be useful if nuking without weather/day for whatever reason.&lt;br /&gt;
*Use [[Peda. M.Board +3]] if you don&#039;t have access to Agwu.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====High Tier====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+299 &amp;lt;br&amp;gt;M.Acc+343 &amp;lt;br&amp;gt;MAB+251 &amp;lt;br&amp;gt;MDmg+369&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15: Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Arbatel Loafers +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*Strong consideration for use of [[Seidr Cotehardie]] if you need MP.&lt;br /&gt;
*An [[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
**[[Sacro Cord]] can be useful if nuking without weather/day for whatever reason.&lt;br /&gt;
*Use [[Peda. M.Board +3]] if you don&#039;t have access to Agwu.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+309 &amp;lt;br&amp;gt;M.Acc+428 &amp;lt;br&amp;gt;MAB+341 &amp;lt;br&amp;gt;MDmg+394&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = R30: DMG+11, Acc/M.Acc+15, MAB+30, Enm.-5&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15: Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = MAB+25, Acc/M.Acc+15, MDmg+15, Enm-5&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|BodyAug = MAB+25, Acc/M.Acc+15, Enm-8, MDmg+10&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB+25, Acc/M.Acc+15, MBD II+6, MND+5&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = MAB+25, Acc/M.Acc+15, DT-10%, INT+5&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+334 &amp;lt;br&amp;gt;M.Acc+457 (493 Grim.) &amp;lt;br&amp;gt;MAB+411&amp;lt;br&amp;gt;MDmg+458&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = MAB+25, Acc/M.Acc+15, MDmg+15, Enm-5&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes =&lt;br /&gt;
* Cases &#039;&#039;could&#039;&#039; be made for swapping back in Agwu&#039;s pieces as they have higher MAB in exchange for &#039;&#039;up to&#039;&#039; 5 points of INT (slot dependent).&lt;br /&gt;
** Still... Arbatel +3 curb stomps Agwu&#039;s in raw Magic Accuracy.&lt;br /&gt;
*** Grimoire: M.Acc +36 on [[Arbatel Pants +3]] alone is well worth the literal loss of 1 INT over Rank 30 [[Agwu&#039;s Slops]]. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Situational Nukes===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Impact&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug= R15&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Crepuscular Cloak&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = R15&lt;br /&gt;
|Waist = Acuity Belt +1&lt;br /&gt;
|WaistAug = R15&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Focus is on landing impact and making it last (hence making sure it doesn&#039;t resist as that affects duration).&lt;br /&gt;
** The debuff is &#039;&#039;quite strong&#039;&#039; and helps significantly in harder fights as it is a &#039;&#039;&#039;non-decaying -20% stat reduction&#039;&#039;&#039;.&lt;br /&gt;
* [[Twilight Cloak]] works well enough if you are not able to farm a Crepuscular. The extra stats would be amazing tho.&lt;br /&gt;
* While Impact is categorized as [[Elemental Magic]], a R15 [[Contemplator +1]] is still a strong choice with its 70 Magic Accuracy. Downgrade/upgrade with whatever you prefer for max magic accuracy, such as [[Marin Staff +1]]/[[Enki Strap]] combination, or Mythic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Kaustra&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Archon Ring  &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Utility Nuking Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Occult Acumen&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seraphic Ampulla &lt;br /&gt;
|Head = Mallquis Chapeau +2&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring &lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = 11 Occult Acumen&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = 11 Occult Acumen&lt;br /&gt;
|Ring1 = Chirich Ring +1  &lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = STP&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Perdition Slops&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = 11 Occult Acumen&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Another choice for the sub slot is [[Khonsu]] for a more defensive option.&lt;br /&gt;
*If you are getting [[Samurai Roll]] can use another staff.&lt;br /&gt;
*If you are in range of damage get some DT in like [[Defending Ring]] or other options.&lt;br /&gt;
**Dead Damage Dealers Deal No Damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Immanence Skillchaining&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Skillchain DMG +50%&amp;lt;/br&amp;gt;(Capped)&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|NeckAug = R15, Skillchain dmg. +15%, Magic burst damage +10&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 =  &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs =&lt;br /&gt;
|Feet =&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*50% skillchain damage cap. If for whatever reason you need to have max bonus.&lt;br /&gt;
*[[Jhakri Coronal +2]] is 7% as an alternative. Also the rest of the [[Nyame]] gear if no [[Warder&#039;s Charm +1]] R15&lt;br /&gt;
*/[[DNC]] (8%) and [[Allies&#039; Roll]] (varies) would make you remove some of these items but this is some extreme niche optimization. Still worth knowing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Bumba Immanence Subtle Blow&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = 52% (50% cap) subtle blow&lt;br /&gt;
|Main = Cobra Staff&lt;br /&gt;
|Sub = Furtive Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Tengu-no-Hane&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Bathy Choker +1&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Evergreen Earring&lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Nusku&#039;s Sash&lt;br /&gt;
|Legs =&lt;br /&gt;
|Feet =&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Ninurta&#039;s Sash]] is an alternative.&lt;br /&gt;
*Capping subtle blow for [https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/229/#3660343 Bumba v25]. Credits to Shadowmeld.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic Bursting===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst Pre-Ody&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Akademos &lt;br /&gt;
|Sub = Enki Strap &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Merlinic Hood &lt;br /&gt;
|HeadAug = MAcc/MAB +20~30, Magic Burst +10~11&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A&lt;br /&gt;
|Feet = Merlinic Crackows  &lt;br /&gt;
|FeetAug = MAcc/MAB +20~30, Magic Burst +10~11&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst with Agwu&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Enki Strap &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better witht the right circumstance&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst High End&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = R25&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = R25&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = R25&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstance.&lt;br /&gt;
*An alternative set is the same as above but changing [[Peda. M.Board +3]], [[Agwu&#039;s Robe]] R25 and [[Mujin Band]] instead of metarmoph. Both sets are competitive but the above should pull slightly ahead if you have everything.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ebullience Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstance.&lt;br /&gt;
*[[Metamor. Ring +1]] r15 alternative to [[Freke Ring]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Helixes===&lt;br /&gt;
*Use appropriate [[Magic_Damage#Affinity|Magic Affinity]] gear for specific elements!&lt;br /&gt;
**[[Pixie Hairpin +1]] and [[Archon Ring]] for [[Noctohelix II]] and [[Kaustra]].&lt;br /&gt;
**[[Marin Staff +1]] for [[Anemohelix II]].&lt;br /&gt;
**[[Daybreak]] and, if you have it, [[Weatherspoon Ring +1]] for [[Luminohelix II]].&lt;br /&gt;
**[[Quanpur Necklace]] potentially for [[Geohelix II]] but keep in mind [[Argute Stole +2]] is likely better.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Free Helix NQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Kaja Rod&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Mall. Chapeau +2&lt;br /&gt;
|Neck = Mizu. Kubikazari&lt;br /&gt;
|Ear1 = Barkaro. Earring  &lt;br /&gt;
|Ear2 = Crematio Earring&lt;br /&gt;
|Body = Mallquis Saio +2&lt;br /&gt;
|Hands = Mallquis Cuffs +2&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Mallquis Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = R15, Magic Accuracy +15, INT +10&lt;br /&gt;
|Legs = Mallquis Trews +2&lt;br /&gt;
|Feet = Mallquis Clogs +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Bookworm&#039;s Cape]] with max helix duration is potentially better&lt;br /&gt;
*[[Culminus]] is better and much likely easier to get than ammurapi.&lt;br /&gt;
*The [[Shiva Ring]] can be expensive/annoying to get, any substitution with similar stats is fine really.&lt;br /&gt;
*See the forum for context and augments for NQ and HQ free helix sets. https://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/81/&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Free Helix HQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Culminus &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mallquis Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Bookworm&#039;s Cape]] with max helix duration is potentially better&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstances&lt;br /&gt;
*[[Acuity Belt +1]] is a potential substitution or just NQ skrymir.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Helix Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Peda. M.Board +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Arbatel Earring +2&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Agwu&#039;s Slops &lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstances&lt;br /&gt;
*[[Crematio Earring]] instead of arbatel +1/2&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dark Magic==&lt;br /&gt;
===Drain/Aspir===&lt;br /&gt;
* Notable [[Aspir]] targets include PLD-specific mobs like Crabs &amp;amp; Crawlers; BLM-specific mobs such as Worms; and Beastmen pets in [[Dynamis - Divergence]].&lt;br /&gt;
* Remember, neither Drain or Aspir works on undead targets.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Drain/Aspir&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Rubicundity   &lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Pixie Hairpin +1 &lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Hirudinea Earring   &lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Bookworm&#039;s Cape&lt;br /&gt;
|Waist= Fucho-no-Obi &lt;br /&gt;
|Legs = Peda. Pants +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Before Agwu feet [[Merlinic Crackows]] augmented are an alternative. After you get agwu it&#039;s much better tho.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Drain/Aspir Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Rubicundity   &lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Pixie Hairpin +1 &lt;br /&gt;
|Neck = Argute Stole +2  &lt;br /&gt;
|Ear1 = Regal Earring   &lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Hachirin-no-Obi &lt;br /&gt;
|Legs = Peda. Pants +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Before Agwu feet [[Merlinic Crackows]] augmented are an alternative. After you get agwu it&#039;s much better tho.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
* In some circumstances, you want to midcast in some amount of [[Fast Cast]] or gear [[Haste]] for Stun. This is up to you to know when it&#039;s appropriate, and more importantly, have more than one stun gear set. Generally speaking, if you don&#039;t need a faster recast you want to make sure Stun lands accurately (like [[Zerde]]). A faster recast means nothing if you didn&#039;t land a key stun!&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stun Alacrity Acc&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum  &lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Peda. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stun DarkArt Acc&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum  &lt;br /&gt;
|Head = Merlinic Hood  &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Damage Taken Set==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Max Magic Defense Bonus/meva&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Malignance Pole  &lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Etiolation Earring  &lt;br /&gt;
|Ear2 = Lugalbanda Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3 &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Slipor Sash &lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Pinga Attire Set]] is a downgrade from arbatel for a much steeper price. Consider if worthwhile, since it also lacks the -DT of some arbatel pieces.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= DT&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = I&#039;m The Tank Now&lt;br /&gt;
|Main = Malignance Pole  &lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Etiolation Earring &lt;br /&gt;
|Ear2 = Ethereal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Set has a sprinkle of DT to MP and resist silence/all ailments. Can easily switch in more HP with [[Tuisto Earring]] or [[Gelatinous Ring +1]] R15. Extra layers of defense too.&lt;br /&gt;
*Can use a [[Shadow Mantle]] instead of Moonlight, or just whatever [[Lugh&#039;s Cape]] you prefer&lt;br /&gt;
*[[Agwu&#039;s Slops]] get DT with augments, use nyame otherwise&lt;br /&gt;
*Weapon/grip are overkill, this set is above 50%, left them in as they can be useful in other sets.&lt;br /&gt;
*[[Unmoving Collar +1]] R15 for extra hp instead of resist if facing mainly physical dmg.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee/Weaponskill Sets==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Engaged TP&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gozuki Mezuki&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Blistering Sallet +1&lt;br /&gt;
|HeadAug = R15&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = R25&lt;br /&gt;
|Hands = Gazu Bracelet +1&lt;br /&gt;
|HandsAug = R15&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 20 DEX, 30 ACC 20 ATK, 10 STP, 10% PDT&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Weapons are up to you and situation so don&#039;t take them as gospel. Use what makes sense to use at the time as there&#039;s so many options I wouldn&#039;t be able to list them all here.&lt;br /&gt;
*[[Mache Earring +1]] is an alternative option but you lose STP for some other stats.&lt;br /&gt;
*[[Oshasha&#039;s Treatise]] is only 5 Acc but is a viable alternative&lt;br /&gt;
*[[Nyame Helm]] is a good option if not R15 on blistering, same for [[Nyame Gauntlets]] for gazu. You will suffer severely with accuracy most likely tho&lt;br /&gt;
*[[Cacoethic Ring +1]] R15 is an alternative to a second chirich, kinda.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Myrkr&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Psilomene  &lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A, MP+80, Magic Accuracy+20, &amp;quot;Magic Attack Bonus&amp;quot;+20&lt;br /&gt;
|Neck = Dualism Collar +1&lt;br /&gt;
|Ear1 = Nehalennia Earring &lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP+250&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Otomi Gloves&lt;br /&gt;
|HandsAug = HP+30 MP+30 MP+30&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1  &lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = MP&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = MP+80, Path A&lt;br /&gt;
|Feet = Psycloth Boots&lt;br /&gt;
|FeetAug = MP+50&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Downgrade as needed prioritizing max MP&lt;br /&gt;
*For the head piece there&#039;s also [[Pixie Hairpin +1]] for 120 MP, and the coif path B is usable but A is used on other jobs sets (like BLM) while path B is likely not.&lt;br /&gt;
*If you play too many jobs and struggle with inventory you should really consider dropping some of these pieces. Yeah they&#039;re likely the best for mp return but MP is plenty nowadays and a lot of pieces you will use in other gear are very much comparable. If you have space to spare, optimize away!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cataclysm&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Moonshade Earring &lt;br /&gt;
|Ear1Aug = 250 tp bonus, 4 acc&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = R25 path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = R25 path B&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring  &lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = R25 path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = R25 path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Argute Stole +2]] for a neck alternative&lt;br /&gt;
*If you are getting [[Samurai Roll]] can use another staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shattersoul&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail &lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shell Crusher&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = R15&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|BodyAug = R25&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Balance ACC and MACC to land the hit, and stick the debuff. The additional effect is {{wind}} based so it won&#039;t land on a few things, and it&#039;s a 100% STR modifier but it doesn&#039;t do much damage, the duration scales with TP tho so worth to get as much TP as you can. The def down stacks with a few effect so check [[Shell Crusher]] for more info.&lt;br /&gt;
*[[Gazu Bracelet +1]] R15 can help with accuracy if needed, also other good stats.&lt;br /&gt;
*Any staff works, just picked one and rolled with it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Aeolian Edge&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Malevolence&lt;br /&gt;
|MainAug = Magic Accuracy +10, Magic Atk. Bonus +10, Fast Cast +5%, Intelligence +10&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail &lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You only get [[Aeolian Edge]] as sub [[RDM]], [[NIN]] and a few others that you are not likely to use. Even /nin is not very likely to be used, but RDM is!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Misc Sets==&lt;br /&gt;
*While these sets may not seem important they will help you a lot over time, some might be tricky to use properly but worth thinking about.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cure Received/self cures&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = Phalaina Locket&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Kunaji Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Cap of 30% but 29% is close enough.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Self Refresh&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Grapevine Cape&lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = Inspirited Boots&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Can always macro when someone is refreshing you but much easier to manage when casting on yourself.&lt;br /&gt;
*This is EXTREMELY RARELY needed due to sublimation. Still nice to have it if you play other jobs that benefit from this gear tho. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Self-Phalanx/received&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = Phalanx received +5&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Phalanx received +5&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = Phalanx received +5&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Merlinic Shalwar&lt;br /&gt;
|LegsAug = Phalanx received +5&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = Phalanx received +5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Should you chase phalanx on merlinic? Probably not, Herculean and Valorous (for job coverage) are much more widely used. Still, if you somehow only plan to ever play merlinic jobs, during a [[Dark Matter]] campaign, might as well try to fish for it.&lt;br /&gt;
*You might also just get lucky while trying to get something else like TH and Refresh and it is worth keeping phalanx received. Always. It is much better than just raw enhancing skill most of the time.&lt;br /&gt;
*Chironic is just the same as well, just has different jobs coverage, and is narrower than merlinic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Doomed &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = Nicander&#039;s Necklace&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Blenmot&#039;s Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Every job should have these pieces, and should equip them when they are Doomed to significantly increase the chances of removal.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Scholar_Guide&amp;diff=684499</id>
		<title>Community Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Scholar_Guide&amp;diff=684499"/>
		<updated>2023-06-19T17:18:57Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* Mid Tier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
* Filled out and Tiered Free Nuking section. Entry all the way up to High Tier. Still need to fill in relevant stats in the captions. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 20:19, 30 January 2023 (EST)&lt;br /&gt;
* Added Immanence Self Skillchain section under Abilities. Was a question I&#039;ve seen more often than expected and wanted to add the information here for reference. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 22:02, 7 December 2022 (EST)&lt;br /&gt;
*Added merits sections, weapon section, some assorted tips that I find a lot of SCHs either don&#039;t know or don&#039;t care about, reworked various sets. Probably will keep updating since I can&#039;t sleep till I get stuck on something! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 22:56, 9 November 2022 (EST)&lt;br /&gt;
*Updated a few things from discord DMs and ffxiah forum. I do not know anything about SCH I&#039;m just copy pasting what other players say. If it&#039;s wrong fix it! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 18:11, 5 November 2022 (EDT)&lt;br /&gt;
*Fully updated the templates, but almost no gear changes as I&#039;m not a SCH player yet. --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 14:23, 31 July 2022 (EDT)&lt;br /&gt;
*Updated the nuke/mb/kaustra sets, also with new template, will try to add it to the rest of the guide at some point --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 12:42, 31 July 2022 (EDT)&lt;br /&gt;
*Added occult acumen and cataclysm sets that were from the BLM guide on ffxiah but seem very relevant to SCH anyway as they&#039;re identical. Go melee and cataclysm things! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 04:49, 19 July 2022 (EDT)&lt;br /&gt;
*Attempted to cleanup a bit the formatting to be more similar to other guides but touched no sets cause I have 0 idea about SCH. Make sure to add a note here for when you revise the sets tho so everyone knows how up-to-date the guide is! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]])00:53, 29 January 2022 (EST)&lt;br /&gt;
*A lot of this gear was pulled from the Scholar guide on ffxiah.com. Please refer to the following link for the guide notes: https://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/74/ &lt;br /&gt;
**Feel free to update as you see fit or ask me questions ~[[User:Xagashi2|Xagashi:Bismarck]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* Scholar (SCH) is a Mage class. More specifically, a &#039;&#039;Hybrid&#039;&#039; Support and Utility Mage. Scholar is also an Advanced Job, introduced in the expansion [[Wings of the Goddess]].&lt;br /&gt;
* It utilizes various abilities to enhance magic casting, providing extensive utility, and is arguably one of the strongest solo (and collaborative) jobs in FFXI.&lt;br /&gt;
* Through the use of solo Skillchains and Helix spells; coupled with high Magic Burst damage; as well as its ability to kite out mobs; makes SCH one of the most rewarding and high skill-cap jobs in the game. &lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
* Scholar can be used to Heal and Buff allies, Debuff enemies, as well deal out major Magic Damage to enemies.&lt;br /&gt;
** Following a theme of acting as military strategists, Scholar utilizes abilities know as &amp;quot;Strategems&amp;quot; to provide unique benefits to spell casting.&lt;br /&gt;
*** Can create, extend, and close Skillchains via spells.&lt;br /&gt;
*** Provides its own unique hybrid line of damage over time spells known as Helixes; as well as a unique line of weather-influencing &amp;quot;Storm&amp;quot; enhancements and Klimaform. &lt;br /&gt;
*** Is able to extend several single-target spells &#039;&#039;(restrictions based on tiers)&#039;&#039; to Area of Effect status.&lt;br /&gt;
* The use of this job in any major Endgame activity is highly dependent upon the group and the target at hand.&lt;br /&gt;
&lt;br /&gt;
===Assorted tips===&lt;br /&gt;
* If you have spare stratagems and don&#039;t need to actively heal but want to contribute in supporting, consider using [[Accession]] [[Stoneskin]] to burn extra strats.&lt;br /&gt;
* Don&#039;t forget [[Stormsurge]] gives stat bonuses if merited when you cast storms, most weapon skills have stat modifiers so it does help throwing a [[Firestorm II]] to the damage dealers to squeeze more damage.&lt;br /&gt;
** You might have to learn what weapon skills benefit from which stats. Adding a +6 stat bonus is sometimes comparable to half an extra ring or earring! Some examples are:&lt;br /&gt;
*** [[Savage Blade]]: &#039;&#039;&#039;STR&#039;&#039;&#039; or &#039;&#039;&#039;MND&#039;&#039;&#039;.&lt;br /&gt;
*** [[Aeolian Edge]] and most magic based WS: &#039;&#039;&#039;INT&#039;&#039;&#039;.&lt;br /&gt;
*** Most [[RNG]] and [[COR]] ranged WS: &#039;&#039;&#039;AGI&#039;&#039;&#039;.&lt;br /&gt;
* [[Omniscience]] and [[Shattersoul]] debuffs, provided you can land them, can help in various fights.&lt;br /&gt;
* [[Klimaform]] &#039;&#039;&#039;can&#039;t be used with Accession&#039;&#039;&#039;, but it can be used with [[Manifestation]] since it is a [[Black Magic]] spell!&lt;br /&gt;
* [[Adloquium]] and [[Animus Minuo]] are nice buffs for your party. Be careful not to overwrite [[Crusade]] off the tanks with either [[Animus Minuo]] or [[Animus Augeo]]!&lt;br /&gt;
** Some strategies don&#039;t use a real tank (at the time of writing RDM/RUN is used in some [[Sortie]] runs.) [[Animus Augeo]] helps significantly in these situations.&lt;br /&gt;
* [[Caper Emissarius]] can completely remove all enmity from a party if used on someone /[[DRG]] that can [[Super Jump]].&lt;br /&gt;
** Don&#039;t do this in your tank party!&lt;br /&gt;
* [[Impact]] is often forgotten but it&#039;s a 3 minute &#039;&#039;(unresisted)&#039;&#039; non-decaying -20% to all base stats. This debuff is a massive help in a lot of situations and if no one else can cast it you should definitely try to keep it up when MP allows.&lt;br /&gt;
&lt;br /&gt;
== Endgame Content ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%; max-width: 1600px; background: #EFEFEF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #E8E8E8; min-width: 600px;&amp;quot; |  Scholar Sheol C Walkthrough&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Your primary role will be, healing and buffing the party throughout the run. If you have the discounts to efficiently pop NMs (from defeating multiple NMs in the zone) and open chests (from being in runs where a total of x chests have been opened), these duties should fall to you as well. You should have ample time to perform these tasks while other jobs kill or pull mob families. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before the run&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ask your party to gather at the Conflux for pre-buffs. If you take a look at your buff bar, anything that is present to the left of your Food icon will transfer with you to a new zone, while anything that is present to the right of the Food icon will not. What this means is that you can apply valuable long duration buffs to your party members before even entering the battlefield. These prebuffs allow your party to be in effective fighting shape right out the gate, and save you valuable Stratagems down the line. This makes applying these buffs prior to entering Sheol C an important part of the run.&lt;br /&gt;
&lt;br /&gt;
Alternatively: if you also have Corsair, ask everyone to gather at the Nomad Moogle for prebuffs. Swap to Corsair, give it your best Crooked Cards Naturalist&#039;s Roll, then switch back to Scholar and give everyone else long duration buffs.&lt;br /&gt;
&lt;br /&gt;
Once your group is gathered, kindly yell at your Corsair to give the group Naturalist’s Roll. If they don’t have it, they best be going to buy it right now. Naturalist’s Roll will give your Enhancing Magic a percentage-based increase to their durations. &lt;br /&gt;
&lt;br /&gt;
After Reraise III, Protect V and Shell V should be next up. Though, if you have a Paladin you should defer to their more potent [[Majesty]] Protect V. Barspells are your choice to start out with, you will be changing them out between families in the instance anyways. I always start with Barthundra to help prevent Stuns, and Barparalyzra since it is the most annoying debuff for melees to have. Whichever you choose, you can also give these spells a Perpetuance to greatly enhance their duration.&lt;br /&gt;
&lt;br /&gt;
Next is the biggest one: Regen V. Duration versus Potency is, again, a player-specific choice, but note that you will be recasting this at least once in the run during [[Tabula Rasa]] for the increased potency it provides.&amp;lt;br/&amp;gt;&lt;br /&gt;
Last of the most important prebuffs are Perpetuance Hastes. These should last somewhere above 10 minutes and let your melees swing just a bit faster while the Bard is taking their time durdling around with dummy songs like Gavotte and Paeon. &lt;br /&gt;
&lt;br /&gt;
A couple other minor spells to note that will carry over into Sheol are Stoneskin, Blink, and Aquaveil. Apply these if you have spare time or Statagems, but they will not have a large impact for most of your party members. You, of course, should always have Aquaveil up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We just entered the zone, now what?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow the group to the first camp. Some prefer to have everyone go downstairs at the start. Others prefer to skip the downstairs area entirely, choosing to gather at the ramp just beyond the teleporter. Still others will gather most of the party at the ramp while the tank runs downstairs to pull that family; this is where prebuffs like Regen are very important.&lt;br /&gt;
&lt;br /&gt;
Get yourself into Light Arts and Addendum: White as soon as you enter. A Perpentuance Aurorastorm II on yourself should be one of the first things you do. You don’t want that double Dark weather nerfing your Cures. Sublimation is up to you; if you find yourself needing MP more often, then get it charging early (you can even charge it outside the zone). Otherwise, I don’t press Sublimation until I encounter a group of mobs capable of using Sleepga of some sort. &lt;br /&gt;
&lt;br /&gt;
If you are /RDM, take a moment to give everyone an AoE Perpetuance’d Phalanx. Call out before you use this to allow those who have sets for Phalanx Received+ to get their gear on. Buffing and pulling can sometimes happen very quickly here, but if you have a spare moment AoE out a Perpetuance’d Adloquium. It doesn’t make a huge impact, but the free TP is nice when moving between camps. &lt;br /&gt;
&lt;br /&gt;
A word on Storms. You have Aurorastorm II up on yourself, great. But what about the rest of your group? Do you have a Paladin, a Ninja, a Samurai, or a Corsair? Consider giving jobs who are performing Elementally-aligned abilities a Storm also. Giving your Paladin Aurorastorm II will help them in similar ways to how it helps you. A Ninja or Samurai using the correct Hybrid Weapon Skills against appropriate enemies can deal insane amounts of damage, and it can even be boosted by giving them a Storm (Sand/Rain/Hail for Ninja, or Fire/Wind/Thunder for Samurai). Corsairs may also benefit from Firestorm II for their Wildfires and Hot Shots. It will then be up to them to cancel the buff if they want the benefit of zone wide weather for Leaden Salute.&lt;br /&gt;
&lt;br /&gt;
Once you have all these buffs up, it’s now just a matter of keeping everyone else, and yourself alive and free of debuffs, all while maintaining the buffs you have given up to now. As mentioned above, you’ll want to be changing up your barspells to handle specific threats from some families. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barwater:&#039;&#039;&#039; Lamiae in Agon Halos. This will help players resist Torrent, a TP move that strips equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barfire:&#039;&#039;&#039; Imps. Helps resist Amnesia, a debuff that cannot be removed in any meaningful way and prevents DDs from showing off how cool they are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barblizzard:&#039;&#039;&#039; Tigers. Only if you really want to. This will help prevent Paralyze from Roar, but the debuff itself is not highly potent and can be easily removed with an Accession+Paralyna, or even Remedy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baraero:&#039;&#039;&#039; Trolls in Agon Halos, Wyverns and Puks. Defense Down from Trolls’ Enervation can make even your tank susceptible to falling over, and is paired with Magic Defense Down, so it may take several casts to Erase. The dispel from Wyverns and Puks is wind based, and will wreck everyone&#039;s day without a barspell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special note:&#039;&#039; &#039;&#039;&#039;Dahaks.&#039;&#039;&#039; There’s no reason to fear these enemies with proper preparation. If you are /RDM, Enwater will reduce the odds of getting btfo by Nullsong. When encountering these enemies, let your group know you will be doing an Accession Enwater and that they need to gather together. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special note:&#039;&#039; &#039;&#039;&#039;Clots:&#039;&#039;&#039; Another commonly feared mob family. With proper DT and Phalanx, Fluid Toss and Fluid Spread&#039;s damage should be mitigated to acceptably low levels. Consider giving out Accession Stoneskins, but be certain you are also in an appropriate DT set if approaching these. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NMs and Halos:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apart from botched pulls, these are the biggest threat to the rest of your party. Each needs special consideration and attention from the Scholar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behemoth:&#039;&#039;&#039; Be sure the group has Barthunder to reduce Stun frequency. Do not stand in front of this NM, Wild Horn is a long range conal from its head that can kill an unsuspecting player. It will Hundred Fists at some point, resetting Enmity on the player who is #1 and targeting the #2 player. Be ready to adapt to this hate shift, either with an AoE Cure if you are unsure of who will be #2, or a targeted Cure if you know who it will be. Dia 2 will help this NM fall over more quickly, and Paralyze/Slow can reduce the threat of Hundred Fists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus:&#039;&#039;&#039; Barfire to reduce incoming Fire damage from its TP moves. Ululation is an AoE Paralyze from Cerberus, so stay out of range and be ready to Accession+Paralyna. The same warning about Behemoth’s Hundred Fists applies here. Dia 2, Paralyze, and Slow are all good ideas to use against this NM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dvergr:&#039;&#039;&#039; One of the most annoying NMs. It will often open up with Sleep or Sleepga 2 after spawning, so be sure to have Sublimation on or your Prime Weapon ready. It will apply a billionty debuffs if left alive for too long. Prioritize the most debilitating ones, such as Paralyze and Curse. Dia 2 and Paralyze are good choices here, but you will never Silence this NM in any meaningful amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyrm:&#039;&#039;&#039; As with all Wyrms, don’t stand directly in front of, or behind this. Unlike the other two, this NM will not use Hundred Fists, but Mighty Strikes instead. The Enmity reset will still occur, but the risk of death is much lower here. Instead, be aware of long duration Terror that may hit your tank or a DD. Horrid Roar has a possibility of dispelling a single buff on a player, so be ready to recast important buffs. Again, Dia 2/Paralyze are good choices here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adamantoise:&#039;&#039;&#039; Most people don’t fight this unless they are looking to increase their Moogle Mastery. Its capability to remove all Songs and Rolls, as well as ability to use Invincible, all lead to a big time loss when fighting this. Avoid this unless specifically targeting Moogle Mastery. Do not spawn this without talking to your group about it beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydra:&#039;&#039;&#039; Another NM that most groups don’t fight. Polar Bulwark can give this NM a long-lasting Physical Defense Immunity, and may be used multiple times. As such, you can be fighting this NM for several minutes without ever making a dent in its HP. Avoid fighting this one also, unless specifically targeting Moogle Mastery. Do not spawn this without talking to your group about it beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khimaira:&#039;&#039;&#039; Less annoying than the previous two, but still not typically fought. Perfect Dodge leaves your DDs whiffing for 30 seconds, and AoE Stun can reduce DPS. Only spawn this if you are targeting Moogle Mastery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halos:&#039;&#039;&#039; As mentioned before, respect the Lamia and Troll mobs’ TP moves. The Mamool Ja Halo does not present any unique challenges. The Halo on the fourth floor, however, contains two of each Beastmen type, all of which are their respective “Kings”. These NMs each threaten your party in their own way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Viscount:&#039;&#039;&#039; Capable of plowing through your entire party with Hundred Fists. Paralyze and Slow can help here, but you need to keep a close eye on whomever is engaged on this NM. If the DD(s) cannot kill it quickly, it will make short work of said DD(s), then you, then your run, then your will to keep playing the game. Do your best not to let its first target die, else you may be next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Dignitary:&#039;&#039;&#039; Nothing special to note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Monarch:&#039;&#039;&#039; Be careful of Petrify here, as well as Eagle Eye Shot. EES should not kill anyone outright, but can leave the target at low HP, and thus vulnerable to other sources of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Praetor:&#039;&#039;&#039; Nothing special to note for the healer. It will use Invincible at some point, but it should be up to the Corsair to manage that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Marquess:&#039;&#039;&#039; Potentially dangerous if it manages to use Mijin Gakure. Contrary to popular belief, this TP move is not Fire-based and its damage cannot be mitigated by Barfire. This NM is typically saved for last, allowing you to put up an Accession+Stoneskin to mitigate damage. Do not stand in range of this NM if your gear is not full of Magic Evasion and -DT%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Footsoldier:&#039;&#039;&#039; Nothing special to note.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tabula Rasa and You&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Embrava is one of the most impactful spells you can provide your group in a Sheol C run. But when should you be using Tabula Rasa? Ideally, you want Embrava active for the most dangerous parts of the run: floors 3 and 4. You will want to be coordinating with your COR and BRD about when everyone’s SPs are being used. Embrava is best paired with Soul Voice songs, as it allows the Bard to drop one of their Marches and give another Minuet, Etude, or even a defensive song. Wild Card is then best used after both of these abilities are spent to try to get them back. &lt;br /&gt;
&lt;br /&gt;
Timing of Embrava can be important. With the best duration gear possible, Embrava will last just over 7 minutes. Tabula Rasa’s duration is 3:30 with Relic pants. What this means is that you can effectively have Embrava active for almost 10 minutes. Do everything you can to recast a fully Perpetuance’d Embrava on the group just before Tabula Rasa’s duration ends to maximize uptime.&lt;br /&gt;
&lt;br /&gt;
Embrava isn’t the only spell you will want to be casting during Tabula Rasa. Regen V gets a modest boost to potency when cast while under the effect of your SP, so make sure you are getting this spell re-applied as well.&lt;br /&gt;
&lt;br /&gt;
There are times where shit hits the fan and you find yourself having to rebuff people after death. It happens. It can happen as early as the first mob camp on floor 1. Don’t be afraid to spend Tabula Rasa early here to catch back up on Stratagems. You may or may not get it back later, but losing the momentum of the early floors due to lack of buffs is a bigger loss than not having Embrava on the later floors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food and consumables==&lt;br /&gt;
===Food===&lt;br /&gt;
&#039;&#039;&#039;Magic Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tropical Crepe icon.png|link=Tropical Crepe]] &#039;&#039;&#039;[[Tropical Crepe]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; INT+2, MND+2 &#039;&#039;&#039; Magic Accuracy+20% (Max. 90)&#039;&#039;&#039;,&amp;quot;Magic Def. Bonus&amp;quot;+1&lt;br /&gt;
** If you need magic accuracy, this is one of the best foods for it.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:C. Snow Cone icon.png|link=C. Snow Cone]] &#039;&#039;&#039;[[C. Snow Cone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;MP+20% (Cap: 100)&#039;&#039;&#039;, &#039;&#039;&#039;INT+5&#039;&#039;&#039;, &#039;&#039;&#039;MND+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Attack Bonus+13&#039;&#039;&#039;, Lizard Killer+5&lt;br /&gt;
** This is the food to eat if you don&#039;t need Magic Accuracy and are heavily into nuking. All the stats are good and relevant. The biggest downside is that both NQ and HQ are super pricey considering their effect. Still worth using if you are (1) close to killing [[Ongo]] or Sortie basement bosses, (2) &#039;&#039;&#039;not getting resists&#039;&#039;&#039;, and (3) can use some extra ooph.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
*[[File:Cornbread icon.png|link=Cornbread]] &#039;&#039;&#039;[[Cornbread]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Magic Burst Damage II +2, &amp;quot;Fast Cast&amp;quot;+5%&#039;&#039;&#039;!!!&lt;br /&gt;
** &#039;&#039;&amp;quot;Ain&#039;t nothing wrong with that.&amp;quot;&#039;&#039; Very interesting food with a duration of 5 minutes but stacks to 99. Great for short battles.&lt;br /&gt;
*** NPC purchasable only. Available for purchase during [[The Green Festival]] in Lower Jeuno. Grab some and keep it on standby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hybrid Options:&#039;&#039;&#039; &lt;br /&gt;
* [[File:Oden icon.png|link=Oden]] &#039;&#039;&#039;[[Oden]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; DEX+5 INT+5, &#039;&#039;&#039;Accuracy+15% (Max. 70)&#039;&#039;&#039;, &#039;&#039;&#039;Magic Accuracy+15% (Max. 70)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* [[File:Marine Stewpot icon.png|link=Marine Stewpot]] &#039;&#039;&#039;[[Marine Stewpot]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+90, Accuracy/R. Accuracy/M. Accuracy +90,&#039;&#039;&#039; Mirrored Pet Stats, -20 each.&lt;br /&gt;
** &#039;&#039;&#039;Group Food&#039;&#039;&#039; &#039;&#039;(~6 Party members within 10 yalms).&#039;&#039;&lt;br /&gt;
** A highly desired food choice--particularly in endgame content and scenarios. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039; As mentioned in the above description, a Marine Stewpot will work on &#039;&#039;up to an entire party&#039;&#039; as long as each member is within 10 yalms of the person using it.&lt;br /&gt;
** &#039;&#039;&#039;Any party member with an existing food effect on will not receive the effect of the stewpot.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Miso Ramen icon.png|link=Miso Ramen]] &#039;&#039;&#039;[[Miso Ramen]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+100&#039;&#039;&#039;, STR+5, VIT+5, &#039;&#039;&#039;DEF+10% (Max. 170)&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Magic Def. Bonus&amp;quot;+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Evasion +10% (Max. 50)&#039;&#039;&#039;,&amp;quot;Resist Slow&amp;quot; +10.&lt;br /&gt;
** Yes I know, you&#039;re not a tank. But sometimes you won&#039;t need magic stats and just need to survive whatever comes. Or you&#039;re one of the good ones going into melee when possible! Safety of Miso Ramen makes things easier.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Niche Melee Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Grape Daifuku icon.png|link=Grape Daifuku]] &#039;&#039;&#039;[[Grape Daifuku]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+20, STR+2, VIT+3, &#039;&#039;&#039;Acc.+10% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;Atk.+10% (Max. 50)&#039;&#039;&#039;, Rng. Acc.+10% (Max. 8o), Rng. Atk.+10% (Max. 50), &#039;&#039;&#039;&amp;quot;M. Atk. Bonus&amp;quot;+3&#039;&#039;&#039;,Mirrored Pet Stats, +25 each and &amp;quot;M. Atk. Bonus&amp;quot;+15&lt;br /&gt;
** Everyone loves this food! Mages maybe not as much as others but still, it&#039;s not exactly one of your best, but if you are going to get in the melee side of things, it covers Accuracy and Attack. While still having some tiny bit of Magic Attack Bonus.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Sublime Sushi icon.png|link=Sublime Sushi]] &#039;&#039;&#039;[[Sublime Sushi]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+40, MP+20, STR+6, DEX+7, MND-3, CHR+6 &#039;&#039;&#039;Accuracy+10% (Cap: 100)&#039;&#039;&#039;, Ranged Accuracy+10% (Cap: 100), Resist Sleep+1&lt;br /&gt;
** Very rarely you will ever use sushi on a mage, but if doing some mildly easy content and want to go melee you might need some accuracy. It&#039;s a bit of a reach, but there&#039;s been situations where this was useful. Even if only for extremely rare situations.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
* [[File:Echo Drops icon.png|link=Echo Drops]] &#039;&#039;&#039;[[Echo Drops]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for when silenced and no one else can (or is able to) Silena you. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 700 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Remedy icon.png|link=Remedy]] &#039;&#039;&#039;[[Remedy]]&#039;&#039;&#039;&lt;br /&gt;
** [[Echo Drops]] could suffice but you should be carrying remedies anyway. 12 a month are free from ambuscade but it&#039;s not like they cost much. If you&#039;re in the wrong arts it&#039;s just faster to use an item. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 3,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reraiser icon.png|link=Reraiser]] &#039;&#039;&#039;[[Reraiser]]&#039;&#039;&#039; / [[File:Hi-Reraiser icon.png|link= Hi-Reraiser]] &#039;&#039;&#039;[[Hi-Reraiser]]&#039;&#039;&#039;&lt;br /&gt;
** Nothing wrong with keeping extra sources of Reraise in your pocket. Especially if you;re out of MP or don&#039;t have the time to cast. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 and 1,500 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Panacea icon.png|link=Panacea]] &#039;&#039;&#039;[[Panacea]]&#039;&#039;&#039;&lt;br /&gt;
** Sometimes you are overwhelmed with a number of debuffs (like an [[Impact]]) that need [[Erase]] and this is much faster than erasing them. Keep these stocked. Don&#039;t be a cheapskate.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 20,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Vile Elixir icon.png|link=Vile Elixir]] &#039;&#039;&#039;[[Vile Elixir]]&#039;&#039;&#039; / [[File:Vile Elixir +1 icon.png|link=Vile Elixir +1]] &#039;&#039;&#039;[[Vile Elixir +1]]&#039;&#039;&#039;&lt;br /&gt;
** You know what sucks hard? Getting sublimation dispelled when you barely have MP left. A single [[Vile Elixir]] or HQ can save you in those situations. Keep these stocked. Don&#039;t be a cheapskate.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]]; 20,000 Gil for NQ. 40.000 Gil for HQ.&lt;br /&gt;
*** Often cheaper to buy off the Auction House.&lt;br /&gt;
&lt;br /&gt;
* [[File:Coalition Ether icon.png|link=Coalition Ether]] &#039;&#039;&#039;[[Coalition Ether]]&#039;&#039;&#039; &lt;br /&gt;
** So you&#039;ve chugged all your Vile Elixirs. And some of your party members&#039; as well. Sublimation is down. You still need more. These are 1-second use, 150 MP emergency Ethers that you can slam all day with no Medicated effect to show for it. Only the most hardcore will carry these, but they will be the ones never running out of MP.&lt;br /&gt;
*** Purchased from [[Ujlei Zelekko]]; 2,500 [[Bayld]] each.&lt;br /&gt;
***These do not stack. Your inventory weeps. &lt;br /&gt;
&lt;br /&gt;
* [[File:Holy Water icon.png|link=Holy Water]] &#039;&#039;&#039;[[Holy Water]]&#039;&#039;&#039;&lt;br /&gt;
** Yes you can [[Cursna]] and with decent gear it is better than holy water, it is useful to have them just for oh shit situations. Worst case scenario you use them on another job. Keep them stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Antacid icon.png|link=Antacid]] &#039;&#039;&#039;[[Antacid]]&#039;&#039;&#039;&lt;br /&gt;
** Rarely you will need to switch food, but for example if doing multiple bosses in [[Odyssey]] and changing from mage to another role, you will need some of these.&lt;br /&gt;
***Purchased from the [[Curio Moogle]] for 1.000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:El. Pachira Fruit icon.png|link=El. Pachira Fruit]] &#039;&#039;&#039;[[El. Pachira Fruit]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; 1hp/tick Poison Effect for 2 minutes.&lt;br /&gt;
** Yes [[Sublimation]] wakes you up when charging. But sometimes you don&#039;t want to pop Sublimation just to stay awake and you know the mobs you&#039;re fighting will spam sleep. Poisoning yourself is a good option. This is really useful in [[Odyssey]] and against [[Bumba]].&lt;br /&gt;
*** Purchased from the [[Ghemi Sinterilo]] for 154 Gil in [[Kazham]].&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Max MP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence | Resist Silence II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart | Tranquil Heart II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence | Resist Silence III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stormsurge]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;79&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen | Occult Acumen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;89&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus | Magic Burst Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP | Conserve MP II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen | Occult Acumen III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus | Magic Burst Bonus III]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Tabula Rasa]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Peda. Pants +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Peda. Pants +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Peda. Pants +3 description.png|link=Peda. Pants +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Light Arts]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check page.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Dark Arts]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check page.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sublimation]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check or see below.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Modus Veritas]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Enlightenment]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Peda. Gown +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Peda. Gown +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Peda. Gown +3 description.png|link=Peda. Gown +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Libra]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Caper Emissarius]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Grimoire Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time of [[Light Arts]] and [[Dark Arts]] by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| With how fast-paced content is in 2022, getting caught out in the wrong Arts and having it on cooldown can be crippling. A 10 second shorter recast can make a difference, and has more value than 50 MP or enhanced duration of [[Modus Veritas]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Modus Veritas]] Duration&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase duration of effect for [[Modus Veritas]] by 10%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Modus Veritas is a dead Job Ability and has next to no use. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Helix]] magic Acc./Atk.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases magic accuracy by 3 and magic attack bonus by 2 for [[Helix]] spells. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Helix spells are a major source of your damage, getting them unresisted with maximum magic attack bonus is what you want.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Max [[Sublimation]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum amount of MP available by Sublimation by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 50 more MP is not going to make or break you, Scholar does not have serious MP issues even without this.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Altruism]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Light Arts Stratagem. Increases the accuracy of your next white magic spell. Increases magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 3-4/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for when you absolutely need to land that Silence (or Paralyze/Slow).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Focalization]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dark Arts Stratagem. Increases the accuracy of your next black magic spell. Increases magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| An absolute must have. When combined with [[Pedagogy Mortarboard +3]], this provides an enormous bonus to magic accuracy. Excellent to use to ensure a Helix lands unresisted, or simply for nuking against targets with high Magic Evasion.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Tranquility]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Light Arts Stratagem. Your next white magic spell will generate less enmity. Reduces enmity by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enmity is usually not a big deal, and it is mostly sorted by gearing correctly usually. If you are truly desperate for enmity, still don&#039;t put points into this, as it&#039;s not worth it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Equanimity]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dark Arts Stratagem. Your next black magic spell will generate less enmity. Reduces enmity by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enmity is usually not a big deal, and it is mostly sorted by gearing correctly usually, even for black magic spells. Skip.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Enlightenment]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Optimizes both white and black magic capabilities and allows access to both addenda for your next spell. Recast 5 min. +5 bonus to INT and MND.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| You generally want access to this, for the times you are in the opposite art of what you want to cast or don&#039;t want to burn a strategem on Addendum. The INT/MND bonus is not a consideration here at all. One point to have access is more than enough.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Stormsurge]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Storm-type spells grant a bonus to attributes associated with their element. Initial bonus value: +3. Increase bonus value by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Given how high our stats are these days, an extra +~12 of a stat is going to be negligible. You can put one point into it if you like, but if you don&#039;t have it nobody will even notice the difference. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Immanence Skillchains==&lt;br /&gt;
* As a part of the [[Dark Arts]] side of Scholar, [[Immanence]] is the key ability that allows for self-skillchains via spell casting. Frequently asked questions (FAQs) pop up time to time such as &#039;&#039;&amp;quot;How do I set up my Immanence macros?&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;What spells create which skillchains?&amp;quot;&#039;&#039; So here&#039;s a straight forward section with said information.&lt;br /&gt;
* &#039;&#039;&#039;Please note:&#039;&#039;&#039;&lt;br /&gt;
** Closing a skillchain with Tier I spells is fastest, but also leads to the shortest skillchain window... You should close with a Tier II, &#039;&#039;at the very least.&#039;&#039;Closing with a helix gives the longest possible magic burst window.&lt;br /&gt;
*** The exception to this rule is: if closing with a Helix, cast a Tier I Helix so as not to overwrite the effect of a Magic Bursted Helix II.&lt;br /&gt;
*** &#039;&#039;In either case, Fast Cast gear is your best friend.&#039;&#039; Especially when you&#039;re on the clock in events like Odyssey and Sortie.&lt;br /&gt;
** Skillchain Damage+ gear affects a closing Immanence skillchain. It&#039;s can be an extra 5~10K damage. Every bit counts. If you have it, use it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Level 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Liquefaction&#039;&#039;&#039;: Stone &amp;gt; Fire, or Thunder &amp;gt; Fire.&lt;br /&gt;
* &#039;&#039;&#039;Scission&#039;&#039;&#039;: Fire &amp;gt; Stone, or Aero &amp;gt; Stone.&lt;br /&gt;
* &#039;&#039;&#039;Reverberation&#039;&#039;&#039;: Stone &amp;gt; Water, or Luminohelix &amp;gt; Water.&lt;br /&gt;
* &#039;&#039;&#039;Detonation&#039;&#039;&#039;: Stone &amp;gt; Aero, or Thunder &amp;gt; Wind.&lt;br /&gt;
* &#039;&#039;&#039;Induration&#039;&#039;&#039;: Water &amp;gt; Blizzard.&lt;br /&gt;
* &#039;&#039;&#039;Impaction&#039;&#039;&#039;: Water &amp;gt; Thunder, or Blizzard &amp;gt; Thunder.&lt;br /&gt;
* &#039;&#039;&#039;Transfixion&#039;&#039;&#039;: Noctohelix &amp;gt; Luminohelix.&lt;br /&gt;
* &#039;&#039;&#039;Compression&#039;&#039;&#039;: Blizzard &amp;gt; Noctohelix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fragmentation&#039;&#039;&#039;: Blizzard &amp;gt; Water&lt;br /&gt;
* &#039;&#039;&#039;Fusion&#039;&#039;&#039;: Fire &amp;gt; Thunder&lt;br /&gt;
* &#039;&#039;&#039;Gravitation&#039;&#039;&#039;: Aero &amp;gt; Noctohelix&lt;br /&gt;
* &#039;&#039;&#039;Distortion&#039;&#039;&#039;: Luminohelix &amp;gt; Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;How it looks in a Macro&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* Here is an example of what an Immanence macro should look like:&lt;br /&gt;
:* /ja “Immanence” &amp;lt;me&amp;gt; &amp;lt;wait1&amp;gt;&lt;br /&gt;
:* /ma “Fire” &amp;lt;t&amp;gt; &amp;lt;wait5&amp;gt;&lt;br /&gt;
:* /ja “Immanence” &amp;lt;me&amp;gt; &amp;lt;wait1&amp;gt;&lt;br /&gt;
:* /ma “Thunder” &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using a standard macro, this leaves 2 lines open for announcing &amp;quot;Opening&amp;quot; and &amp;quot;Closing&amp;quot;.&lt;br /&gt;
* In cases when opening with a Helix, set the wait period to 7 seconds.&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
{{Guide Support Jobs Table&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Support Jobs=&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=WHM&lt;br /&gt;
|Notes=WHM becomes increasingly useful as you gain Master Levels, mostly because it gains access to Curaga III at Master Level 10. When paired with a good Regen build, you can heal through virtually anything that doesn&#039;t one shot your group as easily as a WHM could.&lt;br /&gt;
Keep in mind Scholar doesn&#039;t get [[Cataclysm]] on its own so it will need either WHM or WAR as a subjob and WHM is generally easier to accommodate than WAR. With WHM as your subjob, you&#039;ll only have to call upon [[Addendum: White]] for the rare [[Raise III]] and [[Reraise III]], saving you precious Stratagems in the midst of a fight.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=RDM&lt;br /&gt;
|Notes= RDM is a solid subjob choice for newer Scholars who may be lacking in Master Levels. RDM provides access to AoE spells like Phalanx and Enspells, which can go a very long way in contributing to the group. Fast cast and Convert give great benefits to Scholar as well. Notably you also get [[Aeolian Edge]] as /RDM, which is rarely useful.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=BLM&lt;br /&gt;
|Notes=BLM does not contribute much of note. Elemental Seal + Manifestation + Sleep II is the large draw of this subjob, and is frankly only needed in extremely niche situations. Even after Master Level 20, BLM provides nothing worth while beyond elemental seal. BLM will only provide a useful spell at Master level 35 in the future - Sleepga II, but nothing beyond that. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SMN&lt;br /&gt;
|Notes=SMN has some very niche usage with Cait Sith&#039;s Mewling Lullaby for TP control. Potentially will see some more usage as a sub post master level 25 once they gain access to Ecliptic Howl, and Dream Shroud. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=BLU&lt;br /&gt;
|Notes=BLU provides access to some very niche debuffs, and scholar has the magic accuracy necessary to land them in certain situations. They can oddly enough land Geist wall, cold wave, Filamented Hold, and Frightful roar with reliable accuracy, giving them access to some potentially unusual spell effects. As master levels progress, this will become an increasingly potent source of Debuffs (enervation), buffs (Zephyr mantle), and crowd control (yawn) for a scholar.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SAM&lt;br /&gt;
|Notes=[[Hasso]] slows down your casting but makes your melee better. It&#039;s not very common to be using this but it can be useful, even if only to unlock [[Omniscience]] for the trials. It is worth knowing that it can have some extremely rare and niche uses&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Staves===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Eminent Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It&#039;s a staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Chatoyant Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=Fantastic option when light weather/lightsday will give it a buff. Consider getting one as you will always have the weather up. It&#039;s also fantastic to get a starter cure set going since the flat 10% cure potency helps. The NQ of this staff is effectively the same, providing all the same core benefits. If you are on a budget, consider [[Iridal Staff]] instead.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Keraunos&lt;br /&gt;
|Augment=INT +17, MAB/MAcc +20&lt;br /&gt;
|Description=If you happen to have this for your BLM might as well use on SCH...&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Xoanon&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=The ambuscade staff, generally it&#039;s more useful on other jobs like [[WAR]], [[MNK]] for [[Cataclysm]] due to those jobs not getting amazing staves for magic dmg. Retribution is not the best ws to use so the bonus is a bit meh. It&#039;s not bad to use just not likely to be one of your top choices for content as it&#039;s in a bit of an awkward spot. Could still use it to melee unless you have something else on hand tho. It might not be one of your top priorities to spend a pulse on but if you have extras might as well make it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Akademos&lt;br /&gt;
|Augment=Path A or C&lt;br /&gt;
|Description=It gets obsoleted soon if you do more content but it&#039;s a very solid starter&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Grioavolr&lt;br /&gt;
|Augment=Lots of options check [[Oseem]]&lt;br /&gt;
|Description=It&#039;s not the best staff to use or augment but it&#039;s easy to get when starting out and easy to roll a somewhat okay augment. [[SMN]] uses this quite significantly so you could have one with passable augs if not optimal. Wouldn&#039;t spend much gil to try and get good stuff on it for SCH but even with no augs/smn augs, it does work at the beginning.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Serenity&lt;br /&gt;
|Augment=MP +50, Cure Spellcasting Time -10%, Enhancing Magic +10, Cure potency +5%&lt;br /&gt;
|Description=[[Sinister Reign]] drop, not specifically worth farming but you might end up with one to begin with. Augmented or not it&#039;s a solid early weapon and if you get it max augments it&#039;s solid for a while. Eventually it&#039;s replaced by better options tho so don&#039;t waste too much time chasing it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Marin Staff +1&lt;br /&gt;
|Augment=R15) INT/MND +10, Acc/MAcc +40, MAB +40&lt;br /&gt;
|Description=A really solid staff when augmented, BLMs love it for nuking so you should too.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Mpaca&#039;s Staff&lt;br /&gt;
|Augment=R25) Acc/MAcc +10, MAB +25&lt;br /&gt;
|Description=Decent staff with a variety of stats, some refresh, some burst DMG II, some fast cast. Doesn&#039;t excel at anything but it&#039;s solid. Works well with other weapon options all considered. If you only play mages the RP is alright to put in, but [[Mpaca]] gear is better than the weapons usually.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Contemplator +1&lt;br /&gt;
|Augment=R15) Magic Accuracy +70, Enfeebling Magic Skill +20, MND +10&lt;br /&gt;
|Description=Coming from [[Tumult Curator]] it&#039;s not super easy to farm but it is really good for a variety of reasons. It is worth having if you can get it and it&#039;s useful on most mage jobs to a degree. The MACC and Enfeebling skill is a solid 90 more accuracy on your debuffs, the refresh is a nice plus, and those extremely rare moments you rest for mp it is useful for.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Gozuki Mezuki&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=For meleeing it is quite compelling, triple attack is not very easy to get on SCH gear, has STR, high acc/atk. Being all jobs you&#039;re likely to use it on something else at some point but it&#039;s tricky to get due to where it drop from. Also it&#039;s not particularly great so it gets obsoleted on other jobs mildly quickly. Obviously does nothing for casting so make sure it&#039;s only for smacking things good.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clubs===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Maxentius&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It is an option for some niche applications, if you have one due to playing RDM/GEO/BLU might as well consider it an option as it is serviceable for some uses. Keep in mind staves are often much better due to access to [[Myrkr]] but still. Somewhat uninteresting on SCH due to all the other good options. Getting a [[Kaja Rod]] early can be beneficial but there&#039;s plenty of alternatives if you cannot. Don&#039;t prioritize it over other jobs gear unless you plan on using it more on other jobs (such as [[RDM]] or [[BLU]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Bolelabunga&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=A fantastic beginner SCH weapon option to buff up your regen before you get a SU4/5 and has some nice regen/refresh for idling if you&#039;re really desperate and have nothing else. While eventually it gets replaced, it&#039;s worth chasing at first. Also usable on other jobs so a nice tool to have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Gada&lt;br /&gt;
|Augment=Lots of options check [[Oseem]]&lt;br /&gt;
|Description=Another &amp;quot;nice to have but not exactly worth chasing&amp;quot;. It has some niche uses but it&#039;s quite good at those uses. Other jobs use it slightly more (mainly [[GEO]] for the indi duration), so you might have one laying around. I wouldn&#039;t say it&#039;s worth chasing as SCH but it&#039;s very much usable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Rubicundity&lt;br /&gt;
|Augment=Magic Accuracy +10, Magic Atk. Bonus +10,Conserve MP +7, Dark Magic Skill +10&lt;br /&gt;
|Description=Super annoying to farm from [[Sinister Reign]] and getting it with max augs is even worse, still, it is useful for drain/aspir and that&#039;s it. Worth remembering it exists if you own it while farming better items.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Bunzi&#039;s Rod&lt;br /&gt;
|Augment=DMG:+10, &amp;quot;Mag. Atk. Bns.&amp;quot;+25, Accuracy+10 Mag. Acc.+10&lt;br /&gt;
|Description=The club to use for nuking especially when augmented. It will pretty much beat most other weapons and should be a high priority if you nuke often on SCH as you should. Since SCH can&#039;t use [[Bunzi]] gear might as well max one of the best weapons. At R30, the Enmity -5 makes it an arguably better Club for casting Cures when not under the effect of [[Aurorastorm]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Daybreak&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=A fantastic option that&#039;s slightly annoying to farm. The +30% cure potency is massive and gets you easily close to the cap. When doing [[Luminohelix II]] is the best choice by far, access to [[Dispelga]] is useful in various circumstances. I could say lots more on this but I think every SCH should have it as it&#039;s quite versatile and strong.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Malevolence&lt;br /&gt;
|Augment=Magic Accuracy +10, Magic Atk. Bonus +10, Fast Cast +5%, Intelligence +10&lt;br /&gt;
|Description=[[Sinister Reign]] augmented items can be an extreme pain to farm, but this dagger is quite interesting as it can be equipped by SCH, and is very strong for [[Aeolian Edge]]. While it is not very common to use since [[Cataclysm]] exists and staves are just easier you might happen to use this in some circumstances. Maybe not worth going out of your way to get a perfect one but if you have one from other jobs such as [[RNG]] might as well be prepared to use it.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ultimate Weapons===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Tupsimati (Level 119 III)&lt;br /&gt;
|Augment=DMG: +26, Omniscience: Damage +15%, Accuracy +30 Magic Accuracy +30&lt;br /&gt;
|Description=The SCH mythic. In truth it&#039;s not the best and greatest, having no INT or MND at all, but it has a lots of upsides making it worth thinking about if you&#039;re a dedicate SCH. For [[Myrkr]] and most of the magic weaponskills such as [[Cataclysm]] it&#039;s amazing. High magic accuracy helps a lot landing spells on SCH and again with weaponskills to get capped damage (also physical accuracy! for some reason...). The biggest downsides is that [[Bunzi&#039;s Rod]] maxed out is so strong for nukes that will make this weapon feel somewhat niche. Also it&#039;s damn expensive for what it provides... &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Hvergelmir (Level 119 III)&lt;br /&gt;
|Augment=DMG: +10, &amp;quot;Myrkr&amp;quot; potency +10%, MP +30&lt;br /&gt;
|Description=The empyrean, another weird staff for SCH, it handles on its own your [[Fast Cast]] needs pretty much, and has a massive truckload of MP, that you will lose once you swap to another (better) weapon. And that&#039;s it. No int, no mnd, no macc, no acc, pretty much nothing else besides all the fast cast you want. Sure it buffs Myrkr but still... you pretty much make this for collecting and fast cast, up to you if it&#039;s worth.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Khatvanga&lt;br /&gt;
|Augment=DMG: +8, Shattersoul: Damage +10%, Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
|Description=Some people are skeptics of this weapon and when it&#039;s suggested lots of people scoff at the staff as if it&#039;s a meme, and again it&#039;s mildly niche, but the +30 occult acumen and focus on melee with the tp bonus it&#039;s an interesting weapon to use. If your group can do aeonics, might as well get it at some point. [[Shattersoul]] is interesting but [[Tupsimati]] would probably serve it better. If you&#039;re doing melee/ws this is a nice stand in instead of the eye watering expensive mythic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Musa&lt;br /&gt;
|Augment=Path C: &amp;quot;Regen&amp;quot; potency +25, &amp;quot;Cure&amp;quot; potency +25%,&amp;quot;Fast Cast&amp;quot;+10%&lt;br /&gt;
|Description=The ultimate weapon in disguise, Path A and B are just simply not that interesting unless you want multiples, and Path C is just the best one by &#039;&#039;&#039;far&#039;&#039;&#039; for your first and likely only Musa. If you can&#039;t afford it [[Pedagogy Staff]] is almost the same and very worth considering. If you are into SCH you will want either of them but keep in mind you need SU4/5 to use them and augments are strongly worth doing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Opashoro&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=You&#039;d think the prime weapon is useless, what does it even do besides losing you TP? Well it can wake you up! Which SCH can do naturally with [[Sublimation]]. Not a big deal like other jobs but who knows how this&#039;ll look like in a few updates. You need a damaging (i.e. not shield or instrument) prime weapon for future missions and if you wanna gamble on staff ultimate weapons... historically not sure how would you fare but be my guest!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prioritizing Equipment==&lt;br /&gt;
*In terms of JSE capes you will want most likely the following [[Lugh&#039;s Cape]]s ideally:&lt;br /&gt;
**General purpose with 30 int, 20 macc/mdmg, 10 mab, 5% DT (or 10% PDT).&lt;br /&gt;
**A MND focused cape for mnd enfeebling, 30 MND, 20 macc/mdmg and free other stats. Could put 10% [[Fast Cast]] on this but likely you&#039;ll have other options such as [[Fi Follet Cape +1]] R15, or [[Perimede Cape]]. Enmity -10 is a good alternative.&lt;br /&gt;
**A TP cape with 30 dex, 30 acc/20 atk, 10 [[Store TP]], 5% DT (or 10% PDT). This could also double up as an [[Occult Acumen]] cape if you don&#039;t want to make a specific one&lt;br /&gt;
**As many WSD capes you prefer with different stats. An example would be for [[Cataclysm]]/[[Earth Crusher]] 30 int, 20 macc/mdg, 10% WSD, 5% DT (or 10% PDT). [[Omniscience]] would benefit from a MND version of this for example.&lt;br /&gt;
*Outside of the ambuscade cape [[Bookworm&#039;s Cape]] have amazing augments of +20 helix effect duration and 10 regen potency. It is possible to get both on one but far easier to make it in 2 capes. These are probably more important than most lugh&#039;s capes above.&lt;br /&gt;
*Realistically the [[Fi Follet Cape +1]] and [[Aurist&#039;s Cape +1]] R15 both would save you a lot of hassle of making JSE ambuscade capes.&lt;br /&gt;
*[[Pedagogy Staff]] and [[Argute Stole +1]] are very fine substitutions for their higher quality variants. Sometimes you have to gear on a budget and it&#039;s better to have those than nothing at all. Assume that every time you see those in the guide you can substitute without much of a performance loss for general play. Aim to upgrade when possible.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Acad. Mortar. +3|25px|}} Artifact Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Mortar. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Great for fast cast and best piece for sublimation, fantastic for dark arts enfeebles.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Gown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Great for dark arts enfeeble, stuns, great piece for drain/aspir, and myrkr mp return too!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Bracers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Highest fast cast on hands, and MACC when needed&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Pants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= A strong piece to use in some Cure midcast sets, it helps quickly cap Cure Potency I, allowing for other, more valuable stats in others slots. Also used in Cursna set.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Loafers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Used for stuns while in dark arts and enfeebles for MACC&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Peda. M.Board +3|25px|}} Relic Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. M.Board +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enh. &#039;Altruism&#039; and &#039;Focalization&#039;&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Grimoire spellcasting -% breaks the Fast Cast cap. Combined with Focalization merits, provides a ludicrous amount of Magic Accuracy. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Gown +3&lt;br /&gt;
|Augment=Adds &amp;quot;Enhances &#039;Enlightenment&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= Best sublimation, great for cursna, has the highest (12%) enhancing duration on body&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Bracers +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enh. &#039;Tranquility&#039; and &#039;Equanimity&#039;&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best healing hands in a lot of circumstances, Usually getting cure potency II is difficult and these hands are really nice for it, and some healing skill on top of that. The tranquillity/equanimity is not really a consideration but it&#039;s there.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Pants +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enhances &#039;Tabula Rasa&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best drain/aspir piece, extends the duration of [[Tabula Rasa]] by 30 seconds. A must have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Loafers +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enhances &#039;Stormsurge&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Good for alacrity dark arts stuns if in need of MACC. The bonus to Stormsurge is minor. If you need FC or any of the other stats it&#039;s worth doing as it&#039;s also probably a cheap upgrade anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Weapon&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Musa&lt;br /&gt;
|Item= Musa&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Strongest Regen Potency+ and Enhancing Duration+ weapon in one slot. Is a space saver for Curing as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Argute Stole +2&lt;br /&gt;
|Item= Argute Stole +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Magic DMG+15/20/25&amp;lt;/br &amp;gt;Helix Due.+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The HQ1 and HQ2 have use cases for Free Nuking and Helixes. Obviously, the HQ2 is best. Don&#039;t bother with the NQ...&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Empyrean Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Arbatel Bonnet +3|25px|}} Empyrean Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Bonnet +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Highest potency for regen and other nice buffs to ebullience and rapture. With ebullience you can get quite some stronger nukes so it&#039;s worth having even if the rapture side is barely ever used.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Gown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= At +2/3 receives a nice chunk of DT, can also be great for nuking in specific high end sets. While it is replaceable by other comparable bodies for nuking it&#039;s worth making for the high DT and refresh in idle.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Bracers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best buff for perpetuance for those long SCH buffs, especially regen. Even better if used for pre-buffing and changing job after.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Pants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= These are an excellent Magic Accuracy piece, sporting an effective +99 Magic Accuracy when casting in the correctly aligned Arts. The +28 Enfeebling Skill makes these a powerhouse choice for debuffs. Ridiculous Magic Evasion (168) and -12% DT are just icing on the cake. The bonus to Penury and Parsimony are there, but not the reason to be using these pants.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Loafers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= The +2 upgrade made this the best feet for sch nuking and at +3 is just great. MBB II is really nice to have and [[Klimaform]] makes capping nukes dmg somewhat easy with good gear, the other stats are just icing on the cake. High mp piece for myrkr is nice and since you&#039;re getting these might be worth saving a slot on whatever is better for MP anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Empyrean Armor Accessories&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Savant&#039;s Earring&lt;br /&gt;
|Item= Savant&#039;s Earring &lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Still useful Idle earring for Sublimation use. Your Mileage May Vary, but still recommended.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Arbatel Earring +2&lt;br /&gt;
|Item= Arbatel Earring +2&lt;br /&gt;
|Augment= Magic Accuracy+16~20&amp;lt;br &amp;gt;Enmity-6~10&amp;lt;br &amp;gt;INT/MND+7~15&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Middling earring with niche use. YMMV. If you manage to get one, keep it just in case.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Idle &amp;amp; Sublimation==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Refresh Idle Example&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Befouled Crown&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Ethereal Earring&lt;br /&gt;
|Body = Arbatel Gown +2&lt;br /&gt;
|Hands = Volte Gloves&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Moonbeam Cape&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Volte Gaiters&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This is a &#039;&#039;&#039;generic&#039;&#039;&#039; example set, focusing heavily on Refresh+. There are various combinations to gain additional effects such as Regen, Elemental and Status Resistance, as well as layers of Damage Mitigation.&lt;br /&gt;
** [[Staunch Tathlum +1]], [[Agwu&#039;s Slops]], [[Odnowa Earring +1]] for example can provide moderate DT-% if you are worried about getting hit.&lt;br /&gt;
* Pieces of the [[Merlinic Attire Set]] with refresh via the Dark Matter campaign work as well.&lt;br /&gt;
* &#039;&#039;Neck requires being a citizen of&#039;&#039; [[Windurst]].&lt;br /&gt;
** If you hate changing allegiances the other necks all have purpose and you can substitute. [[Rep. Plat. Medal]] will give you regain for more [[Myrkr]] usage, and [[Elite Royal Collar]] will give you Regen+ and moderate DT-%. Use what&#039;s best for you!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= More Ideal Refresh Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Hearty Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Shneddick Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = DT-5%&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Carrier&#039;s Sash]] Sublimation is done charging.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Sublimation&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Siriti&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = Savant&#039;s Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Woltaris Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Most people will not pick the Woltaris Ring +1 for sublimation over other options but I thought it best to still show it here. Without the weapon or ring and in sublimation/idle gear, sublimation will full charge just shy of 3 minutes.&lt;br /&gt;
* The [[Siriti]] is often just wasted inventory. While it does buff sublimation it also makes you lose TP, &#039;&#039;which is sometimes relevant&#039;&#039;, and has no other uses. Get it if you want to min/max but really, it&#039;s not necessary at all.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fast Cast==&lt;br /&gt;
* Fast Cast +80% is the gear cap. Ideally, mix the gear you can obtain up to Fast Cast +80%.&lt;br /&gt;
* &#039;&#039;Please keep in mind:&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Arts Stance:&#039;&#039;&#039; [[Light Arts]] &amp;amp; [[Dark Arts]], respectively--they cut effective cast and recast time of magic spells aligned with the current Arts Stance by 10%. While increasing the cast and recast of spells aligned with the opposite Arts Stance by 20%.&lt;br /&gt;
*** &#039;&#039;It should be mentioned that on the more advanced side of the spectrum, &amp;quot;Wrong Arts&amp;quot; Fast sets can be created for situations where casting in the opposing Arts Stance is necessary.&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Grimoire Spellcasting:&#039;&#039;&#039; [[Peda. M.Board +3]] and [[Acad. Loafers +3]] (and their previous versions) let you cast &#039;&#039;&#039;beyond the normal 80% Fast Cast cap&#039;&#039;&#039; via a separate multiplier. Creating sets around Grimoire Spellcasting can be incredibly rewarding in the long term.&lt;br /&gt;
*** Doesn&#039;t stack with the stratagems that affect casting time and have to be in correct art!!&lt;br /&gt;
** &#039;&#039;&#039;[[Quick Magic]]:&#039;&#039;&#039; A niche stat allowing for instantaneous spell casts and no recast after. &#039;&#039;&#039;Has a gear cap of 10%.&#039;&#039;&#039;&lt;br /&gt;
*** Be cautious on when to use this stat though... Unless using, &amp;lt;ahem&amp;gt; &#039;&#039;tools&#039;&#039;, you likely won&#039;t gain full benefit of your Pre- and Midcast sets when Quick Magic procs. That being said, if you do plan on putting Quick Magic gear in your sets, your best returns will be in a hybrid Precast/Midcast set. &lt;br /&gt;
** &#039;&#039;&#039;[[Hvergelmir (Level 119 III)]]&#039;&#039;&#039;, the Empyrean Staff, has a Fast Cast stat of +50%; but is obviously asking a lot of anyone who isn&#039;t already extremely dedicated to the job.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Cast Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= 80% Fast Cast Example&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|Body = Zendik Robe&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Gende. Gages +1&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set gets 80% Fast Cast easily, and you could substitute a number of pieces to reach 80% anyway. I&#039;m not going to list all substitutions but as you can see capping FC on SCH is not particularly difficult.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alternative 80% Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Head = Psycloth Tiara&lt;br /&gt;
|HeadAug = &#039;Mag. Acc.+20&#039;,&#039;&amp;quot;Fast Cast&amp;quot;+10&#039;,&#039;INT+7&#039;&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Fast Cast +7% (fern)&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = MP+80&#039;,&#039;Mag. Acc.+15&#039;,&#039;&amp;quot;Fast Cast&amp;quot;+7&#039;&lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|Waist = Witful Belt&lt;br /&gt;
|Hands = Gende. Gages +1&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Jhakri Ring&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* There are so many more options that are viable/cheaper.&lt;br /&gt;
** [[Rahab Ring]] comes to mind for for example.&lt;br /&gt;
* FFXIAH Advanced Search is your friend for further alternatives per slot.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Highest Fast Cast Per Slot&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug = Path C R25 FC+10%&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|Body = Pinga Tunic +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Pinga Pants +1&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ammo = Incantor Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &#039;&#039;&#039;These are just examples of the highest amount of Fast Cast per slot.&#039;&#039;&#039;&lt;br /&gt;
* Keep in mind, the cap is 80% and you don&#039;t want to go past it outside of Grimoire Casting effects.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Grimoire Casting Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug = Path C R25 FC+10%&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Head = Peda. M.Board +3&lt;br /&gt;
|Body = Pinga Tunic +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Legs = Pinga Pants +1&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ammo = Incantor Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quick Magic Options&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|Waist = Witful Belt&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Ring2 = Lebeche Ring&lt;br /&gt;
|Ring1 =  Weather. Ring +1&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Arbatel Attire Set grants a % chance of Quick Magic with consecutive pieces on up to 5%.&lt;br /&gt;
** Pieces from various tiers of the Arbatel set can be mixed and matched to still gain the set bonus.&lt;br /&gt;
** Chance of proc only when Grimoire (Light or Dark Arts Stance) active.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Healing Magic==&lt;br /&gt;
* &#039;&#039;Cure Potency&#039;&#039; occurs in three stacking categories: Cure Potency I &amp;amp; II (Cure from the caster), and Cure Potency &#039;&#039;&#039;Received&#039;&#039;&#039; (player target of the Cure).&lt;br /&gt;
** Cure Potency caps at 50%.&lt;br /&gt;
** Cure Potency II caps at 30%.&lt;br /&gt;
** Cure Potency Received caps at 30%.&lt;br /&gt;
*** I would strongly encourage people read the [[Cure_Formula|Cure Formula]] page to get a better understanding of how the different Cures work, and how stats effect them.&lt;br /&gt;
* The sets below won&#039;t consider cures received, but I thought to repeat it here since I&#039;ve seen some confusion in game personally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Some Tips and Advice:&amp;lt;/big&amp;gt;&lt;br /&gt;
* Scholar has access to Aurorastorm I &amp;amp; II, which provide an additional multiplier to the Cure Formula.&lt;br /&gt;
** [[Chatoyant Staff]], [[Hachirin-no-Obi]] and [[Twilight Cape]] during light weather and especially on [[Lightsday]] are by far some of the strongest pieces in your Cure casts.&lt;br /&gt;
** Make sure you understand &#039;&#039;&#039;why&#039;&#039;&#039; Chatoyant Staff appears in certain sets without weather/day. Chatoyant Staff has +10% cure potency, which might be helpful when you&#039;re starting out.&lt;br /&gt;
* If you don&#039;t have a [[Janniston Ring +1]], a [[Naji&#039;s Loop]] is &#039;&#039;reasonable&#039;&#039; alternative (mainly for cure II potency). Or it can be a starting piece if you have nothing else at the very least.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If for any reason you are &#039;&#039;&#039;not&#039;&#039;&#039; using one of the Aurorastorms, you should strongly consider [[Conserve MP]] options, such as [[Shinjutsu-no-Obi +1]] R15 or [[Luminary Sash]].&lt;br /&gt;
** There are also various earring options such [[Magnetic Earring]] and [[Calamitous Earring]]. Magnetic is one of the best options, but comes at the cost of other optional scenario earrings.&lt;br /&gt;
* &#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;Scholar has native Conserve MP tier II, equal to a 28% proc rate before gear!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Augments for both [[Vanya Attire Set|Vanya]] and [[Kaykaus Attire Set +1|Kaykaus]] are not set in stone.&lt;br /&gt;
** For example some other paths than the one chosen might be more useful to save gil/space to use in both Precast and Midcast.&lt;br /&gt;
** MND vs Healing skill vs Enmity- could be other considerations.&lt;br /&gt;
** &#039;&#039;&#039;In general make your best judgment on what you need, as these are only recommendations.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
===Healing Gear Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Healing Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +61%&amp;lt;br/&amp;gt;Cure Potency II +3%&amp;lt;br/&amp;gt;Conserve MP +33%&amp;lt;/br&amp;gt;Enmity -18&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Ajja Grip&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut&lt;br /&gt;
|BodyAug = Path D: MP+80, Cure Potency +6%, Cons. MP +7&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast +10%&lt;br /&gt;
|Legs = Vanya Slops&lt;br /&gt;
|LegsAug = Path A: MP+50, Cure Potency +7%, Enmity -6&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Gifted Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Cure Potency I is overcapped. However, provides a variety of important stats such as [[Conserve MP]], Enmity-, and Fast Cast.&lt;br /&gt;
* [[Chatoyant Staff]] is advised for starting sets due to the 10% potency, regardless of weather/day.&lt;br /&gt;
* [[Kaykaus Bliaut]] is set to Path D augment primarily for the conserve MP.&lt;br /&gt;
** You could reasonably change the neck or ring for other options.&lt;br /&gt;
** You can also swap [[vanya Clogs]] to their Path A augment.&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** For more advanced players, [[Luminary Sash]] is also an option.&lt;br /&gt;
* Following the previous point, a [[Twilight Cape]] is another weather-based swap that can be considered.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Healing Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +62%&amp;lt;br/&amp;gt;Cure Potency II +4%&amp;lt;br/&amp;gt;Conserve MP +33%&amp;lt;/br&amp;gt;Enmity -21&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Eletta Grip&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C: MND +10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut&lt;br /&gt;
|BodyAug = Path D: MP+80, Cure Potency +6%, Cons. MP +7&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast +10%&lt;br /&gt;
|Legs = Kaykaus Tights&lt;br /&gt;
|LegsAug = Path B: MP+60, Cure Cast Time -5%, Enmity -5&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Kaykaus Cuffs&lt;br /&gt;
|HandsAug = Path D: MP+60, Cons. MP +6, FC +3%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Gifted Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You can also substitute the [[Chatoyant Staff]] outside of day/weather with other staves such as [[Grioavolr]] with high MND and Conserve MP; [[Malignance Pole]] gives you -20% DT for defensive options.&lt;br /&gt;
* For more advanced players, [[Fi Follet Cape +1]] is an good conserve MP option. The Rank 15 augments are not important for these sets.&lt;br /&gt;
** The augmented Fast Cast would lower your recasts, but that&#039;s not the point here.&lt;br /&gt;
*** You can get by with it unaugmented in all these sets (although, you may want it at R15 for other purposes).&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Intermediate Healing Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +75%&amp;lt;br/&amp;gt;Cure Potency II +16%&amp;lt;br/&amp;gt;Conserve MP +40% &amp;lt;/br&amp;gt;Enmity -44&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = 	Sors Shield&lt;br /&gt;
|Head = Kaykaus Mitra +1&lt;br /&gt;
|HeadAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Body = Kaykaus Bliaut +1&lt;br /&gt;
|BodyAug = Path D, MP+80, &amp;quot;Cure&amp;quot; Potency+6%, &amp;quot;Conserve MP&amp;quot;+7&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|Legs = Kaykaus Tights +1&lt;br /&gt;
|LegsAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Luminary Sash&lt;br /&gt;
|Hands = Peda. Bracers +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Calamitous Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set massively overcaps cure potency so you may want to change weapons or other items.&lt;br /&gt;
* [[Jann. Ring +1]] is the best option instead of the loop, but you might not have it.&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Intermediate Alt. Build&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +58%&amp;lt;br/&amp;gt;Cure Potency II +12%&amp;lt;br/&amp;gt;Conserve MP +71%&amp;lt;/br&amp;gt;Enmity -33&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C, MND +10, SIR -15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut +1&lt;br /&gt;
|BodyAug = Path D, MP+80, Cure Pot. +6%, Cons. MP +7&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = FC+10%, SIRD-5%&lt;br /&gt;
|Legs = Kaykaus Tights +1&lt;br /&gt;
|LegsAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = Cons. MP +15, FC +5%&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = MP+80, Cons. MP +7, FC +4%&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Calamitous Earring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = Cons. MP +15, INT +5&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &#039;&#039;&#039;This set heavily prioritizes saving your MP. Virtually caps Conserve MP (99%).&#039;&#039;&#039;&lt;br /&gt;
** If you don&#039;t mind losing a bit of potency II swap [[Vanya Hood]] to [[Kaykaus Mitra +1]] and the body to [[Vedic Coat]] for +4 Conserve MP swing (-6 from Vanya, +10 from coat).&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
* [[Jann. Ring +1]] is the best option instead of the loop, but you might not have it.&lt;br /&gt;
* &#039;&#039;&#039;Note: This is a MIDCAST set, meaning the Cure Casting Time is not the focus.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Hybrid Potency/DT Build&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = DT -50%&amp;lt;br/&amp;gt;Cure Potency I +52%&amp;lt;br/&amp;gt;Cure Potency II +4%&amp;lt;br/&amp;gt;Conserve MP +29%&amp;lt;br/&amp;gt;Enmity-61&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Kaykaus Mitra +1&lt;br /&gt;
|HeadAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = MND+20, Mag. Evasion +10, Eva.+20/Mag.Eva+20, Enmity -10, Damage taken -5%&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Hachirin-no-Obi&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|NeckAug = DEF+45, Spell interruption rate down 5%&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Magnetic  Earring&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring1Aug = Cons. MP+15, INT+5 &lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You are not always safe enough to wear full Potency/CMP sets when healing. This set should be used when you are in danger of AoE attacks, have pulled Enmity on something you should not have, or are being attacked in general.&lt;br /&gt;
* Capped -DT%, Cure Potency I, and -Enmity should help ensure you can heal safely while not getting obliterated yourself.&lt;br /&gt;
** &#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;[[Arbatel Gown +3]]&#039;s Enmity- for each Arts Stance surpasses the Enmity cap of -50.&#039;&#039;&lt;br /&gt;
* This set assumes you have Aurorastorm II.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Light Weather&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = 	Khonsu&lt;br /&gt;
|Head = &lt;br /&gt;
|Body = &lt;br /&gt;
|Back = Twilight Cape &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet =  &lt;br /&gt;
|Waist = Hachirin-no-Obi&lt;br /&gt;
|Hands =  &lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 =  &lt;br /&gt;
|Ring2 =  &lt;br /&gt;
|Ring1 =  &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*This is what you use if you have Light weather/day bonuses. When both are active this is a massive increase.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Options	&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = 	&lt;br /&gt;
|Head = &lt;br /&gt;
|Body = Vedic Coat&lt;br /&gt;
|Back =  &lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet =  &lt;br /&gt;
|Waist = Bishop&#039;s Sash&lt;br /&gt;
|Hands =  &lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  Novia Earring &lt;br /&gt;
|Ear2 =  Regal Earring&lt;br /&gt;
|Ring1 =  Stikini Ring +1  &lt;br /&gt;
|Ring2 = Sirona&#039;s Ring&lt;br /&gt;
|Ammo = Esper Stone +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Some alternative options if you lack other items. Healing skill is good, -enmity, Conserve MP, straight up MND.&lt;br /&gt;
*[[Metamor. Ring +1]] is a passable option too, even R0 (altho much better at R15).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cursna===&lt;br /&gt;
*Healing magic skill does contribute to [[Cursna]], so that&#039;s why it&#039;s used in the gear. Check the spell page for some formula examples and how much it benefits exactly.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cursna&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path B, Healing Magic Skill +20, &amp;quot;Cure&amp;quot; spellcasting time-7%, Magic Damage Taken -3%&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 = Beatific Earring&lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Hieros Mittens&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring  &lt;br /&gt;
|Back = Oretan. Cape +1&lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path B, Healing Magic Skill +20, &amp;quot;Cure&amp;quot; spellcasting time-7%, Magic Damage Taken -3%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You can further refine this by using this link http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Regen===&lt;br /&gt;
-------&lt;br /&gt;
Even though Regen is classified as Enhancing Magic, it is still a &amp;quot;Healing&amp;quot; spell, and one of the largest boons a Scholar can offer to a party in the Healer role. Regen can persist across zones unlike several buffs. For example in content such as Odyssey Sheols A,B, &amp;amp; C; Master Trials; Ambuscade; Etc. Pre-buffing with a Scholar externally, can make many encounters SIGNIFICANTLY easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Gear or other effects that lists +X seconds, effectively apply to the base value of the spell&#039;s duration, and are multiplied by all other terms, making them very potent when used in conjunction. &lt;br /&gt;
** For example, [[Light Arts]] as SCH main at level 99 provides +24 potency and +48 seconds duration, and the [[Job Points]] for Light Arts provide +60 more seconds which are some of the biggest upgrades you can get.&lt;br /&gt;
** [[Lugh&#039;s Cape]] is +15 seconds of base duration and [[Telchine Chasuble]] is +12 seconds making them extremely strong too.&lt;br /&gt;
** [[Bookworm&#039;s Cape]] can be augment with +10 regen potency if you need the most potency possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Musa]] is the best in slot weapon for both duration and potency.&lt;br /&gt;
** [[Pedagogy Staff]] is extremely close for duration and potency, and very slightly weaker than Musa (difference of 5%). &lt;br /&gt;
* +65% Duration from fully upgraded [[Arbatel Bracers +3]], and +25% Potency from fully upgraded [[Arbatel Bonnet +3]] on Regen V far outweigh any competition on these slots regardless of most arguable situations.&lt;br /&gt;
** Only ever consider using full duration gear if you are pre-buffing for specific battle fields that do not wipe buffs.&lt;br /&gt;
** Generally speaking, using Telchine with +10% Duration will provide more HP over time, but using +3 potency augments will yield slightly safer results. &lt;br /&gt;
* &#039;&#039;Please see [[Talk:Musa|Musa Talk/Discussion page]], [[Regen Spell]] for Regen Potency information and [[Enhancing Magic Duration]] for the formulas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fill in the empty slots with Conserve MP.&lt;br /&gt;
** As stated at the top of the Healing section, Scholar has a native tier II Conserve MP trait, equal to 28% activation. Meaning a maximum of 72% in Conserve MP gear caps its activation.&lt;br /&gt;
====Regen Gear Sets====&lt;br /&gt;
-------&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Regen Duration &amp;amp; Potency&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = With Perpetuance&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing magic duration+10&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
*Alternatively [[Musa]] Path C&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Regen Max Duration&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug= Path C&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing magic duration+10&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
*Downgrade to [[Gada]] with enchancing magic duration +6 and [[Ammurapi Shield]] if you don&#039;t have a ranked up [[Musa]]/[[Pedagogy Staff]]&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Regen Potency&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug= Path C&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Regen Potency+3&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Regen Potency+3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Bookworm&#039;s Cape&lt;br /&gt;
|BackAug = Regen Potency+10&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Regen Potency+3&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Regen Potency+3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enhancing==&lt;br /&gt;
* Reaching 500 Enhancing skill will cap most enhancing spells--notably Barspells. 500 Enhancing skill should be fairly obtainable with [[Light Arts]] but you may want to consider what to do if you have to cast your buffs in [[Dark Arts]] for any reason.&lt;br /&gt;
** At 500 skill and above, Aquaveil prevents 3 spell interruptions.&lt;br /&gt;
** [[Stoneskin]] caps at 350 HP absorbed, though some items will bypass the cap and allow for up to 475 HP absorbed. &#039;&#039;Check the spell page for more specifics.&#039;&#039;&lt;br /&gt;
*** This gear will only buff Stoneskin on yourself, not your party when used with [[Accession]].&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Enhancing Duration SU5&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Only need 500 Skill&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mimir Earring&lt;br /&gt;
|Ear2 = Andoaa Earring &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Fi Follet Cape +1  &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Downgrade with [[Gada]] with enhancing duration +6 and [[Ammurapi Shield]] if you don&#039;t have SU5/SU4&lt;br /&gt;
* During Perpetuance, fully upgraded [[Arbatel Bracers +3]] should be pretty much unbeatable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stoneskin&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Nodens Gorget &lt;br /&gt;
|Ear1 = Earthcry Earring &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|Waist= Siegel Sash &lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Aquaveil&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A&lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|Waist= Emphatikos Rope &lt;br /&gt;
|Legs = Shedir Seraweels &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hat]] has +1 aquaveil if amalric is out of your budget.&lt;br /&gt;
* It can be worthwhile to reach 102% SIRD in an [[Aquaveil]] set, if possible either by making a new set or compromising on enhancing skill. You won&#039;t need it often but it may help get it up in emergencies and from there it&#039;s easier to cast anything else.&lt;br /&gt;
* &#039;&#039;&#039;Please Note:&#039;&#039;&#039; that bonuses to [[Aquaveil]] will apply to party members when used in conjunction with [[Accession]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Barspells&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Only need 500 Skill&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Magnetic Earring &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HangsAug = Enhancing magic duration+10&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Back = Fi Follet Cape +1  &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes= Only 500 Skill required. Adjust skill pieces as needed, but this is an easy number to hit in [[Light Arts]]. Hands swap to [[Arbatel Bracers +3]] if using Perpetuance.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enfeebling==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Dark Arts Enfeebling&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = Accuracy+10, Magic Accuracy+10&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = Accuracy +25, Magic Accuracy +25, INT/MND+25&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|WaistAug = Mag. Acc.+15, Enfb. mag. skill +15, Enmity -5&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hose]] can be better if you&#039;re not desperate for MACC as Immunobreak +1 is quite valuable. Consider as needed.&lt;br /&gt;
* [[Regal Cuffs]] and [[Kishar Ring]] should be considered when maximum Magic Accuracy or Enfeebling skill are not needed, as the enhanced duration is useful.&lt;br /&gt;
* [[Contemplator +1]] plus [[Khonsu]] are possible alternatives for those lacking augments on [[Bunzi&#039;s Rod]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Light Arts Enfeebling&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = Accuracy+10, Magic Accuracy+10&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|BodyAug = Magic Accuracy +100, Magic Attack Bonus +100, All Base Stats +20&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = Accuracy +25, Magic Accuracy +25, INT/MND+25&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|WaistAug = Mag. Acc.+15, Enfb. mag. skill +15, Enmity -5&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hose]] can be better if you&#039;re not desperate for MACC as Immunobreak +1 is quite valuable. Consider as needed.&lt;br /&gt;
* [[Regal Cuffs]] and [[Kishar Ring]] should be considered when maximum Magic Accuracy or Enfeebling skill are not needed, as the enhanced duration is useful.&lt;br /&gt;
* [[Contemplator +1]] plus [[Khonsu]] are possible alternatives for those lacking augments on [[Bunzi&#039;s Rod]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nuking==&lt;br /&gt;
===Notes===&lt;br /&gt;
&#039;&#039;&#039;* Notes on Weather and Day Magic Affinty:&#039;&#039;&#039;&lt;br /&gt;
* Given Scholar&#039;s unique -storm line of spells, here is a basic run down of weather (and day of the week) alligned effects on magic damage in context with the nuking magic damage equation.&lt;br /&gt;
** Matching single weather and spell proc: +0.1&lt;br /&gt;
** Matching double weather and spell proc: +0.25&lt;br /&gt;
** Matching double weather and day spell proc: +0.35&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* General Notes and Information:&#039;&#039;&#039;&lt;br /&gt;
* If you want to fully optimize your damage, keep in mind:&lt;br /&gt;
** Low tier nukes benefit from Magic Damage;&lt;br /&gt;
** High tier nukes benefit more from [[Magic Attack Bonus]].&lt;br /&gt;
* In the future, the sets herein may be expanded to cover these optimizations...&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*In-depth Notes and Information:&#039;&#039;&#039;&lt;br /&gt;
* Scholar&#039;s relationship with nuking is slightly more complicated than, say, Black Magic. This is due to Scholar’s native Elemental Magic Skill level and access to high tier (Tier IV &amp;amp; V) Elemental nukes being tied to [[Dark Arts]]. Here is a quick break down of Scholar&#039;s Elemental Skill levels based on Neutral/Light Arts and Dark Arts:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:; text-align: center; width: 100%; max-width: 100%;&amp;quot; class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=25% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Skill&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Rank&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Level 99 Skill&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |&amp;lt;span style=&amp;quot;color: #F8C037; text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;Master&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |{{JobMasterStar}}[[Master Level|ML]]&amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | &#039;&#039;&#039;[[Elemental]] Skill (Neutral)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 334&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | &#039;&#039;&#039;[[Elemental]] Skill (Dark Arts)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | B+&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 440&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 490&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As can be seen, the difference in skill level is significant. While there are reasons/scenarios for one to heal in Dark Arts stance, there is &#039;&#039;next to&#039;&#039; no reason/scenario where one would be nuking in a neutral or Light Arts stance. Elemental Skill level also plays a role in personal Magic Açcuracy when nuking. Which brings us the next point on determining Magic Accuracy in a fight.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Admittedly, I&#039;m summarizing this from the [[Community Black Mage Guide]], as it has an excellent write up on the matter. Credit goes to Spicyryan.&lt;br /&gt;
* In order to determine your total Magic Accuracy, you need to add up your Elemental Skill, Magic Accuracy &amp;quot;Skill&amp;quot; from Weapon; Magic Accuracy from gear; Abilities &#039;&#039;(if you are using them)&#039;&#039;; Gifts; Buffs; Debuffs; and Food. The sum total of the aforementioned stats will give you a rough number as a &#039;&#039;&#039;starting point&#039;&#039;&#039; to determining your Magic Accuracy and therefore your &#039;&#039;&#039;Magical Hitrate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Simply put: Magical Hitrate is a % based on player Magic Accuracy versus enemy Magic Evasion. Just like Physical Hitrate, Magical Hitrate caps at 95%. But in the case of magic casting, that 5% results in a resist.&lt;br /&gt;
:** If your Magical Hitrate is 50% or more, then magic accuracy +1 is equivalent to hit rate +1%.&lt;br /&gt;
:** If your Magic Hitrate is less than 50%, then magic accuracy +1 is equivalent to hit rate +0.5%.&lt;br /&gt;
:** Any Magic accuracy that raises you to the 50% mark then returns to being 1:1.&lt;br /&gt;
:** For example: Your Magical Hitrate is 40% and you gain 40 magic accuracy, your hitrate becomes 60%.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* So this is where the &#039;&#039;&#039;real&#039;&#039;&#039; legwork begins..&lt;br /&gt;
&lt;br /&gt;
* Alongside Enemy Magic Evasion is one of the biggest determining factors of Magical Hitrate: &#039;&#039;&#039;dINT&#039;&#039;&#039; (the &#039;&#039;difference&amp;quot; between Player and Monster Intelligence stats), as well as &#039;&#039;&#039;Elemental Resistance&#039;&#039;&#039; (also known as &#039;&#039;Resistance Rank&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
I hope you&#039;ve been following this far.&lt;br /&gt;
&lt;br /&gt;
* dINT plays a very important role in the Magic Accuracy of all nukes and INT based enfeebles.&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | dINT and Magic Accuracy+&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | dINT&lt;br /&gt;
| &amp;lt;-70&lt;br /&gt;
| -70 ~ -31&lt;br /&gt;
| -30 ~ -11&lt;br /&gt;
| -10 ~ +10&lt;br /&gt;
| +11 ~ +30&lt;br /&gt;
| +31 ~ +70&lt;br /&gt;
| &amp;gt;+70&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Per INT&lt;br /&gt;
| 0&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Range Total&lt;br /&gt;
| +0&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Total&lt;br /&gt;
| +0&lt;br /&gt;
| +0-10&lt;br /&gt;
| +10-20&lt;br /&gt;
| +20-40&lt;br /&gt;
| +40-50&lt;br /&gt;
| +50-60&lt;br /&gt;
| +60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now, once your INT has become Magic Accuracy, it affects your magic hit rate in the same way as above. For example:&lt;br /&gt;
* Your Magical hitrate is 65%.&lt;br /&gt;
** dINT is +30, and you gain 19 INT.&lt;br /&gt;
*** Your hit rate is now 69%.&lt;br /&gt;
** dINT is -38 and you gain 19 INT.&lt;br /&gt;
*** Your hit rate is now 72%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Your magic hit rate is 45%.&lt;br /&gt;
** dINT is -50 and you gain 20 INT.&lt;br /&gt;
*** Your hit rate is now 47%.&lt;br /&gt;
** dINT is -10 and you gain 20 INT.&lt;br /&gt;
*** Your hit rate is now 60%.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resistance Rank is the final and most important portion of determining Magic Accuracy, Magical Hitrate, as well as the damage of your nukes. Please see the table below:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Estimated Magic Accuracy Requirements&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Level&lt;br /&gt;
! 30%&lt;br /&gt;
! 40%&lt;br /&gt;
! 50%&lt;br /&gt;
! 60%&lt;br /&gt;
! 70%&lt;br /&gt;
! 85%&lt;br /&gt;
! 100%&lt;br /&gt;
! 115%&lt;br /&gt;
! 130%&lt;br /&gt;
! 150%&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 124&lt;br /&gt;
| 1,005&lt;br /&gt;
| 892&lt;br /&gt;
| 831&lt;br /&gt;
| 814&lt;br /&gt;
| 778&lt;br /&gt;
| 756&lt;br /&gt;
| 755&lt;br /&gt;
| 753&lt;br /&gt;
| 736&lt;br /&gt;
| 729&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 125&lt;br /&gt;
| 1,041&lt;br /&gt;
| 925&lt;br /&gt;
| 862&lt;br /&gt;
| 843&lt;br /&gt;
| 828&lt;br /&gt;
| 784&lt;br /&gt;
| 779&lt;br /&gt;
| 775&lt;br /&gt;
| 758&lt;br /&gt;
| 750&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 126&lt;br /&gt;
| 1,078&lt;br /&gt;
| 958&lt;br /&gt;
| 893&lt;br /&gt;
| 872&lt;br /&gt;
| 852&lt;br /&gt;
| 812&lt;br /&gt;
| 804&lt;br /&gt;
| 797&lt;br /&gt;
| 780&lt;br /&gt;
| 772&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 127&lt;br /&gt;
| 1,114&lt;br /&gt;
| 991&lt;br /&gt;
| 924&lt;br /&gt;
| 901&lt;br /&gt;
| 863&lt;br /&gt;
| 840&lt;br /&gt;
| 829&lt;br /&gt;
| 818&lt;br /&gt;
| 801&lt;br /&gt;
| 793&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 128&lt;br /&gt;
| 1,154&lt;br /&gt;
| 1,024&lt;br /&gt;
| 955&lt;br /&gt;
| 930&lt;br /&gt;
| 891&lt;br /&gt;
| 868&lt;br /&gt;
| 854&lt;br /&gt;
| 840&lt;br /&gt;
| 823&lt;br /&gt;
| 814&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 129&lt;br /&gt;
| 1,185&lt;br /&gt;
| 1,057&lt;br /&gt;
| 986&lt;br /&gt;
| 959&lt;br /&gt;
| 920&lt;br /&gt;
| 896&lt;br /&gt;
| 879&lt;br /&gt;
| 862&lt;br /&gt;
| 844&lt;br /&gt;
| 835&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 130&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,090&lt;br /&gt;
| 1,017&lt;br /&gt;
| 988&lt;br /&gt;
| 948&lt;br /&gt;
| 924&lt;br /&gt;
| 904&lt;br /&gt;
| 883&lt;br /&gt;
| 869&lt;br /&gt;
| 856&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 131&lt;br /&gt;
| 1,257&lt;br /&gt;
| 1,123&lt;br /&gt;
| 1,048&lt;br /&gt;
| 1,017&lt;br /&gt;
| 977&lt;br /&gt;
| 952&lt;br /&gt;
| 928&lt;br /&gt;
| 905&lt;br /&gt;
| 889&lt;br /&gt;
| 878&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 132&lt;br /&gt;
| 1,293&lt;br /&gt;
| 1,156&lt;br /&gt;
| 1,079&lt;br /&gt;
| 1,046&lt;br /&gt;
| 1,005&lt;br /&gt;
| 980&lt;br /&gt;
| 953&lt;br /&gt;
| 926&lt;br /&gt;
| 911&lt;br /&gt;
| 899&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 133&lt;br /&gt;
| 1,329&lt;br /&gt;
| 1,189&lt;br /&gt;
| 1,110&lt;br /&gt;
| 1,075&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,008&lt;br /&gt;
| 978&lt;br /&gt;
| 948&lt;br /&gt;
| 933&lt;br /&gt;
| 920&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 134&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,222&lt;br /&gt;
| 1,141&lt;br /&gt;
| 1,104&lt;br /&gt;
| 1,060&lt;br /&gt;
| 1,036&lt;br /&gt;
| 1,003&lt;br /&gt;
| 970&lt;br /&gt;
| 955&lt;br /&gt;
| 941&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 135&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,255&lt;br /&gt;
| 1,172&lt;br /&gt;
| 1,133&lt;br /&gt;
| 1,089&lt;br /&gt;
| 1,064&lt;br /&gt;
| 1,028&lt;br /&gt;
| 991&lt;br /&gt;
| 977&lt;br /&gt;
| 962&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 136&lt;br /&gt;
| 1,438&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,203&lt;br /&gt;
| 1,162&lt;br /&gt;
| 1,118&lt;br /&gt;
| 1,092&lt;br /&gt;
| 1,052&lt;br /&gt;
| 1,013&lt;br /&gt;
| 999&lt;br /&gt;
| 984&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 137&lt;br /&gt;
| 1,475&lt;br /&gt;
| 1,321&lt;br /&gt;
| 1,234&lt;br /&gt;
| 1,191&lt;br /&gt;
| 1,147&lt;br /&gt;
| 1,120&lt;br /&gt;
| 1,077&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,021&lt;br /&gt;
| 1,005&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 138&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,354&lt;br /&gt;
| 1,265&lt;br /&gt;
| 1,220&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,148&lt;br /&gt;
| 1,102&lt;br /&gt;
| 1,056&lt;br /&gt;
| 1,043&lt;br /&gt;
| 1,026&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 139&lt;br /&gt;
| 1,547&lt;br /&gt;
| 1,387&lt;br /&gt;
| 1,296&lt;br /&gt;
| 1,249&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,127&lt;br /&gt;
| 1,078&lt;br /&gt;
| 1,065&lt;br /&gt;
| 1,047&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 140&lt;br /&gt;
| 1,582&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,327&lt;br /&gt;
| 1,278&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,152&lt;br /&gt;
| 1,099&lt;br /&gt;
| 1,087&lt;br /&gt;
| 1,068&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 141&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,453&lt;br /&gt;
| 1,358&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,121&lt;br /&gt;
| 1,109&lt;br /&gt;
| 1,090&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 142&lt;br /&gt;
| 1,654&lt;br /&gt;
| 1,486&lt;br /&gt;
| 1,389&lt;br /&gt;
| 1,336&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,201&lt;br /&gt;
| 1,142&lt;br /&gt;
| 1,131&lt;br /&gt;
| 1,111&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 143&lt;br /&gt;
| 1,690&lt;br /&gt;
| 1,519&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,317&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,226&lt;br /&gt;
| 1,164&lt;br /&gt;
| 1,153&lt;br /&gt;
| 1,132&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 144&lt;br /&gt;
| 1,726&lt;br /&gt;
| 1,552&lt;br /&gt;
| 1,451&lt;br /&gt;
| 1,394&lt;br /&gt;
| 1,345&lt;br /&gt;
| 1,316&lt;br /&gt;
| 1,251&lt;br /&gt;
| 1,186&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,153&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 145&lt;br /&gt;
| 1,762&lt;br /&gt;
| 1,585&lt;br /&gt;
| 1,482&lt;br /&gt;
| 1,423&lt;br /&gt;
| 1,374&lt;br /&gt;
| 1,344&lt;br /&gt;
| 1,276&lt;br /&gt;
| 1,207&lt;br /&gt;
| 1,197&lt;br /&gt;
| 1,174&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 146&lt;br /&gt;
| 1,798&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,513&lt;br /&gt;
| 1,452&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,372&lt;br /&gt;
| 1,300&lt;br /&gt;
| 1,229&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,196&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 147&lt;br /&gt;
| 1,834&lt;br /&gt;
| 1,651&lt;br /&gt;
| 1,544&lt;br /&gt;
| 1,481&lt;br /&gt;
| 1,430&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,325&lt;br /&gt;
| 1,250&lt;br /&gt;
| 1,241&lt;br /&gt;
| 1,217&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 148&lt;br /&gt;
| 1,870&lt;br /&gt;
| 1,684&lt;br /&gt;
| 1,575&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,459&lt;br /&gt;
| 1,428&lt;br /&gt;
| 1,350&lt;br /&gt;
| 1,272&lt;br /&gt;
| 1,263&lt;br /&gt;
| 1,238&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 149&lt;br /&gt;
| 1,906&lt;br /&gt;
| 1,717&lt;br /&gt;
| 1,606&lt;br /&gt;
| 1,539&lt;br /&gt;
| 1,487&lt;br /&gt;
| 1,456&lt;br /&gt;
| 1,375&lt;br /&gt;
| 1,294&lt;br /&gt;
| 1,285&lt;br /&gt;
| 1,259&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 150&lt;br /&gt;
| 1,943&lt;br /&gt;
| 1,750&lt;br /&gt;
| 1,637&lt;br /&gt;
| 1,568&lt;br /&gt;
| 1,515&lt;br /&gt;
| 1,484&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,315&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Values in the table are based off of testing done here: [https://sazitouhuu.blogspot.com/2020/06/blog-post_27.html].&lt;br /&gt;
** Resistance Ranks are linear per level, while the various ranks per level exponential;y increase as Resistance Rank increases.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039;&lt;br /&gt;
*Magic Hit Rate caps at 95%, and a miss is simply a resist, which breaks down into various values.&lt;br /&gt;
* The value of Magic Accuracy from INT depends on dINT. This value ranges between +0 ~ +1.&lt;br /&gt;
* Resistance Ranks (aka Resistance Tiers) can dramatically impact Magic Accuracy, so plan accordingly!&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Corresponding pages:&lt;br /&gt;
* [[Magic Accuracy]]&lt;br /&gt;
* [[Magic Hit Rate]]&lt;br /&gt;
* [[INT]]&lt;br /&gt;
* [[Resist]]&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
===Free Nuking===&lt;br /&gt;
====Entry Tier====&lt;br /&gt;
*These two sets are seriously the most bare minimum sets you could even conceivably nuke in.&lt;br /&gt;
**Your damage will be terrible, but in the immortal words of Ralph Wiggam, &amp;quot;I&#039;m helping.&amp;quot;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entry Free Nuke (T1~3)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+268 &amp;lt;br&amp;gt;M.Acc+263 &amp;lt;br&amp;gt;MAB+135 &amp;lt;br&amp;gt;M.Dmg+520 &amp;lt;br&amp;gt;Haste+29%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Clerisy Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Dosis Tathlum&lt;br /&gt;
|Head = Mallquis Chapeau +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Mallquis Saio +1&lt;br /&gt;
|Hands = Mallquis Cuffs +1&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+20, M.Acc/MDmg+20, FC+10%&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Mallquis Trews +1&lt;br /&gt;
|Feet = Mallquis Clogs +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &amp;quot;Don&#039;t even take off Fast Cast gear&amp;quot; - Spicy&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entry Free Nuke (T4~5)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+252 &amp;lt;br&amp;gt;M.Acc+265 &amp;lt;br&amp;gt;MAB+267 &amp;lt;br&amp;gt;M.Dmg+237 &amp;lt;br&amp;gt;Haste+19%...&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Clerisy Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Memoria Sachet&lt;br /&gt;
|Head = Jhakri Coronal +1&lt;br /&gt;
|Neck = Sanctity Necklace &lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring &lt;br /&gt;
|Body = Jhakri Robe +1&lt;br /&gt;
|Hands = Jhakri Cuffs +1&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+20, M.Acc/MDmg+20, FC+10%&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Jhakri Slops +1&lt;br /&gt;
|Feet = Jhakri Pigaches +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &amp;quot;Don&#039;t even take off Fast Cast gear.&amp;quot; - Spicy&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mid Tier====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Mid Tier Free Nuke (Amalric)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+249 &amp;lt;br&amp;gt;M.Acc+204 &amp;lt;br&amp;gt;MAB+233 &amp;lt;br&amp;gt;MDmg+280 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Dosis Tathlum&lt;br /&gt;
|Head = Amalric Coif&lt;br /&gt;
|HeadAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Amalric Doublet&lt;br /&gt;
|BodyAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Hands = Amalric Gages&lt;br /&gt;
|HandsAug = Path D: INT+10, MAcc/MAB+15&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops&lt;br /&gt;
|LegsAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Feet = Amalric Nails&lt;br /&gt;
|FeetAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Take note of how low the Magic Accuracy is with the full augments.&lt;br /&gt;
* Amalric +1 is an upgrade, but the reality is you can gain similar results playing the Stat Lottery with the [[Merlinic Attire Set]] at [[Oseem]].&lt;br /&gt;
** Unless, of course, you feel the need to see a white box around your gear.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. M. Tier Free Nuke (Merlinic)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+262 &amp;lt;br&amp;gt;M.Acc+165 &amp;lt;br&amp;gt;MAB+185 &amp;lt;br&amp;gt;MDmg+237 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Memoria Sachet&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Hands = Amalric Gages&lt;br /&gt;
|HandsAug = Path C: INT+10, MAcc/MAB+15&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Merlinic Shalwar&lt;br /&gt;
|LegsAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Virtually free and comparable with the NQ Amalric set to the left.&lt;br /&gt;
** All stats are base values, with exception to Amalric hands augment.&lt;br /&gt;
*** Add in the &#039;&#039;potential&#039;&#039; INT/MAcc/MAB augments (YMMV) and you have a competitive set. &lt;br /&gt;
* Personally, I leaned more towards Merlinic Attire as it can be reaugmented / repurposed later down the road. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. M. Tier Free Nuke (Merlinic)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+281 &amp;lt;br&amp;gt;M.Acc+311 &amp;lt;br&amp;gt;MAB+375 &amp;lt;br&amp;gt;MDmg+349 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A: MP+80, MAcc/MAB+20&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D: INT+12, MAcc/MAB+20&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDMG+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A: MP+80, MAcc/MAB+20&lt;br /&gt;
|Feet = Arbatel Loafers +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*Strong consideration for use of [[Seidr Cotehardie]] if you need MP.&lt;br /&gt;
*An [[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
**[[Sacro Cord]] can be useful if nuking without weather/day for whatever reason.&lt;br /&gt;
*Use [[Peda. M.Board +3]] if you don&#039;t have access to Agwu.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====High Tier====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+299 &amp;lt;br&amp;gt;M.Acc+343 &amp;lt;br&amp;gt;MAB+251 &amp;lt;br&amp;gt;MDmg+369&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15: Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Arbatel Loafers +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*Strong consideration for use of [[Seidr Cotehardie]] if you need MP.&lt;br /&gt;
*An [[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
**[[Sacro Cord]] can be useful if nuking without weather/day for whatever reason.&lt;br /&gt;
*Use [[Peda. M.Board +3]] if you don&#039;t have access to Agwu.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+309 &amp;lt;br&amp;gt;M.Acc+428 &amp;lt;br&amp;gt;MAB+341 &amp;lt;br&amp;gt;MDmg+394&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = R30: DMG+11, Acc/M.Acc+15, MAB+30, Enm.-5&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15: Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = MAB+25, Acc/M.Acc+15, MDmg+15, Enm-5&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|BodyAug = MAB+25, Acc/M.Acc+15, Enm-8, MDmg+10&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB+25, Acc/M.Acc+15, MBD II+6, MND+5&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = MAB+25, Acc/M.Acc+15, DT-10%, INT+5&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+334 &amp;lt;br&amp;gt;M.Acc+457 (493 Grim.) &amp;lt;br&amp;gt;MAB+411&amp;lt;br&amp;gt;MDmg+458&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = MAB+25, Acc/M.Acc+15, MDmg+15, Enm-5&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes =&lt;br /&gt;
* Cases &#039;&#039;could&#039;&#039; be made for swapping back in Agwu&#039;s pieces as they have higher MAB in exchange for &#039;&#039;up to&#039;&#039; 5 points of INT (slot dependent).&lt;br /&gt;
** Still... Arbatel +3 curb stomps Agwu&#039;s in raw Magic Accuracy.&lt;br /&gt;
*** Grimoire: M.Acc +36 on [[Arbatel Pants +3]] alone is well worth the literal loss of 1 INT over Rank 30 [[Agwu&#039;s Slops]]. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Situational Nukes===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Impact&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug= R15&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Crepuscular Cloak&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = R15&lt;br /&gt;
|Waist = Acuity Belt +1&lt;br /&gt;
|WaistAug = R15&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Focus is on landing impact and making it last (hence making sure it doesn&#039;t resist as that affects duration).&lt;br /&gt;
** The debuff is &#039;&#039;quite strong&#039;&#039; and helps significantly in harder fights as it is a &#039;&#039;&#039;non-decaying -20% stat reduction&#039;&#039;&#039;.&lt;br /&gt;
* [[Twilight Cloak]] works well enough if you are not able to farm a Crepuscular. The extra stats would be amazing tho.&lt;br /&gt;
* While Impact is categorized as [[Elemental Magic]], a R15 [[Contemplator +1]] is still a strong choice with its 70 Magic Accuracy. Downgrade/upgrade with whatever you prefer for max magic accuracy, such as [[Marin Staff +1]]/[[Enki Strap]] combination, or Mythic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Kaustra&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Archon Ring  &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Utility Nuking Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Occult Acumen&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seraphic Ampulla &lt;br /&gt;
|Head = Mallquis Chapeau +2&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring &lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = 11 Occult Acumen&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = 11 Occult Acumen&lt;br /&gt;
|Ring1 = Chirich Ring +1  &lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = STP&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Perdition Slops&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = 11 Occult Acumen&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Another choice for the sub slot is [[Khonsu]] for a more defensive option.&lt;br /&gt;
*If you are getting [[Samurai Roll]] can use another staff.&lt;br /&gt;
*If you are in range of damage get some DT in like [[Defending Ring]] or other options.&lt;br /&gt;
**Dead Damage Dealers Deal No Damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Immanence Skillchaining&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Skillchain DMG +50%&amp;lt;/br&amp;gt;(Capped)&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|NeckAug = R15, Skillchain dmg. +15%, Magic burst damage +10&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 =  &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs =&lt;br /&gt;
|Feet =&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*50% skillchain damage cap. If for whatever reason you need to have max bonus.&lt;br /&gt;
*[[Jhakri Coronal +2]] is 7% as an alternative. Also the rest of the [[Nyame]] gear if no [[Warder&#039;s Charm +1]] R15&lt;br /&gt;
*/[[DNC]] (8%) and [[Allies&#039; Roll]] (varies) would make you remove some of these items but this is some extreme niche optimization. Still worth knowing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Bumba Immanence Subtle Blow&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = 52% (50% cap) subtle blow&lt;br /&gt;
|Main = Cobra Staff&lt;br /&gt;
|Sub = Furtive Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Tengu-no-Hane&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Bathy Choker +1&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Evergreen Earring&lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Nusku&#039;s Sash&lt;br /&gt;
|Legs =&lt;br /&gt;
|Feet =&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Ninurta&#039;s Sash]] is an alternative.&lt;br /&gt;
*Capping subtle blow for [https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/229/#3660343 Bumba v25]. Credits to Shadowmeld.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic Bursting===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst Pre-Ody&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Akademos &lt;br /&gt;
|Sub = Enki Strap &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Merlinic Hood &lt;br /&gt;
|HeadAug = MAcc/MAB +20~30, Magic Burst +10~11&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A&lt;br /&gt;
|Feet = Merlinic Crackows  &lt;br /&gt;
|FeetAug = MAcc/MAB +20~30, Magic Burst +10~11&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst with Agwu&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Enki Strap &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better witht the right circumstance&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst High End&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = R25&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = R25&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = R25&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstance.&lt;br /&gt;
*An alternative set is the same as above but changing [[Peda. M.Board +3]], [[Agwu&#039;s Robe]] R25 and [[Mujin Band]] instead of metarmoph. Both sets are competitive but the above should pull slightly ahead if you have everything.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ebullience Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstance.&lt;br /&gt;
*[[Metamor. Ring +1]] r15 alternative to [[Freke Ring]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Helixes===&lt;br /&gt;
*Use appropriate [[Magic_Damage#Affinity|Magic Affinity]] gear for specific elements!&lt;br /&gt;
**[[Pixie Hairpin +1]] and [[Archon Ring]] for [[Noctohelix II]] and [[Kaustra]].&lt;br /&gt;
**[[Marin Staff +1]] for [[Anemohelix II]].&lt;br /&gt;
**[[Daybreak]] and, if you have it, [[Weatherspoon Ring +1]] for [[Luminohelix II]].&lt;br /&gt;
**[[Quanpur Necklace]] potentially for [[Geohelix II]] but keep in mind [[Argute Stole +2]] is likely better.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Free Helix NQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Kaja Rod&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Mall. Chapeau +2&lt;br /&gt;
|Neck = Mizu. Kubikazari&lt;br /&gt;
|Ear1 = Barkaro. Earring  &lt;br /&gt;
|Ear2 = Crematio Earring&lt;br /&gt;
|Body = Mallquis Saio +2&lt;br /&gt;
|Hands = Mallquis Cuffs +2&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Mallquis Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = R15, Magic Accuracy +15, INT +10&lt;br /&gt;
|Legs = Mallquis Trews +2&lt;br /&gt;
|Feet = Mallquis Clogs +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Bookworm&#039;s Cape]] with max helix duration is potentially better&lt;br /&gt;
*[[Culminus]] is better and much likely easier to get than ammurapi.&lt;br /&gt;
*The [[Shiva Ring]] can be expensive/annoying to get, any substitution with similar stats is fine really.&lt;br /&gt;
*See the forum for context and augments for NQ and HQ free helix sets. https://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/81/&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Free Helix HQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Culminus &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mallquis Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Bookworm&#039;s Cape]] with max helix duration is potentially better&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstances&lt;br /&gt;
*[[Acuity Belt +1]] is a potential substitution or just NQ skrymir.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Helix Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Peda. M.Board +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Arbatel Earring +2&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Agwu&#039;s Slops &lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstances&lt;br /&gt;
*[[Crematio Earring]] instead of arbatel +1/2&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dark Magic==&lt;br /&gt;
===Drain/Aspir===&lt;br /&gt;
* Notable [[Aspir]] targets include PLD-specific mobs like Crabs &amp;amp; Crawlers; BLM-specific mobs such as Worms; and Beastmen pets in [[Dynamis - Divergence]].&lt;br /&gt;
* Remember, neither Drain or Aspir works on undead targets.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Drain/Aspir&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Rubicundity   &lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Pixie Hairpin +1 &lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Hirudinea Earring   &lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Bookworm&#039;s Cape&lt;br /&gt;
|Waist= Fucho-no-Obi &lt;br /&gt;
|Legs = Peda. Pants +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Before Agwu feet [[Merlinic Crackows]] augmented are an alternative. After you get agwu it&#039;s much better tho.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Drain/Aspir Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Rubicundity   &lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Pixie Hairpin +1 &lt;br /&gt;
|Neck = Argute Stole +2  &lt;br /&gt;
|Ear1 = Regal Earring   &lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Hachirin-no-Obi &lt;br /&gt;
|Legs = Peda. Pants +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Before Agwu feet [[Merlinic Crackows]] augmented are an alternative. After you get agwu it&#039;s much better tho.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
* In some circumstances, you want to midcast in some amount of [[Fast Cast]] or gear [[Haste]] for Stun. This is up to you to know when it&#039;s appropriate, and more importantly, have more than one stun gear set. Generally speaking, if you don&#039;t need a faster recast you want to make sure Stun lands accurately (like [[Zerde]]). A faster recast means nothing if you didn&#039;t land a key stun!&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stun Alacrity Acc&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum  &lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Peda. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stun DarkArt Acc&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum  &lt;br /&gt;
|Head = Merlinic Hood  &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Damage Taken Set==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Max Magic Defense Bonus/meva&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Malignance Pole  &lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Etiolation Earring  &lt;br /&gt;
|Ear2 = Lugalbanda Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3 &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Slipor Sash &lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Pinga Attire Set]] is a downgrade from arbatel for a much steeper price. Consider if worthwhile, since it also lacks the -DT of some arbatel pieces.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= DT&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = I&#039;m The Tank Now&lt;br /&gt;
|Main = Malignance Pole  &lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Etiolation Earring &lt;br /&gt;
|Ear2 = Ethereal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Set has a sprinkle of DT to MP and resist silence/all ailments. Can easily switch in more HP with [[Tuisto Earring]] or [[Gelatinous Ring +1]] R15. Extra layers of defense too.&lt;br /&gt;
*Can use a [[Shadow Mantle]] instead of Moonlight, or just whatever [[Lugh&#039;s Cape]] you prefer&lt;br /&gt;
*[[Agwu&#039;s Slops]] get DT with augments, use nyame otherwise&lt;br /&gt;
*Weapon/grip are overkill, this set is above 50%, left them in as they can be useful in other sets.&lt;br /&gt;
*[[Unmoving Collar +1]] R15 for extra hp instead of resist if facing mainly physical dmg.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee/Weaponskill Sets==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Engaged TP&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gozuki Mezuki&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Blistering Sallet +1&lt;br /&gt;
|HeadAug = R15&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = R25&lt;br /&gt;
|Hands = Gazu Bracelet +1&lt;br /&gt;
|HandsAug = R15&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 20 DEX, 30 ACC 20 ATK, 10 STP, 10% PDT&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Weapons are up to you and situation so don&#039;t take them as gospel. Use what makes sense to use at the time as there&#039;s so many options I wouldn&#039;t be able to list them all here.&lt;br /&gt;
*[[Mache Earring +1]] is an alternative option but you lose STP for some other stats.&lt;br /&gt;
*[[Oshasha&#039;s Treatise]] is only 5 Acc but is a viable alternative&lt;br /&gt;
*[[Nyame Helm]] is a good option if not R15 on blistering, same for [[Nyame Gauntlets]] for gazu. You will suffer severely with accuracy most likely tho&lt;br /&gt;
*[[Cacoethic Ring +1]] R15 is an alternative to a second chirich, kinda.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Myrkr&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Psilomene  &lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A, MP+80, Magic Accuracy+20, &amp;quot;Magic Attack Bonus&amp;quot;+20&lt;br /&gt;
|Neck = Dualism Collar +1&lt;br /&gt;
|Ear1 = Nehalennia Earring &lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP+250&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Otomi Gloves&lt;br /&gt;
|HandsAug = HP+30 MP+30 MP+30&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1  &lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = MP&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = MP+80, Path A&lt;br /&gt;
|Feet = Psycloth Boots&lt;br /&gt;
|FeetAug = MP+50&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Downgrade as needed prioritizing max MP&lt;br /&gt;
*For the head piece there&#039;s also [[Pixie Hairpin +1]] for 120 MP, and the coif path B is usable but A is used on other jobs sets (like BLM) while path B is likely not.&lt;br /&gt;
*If you play too many jobs and struggle with inventory you should really consider dropping some of these pieces. Yeah they&#039;re likely the best for mp return but MP is plenty nowadays and a lot of pieces you will use in other gear are very much comparable. If you have space to spare, optimize away!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cataclysm&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Moonshade Earring &lt;br /&gt;
|Ear1Aug = 250 tp bonus, 4 acc&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = R25 path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = R25 path B&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring  &lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = R25 path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = R25 path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Argute Stole +2]] for a neck alternative&lt;br /&gt;
*If you are getting [[Samurai Roll]] can use another staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shattersoul&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail &lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shell Crusher&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = R15&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|BodyAug = R25&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Balance ACC and MACC to land the hit, and stick the debuff. The additional effect is {{wind}} based so it won&#039;t land on a few things, and it&#039;s a 100% STR modifier but it doesn&#039;t do much damage, the duration scales with TP tho so worth to get as much TP as you can. The def down stacks with a few effect so check [[Shell Crusher]] for more info.&lt;br /&gt;
*[[Gazu Bracelet +1]] R15 can help with accuracy if needed, also other good stats.&lt;br /&gt;
*Any staff works, just picked one and rolled with it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Aeolian Edge&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Malevolence&lt;br /&gt;
|MainAug = Magic Accuracy +10, Magic Atk. Bonus +10, Fast Cast +5%, Intelligence +10&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail &lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You only get [[Aeolian Edge]] as sub [[RDM]], [[NIN]] and a few others that you are not likely to use. Even /nin is not very likely to be used, but RDM is!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Misc Sets==&lt;br /&gt;
*While these sets may not seem important they will help you a lot over time, some might be tricky to use properly but worth thinking about.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cure Received/self cures&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = Phalaina Locket&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Kunaji Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Cap of 30% but 29% is close enough.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Self Refresh&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Grapevine Cape&lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = Inspirited Boots&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Can always macro when someone is refreshing you but much easier to manage when casting on yourself.&lt;br /&gt;
*This is EXTREMELY RARELY needed due to sublimation. Still nice to have it if you play other jobs that benefit from this gear tho. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Self-Phalanx/received&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = Phalanx received +5&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Phalanx received +5&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = Phalanx received +5&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Merlinic Shalwar&lt;br /&gt;
|LegsAug = Phalanx received +5&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = Phalanx received +5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Should you chase phalanx on merlinic? Probably not, Herculean and Valorous (for job coverage) are much more widely used. Still, if you somehow only plan to ever play merlinic jobs, during a [[Dark Matter]] campaign, might as well try to fish for it.&lt;br /&gt;
*You might also just get lucky while trying to get something else like TH and Refresh and it is worth keeping phalanx received. Always. It is much better than just raw enhancing skill most of the time.&lt;br /&gt;
*Chironic is just the same as well, just has different jobs coverage, and is narrower than merlinic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Doomed &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = Nicander&#039;s Necklace&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Blenmot&#039;s Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Every job should have these pieces, and should equip them when they are Doomed to significantly increase the chances of removal.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Scholar_Guide&amp;diff=684497</id>
		<title>Community Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Scholar_Guide&amp;diff=684497"/>
		<updated>2023-06-19T17:17:43Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* High Tier */  fixed akademos reccomendation, if you do the maths is rarely worth over the other 2 and unless a real beginner people can get the other r0 fairly easy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
==Latest Updates==&lt;br /&gt;
* Filled out and Tiered Free Nuking section. Entry all the way up to High Tier. Still need to fill in relevant stats in the captions. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 20:19, 30 January 2023 (EST)&lt;br /&gt;
* Added Immanence Self Skillchain section under Abilities. Was a question I&#039;ve seen more often than expected and wanted to add the information here for reference. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]]) 22:02, 7 December 2022 (EST)&lt;br /&gt;
*Added merits sections, weapon section, some assorted tips that I find a lot of SCHs either don&#039;t know or don&#039;t care about, reworked various sets. Probably will keep updating since I can&#039;t sleep till I get stuck on something! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 22:56, 9 November 2022 (EST)&lt;br /&gt;
*Updated a few things from discord DMs and ffxiah forum. I do not know anything about SCH I&#039;m just copy pasting what other players say. If it&#039;s wrong fix it! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 18:11, 5 November 2022 (EDT)&lt;br /&gt;
*Fully updated the templates, but almost no gear changes as I&#039;m not a SCH player yet. --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 14:23, 31 July 2022 (EDT)&lt;br /&gt;
*Updated the nuke/mb/kaustra sets, also with new template, will try to add it to the rest of the guide at some point --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 12:42, 31 July 2022 (EDT)&lt;br /&gt;
*Added occult acumen and cataclysm sets that were from the BLM guide on ffxiah but seem very relevant to SCH anyway as they&#039;re identical. Go melee and cataclysm things! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]]) 04:49, 19 July 2022 (EDT)&lt;br /&gt;
*Attempted to cleanup a bit the formatting to be more similar to other guides but touched no sets cause I have 0 idea about SCH. Make sure to add a note here for when you revise the sets tho so everyone knows how up-to-date the guide is! --[[User:Neviskio|Neviskio]] ([[User talk:Neviskio|talk]])00:53, 29 January 2022 (EST)&lt;br /&gt;
*A lot of this gear was pulled from the Scholar guide on ffxiah.com. Please refer to the following link for the guide notes: https://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/74/ &lt;br /&gt;
**Feel free to update as you see fit or ask me questions ~[[User:Xagashi2|Xagashi:Bismarck]]&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
* Scholar (SCH) is a Mage class. More specifically, a &#039;&#039;Hybrid&#039;&#039; Support and Utility Mage. Scholar is also an Advanced Job, introduced in the expansion [[Wings of the Goddess]].&lt;br /&gt;
* It utilizes various abilities to enhance magic casting, providing extensive utility, and is arguably one of the strongest solo (and collaborative) jobs in FFXI.&lt;br /&gt;
* Through the use of solo Skillchains and Helix spells; coupled with high Magic Burst damage; as well as its ability to kite out mobs; makes SCH one of the most rewarding and high skill-cap jobs in the game. &lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
* Scholar can be used to Heal and Buff allies, Debuff enemies, as well deal out major Magic Damage to enemies.&lt;br /&gt;
** Following a theme of acting as military strategists, Scholar utilizes abilities know as &amp;quot;Strategems&amp;quot; to provide unique benefits to spell casting.&lt;br /&gt;
*** Can create, extend, and close Skillchains via spells.&lt;br /&gt;
*** Provides its own unique hybrid line of damage over time spells known as Helixes; as well as a unique line of weather-influencing &amp;quot;Storm&amp;quot; enhancements and Klimaform. &lt;br /&gt;
*** Is able to extend several single-target spells &#039;&#039;(restrictions based on tiers)&#039;&#039; to Area of Effect status.&lt;br /&gt;
* The use of this job in any major Endgame activity is highly dependent upon the group and the target at hand.&lt;br /&gt;
&lt;br /&gt;
===Assorted tips===&lt;br /&gt;
* If you have spare stratagems and don&#039;t need to actively heal but want to contribute in supporting, consider using [[Accession]] [[Stoneskin]] to burn extra strats.&lt;br /&gt;
* Don&#039;t forget [[Stormsurge]] gives stat bonuses if merited when you cast storms, most weapon skills have stat modifiers so it does help throwing a [[Firestorm II]] to the damage dealers to squeeze more damage.&lt;br /&gt;
** You might have to learn what weapon skills benefit from which stats. Adding a +6 stat bonus is sometimes comparable to half an extra ring or earring! Some examples are:&lt;br /&gt;
*** [[Savage Blade]]: &#039;&#039;&#039;STR&#039;&#039;&#039; or &#039;&#039;&#039;MND&#039;&#039;&#039;.&lt;br /&gt;
*** [[Aeolian Edge]] and most magic based WS: &#039;&#039;&#039;INT&#039;&#039;&#039;.&lt;br /&gt;
*** Most [[RNG]] and [[COR]] ranged WS: &#039;&#039;&#039;AGI&#039;&#039;&#039;.&lt;br /&gt;
* [[Omniscience]] and [[Shattersoul]] debuffs, provided you can land them, can help in various fights.&lt;br /&gt;
* [[Klimaform]] &#039;&#039;&#039;can&#039;t be used with Accession&#039;&#039;&#039;, but it can be used with [[Manifestation]] since it is a [[Black Magic]] spell!&lt;br /&gt;
* [[Adloquium]] and [[Animus Minuo]] are nice buffs for your party. Be careful not to overwrite [[Crusade]] off the tanks with either [[Animus Minuo]] or [[Animus Augeo]]!&lt;br /&gt;
** Some strategies don&#039;t use a real tank (at the time of writing RDM/RUN is used in some [[Sortie]] runs.) [[Animus Augeo]] helps significantly in these situations.&lt;br /&gt;
* [[Caper Emissarius]] can completely remove all enmity from a party if used on someone /[[DRG]] that can [[Super Jump]].&lt;br /&gt;
** Don&#039;t do this in your tank party!&lt;br /&gt;
* [[Impact]] is often forgotten but it&#039;s a 3 minute &#039;&#039;(unresisted)&#039;&#039; non-decaying -20% to all base stats. This debuff is a massive help in a lot of situations and if no one else can cast it you should definitely try to keep it up when MP allows.&lt;br /&gt;
&lt;br /&gt;
== Endgame Content ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%; max-width: 1600px; background: #EFEFEF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #E8E8E8; min-width: 600px;&amp;quot; |  Scholar Sheol C Walkthrough&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Your primary role will be, healing and buffing the party throughout the run. If you have the discounts to efficiently pop NMs (from defeating multiple NMs in the zone) and open chests (from being in runs where a total of x chests have been opened), these duties should fall to you as well. You should have ample time to perform these tasks while other jobs kill or pull mob families. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before the run&#039;&#039;&#039;:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ask your party to gather at the Conflux for pre-buffs. If you take a look at your buff bar, anything that is present to the left of your Food icon will transfer with you to a new zone, while anything that is present to the right of the Food icon will not. What this means is that you can apply valuable long duration buffs to your party members before even entering the battlefield. These prebuffs allow your party to be in effective fighting shape right out the gate, and save you valuable Stratagems down the line. This makes applying these buffs prior to entering Sheol C an important part of the run.&lt;br /&gt;
&lt;br /&gt;
Alternatively: if you also have Corsair, ask everyone to gather at the Nomad Moogle for prebuffs. Swap to Corsair, give it your best Crooked Cards Naturalist&#039;s Roll, then switch back to Scholar and give everyone else long duration buffs.&lt;br /&gt;
&lt;br /&gt;
Once your group is gathered, kindly yell at your Corsair to give the group Naturalist’s Roll. If they don’t have it, they best be going to buy it right now. Naturalist’s Roll will give your Enhancing Magic a percentage-based increase to their durations. &lt;br /&gt;
&lt;br /&gt;
After Reraise III, Protect V and Shell V should be next up. Though, if you have a Paladin you should defer to their more potent [[Majesty]] Protect V. Barspells are your choice to start out with, you will be changing them out between families in the instance anyways. I always start with Barthundra to help prevent Stuns, and Barparalyzra since it is the most annoying debuff for melees to have. Whichever you choose, you can also give these spells a Perpetuance to greatly enhance their duration.&lt;br /&gt;
&lt;br /&gt;
Next is the biggest one: Regen V. Duration versus Potency is, again, a player-specific choice, but note that you will be recasting this at least once in the run during [[Tabula Rasa]] for the increased potency it provides.&amp;lt;br/&amp;gt;&lt;br /&gt;
Last of the most important prebuffs are Perpetuance Hastes. These should last somewhere above 10 minutes and let your melees swing just a bit faster while the Bard is taking their time durdling around with dummy songs like Gavotte and Paeon. &lt;br /&gt;
&lt;br /&gt;
A couple other minor spells to note that will carry over into Sheol are Stoneskin, Blink, and Aquaveil. Apply these if you have spare time or Statagems, but they will not have a large impact for most of your party members. You, of course, should always have Aquaveil up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We just entered the zone, now what?&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Follow the group to the first camp. Some prefer to have everyone go downstairs at the start. Others prefer to skip the downstairs area entirely, choosing to gather at the ramp just beyond the teleporter. Still others will gather most of the party at the ramp while the tank runs downstairs to pull that family; this is where prebuffs like Regen are very important.&lt;br /&gt;
&lt;br /&gt;
Get yourself into Light Arts and Addendum: White as soon as you enter. A Perpentuance Aurorastorm II on yourself should be one of the first things you do. You don’t want that double Dark weather nerfing your Cures. Sublimation is up to you; if you find yourself needing MP more often, then get it charging early (you can even charge it outside the zone). Otherwise, I don’t press Sublimation until I encounter a group of mobs capable of using Sleepga of some sort. &lt;br /&gt;
&lt;br /&gt;
If you are /RDM, take a moment to give everyone an AoE Perpetuance’d Phalanx. Call out before you use this to allow those who have sets for Phalanx Received+ to get their gear on. Buffing and pulling can sometimes happen very quickly here, but if you have a spare moment AoE out a Perpetuance’d Adloquium. It doesn’t make a huge impact, but the free TP is nice when moving between camps. &lt;br /&gt;
&lt;br /&gt;
A word on Storms. You have Aurorastorm II up on yourself, great. But what about the rest of your group? Do you have a Paladin, a Ninja, a Samurai, or a Corsair? Consider giving jobs who are performing Elementally-aligned abilities a Storm also. Giving your Paladin Aurorastorm II will help them in similar ways to how it helps you. A Ninja or Samurai using the correct Hybrid Weapon Skills against appropriate enemies can deal insane amounts of damage, and it can even be boosted by giving them a Storm (Sand/Rain/Hail for Ninja, or Fire/Wind/Thunder for Samurai). Corsairs may also benefit from Firestorm II for their Wildfires and Hot Shots. It will then be up to them to cancel the buff if they want the benefit of zone wide weather for Leaden Salute.&lt;br /&gt;
&lt;br /&gt;
Once you have all these buffs up, it’s now just a matter of keeping everyone else, and yourself alive and free of debuffs, all while maintaining the buffs you have given up to now. As mentioned above, you’ll want to be changing up your barspells to handle specific threats from some families. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barwater:&#039;&#039;&#039; Lamiae in Agon Halos. This will help players resist Torrent, a TP move that strips equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barfire:&#039;&#039;&#039; Imps. Helps resist Amnesia, a debuff that cannot be removed in any meaningful way and prevents DDs from showing off how cool they are.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Barblizzard:&#039;&#039;&#039; Tigers. Only if you really want to. This will help prevent Paralyze from Roar, but the debuff itself is not highly potent and can be easily removed with an Accession+Paralyna, or even Remedy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Baraero:&#039;&#039;&#039; Trolls in Agon Halos, Wyverns and Puks. Defense Down from Trolls’ Enervation can make even your tank susceptible to falling over, and is paired with Magic Defense Down, so it may take several casts to Erase. The dispel from Wyverns and Puks is wind based, and will wreck everyone&#039;s day without a barspell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special note:&#039;&#039; &#039;&#039;&#039;Dahaks.&#039;&#039;&#039; There’s no reason to fear these enemies with proper preparation. If you are /RDM, Enwater will reduce the odds of getting btfo by Nullsong. When encountering these enemies, let your group know you will be doing an Accession Enwater and that they need to gather together. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special note:&#039;&#039; &#039;&#039;&#039;Clots:&#039;&#039;&#039; Another commonly feared mob family. With proper DT and Phalanx, Fluid Toss and Fluid Spread&#039;s damage should be mitigated to acceptably low levels. Consider giving out Accession Stoneskins, but be certain you are also in an appropriate DT set if approaching these. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NMs and Halos:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apart from botched pulls, these are the biggest threat to the rest of your party. Each needs special consideration and attention from the Scholar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behemoth:&#039;&#039;&#039; Be sure the group has Barthunder to reduce Stun frequency. Do not stand in front of this NM, Wild Horn is a long range conal from its head that can kill an unsuspecting player. It will Hundred Fists at some point, resetting Enmity on the player who is #1 and targeting the #2 player. Be ready to adapt to this hate shift, either with an AoE Cure if you are unsure of who will be #2, or a targeted Cure if you know who it will be. Dia 2 will help this NM fall over more quickly, and Paralyze/Slow can reduce the threat of Hundred Fists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus:&#039;&#039;&#039; Barfire to reduce incoming Fire damage from its TP moves. Ululation is an AoE Paralyze from Cerberus, so stay out of range and be ready to Accession+Paralyna. The same warning about Behemoth’s Hundred Fists applies here. Dia 2, Paralyze, and Slow are all good ideas to use against this NM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dvergr:&#039;&#039;&#039; One of the most annoying NMs. It will often open up with Sleep or Sleepga 2 after spawning, so be sure to have Sublimation on or your Prime Weapon ready. It will apply a billionty debuffs if left alive for too long. Prioritize the most debilitating ones, such as Paralyze and Curse. Dia 2 and Paralyze are good choices here, but you will never Silence this NM in any meaningful amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyrm:&#039;&#039;&#039; As with all Wyrms, don’t stand directly in front of, or behind this. Unlike the other two, this NM will not use Hundred Fists, but Mighty Strikes instead. The Enmity reset will still occur, but the risk of death is much lower here. Instead, be aware of long duration Terror that may hit your tank or a DD. Horrid Roar has a possibility of dispelling a single buff on a player, so be ready to recast important buffs. Again, Dia 2/Paralyze are good choices here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adamantoise:&#039;&#039;&#039; Most people don’t fight this unless they are looking to increase their Moogle Mastery. Its capability to remove all Songs and Rolls, as well as ability to use Invincible, all lead to a big time loss when fighting this. Avoid this unless specifically targeting Moogle Mastery. Do not spawn this without talking to your group about it beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydra:&#039;&#039;&#039; Another NM that most groups don’t fight. Polar Bulwark can give this NM a long-lasting Physical Defense Immunity, and may be used multiple times. As such, you can be fighting this NM for several minutes without ever making a dent in its HP. Avoid fighting this one also, unless specifically targeting Moogle Mastery. Do not spawn this without talking to your group about it beforehand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khimaira:&#039;&#039;&#039; Less annoying than the previous two, but still not typically fought. Perfect Dodge leaves your DDs whiffing for 30 seconds, and AoE Stun can reduce DPS. Only spawn this if you are targeting Moogle Mastery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halos:&#039;&#039;&#039; As mentioned before, respect the Lamia and Troll mobs’ TP moves. The Mamool Ja Halo does not present any unique challenges. The Halo on the fourth floor, however, contains two of each Beastmen type, all of which are their respective “Kings”. These NMs each threaten your party in their own way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Viscount:&#039;&#039;&#039; Capable of plowing through your entire party with Hundred Fists. Paralyze and Slow can help here, but you need to keep a close eye on whomever is engaged on this NM. If the DD(s) cannot kill it quickly, it will make short work of said DD(s), then you, then your run, then your will to keep playing the game. Do your best not to let its first target die, else you may be next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Dignitary:&#039;&#039;&#039; Nothing special to note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Monarch:&#039;&#039;&#039; Be careful of Petrify here, as well as Eagle Eye Shot. EES should not kill anyone outright, but can leave the target at low HP, and thus vulnerable to other sources of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Praetor:&#039;&#039;&#039; Nothing special to note for the healer. It will use Invincible at some point, but it should be up to the Corsair to manage that.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Marquess:&#039;&#039;&#039; Potentially dangerous if it manages to use Mijin Gakure. Contrary to popular belief, this TP move is not Fire-based and its damage cannot be mitigated by Barfire. This NM is typically saved for last, allowing you to put up an Accession+Stoneskin to mitigate damage. Do not stand in range of this NM if your gear is not full of Magic Evasion and -DT%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agon Footsoldier:&#039;&#039;&#039; Nothing special to note.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tabula Rasa and You&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Embrava is one of the most impactful spells you can provide your group in a Sheol C run. But when should you be using Tabula Rasa? Ideally, you want Embrava active for the most dangerous parts of the run: floors 3 and 4. You will want to be coordinating with your COR and BRD about when everyone’s SPs are being used. Embrava is best paired with Soul Voice songs, as it allows the Bard to drop one of their Marches and give another Minuet, Etude, or even a defensive song. Wild Card is then best used after both of these abilities are spent to try to get them back. &lt;br /&gt;
&lt;br /&gt;
Timing of Embrava can be important. With the best duration gear possible, Embrava will last just over 7 minutes. Tabula Rasa’s duration is 3:30 with Relic pants. What this means is that you can effectively have Embrava active for almost 10 minutes. Do everything you can to recast a fully Perpetuance’d Embrava on the group just before Tabula Rasa’s duration ends to maximize uptime.&lt;br /&gt;
&lt;br /&gt;
Embrava isn’t the only spell you will want to be casting during Tabula Rasa. Regen V gets a modest boost to potency when cast while under the effect of your SP, so make sure you are getting this spell re-applied as well.&lt;br /&gt;
&lt;br /&gt;
There are times where shit hits the fan and you find yourself having to rebuff people after death. It happens. It can happen as early as the first mob camp on floor 1. Don’t be afraid to spend Tabula Rasa early here to catch back up on Stratagems. You may or may not get it back later, but losing the momentum of the early floors due to lack of buffs is a bigger loss than not having Embrava on the later floors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Food and consumables==&lt;br /&gt;
===Food===&lt;br /&gt;
&#039;&#039;&#039;Magic Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tropical Crepe icon.png|link=Tropical Crepe]] &#039;&#039;&#039;[[Tropical Crepe]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; INT+2, MND+2 &#039;&#039;&#039; Magic Accuracy+20% (Max. 90)&#039;&#039;&#039;,&amp;quot;Magic Def. Bonus&amp;quot;+1&lt;br /&gt;
** If you need magic accuracy, this is one of the best foods for it.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
* [[File:C. Snow Cone icon.png|link=C. Snow Cone]] &#039;&#039;&#039;[[C. Snow Cone]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;MP+20% (Cap: 100)&#039;&#039;&#039;, &#039;&#039;&#039;INT+5&#039;&#039;&#039;, &#039;&#039;&#039;MND+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Attack Bonus+13&#039;&#039;&#039;, Lizard Killer+5&lt;br /&gt;
** This is the food to eat if you don&#039;t need Magic Accuracy and are heavily into nuking. All the stats are good and relevant. The biggest downside is that both NQ and HQ are super pricey considering their effect. Still worth using if you are (1) close to killing [[Ongo]] or Sortie basement bosses, (2) &#039;&#039;&#039;not getting resists&#039;&#039;&#039;, and (3) can use some extra ooph.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
*[[File:Cornbread icon.png|link=Cornbread]] &#039;&#039;&#039;[[Cornbread]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;Magic Burst Damage II +2, &amp;quot;Fast Cast&amp;quot;+5%&#039;&#039;&#039;!!!&lt;br /&gt;
** &#039;&#039;&amp;quot;Ain&#039;t nothing wrong with that.&amp;quot;&#039;&#039; Very interesting food with a duration of 5 minutes but stacks to 99. Great for short battles.&lt;br /&gt;
*** NPC purchasable only. Available for purchase during [[The Green Festival]] in Lower Jeuno. Grab some and keep it on standby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hybrid Options:&#039;&#039;&#039; &lt;br /&gt;
* [[File:Oden icon.png|link=Oden]] &#039;&#039;&#039;[[Oden]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats&#039;&#039;&#039; DEX+5 INT+5, &#039;&#039;&#039;Accuracy+15% (Max. 70)&#039;&#039;&#039;, &#039;&#039;&#039;Magic Accuracy+15% (Max. 70)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* [[File:Marine Stewpot icon.png|link=Marine Stewpot]] &#039;&#039;&#039;[[Marine Stewpot]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+90, Accuracy/R. Accuracy/M. Accuracy +90,&#039;&#039;&#039; Mirrored Pet Stats, -20 each.&lt;br /&gt;
** &#039;&#039;&#039;Group Food&#039;&#039;&#039; &#039;&#039;(~6 Party members within 10 yalms).&#039;&#039;&lt;br /&gt;
** A highly desired food choice--particularly in endgame content and scenarios. &#039;&#039;&#039;Only exists as singles and does not stack.&#039;&#039;&#039; As mentioned in the above description, a Marine Stewpot will work on &#039;&#039;up to an entire party&#039;&#039; as long as each member is within 10 yalms of the person using it.&lt;br /&gt;
** &#039;&#039;&#039;Any party member with an existing food effect on will not receive the effect of the stewpot.&#039;&#039;&#039;&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Miso Ramen icon.png|link=Miso Ramen]] &#039;&#039;&#039;[[Miso Ramen]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; &#039;&#039;&#039;HP+100&#039;&#039;&#039;, STR+5, VIT+5, &#039;&#039;&#039;DEF+10% (Max. 170)&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Magic Def. Bonus&amp;quot;+5&#039;&#039;&#039;, &#039;&#039;&#039;Magic Evasion +10% (Max. 50)&#039;&#039;&#039;,&amp;quot;Resist Slow&amp;quot; +10.&lt;br /&gt;
** Yes I know, you&#039;re not a tank. But sometimes you won&#039;t need magic stats and just need to survive whatever comes. Or you&#039;re one of the good ones going into melee when possible! Safety of Miso Ramen makes things easier.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Niche Melee Options:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Grape Daifuku icon.png|link=Grape Daifuku]] &#039;&#039;&#039;[[Grape Daifuku]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+20, STR+2, VIT+3, &#039;&#039;&#039;Acc.+10% (Max. 80)&#039;&#039;&#039;, &#039;&#039;&#039;Atk.+10% (Max. 50)&#039;&#039;&#039;, Rng. Acc.+10% (Max. 8o), Rng. Atk.+10% (Max. 50), &#039;&#039;&#039;&amp;quot;M. Atk. Bonus&amp;quot;+3&#039;&#039;&#039;,Mirrored Pet Stats, +25 each and &amp;quot;M. Atk. Bonus&amp;quot;+15&lt;br /&gt;
** Everyone loves this food! Mages maybe not as much as others but still, it&#039;s not exactly one of your best, but if you are going to get in the melee side of things, it covers Accuracy and Attack. While still having some tiny bit of Magic Attack Bonus.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 4,000 gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Sublime Sushi icon.png|link=Sublime Sushi]] &#039;&#039;&#039;[[Sublime Sushi]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; HP+40, MP+20, STR+6, DEX+7, MND-3, CHR+6 &#039;&#039;&#039;Accuracy+10% (Cap: 100)&#039;&#039;&#039;, Ranged Accuracy+10% (Cap: 100), Resist Sleep+1&lt;br /&gt;
** Very rarely you will ever use sushi on a mage, but if doing some mildly easy content and want to go melee you might need some accuracy. It&#039;s a bit of a reach, but there&#039;s been situations where this was useful. Even if only for extremely rare situations.&lt;br /&gt;
*** Purchased from the Auction House. Crafted only.&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
* [[File:Echo Drops icon.png|link=Echo Drops]] &#039;&#039;&#039;[[Echo Drops]]&#039;&#039;&#039;&lt;br /&gt;
** Useful for when silenced and no one else can (or is able to) Silena you. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 700 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Remedy icon.png|link=Remedy]] &#039;&#039;&#039;[[Remedy]]&#039;&#039;&#039;&lt;br /&gt;
** [[Echo Drops]] could suffice but you should be carrying remedies anyway. 12 a month are free from ambuscade but it&#039;s not like they cost much. If you&#039;re in the wrong arts it&#039;s just faster to use an item. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 3,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reraiser icon.png|link=Reraiser]] &#039;&#039;&#039;[[Reraiser]]&#039;&#039;&#039; / [[File:Hi-Reraiser icon.png|link= Hi-Reraiser]] &#039;&#039;&#039;[[Hi-Reraiser]]&#039;&#039;&#039;&lt;br /&gt;
** Nothing wrong with keeping extra sources of Reraise in your pocket. Especially if you;re out of MP or don&#039;t have the time to cast. Keep these stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 and 1,500 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Panacea icon.png|link=Panacea]] &#039;&#039;&#039;[[Panacea]]&#039;&#039;&#039;&lt;br /&gt;
** Sometimes you are overwhelmed with a number of debuffs (like an [[Impact]]) that need [[Erase]] and this is much faster than erasing them. Keep these stocked. Don&#039;t be a cheapskate.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 20,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Vile Elixir icon.png|link=Vile Elixir]] &#039;&#039;&#039;[[Vile Elixir]]&#039;&#039;&#039; / [[File:Vile Elixir +1 icon.png|link=Vile Elixir +1]] &#039;&#039;&#039;[[Vile Elixir +1]]&#039;&#039;&#039;&lt;br /&gt;
** You know what sucks hard? Getting sublimation dispelled when you barely have MP left. A single [[Vile Elixir]] or HQ can save you in those situations. Keep these stocked. Don&#039;t be a cheapskate.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]]; 20,000 Gil for NQ. 40.000 Gil for HQ.&lt;br /&gt;
*** Often cheaper to buy off the Auction House.&lt;br /&gt;
&lt;br /&gt;
* [[File:Coalition Ether icon.png|link=Coalition Ether]] &#039;&#039;&#039;[[Coalition Ether]]&#039;&#039;&#039; &lt;br /&gt;
** So you&#039;ve chugged all your Vile Elixirs. And some of your party members&#039; as well. Sublimation is down. You still need more. These are 1-second use, 150 MP emergency Ethers that you can slam all day with no Medicated effect to show for it. Only the most hardcore will carry these, but they will be the ones never running out of MP.&lt;br /&gt;
*** Purchased from [[Ujlei Zelekko]]; 2,500 [[Bayld]] each.&lt;br /&gt;
***These do not stack. Your inventory weeps. &lt;br /&gt;
&lt;br /&gt;
* [[File:Holy Water icon.png|link=Holy Water]] &#039;&#039;&#039;[[Holy Water]]&#039;&#039;&#039;&lt;br /&gt;
** Yes you can [[Cursna]] and with decent gear it is better than holy water, it is useful to have them just for oh shit situations. Worst case scenario you use them on another job. Keep them stocked.&lt;br /&gt;
*** Purchased from the [[Curio Moogle]] for 1,000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:Antacid icon.png|link=Antacid]] &#039;&#039;&#039;[[Antacid]]&#039;&#039;&#039;&lt;br /&gt;
** Rarely you will need to switch food, but for example if doing multiple bosses in [[Odyssey]] and changing from mage to another role, you will need some of these.&lt;br /&gt;
***Purchased from the [[Curio Moogle]] for 1.000 Gil.&lt;br /&gt;
&lt;br /&gt;
* [[File:El. Pachira Fruit icon.png|link=El. Pachira Fruit]] &#039;&#039;&#039;[[El. Pachira Fruit]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; 1hp/tick Poison Effect for 2 minutes.&lt;br /&gt;
** Yes [[Sublimation]] wakes you up when charging. But sometimes you don&#039;t want to pop Sublimation just to stay awake and you know the mobs you&#039;re fighting will spam sleep. Poisoning yourself is a good option. This is really useful in [[Odyssey]] and against [[Bumba]].&lt;br /&gt;
*** Purchased from the [[Ghemi Sinterilo]] for 154 Gil in [[Kazham]].&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;39%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;20%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Max MP Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;40&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence | Resist Silence II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Tranquil Heart | Tranquil Heart II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Resist Silence | Resist Silence III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Stormsurge]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind IV]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;79&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;88&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen | Occult Acumen II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;89&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus | Magic Burst Bonus II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind | Clear Mind V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP | Conserve MP II]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen | Occult Acumen III]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;99&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Burst Bonus | Magic Burst Bonus III]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;10px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;59%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center;&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Tabula Rasa]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Peda. Pants +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Peda. Pants +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Peda. Pants +3 description.png|link=Peda. Pants +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Light Arts]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check page.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Dark Arts]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check page.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Sublimation]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| Check or see below.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;65&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Modus Veritas]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;75&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{Merit Icon}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Enlightenment]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Peda. Gown +3 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Peda. Gown +3]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Peda. Gown +3 description.png|link=Peda. Gown +3]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Libra]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Caper Emissarius]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Grimoire Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time of [[Light Arts]] and [[Dark Arts]] by 2 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| With how fast-paced content is in 2022, getting caught out in the wrong Arts and having it on cooldown can be crippling. A 10 second shorter recast can make a difference, and has more value than 50 MP or enhanced duration of [[Modus Veritas]].&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Modus Veritas]] Duration&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase duration of effect for [[Modus Veritas]] by 10%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Modus Veritas is a dead Job Ability and has next to no use. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Helix]] magic Acc./Atk.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases magic accuracy by 3 and magic attack bonus by 2 for [[Helix]] spells. &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Helix spells are a major source of your damage, getting them unresisted with maximum magic attack bonus is what you want.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Max [[Sublimation]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increases the maximum amount of MP available by Sublimation by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 50 more MP is not going to make or break you, Scholar does not have serious MP issues even without this.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 1600px; text-align: center;&amp;quot; class=&amp;quot;wikitable R-Highlight-Orange mw-collapsible&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Altruism]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Light Arts Stratagem. Increases the accuracy of your next white magic spell. Increases magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 3-4/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Useful for when you absolutely need to land that Silence (or Paralyze/Slow).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Focalization]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dark Arts Stratagem. Increases the accuracy of your next black magic spell. Increases magic accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| An absolute must have. When combined with [[Pedagogy Mortarboard +3]], this provides an enormous bonus to magic accuracy. Excellent to use to ensure a Helix lands unresisted, or simply for nuking against targets with high Magic Evasion.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Tranquility]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Light Arts Stratagem. Your next white magic spell will generate less enmity. Reduces enmity by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enmity is usually not a big deal, and it is mostly sorted by gearing correctly usually. If you are truly desperate for enmity, still don&#039;t put points into this, as it&#039;s not worth it.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Equanimity]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Dark Arts Stratagem. Your next black magic spell will generate less enmity. Reduces enmity by 10.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Enmity is usually not a big deal, and it is mostly sorted by gearing correctly usually, even for black magic spells. Skip.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Enlightenment]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Optimizes both white and black magic capabilities and allows access to both addenda for your next spell. Recast 5 min. +5 bonus to INT and MND.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| You generally want access to this, for the times you are in the opposite art of what you want to cast or don&#039;t want to burn a strategem on Addendum. The INT/MND bonus is not a consideration here at all. One point to have access is more than enough.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Stormsurge]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Storm-type spells grant a bonus to attributes associated with their element. Initial bonus value: +3. Increase bonus value by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 1/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Given how high our stats are these days, an extra +~12 of a stat is going to be negligible. You can put one point into it if you like, but if you don&#039;t have it nobody will even notice the difference. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Immanence Skillchains==&lt;br /&gt;
* As a part of the [[Dark Arts]] side of Scholar, [[Immanence]] is the key ability that allows for self-skillchains via spell casting. Frequently asked questions (FAQs) pop up time to time such as &#039;&#039;&amp;quot;How do I set up my Immanence macros?&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;What spells create which skillchains?&amp;quot;&#039;&#039; So here&#039;s a straight forward section with said information.&lt;br /&gt;
* &#039;&#039;&#039;Please note:&#039;&#039;&#039;&lt;br /&gt;
** Closing a skillchain with Tier I spells is fastest, but also leads to the shortest skillchain window... You should close with a Tier II, &#039;&#039;at the very least.&#039;&#039;Closing with a helix gives the longest possible magic burst window.&lt;br /&gt;
*** The exception to this rule is: if closing with a Helix, cast a Tier I Helix so as not to overwrite the effect of a Magic Bursted Helix II.&lt;br /&gt;
*** &#039;&#039;In either case, Fast Cast gear is your best friend.&#039;&#039; Especially when you&#039;re on the clock in events like Odyssey and Sortie.&lt;br /&gt;
** Skillchain Damage+ gear affects a closing Immanence skillchain. It&#039;s can be an extra 5~10K damage. Every bit counts. If you have it, use it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Level 1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Liquefaction&#039;&#039;&#039;: Stone &amp;gt; Fire, or Thunder &amp;gt; Fire.&lt;br /&gt;
* &#039;&#039;&#039;Scission&#039;&#039;&#039;: Fire &amp;gt; Stone, or Aero &amp;gt; Stone.&lt;br /&gt;
* &#039;&#039;&#039;Reverberation&#039;&#039;&#039;: Stone &amp;gt; Water, or Luminohelix &amp;gt; Water.&lt;br /&gt;
* &#039;&#039;&#039;Detonation&#039;&#039;&#039;: Stone &amp;gt; Aero, or Thunder &amp;gt; Wind.&lt;br /&gt;
* &#039;&#039;&#039;Induration&#039;&#039;&#039;: Water &amp;gt; Blizzard.&lt;br /&gt;
* &#039;&#039;&#039;Impaction&#039;&#039;&#039;: Water &amp;gt; Thunder, or Blizzard &amp;gt; Thunder.&lt;br /&gt;
* &#039;&#039;&#039;Transfixion&#039;&#039;&#039;: Noctohelix &amp;gt; Luminohelix.&lt;br /&gt;
* &#039;&#039;&#039;Compression&#039;&#039;&#039;: Blizzard &amp;gt; Noctohelix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Level 2&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fragmentation&#039;&#039;&#039;: Blizzard &amp;gt; Water&lt;br /&gt;
* &#039;&#039;&#039;Fusion&#039;&#039;&#039;: Fire &amp;gt; Thunder&lt;br /&gt;
* &#039;&#039;&#039;Gravitation&#039;&#039;&#039;: Aero &amp;gt; Noctohelix&lt;br /&gt;
* &#039;&#039;&#039;Distortion&#039;&#039;&#039;: Luminohelix &amp;gt; Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;How it looks in a Macro&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
* Here is an example of what an Immanence macro should look like:&lt;br /&gt;
:* /ja “Immanence” &amp;lt;me&amp;gt; &amp;lt;wait1&amp;gt;&lt;br /&gt;
:* /ma “Fire” &amp;lt;t&amp;gt; &amp;lt;wait5&amp;gt;&lt;br /&gt;
:* /ja “Immanence” &amp;lt;me&amp;gt; &amp;lt;wait1&amp;gt;&lt;br /&gt;
:* /ma “Thunder” &amp;lt;t&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using a standard macro, this leaves 2 lines open for announcing &amp;quot;Opening&amp;quot; and &amp;quot;Closing&amp;quot;.&lt;br /&gt;
* In cases when opening with a Helix, set the wait period to 7 seconds.&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
{{Guide Support Jobs Table&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Support Jobs=&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=WHM&lt;br /&gt;
|Notes=WHM becomes increasingly useful as you gain Master Levels, mostly because it gains access to Curaga III at Master Level 10. When paired with a good Regen build, you can heal through virtually anything that doesn&#039;t one shot your group as easily as a WHM could.&lt;br /&gt;
Keep in mind Scholar doesn&#039;t get [[Cataclysm]] on its own so it will need either WHM or WAR as a subjob and WHM is generally easier to accommodate than WAR. With WHM as your subjob, you&#039;ll only have to call upon [[Addendum: White]] for the rare [[Raise III]] and [[Reraise III]], saving you precious Stratagems in the midst of a fight.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=RDM&lt;br /&gt;
|Notes= RDM is a solid subjob choice for newer Scholars who may be lacking in Master Levels. RDM provides access to AoE spells like Phalanx and Enspells, which can go a very long way in contributing to the group. Fast cast and Convert give great benefits to Scholar as well. Notably you also get [[Aeolian Edge]] as /RDM, which is rarely useful.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=BLM&lt;br /&gt;
|Notes=BLM does not contribute much of note. Elemental Seal + Manifestation + Sleep II is the large draw of this subjob, and is frankly only needed in extremely niche situations. Even after Master Level 20, BLM provides nothing worth while beyond elemental seal. BLM will only provide a useful spell at Master level 35 in the future - Sleepga II, but nothing beyond that. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SMN&lt;br /&gt;
|Notes=SMN has some very niche usage with Cait Sith&#039;s Mewling Lullaby for TP control. Potentially will see some more usage as a sub post master level 25 once they gain access to Ecliptic Howl, and Dream Shroud. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=BLU&lt;br /&gt;
|Notes=BLU provides access to some very niche debuffs, and scholar has the magic accuracy necessary to land them in certain situations. They can oddly enough land Geist wall, cold wave, Filamented Hold, and Frightful roar with reliable accuracy, giving them access to some potentially unusual spell effects. As master levels progress, this will become an increasingly potent source of Debuffs (enervation), buffs (Zephyr mantle), and crowd control (yawn) for a scholar.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Support Jobs&lt;br /&gt;
|Border Color=#51414F&lt;br /&gt;
|Job=SAM&lt;br /&gt;
|Notes=[[Hasso]] slows down your casting but makes your melee better. It&#039;s not very common to be using this but it can be useful, even if only to unlock [[Omniscience]] for the trials. It is worth knowing that it can have some extremely rare and niche uses&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Staves===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Eminent Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It&#039;s a staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Chatoyant Staff&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=Fantastic option when light weather/lightsday will give it a buff. Consider getting one as you will always have the weather up. It&#039;s also fantastic to get a starter cure set going since the flat 10% cure potency helps. The NQ of this staff is effectively the same, providing all the same core benefits. If you are on a budget, consider [[Iridal Staff]] instead.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Keraunos&lt;br /&gt;
|Augment=INT +17, MAB/MAcc +20&lt;br /&gt;
|Description=If you happen to have this for your BLM might as well use on SCH...&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Xoanon&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=The ambuscade staff, generally it&#039;s more useful on other jobs like [[WAR]], [[MNK]] for [[Cataclysm]] due to those jobs not getting amazing staves for magic dmg. Retribution is not the best ws to use so the bonus is a bit meh. It&#039;s not bad to use just not likely to be one of your top choices for content as it&#039;s in a bit of an awkward spot. Could still use it to melee unless you have something else on hand tho. It might not be one of your top priorities to spend a pulse on but if you have extras might as well make it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Akademos&lt;br /&gt;
|Augment=Path A or C&lt;br /&gt;
|Description=It gets obsoleted soon if you do more content but it&#039;s a very solid starter&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Grioavolr&lt;br /&gt;
|Augment=Lots of options check [[Oseem]]&lt;br /&gt;
|Description=It&#039;s not the best staff to use or augment but it&#039;s easy to get when starting out and easy to roll a somewhat okay augment. [[SMN]] uses this quite significantly so you could have one with passable augs if not optimal. Wouldn&#039;t spend much gil to try and get good stuff on it for SCH but even with no augs/smn augs, it does work at the beginning.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Serenity&lt;br /&gt;
|Augment=MP +50, Cure Spellcasting Time -10%, Enhancing Magic +10, Cure potency +5%&lt;br /&gt;
|Description=[[Sinister Reign]] drop, not specifically worth farming but you might end up with one to begin with. Augmented or not it&#039;s a solid early weapon and if you get it max augments it&#039;s solid for a while. Eventually it&#039;s replaced by better options tho so don&#039;t waste too much time chasing it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Marin Staff +1&lt;br /&gt;
|Augment=R15) INT/MND +10, Acc/MAcc +40, MAB +40&lt;br /&gt;
|Description=A really solid staff when augmented, BLMs love it for nuking so you should too.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Mpaca&#039;s Staff&lt;br /&gt;
|Augment=R25) Acc/MAcc +10, MAB +25&lt;br /&gt;
|Description=Decent staff with a variety of stats, some refresh, some burst DMG II, some fast cast. Doesn&#039;t excel at anything but it&#039;s solid. Works well with other weapon options all considered. If you only play mages the RP is alright to put in, but [[Mpaca]] gear is better than the weapons usually.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Contemplator +1&lt;br /&gt;
|Augment=R15) Magic Accuracy +70, Enfeebling Magic Skill +20, MND +10&lt;br /&gt;
|Description=Coming from [[Tumult Curator]] it&#039;s not super easy to farm but it is really good for a variety of reasons. It is worth having if you can get it and it&#039;s useful on most mage jobs to a degree. The MACC and Enfeebling skill is a solid 90 more accuracy on your debuffs, the refresh is a nice plus, and those extremely rare moments you rest for mp it is useful for.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Gozuki Mezuki&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=For meleeing it is quite compelling, triple attack is not very easy to get on SCH gear, has STR, high acc/atk. Being all jobs you&#039;re likely to use it on something else at some point but it&#039;s tricky to get due to where it drop from. Also it&#039;s not particularly great so it gets obsoleted on other jobs mildly quickly. Obviously does nothing for casting so make sure it&#039;s only for smacking things good.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clubs===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Maxentius&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=It is an option for some niche applications, if you have one due to playing RDM/GEO/BLU might as well consider it an option as it is serviceable for some uses. Keep in mind staves are often much better due to access to [[Myrkr]] but still. Somewhat uninteresting on SCH due to all the other good options. Getting a [[Kaja Rod]] early can be beneficial but there&#039;s plenty of alternatives if you cannot. Don&#039;t prioritize it over other jobs gear unless you plan on using it more on other jobs (such as [[RDM]] or [[BLU]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Bolelabunga&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=A fantastic beginner SCH weapon option to buff up your regen before you get a SU4/5 and has some nice regen/refresh for idling if you&#039;re really desperate and have nothing else. While eventually it gets replaced, it&#039;s worth chasing at first. Also usable on other jobs so a nice tool to have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Gada&lt;br /&gt;
|Augment=Lots of options check [[Oseem]]&lt;br /&gt;
|Description=Another &amp;quot;nice to have but not exactly worth chasing&amp;quot;. It has some niche uses but it&#039;s quite good at those uses. Other jobs use it slightly more (mainly [[GEO]] for the indi duration), so you might have one laying around. I wouldn&#039;t say it&#039;s worth chasing as SCH but it&#039;s very much usable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Rubicundity&lt;br /&gt;
|Augment=Magic Accuracy +10, Magic Atk. Bonus +10,Conserve MP +7, Dark Magic Skill +10&lt;br /&gt;
|Description=Super annoying to farm from [[Sinister Reign]] and getting it with max augs is even worse, still, it is useful for drain/aspir and that&#039;s it. Worth remembering it exists if you own it while farming better items.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Bunzi&#039;s Rod&lt;br /&gt;
|Augment=DMG:+10, &amp;quot;Mag. Atk. Bns.&amp;quot;+25, Accuracy+10 Mag. Acc.+10&lt;br /&gt;
|Description=The club to use for nuking especially when augmented. It will pretty much beat most other weapons and should be a high priority if you nuke often on SCH as you should. Since SCH can&#039;t use [[Bunzi]] gear might as well max one of the best weapons. At R30, the Enmity -5 makes it an arguably better Club for casting Cures when not under the effect of [[Aurorastorm]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Daybreak&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=A fantastic option that&#039;s slightly annoying to farm. The +30% cure potency is massive and gets you easily close to the cap. When doing [[Luminohelix II]] is the best choice by far, access to [[Dispelga]] is useful in various circumstances. I could say lots more on this but I think every SCH should have it as it&#039;s quite versatile and strong.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dagger===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Malevolence&lt;br /&gt;
|Augment=Magic Accuracy +10, Magic Atk. Bonus +10, Fast Cast +5%, Intelligence +10&lt;br /&gt;
|Description=[[Sinister Reign]] augmented items can be an extreme pain to farm, but this dagger is quite interesting as it can be equipped by SCH, and is very strong for [[Aeolian Edge]]. While it is not very common to use since [[Cataclysm]] exists and staves are just easier you might happen to use this in some circumstances. Maybe not worth going out of your way to get a perfect one but if you have one from other jobs such as [[RNG]] might as well be prepared to use it.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ultimate Weapons===&lt;br /&gt;
{{Guide Weapons Table&lt;br /&gt;
|Guide Weapons=&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Tupsimati (Level 119 III)&lt;br /&gt;
|Augment=DMG: +26, Omniscience: Damage +15%, Accuracy +30 Magic Accuracy +30&lt;br /&gt;
|Description=The SCH mythic. In truth it&#039;s not the best and greatest, having no INT or MND at all, but it has a lots of upsides making it worth thinking about if you&#039;re a dedicate SCH. For [[Myrkr]] and most of the magic weaponskills such as [[Cataclysm]] it&#039;s amazing. High magic accuracy helps a lot landing spells on SCH and again with weaponskills to get capped damage (also physical accuracy! for some reason...). The biggest downsides is that [[Bunzi&#039;s Rod]] maxed out is so strong for nukes that will make this weapon feel somewhat niche. Also it&#039;s damn expensive for what it provides... &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Hvergelmir (Level 119 III)&lt;br /&gt;
|Augment=DMG: +10, &amp;quot;Myrkr&amp;quot; potency +10%, MP +30&lt;br /&gt;
|Description=The empyrean, another weird staff for SCH, it handles on its own your [[Fast Cast]] needs pretty much, and has a massive truckload of MP, that you will lose once you swap to another (better) weapon. And that&#039;s it. No int, no mnd, no macc, no acc, pretty much nothing else besides all the fast cast you want. Sure it buffs Myrkr but still... you pretty much make this for collecting and fast cast, up to you if it&#039;s worth.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Khatvanga&lt;br /&gt;
|Augment=DMG: +8, Shattersoul: Damage +10%, Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
|Description=Some people are skeptics of this weapon and when it&#039;s suggested lots of people scoff at the staff as if it&#039;s a meme, and again it&#039;s mildly niche, but the +30 occult acumen and focus on melee with the tp bonus it&#039;s an interesting weapon to use. If your group can do aeonics, might as well get it at some point. [[Shattersoul]] is interesting but [[Tupsimati]] would probably serve it better. If you&#039;re doing melee/ws this is a nice stand in instead of the eye watering expensive mythic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Musa&lt;br /&gt;
|Augment=Path C: &amp;quot;Regen&amp;quot; potency +25, &amp;quot;Cure&amp;quot; potency +25%,&amp;quot;Fast Cast&amp;quot;+10%&lt;br /&gt;
|Description=The ultimate weapon in disguise, Path A and B are just simply not that interesting unless you want multiples, and Path C is just the best one by &#039;&#039;&#039;far&#039;&#039;&#039; for your first and likely only Musa. If you can&#039;t afford it [[Pedagogy Staff]] is almost the same and very worth considering. If you are into SCH you will want either of them but keep in mind you need SU4/5 to use them and augments are strongly worth doing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Weapons&lt;br /&gt;
|Border Color=&lt;br /&gt;
|Icon=&lt;br /&gt;
|Weapon=Opashoro&lt;br /&gt;
|Augment=&lt;br /&gt;
|Description=You&#039;d think the prime weapon is useless, what does it even do besides losing you TP? Well it can wake you up! Which SCH can do naturally with [[Sublimation]]. Not a big deal like other jobs but who knows how this&#039;ll look like in a few updates. You need a damaging (i.e. not shield or instrument) prime weapon for future missions and if you wanna gamble on staff ultimate weapons... historically not sure how would you fare but be my guest!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prioritizing Equipment==&lt;br /&gt;
*In terms of JSE capes you will want most likely the following [[Lugh&#039;s Cape]]s ideally:&lt;br /&gt;
**General purpose with 30 int, 20 macc/mdmg, 10 mab, 5% DT (or 10% PDT).&lt;br /&gt;
**A MND focused cape for mnd enfeebling, 30 MND, 20 macc/mdmg and free other stats. Could put 10% [[Fast Cast]] on this but likely you&#039;ll have other options such as [[Fi Follet Cape +1]] R15, or [[Perimede Cape]]. Enmity -10 is a good alternative.&lt;br /&gt;
**A TP cape with 30 dex, 30 acc/20 atk, 10 [[Store TP]], 5% DT (or 10% PDT). This could also double up as an [[Occult Acumen]] cape if you don&#039;t want to make a specific one&lt;br /&gt;
**As many WSD capes you prefer with different stats. An example would be for [[Cataclysm]]/[[Earth Crusher]] 30 int, 20 macc/mdg, 10% WSD, 5% DT (or 10% PDT). [[Omniscience]] would benefit from a MND version of this for example.&lt;br /&gt;
*Outside of the ambuscade cape [[Bookworm&#039;s Cape]] have amazing augments of +20 helix effect duration and 10 regen potency. It is possible to get both on one but far easier to make it in 2 capes. These are probably more important than most lugh&#039;s capes above.&lt;br /&gt;
*Realistically the [[Fi Follet Cape +1]] and [[Aurist&#039;s Cape +1]] R15 both would save you a lot of hassle of making JSE ambuscade capes.&lt;br /&gt;
*[[Pedagogy Staff]] and [[Argute Stole +1]] are very fine substitutions for their higher quality variants. Sometimes you have to gear on a budget and it&#039;s better to have those than nothing at all. Assume that every time you see those in the guide you can substitute without much of a performance loss for general play. Aim to upgrade when possible.&lt;br /&gt;
&lt;br /&gt;
===Artifact Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Acad. Mortar. +3|25px|}} Artifact Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Mortar. +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Great for fast cast and best piece for sublimation, fantastic for dark arts enfeebles.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Gown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Great for dark arts enfeeble, stuns, great piece for drain/aspir, and myrkr mp return too!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Bracers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Yes&lt;br /&gt;
|Notes= Highest fast cast on hands, and MACC when needed&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Pants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= A strong piece to use in some Cure midcast sets, it helps quickly cap Cure Potency I, allowing for other, more valuable stats in others slots. Also used in Cursna set.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Acad. Loafers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= Used for stuns while in dark arts and enfeebles for MACC&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Relic Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Peda. M.Board +3|25px|}} Relic Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. M.Board +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enh. &#039;Altruism&#039; and &#039;Focalization&#039;&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Grimoire spellcasting -% breaks the Fast Cast cap. Combined with Focalization merits, provides a ludicrous amount of Magic Accuracy. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Gown +3&lt;br /&gt;
|Augment=Adds &amp;quot;Enhances &#039;Enlightenment&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= Best sublimation, great for cursna, has the highest (12%) enhancing duration on body&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Bracers +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enh. &#039;Tranquility&#039; and &#039;Equanimity&#039;&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best healing hands in a lot of circumstances, Usually getting cure potency II is difficult and these hands are really nice for it, and some healing skill on top of that. The tranquillity/equanimity is not really a consideration but it&#039;s there.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Pants +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enhances &#039;Tabula Rasa&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best drain/aspir piece, extends the duration of [[Tabula Rasa]] by 30 seconds. A must have.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Peda. Loafers +3&lt;br /&gt;
|Augment= Adds &amp;quot;Enhances &#039;Stormsurge&#039; effect&amp;quot;&lt;br /&gt;
|Upgrade= Maybe&lt;br /&gt;
|Notes= Good for alacrity dark arts stuns if in need of MACC. The bonus to Stormsurge is minor. If you need FC or any of the other stats it&#039;s worth doing as it&#039;s also probably a cheap upgrade anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Weapon&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Musa&lt;br /&gt;
|Item= Musa&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Strongest Regen Potency+ and Enhancing Duration+ weapon in one slot. Is a space saver for Curing as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Divergence Neck Accessory&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Argute Stole +2&lt;br /&gt;
|Item= Argute Stole +2&lt;br /&gt;
|Augment= R15/20/25:&amp;lt;/br &amp;gt;INT/MND+10/12/15&amp;lt;/br &amp;gt;Magic DMG+15/20/25&amp;lt;/br &amp;gt;Helix Due.+6/8/10%&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= The HQ1 and HQ2 have use cases for Free Nuking and Helixes. Obviously, the HQ2 is best. Don&#039;t bother with the NQ...&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Empyrean Armor===&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name={{ItemIcon|Arbatel Bonnet +3|25px|}} Empyrean Armor&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Bonnet +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Highest potency for regen and other nice buffs to ebullience and rapture. With ebullience you can get quite some stronger nukes so it&#039;s worth having even if the rapture side is barely ever used.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Gown +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Yes&lt;br /&gt;
|Notes= At +2/3 receives a nice chunk of DT, can also be great for nuking in specific high end sets. While it is replaceable by other comparable bodies for nuking it&#039;s worth making for the high DT and refresh in idle.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Bracers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= Best buff for perpetuance for those long SCH buffs, especially regen. Even better if used for pre-buffing and changing job after.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Pants +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= Must&lt;br /&gt;
|Notes= These are an excellent Magic Accuracy piece, sporting an effective +99 Magic Accuracy when casting in the correctly aligned Arts. The +28 Enfeebling Skill makes these a powerhouse choice for debuffs. Ridiculous Magic Evasion (168) and -12% DT are just icing on the cake. The bonus to Penury and Parsimony are there, but not the reason to be using these pants.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color=#724a31&lt;br /&gt;
|Icon=&lt;br /&gt;
|Item= Arbatel Loafers +3&lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade=Must&lt;br /&gt;
|Notes= The +2 upgrade made this the best feet for sch nuking and at +3 is just great. MBB II is really nice to have and [[Klimaform]] makes capping nukes dmg somewhat easy with good gear, the other stats are just icing on the cake. High mp piece for myrkr is nice and since you&#039;re getting these might be worth saving a slot on whatever is better for MP anyway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE Table&lt;br /&gt;
|Name= Empyrean Armor Accessories&lt;br /&gt;
|Collapsed= Yes&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Guide JSE=&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Savant&#039;s Earring&lt;br /&gt;
|Item= Savant&#039;s Earring &lt;br /&gt;
|Augment=&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Still useful Idle earring for Sublimation use. Your Mileage May Vary, but still recommended.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide JSE&lt;br /&gt;
|Border Color= black&lt;br /&gt;
|Icon= Arbatel Earring +2&lt;br /&gt;
|Item= Arbatel Earring +2&lt;br /&gt;
|Augment= Magic Accuracy+16~20&amp;lt;br &amp;gt;Enmity-6~10&amp;lt;br &amp;gt;INT/MND+7~15&lt;br /&gt;
|Upgrade= N/A&lt;br /&gt;
|Notes= Middling earring with niche use. YMMV. If you manage to get one, keep it just in case.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Idle &amp;amp; Sublimation==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Refresh Idle Example&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Befouled Crown&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Ethereal Earring&lt;br /&gt;
|Body = Arbatel Gown +2&lt;br /&gt;
|Hands = Volte Gloves&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Moonbeam Cape&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Assid. Pants +1&lt;br /&gt;
|Feet = Volte Gaiters&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This is a &#039;&#039;&#039;generic&#039;&#039;&#039; example set, focusing heavily on Refresh+. There are various combinations to gain additional effects such as Regen, Elemental and Status Resistance, as well as layers of Damage Mitigation.&lt;br /&gt;
** [[Staunch Tathlum +1]], [[Agwu&#039;s Slops]], [[Odnowa Earring +1]] for example can provide moderate DT-% if you are worried about getting hit.&lt;br /&gt;
* Pieces of the [[Merlinic Attire Set]] with refresh via the Dark Matter campaign work as well.&lt;br /&gt;
* &#039;&#039;Neck requires being a citizen of&#039;&#039; [[Windurst]].&lt;br /&gt;
** If you hate changing allegiances the other necks all have purpose and you can substitute. [[Rep. Plat. Medal]] will give you regain for more [[Myrkr]] usage, and [[Elite Royal Collar]] will give you Regen+ and moderate DT-%. Use what&#039;s best for you!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= More Ideal Refresh Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Homiliary&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Hearty Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Shneddick Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = DT-5%&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Carrier&#039;s Sash]] Sublimation is done charging.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Sublimation&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Siriti&lt;br /&gt;
|Sub =&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = Savant&#039;s Earring&lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Woltaris Ring +1&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Most people will not pick the Woltaris Ring +1 for sublimation over other options but I thought it best to still show it here. Without the weapon or ring and in sublimation/idle gear, sublimation will full charge just shy of 3 minutes.&lt;br /&gt;
* The [[Siriti]] is often just wasted inventory. While it does buff sublimation it also makes you lose TP, &#039;&#039;which is sometimes relevant&#039;&#039;, and has no other uses. Get it if you want to min/max but really, it&#039;s not necessary at all.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Fast Cast==&lt;br /&gt;
* Fast Cast +80% is the gear cap. Ideally, mix the gear you can obtain up to Fast Cast +80%.&lt;br /&gt;
* &#039;&#039;Please keep in mind:&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Arts Stance:&#039;&#039;&#039; [[Light Arts]] &amp;amp; [[Dark Arts]], respectively--they cut effective cast and recast time of magic spells aligned with the current Arts Stance by 10%. While increasing the cast and recast of spells aligned with the opposite Arts Stance by 20%.&lt;br /&gt;
*** &#039;&#039;It should be mentioned that on the more advanced side of the spectrum, &amp;quot;Wrong Arts&amp;quot; Fast sets can be created for situations where casting in the opposing Arts Stance is necessary.&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Grimoire Spellcasting:&#039;&#039;&#039; [[Peda. M.Board +3]] and [[Acad. Loafers +3]] (and their previous versions) let you cast &#039;&#039;&#039;beyond the normal 80% Fast Cast cap&#039;&#039;&#039; via a separate multiplier. Creating sets around Grimoire Spellcasting can be incredibly rewarding in the long term.&lt;br /&gt;
*** Doesn&#039;t stack with the stratagems that affect casting time and have to be in correct art!!&lt;br /&gt;
** &#039;&#039;&#039;[[Quick Magic]]:&#039;&#039;&#039; A niche stat allowing for instantaneous spell casts and no recast after. &#039;&#039;&#039;Has a gear cap of 10%.&#039;&#039;&#039;&lt;br /&gt;
*** Be cautious on when to use this stat though... Unless using, &amp;lt;ahem&amp;gt; &#039;&#039;tools&#039;&#039;, you likely won&#039;t gain full benefit of your Pre- and Midcast sets when Quick Magic procs. That being said, if you do plan on putting Quick Magic gear in your sets, your best returns will be in a hybrid Precast/Midcast set. &lt;br /&gt;
** &#039;&#039;&#039;[[Hvergelmir (Level 119 III)]]&#039;&#039;&#039;, the Empyrean Staff, has a Fast Cast stat of +50%; but is obviously asking a lot of anyone who isn&#039;t already extremely dedicated to the job.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
===Fast Cast Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= 80% Fast Cast Example&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|Body = Zendik Robe&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Gende. Gages +1&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Prolix Ring&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set gets 80% Fast Cast easily, and you could substitute a number of pieces to reach 80% anyway. I&#039;m not going to list all substitutions but as you can see capping FC on SCH is not particularly difficult.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alternative 80% Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|Sub = Chanter&#039;s Shield&lt;br /&gt;
|Head = Psycloth Tiara&lt;br /&gt;
|HeadAug = &#039;Mag. Acc.+20&#039;,&#039;&amp;quot;Fast Cast&amp;quot;+10&#039;,&#039;INT+7&#039;&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Fast Cast +7% (fern)&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = MP+80&#039;,&#039;Mag. Acc.+15&#039;,&#039;&amp;quot;Fast Cast&amp;quot;+7&#039;&lt;br /&gt;
|Feet = Regal Pumps +1&lt;br /&gt;
|Waist = Witful Belt&lt;br /&gt;
|Hands = Gende. Gages +1&lt;br /&gt;
|Neck = Voltsurge Torque&lt;br /&gt;
|Ear1 = Etiolation Earring&lt;br /&gt;
|Ear2 = Enchntr. Earring +1&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Jhakri Ring&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* There are so many more options that are viable/cheaper.&lt;br /&gt;
** [[Rahab Ring]] comes to mind for for example.&lt;br /&gt;
* FFXIAH Advanced Search is your friend for further alternatives per slot.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Highest Fast Cast Per Slot&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug = Path C R25 FC+10%&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|Body = Pinga Tunic +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast+10&lt;br /&gt;
|Legs = Pinga Pants +1&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ammo = Incantor Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &#039;&#039;&#039;These are just examples of the highest amount of Fast Cast per slot.&#039;&#039;&#039;&lt;br /&gt;
* Keep in mind, the cap is 80% and you don&#039;t want to go past it outside of Grimoire Casting effects.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Grimoire Casting Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug = Path C R25 FC+10%&lt;br /&gt;
|Sub = Clerisy Strap +1&lt;br /&gt;
|Head = Peda. M.Board +3&lt;br /&gt;
|Body = Pinga Tunic +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = FC+10%&lt;br /&gt;
|Legs = Pinga Pants +1&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring1 = Weather. Ring +1&lt;br /&gt;
|Ammo = Incantor Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Quick Magic Options&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Back = Perimede Cape&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|Waist = Witful Belt&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Ring2 = Lebeche Ring&lt;br /&gt;
|Ring1 =  Weather. Ring +1&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Arbatel Attire Set grants a % chance of Quick Magic with consecutive pieces on up to 5%.&lt;br /&gt;
** Pieces from various tiers of the Arbatel set can be mixed and matched to still gain the set bonus.&lt;br /&gt;
** Chance of proc only when Grimoire (Light or Dark Arts Stance) active.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Healing Magic==&lt;br /&gt;
* &#039;&#039;Cure Potency&#039;&#039; occurs in three stacking categories: Cure Potency I &amp;amp; II (Cure from the caster), and Cure Potency &#039;&#039;&#039;Received&#039;&#039;&#039; (player target of the Cure).&lt;br /&gt;
** Cure Potency caps at 50%.&lt;br /&gt;
** Cure Potency II caps at 30%.&lt;br /&gt;
** Cure Potency Received caps at 30%.&lt;br /&gt;
*** I would strongly encourage people read the [[Cure_Formula|Cure Formula]] page to get a better understanding of how the different Cures work, and how stats effect them.&lt;br /&gt;
* The sets below won&#039;t consider cures received, but I thought to repeat it here since I&#039;ve seen some confusion in game personally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Some Tips and Advice:&amp;lt;/big&amp;gt;&lt;br /&gt;
* Scholar has access to Aurorastorm I &amp;amp; II, which provide an additional multiplier to the Cure Formula.&lt;br /&gt;
** [[Chatoyant Staff]], [[Hachirin-no-Obi]] and [[Twilight Cape]] during light weather and especially on [[Lightsday]] are by far some of the strongest pieces in your Cure casts.&lt;br /&gt;
** Make sure you understand &#039;&#039;&#039;why&#039;&#039;&#039; Chatoyant Staff appears in certain sets without weather/day. Chatoyant Staff has +10% cure potency, which might be helpful when you&#039;re starting out.&lt;br /&gt;
* If you don&#039;t have a [[Janniston Ring +1]], a [[Naji&#039;s Loop]] is &#039;&#039;reasonable&#039;&#039; alternative (mainly for cure II potency). Or it can be a starting piece if you have nothing else at the very least.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If for any reason you are &#039;&#039;&#039;not&#039;&#039;&#039; using one of the Aurorastorms, you should strongly consider [[Conserve MP]] options, such as [[Shinjutsu-no-Obi +1]] R15 or [[Luminary Sash]].&lt;br /&gt;
** There are also various earring options such [[Magnetic Earring]] and [[Calamitous Earring]]. Magnetic is one of the best options, but comes at the cost of other optional scenario earrings.&lt;br /&gt;
* &#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;Scholar has native Conserve MP tier II, equal to a 28% proc rate before gear!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Augments for both [[Vanya Attire Set|Vanya]] and [[Kaykaus Attire Set +1|Kaykaus]] are not set in stone.&lt;br /&gt;
** For example some other paths than the one chosen might be more useful to save gil/space to use in both Precast and Midcast.&lt;br /&gt;
** MND vs Healing skill vs Enmity- could be other considerations.&lt;br /&gt;
** &#039;&#039;&#039;In general make your best judgment on what you need, as these are only recommendations.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
===Healing Gear Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Healing Set I&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +61%&amp;lt;br/&amp;gt;Cure Potency II +3%&amp;lt;br/&amp;gt;Conserve MP +33%&amp;lt;/br&amp;gt;Enmity -18&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Ajja Grip&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut&lt;br /&gt;
|BodyAug = Path D: MP+80, Cure Potency +6%, Cons. MP +7&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast +10%&lt;br /&gt;
|Legs = Vanya Slops&lt;br /&gt;
|LegsAug = Path A: MP+50, Cure Potency +7%, Enmity -6&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Gifted Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Cure Potency I is overcapped. However, provides a variety of important stats such as [[Conserve MP]], Enmity-, and Fast Cast.&lt;br /&gt;
* [[Chatoyant Staff]] is advised for starting sets due to the 10% potency, regardless of weather/day.&lt;br /&gt;
* [[Kaykaus Bliaut]] is set to Path D augment primarily for the conserve MP.&lt;br /&gt;
** You could reasonably change the neck or ring for other options.&lt;br /&gt;
** You can also swap [[vanya Clogs]] to their Path A augment.&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** For more advanced players, [[Luminary Sash]] is also an option.&lt;br /&gt;
* Following the previous point, a [[Twilight Cape]] is another weather-based swap that can be considered.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Starter Healing Set II&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +62%&amp;lt;br/&amp;gt;Cure Potency II +4%&amp;lt;br/&amp;gt;Conserve MP +33%&amp;lt;/br&amp;gt;Enmity -21&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Eletta Grip&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C: MND +10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut&lt;br /&gt;
|BodyAug = Path D: MP+80, Cure Potency +6%, Cons. MP +7&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = Fast Cast +10%&lt;br /&gt;
|Legs = Kaykaus Tights&lt;br /&gt;
|LegsAug = Path B: MP+60, Cure Cast Time -5%, Enmity -5&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path C: MND+10, SIRD-15%, Cons. MP +6&lt;br /&gt;
|Waist = Embla Sash&lt;br /&gt;
|Hands = Kaykaus Cuffs&lt;br /&gt;
|HandsAug = Path D: MP+60, Cons. MP +6, FC +3%&lt;br /&gt;
|Neck = Nodens Gorget&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Gifted Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ammo = Clarus Stone&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You can also substitute the [[Chatoyant Staff]] outside of day/weather with other staves such as [[Grioavolr]] with high MND and Conserve MP; [[Malignance Pole]] gives you -20% DT for defensive options.&lt;br /&gt;
* For more advanced players, [[Fi Follet Cape +1]] is an good conserve MP option. The Rank 15 augments are not important for these sets.&lt;br /&gt;
** The augmented Fast Cast would lower your recasts, but that&#039;s not the point here.&lt;br /&gt;
*** You can get by with it unaugmented in all these sets (although, you may want it at R15 for other purposes).&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Intermediate Healing Set&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +75%&amp;lt;br/&amp;gt;Cure Potency II +16%&amp;lt;br/&amp;gt;Conserve MP +40% &amp;lt;/br&amp;gt;Enmity -44&lt;br /&gt;
|Main = Daybreak&lt;br /&gt;
|Sub = 	Sors Shield&lt;br /&gt;
|Head = Kaykaus Mitra +1&lt;br /&gt;
|HeadAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Body = Kaykaus Bliaut +1&lt;br /&gt;
|BodyAug = Path D, MP+80, &amp;quot;Cure&amp;quot; Potency+6%, &amp;quot;Conserve MP&amp;quot;+7&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|Legs = Kaykaus Tights +1&lt;br /&gt;
|LegsAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Luminary Sash&lt;br /&gt;
|Hands = Peda. Bracers +3&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Calamitous Earring&lt;br /&gt;
|Ring2 = Kuchekula Ring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* This set massively overcaps cure potency so you may want to change weapons or other items.&lt;br /&gt;
* [[Jann. Ring +1]] is the best option instead of the loop, but you might not have it.&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Intermediate Alt. Build&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Cure Potency +58%&amp;lt;br/&amp;gt;Cure Potency II +12%&amp;lt;br/&amp;gt;Conserve MP +71%&amp;lt;/br&amp;gt;Enmity -33&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path C, MND +10, SIR -15%, Cons. MP +6&lt;br /&gt;
|Body = Kaykaus Bliaut +1&lt;br /&gt;
|BodyAug = Path D, MP+80, Cure Pot. +6%, Cons. MP +7&lt;br /&gt;
|Back = Fi Follet Cape +1&lt;br /&gt;
|BackAug = FC+10%, SIRD-5%&lt;br /&gt;
|Legs = Kaykaus Tights +1&lt;br /&gt;
|LegsAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = Cons. MP +15, FC +5%&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = MP+80, Cons. MP +7, FC +4%&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Calamitous Earring&lt;br /&gt;
|Ring1 = Naji&#039;s Loop&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = Cons. MP +15, INT +5&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &#039;&#039;&#039;This set heavily prioritizes saving your MP. Virtually caps Conserve MP (99%).&#039;&#039;&#039;&lt;br /&gt;
** If you don&#039;t mind losing a bit of potency II swap [[Vanya Hood]] to [[Kaykaus Mitra +1]] and the body to [[Vedic Coat]] for +4 Conserve MP swing (-6 from Vanya, +10 from coat).&lt;br /&gt;
* [[Hachirin-no-Obi]] is an easy to obtain belt. &#039;&#039;&#039;Use Obi if the weather/storm conditions match&#039;&#039;&#039;.&lt;br /&gt;
** If you can&#039;t get [[Luminary Sash]], anything with -Enmity or Conserve MP works in a pinch.&lt;br /&gt;
* [[Jann. Ring +1]] is the best option instead of the loop, but you might not have it.&lt;br /&gt;
* &#039;&#039;&#039;Note: This is a MIDCAST set, meaning the Cure Casting Time is not the focus.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Hybrid Potency/DT Build&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = DT -50%&amp;lt;br/&amp;gt;Cure Potency I +52%&amp;lt;br/&amp;gt;Cure Potency II +4%&amp;lt;br/&amp;gt;Conserve MP +29%&amp;lt;br/&amp;gt;Enmity-61&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Head = Kaykaus Mitra +1&lt;br /&gt;
|HeadAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = MND+20, Mag. Evasion +10, Eva.+20/Mag.Eva+20, Enmity -10, Damage taken -5%&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Kaykaus Boots +1&lt;br /&gt;
|FeetAug = Path B, MP+80, &amp;quot;Cure&amp;quot; spellcasting time-7%, Enmity-6&lt;br /&gt;
|Waist = Hachirin-no-Obi&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Neck = Loricate Torque +1&lt;br /&gt;
|NeckAug = DEF+45, Spell interruption rate down 5%&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Magnetic  Earring&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring1Aug = Cons. MP+15, INT+5 &lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* You are not always safe enough to wear full Potency/CMP sets when healing. This set should be used when you are in danger of AoE attacks, have pulled Enmity on something you should not have, or are being attacked in general.&lt;br /&gt;
* Capped -DT%, Cure Potency I, and -Enmity should help ensure you can heal safely while not getting obliterated yourself.&lt;br /&gt;
** &#039;&#039;&#039;Please Note:&#039;&#039;&#039; &#039;&#039;[[Arbatel Gown +3]]&#039;s Enmity- for each Arts Stance surpasses the Enmity cap of -50.&#039;&#039;&lt;br /&gt;
* This set assumes you have Aurorastorm II.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Light Weather&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Chatoyant Staff&lt;br /&gt;
|Sub = 	Khonsu&lt;br /&gt;
|Head = &lt;br /&gt;
|Body = &lt;br /&gt;
|Back = Twilight Cape &lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet =  &lt;br /&gt;
|Waist = Hachirin-no-Obi&lt;br /&gt;
|Hands =  &lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 =  &lt;br /&gt;
|Ring2 =  &lt;br /&gt;
|Ring1 =  &lt;br /&gt;
|Ammo =  &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*This is what you use if you have Light weather/day bonuses. When both are active this is a massive increase.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. Options	&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = 	&lt;br /&gt;
|Head = &lt;br /&gt;
|Body = Vedic Coat&lt;br /&gt;
|Back =  &lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet =  &lt;br /&gt;
|Waist = Bishop&#039;s Sash&lt;br /&gt;
|Hands =  &lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  Novia Earring &lt;br /&gt;
|Ear2 =  Regal Earring&lt;br /&gt;
|Ring1 =  Stikini Ring +1  &lt;br /&gt;
|Ring2 = Sirona&#039;s Ring&lt;br /&gt;
|Ammo = Esper Stone +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Some alternative options if you lack other items. Healing skill is good, -enmity, Conserve MP, straight up MND.&lt;br /&gt;
*[[Metamor. Ring +1]] is a passable option too, even R0 (altho much better at R15).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cursna===&lt;br /&gt;
*Healing magic skill does contribute to [[Cursna]], so that&#039;s why it&#039;s used in the gear. Check the spell page for some formula examples and how much it benefits exactly.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cursna&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gada&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Vanya Hood&lt;br /&gt;
|HeadAug = Path B, Healing Magic Skill +20, &amp;quot;Cure&amp;quot; spellcasting time-7%, Magic Damage Taken -3%&lt;br /&gt;
|Neck = Debilis Medallion&lt;br /&gt;
|Ear1 = Meili Earring&lt;br /&gt;
|Ear2 = Beatific Earring&lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Hieros Mittens&lt;br /&gt;
|Ring1 = Haoma&#039;s Ring&lt;br /&gt;
|Ring2 = Menelaus&#039;s Ring  &lt;br /&gt;
|Back = Oretan. Cape +1&lt;br /&gt;
|Waist= Bishop&#039;s Sash&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Vanya Clogs&lt;br /&gt;
|FeetAug = Path B, Healing Magic Skill +20, &amp;quot;Cure&amp;quot; spellcasting time-7%, Magic Damage Taken -3%&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You can further refine this by using this link http://chiaia.optic-ice.com/Cursna.html&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Regen===&lt;br /&gt;
-------&lt;br /&gt;
Even though Regen is classified as Enhancing Magic, it is still a &amp;quot;Healing&amp;quot; spell, and one of the largest boons a Scholar can offer to a party in the Healer role. Regen can persist across zones unlike several buffs. For example in content such as Odyssey Sheols A,B, &amp;amp; C; Master Trials; Ambuscade; Etc. Pre-buffing with a Scholar externally, can make many encounters SIGNIFICANTLY easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Gear or other effects that lists +X seconds, effectively apply to the base value of the spell&#039;s duration, and are multiplied by all other terms, making them very potent when used in conjunction. &lt;br /&gt;
** For example, [[Light Arts]] as SCH main at level 99 provides +24 potency and +48 seconds duration, and the [[Job Points]] for Light Arts provide +60 more seconds which are some of the biggest upgrades you can get.&lt;br /&gt;
** [[Lugh&#039;s Cape]] is +15 seconds of base duration and [[Telchine Chasuble]] is +12 seconds making them extremely strong too.&lt;br /&gt;
** [[Bookworm&#039;s Cape]] can be augment with +10 regen potency if you need the most potency possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Musa]] is the best in slot weapon for both duration and potency.&lt;br /&gt;
** [[Pedagogy Staff]] is extremely close for duration and potency, and very slightly weaker than Musa (difference of 5%). &lt;br /&gt;
* +65% Duration from fully upgraded [[Arbatel Bracers +3]], and +25% Potency from fully upgraded [[Arbatel Bonnet +3]] on Regen V far outweigh any competition on these slots regardless of most arguable situations.&lt;br /&gt;
** Only ever consider using full duration gear if you are pre-buffing for specific battle fields that do not wipe buffs.&lt;br /&gt;
** Generally speaking, using Telchine with +10% Duration will provide more HP over time, but using +3 potency augments will yield slightly safer results. &lt;br /&gt;
* &#039;&#039;Please see [[Talk:Musa|Musa Talk/Discussion page]], [[Regen Spell]] for Regen Potency information and [[Enhancing Magic Duration]] for the formulas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fill in the empty slots with Conserve MP.&lt;br /&gt;
** As stated at the top of the Healing section, Scholar has a native tier II Conserve MP trait, equal to 28% activation. Meaning a maximum of 72% in Conserve MP gear caps its activation.&lt;br /&gt;
====Regen Gear Sets====&lt;br /&gt;
-------&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Regen Duration &amp;amp; Potency&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = With Perpetuance&lt;br /&gt;
|Main = Bolelabunga&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing magic duration+10&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
*Alternatively [[Musa]] Path C&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Regen Max Duration&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug= Path C&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Enhancing magic duration+10&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
*Downgrade to [[Gada]] with enchancing magic duration +6 and [[Ammurapi Shield]] if you don&#039;t have a ranked up [[Musa]]/[[Pedagogy Staff]]&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Regen Potency&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|MainAug= Path C&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Telchine Chas.&lt;br /&gt;
|BodyAug = Regen Potency+3&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HandsAug = Regen Potency+3&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Bookworm&#039;s Cape&lt;br /&gt;
|BackAug = Regen Potency+10&lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Regen Potency+3&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Regen Potency+3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Fill in other slots as you prefer, [[Conserve MP]] is quite strong.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enhancing==&lt;br /&gt;
* Reaching 500 Enhancing skill will cap most enhancing spells--notably Barspells. 500 Enhancing skill should be fairly obtainable with [[Light Arts]] but you may want to consider what to do if you have to cast your buffs in [[Dark Arts]] for any reason.&lt;br /&gt;
** At 500 skill and above, Aquaveil prevents 3 spell interruptions.&lt;br /&gt;
** [[Stoneskin]] caps at 350 HP absorbed, though some items will bypass the cap and allow for up to 475 HP absorbed. &#039;&#039;Check the spell page for more specifics.&#039;&#039;&lt;br /&gt;
*** This gear will only buff Stoneskin on yourself, not your party when used with [[Accession]].&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Enhancing Duration SU5&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Only need 500 Skill&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mimir Earring&lt;br /&gt;
|Ear2 = Andoaa Earring &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Fi Follet Cape +1  &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Telchine Braconi&lt;br /&gt;
|LegsAug = Enhancing magic duration+10&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Downgrade with [[Gada]] with enhancing duration +6 and [[Ammurapi Shield]] if you don&#039;t have SU5/SU4&lt;br /&gt;
* During Perpetuance, fully upgraded [[Arbatel Bracers +3]] should be pretty much unbeatable.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stoneskin&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Nodens Gorget &lt;br /&gt;
|Ear1 = Earthcry Earring &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|Waist= Siegel Sash &lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Aquaveil&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Vadose Rod&lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A&lt;br /&gt;
|Neck =  &lt;br /&gt;
|Ear1 =  &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back =   &lt;br /&gt;
|Waist= Emphatikos Rope &lt;br /&gt;
|Legs = Shedir Seraweels &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hat]] has +1 aquaveil if amalric is out of your budget.&lt;br /&gt;
* It can be worthwhile to reach 102% SIRD in an [[Aquaveil]] set, if possible either by making a new set or compromising on enhancing skill. You won&#039;t need it often but it may help get it up in emergencies and from there it&#039;s easier to cast anything else.&lt;br /&gt;
* &#039;&#039;&#039;Please Note:&#039;&#039;&#039; that bonuses to [[Aquaveil]] will apply to party members when used in conjunction with [[Accession]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Barspells&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Only need 500 Skill&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Telchine Cap&lt;br /&gt;
|HeadAug = Enhancing magic duration+10&lt;br /&gt;
|Neck = Incanter&#039;s Torque&lt;br /&gt;
|Ear1 = Mendi. Earring&lt;br /&gt;
|Ear2 = Magnetic Earring &lt;br /&gt;
|Body = Peda. Gown +3&lt;br /&gt;
|Hands = Telchine Gloves&lt;br /&gt;
|HangsAug = Enhancing magic duration+10&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Back = Fi Follet Cape +1  &lt;br /&gt;
|Waist= Embla Sash&lt;br /&gt;
|Legs = Shedir Seraweels&lt;br /&gt;
|Feet = Telchine Pigaches&lt;br /&gt;
|FeetAug = Enhancing magic duration+10&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes= Only 500 Skill required. Adjust skill pieces as needed, but this is an easy number to hit in [[Light Arts]]. Hands swap to [[Arbatel Bracers +3]] if using Perpetuance.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enfeebling==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=  Dark Arts Enfeebling&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = Accuracy+10, Magic Accuracy+10&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = Accuracy +25, Magic Accuracy +25, INT/MND+25&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|WaistAug = Mag. Acc.+15, Enfb. mag. skill +15, Enmity -5&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hose]] can be better if you&#039;re not desperate for MACC as Immunobreak +1 is quite valuable. Consider as needed.&lt;br /&gt;
* [[Regal Cuffs]] and [[Kishar Ring]] should be considered when maximum Magic Accuracy or Enfeebling skill are not needed, as the enhanced duration is useful.&lt;br /&gt;
* [[Contemplator +1]] plus [[Khonsu]] are possible alternatives for those lacking augments on [[Bunzi&#039;s Rod]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Light Arts Enfeebling&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = Accuracy+10, Magic Accuracy+10&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|BodyAug = Magic Accuracy +100, Magic Attack Bonus +100, All Base Stats +20&lt;br /&gt;
|Hands = Kaykaus Cuffs +1&lt;br /&gt;
|HandsAug = Path A&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = Accuracy +25, Magic Accuracy +25, INT/MND+25&lt;br /&gt;
|Waist= Obstin. Sash&lt;br /&gt;
|WaistAug = Mag. Acc.+15, Enfb. mag. skill +15, Enmity -5&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes=no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* [[Chironic Hose]] can be better if you&#039;re not desperate for MACC as Immunobreak +1 is quite valuable. Consider as needed.&lt;br /&gt;
* [[Regal Cuffs]] and [[Kishar Ring]] should be considered when maximum Magic Accuracy or Enfeebling skill are not needed, as the enhanced duration is useful.&lt;br /&gt;
* [[Contemplator +1]] plus [[Khonsu]] are possible alternatives for those lacking augments on [[Bunzi&#039;s Rod]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nuking==&lt;br /&gt;
===Notes===&lt;br /&gt;
&#039;&#039;&#039;* Notes on Weather and Day Magic Affinty:&#039;&#039;&#039;&lt;br /&gt;
* Given Scholar&#039;s unique -storm line of spells, here is a basic run down of weather (and day of the week) alligned effects on magic damage in context with the nuking magic damage equation.&lt;br /&gt;
** Matching single weather and spell proc: +0.1&lt;br /&gt;
** Matching double weather and spell proc: +0.25&lt;br /&gt;
** Matching double weather and day spell proc: +0.35&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* General Notes and Information:&#039;&#039;&#039;&lt;br /&gt;
* If you want to fully optimize your damage, keep in mind:&lt;br /&gt;
** Low tier nukes benefit from Magic Damage;&lt;br /&gt;
** High tier nukes benefit more from [[Magic Attack Bonus]].&lt;br /&gt;
* In the future, the sets herein may be expanded to cover these optimizations...&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*In-depth Notes and Information:&#039;&#039;&#039;&lt;br /&gt;
* Scholar&#039;s relationship with nuking is slightly more complicated than, say, Black Magic. This is due to Scholar’s native Elemental Magic Skill level and access to high tier (Tier IV &amp;amp; V) Elemental nukes being tied to [[Dark Arts]]. Here is a quick break down of Scholar&#039;s Elemental Skill levels based on Neutral/Light Arts and Dark Arts:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:; text-align: center; width: 100%; max-width: 100%;&amp;quot; class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=25% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Skill&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Rank&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |Level 99 Skill&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |&amp;lt;span style=&amp;quot;color: #F8C037; text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;Master&lt;br /&gt;
! width=12% style=&amp;quot;background:; border-color: #2D2828;&amp;quot; |{{JobMasterStar}}[[Master Level|ML]]&amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | &#039;&#039;&#039;[[Elemental]] Skill (Neutral)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 334&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 370&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | &#039;&#039;&#039;[[Elemental]] Skill (Dark Arts)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | B+&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 440&lt;br /&gt;
| style=&amp;quot;border-color: #2D2828;&amp;quot; | 490&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As can be seen, the difference in skill level is significant. While there are reasons/scenarios for one to heal in Dark Arts stance, there is &#039;&#039;next to&#039;&#039; no reason/scenario where one would be nuking in a neutral or Light Arts stance. Elemental Skill level also plays a role in personal Magic Açcuracy when nuking. Which brings us the next point on determining Magic Accuracy in a fight.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Admittedly, I&#039;m summarizing this from the [[Community Black Mage Guide]], as it has an excellent write up on the matter. Credit goes to Spicyryan.&lt;br /&gt;
* In order to determine your total Magic Accuracy, you need to add up your Elemental Skill, Magic Accuracy &amp;quot;Skill&amp;quot; from Weapon; Magic Accuracy from gear; Abilities &#039;&#039;(if you are using them)&#039;&#039;; Gifts; Buffs; Debuffs; and Food. The sum total of the aforementioned stats will give you a rough number as a &#039;&#039;&#039;starting point&#039;&#039;&#039; to determining your Magic Accuracy and therefore your &#039;&#039;&#039;Magical Hitrate.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* Simply put: Magical Hitrate is a % based on player Magic Accuracy versus enemy Magic Evasion. Just like Physical Hitrate, Magical Hitrate caps at 95%. But in the case of magic casting, that 5% results in a resist.&lt;br /&gt;
:** If your Magical Hitrate is 50% or more, then magic accuracy +1 is equivalent to hit rate +1%.&lt;br /&gt;
:** If your Magic Hitrate is less than 50%, then magic accuracy +1 is equivalent to hit rate +0.5%.&lt;br /&gt;
:** Any Magic accuracy that raises you to the 50% mark then returns to being 1:1.&lt;br /&gt;
:** For example: Your Magical Hitrate is 40% and you gain 40 magic accuracy, your hitrate becomes 60%.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* So this is where the &#039;&#039;&#039;real&#039;&#039;&#039; legwork begins..&lt;br /&gt;
&lt;br /&gt;
* Alongside Enemy Magic Evasion is one of the biggest determining factors of Magical Hitrate: &#039;&#039;&#039;dINT&#039;&#039;&#039; (the &#039;&#039;difference&amp;quot; between Player and Monster Intelligence stats), as well as &#039;&#039;&#039;Elemental Resistance&#039;&#039;&#039; (also known as &#039;&#039;Resistance Rank&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
I hope you&#039;ve been following this far.&lt;br /&gt;
&lt;br /&gt;
* dINT plays a very important role in the Magic Accuracy of all nukes and INT based enfeebles.&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | dINT and Magic Accuracy+&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | dINT&lt;br /&gt;
| &amp;lt;-70&lt;br /&gt;
| -70 ~ -31&lt;br /&gt;
| -30 ~ -11&lt;br /&gt;
| -10 ~ +10&lt;br /&gt;
| +11 ~ +30&lt;br /&gt;
| +31 ~ +70&lt;br /&gt;
| &amp;gt;+70&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Per INT&lt;br /&gt;
| 0&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.25&lt;br /&gt;
| 0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Range Total&lt;br /&gt;
| +0&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +10&lt;br /&gt;
| +0&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | MAcc+ Total&lt;br /&gt;
| +0&lt;br /&gt;
| +0-10&lt;br /&gt;
| +10-20&lt;br /&gt;
| +20-40&lt;br /&gt;
| +40-50&lt;br /&gt;
| +50-60&lt;br /&gt;
| +60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now, once your INT has become Magic Accuracy, it affects your magic hit rate in the same way as above. For example:&lt;br /&gt;
* Your Magical hitrate is 65%.&lt;br /&gt;
** dINT is +30, and you gain 19 INT.&lt;br /&gt;
*** Your hit rate is now 69%.&lt;br /&gt;
** dINT is -38 and you gain 19 INT.&lt;br /&gt;
*** Your hit rate is now 72%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Your magic hit rate is 45%.&lt;br /&gt;
** dINT is -50 and you gain 20 INT.&lt;br /&gt;
*** Your hit rate is now 47%.&lt;br /&gt;
** dINT is -10 and you gain 20 INT.&lt;br /&gt;
*** Your hit rate is now 60%.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Resistance Rank is the final and most important portion of determining Magic Accuracy, Magical Hitrate, as well as the damage of your nukes. Please see the table below:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; max-width: 788px; text-align: center; color: #BDB5D5; background: #1B1212&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Estimated Magic Accuracy Requirements&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464; white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | Level&lt;br /&gt;
! 30%&lt;br /&gt;
! 40%&lt;br /&gt;
! 50%&lt;br /&gt;
! 60%&lt;br /&gt;
! 70%&lt;br /&gt;
! 85%&lt;br /&gt;
! 100%&lt;br /&gt;
! 115%&lt;br /&gt;
! 130%&lt;br /&gt;
! 150%&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 124&lt;br /&gt;
| 1,005&lt;br /&gt;
| 892&lt;br /&gt;
| 831&lt;br /&gt;
| 814&lt;br /&gt;
| 778&lt;br /&gt;
| 756&lt;br /&gt;
| 755&lt;br /&gt;
| 753&lt;br /&gt;
| 736&lt;br /&gt;
| 729&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 125&lt;br /&gt;
| 1,041&lt;br /&gt;
| 925&lt;br /&gt;
| 862&lt;br /&gt;
| 843&lt;br /&gt;
| 828&lt;br /&gt;
| 784&lt;br /&gt;
| 779&lt;br /&gt;
| 775&lt;br /&gt;
| 758&lt;br /&gt;
| 750&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 126&lt;br /&gt;
| 1,078&lt;br /&gt;
| 958&lt;br /&gt;
| 893&lt;br /&gt;
| 872&lt;br /&gt;
| 852&lt;br /&gt;
| 812&lt;br /&gt;
| 804&lt;br /&gt;
| 797&lt;br /&gt;
| 780&lt;br /&gt;
| 772&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 127&lt;br /&gt;
| 1,114&lt;br /&gt;
| 991&lt;br /&gt;
| 924&lt;br /&gt;
| 901&lt;br /&gt;
| 863&lt;br /&gt;
| 840&lt;br /&gt;
| 829&lt;br /&gt;
| 818&lt;br /&gt;
| 801&lt;br /&gt;
| 793&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 128&lt;br /&gt;
| 1,154&lt;br /&gt;
| 1,024&lt;br /&gt;
| 955&lt;br /&gt;
| 930&lt;br /&gt;
| 891&lt;br /&gt;
| 868&lt;br /&gt;
| 854&lt;br /&gt;
| 840&lt;br /&gt;
| 823&lt;br /&gt;
| 814&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 129&lt;br /&gt;
| 1,185&lt;br /&gt;
| 1,057&lt;br /&gt;
| 986&lt;br /&gt;
| 959&lt;br /&gt;
| 920&lt;br /&gt;
| 896&lt;br /&gt;
| 879&lt;br /&gt;
| 862&lt;br /&gt;
| 844&lt;br /&gt;
| 835&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 130&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,090&lt;br /&gt;
| 1,017&lt;br /&gt;
| 988&lt;br /&gt;
| 948&lt;br /&gt;
| 924&lt;br /&gt;
| 904&lt;br /&gt;
| 883&lt;br /&gt;
| 869&lt;br /&gt;
| 856&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 131&lt;br /&gt;
| 1,257&lt;br /&gt;
| 1,123&lt;br /&gt;
| 1,048&lt;br /&gt;
| 1,017&lt;br /&gt;
| 977&lt;br /&gt;
| 952&lt;br /&gt;
| 928&lt;br /&gt;
| 905&lt;br /&gt;
| 889&lt;br /&gt;
| 878&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 132&lt;br /&gt;
| 1,293&lt;br /&gt;
| 1,156&lt;br /&gt;
| 1,079&lt;br /&gt;
| 1,046&lt;br /&gt;
| 1,005&lt;br /&gt;
| 980&lt;br /&gt;
| 953&lt;br /&gt;
| 926&lt;br /&gt;
| 911&lt;br /&gt;
| 899&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 133&lt;br /&gt;
| 1,329&lt;br /&gt;
| 1,189&lt;br /&gt;
| 1,110&lt;br /&gt;
| 1,075&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,008&lt;br /&gt;
| 978&lt;br /&gt;
| 948&lt;br /&gt;
| 933&lt;br /&gt;
| 920&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 134&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,222&lt;br /&gt;
| 1,141&lt;br /&gt;
| 1,104&lt;br /&gt;
| 1,060&lt;br /&gt;
| 1,036&lt;br /&gt;
| 1,003&lt;br /&gt;
| 970&lt;br /&gt;
| 955&lt;br /&gt;
| 941&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 135&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,255&lt;br /&gt;
| 1,172&lt;br /&gt;
| 1,133&lt;br /&gt;
| 1,089&lt;br /&gt;
| 1,064&lt;br /&gt;
| 1,028&lt;br /&gt;
| 991&lt;br /&gt;
| 977&lt;br /&gt;
| 962&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 136&lt;br /&gt;
| 1,438&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,203&lt;br /&gt;
| 1,162&lt;br /&gt;
| 1,118&lt;br /&gt;
| 1,092&lt;br /&gt;
| 1,052&lt;br /&gt;
| 1,013&lt;br /&gt;
| 999&lt;br /&gt;
| 984&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 137&lt;br /&gt;
| 1,475&lt;br /&gt;
| 1,321&lt;br /&gt;
| 1,234&lt;br /&gt;
| 1,191&lt;br /&gt;
| 1,147&lt;br /&gt;
| 1,120&lt;br /&gt;
| 1,077&lt;br /&gt;
| 1,034&lt;br /&gt;
| 1,021&lt;br /&gt;
| 1,005&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 138&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,354&lt;br /&gt;
| 1,265&lt;br /&gt;
| 1,220&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,148&lt;br /&gt;
| 1,102&lt;br /&gt;
| 1,056&lt;br /&gt;
| 1,043&lt;br /&gt;
| 1,026&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 139&lt;br /&gt;
| 1,547&lt;br /&gt;
| 1,387&lt;br /&gt;
| 1,296&lt;br /&gt;
| 1,249&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,127&lt;br /&gt;
| 1,078&lt;br /&gt;
| 1,065&lt;br /&gt;
| 1,047&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 140&lt;br /&gt;
| 1,582&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,327&lt;br /&gt;
| 1,278&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,204&lt;br /&gt;
| 1,152&lt;br /&gt;
| 1,099&lt;br /&gt;
| 1,087&lt;br /&gt;
| 1,068&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 141&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,453&lt;br /&gt;
| 1,358&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,232&lt;br /&gt;
| 1,176&lt;br /&gt;
| 1,121&lt;br /&gt;
| 1,109&lt;br /&gt;
| 1,090&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 142&lt;br /&gt;
| 1,654&lt;br /&gt;
| 1,486&lt;br /&gt;
| 1,389&lt;br /&gt;
| 1,336&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,260&lt;br /&gt;
| 1,201&lt;br /&gt;
| 1,142&lt;br /&gt;
| 1,131&lt;br /&gt;
| 1,111&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 143&lt;br /&gt;
| 1,690&lt;br /&gt;
| 1,519&lt;br /&gt;
| 1,420&lt;br /&gt;
| 1,365&lt;br /&gt;
| 1,317&lt;br /&gt;
| 1,288&lt;br /&gt;
| 1,226&lt;br /&gt;
| 1,164&lt;br /&gt;
| 1,153&lt;br /&gt;
| 1,132&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 144&lt;br /&gt;
| 1,726&lt;br /&gt;
| 1,552&lt;br /&gt;
| 1,451&lt;br /&gt;
| 1,394&lt;br /&gt;
| 1,345&lt;br /&gt;
| 1,316&lt;br /&gt;
| 1,251&lt;br /&gt;
| 1,186&lt;br /&gt;
| 1,175&lt;br /&gt;
| 1,153&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 145&lt;br /&gt;
| 1,762&lt;br /&gt;
| 1,585&lt;br /&gt;
| 1,482&lt;br /&gt;
| 1,423&lt;br /&gt;
| 1,374&lt;br /&gt;
| 1,344&lt;br /&gt;
| 1,276&lt;br /&gt;
| 1,207&lt;br /&gt;
| 1,197&lt;br /&gt;
| 1,174&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 146&lt;br /&gt;
| 1,798&lt;br /&gt;
| 1,618&lt;br /&gt;
| 1,513&lt;br /&gt;
| 1,452&lt;br /&gt;
| 1,402&lt;br /&gt;
| 1,372&lt;br /&gt;
| 1,300&lt;br /&gt;
| 1,229&lt;br /&gt;
| 1,219&lt;br /&gt;
| 1,196&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 147&lt;br /&gt;
| 1,834&lt;br /&gt;
| 1,651&lt;br /&gt;
| 1,544&lt;br /&gt;
| 1,481&lt;br /&gt;
| 1,430&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,325&lt;br /&gt;
| 1,250&lt;br /&gt;
| 1,241&lt;br /&gt;
| 1,217&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 148&lt;br /&gt;
| 1,870&lt;br /&gt;
| 1,684&lt;br /&gt;
| 1,575&lt;br /&gt;
| 1,510&lt;br /&gt;
| 1,459&lt;br /&gt;
| 1,428&lt;br /&gt;
| 1,350&lt;br /&gt;
| 1,272&lt;br /&gt;
| 1,263&lt;br /&gt;
| 1,238&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #756464&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 149&lt;br /&gt;
| 1,906&lt;br /&gt;
| 1,717&lt;br /&gt;
| 1,606&lt;br /&gt;
| 1,539&lt;br /&gt;
| 1,487&lt;br /&gt;
| 1,456&lt;br /&gt;
| 1,375&lt;br /&gt;
| 1,294&lt;br /&gt;
| 1,285&lt;br /&gt;
| 1,259&lt;br /&gt;
|- style= &amp;quot;color: #E3DFEE; background: #A08D8D&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #2D2828&amp;quot; | 150&lt;br /&gt;
| 1,943&lt;br /&gt;
| 1,750&lt;br /&gt;
| 1,637&lt;br /&gt;
| 1,568&lt;br /&gt;
| 1,515&lt;br /&gt;
| 1,484&lt;br /&gt;
| 1,400&lt;br /&gt;
| 1,315&lt;br /&gt;
| 1,307&lt;br /&gt;
| 1,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Values in the table are based off of testing done here: [https://sazitouhuu.blogspot.com/2020/06/blog-post_27.html].&lt;br /&gt;
** Resistance Ranks are linear per level, while the various ranks per level exponential;y increase as Resistance Rank increases.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039;&lt;br /&gt;
*Magic Hit Rate caps at 95%, and a miss is simply a resist, which breaks down into various values.&lt;br /&gt;
* The value of Magic Accuracy from INT depends on dINT. This value ranges between +0 ~ +1.&lt;br /&gt;
* Resistance Ranks (aka Resistance Tiers) can dramatically impact Magic Accuracy, so plan accordingly!&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:gray&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Corresponding pages:&lt;br /&gt;
* [[Magic Accuracy]]&lt;br /&gt;
* [[Magic Hit Rate]]&lt;br /&gt;
* [[INT]]&lt;br /&gt;
* [[Resist]]&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
===Free Nuking===&lt;br /&gt;
====Entry Tier====&lt;br /&gt;
*These two sets are seriously the most bare minimum sets you could even conceivably nuke in.&lt;br /&gt;
**Your damage will be terrible, but in the immortal words of Ralph Wiggam, &amp;quot;I&#039;m helping.&amp;quot;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entry Free Nuke (T1~3)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+268 &amp;lt;br&amp;gt;M.Acc+263 &amp;lt;br&amp;gt;MAB+135 &amp;lt;br&amp;gt;M.Dmg+520 &amp;lt;br&amp;gt;Haste+29%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Clerisy Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Dosis Tathlum&lt;br /&gt;
|Head = Mallquis Chapeau +1&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Mallquis Saio +1&lt;br /&gt;
|Hands = Mallquis Cuffs +1&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+20, M.Acc/MDmg+20, FC+10%&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Mallquis Trews +1&lt;br /&gt;
|Feet = Mallquis Clogs +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &amp;quot;Don&#039;t even take off Fast Cast gear&amp;quot; - Spicy&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Entry Free Nuke (T4~5)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+252 &amp;lt;br&amp;gt;M.Acc+265 &amp;lt;br&amp;gt;MAB+267 &amp;lt;br&amp;gt;M.Dmg+237 &amp;lt;br&amp;gt;Haste+19%...&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Clerisy Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Memoria Sachet&lt;br /&gt;
|Head = Jhakri Coronal +1&lt;br /&gt;
|Neck = Sanctity Necklace &lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring &lt;br /&gt;
|Body = Jhakri Robe +1&lt;br /&gt;
|Hands = Jhakri Cuffs +1&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+20, M.Acc/MDmg+20, FC+10%&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Jhakri Slops +1&lt;br /&gt;
|Feet = Jhakri Pigaches +1&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* &amp;quot;Don&#039;t even take off Fast Cast gear.&amp;quot; - Spicy&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mid Tier====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Mid Tier Free Nuke (Amalric)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+249 &amp;lt;br&amp;gt;M.Acc+204 &amp;lt;br&amp;gt;MAB+233 &amp;lt;br&amp;gt;MDmg+280 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Dosis Tathlum&lt;br /&gt;
|Head = Amalric Coif&lt;br /&gt;
|HeadAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Amalric Doublet&lt;br /&gt;
|BodyAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Hands = Amalric Gages&lt;br /&gt;
|HandsAug = Path D: INT+10, MAcc/MAB+15&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops&lt;br /&gt;
|LegsAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|Feet = Amalric Nails&lt;br /&gt;
|FeetAug = Path A: MP+60, MAcc/MAB+15&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Take note of how low the Magic Accuracy is with the full augments.&lt;br /&gt;
* Amalric +1 is an upgrade, but the reality is you can gain similar results playing the Stat Lottery with the [[Merlinic Attire Set]] at [[Oseem]].&lt;br /&gt;
** Unless, of course, you feel the need to see a white box around your gear.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. M. Tier Free Nuke (Merlinic)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+262 &amp;lt;br&amp;gt;M.Acc+165 &amp;lt;br&amp;gt;MAB+185 &amp;lt;br&amp;gt;MDmg+237 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Akademos&lt;br /&gt;
|MainAug = Path C: INT/MAcc/MAB+15&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Memoria Sachet&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Loquac. Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Hands = Amalric Gages&lt;br /&gt;
|HandsAug = Path C: INT+10, MAcc/MAB+15&lt;br /&gt;
|Ring1 = Acumen Ring&lt;br /&gt;
|Ring2 = Shiva Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Merlinic Shalwar&lt;br /&gt;
|LegsAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = INT+6~10, MAcc/MAB+20~30&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Virtually free and comparable with the NQ Amalric set to the left.&lt;br /&gt;
** All stats are base values, with exception to Amalric hands augment.&lt;br /&gt;
*** Add in the &#039;&#039;potential&#039;&#039; INT/MAcc/MAB augments (YMMV) and you have a competitive set. &lt;br /&gt;
* Personally, I leaned more towards Merlinic Attire as it can be reaugmented / repurposed later down the road. --[[User:Brahmsz|Brahmsz]] ([[User talk:Brahmsz|talk]])&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Alt. M. Tier Free Nuke (Merlinic)&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+281 &amp;lt;br&amp;gt;M.Acc+311 &amp;lt;br&amp;gt;MAB+375 &amp;lt;br&amp;gt;MDmg+349 &amp;lt;br&amp;gt;Haste+20%&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +1&lt;br /&gt;
|NeckAug = INT/MND +12, Magic Damage +20, Helix Eff. Dur. +8%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A: MP+80, MAcc/MAB+20&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D: INT+12, MAcc/MAB+20&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/MDMG+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A: MP+80, MAcc/MAB+20&lt;br /&gt;
|Feet = Arbatel Loafers +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Use [[Akademos]] and [[Enki Strap]] if you don&#039;t have access to [[Bunzi&#039;s Rod]].&lt;br /&gt;
* Strong consideration for use of [[Seidr Cotehardie]] if you need MP.&lt;br /&gt;
* An [[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
** [[Sacro Cord]] can be useful if nuking without weather/day for whatever reason.&lt;br /&gt;
* Use [[Peda. M.Board +3]] if you don&#039;t have access to Agwu.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====High Tier====&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+299 &amp;lt;br&amp;gt;M.Acc+343 &amp;lt;br&amp;gt;MAB+251 &amp;lt;br&amp;gt;MDmg+369&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15: Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Arbatel Loafers +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Marin Staff +1]]/[[Mpaca&#039;s Staff]] any rank or if desperate [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
**They are roughly in order of strength as INT/macc are likely to be a problem in [[Sortie]] or v25 [[Odyssey]] bosses and akademos is fastly outpaced by both others. Don&#039;t bother farming it if you have r0 of the other.&lt;br /&gt;
*Strong consideration for use of [[Seidr Cotehardie]] if you need MP.&lt;br /&gt;
*An [[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
**[[Sacro Cord]] can be useful if nuking without weather/day for whatever reason.&lt;br /&gt;
*Use [[Peda. M.Board +3]] if you don&#039;t have access to Agwu.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+309 &amp;lt;br&amp;gt;M.Acc+428 &amp;lt;br&amp;gt;MAB+341 &amp;lt;br&amp;gt;MDmg+394&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = R30: DMG+11, Acc/M.Acc+15, MAB+30, Enm.-5&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15: Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = MAB+25, Acc/M.Acc+15, MDmg+15, Enm-5&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|BodyAug = MAB+25, Acc/M.Acc+15, Enm-8, MDmg+10&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB+25, Acc/M.Acc+15, MBD II+6, MND+5&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = MAB+25, Acc/M.Acc+15, DT-10%, INT+5&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= H. Tier Fr. Nuke &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = INT+334 &amp;lt;br&amp;gt;M.Acc+457 (493 Grim.) &amp;lt;br&amp;gt;MAB+411&amp;lt;br&amp;gt;MDmg+458&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = MAB+25, Acc/M.Acc+15, MDmg+15, Enm-5&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT+30, M.Acc/Dmg+20, MAB+10, PDT-10%&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes =&lt;br /&gt;
* Cases &#039;&#039;could&#039;&#039; be made for swapping back in Agwu&#039;s pieces as they have higher MAB in exchange for &#039;&#039;up to&#039;&#039; 5 points of INT (slot dependent).&lt;br /&gt;
** Still... Arbatel +3 curb stomps Agwu&#039;s in raw Magic Accuracy.&lt;br /&gt;
*** Grimoire: M.Acc +36 on [[Arbatel Pants +3]] alone is well worth the literal loss of 1 INT over Rank 30 [[Agwu&#039;s Slops]]. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Situational Nukes===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Impact&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug= R15&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Crepuscular Cloak&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = R15&lt;br /&gt;
|Waist = Acuity Belt +1&lt;br /&gt;
|WaistAug = R15&lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
* Focus is on landing impact and making it last (hence making sure it doesn&#039;t resist as that affects duration).&lt;br /&gt;
** The debuff is &#039;&#039;quite strong&#039;&#039; and helps significantly in harder fights as it is a &#039;&#039;&#039;non-decaying -20% stat reduction&#039;&#039;&#039;.&lt;br /&gt;
* [[Twilight Cloak]] works well enough if you are not able to farm a Crepuscular. The extra stats would be amazing tho.&lt;br /&gt;
* While Impact is categorized as [[Elemental Magic]], a R15 [[Contemplator +1]] is still a strong choice with its 70 Magic Accuracy. Downgrade/upgrade with whatever you prefer for max magic accuracy, such as [[Marin Staff +1]]/[[Enki Strap]] combination, or Mythic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Kaustra&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Archon Ring  &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use [[Akademos]] and [[Enki Strap]] if you don&#039;t have [[Bunzi&#039;s Rod]] ranked up.&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better under the right circumstances.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Utility Nuking Sets===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Occult Acumen&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Seraphic Ampulla &lt;br /&gt;
|Head = Mallquis Chapeau +2&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Crep. Earring &lt;br /&gt;
|Ear2 = Dedition Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = 11 Occult Acumen&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = 11 Occult Acumen&lt;br /&gt;
|Ring1 = Chirich Ring +1  &lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = STP&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Perdition Slops&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = 11 Occult Acumen&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Another choice for the sub slot is [[Khonsu]] for a more defensive option.&lt;br /&gt;
*If you are getting [[Samurai Roll]] can use another staff.&lt;br /&gt;
*If you are in range of damage get some DT in like [[Defending Ring]] or other options.&lt;br /&gt;
**Dead Damage Dealers Deal No Damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Immanence Skillchaining&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = Skillchain DMG +50%&amp;lt;/br&amp;gt;(Capped)&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|NeckAug = R15, Skillchain dmg. +15%, Magic burst damage +10&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Arbatel Bracers +3&lt;br /&gt;
|Ring1 =  &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs =&lt;br /&gt;
|Feet =&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*50% skillchain damage cap. If for whatever reason you need to have max bonus.&lt;br /&gt;
*[[Jhakri Coronal +2]] is 7% as an alternative. Also the rest of the [[Nyame]] gear if no [[Warder&#039;s Charm +1]] R15&lt;br /&gt;
*/[[DNC]] (8%) and [[Allies&#039; Roll]] (varies) would make you remove some of these items but this is some extreme niche optimization. Still worth knowing.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name=Bumba Immanence Subtle Blow&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = 52% (50% cap) subtle blow&lt;br /&gt;
|Main = Cobra Staff&lt;br /&gt;
|Sub = Furtive Grip&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Tengu-no-Hane&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Bathy Choker +1&lt;br /&gt;
|Ear1 = Digni. Earring&lt;br /&gt;
|Ear2 = Evergreen Earring&lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Nusku&#039;s Sash&lt;br /&gt;
|Legs =&lt;br /&gt;
|Feet =&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Ninurta&#039;s Sash]] is an alternative.&lt;br /&gt;
*Capping subtle blow for [https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/229/#3660343 Bumba v25]. Credits to Shadowmeld.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic Bursting===&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst Pre-Ody&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Akademos &lt;br /&gt;
|Sub = Enki Strap &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Merlinic Hood &lt;br /&gt;
|HeadAug = MAcc/MAB +20~30, Magic Burst +10~11&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = Path A&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = Path A&lt;br /&gt;
|Feet = Merlinic Crackows  &lt;br /&gt;
|FeetAug = MAcc/MAB +20~30, Magic Burst +10~11&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst with Agwu&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop = &lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|Sub = Enki Strap &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better witht the right circumstance&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Magic Burst High End&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|HeadAug = R25&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = R25&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = R25&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstance.&lt;br /&gt;
*An alternative set is the same as above but changing [[Peda. M.Board +3]], [[Agwu&#039;s Robe]] R25 and [[Mujin Band]] instead of metarmoph. Both sets are competitive but the above should pull slightly ahead if you have everything.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Ebullience Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|NeckAug = INT/MND +15, Magic Damage +25, Helix Eff. Dur. +10%&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Hachirin-no-Obi&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstance.&lt;br /&gt;
*[[Metamor. Ring +1]] r15 alternative to [[Freke Ring]].&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Helixes===&lt;br /&gt;
*Use appropriate [[Magic_Damage#Affinity|Magic Affinity]] gear for specific elements!&lt;br /&gt;
**[[Pixie Hairpin +1]] and [[Archon Ring]] for [[Noctohelix II]] and [[Kaustra]].&lt;br /&gt;
**[[Marin Staff +1]] for [[Anemohelix II]].&lt;br /&gt;
**[[Daybreak]] and, if you have it, [[Weatherspoon Ring +1]] for [[Luminohelix II]].&lt;br /&gt;
**[[Quanpur Necklace]] potentially for [[Geohelix II]] but keep in mind [[Argute Stole +2]] is likely better.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Free Helix NQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Kaja Rod&lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Mall. Chapeau +2&lt;br /&gt;
|Neck = Mizu. Kubikazari&lt;br /&gt;
|Ear1 = Barkaro. Earring  &lt;br /&gt;
|Ear2 = Crematio Earring&lt;br /&gt;
|Body = Mallquis Saio +2&lt;br /&gt;
|Hands = Mallquis Cuffs +2&lt;br /&gt;
|Ring1 = Shiva Ring +1&lt;br /&gt;
|Ring2 = Mallquis Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = R15, Magic Accuracy +15, INT +10&lt;br /&gt;
|Legs = Mallquis Trews +2&lt;br /&gt;
|Feet = Mallquis Clogs +2&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Bookworm&#039;s Cape]] with max helix duration is potentially better&lt;br /&gt;
*[[Culminus]] is better and much likely easier to get than ammurapi.&lt;br /&gt;
*The [[Shiva Ring]] can be expensive/annoying to get, any substitution with similar stats is fine really.&lt;br /&gt;
*See the forum for context and augments for NQ and HQ free helix sets. https://www.ffxiah.com/forum/topic/32145/a-scholars-education-guide/81/&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Free Helix HQ&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Culminus &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Agwu&#039;s Cap&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug = Path D&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Mallquis Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = Path A&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Bookworm&#039;s Cape]] with max helix duration is potentially better&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstances&lt;br /&gt;
*[[Acuity Belt +1]] is a potential substitution or just NQ skrymir.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Helix Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Bunzi&#039;s Rod&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Peda. M.Board +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Arbatel Earring +2&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Skrymir Cord +1&lt;br /&gt;
|Legs = Agwu&#039;s Slops &lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Orpheus&#039;s Sash]] can be better with the right circumstances&lt;br /&gt;
*[[Crematio Earring]] instead of arbatel +1/2&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dark Magic==&lt;br /&gt;
===Drain/Aspir===&lt;br /&gt;
* Notable [[Aspir]] targets include PLD-specific mobs like Crabs &amp;amp; Crawlers; BLM-specific mobs such as Worms; and Beastmen pets in [[Dynamis - Divergence]].&lt;br /&gt;
* Remember, neither Drain or Aspir works on undead targets.&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Drain/Aspir&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Rubicundity   &lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Pixie Hairpin +1 &lt;br /&gt;
|Neck = Erra Pendant&lt;br /&gt;
|Ear1 = Hirudinea Earring   &lt;br /&gt;
|Ear2 = Mani Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Bookworm&#039;s Cape&lt;br /&gt;
|Waist= Fucho-no-Obi &lt;br /&gt;
|Legs = Peda. Pants +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Before Agwu feet [[Merlinic Crackows]] augmented are an alternative. After you get agwu it&#039;s much better tho.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Drain/Aspir Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Rubicundity   &lt;br /&gt;
|Sub = Ammurapi Shield &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Pixie Hairpin +1 &lt;br /&gt;
|Neck = Argute Stole +2  &lt;br /&gt;
|Ear1 = Regal Earring   &lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = &amp;quot;Drain&amp;quot; and &amp;quot;Aspir&amp;quot; Potency +11 (Fern)&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Mujin Band&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|Waist= Hachirin-no-Obi &lt;br /&gt;
|Legs = Peda. Pants +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Before Agwu feet [[Merlinic Crackows]] augmented are an alternative. After you get agwu it&#039;s much better tho.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
* In some circumstances, you want to midcast in some amount of [[Fast Cast]] or gear [[Haste]] for Stun. This is up to you to know when it&#039;s appropriate, and more importantly, have more than one stun gear set. Generally speaking, if you don&#039;t need a faster recast you want to make sure Stun lands accurately (like [[Zerde]]). A faster recast means nothing if you didn&#039;t land a key stun!&lt;br /&gt;
&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stun Alacrity Acc&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum  &lt;br /&gt;
|Head = Acad. Mortar. +3&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Peda. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Stun DarkArt Acc&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Musa&lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Pemphredo Tathlum  &lt;br /&gt;
|Head = Merlinic Hood  &lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Acad. Bracers +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Stikini Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = INT, MAB, M.Acc/Dmg&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|Legs = Acad. Pants +3&lt;br /&gt;
|Feet = Acad. Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Damage Taken Set==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Max Magic Defense Bonus/meva&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Malignance Pole  &lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Arbatel Bonnet +3&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Etiolation Earring  &lt;br /&gt;
|Ear2 = Lugalbanda Earring&lt;br /&gt;
|Body = Arbatel Gown +3&lt;br /&gt;
|Hands = Arbatel Bracers +3 &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= Slipor Sash &lt;br /&gt;
|Legs = Arbatel Pants +3&lt;br /&gt;
|Feet = Arbatel Loafers +3&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Pinga Attire Set]] is a downgrade from arbatel for a much steeper price. Consider if worthwhile, since it also lacks the -DT of some arbatel pieces.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= DT&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = I&#039;m The Tank Now&lt;br /&gt;
|Main = Malignance Pole  &lt;br /&gt;
|Sub = Khonsu  &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Staunch Tathlum +1  &lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|Neck = Warder&#039;s Charm +1&lt;br /&gt;
|Ear1 = Etiolation Earring &lt;br /&gt;
|Ear2 = Ethereal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|Ring1 = Defending Ring&lt;br /&gt;
|Ring2 = Shadow Ring&lt;br /&gt;
|Back = Moonlight Cape&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Set has a sprinkle of DT to MP and resist silence/all ailments. Can easily switch in more HP with [[Tuisto Earring]] or [[Gelatinous Ring +1]] R15. Extra layers of defense too.&lt;br /&gt;
*Can use a [[Shadow Mantle]] instead of Moonlight, or just whatever [[Lugh&#039;s Cape]] you prefer&lt;br /&gt;
*[[Agwu&#039;s Slops]] get DT with augments, use nyame otherwise&lt;br /&gt;
*Weapon/grip are overkill, this set is above 50%, left them in as they can be useful in other sets.&lt;br /&gt;
*[[Unmoving Collar +1]] R15 for extra hp instead of resist if facing mainly physical dmg.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee/Weaponskill Sets==&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Engaged TP&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Gozuki Mezuki&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Blistering Sallet +1&lt;br /&gt;
|HeadAug = R15&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Crep. Earring&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = R25&lt;br /&gt;
|Hands = Gazu Bracelet +1&lt;br /&gt;
|HandsAug = R15&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 20 DEX, 30 ACC 20 ATK, 10 STP, 10% PDT&lt;br /&gt;
|Waist= Grunfeld Rope&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Weapons are up to you and situation so don&#039;t take them as gospel. Use what makes sense to use at the time as there&#039;s so many options I wouldn&#039;t be able to list them all here.&lt;br /&gt;
*[[Mache Earring +1]] is an alternative option but you lose STP for some other stats.&lt;br /&gt;
*[[Oshasha&#039;s Treatise]] is only 5 Acc but is a viable alternative&lt;br /&gt;
*[[Nyame Helm]] is a good option if not R15 on blistering, same for [[Nyame Gauntlets]] for gazu. You will suffer severely with accuracy most likely tho&lt;br /&gt;
*[[Cacoethic Ring +1]] R15 is an alternative to a second chirich, kinda.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Myrkr&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Psilomene  &lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = Path A, MP+80, Magic Accuracy+20, &amp;quot;Magic Attack Bonus&amp;quot;+20&lt;br /&gt;
|Neck = Dualism Collar +1&lt;br /&gt;
|Ear1 = Nehalennia Earring &lt;br /&gt;
|Ear2 = Moonshade Earring&lt;br /&gt;
|Ear2Aug = TP+250&lt;br /&gt;
|Body = Acad. Gown +3&lt;br /&gt;
|Hands = Otomi Gloves&lt;br /&gt;
|HandsAug = HP+30 MP+30 MP+30&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1  &lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = MP&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = MP+80, Path A&lt;br /&gt;
|Feet = Psycloth Boots&lt;br /&gt;
|FeetAug = MP+50&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Downgrade as needed prioritizing max MP&lt;br /&gt;
*For the head piece there&#039;s also [[Pixie Hairpin +1]] for 120 MP, and the coif path B is usable but A is used on other jobs sets (like BLM) while path B is likely not.&lt;br /&gt;
*If you play too many jobs and struggle with inventory you should really consider dropping some of these pieces. Yeah they&#039;re likely the best for mp return but MP is plenty nowadays and a lot of pieces you will use in other gear are very much comparable. If you have space to spare, optimize away!&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cataclysm&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|Neck = Sibyl Scarf&lt;br /&gt;
|Ear1 = Moonshade Earring &lt;br /&gt;
|Ear1Aug = 250 tp bonus, 4 acc&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = R25 path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = R25 path B&lt;br /&gt;
|Ring1 = Epaminondas&#039;s Ring  &lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Orpheus&#039;s Sash&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = R25 path B&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = R25 path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Argute Stole +2]] for a neck alternative&lt;br /&gt;
*If you are getting [[Samurai Roll]] can use another staff.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shattersoul&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail &lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Shell Crusher&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Contemplator +1&lt;br /&gt;
|MainAug = R15&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Lissome Necklace&lt;br /&gt;
|Ear1 = Mache Earring +1&lt;br /&gt;
|Ear2 = Telos Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe &lt;br /&gt;
|BodyAug = R25&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Balance ACC and MACC to land the hit, and stick the debuff. The additional effect is {{wind}} based so it won&#039;t land on a few things, and it&#039;s a 100% STR modifier but it doesn&#039;t do much damage, the duration scales with TP tho so worth to get as much TP as you can. The def down stacks with a few effect so check [[Shell Crusher]] for more info.&lt;br /&gt;
*[[Gazu Bracelet +1]] R15 can help with accuracy if needed, also other good stats.&lt;br /&gt;
*Any staff works, just picked one and rolled with it.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Aeolian Edge&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Malevolence&lt;br /&gt;
|MainAug = Magic Accuracy +10, Magic Atk. Bonus +10, Fast Cast +5%, Intelligence +10&lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = R15, Magic Damage +10, INT +5&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Path B&lt;br /&gt;
|Neck = Argute Stole +2&lt;br /&gt;
|Ear1 = Regal Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail &lt;br /&gt;
|BodyAug = Path B&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = Path B&lt;br /&gt;
|Ring1 = Freke Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = R15&lt;br /&gt;
|Back = Lugh&#039;s Cape&lt;br /&gt;
|BackAug = 30 INT, 20 MACC/MDMG, 10% WSD, 10% PDT&lt;br /&gt;
|Waist= Fotia Belt&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Path B&lt;br /&gt;
|Feet = Nyame Sollerets &lt;br /&gt;
|FeetAug = Path B&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You only get [[Aeolian Edge]] as sub [[RDM]], [[NIN]] and a few others that you are not likely to use. Even /nin is not very likely to be used, but RDM is!&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Misc Sets==&lt;br /&gt;
*While these sets may not seem important they will help you a lot over time, some might be tricky to use properly but worth thinking about.&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Cure Received/self cures&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = Phalaina Locket&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|Ring1 = Kunaji Ring&lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Cap of 30% but 29% is close enough.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Self Refresh&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = Grapevine Cape&lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = Inspirited Boots&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Can always macro when someone is refreshing you but much easier to manage when casting on yourself.&lt;br /&gt;
*This is EXTREMELY RARELY needed due to sublimation. Still nice to have it if you play other jobs that benefit from this gear tho. &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Self-Phalanx/received&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = Phalanx received +5&lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Phalanx received +5&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = Phalanx received +5&lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= &lt;br /&gt;
|Legs = Merlinic Shalwar&lt;br /&gt;
|LegsAug = Phalanx received +5&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = Phalanx received +5&lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Should you chase phalanx on merlinic? Probably not, Herculean and Valorous (for job coverage) are much more widely used. Still, if you somehow only plan to ever play merlinic jobs, during a [[Dark Matter]] campaign, might as well try to fish for it.&lt;br /&gt;
*You might also just get lucky while trying to get something else like TH and Refresh and it is worth keeping phalanx received. Always. It is much better than just raw enhancing skill most of the time.&lt;br /&gt;
*Chironic is just the same as well, just has different jobs coverage, and is narrower than merlinic.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#724a31&lt;br /&gt;
|Set Name Text Color=&lt;br /&gt;
|Set Name Text Shadow=#000080&lt;br /&gt;
|Set Name= Doomed &lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range = &lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head =  &lt;br /&gt;
|Neck = Nicander&#039;s Necklace&lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|Hands = &lt;br /&gt;
|Ring1 = Purity Ring&lt;br /&gt;
|Ring2 = Blenmot&#039;s Ring +1&lt;br /&gt;
|Back = &lt;br /&gt;
|Waist= Gishdubar Sash&lt;br /&gt;
|Legs = &lt;br /&gt;
|Feet = &lt;br /&gt;
|List = yes&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Collapse Notes= no&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Every job should have these pieces, and should equip them when they are Doomed to significantly increase the chances of removal.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Song_Spellcasting_Time&amp;diff=684440</id>
		<title>Song Spellcasting Time</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Song_Spellcasting_Time&amp;diff=684440"/>
		<updated>2023-06-19T02:53:52Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: axed the recast delay page made a redirect here for the info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Singing.png|thumb|Bard Singing|right]]&lt;br /&gt;
&lt;br /&gt;
Equipment that reduces Song Spellcasting Time reducing the cast time of [[song]]s. &lt;br /&gt;
*The effect is similar to [[Fast Cast]] but not identical as it does &#039;&#039;&#039;not&#039;&#039;&#039; reduce recast times at half efficiency as Fast Cast does.&lt;br /&gt;
**You can still achieve a similar effect with &#039;&#039;&#039;Song Recast Delay&#039;&#039;&#039; equipment.&lt;br /&gt;
***Equipment that provides this stat shaves off 1 second per Song Recast Delay from the recast timer.&lt;br /&gt;
*Stacks with the effects of [[Nightingale]] and [[Troubadour]].&lt;br /&gt;
*The combined cap of Song Spellcasting Time and Fast Cast is still 80%.&lt;br /&gt;
&lt;br /&gt;
===Job Point Gift===&lt;br /&gt;
{| class=&amp;quot;sortable bdrdarkblue&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=100% style=&amp;quot;text-align:center; max-width:800px; background-color:#ffffff&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#a6dbfd;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Job&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Gift&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;  | Reduction&lt;br /&gt;
|- BGCOLOR=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| [[BRD]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Song Spellcasting Time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Reduces the casting time of songs by 5%. &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 550&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Song_Recast_Delay&amp;diff=684439</id>
		<title>Song Recast Delay</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Song_Recast_Delay&amp;diff=684439"/>
		<updated>2023-06-19T02:53:36Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: killed this stub and merged with song spellcasting as it was pointless to have an entire page for a line. This comment is almost longer than what was here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Song Spellcasting Time|Song Spellcasting Time]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Drain/Aspir_Spell&amp;diff=684432</id>
		<title>Category:Drain/Aspir Spell</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Drain/Aspir_Spell&amp;diff=684432"/>
		<updated>2023-06-19T02:50:17Z</updated>

		<summary type="html">&lt;p&gt;Neviskio: /* Merit Point Augment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drain_GUI.png]] Scholars, Black Mages, Geomancers, and Dark Knights have access to unique spells which can steal a monster&#039;s HP or MP to restore their own.&lt;br /&gt;
* &#039;&#039;&#039;Drain Spells&#039;&#039;&#039;: Steal a monster&#039;s HP to restore the caster&#039;s HP.&lt;br /&gt;
* &#039;&#039;&#039;Aspir Spells&#039;&#039;&#039;: Steal a monster&#039;s MP to restore the caster&#039;s MP.&lt;br /&gt;
&lt;br /&gt;
The potency of drain and aspir spells is affected only by:&lt;br /&gt;
*[[Dark Magic]] skill (check below for specific formulas).&lt;br /&gt;
*Equipment which directly modifies {{dark}}-elemental magic damage (for more info check [[Magic_Damage#Affinity|Magic Affinity]]), such as [[Pixie Hairpin +1]].&lt;br /&gt;
*Equipment which directly modifies the Drain and Aspir spells such as [[Agwu&#039;s Pigaches]].&lt;br /&gt;
**For example, if a [[Drain]] spell has a potency range of 100 ~ 200, the range will shift to 105 ~ 210 with [[Excelsis Ring]] equipped.&lt;br /&gt;
*Dark and Darksday [[Weather]] bonuses.&lt;br /&gt;
*[[Nether Void]] bonus.&lt;br /&gt;
*Atma effects such as [[Atma of Dunes]] 20% increase.&lt;br /&gt;
&lt;br /&gt;
The potency is &#039;&#039;&#039;not affected&#039;&#039;&#039; by:&lt;br /&gt;
*[[INT]]. While it plays a role in determining the [[Magic Accuracy]] (resist rate), it does not affect potency.&lt;br /&gt;
*[[Magic Attack Bonus]] that is not [[Magic_Damage#Affinity|Magic Affinity]].&lt;br /&gt;
&lt;br /&gt;
The formula for the potency is the following:&lt;br /&gt;
Amount Drained = Potency {{math|times}} Drain/Aspir Potency+ {{math|times}} Dark Elemental Magic Affinity {{math|times}} Weather/Day Bonuses {{math|times}} Nether Void Bonus&lt;br /&gt;
&lt;br /&gt;
==Drain spells==&lt;br /&gt;
These spells steal a target&#039;s HP, inflicting damage to the target and restoring HP to the caster. The potency of these spells depend on the caster&#039;s [[Dark Magic]] skill.&lt;br /&gt;
*[[Drain]]:&lt;br /&gt;
**At 300 dark magic skill or below, the base potency is Dark Magic Skill + 20&lt;br /&gt;
**At 300 dark magic skill or above, the base potency is Dark Magic Skill {{math|times}} 5/8 + 132.5&lt;br /&gt;
**The potency varies randomly between 50% and 100% of the base potency.&lt;br /&gt;
*[[Drain II]]:&lt;br /&gt;
**The base potency is Dark Magic Skill + 165&lt;br /&gt;
***This equation may differ at low Dark Magic Skill.&lt;br /&gt;
**The potency varies randomly between 66.6% and 100% of the base potency.&lt;br /&gt;
*[[Drain III]]:&lt;br /&gt;
**The base potency is Dark Magic Skill {{math|times}} 3/2 + 105&lt;br /&gt;
***This equation may differ at low Dark Magic Skill.&lt;br /&gt;
**The potency varies randomly between 75% and 100% of the base potency.&lt;br /&gt;
&lt;br /&gt;
Drain can inflict damage to its full potential regardless of the caster&#039;s current HP; however, the value displayed in the battle log will be equal only to the amount of HP restored to the caster (e.g. the battle log will report a 0 value for Drain when the caster&#039;s HP is full; however, it will still do damage to the target).&lt;br /&gt;
&lt;br /&gt;
Drain II &amp;amp; III, unique to [[Dark Knight]], has an additional function in that it will temporarily increase the caster&#039;s maximum HP beyond their normal maximum HP when the amount of HP drained is more than the necessary amount to fill their HP bar. This HP Boost effect lasts for 3min and can be extended with {{imgpop|[[Ratri Sollerets]]|Ratri Sollerets description.png|link=Ratri Sollerets}}{{imgpop|/[[Ratri Sollerets +1|+1]]|Rat. Sollerets +1 description.png|link=Ratri Sollerets +1}}&lt;br /&gt;
&lt;br /&gt;
==Aspir spells==&lt;br /&gt;
These spells steal a target&#039;s MP, reducing the MP of the target and restoring MP to the caster. The potency of these spells depend on the caster&#039;s [[Dark Magic]] skill.&lt;br /&gt;
*[[Aspir]]:&lt;br /&gt;
**At 300 dark magic skill or below, the maximum potential potency is Dark Magic Skill {{math|times}} 1/3 + 20&lt;br /&gt;
**At 300 dark magic skill or above, the maximum potential potency is Dark Magic Skill {{math|times}} 2/5&lt;br /&gt;
*[[Aspir II]]:&lt;br /&gt;
**At 300 dark magic skill or below, the maximum potential potency is Dark Magic Skill {{math|times}} 1/2 + 30&lt;br /&gt;
**At 300 dark magic skill or above, the maximum potential potency is Dark Magic Skill {{math|times}} 3/5&lt;br /&gt;
*[[Aspir III]]:&lt;br /&gt;
**At 300 dark magic skill or below, the maximum potential potency is Dark Magic Skill {{math|times}} 2/3 + 40{{verification}}&lt;br /&gt;
**At 300 dark magic skill or above, the maximum potential potency is Dark Magic Skill {{math|times}} 4/5{{verification}}&lt;br /&gt;
&lt;br /&gt;
The minimum potential potency of any Aspir spell is 50% of the maximum potential potency, and the actual value drained will randomly fall anywhere between the minimum and maximum when unresisted.&lt;br /&gt;
&lt;br /&gt;
Aspir can reduce the target&#039;s MP by its full potential regardless of the caster&#039;s current MP; however, the value displayed in the battle log will be equal only to the amount of MP restored to the caster (e.g. the battle log will report a 0 value for Aspir when the caster&#039;s MP is full when the spell lands; however, it will still reduce the target&#039;s MP).&lt;br /&gt;
&lt;br /&gt;
If the target has no MP, either because its MP has been fully depleted or because it normally has no MP pool, Aspir&#039;s effect will steal 0 MP.&lt;br /&gt;
&lt;br /&gt;
==[[Merit_Points#Black_Mage|Merit Point]] Augment==&lt;br /&gt;
{{Job Trait&lt;br /&gt;
|desc=Increase the amount of MP absorbed by Aspir.&lt;br /&gt;
|type=Merit&lt;br /&gt;
|job=Black Mage&lt;br /&gt;
|level=&lt;br /&gt;
|value=&lt;br /&gt;
|mtier=2&lt;br /&gt;
|ranks=5&lt;br /&gt;
|effect=Increases the amount of MP absorbed by Aspir by 4% per merit level.&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://robonosto.blogspot.com/2010/09/drain-aspir-and-aspir-ii-after-update.html Robonosto Drain/Aspir Testing]&lt;br /&gt;
* [[Talk:Striga_Crown|Aspir testing post-300 skill]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Magic]]&lt;/div&gt;</summary>
		<author><name>Neviskio</name></author>
	</entry>
</feed>