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	<updated>2026-06-13T15:34:06Z</updated>
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		<id>https://www.bg-wiki.com/index.php?title=Category:Hand-to-Hand&amp;diff=672306</id>
		<title>Category:Hand-to-Hand</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Hand-to-Hand&amp;diff=672306"/>
		<updated>2023-03-06T14:06:30Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: Added Dragon Blow DEX Mod.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Weapon Skills|Combat Skills}}&lt;br /&gt;
[[Category:Item]] [[Category:Weapon]] [[Category:Combat Skills]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
This Combat Skill is the prime choice for [[Monk]] and [[Puppetmaster]], and is widely-regarded for its pure damage potential.  With a weapon unequipped, the default combat skill is &#039;&#039;&#039;Hand-to-Hand&#039;&#039;&#039;, even if the current job has no inherent (or subjob-equipped) skill.  Jobs with inherent (or subjob-equipped) skill will naturally attack with both hands, whereas jobs with no inherent skill will only attack with only one hand.&lt;br /&gt;
&lt;br /&gt;
The natural base delay of of &#039;&#039;&#039;Hand-to-Hand&#039;&#039;&#039; is 480.  This is affected (and reduced) by the Job Trait [[Martial Arts]] found natively on both [[Monk]] and [[Puppetmaster]] jobs, as well as equipment such as the [[Wrestler&#039;s Mantle]].  A level 75 [[Monk]] has a base delay of 280, with full [[Martial Arts]] traits.&lt;br /&gt;
&lt;br /&gt;
The damage calculations for &#039;&#039;&#039;Hand-to-Hand&#039;&#039;&#039; vary from those of other weapons, as a character will have a damage rating with no weapon equipped.  Base &#039;&#039;&#039;Hand-to-Hand&#039;&#039;&#039; damage is calculated simply by multiplying &#039;&#039;&#039;Hand-to-Hand&#039;&#039;&#039; skill by 0.11 and adding 3 (in other words, base damage raises every 9 &#039;&#039;&#039;Hand-to-Hand&#039;&#039;&#039; skill points). &lt;br /&gt;
&lt;br /&gt;
The [[Damage]] and [[Delay]] on Hand-to-Hand weapons indicate the amount of Damage and Delay &#039;&#039;added&#039;&#039; to the base damage and delay.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that &#039;&#039;&#039;Hand-to-Hand&#039;&#039;&#039; is not considered either a one-handed weapon nor a two-handed weapon, and as such, does not benefit from either [[Dual Wield]] delay reduction, nor is it granted the benefits of [[Seigan]] or [[Hasso]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: When calculating the [[Weapon Rank]] for &#039;&#039;&#039;Hand-to-Hand&#039;&#039;&#039;, the number used as the [[Weapon Base Damage|Weapon Damage]] is the number displayed on the weapon plus 3, with no contribution from H2H skill.&#039;&#039;&lt;br /&gt;
[http://wiki.ffxiclopedia.org/wiki/Category_talk:Hand-to-Hand Source]&lt;br /&gt;
&lt;br /&gt;
== Job Ratings  ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;620px&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;100%&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;background:#fed4dd; text-align: center;&amp;quot; class=&amp;quot;wikitable collapsible collapsed&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fea5b8; border-color: #fd5b7e;&amp;quot; colspan=&amp;quot;4&amp;quot;|Job Ratings&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | [[Monk]]&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | A+&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | 424&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | [[Puppetmaster]]&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | A+&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | 424&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | [[Dancer]]&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | 334&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | [[Warrior]]&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | D&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | 334&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | [[Ninja]]&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | E&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | [[Thief]]&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | E&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | 124&lt;br /&gt;
| style=&amp;quot;border-color: #fd5b7e;&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Skills ==&lt;br /&gt;
{{Weapon Skill Page Table&lt;br /&gt;
|Weapon Skill Page Row=&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Combo&lt;br /&gt;
|Skill Level=5&lt;br /&gt;
|Description=Delivers a threefold attack. Damage varies with TP.&lt;br /&gt;
|Modifier=[[STR]] 30% [[DEX]] 30%&lt;br /&gt;
|Property=impaction&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Shoulder Tackle&lt;br /&gt;
|Skill Level=40&lt;br /&gt;
|Description=	Stuns target. Chance of stunning varies with TP.&lt;br /&gt;
|Modifier=[[VIT]] 100%&lt;br /&gt;
|Property=reverberation/impaction&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=One Inch Punch&lt;br /&gt;
|Skill Level=75&lt;br /&gt;
|Description=Delivers an attack that ignores target&#039;s defense. Amount ignored varies with TP.&lt;br /&gt;
Main or Sub must be [[Monk]] or [[Puppetmaster]].&lt;br /&gt;
|Modifier=[[VIT]] 100%&lt;br /&gt;
|Property=compression&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Backhand Blow&lt;br /&gt;
|Skill Level=100&lt;br /&gt;
|Description=Deals critical damage. Chance of critial hit varies with TP.&lt;br /&gt;
|Modifier=[[STR]] 50% [[DEX]] 50%&lt;br /&gt;
|Property=detonation&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Raging Fists&lt;br /&gt;
|Skill Level=125&lt;br /&gt;
|Description=Delivers a fivefold attack. Damage varies with TP.&lt;br /&gt;
Main or Sub must be [[Monk]] or [[Puppetmaster]].&lt;br /&gt;
|Modifier=[[STR]] 30% [[DEX]] 30%&lt;br /&gt;
|Property=impaction&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Spinning Attack&lt;br /&gt;
|Skill Level=150&lt;br /&gt;
|Description=	Delivers an area attack. Radius varies with TP.&lt;br /&gt;
|Modifier=[[STR]] 100%&lt;br /&gt;
|Property=liquefaction/impaction&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Howling Fist&lt;br /&gt;
|Skill Level=200&lt;br /&gt;
|Description=	Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
[[Monk]] or [[Puppetmaster]] only.&lt;br /&gt;
|Modifier=[[STR]] 20% [[VIT]] 50%&lt;br /&gt;
|Property=transfixion/impaction&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Dragon Kick&lt;br /&gt;
|Skill Level=225&lt;br /&gt;
|Description=	Damage varies with TP.&lt;br /&gt;
[[Monk]] or [[Puppetmaster]] only.&lt;br /&gt;
|Modifier=[[STR]] 50% [[DEX]] 50%&lt;br /&gt;
|Property=fragmentation&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Asuran Fists&lt;br /&gt;
|Skill Level=250&amp;lt;br /&amp;gt;[[The Walls of Your Mind|Quest]]&lt;br /&gt;
|Description=Delivers an eightfold attack. Accuracy varies with TP.&lt;br /&gt;
[[Monk]] or [[Puppetmaster]] only.&lt;br /&gt;
|Modifier=[[STR]] 15% [[VIT]] 15%&lt;br /&gt;
|Property=gravitation/liquefaction&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Tornado Kick&lt;br /&gt;
|Skill Level=300&lt;br /&gt;
|Description=	Delivers a threefold attack. Damage varies with TP.&lt;br /&gt;
Main or Sub must be [[Monk]] or [[Puppetmaster]].&lt;br /&gt;
|Modifier=[[STR]] 40% [[VIT]] 40%&lt;br /&gt;
|Property=induration/impaction/detonation&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Shijin Spiral&lt;br /&gt;
|Skill Level=357&amp;lt;br /&amp;gt;[[File:Merit Point-Icon.png|link=Merit#Weapon_Skill_Merit_Points]]&lt;br /&gt;
|Description=Delivers a fivefold attack that inflicts plague upon target. Chance of inflicting plague varies with TP.&lt;br /&gt;
[[Monk]] or [[Puppetmaster]] only.&lt;br /&gt;
|Modifier=[[DEX]] 73% / 76% / 79% / 82% / 85%&lt;br /&gt;
|Property=fusion/reverberation&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Final Heaven&lt;br /&gt;
|Skill Level=[[Relic Weapon|Relic]]&lt;br /&gt;
|Description=[[Caestus]]/[[Spharai]]: [[Subtle Blow]] +10. Aftermath duration varies with TP.&lt;br /&gt;
Must have [[Caestus]], [[Spharai]], or [[Heofon Knuckles]] equipped.&lt;br /&gt;
[[Monk]] only.&lt;br /&gt;
|Modifier=[[VIT]] 80%&lt;br /&gt;
|Property=light/fusion&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Victory Smite&lt;br /&gt;
|Skill Level=[[Empyrean Weapon|Empyrean]]&lt;br /&gt;
|Description=Delivers a fourfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
[[Verethragna]]: Occasionally deals double damage. Aftermath duration varies with TP.&lt;br /&gt;
[[Monk]] and [[Puppetmaster]] only.&lt;br /&gt;
|Modifier=[[STR]] 80%&lt;br /&gt;
|Property=light/fragmentation&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Ascetic&#039;s Fury&lt;br /&gt;
|Skill Level=[[Mythic Weapon|Mythic]]&lt;br /&gt;
|Description=Chance of critical hit varies with TP.&lt;br /&gt;
Glanzfaust: Aftermath effect varies with TP.&lt;br /&gt;
[[Monk]] only.&lt;br /&gt;
|Modifier=[[STR]] 50% [[VIT]] 50%&lt;br /&gt;
|Property=fusion/transfixion&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Stringing Pummel&lt;br /&gt;
|Skill Level=[[Mythic Weapon|Mythic]]&lt;br /&gt;
|Description=Delivers a sixfold attack. Chance of critical hit varies with TP.&lt;br /&gt;
Kenkonken: Aftermath effect varies with TP.&lt;br /&gt;
[[Puppetmaster]] only.&lt;br /&gt;
|Modifier=[[STR]] 32% [[VIT]] 32%&lt;br /&gt;
|Property=gravitation/liquefaction&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon Skill Page Row&lt;br /&gt;
|Name=Dragon Blow&lt;br /&gt;
|Skill Level=[[Mog Bonanza|Bonanza]]&lt;br /&gt;
|Description= Delivers a twofold attack. Damage varies with TP.&lt;br /&gt;
Must have [[Dragon Fangs]].&lt;br /&gt;
|Modifier=[[DEX]] 100%&lt;br /&gt;
|Property= distortion&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Equipment Modifications ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;100%&amp;quot; |&lt;br /&gt;
{|class=&amp;quot;wikitable sortable collapsible collapsed&amp;quot; style=&amp;quot;background:#fbf1d4; text-align: center;&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#e8d39a; border-color: #bda86e;&amp;quot; colspan=&amp;quot;5&amp;quot;|Equipment modifications&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e8d39a; border-color: #bda86e;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;22%&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#e8d39a; border-color: #bda86e;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;7%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#e8d39a; border-color: #bda86e;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot; | Slot&lt;br /&gt;
! style=&amp;quot;background:#e8d39a; border-color: #bda86e;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot; | Jobs&lt;br /&gt;
! style=&amp;quot;background:#e8d39a; border-color: #bda86e;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot; | Amount&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;|[[Faith Torque]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 73&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| [[:Category:Neck|Neck]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| All jobs&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;|[[Tantra Gloves +1]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 87&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| [[:Category:Hands|Hands]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| [[MNK]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;|[[Tantra Gloves +2]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 87&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| [[:Category:Hands|Hands]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| [[MNK]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;|[[Bhikku Gloves]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 99&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| [[:Category:Hands|Hands]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| [[MNK]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 9&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;|[[Bhikku Gloves +1]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 99&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| [[:Category:Hands|Hands]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| [[MNK]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 11&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;|[[Bilious Torque]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 99&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| [[:Category:Neck|Neck]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| All jobs&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;|[[Combatant&#039;s Torque]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 99&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| [[:Category:Neck|Neck]]&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| All jobs&lt;br /&gt;
|style=&amp;quot;border-color: #bda86e;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon List==&lt;br /&gt;
&lt;br /&gt;
{| class=sortable style=&amp;quot;text-align:center; background-color:#799bfb&amp;quot; width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#b7cbfe&amp;quot;&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; | Weapon Name&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; class=&amp;quot;unsortable&amp;quot; | R&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; class=&amp;quot;unsortable&amp;quot; | E&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Item Level&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; | Sup Level&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; | Damage&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; | Delay&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; | DPS&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; class=&amp;quot;unsortable&amp;quot; | Additional Effects&lt;br /&gt;
! width=&amp;quot;10%&amp;quot;|Jobs&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Aphelion Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| All&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Cat Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Cat Baghnakhs +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Cesti +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| +43&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+4&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Fruit Punches]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| +40&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Premium Mogti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| &amp;quot;Final Paradise&amp;quot;&lt;br /&gt;
| All&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Tokkosho]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| All&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Trainee Scissors]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
| [[Latent effect]]: [[Clothcraft|Clothcraft skill]] +1&lt;br /&gt;
| All&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Worm Feelers]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| All&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Worm Feelers +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| +91&lt;br /&gt;
| -&lt;br /&gt;
| [[Dispense]]: Ore&lt;br /&gt;
&amp;lt;1/1 0:30/[24:00:00, 0:30]&amp;gt;&lt;br /&gt;
| All&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Bronze Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Brz. Knuckles +1|Bronze Knuckles +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| +91&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Brass Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Brass Knuckles +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 9&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| +91&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Fsd. Baghnakhs|Freesword&#039;s Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Lgn. Knuckles|Legionnaire&#039;s Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+2 [[Attack]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ryl.Arc. Cesti|Royal Archer&#039;s Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| +43&lt;br /&gt;
| -&lt;br /&gt;
| {{Fire}}+2 [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Tropical Punches]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| +0&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+10&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Trp. Punches +1|Tropical Punches +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| +0&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+12&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Brass Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 11&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Brs. Baghnakhs +1|Brass Baghnakhs +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 11&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| +55&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hyd.Baghnakhs +1|Hydro Baghnakhs +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 11&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| +55&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]] with hydro pump equipped: Water damage&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hydro Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 11&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]] with hydro pump equipped: Water damage&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Burning Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| +40&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3 [[Additional effect]]: Fire damage&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Lizard Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Smash Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3 [[Enchantment]]: [[Attack]]+3&lt;br /&gt;
&amp;lt;50/50 0:30/[30:00, 0:30]&amp;gt;&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Strike Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 14&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| +42&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Bas. Knuckles|Bastokan Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+2 [[MP]]+2 [[Accuracy]]+2 [[Attack]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Fed. Baghnakhs|Federation Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kingdom Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| +33&lt;br /&gt;
| -&lt;br /&gt;
| {{Fire}}+2 [[Accuracy]]+3 [[Attack]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Republic Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| +76&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+3 [[MP]]+3 [[Accuracy]]+2 [[Attack]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[San d&#039;Orian Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| +38&lt;br /&gt;
| -&lt;br /&gt;
| {{Fire}}+2 [[Accuracy]]+3 [[Attack]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Win. Baghnakhs|Windurstian Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| +57&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+1&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hushed Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Silence [[Enchantment]]: &amp;quot;Ensilence&amp;quot;&lt;br /&gt;
&amp;lt;15/15 0:30/[10:00, 0:30]&amp;gt;&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Slc. Baghnakhs|Silence Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Silence&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Slc. Baghnakhs +1|Silence Baghnakhs +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 19&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| +55&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Silence&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Cougar Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| {{Ice}}+4 [[Additional effect]]: Ice damage&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Metal Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Metal Knuckles +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| +91&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Platoon Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Sonic Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 22&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+2 [[Additional effect]]: Wind damage&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Baghnakhs +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| +55&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Lynx Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| +30&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Custodes]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Paralysis&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Poison Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 27&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 6&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3 [[Additional effect]]: Poison&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Poison Cesti +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 27&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| +40&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+4 [[Additional effect]]: Poison&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Boreas Cesti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Wind damage&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Claws +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hydro Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]] with hydro pump equipped: Water damage&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hydro Claws +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]] with hydro pump equipped: Water damage&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Tyro Katars]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 31&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Tyro Katars +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 31&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| +75&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Impact Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 32&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+1 [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Katars]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 33&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Katars +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 33&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 12&lt;br /&gt;
| +75&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Psn. Baghnakhs|Poison Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 33&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Poison&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Psn. Baghnakhs +1|Poison Baghnakhs +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 33&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| +57&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Poison&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Poison Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 36&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Poison&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Poison Claws +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 36&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 12&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Poison&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Mtl. Knuckles +1|Mythril Knuckles +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 38&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 13&lt;br /&gt;
| +91&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Mythril Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 38&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 12&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Poison Katars]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 38&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 12&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Poison&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Poison Katars +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 38&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 13&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Poison&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Vampiric Claws]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 39&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: [[HP drain]]&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Himantes]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Himantes +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| +40&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+4&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Noble Himantes]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3 [[Enchantment]]: TP+100&lt;br /&gt;
&amp;lt;100/100 0:30/[10:00, 0:30]&amp;gt;&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Tourney Patas]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 14&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+3&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Acid Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 41&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 12&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: [[Weakens defense]]&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Corrosive Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 41&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 13&lt;br /&gt;
| +57&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: [[Weakens defense]]&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Melt Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 41&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 12&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: [[Weakens defense]] [[Enchantment]]: [[Weakens defense]]&lt;br /&gt;
&amp;lt;15/15 0:30/[10:00, 0:30]&amp;gt;&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Mythril Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 41&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 12&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Mythril Claws +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 41&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 13&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Beat Cesti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 42&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 7&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+2 [[VIT]]+2 [[Accuracy]]+3&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Exocets]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 46&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 13&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+1 [[AGI]]+1 {{Water}}+9&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Adargas]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 47&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 13&lt;br /&gt;
| +54&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+1 [[Guarding|Guarding skill]] +2&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Adargas +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 47&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 14&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+2 [[Guarding|Guarding skill]] +3&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Patas]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 48&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Patas +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 48&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 18&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Cross-Counters]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 22&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3 [[Evasion]]-10 &amp;quot;[[Counter]]&amp;quot;+5&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Retaliators]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 50&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 22&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3 [[Evasion]]-10 &amp;quot;[[Counter]]&amp;quot;+5&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Tct.Mag. Hooks|Tactician Magician&#039;s Hooks]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 18&lt;br /&gt;
| +91&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+10 [[Defense|DEF]]-10&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Coeurl Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 52&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+1 [[AGI]]+1 [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Darksteel Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 52&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 14&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Dst. Claws +1|Darksteel Claws +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 52&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| +57&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[T.M. Hooks +1|Tactician Magician&#039;s Hooks +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 52&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 18&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+10 [[Defense|DEF]]-10 [[In areas outside own nation&#039;s control]]: [[CHR]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[T.M. Hooks +2|Tactician Magician&#039;s Hooks +2]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 52&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| +71&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+10 [[Defense|DEF]]-10 [[In areas outside own nation&#039;s control]]: [[CHR]]+4&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Torama Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 52&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| +40&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+2 [[AGI]]+2 [[Accuracy]]+5&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Birdbanes]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 54&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
| Vs. [[:Category:Birds|birds]]: [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Dst. Knuckles|Darksteel Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 54&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Dst. Knuckles +1|Darksteel Knuckles +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 54&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 16&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Sainti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 55&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 13&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+2 [[Evasion]]+1&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Sainti +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 55&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 14&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3 [[Evasion]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Bone Patas]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 56&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Bone Patas +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 56&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hydro Patas]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 56&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]] with hydro pump equipped: Water damage&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hydro Patas +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 56&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]] with hydro pump equipped: Water damage&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Venom Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 57&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Poison&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Venom Claws +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 57&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 16&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Poison&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Poppet Katars]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 58&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
| [[Latent effect]]: [[Attack]]+12&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Spartan Cesti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 58&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
| +113&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+2&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Cermet Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 59&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 14&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Cermet Claws +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 59&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| +42&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Darksteel Katars]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 59&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 16&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Dst. Katars +1|Darksteel Katars +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 59&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| +75&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Gnole Sainti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 59&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 14&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| Full Moon: [[STR]]+2 [[DEX]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Gnole Sainti +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 59&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| Full Moon: [[STR]]+3 [[DEX]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Black Adargas]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 60&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 16&lt;br /&gt;
| +54&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+2 [[Guarding|Guarding skill]] +4&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Black Adargas +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 60&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+3 [[Guarding|Guarding skill]] +5&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Pagures]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 60&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| +106&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+3 {{Water}}+11 [[Accuracy]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Puppet Claws]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 60&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+2 [[:Category:Besieged|Besieged]]: [[Accuracy]]+6&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Jamadhars]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 61&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Jamadhars +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 61&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 18&lt;br /&gt;
| +75&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Stun Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 62&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: &amp;quot;Stun&amp;quot;&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Stun Claws +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 62&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 16&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: &amp;quot;Stun&amp;quot;&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Venom Katars]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 63&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Poison&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Venom Katars +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 63&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 18&lt;br /&gt;
| +75&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: Poison&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Gold Patas]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 64&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| +122&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Gold Patas +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 64&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 22&lt;br /&gt;
| +106&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Severus Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 64&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 18&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+1 [[DEX]]+1&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Severus Claws +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 64&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| +56&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+2 [[DEX]]+1&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Darksteel Sainti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 65&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+2 [[Evasion]]+1&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Dst. Sainti +1|Darksteel Sainti +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 65&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 16&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3 [[Evasion]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Shiva&#039;s Claws]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 65&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 14&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[INT]]+3 [[Accuracy]]+8 [[Additional effect]]: Paralysis&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Feral Fangs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 66&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 22&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Stun Jamadhars]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 66&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 18&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: &amp;quot;Stun&amp;quot;&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Stun Jamadhars +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 66&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| +75&lt;br /&gt;
| -&lt;br /&gt;
| [[Additional effect]]: &amp;quot;Stun&amp;quot;&lt;br /&gt;
| [[THF]] / [[DRK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Tigerfangs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 66&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Narasimha&#039;s Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 67&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 9&lt;br /&gt;
| +0&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+1 [[DEX]]+1 [[AGI]]-1 [[Accuracy]]+3&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Vishnu&#039;s Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 67&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| +0&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+2 [[DEX]]+2 [[AGI]]-1 [[Accuracy]]+4&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Dragon Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 68&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 16&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
| {{Fire}}+5 [[Additional effect]]: Fire damage&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Dragon Claws +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 68&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
| {{Fire}}+6 [[Additional effect]]: Fire damage&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Acantha Shavers]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 69&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| &amp;quot;[[Store TP]]&amp;quot;+1 [[:Category:Armor Set|Set]]: Increases [[STR]], [[Attack]], [[Ranged Attack]], &amp;quot;[[Magic Attack Bonus|Magic Atk. Bonus]]&amp;quot;&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Avengers]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 69&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+10 [[Defense|DEF]]-10&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Useshi]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 69&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| &amp;quot;[[Kick Attacks]]&amp;quot;+3 [[:Category:Armor Set|Set]]: Increases [[HP]], [[VIT]], [[Accuracy]], [[Ranged Accuracy]]&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Adaman Sainti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 70&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+2 [[Evasion]]+1 [[Automaton]]: [[Max HP Boost]]&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Behem. Cesti +1|Behemoth Cesti +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 70&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| +40&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+17 [[Accuracy]]+4&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Behemoth Cesti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 70&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+15 [[Accuracy]]+3&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Gem Sainti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 70&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 22&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+3 [[Evasion]]+2 [[Automaton]]: [[Max HP Boost]]&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hades Sainti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 70&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+7 [[Evasion]]+7 &amp;quot;[[Subtle Blow]]&amp;quot;+7 [[Enmity]]+7&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hades Sainti +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 70&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 22&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+9 [[Evasion]]+9 &amp;quot;[[Subtle Blow]]&amp;quot;+9 [[Enmity]]+9&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Pahluwan Katars]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 70&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
| [[:Category:Assault|Assault]]: [[Weapon Base Damage|DMG]]:+18 &amp;quot;[[Counter]]&amp;quot;+1&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Rune Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 70&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 16&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[Latent effect]]: [[STR]]+7 &amp;quot;[[Counter]]&amp;quot;+1&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BLM]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[BRD]] / [[NIN]] / [[SMN]] / [[BLU]] / [[PUP]] / [[DNC]] / [[SCH]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Cobra Baghnakhs|Cobra Unit Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 71&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 18&lt;br /&gt;
| +55&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+7 Enhances &amp;quot;[[Resist Poison]]&amp;quot; effect&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Diamond Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 71&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+2 [[Accuracy]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Dmd. Knuckles +1|Diamond Knuckles +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 71&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+3 [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Knuckles of Trials]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 71&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Latent effect]]: [[HP]]+20 {{Earth}}+10 {{Water}}+10&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Meteor Cesti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 71&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 11&lt;br /&gt;
| +36&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+3 [[VIT]]+4 &amp;quot;[[Subtle Blow]]&amp;quot;+1&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Mst.Cst.Baghnakhs|Master Caster&#039;s Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 71&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 18&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
| Enhances &amp;quot;[[Resist Poison]]&amp;quot; effect Citizens of Windurst: [[Attack]]+10&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Pahluwan Patas]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 71&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| Depending on day: Increases elemental weapon skill damage&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Shlng. Baghnakhs|Shenlong&#039;s Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 71&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 24&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+3 [[Accuracy]]+10 &amp;quot;[[Double Attack]]&amp;quot;+1% &amp;quot;[[Subtle Blow]]&amp;quot;+3&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Martial Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 72&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[TP Bonus]]&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Mighty Patas]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 72&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Evasion]]+5 On [[Firesday|Firesdays]]: [[Weapon Base Damage|DMG]]:+22 {{Fire}}+15&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Scogan&#039;s Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 72&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 18&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+1 [[Latent effect]]: [[Accuracy]]+10&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Wagh Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 72&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 16&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[Latent effect]]: [[Weapon Base Damage|DMG]]:+18&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Destroyers]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 73&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[Latent effect]]: [[Weapon Base Damage|DMG]]:+18 [[Critical Hit|Critical hit rate]] +6%&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[RNG]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Faith Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 73&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 12&lt;br /&gt;
| +113&lt;br /&gt;
| -&lt;br /&gt;
| [[MND]]+7 Virtue stone equipped: Occasionally attacks twice&lt;br /&gt;
| [[MNK]] / [[NIN]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Indra Katars]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 73&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 22&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
| &amp;quot;[[Triple Attack]]&amp;quot;+1% [[Additional effect]]: Lightning damage&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Lyft Sainti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 73&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Pygme Sainti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 73&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+4 [[Critical Hit|Critical hit rate]] +3%&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Manoples]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 74&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
| +122&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Manoples +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 74&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 24&lt;br /&gt;
| +106&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ponder. Manoples|Ponderous Manoples]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 74&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
| +122&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+2 [[Enchantment]]: &amp;quot;Stone&amp;quot;&lt;br /&gt;
&amp;lt;50/50 0:30/[10:00, 0:30]&amp;gt;&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Burning Fists]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Caestus]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 26&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[:Category:Dynamis|In Dynamis]]: &amp;quot;[[Final Heaven]]&amp;quot;&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Cat&#039;s Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 13&lt;br /&gt;
| +66&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Dynamis Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[:Category:Dynamis|In Dynamis]]: [[Weapon Base Damage|DMG]]:+18 [[Delay]]:+96 {{Water}}+9&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Glanzfaust (Incomplete)|Glanzfaust]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Glanzfaust (Level 75)|Glanzfaust]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| Augments &amp;quot;[[Focus]]&amp;quot; and &amp;quot;[[Dodge]]&amp;quot; &amp;quot;[[Ascetic&#039;s Fury]]&amp;quot; [[Aftermath]]: Increases Acc./Atk. Occasionally attacks twice&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Inferno Claws]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 18&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kaiser Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[CHR]]+3 [[Accuracy]]+3&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kenkonken (Incomplete)|Kenkonken]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kenkonken (Level 75)|Kenkonken]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| Enhances &amp;quot;[[Martial Arts]]&amp;quot; effect Suppresses &amp;quot;Overload&amp;quot; &amp;quot;[[Stringing Pummel]]&amp;quot; [[Aftermath]] (Incl. [[Automaton]]): Inc. Acc./Atk., Occ. attacks twice&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Koenigs Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 22&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[CHR]]+2 [[Accuracy]]+2&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Mantis]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| +55&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Militant Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[:Category:Dynamis|In Dynamis]]: [[Weapon Base Damage|DMG]]:+16 [[Delay]]:+96 {{Water}}+7&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Oberon&#039;s Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 21&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Oberon&#039;s Sainti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 18&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Pugilists]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 12&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Relic Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| +999&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Simian Fists]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 15&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Spharai (Level 75)|Spharai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 26&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+20 Enhances &amp;quot;[[Counter]]&amp;quot; effect &amp;quot;[[Final Heaven]]&amp;quot;&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Wargfangs]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| +75&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Afflictors]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 77&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Critical Hit|Critical hit rate]] +3% [[Additional effect]]: &amp;quot;[[Kick Attacks]]&amp;quot;+7&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Savate Fists]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 77&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 22&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+5 [[Evasion]]+4&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Savate Fists +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 77&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+6 [[Evasion]]+5&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Barracudas]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 17&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Glanzfaust (Level 80)|Glanzfaust]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| Augments &amp;quot;[[Focus]]&amp;quot; and &amp;quot;[[Dodge]]&amp;quot; II &amp;quot;[[Ascetic&#039;s Fury]]&amp;quot; [[Aftermath]]: Increases Acc./Atk. Occasionally attacks twice&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kenkonken (Level 80)|Kenkonken]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 29&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| Enhances &amp;quot;[[Martial Arts]]&amp;quot; effect II Suppresses &amp;quot;Overload&amp;quot; &amp;quot;[[Stringing Pummel]]&amp;quot; [[Aftermath]] (Incl. [[Automaton]]): Inc. Acc./Atk., Occ. attacks twice&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Lunaris Claws]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 29&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+3 [[Attack]] and [[Accuracy]] varies by moon phase&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Revenant Fists]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 26&lt;br /&gt;
| +55&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Spharai (Level 80)|Spharai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 37&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+25 Enhances &amp;quot;[[Counter]]&amp;quot; effect II &amp;quot;[[Final Heaven]]&amp;quot;&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Taipan Fangs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ursine Claws]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Verethragna (Level 80)|Verethragna]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 30&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Magnus Sainti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 82&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 13&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+7 Magnus stone equipped: Occasionally deals double damage&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Marotte Claws]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 82&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+7 [[Automaton]]: [[Regen (Status)|Adds &amp;quot;Regen&amp;quot; effect]] [[Refresh (Status)|Adds &amp;quot;Refresh&amp;quot; effect]]&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Barracudas +1]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 26&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Glanzfaust (Level 85)|Glanzfaust]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 41&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| Augments &amp;quot;[[Focus]]&amp;quot; and &amp;quot;[[Dodge]]&amp;quot; III &amp;quot;[[Ascetic&#039;s Fury]]&amp;quot; [[Aftermath]]: Increases Acc./Atk. Occasionally attacks twice&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Heofon Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 33&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[Latent effect]]: &amp;quot;[[Final Heaven]]&amp;quot;&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kenkonken (Level 85)|Kenkonken]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| Enhances &amp;quot;[[Martial Arts]]&amp;quot; effect III Suppresses &amp;quot;Overload&amp;quot; &amp;quot;[[Stringing Pummel]]&amp;quot; [[Aftermath]] (Incl. [[Automaton]]): Inc. Acc./Atk., Occ. attacks twice&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Revenant Fists +1]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 31&lt;br /&gt;
| +55&lt;br /&gt;
| -&lt;br /&gt;
| &amp;quot;[[Victory Smite]]&amp;quot;&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Spharai (Level 85)|Spharai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+30 Enhances &amp;quot;[[Counter]]&amp;quot; effect III &amp;quot;[[Final Heaven]]&amp;quot;&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Taipan Fangs +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 29&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ursine Claws +1]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Verethragna (Level 85)|Verethragna]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+10 &amp;quot;[[Victory Smite]]&amp;quot; [[Aftermath]]: Occ. deals double damage&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Eyra Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 87&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 26&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+4 [[Evasion]]+4&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Eyra Baghnakhs +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 87&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
| +57&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+5 [[Evasion]]+5&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Metasoma Katars]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 88&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 33&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+12 [[Additional effect]]: Poison, Paralysis, or Bind&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[DRK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Burattinaios]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 89&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 32&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+5 [[DEX]]+5 [[Automaton]]: &amp;quot;[[Regain (Status)|Regain]]&amp;quot;+10&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Taurine Cesti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 89&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 31&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+6 &amp;quot;[[Subtle Blow]]&amp;quot;+10 Enhances &amp;quot;[[Boost]]&amp;quot; effect&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Barracudas +2]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 26&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Furor Cesti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
| +30&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+2 &amp;quot;[[Subtle Blow]]&amp;quot;+8&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Glanzfaust (Level 90)|Glanzfaust]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| Augments &amp;quot;[[Focus]]&amp;quot; and &amp;quot;[[Dodge]]&amp;quot; IV &amp;quot;[[Ascetic&#039;s Fury]]&amp;quot; [[Aftermath]]: Increases Acc./Atk. Occasionally attacks twice&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kenkonken (Level 90)|Kenkonken]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 38&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| Enhances &amp;quot;[[Martial Arts]]&amp;quot; effect IV Suppresses &amp;quot;Overload&amp;quot; &amp;quot;[[Stringing Pummel]]&amp;quot; [[Aftermath]] (Incl. [[Automaton]]): Inc. Acc./Atk., Occ. attacks twice&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Revenant Fists +2]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 34&lt;br /&gt;
| +55&lt;br /&gt;
| -&lt;br /&gt;
| &amp;quot;[[Victory Smite]]&amp;quot;&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Spharai (Level 90)|Spharai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 47&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+35 Enhances &amp;quot;[[Counter]]&amp;quot; effect IV &amp;quot;[[Final Heaven]]&amp;quot;&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Taipan Fangs +2]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 32&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ursine Claws +2]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Verethragna (Level 90)|Verethragna]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 38&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+15 &amp;quot;[[Victory Smite]]&amp;quot; [[Aftermath]]: Occ. deals double damage&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Grotesque Cesti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 92&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
| +0&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+7 [[Additional effect]]: [[HP]] Drain&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Barracudas +3]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 95&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Glanzfaust (Level 95)|Glanzfaust]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 95&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| Augments &amp;quot;[[Focus]]&amp;quot; and &amp;quot;[[Dodge]]&amp;quot; IV &amp;quot;[[Ascetic&#039;s Fury]]&amp;quot; [[Aftermath]]: Increases Acc./Atk. Occasionally attacks twice or thrice&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kenkonken (Level 95)|Kenkonken]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 95&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 42&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| Enhances &amp;quot;[[Martial Arts]]&amp;quot; effect IV Suppresses &amp;quot;Overload&amp;quot; &amp;quot;[[Stringing Pummel]]&amp;quot; [[Aftermath]] (Incl. [[Automaton]]): Inc. Acc./Atk. Occasionally attacks twice or thrice&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Revenant Fists +3]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 95&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 37&lt;br /&gt;
| +55&lt;br /&gt;
| -&lt;br /&gt;
| &amp;quot;[[Victory Smite]]&amp;quot;&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Spharai (Level 95)|Spharai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 95&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+35 Enhances &amp;quot;[[Counter]]&amp;quot; effect IV &amp;quot;[[Final Heaven]]&amp;quot;&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Taipan Fangs +3]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 95&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ursine Claws +3]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 95&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Verethragna (Level 95)|Verethragna]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 95&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 42&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+17 &amp;quot;[[Victory Smite]]&amp;quot; [[Aftermath]]: Occ. deals double damage&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Marath Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 97&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 30&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+6 [[DEX]]+6 [[Accuracy]]+5&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Shivaji Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 97&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 31&lt;br /&gt;
| +57&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+9 [[DEX]]+9 [[Accuracy]]+8 [[Evasion]]+5&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ajja Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 139&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+20 [[Magic Accuracy]]+20 [[Hand-to-Hand|Hand-to-Hand skill]] +223 [[Guarding|Guarding skill]] +223 [[Magic Accuracy]] skill +223&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Akua Sainti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
| 38&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+6 [[Attack]]+10 [[Evasion]]+5 &amp;quot;[[Counter]]&amp;quot;+2&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Akua Sainti +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 101&lt;br /&gt;
| -&lt;br /&gt;
| 39&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+7 [[Attack]]+11 [[Evasion]]+6 &amp;quot;[[Counter]]&amp;quot;+3&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Arasy Sainti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 1&lt;br /&gt;
| 110&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+6 [[DEX]]+6 [[VIT]]+6 [[Accuracy]]+15 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 [[Automaton]]: [[Accuracy]]+10 [[Magic Accuracy]]+10&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Arasy Sainti +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 1&lt;br /&gt;
| 111&lt;br /&gt;
| +79&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+11 [[DEX]]+11 [[VIT]]+11 [[Accuracy]]+20 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 [[Automaton]]: [[Accuracy]]+15 [[Magic Accuracy]]+15&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BST]] / [[NIN]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Bhakazi Sainti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 117&lt;br /&gt;
| -&lt;br /&gt;
| 99&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+7 [[Hand-to-Hand|Hand-to-Hand skill]] +215 [[Guarding|Guarding skill]] +215 [[Magic Accuracy]] skill +167&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Bhakazi Sainti +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 118&lt;br /&gt;
| -&lt;br /&gt;
| 100&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| [[VIT]]+8 [[Hand-to-Hand|Hand-to-Hand skill]] +228 [[Guarding|Guarding skill]] +228 [[Magic Accuracy]] skill +177&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Blurred Claws]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 2&lt;br /&gt;
| 150&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+20 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 [[Additional effect]]: [[Haste (Status)|Haste]]&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Blurred Claws +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 2&lt;br /&gt;
| 151&lt;br /&gt;
| +91&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+25 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Martial Arts]]&amp;quot;+20 [[Additional effect]]: [[Haste (Status)|Haste]]&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Blutklauen]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 46&lt;br /&gt;
| +91&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+10 &amp;quot;[[Store TP]]&amp;quot;+7 [[Additional effect]]: [[Weakens defense]]&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Blutkrallen]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+9 &amp;quot;[[Store TP]]&amp;quot;+6 [[Additional effect]]: [[Weakens defense]]&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Brawny Adargas]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 38&lt;br /&gt;
| +54&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+7 [[DEX]]+5 [[Physical damage taken]] -5%&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Buzbaz Sainti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 36&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[Automaton]]: [[HP]]+30 [[Attack]]+9 [[Ranged Attack]]+9&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Buzbaz Sainti +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 37&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| [[Automaton]]: [[HP]]+40 [[Attack]]+10 [[Ranged Attack]]+10&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Calved Claws]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 117&lt;br /&gt;
| +90&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+12 [[INT]]+12 {{Ice}}+25 [[Accuracy]]+20 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Skillchain Bonus]]&amp;quot;+5 [[Additional effect]]: Paralysis&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Cama. Knuckles|Camaraderie Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 109&lt;br /&gt;
| -&lt;br /&gt;
| 77&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+12 [[Evasion]]+12 [[Hand-to-Hand|Hand-to-Hand skill]] +102 [[Guarding|Guarding skill]] +102 [[Magic Accuracy]] skill +84 Reives: Occasionally attacks twice&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Chastisers]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 151&lt;br /&gt;
| +90&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+20 [[Attack]]+33 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Triple Attack]]&amp;quot;+3% &amp;quot;[[TP Bonus]]&amp;quot;+300&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Comeuppances]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 165&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+19 [[Accuracy]]+40 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Subtle Blow]]&amp;quot;+11 Unity Ranking: &amp;quot;[[Double Attack]]&amp;quot;+1～5%&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Comeuppances +1]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 166&lt;br /&gt;
| +79&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+20 [[Accuracy]]+41 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Subtle Blow]]&amp;quot;+12 Unity Ranking: &amp;quot;[[Double Attack]]&amp;quot;+1～5%&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Condemners]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 138&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+20 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Double Attack]]&amp;quot;+3% &amp;quot;[[Store TP]]&amp;quot;+5&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Denouements]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 168&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+25 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Quadruple Attack]]&amp;quot;+3% Resistance to all status ailments +4 [[Additional effect]]: Colossal Blow [[Automaton]]: &amp;quot;Regen&amp;quot;+4 &amp;quot;Refresh&amp;quot;+4&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Dragon Fangs]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 191&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+30 [[Accuracy]]+40 [[Hand-to-Hand|Hand-to-Hand skill]] +269 [[Guarding|Guarding skill]] +269 [[Magic Accuracy]] skill +269 Occasionally doubles &amp;quot;[[Kick Attacks]]&amp;quot; damage Dragon Blow Puppetmaster: &amp;quot;[[Kick Attacks]]&amp;quot;+14 Pet: [[Accuracy]]+40 [[Ranged Accuracy]]+40 [[Magic Accuracy]]+40&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Dumuzis]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 39&lt;br /&gt;
| +55&lt;br /&gt;
| -&lt;br /&gt;
| &amp;quot;[[Victory Smite]]&amp;quot;&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Dumuzis -1]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 26&lt;br /&gt;
| +55&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Eletta Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 154&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+30 [[Attack]]+20 [[Magic Accuracy]]+30 [[Hand-to-Hand|Hand-to-Hand skill]] +231 [[Guarding|Guarding skill]] +231 [[Magic Accuracy]] skill +231&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Em. Baghnakhs|Eminent Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 117&lt;br /&gt;
| -&lt;br /&gt;
| 90&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+24 [[Evasion]]+12 [[Hand-to-Hand|Hand-to-Hand skill]] +203 [[Guarding|Guarding skill]] +203 [[Magic Accuracy]] skill +167 [[Latent effect]]: [[Weapon Base Damage|DMG]]:+91 [[Accuracy]]+39 [[Attack]]+10&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Emeici]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 149&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Triple Attack]]&amp;quot;+2% &amp;quot;[[Store TP]]&amp;quot;+4 [[Physical damage taken]] -3% Unity Ranking: [[Accuracy]]+10～20&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Emeici +1]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 150&lt;br /&gt;
| +121&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Triple Attack]]&amp;quot;+3% &amp;quot;[[Store TP]]&amp;quot;+5 [[Physical damage taken]] -4% Unity Ranking: [[Accuracy]]+10～20&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Eshus]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 157&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+16 [[VIT]]+16 [[Attack]]+36 [[Evasion]]+27 [[Hand-to-Hand|Hand-to-Hand skill]] +228 [[Guarding|Guarding skill]] +232 [[Magic Accuracy]] skill +188 &amp;quot;[[Store TP]]&amp;quot;+6 [[Cure Potency|Potency of &amp;quot;Cure&amp;quot; effect received]] +8%&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Fists of Fury]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 145&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+20 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Counter]]&amp;quot;+6 [[Critical Hit|Critical hit rate]] +3% Unity Ranking: [[VIT]]+10～15&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Fists of Fury +1]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 146&lt;br /&gt;
| +121&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+21 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Counter]]&amp;quot;+7 [[Critical Hit|Critical hit rate]] +4% Unity Ranking: [[VIT]]+10～15&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Fleshcarvers]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 117&lt;br /&gt;
| +90&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+17 [[Attack]]+30 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Martial Arts]]&amp;quot;+3 [[Critical Hit|Critical hit rate]] +4%&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Forefront Cesti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 106&lt;br /&gt;
| -&lt;br /&gt;
| 55&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+15 [[Evasion]]+4 [[Hand-to-Hand|Hand-to-Hand skill]] +63 [[Guarding|Guarding skill]] +63 [[Magic Accuracy]] skill +52 Reives: [[Weapon Base Damage|DMG]]:+66 [[Accuracy]]+25&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Girru]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 38&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+10 [[DEX]]+10 &amp;quot;[[Counter]]&amp;quot;+5 Occasionally deals severe counter damage&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Glanzfaust (Level 99)|Glanzfaust]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 54&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| Augments &amp;quot;[[Focus]]&amp;quot; and &amp;quot;[[Dodge]]&amp;quot; V &amp;quot;[[Ascetic&#039;s Fury]]&amp;quot; [[Aftermath]]: Increases Acc./Atk. Occ. attacks twice or thrice&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Glanzfaust (Level 99 II)|Glanzfaust]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 54&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| Augments &amp;quot;[[Focus]]&amp;quot; and &amp;quot;[[Dodge]]&amp;quot; V &amp;quot;[[Ascetic&#039;s Fury]]&amp;quot; [[Afterglow]] [[Aftermath]]: Increases Acc./Atk. Occ. attacks twice or thrice&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Glanzfaust (Level 119)|Glanzfaust]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 133&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +215 Augments &amp;quot;[[Focus]]&amp;quot; and &amp;quot;[[Dodge]]&amp;quot; V &amp;quot;[[Ascetic&#039;s Fury]]&amp;quot; [[Aftermath]]: Increases Acc./Atk. Occasionally attacks twice or thrice&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Glanzfaust (Level 119 II)|Glanzfaust]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 133&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +215 Augments &amp;quot;[[Focus]]&amp;quot; and &amp;quot;[[Dodge]]&amp;quot; V &amp;quot;[[Ascetic&#039;s Fury]]&amp;quot; [[Aftermath]]: Increases Acc./Atk. Occasionally attacks twice or thrice [[Afterglow]]&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Glanzfaust (Level 119 III)|Glanzfaust]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 173&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +269 [[Guarding|Guarding skill]] +269 [[Magic Accuracy]] skill +228 Augments &amp;quot;[[Focus]]&amp;quot; and &amp;quot;[[Dodge]]&amp;quot; V &amp;quot;[[Ascetic&#039;s Fury]]&amp;quot; [[Aftermath]]: Increases [[Accuracy]] and [[Attack]] Occasionally attacks twice or thrice [[Afterglow]]&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Gnafron&#039;s Adargas]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 109&lt;br /&gt;
| -&lt;br /&gt;
| 53&lt;br /&gt;
| +54&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +108 [[Guarding|Guarding skill]] +108 [[Magic Accuracy]] skill +84 [[Automaton]]: Increases maximum [[HP]] and [[MP]] Increases skill effects&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Godhands]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 200&lt;br /&gt;
| +138&lt;br /&gt;
| -&lt;br /&gt;
| Magic Damage+155 [[Hand-to-Hand|Hand-to-Hand skill]] +269 [[Guarding|Guarding skill]] +269 [[Magic Accuracy]] skill +228 &amp;quot;[[Store TP]]&amp;quot;+10 &amp;quot;[[TP Bonus]]&amp;quot;+500 &amp;quot;Shijin Spiral&amp;quot; [[Aftermath]]: Increases skillchain potency Increases magic burst potency Ultimate Skillchain&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hammerfists]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 118&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+150 [[Accuracy]]+10 [[Attack]]+10 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Martial Arts]]&amp;quot;+5 &amp;quot;[[Counter]]&amp;quot;+3&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hep. Baghnakhs|Hepatizon Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 2&lt;br /&gt;
| 161&lt;br /&gt;
| +90&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+10 [[VIT]]+10 [[Accuracy]]+27 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 [[Weapon Skill Accuracy]]+25 Adds &amp;quot;Dragon Kick&amp;quot; effect&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hep. Baghnakhs +1|Hepatizon Baghnakhs +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 2&lt;br /&gt;
| 162&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+15 [[VIT]]+15 [[Accuracy]]+32 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 [[Weapon Skill Accuracy]]+30 Adds &amp;quot;Dragon Kick&amp;quot; effect&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Hes. Fists|Hesychast&#039;s Fists]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 4&lt;br /&gt;
| 194&lt;br /&gt;
| +121&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+140 [[Accuracy]]+40 [[Magic Accuracy]]+40 [[Hand-to-Hand|Hand-to-Hand skill]] +255 [[Guarding|Guarding skill]] +255 [[Magic Accuracy]] skill +242 [[Damage taken]] -7% Dynamis (D): [[Accuracy]]+10 [[Magic Accuracy]]+10&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Homestead Cesti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 121&lt;br /&gt;
| +90&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+27 [[Evasion]]+13 [[Hand-to-Hand|Hand-to-Hand skill]] +228 [[Guarding|Guarding skill]] +228 [[Magic Accuracy]] skill +188 Reives: &amp;quot;Save TP&amp;quot;+400 &amp;quot;[[TP Bonus]]&amp;quot;+1000&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Jolt Counter|Pair of Jolt Counter]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 2&lt;br /&gt;
| 183&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+10 [[VIT]]+10 [[Accuracy]]+25 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Counter]]&amp;quot;+15 [[Attack]] during &amp;quot;[[Counter]]&amp;quot; varies in proportion to [[Attack]] of target.&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Jolt Counter +1|Pair of Jolt Counter +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 2&lt;br /&gt;
| 184&lt;br /&gt;
| +121&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+15 [[VIT]]+15 [[Accuracy]]+30 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Counter]]&amp;quot;+18 [[Attack]] during &amp;quot;[[Counter]]&amp;quot; varies in proportion to [[Attack]] of target.&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kaja Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 168&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+15 [[DEX]]+15 [[VIT]]+15 [[Accuracy]]+35 [[Attack]]+25 [[Magic Accuracy]]+35 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +242 &amp;quot;Asuran Fists&amp;quot; &amp;quot;Asuran Fists&amp;quot; damage +50%&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Karambit]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 183&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+20 [[DEX]]+20 [[VIT]]+20 [[Accuracy]]+40 [[Attack]]+30 [[Magic Accuracy]]+40 [[Hand-to-Hand|Hand-to-Hand skill]] +250 [[Guarding|Guarding skill]] +250 [[Magic Accuracy]] skill +250 &amp;quot;Asuran Fists&amp;quot; &amp;quot;Asuran Fists&amp;quot; damage +50% &amp;quot;Auto-[[Attack]]&amp;quot;: &amp;quot;[[Store TP]]&amp;quot;+50 gained when landing critical hits&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kenkonken (Level 99)|Kenkonken]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 44&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| Enhances &amp;quot;[[Martial Arts]]&amp;quot; effect V Suppresses &amp;quot;Overload&amp;quot; &amp;quot;[[Stringing Pummel]]&amp;quot; [[Aftermath]] (Incl. [[Automaton]]): Inc. Acc./Atk. Occ. attacks twice or thrice&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kenkonken (Level 99 II)|Kenkonken]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 44&lt;br /&gt;
| +49&lt;br /&gt;
| -&lt;br /&gt;
| Enhances &amp;quot;[[Martial Arts]]&amp;quot; effect V Suppresses &amp;quot;Overload&amp;quot; &amp;quot;[[Stringing Pummel]]&amp;quot; [[Afterglow]] [[Aftermath]] (Incl. [[Automaton]]): Inc. Acc./Atk. Occ. attacks twice or thrice&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kenkonken (Level 119)|Kenkonken]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 110&lt;br /&gt;
| +79&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +215 Enhances &amp;quot;[[Martial Arts]]&amp;quot; effect V Suppresses &amp;quot;Overload&amp;quot; &amp;quot;[[Stringing Pummel]]&amp;quot; [[Aftermath]] (Incl. [[Automaton]]): Inc. Acc./Atk., Occ. [[Attack]]s 2-3 times&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kenkonken (Level 119 II)|Kenkonken]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 110&lt;br /&gt;
| +79&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +215 Enhances &amp;quot;[[Martial Arts]]&amp;quot; effect V Suppresses &amp;quot;Overload&amp;quot; &amp;quot;[[Stringing Pummel]]&amp;quot; [[Aftermath]] (Incl. [[Automaton]]): Inc. Acc./Atk., Occ. [[Attack]]s 2-3 times [[Afterglow]]&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Kenkonken (Level 119 III)|Kenkonken]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 147&lt;br /&gt;
| +79&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +269 [[Guarding|Guarding skill]] +269 [[Magic Accuracy]] skill +228 Enhances &amp;quot;[[Martial Arts]]&amp;quot; effect V Suppresses &amp;quot;Overload&amp;quot; &amp;quot;[[Stringing Pummel]]&amp;quot; [[Aftermath]] (including [[Automaton]]): Increases [[Accuracy]] and [[Attack]] Occasionally attacks twice or thrice [[Afterglow]]&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Maochinoli]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| 113&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+12 [[DEX]]+12 {{Fire}}+20 [[Attack]]+20 [[Evasion]]+21 [[Hand-to-Hand|Hand-to-Hand skill]] +177 [[Guarding|Guarding skill]] +177 [[Magic Accuracy]] skill +146 &amp;quot;[[Store TP]]&amp;quot;+5&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Melee Fists]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 4&lt;br /&gt;
| 193&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+130 [[Accuracy]]+30 [[Magic Accuracy]]+30 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +228 [[Damage taken]] -5% Dynamis (D): [[Accuracy]]+10 [[Magic Accuracy]]+10&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Midnights]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 122&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+10 [[Attack]]+10 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 Maneuver effects +2 &amp;quot;Overload&amp;quot; rate -40&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Nibiru Sainti]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 127&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+7 [[VIT]]+7 [[Attack]]+10 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Store TP]]&amp;quot;+4 &amp;quot;[[Repair]]&amp;quot; potency +10%&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ninzas]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 105&lt;br /&gt;
| -&lt;br /&gt;
| 31&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +54 [[Guarding|Guarding skill]] +54 [[Magic Accuracy]] skill +42&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ninzas +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 113&lt;br /&gt;
| -&lt;br /&gt;
| 79&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +162 [[Guarding|Guarding skill]] +162 [[Magic Accuracy]] skill +126&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ninzas +2]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 107&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Nyepel]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 115&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+120 [[VIT]]+12 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 [[Enmity]]-10&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Oatixur]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 144&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+26 [[Evasion]]+27 [[Hand-to-Hand|Hand-to-Hand skill]] +228 [[Guarding|Guarding skill]] +232 [[Magic Accuracy]] skill +188 [[Physical damage taken]] -3%&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ohrmazd]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 144&lt;br /&gt;
| +160&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ohtas]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 110&lt;br /&gt;
| +84&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 [[Enmity]]-10 [[Automaton]]: &amp;quot;Refresh&amp;quot;+1 &amp;quot;[[Regain (Status)|Regain]]&amp;quot;+10&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Oxyuranis]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 37&lt;br /&gt;
| +61&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Pantin Fists]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 4&lt;br /&gt;
| 193&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+130 [[Accuracy]]+30 [[Magic Accuracy]]+30 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +228 Dynamis (D): [[Accuracy]]+10 [[Magic Accuracy]]+10 [[Automaton]]: [[Accuracy]]+30 [[Ranged Accuracy]]+30 [[Magic Accuracy]]+30&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Pinion Cesti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 109&lt;br /&gt;
| -&lt;br /&gt;
| 55&lt;br /&gt;
| +0&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+12 [[Evasion]]+6 [[Hand-to-Hand|Hand-to-Hand skill]] +102 [[Guarding|Guarding skill]] +102 [[Magic Accuracy]] skill +84 [[Additional effect]]: Paralysis&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Pitre Fists]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 4&lt;br /&gt;
| 194&lt;br /&gt;
| +121&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+140 [[Accuracy]]+40 [[Magic Accuracy]]+40 [[Hand-to-Hand|Hand-to-Hand skill]] +255 [[Guarding|Guarding skill]] +255 [[Magic Accuracy]] skill +242 Dynamis (D): [[Accuracy]]+10 [[Magic Accuracy]]+10 [[Automaton]]: [[Accuracy]]+40 [[Ranged Accuracy]]+40 [[Magic Accuracy]]+40&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Premium Heart]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 175&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+30 [[Accuracy]]+40 [[Hand-to-Hand|Hand-to-Hand skill]] +269 [[Guarding|Guarding skill]] +269 [[Magic Accuracy]] skill +269 &amp;quot;[[Chakra]]&amp;quot; potency +50% [[Counter]]: Reduces &amp;quot;[[Chakra]]&amp;quot; cast time by 1 second Pet: [[Accuracy]]+40 [[Ranged Accuracy]]+40 [[Magic Accuracy]]+40&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Prime Fists]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 184&lt;br /&gt;
| +116&lt;br /&gt;
| -&lt;br /&gt;
| Hand-to-hand skill +252 [[Guarding|Guarding skill]] +252 [[Magic Accuracy]] skill +252 [[Slow (Status)|Slow]]ly devours your soul&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Rae. Baghnakhs +1|Pair of Raetic Baghnakhs +1]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 3&lt;br /&gt;
| 164&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+80 [[MP]]+60 [[Accuracy]]+62 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +215 [[Damage taken]] -5% Consumes 5% of [[MP]] during a regular attack: Offers a chance of follow-up attack +1 based on amount of [[MP]] consumed &amp;quot;[[Store TP]]&amp;quot;+1～50 for a single attack&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BLM]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[BRD]] / [[NIN]] / [[SMN]] / [[BLU]] / [[PUP]] / [[DNC]] / [[SCH]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Raetic Baghnakhs|Pair of Raetic Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 3&lt;br /&gt;
| 163&lt;br /&gt;
| +90&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+70 [[MP]]+50 [[Accuracy]]+57 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +215 [[Damage taken]] -4% Consumes 5% of [[MP]] during a regular attack: Offers a chance of follow-up attack +1 based on amount of [[MP]] consumed&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[BLM]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[BRD]] / [[NIN]] / [[SMN]] / [[BLU]] / [[PUP]] / [[DNC]] / [[SCH]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Rigor Baghnakhs]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 113&lt;br /&gt;
| -&lt;br /&gt;
| 93&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +162 [[Guarding|Guarding skill]] +162 [[Magic Accuracy]] skill +126 [[Automaton]]: [[Accuracy]]+20 [[Ranged Accuracy]]+20 [[Magic Accuracy]]+20&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Sagitta]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 5&lt;br /&gt;
| 195&lt;br /&gt;
| +121&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+150 [[Accuracy]]+50 [[Magic Accuracy]]+50 [[Hand-to-Hand|Hand-to-Hand skill]] +269 [[Guarding|Guarding skill]] +269 [[Magic Accuracy]] skill +255 [[Damage taken]] -10%&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Sakpata&#039;s Fists]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 168&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+75 [[STR]]+15 [[DEX]]+15 [[Accuracy]]+40 [[Attack]]+30 [[Magic Accuracy]]+40 [[Hand-to-Hand|Hand-to-Hand skill]] +255 [[Guarding|Guarding skill]] +255 [[Magic Accuracy]] skill +242 [[Haste (Status)|Haste]]+4% &amp;quot;[[Store TP]]&amp;quot;+10 [[Cure Potency|Potency of &amp;quot;Cure&amp;quot; effect received]] +10% Weapon skill damage +5% [[Automaton]]: All Attr.+20 [[Accuracy]]+50 [[Ranged Accuracy]]+50 [[Magic Accuracy]]+50&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Shara&#039;s Fists]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 37&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+5 [[DEX]]+5 &amp;quot;[[Counter]]&amp;quot;+3&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Spharai (Level 99)|Spharai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 55&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+40 Enhances &amp;quot;[[Counter]]&amp;quot; effect V &amp;quot;[[Final Heaven]]&amp;quot;&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Spharai (Level 99 II)|Spharai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 55&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+40 Enhances &amp;quot;[[Counter]]&amp;quot; effect V &amp;quot;[[Final Heaven]]&amp;quot; [[Afterglow]]&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Spharai (Level 119)|Spharai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 133&lt;br /&gt;
| +116&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+40 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +215 Enhances &amp;quot;[[Counter]]&amp;quot; effect V &amp;quot;[[Final Heaven]]&amp;quot;&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Spharai (Level 119 II)|Spharai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 133&lt;br /&gt;
| +116&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+40 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +215 Enhances &amp;quot;[[Counter]]&amp;quot; effect V &amp;quot;[[Final Heaven]]&amp;quot; [[Afterglow]]&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Spharai (Level 119 III)|Spharai]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 185&lt;br /&gt;
| +116&lt;br /&gt;
| -&lt;br /&gt;
| [[Attack]]+60 [[Hand-to-Hand|Hand-to-Hand skill]] +269 [[Guarding|Guarding skill]] +269 [[Magic Accuracy]] skill +228 Enhances &amp;quot;[[Counter]]&amp;quot; effect V &amp;quot;[[Final Heaven]]&amp;quot; [[Aftermath]]: &amp;quot;[[Subtle Blow]]&amp;quot;+10 &amp;quot;[[Kick Attacks]]&amp;quot;+15 [[Afterglow]]&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Sphyras]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 29&lt;br /&gt;
| +60&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Suwaiyas]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 188&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+80 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 &amp;quot;[[Store TP]]&amp;quot;+10 &amp;quot;[[Subtle Blow]]&amp;quot;+10 [[Physical damage taken]] -3%&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Tinhaspa]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 139&lt;br /&gt;
| +126&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+3 [[Accuracy]]+5 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +188 [[Automaton]]: [[Attack]]+15 [[Ranged Attack]]+15 &amp;quot;[[Magic Attack Bonus|Magic Atk. Bonus]]&amp;quot;+15&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Tlalpoloani]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 106&lt;br /&gt;
| -&lt;br /&gt;
| 77&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[DEX]]+8 {{Fire}}+20 [[Attack]]+7 [[Evasion]]+8 [[Hand-to-Hand|Hand-to-Hand skill]] +63 [[Guarding|Guarding skill]] +63 [[Magic Accuracy]] skill +52 &amp;quot;[[Store TP]]&amp;quot;+5&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Tokko Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 124&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +215 [[Guarding|Guarding skill]] +215 [[Magic Accuracy]] skill +215&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Ursa Majors]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
| +86&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Varga Purnikawa]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 184&lt;br /&gt;
| +116&lt;br /&gt;
| -&lt;br /&gt;
| Hand-to-hand skill +252 [[Guarding|Guarding skill]] +252 [[Magic Accuracy]] skill +252 [[Slow (Status)|Slow]]ly devours your soul&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Verethragna (Level 99)|Verethragna]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+20 &amp;quot;[[Victory Smite]]&amp;quot; [[Aftermath]]: Occ. deals double damage&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Verethragna (Level 99 II)|Verethragna]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
| +51&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+20 &amp;quot;[[Victory Smite]]&amp;quot; [[Aftermath]]: Occ. deals double damage [[Afterglow]]&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Verethragna (Level 119)|Verethragna]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 114&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+20 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +215 &amp;quot;[[Victory Smite]]&amp;quot; [[Aftermath]]: Occ. deals double damage&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Verethragna (Level 119 II)|Verethragna]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 114&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+20 [[Hand-to-Hand|Hand-to-Hand skill]] +242 [[Guarding|Guarding skill]] +242 [[Magic Accuracy]] skill +215 &amp;quot;[[Victory Smite]]&amp;quot; [[Aftermath]]: Occ. deals double damage [[Afterglow]]&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Verethragna (Level 119 III)|Verethragna]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 161&lt;br /&gt;
| +81&lt;br /&gt;
| -&lt;br /&gt;
| [[STR]]+50 [[Hand-to-Hand|Hand-to-Hand skill]] +269 [[Guarding|Guarding skill]] +269 [[Magic Accuracy]] skill +228 &amp;quot;[[Victory Smite]]&amp;quot; [[Aftermath]]: Occasionally attacks for triple damage [[Afterglow]]&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Vineslash Cesti]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
| +48&lt;br /&gt;
| -&lt;br /&gt;
| [[Accuracy]]+10 Reives: [[Weapon Base Damage|DMG]]:+39&lt;br /&gt;
| [[MNK]] / [[PUP]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#ffffff&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Voluspa Knuckles]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Rare}}&lt;br /&gt;
| {{Icon|Ex}}&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| -&lt;br /&gt;
| 124&lt;br /&gt;
| +96&lt;br /&gt;
| -&lt;br /&gt;
| [[Hand-to-Hand|Hand-to-Hand skill]] +215 [[Guarding|Guarding skill]] +215 [[Magic Accuracy]] skill +215 Domain Invasion: [[Weapon Base Damage|DMG]]:+86 [[Accuracy]]+120 [[Attack]]+120 [[Magic Accuracy]]+120 &amp;quot;[[Double Attack]]&amp;quot;+30%&lt;br /&gt;
| [[WAR]] / [[MNK]] / [[RDM]] / [[THF]] / [[PLD]] / [[DRK]] / [[BST]] / [[PUP]] / [[DNC]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#e3eafd&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#ccccff&amp;quot; | &#039;&#039;&#039;[[Xiucoatl]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 99&lt;br /&gt;
| 119&lt;br /&gt;
| 5&lt;br /&gt;
| 195&lt;br /&gt;
| +121&lt;br /&gt;
| -&lt;br /&gt;
| [[HP]]+150 [[Accuracy]]+50 [[Magic Accuracy]]+50 [[Hand-to-Hand|Hand-to-Hand skill]] +269 [[Guarding|Guarding skill]] +269 [[Magic Accuracy]] skill +255 [[Automaton]]: [[Accuracy]]+50 [[Ranged Accuracy]]+50 [[Magic Accuracy]]+50&lt;br /&gt;
| [[PUP]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Dragon_Blow&amp;diff=672299</id>
		<title>Dragon Blow</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Dragon_Blow&amp;diff=672299"/>
		<updated>2023-03-06T13:04:06Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard WS&lt;br /&gt;
|description=Delivers a twofold attack. Damage varies with [[TP]].&lt;br /&gt;
|type=Hand-to-Hand          &amp;lt;!-- Weapon Type --&amp;gt;&lt;br /&gt;
|class=Physical         &amp;lt;!-- Magical or Physical --&amp;gt;&lt;br /&gt;
&amp;lt;!-- For magical WSs, NOT additional effects --&amp;gt;&lt;br /&gt;
|element=&lt;br /&gt;
|dstat=&lt;br /&gt;
|cap=&lt;br /&gt;
&amp;lt;!-- For all WSs --&amp;gt;&lt;br /&gt;
|target=Single        &amp;lt;!-- AoE, single, or self --&amp;gt;&lt;br /&gt;
|tpmod=fTP         &amp;lt;!-- The quantity modified by TP. Use &amp;quot;fTP&amp;quot; for &amp;quot;Damage varies with TP&amp;quot; --&amp;gt;&lt;br /&gt;
|fTP=           &amp;lt;!-- Base fTP if damage doesn&#039;t vary with TP --&amp;gt;&lt;br /&gt;
|100TP=3.75       &amp;lt;!-- Modifier text for 100 TP --&amp;gt;&lt;br /&gt;
|200TP=7       &amp;lt;!-- Modifier text for 200 TP --&amp;gt;&lt;br /&gt;
|300TP=10.6       &amp;lt;!-- Modifier text for 300 TP --&amp;gt;&lt;br /&gt;
|statmod=100% [[DEX]]&lt;br /&gt;
|atkmod=1.5 {{verification}}        &amp;lt;!-- Attack modifier for the WS. --&amp;gt;&lt;br /&gt;
|sc1=Distortion           &amp;lt;!-- Top priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc2=           &amp;lt;!-- Secondary priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc3=           &amp;lt;!-- Tertiary priority Skillchain element --&amp;gt;&lt;br /&gt;
|cumulative=    &amp;lt;!-- Cumulative enmity --&amp;gt;&lt;br /&gt;
|volatile=      &amp;lt;!-- Volatile enmity --&amp;gt;&lt;br /&gt;
|reqskill=&lt;br /&gt;
|quest=         &amp;lt;!-- Quest required to obtain --&amp;gt;&lt;br /&gt;
|Insert WS Job Level Template=&lt;br /&gt;
{{WS Job Level&lt;br /&gt;
|jobs=[[MNK]], [[PUP]]&lt;br /&gt;
|level=99&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit WS Template=     &amp;lt;!-- Can be left null --&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template= &amp;lt;!-- Use the Equipment Ability Modified Template here --&amp;gt;&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Dragon Fangs&lt;br /&gt;
|modifier=Weapon skill access&lt;br /&gt;
}}&lt;br /&gt;
|notes=&lt;br /&gt;
*This weaponskill looks the same as [[Howling Fist]].&lt;br /&gt;
* Unlike [[Howling Fist]], however, this weapon skill does &#039;&#039;&#039;not&#039;&#039;&#039; have fTP transfer.&lt;br /&gt;
*Details on weapon skill properties from [http://wiki.ffo.jp/html/38158.html JP Wiki].&lt;br /&gt;
}}&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/90/#3658358 Preliminary WS testing (Aerix, FFXIAH)]&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/91/#3658666 Stat mod and fTP testing (Aerix, Austar, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Dragon_Blow&amp;diff=672298</id>
		<title>Dragon Blow</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Dragon_Blow&amp;diff=672298"/>
		<updated>2023-03-06T13:02:43Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: Updated WS stats according to additional testing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard WS&lt;br /&gt;
|description=Delivers a twofold attack. Damage varies with [[TP]].&lt;br /&gt;
|type=Hand-to-Hand          &amp;lt;!-- Weapon Type --&amp;gt;&lt;br /&gt;
|class=Physical         &amp;lt;!-- Magical or Physical --&amp;gt;&lt;br /&gt;
&amp;lt;!-- For magical WSs, NOT additional effects --&amp;gt;&lt;br /&gt;
|element=&lt;br /&gt;
|dstat=&lt;br /&gt;
|cap=&lt;br /&gt;
&amp;lt;!-- For all WSs --&amp;gt;&lt;br /&gt;
|target=Single        &amp;lt;!-- AoE, single, or self --&amp;gt;&lt;br /&gt;
|tpmod=fTP         &amp;lt;!-- The quantity modified by TP. Use &amp;quot;fTP&amp;quot; for &amp;quot;Damage varies with TP&amp;quot; --&amp;gt;&lt;br /&gt;
|fTP=           &amp;lt;!-- Base fTP if damage doesn&#039;t vary with TP --&amp;gt;&lt;br /&gt;
|100TP=3.82       &amp;lt;!-- Modifier text for 100 TP --&amp;gt;&lt;br /&gt;
|200TP=7.195       &amp;lt;!-- Modifier text for 200 TP --&amp;gt;&lt;br /&gt;
|300TP=10.85       &amp;lt;!-- Modifier text for 300 TP --&amp;gt;&lt;br /&gt;
|statmod=100% [[DEX]]&lt;br /&gt;
|atkmod=1.5 {{verification}}        &amp;lt;!-- Attack modifier for the WS. --&amp;gt;&lt;br /&gt;
|sc1=Distortion           &amp;lt;!-- Top priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc2=           &amp;lt;!-- Secondary priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc3=           &amp;lt;!-- Tertiary priority Skillchain element --&amp;gt;&lt;br /&gt;
|cumulative=    &amp;lt;!-- Cumulative enmity --&amp;gt;&lt;br /&gt;
|volatile=      &amp;lt;!-- Volatile enmity --&amp;gt;&lt;br /&gt;
|reqskill=&lt;br /&gt;
|quest=         &amp;lt;!-- Quest required to obtain --&amp;gt;&lt;br /&gt;
|Insert WS Job Level Template=&lt;br /&gt;
{{WS Job Level&lt;br /&gt;
|jobs=[[MNK]], [[PUP]]&lt;br /&gt;
|level=99&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit WS Template=     &amp;lt;!-- Can be left null --&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template= &amp;lt;!-- Use the Equipment Ability Modified Template here --&amp;gt;&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Dragon Fangs&lt;br /&gt;
|modifier=Weapon skill access&lt;br /&gt;
}}&lt;br /&gt;
|notes=&lt;br /&gt;
*This weaponskill looks the same as [[Howling Fist]].&lt;br /&gt;
* Unlike [[Howling Fist]], however, this weapon skill does &#039;&#039;&#039;not&#039;&#039;&#039; have fTP transfer.&lt;br /&gt;
*Details on weapon skill properties from [http://wiki.ffo.jp/html/38158.html JP Wiki].&lt;br /&gt;
}}&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/90/#3658358 Preliminary WS testing (Aerix, FFXIAH)]&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/91/#3658666 Stat mod and fTP testing (Aerix, Austar, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Dragon_Blow&amp;diff=671811</id>
		<title>Dragon Blow</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Dragon_Blow&amp;diff=671811"/>
		<updated>2023-03-02T14:58:56Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: Updated WS description to match the in-game one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard WS&lt;br /&gt;
|description=Delivers a twofold attack. Damage varies with [[TP]].&lt;br /&gt;
|type=Hand-to-Hand          &amp;lt;!-- Weapon Type --&amp;gt;&lt;br /&gt;
|class=Physical         &amp;lt;!-- Magical or Physical --&amp;gt;&lt;br /&gt;
&amp;lt;!-- For magical WSs, NOT additional effects --&amp;gt;&lt;br /&gt;
|element=&lt;br /&gt;
|dstat=&lt;br /&gt;
|cap=&lt;br /&gt;
&amp;lt;!-- For all WSs --&amp;gt;&lt;br /&gt;
|target=Single        &amp;lt;!-- AoE, single, or self --&amp;gt;&lt;br /&gt;
|tpmod=fTP         &amp;lt;!-- The quantity modified by TP. Use &amp;quot;fTP&amp;quot; for &amp;quot;Damage varies with TP&amp;quot; --&amp;gt;&lt;br /&gt;
|fTP=           &amp;lt;!-- Base fTP if damage doesn&#039;t vary with TP --&amp;gt;&lt;br /&gt;
|100TP=2.05 {{verification}}       &amp;lt;!-- Modifier text for 100 TP --&amp;gt;&lt;br /&gt;
|200TP=3.58 {{verification}}       &amp;lt;!-- Modifier text for 200 TP --&amp;gt;&lt;br /&gt;
|300TP=5.8 {{verification}}       &amp;lt;!-- Modifier text for 300 TP --&amp;gt;&lt;br /&gt;
|statmod=50% [[VIT]] / 20% [[STR]] {{verification}}&lt;br /&gt;
|atkmod=1.5 {{verification}}        &amp;lt;!-- Attack modifier for the WS. --&amp;gt;&lt;br /&gt;
|sc1=Distortion           &amp;lt;!-- Top priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc2=           &amp;lt;!-- Secondary priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc3=           &amp;lt;!-- Tertiary priority Skillchain element --&amp;gt;&lt;br /&gt;
|cumulative=    &amp;lt;!-- Cumulative enmity --&amp;gt;&lt;br /&gt;
|volatile=      &amp;lt;!-- Volatile enmity --&amp;gt;&lt;br /&gt;
|reqskill=&lt;br /&gt;
|quest=         &amp;lt;!-- Quest required to obtain --&amp;gt;&lt;br /&gt;
|Insert WS Job Level Template=&lt;br /&gt;
{{WS Job Level&lt;br /&gt;
|jobs=[[MNK]], [[PUP]]&lt;br /&gt;
|level=99&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit WS Template=     &amp;lt;!-- Can be left null --&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template= &amp;lt;!-- Use the Equipment Ability Modified Template here --&amp;gt;&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Dragon Fangs&lt;br /&gt;
|modifier=Weapon skill access&lt;br /&gt;
}}&lt;br /&gt;
|notes=&lt;br /&gt;
*This weaponskill looks the same as [[Howling Fist]].&lt;br /&gt;
* Unlike [[Howling Fist]], however, this weapon skill does &#039;&#039;&#039;not&#039;&#039;&#039; have fTP transfer.&lt;br /&gt;
*Details on weapon skill properties from [http://wiki.ffo.jp/html/38158.html JP Wiki].&lt;br /&gt;
}}&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/90/#3658358 Preliminary WS testing (Aerix, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Dragon_Blow&amp;diff=671606</id>
		<title>Dragon Blow</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Dragon_Blow&amp;diff=671606"/>
		<updated>2023-03-01T14:13:56Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: Added link to FFXIAH post in references.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard WS&lt;br /&gt;
|description=Two-hit attack. Damage varies with [[TP]].&lt;br /&gt;
|type=Hand-to-Hand          &amp;lt;!-- Weapon Type --&amp;gt;&lt;br /&gt;
|class=Physical         &amp;lt;!-- Magical or Physical --&amp;gt;&lt;br /&gt;
&amp;lt;!-- For magical WSs, NOT additional effects --&amp;gt;&lt;br /&gt;
|element=&lt;br /&gt;
|dstat=&lt;br /&gt;
|cap=&lt;br /&gt;
&amp;lt;!-- For all WSs --&amp;gt;&lt;br /&gt;
|target=Single        &amp;lt;!-- AoE, single, or self --&amp;gt;&lt;br /&gt;
|tpmod=fTP         &amp;lt;!-- The quantity modified by TP. Use &amp;quot;fTP&amp;quot; for &amp;quot;Damage varies with TP&amp;quot; --&amp;gt;&lt;br /&gt;
|fTP=           &amp;lt;!-- Base fTP if damage doesn&#039;t vary with TP --&amp;gt;&lt;br /&gt;
|100TP=2.05 {{verification}}       &amp;lt;!-- Modifier text for 100 TP --&amp;gt;&lt;br /&gt;
|200TP=3.58 {{verification}}       &amp;lt;!-- Modifier text for 200 TP --&amp;gt;&lt;br /&gt;
|300TP=5.8 {{verification}}       &amp;lt;!-- Modifier text for 300 TP --&amp;gt;&lt;br /&gt;
|statmod=50% [[VIT]] / 20% [[STR]] {{verification}}&lt;br /&gt;
|atkmod=1.5 {{verification}}        &amp;lt;!-- Attack modifier for the WS. --&amp;gt;&lt;br /&gt;
|sc1=Distortion           &amp;lt;!-- Top priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc2=           &amp;lt;!-- Secondary priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc3=           &amp;lt;!-- Tertiary priority Skillchain element --&amp;gt;&lt;br /&gt;
|cumulative=    &amp;lt;!-- Cumulative enmity --&amp;gt;&lt;br /&gt;
|volatile=      &amp;lt;!-- Volatile enmity --&amp;gt;&lt;br /&gt;
|reqskill=&lt;br /&gt;
|quest=         &amp;lt;!-- Quest required to obtain --&amp;gt;&lt;br /&gt;
|Insert WS Job Level Template=&lt;br /&gt;
{{WS Job Level&lt;br /&gt;
|jobs=[[MNK]], [[PUP]]&lt;br /&gt;
|level=99&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit WS Template=     &amp;lt;!-- Can be left null --&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template= &amp;lt;!-- Use the Equipment Ability Modified Template here --&amp;gt;&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Dragon Fangs&lt;br /&gt;
|modifier=Weapon skill access&lt;br /&gt;
}}&lt;br /&gt;
|notes=&lt;br /&gt;
*This weaponskill looks the same as [[Howling Fist]].&lt;br /&gt;
* Unlike [[Howling Fist]], however, this weapon skill does &#039;&#039;&#039;not&#039;&#039;&#039; have fTP transfer.&lt;br /&gt;
*Details on weapon skill properties from [http://wiki.ffo.jp/html/38158.html JP Wiki].&lt;br /&gt;
}}&lt;br /&gt;
* [https://www.ffxiah.com/forum/topic/52194/string-theory-a-puppetmasters-guide-new/90/#3658358 Preliminary WS testing (Aerix, FFXIAH)]&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Dragon_Blow&amp;diff=671605</id>
		<title>Dragon Blow</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Dragon_Blow&amp;diff=671605"/>
		<updated>2023-03-01T14:09:55Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: Added Dragon Blow stats after preliminary testing. Seems largely identical to HF except without fTP transfer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Standard WS&lt;br /&gt;
|description=Two-hit attack. Damage varies with [[TP]].&lt;br /&gt;
|type=Hand-to-Hand          &amp;lt;!-- Weapon Type --&amp;gt;&lt;br /&gt;
|class=Physical         &amp;lt;!-- Magical or Physical --&amp;gt;&lt;br /&gt;
&amp;lt;!-- For magical WSs, NOT additional effects --&amp;gt;&lt;br /&gt;
|element=&lt;br /&gt;
|dstat=&lt;br /&gt;
|cap=&lt;br /&gt;
&amp;lt;!-- For all WSs --&amp;gt;&lt;br /&gt;
|target=Single        &amp;lt;!-- AoE, single, or self --&amp;gt;&lt;br /&gt;
|tpmod=fTP         &amp;lt;!-- The quantity modified by TP. Use &amp;quot;fTP&amp;quot; for &amp;quot;Damage varies with TP&amp;quot; --&amp;gt;&lt;br /&gt;
|fTP=           &amp;lt;!-- Base fTP if damage doesn&#039;t vary with TP --&amp;gt;&lt;br /&gt;
|100TP=2.05 {{verification}}       &amp;lt;!-- Modifier text for 100 TP --&amp;gt;&lt;br /&gt;
|200TP=3.58 {{verification}}       &amp;lt;!-- Modifier text for 200 TP --&amp;gt;&lt;br /&gt;
|300TP=5.8 {{verification}}       &amp;lt;!-- Modifier text for 300 TP --&amp;gt;&lt;br /&gt;
|statmod=50% [[VIT]] / 20% [[STR]] {{verification}}&lt;br /&gt;
|atkmod=1.5 {{verification}}        &amp;lt;!-- Attack modifier for the WS. --&amp;gt;&lt;br /&gt;
|sc1=Distortion           &amp;lt;!-- Top priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc2=           &amp;lt;!-- Secondary priority Skillchain element --&amp;gt;&lt;br /&gt;
|sc3=           &amp;lt;!-- Tertiary priority Skillchain element --&amp;gt;&lt;br /&gt;
|cumulative=    &amp;lt;!-- Cumulative enmity --&amp;gt;&lt;br /&gt;
|volatile=      &amp;lt;!-- Volatile enmity --&amp;gt;&lt;br /&gt;
|reqskill=&lt;br /&gt;
|quest=         &amp;lt;!-- Quest required to obtain --&amp;gt;&lt;br /&gt;
|Insert WS Job Level Template=&lt;br /&gt;
{{WS Job Level&lt;br /&gt;
|jobs=[[MNK]], [[PUP]]&lt;br /&gt;
|level=99&lt;br /&gt;
}}&lt;br /&gt;
|Insert Merit WS Template=     &amp;lt;!-- Can be left null --&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template= &amp;lt;!-- Use the Equipment Ability Modified Template here --&amp;gt;&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Dragon Fangs&lt;br /&gt;
|modifier=Weapon skill access&lt;br /&gt;
}}&lt;br /&gt;
|notes=&lt;br /&gt;
*This weaponskill looks the same as [[Howling Fist]].&lt;br /&gt;
* Unlike [[Howling Fist]], however, this weapon skill does &#039;&#039;&#039;not&#039;&#039;&#039; have fTP transfer.&lt;br /&gt;
*Details on weapon skill properties from [http://wiki.ffo.jp/html/38158.html JP Wiki].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Overdrive&amp;diff=661623</id>
		<title>Overdrive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Overdrive&amp;diff=661623"/>
		<updated>2022-10-26T09:20:24Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: SP Ability]]&lt;br /&gt;
{{Job Ability&lt;br /&gt;
|image=Overdrive.jpg&lt;br /&gt;
|image size=&lt;br /&gt;
|job=Puppetmaster&lt;br /&gt;
|type=SP Ability&lt;br /&gt;
|level=    &amp;lt;!-- Optional, best to leave blank if merit ability --&amp;gt;&lt;br /&gt;
|desc=Augment the fighting ability of your automaton to its maximum level.&lt;br /&gt;
|range=    &amp;lt;!-- Optional --&amp;gt;&lt;br /&gt;
|duration=00:03:00 &amp;lt;!-- Optional --&amp;gt;&lt;br /&gt;
|recast=01:00:00&lt;br /&gt;
|cost=      &amp;lt;!-- TP/FM cost --&amp;gt;&lt;br /&gt;
|ce={{question}}&lt;br /&gt;
|ve={{question}}&lt;br /&gt;
|command=/ja &amp;quot;Overdrive&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|tier=     &amp;lt;!-- Fill in if can be meritted, tier --&amp;gt;&lt;br /&gt;
|ranks=    &lt;br /&gt;
|effect=   &lt;br /&gt;
|jobpoint=Increases pet&#039;s Base Stats by 5.      &amp;lt;!-- Fill in if is augmented by Job Points --&amp;gt;&lt;br /&gt;
|category={{PAGENAME}} Effect&lt;br /&gt;
|notes=*The chance to Overload becomes zero as long as the job ability is active, allowing the free use of maneuvers without risk.&lt;br /&gt;
**Burden, however, keeps accumulating normally, so you can end with high amounts of burden after the effect ends. Be careful not to overload once [[Overdrive]] wears off.&lt;br /&gt;
**Since it only prevents Overload from happening, [[Overdrive]] will not remove the Overload debuff if you are afflicted with it when you perform [[Overdrive]].&lt;br /&gt;
*The [[Automaton]] parameters will be greatly increased:&lt;br /&gt;
**Damage dealt with melee hits and ranged attacks, as well as accuracy, ranged accuracy, damage reduction and evasion will significantly increase.&lt;br /&gt;
**The [[Automaton]] will also get 25% Haste.&lt;br /&gt;
***This attack speed increase is classified as Magic Haste, and thus is cumulative with the [[Haste]] effect provided by [[Turbo Charger]], but is subsequently also subject to the Magic Haste cap of 43.75%.&lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Pantin Tobe +2&lt;br /&gt;
|modifier=[[Image:Augment-Icon.png]]: Extends duration 20 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Pitre Tobe&lt;br /&gt;
|modifier=[[Image:Augment-Icon.png]]: Extends duration 20 seconds.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment Ability Modified&lt;br /&gt;
|equip=Pitre Tobe +1&lt;br /&gt;
|modifier=[[Image:Augment-Icon.png]]: Extends duration 20 seconds.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
* [http://forum.square-enix.com/ffxi/threads/46976-May-14-2015-(JST)-Version-Update May 14 2015 Update]&lt;br /&gt;
* [http://www.geocities.jp/pupff/other/overdrive.html Attack speed increase value]&lt;br /&gt;
* [http://ffxi.allakhazam.com/forum.html?forum=253&amp;amp;mid=121071128015227511#1 Overdrive Automaton buffs (Nateypoo, Allakhazam)]&lt;br /&gt;
* [http://www.bluegartr.com/threads/108198-Random-Facts-Thread-Traits-and-Stats-%28Player-and-Monster%29?p=5519918&amp;amp;viewfull=1#post5519918 Overdrive Haste stacking proof (dasva, BG)]&lt;br /&gt;
* [http://www.bluegartr.com/threads/112776-Dev-Tracker-Findings-Posts-%28NO-DISCUSSION%29?p=6472005&amp;amp;viewfull=1#post6472005 Automaton haste translation (Kincard, BG)]&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Phantom_Roll&amp;diff=640393</id>
		<title>Category:Phantom Roll</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Phantom_Roll&amp;diff=640393"/>
		<updated>2022-03-23T02:42:41Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Job Ability&lt;br /&gt;
&lt;br /&gt;
|image=Phantom Roll.jpg&lt;br /&gt;
&lt;br /&gt;
|job= [[Corsair]]&lt;br /&gt;
|type= Level&lt;br /&gt;
|level=5&lt;br /&gt;
|desc=Grants a beneficial effect to party members within area of effect.&lt;br /&gt;
|range=7.9&#039;&lt;br /&gt;
|duration=&lt;br /&gt;
|recast= 00:01:00&lt;br /&gt;
|cost=&lt;br /&gt;
|command= /ja &amp;quot;(Roll Name)&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|ce=&lt;br /&gt;
|ve=&lt;br /&gt;
|tier=1&lt;br /&gt;
|ranks=5&lt;br /&gt;
|effect=Reduces recast time by 00:00:02 per each merit point.&lt;br /&gt;
&lt;br /&gt;
|jobpoint=Increase the effect duration by 2 seconds.&lt;br /&gt;
&lt;br /&gt;
|category={{PAGENAME}} Effect&lt;br /&gt;
|notes=&lt;br /&gt;
&lt;br /&gt;
====Basic Info====&lt;br /&gt;
*Each corsair can bestow up to two Phantom Roll effects.&lt;br /&gt;
** Corsair as a sub job can only bestow one Phantom Roll effect.&lt;br /&gt;
*All 31 rolls are tied together on the Phantom Roll timer.&lt;br /&gt;
&lt;br /&gt;
====Double-Up, Roll Potency and Busting====&lt;br /&gt;
*After using Phantom Roll, you are able to use [[Double-Up]] for 45 seconds to increase your roll value. &lt;br /&gt;
** For each roll, XI (11) yields the best result, followed by a &amp;quot;lucky number&amp;quot; specific to each roll. The worst result is an &amp;quot;unlucky number,&amp;quot; also specific to each roll.&lt;br /&gt;
** Exceeding 11 results in [[Bust]].&lt;br /&gt;
*** Two bust effects (one bust effect with Corsair sub job) will prevent the Corsair from applying new rolls until a bust effect is removed (by [[Fold]], zoning, or death) or wears off.&lt;br /&gt;
* Additional potency from &amp;quot;Phantom Roll&amp;quot;+ gear can be applied via both [[Phantom Roll]] and [[Double-Up]] as long as the equipment remains equipped.&lt;br /&gt;
** Job-related bonuses to rolls only apply on the initial Phantom Roll and &#039;&#039;&#039;cannot&#039;&#039;&#039; be applied retroactively with Double-Up.&lt;br /&gt;
*** The relevant job does not have to be in range of the initial Phantom Roll for the party to receive the forced bonus.&lt;br /&gt;
&lt;br /&gt;
====Duration and Recast====&lt;br /&gt;
*Phantom Roll duration can be increased from 00:05:00 to 00:06:40 in 20 second increments with five upgrades to the Corsair job-specific merit category [[Winning Streak]].&lt;br /&gt;
**Additionally +6 more seconds per merit to [[Winning Streak]] if [[Commodore Tricorne +2]] or any of the reforged versions are worn, bringing the duration up to 00:07:10.&lt;br /&gt;
**Phantom Roll duration can further be increased up to 40 seconds longer by spending [[Capacity Points]] in the [[Job Point]]s &#039;&#039;Phantom Roll Duration&#039;&#039; category in +2 second increments. &lt;br /&gt;
***&#039;&#039;&#039;Max Duration&#039;&#039;&#039; as of June 2nd, 2021 is 10 minutes and 50 seconds with all gear, augments, job points and merits.&lt;br /&gt;
****Without [[Dynamis Divergence Weapon Augments|Divergence Weapon]] it&#039;s 9 minutes and 50 seconds.&lt;br /&gt;
&lt;br /&gt;
*Phantom Roll recast can be lowered from 00:01:00 to 00:00:50 in 2 second increments with five upgrades to the Corsair job-specific merit category [[Phantom Roll Recast]].&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;XI&#039;&#039; Roll Perks====&lt;br /&gt;
* In addition to yielding the best buff values, having any active roll of 11 also does the following:&lt;br /&gt;
** Resets the Phantom Roll recast timer once the value of 11 is hit.&lt;br /&gt;
** Prevents the corsair from receiving &amp;quot;Bust&amp;quot; effect when a roll is busted while an 11 roll is active on the Corsair.&lt;br /&gt;
** Reduces Phantom Roll recast timer to 00:00:30 for any follow-up rolls while the 11 is active on the Corsair.&lt;br /&gt;
*** Any effect on reducing Phantom Roll recast timer, such as merits into Phantom Roll recast, will still have the full effect on the timer once an 11 is active. For example, with 5 merits in Phantom Roll recast, the Phantom Roll timer will be 00:00:20 with an 11 active.&lt;br /&gt;
*** Strategically, this allows you to rapidly and aggressively re-roll to &amp;quot;chain&amp;quot; 11s until you have the buffs that you desire (you must maintain at least one 11 roll in order to maintain the lower recast timer and bust immunity).&lt;br /&gt;
&lt;br /&gt;
====Potency Penalty====&lt;br /&gt;
* Phantom Roll receives a potency penalty when the level of the [[Corsair]] (or [[Corsair]] sub job level) using it is lower than the level of those receiving the roll. The corrected potency is:&lt;br /&gt;
: &#039;&#039;&#039;New roll potency&#039;&#039;&#039; = ( [[COR]] Level {{math|divide}} Target Level ) {{math|times}} Normal roll potency&lt;br /&gt;
* Example: A level 90 receiving Chaos Roll from a level 30 [[Corsair]] (or through a level 30 [[Corsair]] sub job) would only receive 33% of the normal boost.&lt;br /&gt;
{{{!}} class=&amp;quot;bdrdarkblue&amp;quot; style=&amp;quot;background: #d8effe; width: 100%; max-width: 788px; padding: 2px;&amp;quot;&lt;br /&gt;
{{!}}style=&amp;quot;background: #a6dbfd&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;{{!}}&#039;&#039;&#039;Equipment modifications&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; width: 25%; padding: 2px;&amp;quot;{{!}}&#039;&#039;&#039;[[Comm. Tricorne]]&#039;&#039;&#039; / &#039;&#039;&#039;[[Comm. Tricorne +1{{!}}+1]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; width: 75%; padding: 2px;&amp;quot;{{!}} Occasionally (~33%) triggers job-related bonus on rolls without the job present in party.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Commodore Tricorne +2]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Lanun Tricorne]]&#039;&#039;&#039; / &#039;&#039;&#039;[[Lanun Tricorne +1{{!}}+1]]&#039;&#039;&#039; / &#039;&#039;&#039;[[Lanun Tricorne +2{{!}}+2]]&#039;&#039;&#039; / &#039;&#039;&#039;[[Lanun Tricorne +3{{!}}+3]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}Occasionally (~50%) triggers job-related bonus on rolls without the job present in party.&amp;lt;br&amp;gt;[[File:Augment-Icon.png]] Enhances Winning Streak effect by an additional 6 seconds per merit level.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Luzaf&#039;s Ring]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}Extends the range of Phantom Roll from 7.9&#039; to 15.9&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Navarch&#039;s Gants +1]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}Increases duration of Phantom Roll by 20 seconds.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Navarch&#039;s Gants +2]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}Increases duration of Phantom Roll by 40 seconds.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Chasseur&#039;s Gants]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}Increases duration of Phantom Roll by 45 seconds.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Chasseur&#039;s Gants +1]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}Increases duration of Phantom Roll by 50 seconds.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Compensator]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}Increases duration of Phantom Roll by 20 seconds.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Camulus&#039;s Mantle]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}Increases duration of Phantom Roll by 30 seconds.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Desultor Tassets]]&amp;lt;br /&amp;gt;[[Tatsumaki Sitagoromo]]&amp;lt;br /&amp;gt;[[Blitzer Poleyn]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}[[File:Augment-Icon.png]] Reduces recast of Phantom Roll by 5 seconds.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Gunslinger&#039;s Cape]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}[[File:Augment-Icon.png]] Reduces recast of Phantom Roll by 1-5 seconds.`&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Merirosvo Ring]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}Phantom Roll +3&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Barataria Ring]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}Phantom Roll +5&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Regal Necklace]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}Phantom Roll +7&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Phantom Roll effect duration +20 seconds.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Commodore&#039;s Knife]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}[[File:Augment-Icon.png]]Main hand only: Phantom Roll +6&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Phantom Roll effect duration +30 seconds, &amp;amp; &amp;quot;Phantom Roll XI&amp;quot;: Recover HP and MP +10%.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Lanun Knife]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot; {{!}}[[File:Augment-Icon.png]]Main hand only: Phantom Roll +7&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Phantom Roll effect duration +45 seconds, &amp;amp; &amp;quot;Phantom Roll XI&amp;quot;: Recover HP and MP +12%.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;background: #d8effe; padding: 2px&amp;quot; {{!}}&#039;&#039;&#039;[[Rostam]]&#039;&#039;&#039;&lt;br /&gt;
{{!}}style=&amp;quot;background: #ffffff; padding: 2px&amp;quot;  {{!}}[[File:Augment-Icon.png]]Main hand only: Phantom Roll +8&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;, Phantom Roll effect duration +60 seconds, &amp;amp; &amp;quot;Phantom Roll XI&amp;quot;: Recover HP and MP +15%.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;‡&amp;lt;/big&amp;gt; &#039;&#039;Only the highest &amp;quot;Phantom Roll +n&amp;quot; effect is applied; they are not additive or cumulative.&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Rolls and Values==&lt;br /&gt;
{{{!}}style=&amp;quot;width: 100%; max-width: 788px;&amp;quot;&lt;br /&gt;
{{!}}style=&amp;quot;width:33%; vertical-align: top;&amp;quot;{{!}}{{:Corsair&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;width:33%; vertical-align: top;&amp;quot;{{!}}{{:Ninja&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;width:33%; vertical-align: top;&amp;quot;{{!}}{{:Hunter&#039;s Roll}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Chaos Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Magus&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Healer&#039;s Roll}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Drachen Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Choral Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Monk&#039;s Roll}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Beast Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Samurai Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Evoker&#039;s Roll}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Rogue&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Warlock&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Fighter&#039;s Roll}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Puppet Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Gallant&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Wizard&#039;s Roll}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Dancer&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Scholar&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Naturalist&#039;s Roll}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Runeist&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Bolter&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Caster&#039;s Roll}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Courser&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Blitzer&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Tactician&#039;s Roll}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Allies&#039; Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Miser&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Companion&#039;s Roll}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{:Avenger&#039;s Roll}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{!}}style=&amp;quot;vertical-align: top;&amp;quot;{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Bolter%27s_Roll&amp;diff=640392</id>
		<title>Bolter&#039;s Roll</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Bolter%27s_Roll&amp;diff=640392"/>
		<updated>2022-03-23T02:13:22Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job Ability&lt;br /&gt;
|job=Corsair&lt;br /&gt;
|type=Level&lt;br /&gt;
|level=76  &amp;lt;!-- Optional, best to leave blank if merit ability --&amp;gt;&lt;br /&gt;
|item required=Bolter&#039;s Die&lt;br /&gt;
|desc=Increases movement speed for party members within area of effect.  Lucky Number: 3. Unlucky Number: 9. &lt;br /&gt;
|recast=See [[Phantom Roll]]&lt;br /&gt;
|ce=1&lt;br /&gt;
|ve=80&lt;br /&gt;
|command=/ja &amp;quot;Bolter&#039;s Roll&amp;quot; &amp;lt;me&amp;gt;&lt;br /&gt;
|tier=     &amp;lt;!-- If type=Merit --&amp;gt;&lt;br /&gt;
|ranks=    &amp;lt;!-- If type=Merit --&amp;gt;&lt;br /&gt;
|effect=   &amp;lt;!-- If type=Merit --&amp;gt;&lt;br /&gt;
|notes=*This ability is permanently added to a player&#039;s list of [[Phantom Roll]]s after using a [[Bolter&#039;s Die]]. &lt;br /&gt;
*Stacks with [[Movement Speed]] equipment and either [[Chocobo Mazurka|Mazurka]] &#039;&#039;&#039;or&#039;&#039;&#039; [[Chocobo Jig]].&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Phantom Roll&lt;br /&gt;
|roll name=Bolter&#039;s&lt;br /&gt;
|effect=Movement Speed&lt;br /&gt;
|unlucky=9  &lt;br /&gt;
|lucky=3   &lt;br /&gt;
|mod1=6%&lt;br /&gt;
|mod2=6%&lt;br /&gt;
|mod3=16%&lt;br /&gt;
|mod4=8%&lt;br /&gt;
|mod5=8%&lt;br /&gt;
|mod6=10%&lt;br /&gt;
|mod7=10%&lt;br /&gt;
|mod8=12%&lt;br /&gt;
|mod9=4%&lt;br /&gt;
|mod10=14%&lt;br /&gt;
|mod11=20%&lt;br /&gt;
|modbust=0&lt;br /&gt;
|average={{question}}&lt;br /&gt;
|rollplus=4%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|Insert Equipment Ability Modified Template=&lt;br /&gt;
}}&lt;br /&gt;
* [http://www.ffxiah.com/forum/topic/43564/merirsovo-ring-findings/1/#2657712 Ring testing (Balloon, XIAH)]&lt;br /&gt;
{{Phantom Roll Navigation}}&lt;br /&gt;
[[Category:Job Ability]]&lt;br /&gt;
[[Category:Phantom Roll]]&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ob&amp;diff=631043</id>
		<title>Ob</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ob&amp;diff=631043"/>
		<updated>2021-11-27T01:37:32Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Automaton&lt;br /&gt;
|Main.Job={{question}}&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=N&lt;br /&gt;
|Detects={{question}}&lt;br /&gt;
|Notes= &lt;br /&gt;
As of the November 2021 version update, the spawn point is now surrounded by &#039;&#039;&#039;[[Apex Archaic Cogs]]&#039;&#039;&#039; that aggro via True Sound. Bringing help is highly recommended.&lt;br /&gt;
====Getting There====&lt;br /&gt;
*The pop location is then at G-7.&lt;br /&gt;
*Head to the teleporter at H-9 in [[Alzadaal Undersea Ruins]].&lt;br /&gt;
[[Category:Zeni NM System]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Alzadaal Undersea Ruins&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Trade a [[Cog Lubricant]] to the ??? at (G-7)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Ob&#039;s Arm]] {{gdrop}}&lt;br /&gt;
*[[Guignol Earring]] {{udrop}}&lt;br /&gt;
*[[Attuner]] {{vdrop}}&lt;br /&gt;
*[[Barrier Module II]] {{rdrop}}&lt;br /&gt;
*[[Coiler]] {{udrop}}&lt;br /&gt;
*[[Disruptor]] {{rdrop}}&lt;br /&gt;
*[[Drum Magazine]] {{rdrop}}&lt;br /&gt;
*[[Equalizer]] {{vdrop}}&lt;br /&gt;
*[[Eraser]] {{vdrop}}&lt;br /&gt;
*[[Mana Channeler]] {{vdrop}}&lt;br /&gt;
*[[Percolator]] {{rdrop}}&lt;br /&gt;
*[[Smoke Screen]] {{vdrop}}&lt;br /&gt;
*[[Steam Jacket]] {{udrop}}&lt;br /&gt;
*[[Tactical Processor]] {{vdrop}}&lt;br /&gt;
*[[Target Marker]] {{vdrop}}&lt;br /&gt;
*[[Vivi-Valve]] {{rdrop}}&lt;br /&gt;
&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Zeni NM System]]&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ob&amp;diff=631042</id>
		<title>Ob</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ob&amp;diff=631042"/>
		<updated>2021-11-27T01:33:45Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Automaton&lt;br /&gt;
|Main.Job={{question}}&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=N&lt;br /&gt;
|Detects={{question}}&lt;br /&gt;
|Notes= &lt;br /&gt;
====Getting There====&lt;br /&gt;
*&#039;&#039;&#039;As of the November 2021 version update, the spawn point is now surrounded by [[Apex Archaic Cogs]] that aggro via True Sound. Bringing help is highly recommended.&#039;&#039;&#039;&lt;br /&gt;
*Head to the teleporter at H-9 in [[Alzadaal Undersea Ruins]].&lt;br /&gt;
*The pop location is then at G-7.&lt;br /&gt;
[[Category:Zeni NM System]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Alzadaal Undersea Ruins&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Trade a [[Cog Lubricant]] to the ??? at (G-7)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Ob&#039;s Arm]] {{gdrop}}&lt;br /&gt;
*[[Guignol Earring]] {{udrop}}&lt;br /&gt;
*[[Attuner]] {{vdrop}}&lt;br /&gt;
*[[Barrier Module II]] {{rdrop}}&lt;br /&gt;
*[[Coiler]] {{udrop}}&lt;br /&gt;
*[[Disruptor]] {{rdrop}}&lt;br /&gt;
*[[Drum Magazine]] {{rdrop}}&lt;br /&gt;
*[[Equalizer]] {{vdrop}}&lt;br /&gt;
*[[Eraser]] {{vdrop}}&lt;br /&gt;
*[[Mana Channeler]] {{vdrop}}&lt;br /&gt;
*[[Percolator]] {{rdrop}}&lt;br /&gt;
*[[Smoke Screen]] {{vdrop}}&lt;br /&gt;
*[[Steam Jacket]] {{udrop}}&lt;br /&gt;
*[[Tactical Processor]] {{vdrop}}&lt;br /&gt;
*[[Target Marker]] {{vdrop}}&lt;br /&gt;
*[[Vivi-Valve]] {{rdrop}}&lt;br /&gt;
&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Zeni NM System]]&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ob&amp;diff=631041</id>
		<title>Ob</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ob&amp;diff=631041"/>
		<updated>2021-11-27T01:33:04Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Automaton&lt;br /&gt;
|Main.Job={{question}}&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=N&lt;br /&gt;
|Detects={{question}}&lt;br /&gt;
|Notes= &lt;br /&gt;
====Getting There====&lt;br /&gt;
*&#039;&#039;&#039;The spawn point is currently surrounded by [[Apex Archaic Cogs]] that aggro via True Sound. Bringing help is highly recommended.&#039;&#039;&#039;&lt;br /&gt;
*Head to the teleporter at H-9 in [[Alzadaal Undersea Ruins]].&lt;br /&gt;
*The pop location is then at G-7.&lt;br /&gt;
[[Category:Zeni NM System]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Alzadaal Undersea Ruins&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Trade a [[Cog Lubricant]] to the ??? at (G-7)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Ob&#039;s Arm]] {{gdrop}}&lt;br /&gt;
*[[Guignol Earring]] {{udrop}}&lt;br /&gt;
*[[Attuner]] {{vdrop}}&lt;br /&gt;
*[[Barrier Module II]] {{rdrop}}&lt;br /&gt;
*[[Coiler]] {{udrop}}&lt;br /&gt;
*[[Disruptor]] {{rdrop}}&lt;br /&gt;
*[[Drum Magazine]] {{rdrop}}&lt;br /&gt;
*[[Equalizer]] {{vdrop}}&lt;br /&gt;
*[[Eraser]] {{vdrop}}&lt;br /&gt;
*[[Mana Channeler]] {{vdrop}}&lt;br /&gt;
*[[Percolator]] {{rdrop}}&lt;br /&gt;
*[[Smoke Screen]] {{vdrop}}&lt;br /&gt;
*[[Steam Jacket]] {{udrop}}&lt;br /&gt;
*[[Tactical Processor]] {{vdrop}}&lt;br /&gt;
*[[Target Marker]] {{vdrop}}&lt;br /&gt;
*[[Vivi-Valve]] {{rdrop}}&lt;br /&gt;
&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Zeni NM System]]&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ob&amp;diff=631040</id>
		<title>Ob</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ob&amp;diff=631040"/>
		<updated>2021-11-27T01:32:03Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Adversary Description&lt;br /&gt;
|Image=&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Type=&lt;br /&gt;
|Family=Automaton&lt;br /&gt;
|Main.Job={{question}}&lt;br /&gt;
|Sub.Job=&lt;br /&gt;
|Crystal=N&lt;br /&gt;
|Detects={{question}}&lt;br /&gt;
|Notes= &lt;br /&gt;
====Getting There====&lt;br /&gt;
*&#039;&#039;&#039;The spawn point is currently surrounded by [[Apex Archaic Cogs]] that aggro via True Sound.&#039;&#039;&#039;&lt;br /&gt;
*Head to the teleporter at H-9 in [[Alzadaal Undersea Ruins]].&lt;br /&gt;
*The pop location is then at G-7.&lt;br /&gt;
[[Category:Zeni NM System]]}}&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Adversary Table&lt;br /&gt;
|Adversary Row=&lt;br /&gt;
{{Adversary Row&lt;br /&gt;
|Class=NM&lt;br /&gt;
|Zone= Alzadaal Undersea Ruins&lt;br /&gt;
|FFXIDB=&lt;br /&gt;
|Title=&lt;br /&gt;
|Spawns=&lt;br /&gt;
|SpawnType=&lt;br /&gt;
|SpawnCondition= Trade a [[Cog Lubricant]] to the ??? at (G-7)&lt;br /&gt;
|VW.Rifts=&lt;br /&gt;
|VW.Path=&lt;br /&gt;
|VW.Tier=&lt;br /&gt;
|Steal=&lt;br /&gt;
|Treasure= &lt;br /&gt;
*[[Ob&#039;s Arm]] {{gdrop}}&lt;br /&gt;
*[[Guignol Earring]] {{udrop}}&lt;br /&gt;
*[[Attuner]] {{vdrop}}&lt;br /&gt;
*[[Barrier Module II]] {{rdrop}}&lt;br /&gt;
*[[Coiler]] {{udrop}}&lt;br /&gt;
*[[Disruptor]] {{rdrop}}&lt;br /&gt;
*[[Drum Magazine]] {{rdrop}}&lt;br /&gt;
*[[Equalizer]] {{vdrop}}&lt;br /&gt;
*[[Eraser]] {{vdrop}}&lt;br /&gt;
*[[Mana Channeler]] {{vdrop}}&lt;br /&gt;
*[[Percolator]] {{rdrop}}&lt;br /&gt;
*[[Smoke Screen]] {{vdrop}}&lt;br /&gt;
*[[Steam Jacket]] {{udrop}}&lt;br /&gt;
*[[Tactical Processor]] {{vdrop}}&lt;br /&gt;
*[[Target Marker]] {{vdrop}}&lt;br /&gt;
*[[Vivi-Valve]] {{rdrop}}&lt;br /&gt;
&lt;br /&gt;
|Abilities=&lt;br /&gt;
|Spells=&lt;br /&gt;
|Traits=&lt;br /&gt;
|Level= &lt;br /&gt;
|Aggro=&lt;br /&gt;
|Link=&lt;br /&gt;
|HP=&lt;br /&gt;
|MP=&lt;br /&gt;
|Defense=&lt;br /&gt;
|Evasion=&lt;br /&gt;
|Susceptible={{question}}&lt;br /&gt;
|Resists={{question}}&lt;br /&gt;
|Immune={{question}}&lt;br /&gt;
|Absorbs=&lt;br /&gt;
|Assisted.By=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ability Information==&lt;br /&gt;
[[Category:Zeni NM System]]&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627527</id>
		<title>Xiucoatl</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627527"/>
		<updated>2021-09-22T14:19:20Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|description=DMG:+192 Delay:+121 HP+150 Accuracy+50 Magic Accuracy+50 Hand-to-Hand skill +269 Guarding skill +269 Magic Accuracy skill +255 Automaton: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 &lt;br /&gt;
|type=Weapon &lt;br /&gt;
|flags=Inscribable, Equippable &lt;br /&gt;
|stack size=1 &lt;br /&gt;
|singular log name=Xiucoatl &lt;br /&gt;
|ffxiah=21526/xiucoatl &lt;br /&gt;
|ffxidb=21526 &lt;br /&gt;
}} &lt;br /&gt;
{{weapon &lt;br /&gt;
|races=All Races &lt;br /&gt;
|weapon skill=Hand-to-Hand &lt;br /&gt;
|damage=195 &lt;br /&gt;
|delay=+121 &lt;br /&gt;
|damage per second=32.41 &lt;br /&gt;
|tp per hit=4.5083333333333 &lt;br /&gt;
|level=99 &lt;br /&gt;
|jobs=[[Puppetmaster]] &lt;br /&gt;
|ilevel=119 &lt;br /&gt;
|sulevel=5 &lt;br /&gt;
}} &lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Craft Level=111~114&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
[[Bonecraft]] - ({{Information Needed}})&lt;br /&gt;
&lt;br /&gt;
[[Leathercraft]] - ({{Information Needed}})&lt;br /&gt;
|Key Item=[[Goldsmith&#039;s aurum tome]]&lt;br /&gt;
|Crystal=Light&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Hades&#039; Claw]]&lt;br /&gt;
*[[Dark Matter]]&lt;br /&gt;
*[[S. Faulpie Leather]]&lt;br /&gt;
*[[Moldy Weapon]]&lt;br /&gt;
*[[Ratnaraj]]&lt;br /&gt;
*[[Relic Adaman]] x2&lt;br /&gt;
*[[Sardonyx Crystal]]&lt;br /&gt;
|NQ=[[Pantin Fists]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Pitre Fists]]&lt;br /&gt;
*HQ2: [[Xiucoatl]]&lt;br /&gt;
}}&lt;br /&gt;
}} &lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Oboro&lt;br /&gt;
|Zone=Port Jeuno&lt;br /&gt;
|position=E-6&lt;br /&gt;
|Required Items=[[Heroism Crystal]], [[Heroism Aggregate]], and/or defeating monsters within [[Dynamis - Divergence]] areas&lt;br /&gt;
&lt;br /&gt;
See [[Dynamis Divergence Weapon Augments]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Oboro Divergence Weapon Augs&lt;br /&gt;
|RankMax=25&lt;br /&gt;
|Contents=&lt;br /&gt;
{{!}}&#039;&#039;&#039;[1]&#039;&#039;&#039; Weapon Skill Damage +15%&amp;lt;br/&amp;gt;&#039;&#039;&#039;[2]&#039;&#039;&#039; Automaton: Special att. dmg. +25%&amp;lt;br /&amp;gt;&#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: + (See Below)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=3 {{!}} &#039;&#039;&#039;&#039;&#039;All Paths:&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: +12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Automaton: Special att. dmg. +25%&#039;&#039;&#039; boosts an Automaton&#039;s Ranged Attacks, offensive Job Abilities as well as Weapon Skills. &lt;br /&gt;
** Works similarly to a player&#039;s Weapon Skill Damage +% and only affects the first hit of multihit WSs.&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627526</id>
		<title>Xiucoatl</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627526"/>
		<updated>2021-09-22T14:18:55Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|description=DMG:+192 Delay:+121 HP+150 Accuracy+50 Magic Accuracy+50 Hand-to-Hand skill +269 Guarding skill +269 Magic Accuracy skill +255 Automaton: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 &lt;br /&gt;
|type=Weapon &lt;br /&gt;
|flags=Inscribable, Equippable &lt;br /&gt;
|stack size=1 &lt;br /&gt;
|singular log name=Xiucoatl &lt;br /&gt;
|ffxiah=21526/xiucoatl &lt;br /&gt;
|ffxidb=21526 &lt;br /&gt;
}} &lt;br /&gt;
{{weapon &lt;br /&gt;
|races=All Races &lt;br /&gt;
|weapon skill=Hand-to-Hand &lt;br /&gt;
|damage=195 &lt;br /&gt;
|delay=+121 &lt;br /&gt;
|damage per second=32.41 &lt;br /&gt;
|tp per hit=4.5083333333333 &lt;br /&gt;
|level=99 &lt;br /&gt;
|jobs=[[Puppetmaster]] &lt;br /&gt;
|ilevel=119 &lt;br /&gt;
|sulevel=5 &lt;br /&gt;
}} &lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Craft Level=111~114&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
[[Bonecraft]] - ({{Information Needed}})&lt;br /&gt;
&lt;br /&gt;
[[Leathercraft]] - ({{Information Needed}})&lt;br /&gt;
|Key Item=[[Goldsmith&#039;s aurum tome]]&lt;br /&gt;
|Crystal=Light&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Hades&#039; Claw]]&lt;br /&gt;
*[[Dark Matter]]&lt;br /&gt;
*[[S. Faulpie Leather]]&lt;br /&gt;
*[[Moldy Weapon]]&lt;br /&gt;
*[[Ratnaraj]]&lt;br /&gt;
*[[Relic Adaman]] x2&lt;br /&gt;
*[[Sardonyx Crystal]]&lt;br /&gt;
|NQ=[[Pantin Fists]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Pitre Fists]]&lt;br /&gt;
*HQ2: [[Xiucoatl]]&lt;br /&gt;
}}&lt;br /&gt;
}} &lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Oboro&lt;br /&gt;
|Zone=Port Jeuno&lt;br /&gt;
|position=E-6&lt;br /&gt;
|Required Items=[[Heroism Crystal]], [[Heroism Aggregate]], and/or defeating monsters within [[Dynamis - Divergence]] areas&lt;br /&gt;
&lt;br /&gt;
See [[Dynamis Divergence Weapon Augments]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Oboro Divergence Weapon Augs&lt;br /&gt;
|RankMax=25&lt;br /&gt;
|Contents=&lt;br /&gt;
{{!}}&#039;&#039;&#039;[1]&#039;&#039;&#039; Weapon Skill Damage +15%&amp;lt;br/&amp;gt;&#039;&#039;&#039;[2]&#039;&#039;&#039; Automaton: Special att. dmg. +25%&amp;lt;br /&amp;gt;&#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: + (See Below)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=3 {{!}} &#039;&#039;&#039;&#039;&#039;All Paths:&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: +12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Automaton: Special att. dmg. +25%&#039;&#039;&#039; boosts an Automaton&#039;s Ranged Attacks, offensive Job Abilities as well as Weapon Skills. &lt;br /&gt;
** Works similarly to a player&#039;s Weapon Skill Damage +% and only affects the first hit for multihit WSs.&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627512</id>
		<title>Xiucoatl</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627512"/>
		<updated>2021-09-22T03:34:13Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|description=DMG:+192 Delay:+121 HP+150 Accuracy+50 Magic Accuracy+50 Hand-to-Hand skill +269 Guarding skill +269 Magic Accuracy skill +255 Automaton: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 &lt;br /&gt;
|type=Weapon &lt;br /&gt;
|flags=Inscribable, Equippable &lt;br /&gt;
|stack size=1 &lt;br /&gt;
|singular log name=Xiucoatl &lt;br /&gt;
|ffxiah=21526/xiucoatl &lt;br /&gt;
|ffxidb=21526 &lt;br /&gt;
}} &lt;br /&gt;
{{weapon &lt;br /&gt;
|races=All Races &lt;br /&gt;
|weapon skill=Hand-to-Hand &lt;br /&gt;
|damage=195 &lt;br /&gt;
|delay=+121 &lt;br /&gt;
|damage per second=32.41 &lt;br /&gt;
|tp per hit=4.5083333333333 &lt;br /&gt;
|level=99 &lt;br /&gt;
|jobs=[[Puppetmaster]] &lt;br /&gt;
|ilevel=119 &lt;br /&gt;
|sulevel=5 &lt;br /&gt;
}} &lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Craft Level=111~114&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
[[Bonecraft]] - ({{Information Needed}})&lt;br /&gt;
&lt;br /&gt;
[[Leathercraft]] - ({{Information Needed}})&lt;br /&gt;
|Key Item=[[Goldsmith&#039;s aurum tome]]&lt;br /&gt;
|Crystal=Light&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Hades&#039; Claw]]&lt;br /&gt;
*[[Dark Matter]]&lt;br /&gt;
*[[S. Faulpie Leather]]&lt;br /&gt;
*[[Moldy Weapon]]&lt;br /&gt;
*[[Ratnaraj]]&lt;br /&gt;
*[[Relic Adaman]] x2&lt;br /&gt;
*[[Sardonyx Crystal]]&lt;br /&gt;
|NQ=[[Pantin Fists]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Pitre Fists]]&lt;br /&gt;
*HQ2: [[Xiucoatl]]&lt;br /&gt;
}}&lt;br /&gt;
}} &lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Oboro&lt;br /&gt;
|Zone=Port Jeuno&lt;br /&gt;
|position=E-6&lt;br /&gt;
|Required Items=[[Heroism Crystal]], [[Heroism Aggregate]], and/or defeating monsters within [[Dynamis - Divergence]] areas&lt;br /&gt;
&lt;br /&gt;
See [[Dynamis Divergence Weapon Augments]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Oboro Divergence Weapon Augs&lt;br /&gt;
|RankMax=25&lt;br /&gt;
|Contents=&lt;br /&gt;
{{!}}&#039;&#039;&#039;[1]&#039;&#039;&#039; Weapon Skill Damage +15%&amp;lt;br/&amp;gt;&#039;&#039;&#039;[2]&#039;&#039;&#039; Automaton: Special att. dmg. +25%&amp;lt;br /&amp;gt;&#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: + (See Below)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=3 {{!}} &#039;&#039;&#039;&#039;&#039;All Paths:&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: +12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automaton: Special att. dmg. +25%&#039;&#039;&#039; boosts an Automaton&#039;s Ranged Attacks, offensive Job Abilities as well as Weapon Skills. However, it appears to work similarly to a player&#039;s Weapon Skill Damage +%, therefore only affecting the first hit.&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627511</id>
		<title>Xiucoatl</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627511"/>
		<updated>2021-09-22T03:31:44Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|description=DMG:+192 Delay:+121 HP+150 Accuracy+50 Magic Accuracy+50 Hand-to-Hand skill +269 Guarding skill +269 Magic Accuracy skill +255 Automaton: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 &lt;br /&gt;
|type=Weapon &lt;br /&gt;
|flags=Inscribable, Equippable &lt;br /&gt;
|stack size=1 &lt;br /&gt;
|singular log name=Xiucoatl &lt;br /&gt;
|ffxiah=21526/xiucoatl &lt;br /&gt;
|ffxidb=21526 &lt;br /&gt;
}} &lt;br /&gt;
{{weapon &lt;br /&gt;
|races=All Races &lt;br /&gt;
|weapon skill=Hand-to-Hand &lt;br /&gt;
|damage=195 &lt;br /&gt;
|delay=+121 &lt;br /&gt;
|damage per second=32.41 &lt;br /&gt;
|tp per hit=4.5083333333333 &lt;br /&gt;
|level=99 &lt;br /&gt;
|jobs=[[Puppetmaster]] &lt;br /&gt;
|ilevel=119 &lt;br /&gt;
|sulevel=5 &lt;br /&gt;
}} &lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Craft Level=111~114&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
[[Bonecraft]] - ({{Information Needed}})&lt;br /&gt;
&lt;br /&gt;
[[Leathercraft]] - ({{Information Needed}})&lt;br /&gt;
|Key Item=[[Goldsmith&#039;s aurum tome]]&lt;br /&gt;
|Crystal=Light&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Hades&#039; Claw]]&lt;br /&gt;
*[[Dark Matter]]&lt;br /&gt;
*[[S. Faulpie Leather]]&lt;br /&gt;
*[[Moldy Weapon]]&lt;br /&gt;
*[[Ratnaraj]]&lt;br /&gt;
*[[Relic Adaman]] x2&lt;br /&gt;
*[[Sardonyx Crystal]]&lt;br /&gt;
|NQ=[[Pantin Fists]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Pitre Fists]]&lt;br /&gt;
*HQ2: [[Xiucoatl]]&lt;br /&gt;
}}&lt;br /&gt;
}} &lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Oboro&lt;br /&gt;
|Zone=Port Jeuno&lt;br /&gt;
|position=E-6&lt;br /&gt;
|Required Items=[[Heroism Crystal]], [[Heroism Aggregate]], and/or defeating monsters within [[Dynamis - Divergence]] areas&lt;br /&gt;
&lt;br /&gt;
See [[Dynamis Divergence Weapon Augments]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Oboro Divergence Weapon Augs&lt;br /&gt;
|RankMax=25&lt;br /&gt;
|Contents=&lt;br /&gt;
{{!}}&#039;&#039;&#039;[1]&#039;&#039;&#039; Weapon Skill Damage +15%&amp;lt;br/&amp;gt;&#039;&#039;&#039;[2]&#039;&#039;&#039; Automaton: Special att. dmg. +25%&amp;lt;br /&amp;gt;&#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: + (See Below)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=3 {{!}} &#039;&#039;&#039;&#039;&#039;All Paths:&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: +12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automaton: Special att. dmg. +25%&#039;&#039;&#039; boosts both an Automaton&#039;s offensive Job Abilities as well as Weapon Skills. However, it appears to work similarly to a player&#039;s Weapon Skill Damage +%, therefore only affecting the first hit.&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627510</id>
		<title>Xiucoatl</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627510"/>
		<updated>2021-09-22T03:29:26Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|description=DMG:+192 Delay:+121 HP+150 Accuracy+50 Magic Accuracy+50 Hand-to-Hand skill +269 Guarding skill +269 Magic Accuracy skill +255 Automaton: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 &lt;br /&gt;
|type=Weapon &lt;br /&gt;
|flags=Inscribable, Equippable &lt;br /&gt;
|stack size=1 &lt;br /&gt;
|singular log name=Xiucoatl &lt;br /&gt;
|ffxiah=21526/xiucoatl &lt;br /&gt;
|ffxidb=21526 &lt;br /&gt;
}} &lt;br /&gt;
{{weapon &lt;br /&gt;
|races=All Races &lt;br /&gt;
|weapon skill=Hand-to-Hand &lt;br /&gt;
|damage=195 &lt;br /&gt;
|delay=+121 &lt;br /&gt;
|damage per second=32.41 &lt;br /&gt;
|tp per hit=4.5083333333333 &lt;br /&gt;
|level=99 &lt;br /&gt;
|jobs=[[Puppetmaster]] &lt;br /&gt;
|ilevel=119 &lt;br /&gt;
|sulevel=5 &lt;br /&gt;
}} &lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Craft Level=111~114&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
[[Bonecraft]] - ({{Information Needed}})&lt;br /&gt;
&lt;br /&gt;
[[Leathercraft]] - ({{Information Needed}})&lt;br /&gt;
|Key Item=[[Goldsmith&#039;s aurum tome]]&lt;br /&gt;
|Crystal=Light&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Hades&#039; Claw]]&lt;br /&gt;
*[[Dark Matter]]&lt;br /&gt;
*[[S. Faulpie Leather]]&lt;br /&gt;
*[[Moldy Weapon]]&lt;br /&gt;
*[[Ratnaraj]]&lt;br /&gt;
*[[Relic Adaman]] x2&lt;br /&gt;
*[[Sardonyx Crystal]]&lt;br /&gt;
|NQ=[[Pantin Fists]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Pitre Fists]]&lt;br /&gt;
*HQ2: [[Xiucoatl]]&lt;br /&gt;
}}&lt;br /&gt;
}} &lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Oboro&lt;br /&gt;
|Zone=Port Jeuno&lt;br /&gt;
|position=E-6&lt;br /&gt;
|Required Items=[[Heroism Crystal]], [[Heroism Aggregate]], and/or defeating monsters within [[Dynamis - Divergence]] areas&lt;br /&gt;
&lt;br /&gt;
See [[Dynamis Divergence Weapon Augments]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Oboro Divergence Weapon Augs&lt;br /&gt;
|RankMax=25&lt;br /&gt;
|Contents=&lt;br /&gt;
{{!}}&#039;&#039;&#039;[1]&#039;&#039;&#039; Weapon Skill Damage +15%&amp;lt;br/&amp;gt;&#039;&#039;&#039;[2]&#039;&#039;&#039; Automaton: Special att. dmg. +25%&amp;lt;br /&amp;gt;&#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: + (See Below)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=3 {{!}} &#039;&#039;&#039;&#039;&#039;All Paths:&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: +12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automaton: Special att. dmg. +25%&#039;&#039;&#039; appears to work similarly to a player&#039;s Weapon Skill Damage +% and only affects the first hit of an Automaton&#039;s weapon skill aside from offensive Job Abilities.&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627509</id>
		<title>Xiucoatl</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627509"/>
		<updated>2021-09-22T03:29:07Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|description=DMG:+192 Delay:+121 HP+150 Accuracy+50 Magic Accuracy+50 Hand-to-Hand skill +269 Guarding skill +269 Magic Accuracy skill +255 Automaton: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 &lt;br /&gt;
|type=Weapon &lt;br /&gt;
|flags=Inscribable, Equippable &lt;br /&gt;
|stack size=1 &lt;br /&gt;
|singular log name=Xiucoatl &lt;br /&gt;
|ffxiah=21526/xiucoatl &lt;br /&gt;
|ffxidb=21526 &lt;br /&gt;
}} &lt;br /&gt;
{{weapon &lt;br /&gt;
|races=All Races &lt;br /&gt;
|weapon skill=Hand-to-Hand &lt;br /&gt;
|damage=195 &lt;br /&gt;
|delay=+121 &lt;br /&gt;
|damage per second=32.41 &lt;br /&gt;
|tp per hit=4.5083333333333 &lt;br /&gt;
|level=99 &lt;br /&gt;
|jobs=[[Puppetmaster]] &lt;br /&gt;
|ilevel=119 &lt;br /&gt;
|sulevel=5 &lt;br /&gt;
}} &lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Craft Level=111~114&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
[[Bonecraft]] - ({{Information Needed}})&lt;br /&gt;
&lt;br /&gt;
[[Leathercraft]] - ({{Information Needed}})&lt;br /&gt;
|Key Item=[[Goldsmith&#039;s aurum tome]]&lt;br /&gt;
|Crystal=Light&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Hades&#039; Claw]]&lt;br /&gt;
*[[Dark Matter]]&lt;br /&gt;
*[[S. Faulpie Leather]]&lt;br /&gt;
*[[Moldy Weapon]]&lt;br /&gt;
*[[Ratnaraj]]&lt;br /&gt;
*[[Relic Adaman]] x2&lt;br /&gt;
*[[Sardonyx Crystal]]&lt;br /&gt;
|NQ=[[Pantin Fists]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Pitre Fists]]&lt;br /&gt;
*HQ2: [[Xiucoatl]]&lt;br /&gt;
}}&lt;br /&gt;
}} &lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Oboro&lt;br /&gt;
|Zone=Port Jeuno&lt;br /&gt;
|position=E-6&lt;br /&gt;
|Required Items=[[Heroism Crystal]], [[Heroism Aggregate]], and/or defeating monsters within [[Dynamis - Divergence]] areas&lt;br /&gt;
&lt;br /&gt;
See [[Dynamis Divergence Weapon Augments]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Oboro Divergence Weapon Augs&lt;br /&gt;
|RankMax=25&lt;br /&gt;
|Contents=&lt;br /&gt;
{{!}}&#039;&#039;&#039;[1]&#039;&#039;&#039; Weapon Skill Damage +15%&amp;lt;br/&amp;gt;&#039;&#039;&#039;[2]&#039;&#039;&#039; Automaton: Special att. dmg. +25%&amp;lt;br /&amp;gt;&#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: + (See Below)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=3 {{!}} &#039;&#039;&#039;&#039;&#039;All Paths:&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: +12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automaton: Special att. dmg. +25%&#039;&#039;&#039; appears to work similarly to a player&#039;s Weapon Skill Damage +% and only affects the first hit of an Automaton&#039;s weapon skill in addition to offensive Job Abilities.&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627508</id>
		<title>Xiucoatl</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Xiucoatl&amp;diff=627508"/>
		<updated>2021-09-22T03:27:46Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item &lt;br /&gt;
|description=DMG:+192 Delay:+121 HP+150 Accuracy+50 Magic Accuracy+50 Hand-to-Hand skill +269 Guarding skill +269 Magic Accuracy skill +255 Automaton: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 &lt;br /&gt;
|type=Weapon &lt;br /&gt;
|flags=Inscribable, Equippable &lt;br /&gt;
|stack size=1 &lt;br /&gt;
|singular log name=Xiucoatl &lt;br /&gt;
|ffxiah=21526/xiucoatl &lt;br /&gt;
|ffxidb=21526 &lt;br /&gt;
}} &lt;br /&gt;
{{weapon &lt;br /&gt;
|races=All Races &lt;br /&gt;
|weapon skill=Hand-to-Hand &lt;br /&gt;
|damage=195 &lt;br /&gt;
|delay=+121 &lt;br /&gt;
|damage per second=32.41 &lt;br /&gt;
|tp per hit=4.5083333333333 &lt;br /&gt;
|level=99 &lt;br /&gt;
|jobs=[[Puppetmaster]] &lt;br /&gt;
|ilevel=119 &lt;br /&gt;
|sulevel=5 &lt;br /&gt;
}} &lt;br /&gt;
{{Item Synth Table&lt;br /&gt;
|Insert Item Synth Template=&lt;br /&gt;
{{Item Synth&lt;br /&gt;
|Craft Name=Goldsmithing&lt;br /&gt;
|Craft Level=111~114&lt;br /&gt;
|Sub Craft=&lt;br /&gt;
[[Bonecraft]] - ({{Information Needed}})&lt;br /&gt;
&lt;br /&gt;
[[Leathercraft]] - ({{Information Needed}})&lt;br /&gt;
|Key Item=[[Goldsmith&#039;s aurum tome]]&lt;br /&gt;
|Crystal=Light&lt;br /&gt;
|Recipe=&lt;br /&gt;
*[[Hades&#039; Claw]]&lt;br /&gt;
*[[Dark Matter]]&lt;br /&gt;
*[[S. Faulpie Leather]]&lt;br /&gt;
*[[Moldy Weapon]]&lt;br /&gt;
*[[Ratnaraj]]&lt;br /&gt;
*[[Relic Adaman]] x2&lt;br /&gt;
*[[Sardonyx Crystal]]&lt;br /&gt;
|NQ=[[Pantin Fists]]&lt;br /&gt;
|HQ=&lt;br /&gt;
*HQ1: [[Pitre Fists]]&lt;br /&gt;
*HQ2: [[Xiucoatl]]&lt;br /&gt;
}}&lt;br /&gt;
}} &lt;br /&gt;
{{Augmentable Item Table&lt;br /&gt;
|Insert Augmentable Item List=&lt;br /&gt;
{{Augmentable Item List&lt;br /&gt;
|Augmented Via=Oboro&lt;br /&gt;
|Zone=Port Jeuno&lt;br /&gt;
|position=E-6&lt;br /&gt;
|Required Items=[[Heroism Crystal]], [[Heroism Aggregate]], and/or defeating monsters within [[Dynamis - Divergence]] areas&lt;br /&gt;
&lt;br /&gt;
See [[Dynamis Divergence Weapon Augments]] for details&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Oboro Divergence Weapon Augs&lt;br /&gt;
|RankMax=25&lt;br /&gt;
|Contents=&lt;br /&gt;
{{!}}&#039;&#039;&#039;[1]&#039;&#039;&#039; Weapon Skill Damage +15%&amp;lt;br/&amp;gt;&#039;&#039;&#039;[2]&#039;&#039;&#039; Automaton: Special att. dmg. +25%&amp;lt;br /&amp;gt;&#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: + (See Below)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=3 {{!}} &#039;&#039;&#039;&#039;&#039;All Paths:&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;[3]&#039;&#039;&#039; DMG: +12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automaton: Special att. dmg. +25%&#039;&#039;&#039; appears to work similarly to a player&#039;s Weapon Skill Damage +% and only affects the first hit of an Automaton&#039;s weapon skill.&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=623009</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=623009"/>
		<updated>2021-07-31T03:11:07Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; &#039;&#039;Please&#039;&#039; sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
==Guide Discussion==&lt;br /&gt;
Love your guide, Fabi. --[[User:Spicyryan|Spicyryan]] ([[User talk:Spicyryan|talk]]) 21:07, 11 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverberation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverberation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, that&#039;s a really good question! I went out right away to test numbers in Reisenjima by making a mob smack a Trust tank repeatedly and having the Automaton toss a Cure VI to heal. All tests were performed during Firesday and always with both Optic Fibers equipped.&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 968&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1180&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1432&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1258&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 1285&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t bother testing further with double Light or double Vivi-Valve when using Cure potency gear. As the numbers show, stacking Cure Potency gear and Vivi-Valves does little-to-nothing, adding only +9 HP healed for some reason unknown to me (Maton&#039;s Attributes never changed in both setups). So ideally, you&#039;d be using some Cure Potency gear paired with Vivi-Valve 1 so your heals are always capped whether you use one or two Light Maneuvers. In which case you&#039;ll have 2 Light capacity left over, which would allow you to equip Eraser instead of Resister 1. This could be situationally useful if you are unable to Repair/Maintenance, but losing all your Maneuvers can be risky. Alternatively, you could simply stick to Vivi-Valve II and skip on Cure Potency gear to save inventory space, if you don&#039;t care about Automaton Fast Cast+% (arguably limited usefulness because Gearswap can&#039;t equip it for precast). Personally, I&#039;ll stick with Vivi-Valve II and Cure Potency gear because Gearswap won&#039;t always swap you for the cures if you&#039;re in the middle of performing some other action. That way it&#039;ll guarantee powerful cures in any situation.&lt;br /&gt;
&lt;br /&gt;
About your first question: your attachment setup looks fine, but personally I&#039;m a big fan of Mana Tank III and IV, simply because the Refresh you gain from them is pretty substantial and great for sustain. Economizer is a decent Attachment, but it requires prep and the JA animation essentially stuns the Automaton for 2~ seconds, which can mean life-or-death when you really need a heal. If you replace Mana Tank 1 + Economizer + Mana Conserver with Mana Tank III, you&#039;ll have two free spots to add in Power Cooler and Heatsink for better MP and Overload management. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 21:18, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thank you so much for testing that! So it&#039;s clear we are capped at 50% cure potency (no surprise). I think that extra 9 hp is coming from the 10 skill on the naga feet. In that case you could also see a few more points by using the empyrean pants over the relic as long as potency is still capped. Sad we can&#039;t wear both!&lt;br /&gt;
&lt;br /&gt;
I&#039;ll take your advice on the mp management attachments; it makes sense to use 1 slot for what I&#039;m trying to do with 3. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 00:35, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hahaha, I totally forgot to check for skill. I&#039;m still in the old 75 cap mindset where skill didn&#039;t affect cure values beyond the normal cap. Thanks for pointing that out! In that case stacking +Skill certainly needs to be taken into consideration if you&#039;re really looking to optimize. Once AF3+3 releases the pants could be quite a decent boost after capping on Cure Potency. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 00:58, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
I got a chance to experiment last night as an MBer in a CP party and I think the BLM attachment section could use an update with the recent Ice Maker changes. With moderate gear and 3 ice maneuvers I was able to hit 40k bursts without a GEO and 50-60k with malaise up. I don&#039;t have the Udug Jacket, either earring, Tali&#039;ah Ring, Puppetmaster&#039;s Collar (used Adad), a magic oriented cape, or either Pitre piece at +3 (used Tali&#039;ah +2 pants, Pitre +1 feet). With the full gearset I imagine you could get close to the damage cap.&lt;br /&gt;
&lt;br /&gt;
At the 100JP tier, I used the power cooler instead of the loudspeaker II and didn&#039;t have to DAD at all by idling in the relic hat +1 and denouements. Obviously the loudspeaker would have better damage, but DAD resetting maneuver duration and risking overload doesn&#039;t seem like a better option, and fighting mobs that don&#039;t have MP removes aspir issue altogether. I also used tactical processor instead of Arcanoclutch, but I realize the processor doesn&#039;t help much if at all and would switch that next time. I didn&#039;t use the Arcanic Cell II either since I don&#039;t think a stray Magic Mortar is really doing anything except potentially messing up a skillchain. I can&#039;t remember what I used instead; possibly Turbo Charger II in the hopes that the haste helps with the spell recast (does it?)&lt;br /&gt;
&lt;br /&gt;
I&#039;d still argue for the power cooler at 1200 with arcanoclutch II and loudspeaker to max out ice capacity, leaving out the turbo charger. Again I&#039;d skip the Arcanic Cells if you&#039;re just focused on MBing, and put the heatsink back in to help get you started when maneuver duration is low.&lt;br /&gt;
&lt;br /&gt;
Attachment nitpicking aside, I think it&#039;s important to talk about the timing of Deploy when trying to get your automaton to actually perform the magic burst. Thankfully my party was very patient with me while I played around last night trying to figure it out. If I used Deploy too early I&#039;d get Thunder V on darkness - the spell landed within the window, but obviously it&#039;s not the right element. I had to wait until the majority of the way through the animation of the closing weaponskill in order to get the right element nuke. If you wait too long you will get a lower tier nuke so that the cast will still finish inside the MB window, but obviously this isn&#039;t ideal as it cuts your damage.&lt;br /&gt;
&lt;br /&gt;
EDIT: Sorry, one more thing with this. Adding a gear set under the Utility sets section that is a refresh/pet refresh idle set would be useful for when using the white mage and black mage automatons. (Denouements, Pitre Taj +1/2/3, and Contriver&#039;s Cape along with pet max MP gear)&lt;br /&gt;
&lt;br /&gt;
[[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 14:58, 15 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Skill Ups ==&lt;br /&gt;
&lt;br /&gt;
Skill-up section could be expanded a bit. I used this method to cap my Automaton&#039;s skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Trusts:&#039;&#039;&#039;&lt;br /&gt;
* Kupipi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Master Equipment:&#039;&#039;&#039;&lt;br /&gt;
* Sparks gear, including sparks animator&lt;br /&gt;
* Low damage staff (I used [[Ram Staff]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needed Automaton Equipment:&#039;&#039;&#039;&lt;br /&gt;
* [[Percolator]]&lt;br /&gt;
* [[Inhibitor]]&lt;br /&gt;
* Auto-Repair Kit - as many as possible&lt;br /&gt;
&lt;br /&gt;
Needed Software: Windower&lt;br /&gt;
&lt;br /&gt;
# Create a folder called &#039;&#039;&#039;pup&#039;&#039;&#039; in Windower/addons folder.&lt;br /&gt;
# Create a new text document in the &#039;&#039;&#039;pup folder&#039;&#039;&#039;, call it &#039;&#039;&#039;pup.lua&#039;&#039;&#039;&lt;br /&gt;
# Copy and paste the following into &#039;&#039;&#039;pup.lua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;function auto()&lt;br /&gt;
    windower.chat.input(&amp;quot;/ja \&amp;quot;Light Maneuver\&amp;quot; &amp;lt;me&amp;gt;&amp;quot;)&lt;br /&gt;
    coroutine.schedule(auto, 60)&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
auto()&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Go to Yahse or Ceizak&lt;br /&gt;
# Call your automaton and prime its Maneuver and cooldown time by deploying it against some mobs.&lt;br /&gt;
# Find a [[Bight Uragnite]]&lt;br /&gt;
# Engage the mob and Deploy your automaton.&lt;br /&gt;
# Type &#039;&#039;&#039;//lua load pup&#039;&#039;&#039; and press Enter (&#039;&#039;&#039;//lua unload pup&#039;&#039;&#039; to stop)&lt;br /&gt;
# You will now perform a Light Maneuver once every 60 seconds. Go afk once you verify your auto isn&#039;t overloading and all looks well.&lt;br /&gt;
&lt;br /&gt;
How this works:&lt;br /&gt;
* From my experience the automaton&#039;s WSes are what outdamages the urganite&#039;s Regen. Inhibitor stops the automaton from WSing once you hit 1000 TP, and since you&#039;re using a weapon with no native skill you will never outdamage the regen either.&lt;br /&gt;
* Three light maneuvers will overcome the poison damage on the auto with the auto-repair kit, so no need for Repair.&lt;br /&gt;
* Kupipi will keep herself topped up with MP and will remove Poisona and cure as usual.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve used this method to cap auto melee and ranged after six hours. I haven&#039;t tried it with magic yet but I imagine the function could be expanded by just copying and pasting a dark maneuver in the pup lua to get refresh. Hope this is helpful. [[User:Mifaco|Mifaco]] ([[User talk:Mifaco|talk]]) 23:18, 8 February 2021 (EST)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Rhayve&amp;diff=617655</id>
		<title>User:Rhayve</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Rhayve&amp;diff=617655"/>
		<updated>2021-04-24T07:42:20Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] [[Bibiki Urchin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] &#039;&#039;&#039;[[Cobalt Jellyfish]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] &#039;&#039;&#039;[[Crayfish]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] &#039;&#039;&#039;[[Bastore Sardine]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] &#039;&#039;&#039;[[Moat Carp]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] &#039;&#039;&#039;[[Greedie]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] &#039;&#039;&#039;[[Quus]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] &#039;&#039;&#039;[[Fat Greedie]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] [[Nebimonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] &#039;&#039;&#039;[[Pipira]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] &#039;&#039;&#039;[[Zafmlug Bass]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 6&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 7&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 8&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 9&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 10&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 11&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Rhayve&amp;diff=617654</id>
		<title>User:Rhayve</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Rhayve&amp;diff=617654"/>
		<updated>2021-04-24T07:06:54Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] [[Bibiki Urchin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] &#039;&#039;&#039;[[Cobalt Jellyfish]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] &#039;&#039;&#039;[[Crayfish]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] &#039;&#039;&#039;[[Bastore Sardine]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] &#039;&#039;&#039;[[Moat Carp]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] &#039;&#039;&#039;[[Greedie]]&#039;&#039;&#039;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] &#039;&#039;&#039;[[Quus]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] &#039;&#039;&#039;[[Fat Greedie]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] &#039;&#039;&#039;[[Nebimonite]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] &#039;&#039;&#039;[[Pipira]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] [[Zafmlug Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 6&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 7&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 8&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 9&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 10&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 11&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Rhayve&amp;diff=617653</id>
		<title>User:Rhayve</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Rhayve&amp;diff=617653"/>
		<updated>2021-04-24T07:01:27Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] [[Bibiki Urchin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] [[Cobalt Jellyfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] [[Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] [[Bastore Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] [[Moat Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] [[Greedie]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] [[Quus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] [[Fat Greedie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] [[Nebimonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] [[Pipira]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] [[Zafmlug Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 6&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 7&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 8&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 9&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 10&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 11&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Rhayve&amp;diff=617652</id>
		<title>User:Rhayve</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Rhayve&amp;diff=617652"/>
		<updated>2021-04-24T07:01:12Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] &#039;&#039;&#039;[[Bibiki Urchin]]&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] [[Cobalt Jellyfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] [[Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] [[Bastore Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] [[Moat Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] [[Greedie]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] [[Quus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] [[Fat Greedie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] [[Nebimonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] [[Pipira]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] [[Zafmlug Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 6&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 7&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 8&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 9&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 10&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 11&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Rhayve&amp;diff=617651</id>
		<title>User:Rhayve</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Rhayve&amp;diff=617651"/>
		<updated>2021-04-24T07:00:49Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Fish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] [[&#039;&#039;&#039;Bibiki Urchin&#039;&#039;&#039;]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] [[Cobalt Jellyfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] [[Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] [[Bastore Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] [[Moat Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] [[Greedie]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] [[Quus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] [[Fat Greedie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] [[Nebimonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] [[Pipira]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] [[Zafmlug Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 6&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 7&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 8&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 9&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 10&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 11&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=User:Rhayve&amp;diff=617650</id>
		<title>User:Rhayve</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=User:Rhayve&amp;diff=617650"/>
		<updated>2021-04-24T06:59:13Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: Created page with &amp;quot;== Fish List ==  {|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; |- BGCOLOR=&amp;quot;#57879D&amp;quot; |colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Page 1&amp;#039;&amp;#039;&amp;#039; |- style=&amp;quot;color:#ffffff;&amp;quot; |BGC...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fish List ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 1&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibiki Urchin icon.png|22px|link=]] [[Bibiki Urchin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lamp Marimo icon.png|22px|link=]] [[Lamp Marimo]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phanauet Newt icon.png|22px|link=]] [[Phanauet Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cobalt Jellyfish icon.png|22px|link=]] [[Cobalt Jellyfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Denizanasi icon.png|22px|link=]] [[Denizanasi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crayfish icon.png|22px|link=]] [[Crayfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ulbukan Lobster icon.png|22px|link=]] [[Ulbukan Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bibikibo icon.png|22px|link=]] [[Bibikibo]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sardine icon.png|22px|link=]] [[Bastore Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hamsi icon.png|22px|link=]] [[Hamsi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Sardine icon.png|22px|link=]] [[Senroh Sardine]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moat Carp icon.png|22px|link=]] [[Moat Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Sweeper icon.png|22px|link=]] [[Bastore Sweeper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ra. Shellfish icon.png|22px|link=]] [[Ra&#039;Kaznar Shellfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mackerel icon.png|22px|link=]] [[Mackerel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Greedie icon.png|22px|link=]] [[Greedie]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 2&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Copper Frog icon.png|22px|link=]] [[Copper Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Senroh Frog icon.png|22px|link=]] [[Senroh Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yellow Globe icon.png|22px|link=]] [[Yellow Globe]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Muddy Siredon icon.png|22px|link=]] [[Muddy Siredon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istavrit icon.png|22px|link=]] [[Istavrit]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Translucent Salpa icon.png|22px|link=]] [[Translucent Salpa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quus icon.png|22px|link=]] [[Quus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiny Goldfish icon.png|22px|link=]] [[Tiny Goldfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Forest Carp icon.png|22px|link=]] [[Forest Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cheval Salmon icon.png|22px|link=]] [[Cheval Salmon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Contortopus icon.png|22px|link=]] [[Contortopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yorchete icon.png|22px|link=]] [[Yorchete]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:White Lobster icon.png|22px|link=]] [[White Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Fat Greedie icon.png|22px|link=]] [[Fat Greedie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Moorish Idol icon.png|22px|link=]] [[Moorish Idol]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gurnard icon.png|22px|link=]] [[Gurnard]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 3&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricolored Carp icon.png|22px|link=]] [[Tricolored Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nebimonite icon.png|22px|link=]] [[Nebimonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blindfish icon.png|22px|link=]] [[Blindfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pipira icon.png|22px|link=]] [[Pipira]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Cod icon.png|22px|link=]] [[Tiger Cod]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Frog icon.png|22px|link=]] [[Elshimo Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Caedarva Frog icon.png|22px|link=]] [[Caedarva Frog]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bonefish icon.png|22px|link=]] [[Bonefish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Catfish icon.png|22px|link=]] [[Giant Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yayinbaligi icon.png|22px|link=]] [[Yayinbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Deademoiselle icon.png|22px|link=]] [[Deademoiselle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lungfish icon.png|22px|link=]] [[Lungfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Octopus icon.png|22px|link=]] [[Gigant Octopus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dark Bass icon.png|22px|link=]] [[Dark Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crystal Bass icon.png|22px|link=]] [[Crystal Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ogre Eel icon.png|22px|link=]] [[Ogre Eel]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 4&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mussel icon.png|22px|link=]] [[Mussel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shining Trout icon.png|22px|link=]] [[Shining Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Alabaligi icon.png|22px|link=]] [[Alabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Veydal Wrasse icon.png|22px|link=]] [[Veydal Wrasse]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Blowfish icon.png|22px|link=]] [[Blowfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Nosteau Herring icon.png|22px|link=]] [[Nosteau Herring]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Coral Butterfly icon.png|22px|link=]] [[Coral Butterfly]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugru Tuna icon.png|22px|link=]] [[Gugru Tuna]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lakerda icon.png|22px|link=]] [[Lakerda]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Brass Loach icon.png|22px|link=]] [[Brass Loach]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zafmlug Bass icon.png|22px|link=]] [[Zafmlug Bass]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ruddy Seema icon.png|22px|link=]] [[Ruddy Seema]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Lobster icon.png|22px|link=]] [[Gold Lobster]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istakoz icon.png|22px|link=]] [[Istakoz]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Eel icon.png|22px|link=]] [[Black Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yilanbaligi icon.png|22px|link=]] [[Yilanbaligi]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot; style=&amp;quot;color:#ffffff;&amp;quot;|&#039;&#039;&#039;Page 5&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cone Calamary icon.png|22px|link=]] [[Cone Calamary]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalamar icon.png|22px|link=]] [[Kalamar]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Icefish icon.png|22px|link=]] [[Icefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Frigorifish icon.png|22px|link=]] [[Frigorifish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sandfish icon.png|22px|link=]] [[Sandfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Donko icon.png|22px|link=]] [[Giant Donko]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Duskcrawler icon.png|22px|link=]] [[Duskcrawler]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ashen Crayfish icon.png|22px|link=]] [[Ashen Crayfish]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Monke-Onke icon.png|22px|link=]] [[Monke-Onke]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfish icon.png|22px|link=]] [[Dragonfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Terrapin icon.png|22px|link=]] [[Red Terrapin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shall Shell icon.png|22px|link=]] [[Shall Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Vongola Clam icon.png|22px|link=]] [[Vongola Clam]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Istiridye icon.png|22px|link=]] [[Istiridye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kaplumbaga icon.png|22px|link=]] [[Kaplumbaga]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Prawn icon.png|22px|link=]] [[Black Prawn]]&lt;br /&gt;
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|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bluetail icon.png|22px|link=]] [[Bluetail]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Uskumru icon.png|22px|link=]] [[Uskumru]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Voidsnapper icon.png|22px|link=]] [[Voidsnapper]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gold Carp icon.png|22px|link=]] [[Gold Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sazanbaligi icon.png|22px|link=]] [[Sazanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dragonfly Trout icon.png|22px|link=]] [[Dragonfly Trout]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pelazoea icon.png|22px|link=]] [[Pelazoea]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trilobite icon.png|22px|link=]] [[Trilobite]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Thysanopeltis icon.png|22px|link=]] [[Thysanopeltis]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Elshimo Newt icon.png|22px|link=]] [[Elshimo Newt]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bhefhel Marlin icon.png|22px|link=]] [[Bhefhel Marlin]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kilicbaligi icon.png|22px|link=]] [[Kilicbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Trumpet Shell icon.png|22px|link=]] [[Trumpet Shell]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Yawning Catfish icon.png|22px|link=]] [[Yawning Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:King Perch icon.png|22px|link=]] [[King Perch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Malicious Perch icon.png|22px|link=]] [[Malicious Perch]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
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|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Noble Lady icon.png|22px|link=]] [[Noble Lady]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Betta icon.png|22px|link=]] [[Betta]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shockfish icon.png|22px|link=]] [[Shockfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crescent Fish icon.png|22px|link=]] [[Crescent Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Zebra Eel icon.png|22px|link=]] [[Zebra Eel]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bladefish icon.png|22px|link=]] [[Bladefish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Rhinochimera icon.png|22px|link=]] [[Rhinochimera]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dwarf Remora icon.png|22px|link=]] [[Dwarf Remora]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Apkallufa icon.png|22px|link=]] [[Apkallufa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tavnazian Goby icon.png|22px|link=]] [[Tavnazian Goby]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kayabaligi icon.png|22px|link=]] [[Kayabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Silver Shark icon.png|22px|link=]] [[Silver Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Clotflagration icon.png|22px|link=]] [[Clotflagration]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ca Cuong icon.png|22px|link=]] [[Ca Cuong]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Jungle Catfish icon.png|22px|link=]] [[Jungle Catfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gavial Fish icon.png|22px|link=]] [[Gavial Fish]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
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|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Three-eyed Fish icon.png|22px|link=]] [[Three-eyed Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pirarucu icon.png|22px|link=]] [[Pirarucu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bloodblotch icon.png|22px|link=]] [[Bloodblotch]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Garpike icon.png|22px|link=]] [[Garpike]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Bastore Bream icon.png|22px|link=]] [[Bastore Bream]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mercanbaligi icon.png|22px|link=]] [[Mercanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Ghost icon.png|22px|link=]] [[Black Ghost]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dorado Gar icon.png|22px|link=]] [[Dorado Gar]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Grimmonite icon.png|22px|link=]] [[Grimmonite]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ahtapot icon.png|22px|link=]] [[Ahtapot]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Emperor Fish icon.png|22px|link=]] [[Emperor Fish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gigant Squid icon.png|22px|link=]] [[Gigant Squid]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Morinabaligi icon.png|22px|link=]] [[Morinabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Megalodon icon.png|22px|link=]] [[Megalodon]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Black Sole icon.png|22px|link=]] [[Black Sole]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dil icon.png|22px|link=]] [[Dil]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
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|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tiger Shark icon.png|22px|link=]] [[Tiger Shark]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Pterygotus icon.png|22px|link=]] [[Pterygotus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Takitaro icon.png|22px|link=]] [[Takitaro]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sea Zombie icon.png|22px|link=]] [[Sea Zombie]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanictus icon.png|22px|link=]] [[Titanictus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kalkanbaligi icon.png|22px|link=]] [[Kalkanbaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Turnabaligi icon.png|22px|link=]] [[Turnabaligi]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Armored Pisces icon.png|22px|link=]] [[Armored Pisces]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Giant Chirai icon.png|22px|link=]] [[Giant Chirai]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Crocodilos icon.png|22px|link=]] [[Crocodilos]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Red Bubble-Eye icon.png|22px|link=]] [[Red Bubble-Eye]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Titanic Sawfish icon.png|22px|link=]] [[Titanic Sawfish]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tricorn icon.png|22px|link=]] [[Tricorn]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cave Cherax icon.png|22px|link=]] [[Cave Cherax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Far East Puffer icon.png|22px|link=]] [[Far East Puffer]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Mola Mola icon.png|22px|link=]] [[Mola Mola]]&lt;br /&gt;
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|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gerrothorax icon.png|22px|link=]] [[Gerrothorax]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Gugrusaurus icon.png|22px|link=]] [[Gugrusaurus]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lik icon.png|22px|link=]] [[Lik]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Shen (fish) icon.png|22px|link=]] [[Shen (fish)]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Kokuryu icon.png|22px|link=]] [[Kokuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Soryu icon.png|22px|link=]] [[Soryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Sekiryu icon.png|22px|link=]] [[Sekiryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Cameroceras icon.png|22px|link=]] [[Cameroceras]]&lt;br /&gt;
|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ancient Carp icon.png|22px|link=]] [[Ancient Carp]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Hakuryu icon.png|22px|link=]] [[Hakuryu]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Tusoteuthis Longa icon.png|22px|link=]] [[Tusoteuthis Longa]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Phan. Serpent icon.png|22px|link=]] [[Phantom Serpent]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Ryugu Titan icon.png|22px|link=]] [[Ryugu Titan]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Abaia icon.png|22px|link=]] [[Abaia]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Quick. Blade icon.png|22px|link=]] [[Quicksilver Blade]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Matsya icon.png|22px|link=]] [[Matsya]]&lt;br /&gt;
|- BGCOLOR=&amp;quot;#57879D&amp;quot;&lt;br /&gt;
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|- style=&amp;quot;color:#ffffff;&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Remora icon.png|22px|link=]] [[Remora]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Dra. Tabernacle icon.png|22px|link=]] [[Dragon&#039;s Tabernacle]]&lt;br /&gt;
|BGCOLOR=&amp;quot;#EEF4F9&amp;quot;|[[File:Lord of Ulbuka icon.png|22px|link=]] [[Lord of Ulbuka]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549325</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549325"/>
		<updated>2018-04-25T04:58:40Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, that&#039;s a really good question! I went out right away to test numbers in Reisenjima by making a mob smack a Trust tank repeatedly and having the Automaton toss a Cure VI to heal. All tests were performed during Firesday and always with both Optic Fibers equipped.&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 968&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1180&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1432&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1258&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 1285&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t bother testing further with double Light or double Vivi-Valve when using Cure potency gear. As the numbers show, stacking Cure Potency gear and Vivi-Valves does little-to-nothing, adding only +9 HP healed for some reason unknown to me (Maton&#039;s Attributes never changed in both setups). So ideally, you&#039;d be using some Cure Potency gear paired with Vivi-Valve 1 so your heals are always capped whether you use one or two Light Maneuvers. In which case you&#039;ll have 2 Light capacity left over, which would allow you to equip Eraser instead of Resister 1. This could be situationally useful if you are unable to Repair/Maintenance, but losing all your Maneuvers can be risky. Alternatively, you could simply stick to Vivi-Valve II and skip on Cure Potency gear to save inventory space, if you don&#039;t care about Automaton Fast Cast+% (arguably limited usefulness because Gearswap can&#039;t equip it for precast). Personally, I&#039;ll stick with Vivi-Valve II and Cure Potency gear because Gearswap won&#039;t always swap you for the cures if you&#039;re in the middle of performing some other action. That way it&#039;ll guarantee powerful cures in any situation.&lt;br /&gt;
&lt;br /&gt;
About your first question: your attachment setup looks fine, but personally I&#039;m a big fan of Mana Tank III and IV, simply because the Refresh you gain from them is pretty substantial and great for sustain. Economizer is a decent Attachment, but it requires prep and the JA animation essentially stuns the Automaton for 2~ seconds, which can mean life-or-death when you really need a heal. If you replace Mana Tank 1 + Economizer + Mana Conserver with Mana Tank III, you&#039;ll have two free spots to add in Power Cooler and Heatsink for better MP and Overload management. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 21:18, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Thank you so much for testing that! So it&#039;s clear we are capped at 50% cure potency (no surprise). I think that extra 9 hp is coming from the 10 skill on the naga feet. In that case you could also see a few more points by using the empyrean pants over the relic as long as potency is still capped. Sad we can&#039;t wear both!&lt;br /&gt;
&lt;br /&gt;
I&#039;ll take your advice on the mp management attachments; it makes sense to use 1 slot for what I&#039;m trying to do with 3. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 00:35, 25 April 2018 (EDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hahaha, I totally forgot to check for skill. I&#039;m still in the old 75 cap mindset where skill didn&#039;t affect cure values beyond the normal cap. Thanks for pointing that out! In that case stacking +Skill certainly needs to be taken into consideration if you&#039;re really looking to optimize. Once AF3+3 releases the pants could be quite a decent boost after capping on Cure Potency. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 00:58, 25 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549322</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549322"/>
		<updated>2018-04-25T01:40:02Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, that&#039;s a really good question! I went out right away to test numbers in Reisenjima by making a mob smack a Trust tank repeatedly and having the Automaton toss a Cure VI to heal. All tests were performed during Firesday and always with both Optic Fibers equipped.&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 968&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1180&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1432&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1258&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 1285&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t bother testing further with double Light or double Vivi-Valve when using Cure potency gear. As the numbers show, stacking Cure Potency gear and Vivi-Valves does little-to-nothing, adding only +9 HP healed for some reason unknown to me (Maton&#039;s Attributes never changed in both setups). So ideally, you&#039;d be using some Cure Potency gear paired with Vivi-Valve 1 so your heals are always capped whether you use one or two Light Maneuvers. In which case you&#039;ll have 2 Light capacity left over, which would allow you to equip Eraser instead of Resister 1. This could be situationally useful if you are unable to Repair/Maintenance, but losing all your Maneuvers can be risky. Alternatively, you could simply stick to Vivi-Valve II and skip on Cure Potency gear to save inventory space, if you don&#039;t care about Automaton Fast Cast+% (arguably limited usefulness because Gearswap can&#039;t equip it for precast). Personally, I&#039;ll stick with Vivi-Valve II and Cure Potency gear because Gearswap won&#039;t always swap you for the cures if you&#039;re in the middle of performing some other action. That way it&#039;ll guarantee powerful cures in any situation.&lt;br /&gt;
&lt;br /&gt;
About your first question: your attachment setup looks fine, but personally I&#039;m a big fan of Mana Tank III and IV, simply because the Refresh you gain from them is pretty substantial and great for sustain. Economizer is a decent Attachment, but it requires prep and the JA animation essentially stuns the Automaton for 2~ seconds, which can mean life-or-death when you really need a heal. If you replace Mana Tank 1 + Economizer + Mana Conserver with Mana Tank III, you&#039;ll have two free spots to add in Power Cooler and Heatsink for better MP and Overload management. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 21:18, 24 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549321</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549321"/>
		<updated>2018-04-25T01:37:23Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, that&#039;s a really good question! I went out right away to test numbers in Reisenjima by making a mob smack a Trust tank repeatedly and having the Automaton toss a Cure VI to heal. All tests were performed during FIresday and always with both Optic Fibers equipped.&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 968&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1180&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1432&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1258&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 1285&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t bother testing further with double Light or double Vivi-Valve when using Cure potency gear. As the numbers show, stacking Cure Potency gear and Vivi-Valves does little-to-nothing, adding only +9 HP healed for some reason unknown to me (Maton&#039;s Attributes never changed in both setups). So ideally, you&#039;d be using some Cure Potency gear paired with Vivi-Valve 1 so your heals are always capped whether you use one or two Light Maneuvers. In which case you&#039;ll have 2 Light capacity left over, which would allow you to equip Eraser instead of Resister 1. This could be situationally useful if you are unable to Repair/Maintenance, but losing all your Maneuvers can be risky. Alternatively, you could simply stick to Vivi-Valve II and skip on Cure Potency gear to save inventory space, if you don&#039;t care about Automaton Fast Cast+% (arguably limited usefulness because Gearswap can&#039;t equip it for precast). Personally, I&#039;ll stick with Vivi-Valve II and Cure Potency gear because Gearswap won&#039;t always swap you for the cures if you&#039;re in the middle of performing some other action. That way it&#039;ll guarantee powerful cures in any situation.&lt;br /&gt;
&lt;br /&gt;
About your first question: your attachment setup looks fine, but personally I&#039;m a big fan of Mana Tank III and IV, simply because the Refresh you gain from them is pretty substantial and great for sustain. Economizer is a decent Attachment, but it requires prep and the JA animation essentially stuns the Automaton for 2~ seconds, which can mean life-or-death when you really need a heal. If you replace Mana Tank 1 + Economizer + Mana Conserver with Mana Tank III, you&#039;ll have two free spots to add in Power Cooler and Heatsink for better MP and Overload management. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 21:18, 24 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549320</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549320"/>
		<updated>2018-04-25T01:27:03Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, that&#039;s a really good question! I went out right away to test numbers in Reisenjima by making a mob smack a Trust tank repeatedly and having the Automaton toss a Cure VI to heal. All tests were performed during FIresday and always with both Optic Fibers equipped.&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 968&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1180&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1432&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1258&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 1285&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t bother testing further with double Light or double Vivi-Valve when using Cure potency gear. As the numbers show, stacking Cure Potency gear and Vivi-Valves does little-to-nothing, adding only +9 HP healed for some reason unknown to me (Maton&#039;s Attributes never changed in both setups). So ideally, you&#039;d be using some Cure Potency gear paired with Vivi-Valve 1 so your heals are always capped whether you use one or two Light Maneuvers. In which case you&#039;ll have 2 Light capacity left over, which would allow you to equip Eraser instead of Resister 1. This could be situationally useful if you are unable to Repair/Maintenance, but losing all your Maneuvers can be risky. Alternatively, you could simply stick to Vivi-Valve II and skip on Cure Potency gear to save inventory space, if you don&#039;t care about Automaton Fast Cast+% (arguably limited usefulness because Gearswap can&#039;t equip it for precast). &lt;br /&gt;
&lt;br /&gt;
About your first question: your attachment setup looks fine, but personally I&#039;m a big fan of Mana Tank III and IV, simply because the Refresh you gain from them is pretty substantial and great for sustain. Economizer is a decent Attachment, but it requires prep and the JA animation essentially stuns the Automaton for 2~ seconds, which can mean life-or-death when you really need a heal. If you replace Mana Tank 1 + Economizer + Mana Conserver with Mana Tank III, you&#039;ll have two free spots to add in Power Cooler and Heatsink for better MP and Overload management. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 21:18, 24 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549319</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549319"/>
		<updated>2018-04-25T01:20:28Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, that&#039;s a really good question! I went out right away to test numbers in Reisenjima by making a mob smack a Trust tank repeatedly and having the Automaton toss a Cure VI to heal. All tests were performed during FIresday and always with both Optic Fibers equipped.&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 968&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1180&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1432&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1258&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 1285&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t bother testing further with double Light or double Vivi-Valve when using Cure potency gear. As the numbers show, stacking Cure Potency gear and Vivi-Valves does little-to-nothing, adding only +9 HP healed for some reason unknown to me (Maton&#039;s Attributes never changed in both setups). So ideally, you&#039;d be using some Cure Potency gear paired with Vivi-Valve 1 so your heals are always capped whether you use one or two Light Maneuvers. In which case you&#039;ll have 2 Light capacity left over, which would allow you to equip Eraser instead of Resister 1. This could be situationally useful if you are unable to Repair/Maintenance, but losing all your Maneuvers can be risky. Alternatively, you could simply stick to Vivi-Valve II and skip on Cure Potency gear to save inventory space, if you don&#039;t care about Automaton Fast Cast+% (arguably limited usefulness because Gearswap can&#039;t equip it for precast). --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 21:18, 24 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549318</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549318"/>
		<updated>2018-04-25T01:18:52Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, that&#039;s a really good question! I went out right away to test numbers in Reisenjima by making a mob smack a Trust tank repeatedly and having the Automaton toss a Cure VI to heal. All tests were performed during FIresday and always with both Optic Fibers equipped.&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 968&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1180&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1432&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1258&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 1x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
No Cure Potency gear (+0%) + 2x Light + Vivi-Valve I + Vivi-Valve II:&lt;br /&gt;
* 1452&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + Light Maneuver + no Vivi-Valves:&lt;br /&gt;
* 1285&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 2x Light + Vivi-Valve:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Full Cure Potency gear (+32%) + 1x Light + Vivi-Valve II:&lt;br /&gt;
* 1461&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t bother testing further with double Light or double Vivi-Valve when using Cure potency gear. As the numbers show, stacking Cure Potency gear and Vivi-Valves does little-to-nothing, adding only +9 HP healed for some reason unknown to me (Maton&#039;s Attributes never changed in both setups). So ideally, you&#039;d be using some Cure Potency gear paired with Vivi-Valved so your heals are always capped whether you use one or two Light Maneuvers. In which case you&#039;ll have 2 Light capacity left over, which would allow you to equip Eraser instead of Resister 1. This could be situationally useful if you are unable to Repair/Maintenance, but losing all your Maneuvers can be risky. Alternatively, you could simply stick to Vivi-Valve II and skip on Cure Potency gear to save inventory space, if you don&#039;t care about Automaton Fast Cast+% (arguably limited usefulness because Gearswap can&#039;t equip it for precast). --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 21:18, 24 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549317</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549317"/>
		<updated>2018-04-24T23:40:00Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means a non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV with a Dark Maneuver will usually keep the Automaton&#039;s MP high even with double Light, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is probably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
A few questions about White Mage automatons (new PUP here).  First, is this a viable setup? It&#039;s is based on Rhayve&#039;s White Mage setup but scaled down for fresh 99 (Or even below) PUPs:&lt;br /&gt;
&#039;&#039;&#039;0 JP White Mage&#039;&#039;&#039;&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* Resister&lt;br /&gt;
* Resister II&lt;br /&gt;
* Mana Tank&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Damage Gauge&lt;br /&gt;
* Vivi-valve&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Scanner&lt;br /&gt;
* Economizer&lt;br /&gt;
* Mana Conserver&lt;br /&gt;
&lt;br /&gt;
With the relic pants you&#039;d be 0.5% below the 50% cure potency cap with the 2 light maneuvers up.&lt;br /&gt;
&lt;br /&gt;
Second, does the 50% cap apply to the Cure Potency granted by Vivi-valves + gear? It&#039;s not mentioned anywhere in this guide, but it would be useful information since the Naga set is a lot less useful for healing (basically fast cast only) if we&#039;re capped at 50% total. If the Vivi-valve potency is somehow treated as Cure Potency II then that&#039;s a completely different story and we should be able to see some really large healing numbers.&lt;br /&gt;
&lt;br /&gt;
Assuming we are capped at 50% cure potency, are there attachment adjustments we can make to account for cure potency on gear that would improve survivability or sustainability? If I&#039;m adding everything correctly we can get 32% cure potency and 17% fast cast from gear. [[User:Aramiltaru|Aramiltaru]] ([[User talk:Aramiltaru|talk]]) 17:58, 24 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549125</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549125"/>
		<updated>2018-04-17T15:13:13Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549124</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549124"/>
		<updated>2018-04-17T15:11:46Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549123</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549123"/>
		<updated>2018-04-17T15:06:52Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main (who only buffed/used Wild Card).&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful even with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549119</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549119"/>
		<updated>2018-04-17T14:26:57Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the SS/VE Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much defensive overkill. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main.&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful even with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549118</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549118"/>
		<updated>2018-04-17T14:25:43Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much overkill defensively. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main.&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in most cases. But obviously, if there&#039;s other people spamming WSs, then the whole Speedloader/Inhibitor thing falls apart, anyway.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful even with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549117</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549117"/>
		<updated>2018-04-17T14:22:54Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much overkill defensively. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main.&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k TP, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in 99% of cases.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful even with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549116</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549116"/>
		<updated>2018-04-17T14:22:08Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much overkill defensively. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main.&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k WS, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows your Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in 99% of cases.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful even with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549115</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549115"/>
		<updated>2018-04-17T12:34:47Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find VE/VE to be a setup with fairly limited use - it&#039;s often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much overkill defensively. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main.&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k WS, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows yout Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in 99% of cases.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful even with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549114</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549114"/>
		<updated>2018-04-17T12:32:25Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find the &amp;quot;Bruiser Tank&amp;quot; to be a setup with fairly limited use - VE/VE is often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much overkill defensively. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main.&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k WS, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows yout Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in 99% of cases.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing - though the damage is kinda disappointing compared to Sharpshot no matter what you do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful even with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549113</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549113"/>
		<updated>2018-04-17T12:30:26Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find the &amp;quot;Bruiser Tank&amp;quot; to be a setup with fairly limited use - VE/VE is often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much overkill defensively. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main.&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k WS, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else as you know, which is why the second Speedloader is important for the Skillchain damage. The second Inhibitor allows yout Automaton to wear mostly Rao+1/Taeon for DT without messing up its x-hit build. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in 99% of cases.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing (the damage is kinda disappointing compared to Sharpshot though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful even with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549112</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549112"/>
		<updated>2018-04-17T12:28:01Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums people usually refer to Master+Automaton sets as Hybrid TP. But typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find the &amp;quot;Bruiser Tank&amp;quot; to be a setup with fairly limited use - VE/VE is often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much overkill defensively. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main.&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k WS, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else. VD HTBFs, Sovereign Behemoth, certain Omen bosses, many Geas Fete NMs and so forth. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in 99% of cases.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing (the damage is kinda disappointing compared to Sharpshot though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful even with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549111</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549111"/>
		<updated>2018-04-17T12:25:45Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums, people usually refer to Master+Automaton sets as Hybrid TP, but typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find the &amp;quot;Bruiser Tank&amp;quot; to be a setup with fairly limited use - VE/VE is often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much overkill defensively. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main.&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k WS, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else. VD HTBFs, Sovereign Behemoth, certain Omen bosses, many Geas Fete NMs and so forth. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in 99% of cases.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing (the damage is kinda disappointing compared to Sharpshot though).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful even with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549110</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549110"/>
		<updated>2018-04-17T12:24:49Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums, people usually refer to Master+Automaton sets as Hybrid TP, but typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;ll go through some of the 1200 JP versions to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find the &amp;quot;Bruiser Tank&amp;quot; to be a setup with fairly limited use - VE/VE is often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much overkill defensively. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main.&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k WS, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else. VD HTBFs, Sovereign Behemoth, certain Omen bosses, many Geas Fete NMs and so forth. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in 99% of cases.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing (the damage is kinda disappointing compared to Sharpshot though).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful even with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549109</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549109"/>
		<updated>2018-04-17T12:23:15Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Glad to hear you find the info useful! I agree that a single Soulsoother won&#039;t be able to solo cure a full party with several melees in a place like Dynamis, but it can usually keep 2-3 people alive in Omen (depending on how much the Master gets hit).&lt;br /&gt;
Although in a situation like you described, e.g. midboss in Dynamis, I&#039;d honestly just let the maton tank and close Skillchains on the statue for SCHs so they can nuke along with any GEO/BLMs. Goes down pretty quick even when lowmanning and with zero risk.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to add some personal opinions on gear at some point too, but for now I&#039;d like to make a suggestion regarding the &#039;&#039;&#039;Hybrid TP&#039;&#039;&#039; set. I know that in pretty much all discussions in PUP forums, people usually refer to Master+Automaton sets as Hybrid TP, but typically, when all other jobs discuss Hybrid TP sets, they are talking about Damage Taken-% combined with high Acc and multihit. Seeing as this non-apparent difference might confuse newer players who read your guide, I would suggest using different terminology for the PUP sets. I was thinking something like &#039;&#039;&#039;Mixed TP&#039;&#039;&#039;, &#039;&#039;&#039;Combined TP&#039;&#039;&#039; or &#039;&#039;&#039;Dual TP&#039;&#039;&#039; could be decent alternatives.&lt;br /&gt;
&lt;br /&gt;
As for the attachment sets, I&#039;d go through the 1200 JP versions one-by-one to offer some suggestions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bruiser Tank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With decent pet DT gear, the Automaton is already extremely sturdy and can survive pretty much anything in the game where you&#039;d use a PUP tank, with few exceptions. With that in mind, I find it&#039;s usually better to focus more on offensive capabilities to maintain hate better when Provoke/Flashbulb are down and to deal more damage for faster kills. That said, I find the &amp;quot;Bruiser Tank&amp;quot; to be a setup with fairly limited use - VE/VE is often much more useful as full DD when fighting alongside your Automaton against stuff like Belphegor. The SS/VE setup can equip Armor Plate IV, Barrier Module II and Barrier Module I as well, plus it has notably higher Regen from the Auto-Repair Kit IV, making it essentially sturdier as well. Though in most cases I wouldn&#039;t bother with the Barrier Modules and instead replace them with Turbo Chargers for faster TP and better decent maintenance using Light/Fire/Wind. I&#039;d replace the Tension Spring IV either with Mana Jammer III (if needed) or Coiler II.&lt;br /&gt;
Personally, I use the Bruiser Tank for 95% of all the content I do (particularly Omen), because the standard tank setup is far too much overkill defensively. My suggestion would be to add this as an alternate Bruiser Tank setup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard DD&#039;&#039;&#039; + &#039;&#039;&#039;Overdrive&#039;&#039;&#039; (+ &#039;&#039;&#039;Sharpshot Tank&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Generally, unless you absolutely need Ranged Attacks for flying stuff like Ouryu, I would recommend dropping Repeater and Drum Magazine for Turbo Chargers, as Ranged Attacks are subpar TP gain and even massively slow down overall TP gain/WS frequency due to the horridly slow animation. In my opinion, Ranged Attacks are just terrible overall nowadays, especially compared to the colibri meripos of the past.&lt;br /&gt;
&lt;br /&gt;
For Standard DD, I use this setup which has proven extremely powerful for me. I used the below to solo UNM135 Sovereign Behemoth as PUP/COR. With some MDB swaps I also used it to duo UNM135 Sarama with an ungeared COR main.&lt;br /&gt;
&lt;br /&gt;
* Valoredge Head&lt;br /&gt;
* Sharpshot Frame&lt;br /&gt;
* Turbo Charger&lt;br /&gt;
* Turbo Charger II&lt;br /&gt;
* &#039;&#039;&#039;Speedloader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coiler&#039;&#039;&#039; (Target Marker on high Evasion NMs)&lt;br /&gt;
* Inhibitor II&lt;br /&gt;
* &#039;&#039;&#039;Inhibitor&#039;&#039;&#039;&lt;br /&gt;
* Attuner&lt;br /&gt;
* Speedloader II&lt;br /&gt;
* Coiler II&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Auto-Rep. Kit IV&lt;br /&gt;
&lt;br /&gt;
Differences in bold compared to your guide. Using Overdrive (Light/Fire/Thunder) with this setup, it will absolutely wreck anything it can solo skillchain on. 100% Double Attack, 2 hit for 1k WS, and constant Daze &amp;gt; Arcuballista = Liquefaction &amp;gt; Armor Shatter = Fusion &amp;gt; Armor Piercer = Gravitation spam obliterates stuff like nothing else. VD HTBFs, Sovereign Behemoth, certain Omen bosses, many Geas Fete NMs and so forth. Of course, it&#039;s still highly capable without Overdrive (Light/Fire/Wind), especially when you fight alongside your Automaton, which is why I recommend keeping the Turbo Chargers on. Switching out your Automaton setup just for Overdrive is not always ideal. So unless you really need that Armor Plate IV (ARKIV is plenty for most mobs), I&#039;d use the above setup for both Standard DD and Overdrive builds in 99% of cases.&lt;br /&gt;
&lt;br /&gt;
Of course, the same setup also works for VE/VE, although Thunder maneuvers in OD is probably not a great idea when it&#039;s solo DDing (the damage is kinda disappointing compared to Sharpshot though).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Soulsoother Head&lt;br /&gt;
* Stormwaker Frame&lt;br /&gt;
* Mana Booster&lt;br /&gt;
* Tact. Processor&lt;br /&gt;
* &#039;&#039;&#039;Resister&#039;&#039;&#039;&lt;br /&gt;
* Mana Tank IV&lt;br /&gt;
* &#039;&#039;&#039;Damage Gauge&#039;&#039;&#039;&lt;br /&gt;
* Vivi-valve II&lt;br /&gt;
* Damage Gauge II&lt;br /&gt;
* Optic Fiber&lt;br /&gt;
* Optic Fiber II&lt;br /&gt;
* Resister II&lt;br /&gt;
* &#039;&#039;&#039;Scanner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Tank II&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From my experience, stacking both Damage Gauges is important as I mentioned before, as they cumulatively reduce the Cure recast timer for each active Light Maneuver (3x Light means it non-stop cure spam, but MP will be gone in a minute). Mana Tank II+Mana Tank IV will usually keep the Automatons MP high even with double Light cure spams, making DAD unnecessary. Scanner keeps the maton from using any Enfeebling Magic, which is very important when healing as the delay in casting Cures can get people killed. Resister is propably self-explanatory.&lt;br /&gt;
&lt;br /&gt;
Light/Water/Dark for typical fights to coax -na spells on party members from the Automaton. Light/Light/Dark if you need intense healing. Light/Ice/Dark if there are few-to-no status effects, especially if you want to get out some quick Protectra/Shellra on the party at the start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Mage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As tempting as the Mana Channelers seem, I&#039;ve only had awful experiences with them when I used my BLM Automaton for MBing. They seem to screw with the AI considerably, making it ignore SC/MB windows in favor of casting some unrelated element (e.g. Aero V on Distortion) - presumably because the Recast penalty not only applies to the global cooldown, but also to individual spells. They usually won&#039;t even MB a lower tier spell.&lt;br /&gt;
Instead, I&#039;d recommend using attachments such as Heatsink and Condenser to deal with Overload (not always useful even with KKK, but there aren&#039;t many alternatives). Also Mana Tank 1 for max MP instead of Mana Conserver so the Automaton doesn&#039;t start casting Aspir after every first nuke post-DAD.&lt;br /&gt;
&lt;br /&gt;
There are some other Attachment setups I&#039;d adjust based on personal preference, but I don&#039;t think it would suit this guide. --[[User:Rhayve|Rhayve]] ([[User talk:Rhayve|talk]]) 08:23, 17 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549042</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=549042"/>
		<updated>2018-04-16T19:15:57Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchains, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
&lt;br /&gt;
Valoredge Frame reliably closes: &lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
&lt;br /&gt;
Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
&lt;br /&gt;
Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
&lt;br /&gt;
Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;br /&gt;
----&lt;br /&gt;
* This is totally awesome information [[User:Rhayve]]! I never really got to experience playing my PUP alongside a SCH for an extended period of time, so it didn&#039;t really dawn on me that you could combine automaton WS with Immanence and save on stratagems. I&#039;m going to create a table/chart with your suggested skillchains to go alongside a SCH, since that is some pretty interesting stuff. I know I&#039;ve seen PUP+SCH used by other groups, so it&#039;s surely useful information.&lt;br /&gt;
* I&#039;ll also plug in the information about Damage Gauge spell timers on Cures somewhere in the guide. Though even with a 2-4 second spell timer I find is still limited for healing wide AoE damage (ex: you couldn&#039;t get a soulsoother automaton keeping a group alive in something like dynamis[D] mid-boss who is using seismostomp frequently, but could keep them alive the rest of the run).&lt;br /&gt;
* Other than that, I would absolutely like to hear your opinions on my Attachment sets. Please do share that with me when you can, I&#039;d love to discuss it, and update my sets accordingly. Always more to learn after all!&lt;br /&gt;
[[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 15:11, 16 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=548848</id>
		<title>Talk:String Theory</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Talk:String_Theory&amp;diff=548848"/>
		<updated>2018-04-13T21:19:40Z</updated>

		<summary type="html">&lt;p&gt;Rhayve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;:&amp;lt;/big&amp;gt; Please sign after your posts, either via the pencil icon or by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background: orange&amp;quot;&amp;gt;&lt;br /&gt;
Comments? Suggestions? Requests?&lt;br /&gt;
&lt;br /&gt;
Post it here! [[User:Fabiano|Fabiano]] ([[User talk:Fabiano|talk]]) 11:28, 11 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
&lt;br /&gt;
Excellent and thorough guide as far as I can see. Although I don&#039;t fully agree with many of the attachment setups, as they are unnecessarily defensive or subpar choices for DPS, I&#039;ll have to address that at a later point.&lt;br /&gt;
&lt;br /&gt;
In any case, if you equip both Damage Gauges on the Soulsoother Automaton and run double Light Maneuvers (and Dark for MP), the maton is capable of curebombing someone as its Cure recast is significantly lowered. It will cast Cure V and Cure VI roughly every 2-4 seconds. This constant curing can be enough to keep even a midsized party alive in more dire circumstances, but it&#039;s important to avoid damage on the Puppetmaster or the maton will obviously ignore even half-dead people.&lt;br /&gt;
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Aside from that, gearing your automaton for PDT/MDB/Enmity as well as Haste/Double Attack/Accuracy + Speedloader (don&#039;t use Inhibitor), it serves as an excellent companion to a SCH. Most of the time SCHs will hate automatons for interrupting skillchain, but with some communication and coordination, the automaton can reliably (barring Amnesia/Stun/Terror/Acc issues) close Skillchains for the SCH and BLMs, resulting in an essentially infinite supply of stratagems as the SCH will no longer have to spend 2 strats for every skillchain. So for Head/Frame setups, I would suggest adding the Valoredge Head/Harlequin Frame combination and perhaps a footnote for the other tank setups. Harlequin frame has sufficient HP to survive harder stuff (compared to SW and SS), it&#039;s not difficult to cap PDT with gear/attachments, it covers different SC properties and the Valoredge head prevents it from delaying Weapon Skills because it will only ever Cure IV itself when it drops to low HP. &lt;br /&gt;
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Valoredge Frame reliably closes: &lt;br /&gt;
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Fire &amp;gt; String Shredder = Scission&lt;br /&gt;
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Blizzard &amp;gt; Cannibal Blade = Compression&lt;br /&gt;
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Aero &amp;gt; Cannibal Blade = Gravitation (going off memory here, I rarely use this combo, but Speedloader should prioritize a Lv.2 SC over making Scission with String Shredder)&lt;br /&gt;
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Stone &amp;gt; Cannibal Blade = Reverbation&lt;br /&gt;
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Thunder &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
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Water &amp;gt; Chimera Ripper = Induration&lt;br /&gt;
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Luminohelix &amp;gt; String Shredder = Distortion&lt;br /&gt;
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Noctohelix &amp;gt; Chimera Ripper = Detonation&lt;br /&gt;
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Fire &amp;gt; Thunder = Fusion &amp;gt; Bone Crusher = Light (may fail occasionally with the Automaton closing Fire &amp;gt; String Shredder into Scission if the SCH takes too long to close the skillchain)&lt;br /&gt;
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Aero &amp;gt; Noctohelix = Gravitation &amp;gt; String Shredder = Darkness (same as above)&lt;br /&gt;
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&lt;br /&gt;
Harlequin Frame:&lt;br /&gt;
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Fire &amp;gt; Slapstick = Fusion&lt;br /&gt;
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Blizzard &amp;gt; Slapstick = Fragmentation&lt;br /&gt;
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Aero &amp;gt; Knockout = Scission&lt;br /&gt;
&lt;br /&gt;
Stone &amp;gt; Knockout = Detonation (not 100% sure, but should prioritize over Slapstick for Reverbation)&lt;br /&gt;
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Thunder &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Water &amp;gt; Slapstick = Impaction&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Knockout = Distortion&lt;br /&gt;
&lt;br /&gt;
Noctohelix &amp;gt; Knockout = Detonation&lt;br /&gt;
&lt;br /&gt;
Blizzard &amp;gt; Water = Fragmentation &amp;gt; Magic Mortar = Light&lt;br /&gt;
&lt;br /&gt;
Luminohelix &amp;gt; Stone = Distortion &amp;gt; Magic Mortar = Fusion&lt;br /&gt;
&lt;br /&gt;
Sharpshot Frame is not ideal as it&#039;s squishier and Ranged Attacks can delay WS use. -- [[User:Rhayve]], April 13th 2018&lt;/div&gt;</summary>
		<author><name>Rhayve</name></author>
	</entry>
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