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	<updated>2026-05-30T16:22:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_9-2&amp;diff=653492</id>
		<title>The Voracious Resurgence Mission 9-2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_9-2&amp;diff=653492"/>
		<updated>2022-08-11T01:12:37Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Phantasmic Heroes&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: Translation of the Liber Daemonium has led you to learn of a demonic presence, Dvergr, in Leafallia. Oshasha and Valli are on the case, but Valli turned away for an instant and Oshasha was gone. Head to Leafallia and look for her.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Oshasha Violation&lt;br /&gt;
|Next=&lt;br /&gt;
|Title=Demonic Dreamer&lt;br /&gt;
|Reward=[[File:Oshasha%27s_Treatise_icon.png|20px|link=Oshasha&#039;s Treatise]] [[Oshasha&#039;s Treatise]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Speak with [[Marjoirelle]] near &#039;&#039;&#039;Home Point #2&#039;&#039;&#039; in [[Western Adoulin]] for a cutscene.&lt;br /&gt;
*Head to [[Leafallia]] and examine the &#039;&#039;&#039;Odyssean Passage&#039;&#039;&#039; for a cutscene.&lt;br /&gt;
*Touch the nearby &#039;&#039;&#039;Test of Talents&#039;&#039;&#039; for another cutscene.&lt;br /&gt;
*Touch the &#039;&#039;&#039;Test of Talents&#039;&#039;&#039; again to enter a BCNM with Shadow Lord.&lt;br /&gt;
**Trusts &#039;&#039;&#039;may not&#039;&#039;&#039; be used in this fight.&lt;br /&gt;
**You will be assisted by Volkner (WAR), Zeid (DRK), Valli (PLD), Oshasha, and Romaa Mihgo (THF). &lt;br /&gt;
  **If Zeid dies, you will fail.&lt;br /&gt;
**They will use potions and their jobs special abilities.&lt;br /&gt;
*You will enter a cutscene after the fight.&lt;br /&gt;
*Speak with [[Andreine]] in the [[Celennia Memorial Library]] for the final cutscene and your reward.&lt;br /&gt;
&lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=BGWiki:Ultimate_Weapon_Augments&amp;diff=651618</id>
		<title>BGWiki:Ultimate Weapon Augments</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=BGWiki:Ultimate_Weapon_Augments&amp;diff=651618"/>
		<updated>2022-08-08T07:42:45Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Dynamis Divergence Weapon Augments}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=&lt;br /&gt;
|Image Size=&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;[[Ultimate Weapon]] Augments&#039;&#039;&#039; were introduced in the [http://forum.square-enix.com/ffxi/threads/54410 September 2018 Version Update].&lt;br /&gt;
&lt;br /&gt;
Ultimate Weapons are upgraded &#039;&#039;&#039;&#039;&#039;only&#039;&#039;&#039;&#039;&#039; via [[File:S. Astral Detritus icon.png{{!}}22px{{!}}link=]] [[Crystal of Swart Astral Detritus]]&#039; (S. Astral Detritus)  and [[File:M. Astral Detritus icon.png{{!}}22px{{!}}link=]] [[Crystal of Murky Astral Detritus]]&#039; (M. Astral Detritus).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Heroism Crystal icon.png|22px|link=]] [[Heroism Crystal]]s and [[File:Heroism Aggregate icon.png|22px|link=]] [[Heroism Aggregate]]s on the other hand are only used to upgrade [[Dynamis Divergence Weapon Augments|Dynamis Divergence Weapons]] and [[JSE Necks|Necks]].&lt;br /&gt;
*These Divergence items are also able to be upgraded via gaining RP from defeating enemies in Divergence. Ultimate Weapons may &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; be upgraded via defeating enemies in [[Divergence]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|REMEA119}}}|REMEA119|&lt;br /&gt;
==== Beginning the Process ====&lt;br /&gt;
*In order to &#039;&#039;&#039;&#039;&#039;begin&#039;&#039;&#039;&#039;&#039; this final step, you must possess an upgraded &amp;quot;119 III&amp;quot; or Aeonic weapon and the appropriate key item {{KI}} as detailed below:&lt;br /&gt;
*There are two options to obtain the required key item {{KI}} to upgrade your 119 III weapons, either of these can be done and it will have the same ending result:&lt;br /&gt;
:*{{color|red|Option #1}}: Trade 10,000 [[Job Point]]s from any job to [[Oboro]].&lt;br /&gt;
::*To begin this option, speak to [[Oboro]] while you are on a job that is Mastered. He will then ask for your help in upgrading his tools, and ask for Job Points to be donated to the cause.&lt;br /&gt;
::*Only 700 total [[Job Points]] may be turned in across all available weapon types per week (resets Sunday, JP Midnight).&lt;br /&gt;
:::*They may be used from any job that you have mastered. &lt;br /&gt;
:::*They may also be used in any combination, such as 250 from Warrior, 50 from Bard, and 400 from Corsair.&lt;br /&gt;
:::*You can deposit 500 points towards Mythic weapons and then 200 against Aeonics during the same week. They both count towards the 700 JP limit.&lt;br /&gt;
::*In order to donate Job Points, talk to [[Oboro]] and select &amp;quot;Upgrading my weapons even further&amp;quot;. &lt;br /&gt;
:::*Within this menu, you will have an option for each weapon in your inventory that is eligible to upgrade and is on the &amp;quot;119 III stage.&lt;br /&gt;
::::*Mysterious weapon - [[Relic Weapons]]&lt;br /&gt;
::::*Balrahn armament - [[Mythic Weapons]]&lt;br /&gt;
::::*Secret moogle weapon - [[Empyrean Weapons]]&lt;br /&gt;
::::*Familiar weapon - [[Aeonic Weapons]]&lt;br /&gt;
::::*Ancient weapon - [[Ergon Weapons]]&lt;br /&gt;
:::::*Oboro won&#039;t let you start to deposit Job Points until you finish depositing 10,000 stones.&lt;br /&gt;
:*{{color|red|Option #2}}: Obtain the appropriate {{KI}} Mask of Light key item from the [[Dynamis - Divergence]] Wave 3 bosses. Each boss represents a type of weapon, as explained in the following table:&lt;br /&gt;
::{{{!}}style=&amp;quot;background: #4499FF; text-align:center; width: 100%; max-width: 900px;&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
{{!}}-style=&amp;quot;background: #4696cf&amp;quot;&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Area&lt;br /&gt;
! Unfinished Mask&lt;br /&gt;
! Completed Mask&lt;br /&gt;
{{!}}- style=&amp;quot;background: #ffffff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #CEE0F2&amp;quot; {{!}} [[Relic Weapons]]&lt;br /&gt;
{{!}} [[Dynamis - Windurst (D)]]&lt;br /&gt;
{{!}} [[Tarutaru Mask of Darkness]]&lt;br /&gt;
{{!}} [[Tarutaru Mask of Light]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #dfe4ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #CEE0F2&amp;quot; {{!}} [[Mythic Weapons]] / [[Ergon Weapons]]&lt;br /&gt;
{{!}} [[Dynamis - Bastok (D)]]&lt;br /&gt;
{{!}} [[Galka Mask of Darkness]]&lt;br /&gt;
{{!}} [[Galka Mask of Light]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #ffffff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #CEE0F2&amp;quot; {{!}} [[Empyrean Weapons]]&lt;br /&gt;
{{!}} [[Dynamis - San d&#039;Oria (D)]]&lt;br /&gt;
{{!}} [[Elvaan Mask of Darkness]]&lt;br /&gt;
{{!}} [[Elvaan Mask of Light]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #dfe4ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #CEE0F2&amp;quot; {{!}} [[Aeonic Weapons]]&lt;br /&gt;
{{!}} [[Dynamis - Jeuno (D)]]&lt;br /&gt;
{{!}} [[Mithra Mask of Darkness]]&lt;br /&gt;
{{!}} [[Mithra Mask of Light]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
::*Upon reaching Wave 3, a player must destroy an &#039;&#039;&#039;[[Elemental Circle]]&#039;&#039;&#039; in order to obtain the {{KI}} &amp;quot;Mask of Darkness&amp;quot; key item for that zone.&lt;br /&gt;
:::*Once you possess this Key Item, a &amp;quot;Mask&amp;quot; meter will appear in the top left of the screen next to the zone countdown timer, tracking your progress.&lt;br /&gt;
::*In order to upgrade this item to a {{KI}} &amp;quot;Mask of Light&amp;quot;, players must perform either of the following:&lt;br /&gt;
:::*&#039;&#039;&#039;Option 1:&#039;&#039;&#039; &#039;&#039;Defeat&#039;&#039; the boss. &lt;br /&gt;
::::*Calling for help prevents the unlock this way.&lt;br /&gt;
:::*&#039;&#039;&#039;Option 2:&#039;&#039;&#039; &#039;&#039;Damage&#039;&#039; the boss for a total of 30,000,000 HP. The mask meter will gradually fill as damage is done to the boss.&lt;br /&gt;
::::*The damage calculation is cumulative alliance damage, &#039;&#039;&#039;not&#039;&#039;&#039; player specific damage.&lt;br /&gt;
::::*The Disjoined bosses have around 20,000,000 HP, so a boss must be fought a minimum of two times in order to obtain your Mask of Light key item.&lt;br /&gt;
:::::*You do not have to defeat the boss, so any progress made on damaging it will count towards your total.&lt;br /&gt;
:::::*Calling for help still allows the mask meter to fill.&lt;br /&gt;
::::*Your points earned are saved until the next time you encounter that particular zone&#039;s boss.&lt;br /&gt;
::*After receiving your Light Mask, you will obtain another Dark Mask on your next [[Elemental Circle]] kill. &lt;br /&gt;
::*Filling the Mask bar a second time after receiving your Light Mask in that zone gifts you a [[M. Astral Detritus]] in your inventory.&lt;br /&gt;
*After you obtain a Key Item from any zone, or turn in 10,000 job points for any category, you must now ask [[Oboro]] about each weapon type you are able to upgrade.&lt;br /&gt;
*He will then take the {{KI}} Mask of Light from you, tell you that you may now upgrade that category of weapons, and then return said mask to you.&lt;br /&gt;
&lt;br /&gt;
==== Upgrading your Weapons ====&lt;br /&gt;
*After you follow the steps above, you can now upgrade your weapons.&lt;br /&gt;
:{{color|red|&#039;&#039;Note:&#039;&#039; Unlike the crafted weapons and necks, you may &#039;&#039;not&#039;&#039; upgrade Ultimate Weapons via defeating enemies in [[Divergence]].}}&lt;br /&gt;
*In order to begin the process, you must trade your eligible weapon plus one [[S. Astral Detritus]] to [[Oboro]]. You will then have Rank 1 augments placed on your weapon with a bar representing your total RP until next rank.&lt;br /&gt;
*To continue progressing ranks, weapon upgrades are completed by earning RP or &amp;quot;[[Reinforcement Points]]&amp;quot; on every eligible weapon you possess. These are earned by trading a weapon plus the following to [[Oboro]]:&lt;br /&gt;
:[[File:S. Astral Detritus icon.png{{!}}22px{{!}}link=]] [[Crystal of Swart Astral Detritus]] (S. Astral Detritus) - Each swart crystal is worth 10 RP each.&lt;br /&gt;
:[[File:M. Astral Detritus icon.png{{!}}22px{{!}}link=]] [[Crystal of Murky Astral Detritus]] (M. Astral Detritus) - Each murky crystal is worth 50 RP each.&lt;br /&gt;
:*All REMA weapons reach a maximum of Rank 15, so a total of 5,960 points must be earned to fully augment a weapon.&lt;br /&gt;
: *This equals 6 stacks + 2 [[File:S. Astral Detritus icon.png{{!}}22px{{!}}link=]] [[Crystal of Swart Astral Detritus]] (S. Astral Detritus) -&#039;&#039;&#039;OR&#039;&#039;&#039;-&lt;br /&gt;
: *This equals 1 stack + 20 [[File:M. Astral Detritus icon.png{{!}}22px{{!}}link=]] [[Crystal of Murky Astral Detritus]] (M. Astral Detritus) + 1 (single) [[File:S. Astral Detritus icon.png{{!}}22px{{!}}link=]] [[Crystal of Swart Astral Detritus]] (S. Astral Detritus)&lt;br /&gt;
:*Though the item says augment path A, &#039;&#039;&#039;&#039;&#039;there are &amp;lt;u&amp;gt;no other augment paths possible&amp;lt;/u&amp;gt; to take&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
:*As long as you meet the requirements for a weapon type, &#039;&#039;&#039;multiple weapons from the same category, as well as multiple weapon types, can be upgraded at the same time!&#039;&#039;&#039;&lt;br /&gt;
:*The linked [[Weapon Skill Damage]] bonus augment is applied to all hits in the linked [[Weapon Skill]].&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/54507-Weekly-Announcements-and-Forum-Posts-from-September-28-October-4?p=610082&amp;amp;viewfull=1#post610082]&amp;lt;/sup&amp;gt;&lt;br /&gt;
::*The hidden [[Weapon Skill Damage]] bonus term on [[Relic Weapons|Relic]] and [[Mythic Weapons]] is &#039;&#039;&#039;&#039;&#039;multiplicative&#039;&#039;&#039;&#039;&#039; with their augmented damage bonus. &amp;lt;sup&amp;gt;[https://www.ffxiah.com/forum/topic/52872/rema-ws-augment-testing#3382519]&amp;lt;/sup&amp;gt;&lt;br /&gt;
:*Due to technical constraints, weapons cannot have an {{Augment}} statistic as well as [[Dispense]] items at the same time. Because of this, the [[Marksmanship]] and [[Archery]] weapons lose their [[Dispensing]] capabilities once the augmentation process begins. In return, [[Oboro]] provides you with a new version of your 119 III weapon and an appropriate waist armor piece to equip so you can still generate appropriate [[Ammunition]].&lt;br /&gt;
&lt;br /&gt;
::{{{!}} style=&amp;quot;background: #4499FF; text-align:center; width: 100%; max-width: 900px;&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;background: #4696cf&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! 119 III&lt;br /&gt;
! Quiver/Pouch&lt;br /&gt;
! 119 (Aug)&lt;br /&gt;
{{!}}- style=&amp;quot;background: #ffffff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #CEE0F2&amp;quot; {{!}} [[Annihilator]]&lt;br /&gt;
{{!}} [[Annihilator (Level 119 III)]]&lt;br /&gt;
{{!}} [[Eradicating Bullet Pouch]]&lt;br /&gt;
{{!}} [[Annihilator (Augmented)]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #dfe4ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #CEE0F2&amp;quot; {{!}} [[Armageddon]]&lt;br /&gt;
{{!}} [[Armageddon (Level 119 III)]]&lt;br /&gt;
{{!}} [[Devastating Bullet Pouch]]&lt;br /&gt;
{{!}} [[Armageddon (Augmented)]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #ffffff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #CEE0F2&amp;quot; {{!}} [[Death Penalty]]&lt;br /&gt;
{{!}} [[Death Penalty (Level 119 III)]]&lt;br /&gt;
{{!}} [[Living Bullet Pouch]]&lt;br /&gt;
{{!}} [[Death Penalty (Augmented)]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #dfe4ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #CEE0F2&amp;quot; {{!}} [[Fomalhaut]]&lt;br /&gt;
{{!}} [[Fomalhaut]]&lt;br /&gt;
{{!}} [[Chrono Bullet Pouch]]&lt;br /&gt;
{{!}} [[Fomalhaut (Augmented)]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #ffffff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #CEE0F2&amp;quot; {{!}} [[Yoichinoyumi]]&lt;br /&gt;
{{!}} [[Yoichinoyumi (Level 119 III)]]&lt;br /&gt;
{{!}} [[Yoichi&#039;s Quiver]]&lt;br /&gt;
{{!}} [[Yoichinoyumi (Augmented)]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #dfe4ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #CEE0F2&amp;quot; {{!}} [[Gandiva]]&lt;br /&gt;
{{!}} [[Gandiva (Level 119 III)]]&lt;br /&gt;
{{!}} [[Artemis&#039;s Quiver]]&lt;br /&gt;
{{!}} [[Gandiva (Augmented)]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #ffffff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #CEE0F2&amp;quot; {{!}} [[Fail-Not]]&lt;br /&gt;
{{!}} [[Fail-Not]]&lt;br /&gt;
{{!}} [[Chrono Quiver]]&lt;br /&gt;
{{!}} [[Fail-Not (Augmented)]]&lt;br /&gt;
{{!}}- style=&amp;quot;background: #dfe4ff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #CEE0F2&amp;quot; {{!}} [[Gastraphetes]]&lt;br /&gt;
{{!}} [[Gastraphetes (Level 119 III)]]&lt;br /&gt;
{{!}} [[Quelling Bolt Quiver]]&lt;br /&gt;
{{!}} [[Gastraphetes (Augmented)]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Relic Weapons]] ==&lt;br /&gt;
{| class=&amp;quot;sortable BGBlue1 R-Highlight-WikiBlue&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 900px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Relic Weapons&lt;br /&gt;
|- style=&amp;quot;border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Job(s)&lt;br /&gt;
! R15 Augments&lt;br /&gt;
|- &lt;br /&gt;
| [[File: Spharai (Level 75) icon.png|25px]] [[Spharai]]&lt;br /&gt;
| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| [[MNK]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spharai}}}|Spharai|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +24&amp;lt;br&amp;gt;[[Final Heaven]]: Damage +20%&amp;lt;br&amp;gt;&amp;quot;Counter&amp;quot; damage +30%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mandau (Level 75) icon.png|25px]] [[Mandau]]&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[RDM]], [[THF]], [[BRD]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mandau}}}|Mandau|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +7&amp;lt;br&amp;gt;[[Mercy Stroke]]: Damage +20%&amp;lt;br&amp;gt;&amp;quot;Triple Attack&amp;quot; damage +10%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Excalibur (Level 75) icon.png|25px]] [[Excalibur]]&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| [[RDM]], [[PLD]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Excalibur}}}|Excalibur|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +9&amp;lt;br&amp;gt;[[Knights of Round]]: Damage +20%&amp;lt;br&amp;gt;Chance of successful block +10%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Ragnarok (Level 75) icon.png|25px]] [[Ragnarok]]&lt;br /&gt;
| [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
| [[WAR]], [[PLD]], [[DRK]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ragnarok}}}|Ragnarok|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +17&amp;lt;br&amp;gt;[[Scourge]]: Damage +20%&amp;lt;br&amp;gt;Critical hit damage +5%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Guttler (Level 75) icon.png|25px]] [[Guttler]]&lt;br /&gt;
| [[:Category:Axe|Axe]]&lt;br /&gt;
| [[BST]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Guttler}}}|Guttler|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +12&amp;lt;br&amp;gt;[[Onslaught]]: Damage +20%&amp;lt;br&amp;gt;&#039;&#039;&#039;Pet:&#039;&#039;&#039; &amp;quot;Double Attack&amp;quot; +5%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Bravura (Level 75) icon.png|25px]] [[Bravura]]&lt;br /&gt;
| [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bravura}}}|Bravura|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +20&amp;lt;br&amp;gt;[[Metatron Torment]]: Damage +20%&amp;lt;br&amp;gt;&amp;quot;Double Attack&amp;quot; damage +10%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Apocalypse (Level 75) icon.png|25px]] [[Apocalypse]]&lt;br /&gt;
| [[:Category:Scythe|Scythe]]&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Apocalypse}}}|Apocalypse|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +21&amp;lt;br&amp;gt;[[Catastrophe]]: Damage +20%&amp;lt;br&amp;gt;&amp;quot;Drain&amp;quot; potency +10%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Gungnir (Level 75) icon.png|25px]] [[Gungnir]]&lt;br /&gt;
| [[:Category:Polearm|Polearm]]&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gungnir}}}|Gungnir|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +20&amp;lt;br&amp;gt;[[Geirskogul]]: Damage +20%&amp;lt;br&amp;gt;All Jumps damage +15%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Kikoku (Level 75) icon.png|25px]] [[Kikoku]]&lt;br /&gt;
| [[:Category:Katana|Katana]]&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Kikoku}}}|Kikoku|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +8&amp;lt;br&amp;gt;[[Blade: Metsu]]: Damage +20%&amp;lt;br&amp;gt;Ninjutsu casting time -20%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Amanomurakumo (Level 75) icon.png|25px]] [[Amanomurakumo]]&lt;br /&gt;
| [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Amanomurakumo}}}|Amanomurakumo|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +18&amp;lt;br&amp;gt;[[Tachi: Kaiten]]: Damage +20%&amp;lt;br&amp;gt;Skillchain damage +5%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mjollnir (Level 75) icon.png|25px]] [[Mjollnir]]&lt;br /&gt;
| [[:Category:Club|Club]]&lt;br /&gt;
| [[WHM]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mjollnir}}}|Mjollnir|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +12&amp;lt;br&amp;gt;[[Randgrith]]: Damage +20%&amp;lt;br&amp;gt;&amp;quot;Cure&amp;quot; potency +30%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Claustrum (Level 75) icon.png|25px]] [[Claustrum]]&lt;br /&gt;
| [[:Category:Staff|Staff]]&lt;br /&gt;
| [[BLM]], [[SMN]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Claustrum}}}|Claustrum|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +16&amp;lt;br&amp;gt;[[Gates of Tartarus]]: Damage +20%&amp;lt;br&amp;gt;Enmity -20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Yoichinoyumi (Level 75) icon.png|25px]] [[Yoichinoyumi]]&lt;br /&gt;
| [[:Category:Archery|Bow]]&lt;br /&gt;
| [[RNG]], [[SAM]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yoichinoyumi}}}|Yoichinoyumi|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +7&amp;lt;br&amp;gt;[[Namas Arrow]]: Damage +20%&amp;lt;br&amp;gt;Critical hit rate +5%&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Annihilator (Level 75) icon.png|25px]] [[Annihilator]]&lt;br /&gt;
| [[:Category:Marksmanship|Gun]]&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Annihilator}}}|Annihilator|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +12&amp;lt;br&amp;gt;[[Coronach]]: Damage +20%&amp;lt;br&amp;gt;&amp;quot;Store TP&amp;quot; +5&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-weight: bold;&amp;quot;&amp;gt;Note: All one handed weapon augments only work in the Mainhand.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Empyrean Weapons]] ==&lt;br /&gt;
{| class=&amp;quot;sortable BGBlue1 R-Highlight-WikiBlue&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 900px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Empyrean Weapons&lt;br /&gt;
|- style=&amp;quot;border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Job(s)&lt;br /&gt;
! R15 Augments&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Verethragna (Level 80) icon.png|25px]] [[Verethragna]]&lt;br /&gt;
| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| [[MNK]], [[PUP]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Verethragna}}}|Verethragna|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +20&amp;lt;br&amp;gt;[[Victory Smite]]: Damage +10%&amp;lt;br&amp;gt; STR &amp;amp; DEX +20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Twashtar (Level 80) icon.png|25px]] [[Twashtar]]&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[THF]], [[BRD]], [[DNC]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Twashtar}}}|Twashtar|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +4&amp;lt;br&amp;gt;[[Rudra&#039;s Storm]]: Damage +10%&amp;lt;br&amp;gt;DEX &amp;amp; AGI +20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Almace (Level 80) icon.png|25px]] [[Almace]]&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| [[RDM]], [[PLD]], [[BLU]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Almace}}}|Almace|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +5&amp;lt;br&amp;gt;[[Chant du Cygne]]: Damage +10%&amp;lt;br&amp;gt;DEX &amp;amp; MND +20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Caladbolg (Level 80) icon.png|25px]] [[Caladbolg]]&lt;br /&gt;
| [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
| [[PLD]], [[DRK]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Caladbolg}}}|Caladbolg|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +11&amp;lt;br&amp;gt;[[Torcleaver]]: Damage +10%&amp;lt;br&amp;gt;STR &amp;amp; VIT +20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Farsha (Level 80) icon.png|25px]] [[Farsha]]&lt;br /&gt;
| [[:Category:Axe|Axe]]&lt;br /&gt;
| [[WAR]], [[BST]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Farsha}}}|Farsha|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +6&amp;lt;br&amp;gt;[[Cloudsplitter]]: Damage +10%&amp;lt;br&amp;gt;STR, DEX, MND, &amp;amp; CHR +15&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Ukonvasara (Level 80) icon.png|25px]] [[Ukonvasara]]&lt;br /&gt;
| [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ukonvasara}}}|Ukonvasara|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +12&amp;lt;br&amp;gt;[[Ukko&#039;s Fury]]: Damage +10%&amp;lt;br&amp;gt;STR &amp;amp; DEX +20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Redemption (Level 80) icon.png|25px]] [[Redemption]]&lt;br /&gt;
| [[:Category:Scythe|Scythe]]&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Redemption}}}|Redemption|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +13&amp;lt;br&amp;gt;[[Quietus]]: Damage +10%&amp;lt;br&amp;gt;STR, DEX, INT, &amp;amp; MND +15&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Rhongomiant (Level 80) icon.png|25px]] [[Rhongomiant]]&lt;br /&gt;
| [[:Category:Polearm|Polearm]]&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rhongomiant}}}|Rhongomiant|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +12&amp;lt;br&amp;gt;[[Camlann&#039;s Torment]]: Damage +10%&amp;lt;br&amp;gt;STR &amp;amp; VIT +20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Kannagi (Level 80) icon.png|25px]] [[Kannagi]]&lt;br /&gt;
| [[:Category:Katana|Katana]]&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Kannagi}}}|Kannagi|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +5&amp;lt;br&amp;gt;[[Blade: Hi]]: Damage +10%&amp;lt;br&amp;gt;DEX &amp;amp; AGI +20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Masamune (Level 80) icon.png|25px]] [[Masamune]]&lt;br /&gt;
| [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Masamune}}}|Masamune|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +11&amp;lt;br&amp;gt;[[Tachi: Fudo]]: Damage +10%&amp;lt;br&amp;gt;STR &amp;amp; AGI +20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Gambanteinn (Level 80) icon.png|25px]] [[Gambanteinn]]&lt;br /&gt;
| [[:Category:Club|Club]]&lt;br /&gt;
| [[WHM]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gambanteinn}}}|Gambanteinn|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +7&amp;lt;br&amp;gt;&amp;quot;[[Dagan]]&amp;quot; potency +10%&amp;lt;br&amp;gt;HP, MP, &amp;amp; MND +20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Hvergelmir (Level 80) icon.png|25px]] [[Hvergelmir]]&lt;br /&gt;
| [[:Category:Staff|Staff]]&lt;br /&gt;
| [[BLM]], [[SMN]], [[SCH]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hvergelmir}}}|Hvergelmir|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +10&amp;lt;br&amp;gt;&amp;quot;[[Myrkr]]&amp;quot; potency +10%&amp;lt;br&amp;gt;MP +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Gandiva (Level 80) icon.png|25px]] [[Gandiva]]&lt;br /&gt;
| [[:Category:Archery|Bow]]&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gandiva}}}|Gandiva|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +7&amp;lt;br&amp;gt;[[Jishnu&#039;s Radiance]]: Damage +10%&amp;lt;br&amp;gt;STR &amp;amp; DEX +20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Armageddon (Level 80) icon.png|25px]] [[Armageddon]]&lt;br /&gt;
| [[:Category:Marksmanship|Gun]]&lt;br /&gt;
| [[RNG]], [[COR]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Armageddon}}}|Armageddon|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +8&amp;lt;br&amp;gt;[[Wildfire]]: Damage +10%&amp;lt;br&amp;gt;STR &amp;amp; AGI +20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-weight: bold;&amp;quot;&amp;gt;Note: All one handed weapon augments only work in the Mainhand.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Aeonic Weapons]] ==&lt;br /&gt;
{| class=&amp;quot;sortable BGBlue1 R-Highlight-WikiBlue&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 900px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aeonic Weapons&lt;br /&gt;
|- style=&amp;quot;border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Job(s)&lt;br /&gt;
! R15 Augments&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Godhands icon.png|25px]] [[Godhands]]&lt;br /&gt;
| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| [[MNK]], [[PUP]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Godhands}}}|Godhands|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +24&amp;lt;br&amp;gt;[[Shijin Spiral]]: Damage +10%&amp;lt;br&amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Aeneas icon.png|25px]] [[Aeneas]]&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[THF]], [[BRD]], [[DNC]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Aeneas}}}|Aeneas|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +6&amp;lt;br&amp;gt;[[Exenterator]]: Damage +10%&amp;lt;br&amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sequence icon.png|25px]] [[Sequence]]&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| [[RDM]], [[PLD]], [[BLU]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sequence}}}|Sequence|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +8&amp;lt;br&amp;gt;[[Requiescat]]: Damage +10%&amp;lt;br&amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Lionheart icon.png|25px]] [[Lionheart]]&lt;br /&gt;
| [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
| [[RUN]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lionheart}}}|Lionheart|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +16&amp;lt;br&amp;gt;[[Resolution]]: Damage +10%&amp;lt;br&amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Tri-edge icon.png|25px]] [[Tri-edge]]&lt;br /&gt;
| [[:Category:Axe|Axe]]&lt;br /&gt;
| [[BST]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tri-edge}}}|Tri-edge|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +9&amp;lt;br&amp;gt;[[Ruinator]]: Damage +10%&amp;lt;br&amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Chango icon.png|25px]] [[Chango]]&lt;br /&gt;
| [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
| [[WAR]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Chango}}}|Chango|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +16&amp;lt;br&amp;gt;[[Upheaval]]: Damage +10%&amp;lt;br&amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Anguta icon.png|25px]] [[Anguta]]&lt;br /&gt;
| [[:Category:Scythe|Scythe]]&lt;br /&gt;
| [[DRK]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Anguta}}}|Anguta|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +17&amp;lt;br&amp;gt;[[Entropy]]: Damage +10%&amp;lt;br&amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Trishula icon.png|25px]] [[Trishula]]&lt;br /&gt;
| [[:Category:Polearm|Polearm]]&lt;br /&gt;
| [[DRG]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Trishula}}}|Trishula|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +15&amp;lt;br&amp;gt;[[Stardiver]]: Damage +10%&amp;lt;br&amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Heishi Shorinken icon.png|25px]] [[Heishi Shorinken]]&lt;br /&gt;
| [[:Category:Katana|Katana]]&lt;br /&gt;
| [[NIN]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Heishi Shorinken}}}|Heishi Shorinken|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +7&amp;lt;br&amp;gt;[[Blade: Shun]]: Damage +10%&amp;lt;br&amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Dojikiri Yasutsuna icon.png|25px]] [[Dojikiri Yasutsuna]]&lt;br /&gt;
| [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
| [[SAM]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dojikiri Yasutsuna}}}|Dojikiri Yasutsuna|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +15&amp;lt;br&amp;gt;[[Tachi: Shoha]]: Damage +10%&amp;lt;br&amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Tishtrya icon.png|25px]] [[Tishtrya]]&lt;br /&gt;
| [[:Category:Club|Club]]&lt;br /&gt;
| [[WHM]], [[GEO]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tishtrya}}}|Tishtrya|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +8&amp;lt;br&amp;gt;[[Realmrazer]]: Damage +10%&amp;lt;br&amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Khatvanga icon.png|25px]] [[Khatvanga]]&lt;br /&gt;
| [[:Category:Staff|Staff]]&lt;br /&gt;
| [[BLM]], [[SMN]], [[SCH]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Khatvanga}}}|Khatvanga|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +8&amp;lt;br&amp;gt;[[Shattersoul]]: Damage +10%&amp;lt;br&amp;gt;Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Fail-Not icon.png|25px]] [[Fail-Not]]&lt;br /&gt;
| [[:Category:Archery|Bow]]&lt;br /&gt;
| [[RNG]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fail-Not}}}|Fail-Not|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +7&amp;lt;br&amp;gt;[[Apex Arrow]]: Damage +10%&amp;lt;br&amp;gt;Ranged Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Fomalhaut icon.png|25px]] [[Fomalhaut]]&lt;br /&gt;
| [[:Category:Marksmanship|Gun]]&lt;br /&gt;
| [[RNG]], [[COR]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomalhaut}}}|Fomalhaut|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +9&amp;lt;br&amp;gt;[[Last Stand]]: Damage +10%&amp;lt;br&amp;gt;Ranged Accuracy +30 &amp;amp; Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-weight: bold;&amp;quot;&amp;gt;Note: All one handed weapons augment only work in the Mainhand.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Mythic Weapons]] / [[Ergon Weapons]]==&lt;br /&gt;
{| class=&amp;quot;sortable BGBlue1 R-Highlight-WikiBlue&amp;quot; style=&amp;quot;text-align: center; width: 100%; max-width: 900px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mythic/Ergon Weapons&lt;br /&gt;
|- style=&amp;quot;border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Job(s)&lt;br /&gt;
! R15 Augments&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conqueror (Incomplete) icon.png|25px]] [[Conqueror]]&lt;br /&gt;
| [[:Category:Great Axe|Great Axe]]&lt;br /&gt;
| [[Warrior]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Conqueror}}}|Conqueror|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +32&amp;lt;br&amp;gt;[[King&#039;s Justice]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glanzfaust (Incomplete) icon.png|25px]] [[Glanzfaust]]&lt;br /&gt;
| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Glanzfaust}}}|Glanzfaust|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +29&amp;lt;br&amp;gt;[[Ascetic&#039;s Fury]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Yagrush (Incomplete) icon.png|25px]] [[Yagrush]]&lt;br /&gt;
| [[:Category:Club|Club]]&lt;br /&gt;
| [[White Mage]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagrush}}}|Yagrush|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +17&amp;lt;br&amp;gt;[[Mystic Boon]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Laevateinn (Incomplete) icon.png|25px]] [[Laevateinn]]&lt;br /&gt;
| [[:Category:Staff|Staff]]&lt;br /&gt;
| [[Black Mage]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Laevateinn}}}|Laevateinn|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +26&amp;lt;br&amp;gt;[[Vidohunir]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Murgleis (Incomplete) icon.png|25px]] [[Murgleis]]&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| [[Red Mage]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Murgleis}}}|Murgleis|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +17&amp;lt;br&amp;gt;[[Death Blossom]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vajra (Incomplete) icon.png|25px]] [[Vajra]]&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vajra}}}|Vajra|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +15&amp;lt;br&amp;gt;[[Mandalic Stab]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Burtgang (Incomplete) icon.png|25px]] [[Burtgang]]&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Burtgang}}}|Burtgang|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +20&amp;lt;br&amp;gt;[[Atonement]]: Enmity +100&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Liberator (Incomplete) icon.png|25px]] [[Liberator]]&lt;br /&gt;
| [[:Category:Scythe|Scythe]]&lt;br /&gt;
| [[Dark Knight]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Liberator}}}|Liberator|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +34&amp;lt;br&amp;gt;[[Insurgency]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aymur (Incomplete) icon.png|25px]] [[Aymur]]&lt;br /&gt;
| [[:Category:Axe|Axe]]&lt;br /&gt;
| [[Beastmaster]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Aymur}}}|Aymur|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +20&amp;lt;br&amp;gt;[[Primal Rend]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carnwenhan (Incomplete) icon.png|25px]] [[Carnwenhan]]&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Carnwenhan}}}|Carnwenhan|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +14&amp;lt;br&amp;gt;[[Mordant Rime]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gastraphetes (Incomplete) icon.png|25px]] [[Gastraphetes]]&lt;br /&gt;
| [[Marksmanship|Crossbow]]&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gastraphetes}}}|Gastraphetes|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +5&amp;lt;br&amp;gt;[[Trueflight]]: Damage +15%&amp;lt;br&amp;gt;Ranged Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kogarasumaru (Incomplete) icon.png|25px]] [[Kogarasumaru]]&lt;br /&gt;
| [[:Category:Great Katana|Great Katana]]&lt;br /&gt;
| [[Samurai]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Kogarasumaru}}}|Kogarasumaru|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +29&amp;lt;br&amp;gt;[[Tachi: Rana]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nagi (Incomplete) icon.png|25px]] [[Nagi]]&lt;br /&gt;
| [[:Category:Katana|Katana]]&lt;br /&gt;
| [[Ninja]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Nagi}}}|Nagi|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +14&amp;lt;br&amp;gt;[[Blade: Kamu]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ryunohige (Incomplete) icon.png|25px]] [[Ryunohige]]&lt;br /&gt;
| [[:Category:Polearm|Polearm]]&lt;br /&gt;
| [[Dragoon]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Ryunohige}}}|Ryunohige|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +32&amp;lt;br&amp;gt;[[Drakesbane]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Nirvana (Incomplete) icon.png|25px]] [[Nirvana]]&lt;br /&gt;
| [[:Category:Staff|Staff]]&lt;br /&gt;
| [[Summoner]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Nirvana}}}|Nirvana|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +26&amp;lt;br&amp;gt;[[Garland of Bliss]]: Damage +15%&amp;lt;br&amp;gt;&#039;&#039;&#039;Avatar:&#039;&#039;&#039; Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tizona (Incomplete) icon.png|25px]] [[Tizona]]&lt;br /&gt;
| [[:Category:Sword|Sword]]&lt;br /&gt;
| [[Blue Mage]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tizona}}}|Tizona|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +18&amp;lt;br&amp;gt;[[Expiacion]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Death Penalty (Incomplete) icon.png|25px]] [[Death Penalty]]&lt;br /&gt;
| [[:Category:Marksmanship|Gun]]&lt;br /&gt;
| [[Corsair]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Death Penalty}}}|Death Penalty|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +6&amp;lt;br&amp;gt;[[Leaden Salute]]: Damage +15%&amp;lt;br&amp;gt;Ranged Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kenkonken (Incomplete) icon.png|25px]] [[Kenkonken]]&lt;br /&gt;
| [[:Category:Hand-to-Hand|Hand-to-Hand]]&lt;br /&gt;
| [[Puppetmaster]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Kenkonken}}}|Kenkonken|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +24&amp;lt;br&amp;gt;[[Stringing Pummel]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terpsichore (Incomplete) icon.png|25px]] [[Terpsichore]]&lt;br /&gt;
| [[:Category:Dagger|Dagger]]&lt;br /&gt;
| [[Dancer]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Terpsichore}}}|Terpsichore|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +16&amp;lt;br&amp;gt;[[Pyrrhic Kleos]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tupsimati (Incomplete) icon.png|25px]] [[Tupsimati]]&lt;br /&gt;
| [[:Category:Staff|Staff]]&lt;br /&gt;
| [[Scholar]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tupsimati}}}|Tupsimati|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +26&amp;lt;br&amp;gt;[[Omniscience]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Idris (Level 119) icon.png|25px]] [[Idris]]&lt;br /&gt;
| [[:Category:Club|Club]]&lt;br /&gt;
| [[Geomancer]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Idris}}}|Idris|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} &#039;&#039;&#039;Main Hand:&#039;&#039;&#039;&amp;lt;br&amp;gt;DMG: +22&amp;lt;br&amp;gt;[[Exudation]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Epeolatry (Level 119) icon.png|25px]] [[Epeolatry]]&lt;br /&gt;
| [[:Category:Great Sword|Great Sword]]&lt;br /&gt;
| [[Rune Fencer]]&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Epeolatry}}}|Epeolatry|&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{!}}&amp;lt;/noinclude&amp;gt;{{!}} DMG: +39&amp;lt;br&amp;gt;[[Dimidiation]]: Damage +15%&amp;lt;br&amp;gt;Accuracy +30 Magic Accuracy +30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red; font-weight: bold;&amp;quot;&amp;gt;Note: All one handed weapon augments only work in the Mainhand.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RP Allocation==&lt;br /&gt;
The following table specifies how many [[Reinforcement Points]] need to be allocated to reach each rank for an item.&lt;br /&gt;
{| class=&amp;quot;BGBlue1 R-Highlight-WikiBlue&amp;quot; style=&amp;quot;width: 100%; max-width: 400px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #4696CF; color: #FFFFFF; border-bottom: 3px solid #FF8000;&amp;quot;&lt;br /&gt;
! Rank !! RP To Next Level !! Total RP &lt;br /&gt;
|-&lt;br /&gt;
| 1  || 50   || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2  || 80   || 60&lt;br /&gt;
|-&lt;br /&gt;
| 3  || 120  || 140&lt;br /&gt;
|-&lt;br /&gt;
| 4  || 170  || 260&lt;br /&gt;
|-&lt;br /&gt;
| 5  || 220  || 430&lt;br /&gt;
|-&lt;br /&gt;
| 6  || 280  || 650&lt;br /&gt;
|-&lt;br /&gt;
| 7  || 340  || 930&lt;br /&gt;
|-&lt;br /&gt;
| 8  || 410  || 1270&lt;br /&gt;
|-&lt;br /&gt;
| 9  || 480  || 1680&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 560  || 2160&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 650  || 2720&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 750  || 3370&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 860  || 4120&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 980  || 4980&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15&#039;&#039;&#039; || 1110 || &#039;&#039;&#039;5960&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[https://www.ffxiah.com/forum/topic/53270/rp-by-the-level-rmea-upgrades-and-su5-items/ RP by the level - RMEA Upgrades and SU5 items by Pilipinoboi]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ayame_and_Kaede&amp;diff=649723</id>
		<title>Ayame and Kaede</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ayame_and_Kaede&amp;diff=649723"/>
		<updated>2022-07-30T01:17:51Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=RoZ&lt;br /&gt;
|Start=[[Kaede]], [[Port Bastok]] (J-5)&lt;br /&gt;
|Description=Ensetsu wishes to reclaim an item he has sold to the [[Tenshodo]], but they will not exchange it for anything other than a &amp;quot;strangely shaped coral&amp;quot; from the Korroloka Tunnel. You must go and retrieve it for him.&lt;br /&gt;
|Fame=B&lt;br /&gt;
|FLevel=1&lt;br /&gt;
|Quest Reqs=A job at level 30+&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=30&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=&lt;br /&gt;
|Next=[[20 in Pirate Years]]&lt;br /&gt;
|Title=Shadow Walker&lt;br /&gt;
|Reward=Ability to become a [[Ninja]].&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
*Talk to [[Kaede]] at (J-5) for a cutscene.&lt;br /&gt;
*Talk to [[Kagetora]] at (F-6), inside the door to Warehouse 2.&lt;br /&gt;
*Talk to [[Ensetsu]] at (I-5) for a cutscene.&lt;br /&gt;
** The quest log entry will appear after this cutscene.&lt;br /&gt;
*Travel to (K-8) within [[Korroloka Tunnel]], Map 5, and click on the &#039;&#039;&#039;???&#039;&#039;&#039; to spawn 3 [[Korroloka Leech|Korroloka Leeches]].&lt;br /&gt;
:*The quickest entrance is from [[Western Altepa Desert]].&lt;br /&gt;
:*These leeches will link with any [[Thread Leech]]es in the vicinity.&lt;br /&gt;
:*If for some reason you click on the &#039;&#039;&#039;???&#039;&#039;&#039; and the leeches don&#039;t pop, try relogging&lt;br /&gt;
*Defeat the leeches and after the bodies despawn, click on the &#039;&#039;&#039;???&#039;&#039;&#039; to receive the key item [[Strangely shaped coral]].&lt;br /&gt;
*Return to [[Ensetsu]].&lt;br /&gt;
*Travel to [[Norg]] and speak with [[Ryoma]] at H-8, who will give you the key item [[Sealed dagger]].&lt;br /&gt;
*Return to [[Ensetsu]] to complete the quest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If the person who spawned the leeches is killed, do not raise them until after the Korroloka Leeches are dead. Otherwise, they will respawn immediately.&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
[[Category:Port Bastok Quests]] [[Category:Additional Job Quests]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Nyzul_Isle_Investigation&amp;diff=649487</id>
		<title>Nyzul Isle Investigation</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Nyzul_Isle_Investigation&amp;diff=649487"/>
		<updated>2022-07-28T05:45:26Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Selecting a Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Nyzul Isle Uncharted Area Survey}}[[Category:Assault]]&lt;br /&gt;
{{Nyzul Header&lt;br /&gt;
|Assault Area= Nyzul Isle&lt;br /&gt;
|Badge Rank= Private Second Class&lt;br /&gt;
|Description= You are to scout out the remnants before the A.A.R.I. sends an official research team. No rewards are offered for these unofficial missions. &lt;br /&gt;
|Orders= Complete on-site objectives.&lt;br /&gt;
|Time= 30 minutes&lt;br /&gt;
|Level= 75&lt;br /&gt;
|Points3=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Differences from other Assaults==&lt;br /&gt;
&lt;br /&gt;
Unlike the primary [[Assault]] stages, Nyzul Isle does not operate on the same point system, nor does it have purchasable rewards.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
&lt;br /&gt;
When a party of players successfully completes a floor, and saves their progress by exiting the assault, they will be rewarded Tokens instead of [[Assault Points]]. Tokens are required for the holder of the [[Runic disc|Runic Disc]] to reach a previously saved floor. Tokens can also be used to purchase [[temporary items]] from the [[Nyzul Isle Investigation#Vendor Box|Vendor Box]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Token Award===&lt;br /&gt;
&lt;br /&gt;
The amount of tokens awarded upon successfully completing a Nyzul mission (that is, by choosing to exit at a Rune of Transfer before 30 minutes has elapsed) depends upon the number of floors completed, the level of those floors, how many members were in the party, and whether or not the individual used an Assault Armband to begin the mission.&lt;br /&gt;
&lt;br /&gt;
The base token award &#039;&#039;&#039;&#039;&#039;per floor&#039;&#039;&#039;&#039;&#039; begins at 200 and increases by 10 every 5 floors.  For instance, floors 1 through 5 individually give 200 tokens, floors 6 through 10 give 210, floors 76 through 80 give 350, etc.  At the end of a mission, the per-floor awards are totaled and then scaled down depending upon the number of participants in the same manner as the AP award for other Assault missions (90% for a four-person party, 80% for five, 70% for six).  Additionally, the holder of the Assault Armband is then awarded a 10% token bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Selecting a Floor===&lt;br /&gt;
&lt;br /&gt;
Tokens are used at the initial Rune of Transfer for transport to a higher floor, the availability of which depends on the status of an individual&#039;s Runic Disc.  [Insert formula for the cost of transport to higher floors]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Token Cost:&#039;&#039;&#039;&lt;br /&gt;
*Floor 1: 0  &lt;br /&gt;
*Floor 6: 500&lt;br /&gt;
*Floor 11: 550&lt;br /&gt;
*Floor 16: 600&lt;br /&gt;
*Floor 21: 650&lt;br /&gt;
*Floor 26: 700&lt;br /&gt;
*Floor 31: 750&lt;br /&gt;
*Floor 36: 800&lt;br /&gt;
*Floor 41: 850&lt;br /&gt;
*Floor 46: 900&lt;br /&gt;
*Floor 51: 1000&lt;br /&gt;
*Floor 56: 1100&lt;br /&gt;
*Floor 61: 1200&lt;br /&gt;
*Floor 66: 1300&lt;br /&gt;
*Floor 71: 1400&lt;br /&gt;
*Floor 76: 1500&lt;br /&gt;
*Floor 81: 1600  &lt;br /&gt;
*Floor 86: 1700&lt;br /&gt;
*Floor 91: 1800  &lt;br /&gt;
*Floor 96: 1900&lt;br /&gt;
&lt;br /&gt;
===Vendor Box===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each [[Assault]], players will have the opportunity to use their accumulated tokens on various medicine, obtained from a chest in the initial lobby.&lt;br /&gt;
&lt;br /&gt;
50 Token Items:&lt;br /&gt;
*[[Barbarian&#039;s Drink]]&lt;br /&gt;
*[[Fighter&#039;s Drink]]&lt;br /&gt;
*[[Oracle&#039;s Drink]]&lt;br /&gt;
*[[Assassin&#039;s Drink]]&lt;br /&gt;
*[[Spy&#039;s Drink]]&lt;br /&gt;
*[[Gnostic&#039;s Drink ]]&lt;br /&gt;
*[[Shepherd&#039;s Drink]]&lt;br /&gt;
*[[Dusty Reraise|Dusty Scroll of Reraise]]&lt;br /&gt;
*[[Strange Milk]]&lt;br /&gt;
*[[Strange Juice]]&lt;br /&gt;
*[[Vicar&#039;s Drink]]&lt;br /&gt;
*[[Sprinter&#039;s Drink]]&lt;br /&gt;
&lt;br /&gt;
100 Token Items:&lt;br /&gt;
*[[Braver&#039;s Drink]]&lt;br /&gt;
*[[Soldier&#039;s Drink]]&lt;br /&gt;
*[[Champion&#039;s Drink]]&lt;br /&gt;
*[[Monarch&#039;s Drink]]&lt;br /&gt;
*[[Cleric&#039;s Drink]]&lt;br /&gt;
*[[Dusty Potion]]&lt;br /&gt;
*[[Dusty Ether]]&lt;br /&gt;
*[[Fanatic&#039;s Drink]]&lt;br /&gt;
*[[Fool&#039;s Drink]]&lt;br /&gt;
*[[Dusty Wing]]&lt;br /&gt;
*[[Body Boost]]&lt;br /&gt;
*[[Mana Boost]]&lt;br /&gt;
&lt;br /&gt;
150 Token Items:&lt;br /&gt;
*[[Dusty Elixir]]&lt;br /&gt;
&lt;br /&gt;
==Floor Objectives==&lt;br /&gt;
&lt;br /&gt;
Each floor will randomly assign players to an objective. The floor objective can be checked by touching the unactivated Rune of Transfer. Once this objective is completed, the Rune of Transfer will activate and allow players to move on the next floor or exit the Assault. The objectives that are randomly selected listed below. In addition to a [[Nyzul Isle Assault#Floor Restrictions|floor restriction]] can be added on top of an objective.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate all enemies.&#039;&#039;&#039; Must clear every enemy on the floor. Archaic Gears are not counted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate specified enemy.&#039;&#039;&#039; A normal monster that checks as [[Impossible to Gauge]] needs to be defeated. Archaic Ramparts, Archaic Gears, and NMs do not count. Sometimes there may be multiples of that same monster (e.g. more than one Mousse, Sand Lizard, Peryton, etc) but only the one that checks as [[Impossible to Gauge]] needs to be defeated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate specified enemies.&#039;&#039;&#039; A certain monster family that check as [[Impossible to Gauge]] and is either [[Heraldic Imp]], [[Psycheflayer]], [[Poroggo Gent|Poroggos Gent]], [[Ebony Pudding]], [[Racing Chariot]], or [[Qiqirn Treasure Hunter]] and [[Qiqirn Archaeologist]] need to be defeated. Sometimes you may see several monsters from this list in the same floor (e.g. there will be imps and Soulflayers or Ebony Puddings and Qiqrns), but only the monster family that checks [[Impossible to Gauge]] needs to be defeated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate enemy leader.&#039;&#039;&#039; Must defeat a special [[Notorious Monsters|Notorious Monster]] unique to the assault.&lt;br /&gt;
**[[:Category:Chariot|Chariots]]: [[Long-Gunned Chariot]], [[Long-Horned Chariot]], [[Battledressed Chariot]], [[Shielded Chariot]]&lt;br /&gt;
**[[:Category:Flan|Flans]]: [[Anise Custard]], [[Caraway Custard]], [[Cumin Custard]], [[Ginger Custard]], [[Nutmeg Custard]]&lt;br /&gt;
**[[:Category:Imp|Imps]]: [[Mokka]], [[Mokke]], [[Mokku]]&lt;br /&gt;
**[[:Category:Poroggo|Poroggos]]: [[Eriri Samariri]], [[Oriri Samariri]], [[Uriri Samariri]]&lt;br /&gt;
**[[:Category:Soulflayer|Soulflayers]]: [[Vile Ineef]], [[Vile Wahdaha]], [[Vile Yabeewa]]&lt;br /&gt;
**[[:Category:Qiqirn|Qiqirns]]: [[Gem Heister Roorooroon]], [[Quick Draw Sasaroon]], [[Stealth Bomber Gagaroon]]&lt;br /&gt;
**On floors 20, 40, 60, 80, and 100, the enemy leader will be a [[HNM]] that appears in another area.&lt;br /&gt;
***20 and 40 can contain [[Adamantoise]], [[Behemoth]], or [[Fafnir]].&lt;br /&gt;
***60, 80, and 100 can contain [[Cerberus]], [[Hydra]], or [[Khimaira]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Activate all lamps.&#039;&#039;&#039; This objective is further split into one of the following three types, it is random each time; You need to find a lamp and examine it to learn what type of lamp objective it is.&lt;br /&gt;
**All party members must touch a single lamp to register their &amp;quot;certification code&amp;quot;.&lt;br /&gt;
**Activate all lamps at the same time:&lt;br /&gt;
::*There will be a total of 3 ~ 5 lamps per floor, the number is random each time. &lt;br /&gt;
::*Lamps will turn &amp;quot;on&amp;quot; (having a glowing animation and become &amp;quot;lit&amp;quot;) ONLY when ALL lamps on the floor have been activated. &lt;br /&gt;
::*The &amp;quot;same time&amp;quot; window for this objective is quite long - party members can activate lamps immediately as they find them, and you will still be able to clear the objective. You do NOT have to time the lamps to be activated simultaneously. &lt;br /&gt;
*&#039;&#039;&#039;Activate all lamps in a specific order&#039;&#039;&#039;:&lt;br /&gt;
::*There will be 3 ~ 5 total lamps per floor, the number is random each time. &lt;br /&gt;
::*Lamps will turn &amp;quot;on&amp;quot; (having a glowing animation and become &amp;quot;lit&amp;quot;) ONLY when ALL lamps within the floor have been activated. When this happens, each lamp will either &#039;&#039;&#039;&#039;&#039;stay&#039;&#039;&#039;&#039;&#039; lit, or dim and turn &amp;quot;off&amp;quot; after a few seconds. The lamps that &#039;&#039;remain lit&#039;&#039; are the lamps that were activated in the right order, and the lamps that turn off after a second or two are in the wrong order. For this reason, it is very important to: &lt;br /&gt;
:::1) Remember the order in which the lamps were activated &lt;br /&gt;
:::2) Make sure everyone in the party understands the difference between the lamp being &amp;quot;activated&amp;quot; (lamp was targeted, examined, and the player chose the option to turn it on) vs. the lamp being &amp;quot;on&amp;quot; (the lamp has the glowing animation/and stays lit and does not turn off), &lt;br /&gt;
:::3) Have a designated person to call the order that the lamps should be activated in, and&lt;br /&gt;
:::4) Each player to communicate when they have activated their lamp so that the next person in the called order knows when they can activate theirs. &lt;br /&gt;
::::*For example, if the order is Player A, Player B, Player C, then Player A should type / in party chat to indicate that they have finished activating their lamp and Player B should now go.            &lt;br /&gt;
:::5) Since players will not be able to tell if their lamp was in the right order or not until ALL lamps have been activated, each person should clearly communicate the status of their lamp (on or off) at the end of each round to the rest of the party. &lt;br /&gt;
:*&#039;&#039;&#039;Common order lamp newbie mistakes:&#039;&#039;&#039; &lt;br /&gt;
::*ALL lamps will glow for a second or two when the lamps have all been activated, this does not mean your lamp is ON. The lamps that were activated in the correct order will STAY on, whereas the ones in the wrong order will dim and turn itself off after a few seconds.&lt;br /&gt;
::*Once order is called and you have activated your lamp, DO NOT examine the lamps any further until the next order is called and it is your turn. &lt;br /&gt;
::*If all players have activated their lamps but this did not trigger the glowing animation, this means that either someone fucked up and didn&#039;t activate their lamp correctly, or there are additional lamps out there that have not yet been found. When low-manning this means you may need to have one person controlling multiple lamps and keep track of their on/off status.&lt;br /&gt;
::*Lamps that are ON/stay lit still need to be activated in that same order for subsequent rounds, until all lamps are in the correct order. For example if the order was A, B, C and B&#039;s lamp is on/stays lit whereas A and C&#039;s lamp turns off, this doesn&#039;t mean B can now AFK; it just means B&#039;s lamp needs to be activated as the 2nd lamp and they should try activating in the order of C, B, A for the next round. &lt;br /&gt;
::*Do not confuse the runic lamp as an objective lamp.&lt;br /&gt;
:*&#039;&#039;&#039;Order lamp strategies:&#039;&#039;&#039; &lt;br /&gt;
::The best way to call order to maximize time and avoid missing a potential combination is as follows:&lt;br /&gt;
:::1. At the start of the floor, players split up into different directions to search for lamps. If all lamps are found and there are more players than lamps, send the extra player(s) back to the Runic lamp so they can travel to the next floor or exit as soon as the floor objective is complete.&lt;br /&gt;
:::2. If a player finds a lamp, immediately activate it and communicate when you do so to party. This saves time from having to wait until all lamps are found and waiting for an initial order to be called. Players can then continue to look for any other lamps that may be close by. In order to prevent two people potentially activating different lamps at the same time and being unsure of who was first, it&#039;s best to communicate this in 2 parts: once when you&#039;ve found the lamp, and again after you&#039;ve activated the lamp. If you come across a lamp when someone else says they&#039;ve found one, wait until they say they activated their lamp before you activate and communicate yours, so that the order of activation is obvious.&lt;br /&gt;
:::3. As other players find lamps, immediately activate them and communicate to the party so the designated order caller knows what order the lamps are being activated in. &lt;br /&gt;
:::4. Keep looking for lamps while communicating to the party as you find them. When the lamps begin to glow, that is when all lamps have been activated, and you should know what the order was for that round. &lt;br /&gt;
:::5. Party communicates the on/off status of the lamp(s) they activated. Based on this status, the order caller should keep the lamps that stayed on in the same position while moving all lamps that were off one position forward. For example:&lt;br /&gt;
:::*Initial lamp activation order was A, &#039;&#039;&#039;B&#039;&#039;&#039;, C, D, E. All lamps were off except for B, so we know B must be kept in position 2. Maintain B in the same order but slide everyone else one position earlier, so the order becomes C, &#039;&#039;&#039;B&#039;&#039;&#039;, D, E, A. Player A was the first to activate but will now be the last (5th position), player C skips B&#039;s position because B is locked in as a correct position, so Player C moves to the next position which is A and will now activate first, Player D now activates 3rd, and Player E activates 4th and so on.     &lt;br /&gt;
:::*Let&#039;s say after the 2nd order round of C, &#039;&#039;&#039;B&#039;&#039;&#039;, D, E, &#039;&#039;&#039;A&#039;&#039;&#039;, we find that B and A lamps are now ON and the others are OFF. We will maintain the positions of the ON lamps, B and A, and continue to slide everyone else one position to the left, so the order becomes D, &#039;&#039;&#039;B&#039;&#039;&#039;, E, C, &#039;&#039;&#039;A&#039;&#039;&#039;. Keep going like this until all lamps are in the right order.&lt;br /&gt;
:::*If initial order was A, B, C, D, E and none of the lamps were lit, slide everyone on position to the left &amp;lt;--A, &amp;lt;--B, &amp;lt;--C, &amp;lt;--D, &amp;lt;--E so it becomes B, C, D, E, A.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Free floor.&#039;&#039;&#039; Allows moving on to the next floor without completing any objective. Free floors will have no objective message.&lt;br /&gt;
&lt;br /&gt;
==Floor Restrictions==&lt;br /&gt;
&lt;br /&gt;
A restriction can be placed on top of objectives.&lt;br /&gt;
&lt;br /&gt;
There are one of two floor restrictions. They will add [[Archaic Gears]] to the floor. They aggro magic, abilities, and are true sound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avoid discovery by archaic gears!&#039;&#039;&#039; Being aggro&#039;d by an archaic gear will be result in a [[Pathos]], a penalty, being applied to the party. Archaic Gears can be claimed or defeated without penalty. If an Archaic Gear is attacked first, by a JA such as [[Provoke]] or [[Animated Flourish]], or a ranged attack, you will not receive the [[Pathos]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Do not destroy archaic gears!&#039;&#039;&#039; Defeating an Archaic Gear will result in a [[Pathos]] being applied to the party. Aggroing the gear will not. &lt;br /&gt;
&lt;br /&gt;
Pathos can be various status debuffs, restrictions on magic types, job abilities, or weaponskills, time reduction, or token reward reduction. &lt;br /&gt;
&lt;br /&gt;
==Armory Crates==&lt;br /&gt;
&lt;br /&gt;
Monsters in this Assault can potentially leave behind an armory crate in which will be filled with medicines like the [[Nyzul Isle Investigation#Vendor Box|Vendor Box]]. Which monsters drop this chest and what is in the chest is random{{verification}}.&lt;br /&gt;
&lt;br /&gt;
[[Notorious Monsters]] will also drop armory crates, but they contain [[Nyzul Isle Investigation#Rewards|rewards]] in the form of [[:Category:??? Item|??? Item]]s.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Tokens are awarded to entire the party when at least one floor has been cleared and manually exit.&lt;br /&gt;
&lt;br /&gt;
[[Notorious Monsters]] that normally appear somewhere else will always leave behind a brown colored chest with gold trim, named Armory Crate. Inside the chest will be a [[:Category:??? Item|??? Item]] that can be appraised into one of the drops the NM would normally drop.&lt;br /&gt;
&lt;br /&gt;
===Armor Sets===&lt;br /&gt;
&lt;br /&gt;
Every twenty floors, participants will be challenged by a Boss, including Fafnir, Behemoth, Aspid, Khimaria, Cerberus and Hydra, each having the chance to drop a piece of armor found inclusively in the Nyzul Isle assault.  The pieces drop in order of [[feet]](20), [[legs]](40), [[hands]](60), [[body]](80), and [[head]](100).&lt;br /&gt;
&lt;br /&gt;
*[[Askar Armor Set]]&lt;br /&gt;
**Head: [[Askar Zucchetto]]&lt;br /&gt;
**Body: [[Askar Korazin]]&lt;br /&gt;
**Hands: [[Askar Manopolas]]&lt;br /&gt;
**Legs: [[Askar Dirs]]&lt;br /&gt;
**Feet: [[Askar Gambieras]]&lt;br /&gt;
&lt;br /&gt;
*[[Denali Armor Set]]&lt;br /&gt;
**Head: [[Denali Bonnet]]&lt;br /&gt;
**Body: [[Denali Jacket]]&lt;br /&gt;
**Hands: [[Denali Wristbands]]&lt;br /&gt;
**Legs: [[Denali Kecks]]&lt;br /&gt;
**Feet: [[Denali Gamashes]]&lt;br /&gt;
&lt;br /&gt;
*[[Goliard Armor Set]]&lt;br /&gt;
**Head: [[Goliard Chapeau]]&lt;br /&gt;
**Body:[[Goliard Saio]]&lt;br /&gt;
**Hands: [[Goliard Cuffs]]&lt;br /&gt;
**Legs: [[Goliard Trews]]&lt;br /&gt;
**Feet: [[Goliard Clogs]]&lt;br /&gt;
&lt;br /&gt;
===Vigil Weapons===&lt;br /&gt;
&lt;br /&gt;
The following [[weapons]] have a chance of dropping off of all NMs and the Floor 100 Boss. Each is job-specific and are weaker than the average weapon of that level.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The Floor 100 Boss will always drop 2 Vigil weapons {{gdrop}}&lt;br /&gt;
** The first treasure pool slot will be the Vigil Weapon which matches the job of the [[Runic disc]] holder who chose a floor at the Rune of Transfer at the very beginning of the run. (Ex: a [[Blue Mage]] Runic Disc holder will cause the Floor 100 boss to always drop the [[File:Wightslayer icon.png|18px|link=]] [[Wightslayer]] in this slot)&lt;br /&gt;
***If the Runic Disc holder is a [[Geomancer]] or [[Runefencer]], it will then instead drop a random vigil weapon.&lt;br /&gt;
** The second treasure pool slot will always be a random Vigil Weapon.&lt;br /&gt;
* This means that the quickest and most guaranteed way to obtain a specific Vigil Weapon, is to start a Nyzul run, skip to floor 96 as the job whose Vigil Weapon you desire, and then defeat the floor 100 boss.&lt;br /&gt;
They are used to begin the quests to obtain a [[Mythic Weapons]] and their corresponding weapon skill (see [[Unlocking a Myth]]).&lt;br /&gt;
*These weapon may be stored with [[Ghanraam]] by trading them.&lt;br /&gt;
&lt;br /&gt;
*[[File:Sturdy Axe icon.png|32px|link=]] [[Sturdy Axe]] ([[WAR]])&lt;br /&gt;
*[[File:Burning Fists icon.png|32px|link=]] [[Burning Fists]] ([[MNK]])&lt;br /&gt;
*[[File:Werebuster icon.png|32px|link=]] [[Werebuster]] ([[WHM]])&lt;br /&gt;
*[[File:Mage&#039;s Staff icon.png|32px|link=]] [[Mage&#039;s Staff]] ([[BLM]])&lt;br /&gt;
*[[File:Vorpal Sword icon.png|32px|link=]] [[Vorpal Sword]] ([[RDM]])&lt;br /&gt;
*[[File:Swordbreaker icon.png|32px|link=]] [[Swordbreaker]] ([[THF]])&lt;br /&gt;
*[[File:Brave Blade icon.png|32px|link=]] [[Brave Blade]] ([[PLD]])&lt;br /&gt;
*[[File:Death Sickle icon.png|32px|link=]] [[Death Sickle]] ([[DRK]])&lt;br /&gt;
*[[File:Double Axe icon.png|32px|link=]] [[Double Axe]] ([[BST]])&lt;br /&gt;
*[[File:Dancing Dagger icon.png|32px|link=]] [[Dancing Dagger]] ([[BRD]])&lt;br /&gt;
*[[File:Killer Bow icon.png|32px|link=]] [[Killer Bow]] ([[RNG]])&lt;br /&gt;
*[[File:Windslicer icon.png|32px|link=]] [[Windslicer]] ([[SAM]])&lt;br /&gt;
*[[File:Sasuke Katana icon.png|32px|link=]] [[Sasuke Katana]] ([[NIN]])&lt;br /&gt;
*[[File:Radiant Lance icon.png|32px|link=]] [[Radiant Lance]] ([[DRG]])&lt;br /&gt;
*[[File:Scepter Staff icon.png|32px|link=]] [[Scepter Staff]] ([[SMN]])&lt;br /&gt;
*[[File:Wightslayer icon.png|32px|link=]] [[Wightslayer]] ([[BLU]])&lt;br /&gt;
*[[File:Quicksilver icon.png|32px|link=]] [[Quicksilver]] ([[COR]])&lt;br /&gt;
*[[File:Inferno Claws icon.png|32px|link=]] [[Inferno Claws]] ([[PUP]])&lt;br /&gt;
*[[File:Main Gauche icon.png|32px|link=]] [[Main Gauche]] ([[DNC]])&lt;br /&gt;
*[[File:Elder Staff icon.png|32px|link=]] [[Elder Staff]] ([[SCH]])&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Nyzul Isle Investigation/Strategy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Velkkovert_Operations&amp;diff=649044</id>
		<title>Velkkovert Operations</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Velkkovert_Operations&amp;diff=649044"/>
		<updated>2022-07-24T01:37:50Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header &lt;br /&gt;
|Expansion=Adoulin &lt;br /&gt;
|Start=[[Zaffeld]], [[Eastern Adoulin]] - (J-8)&lt;br /&gt;
|Description= The Blackthorn Coven has been conspiring with the Velkk, but to what end? Get to the bottom of this bewitching development before it is too late. &lt;br /&gt;
|Fame=Adoulin &lt;br /&gt;
|FLevel= &lt;br /&gt;
|Quest Reqs= &lt;br /&gt;
|Item Reqs= &lt;br /&gt;
|Level= &lt;br /&gt;
|Repeatable= No&lt;br /&gt;
|Previous=[[Thorn in the Side]]&lt;br /&gt;
|Next=[[The Good, the Bad, the Clement]]&lt;br /&gt;
|Title= &lt;br /&gt;
|Reward= 500 EXP, 1,000 [[Bayld]]&lt;br /&gt;
|Image={{PAGENAME}}.jpg &lt;br /&gt;
}} &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
* Talk to [[Zaffeld]] in [[Eastern Adoulin]] (J-8)&lt;br /&gt;
1. Head to [[Cirdas Caverns]] and check the &#039;&#039;&#039;Congregation Site&#039;&#039;&#039; for a cutscene (East Side of E-7)&lt;br /&gt;
**One route is waypoint #4 in [[Marjami Ravine]], north into [[Woh Gates]], and north/east into [[Cirdas Caverns]].  You will need [[climbing]] for this route.  From there it is a short walk south to E-7.&lt;br /&gt;
2. Head to [[Dho Gates]] and check the &#039;&#039;&#039;Rocky Outcrop&#039;&#039;&#039; for another cutscene (G-8)&lt;br /&gt;
**The closest waypoint is the [[Marjami Ravine]] Frontier Station.&lt;br /&gt;
3. Kill 5 Velkk nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Check the &#039;&#039;&#039;Rocky Outcrop&#039;&#039;&#039; again to complete the quest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adoulin Quests]] [[Category:Eastern Adoulin Quests]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Velkkovert_Operations&amp;diff=649043</id>
		<title>Velkkovert Operations</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Velkkovert_Operations&amp;diff=649043"/>
		<updated>2022-07-24T01:37:30Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header &lt;br /&gt;
|Expansion=Adoulin &lt;br /&gt;
|Start=[[Zaffeld]], [[Eastern Adoulin]] - (J-8)&lt;br /&gt;
|Description= The Blackthorn Coven has been conspiring with the Velkk, but to what end? Get to the bottom of this bewitching development before it is too late. &lt;br /&gt;
|Fame=Adoulin &lt;br /&gt;
|FLevel= &lt;br /&gt;
|Quest Reqs= &lt;br /&gt;
|Item Reqs= &lt;br /&gt;
|Level= &lt;br /&gt;
|Repeatable= No&lt;br /&gt;
|Previous=[[Thorn in the Side]]&lt;br /&gt;
|Next=[[The Good, the Bad, the Clement]]&lt;br /&gt;
|Title= &lt;br /&gt;
|Reward= 500 EXP, 1,000 [[Bayld]]&lt;br /&gt;
|Image={{PAGENAME}}.jpg &lt;br /&gt;
}} &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Walkthrough == &lt;br /&gt;
* Talk to [[Zaffeld]] in [[Eastern Adoulin]] (J-8)&lt;br /&gt;
1. Head to [[Cirdas Caverns]] and check the &#039;&#039;&#039;Congregation Site&#039;&#039;&#039; for a cutscene (East Side of E-7)&lt;br /&gt;
**One route is waypoint #4 in [[Marjami Ravine]], north into [[Woh Gates]], and north/east into [[Cirdas Caverns]].  You will need [[climbing]] for this route.  From there it is a short walk south to E-7.&lt;br /&gt;
2. Head to [[Dho Gates]] and check the &#039;&#039;&#039;Rocky Outcrop&#039;&#039;&#039; for another cutscene (G-8)&lt;br /&gt;
**The closest waypoint is the [[Marjami Ravine]] Frontier Station.&lt;br /&gt;
3. Kill 5 Velkk nearby.&lt;br /&gt;
4. Check the &#039;&#039;&#039;Rocky Outcrop&#039;&#039;&#039; again to complete the quest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adoulin Quests]] [[Category:Eastern Adoulin Quests]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Community_Black_Mage_Guide&amp;diff=648964</id>
		<title>Community Black Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Community_Black_Mage_Guide&amp;diff=648964"/>
		<updated>2022-07-23T09:00:27Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Support Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Collaborative Guide}}&lt;br /&gt;
{| class=&amp;quot;img-scaler&amp;quot; style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; max-width: 17%;&amp;quot;| __TOC__&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; width:100%; max-width: 1200px;&amp;quot; class=&amp;quot;img-scaler&amp;quot;&amp;gt;[[File:Black Mage.jpg|center|300px|frameless|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: auto; text-align: center; width:100%; max-width: 1200px;&amp;quot;&amp;gt;&amp;quot;&#039;&#039;Blow shit up.&#039;&#039;&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
This isn&#039;t a complete in-depth guide but a general idea on the direction you should go.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Pretty much blow $#!+ up! In event and party situations you&#039;ll be doing a ton of damage from Magic Bursts.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#eef8fe; text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable R-Highlight-WikiBlue&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; colspan=&amp;quot;2&amp;quot;|[[Job Traits]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; width=&amp;quot;25%&amp;quot;|Lvl.&lt;br /&gt;
! style=&amp;quot;background:#ccebfe; border-color: #59c1ff;&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;10, 30, 50, 70, 84, 91&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Magic Attack Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;15, 30, 45, 60, 75&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Clear Mind]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;20, 76, 86&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Conserve MP]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;45, 58, 71, 84, 97&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Mag. Burst Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;50, 60, 70, 80, 90&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Elemental Celerity]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| &#039;&#039;&#039;85, 95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #59c1ff;&amp;quot;| [[Occult Acumen]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffdede; text-align: center; flex: 1 0 20em; margin: 0;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; colspan=&amp;quot;4&amp;quot;|[[Job Ability]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;20%&amp;quot; |Lvl.&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;30%&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#fbadad; border-color: #ee6a6a;&amp;quot; width=&amp;quot;50%&amp;quot; |Noteworthy Equipment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Manafont]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Src. Coat +2 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Src. Coat +2 | Sorcerer&#039;s Coat +2]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Src. Coat +2 description.png|link=Src. Coat +2]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Elemental Seal]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Laevateinn (Level 75) icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Laevateinn (Level 75)]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Laevateinn (Level 75) description.png|link=Laevateinn (Level 75)]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;76&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Mana Wall]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[File:Goetia Sabots +1 icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Goetia Sabots +1]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Goetia Sabots +1 description.png|link=Goetia Sabots +1]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; | [[File:Taranus&#039;s Cape icon.png|link=|20px]] &amp;lt;span class=&amp;quot;has-image-popup&amp;quot;&amp;gt;[[Taranus&#039;s Cape]]&amp;lt;span class=&amp;quot;image-popup&amp;quot; style=&amp;quot;z-index: 10;width: ??? px; padding: 1px; background-color: #; border: 1px solid #DDDDDD; text-align: center;&amp;quot;&amp;gt;[[File:Taranus&#039;s Cape description.png|link=Taranus&#039;s Cape]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;85&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Cascade]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;87&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Enmity Douse]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;95&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Manawell]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &#039;&#039;&#039;96&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| [[Subtle Sorcery]]&lt;br /&gt;
|style=&amp;quot;border-color: #ee6a6a;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[Elemental Seal]] Recast&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Shorten recast time by 20 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0 or 5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Yeah it only reduces recast by 1 min 40 sec but if you don&#039;t care about ES then dump these merits in the potency area.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Fire [[Magic Damage|Magic Potency]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the potency of Fire spells by 2.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Early on this will be somewhat important for events. Later you can move these merits elsewhere since merits are easy to cap.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Ice [[Magic Damage|Magic Potency]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the potency of Ice spells by 2.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Personal choice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Wind [[Magic Damage|Magic Potency]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the potency of Wind spells by 2.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Personal choice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Earth [[Magic Damage|Magic Potency]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the potency of Earth spells by 2.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Personal choice.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Lightning [[Magic Damage|Magic Potency]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the potency of Lightning spells by 2.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Probably want to use merits on this one since this is usually one of the top damage elements in Light Skill Chains.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Water [[Magic Damage|Magic Potency]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the potency of Water spells by 2.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| 0~5/5&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Personal choice.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;4&amp;quot;|Group 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;10%&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;5%&amp;quot;|Level&lt;br /&gt;
! style=&amp;quot;background:#fdc7a9; border-color: #fc8b4d;&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[:Category:Ancient Magic|Ancient Magic Magic Attack Bonus]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase Ancient Magic Magic Attack Bonus by 3.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[:Category:Ancient Magic|Ancient Magic Magic Burst Damage]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase Ancient Magic magic burst damage by 3%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[:Category:Elemental Magic|Elemental Magic Magic Accuracy]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase Elemental Magic Accuracy by 5.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[:Category:Elemental Debuff|Elemental Magic Debuff Duration]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase Elemental Magic debuff duration by 12 seconds.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[:Category:Elemental Debuff|Elemental Magic Debuff Effect]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase Elemental Magic debuff potency by 2 and damage over time by 1.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| [[:Category:Drain/Aspir_Spell#Aspir_spells|Aspir Absorption Amount]]&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| Increase the amount of MP absorbed by Aspir by 4%.&lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;background:#fde1d2; border-color: #fc8b4d;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Support Jobs==&lt;br /&gt;
{|style=&amp;quot;max-width: 1800px; min-width: 1080px; width: 100%&amp;quot; cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkviolet; padding: 5px; width: 50%&amp;quot;|&lt;br /&gt;
[[File:Lethargy Chappel icon.png|link=]] &#039;&#039;&#039;[[Red Mage]]&#039;&#039;&#039;&lt;br /&gt;
:Red Mage serves as the most common subjob for a black mage due to the amount of utility it provides. Especially starting off, the ability to [[Convert]] allows for a Black Mage to regain MP and being able to rapidly cure themselves to with minimal loss to the regained MP. Debuffs such as Silence and Dispel do not have tiers and will benefit from a black mage&#039;s enfeebling skill. While they have a low enhancing skill, Haste and Refresh are both a set potency largely affected by Enhancing Duration Gear and while not as good as the higher tier spells Red Mages acquire at later levels, these can serve largely to aid when a Red Mage is not in the party/alliance.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Convert&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Fast Cast II, Magic Attack Bonus II, Magic Defense Bonus II&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: Haste, Flurry, Refresh, Phalanx&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: Slow, Paralyze, Silence, Dispel&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: See Enhancing Duration more information&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkviolet; padding: 5px; width: 50%&amp;quot;|&lt;br /&gt;
[[File:Arbatel Bonnet icon.png|link=]] &#039;&#039;&#039;[[Scholar]]&#039;&#039;&#039;&lt;br /&gt;
:Scholar offers a large amount of utility though it is locked behind the either Light or Dark Arts. Scholar will give Black Mages access to all status removal magic that using White Mage does but Stona. The use of Manifestation allows for Dispel to act as a Dispelga prior to acquiring a Daybreak. While it has lost the use of Refresh, Phalanx, and Haste, it has gained the use of Storm spells giving weather bonus to both Black Mage&#039;s native elemental magic and Scholar&#039;s healing magic.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Light Arts, Dark Arts, Sublimation&lt;br /&gt;
** Light Arts Stratagems: Penury, Addendum: White, Celery, Accession&lt;br /&gt;
** Dark Arts Stratagems: Parsimony, Alacrity, Addendum: Black, Manifestation&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Resist Silence II, Max MP Boost&lt;br /&gt;
* &#039;&#039;&#039;Enhancing Magic&#039;&#039;&#039;: Storm Spells&lt;br /&gt;
* &#039;&#039;&#039;Enfeebling Magic&#039;&#039;&#039;: Dispel&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: Reraise, Blindna, Cursna, Paralyna, Poisona, Silena, Viruna&lt;br /&gt;
|-&lt;br /&gt;
|valign=top style=&amp;quot;border-top: 1px solid; border-right: 1px solid; border-color: darkviolet; padding: 5px; width: 50%&amp;quot;|&lt;br /&gt;
[[File:Ebers Cap icon.png|link=]] &#039;&#039;&#039;[[White Mage]]&#039;&#039;&#039;&lt;br /&gt;
:The former standard subjob for Black Mage, using White Mage contributes to a party is doing a great disservice to the party and then themselves. A Black Mage with access to remove a majority of debuffs effecting the party to include [[Doom]] which can bring down any party is a force multiplier considering all the factors. Especially when the enemy is resistant to Magic Damage.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Divine Seal&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;: Auto-Regen, Magic Defense Bonus II&lt;br /&gt;
* &#039;&#039;&#039;Healing Magic&#039;&#039;&#039;: Reraise, Blindna, Cursna, Paralyna, Poisona, Silena, Stona, Viruna&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Theory-crafting estimates a properly geared Black Mage is able to remove Doom 30% of the time with Cursna. More testing needs to be used to verify the base removal rate and geared removal rate.&#039;&#039;&amp;lt;/small&amp;gt; {{Information Needed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Keraunos]]&#039;&#039;&#039;&lt;br /&gt;
:[[File:Keraunos_description.png|link=]]&lt;br /&gt;
:*Great starting staff. Augment it if you can.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lathi]]&#039;&#039;&#039;&lt;br /&gt;
:[[File:Lathi_description.png|link=]]&lt;br /&gt;
:*This will be the staff to use. Not even RMEA Staves come close to it (well except [[Laevateinn]]). The most common Augment Paths I have seen are A and C.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Laevateinn]]&#039;&#039;&#039;&lt;br /&gt;
:[[File:Laevateinn_(Level_119_III)_description.png|link=]]&lt;br /&gt;
:*If you &#039;&#039;&#039;REALLY&#039;&#039;&#039; want to make a RMEA for BLM this is the one.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Myrkr]]&#039;&#039;&#039; &lt;br /&gt;
** While not a weapon, I recommend getting the Empyrean Weapon skill [[Myrkr]]. While using [[Spirit Taker]] to regain MP it is dependent on accuracy and as such you&#039;ll run into a situation where you&#039;ll miss and get nothing. With [[Myrkr]] you get 20% MP recovered @ 1000 TP, 40% @ 2000, 60% @ 3000. And as an added bonus it removes up to 3 status effects per use which is perfect for when you ran out of [[Echo Drops]]&lt;br /&gt;
&lt;br /&gt;
===Common Gearsets===&lt;br /&gt;
These are Common Gearsets, don&#039;t take these as gospel. I just threw these together as an idea on what to look for when filling in slots. It&#039;s hard to decide on what to do when you are a new 99 and want to get up to par. If this is your 1st 99 then do RoE-Intermediate right away! If not then, hop into Ambuscade and grab a set of Jahkri Garb. This set doesn&#039;t have any MP on it but provides amazing stats and is a great starter set. Frimosi Earring is easy to get from WKR and the Barkarole Earring is easy to get from a short series of Adoulin quests. With these sets I tried to make the gear more relevant to current content with easily obtained items avoiding places like Meeble Burrows (because who does that crap anymore) and the gear from there will just be replaced quickly anyway.&lt;br /&gt;
&lt;br /&gt;
===Free Nuke Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
For free nuking, the three stats to focus on initially are Intelligence (INT), Magic Attack Bonus (MAB) and Magic Accuracy (M.Acc).&amp;lt;br /&amp;gt;&lt;br /&gt;
A higher [[dINT]] value, when your  INT is in tiers (+50, +100, +200, etc) above the mob&#039;s INT, results in a stronger spell. While a higher MAB results in a better MAB/MDB ratio compared to your target.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = &lt;br /&gt;
|Head = &lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = &lt;br /&gt;
|Ear1 = &lt;br /&gt;
|Ear2 = &lt;br /&gt;
|Body = &lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = &lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = &lt;br /&gt;
|Ring2 = &lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = &lt;br /&gt;
|BackAug = &lt;br /&gt;
|Waist= &lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = &lt;br /&gt;
|LegsAug = &lt;br /&gt;
|Feet = &lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic Burst Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Magic Burst]] Damage and the [[Merit]] category for AM2 bonus caps at 40%. The [[Magic Burst Bonus]] trait, Job Point category, Gifts, and &#039;&#039;Magic Burst Bonus II&#039;&#039; are not subject to this cap.&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Generic Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|MainAug = MAB +25, Macc +10&lt;br /&gt;
|Sub = Alber Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MD +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Ea Houppe. +1&lt;br /&gt;
|BodyAug = MAB+&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB +23, Macc +10, MB II +5%&lt;br /&gt;
|Ring1 = Mujin Band&lt;br /&gt;
|Ring1Aug=&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Ea Slops +1&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = MAB +23, Macc +10&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Generic Magic Accuracy Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =&lt;br /&gt;
|Main = Mpaca&#039;s Staff&lt;br /&gt;
|MainAug = MAB +25, Macc +10&lt;br /&gt;
|Sub = Enki Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|AmmoAug = INT +5, MD +10&lt;br /&gt;
|Head = Ea Hat +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Ea Houppe. +1&lt;br /&gt;
|BodyAug = MAB+&lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Metamor. Ring +1&lt;br /&gt;
|Ring1Aug=INT +10, Macc +10&lt;br /&gt;
|Ring2 = Freke Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =INT +30, Macc +20, MAB +10&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Ea Slops +1&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Death Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =HP +238&amp;lt;br /&amp;gt;MP +1,060&amp;lt;br /&amp;gt;PDT -36%&amp;lt;br /&amp;gt;MDT -29%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Nehalennia Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug = DT -5%&lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, FC +10%, PDT -10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug = MP +80&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug =&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Fast Cast Death&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =HP +91&amp;lt;br /&amp;gt;MP +1,058&amp;lt;br /&amp;gt;FC +60%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Sapience Orb&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = MP+ 80&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ros. Jaseran +1&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, FC +10%, PDT -10%&lt;br /&gt;
|Waist= Shinjutsu-no-Obi +1&lt;br /&gt;
|WaistAug = FC +5%&lt;br /&gt;
|Legs = Psycloth Lappas&lt;br /&gt;
|LegsAug = MP +80, FC +7%&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*This should give you some MP wiggle room.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =HP +36&amp;lt;br /&amp;gt;MP +1,040&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Amalric Doublet +1&lt;br /&gt;
|BodyAug = MP +80&lt;br /&gt;
|Hands = Amalric Gages +1&lt;br /&gt;
|HandsAug =MP +80&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, FC +10%, PDT -10%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, MAcc +15&lt;br /&gt;
|Legs = Amalric Slops +1&lt;br /&gt;
|LegsAug =MP +80&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death Faster Recast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =HP +93&amp;lt;br /&amp;gt;MP +816&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Sanctity Necklace&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Agwu&#039;s Robe&lt;br /&gt;
|BodyAug = MAB+&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug =MAB+&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, FC +10%, PDT -10%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, MAcc +15&lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug =MAB+&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80, MAcc/MAtk +20&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Death Magic Burst&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =HP +116&amp;lt;br /&amp;gt;MP +824&lt;br /&gt;
|Main = Hvergelmir (Level 119 III)&lt;br /&gt;
|MainAug = MP +30&lt;br /&gt;
|Sub = Niobid Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Ghastly Tathlum +1&lt;br /&gt;
|Head = Pixie Hairpin +1&lt;br /&gt;
|HeadAug =&lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|NeckAug = INT +16, MB Dmg +10%, MB Acc +25&lt;br /&gt;
|Ear1 = Barkaro. Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Ea Houppe. +1&lt;br /&gt;
|BodyAug = MAB+&lt;br /&gt;
|Hands = Agwu&#039;s Gages&lt;br /&gt;
|HandsAug = MAB+&lt;br /&gt;
|Ring1 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, FC +10%, PDT -10%&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, MAcc +15&lt;br /&gt;
|Legs = Ea Slops +1&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Amalric Nails +1&lt;br /&gt;
|FeetAug = MP +80, MAcc/MAtk +20&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*[[Mpaca&#039;s Staff]] if no Empyrean.&lt;br /&gt;
*Use the [[Elemental Obi]] with applicable weather.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Misc. Sets===&lt;br /&gt;
&amp;lt;hr style=&amp;quot;background:#51414F; height: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Guide Equipment Set Table&lt;br /&gt;
|Header Notes=&lt;br /&gt;
|Guide Equipment Sets=&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Idle&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =HP +317&amp;lt;br /&amp;gt;MP +563&amp;lt;br /&amp;gt;PDT -50%&amp;lt;br /&amp;gt;MDT -36%&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Staunch Tathlum +1&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = &lt;br /&gt;
|Neck = Yngvi Choker&lt;br /&gt;
|Ear1 = Lugalbanda Earring&lt;br /&gt;
|Ear2 = Etiolation Earring&lt;br /&gt;
|Body = Shamash Robe&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Shadow Ring&lt;br /&gt;
|Ring2 = Mephitas&#039;s Ring +1&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug =MP +80, FC +10%, PDT -10%&lt;br /&gt;
|Waist= Carrier&#039;s Sash&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug = DT -9%&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Fast Cast Elemental&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =FC +42%&amp;lt;br /&amp;gt;MP +585&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Amalric Coif +1&lt;br /&gt;
|HeadAug = MP+ 80&lt;br /&gt;
|Neck = Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug = &lt;br /&gt;
|Hands = Nyame Gauntlets&lt;br /&gt;
|HandsAug = &lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Defending Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug = FC +10%, MP+80&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*38% [[Elemental Celerity]].&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Fast Cast&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom =FC +80%&amp;lt;br /&amp;gt;MP +402&lt;br /&gt;
|Main = &lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = &lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Impatiens&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = FC +7%&lt;br /&gt;
|Neck =Orunmila&#039;s Torque&lt;br /&gt;
|Ear1 = Loquac. Earring&lt;br /&gt;
|Ear2 = Malignance Earring&lt;br /&gt;
|Body = Merlinic Jubbah &lt;br /&gt;
|BodyAug = FC +7%&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = FC +7%&lt;br /&gt;
|Ring1 = Lebeche Ring&lt;br /&gt;
|Ring2 = Kishar Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug = FC +10%, MP+80&lt;br /&gt;
|Waist= Witful Belt&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Agwu&#039;s Slops&lt;br /&gt;
|LegsAug =&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = FC +7%&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*If you drop quick cast or have a weatherspoon then you can make a whole different set!&lt;br /&gt;
**Thats right, &#039;&#039;you&#039;&#039;! &lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Occult Acumen&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Seraphic Ampulla&lt;br /&gt;
|Head = Mall. Chapeau +2&lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|Ear1 = Dedition Earring&lt;br /&gt;
|Ear2 = Crep. Earring&lt;br /&gt;
|Body = Spaekona&#039;s Coat +3&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = OA +11&lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Crepuscular Ring&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug = INT, MACC/MAB, STP&lt;br /&gt;
|Waist= Oneiros Rope&lt;br /&gt;
|Legs = Perdition Slops&lt;br /&gt;
|Feet = Merlinic Crackows&lt;br /&gt;
|FeetAug = OA +11&lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*You may use a different staff if gaining SAM roll.&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Enfeebling Magic&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1  &lt;br /&gt;
|MainAug = Macc +70&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|BodyAug = INT/MND +20, Macc +100&lt;br /&gt;
|Hands = Regal Cuffs&lt;br /&gt;
|Ring1 = Kishar Ring&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = INT/MND +10, Macc +10&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Spae. Tonban +3&lt;br /&gt;
|Feet = Spae. Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Elemental Debuffs&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Contemplator +1  &lt;br /&gt;
|MainAug = Macc +70&lt;br /&gt;
|Sub = Khonsu&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = &lt;br /&gt;
|Neck = Src. Stole +2&lt;br /&gt;
|Ear1 = Malignance Earring&lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Cohort Cloak +1&lt;br /&gt;
|BodyAug = INT/MND +20, Macc +100&lt;br /&gt;
|Hands = Spae. Gloves +3&lt;br /&gt;
|Ring1 = Stikini Ring +1&lt;br /&gt;
|Ring2 = Metamor. Ring +1&lt;br /&gt;
|Ring2Aug = INT/MND +10, Macc +10&lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Acuity Belt +1&lt;br /&gt;
|WaistAug = INT +10, Macc +15&lt;br /&gt;
|Legs = Arch. Tonban +3&lt;br /&gt;
|Feet = Arch. Sabots +3&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Drain/Aspir&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Rubicundity&lt;br /&gt;
|MainAug = &lt;br /&gt;
|Sub = Ammurapi Shield&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Pemphredo Tathlum&lt;br /&gt;
|Head = Merlinic Hood&lt;br /&gt;
|HeadAug = Drain/Aspir Potency&lt;br /&gt;
|Neck = Erra Pendant &lt;br /&gt;
|Ear1 = Hirudinea Earring &lt;br /&gt;
|Ear2 = Regal Earring&lt;br /&gt;
|Body = Merlinic Jubbah&lt;br /&gt;
|BodyAug = Drain/Aspir Potency&lt;br /&gt;
|Hands = Merlinic Dastanas&lt;br /&gt;
|HandsAug = Drain/Aspir Potency&lt;br /&gt;
|Ring1 = Evanescence Ring&lt;br /&gt;
|Ring2 = Archon Ring&lt;br /&gt;
|Ring2Aug = &lt;br /&gt;
|Back = Aurist&#039;s Cape +1&lt;br /&gt;
|BackAug = INT/MND +25, Macc +25&lt;br /&gt;
|Waist= Fucho-no-Obi&lt;br /&gt;
|WaistAug = &lt;br /&gt;
|Legs = Spae. Tonban +3&lt;br /&gt;
|Feet = Agwu&#039;s Pigaches&lt;br /&gt;
|FeetAug = &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Guide Equipment Set&lt;br /&gt;
|Set Name Background=#1B1212&lt;br /&gt;
|Set Name Text Color=#BDB5D5	&lt;br /&gt;
|Set Name Text Shadow=#51414F&lt;br /&gt;
|Set Name=Melee&lt;br /&gt;
|Set Border Color=&lt;br /&gt;
|Equipment Set=&lt;br /&gt;
{{Equipment Set&lt;br /&gt;
|CaptionTop =&lt;br /&gt;
|CaptionBottom = &lt;br /&gt;
|Main = Khatvanga&lt;br /&gt;
|MainAug = Acc +30&lt;br /&gt;
|Sub = Bloodrain Strap&lt;br /&gt;
|Range =&lt;br /&gt;
|Ammo = Amar Cluster&lt;br /&gt;
|Head = Nyame Helm&lt;br /&gt;
|HeadAug = Atk +30, WSD +10%, DA +4% &lt;br /&gt;
|Neck = Combatant&#039;s Torque&lt;br /&gt;
|NeckAug = &lt;br /&gt;
|Ear1 = Telos Earring&lt;br /&gt;
|Ear1Aug = &lt;br /&gt;
|Ear2 = Mache Earring +1&lt;br /&gt;
|Body = Nyame Mail&lt;br /&gt;
|BodyAug =Atk +30, WSD +12%, DA +5% &lt;br /&gt;
|Hands = Gazu Bracelet +1&lt;br /&gt;
|HandsAug = Acc +50, Haste +10%, Stats +10 &lt;br /&gt;
|Ring1 = Chirich Ring +1&lt;br /&gt;
|Ring2 = Chirich Ring +1&lt;br /&gt;
|Back = Taranus&#039;s Cape&lt;br /&gt;
|BackAug=DEX +20, Acc +30, Atk +20, STP +10, PDT -10%&lt;br /&gt;
|Waist= Olseni Belt&lt;br /&gt;
|WaistAug=&lt;br /&gt;
|Legs = Nyame Flanchard&lt;br /&gt;
|LegsAug = Atk +30, WSD +11%, DA +5% &lt;br /&gt;
|Feet = Nyame Sollerets&lt;br /&gt;
|FeetAug = Atk +30, WSD +10%, DA +4% &lt;br /&gt;
|List = y&lt;br /&gt;
|Background = &lt;br /&gt;
}}&lt;br /&gt;
|Equipment Set Notes=&lt;br /&gt;
*Essentially just something to allow you to gain extra TP between Occult Acumen casts.&lt;br /&gt;
*Defending Ring might as well be used to cap DT. Don&#039;t be a liability.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Guides]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Fully_Mental_Alchemist&amp;diff=648779</id>
		<title>Fully Mental Alchemist</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Fully_Mental_Alchemist&amp;diff=648779"/>
		<updated>2022-07-21T08:54:04Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest Header&lt;br /&gt;
|Expansion=&lt;br /&gt;
|Start=[[Titus]] - [[Bastok Mines]] (L-7)&lt;br /&gt;
|Description= An eccentric alchemical innovator has beseeched your aid in completing his revolutionary research. Procure twenty grains of gold dust from Grauberg and deliver them back to his laboratory for your reward.&lt;br /&gt;
|Fame=Bastok&lt;br /&gt;
|FLevel=1&lt;br /&gt;
|Quest Reqs=&lt;br /&gt;
|Item Reqs=&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=&lt;br /&gt;
|Previous=&lt;br /&gt;
|Next=&lt;br /&gt;
|Title=&lt;br /&gt;
|Reward=[[Trainee Sword]]&lt;br /&gt;
|Image={{PAGENAME}}.jpg&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Speak to [[Titus]] in [[Bastok Mines]] at (L-7) for a cutscene that begins the quest and to receive the [[Key Items]]: [[Prospector&#039;s pan]] and [[Corked ampoule]].&lt;br /&gt;
* Travel to [[Grauberg (S)]] and find the [[Riverbed]] at (F-13).&lt;br /&gt;
   * Fastest travel method is the N Gustaberg (S) [[Survival Guide]]&lt;br /&gt;
* When you examine the Riverbed, you will get the following options:&lt;br /&gt;
** A sizable portion&lt;br /&gt;
** A moderate portion&lt;br /&gt;
** A small portion&lt;br /&gt;
* When you select one, you will then get the following options:&lt;br /&gt;
** Wash vigorously.&lt;br /&gt;
** Wash thoroughly.&lt;br /&gt;
** Wash gently.&lt;br /&gt;
* To extract gold, you must wash away as much sediment as possible without washing away any gold dust.  The results are random, but generally choosing &amp;quot;A sizable portion&amp;quot;, &amp;quot;Wash vigorously&amp;quot;, &amp;quot;Wash thoroughly&amp;quot;, then selecting &amp;quot;Wash gently&amp;quot; over and over again will work.  Repeat washing until you you get the following message is added to the options:&lt;br /&gt;
** Wash carefully to extract gold.&lt;br /&gt;
* Choose that and you will gain a random amount of gold dust grains.  (Generally between 3 to 11.)  Repeat examining the Riverbed and the washing steps until you get at least 20 grains of gold, and thusly the key item: [[Ampoule of gold dust]].&lt;br /&gt;
** If you leave Grauberg (S), you will lose any gold dust that you have acquired and will have to start over.&lt;br /&gt;
* Speak to Titus again for a cutscene and to receive your reward.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bastok Quests]] [[Category:Bastok Mines Quests]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Nyzul_Isle_Investigation&amp;diff=648454</id>
		<title>Nyzul Isle Investigation</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Nyzul_Isle_Investigation&amp;diff=648454"/>
		<updated>2022-07-14T07:57:33Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Selecting a Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Nyzul Isle Uncharted Area Survey}}[[Category:Assault]]&lt;br /&gt;
{{Nyzul Header&lt;br /&gt;
|Assault Area= Nyzul Isle&lt;br /&gt;
|Badge Rank= Private Second Class&lt;br /&gt;
|Description= You are to scout out the remnants before the A.A.R.I. sends an official research team. No rewards are offered for these unofficial missions. &lt;br /&gt;
|Orders= Complete on-site objectives.&lt;br /&gt;
|Time= 30 minutes&lt;br /&gt;
|Level= 75&lt;br /&gt;
|Points3=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Differences from other Assaults==&lt;br /&gt;
&lt;br /&gt;
Unlike the primary [[Assault]] stages, Nyzul Isle does not operate on the same point system, nor does it have purchasable rewards.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
&lt;br /&gt;
When a party of players successfully completes a floor, and saves their progress by exiting the assault, they will be rewarded Tokens instead of [[Assault Points]]. Tokens are required for the holder of the [[Runic disc|Runic Disc]] to reach a previously saved floor. Tokens can also be used to purchase [[temporary items]] from the [[Nyzul Isle Investigation#Vendor Box|Vendor Box]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Token Award===&lt;br /&gt;
&lt;br /&gt;
The amount of tokens awarded upon successfully completing a Nyzul mission (that is, by choosing to exit at a Rune of Transfer before 30 minutes has elapsed) depends upon the number of floors completed, the level of those floors, how many members were in the party, and whether or not the individual used an Assault Armband to begin the mission.&lt;br /&gt;
&lt;br /&gt;
The base token award &#039;&#039;&#039;&#039;&#039;per floor&#039;&#039;&#039;&#039;&#039; begins at 200 and increases by 10 every 5 floors.  For instance, floors 1 through 5 individually give 200 tokens, floors 6 through 10 give 210, floors 76 through 80 give 350, etc.  At the end of a mission, the per-floor awards are totaled and then scaled down depending upon the number of participants in the same manner as the AP award for other Assault missions (90% for a four-person party, 80% for five, 70% for six).  Additionally, the holder of the Assault Armband is then awarded a 10% token bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Selecting a Floor===&lt;br /&gt;
&lt;br /&gt;
Tokens are used at the initial Rune of Transfer for transport to a higher floor, the availability of which depends on the status of an individual&#039;s Runic Disc.  [Insert formula for the cost of transport to higher floors]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Token Cost:&#039;&#039;&#039;&lt;br /&gt;
*Floor 1: 0  &lt;br /&gt;
*Floor 6: 500&lt;br /&gt;
*Floor 11: 550&lt;br /&gt;
*Floor 16: 600&lt;br /&gt;
*Floor 21: 650&lt;br /&gt;
*Floor 26: 700&lt;br /&gt;
*Floor 31: 750&lt;br /&gt;
*Floor 81: 1600  &lt;br /&gt;
*Floor 91: 1800  &lt;br /&gt;
*Floor 96: 1900&lt;br /&gt;
&lt;br /&gt;
===Vendor Box===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each [[Assault]], players will have the opportunity to use their accumulated tokens on various medicine, obtained from a chest in the initial lobby.&lt;br /&gt;
&lt;br /&gt;
50 Token Items:&lt;br /&gt;
*[[Barbarian&#039;s Drink]]&lt;br /&gt;
*[[Fighter&#039;s Drink]]&lt;br /&gt;
*[[Oracle&#039;s Drink]]&lt;br /&gt;
*[[Assassin&#039;s Drink]]&lt;br /&gt;
*[[Spy&#039;s Drink]]&lt;br /&gt;
*[[Gnostic&#039;s Drink ]]&lt;br /&gt;
*[[Shepherd&#039;s Drink]]&lt;br /&gt;
*[[Dusty Reraise|Dusty Scroll of Reraise]]&lt;br /&gt;
*[[Strange Milk]]&lt;br /&gt;
*[[Strange Juice]]&lt;br /&gt;
*[[Vicar&#039;s Drink]]&lt;br /&gt;
*[[Sprinter&#039;s Drink]]&lt;br /&gt;
&lt;br /&gt;
100 Token Items:&lt;br /&gt;
*[[Braver&#039;s Drink]]&lt;br /&gt;
*[[Soldier&#039;s Drink]]&lt;br /&gt;
*[[Champion&#039;s Drink]]&lt;br /&gt;
*[[Monarch&#039;s Drink]]&lt;br /&gt;
*[[Cleric&#039;s Drink]]&lt;br /&gt;
*[[Dusty Potion]]&lt;br /&gt;
*[[Dusty Ether]]&lt;br /&gt;
*[[Fanatic&#039;s Drink]]&lt;br /&gt;
*[[Fool&#039;s Drink]]&lt;br /&gt;
*[[Dusty Wing]]&lt;br /&gt;
*[[Body Boost]]&lt;br /&gt;
*[[Mana Boost]]&lt;br /&gt;
&lt;br /&gt;
150 Token Items:&lt;br /&gt;
*[[Dusty Elixir]]&lt;br /&gt;
&lt;br /&gt;
==Floor Objectives==&lt;br /&gt;
&lt;br /&gt;
Each floor will randomly assign players to an objective. The floor objective can be checked by touching the unactivated Rune of Transfer. Once this objective is completed, the Rune of Transfer will activate and allow players to move on the next floor or exit the Assault. The objectives that are randomly selected listed below. In addition to a [[Nyzul Isle Assault#Floor Restrictions|floor restriction]] can be added on top of an objective.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate all enemies.&#039;&#039;&#039; Must clear every enemy on the floor. Archaic Gears are not counted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate specified enemy.&#039;&#039;&#039; A normal monster that checks as [[Impossible to Gauge]] needs to be defeated. Archaic Ramparts, Archaic Gears, and NMs do not count. Sometimes there may be multiples of that same monster (e.g. more than one Mousse, Sand Lizard, Peryton, etc) but only the one that checks as [[Impossible to Gauge]] needs to be defeated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate specified enemies.&#039;&#039;&#039; A certain monster family that check as [[Impossible to Gauge]] and is either [[Heraldic Imp]], [[Psycheflayer]], [[Poroggo Gent|Poroggos Gent]], [[Ebony Pudding]], [[Racing Chariot]], or [[Qiqirn Treasure Hunter]] and [[Qiqirn Archaeologist]] need to be defeated. Sometimes you may see several monsters from this list in the same floor (e.g. there will be imps and Soulflayers or Ebony Puddings and Qiqrns), but only the monster family that checks [[Impossible to Gauge]] needs to be defeated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate enemy leader.&#039;&#039;&#039; Must defeat a special [[Notorious Monsters|Notorious Monster]] unique to the assault.&lt;br /&gt;
**[[:Category:Chariot|Chariots]]: [[Long-Gunned Chariot]], [[Long-Horned Chariot]], [[Battledressed Chariot]], [[Shielded Chariot]]&lt;br /&gt;
**[[:Category:Flan|Flans]]: [[Anise Custard]], [[Caraway Custard]], [[Cumin Custard]], [[Ginger Custard]], [[Nutmeg Custard]]&lt;br /&gt;
**[[:Category:Imp|Imps]]: [[Mokka]], [[Mokke]], [[Mokku]]&lt;br /&gt;
**[[:Category:Poroggo|Poroggos]]: [[Eriri Samariri]], [[Oriri Samariri]], [[Uriri Samariri]]&lt;br /&gt;
**[[:Category:Soulflayer|Soulflayers]]: [[Vile Ineef]], [[Vile Wahdaha]], [[Vile Yabeewa]]&lt;br /&gt;
**[[:Category:Qiqirn|Qiqirns]]: [[Gem Heister Roorooroon]], [[Quick Draw Sasaroon]], [[Stealth Bomber Gagaroon]]&lt;br /&gt;
**On floors 20, 40, 60, 80, and 100, the enemy leader will be a [[HNM]] that appears in another area.&lt;br /&gt;
***20 and 40 can contain [[Adamantoise]], [[Behemoth]], or [[Fafnir]].&lt;br /&gt;
***60, 80, and 100 can contain [[Cerberus]], [[Hydra]], or [[Khimaira]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Activate all lamps.&#039;&#039;&#039; This objective is further split into one of the following three types, it is random each time; You need to find a lamp and examine it to learn what type of lamp objective it is.&lt;br /&gt;
**All party members must touch a single lamp to register their &amp;quot;certification code&amp;quot;.&lt;br /&gt;
**Activate all lamps at the same time:&lt;br /&gt;
::*There will be a total of 3 ~ 5 lamps per floor, the number is random each time. &lt;br /&gt;
::*Lamps will turn &amp;quot;on&amp;quot; (having a glowing animation and become &amp;quot;lit&amp;quot;) ONLY when ALL lamps on the floor have been activated. &lt;br /&gt;
::*The &amp;quot;same time&amp;quot; window for this objective is quite long - party members can activate lamps immediately as they find them, and you will still be able to clear the objective. You do NOT have to time the lamps to be activated simultaneously. &lt;br /&gt;
*&#039;&#039;&#039;Activate all lamps in a specific order&#039;&#039;&#039;:&lt;br /&gt;
::*There will be 3 ~ 5 total lamps per floor, the number is random each time. &lt;br /&gt;
::*Lamps will turn &amp;quot;on&amp;quot; (having a glowing animation and become &amp;quot;lit&amp;quot;) ONLY when ALL lamps within the floor have been activated. When this happens, each lamp will either &#039;&#039;&#039;&#039;&#039;stay&#039;&#039;&#039;&#039;&#039; lit, or dim and turn &amp;quot;off&amp;quot; after a few seconds. The lamps that &#039;&#039;remain lit&#039;&#039; are the lamps that were activated in the right order, and the lamps that turn off after a second or two are in the wrong order. For this reason, it is very important to: &lt;br /&gt;
:::1) Remember the order in which the lamps were activated &lt;br /&gt;
:::2) Make sure everyone in the party understands the difference between the lamp being &amp;quot;activated&amp;quot; (lamp was targeted, examined, and the player chose the option to turn it on) vs. the lamp being &amp;quot;on&amp;quot; (the lamp has the glowing animation/and stays lit and does not turn off), &lt;br /&gt;
:::3) Have a designated person to call the order that the lamps should be activated in, and&lt;br /&gt;
:::4) Each player to communicate when they have activated their lamp so that the next person in the called order knows when they can activate theirs. &lt;br /&gt;
::::*For example, if the order is Player A, Player B, Player C, then Player A should type / in party chat to indicate that they have finished activating their lamp and Player B should now go.            &lt;br /&gt;
:::5) Since players will not be able to tell if their lamp was in the right order or not until ALL lamps have been activated, each person should clearly communicate the status of their lamp (on or off) at the end of each round to the rest of the party. &lt;br /&gt;
:*&#039;&#039;&#039;Common order lamp newbie mistakes:&#039;&#039;&#039; &lt;br /&gt;
::*ALL lamps will glow for a second or two when the lamps have all been activated, this does not mean your lamp is ON. The lamps that were activated in the correct order will STAY on, whereas the ones in the wrong order will dim and turn itself off after a few seconds.&lt;br /&gt;
::*Once order is called and you have activated your lamp, DO NOT examine the lamps any further until the next order is called and it is your turn. &lt;br /&gt;
::*If all players have activated their lamps but this did not trigger the glowing animation, this means that either someone fucked up and didn&#039;t activate their lamp correctly, or there are additional lamps out there that have not yet been found. When low-manning this means you may need to have one person controlling multiple lamps and keep track of their on/off status.&lt;br /&gt;
::*Lamps that are ON/stay lit still need to be activated in that same order for subsequent rounds, until all lamps are in the correct order. For example if the order was A, B, C and B&#039;s lamp is on/stays lit whereas A and C&#039;s lamp turns off, this doesn&#039;t mean B can now AFK; it just means B&#039;s lamp needs to be activated as the 2nd lamp and they should try activating in the order of C, B, A for the next round. &lt;br /&gt;
::*Do not confuse the runic lamp as an objective lamp.&lt;br /&gt;
:*&#039;&#039;&#039;Order lamp strategies:&#039;&#039;&#039; &lt;br /&gt;
::The best way to call order to maximize time and avoid missing a potential combination is as follows:&lt;br /&gt;
:::1. At the start of the floor, players split up into different directions to search for lamps. If all lamps are found and there are more players than lamps, send the extra player(s) back to the Runic lamp so they can travel to the next floor or exit as soon as the floor objective is complete.&lt;br /&gt;
:::2. If a player finds a lamp, immediately activate it and communicate when you do so to party. This saves time from having to wait until all lamps are found and waiting for an initial order to be called. Players can then continue to look for any other lamps that may be close by. In order to prevent two people potentially activating different lamps at the same time and being unsure of who was first, it&#039;s best to communicate this in 2 parts: once when you&#039;ve found the lamp, and again after you&#039;ve activated the lamp. If you come across a lamp when someone else says they&#039;ve found one, wait until they say they activated their lamp before you activate and communicate yours, so that the order of activation is obvious.&lt;br /&gt;
:::3. As other players find lamps, immediately activate them and communicate to the party so the designated order caller knows what order the lamps are being activated in. &lt;br /&gt;
:::4. Keep looking for lamps while communicating to the party as you find them. When the lamps begin to glow, that is when all lamps have been activated, and you should know what the order was for that round. &lt;br /&gt;
:::5. Party communicates the on/off status of the lamp(s) they activated. Based on this status, the order caller should keep the lamps that stayed on in the same position while moving all lamps that were off one position forward. For example:&lt;br /&gt;
:::*Initial lamp activation order was A, &#039;&#039;&#039;B&#039;&#039;&#039;, C, D, E. All lamps were off except for B, so we know B must be kept in position 2. Maintain B in the same order but slide everyone else one position earlier, so the order becomes C, &#039;&#039;&#039;B&#039;&#039;&#039;, D, E, A. Player A was the first to activate but will now be the last (5th position), player C skips B&#039;s position because B is locked in as a correct position, so Player C moves to the next position which is A and will now activate first, Player D now activates 3rd, and Player E activates 4th and so on.     &lt;br /&gt;
:::*Let&#039;s say after the 2nd order round of C, &#039;&#039;&#039;B&#039;&#039;&#039;, D, E, &#039;&#039;&#039;A&#039;&#039;&#039;, we find that B and A lamps are now ON and the others are OFF. We will maintain the positions of the ON lamps, B and A, and continue to slide everyone else one position to the left, so the order becomes D, &#039;&#039;&#039;B&#039;&#039;&#039;, E, C, &#039;&#039;&#039;A&#039;&#039;&#039;. Keep going like this until all lamps are in the right order.&lt;br /&gt;
:::*If initial order was A, B, C, D, E and none of the lamps were lit, slide everyone on position to the left &amp;lt;--A, &amp;lt;--B, &amp;lt;--C, &amp;lt;--D, &amp;lt;--E so it becomes B, C, D, E, A.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Free floor.&#039;&#039;&#039; Allows moving on to the next floor without completing any objective. Free floors will have no objective message.&lt;br /&gt;
&lt;br /&gt;
==Floor Restrictions==&lt;br /&gt;
&lt;br /&gt;
A restriction can be placed on top of objectives.&lt;br /&gt;
&lt;br /&gt;
There are one of two floor restrictions. They will add [[Archaic Gears]] to the floor. They aggro magic, abilities, and are true sound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avoid discovery by archaic gears!&#039;&#039;&#039; Being aggro&#039;d by an archaic gear will be result in a [[Pathos]], a penalty, being applied to the party. Archaic Gears can be claimed or defeated without penalty. If an Archaic Gear is attacked first, by a JA such as [[Provoke]] or [[Animated Flourish]], or a ranged attack, you will not receive the [[Pathos]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Do not destroy archaic gears!&#039;&#039;&#039; Defeating an Archaic Gear will result in a [[Pathos]] being applied to the party. Aggroing the gear will not. &lt;br /&gt;
&lt;br /&gt;
Pathos can be various status debuffs, restrictions on magic types, job abilities, or weaponskills, time reduction, or token reward reduction. &lt;br /&gt;
&lt;br /&gt;
==Armory Crates==&lt;br /&gt;
&lt;br /&gt;
Monsters in this Assault can potentially leave behind an armory crate in which will be filled with medicines like the [[Nyzul Isle Investigation#Vendor Box|Vendor Box]]. Which monsters drop this chest and what is in the chest is random{{verification}}.&lt;br /&gt;
&lt;br /&gt;
[[Notorious Monsters]] will also drop armory crates, but they contain [[Nyzul Isle Investigation#Rewards|rewards]] in the form of [[:Category:??? Item|??? Item]]s.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Tokens are awarded to entire the party when at least one floor has been cleared and manually exit.&lt;br /&gt;
&lt;br /&gt;
[[Notorious Monsters]] that normally appear somewhere else will always leave behind a brown colored chest with gold trim, named Armory Crate. Inside the chest will be a [[:Category:??? Item|??? Item]] that can be appraised into one of the drops the NM would normally drop.&lt;br /&gt;
&lt;br /&gt;
===Armor Sets===&lt;br /&gt;
&lt;br /&gt;
Every twenty floors, participants will be challenged by a Boss, including Fafnir, Behemoth, Aspid, Khimaria, Cerberus and Hydra, each having the chance to drop a piece of armor found inclusively in the Nyzul Isle assault.  The pieces drop in order of [[feet]](20), [[legs]](40), [[hands]](60), [[body]](80), and [[head]](100).&lt;br /&gt;
&lt;br /&gt;
*[[Askar Armor Set]]&lt;br /&gt;
**Head: [[Askar Zucchetto]]&lt;br /&gt;
**Body: [[Askar Korazin]]&lt;br /&gt;
**Hands: [[Askar Manopolas]]&lt;br /&gt;
**Legs: [[Askar Dirs]]&lt;br /&gt;
**Feet: [[Askar Gambieras]]&lt;br /&gt;
&lt;br /&gt;
*[[Denali Armor Set]]&lt;br /&gt;
**Head: [[Denali Bonnet]]&lt;br /&gt;
**Body: [[Denali Jacket]]&lt;br /&gt;
**Hands: [[Denali Wristbands]]&lt;br /&gt;
**Legs: [[Denali Kecks]]&lt;br /&gt;
**Feet: [[Denali Gamashes]]&lt;br /&gt;
&lt;br /&gt;
*[[Goliard Armor Set]]&lt;br /&gt;
**Head: [[Goliard Chapeau]]&lt;br /&gt;
**Body:[[Goliard Saio]]&lt;br /&gt;
**Hands: [[Goliard Cuffs]]&lt;br /&gt;
**Legs: [[Goliard Trews]]&lt;br /&gt;
**Feet: [[Goliard Clogs]]&lt;br /&gt;
&lt;br /&gt;
===Vigil Weapons===&lt;br /&gt;
&lt;br /&gt;
The following [[weapons]] have a chance of dropping off of all NMs and the Floor 100 Boss. Each is job-specific and are weaker than the average weapon of that level.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The Floor 100 Boss will always drop 2 Vigil weapons {{gdrop}}&lt;br /&gt;
** The first treasure pool slot will be the Vigil Weapon which matches the job of the [[Runic disc]] holder who chose a floor at the Rune of Transfer at the very beginning of the run. (Ex: a [[Blue Mage]] Runic Disc holder will cause the Floor 100 boss to always drop the [[File:Wightslayer icon.png|18px|link=]] [[Wightslayer]] in this slot)&lt;br /&gt;
***If the Runic Disc holder is a [[Geomancer]] or [[Runefencer]], it will then instead drop a random vigil weapon.&lt;br /&gt;
** The second treasure pool slot will always be a random Vigil Weapon.&lt;br /&gt;
* This means that the quickest and most guaranteed way to obtain a specific Vigil Weapon, is to start a Nyzul run, skip to floor 96 as the job whose Vigil Weapon you desire, and then defeat the floor 100 boss.&lt;br /&gt;
They are used to begin the quests to obtain a [[Mythic Weapons]] and their corresponding weapon skill (see [[Unlocking a Myth]]).&lt;br /&gt;
*These weapon may be stored with [[Ghanraam]] by trading them.&lt;br /&gt;
&lt;br /&gt;
*[[File:Sturdy Axe icon.png|32px|link=]] [[Sturdy Axe]] ([[WAR]])&lt;br /&gt;
*[[File:Burning Fists icon.png|32px|link=]] [[Burning Fists]] ([[MNK]])&lt;br /&gt;
*[[File:Werebuster icon.png|32px|link=]] [[Werebuster]] ([[WHM]])&lt;br /&gt;
*[[File:Mage&#039;s Staff icon.png|32px|link=]] [[Mage&#039;s Staff]] ([[BLM]])&lt;br /&gt;
*[[File:Vorpal Sword icon.png|32px|link=]] [[Vorpal Sword]] ([[RDM]])&lt;br /&gt;
*[[File:Swordbreaker icon.png|32px|link=]] [[Swordbreaker]] ([[THF]])&lt;br /&gt;
*[[File:Brave Blade icon.png|32px|link=]] [[Brave Blade]] ([[PLD]])&lt;br /&gt;
*[[File:Death Sickle icon.png|32px|link=]] [[Death Sickle]] ([[DRK]])&lt;br /&gt;
*[[File:Double Axe icon.png|32px|link=]] [[Double Axe]] ([[BST]])&lt;br /&gt;
*[[File:Dancing Dagger icon.png|32px|link=]] [[Dancing Dagger]] ([[BRD]])&lt;br /&gt;
*[[File:Killer Bow icon.png|32px|link=]] [[Killer Bow]] ([[RNG]])&lt;br /&gt;
*[[File:Windslicer icon.png|32px|link=]] [[Windslicer]] ([[SAM]])&lt;br /&gt;
*[[File:Sasuke Katana icon.png|32px|link=]] [[Sasuke Katana]] ([[NIN]])&lt;br /&gt;
*[[File:Radiant Lance icon.png|32px|link=]] [[Radiant Lance]] ([[DRG]])&lt;br /&gt;
*[[File:Scepter Staff icon.png|32px|link=]] [[Scepter Staff]] ([[SMN]])&lt;br /&gt;
*[[File:Wightslayer icon.png|32px|link=]] [[Wightslayer]] ([[BLU]])&lt;br /&gt;
*[[File:Quicksilver icon.png|32px|link=]] [[Quicksilver]] ([[COR]])&lt;br /&gt;
*[[File:Inferno Claws icon.png|32px|link=]] [[Inferno Claws]] ([[PUP]])&lt;br /&gt;
*[[File:Main Gauche icon.png|32px|link=]] [[Main Gauche]] ([[DNC]])&lt;br /&gt;
*[[File:Elder Staff icon.png|32px|link=]] [[Elder Staff]] ([[SCH]])&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Nyzul Isle Investigation/Strategy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Nyzul_Isle_Investigation&amp;diff=648453</id>
		<title>Nyzul Isle Investigation</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Nyzul_Isle_Investigation&amp;diff=648453"/>
		<updated>2022-07-14T07:30:19Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Selecting a Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Nyzul Isle Uncharted Area Survey}}[[Category:Assault]]&lt;br /&gt;
{{Nyzul Header&lt;br /&gt;
|Assault Area= Nyzul Isle&lt;br /&gt;
|Badge Rank= Private Second Class&lt;br /&gt;
|Description= You are to scout out the remnants before the A.A.R.I. sends an official research team. No rewards are offered for these unofficial missions. &lt;br /&gt;
|Orders= Complete on-site objectives.&lt;br /&gt;
|Time= 30 minutes&lt;br /&gt;
|Level= 75&lt;br /&gt;
|Points3=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Differences from other Assaults==&lt;br /&gt;
&lt;br /&gt;
Unlike the primary [[Assault]] stages, Nyzul Isle does not operate on the same point system, nor does it have purchasable rewards.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
&lt;br /&gt;
When a party of players successfully completes a floor, and saves their progress by exiting the assault, they will be rewarded Tokens instead of [[Assault Points]]. Tokens are required for the holder of the [[Runic disc|Runic Disc]] to reach a previously saved floor. Tokens can also be used to purchase [[temporary items]] from the [[Nyzul Isle Investigation#Vendor Box|Vendor Box]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Token Award===&lt;br /&gt;
&lt;br /&gt;
The amount of tokens awarded upon successfully completing a Nyzul mission (that is, by choosing to exit at a Rune of Transfer before 30 minutes has elapsed) depends upon the number of floors completed, the level of those floors, how many members were in the party, and whether or not the individual used an Assault Armband to begin the mission.&lt;br /&gt;
&lt;br /&gt;
The base token award &#039;&#039;&#039;&#039;&#039;per floor&#039;&#039;&#039;&#039;&#039; begins at 200 and increases by 10 every 5 floors.  For instance, floors 1 through 5 individually give 200 tokens, floors 6 through 10 give 210, floors 76 through 80 give 350, etc.  At the end of a mission, the per-floor awards are totaled and then scaled down depending upon the number of participants in the same manner as the AP award for other Assault missions (90% for a four-person party, 80% for five, 70% for six).  Additionally, the holder of the Assault Armband is then awarded a 10% token bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Selecting a Floor===&lt;br /&gt;
&lt;br /&gt;
Tokens are used at the initial Rune of Transfer for transport to a higher floor, the availability of which depends on the status of an individual&#039;s Runic Disc.  [Insert formula for the cost of transport to higher floors]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Token Cost:&#039;&#039;&#039;&lt;br /&gt;
*Floor 1: 0  &lt;br /&gt;
*Floor 6: 500&lt;br /&gt;
*Floor 11: 550&lt;br /&gt;
*Floor 16: 600&lt;br /&gt;
*Floor 21: 650&lt;br /&gt;
*Floor 26: 700&lt;br /&gt;
*Floor 81: 1600  &lt;br /&gt;
*Floor 91: 1800  &lt;br /&gt;
*Floor 96: 1900&lt;br /&gt;
&lt;br /&gt;
===Vendor Box===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each [[Assault]], players will have the opportunity to use their accumulated tokens on various medicine, obtained from a chest in the initial lobby.&lt;br /&gt;
&lt;br /&gt;
50 Token Items:&lt;br /&gt;
*[[Barbarian&#039;s Drink]]&lt;br /&gt;
*[[Fighter&#039;s Drink]]&lt;br /&gt;
*[[Oracle&#039;s Drink]]&lt;br /&gt;
*[[Assassin&#039;s Drink]]&lt;br /&gt;
*[[Spy&#039;s Drink]]&lt;br /&gt;
*[[Gnostic&#039;s Drink ]]&lt;br /&gt;
*[[Shepherd&#039;s Drink]]&lt;br /&gt;
*[[Dusty Reraise|Dusty Scroll of Reraise]]&lt;br /&gt;
*[[Strange Milk]]&lt;br /&gt;
*[[Strange Juice]]&lt;br /&gt;
*[[Vicar&#039;s Drink]]&lt;br /&gt;
*[[Sprinter&#039;s Drink]]&lt;br /&gt;
&lt;br /&gt;
100 Token Items:&lt;br /&gt;
*[[Braver&#039;s Drink]]&lt;br /&gt;
*[[Soldier&#039;s Drink]]&lt;br /&gt;
*[[Champion&#039;s Drink]]&lt;br /&gt;
*[[Monarch&#039;s Drink]]&lt;br /&gt;
*[[Cleric&#039;s Drink]]&lt;br /&gt;
*[[Dusty Potion]]&lt;br /&gt;
*[[Dusty Ether]]&lt;br /&gt;
*[[Fanatic&#039;s Drink]]&lt;br /&gt;
*[[Fool&#039;s Drink]]&lt;br /&gt;
*[[Dusty Wing]]&lt;br /&gt;
*[[Body Boost]]&lt;br /&gt;
*[[Mana Boost]]&lt;br /&gt;
&lt;br /&gt;
150 Token Items:&lt;br /&gt;
*[[Dusty Elixir]]&lt;br /&gt;
&lt;br /&gt;
==Floor Objectives==&lt;br /&gt;
&lt;br /&gt;
Each floor will randomly assign players to an objective. The floor objective can be checked by touching the unactivated Rune of Transfer. Once this objective is completed, the Rune of Transfer will activate and allow players to move on the next floor or exit the Assault. The objectives that are randomly selected listed below. In addition to a [[Nyzul Isle Assault#Floor Restrictions|floor restriction]] can be added on top of an objective.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate all enemies.&#039;&#039;&#039; Must clear every enemy on the floor. Archaic Gears are not counted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate specified enemy.&#039;&#039;&#039; A normal monster that checks as [[Impossible to Gauge]] needs to be defeated. Archaic Ramparts, Archaic Gears, and NMs do not count. Sometimes there may be multiples of that same monster (e.g. more than one Mousse, Sand Lizard, Peryton, etc) but only the one that checks as [[Impossible to Gauge]] needs to be defeated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate specified enemies.&#039;&#039;&#039; A certain monster family that check as [[Impossible to Gauge]] and is either [[Heraldic Imp]], [[Psycheflayer]], [[Poroggo Gent|Poroggos Gent]], [[Ebony Pudding]], [[Racing Chariot]], or [[Qiqirn Treasure Hunter]] and [[Qiqirn Archaeologist]] need to be defeated. Sometimes you may see several monsters from this list in the same floor (e.g. there will be imps and Soulflayers or Ebony Puddings and Qiqrns), but only the monster family that checks [[Impossible to Gauge]] needs to be defeated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate enemy leader.&#039;&#039;&#039; Must defeat a special [[Notorious Monsters|Notorious Monster]] unique to the assault.&lt;br /&gt;
**[[:Category:Chariot|Chariots]]: [[Long-Gunned Chariot]], [[Long-Horned Chariot]], [[Battledressed Chariot]], [[Shielded Chariot]]&lt;br /&gt;
**[[:Category:Flan|Flans]]: [[Anise Custard]], [[Caraway Custard]], [[Cumin Custard]], [[Ginger Custard]], [[Nutmeg Custard]]&lt;br /&gt;
**[[:Category:Imp|Imps]]: [[Mokka]], [[Mokke]], [[Mokku]]&lt;br /&gt;
**[[:Category:Poroggo|Poroggos]]: [[Eriri Samariri]], [[Oriri Samariri]], [[Uriri Samariri]]&lt;br /&gt;
**[[:Category:Soulflayer|Soulflayers]]: [[Vile Ineef]], [[Vile Wahdaha]], [[Vile Yabeewa]]&lt;br /&gt;
**[[:Category:Qiqirn|Qiqirns]]: [[Gem Heister Roorooroon]], [[Quick Draw Sasaroon]], [[Stealth Bomber Gagaroon]]&lt;br /&gt;
**On floors 20, 40, 60, 80, and 100, the enemy leader will be a [[HNM]] that appears in another area.&lt;br /&gt;
***20 and 40 can contain [[Adamantoise]], [[Behemoth]], or [[Fafnir]].&lt;br /&gt;
***60, 80, and 100 can contain [[Cerberus]], [[Hydra]], or [[Khimaira]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Activate all lamps.&#039;&#039;&#039; This objective is further split into one of the following three types, it is random each time; You need to find a lamp and examine it to learn what type of lamp objective it is.&lt;br /&gt;
**All party members must touch a single lamp to register their &amp;quot;certification code&amp;quot;.&lt;br /&gt;
**Activate all lamps at the same time:&lt;br /&gt;
::*There will be a total of 3 ~ 5 lamps per floor, the number is random each time. &lt;br /&gt;
::*Lamps will turn &amp;quot;on&amp;quot; (having a glowing animation and become &amp;quot;lit&amp;quot;) ONLY when ALL lamps on the floor have been activated. &lt;br /&gt;
::*The &amp;quot;same time&amp;quot; window for this objective is quite long - party members can activate lamps immediately as they find them, and you will still be able to clear the objective. You do NOT have to time the lamps to be activated simultaneously. &lt;br /&gt;
*&#039;&#039;&#039;Activate all lamps in a specific order&#039;&#039;&#039;:&lt;br /&gt;
::*There will be 3 ~ 5 total lamps per floor, the number is random each time. &lt;br /&gt;
::*Lamps will turn &amp;quot;on&amp;quot; (having a glowing animation and become &amp;quot;lit&amp;quot;) ONLY when ALL lamps within the floor have been activated. When this happens, each lamp will either &#039;&#039;&#039;&#039;&#039;stay&#039;&#039;&#039;&#039;&#039; lit, or dim and turn &amp;quot;off&amp;quot; after a few seconds. The lamps that &#039;&#039;remain lit&#039;&#039; are the lamps that were activated in the right order, and the lamps that turn off after a second or two are in the wrong order. For this reason, it is very important to: &lt;br /&gt;
:::1) Remember the order in which the lamps were activated &lt;br /&gt;
:::2) Make sure everyone in the party understands the difference between the lamp being &amp;quot;activated&amp;quot; (lamp was targeted, examined, and the player chose the option to turn it on) vs. the lamp being &amp;quot;on&amp;quot; (the lamp has the glowing animation/and stays lit and does not turn off), &lt;br /&gt;
:::3) Have a designated person to call the order that the lamps should be activated in, and&lt;br /&gt;
:::4) Each player to communicate when they have activated their lamp so that the next person in the called order knows when they can activate theirs. &lt;br /&gt;
::::*For example, if the order is Player A, Player B, Player C, then Player A should type / in party chat to indicate that they have finished activating their lamp and Player B should now go.            &lt;br /&gt;
:::5) Since players will not be able to tell if their lamp was in the right order or not until ALL lamps have been activated, each person should clearly communicate the status of their lamp (on or off) at the end of each round to the rest of the party. &lt;br /&gt;
:*&#039;&#039;&#039;Common order lamp newbie mistakes:&#039;&#039;&#039; &lt;br /&gt;
::*ALL lamps will glow for a second or two when the lamps have all been activated, this does not mean your lamp is ON. The lamps that were activated in the correct order will STAY on, whereas the ones in the wrong order will dim and turn itself off after a few seconds.&lt;br /&gt;
::*Once order is called and you have activated your lamp, DO NOT examine the lamps any further until the next order is called and it is your turn. &lt;br /&gt;
::*If all players have activated their lamps but this did not trigger the glowing animation, this means that either someone fucked up and didn&#039;t activate their lamp correctly, or there are additional lamps out there that have not yet been found. When low-manning this means you may need to have one person controlling multiple lamps and keep track of their on/off status.&lt;br /&gt;
::*Lamps that are ON/stay lit still need to be activated in that same order for subsequent rounds, until all lamps are in the correct order. For example if the order was A, B, C and B&#039;s lamp is on/stays lit whereas A and C&#039;s lamp turns off, this doesn&#039;t mean B can now AFK; it just means B&#039;s lamp needs to be activated as the 2nd lamp and they should try activating in the order of C, B, A for the next round. &lt;br /&gt;
::*Do not confuse the runic lamp as an objective lamp.&lt;br /&gt;
:*&#039;&#039;&#039;Order lamp strategies:&#039;&#039;&#039; &lt;br /&gt;
::The best way to call order to maximize time and avoid missing a potential combination is as follows:&lt;br /&gt;
:::1. At the start of the floor, players split up into different directions to search for lamps. If all lamps are found and there are more players than lamps, send the extra player(s) back to the Runic lamp so they can travel to the next floor or exit as soon as the floor objective is complete.&lt;br /&gt;
:::2. If a player finds a lamp, immediately activate it and communicate when you do so to party. This saves time from having to wait until all lamps are found and waiting for an initial order to be called. Players can then continue to look for any other lamps that may be close by. In order to prevent two people potentially activating different lamps at the same time and being unsure of who was first, it&#039;s best to communicate this in 2 parts: once when you&#039;ve found the lamp, and again after you&#039;ve activated the lamp. If you come across a lamp when someone else says they&#039;ve found one, wait until they say they activated their lamp before you activate and communicate yours, so that the order of activation is obvious.&lt;br /&gt;
:::3. As other players find lamps, immediately activate them and communicate to the party so the designated order caller knows what order the lamps are being activated in. &lt;br /&gt;
:::4. Keep looking for lamps while communicating to the party as you find them. When the lamps begin to glow, that is when all lamps have been activated, and you should know what the order was for that round. &lt;br /&gt;
:::5. Party communicates the on/off status of the lamp(s) they activated. Based on this status, the order caller should keep the lamps that stayed on in the same position while moving all lamps that were off one position forward. For example:&lt;br /&gt;
:::*Initial lamp activation order was A, &#039;&#039;&#039;B&#039;&#039;&#039;, C, D, E. All lamps were off except for B, so we know B must be kept in position 2. Maintain B in the same order but slide everyone else one position earlier, so the order becomes C, &#039;&#039;&#039;B&#039;&#039;&#039;, D, E, A. Player A was the first to activate but will now be the last (5th position), player C skips B&#039;s position because B is locked in as a correct position, so Player C moves to the next position which is A and will now activate first, Player D now activates 3rd, and Player E activates 4th and so on.     &lt;br /&gt;
:::*Let&#039;s say after the 2nd order round of C, &#039;&#039;&#039;B&#039;&#039;&#039;, D, E, &#039;&#039;&#039;A&#039;&#039;&#039;, we find that B and A lamps are now ON and the others are OFF. We will maintain the positions of the ON lamps, B and A, and continue to slide everyone else one position to the left, so the order becomes D, &#039;&#039;&#039;B&#039;&#039;&#039;, E, C, &#039;&#039;&#039;A&#039;&#039;&#039;. Keep going like this until all lamps are in the right order.&lt;br /&gt;
:::*If initial order was A, B, C, D, E and none of the lamps were lit, slide everyone on position to the left &amp;lt;--A, &amp;lt;--B, &amp;lt;--C, &amp;lt;--D, &amp;lt;--E so it becomes B, C, D, E, A.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Free floor.&#039;&#039;&#039; Allows moving on to the next floor without completing any objective. Free floors will have no objective message.&lt;br /&gt;
&lt;br /&gt;
==Floor Restrictions==&lt;br /&gt;
&lt;br /&gt;
A restriction can be placed on top of objectives.&lt;br /&gt;
&lt;br /&gt;
There are one of two floor restrictions. They will add [[Archaic Gears]] to the floor. They aggro magic, abilities, and are true sound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avoid discovery by archaic gears!&#039;&#039;&#039; Being aggro&#039;d by an archaic gear will be result in a [[Pathos]], a penalty, being applied to the party. Archaic Gears can be claimed or defeated without penalty. If an Archaic Gear is attacked first, by a JA such as [[Provoke]] or [[Animated Flourish]], or a ranged attack, you will not receive the [[Pathos]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Do not destroy archaic gears!&#039;&#039;&#039; Defeating an Archaic Gear will result in a [[Pathos]] being applied to the party. Aggroing the gear will not. &lt;br /&gt;
&lt;br /&gt;
Pathos can be various status debuffs, restrictions on magic types, job abilities, or weaponskills, time reduction, or token reward reduction. &lt;br /&gt;
&lt;br /&gt;
==Armory Crates==&lt;br /&gt;
&lt;br /&gt;
Monsters in this Assault can potentially leave behind an armory crate in which will be filled with medicines like the [[Nyzul Isle Investigation#Vendor Box|Vendor Box]]. Which monsters drop this chest and what is in the chest is random{{verification}}.&lt;br /&gt;
&lt;br /&gt;
[[Notorious Monsters]] will also drop armory crates, but they contain [[Nyzul Isle Investigation#Rewards|rewards]] in the form of [[:Category:??? Item|??? Item]]s.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Tokens are awarded to entire the party when at least one floor has been cleared and manually exit.&lt;br /&gt;
&lt;br /&gt;
[[Notorious Monsters]] that normally appear somewhere else will always leave behind a brown colored chest with gold trim, named Armory Crate. Inside the chest will be a [[:Category:??? Item|??? Item]] that can be appraised into one of the drops the NM would normally drop.&lt;br /&gt;
&lt;br /&gt;
===Armor Sets===&lt;br /&gt;
&lt;br /&gt;
Every twenty floors, participants will be challenged by a Boss, including Fafnir, Behemoth, Aspid, Khimaria, Cerberus and Hydra, each having the chance to drop a piece of armor found inclusively in the Nyzul Isle assault.  The pieces drop in order of [[feet]](20), [[legs]](40), [[hands]](60), [[body]](80), and [[head]](100).&lt;br /&gt;
&lt;br /&gt;
*[[Askar Armor Set]]&lt;br /&gt;
**Head: [[Askar Zucchetto]]&lt;br /&gt;
**Body: [[Askar Korazin]]&lt;br /&gt;
**Hands: [[Askar Manopolas]]&lt;br /&gt;
**Legs: [[Askar Dirs]]&lt;br /&gt;
**Feet: [[Askar Gambieras]]&lt;br /&gt;
&lt;br /&gt;
*[[Denali Armor Set]]&lt;br /&gt;
**Head: [[Denali Bonnet]]&lt;br /&gt;
**Body: [[Denali Jacket]]&lt;br /&gt;
**Hands: [[Denali Wristbands]]&lt;br /&gt;
**Legs: [[Denali Kecks]]&lt;br /&gt;
**Feet: [[Denali Gamashes]]&lt;br /&gt;
&lt;br /&gt;
*[[Goliard Armor Set]]&lt;br /&gt;
**Head: [[Goliard Chapeau]]&lt;br /&gt;
**Body:[[Goliard Saio]]&lt;br /&gt;
**Hands: [[Goliard Cuffs]]&lt;br /&gt;
**Legs: [[Goliard Trews]]&lt;br /&gt;
**Feet: [[Goliard Clogs]]&lt;br /&gt;
&lt;br /&gt;
===Vigil Weapons===&lt;br /&gt;
&lt;br /&gt;
The following [[weapons]] have a chance of dropping off of all NMs and the Floor 100 Boss. Each is job-specific and are weaker than the average weapon of that level.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The Floor 100 Boss will always drop 2 Vigil weapons {{gdrop}}&lt;br /&gt;
** The first treasure pool slot will be the Vigil Weapon which matches the job of the [[Runic disc]] holder who chose a floor at the Rune of Transfer at the very beginning of the run. (Ex: a [[Blue Mage]] Runic Disc holder will cause the Floor 100 boss to always drop the [[File:Wightslayer icon.png|18px|link=]] [[Wightslayer]] in this slot)&lt;br /&gt;
***If the Runic Disc holder is a [[Geomancer]] or [[Runefencer]], it will then instead drop a random vigil weapon.&lt;br /&gt;
** The second treasure pool slot will always be a random Vigil Weapon.&lt;br /&gt;
* This means that the quickest and most guaranteed way to obtain a specific Vigil Weapon, is to start a Nyzul run, skip to floor 96 as the job whose Vigil Weapon you desire, and then defeat the floor 100 boss.&lt;br /&gt;
They are used to begin the quests to obtain a [[Mythic Weapons]] and their corresponding weapon skill (see [[Unlocking a Myth]]).&lt;br /&gt;
*These weapon may be stored with [[Ghanraam]] by trading them.&lt;br /&gt;
&lt;br /&gt;
*[[File:Sturdy Axe icon.png|32px|link=]] [[Sturdy Axe]] ([[WAR]])&lt;br /&gt;
*[[File:Burning Fists icon.png|32px|link=]] [[Burning Fists]] ([[MNK]])&lt;br /&gt;
*[[File:Werebuster icon.png|32px|link=]] [[Werebuster]] ([[WHM]])&lt;br /&gt;
*[[File:Mage&#039;s Staff icon.png|32px|link=]] [[Mage&#039;s Staff]] ([[BLM]])&lt;br /&gt;
*[[File:Vorpal Sword icon.png|32px|link=]] [[Vorpal Sword]] ([[RDM]])&lt;br /&gt;
*[[File:Swordbreaker icon.png|32px|link=]] [[Swordbreaker]] ([[THF]])&lt;br /&gt;
*[[File:Brave Blade icon.png|32px|link=]] [[Brave Blade]] ([[PLD]])&lt;br /&gt;
*[[File:Death Sickle icon.png|32px|link=]] [[Death Sickle]] ([[DRK]])&lt;br /&gt;
*[[File:Double Axe icon.png|32px|link=]] [[Double Axe]] ([[BST]])&lt;br /&gt;
*[[File:Dancing Dagger icon.png|32px|link=]] [[Dancing Dagger]] ([[BRD]])&lt;br /&gt;
*[[File:Killer Bow icon.png|32px|link=]] [[Killer Bow]] ([[RNG]])&lt;br /&gt;
*[[File:Windslicer icon.png|32px|link=]] [[Windslicer]] ([[SAM]])&lt;br /&gt;
*[[File:Sasuke Katana icon.png|32px|link=]] [[Sasuke Katana]] ([[NIN]])&lt;br /&gt;
*[[File:Radiant Lance icon.png|32px|link=]] [[Radiant Lance]] ([[DRG]])&lt;br /&gt;
*[[File:Scepter Staff icon.png|32px|link=]] [[Scepter Staff]] ([[SMN]])&lt;br /&gt;
*[[File:Wightslayer icon.png|32px|link=]] [[Wightslayer]] ([[BLU]])&lt;br /&gt;
*[[File:Quicksilver icon.png|32px|link=]] [[Quicksilver]] ([[COR]])&lt;br /&gt;
*[[File:Inferno Claws icon.png|32px|link=]] [[Inferno Claws]] ([[PUP]])&lt;br /&gt;
*[[File:Main Gauche icon.png|32px|link=]] [[Main Gauche]] ([[DNC]])&lt;br /&gt;
*[[File:Elder Staff icon.png|32px|link=]] [[Elder Staff]] ([[SCH]])&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Nyzul Isle Investigation/Strategy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Nyzul_Isle_Investigation&amp;diff=648452</id>
		<title>Nyzul Isle Investigation</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Nyzul_Isle_Investigation&amp;diff=648452"/>
		<updated>2022-07-14T06:57:38Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Selecting a Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Nyzul Isle Uncharted Area Survey}}[[Category:Assault]]&lt;br /&gt;
{{Nyzul Header&lt;br /&gt;
|Assault Area= Nyzul Isle&lt;br /&gt;
|Badge Rank= Private Second Class&lt;br /&gt;
|Description= You are to scout out the remnants before the A.A.R.I. sends an official research team. No rewards are offered for these unofficial missions. &lt;br /&gt;
|Orders= Complete on-site objectives.&lt;br /&gt;
|Time= 30 minutes&lt;br /&gt;
|Level= 75&lt;br /&gt;
|Points3=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Differences from other Assaults==&lt;br /&gt;
&lt;br /&gt;
Unlike the primary [[Assault]] stages, Nyzul Isle does not operate on the same point system, nor does it have purchasable rewards.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
&lt;br /&gt;
When a party of players successfully completes a floor, and saves their progress by exiting the assault, they will be rewarded Tokens instead of [[Assault Points]]. Tokens are required for the holder of the [[Runic disc|Runic Disc]] to reach a previously saved floor. Tokens can also be used to purchase [[temporary items]] from the [[Nyzul Isle Investigation#Vendor Box|Vendor Box]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Token Award===&lt;br /&gt;
&lt;br /&gt;
The amount of tokens awarded upon successfully completing a Nyzul mission (that is, by choosing to exit at a Rune of Transfer before 30 minutes has elapsed) depends upon the number of floors completed, the level of those floors, how many members were in the party, and whether or not the individual used an Assault Armband to begin the mission.&lt;br /&gt;
&lt;br /&gt;
The base token award &#039;&#039;&#039;&#039;&#039;per floor&#039;&#039;&#039;&#039;&#039; begins at 200 and increases by 10 every 5 floors.  For instance, floors 1 through 5 individually give 200 tokens, floors 6 through 10 give 210, floors 76 through 80 give 350, etc.  At the end of a mission, the per-floor awards are totaled and then scaled down depending upon the number of participants in the same manner as the AP award for other Assault missions (90% for a four-person party, 80% for five, 70% for six).  Additionally, the holder of the Assault Armband is then awarded a 10% token bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Selecting a Floor===&lt;br /&gt;
&lt;br /&gt;
Tokens are used at the initial Rune of Transfer for transport to a higher floor, the availability of which depends on the status of an individual&#039;s Runic Disc.  [Insert formula for the cost of transport to higher floors]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Token Cost:&#039;&#039;&#039;&lt;br /&gt;
*Floor 1: 0  &lt;br /&gt;
*Floor 6: 500&lt;br /&gt;
*Floor 11: 550&lt;br /&gt;
*Floor 16: 600&lt;br /&gt;
*Floor 81: 1600  &lt;br /&gt;
*Floor 91: 1800  &lt;br /&gt;
*Floor 96: 1900&lt;br /&gt;
&lt;br /&gt;
===Vendor Box===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each [[Assault]], players will have the opportunity to use their accumulated tokens on various medicine, obtained from a chest in the initial lobby.&lt;br /&gt;
&lt;br /&gt;
50 Token Items:&lt;br /&gt;
*[[Barbarian&#039;s Drink]]&lt;br /&gt;
*[[Fighter&#039;s Drink]]&lt;br /&gt;
*[[Oracle&#039;s Drink]]&lt;br /&gt;
*[[Assassin&#039;s Drink]]&lt;br /&gt;
*[[Spy&#039;s Drink]]&lt;br /&gt;
*[[Gnostic&#039;s Drink ]]&lt;br /&gt;
*[[Shepherd&#039;s Drink]]&lt;br /&gt;
*[[Dusty Reraise|Dusty Scroll of Reraise]]&lt;br /&gt;
*[[Strange Milk]]&lt;br /&gt;
*[[Strange Juice]]&lt;br /&gt;
*[[Vicar&#039;s Drink]]&lt;br /&gt;
*[[Sprinter&#039;s Drink]]&lt;br /&gt;
&lt;br /&gt;
100 Token Items:&lt;br /&gt;
*[[Braver&#039;s Drink]]&lt;br /&gt;
*[[Soldier&#039;s Drink]]&lt;br /&gt;
*[[Champion&#039;s Drink]]&lt;br /&gt;
*[[Monarch&#039;s Drink]]&lt;br /&gt;
*[[Cleric&#039;s Drink]]&lt;br /&gt;
*[[Dusty Potion]]&lt;br /&gt;
*[[Dusty Ether]]&lt;br /&gt;
*[[Fanatic&#039;s Drink]]&lt;br /&gt;
*[[Fool&#039;s Drink]]&lt;br /&gt;
*[[Dusty Wing]]&lt;br /&gt;
*[[Body Boost]]&lt;br /&gt;
*[[Mana Boost]]&lt;br /&gt;
&lt;br /&gt;
150 Token Items:&lt;br /&gt;
*[[Dusty Elixir]]&lt;br /&gt;
&lt;br /&gt;
==Floor Objectives==&lt;br /&gt;
&lt;br /&gt;
Each floor will randomly assign players to an objective. The floor objective can be checked by touching the unactivated Rune of Transfer. Once this objective is completed, the Rune of Transfer will activate and allow players to move on the next floor or exit the Assault. The objectives that are randomly selected listed below. In addition to a [[Nyzul Isle Assault#Floor Restrictions|floor restriction]] can be added on top of an objective.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate all enemies.&#039;&#039;&#039; Must clear every enemy on the floor. Archaic Gears are not counted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate specified enemy.&#039;&#039;&#039; A normal monster that checks as [[Impossible to Gauge]] needs to be defeated. Archaic Ramparts, Archaic Gears, and NMs do not count. Sometimes there may be multiples of that same monster (e.g. more than one Mousse, Sand Lizard, Peryton, etc) but only the one that checks as [[Impossible to Gauge]] needs to be defeated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate specified enemies.&#039;&#039;&#039; A certain monster family that check as [[Impossible to Gauge]] and is either [[Heraldic Imp]], [[Psycheflayer]], [[Poroggo Gent|Poroggos Gent]], [[Ebony Pudding]], [[Racing Chariot]], or [[Qiqirn Treasure Hunter]] and [[Qiqirn Archaeologist]] need to be defeated. Sometimes you may see several monsters from this list in the same floor (e.g. there will be imps and Soulflayers or Ebony Puddings and Qiqrns), but only the monster family that checks [[Impossible to Gauge]] needs to be defeated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate enemy leader.&#039;&#039;&#039; Must defeat a special [[Notorious Monsters|Notorious Monster]] unique to the assault.&lt;br /&gt;
**[[:Category:Chariot|Chariots]]: [[Long-Gunned Chariot]], [[Long-Horned Chariot]], [[Battledressed Chariot]], [[Shielded Chariot]]&lt;br /&gt;
**[[:Category:Flan|Flans]]: [[Anise Custard]], [[Caraway Custard]], [[Cumin Custard]], [[Ginger Custard]], [[Nutmeg Custard]]&lt;br /&gt;
**[[:Category:Imp|Imps]]: [[Mokka]], [[Mokke]], [[Mokku]]&lt;br /&gt;
**[[:Category:Poroggo|Poroggos]]: [[Eriri Samariri]], [[Oriri Samariri]], [[Uriri Samariri]]&lt;br /&gt;
**[[:Category:Soulflayer|Soulflayers]]: [[Vile Ineef]], [[Vile Wahdaha]], [[Vile Yabeewa]]&lt;br /&gt;
**[[:Category:Qiqirn|Qiqirns]]: [[Gem Heister Roorooroon]], [[Quick Draw Sasaroon]], [[Stealth Bomber Gagaroon]]&lt;br /&gt;
**On floors 20, 40, 60, 80, and 100, the enemy leader will be a [[HNM]] that appears in another area.&lt;br /&gt;
***20 and 40 can contain [[Adamantoise]], [[Behemoth]], or [[Fafnir]].&lt;br /&gt;
***60, 80, and 100 can contain [[Cerberus]], [[Hydra]], or [[Khimaira]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Activate all lamps.&#039;&#039;&#039; This objective is further split into one of the following three types, it is random each time; You need to find a lamp and examine it to learn what type of lamp objective it is.&lt;br /&gt;
**All party members must touch a single lamp to register their &amp;quot;certification code&amp;quot;.&lt;br /&gt;
**Activate all lamps at the same time:&lt;br /&gt;
::*There will be a total of 3 ~ 5 lamps per floor, the number is random each time. &lt;br /&gt;
::*Lamps will turn &amp;quot;on&amp;quot; (having a glowing animation and become &amp;quot;lit&amp;quot;) ONLY when ALL lamps on the floor have been activated. &lt;br /&gt;
::*The &amp;quot;same time&amp;quot; window for this objective is quite long - party members can activate lamps immediately as they find them, and you will still be able to clear the objective. You do NOT have to time the lamps to be activated simultaneously. &lt;br /&gt;
*&#039;&#039;&#039;Activate all lamps in a specific order&#039;&#039;&#039;:&lt;br /&gt;
::*There will be 3 ~ 5 total lamps per floor, the number is random each time. &lt;br /&gt;
::*Lamps will turn &amp;quot;on&amp;quot; (having a glowing animation and become &amp;quot;lit&amp;quot;) ONLY when ALL lamps within the floor have been activated. When this happens, each lamp will either &#039;&#039;&#039;&#039;&#039;stay&#039;&#039;&#039;&#039;&#039; lit, or dim and turn &amp;quot;off&amp;quot; after a few seconds. The lamps that &#039;&#039;remain lit&#039;&#039; are the lamps that were activated in the right order, and the lamps that turn off after a second or two are in the wrong order. For this reason, it is very important to: &lt;br /&gt;
:::1) Remember the order in which the lamps were activated &lt;br /&gt;
:::2) Make sure everyone in the party understands the difference between the lamp being &amp;quot;activated&amp;quot; (lamp was targeted, examined, and the player chose the option to turn it on) vs. the lamp being &amp;quot;on&amp;quot; (the lamp has the glowing animation/and stays lit and does not turn off), &lt;br /&gt;
:::3) Have a designated person to call the order that the lamps should be activated in, and&lt;br /&gt;
:::4) Each player to communicate when they have activated their lamp so that the next person in the called order knows when they can activate theirs. &lt;br /&gt;
::::*For example, if the order is Player A, Player B, Player C, then Player A should type / in party chat to indicate that they have finished activating their lamp and Player B should now go.            &lt;br /&gt;
:::5) Since players will not be able to tell if their lamp was in the right order or not until ALL lamps have been activated, each person should clearly communicate the status of their lamp (on or off) at the end of each round to the rest of the party. &lt;br /&gt;
:*&#039;&#039;&#039;Common order lamp newbie mistakes:&#039;&#039;&#039; &lt;br /&gt;
::*ALL lamps will glow for a second or two when the lamps have all been activated, this does not mean your lamp is ON. The lamps that were activated in the correct order will STAY on, whereas the ones in the wrong order will dim and turn itself off after a few seconds.&lt;br /&gt;
::*Once order is called and you have activated your lamp, DO NOT examine the lamps any further until the next order is called and it is your turn. &lt;br /&gt;
::*If all players have activated their lamps but this did not trigger the glowing animation, this means that either someone fucked up and didn&#039;t activate their lamp correctly, or there are additional lamps out there that have not yet been found. When low-manning this means you may need to have one person controlling multiple lamps and keep track of their on/off status.&lt;br /&gt;
::*Lamps that are ON/stay lit still need to be activated in that same order for subsequent rounds, until all lamps are in the correct order. For example if the order was A, B, C and B&#039;s lamp is on/stays lit whereas A and C&#039;s lamp turns off, this doesn&#039;t mean B can now AFK; it just means B&#039;s lamp needs to be activated as the 2nd lamp and they should try activating in the order of C, B, A for the next round. &lt;br /&gt;
::*Do not confuse the runic lamp as an objective lamp.&lt;br /&gt;
:*&#039;&#039;&#039;Order lamp strategies:&#039;&#039;&#039; &lt;br /&gt;
::The best way to call order to maximize time and avoid missing a potential combination is as follows:&lt;br /&gt;
:::1. At the start of the floor, players split up into different directions to search for lamps. If all lamps are found and there are more players than lamps, send the extra player(s) back to the Runic lamp so they can travel to the next floor or exit as soon as the floor objective is complete.&lt;br /&gt;
:::2. If a player finds a lamp, immediately activate it and communicate when you do so to party. This saves time from having to wait until all lamps are found and waiting for an initial order to be called. Players can then continue to look for any other lamps that may be close by. In order to prevent two people potentially activating different lamps at the same time and being unsure of who was first, it&#039;s best to communicate this in 2 parts: once when you&#039;ve found the lamp, and again after you&#039;ve activated the lamp. If you come across a lamp when someone else says they&#039;ve found one, wait until they say they activated their lamp before you activate and communicate yours, so that the order of activation is obvious.&lt;br /&gt;
:::3. As other players find lamps, immediately activate them and communicate to the party so the designated order caller knows what order the lamps are being activated in. &lt;br /&gt;
:::4. Keep looking for lamps while communicating to the party as you find them. When the lamps begin to glow, that is when all lamps have been activated, and you should know what the order was for that round. &lt;br /&gt;
:::5. Party communicates the on/off status of the lamp(s) they activated. Based on this status, the order caller should keep the lamps that stayed on in the same position while moving all lamps that were off one position forward. For example:&lt;br /&gt;
:::*Initial lamp activation order was A, &#039;&#039;&#039;B&#039;&#039;&#039;, C, D, E. All lamps were off except for B, so we know B must be kept in position 2. Maintain B in the same order but slide everyone else one position earlier, so the order becomes C, &#039;&#039;&#039;B&#039;&#039;&#039;, D, E, A. Player A was the first to activate but will now be the last (5th position), player C skips B&#039;s position because B is locked in as a correct position, so Player C moves to the next position which is A and will now activate first, Player D now activates 3rd, and Player E activates 4th and so on.     &lt;br /&gt;
:::*Let&#039;s say after the 2nd order round of C, &#039;&#039;&#039;B&#039;&#039;&#039;, D, E, &#039;&#039;&#039;A&#039;&#039;&#039;, we find that B and A lamps are now ON and the others are OFF. We will maintain the positions of the ON lamps, B and A, and continue to slide everyone else one position to the left, so the order becomes D, &#039;&#039;&#039;B&#039;&#039;&#039;, E, C, &#039;&#039;&#039;A&#039;&#039;&#039;. Keep going like this until all lamps are in the right order.&lt;br /&gt;
:::*If initial order was A, B, C, D, E and none of the lamps were lit, slide everyone on position to the left &amp;lt;--A, &amp;lt;--B, &amp;lt;--C, &amp;lt;--D, &amp;lt;--E so it becomes B, C, D, E, A.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Free floor.&#039;&#039;&#039; Allows moving on to the next floor without completing any objective. Free floors will have no objective message.&lt;br /&gt;
&lt;br /&gt;
==Floor Restrictions==&lt;br /&gt;
&lt;br /&gt;
A restriction can be placed on top of objectives.&lt;br /&gt;
&lt;br /&gt;
There are one of two floor restrictions. They will add [[Archaic Gears]] to the floor. They aggro magic, abilities, and are true sound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avoid discovery by archaic gears!&#039;&#039;&#039; Being aggro&#039;d by an archaic gear will be result in a [[Pathos]], a penalty, being applied to the party. Archaic Gears can be claimed or defeated without penalty. If an Archaic Gear is attacked first, by a JA such as [[Provoke]] or [[Animated Flourish]], or a ranged attack, you will not receive the [[Pathos]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Do not destroy archaic gears!&#039;&#039;&#039; Defeating an Archaic Gear will result in a [[Pathos]] being applied to the party. Aggroing the gear will not. &lt;br /&gt;
&lt;br /&gt;
Pathos can be various status debuffs, restrictions on magic types, job abilities, or weaponskills, time reduction, or token reward reduction. &lt;br /&gt;
&lt;br /&gt;
==Armory Crates==&lt;br /&gt;
&lt;br /&gt;
Monsters in this Assault can potentially leave behind an armory crate in which will be filled with medicines like the [[Nyzul Isle Investigation#Vendor Box|Vendor Box]]. Which monsters drop this chest and what is in the chest is random{{verification}}.&lt;br /&gt;
&lt;br /&gt;
[[Notorious Monsters]] will also drop armory crates, but they contain [[Nyzul Isle Investigation#Rewards|rewards]] in the form of [[:Category:??? Item|??? Item]]s.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Tokens are awarded to entire the party when at least one floor has been cleared and manually exit.&lt;br /&gt;
&lt;br /&gt;
[[Notorious Monsters]] that normally appear somewhere else will always leave behind a brown colored chest with gold trim, named Armory Crate. Inside the chest will be a [[:Category:??? Item|??? Item]] that can be appraised into one of the drops the NM would normally drop.&lt;br /&gt;
&lt;br /&gt;
===Armor Sets===&lt;br /&gt;
&lt;br /&gt;
Every twenty floors, participants will be challenged by a Boss, including Fafnir, Behemoth, Aspid, Khimaria, Cerberus and Hydra, each having the chance to drop a piece of armor found inclusively in the Nyzul Isle assault.  The pieces drop in order of [[feet]](20), [[legs]](40), [[hands]](60), [[body]](80), and [[head]](100).&lt;br /&gt;
&lt;br /&gt;
*[[Askar Armor Set]]&lt;br /&gt;
**Head: [[Askar Zucchetto]]&lt;br /&gt;
**Body: [[Askar Korazin]]&lt;br /&gt;
**Hands: [[Askar Manopolas]]&lt;br /&gt;
**Legs: [[Askar Dirs]]&lt;br /&gt;
**Feet: [[Askar Gambieras]]&lt;br /&gt;
&lt;br /&gt;
*[[Denali Armor Set]]&lt;br /&gt;
**Head: [[Denali Bonnet]]&lt;br /&gt;
**Body: [[Denali Jacket]]&lt;br /&gt;
**Hands: [[Denali Wristbands]]&lt;br /&gt;
**Legs: [[Denali Kecks]]&lt;br /&gt;
**Feet: [[Denali Gamashes]]&lt;br /&gt;
&lt;br /&gt;
*[[Goliard Armor Set]]&lt;br /&gt;
**Head: [[Goliard Chapeau]]&lt;br /&gt;
**Body:[[Goliard Saio]]&lt;br /&gt;
**Hands: [[Goliard Cuffs]]&lt;br /&gt;
**Legs: [[Goliard Trews]]&lt;br /&gt;
**Feet: [[Goliard Clogs]]&lt;br /&gt;
&lt;br /&gt;
===Vigil Weapons===&lt;br /&gt;
&lt;br /&gt;
The following [[weapons]] have a chance of dropping off of all NMs and the Floor 100 Boss. Each is job-specific and are weaker than the average weapon of that level.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The Floor 100 Boss will always drop 2 Vigil weapons {{gdrop}}&lt;br /&gt;
** The first treasure pool slot will be the Vigil Weapon which matches the job of the [[Runic disc]] holder who chose a floor at the Rune of Transfer at the very beginning of the run. (Ex: a [[Blue Mage]] Runic Disc holder will cause the Floor 100 boss to always drop the [[File:Wightslayer icon.png|18px|link=]] [[Wightslayer]] in this slot)&lt;br /&gt;
***If the Runic Disc holder is a [[Geomancer]] or [[Runefencer]], it will then instead drop a random vigil weapon.&lt;br /&gt;
** The second treasure pool slot will always be a random Vigil Weapon.&lt;br /&gt;
* This means that the quickest and most guaranteed way to obtain a specific Vigil Weapon, is to start a Nyzul run, skip to floor 96 as the job whose Vigil Weapon you desire, and then defeat the floor 100 boss.&lt;br /&gt;
They are used to begin the quests to obtain a [[Mythic Weapons]] and their corresponding weapon skill (see [[Unlocking a Myth]]).&lt;br /&gt;
*These weapon may be stored with [[Ghanraam]] by trading them.&lt;br /&gt;
&lt;br /&gt;
*[[File:Sturdy Axe icon.png|32px|link=]] [[Sturdy Axe]] ([[WAR]])&lt;br /&gt;
*[[File:Burning Fists icon.png|32px|link=]] [[Burning Fists]] ([[MNK]])&lt;br /&gt;
*[[File:Werebuster icon.png|32px|link=]] [[Werebuster]] ([[WHM]])&lt;br /&gt;
*[[File:Mage&#039;s Staff icon.png|32px|link=]] [[Mage&#039;s Staff]] ([[BLM]])&lt;br /&gt;
*[[File:Vorpal Sword icon.png|32px|link=]] [[Vorpal Sword]] ([[RDM]])&lt;br /&gt;
*[[File:Swordbreaker icon.png|32px|link=]] [[Swordbreaker]] ([[THF]])&lt;br /&gt;
*[[File:Brave Blade icon.png|32px|link=]] [[Brave Blade]] ([[PLD]])&lt;br /&gt;
*[[File:Death Sickle icon.png|32px|link=]] [[Death Sickle]] ([[DRK]])&lt;br /&gt;
*[[File:Double Axe icon.png|32px|link=]] [[Double Axe]] ([[BST]])&lt;br /&gt;
*[[File:Dancing Dagger icon.png|32px|link=]] [[Dancing Dagger]] ([[BRD]])&lt;br /&gt;
*[[File:Killer Bow icon.png|32px|link=]] [[Killer Bow]] ([[RNG]])&lt;br /&gt;
*[[File:Windslicer icon.png|32px|link=]] [[Windslicer]] ([[SAM]])&lt;br /&gt;
*[[File:Sasuke Katana icon.png|32px|link=]] [[Sasuke Katana]] ([[NIN]])&lt;br /&gt;
*[[File:Radiant Lance icon.png|32px|link=]] [[Radiant Lance]] ([[DRG]])&lt;br /&gt;
*[[File:Scepter Staff icon.png|32px|link=]] [[Scepter Staff]] ([[SMN]])&lt;br /&gt;
*[[File:Wightslayer icon.png|32px|link=]] [[Wightslayer]] ([[BLU]])&lt;br /&gt;
*[[File:Quicksilver icon.png|32px|link=]] [[Quicksilver]] ([[COR]])&lt;br /&gt;
*[[File:Inferno Claws icon.png|32px|link=]] [[Inferno Claws]] ([[PUP]])&lt;br /&gt;
*[[File:Main Gauche icon.png|32px|link=]] [[Main Gauche]] ([[DNC]])&lt;br /&gt;
*[[File:Elder Staff icon.png|32px|link=]] [[Elder Staff]] ([[SCH]])&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Nyzul Isle Investigation/Strategy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648367</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648367"/>
		<updated>2022-07-12T06:55:38Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Antlion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Can use [[Blood Weapon]].&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (10 seconds). Charmed players gain [[Regen]] (100 HP/tic), [[Refresh]] (50MP/tic), [[Regain]] (30 TP/tic), [[Attack Bonus]] (9999 Attack), [[Defense Bonus]] (9999 Defense), [[Phalanx]], and [[Haste]] for 3 minutes.&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
* Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Shock Spikes can be dispelled via Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets, Osmosis, and likely Aura Steal.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*This seems to not hit max damge if you have 2-3 PC&#039;s near boss.{{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&lt;br /&gt;
*Frostnought is weak to Physical Damage.&lt;br /&gt;
*Blazenought is weak to Magic Damage.&lt;br /&gt;
*&#039;&#039;&#039;Both giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**Cyclone Turbine: High area of effect damage, dispel, &amp;lt;20 range&lt;br /&gt;
**Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
**Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
**Incinerator: Conal fire damage, burn&lt;br /&gt;
**Scapula Beam: AoE damage, all stats down&lt;br /&gt;
**Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Ballistic Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Boyahda Tree]] HP #1, [[Mount Zhayolm]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
There was a hint from a dev on the [https://forum.square-enix.com/ffxi/threads/58281 Japanese forums]. A rough translation reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;To get rid of mushrooms, it is important to pay the darkness and bring in the light.&amp;lt;br&amp;gt;So the key is to deal with dark elementals quickly.&amp;lt;br&amp;gt;If you are dim, mushrooms and mushrooms will grow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds (Can spawn a Golden Bozzeto Bomb in Normal. Seemed to explode but do little.)&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648366</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648366"/>
		<updated>2022-07-12T06:29:04Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Antlion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Can use [[Blood Weapon]].&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (10 seconds). Charmed players gain [[Regen]] (100 HP/tic), [[Refresh]] (50MP/tic), [[Regain]] (30 TP/tic), [[Attack Bonus]] (9999 Attack), [[Defense Bonus]] (9999 Defense), [[Phalanx]], and [[Haste]] for 3 minutes.&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
* Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Shock Spikes can be dispelled via Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets, Osmosis, and likely Aura Steal.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*This seems to not hit max damge if you have 2-3 PC&#039;s near boss.{{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&lt;br /&gt;
*Frostnought is weak to Physical Damage.&lt;br /&gt;
*Blazenought is weak to Magic Damage.&lt;br /&gt;
*&#039;&#039;&#039;Both giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**Cyclone Turbine: High area of effect damage, dispel, &amp;lt;20 range&lt;br /&gt;
**Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
**Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
**Incinerator: Conal fire damage, burn&lt;br /&gt;
**Scapula Beam: AoE damage, all stats down&lt;br /&gt;
**Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Ballistic Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 mixed groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&#039;&#039;Boyahda Tree - HP #1&#039;&#039;, &#039;&#039;Mount Zhayolm - HP #1&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
There was a hint from a dev on the [https://forum.square-enix.com/ffxi/threads/58281 Japanese forums]. A rough translation reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;To get rid of mushrooms, it is important to pay the darkness and bring in the light.&amp;lt;br&amp;gt;So the key is to deal with dark elementals quickly.&amp;lt;br&amp;gt;If you are dim, mushrooms and mushrooms will grow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds (Can spawn a Golden Bozzeto Bomb in Normal. Seemed to explode but do little.)&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648365</id>
		<title>Ambuscade Archive</title>
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		<updated>2022-07-12T06:28:36Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Antlion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Can use [[Blood Weapon]].&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (10 seconds). Charmed players gain [[Regen]] (100 HP/tic), [[Refresh]] (50MP/tic), [[Regain]] (30 TP/tic), [[Attack Bonus]] (9999 Attack), [[Defense Bonus]] (9999 Defense), [[Phalanx]], and [[Haste]] for 3 minutes.&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
* Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Shock Spikes can be dispelled via Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets, Osmosis, and likely Aura Steal.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*This seems to not hit max damge if you have 2-3 PC&#039;s near boss.{{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&lt;br /&gt;
*Frostnought is weak to Physical Damage.&lt;br /&gt;
*Blazenought is weak to Magic Damage.&lt;br /&gt;
*&#039;&#039;&#039;Both giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**Cyclone Turbine: High area of effect damage, dispel, &amp;lt;20 range&lt;br /&gt;
**Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
**Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
**Incinerator: Conal fire damage, burn&lt;br /&gt;
**Scapula Beam: AoE damage, all stats down&lt;br /&gt;
**Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Ballistic Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 groups of mixed adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&#039;&#039;Boyahda Tree - HP #1&#039;&#039;, &#039;&#039;Mount Zhayolm - HP #1&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
There was a hint from a dev on the [https://forum.square-enix.com/ffxi/threads/58281 Japanese forums]. A rough translation reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;To get rid of mushrooms, it is important to pay the darkness and bring in the light.&amp;lt;br&amp;gt;So the key is to deal with dark elementals quickly.&amp;lt;br&amp;gt;If you are dim, mushrooms and mushrooms will grow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds (Can spawn a Golden Bozzeto Bomb in Normal. Seemed to explode but do little.)&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648364</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648364"/>
		<updated>2022-07-12T06:24:45Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Antlion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Can use [[Blood Weapon]].&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (10 seconds). Charmed players gain [[Regen]] (100 HP/tic), [[Refresh]] (50MP/tic), [[Regain]] (30 TP/tic), [[Attack Bonus]] (9999 Attack), [[Defense Bonus]] (9999 Defense), [[Phalanx]], and [[Haste]] for 3 minutes.&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
* Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Shock Spikes can be dispelled via Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets, Osmosis, and likely Aura Steal.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*This seems to not hit max damge if you have 2-3 PC&#039;s near boss.{{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&lt;br /&gt;
*Frostnought is weak to Physical Damage.&lt;br /&gt;
*Blazenought is weak to Magic Damage.&lt;br /&gt;
*&#039;&#039;&#039;Both giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**Cyclone Turbine: High area of effect damage, dispel, &amp;lt;20 range&lt;br /&gt;
**Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
**Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
**Incinerator: Conal fire damage, burn&lt;br /&gt;
**Scapula Beam: AoE damage, all stats down&lt;br /&gt;
**Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Ballistic Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 groups of mixed adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]], [[Kartstrahl]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]], [[Mind Drain]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: [[Stunbolt]]&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&#039;&#039;Mount Zhayolm - HP #1&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
There was a hint from a dev on the [https://forum.square-enix.com/ffxi/threads/58281 Japanese forums]. A rough translation reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;To get rid of mushrooms, it is important to pay the darkness and bring in the light.&amp;lt;br&amp;gt;So the key is to deal with dark elementals quickly.&amp;lt;br&amp;gt;If you are dim, mushrooms and mushrooms will grow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds (Can spawn a Golden Bozzeto Bomb in Normal. Seemed to explode but do little.)&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648363</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648363"/>
		<updated>2022-07-12T06:15:47Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Antlion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Can use [[Blood Weapon]].&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (10 seconds). Charmed players gain [[Regen]] (100 HP/tic), [[Refresh]] (50MP/tic), [[Regain]] (30 TP/tic), [[Attack Bonus]] (9999 Attack), [[Defense Bonus]] (9999 Defense), [[Phalanx]], and [[Haste]] for 3 minutes.&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
* Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Shock Spikes can be dispelled via Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets, Osmosis, and likely Aura Steal.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*This seems to not hit max damge if you have 2-3 PC&#039;s near boss.{{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&lt;br /&gt;
*Frostnought is weak to Physical Damage.&lt;br /&gt;
*Blazenought is weak to Magic Damage.&lt;br /&gt;
*&#039;&#039;&#039;Both giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**Cyclone Turbine: High area of effect damage, dispel, &amp;lt;20 range&lt;br /&gt;
**Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
**Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
**Incinerator: Conal fire damage, burn&lt;br /&gt;
**Scapula Beam: AoE damage, all stats down&lt;br /&gt;
**Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Ballistic Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]], [[Antlion Whelp]], [[Buzzing Fly]] x 3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 groups of adds&lt;br /&gt;
* &#039;&#039;&#039;Februus&#039;&#039;&#039; Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]]&lt;br /&gt;
* &#039;&#039;&#039;Whelp&#039;&#039;&#039; Abilities: [[Mysterious Light]]&lt;br /&gt;
* &#039;&#039;&#039;Buzzing Fly&#039;&#039;&#039; Abilities: &lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&#039;&#039;Mount Zhayolm - HP #1&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
There was a hint from a dev on the [https://forum.square-enix.com/ffxi/threads/58281 Japanese forums]. A rough translation reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;To get rid of mushrooms, it is important to pay the darkness and bring in the light.&amp;lt;br&amp;gt;So the key is to deal with dark elementals quickly.&amp;lt;br&amp;gt;If you are dim, mushrooms and mushrooms will grow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds (Can spawn a Golden Bozzeto Bomb in Normal. Seemed to explode but do little.)&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648362</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648362"/>
		<updated>2022-07-12T06:14:49Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Antlion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Can use [[Blood Weapon]].&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (10 seconds). Charmed players gain [[Regen]] (100 HP/tic), [[Refresh]] (50MP/tic), [[Regain]] (30 TP/tic), [[Attack Bonus]] (9999 Attack), [[Defense Bonus]] (9999 Defense), [[Phalanx]], and [[Haste]] for 3 minutes.&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
* Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Shock Spikes can be dispelled via Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets, Osmosis, and likely Aura Steal.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*This seems to not hit max damge if you have 2-3 PC&#039;s near boss.{{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&lt;br /&gt;
*Frostnought is weak to Physical Damage.&lt;br /&gt;
*Blazenought is weak to Magic Damage.&lt;br /&gt;
*&#039;&#039;&#039;Both giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**Cyclone Turbine: High area of effect damage, dispel, &amp;lt;20 range&lt;br /&gt;
**Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
**Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
**Incinerator: Conal fire damage, burn&lt;br /&gt;
**Scapula Beam: AoE damage, all stats down&lt;br /&gt;
**Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Ballistic Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]],[[Antlion Whelp]],[[Buzzing Fly]]&lt;br /&gt;
|VD Notes= &lt;br /&gt;
* Spawns 3 groups of adds&lt;br /&gt;
* Februus Abilities: [[Panzerfaust]], [[Blitzstrahl]], [[Panzershreck]], [[Berserk]], [[Typhoon]]&lt;br /&gt;
* Whelp Abilities: [[Mysterious Light]]&lt;br /&gt;
* Buzzing Fly Abilities: &lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&#039;&#039;Mount Zhayolm - HP #1&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
There was a hint from a dev on the [https://forum.square-enix.com/ffxi/threads/58281 Japanese forums]. A rough translation reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;To get rid of mushrooms, it is important to pay the darkness and bring in the light.&amp;lt;br&amp;gt;So the key is to deal with dark elementals quickly.&amp;lt;br&amp;gt;If you are dim, mushrooms and mushrooms will grow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds (Can spawn a Golden Bozzeto Bomb in Normal. Seemed to explode but do little.)&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648361</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648361"/>
		<updated>2022-07-12T06:02:45Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Antlion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Can use [[Blood Weapon]].&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (10 seconds). Charmed players gain [[Regen]] (100 HP/tic), [[Refresh]] (50MP/tic), [[Regain]] (30 TP/tic), [[Attack Bonus]] (9999 Attack), [[Defense Bonus]] (9999 Defense), [[Phalanx]], and [[Haste]] for 3 minutes.&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
* Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Shock Spikes can be dispelled via Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets, Osmosis, and likely Aura Steal.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*This seems to not hit max damge if you have 2-3 PC&#039;s near boss.{{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&lt;br /&gt;
*Frostnought is weak to Physical Damage.&lt;br /&gt;
*Blazenought is weak to Magic Damage.&lt;br /&gt;
*&#039;&#039;&#039;Both giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**Cyclone Turbine: High area of effect damage, dispel, &amp;lt;20 range&lt;br /&gt;
**Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
**Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
**Incinerator: Conal fire damage, burn&lt;br /&gt;
**Scapula Beam: AoE damage, all stats down&lt;br /&gt;
**Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Ballistic Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]][[Antlion Whelp]][[Buzzing Fly]]&lt;br /&gt;
|VD Notes= Februus casts Typhoon, Panzerfaust,&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&#039;&#039;Mount Zhayolm - HP #1&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
There was a hint from a dev on the [https://forum.square-enix.com/ffxi/threads/58281 Japanese forums]. A rough translation reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;To get rid of mushrooms, it is important to pay the darkness and bring in the light.&amp;lt;br&amp;gt;So the key is to deal with dark elementals quickly.&amp;lt;br&amp;gt;If you are dim, mushrooms and mushrooms will grow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds (Can spawn a Golden Bozzeto Bomb in Normal. Seemed to explode but do little.)&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648358</id>
		<title>Ambuscade Archive</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Ambuscade_Archive&amp;diff=648358"/>
		<updated>2022-07-12T05:11:15Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Antlion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image=Ambuscade Battle3.jpg&lt;br /&gt;
|Image Size=400&lt;br /&gt;
|Image Link=&lt;br /&gt;
|Intro Text=This page holds all the information for individual Ambuscades.[[Category:Ambuscade]]&amp;lt;br /&amp;gt;There is a history table providing a catalogue of past Ambuscade battles.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please provide information on the various Ambuscade fights here in the appropriate section.&lt;br /&gt;
|Secondary Text=&lt;br /&gt;
{{Ambuscade History Table&lt;br /&gt;
|Volume 1=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Quadav&lt;br /&gt;
|June=Yagudo&lt;br /&gt;
|July=Goblin&lt;br /&gt;
|August=Gigas&lt;br /&gt;
|September=Mamool Ja&lt;br /&gt;
|October=Poroggo&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Soulflayer&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Velkk&lt;br /&gt;
|March=Fomor&lt;br /&gt;
|April=Gigas&lt;br /&gt;
|May=Antica&lt;br /&gt;
|June=Tonberry&lt;br /&gt;
|July=Fomor&lt;br /&gt;
|August=Sahagin&lt;br /&gt;
|September=Qiqirn&lt;br /&gt;
|October=Qutrub&lt;br /&gt;
|November=Poroggo&lt;br /&gt;
|December=Meeble&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Mamool Ja&lt;br /&gt;
|February=Dullahan&lt;br /&gt;
|March=Moogle&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Goblin&lt;br /&gt;
|June=Antica&lt;br /&gt;
|July=Yagudo&lt;br /&gt;
|August=Soulflayer&lt;br /&gt;
|September=Lamiae&lt;br /&gt;
|October=Velkk&lt;br /&gt;
|November=Troll&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Quadav&lt;br /&gt;
|February=Qiqirn&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meeble&lt;br /&gt;
|May=Dullahan&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Poroggo&lt;br /&gt;
|September=Fomor&lt;br /&gt;
|October=Moogle&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Goblin&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Antica&lt;br /&gt;
|February=Soulflayer&lt;br /&gt;
|March=Velkk&lt;br /&gt;
|April=Orc&lt;br /&gt;
|May=Orc&lt;br /&gt;
|June=Dullahan&lt;br /&gt;
|July=Qiqirn&lt;br /&gt;
|August=Mage Mamool Ja&lt;br /&gt;
|September=Quadav&lt;br /&gt;
|October=Troll&lt;br /&gt;
|November=Mamool Ja&lt;br /&gt;
|December=Qutrub&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Lamiae&lt;br /&gt;
|February=Iron Giants&lt;br /&gt;
|March=Tonberry&lt;br /&gt;
|April=Meebles&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Gigas&lt;br /&gt;
|July=Sahagin&lt;br /&gt;
|August=Fomor Summoner&lt;br /&gt;
|September=Poroggo&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Iron Giants&lt;br /&gt;
|December=Moogles&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Goblins&lt;br /&gt;
|February=Corse&lt;br /&gt;
|March=Antica&lt;br /&gt;
|April=Quadav&lt;br /&gt;
|May=Mage Mamool Ja&lt;br /&gt;
|June=Qutrub&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
|Volume 2=&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2016&lt;br /&gt;
|January=N/A&lt;br /&gt;
|February=N/A&lt;br /&gt;
|March=N/A&lt;br /&gt;
|April=Dragon&lt;br /&gt;
|May=Taurus&lt;br /&gt;
|June=Antlion&lt;br /&gt;
|July=Greater Bird&lt;br /&gt;
|August=Acrolith&lt;br /&gt;
|September=Gnole&lt;br /&gt;
|October=Orobon&lt;br /&gt;
|November=Belladonna&lt;br /&gt;
|December=Course&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2017&lt;br /&gt;
|January=Flan&lt;br /&gt;
|February=Adamantoise&lt;br /&gt;
|March=Pixie&lt;br /&gt;
|April=Beast&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Slug&lt;br /&gt;
|July=Treant&lt;br /&gt;
|August=Morbol&lt;br /&gt;
|September=Wyrm&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Dvergr&lt;br /&gt;
|December=Harpeia&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2018&lt;br /&gt;
|January=Fenrir&lt;br /&gt;
|February=Snoll&lt;br /&gt;
|March=Wivre&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Imp&lt;br /&gt;
|June=Wyvern&lt;br /&gt;
|July=Craklaw&lt;br /&gt;
|August=Mannequin&lt;br /&gt;
|September=Scorpion&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Morbol&lt;br /&gt;
|December=Iron Giant&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2019&lt;br /&gt;
|January=Raaz&lt;br /&gt;
|February=Hecteyes&lt;br /&gt;
|March=Hippogryph&lt;br /&gt;
|April=Bugard&lt;br /&gt;
|May=Gallu&lt;br /&gt;
|June=Magic Pot&lt;br /&gt;
|July=Hydra&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Mantid&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Sea Monk&lt;br /&gt;
|December=Porxie&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2020&lt;br /&gt;
|January=Slime&lt;br /&gt;
|February=Coeurl&lt;br /&gt;
|March=Harpeia&lt;br /&gt;
|April=Treant&lt;br /&gt;
|May=Treant&lt;br /&gt;
|June=Pteraketos&lt;br /&gt;
|July=Spider&lt;br /&gt;
|August=Rafflesia&lt;br /&gt;
|September=Matamata&lt;br /&gt;
|October=Undead&lt;br /&gt;
|November=Bomb&lt;br /&gt;
|December=Heartwing&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2021&lt;br /&gt;
|January=Buffalo&lt;br /&gt;
|February=Demons&lt;br /&gt;
|March=Leeches&lt;br /&gt;
|April=Shadow Dragon&lt;br /&gt;
|May=Fly&lt;br /&gt;
|June=Aquans&lt;br /&gt;
|July=Funguar&lt;br /&gt;
|August=Citrullus&lt;br /&gt;
|September=Cockatrice&lt;br /&gt;
|October=Fomor&lt;br /&gt;
|November=Lizards&lt;br /&gt;
|December=Arcana&lt;br /&gt;
}}&lt;br /&gt;
{{Ambuscade History Subtable&lt;br /&gt;
|Year=2022&lt;br /&gt;
|January=Tiger&lt;br /&gt;
|February=Taurus&lt;br /&gt;
|March=Treant&lt;br /&gt;
|April=Beasts&lt;br /&gt;
|May=Pteraketos&lt;br /&gt;
|June=Doll&lt;br /&gt;
|July=&lt;br /&gt;
|August=&lt;br /&gt;
|September=&lt;br /&gt;
|October=&lt;br /&gt;
|November=&lt;br /&gt;
|December=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Colbutton|align=center}}&lt;br /&gt;
&lt;br /&gt;
==Volume 1 Archives==&lt;br /&gt;
&lt;br /&gt;
===Antica===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antica}}}|Antica|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Antica&lt;br /&gt;
|Boss=[[Bozzetto Consul]]&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x3)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;: Has ~1,400,000 HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 10,000 Needles. Has ~140,000 HP&lt;br /&gt;
|D Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x2)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 4,000 Needles.&lt;br /&gt;
|N Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Bozzetto Valiant&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 2,000 Needles.&lt;br /&gt;
|E Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Stalker &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 1,000 Needles.&lt;br /&gt;
|VE Mobs=Sabotender Dulce&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Summons (x1)&#039;&#039;&#039;: Bozzetto Stalwart&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Hunter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Magister &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;: 100 Needles.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Only the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; needs to be defeated in order to win. It and a &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; are present initially upon entry.&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; will summon additional Antica (varying with difficulty) approximately every 15~120 seconds.&lt;br /&gt;
:*Adds &#039;&#039;must&#039;&#039; be defeated in order to win, even if done so after the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; is.&lt;br /&gt;
:*Adds are likely called at certain HP percentages with a max wait between summoning of a minute. If the Consul&#039;s HP is rapidly dropping it will chain summon adds. {{verification}}.&lt;br /&gt;
:*Defeating the summoned adds will significantly increase the attack of the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; with each one defeated.&lt;br /&gt;
:*Adds will use their job corresponding {{icon|sp}} 1-Hours near at the start of a fight.&lt;br /&gt;
:*Adds are called in the order of WAR → RNG → BLM → THF (E+) → PLD (N+)&lt;br /&gt;
:*Adds are immune to sleep.&lt;br /&gt;
*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; will flee around the battlefield and will eventually run into range to do needles move, the damage being dependent on the difficulty chosen:&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
:*While the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is out of range, the &#039;&#039;&#039;Bozetto Consul&#039;&#039;&#039; will take less damage.&lt;br /&gt;
::*[[Tomahawk]] will help to decrease this effect.&lt;br /&gt;
:*The &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; itself is weak, but takes -99% AoE damage.&lt;br /&gt;
:*Adds will not be summoned after the &#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039; is defeated. The message &#039;&#039;&amp;quot;The call goes unheeded!&amp;quot;&#039;&#039; will be displayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Antica use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Jamming Wave&#039;&#039;&#039;: {{magical}} {{wind}} (AoE) Damage and Silence.	&lt;br /&gt;
:*&#039;&#039;&#039;Magnetite Cloud&#039;&#039;&#039;: {{breath}} {{earth}} (Conal) Damage and Gravity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sandstorm&#039;&#039;&#039;: {{magical}} {{dark}} (AoE) Inflicts Blind.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shield&#039;&#039;&#039;; {{buff}} Gains Defense Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Trap&#039;&#039;&#039;: {{earth}} (AoE) Damage, Petrification, and resets Enmity.	&lt;br /&gt;
:*&#039;&#039;&#039;Sand Veil&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.	&lt;br /&gt;
:*&#039;&#039;&#039;Shoulder Slam&#039;&#039;&#039;: {{physical}} Damage and Knockback.	&lt;br /&gt;
:*&#039;&#039;&#039;Spikeball&#039;&#039;&#039;: {{physical}} Damage and Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
*Takes double damage while summoning adds.&lt;br /&gt;
*Resists {{dark}} and {{earth}}.&lt;br /&gt;
*Immune to Bind and Gravity.&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Sand Rush&#039;&#039;&#039; - {{physical}} (AoE) High damage. Absorbable via 3 [[Copy Image|shadows]].&lt;br /&gt;
::*This move was previously known as &#039;&#039;&#039;Sodstorm&#039;&#039;&#039; when first introduced in May 2017.&lt;br /&gt;
:*&#039;&#039;&#039;Fettering Tackle&#039;&#039;&#039;: {{physical}} High Damage and Knock Back.&lt;br /&gt;
::*Sand Rush and Fettering Tackle will inflict heavy damage to players, especially while the Consul has [[Mighty Strikes]] active. &lt;br /&gt;
:::*Using an enhanced [[Geo-Wilt]] and/or moves like [[Sentinel&#039;s Scherzo]] are recommended. &lt;br /&gt;
:*&#039;&#039;&#039;Thornball&#039;&#039;&#039;: {{physical}} Damage, Paralysis, and Poison.&lt;br /&gt;
:*&#039;&#039;&#039;Sand Shroud&#039;&#039;&#039;: {{buff}} Gains Evasion Bonus.&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Consul&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=60&lt;br /&gt;
|Wind=100&lt;br /&gt;
|Thunder=60&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=60&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotender Dulce&#039;&#039;&#039;:&lt;br /&gt;
*Weakest to {{ice}} and {{dark}} elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalwart&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Hunter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Eagle Eye Shot]]&#039;&#039;&#039;.&lt;br /&gt;
:*Uses this 1-Hour soon after damaging a Hunter.&lt;br /&gt;
::*Thus AoEing will cause each Hunter to use Eagle Eye Shot which may cause significant damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Magister&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Stalker&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Perfect Dodge]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Valiant&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
* TANK, GEO, COR (or DD), SCH/WHM, BLM x2&lt;br /&gt;
* COR provides Wizard&#039;s and Warlock&#039;s rolls.&lt;br /&gt;
* Indi-Acumen, Entrust (onto SCH) Indi-Malaise, Geo-Focus (after pull). Malaise may or may not proc due to the Cactuar running very quickly in and out of range. Geo bubble is mainly to help absorb needles (but it should not go off if your group is prepared).&lt;br /&gt;
* Tank runs in to pull main boss at center; party follows; GEO casts Geo-Focus on self for quick setup. SCH opens with Gravitation and BLMs should be able to take out the Cactuar in a single volley of Elemental Sealed Death (from each BLM). Manawall/Convert if you need to and finish off the Cactuar if you got unlucky with resists. Done right, there should be no adds, or at worst just a single set of adds.&lt;br /&gt;
* Tank should grab boss (and any adds) to zone-in corner and mages should stand at typical backline job distance. &lt;br /&gt;
* GEO should keep Indi-Acumen and now use Geo-Malaise. If there are adds, take them out with AoE spells.&lt;br /&gt;
* For quick finish, have SCH use SP and create Fragmentation to burst wind-based spells. &lt;br /&gt;
* For slower finish (no SP), have COR self-SC (or SC w/ tank) when SCH&#039;s stratagems are down.&lt;br /&gt;
* SCH/WHM should help tank stay un-enfeebled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. Save the THF (&#039;&#039;&#039;Stalker&#039;&#039;&#039;) and PLD (&#039;&#039;&#039;Valiant&#039;&#039;&#039;) for last. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely. A tank to hold the adds becomes preferable here. Even &#039;&#039;&#039;Valaineral&#039;&#039;&#039; trust can hold the adds long enough for a solid DD or two to skillchain down the &#039;&#039;&#039;Consul&#039;&#039;&#039;, then move to the adds. Just have party leader swap to them for a moment so he gains hate on them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
* Players can just bum rush the &#039;&#039;&#039;Bozzetto Consul&#039;&#039;&#039; and kill him first so his attack isn&#039;t raised, then defeat the adds to clear this Ambuscade. You can ignore the &#039;&#039;&#039;Cactuar&#039;&#039;&#039; entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
* [[Quicksand Caves]] [[UNM]] warp.&lt;br /&gt;
* [[Voidwatch]] warp to [[Quicksand Caves]], enter and run down the ramp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Corse===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Corse}}}|Corse|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Corse&lt;br /&gt;
|Boss=[[Bozzetto Pishogue]]&lt;br /&gt;
|Boss Job=BLM/DRK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts [[:Category:Elemental_Magic|elemental -ga III spells]], [[Ice Spikes]].&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
* Can use [[Blood Weapon]].&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Final Retribution&#039;&#039;&#039;: Deals physical damage + [[Stun]].&lt;br /&gt;
:*&#039;&#039;&#039;Envoutement&#039;&#039;&#039;: Deals {{Dark}} damage + [[Curse]].&lt;br /&gt;
:*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: Gains [[Magic Attack Bonus]].&lt;br /&gt;
:*&#039;&#039;&#039;Quelling Seal&#039;&#039;&#039;: AoE [[Silence]].&lt;br /&gt;
:*&#039;&#039;&#039;Hecatomb Macabre&#039;&#039;&#039; : AoE [[Charm]] (10 seconds). Charmed players gain [[Regen]] (100 HP/tic), [[Refresh]] (50MP/tic), [[Regain]] (30 TP/tic), [[Attack Bonus]] (9999 Attack), [[Defense Bonus]] (9999 Defense), [[Phalanx]], and [[Haste]] for 3 minutes.&lt;br /&gt;
:*&#039;&#039;&#039;Gambol Macabre&#039;&#039;&#039; : Single target [[Charm]] (29 seconds) and [[Doom]] (30 seconds).  If you are very quick you can get one cursna off in the window. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
Both AOE and single target charms can be avoided by running out of range as they are cast. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
* Solo: Prepare for AoE nukes and either bring a trust healer that outranges the AoE silence ([[BGWiki:Trusts#Yoran-Oran (UC)|Yoran-Oran]], [[BGWiki:Trusts#Apururu|Apururu]]), or uses AoE healing job abilities ([[BGWiki:Trusts#Ingrid II|Ingrid II]], [[BGWiki:Trusts#Iroha II|Iroha II]], [[BGWiki:Trusts#Arciela|Arciela]], [[BGWiki:Trusts#Lilisette |Lilisette I/II]], [[BGWiki:Trusts#Selh&#039;teus|Selh&#039;teus]]). Once its HP is below 80% it may start using Hecatomb Macabre which is avoidable. Once you&#039;re charmed it will despawn your Trusts, then you have powerful buffs for 3 minutes to try to defeat it.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Fei&#039;Yin]] [[Home Point]] #1, [[Wekufe]] to the south of the HP.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dullahan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dullahan}}}|Dullahan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Dullahan&lt;br /&gt;
|Boss=[[Bozzetto  Retributionist]]&lt;br /&gt;
|Boss Job=PLD/DRK&lt;br /&gt;
|VD Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Charger &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Enhanced Shield Block rate from the front, but not 100%.&lt;br /&gt;
*Casts Absorb spells, Bio III, Aspir III, [[Stun]], and [[Dread Spikes]]&lt;br /&gt;
:*Retaliates against magic with [[Absorb-TP]].&lt;br /&gt;
*Possesses a high resistance to {{dark}} dark. A light based dispel such as [[Finale]] will be required to dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;s:&lt;br /&gt;
:*&#039;&#039;&#039;Charging Up&#039;&#039;&#039;: Any TP gained during this phase will increase the damage of &#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Atramentous Libations&#039;&#039;&#039;: AoE Drain.&lt;br /&gt;
:*&#039;&#039;&#039;Boiling Over&#039;&#039;&#039;: Gains an aura that grants players a regain effect. Any damage taken after this move will increase the damage of &#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;.&lt;br /&gt;
::*This is a similar mechanic to [[Glassy Thinker]]&#039;s &amp;quot;Pain Sync&amp;quot;.&lt;br /&gt;
:*&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;: AoE damage; amount of damage based on damage received after &amp;quot;Boiling Over&amp;quot; &lt;br /&gt;
:*&#039;&#039;&#039;Eisenschneider&#039;&#039;&#039; :30&#039; K.O Ability. &lt;br /&gt;
::*Bonuses like [[Migawari: Ichi]] will not stop this from inflicting KO.&lt;br /&gt;
::*Players may use /heal in order to convert this move to damage instead.&lt;br /&gt;
:*&#039;&#039;&#039;Infernal Bulwark&#039;&#039;&#039;: Stoneskin (can be dispelled)&lt;br /&gt;
:*&#039;&#039;&#039;Noahionto&#039;&#039;&#039; : Inflicts significant {{dark}} dark damage based off of the damage the enemy has received.&lt;br /&gt;
:*&#039;&#039;&#039;Death Spikes&#039;&#039;&#039;: Casts death spikes at low HP.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Charger&#039;&#039;&#039;:&lt;br /&gt;
*Absorbs damage while readying TP moves.&lt;br /&gt;
:*Absorbing damage will increase the power of the Charger&#039;s &#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Scintillant Lance&#039;&#039;&#039;: 20&#039; Conal {{magical}} {{light}} damage.&lt;br /&gt;
:*&#039;&#039;&#039;Grace of Hera&#039;&#039;&#039;: Restores HP and removes status ailments; can be forced by using about 4 or more debuffs&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Tank DD BRD/WHM + 3 (SMN or BST or any form of non-pet DD)&lt;br /&gt;
:* Tank MUST pull to zone-in spot!&lt;br /&gt;
:* The tanks holds both the boss and charger; DD focuses on charger. During this time BRD should just use songs that help DD produce fast/high damage. DD should avoid healing the charger during TP moves (i.e. do not WS during charger&#039;s TP moves). BRD should Elegy, Dia II, Threnody, and Requiem -- this will force Grace of Hera as opposed to damage TP moves&lt;br /&gt;
:* During boss phase, DD should stop all WS damage if they see the &amp;quot;charging&amp;quot; message. If you bring lots of DD, it may be a good idea to pull all but one DD off the boss and use white damage to push the boss into &#039;&#039;&#039;Atramentous Libations.&#039;&#039;&#039; Once this TP move is used, all DD can continue to dish out damage. BRD should always maintain Hymnus on all DDs and the tank when charging/boil/miasma messages appear.&lt;br /&gt;
:* Upon seeing the &amp;quot;boiling&amp;quot; message, all damage must stop immediately. Use Dia at maximum casting distance to push the boss into a TP move (&#039;&#039;&#039;Nether Castigation&#039;&#039;&#039;). Once this TP move is used, return to regular attack mode and continue to watch out for any charging/boiling/miasma messages.&lt;br /&gt;
:* If the &amp;quot;miasma&amp;quot; message appears, everyone should dump TP / use SC&#039;s to dish out high damage and force the boss back into boiling mode (might need to set TP order to prevent damage overspill into &amp;quot;boiling&amp;quot; phase). Once TP is dumped, everyone run far away. Basically, if the tank is holding near the zone-in location, then anywhere BEHIND farthest pillar is safe. If the tank dies, immediately put Hymnus back on and let the tank get hate before continuing damage or healing. There is a fairly long delay between the &amp;quot;miasma&amp;quot; message and K.O. move (if it does go off) so only the tank is ever really in danger of dieing.&lt;br /&gt;
:* BRD should always keep Ballad III, and Hymnus on the tank since boss will Aspir (up to Aspir III). No healer is really needed aside from Curaga II from BRD if DDs get hit with AOE.&lt;br /&gt;
:* As the boss gets lower in HP, it will often start &amp;quot;charging&amp;quot; and immediately switch to &amp;quot;boiling&amp;quot; rather frequently. Watch those trigger-happy WS fingers! It will also cast &#039;&#039;&#039;Death Spikes&#039;&#039;&#039; on a very regular basis, so make sure DDs turn and dispel/finale the spikes.&lt;br /&gt;
:* The boss can cast other spells (both single and aoe form) such as Stun and Bio.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Teleport (K-9) -&amp;gt; Dullahan Axegrinder (L-10)&lt;br /&gt;
* Inner Ra&#039;Kaznar HP -&amp;gt; Cirdas Caverns (J-8) -&amp;gt; Imposing Dullahan (H-7)&lt;br /&gt;
* Ceizak #1 -&amp;gt; Sih Gates (G-11) -&amp;gt; Unrelenting Dullahan (I-7)&lt;br /&gt;
* Morimar #5 -&amp;gt; Moh Gates (H-5) -&amp;gt; Somatophylax Dullahan (I-8)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fomor}}}|Fomor|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=Bozzetto Deathsinger&lt;br /&gt;
|Boss Job=RDM&lt;br /&gt;
|VD Mobs=8 Random [[Fomor]]i:&amp;lt;br /&amp;gt;Aegis&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Amanomurakumo&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Annihilator&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Apocalypse&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bravura&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Claustrum&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Excalibur&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Gjallarhorn&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Gungnir&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;, Guttler&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Kikoku&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Mandau&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;, Mjollnir&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Ragnarok&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Spharai&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Yoichinoyumi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=The Fomori are resistant to [[Elemental Seal]] sleep at this difficulty. A [[BRD]] using abilities such as [[Troubadour]] is recommended/required.&lt;br /&gt;
|D Mobs=6 Random Fomori&lt;br /&gt;
|D Notes=The Fomori are susceptible to [[Elemental Seal]] sleep from a [[GEO]] from this difficulty and easier.&lt;br /&gt;
|N Mobs=4 Random Fomori&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=3 Random Fomori&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=2 Random Fomori&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses very low HP.&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
*Susceptible to stun, addle&lt;br /&gt;
*Cast Aspir, Curaga, Death, Drain.&lt;br /&gt;
*Uses [[Chainspell]] at 75%.&lt;br /&gt;
*Spams [[Death]] during chainspell if players have not defeated all Fomori. &lt;br /&gt;
**If all formors are defeated then the Deathsinger will not chainspell death.&lt;br /&gt;
*Pulling the Deathsinger away from the group is recommended as curaga will ruin the fight if it wakes the Fomori. Landing addle will make stunning curaga easier if desired.&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Fomori are susceptible to sleep and stun.&lt;br /&gt;
:*On Difficult difficulty and lower a [[GEO]] may use [[Elemental Seal]] [[Sleepga]].&lt;br /&gt;
::*The Fomori will resist this at Very Difficult, and require a [[BRD]] to sleep instead.&lt;br /&gt;
:*Once awoken the Fomori gain drastic sleep resistance.&lt;br /&gt;
::*This is removed upon a complete wipe.&lt;br /&gt;
*All Fomori may parry/shield block, recommended to fight from behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegis&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
&#039;&#039;&#039;Amanomurakumo&#039;&#039;&#039;&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Meikyo Shisui]]&lt;br /&gt;
&#039;&#039;&#039;Annihilator&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Bravura&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Mighty Strikes]]&lt;br /&gt;
&#039;&#039;&#039;Claustrum&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Manafont]]&lt;br /&gt;
&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Invincible]]&lt;br /&gt;
*Possesses a powerful [[Enlight]] additional effect on melee hits for 25% of Excalibur&#039;s current HP.&lt;br /&gt;
**This may do thousands of damage depending on the difficulty chosen and easily KO players.&lt;br /&gt;
**This may be mitigated via abilities such as [[Sentinel&#039;s Scherzo]], [[Earthen Armor]], [[Sentinel]], [[Battuta]], [[Slow]], [[Paralyze]], etc.&lt;br /&gt;
&#039;&#039;&#039;Gjallarhorn&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Soul Voice]]&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Call Wyvern]]&lt;br /&gt;
*Will gain a [[Shock Spikes]] aftermath.&lt;br /&gt;
&#039;&#039;&#039;Guttler&#039;&#039;&#039;&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Familiar]]&lt;br /&gt;
**This will charm the player who has hate.&lt;br /&gt;
&#039;&#039;&#039;Kikoku&amp;lt;sup&amp;gt;&#039;&#039;&#039;(NIN)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Mijin Gakure]]&lt;br /&gt;
&#039;&#039;&#039;Mandau&#039;&#039;&#039;&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Perfect Dodge]]&lt;br /&gt;
&#039;&#039;&#039;Mjollnir&#039;&#039;&#039;&amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Benediction]]&lt;br /&gt;
&#039;&#039;&#039;Ragnarok&#039;&#039;&#039;&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Blood Weapon]]&lt;br /&gt;
&#039;&#039;&#039;Spharai&#039;&#039;&#039;&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Uses [[Hundred Fists]]&lt;br /&gt;
&#039;&#039;&#039;Yoichinoyumi&#039;&#039;&#039;&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;:&lt;br /&gt;
*Uses [[Eagle Eye Shot]]&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Groups on easier difficulties can get by on a player /BLM using sleepga, but BRD is the recommended sleeper for Very Difficult as Horde Lullaby II + [[Troubadour]] should grant 5+ minutes of sleep.&lt;br /&gt;
*After the mobs wake up from the first sleep they will no longer be susceptible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD or RUN, DD, DD, GEO, BRD, WHM&#039;&#039;&#039;&lt;br /&gt;
*PLD or RUN gains hate on all the adds, the BRD JA horde sleepgas, and then the tank pulls the eye away.&lt;br /&gt;
*Two DDs then go to town taking the adds down. Save NMs like Excalibur or Mjollnir for last, and the eye last of all.&lt;br /&gt;
*If your group struggles at this then consider doing Difficult instead of Very.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fomor Summoner===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|FomorSmn}}}|FomorSmn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Fomor&lt;br /&gt;
|Boss=[[Bozzetto  Doppleganger]]&lt;br /&gt;
|Boss Job=SMN&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Shock Spikes can be dispelled via Shield Bash with PLD&#039;s Relic +2/+3 Gauntlets, Osmosis, and likely Aura Steal.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
PLD (with Reforged Relic +2/3), BRD/BLM, SCH (or WHM), COR x3.&lt;br /&gt;
The name of the game is [[Quick Draw|Earth Shot]] and [[Savage Blade]]. Rolls are [[Warlock&#039;s Roll|Warlock]], [[Wizard&#039;s Roll|Wizard&#039;s]], [[Fighter&#039;s Roll|Fighter&#039;s]], [[Chaos Roll|Chaos]], [[Samurai Roll|Samurai]] and [[Tactician&#039;s Roll|Tactician&#039;s]]. Scholar should throw in Regain, Barthunder and [[Sandstorm]]. When ready, Paladin goes in and [[Shield Bash]]es [[Ramuh]] to knock off Shock Spikes. Unload into Ramuh with blades and earth shot as he becomes more deadly and TP move happy as his health decreases. Once he&#039;s fallen, the Doppleganger will appear with a free avatar in one of the four corners. One Corsair should [[Random Deal]] at this moment, while the Bard needs to run up and [[Elemental Seal]] [[Lullaby]] to remove him from the picture temporarily. The avatar should be dealt with immediately, then a coordinated set of Earth Shots vs. the Doppleganger should put him down ending the fight. If you don&#039;t move fast enough from the first Earth Shot to their demise, they will Astral Flow and pull out either [[Odin]] or [[Alexander]], the former will one-shot anyone not healing, the second extends the fight possibly allowing more avatars to appear and making victory impossible.&lt;br /&gt;
&lt;br /&gt;
If [[Shiva]] shows up at any time, reset the fight.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gigas===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gigas}}}|Gigas|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Gigas&lt;br /&gt;
|Boss=Bozzetto Enceladus&lt;br /&gt;
|Boss Job=SAM&lt;br /&gt;
|VD Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Trainer&amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=~1400 accuracy for melees to cap&lt;br /&gt;
|D Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;, Bozzetto Fistfighter&amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Marshall&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Swiftshooter&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Preforms TP moves in order to to greate a multistep darkness skillchain on the target.&lt;br /&gt;
*Uses the following TP moves:&lt;br /&gt;
:*&#039;&#039;&#039;Daunting Hurl&#039;&#039;&#039; - (1P) {{physical}} ranged damage and {{color|earth|petrification}}. Absorbed by 1 shadow.&lt;br /&gt;
:*&#039;&#039;&#039;Glacial Bellow&#039;&#039;&#039; - (Conal) {{magical}} {{ice}} damage, weapon removal, {{color|fire|encumbrance}}, and {{color|thunder|stun}}.&lt;br /&gt;
::*Given the usage of [[Barfira]] for Muzzling Wallop, players will tend to resist the weapon removal and encumbrance. &lt;br /&gt;
:*&#039;&#039;&#039;Mercurial Strike&#039;&#039;&#039; - (AoE) {{magical}} deals a random amount of fixed damage.&lt;br /&gt;
::*This move is not affected by -DT.&lt;br /&gt;
::*This move is capable of hitting 99,999 damage to the primary target. &lt;br /&gt;
:::*This seems to not hit max damge if you have 2-3 PC&#039;s near boss.{{Information Needed}}&lt;br /&gt;
:*&#039;&#039;&#039;Muzzling Wallop&#039;&#039;&#039; - (AoE) {{magical}} {{fire}} damage, knockback, reduces MP by ~x5s the damage dealt, and inflicts silence for a few seconds.&lt;br /&gt;
::*This may be mitigated by reducing the damage via [[Stoneskin]], [[Diffusion]]ed [[Magic Barrier]], [[Barfire]], and [[Valiance]]d [[Unda]] runes.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=20&lt;br /&gt;
|Wind=20&lt;br /&gt;
|Thunder=20&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=20&lt;br /&gt;
|Earth=20&lt;br /&gt;
|Water=70&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*All Gigas use their corresponding {{icon|SP}} 1-hour abilities and possess [[Regain]].&lt;br /&gt;
:*The &#039;&#039;&#039;Bozzetto Trainer&#039;&#039;&#039; has no pet and instead uses Charm as it&#039;s {{icon|SP}} 1-hour ability.&lt;br /&gt;
*All Gigas have half the usual amount of magic defense bonus, encouraging skillchain and magic burst strategies.&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Gigas&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=20&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=100&lt;br /&gt;
|Dark=5&lt;br /&gt;
}}&lt;br /&gt;
*Due to their given [[SDT]] values, they are immune to dark based sleep, and guaranteed to resist light based sleep as well as bind or gravity.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;DDing RUN, DDing COR, BRD, GEO, WHM, and any DD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Buffs: Barfira, {{color|water|Unda}} Vallianced, March, Fire Carol, Madrigal, Chaos/Sam roll, Frailty, Fury, and entrust w/e. Could use wilt to grant the RUN more offensive gearing flexibility.&lt;br /&gt;
&lt;br /&gt;
Pull to the corner, take out the Enceladus as quickly as possible. Then the Fistfighter → Fistfighter → Marshall → Swiftshooter → Meghan-tubs-Trainer.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Valdeaunia Front → [[Xarcabard (S)]] HP #1&lt;br /&gt;
*Qufim → [[Upper Delkfutt&#039;s Tower]] HP #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goblin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Goblin}}}|Goblin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Goblin&lt;br /&gt;
|Boss=Bozzetto Don&lt;br /&gt;
|Boss Job=RDM/BLM&lt;br /&gt;
|VD Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Bozzetto Incanter &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&#039;&#039;&#039;Bozzetto Don&#039;&#039;&#039;:&amp;lt;br /&amp;gt;~560,000 HP&amp;lt;br /&amp;gt;1332 Evasion&amp;lt;br /&amp;gt;214 Magic Defense&lt;br /&gt;
|D Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;, Baby Bomber&amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Ravager&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozzetto Deathbringer&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;, Furious Bozzetto Bomber &amp;lt;sup&amp;gt;(Pet)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Chainspell]]&#039;&#039;&#039; and spams [[Ancient Magic]] tier 1s.&lt;br /&gt;
:*The use of shadows, [[One for All]], etc will completely remove the threat from this.&lt;br /&gt;
*Casts [[Ice Spikes]] and [[Enblizzard]].&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Enceladus&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=30&lt;br /&gt;
|Wind=30&lt;br /&gt;
|Thunder=30&lt;br /&gt;
|Light=40&lt;br /&gt;
|Ice=30&lt;br /&gt;
|Earth=30&lt;br /&gt;
|Water=30&lt;br /&gt;
|Dark=20&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
|Notes=&lt;br /&gt;
*The Don, Ravager, and Deathbringer gain auras when within 20&#039; of each other, which power them up considerably.&lt;br /&gt;
:*Strategies generally have players take each 3 to a corner for the sake of simplicity.&lt;br /&gt;
:*The Incanter which appears during &amp;quot;Very Difficult&amp;quot; does not gain any aura.&lt;br /&gt;
&lt;br /&gt;
*All goblins except the &#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039; are immune to sleep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Goblins Use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Goblin Rush&#039;&#039;&#039;: Single Target {{physical}} 3-Hit Damage and knockback.&lt;br /&gt;
:*&#039;&#039;&#039;Frypan&#039;&#039;&#039;: AoE 10&#039; {{physical}} Damage and stun effect.&lt;br /&gt;
:*&#039;&#039;&#039;Bomb Toss&#039;&#039;&#039;: AoE 10&#039; {{magical}} {{fire}} Damage to players in range.&lt;br /&gt;
:*&#039;&#039;&#039;Paralysis Shower&#039;&#039;&#039;: Conal {{magical}} {{ice}} Potent paralysis to players.&lt;br /&gt;
:*Barblizzard and Barparalyze are recommended due to the potency of this.&lt;br /&gt;
:*&#039;&#039;&#039;Smokebomb&#039;&#039;&#039;: Conal {{magical}} {{dark}} Inflicts a potent Blind. -100+ Accuracy.&lt;br /&gt;
:*&#039;&#039;&#039;Crispy Candle&#039;&#039;&#039;: Conal {{magical}} {{fire}} Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furious Bozzetto Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use the following move:&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;: {{magical}} 6,000 Damage split between the number of targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baby Bomber&#039;&#039;&#039;&lt;br /&gt;
*Summoned by the &#039;&#039;&#039;Bozetto Don&#039;&#039;&#039; periodically to use either of the following moves:&lt;br /&gt;
:*&#039;&#039;&#039;Blasting Bomb&#039;&#039;&#039;: Deals 1,500 damage per each person in range.&lt;br /&gt;
:*&#039;&#039;&#039;Dirty Bomb&#039;&#039;&#039;&lt;br /&gt;
::*Disappears after use of either TP move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Ravager&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Mighty Strikes]]&#039;&#039;&#039;.&lt;br /&gt;
:*Take care as [[Goblin Rush]] coupled with Mighty Strikes will severely damage or simply K.O. players without shadows, depending on Difficulty, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Deathbringer&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;.&lt;br /&gt;
*Casts [[Dread Spikes]] and Absorb spells.&lt;br /&gt;
:*Unlike the typical Dread Spikes which seem to immediately K.O. a player after an attack round, these are much less threatening and will not inflict serious damage.&lt;br /&gt;
*Is equipped with the equivalent of a [[Kraken Club]] which delivers weak, but frequent attacks.&lt;br /&gt;
:*Possess an en-effect on each melee hit that will change between absorbing HP or TP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Incanter&#039;&#039;&#039;&lt;br /&gt;
*Uses {{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;.&lt;br /&gt;
*Uniquely uses &#039;&#039;&#039;Goblin Dice&#039;&#039;&#039; which has the typical effects found in [[Dynamis]] and elsewhere in the game including AoE plague, Sleep, Silence and Slow, {{physical}} or {{magical}} Damage, and even a Benediction effect.&lt;br /&gt;
*Susceptible to sleep.&lt;br /&gt;
*Casts Elemental AoE T3s.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Lionheart RUN x2, COR/WAR, GEO/WHM, BRD/WHM, WHM or RDM&lt;br /&gt;
&lt;br /&gt;
Buffs: March x2, madrigal x2, Chaos/Sam. Fury/frailty on RUN 1, entrust frailty on RUN 2.&lt;br /&gt;
&lt;br /&gt;
1) RUN 1 goes in and pull Don to starting corner, RUN 2 pulls Ravager to far left corner. COR provoke pulls Deathbringer to far right corner. BRD sleeps Incanter. WHM or RDM cast reraise, silence Don then position themselves in the middle of battle field, away from the other members. Geo entrust frailty on RUN 2 after everyone position themselves.&lt;br /&gt;
&lt;br /&gt;
2) RUN 1 and RUN 2 use battuta and zerg Don and Ravager. COR holds Deathbringer, WS with Savage Blade and cures himself with sangine blade. BRD move between the battlefield and cast stona, paralyna and blindna on RUN 2 and COR. GEO baby sits RUN 1 with cures, blindna and paralyna.&lt;br /&gt;
&lt;br /&gt;
3) If bomb kills WHM or RDM, they must get up immediately and cast Reraise or Goddess&#039;s Hymnus on them again.&lt;br /&gt;
&lt;br /&gt;
4) After Don and Ravager is dead, RUNs kill Deathbringer next and Incanter last. &lt;br /&gt;
&lt;br /&gt;
Note: Clear time with setup above is about 4.5 min to 5 depending on buffs and support. RUN 2 can be replaced with a PLD, RUN 1 can be replaced with another DD using entrust Wilt, COR can be replaced with any DD with hate tool and PDT- set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
TANK X2, BRD/WHM, WHM/BLM, DD X2&lt;br /&gt;
&lt;br /&gt;
So long as the goblins are separated (removes aura), the tanks will hardly take damage when using -DT gear. Some Regen on the tanks before starting will but is not necessary (bring along Remedies, though). Each tank pulls the ravager and deathbringer to the wall near their respective spawning positions. The DDs should target the Don and provoke. WHM should ES Silence (although silence can land after ~3 attempts without ES). You may choose to not engage until the Don&#039;s spikes have been Finale&#039;d but a good WHM (with helping BRD) should be able to keep paralyze off until the spikes are removed. This month seems to favor heavy-armor DDs but any well-geared pair of DDs should be able to take out the Don before silence wears off. WHM, BRD, and two DDs should form a square around the Don to prevent conal damage from hitting everyone. As soon as a bomber is spawned, WHM should be ready to Curaga IV (or higher). Solace, -DT gear, and SS all help.&lt;br /&gt;
&lt;br /&gt;
Once the Don is dead, the party should then take down each add (fights should be very straightforward hereon out).&lt;br /&gt;
&lt;br /&gt;
Tanks do not have to be PLD or RUN; in fact any DD with /RDM sub and phalanx on should be able to hold the two side goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Newton Movalpolos]] Home Point #1: Moblins all over the place.&lt;br /&gt;
*[[Cape Teriggan]] Home Point #1, mount and hug the right wall. Proceed through the tunnel until you reach various goblins in the open.&lt;br /&gt;
:*The survival guide is also an option.&lt;br /&gt;
*[[Bibiki Bay]] Unity warp.&lt;br /&gt;
*[[Gustav Tunnel]] Unity warp puts you right by the crabs and goblins.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Iron Giant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Iron Giant}}}|Iron Giant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Iron Giant&lt;br /&gt;
|Boss=Frostnought &amp;amp; Blazenought&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Keep HP of both mobs at similar percentages to avoid typical Iron Giant TP moves. Instead, they will spam Cyclone Turbine (aoe dispel + damage).&lt;br /&gt;
*Frostnought is weak to Physical Damage.&lt;br /&gt;
*Blazenought is weak to Magic Damage.&lt;br /&gt;
*&#039;&#039;&#039;Both giants use the following TP moves:&#039;&#039;&#039;&lt;br /&gt;
**Cyclone Turbine: High area of effect damage, dispel, &amp;lt;20 range&lt;br /&gt;
**Seismic Impact: AoE Slow, Terrorize, high damage, hate reset&lt;br /&gt;
**Arm Cannon: AoE fire damage, Max HP/Max MP down&lt;br /&gt;
**Incinerator: Conal fire damage, burn&lt;br /&gt;
**Scapula Beam: AoE damage, all stats down&lt;br /&gt;
**Eradicator: AoE damage, weakness, &amp;lt;20 range&lt;br /&gt;
**Ballistic Kick: Conal damage, hate reset, Encumbrance&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;: Ranged Setup: RUN, COR, COR, BRD, WHM, GEO.&lt;br /&gt;
&lt;br /&gt;
Two shooty boys, one doing Last Stand on Frostnought and the other doing Leaden Salute on Blazenought. (Which is weird because the attempt prior, the magic and physical resists of both were reversed?)&lt;br /&gt;
&lt;br /&gt;
Keeping them similar HP negated ALL of the mechanics. The two only spammed Cyclone Turbine the entire time. No Eradicator. No chat messages. No two-hours. No blizzaga. No invulnerable. No regens. Nothing.&lt;br /&gt;
&lt;br /&gt;
Cyclone Turbine over and over. Despite the RUN being buffless the entire time, it was pretty non-threatening.&lt;br /&gt;
&lt;br /&gt;
The problem? It took 15 minutes and our COR&#039;s are geared to the teeth with full REMA buffs from the BRD and GEO.&lt;br /&gt;
&lt;br /&gt;
If the intended method of doing this is keep them close in HP, then that leads to unending Dispel spam, then melee is absolutely not an option. Even in full m.eva gear, it would be a matter of seconds before you lose every buff you have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult and lower&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
*[[Fei&#039;Yin]] Home Point #2: Weapons right in front of Crystal&lt;br /&gt;
*[[Upper Delkfutt&#039;s Tower]] Home Point #1: Lots of pots if you drop down a floor&lt;br /&gt;
*[[Ifrit&#039;s Cauldron]] Home Point #1: Bombs in front of Crystal&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamiae===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Lamiae}}}|Lamiae|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Lamiae&lt;br /&gt;
|Boss=Bozzetto Freyja&lt;br /&gt;
|Boss Job=RNG&lt;br /&gt;
|VD Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=Gains aura after breaking enmity for ~4 seconds.&lt;br /&gt;
|D Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Skathi&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1, Bozzetto Frigg&amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Weak to {{piercing}} piercing damage.&lt;br /&gt;
*At lower HP, a Lamia will gain a regain effect.&lt;br /&gt;
*If the Skathi and Frigg are defeated before the Bozzetto Freyja they will respawn.&lt;br /&gt;
*Every 25% HP lost on the Freyja will cause all enemies to simultaneously use [[Eagle Eye Shot]].&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then the Freyja will gain an aura.&lt;br /&gt;
:*This causes the Freyja to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring the Freyja back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Pinning Shot&#039;&#039;&#039;: AoE {{physical}} damage and Bind.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Draw In&#039;&#039;&#039;: Used against players which cast offensive magic (enfeebling magic, geomancy, etc) on Freyja. This draws all players in.&lt;br /&gt;
*&#039;&#039;&#039;Petrifying Dance&#039;&#039;&#039;: AoE {{magical}} Terror and hate reset if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Freyja.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Freyja.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Skathi&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{blunt}} blunt damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Thrust&#039;&#039;&#039;: Single target {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Calcifying Deluge&#039;&#039;&#039;: Conal {{physical}} damage and Petrification.&lt;br /&gt;
*&#039;&#039;&#039;Divine Retribution&#039;&#039;&#039;: AoE 15&#039; {{physical}} Damage, Petrification, and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Blight Dance&#039;&#039;&#039;: AoE {{magical}} {{earth}} Petrification and 300/tic poison if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Petrifaction&#039;&#039;&#039;: Conal {{magical}} {{earth}} Petrification if directly facing Skathi.&lt;br /&gt;
*&#039;&#039;&#039;Imperiling Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{earth}}  Petrification and 5-count Doom if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing the Skathi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Skathi to spam  &#039;&#039;&#039;Blight Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal - Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Skathi will gain an aura.&lt;br /&gt;
:*This causes Skathi to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Skathi back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*The Bozzetto Skathi will repetitively use &#039;&#039;&#039;Blight Dance&#039;&#039;&#039; irregardless of the Freyja being defeated or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Frigg&#039;&#039;&#039;:&lt;br /&gt;
*Weak to {{slashing}} slashing damage.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Tail Slap&#039;&#039;&#039;: Conal {{physical}} damage and Stun.&lt;br /&gt;
*&#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;: AoE 15&#039; {{magical}} {{light}} Gaze charm and Burn if directly facing Frigg.&lt;br /&gt;
*&#039;&#039;&#039;Chastening Disregard&#039;&#039;&#039;: AoE 15&#039; {{magical}} Amnesia and Mute if &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; directly facing Frigg.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy - Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Defeating the Bozetto Freyja will cause the Bozetto Frigg to spam  &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*Has an additional effect &amp;quot;Petrification&amp;quot; on auto-attacks, last for 1~2 seconds maximum. Cannot be dispelled.&lt;br /&gt;
*The Bozzetto Frigg will repetitively use &#039;&#039;&#039;Raqs Baladi Dance&#039;&#039;&#039; whether Freyja has been defeated or not.&lt;br /&gt;
:*Will use it much more than the rest of her abilities, therefore using a pet to tank it is more safe.&lt;br /&gt;
*If the target with hate turns their back and breaks gaze contact for ~4 seconds then Frigg will gain an aura.&lt;br /&gt;
:*This causes Frigg to begin ignoring enmity and changing targets.&lt;br /&gt;
::*The new target should bring Frigg back to the tank and reestablish a gaze on the target will remove the aura and return enmity to normal. &lt;br /&gt;
:::*Beware that this will also work on pets, so if you&#039;re using a PUP tank strategy, make sure the puppet face it before pulling it into a corner.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Tested last night with this setup, 6 minute clears&lt;br /&gt;
Setup: PLD/BLU RNG/WAR RNG/WAR COR/RNG BRD/RDM WHM/SCH&lt;br /&gt;
&lt;br /&gt;
Buffs:&lt;br /&gt;
COR: SAM / Chaos&lt;br /&gt;
BRD: Honor March / Archer Prelude / Minuet x2&lt;br /&gt;
WHM: Barstonra / Barpetra&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
Party move 20+ from start and always stay 20.1+ from all three. PLD pulls them to start and faces them to party. &lt;br /&gt;
&lt;br /&gt;
PLD turns away on: Petrifying Dance, Petrifaction, Blight Dance, and Raqs Baladi Dance.&lt;br /&gt;
Kill order: Freyja &amp;gt; Skathi &amp;gt; Frigg&lt;br /&gt;
Dia II followed up with light shot x2 &lt;br /&gt;
Just before Freyja goes down PLD uses Fealty.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alternate Setup&#039;&#039;&#039;: Tank, CORx2 (or COR, RNG), BRD/WHM, WHM, PUP&lt;br /&gt;
&lt;br /&gt;
Samurai / Chaos rolls, and Tactician / Hunter if using second COR. Honor March, Minuet x2, Archer&#039;s Prelude (or second Minuet if CORx2 and only 3 songs available). Scherzo on tank.&lt;br /&gt;
&lt;br /&gt;
PUP tanks Frigg far away while tank pulls to where party zones in. Tank turns during gaze moves, and faces Freyja and Skathi during any Disregard moves. BRD prioritizes Poisona if tank misses turning or facing a special move while WHM prioritizes Stona. Kill Freyja, then Skathi, and finally Frigg (let the puppet tank Frigg). As long as no one casts a debuff directly on Freyja (causing Draw-in), and the tank can at least avoid Doom (face target during Imperiling Disregard), this should be a very easy battle.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Assault]]s (Ilrusi Atoll):&lt;br /&gt;
:*[[Deserter]]&lt;br /&gt;
:*[[Azure Experiments]]&lt;br /&gt;
*[[Survival Guide]] - Arrapago Is. - [[Caedarva Mire]], zone back into [[Arrapago Reef]], and follow the path to the boat with Lamiae on it.&lt;br /&gt;
*Arrapago Staging Point - Scattered around the area.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mage Mamool Ja}}}|Mage Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Sextuple Razool Ja]]&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;x5 &lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Sextuple Razool Ja]] &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=Can sleep with [[Lullaby]] or Sleep. &lt;br /&gt;
|Boss Notes=Can sleep with [[Lullaby]] or Sleep. Each one will cast just one element and they will absorb damage from that same element. Need to deal with Manafont+Chainspell if you don&#039;t silence them, or Mijin Gakure if you do silence them. May be possible to silence them right after they start Manafont to avoid both the damage during Manafont and Mijin Gakure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
|Very Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
Setup: PLD/RUN DDx2 BRD/COR RDM WHM&lt;br /&gt;
:* Tank, DD, and RDM should sub NIN&lt;br /&gt;
:* Tank should run in and establish aggro then drag all 6 Mamool to a wall&lt;br /&gt;
:* Designate one DD as the target selector and have the other DD /assist&lt;br /&gt;
:* RDM should keep up addle 2 on current target as it removes their ability to instantly cast spells&lt;br /&gt;
:* When the current target uses manafont (as early as 80%), RDM silences immediately&lt;br /&gt;
:** After silence, Mamool will focus enmity on RDM and use [[Hurl Anathema]], applying [[Mute]], [[Slow]], [[Paralyze]], and [[Virus]]. Keep shadows up to avoid TP attacks. Gravity 2 may alleviate this issue.&lt;br /&gt;
:* WHM should keep up the appropriate barspell for the target being fought and reapply shell if dispelled by TP move Ward Breach&lt;br /&gt;
:**Order of Mamool Ja&#039;s elements is: (Back Row): Water, Wind, Earth. (Front Row): Fire, Ice, Thunder.&lt;br /&gt;
:* In Very Difficult only, when a Sextuple Razool Ja is killed, other Sextuple Razool Jas under the effect of Sleep will awaken 33% of the time.&lt;br /&gt;
:* If a target is killed with no staff, the other targets will gain a stacking physical damage up buff indicated by the text &#039;The warrior&#039;s prowess flows through you.&#039;. &lt;br /&gt;
:* Tank, DD, and RDM must keep shadows up to avoid TP attacks after staff is thrown as many of the attacks are potentially lethal after 3-4 staffless targets are killed. &lt;br /&gt;
&lt;br /&gt;
::Note1: Each target can absorb a specific element. i.e., do not create a light skill chain on the fire, lightning, and wind Mamool&lt;br /&gt;
::Note2: Recommended to silence first 4 Mamool and leave the other 2 unsilenced to reduce risk of death from TP attacks. Paralyze and addle 2 make the spell casters relatively harmless.&lt;br /&gt;
::Note3: Silencing a Mamool Ja before it has used [[Manafont]] can cause it to use [[Mijin Gakure]] for high damage.&lt;br /&gt;
::Note4: RDM alternatively should sub SCH to [[Manifestation]] + [[Sleep II]], and use Blink to avoid [[Hurl Anathema]]&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Solo NIN with trusts of WHMx2, AATT, BRD, RDM. AATT can keep them slept for a small while at least. Then just skillchain to death avoiding element they absorb while keeping shadows up. Mijin Gakure will cause issues if they decide to use so I tried to get a good skillchain off when a mob is low on health.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Bhaflau Thickets]] Home Point #1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mamool Ja}}}|Mamool Ja|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Mamool Ja&lt;br /&gt;
|Boss=[[Bozzetto Autarch]]&lt;br /&gt;
|Boss Job=NIN&lt;br /&gt;
|VD Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes= 3-4 SC procs to remove aura&lt;br /&gt;
|D Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes= 2 SC procs to remove aura&lt;br /&gt;
|N Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes= 1 SC proc to remove aura&lt;br /&gt;
|E Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes= 1 SC proc to remove aura&lt;br /&gt;
|VE Mobs=Bozzetto Lancer &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Protector &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Moraingist &amp;lt;sup&amp;gt;(BRD/MNK)&amp;lt;/sup&amp;gt;&amp;lt;br /&amp;gt; Bozzetto Erudite &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes= 1 SC proc to remove aura&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*High defense and evasion.&lt;br /&gt;
*Posses a high -DT effect. This effect is reduced each time an aura from one of the other Mamools is removed.&lt;br /&gt;
*Possesses all [[Ninjutsu]] spells (Including Utsusemi: San).&lt;br /&gt;
*If the player with hate runs out of range the Autarch will draw them in.&lt;br /&gt;
*Uses the following TP Moves:&lt;br /&gt;
:*&#039;&#039;&#039;Decussate&#039;&#039;&#039;: AoE TP move (absorbed by 2 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Miasma&#039;&#039;&#039;: AoE Poison TP move (removes shadows) and causes Plague (MP/TP drain)&lt;br /&gt;
:*&#039;&#039;&#039;Tyranic Blare&#039;&#039;&#039;: Conal TP move (absorbs up to 5 shadows)&lt;br /&gt;
:*&#039;&#039;&#039;Hemotoxin Wheel&#039;&#039;&#039;: Single Target ranged multi-hit TP move, deals heavy damage.&lt;br /&gt;
::*Autarch&#039;s counter move to magic, used on the player casting magic against it.&lt;br /&gt;
:::*This includes [[Geomancy]] and magical weapon skills, but excludes en-damage, spikes, runes etc.&lt;br /&gt;
:*&#039;&#039;&#039;[[Mijin Gakure]]&#039;&#039;&#039;: AoE {{magical}} which is capable of doing upwards of 99,999 damage to players.&lt;br /&gt;
::*[[Mijin Gakure]] will be used after the Autarch performs the elemental Ninjutsu wheel. ({{icon|fire|nin}} Katon → {{icon|water|nin}} → {{icon|thunder|nin}} → {{icon|earth|nin}} → {{icon|wind|nin}} → {{icon|ice|nin}} Hyoton)&lt;br /&gt;
:::*The wheel is performed at 75% → 50% → 25% → 15/10%&lt;br /&gt;
:::*The Autarch will not skip a cycle if it&#039;s HP drops off below another tier and then DPS stops. Each hp % will be carried out.&lt;br /&gt;
::*You may prevent access to [[Mijin Gakure]] by removing the aura from the Autarch.&lt;br /&gt;
:::*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|light sc}} [[Light]] or {{icon|dark sc}} [[Dark]] skillchains.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Other Mamools&#039;&#039;&#039;:&lt;br /&gt;
*Each Mamool has an &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; which may be removed by either critical hits or the correct form of skillchain damage.&lt;br /&gt;
**Critical hits are an easier, but less reliable way to remove auras.&lt;br /&gt;
***Every critical hit or skillchain regardless of the damage inflicted has a chance. Thus you may proc during [[Invincible]].&lt;br /&gt;
**Performing a skillchain while the enemy is not performing an action seems to increase the proc rate significantly. Time the closing weaponskill.&lt;br /&gt;
**Auras will return after a certain time if the monster is not defeated.&lt;br /&gt;
**Enemies will use their TP moves as a counter to being targeted with magic.&lt;br /&gt;
::*Includes all magic. White Magic, Black Magic, Songs, Ninjutsu, Blue Magic &amp;amp; Geomancy (Geo- spells).&lt;br /&gt;
::*Will not counter while their aura is down. {{verification}}&lt;br /&gt;
* &#039;&#039;&#039;Lancer&#039;&#039;&#039; (DRG) - Summons 3 wyvern pets upon engaging. All 3 wyverns despawn when Lancer is defeated.&lt;br /&gt;
**Uses Assault in response to magic. {{magical}} {{fire}} damage. Additional effect: silence and amnesia for 2 minutes.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|distortion sc}} [[Distortion]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Protector&#039;&#039;&#039; (PLD) - Immune to sleep and uses [[Invincible]]. &lt;br /&gt;
**TP Moves: &lt;br /&gt;
***Cyclonic Flame: Conal {{magical}} {{fire}} fire damage. Additional effect silence and amnesia.&lt;br /&gt;
***Blazing Angon: strong AoE {{magical}} {{fire}} fire damage.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|gravitation sc}} [[Gravitation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Moraingist&#039;&#039;&#039; (MNK/BRD) - Uses [[Hundred Fists]].&lt;br /&gt;
**Hydroshot will reset hate.&lt;br /&gt;
**Uses Fatal Flood in response to magic: {{magical}} {{water}} damage. Additional effect: 200/tic poison + pushback.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fragmentation sc}} [[Fragmentation]] skillchain.&lt;br /&gt;
* &#039;&#039;&#039;Erudite&#039;&#039;&#039; (BLM/WHM) - Immune to silence. Low HP and defense, uses [[Manafont]]. &lt;br /&gt;
**Favors [[Shock Spikes]]. &lt;br /&gt;
**Has access to [[Elemental Seal]], Poisonga, Paralyga, Slowga, Blindga, Graviga, Sleepga II, and Bindga in addition to the usual high tier Elemental magic. &lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; is removed via {{icon|fusion sc}} [[Fusion]] skillchain.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;PLD, DD/NIN X2 or NIN X2, WHM, BRD, COR or GEO&#039;&#039;&#039;&lt;br /&gt;
** BRD buffs with March X2 and Minuet (or Madrigal if needed), COR or GEO does their usual buffs, WHM should buff Barvira and Barfira.&lt;br /&gt;
** RR items are very helpful and a must only for BRD (use /WHM).&lt;br /&gt;
** PLD pulls and waits for wyverns to pop to before spiking hate. BRD uses Horde for crowd control.&lt;br /&gt;
** Kill order should be PLD &amp;gt; DRG &amp;gt; MNK (fish) &amp;gt; BLM &amp;gt; Boss&lt;br /&gt;
** WHM needs to have continuous Poison until BLM is dead to counter Sleepga. Afflatus Solace helps for adds phase, but Misery could arguably be better for the boss to prevent TP/MP loss from Plague&lt;br /&gt;
** BRD should stay well away from PT during boss phase in case of Mijin so that they can RR and quickly horde the boss for recovery.&lt;br /&gt;
** Use Dark and Light skillchains to remove auras (use appropriate SC based on aura color).&lt;br /&gt;
** When the PLD mamool uses Invincible, hate can go crazy (most likely to go after BRD due to entrance buffs and horde) so use PDT set. PLD should stay put, while hate target should move into position for Cover.&lt;br /&gt;
** Do not cast on the boss when it is awake; feel free to cast if he is slept. (Not sure if this applies to BRD songs aside from Horde.) Before fighting the boss, sleep it and Finale it completely before engaging. Use appropriate Light/Dark SC based on aura. If boss uses Mijin, BRD should RR and immediately Horde while WHM raises PT.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations= [[Bhaflau Thickets]] Homepoint&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeble===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Meeble}}}|Meeble|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Meeble&lt;br /&gt;
|Boss=[[Bozzetto Breadwinner]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= &lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=No Housemaker; no Urchins&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Summons 1-4 &#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; throughout the fight.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto  Urchins&#039;&#039;&#039; roam the arena invisible, any Warble move summons them to appear and fight.&lt;br /&gt;
:*Urchins may be slept with Lullaby, but wake up every time the &#039;&#039;&#039;Breadwinner&#039;&#039;&#039; uses a Warble move.&lt;br /&gt;
:*Urchins will use Hundred Fists and Souleater.&lt;br /&gt;
:*Urchins are strong, but have low HP. &lt;br /&gt;
::*A good couple of weapon skills or a skillchain should be enough to take one out.&lt;br /&gt;
&lt;br /&gt;
*If {{color|wind|silenced}}, the Breadwinner&#039;s range on any &#039;&#039;&#039;Warble&#039;&#039;&#039; will be reduced, thus calling in less, if any Urchins at all.&lt;br /&gt;
:*A WHM or GEO with [[Magic Accuracy Food|magic accuracy food]]/equipment is suggested for landing {{color|wind|silence}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following moves&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;{{icon|SP}} Hundred Fists&#039;&#039;&#039;: Used once at 50% health. Lasts 45 seconds.&lt;br /&gt;
:*&#039;&#039;&#039;Gale Spikes&#039;&#039;&#039;: Become active during Hundred Fists. Reflects damage dealt and inflicts a potent Slow effect on any player who physically strikes the Breadwinner. The Slow effect is strong enough to overwite Haste II.&lt;br /&gt;
*&#039;&#039;&#039;Thrashing Assault&#039;&#039;&#039;: {{physical}} 4-hit damage and Defense Down. Absorbed by 4 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Drill Claw&#039;&#039;&#039;: {{physical}} Damage, Max HP Down (-75%), and Max TP Down.&lt;br /&gt;
*&#039;&#039;&#039;Fire Meeble Warble&#039;&#039;&#039;: AoE {{fire}} {{magical}} Damage, {{color|fire|Plague}} (-50 MP and -300 TP/tic), and {{color|fire|Burn}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Blizzard Meeble Warble&#039;&#039;&#039;: AoE {{ice}} {{magical}} Damage, {{color|ice|Paralysis}}, and {{color|ice|Frost}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Aero Meeble Warble&#039;&#039;&#039;: AoE {{wind}} {{magical}} Damage, {{color|wind|Silence}}, and {{color|wind|Choke}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Stone Meeble Warble&#039;&#039;&#039;: AoE {{earth}} {{magical}} Damage, {{color|earth|Petrification}}, and {{color|earth|Rasp}} (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Thunder Meeble Warble&#039;&#039;&#039;: AoE {{thunder}} {{magical}}, Stunning them and inflicting Shock (-50 HP/tic).&lt;br /&gt;
*&#039;&#039;&#039;Water Meeble Warble&#039;&#039;&#039;: AoE {{water}} {{magical}} Damage, {{color|water|poison}}, and {{color|water|Drown}} (-50 HP/tic).&lt;br /&gt;
:*Any [[Barspell]] of the corresponding element will negate the damage and status effects of the Warbles.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*At some point in the battle, &#039;&#039;&#039;Bozetto Housemaker&#039;&#039;&#039; will run out from it&#039;s corner/edge, TP move the party, and run back (usually well below 50% on &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;)&lt;br /&gt;
:*Uses &#039;&#039;&#039;Earthshaker&#039;&#039;&#039;, which deals 1000 damage per player hit by it (this includes pets, trusts, and luopans). &lt;br /&gt;
::*Ignores Damage Mitigation. Has a significant charge time so possible for everyone to escape its AoE. Also has an additional effect of paralyze (very potent).&lt;br /&gt;
:*Once the Housemaker comes out, it will continue to run back in at semi-regular intervals to use the same move. Speculated to be triggered based on time elapsed.  {{Verification}}&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Housemaker&#039;&#039;&#039; will always target whoever has the most &amp;quot;hate&amp;quot; from casting AoE Barspells. Have one person be dedicated to using Barspells on the party (best if done by support job using /WHM and not the main healer). Make sure to have someone else use Paralyna on this person because the paralyze effect is very potent.&lt;br /&gt;
*&#039;&#039;&#039;Bozzetto Urchins&#039;&#039;&#039; may be slept, but will wake up every time any &#039;&#039;Warble&#039;&#039; is used by the &#039;&#039;&#039;Bozzetto Breadwinner&#039;&#039;&#039;. &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
WHM/SCH, BRD, GEO (Idris), RUN/SAM, DDx2&lt;br /&gt;
*BRD Buffs, depending on what they have, honor and advancing march, mad x2.&lt;br /&gt;
*GEO uses Frailty and torpor depending on the DDs acc. Better to go with fury and two mads than torpor and min x1. Entrust wilt.&lt;br /&gt;
*RUN tanks and DDs, save battuta for the fisting. &lt;br /&gt;
:*If your RUN is not putting out damage then you should likely do D instead of VD.&lt;br /&gt;
:*A buffed and geared [[Epeolatry]] RUN should have little trouble doing 20k+ Resolutions.&lt;br /&gt;
*DDs fight. SCing is cool, but it is also fine to just go nuts and not care.&lt;br /&gt;
*WHM or GEO should keep the mob {{color|green|silenced}}. This is important to limit any adds.&lt;br /&gt;
** Esuna or more conveniently Yagrush the debuffs off.&lt;br /&gt;
*The WHM needs to run if/when the Housekeeper runs at them. Damage from it&#039;s TP move is 1k per player in range.&lt;br /&gt;
**The target can&#039;t outrange it, but you can prevent it from hitting anyone else.&lt;br /&gt;
*Fight with well geared players should take ~4-6 minutes.&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
WHM/RDM, BRD/WHM, GEO/WHM, PLD/WAR, DD X2&lt;br /&gt;
* BRD uses Nightingale/Troubadour: March, Minuet X2, Madrigal for melees and Ballad X3 for mages at the start of the battle&lt;br /&gt;
** Once the battle begins, BRD&#039;s duty switches to Barspell duty. &lt;br /&gt;
** When Housekeeper comes, BRD runs away from the group.&lt;br /&gt;
* WHM should use Afflatus Misery and Esuna if Warble happens to land. Erase to remove HP-down from Drill Claw&lt;br /&gt;
* GEO should help w/ Erase and cures after GEO spells are done. Paralyna on BRD after Earthshaker? goes off. Good M.Acc set needed to silence the Breadwinner.&lt;br /&gt;
* Fight near the starting location; everyone should be in range of barspells.&lt;br /&gt;
* Only one person should focus on barspells so that your party knows who the Housekeeper will target.&lt;br /&gt;
* If Urchins pop, kill them fast; BRD should obviously sleep them. &lt;br /&gt;
* Sub-duties for BRD and GEO can be swapped if one person happens to be more capable of catching the Warble move better than the other.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Moogle===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Moogle}}}|Moogle|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Moogle&lt;br /&gt;
|Boss=[[Bozzetto Voyager Moogle]]&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Steward x2 &amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Invite Over&#039;&#039;&#039;: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs&lt;br /&gt;
:*&#039;&#039;&#039;Washtub&#039;&#039;&#039;: AoE damage and stun&lt;br /&gt;
:*&#039;&#039;&#039;Mogsplosion&#039;&#039;&#039;: AoE damage with knockback&lt;br /&gt;
:*&#039;&#039;&#039;Contaminated Concoction&#039;&#039;&#039;: Disease&lt;br /&gt;
:*&#039;&#039;&#039;Somnic Shell&#039;&#039;&#039;: short-timed AoE sleep&lt;br /&gt;
:*&#039;&#039;&#039;Crystaline Flare&#039;&#039;&#039;: AoE light-based damage with flash and stun effects&lt;br /&gt;
:*&#039;&#039;&#039;Bill Toss&#039;&#039;&#039;: conal gaze terror&lt;br /&gt;
:*Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont); &amp;lt;div id=&amp;quot;copywrite&amp;quot;&amp;gt;This code and information has been copied verbatim from the [http://wiki.bluegartr.com BlueGartr Wiki].&amp;lt;/div&amp;gt;  usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Steward&#039;&#039;&#039;: &lt;br /&gt;
:*has extremely potent Dia and elemental(?) DoT&lt;br /&gt;
:*Does not move&lt;br /&gt;
:*Will despawn over time (approx 1 minute)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle&#039;&#039;&#039;:&lt;br /&gt;
:*Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult&lt;br /&gt;
:*Provides an aura that will counter-act the Voyager Moogle&#039;s aura but also gives amnesia; aura only activated when boss uses SP&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Setup: &#039;&#039;&#039;SMN x3, GEO, THF/PLD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strategy: &lt;br /&gt;
*RDM gives Protect &amp;amp; Shell to the THF.&lt;br /&gt;
*GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.&lt;br /&gt;
*SMN&#039;s have Ramuh&#039;s out and ready.&lt;br /&gt;
*THF will run in, Perfect Dodge, Flash &amp;amp; Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.&lt;br /&gt;
*RDM will Stymie Silence &amp;amp; Dia 3 then cast cures as needed.&lt;br /&gt;
*SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it&#039;s not guaranteed.&lt;br /&gt;
*At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it&#039;s Benediction. If it&#039;s Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN&#039;s are stacked and can kill it before the aura becomes active and tick&#039;s twice. If the second 1-hour is Benediction, it&#039;s a wipe.&lt;br /&gt;
&lt;br /&gt;
Alternate Strategy (not luck-based):&lt;br /&gt;
* &#039;&#039;&#039;PLD, BRD/WHM, COR X2, RNG (or COR), WHM&#039;&#039;&#039;&lt;br /&gt;
* Rolls: Hunter&#039;s and Monk&#039;s (for Subtle Blow), Samurai&#039;s and Chaos&lt;br /&gt;
* Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)&lt;br /&gt;
* If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn&#039;s aura.&lt;br /&gt;
* Boss uses SP at  85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber&#039;s Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.&lt;br /&gt;
* Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.&lt;br /&gt;
* If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.&lt;br /&gt;
* This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
*For D+ the regen moogles will roam around and not stay stationary.&lt;br /&gt;
*Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.&lt;br /&gt;
:*It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.&lt;br /&gt;
*When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.&lt;br /&gt;
:*It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.&lt;br /&gt;
*Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.&lt;br /&gt;
*The stewards will randomly spawn around the boss while you are DPSing.&lt;br /&gt;
:*Just move a bit away from them when that happens.&lt;br /&gt;
*Silence during 2-hour phase helps.  D and VD can easily be melee burned.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
Solo-able on &#039;&#039;&#039;BLU/WAR&#039;&#039;&#039; using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).&lt;br /&gt;
:*Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence&lt;br /&gt;
:*Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation&lt;br /&gt;
:*Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)&lt;br /&gt;
:*The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss&#039; aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss&#039; aura. On Normal, there should only be 4 (?) uses of SP.&lt;br /&gt;
:*Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.&lt;br /&gt;
:*When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.&lt;br /&gt;
:*Other NPCs that might work well: Selh&#039;teus and Arciela as they both provide AoE healing; Selh&#039;teus also replenishes MP&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Solo-able on almost any job. &#039;&#039;&#039;Do not kill the Moogles that appear at the start.&#039;&#039;&#039; Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orc===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orc}}}|Orc|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Orc&lt;br /&gt;
|Boss=[[Bozzetto Crusader]]  &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;, Bozzetto Tamer &amp;lt;sup&amp;gt;(BST)&amp;lt;/sup&amp;gt;, Bozzetto Reaver &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Duelist &amp;lt;sup&amp;gt;(RUN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Pugilist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Warlock &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Monsters will take double damage during their {{icon|One Hour}} one hour abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Bozzetto Crusader&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Manic Dance&#039;&#039;&#039;: {{magical}} {{light}} Single target Charm. May be resisted.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Chaos&#039;&#039;&#039;: {{magical}} {{light}} damage + knockback + Amnesia. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Veil of Disaray&#039;&#039;&#039;: Used under 25%, {{magical}} {{light}} damage + stun. Resets hate.&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039;: Effect&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Warlock&#039;&#039;&#039;: &lt;br /&gt;
:*&#039;&#039;&#039;Chainspell&#039;&#039;&#039;&lt;br /&gt;
:*can also cast Death; likes to cast Sleepga I/II&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Pugilist&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Hundred Fists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
Setup: TANK, BRD, HEALER, DDx3 (or 1 DD replaced by GEO or COR)&lt;br /&gt;
&lt;br /&gt;
Strategy: Usual buffs at the start, with Light Carol and Light Carol II for the tank. On the pull, BRD should Night/Troub Horde Lullaby II the adds. Have the tank pull the the corner where everyone warps in. It is fine to keep the adds slept in the center (so the boss has less of a chance of buffing the adds). One DD has the sole job of attacking the boss from the back, and using a physical weaponskill every time the boss raises his aura. This aura is the start of the charm cycle (2 rounds of Veil of Chaos followed by Manic Dance). To prevent charm, simply remove the aura to reset the boss. The other DD(s) should focus on the adds. It is best to take out the Warlock first (please note that it can and will cast Death). An Elemental Seal&#039;ed Silence should be more than enough to stop the Warlock from casting death. If possible, try to use a skillchain during the add&#039;s SP moves as they seem to take extra damage during their SP duration. The Reaver should be handled with care since it can cast Dread Spikes. The BRD should focus on debuffing the adds while waiting on sleep timers. Once the adds wake up and beeline for the tank debuffing can become a major pain because something like spikes buffs might be buried several layers deep. BRD should try to keep double march songs (Tenuto) full time to help with Finale recast timers. After all the adds are killed, go for the boss. The boss appears to use Invincible at fixed HP levels (75/50,25?) -- it is possible to still remove his aura even when weaponskilling for 0 damage; save TP and plan accordingly. (Avoid killing the boss before the adds; otherwise the adds will gain a large damage reduction)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: For soloing, the VE strategy can be used but the fight will be very long. For PT setups, see the VD setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
For BLU, this is very straightforward. AAEV, Cornelia, Arciela 1, Koru-Moru, and Apururu make a solid team of trusts. When soloing, however, it is best to kill the boss first. Sleep the adds with Dream Flower during the pull.  Avoid using Aggressor, Warcry, and Berserk when attacking the boss so that AAEV can maintain hate (and never be charmed). Use Sudden Lunge when the boss uses Invincible. Once the boss is dead, the threat of charm is over. Attack the Warlock next and use Sudden Lunge during its SP or during spells. After the Warlock is dead, the only thing to worry about is the Pugilist using 100-fists. Simply Sudden Lunge to stun, disengage and sleep with Dream Flower. Your NPCs will auto-regen/refresh during this downtime. After about 30 seconds have passed, finish the Pugilist off for the win.&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Jugner Forest (S)]] Survival Guide.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poroggo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Poroggo}}}|Poroggo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Poroggo &lt;br /&gt;
|Boss=Bozzetto Necronura&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=Casts Firaga, Waterga IV , and -ja as well [[Kaustra]]&amp;lt;br /&amp;gt;Gains access to Death under certain conditions.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=Casts Fire and Water V and -ga III as well as [[Impact]] and [[Kaustra]]&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=Casts Fire and Water V and -ga III as well as [[Impact]]&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= Casts Fire and Water IV / V  as well as [[Impact]]&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=Casts Fire and Water III / IV&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to {{color|wind|Gravity}}, {{color|thunder|Stun}}, and [[Geomancer]] [[Luopan]]s.&lt;br /&gt;
*Casts {{color|fire|Fire}} and {{color|water|Water}} spells based on the tier of the fight, and uses [[Chainspell]].&lt;br /&gt;
*Summons 5 Frog adds after the use of &#039;&#039;&#039;Providence&#039;&#039;&#039;, each one with an en-effect on their melee such as slow or paralyze.&lt;br /&gt;
**These adds must be defeated even after the boss is defeated.&lt;br /&gt;
**These adds may be slept, stunned, bound, and weighed down.&lt;br /&gt;
&lt;br /&gt;
*Seems to only begin casting [[Kaustra]] or [[Impact]] at under ~50%. Is able to use these spells multiple times.&lt;br /&gt;
&lt;br /&gt;
*Accuracy requirements are low, even on VD. DDs with 1250 acc are pretty much capped.&lt;br /&gt;
&lt;br /&gt;
*Gains access to death on VD under unknown conditions.&lt;br /&gt;
:*Using [[Larceny]] to steal [[Chainspell]] has reported in seeing Death cast afterwards. {{Information Needed}}&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Necronura&lt;br /&gt;
|Physical=100&lt;br /&gt;
|Magical=100&lt;br /&gt;
|Breath=100&lt;br /&gt;
|Slashing=100&lt;br /&gt;
|Blunt=100&lt;br /&gt;
|H2H=100&lt;br /&gt;
|Piercing=100&lt;br /&gt;
|Ranged=100&lt;br /&gt;
|Fire=5&lt;br /&gt;
|Wind=70&lt;br /&gt;
|Thunder=100&lt;br /&gt;
|Light=70&lt;br /&gt;
|Ice=70&lt;br /&gt;
|Earth=70&lt;br /&gt;
|Water=5&lt;br /&gt;
|Dark=70&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&#039;&#039;&#039;TP Moves&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frog Cheer&#039;&#039;&#039; - Gains an AoE Defense Boost and Regain {{verification}}. This defense boost overwrites, and prevents [[Defense Down]] effects such as [[Angon]].&lt;br /&gt;
*&#039;&#039;&#039;Frog Song&#039;&#039;&#039; - Inflicts AoE gravity on players instead of charm&lt;br /&gt;
*&#039;&#039;&#039;Magic Hammer&#039;&#039;&#039; - Single target {{light}}, inflicts magic damage and magic defense down effect.&lt;br /&gt;
*&#039;&#039;&#039;Providence&#039;&#039;&#039; - Recovers a HP and summons adds, not HP dependent so it may not be used if you are lucky. Will wake up sleeping adds within 30&#039; if reused. Possibly removes debuffs as well. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Quenching Hammer&#039;&#039;&#039; - AoE (~30&#039;) Damage, Full Dispel, and Aspir. Damage is increased based on number of buffs on targets including [[Runefencer|Runes]] and [[Geomancer]] spells.&amp;lt;br /&amp;gt;Excludes food, [[Maneuver]]s, and [[SP Abilities]].&lt;br /&gt;
**This move is only used if either [[RUN]], [[PLD]], [[DRK]], or [[BLU]] are in the party or the player has songs, rolls, or geomancy bubbles on.&lt;br /&gt;
*&#039;&#039;&#039;Water Bomb&#039;&#039;&#039; - AoE {{water}} magic damage, inflicts attack and magic attack down.&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; x4 &#039;&#039;&#039;PUP, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*RDM does dia and distract, PUP tanks. Wait for a spell to go off, then [[Astral Conduit]] with [[Ramuh]] and kill it. One minute clears, go reset 1Hs in Abyssea or [[MMM]] and feel good that you beat FFXI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUP&#039;&#039;&#039; x2 &#039;&#039;&#039;COR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up, [[Overdrive]], and stand in a corner until victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN, MNK or SAM, GEO, COR, BRD, RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Buff up the melee to cap Haste and TP gain. RDM silences and SMN spams Mewing Lullaby. Melee self-skillchains Light.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039;x5, &#039;&#039;&#039;RDM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*With some fast DDing you can take the frog down quickly. Chainspell will hurt though.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] #2&lt;br /&gt;
*[[Foret de Hennetiel]] Frontier Station warp.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Qiqirn===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qiqirn}}}|Qiqirn|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qiqirn&lt;br /&gt;
|Boss=[[Bozzetto Pilferer]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|VD Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|D Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x4&lt;br /&gt;
|D Notes=Bozzetto Pilferer uses [[Blood Weapon]], [[Hundred Fists]], or [[Perfect Dodge]] at random.&lt;br /&gt;
|N Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Scoundrel &amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immune to sleep.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All enemies must be defeated in order to be victorious.&lt;br /&gt;
*All mobs are immune to [[Gravity]] and [[Break]], highly resistant to [[Stun]], and have high magic defense.&lt;br /&gt;
**[[Gravity]] will still land with [[Stymie]].&lt;br /&gt;
*Bozzetto Scoundrels are susceptible to [[Sleep]] and [[Bind]], but immune to [[Lullaby]].&lt;br /&gt;
**Bind resistance will build quickly however sleep resistance is never an issue, even on VD for a well geared RDM.&lt;br /&gt;
*If any [[Songs]], Rolls, buff [[Geomancy]] bubbles, or [[Avatar&#039;s Favor]] is on the party then the &#039;&#039;Bozzetto Pilferer&#039;&#039; and &#039;&#039;Scoundrels&#039;&#039; will use &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:* Debuff Geomancy bubbles do not trigger &#039;&#039;&#039;Essence Steal&#039;&#039;&#039;.&lt;br /&gt;
:*&#039;&#039;&#039; Essence Steal&#039;&#039;&#039; is move which heals them to full HP and levels them up every time they land a melee hit on a player or Trust.&lt;br /&gt;
::* If the Qiqirn are close together, they appear to synchronize this move whenever one lands a hit.&lt;br /&gt;
::* Level will cap eventually, but they will still heal to full HP when they land a melee hit on a player.&lt;br /&gt;
:::*Was hit rate floored in VE @ 1283 accuracy once it&#039;s level was capped.&lt;br /&gt;
::* [[Stoneskin]] does not prevent this from occurring.  Getting hit for 0 still triggers this.&lt;br /&gt;
::* Absorbing melee swings with shadows &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; prevent this from occurring.&lt;br /&gt;
::* This effect was tested multiple times to only happen when a GEO COR or BRD buff is present when the player is hit. (Multiple self tests were made as well as testing [https://www.youtube.com/watch?v=Cqb7FpkoXiY])&lt;br /&gt;
* The Bozetto Pilferer will drop a {{color|fire|Mine}} every 60 seconds which explodes after ~10 seconds if not defeated.&lt;br /&gt;
:* All sleeping Scoundrel&#039;s will proc blue [[File:Blue.png|16px|link=]] and wake up when the mine explodes unless you defeat the mine when it spawns.&lt;br /&gt;
::* When a mine explodes [[enmity|hate]] resets on all monsters. This will cause the adds to go after random players after waking up from sleep.&lt;br /&gt;
::*The mine&#039;s name tag may not display, or be untargetable, depending on camera angle and/or distance from it.&lt;br /&gt;
::*If the Pilferer is defeated while a mine is out then it will despawn without going off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kibosh&#039;&#039;&#039; from the Bozetto Pilferer will inflict high {{physical}} damage.&lt;br /&gt;
:* &#039;&#039;&#039;Kibosh&#039;&#039;&#039; is absorbed by shadows.&lt;br /&gt;
*Other moves used include:&lt;br /&gt;
**&#039;&#039;&#039;Cutpurse&#039;&#039;&#039; - Encumbers one random piece of equipment.&lt;br /&gt;
**&#039;&#039;&#039;Faze&#039;&#039;&#039; - gaze terror (~10 seconds).&lt;br /&gt;
**&#039;&#039;&#039;Sandspray&#039;&#039;&#039; - Conal blind, -100 accuracy {{verification}}.&lt;br /&gt;
**&#039;&#039;&#039;Dead Eye&#039;&#039;&#039; - Conal defense and magic defense down.&lt;br /&gt;
**Also uses &#039;&#039;&#039;HP Theft&#039;&#039;&#039;, &#039;&#039;&#039;MP Theft&#039;&#039;&#039;, and &#039;&#039;&#039;TP Theft&#039;&#039;&#039;, which causes whomever is hit by it to lose half of their max HP, MP, or TP.&lt;br /&gt;
**&#039;&#039;&#039;Status Theft&#039;&#039;&#039; - Inflicts a single massive random stat down on the target which will leave them at -100.&lt;br /&gt;
**&#039;&#039;&#039;Ability Theft&#039;&#039;&#039; - Resets one ability at random. &lt;br /&gt;
*Scoundrels will randomly use [[Perfect Dodge]] and like to spam &#039;&#039;&#039;Faze&#039;&#039;&#039; while running around. Mages should have their backs turned.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
:Tank, RDM/blm, WHM, BLU x2, DD x1&lt;br /&gt;
::-or-&lt;br /&gt;
:RDM, WHM, BLU x2, DDx2&lt;br /&gt;
*BLU are required so that DDs are able to cap delay. DDs should have no accuracy issues when food or distract are on.&lt;br /&gt;
*RDM uses [[Saboteur]] and [[sleepga]]s to aggro. &lt;br /&gt;
*DDs go to town on the Pilferer and the RDM debuffs.&lt;br /&gt;
**DDs should defeat any bombs before they go off.&lt;br /&gt;
*Have the RDM and WHM turn their backs to avoid terror from adds waking up and spamming faze. That is about it.&lt;br /&gt;
*Finish with the Scoundrels, Sleep II can start being used over Sleepga to extend sleeping duration.&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
:Agustus Trust, Apururu(U) Trust, WHM, DDx3&lt;br /&gt;
*Enter and attack the scoundrel after buffing. WHM should ensure that Apururu does not die while DDs focus on scoundrel. Afflatus Solace is very useful. Apururu is great for removing stats, but that leaves melees vulnerable while he is casting *-na spells. Did not sleep Pilferer.&lt;br /&gt;
*Switch target to bomb whenever possible.&lt;br /&gt;
*Take out Pilferer when Scoundrel is dead. Again, WHM should ready Cure V for Kibosh and let Apururu deal with status ailments.&lt;br /&gt;
*Multi-step skillchains are key (e.g. we used CDC &amp;gt; Evisc. &amp;gt; Rudra )&lt;br /&gt;
*This setup works, though there are likely better setups.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Lebros Cavern]], Private 2nd Class [[Assault]]: &amp;quot;[[Excavation Duty]]&amp;quot; &lt;br /&gt;
*[[Lebros Cavern]], Chief Sergeant [[Assault]] &amp;quot;[[Egg Conservation]]&amp;quot;&lt;br /&gt;
*[[Caedarva Mire]] HP #1 outside [[Nashmau]] has Qiqirns during the Daytime 4:00-20:00.&lt;br /&gt;
*[[Alzadaal Undersea Ruins]] (15 minute respawn timer)&lt;br /&gt;
*[[Aydeewa Subterrane]], scattered through zone, try the [[Voidwatch]] and [[UNM]] warps.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quadav===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Quadav}}}|Quadav|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Quadav&lt;br /&gt;
|Boss=Bozzetto High Vicar &lt;br /&gt;
|Boss Job=WHM/WAR&lt;br /&gt;
|VD Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozetto Disruptor&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Bozetto Defiler&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Bozetto Berserker&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;, Bozetto Devout&amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;, Bozetto Elementalist&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Immediately begins the battle with &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; which will grant the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; an {{color|ice|aura}}.&lt;br /&gt;
&lt;br /&gt;
Will use the following [[:Category:Quadav#Abilities|&#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*&#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039;: {{buff}} Grants a damage taken reduction -98%, attack increase, and removes status ailments and gains shell aura.&lt;br /&gt;
:*Disappears during each TP move or spell cast and reappears after one is completed.&lt;br /&gt;
::*During this window, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will take +200% damage.&lt;br /&gt;
*&#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;: 30&#039; AoE {{magical}} draw-in, damage, &#039;&#039;&#039;curse&#039;&#039;&#039; (-75% HP/MP), and {{color|fire|plague}} (-50 TP/-500 MP /[[tic]]) &lt;br /&gt;
:*Used once after the defeat of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
:*Players may run out of range of this ability and leave one player with hate in range to trigger it.&lt;br /&gt;
:*The curse affect will always land on players in range. Not even [[Asylum]] prevents this.&lt;br /&gt;
*&#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039;: AoE {{magical}} {{earth}} damage, {{color|earth|petrify}}, and hate reset.&lt;br /&gt;
:*This move is used exclusively after the use of &#039;&#039;&#039;Wail of Gu&#039;Dha&#039;&#039;&#039;.&lt;br /&gt;
:*The petrify effect lasts for ~45 seconds and is only able to be resisted via abilities such as [[Asylum]], [[Perfect Defense]], and [[Divine Caress]].&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*Evasion and Defense of the additional Bozzetto Quadav are considerably low.&lt;br /&gt;
*Adds are immune to &#039;&#039;&#039;sle&#039;&#039;&#039;{{color|light|ep}} and {{color|earth|petrify}}.&lt;br /&gt;
*All adds use their corresponding {{icon|SP}} 1-hour abilities&lt;br /&gt;
*The &#039;&#039;&#039;Bozzetto Berserker&#039;&#039;&#039; possesses [[counter]] with an enhanced activation rate.&lt;br /&gt;
*After the appearance of the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;, the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; will begin casting Cure on them when the &#039;&#039;&#039;Elementalist&#039;&#039;&#039; is low on HP.&lt;br /&gt;
:*Players may use this as a method of defeating the &#039;&#039;&#039;Bozzetto High Vicar&#039;&#039;&#039; without having to deal with the AoE petrify spam from &#039;&#039;&#039;Torment of Gu&#039;Dha&#039;&#039;&#039; if they so choose. Every time the &#039;&#039;&#039;High Vicar&#039;&#039;&#039; casts Cure, his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; buff will drop for a moment, making him a much softer target.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Easy Strat= Same general strategy as Very Easy.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
Engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, who will spawn two adds.&lt;br /&gt;
* Build TP on the &#039;&#039;&#039;Bozetto Berserker&#039;&#039;&#039;, who should die pretty swiftly.&lt;br /&gt;
* Dump the TP on the &#039;&#039;&#039;Bozetto Devout&#039;&#039;&#039; in an attempt to skip his Invincible.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039; and beat on him until he uses Benediction and summons the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
* Carefully melee the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039; down to 25-50% HP and then cast Silence on him if available.&lt;br /&gt;
* Re-engage the &#039;&#039;&#039;Bozetto High Vicar&#039;&#039;&#039;, apply debuffs, and wait for it to cast Cure on the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;. When it does, it will drop his &#039;&#039;&#039;Imperfect Shell Defense&#039;&#039;&#039; momentarily. Dump your WS damage on him during this moment and repeat until he is dead.&lt;br /&gt;
* Finish off the &#039;&#039;&#039;Bozzetto Elementalist&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* Daily KI can be received quickly near [[Palborough Mines]] [[Home Point]].&lt;br /&gt;
* EXP-yielding KIs can be received easily in [[Pashhow Marshlands (S)]]. There are numerous eligible [[Quadav]]s near the [[Survival Guide]], which is likely to be the most busy location to obtain them.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Qutrub===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Qutrub}}}|Qutrub|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Qutrub&lt;br /&gt;
|Boss=Bozzetto Bigwig&lt;br /&gt;
|Boss Job=THF/NIN&lt;br /&gt;
|VD Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x3&amp;lt;br /&amp;gt;&lt;br /&gt;
|VD Notes=Gains access to &#039;&#039;&#039;Spin the Tables&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Susceptible to [[Sudden Lunge]].&lt;br /&gt;
|D Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x2, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|D Notes=Susceptible to [[Sudden Lunge]]&#039;&#039;&#039;.&lt;br /&gt;
|N Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM) x1&amp;lt;/sup&amp;gt;, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x2&amp;lt;br /&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Astrologer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1, Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&#039;&#039;&#039;Summons:&#039;&#039;&#039; Bozetto Tormentor&amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1&amp;lt;br /&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
will use the [[:Category:Qutrub#Abilities|following &#039;&#039;&#039;TP moves&#039;&#039;&#039;]]:&lt;br /&gt;
*100~80%&lt;br /&gt;
**&#039;&#039;&#039;Animating Wail&#039;&#039;&#039;, &#039;&#039;&#039;Mangle&#039;&#039;&#039;, &#039;&#039;&#039;Leaping Cleave&#039;&#039;&#039;&lt;br /&gt;
*80~60%&lt;br /&gt;
**The Bigwig&#039;s weapon will break, &#039;&#039;&#039;summons adds&#039;&#039;&#039;, and uses &#039;&#039;&#039;Hex Palm&#039;&#039;&#039; as well as &#039;&#039;&#039;Spinal Cleave&#039;&#039;&#039;.&lt;br /&gt;
*60~30%&lt;br /&gt;
**The Bigwig equips it&#039;s secondary weapon. Gains en-death while adds are out wand will use &#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; as well as &#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Unblest Jambiya&#039;&#039;&#039; - AoE shadow removal.&lt;br /&gt;
***&#039;&#039;&#039;Gen&#039;ei Ryodan&#039;&#039;&#039; - Conal damage, stun, and a dispel (removes 5 shadows). Dispels a buff for every hit not blocked by shadows (e.g. no shadows = 5 buffs dispelled).&lt;br /&gt;
*50%&lt;br /&gt;
**Uses [[Perfect Dodge]]&lt;br /&gt;
*30~0%&lt;br /&gt;
**Weapon breaks again, &#039;&#039;&#039;resummons any defeated adds&#039;&#039;&#039;, and casts [[Utsusemi: San]] frequently. Loses the en-death effect while adds are out and will use &#039;&#039;&#039;Phantom Whorl&#039;&#039;&#039; as well as &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;.&lt;br /&gt;
***The Bigwig may be {{color|wind|silenced}} to stop the Utsusemi spam, but this will require an immunobreak to land.&lt;br /&gt;
***&#039;&#039;&#039;Genku Bakken / Phantom Whorl&#039;&#039;&#039; - Very high {{physical}} damage single hit attack, absorbed by shadows. Has a short range (~&#039;10)&lt;br /&gt;
****This move will generally 1-shot players. It is recommended to shadow tank the NM at around 30% HP and under as even with [[Indi-Wilt]] and Damage Taken equipment the move will still do ~3-6k damage.&lt;br /&gt;
*****You may also run out of range of this move.&lt;br /&gt;
***&#039;&#039;&#039;Spin the Tables / Turn the Tables&#039;&#039;&#039; - drain based on the current player&#039;s HP; Spin the Tables is 15&#039; AoE drain. This move can not drain more HP than the player has, and returns more HP than is drained.&lt;br /&gt;
****Frequent use of this on players with high HP will render the Bigwig undefeatable. Players must fight with a lower HP to return less to the Bigwig when it is used. However, with the June 2022 update, any player with less than 10% of their health will die instantly.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Adds are immune to sleep.&lt;br /&gt;
*Adds will use their respective 1-hour special abilities and standard [[:Category:Qutrub#Abilities|Qutrub]] TP moves.&lt;br /&gt;
:*The Astrologers will cast typical BLM spells including, T4 nukes, Sleep II, Poisonga, and [[Ice Spikes]].&lt;br /&gt;
::*The Astrologers are susceptible to {{color|wind|silence}}.&lt;br /&gt;
:*When the Bigwig is at 30% or lower the adds will gain access to a move named &#039;&#039;&#039;Triple Reversal&#039;&#039;&#039;.&lt;br /&gt;
::*&#039;&#039;&#039;Triple Reversal&#039;&#039;&#039; - Drains HP from the target based on unknown conditions. This effect can be seen draining over 30,000 HP from a player.&lt;br /&gt;
:::*Caused by having 3 or more adds (including the Bigwig) on a target at a time. Player may outrun this move if kiting.&lt;br /&gt;
:*The rate of activation on the Bigwig&#039;s endeath effect increases the more players continue to damage the Bigwig.&lt;br /&gt;
:*The effect is removed once the adds have been defeated.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Kiting Tip&#039;&#039;&#039;: Run closer to the walls and corners rather than the pillars to avoid Triple Reversal while kiting.&lt;br /&gt;
:*Running closer to the pillars causes mobs to path worse and split more; increasing the chances of a cross route into a K.O from Reversal.&lt;br /&gt;
:*The mobs will still break their pathing here and there, but unless you are way too far ahead they will regroup as you go without splitting up at a pillar and crossing over your route.&lt;br /&gt;
::*The kite path essentially is an isosceles triangle, you want to almost run into the corners and gauge/adjust your distance to the mobs at each corner if needed. This should reduce group wipes by a lot.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
This month has 3 different strategies.&lt;br /&gt;
&lt;br /&gt;
1) Mewing strategy: This is the most reliable strategy, with reasonable clear speed. &lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NIN or NIN/WAR, RDM/NIN, COR/NIN, BRD/NIN, SMN. &lt;br /&gt;
&lt;br /&gt;
DD pulls NM to the corner and the PLD or RUN kites adds around the pillar when they spawn. BRD does March, Mad, Mad, Min and keeps elegy on Bigwig. &lt;br /&gt;
&lt;br /&gt;
DD keep shadows up to prevent endeath kill, rdm keeps dia3, slow II on megaboss, silence on astrologers when they pop, then dps when they are not casting. SMN cure the tank.&lt;br /&gt;
&lt;br /&gt;
At 30% tank stop kiting and hold all mobs away from megaboss in one place so mewing lullaby can land on all the adds, smn spams mewing lullaby on cooldown to prevent Triple Reversal fires off. Rdm will need to recast silence on Astrologers as soon as silence wears off.&lt;br /&gt;
&lt;br /&gt;
At 30% when NM spams &#039;&#039;&#039;Turn the Tables&#039;&#039;&#039;, just let the DD sit at single digit HP. Nin should toss some vokes before wsing to help the lesser shadow DDs eaten by a potential multi attack.&lt;br /&gt;
&lt;br /&gt;
2) Kiting strategy: This strategy is potentially faster than mewing strategy, with more flexibility on dps job types, but they are a little bit less reliable because Triple Reversal has a chance to look tank if party doesn&#039;t kill fast.&lt;br /&gt;
&lt;br /&gt;
PLD or RUN, DD/NINx2, BRD/NIN, COR/NIN, RDM or healer&lt;br /&gt;
&lt;br /&gt;
This strategy is identical to mewing strategy except the tank kites all the adds from start to finish, no mewing lullaby used. Healer will need to silence the adds.&lt;br /&gt;
&lt;br /&gt;
3) Kill adds strategy: This strategy is the slowest strategy but most reliable of all. Instead of kiting adds, DDs will kill all adds that spawned. There are 2 waves of adds total. Once adds are dead, NM will no longer us endeath nor triple reversal, therefore removed all the potential possibility to wipe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
BRD/RDM, RDM/NIN, DD/NIN (x3), PLD&lt;br /&gt;
* Can use similar strategy for Very Difficult. However, reversing the roles also works -- i.e. rather than having the PLD kite the adds, the PLD tanks the adds and someone else with /NIN kites the NM. We found that killing the adds makes the fight much safer (but prolongs the whole fight; limit points and capacity points make for a decent consolation prize, though).&lt;br /&gt;
* BRD should double March and Madrigal until the adds pop. Switch to double March and Hymnus for the pops. Make sure to silence (easy to land) the Astrologer. PLD should try to grab hate on all the adds. At this point, someone (RDM) should kite the main NM.  A simple weapon skill should be enough (or self-light using CDC if you need even more damage) to get the NM&#039;s attention. Elegy, Slow II, and Paralyze II should make the kiting process super easy (esp. with /NIN sub). BRD can then switch to double March and Minuet to kill the adds once the NM is away. The adds can be easily dispatched with double-light skillchains or better (we had BLU, SAM, WAR, and used four-step skillchains). With the NM being kited, the BRD can easily main heal (not much healing needed for /NIN).&lt;br /&gt;
* When the second set of adds pop, use double March and Hymnus for safety until the NM is separated from the adds. Then switch to double March and Madrigal (or Minuet). If BRD can play more than 3 songs, even better. Same strategy as above. Use Troubador/Nightingale to speed this part up and get back to the NM.&lt;br /&gt;
&#039;&#039;&#039;Normal Half Kiting Strat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PLD/WAR, PUP/NIN, DD/NIN, BRD/NIN COR/NIN, WHM&lt;br /&gt;
&lt;br /&gt;
* Strategy: Start with Boss then kill all adds (BLM then both DRK) while Pet tank Boss, then zerg Boss till its dead while pld kite adds near 30% hp.&lt;br /&gt;
&lt;br /&gt;
* Pet was full DD set (VE head/SS body), Strobe must be equiped, PUP should use Light, Fire and Wind Maneuver. BRD used double March and double Minuet, but can use Acc song too if needed. COR used SAM and WAR rolls.&lt;br /&gt;
&lt;br /&gt;
* Have Pet or BRD pull boss with elegy to the corner where we started. All engage on Boss except PLD and WHM, PLD wait for adds in the middle, they usually came when we dropped Boss to around ~76% HP.&lt;br /&gt;
&lt;br /&gt;
* Once Adds are up , DDs swap to them, the person who still have hate from Boss must wait till the pet get hate back and let it solo tank, PUP should swap to pet enmity set (especially before Strobe) until the pet have enough enmity from Boss. Pet doesn&#039;t need a Tank set, as long as you can keep a Light maneuver on it for Auto-repair kit.&lt;br /&gt;
&lt;br /&gt;
* Kill order for adds: BLM then DRK(x2), WHM should silence BLM to make it easier, BRD dispel Ice spikes if needed. Once all dead swap back to Boss, except the PLD who stand back in middle. At 50% Boss will use Perfect Dodge and around 30% HP he will pop adds again, PLD must grab all of them and kite around the 3 pillars using his enmity abilities. DDs ignore adds and zerg the Boss, it shouldn&#039;t take long with a few Skillchains. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The idea of this strategy was to supress the Boss&#039; En-death from killing any DD/NIN and not making a Ninja mandatory in every runs. Also the PLD doesn&#039;t have to kite the adds and risk of dying in the process, only at the end before the last 30% HP but they never lived enough to cause troubles. Worked like a charm with little to no risk and each run took around 8~10 mins. Now go enjoy your wins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
NIN or DD/NIN (x3), BRD, SMN, Apururu(U)&lt;br /&gt;
* Very safe strategy&lt;br /&gt;
* March x2 + Hymnus to help with Utsusemi recast; Hymnus is just in case the main NM sneaks in a move during recast of shadows so we don&#039;t have to deal with raising mid-fight or MP issues. If you can cast more than 3 songs, have at it.&lt;br /&gt;
* When adds pop, whichever DD has hate kites NM while the others focus on Astrologer. The SMN then focuses on the Tormentor.&lt;br /&gt;
* When adds are dead, group back up on the NM.&lt;br /&gt;
* SMN can probably be replaced by 4th DD who would kite Tormentor until the Astrologer is down. SMN can optionally do spike damage on NM during kiting phase so that the DD kiting the NM can rejoin in taking down the adds.&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Survival Guide]] → [[Caedarva Mire]]&lt;br /&gt;
:*May be tricky to get to the survival guide. Use the [[Dvucca Isle Staging Point]] and exit to [[Caedarva Mire]]. Run to [[Arrapago Reef]] entrance at (H-8). Use this map [[File:Arrapago ReefPathway Caedarva Mire SurvivalGuide.PNG|30px]]. Make sure to kill some [[Lamiae]] along the way to get a [[Lamian Fang Key]] needed to pass through the gates at (F-8)&lt;br /&gt;
 &lt;br /&gt;
* Dvucca Isle Staging Point&lt;br /&gt;
&lt;br /&gt;
* Chief Sergeant Assault: [[Operation: Snake Eyes]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sahagin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sahagin}}}|Sahagin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1&lt;br /&gt;
|Family=Sahagin&lt;br /&gt;
|Boss=Bozzetto Songstress&lt;br /&gt;
|Boss Job=BRD&lt;br /&gt;
|VD Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2, Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;, Chirurgeon&amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=Defeat 8 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of ~15+% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Songstress is capable of using [[Maiden&#039;s Virelai]] on this difficulty.&lt;br /&gt;
|D Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2,&amp;lt;br /&amp;gt;Bozzetto Hydrophile &amp;lt;sup&amp;gt;(WHM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=Defeat 6 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 5% a tic while {{color|wind|silence}} is off.&amp;lt;br /&amp;gt;Bio aura is ~70/tic&lt;br /&gt;
|N Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=Defeat 5 Sahagins to deplete the Songstress&#039; HP.&amp;lt;br /&amp;gt;Regen effect of 3% a tic while {{color|wind|silence}} is off.&lt;br /&gt;
|E Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt; x2, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=Defeat 4 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|VE Mobs=Bozzetto Wavefist &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Flowspear &amp;lt;sup&amp;gt;(DRG)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=Defeat 3 Sahagins to deplete the Songstress&#039; HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Only sings [[Mambo]]s until using Soul Voice.&lt;br /&gt;
:*Then the Songstress will sing Mambo → Minuet → March → Carol → Finale → Threnody → Requiem or Virelai (VD only)&lt;br /&gt;
*Stands in the middle of the arena with a bio aura, taking no damage, and does not move.&lt;br /&gt;
:*Defeating other Sahagins will progressively remove HP from the Sonsgstress.&lt;br /&gt;
:*Silencing will remove the bio aura and regen effect from the mobs.&lt;br /&gt;
:*The Songstress possesses a high regain effect and will use &#039;&#039;&#039;Cleansing Bubbles&#039;&#039;&#039; to remove all debuffs from itself and any nearby mobs (~20&#039;) as well as waking them.&lt;br /&gt;
:*Progressively enfeebling the Songstress will grant different messages:&lt;br /&gt;
::*The boss&#039;s throat is parched - 1 total debuff&lt;br /&gt;
::*The boss&#039;s begins to sing off key - 2 total debuffs&lt;br /&gt;
::*The boss&#039;s voice begins to crack -3 total debuffs&lt;br /&gt;
::*The boss&#039;s can barely croak the words out - 4 total debuffs. Enables {{color|wind|silence}} to land.&lt;br /&gt;
*Defeating all monsters will remove the invincibility from the Songstress until monsters are respawned.&lt;br /&gt;
|Notes=&lt;br /&gt;
*Fighting adds away from the &#039;&#039;&#039;Bozzetto Songstress&#039;&#039;&#039; reduces the damage they take considerably while fighting as close to the Songstress as possible will increase their damage taken.&lt;br /&gt;
*All foes besides the Bozetto Songstress are susceptible to sleep of either element.&lt;br /&gt;
*Each foe will use their respective 1 hour abilities.&lt;br /&gt;
:*{{icon|SP}} [[Benediction]] from the WHM which appears on Difficult+ will also heal the Songstress.&lt;br /&gt;
*After {{color|wind|silence}} is on the Songstress, Sahagins will level up after it uses a weapon skill.&lt;br /&gt;
**Monsters will not level up during weapon skills if the Sonsgstress is not {{color|wind|silenced}}.&lt;br /&gt;
**The Sahagins will begin leveling down once the Songstress is no longer {{color|wind|silenced}} and they are standing within the Bio aura.&lt;br /&gt;
*The Songstress will resummon defeated Sahagins shortly after their death.&lt;br /&gt;
&lt;br /&gt;
*Monsters will use standard [[Sahagin]] TP moves. &lt;br /&gt;
:*Including &#039;&#039;&#039;Hydro Shot&#039;&#039;&#039; which resets hate on the target and &#039;&#039;&#039;Spinning Fin&#039;&#039;&#039; (AoE) which inflicts stun for up to 15 seconds.&lt;br /&gt;
::*Spinning Fin may be evaded with two shadows.&lt;br /&gt;
:*&#039;&#039;&#039;Bozzetto Wavefist&#039;&#039;&#039;s have a high rate of counter and will use &#039;&#039;&#039;Suckerpunch&#039;&#039;&#039; which inflicts high damage to one player and resets hate on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Chirurgeon&#039;&#039;&#039; is a manta with an avoidance down aura, and is immune to sleep.&lt;br /&gt;
:*Uses &#039;&#039;&#039;Inject Ink&#039;&#039;&#039; which is a conal knockback with super gravity.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= &lt;br /&gt;
&#039;&#039;&#039;DDx2, COR (DD, not leech), BRD, GEO, WHM&#039;&#039;&#039;&lt;br /&gt;
*This is likely the fastest way to farm if you have no seals left.&lt;br /&gt;
*Bard sings lightning carol x2 and march X2.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t&#039;&#039;&#039; silence the Songstress. &lt;br /&gt;
:*This method is a zerg where you defeat all the mobs before any respawn so that you can just defeat the Songstress.&lt;br /&gt;
*DDs run in, and use some enmity move, such a warcry for hate. This controls the mobs so that they may be slept by the BRD and not run around.&lt;br /&gt;
:*A DDing RUN excels in this strategy for DPS with hate control.&lt;br /&gt;
*Fight on top of the Songstress and start with the WHM mob.&lt;br /&gt;
:*Resleep the mobs after [[Benediction]] wakes them all.&lt;br /&gt;
*Proceed to rapidly take down the others mobs, split up your targets if you can. When they are dead the songstress can then take damage and quickly dies.&lt;br /&gt;
:*Worst case scenario the WHM mob repops and you just wait for one more DRG or MNK to respawn to defeat and end the fight.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&#039;&#039;&#039;THF Solo&#039;&#039;&#039;&lt;br /&gt;
*With Trust Yoran-Oran (UC), Valaineral, Joachim, Koru-Moru, Iroha II.&lt;br /&gt;
*Start Attacking DRG after WS change to MNK after WS change again do so until both are dead. Make sure they die at roughly the same time.&lt;br /&gt;
*When both are defeated, attack the BRD, easy win.&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Soulflayer===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Soulflayer}}}|Soulflayer|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Demons&lt;br /&gt;
|Boss=Master Manipulator&lt;br /&gt;
|Boss Job=BLU&lt;br /&gt;
|VD Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x8&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x7&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x5&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x?&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Imp&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x3&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Is a [[:Category:Soulflayer|Soulflayer]].&lt;br /&gt;
*Casts [[Mighty Guard]] at the start of the fight.&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*{{piercing}} &#039;&#039;&#039;[[Benthic Typhoon]]&#039;&#039;&#039; - Conal damage, physical and magical defense down.&lt;br /&gt;
*{{slashing}} &#039;&#039;&#039;[[Paralyzing Triad]]&#039;&#039;&#039; - Threefold attack and paraylsis.&lt;br /&gt;
*{{icon|wind|blu}} &#039;&#039;&#039;[[Subduction]]&#039;&#039;&#039; - AoE {{wind}} damage and -76% movement speed gravity.&lt;br /&gt;
*{{icon|light|blu}} &#039;&#039;&#039;[[Rail Cannon]]&#039;&#039;&#039; - Conal {{light}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Blistering Roar]]&#039;&#039;&#039; - AoE Terror.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Crashing Thunder]]&#039;&#039;&#039; - AoE {{thunder}} damage.&lt;br /&gt;
*{{icon|dark|blu}} &#039;&#039;&#039;[[Dream Flower]]&#039;&#039;&#039; - AoE {{dark}} Sleep.&lt;br /&gt;
*{{icon|wind|blu}}&#039;&#039;&#039; [[Droning Whirlwind]]&#039;&#039;&#039; - AoE Dispels 7 enhancements.&lt;br /&gt;
*{{icon|earth|blu}} &#039;&#039;&#039;[[Embalming Earth]]&#039;&#039;&#039; - AoE {{earth}} damage and 25% slow.&lt;br /&gt;
*{{icon|thunder|blu}} &#039;&#039;&#039;[[Mind Blast]]&#039;&#039;&#039; - {{thunder}} lightning damage and potent paralysis.&lt;br /&gt;
*{{icon|water|blu}} &#039;&#039;&#039;[[Nectarous Deluge]]&#039;&#039;&#039; - AoE {{water}} damage and dispel.&lt;br /&gt;
*{{icon|ice|blu}} &#039;&#039;&#039;[[Polar Roar]]&#039;&#039;&#039; - AoE {{ice}} damage and bind.&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; - {{buff}} Gains a visible shield with TP absorbing spikes, and silence aura, and a potent phalanx-esque effect while active.&lt;br /&gt;
:*Subsequent use while a shield is active will grant a second shield.&lt;br /&gt;
::*1-Shield active: Immune to {{physical}} physical damage, but not to critical hits or melee weaponskills.&lt;br /&gt;
::*2-Shields active:  In addition to the previous effects, a complete damage immunity to a random weapon type ({{slashing}}, {{piercing}}, or {{blunt}}/{{H2H}} {{verification}}) is gained.&lt;br /&gt;
:*The shield does not resist blood pacts, ranged attacks, or pet special moves which may break it with sufficient damage.&lt;br /&gt;
::*The shield may also be broken similar to [[Caturae]]&#039;s with a random melee damage type. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Immortal Mind&#039;&#039;&#039; - {{buff}} Gains Magic Attack Bonus and Magic Defense Bonus.	&lt;br /&gt;
*&#039;&#039;&#039;Immortal Anathema&#039;&#039;&#039; - {{magical}} {{dark}} Inflicts Curse.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Blast&#039;&#039;&#039; - {{magical}} Conal {{thunder}} damage and potent Paralysis.	&lt;br /&gt;
*&#039;&#039;&#039;Mind Purge&#039;&#039;&#039; - {{magical}} Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Reprobation&#039;&#039;&#039; - {{magical}} (AoE) Dispels all positive status effects, including food.	&lt;br /&gt;
*&#039;&#039;&#039;Tribulation&#039;&#039;&#039; - {{magical}} (AoE 10&#039;) {{verification}} Inflicts Blind and Bio.&lt;br /&gt;
:*The Bio effect will vary depending on the difficulty {{verification}} (up to -1,000 HP/[[tic]] on VD). The DoT potency may also be linked to &#039;&#039;&#039;Immortal Shield&#039;&#039;&#039; being active {{Information Needed}}.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Imp&#039;&#039;&#039;:&lt;br /&gt;
*Casts -ja elemental spells.&lt;br /&gt;
*Imps grant a damage immunity effect to the boss, and must all be defeated to remove it.&lt;br /&gt;
*Imps possess a -99% damage taken from AoE abilities. The move will hit the primary target for full damage, and the rest will take -99%.&lt;br /&gt;
Use the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Buggle Call&#039;&#039;&#039; - {{magical}} (AoE) Bio and Haste effect. {{verification}}&lt;br /&gt;
*&#039;&#039;&#039;Dark Recital&#039;&#039;&#039; - {{magical}}  (AoE) {{dark}} Damage, full dispel, and paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Grating Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and amnesia.&lt;br /&gt;
*&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - {{magical}} (AoE) Damage and silence.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
Setup: RUN/PLD (or PLD/BLU), COR, COR (or RNG), SMN, GEO, BRD/WHM.&lt;br /&gt;
&lt;br /&gt;
Buffs: &lt;br /&gt;
*GEO: Fury/Frailty entrust wilt on tank.&lt;br /&gt;
&lt;br /&gt;
*COR: Chaos/Sam/Rogues/Allies roll, flurry if one of the mage /RDM.&lt;br /&gt;
&lt;br /&gt;
*SMN: Crystal Blessing, Ecliptic Growl,&lt;br /&gt;
&lt;br /&gt;
*BRD: On ranged DD - Honor march, prelude x2. On tank - March x2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strategy:&lt;br /&gt;
*Tank runs in and pull everything to the corner, use all the aoe hate ability that hits every member.&lt;br /&gt;
&lt;br /&gt;
*COR, RNG and SMN take down imps one by one. Using ranged WS and volte strike.&lt;br /&gt;
&lt;br /&gt;
*CORs rotate Random deal to reset triple shot if necessary.&lt;br /&gt;
&lt;br /&gt;
*SMN, BRD and GEO main heal the tank and cast erase/-na.&lt;br /&gt;
&lt;br /&gt;
*SMN could rotate Mewing Lullaby in for AoE TP reset, which makes tank and healer&#039;s life easier.&lt;br /&gt;
&lt;br /&gt;
*Once all the imps are dead, DDs take down the Master with ranged WS.&lt;br /&gt;
&lt;br /&gt;
*For the sake of efficiency, SMN could hold BP and only use volte strike if shields are up, so the party doesn&#039;t have to wait for BP recast when shields are up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Caedarva Mire]] Home Point #1&lt;br /&gt;
*[[Xarcabard (S)]] Home Point #1&lt;br /&gt;
*[[Castle Zvahl Keep (S)]] Home Point #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Tonberry===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tonberry}}}|Tonberry|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Tonberry&lt;br /&gt;
|Boss=[[Bozzetto Monarch]]&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Slicer&amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Chaser&amp;lt;sup&amp;gt;(THF)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs= Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;, Bozzetto Defiler&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Rascal&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Upon defeat of the &#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;, a &#039;&#039;&#039;[[Bozzetto Monarch]]&#039;&#039;&#039; will spawn.&lt;br /&gt;
:*The Monarch&#039;s is a THF, but will receive a &#039;&#039;random&#039;&#039; job&#039;s 1-Hour per fight: {{icon|WAR}} &#039;&#039;WAR&#039;&#039;, {{icon|MNK}} &#039;&#039;MNK&#039;&#039;, {{icon|THF}} &#039;&#039;THF&#039;&#039;, or {{icon|DRK}} &#039;&#039;DRK&#039;&#039;.&lt;br /&gt;
::*The corresponding {{icon|SP}} 1-Hour ability will be assigned to the &#039;&#039;&#039;Bozzetto Monarch&#039;&#039;&#039;.&lt;br /&gt;
*Possesses -50% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039;: {{light}} {{magical}} Single target Gravity, Bind, and TP reset.&lt;br /&gt;
*&#039;&#039;&#039;Vertical Slash&#039;&#039;&#039;: {{physical}} 1-hit damage and accuracy down.&lt;br /&gt;
*&#039;&#039;&#039;Lateral Reap&#039;&#039;&#039;:  {{physical}} 1-hit damage and -75% defense down.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath&#039;&#039;&#039;: {{dark}} {{magical}} Single target damage equal to your [[Tonberry Hate]] x20.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Revenge&#039;&#039;&#039;: 25&#039;+ (AoE) {{dark}} {{magical}} Damage is equal to your [[Tonberry Hate]] x100.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Virulence&#039;&#039;&#039;:{{dark}} {{magical}} Deals 99,999 damage regardless of [[Tonberry Hate]]. {{Information Needed}}&lt;br /&gt;
:*It is somewhat unclear what exactly triggers this move, but it seems that if one player is hit with a Distortion skillchain and then loses hate causing the Bozzetto Shade to go after another target then Virulence becomes a potential follow up.&lt;br /&gt;
*&#039;&#039;&#039;Sigh&#039;&#039;&#039;: {{buff}} Grants ~+400 evasion.&lt;br /&gt;
*&#039;&#039;&#039;Slash Vitals&#039;&#039;&#039;: {{physical}} Single target critical damage and hate reset.&lt;br /&gt;
*&#039;&#039;&#039;Words of Bane&#039;&#039;&#039;: {{magical}} {{dark}} Single target -50% HP/MP Curse. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light of Condemnation&#039;&#039;&#039; is always proceeded by either &#039;&#039;&#039;Vertical Slash&#039;&#039;&#039; or &#039;&#039;&#039;Lateral Reap&#039;&#039;&#039; creating a {{icon|distortion sc}} &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Distor&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;tion&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
:*Immediately after this, a &#039;&#039;&#039;Bozzetto Shade&#039;&#039;&#039; appears and will attempt to perform a sneak attack on the target and close a {{icon|dark sc}} &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Da&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00cece;&amp;quot;&amp;gt;&#039;&#039;&#039;rk&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;ne&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;ss&#039;&#039;&#039;&amp;lt;/span&amp;gt; skillchain.&lt;br /&gt;
::*Players must turn to avoid taking severe damage from behind when this occurs.&lt;br /&gt;
*&#039;&#039;&#039;Everyone&#039;s Wrath, Revenge, and Virulence&#039;&#039;&#039; are &#039;&#039;not&#039;&#039; affected by [[Earthen Armor]], [[Sentinel&#039;s Scherzo]], or [[Migawari: Ichi]].&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Rascal&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Astral Flow]] multiple times, dealing either {{water}} {{color|water|water}} or  {{ice}} {{color|ice|ice}} damage.&lt;br /&gt;
*Possesses -25% potency against Geomancy debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Defiler&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Manafont]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Slicer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Mijin Gakure]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Chaser&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|SP}} [[Perfect Dodge]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Tonberry|Tonberries]] have high {{Light}} Light Resistance, so [[Image:Light-BRD-Icon.gif]][[Magic Finale]] will be resisted whereas dark based removal spells will not.&lt;br /&gt;
:*E.g. [[Image:Dark-BLM-Icon.gif|link=]] [[Dispel]], [[Image:Dark-COR-Icon.gif|link=]] [[Quick Draw|Dark Shot]], and [[Image:Dark-BLU-Icon.gif|link=]] [[Geist Wall]].&lt;br /&gt;
&lt;br /&gt;
*Players will need to reset their &#039;&#039;&#039;[[Tonberry Hate]]&#039;&#039;&#039; after a max of 2 or 3 fights via the quest [[Everyone&#039;s Grudge]] if they do not Call for Help.&lt;br /&gt;
:*Using &#039;&#039;Call for help&#039;&#039; on all of the Tonberries will avoid building [[Tonberry Hate]] in Ambuscade. You will not lose Hallmarks or Gallantry.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
Suggested kill order is SMN&amp;gt;BLM&amp;gt;NIN&amp;gt;THF&amp;amp;THF&amp;gt;Monarch. &lt;br /&gt;
* The Rascal (SMN) can use multiple [[Astral Flow]], so it is best to take it out as quickly as possible before it can do more than one.  &lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&#039;&#039;&#039;Melee Strat VD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RUN, WHM, GEO/RDM, Savage BRD/NIN, Savage COR/NIN, DD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre Fight Setup&#039;&#039;&#039; &lt;br /&gt;
* WHM - Barblizzard, Barsleep&lt;br /&gt;
* RUN - 3X Sulpor runes (Use valiance RIGHT before you start/pull to give water resistance to entire party)&lt;br /&gt;
* GEO - Fury/Frailty (I use entrust STR, but anything to help boost your dmg here would work depending on your group, precision or torpor would also be a possibility)&lt;br /&gt;
* COR - Chaos/Sam&lt;br /&gt;
* BRD - Marcato HM, Mad X2, Minuet (Doing madrigal X2 as the boss at the end has high evasion even if you are dispelling his evasion boost when he puts it on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Strategy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;&lt;br /&gt;
This fight is essentially won or lost in the first couple minutes, and comes down to killing the first mob (SMN Tonberry called Bozzetto Rascal) who is present when you first enter. Your goal is to try and kill the Rascal SMN as quickly as possible. While fighting the Rascal several things occur, the first of which are his astral flows.  For this strategy you let the astral flows hit you (which should be survivable) as long as you have barblizzard from the WHM, sulpor / valiance from the RUN, and finally your RUN&#039;s One for All (OFA) up.  I wait about 15 seconds AFTER pulling the Rascal before the RUN does OFA in order to increase the amount of time it&#039;s available to help reduce astral flow damage (In other words, when used too soon it&#039;s wasted as the Rascal doesn&#039;t use astral flow until about 20-30 seconds into the fight).  &lt;br /&gt;
&lt;br /&gt;
Also, while fighting the Rascal several adds will spawn followed shortly after by the boss. In order to deal with these spawns and allow the Run to perform a quick AoE hate grab (Geist Wall or whatever), I would highly suggest having &#039;&#039;&#039;EVERYONE&#039;&#039;&#039; grouped together within ~5 yalms. Most of the newly spawned mobs will run right into your camp (if everyone is grouped together) allowing the RUN to cast an AoE hate spell on them quickly.&amp;lt;br /&amp;gt;For the Bozzetto Defiler (BLM) you will need to flash or blank gaze to grab hate as he will initially remain at casting distance.  &lt;br /&gt;
&lt;br /&gt;
With all this in mind, everything comes down to quickly killing the SMN (Bozzetto Rascal) as quickly as you can.  Get Dia II on it and use anything else that will help you kill it before your Sulpor/Valiance and One For All buffs wear off.  After you have successfully defeated the SMN then this is a relatively easy fight.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;&lt;br /&gt;
After the SMN, proceed with the following kill order. Make sure to have your GEO cast Dia II, Distract, and Dispel on all of these mobs.  Magic Finale will not work, as Tonberries have high Light resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1:&#039;&#039;&#039; Engage and deal damage to the first Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Engage and deal damage to the second Bozzetto Chaser (THF) until he uses Perfect Dodge at which point you will disengage and go to the next mob&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; Engage and kill the Bozzetto Defiler (BLM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; Engage and kill the first Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5:&#039;&#039;&#039; Engage and kill the second Bozzetto Chaser (THF)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6:&#039;&#039;&#039; Engage and kill the Bozzetto Slicer (NIN).  Have your Whm put [[Sacrosanctity]] up.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;&lt;br /&gt;
Now it&#039;s time for the Boss, the Bozzetto Monarch. You will want your GEO to swap their spells to Geo-Frailty / Indi-Precision / [[Entrust]] Torpor.&amp;lt;br /&amp;gt;The Monarch can and most likely will use a +400 evasion boost move named &amp;quot;Sigh&amp;quot;. You will want your GEO to dispel this, along with keeping Dia II &amp;amp; Distract up throughout the fight.&amp;lt;br /&amp;gt;The boss is a cake walk except for a couple things.  The first thing to watch out for is the ethereal (translucent) mob that spawns anytime the Bozzetto Monarch uses &#039;&#039;Vertical Slash&#039;&#039; or &#039;&#039;Lateral Reap&#039;&#039;. Whenever this ethereal Tonberry is summoned, he will try to Sneak Attack and close a Darkness skillchain on whoever currently has the highest hate level on the Boss which will likely one-shot players. To combat this, all you need to do is have the Tank (or whoever has hate) turn and face the ethereal mob any time they spawn.&amp;lt;br /&amp;gt;This can get tricky with your damage dealers when the Bozzetto Monarch uses the hate reset move called Slash Vitals. If the monarch uses this hate reset move on the tank it will result in the monarch changing his focus to the DD with the highest hate resulting in the necessity for this DD to turn and face the ethereal mob if/when it spawns. Usually the tank can get hate back relatively quickly all things depending, but make sure if a DD has hate they are prepared to turn when the ethereal mob spawns.&lt;br /&gt;
&lt;br /&gt;
Lastly, you will need to reset and keep your Tonberry hate as low as possible, due to a couple of the Bozzetto Monarch&#039;s moves doing x20 and x100 whatever your current [[Tonberry Hate]] is at.  You CAN call for help on every mob in this ambuscade and still receive ALL the Hallmark and Gallantry rewards for this fight.  By calling for help on all the mobs you will build less tonberry hate which also results in fewer deaths from moves that multiply damage based on Tonberry Hate. I had to reset my hate every few fights as you still build up hate from killing the mobs for the KI.   &lt;br /&gt;
&lt;br /&gt;
Strategy by &#039;&#039;&#039;Tayana&#039;&#039;&#039; (Asura)&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
[[Elshimo Uplands]] &amp;gt; [[Den of Rancor]] &amp;gt; [[Home Point]] #1&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Troll}}}|Troll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Troll&lt;br /&gt;
|Boss=[[Bozzetto Bruiser]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2,  Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x2, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posses Draw-In&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Hundred Fists]]&lt;br /&gt;
*&#039;&#039;&#039;Diamondhide&#039;&#039;&#039;: {{buff}} (AoE) Gains a potent Stoneskin.&lt;br /&gt;
*&#039;&#039;&#039;Overthrow&#039;&#039;&#039;: {{physical}} (Conal) Damage (based on enemy&#039;s remaining HP) and Knockback.&lt;br /&gt;
*&#039;&#039;&#039;Haymaker&#039;&#039;&#039;: {{physical}} (Conal) Damage, Amnesia, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
*&#039;&#039;&#039;Head Snatch&#039;&#039;&#039;: {{physical}} Critical damage (-90% HP) and resets enmity. Ignores shadows.&lt;br /&gt;
*&#039;&#039;&#039;Incessant Fists&#039;&#039;&#039;: {{physical}} 5-hit damage. Absorbed by five shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sledgehammer&#039;&#039;&#039;: {{physical}} Damage, Petrification, and Knockback. Absorbed by multiple shadows.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves only while aura is active:&lt;br /&gt;
*&#039;&#039;&#039;Pleiades Ray&#039;&#039;&#039;: {{magical}} (AoE 10&#039;) Damage and Bind, Blind, Gravity, Paralyze, Plague, Poison, Silence, and Slow.&lt;br /&gt;
*&#039;&#039;&#039;Supersonic&#039;&#039;&#039;: {{buff}} (AoE) Gains an undispellable magic absorption shield and regen effect.&lt;br /&gt;
&lt;br /&gt;
Also uses the following move while the aura is active on Very Difficult:&lt;br /&gt;
*&#039;&#039;&#039;Head Seize&#039;&#039;&#039;: {{physical}} Enhanced version of Head Snatch. Reduces target HP to 1% and resets enmity. Ignores defense, stoneskin, etc.&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*~15 seconds after aggroing the monsters, each will gain an {{color|light|aura}}. &lt;br /&gt;
:*The aura will reduce damage taken and provide regen to the trolls.&lt;br /&gt;
::*The potency of this will increase based on the difficulty of the fight. &lt;br /&gt;
*Removing the aura from both of the trolls will remove the aura from the Bruiser:&lt;br /&gt;
:*The Bozzetto Justiciar&#039;s aura is removed via preforming magical weapon skills.&lt;br /&gt;
:*The Bozzetto Sharpshooter&#039;s aura is removed via preforming physical weaponskills.&lt;br /&gt;
*Defeating the Sharpshooter or the Justiciar before the Bruiser will mean the Bruiser may no longer have it&#039;s aura removed.&lt;br /&gt;
*The aura will return in ~30 seconds.&lt;br /&gt;
:*Once the &#039;&#039;&#039;Bozzetto Bruiser&#039;&#039;&#039; has been defeated the auras will cease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Justicar &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Invincible]]&lt;br /&gt;
&lt;br /&gt;
Uses the following Spells:&lt;br /&gt;
*[[Banish II]]&lt;br /&gt;
*[[Protect IV]]&lt;br /&gt;
*[[Shell IV]]&lt;br /&gt;
*[[Flash]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Sharpshooter &amp;lt;sup&amp;gt;(RNG)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*{{icon|SP}} [[Eagle Eye Shot]]&lt;br /&gt;
*&#039;&#039;&#039;Quicklime&#039;&#039;&#039;: {{magical}} {{fire}} Damage and [[Amnesia]].&lt;br /&gt;
&lt;br /&gt;
Very Difficult Only:&lt;br /&gt;
*&#039;&#039;&#039;Zahhak &amp;lt;sup&amp;gt;(WAR)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*{{color|wind|Silencing}} the Zahhak will prevent the use of &amp;quot;song&amp;quot; TP moves.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Body Slam&#039;&#039;&#039;: {{physical}} AoE (15&#039;) Damage.&lt;br /&gt;
*&#039;&#039;&#039;Petro Eyes&#039;&#039;&#039;: {{magical}} {{earth}} Conal gaze, inflicts petrification.&lt;br /&gt;
*&#039;&#039;&#039;Nullsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs and inflicts damage based on the number of enhancements dispelled. &lt;br /&gt;
*&#039;&#039;&#039;Voidsong&#039;&#039;&#039;: {{magical}} AoE Dispels all buffs.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Troll Fugitives]] Superior Private (Rank 3) Assault.&lt;br /&gt;
*[[Survival Guide]] (Mamool Ja Savagelands) to [[Wajaom Woodlands]] at (C-8).&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Velkk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Velkk}}}|Velkk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Velkk&lt;br /&gt;
|Boss=[[Bozzetto Regent]]&lt;br /&gt;
|Boss Job=PLD&lt;br /&gt;
|VD Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt; x1, Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt; x1&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Auto attacks have an en-bind effect.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Coming Through&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Croctastrophe&#039;&#039;&#039;: 30&#039; Powerful AoE {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;Galumph&#039;&#039;&#039;: 15&#039; AoE {{magical}} {{earth}} damage, stun, and attack down&lt;br /&gt;
*&#039;&#039;&#039;Nobless Oblige&#039;&#039;&#039;: {{buff}} All foes will level up and restores 15% HP to the Regent. &lt;br /&gt;
:*This move is caused by either of the following events:&lt;br /&gt;
::*Defeating a Bozzetto Servitor.&lt;br /&gt;
:::*Will level up for each Servitor defeated.&lt;br /&gt;
::*Dealing 25,000+ damage in a single attack or skillchain to the &#039;&#039;&#039;Bozzetto Regent&#039;&#039;&#039;. &lt;br /&gt;
:::*After the defeat of a Bozzetto Servitor the threshold increases to 40,000+ damage.&lt;br /&gt;
*&#039;&#039;&#039;Merciless Mauling&#039;&#039;&#039;: Conal {{physical}} damage. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Sovereign&#039;s Edict&#039;&#039;&#039;: {{buff}} Gains a Magic Shield for 15 seconds. Also resets enmity for all &#039;&#039;&#039;Bozzetto Servitors&#039;&#039;&#039; and activates their {{icon|sp}} 1-Hours.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Ambush&#039;&#039;&#039;: Single target {{physical}} 4-hit damage and dispel foreach hit. Absorbed by 4 shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Protect IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Shell IV]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Flash]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Banish II]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Cure IV]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
*All monsters possess a shield block mechanic that will reduce damage dealt from the front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Bozzetto Servitors&#039;&#039;&#039;:&lt;br /&gt;
*Susceptible to debuffs such as Sleep, Slow, Paralyze, Silence, Bind, Gravity, etc.&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Death Spin&#039;&#039;&#039;: AoE {{physical}} damage, knockback and defense down (-25%).&lt;br /&gt;
*&#039;&#039;&#039;Glutinous Dart&#039;&#039;&#039;: Single Target {{physical}} damage and bind. Absorbed by 1 shadow.&lt;br /&gt;
*&#039;&#039;&#039;Velkkan Pygmachia&#039;&#039;&#039;: Single Target 4-hit {{physical}} damage and dispel.&lt;br /&gt;
:*Each hit may land a dispel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(PLD)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Invincible]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Blood Weapon]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saurian Slide&#039;&#039;&#039;: Conal {{physical}} damage, encumbrance, removes main and sub weapons. Absorbed by 2 shadows.&lt;br /&gt;
*&#039;&#039;&#039;Jungle Wallop&#039;&#039;&#039;: High AoE {{physical}} damage, bind, silence, and amnesia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Servitor &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Additionally uses the following moves:&lt;br /&gt;
*{{icon|sp}} &#039;&#039;&#039;[[Manafont]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jungle Hoodoo&#039;&#039;&#039;: AoE {{magical}} damage, bind, and slow. Removes Shadows.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*-ja tier spells&lt;br /&gt;
*Death&lt;br /&gt;
:*Keep in mind you may silence the BLM.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
RUN COR COR BRD RDM WHM&lt;br /&gt;
&lt;br /&gt;
*{{icon|thunder|brd}} [[Honor March]] {{icon|fire|brd}} [[Valor Minuet V]] {{icon|fire|brd}} [[Valor Minuet IV]] {{icon|earth|brd}} [[Scherzo]]&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Roll]] [[Samurai Roll]] [[Fighter&#039;s Roll]] [[Gallant&#039;s Roll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
*RUN pulls all Velkk to the starting corner. RDM uses Saboteur and binds Bozzetto Regent, sleeps the PLD Servitor and DRK Bozzetto Servitor and silences BLM Bozzeto Servitor. At this point, it&#039;s recommend that the party stack together in the corner. This will prevent problems from adds running off to a distant WHM during hate resets. As such, all mages should idle in a DT set. Ninja subjob is recommended for melee players to prevent AoE dispels, amnesia, and damage.&lt;br /&gt;
*CORs and RDM start by burning down the BLM Bozzetto Servitor.&lt;br /&gt;
*RDM should be careful to dispel any buffs from each target, apply [[Distract III]], [[Dia III]] and [[Addle II]], and resleep any Bozzetto Servitors that wake.&lt;br /&gt;
*Once the BLM Bozzetto Servitor is defeated, the party should attack the Bozzetto Regent with [[Savage Blade]].&lt;br /&gt;
**Care needs to be taken to not exceed the 40k damage threshold due to excessive TP overflow or skillchain damage.&lt;br /&gt;
**If the Bozzetto Regent is allowed to level up several times, a wipe becomes very likely.&lt;br /&gt;
*Once the Bozzetto Regent is eliminated, the remaining adds can be taken out without much trouble.&lt;br /&gt;
&lt;br /&gt;
*Note: This strategy will work with most other DD Jobs in place one of the CORs, but care should be taken to use Weapon Skills that will not create a skillchain that exceeds the 40k damage limit.  PLD can also easily tank this battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Marjami Ravine]] Bivouac #1 or #2.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Yagudo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Yagudo}}}|Yagudo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=1 &lt;br /&gt;
|Family=Yagudo&lt;br /&gt;
|Boss=Bozzetto Conjurer&amp;lt;sup&amp;gt;(SMN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;, Bozzetto Shinobi &amp;lt;sup&amp;gt;(NIN)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;, Bozzetto Brawler &amp;lt;sup&amp;gt;(MNK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Bozzetto Stormbringer&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, Bozzetto Lyricist&amp;lt;sup&amp;gt;(BRD)&amp;lt;/sup&amp;gt;, Bozzetto Swordsman&amp;lt;sup&amp;gt;(SAM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;All Yagudo use the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Move&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Conjurer&#039;&#039;&#039;:&lt;br /&gt;
*Uses {{icon|sp}} .&lt;br /&gt;
*Additionally has the following nonstandard and enhanced version moves:&lt;br /&gt;
:*&#039;&#039;&#039;Kamaitachi&#039;&#039;&#039;: Enhanced Sweep move that has incredibly wide range and very high damage. Coupled with Howl, can easily do 2500 damage.&lt;br /&gt;
:*&#039;&#039;&#039;Howl&#039;&#039;&#039;: Warcry&lt;br /&gt;
&lt;br /&gt;
:{{{!}} class=&amp;quot;Standard R1-White overflow-visible&amp;quot; style=&amp;quot;background: #efeeee; text-align: center;&amp;quot;&lt;br /&gt;
{{Adversary Description 2 Row&lt;br /&gt;
|Variation=Bozzetto Conjurer&lt;br /&gt;
|Physical=&lt;br /&gt;
|Magical=&lt;br /&gt;
|Breath=50&lt;br /&gt;
|Slashing=&lt;br /&gt;
|Blunt=&lt;br /&gt;
|H2H=&lt;br /&gt;
|Piercing=&lt;br /&gt;
|Ranged=&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Wind=5&lt;br /&gt;
|Thunder=50&lt;br /&gt;
|Light=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Earth=5&lt;br /&gt;
|Water=50&lt;br /&gt;
|Dark=50&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bozzetto Mob&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TANK BRD/WHM HEALER DDX2 COR or GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buff with usual CP party buffs. Tank pulls and BRD uses Nightingale + Troubadour to sleep the adds and boss. With NiTro still up, buff DDs with Honor March, Madrigal, and Minuet. Fourth song, if available, is situational. For adds, a second March or Minuet is fine so long as BRD is on point with Finale during boss phase. For avatar and boss, Scherzo is preferred.&lt;br /&gt;
*Kill order should be {{Icon|BLM}} &#039;&#039;&#039;BLM&#039;&#039;&#039; (Stormbringer) &amp;gt; {{Icon|BRD}} &#039;&#039;&#039;BRD&#039;&#039;&#039; (Lyricist) &amp;gt; {{Icon|SAM}} &#039;&#039;&#039;SAM&#039;&#039;&#039; (Swordsman) &amp;gt; {{Icon|MNK}} &#039;&#039;&#039;MNK&#039;&#039;&#039; (Brawler) &amp;gt; {{Icon|NIN}} &#039;&#039;&#039;NIN&#039;&#039;&#039; (Shinobi) &amp;gt; &#039;&#039;&#039;Garuda&#039;&#039;&#039; &amp;gt; {{Icon|SMN}} &#039;&#039;&#039;Boss&#039;&#039;&#039; (Conjurer).&lt;br /&gt;
:*Always kill Garuda first before attacking the boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Once target changes to Garuda, make sure to use Baraera. BRD should double check that Protect, Shell, and Baraera should be on the DDs until healer can reapply stronger versions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has the ability to dispel buffs, but it appears that songs are always intact.&amp;lt;br /&amp;gt;&lt;br /&gt;
Howl MUST be removed or the party could potentially wipe (if Scherzo is not available) to Kamaitachi.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Conjurer has a tendency to summon Garuda right around 1-2%. Impatient DDs who try to finish off the boss rather than kill Garuda will likely wipe to the spikes that the Conjurer gains while Garuda is out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD RUN, BRD, WHM, DD, COR, GEO&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs:Fury/Frailty entrust wilt. Chaos/SAM roll, march x2, madrigal x2. &lt;br /&gt;
&lt;br /&gt;
1) RUN pulls everything to the corner and brd sleep them all. &lt;br /&gt;
&lt;br /&gt;
2) WHM silence Stormbringer. &lt;br /&gt;
&lt;br /&gt;
3) DD and COR kill Stormbringer, DD RUN solo DD swordsman. Brd and geo  dispel spam on anything thats being engaged. &lt;br /&gt;
&lt;br /&gt;
4) After Stormbringer and swordsman dead, DD, RUN and COR engage Brawler, Shinobi and Lyricist. &lt;br /&gt;
&lt;br /&gt;
5) Before DDs engage Shinobi WHM could use Sacrosanctity and RUN could use One for All to prevent Mijin Gakure from Shinobi one shot everyone. &lt;br /&gt;
&lt;br /&gt;
6) After all the adds are dead, kill Garuda then Conjurer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
The setup above takes less than 3.5 min to clear from start to finish, including buff time. Actual engage time is about 2 min +/- 10 sec. Because the fight is so short,  it is ok to use entrust wilt from start. &lt;br /&gt;
&lt;br /&gt;
For groups without the firepower to clear before entrust wilt wears, it is better to save entrust on conjurer. Conjurer tp moves can be very deadly without wilt. &lt;br /&gt;
&lt;br /&gt;
Brd and geo must spam dispel for brd songs and Howl. &lt;br /&gt;
&lt;br /&gt;
From our experience, Sacrosanctity works well for Mijin Gakure, thus WHM recommended. &lt;br /&gt;
&lt;br /&gt;
Scherzo is not necessary as long as wilt is up, howl dispelled and Sacrosanctity used for Shinobi. &lt;br /&gt;
&lt;br /&gt;
Our RUN engaged different mob from other DDs just to save engage time, thats it. It is alright to have all 3 DD engage the same add, or have each DD solo their own add with multi step SC. As long as backline can handle the cures/dispels and Sacrosanctity used before Shinobi, adds kill order doesn&#039;t matter that much.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Box: SAM GEO BRD WHM COR PLD&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Buffs: Indi-Attunement, Entrust Indi-Vex, Geo-Frailty, Sam Roll + Runeist Roll, Honor + Victory March + Scherzo + Ballads on support/tank, Replace Ballads with DD songs (either madrigal or minuets or etudes depending on gear/job), Baraera.&amp;lt;br /&amp;gt;&lt;br /&gt;
PLD pulls back to starting corner, BRD sleeps with NT, I had to use Horde Lullaby on the main group, then Foe Lullaby on the BLM who stands too far out. Kill order for me was MNK SAM BRD BLM NIN. Dispel adds as you fight them. BLM can be silenced but doesn&#039;t really matter, they die in 3-4 WS anyway.&lt;br /&gt;
&lt;br /&gt;
After killing all adds, kill Garuda before touching boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
Boss has potent spikes effect if Garuda is up. Once Garuda is dead, zerg the boss until he re-summons Garuda. He will then proceed to Astral Flow multiple times, but with attunement/vex/runeist roll and baraera. &lt;br /&gt;
*This seems to do less than 100 dmg on VD, and with scherzo there as a backup in case it randomly doesn&#039;t resist.&amp;lt;br /&amp;gt;&lt;br /&gt;
As soon as it re-summons Garuda, switch to and kill Garuda. Switch back to the boss, finish zerging and it&#039;s an easy win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Suggestions&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volume 2 Archives==&lt;br /&gt;
&lt;br /&gt;
===Acrolith===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Acrolith}}}|Acrolith|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=Quirinus&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=Overpowering Acrolith, Studious Acrolith &amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Only this mob needs to be defeated.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Adamantoise===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Adamantoise}}}|Adamantoise|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Adamantoise&lt;br /&gt;
|Boss= Bozzetto Adamantoise&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Starts with [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]]&lt;br /&gt;
*Tucks into shell every 25% and starts to regen (High regen rate)&lt;br /&gt;
**Does not take &#039;&#039;&#039;ANY&#039;&#039;&#039; damage when tucked in shell.&lt;br /&gt;
***Have tested phys and magic, but not quickdraw etc.&lt;br /&gt;
**Spawns an additional mob:&lt;br /&gt;
***Lizard (75%)&lt;br /&gt;
***Eft (50% Uses Geist Wall &amp;amp; dispels buffs) - High Evasion&lt;br /&gt;
***Raptor (25%)&lt;br /&gt;
* Comes back out of its shell when the additional monster dies&lt;br /&gt;
** Has [[Protect (Status)|Protect]] and [[Shell (Status)|Shell]] again&lt;br /&gt;
*Has a gravity aura&lt;br /&gt;
*Uses other [Category:Adamantoise] moves.&lt;br /&gt;
**Tortise Stomp gives a significant defense down.&lt;br /&gt;
**Hard to erase with gravity aura&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Antlion===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Antlion}}}|Antlion|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Antlion&lt;br /&gt;
|Boss=[[Februus]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=[[Antlion Whelp]]&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|D Mobs=[[Antlion Whelp]]&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|N Mobs=[[Antlion Whelp]]&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&#039;&#039;Mount Zhayolm - HP #1&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcana===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Arcana}}}|Arcana|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Ironclad Reoriginator&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Eradicator&#039;&#039;&#039;: AoE damage, 5 second Weakness, and knockback.&lt;br /&gt;
*&#039;&#039;&#039;Scapula Beam&#039;&#039;&#039;: AoE damage and all stats down for around 20 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Incinerator&#039;&#039;&#039;: Front conal fire-element damage.&lt;br /&gt;
*&#039;&#039;&#039;Seismic Impact&#039;&#039;&#039;: AoE damage and Terror.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
None observed.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat= Appears to use three different modes, switching between each with a 1hr dust cloud and a &amp;quot;Mode Change&amp;quot; text. Observed modes:&lt;br /&gt;
*Eradicator mode: Will spam Scapula Beam to give all stats down, and Eradicator to cause Weakness. Appears to have Regain during this mode to some degree.&lt;br /&gt;
*Incinerator mode: Gains a potent Blaze Spikes effect.&lt;br /&gt;
*Seismic Impact mode: Gains a very strong Stoneskin effect.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Avatar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Avatar}}}|Avatar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family= Avatar&lt;br /&gt;
|Boss= Bozzetto Fenrir &amp;amp; Bozzetto Carbuncle&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*[[Fenrir]] absorbs &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage (includes en-effect and skillchains) and is weak against {{color|light|Light}} {{light}} elemental damage.&lt;br /&gt;
* [[Carbuncle]] absorbs {{color|light|Light}} {{light}} elemental damage (includes en-effect and skillchains) and is weak against &#039;&#039;&#039;Dark&#039;&#039;&#039; {{dark}} elemental damage.&lt;br /&gt;
* Both Avatars have access to the full range of their special moves, including their Astral Flow abilities. (Searing Light seems to average 800+ dmg to everyone in range on normal difficulty.)&lt;br /&gt;
** Fenrir and Carbuncle use their [[Astral Flow]] abilities multiple times throughout the battle with usage becoming more frequent as their health declines.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Beasts===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Beasts}}}|Beasts|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beast&lt;br /&gt;
|Boss= Symbiotic Beasts&lt;br /&gt;
|VD Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit Opo-Opo&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Marid Dhalmel Buffalo Tiger Coeurl Rabbit&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Marid Dhalmel Tiger Coeurl Rabbit&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Marid Dhalmel Tiger Coeurl&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Marid Dhalmel Coeurl&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* Aggroing the larger mobs will cause all mobs to aggro and may result in decreased dmg taken by all mobs.  Mobs can be pulled one at a time and away from the group in order from left &amp;gt; right, smallest to largest to avoid this mechanic.{{Verification}} &lt;br /&gt;
** The mobs will have to be pulled with ranged/magical/DoT damage, as Provoke/Flash will not cause them to move and just claim the mob. They have to take damage before they will begin to move.&lt;br /&gt;
* Mobs will take damage and use abilities in line with their respective creature type.  At 1% health, the engaged mob will continue to stay alive until it uses the TP move &#039;&#039;&#039;Succession&#039;&#039;&#039;.  The exact outcome of the use of this ability is undocumented.{{Verification}} &lt;br /&gt;
* Mobs can aggro without the preceeding mob being beaten if the party takes too long to kill the engaged mob. {{Verification}} &lt;br /&gt;
* Suggested order for fighting mobs is to start with the Rabbit, and work your way toward the center - once the Coeurl is defeated, jump to the tiger, then work your way back to the middle.  The final mob should be the Marid. {{Verification}} &lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
&lt;br /&gt;
|Normal Strat= &lt;br /&gt;
&lt;br /&gt;
|Easy Strat= &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Ashen Tiger]]s and [[Cicatricose Raaz]] near the [[Kamihr Drifts]] [[Home Point]].&lt;br /&gt;
* [[Moss Eater]]s in [[The Boyahda Tree]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Belladonna===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Belladonna}}}|Belladonna|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss=Bohun Upas&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Gains slow aura after using &#039;&#039;&#039;Umbral Pull&#039;&#039;&#039; (a 20 yalm slow draw in)&lt;br /&gt;
**Remove aura with strong/double light (needs confirmation)&lt;br /&gt;
*Doesn&#039;t have Charm or Beautiful Death.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bomb}}}|Bomb|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bomb&lt;br /&gt;
|Boss=Bozzetto Bomb&amp;lt;br&amp;gt;Bozzetto Snoll&amp;lt;br&amp;gt;Bozzetto Cluster&amp;lt;br&amp;gt;Bozzetto Djinn&amp;lt;br&amp;gt;Bozetto Cluster&amp;lt;br&amp;gt;(sometimes Bozzetto Golden Bomb)&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=Only a single enemy is present at a time.&amp;lt;br&amp;gt;The order is always Bomb -&amp;gt; Snoll -&amp;gt; Cluster -&amp;gt; Djinn -&amp;gt; Cluster.&amp;lt;br&amp;gt;The last Cluster has significantly higher HP than the previous Cluster.&amp;lt;br&amp;gt;A Golden Bomb may spawn after each enemy is killed, thus you may encounter multiple Golden Bombs in a single run.&amp;lt;br&amp;gt;Each Golden Bomb increases the reward by 100 Hallmarks.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=[[Arcana]] (Dolls, Pots) in [[Ru&#039;Aun Gardens]]&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffalo===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Buffalo}}}|Buffalo|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Buffalo&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=Job?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bugard===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Bugard}}}|Bugard|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Bugard&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Citrullus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Citrullus}}}|Citrullus|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mandragora&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs= Vengeful CitrullusX1, Tiny LycopodiumX2&lt;br /&gt;
|VE Notes=Tiny Lycopodiums must be taken out before damage can be dealt to the Vengeful Citrullus. When adds are absent very potent Blind Aura is active. There will be a text in the log that calls on the player(s) to /clap and /point. &lt;br /&gt;
/point-Removes Vengeful Citrullus&#039;s Blind Aura temporarily, possibly till adds are resummoned&lt;br /&gt;
/clap-Temporarily inflicts Paralyze on Vengeful Citrullus&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= /point and /clap&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Coeurl===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Coeurl}}}|Coeurl|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Beasts&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Course===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Course}}}|Course|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Enigmatic Hypnotist&lt;br /&gt;
|Boss Job=BLM&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*When it uses &#039;&#039;&#039;Horrifying Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Lunatic Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be terrorized for 1 minute &amp;amp; hate is lost.&lt;br /&gt;
*When it uses &#039;&#039;&#039;Torpid Presence&#039;&#039;&#039; it will spawn a &#039;&#039;&#039;Slumbering Ghost&#039;&#039;&#039;.&lt;br /&gt;
**The person tanking will be put to sleep.&lt;br /&gt;
*Uses Silence Seal (AoE Silence), Envoutment (Main Target Curse), Final Retribution (AoE Stun), &amp;amp; Memento Mori.&lt;br /&gt;
*Casts Ice spikes Tier III Stonega &amp;amp; Blizzaga, has strong Aspir.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craklaw===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Craklaw}}}|Craklaw|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Craklaw&lt;br /&gt;
|Boss=Carcinus&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Calappa Calappa&amp;lt;sup&amp;gt;(???)&amp;lt;/sup&amp;gt; x2&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
Areas to find Aquans&lt;br /&gt;
:*&#039;&#039;&#039;[[Kuftal Tunnel]]&#039;&#039;&#039; - [[Survival Guide]], [[Robber Crab]]&lt;br /&gt;
:*&#039;&#039;&#039;[[Cape Teriggan]]&#039;&#039;&#039; - [[Survival Guide]], use mount, go east to Twilight Beach and go after [[Robber Crab]] and [[Terror Pugil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carcinus&#039;&#039;&#039;:&lt;br /&gt;
*Uses standard Craklaw Abilities&lt;br /&gt;
:*&#039;&#039;&#039;Riptide Eupnea&#039;&#039;&#039; - AOE damage&lt;br /&gt;
:*&#039;&#039;&#039;Rending Deluge&#039;&#039;&#039; - AOE damage, [[Dispel]]&lt;br /&gt;
:*&#039;&#039;&#039;Sundering Snip&#039;&#039;&#039; - Large AoE damage, [[Defense Down]], [[Magic Defense Down]]&lt;br /&gt;
:*&#039;&#039;&#039;Viscid Spindrift&#039;&#039;&#039; - Damage, [[Attack Down]], [[Magic Attack Down]], [[Gravity]]&lt;br /&gt;
:*&#039;&#039;&#039;Impenetrable Carapace&#039;&#039;&#039; - Magic Defense Bonus&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN with trusts: Amchuchu, Apururu [U], Iroha II, Qultada, Shanototto II &lt;br /&gt;
Took all of 6 minutes post buffs. Amchuchu was a better tank for this than AA EV. Killing Calappa Calappa restores MP (not sure if all or a %age, but it returned 333 to Iroha, 268 to Amchuchu, and 425 to Apururu, so that was a plus)&lt;br /&gt;
&lt;br /&gt;
Fairly easy fight, went much better with Amchuchu and Valiance. I could probably swap out Qultada, but I get lazy with the Dispels, so someone has to do it...&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Easy&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
99RDM/NIN wit AA EV, Apururu [U], Iroha II, Qultada, Shantotto II&lt;br /&gt;
&lt;br /&gt;
Has a few AOE moves - only one that did a lot of damage (700-800 to trusts was Sundering Snip, the others did about 100-200 damage to trusts) Two times during the fight it spawned a Calappa Calappa, a crab, which went down with 1 WS (12k Savage Blade on one and a 5k on the other, chat log never said I defeated it, just said &amp;quot;Calappa Callapa falls to the ground&amp;quot; there was no DOT on it, and I never disengaged the Boss - so I&#039;m not entirely sure what made it go away.)&lt;br /&gt;
&lt;br /&gt;
General recommendations: Make sure to have Barwater on all in AOE range, if you can use shadows (and keep 2-3 up) they will help mitigate AOE damage, save TP to kill Calappa Calappa when it spawns. Make sure you&#039;ve got someone to dispel/finale/dark shot it - it likes to use Magic/Physical Defense Boosts. I think you can be fairly flexible with party set ups. You can go with Tank, WHM, support (RDM, BRD, COR), 2 DD, 1 BLM or SCH for MB. Buff, run in, smash it&#039;s face.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Dragon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dragon}}}|Dragon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dragon&lt;br /&gt;
|Boss=[[Sombra Dragon]]&lt;br /&gt;
|Boss Job=WAR&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Begins the fight by using Thornsong and a breath move.&lt;br /&gt;
**Will change the type of breath it uses after every use of Thornsong&lt;br /&gt;
**Has extremely high magic damage resistances.&lt;br /&gt;
**Resistance to element of magic damage changes depending on the type of breath it last used.&lt;br /&gt;
***eg: Poison Breath results in a heightened weakness to {{Information Needed}}, Heat Breath results in heightened weakness to {{Information Needed}}, and so forth according to the [[Elemental Wheel]].&lt;br /&gt;
* Uses Voidsong at ~20% to remove all buffs &lt;br /&gt;
**Resets hate.&lt;br /&gt;
*Petro Eyes also resets hate.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Demon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Demon}}}|Demon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= Obtaining Key Item= Castle Zvahl Keep HP 1&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Doll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Doll}}}|Doll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Arcana&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dvergr===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Dvergr}}}|Dvergr|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Dvergr&lt;br /&gt;
|Boss=Ronove&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
*Spawns multiple tomes as soon as the battle commences. These tomes do not attack, and it is unknown what they do. &lt;br /&gt;
**Defeating a tome will see it respawned.&lt;br /&gt;
**Tomes are susceptible to sleepga.&lt;br /&gt;
**Only Ronove must be defeated to win.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Elemental===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Elemental}}}|Elemental|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Elementals&lt;br /&gt;
|Boss=Turgmam&lt;br /&gt;
|VD Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Blazing Effigy x{{question}}&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Posseses an undispelable [[Blaze Spikes]] effect.&lt;br /&gt;
*Uses all [[:Category:Great Sword|Great Sword]] weapon skills and may self-skillchain.&lt;br /&gt;
*Casts AoE {{fire}} {{color|fire|fire magic}}.&lt;br /&gt;
*Summons multiple Blazzing Effigy fire elementals.&lt;br /&gt;
:*These effigies do not posses a physical damage resistance like typical elementals.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*[[Ru&#039;Aun Gardens]] has plenty of elementals.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flan===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Flan}}}|Flan|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Flan&lt;br /&gt;
|Boss= Goes&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
*Has three different auras:&lt;br /&gt;
**Slow, Evasion Down &amp;amp; Defense Down&lt;br /&gt;
**Evasion Down, Defense Down &amp;amp; Magic Defense Down&lt;br /&gt;
**Regen, Refresh &amp;amp; Regain (His nukes hit hard during this phase but he is very weak to physical attacks)&lt;br /&gt;
*Refer to [[Asida]]&lt;br /&gt;
*Has Spikey Head &amp;amp; Smooth Head Mode.{{Information Needed}}&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Fly===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Fly}}}|Fly|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Fly&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Funguar===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Funguar}}}|Funguar|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Funguar&lt;br /&gt;
|Boss=Yartsa Gunbu&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
There was a hint from a dev on the [https://forum.square-enix.com/ffxi/threads/58281 Japanese forums]. A rough translation reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 2px solid grey; margin: 1em 0 1em 1em; padding: .5em;&amp;quot;&amp;gt;To get rid of mushrooms, it is important to pay the darkness and bring in the light.&amp;lt;br&amp;gt;So the key is to deal with dark elementals quickly.&amp;lt;br&amp;gt;If you are dim, mushrooms and mushrooms will grow.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This relates to the fight. When the fight first starts, only Yartsa Gunbu will be there. After a timed amount, a dark elemental will spawn.  The dark elemental allows smaller funguars called Skullcaps to spawn.  Both the dark elemental and skull caps start with random hate.  It is easy to have a trust party overwhelmed with adds.  If the dark elemental is not defeated within enough time a second elemental will spawn, causing even more adds. All funguars will use their respective familial abilities.&lt;br /&gt;
&lt;br /&gt;
When a dark elemental is defeated, a light elemental will spawn and take no actions against you or Yartsa Gunbu. At this time, the boss becomes very weak to light elemental damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to brute force defeat Yartsa, however it is not recommended unless properly geared.&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
&lt;br /&gt;
BST + Trusts&lt;br /&gt;
Mainly running ambuscade gear with no gear swap using Scissorleg Xerin, with trusts Rahal/Zeid II/Shantotto II/Koru-moru/Kupipi. iLVL 119&lt;br /&gt;
Start the fight engaging Yartsa Gunbu.  When the dark elemental spawns, kill it quickly.  Your jug pet&#039;s TP moves will kill adds in sufficient time. Once the dark elemental is defeated, switch back to Yartsa Gunbu. I had to repeat the process twice before being able to burn the boss down for the last push.  Adds will kill your trusts in no time, so watch out and use AoE from your pet if you can.&lt;br /&gt;
&lt;br /&gt;
It is possible to intimidate Yartsa Gunbu, making killer instinct even better than just damage and damage reduction. Just remember for the bonus of Killer Instinct, you must use a vermin-class jug pet.&lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallu===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gallu}}}|Gallu|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gallu&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Gnole===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Gnole}}}|Gnole|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Gnole&lt;br /&gt;
|Boss=Lycaon&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has extremely high HP.&lt;br /&gt;
*Will periodically and seemingly randomly swap stances.&lt;br /&gt;
**Standing: takes regular damage&lt;br /&gt;
**On all 4s: takes reduced damage&lt;br /&gt;
*Dark elemental damage of any sort it will heal it.&lt;br /&gt;
**This includes Darkness and Umbra [[Skillchain]]s&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Greater Bird===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Greater Bird}}}|Greater Bird|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Greater Bird&lt;br /&gt;
|Boss=Chorister&lt;br /&gt;
|Boss Job=THF&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Spawns adds at 66% and 33%. On Very Difficult mode, adds will spawn at 75%, 50% and 25% instead.&lt;br /&gt;
**Adds must be defeated as &#039;&#039;&#039;Chorister&#039;&#039;&#039; gains an extremely large damage taken term while they are alive. (Roughly -99% DT.)&lt;br /&gt;
|Notes=&lt;br /&gt;
**All adds have a damage type weakness, all other damage types deal minimal damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Apkallu|Apkallu]] x2&lt;br /&gt;
**Weak to Magic damage.&lt;br /&gt;
*Sandbag Cockatrice - [[:Category:Cockatrice|Cockatrice]]&lt;br /&gt;
**Weak to Blunt damage.&lt;br /&gt;
*{{Information Needed}} - [[:Category:Colibri|Colibri]] x2&lt;br /&gt;
**Weak to Slashing damage.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Harpeia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Harpeia}}}|Harpeia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Harpeia&lt;br /&gt;
|Boss=Ibong Adarna&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hecteyes===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hecteyes}}}|Hecteyes|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hecteyes&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hippogryph===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hippogryph}}}|Hippogryph|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hippogryph&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Hydra===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Hydra}}}|Hydra|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Hydra&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Leech===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Leech}}}|Leech|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Leech&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Item Locations:&#039;&#039;&#039;&lt;br /&gt;
*Elshimo Uplands → Den of Rancor → HP#1 Worms are through the gate, up the hill, and mixed in amongst the Tonberry.&lt;br /&gt;
*Home Point to Adoulin, and use the Waypoint to &amp;quot;Go to an Enigmatic Device&amp;quot; → Cirdas Caverns. Once you warp in, the right fork in the road leads to 5 worms.&lt;br /&gt;
*Home Point to a Survival Guide, such as Northern San&#039;d Oria #1 (E) or Ru&#039;Lude Gardens #2 (M) and take it to Gustaberg → Zeruhn Mines. Turn the corner left, and walk to the worms.&lt;br /&gt;
*Escha - Zi&#039;Tah #3, run NE towards (G-8), worms turn from too weak to incredibly easy prey.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Pot===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Magic Pot}}}|Magic Pot|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Magic Pot&lt;br /&gt;
|Boss=Rigid Porcelain&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|VD Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes&lt;br /&gt;
|D Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Glistening Cazuela&amp;lt;sup&amp;gt;(RDM)&amp;lt;/sup&amp;gt;, Mystical Terracotta&amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Matamata===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Matamata}}}|Matamata|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Matamata&lt;br /&gt;
|Boss=Chelone&lt;br /&gt;
|Boss Job=???&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=One mob only. Does normal matamata moves including bite that ignores shadows, frontal AoE bite, and AoE spin move. In addition, he does the following:&lt;br /&gt;
&lt;br /&gt;
Scalding breath: frontal breath move&lt;br /&gt;
&lt;br /&gt;
Tail Thwack: AoE, up to 20&#039; range&lt;br /&gt;
&lt;br /&gt;
Embalming Earth: AoE damage, takes all shadows. Up to 30&#039; range. Erases all debuffs.&lt;br /&gt;
&lt;br /&gt;
Debilitating Spout: Conal damage, hate reset, full dispel&lt;br /&gt;
&lt;br /&gt;
Cranial Thrust: Conal damage, ignores shadows&lt;br /&gt;
&lt;br /&gt;
|Very Difficult Strat= PUPx2 plus anything else. Two DD automatons with auto-repair IV and armor plate IV. Stand out of range and let the automatons do everything; firex2 and lightx1 maneuvers.&lt;br /&gt;
&lt;br /&gt;
Alternative is two tanks in melee range and everyone else out of AoE range. Two tanks is due to hate reset of debilitating spout.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations= Lizards next to the Outpost in [[Cape Teriggan]]. Easily reachable via [[Survival Guide]].&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantid===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Mantid}}}|Mantid|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Mantid&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbol===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbol}}}|Morbol|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Morbol&lt;br /&gt;
|Boss=Popular Penelope&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=It&#039;s a [[Morbol]], it hates you and everyone you love. If you listen closely you can hear a [[Taru]] [[Paladin]] asking for [[Haste]] from somewhere between it&#039;s teeth. Ohh yeah and all [[Morbol]] abilities.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Morbols===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Morbols}}}|Morbols|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoids&lt;br /&gt;
|Boss=[[Morbol]]&lt;br /&gt;
|Boss Job=Bard, ???, Dancer&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Bozzetto Julika, Bozzetto Jody, Bozzetto Vivian&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*&lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Ternary Flourish&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Box Step&#039;&#039;&#039;: Vivian&lt;br /&gt;
*&#039;&#039;&#039;Shining Breath&#039;&#039;&#039;: Julika, Vivian&lt;br /&gt;
*&#039;&#039;&#039;Bad Breath&#039;&#039;&#039;: Jody (Only seemed to use once both others were dead)&lt;br /&gt;
*&#039;&#039;&#039;Vampiric Root&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;Victory March&#039;&#039;&#039;: Julika&lt;br /&gt;
*&#039;&#039;&#039;Valor Minuet V&#039;&#039;&#039;: Julika&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Orobon===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Orobon}}}|Orobon|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Aquan&lt;br /&gt;
|Boss=Mnyiri&lt;br /&gt;
|Boss Job=DRK?&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Has MP, but casts no spells.&lt;br /&gt;
*Has very high rate of TP gain.&lt;br /&gt;
*Has large -DT.&lt;br /&gt;
**Breaking the lanterns will remove the DT.&lt;br /&gt;
**{{verification}}Stunning &#039;&#039;&#039;Hypnic Lamp&#039;&#039;&#039; or &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; will break the lanterns.&lt;br /&gt;
*Unique TP move: &#039;&#039;&#039;Bewitching Lantern&#039;&#039;&#039; - AoE [[charm]] + [[crab]] costume&lt;br /&gt;
**Ignores Vex/Attunement and other Meva buffs.&lt;br /&gt;
**Used only when lanterns are up.&lt;br /&gt;
|Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Pteraketos===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Pteraketos}}}|Pteraketos|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Pteraketos&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes=&lt;br /&gt;
* No adds (Can spawn a Golden Bozzeto Bomb in Normal. Seemed to explode but do little.)&lt;br /&gt;
* Only thing that changes is HP/DMG&lt;br /&gt;
* Weak to Ice and Darkness.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raaz===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Raaz}}}|Raaz|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Raaz&lt;br /&gt;
|Boss=Khalkotaurus&lt;br /&gt;
|Boss Job=WAR or MNK most likely&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= &lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
Uses the following TP Moves:&lt;br /&gt;
Sweeping Gouge&lt;br /&gt;
Zealous Snort&lt;br /&gt;
Terrifying Snap&lt;br /&gt;
Thump&lt;br /&gt;
Punt&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
|Notes=Seemed to follow a pattern of casting Zealous Snort on himself for Haste, followed by Sweeping Gouge, Terrifying Snap (10 second-ish stun), Thump (minor knockback), Punt (large knockback).  After Punt, hate seemed to reset for primary aggro target, and go to next highest.  It bounced off my August trust and myself the entire time.  One of his abilities appeared to be a frontal AOE since other trusts were getting hurt by something.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=Decent amount of HP.  CDC&#039;s were doing 15-20k with the same in Light skillchains, and he went down pretty slowly.  Was probably an 8-10 minute fight in BLU/WAR just meleeing and CDCing him down with trusts.&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rafflesia===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Rafflesia}}}|Rafflesia|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Plantoid&lt;br /&gt;
|Boss= Elecampane &lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs= Boss - Elecampane. Adds - Rhizome, Stolon, Bract, Rosette, Anther, Cotyladen&lt;br /&gt;
|VD Notes= Killing adds will level up boss but also remove boss buffs. Rhizome is a defense boost, Anther is physical damage immunity, Stolon is magic defense boost. Unsure of others. Credit to NextGames [https://youtu.be/AZxzxS6wM0A] for info.&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes= &lt;br /&gt;
|Notes= Only Elecampane has to be defeated to win but defeating adds will remove some boss buffs.&lt;br /&gt;
|Very Difficult Strat= DD strategey. NIN with trusts. Used tank, BRD, WHM, RDM, COR trusts. Run in and engage Elecampane so trust tank gets enmity, then switch to killing Rhizome, Anther and Stolon to get rid of defense boosts and increase skillchain damage; leaving the other 3 adds alone. Switch back to Elecampane and kill for clear. I&#039;m sure the same strat can be used with any DD job.&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sea Monk===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Sea Monk}}}|Sea Monk|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Sea Monk&lt;br /&gt;
|Boss= ???&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slime===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Slime}}}|Slime|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Slime&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snoll===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Snoll}}}|Snoll|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Snoll&lt;br /&gt;
|Boss= Khione&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spider===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Spider}}}|Spider|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Spider&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs= Aurantia x 1&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs= Aurantia x 1&lt;br /&gt;
|D Notes= normal spider moves (sickle slash, AoE slow, etc.). Can cast dispel, bind, silence and some -ga II spells. Can switch between resistant to magic and skillchain damage to resistant to physical damage. Seems like every 10% health or so.&lt;br /&gt;
|N Mobs= Aurantia x 1&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs= Aurantia x 1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs= Aurantia x 1&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies= Pretty basic spider fight. On Difficult, I went NIN with all support trusts (BRDx2, RDM, WHMx2) and just self-skillchained it to death. Trust and NIN enfeebles (blind, slow, paralyze) seemed to stick ok.&lt;br /&gt;
&lt;br /&gt;
Was able to tank easily with MNK/WAR and SAM/WAR on difficult as well.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taurus===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Taurus}}}|Taurus|&lt;br /&gt;
There are two different Taurus encounters in Vol 2: [[Taurus]]+[[Ahriman]]+[[Imp]] and [[Taurus]]+[[Demon]].&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Atabex]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Jukihu]] ([[Ahriman]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;, [[Juracan]] ([[Imp]]) &amp;lt;sup&amp;gt;(BLM)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Back Swish&#039;&#039;&#039; - AoE Damage and Knockback&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack&lt;br /&gt;
*&#039;&#039;&#039;[[Jukihu]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Airy Shield&#039;&#039;&#039; - Gains a temporary immunity to ranged attacks &lt;br /&gt;
**&#039;&#039;&#039;Eyes On Me&#039;&#039;&#039; - Single-target Dark Damage&lt;br /&gt;
*&#039;&#039;&#039;[[Juracan]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Bugle Call&#039;&#039;&#039; - Inflicts AoE [[Bio]] and gives the Imp substantial [[Haste]]. &lt;br /&gt;
**&#039;&#039;&#039;Stifling Tantara&#039;&#039;&#039; - Inflicts [[Silence]] and AoE damage. &lt;br /&gt;
|Notes=&lt;br /&gt;
*[[Jukihu]] spawns based on [[Atabex]]&#039;s HP. While active, has an [[Attack Down]] and [[Magic Attack Down]] aura.&lt;br /&gt;
**When [[Jukihu]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Juracan]] spawns based on [[Atabex]]&#039;s HP. While active, has a [[Defense Down]] and [[Magic Defense Down]] aura.&lt;br /&gt;
** When [[Juracan]]&#039;s HP drops to 1, will become [[Petrification|Petrified]] and its auras will no longer be active.&lt;br /&gt;
*[[Jukihu]] and [[Juracan]] will periodically be restored to 50% HP.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Demon&lt;br /&gt;
|Boss=[[Anaximander]]&lt;br /&gt;
|Boss Job=MNK&lt;br /&gt;
|VD Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=[[Anaximenes]] &amp;lt;sup&amp;gt;(DRK)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
**&#039;&#039;&#039;Unblest Armor&#039;&#039;&#039; - [[Shell]]&lt;br /&gt;
**&#039;&#039;&#039;Triclip&#039;&#039;&#039; - Single-target 3-hit attack, DEX down&lt;br /&gt;
**&#039;&#039;&#039;Frightful Roar&#039;&#039;&#039; - AoE attack, Defense down&lt;br /&gt;
**&#039;&#039;&#039;Mow&#039;&#039;&#039; - Physical AoE attack, substantial increase in power if [[Anaximenes]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Mortal Ray&#039;&#039;&#039; - Single-target gaze attack, inficts [[Doom]] (target can turn to avoid)&lt;br /&gt;
|Notes=&lt;br /&gt;
*Defeating either will result in the other using an 1-hour animation, resulting in a large increase in power: Physical for [[Anaximander]], Magical for [[Anaximenes]].&lt;br /&gt;
*[[Anaximenes]]&lt;br /&gt;
**&#039;&#039;&#039;Hecatomb Wave&#039;&#039;&#039; - Cone attack magical (wind) damage + [[Blind]], substantial increase in power if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; - Single-target [[Drain]], also much more powerful if [[Anaximander]] is dead&lt;br /&gt;
**&#039;&#039;&#039;Dread Spikes&#039;&#039;&#039; - HP [[Drain]] spikes, also much more powerful if [[Anaximander]] is dead. Rapid physical attacks ([[Hundred Fists]], highly-buffed dual-wielder, et. al.) against [[Anaximenes]] with Dread Spikes up (after [[Anaximander]] is dead) can cause a near-instant K.O. to an unprotected attacker.&lt;br /&gt;
**&#039;&#039;&#039;Condemnation&#039;&#039;&#039; - Physical cone attack + Stun&lt;br /&gt;
**&#039;&#039;&#039;Quadrastrike&#039;&#039;&#039; - Physical 4-hit single-target attack&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treant===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Treant}}}|Treant|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Treant&lt;br /&gt;
|Boss=Splendid Sakura&lt;br /&gt;
|VD Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Languishing Larch, Hibernating Hickory&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splendid Sakura&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Plague aura.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uses the following TP Moves&#039;&#039;&#039;:&lt;br /&gt;
:*&#039;&#039;&#039;Pinecone Bomb&#039;&#039;&#039;: {{physical}} {{dark}} Area of effect Sleep and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Drill Branch&#039;&#039;&#039;: {{physical}} {{dark}} Frontal cone Blind and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Pollenstorm&#039;&#039;&#039;: Area of effect Paralyze and damage.&lt;br /&gt;
:*&#039;&#039;&#039;Chelate&#039;&#039;&#039;: Removes food effects, potentially has a detrimental effect on the boss (affecting the Plague aura or its damage taken).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languishing Larch&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Amnesia aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hibernating Hickory&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Has a 20&#039; Silence aura. Very resistant to sleep.&lt;br /&gt;
&lt;br /&gt;
Fight starts with just Splendid Sakura, but she will spawn in Languishing Larch and Hibernating Hickory on top of herself individually at specific HP thresholds (66%, 50%, 20%, maybe more). If damage is high, multiple will appear at the same time. On Difficult and Very Difficult, it seems to spawn both adds simultaneously at the final HP threshold.&lt;br /&gt;
&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to defeat the adds quickly, with priority going to the ones that affect your job more. Languishing Larch will spawn in on top of the boss once sufficient damage is dealt, immediately inflicting Amnesia to everyone nearby, making ignoring it difficult in favor of just killing the boss quickly. Healer trusts such as Apururu will generally stay out of range of Pinecone Bomb and wake people up, but Splendid Sakura uses it very frequently and will sometimes sleep the healer based on positioning, which can lead to a bad situation. If Hibernating Hickory is up, it will prevent your trusts from healing at all unless it is moved away or dealt with quickly, generally making it a higher priority to kill unless you aren&#039;t using trusts.&lt;br /&gt;
&lt;br /&gt;
The only real differences on higher difficulties noticed were the double add spawn at low HP (which could potentially be attributed to burst damage just knocking it down two HP thresholds) and perhaps more frequent use of Pollenstorm. Beyond that, the stats of the enemies are just higher.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tigers===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tiger}}}|Tiger|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Tiger&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tulfaire===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Tulfaire}}}|Tulfaire|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Birds&lt;br /&gt;
|Boss=&lt;br /&gt;
|Boss Job=&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Undead}}}|Undead|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Undead&lt;br /&gt;
|Boss=Lancer Jack&lt;br /&gt;
|Boss Job=DRK&lt;br /&gt;
|VD Mobs=Spooky Skeleton x3, Spooky Hound x3, Spooky Ghost x3&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=Spooky Skeleton x2, Spooky Hound x2, Spooky Ghost x2&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=Spooky Skeleton x1, Spooky Hound x1, Spooky Ghost x1&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
*Susceptible to {{color|wind|silence}}.&lt;br /&gt;
*Summons Spooky monsters through the battle in the following order: Skeleton, Hound, Ghost.&lt;br /&gt;
:*There is no specific HP threshold for these but a range:&lt;br /&gt;
::*The first summoning occurs at ~95%+, the second ~65%+, and the third ~35%.&lt;br /&gt;
*Possesses a -50% Damage Taken trait.&lt;br /&gt;
:*[[Banish Spells]] will decrease this DT trait. &lt;br /&gt;
Uses the following moves:&lt;br /&gt;
*&#039;&#039;&#039;Trick or Treat&#039;&#039;&#039;: {{magical}} Silence, terror, amnesia, and buff absorption.&lt;br /&gt;
*&#039;&#039;&#039;[[Double Thrust]]&#039;&#039;&#039; 2-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Raiden Thrust]]&#039;&#039;&#039; {{magical}} {{thunder}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Penta Thrust]]&#039;&#039;&#039;: 5-hit {{physical}} damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Leg Sweep]]&#039;&#039;&#039;: 1-hit {{physical}} damage and stun.&lt;br /&gt;
:*All of these moves are single target.&lt;br /&gt;
:*Each has their native skillchain attributes, are able to skillchain with each other.&lt;br /&gt;
&lt;br /&gt;
Casts the following spells:&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-Attri]]&#039;&#039;&#039;: {{dark}} Absorbs a buff from the target.&lt;br /&gt;
*&#039;&#039;&#039;[[Absorb-TP]]&#039;&#039;&#039;: {{dark}} Absorbs TP from the target.&lt;br /&gt;
|Notes=&lt;br /&gt;
&#039;&#039;&#039;Spooky Monsters&#039;&#039;&#039;:&lt;br /&gt;
*All Spooky monsters are susceptible to {{light}} light based sleeps, but not {{dark}} dark based ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Skeleton&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Hell Slash&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Hound&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dirty Claw&#039;&#039;&#039;: 1-hit {{physical}} damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky Ghost&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Terror Touch&#039;&#039;&#039;: 1-hit {{physical}} damage and attack down.&lt;br /&gt;
*&#039;&#039;&#039;Dark Sphere&#039;&#039;&#039;: {{magical}} {{dark}} damage and blind.&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
This was ridiculously easy. &lt;br /&gt;
&lt;br /&gt;
* NQ Sulevia PLD, roll-only COR, decently geared PUP (1200 JP) with Ohtas and Taeon (-DMG, MEVA, +Regen) with Valor/Valor Automaton, Kupipi (no Apururu this week b/c I apparently haven&#039;t done any Unity stuff, oops), Qultada, Koru Moru&lt;br /&gt;
&lt;br /&gt;
* At the start it was Culler Jack and 2x Spooky Wheezers. I sent the Automaton after the Culler Jack and had the PLD take down the 2 Spooky Wheezers. Then sent everyone after Culler and it popped more Spooky Wheezers around 50% and again at 25%. I think that I could have just focused on Culler Jack and ignored the Wheezers because the didn&#039;t affect my ability to kill the Culler. &lt;br /&gt;
&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
* [[Fei&#039;Yin]] HP 1, [[Wekufe]] to the south of the HP&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vermin===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Vermin}}}|Vermin|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Vermin&lt;br /&gt;
|Boss=&lt;br /&gt;
|VD Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Beetle, Chapuli, Wamoura&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
The order in which monsters are defeated affect the name and strength of the next monster. Each iteration is stronger than the last and gaining different traits/abilities.&lt;br /&gt;
&lt;br /&gt;
Monsters do not seem to have enmity between fights. Allowing you to summon trusts between each one.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
Recommended to fight the Wamoura Last, with an order of Beetle → Chapuli → Wamoura.&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wivre===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wivre}}}|Wivre|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wivre&lt;br /&gt;
|Boss= Scithiraptor&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Wyrm===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyrm}}}|Wyrm|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyrm&lt;br /&gt;
|Boss=Gudjewg&lt;br /&gt;
|VD Mobs=&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs= &lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes=&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Wyvern}}}|Wyvern|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Wyvern&lt;br /&gt;
|Boss= Kulshedra&lt;br /&gt;
|VD Mobs=?&lt;br /&gt;
|VD Notes= &lt;br /&gt;
|D Mobs=?&lt;br /&gt;
|D Notes= &lt;br /&gt;
|N Mobs=?&lt;br /&gt;
|N Notes= &lt;br /&gt;
|E Mobs=?&lt;br /&gt;
|E Notes= &lt;br /&gt;
|VE Mobs=?&lt;br /&gt;
|VE Notes= &lt;br /&gt;
|Notes= &lt;br /&gt;
*Seems to gain an elemental breath related to skillchain damage it takes.&lt;br /&gt;
|Setups and Strategies=&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Cockatrice===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Cockatrice}}}|Cockatrice|&lt;br /&gt;
{{Ambuscade Monthly Battle&lt;br /&gt;
|Volume=2&lt;br /&gt;
|Family=Cockatrice&lt;br /&gt;
|Boss=Sowl Devourer&lt;br /&gt;
|VD Mobs=Sowl Devourer&lt;br /&gt;
|VD Notes=&lt;br /&gt;
|D Mobs=Sowl Devourer&lt;br /&gt;
|D Notes=&lt;br /&gt;
|N Mobs=Sowl Devourer&lt;br /&gt;
|N Notes=&lt;br /&gt;
|E Mobs=Sowl Devourer&lt;br /&gt;
|E Notes=&lt;br /&gt;
|VE Mobs=Sowl Devourer&lt;br /&gt;
|VE Notes=&lt;br /&gt;
|Notes= &lt;br /&gt;
*If the current target has any buffs besides food, the Cockatrice will be able to use a TP move that absorbs those buffs. Players could load a tank up with garbage buffs of no consequence (Bar spells opposite of the SC being used, etc.) to trigger it to continually use this move. It is recommended to have one character/trust try to tank the Cockatrice so that other characters may be buffed and fight it.&lt;br /&gt;
*The Cockatrice appears to take heavier damage the more buffs he absorbs. It&#039;s possibly the number of times he&#039;s absorbed a buff and not the unique number of buffs on him - needs verification. He will start taking very heavy skillchain damage, which can be used to more quickly reduce his massive HP.&lt;br /&gt;
|Boss Notes=&lt;br /&gt;
|Very Difficult Strat=&lt;br /&gt;
|Difficult Strat=&lt;br /&gt;
|Normal Strat=&lt;br /&gt;
|Easy Strat=&lt;br /&gt;
|Very Easy Strat=&lt;br /&gt;
|Key Item Locations=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=648356</id>
		<title>Category:Ambuscade</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=648356"/>
		<updated>2022-07-12T05:00:06Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Intense Ambuscade (Vol. One) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade Rewards|Ambuscade Archive}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=Ambuscade.jpg&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Size=590&lt;br /&gt;
|Image Link=Ambuscade Rewards&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Ambuscade&#039;&#039;&#039; is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50256-Apr.-5-2016-%28JST%29-Version-Update?p=575053&amp;amp;viewfull=1#post575053]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With &#039;&#039;&#039;[[:Category:Ambuscade Rewards|varying rewards]]&#039;&#039;&#039; to match.&amp;lt;br /&amp;gt;&lt;br /&gt;
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latent effects from [[Legion Rewards]] denoted with &amp;quot;[[Legion]]:&amp;quot; are active in Ambuscade.&amp;lt;sup&amp;gt;[http://www.playonline.com/ff11us/polnews/news25715.shtml]&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Complete the &#039;&#039;&#039;Stepping into an Ambuscade&#039;&#039;&#039; [[Records of Eminence]] objective and speak with [[Gorpa-Masorpa]] in [[Mhaura]] at (G-9) for an explanation about Ambuscade.&lt;br /&gt;
* Players must have completed the [[Records of Eminence#Basics|&#039;&#039;&#039;First Step Forward&#039;&#039;&#039; Records of Eminence objective]] in order to undertake Stepping into an Ambuscade.&lt;br /&gt;
**&#039;&#039;&#039; Stepping into an Ambuscade&#039;&#039;&#039; can be set from the Tutorial section of the Records of Eminence menu under Basics:&lt;br /&gt;
:::Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade&lt;br /&gt;
Be in possession of either the [[Ambuscade Primer Volume One]] or [[Ambuscade Primer Volume Two|Volume Two Key Items]].&lt;br /&gt;
* All party members must be in possession of one of these two Key Items.&lt;br /&gt;
&lt;br /&gt;
===Eligibility Requirements===&lt;br /&gt;
In order to participate, players must satisfy the following:&lt;br /&gt;
*Complete either the &#039;&#039;&#039;[[Ambuscade Primer Volume One]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Ambuscade Primer Volume Two|Volume Two]]&#039;&#039;&#039; objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.&lt;br /&gt;
**Players may have only one of each of the Ambuscade Primer Key Items.&lt;br /&gt;
***Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.&lt;br /&gt;
&lt;br /&gt;
*The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the [[Records of Eminence]] menu.&lt;br /&gt;
::Quests → Objective List → Content → Ambuscade&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;[[Dynamis]] and [[Abyssea]] monsters do not count for kills required&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Entry and Progression===&lt;br /&gt;
[[File:Gorpa-Masorpa.jpg|250px|right|link=Gorpa-Masorpa]]&lt;br /&gt;
*Examine the &#039;&#039;&#039;[[Ambuscade Tome]]&#039;&#039;&#039; in [[Mhaura]] (G-9) and select the type and difficulty level you would like to attempt.&lt;br /&gt;
**Only the party leader may register the group.&lt;br /&gt;
**The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.&lt;br /&gt;
***Players will be unable to register if:&lt;br /&gt;
****Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.&lt;br /&gt;
****The number of registrants exceeds the maximum of fifty reservations.&lt;br /&gt;
****A party member already has a reservation.&lt;br /&gt;
*****To cancel a reservation:&lt;br /&gt;
******A player may cancel their reservation via the ambuscade tome.&lt;br /&gt;
******Three minutes has passed from the time the player is notified that their instance is ready.&lt;br /&gt;
******The registrant boards a boat.&lt;br /&gt;
******The registrant leaves Mhaura in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; way.&lt;br /&gt;
**Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.&lt;br /&gt;
*A message will display for the party leader when entry is ready.&lt;br /&gt;
**As of the July 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50942-Jul.-5-2016-%28JST%29-Version-Update?p=581616&amp;amp;viewfull=1#post581616]&amp;lt;/sup&amp;gt;, automatic entering was added.&lt;br /&gt;
***The default setting is &amp;quot;off&amp;quot; and may be changed by having the party lead examine the Ambuscade Tome and selecting the &#039;&#039;Toggle auto-transport&#039;&#039; function.&lt;br /&gt;
***In line with this, having the auto-transport function off has a notification sound played when it is the party&#039;s turn.&lt;br /&gt;
****This may be disabled via the sound settings in the Config menu.&lt;br /&gt;
*Examine the ambuscade tome &#039;&#039;&#039;&#039;&#039;within three minutes&#039;&#039;&#039;&#039;&#039; to enter.&lt;br /&gt;
** The time limit for an Ambuscade is 30 minutes (Earth time).&lt;br /&gt;
** Between 1~6 players may participate.&lt;br /&gt;
***[[Trust]]s may be called after entering [[Maquette Abdhaljs-Legion]].&lt;br /&gt;
****The number of alter egos that may be called forth will depend on the number of players initially registered.&lt;br /&gt;
***Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.&lt;br /&gt;
** Key Items will only be lost upon victory.&lt;br /&gt;
***Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.&lt;br /&gt;
Upon victory, a special currencies known as [[Hallmarks]] and [[Gallantry|{{H:text|Given only to those in a party of two or more players.|Badges of Gallantry}}]], which may be [[:Category:Ambuscade Rewards|exchanged for rewards]], Experience/Limit Points, and Capacity points will be given to all players.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Notorious Monsters inside Ambuscade do not drop any treasure directly.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width 100%; max-width: 1200px; text-align: center;&amp;quot;&amp;gt;[[File:15165.jpg|525px|link=:Category:Ambuscade#Intense_Ambuscade.28Primer_Volume_One.29]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Information==&lt;br /&gt;
===A Word On Enmity===&lt;br /&gt;
*Enmity functions abnormally in two ways.&lt;br /&gt;
#The mobs will go to a random player once someone aggros.&lt;br /&gt;
#After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like [[Warcry]] and [[Valiance]] or self target enmity actions like [[Foil]] and [[Pflug]].&lt;br /&gt;
&lt;br /&gt;
===Battle Type &amp;amp; Levels===&lt;br /&gt;
There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #1F3208; color: #ffffff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 18%; background: #ffffff;&amp;quot; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume One&lt;br /&gt;
|- style=&amp;quot;background: #1F3208; color: #ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
| rowspan=5 style=&amp;quot;background: #85A261; color: #1F3208;&amp;quot; | &#039;&#039;&#039;Intense&amp;lt;br /&amp;gt;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;139&#039;&#039;&#039;&lt;br /&gt;
|3600&lt;br /&gt;
|{{H:text|For a party of 2|300}} / {{H:text|For a party of 3|600}} / {{H:text|For a party of 4|900}} / {{H:text|For a party of 5|1200}} / {{H:text|For a party of 6|1500}}&lt;br /&gt;
|- style=&amp;quot;background: #96BA74;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;134&#039;&#039;&#039;&lt;br /&gt;
|2400&lt;br /&gt;
|{{H:text|For a party of 2|240}} / {{H:text|For a party of 3|480}} / {{H:text|For a party of 4|720}} / {{H:text|For a party of 5|960}} / {{H:text|For a party of 6|1200}}&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|1200&lt;br /&gt;
|{{H:text|For a party of 2|180}} / {{H:text|For a party of 3|360}} / {{H:text|For a party of 4|540}} / {{H:text|For a party of 5|720}} / {{H:text|For a party of 6|900}}&lt;br /&gt;
|- style=&amp;quot;background: #96BA74;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|{{H:text|For a party of 2|80}} / {{H:text|For a party of 3|160}} / {{H:text|For a party of 4|240}} / {{H:text|For a party of 5|320}} / {{H:text|For a party of 6|400}}&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #1F3208; color: #ffffff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #ffffff;&amp;quot; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume Two&lt;br /&gt;
|- style=&amp;quot;background: #1F3208; color: #ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#85A261&amp;quot; rowspan=5 style=&amp;quot;color: #1F3208;&amp;quot; | &#039;&#039;&#039;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|{{H:text|For a party of 2|30}} / {{H:text|For a party of 3|60}} / {{H:text|For a party of 4|90}} / {{H:text|For a party of 5|120}} / {{H:text|For a party of 6|150}}&lt;br /&gt;
|- style=&amp;quot;background: #96BA74;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|{{H:text|For a party of 2|25}} / {{H:text|For a party of 3|50}} / {{H:text|For a party of 4|75}} / {{H:text|For a party of 5|100}} / {{H:text|For a party of 6|125}}&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|- style=&amp;quot;background: #96BA74;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;114&#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|{{H:text|For a party of 2|15}} / {{H:text|For a party of 3|30}} / {{H:text|For a party of 4|45}} / {{H:text|For a party of 5|60}} / {{H:text|For a party of 6|75}}&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;109&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|{{H:text|For a party of 2|10}} / {{H:text|For a party of 3|20}} / {{H:text|For a party of 4|30}} / {{H:text|For a party of 5|40}} / {{H:text|For a party of 6|50}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An [[File:Abdhaljs Seal icon.png|25px|link=]] [[Abdhaljs Seal]] will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.&lt;br /&gt;
&lt;br /&gt;
===Intense Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume One|Vol. One]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Goblin&amp;lt;!-- Change the relevant Beastman type here to change to the correct month&#039;s type. Edit the Ambuscade Archive page to add info. Changes made there must recache before showing up here. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ambuscade ([[Ambuscade Primer Volume Two|Vol. Two]])===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Antlion&amp;lt;!-- Change the relevant monster type here to change to the correct month&#039;s type; check the archive in case the wrong template shows up as duplicated enemy types are named by their family (e.g. instead of &amp;quot;dragons&amp;quot; it&#039;s &amp;quot;wyrm&amp;quot; &amp;quot;wyvern&amp;quot; or (Dark) &amp;quot;dragon&amp;quot;) If it is a new fight, a new section needs to be made in the archive.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Previous Battles===&lt;br /&gt;
Old battlefield information is stored on the &#039;&#039;&#039;[[Ambuscade Archive]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;See &#039;&#039;&#039;[[:Category:Ambuscade Rewards|Ambuscade Rewards]]&#039;&#039;&#039; for specific item and equipment rewards.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Hallmarks===&lt;br /&gt;
Hallmarks are the primary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]].&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.&lt;br /&gt;
* Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.&lt;br /&gt;
* The types of items available vary with the content of that month’s Ambuscade.&lt;br /&gt;
* Your total number of hallmarks will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Gallantry===&lt;br /&gt;
Badges of Gallantry are the secondary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]], and are only given to those who participate in {{PAGENAME}} with other players.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monthly Adventurer Campaigns===&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Ambuscade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===JSE Cape Augmentation===&lt;br /&gt;
Job-specific [[Back]] equipment obtained with a [[Image:A. Voucher- Back icon.png]] [[Ambuscade Voucher: Back]] can be augmented by trading them along with certain items to [[Gorpa-Masorpa]].&lt;br /&gt;
*See the [[Image:AmbuscadeCapesW.gif|link=]] &#039;&#039;&#039;[[:Category:JSE_Capes#Ambuscade_Capes|JSE capes page]]&#039;&#039;&#039; for augment information for the Job Specific Capes.&lt;br /&gt;
To augment a cape:&lt;br /&gt;
* Trade the item to [[Gorpa-Masorpa]] along with either an [[Abdhaljs Thread]], [[Abdhaljs Dust]], [[Abdhaljs Sap]], [[Abdhaljs Dye]] or an [[Abdhaljs Resin]].&lt;br /&gt;
* Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.&lt;br /&gt;
** Augments may be changed by repeating the above steps.&lt;br /&gt;
** Changing the augment path will not return any items used up to that point.&lt;br /&gt;
***However, when using an [[File:Abdhaljs Needle icon.png|22px|link=]] [[Abdhaljs Needle]] to change the augment, the current potency is maintained.&lt;br /&gt;
* Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.&lt;br /&gt;
** For maximum strength augments the following are all required per cape:&lt;br /&gt;
::[[File:Abdhaljs Thread icon.png|22px|link=]] [[Abdhaljs Thread]] x20, [[File:Abdhaljs Dust icon.png|22px|link=]] [[Abdhaljs Dust]] x20, [[File:Abdhaljs Sap icon.png|22px|link=]] [[Abdhaljs Sap]] x10, [[File:Abdhaljs Dye icon.png|22px|link=]] [[Abdhaljs Dye]] x10, [[File:Abdhaljs Resin icon.png|22px|link=]] [[Abdhaljs Resin]] x5&lt;br /&gt;
&lt;br /&gt;
===Armor Upgrade===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Armor Upgrade}}}|Armor Upgrade|&lt;br /&gt;
To upgrade Salvage Armor Variant [[:Category:Ambuscade_Rewards#Salvage_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Metal icon.png|20px|link=]] [[Abdhaljs Metal]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade With{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade With{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x5.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+1_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +1]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x10.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+2_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Hizamaru_Somen_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru]]&lt;br /&gt;
{{!}} [[Image:Hizamaru _Somen_+1_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +1]]&lt;br /&gt;
{{!}} [[Image:Hiza._Somen_+2_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[NIN]] / [[SAM]] / [[PUP]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+1_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +1]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+2_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[BRD]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_icon.png|23px|link=]] [[Meghanada Armor Set|Meghanada]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+1_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +1]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+2_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +2]]&lt;br /&gt;
{{!}} [[THF]] / [[RNG]] / [[BST]] / [[COR]] / [[DNC]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+1_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +1]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+2_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[RDM]] / [[BLU]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
To upgrade Limbus and Nyzul Armor Variant [[:Category:Ambuscade_Rewards#Nyzul_Isle_Assault_and_Limbus_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Fiber icon.png|20px|link=]] [[Abdhaljs Fiber]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade With{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade With{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Flamma_Zucchetto_icon.png|24px|link=]] [[Flamma Armor Set|Flamma]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x5.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +1_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +1]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x10.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +2_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[SAM]] / [[DRG]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +1_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +1]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +2_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +2]]&lt;br /&gt;
{{!}} [[BST]] / [[PUP]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet_icon.png|24px|link=]] [[Mummu Armor Set|Mummu]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +1_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +1]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +2_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[THF]] / [[RNG]] / [[NIN]] / [[COR]] / [[DNC]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +1_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +1]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +2_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[RDM]] / [[BRD]] / [[BLU]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +1_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +1]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +2_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambuscade Weapons===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Weapon Upgrade}}}|Weapon Upgrade|&lt;br /&gt;
&lt;br /&gt;
Speaking with [[Gorpa-Masorpa]] and listening to the message from Abdhaljs will allow you to exchange an [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] for a weapon of your choice or the grip.&amp;lt;br /&amp;gt;Each stage is then upgraded as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Nugget icon.png{{!}}23px{{!}}link=Abdhaljs Nugget]]  [[Abdhaljs Nugget]] x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Gem icon.png{{!}}23px{{!}}link=Abdhaljs Gem]]  [[Abdhaljs Gem]] x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Anima icon.png{{!}}23px{{!}}link=Abdhaljs Anima]]  [[Abdhaljs Anima]] x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Matter icon.png{{!}}23px{{!}}link=Abdhaljs Matter]]  [[Abdhaljs Matter]] x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and &#039;&#039;&#039;one of any non-Ambuscade&#039;&#039;&#039; [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* For a single base Tokko to Final Form weapon, total required points: &#039;&#039;&#039;26,250 Hallmarks&#039;&#039;&#039; &#039;&#039;or&#039;&#039; &#039;&#039;&#039;80,000 Gallantry&#039;&#039;&#039;&lt;br /&gt;
** An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] from the Total Hallmarks Rewards list.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! Weapon Type !! NQ Tokko !! {{icon|trade}}Trade With{{icon|trade}} !! Ajja Version !! {{icon|trade}}Trade With{{icon|trade}} !! Eletta Version !! {{icon|trade}}Trade With{{icon|trade}} !! Kaja Version !! {{icon|trade}}Trade With{{icon|trade}} !! Final Form&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Hand to Hand &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knuckles icon.png{{!}}24px{{!}}link=]] [[Tokko Knuckles]]|Tokko Knuckles description.png|link=Tokko Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Nugget x5.png|link=Abdhaljs Nugget]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knuckles icon.png{{!}}24px{{!}}link=]] [[Ajja Knuckles]]|Ajja Knuckles description.png|link=Ajja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Gem x5.png|link=Abdhaljs Gem]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knuckles icon.png{{!}}24px{{!}}link=]] [[Eletta Knuckles]]|Eletta Knuckles description.png|link=Eletta Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Anima x5.png|link=Abdhaljs Anima]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knuckles icon.png{{!}}24px{{!}}link=]] [[Kaja Knuckles]]|Kaja Knuckles description.png|link=Kaja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Matter x5.png|link=Abdhaljs Matter]]&amp;lt;br /&amp;gt;➕&amp;lt;br /&amp;gt;[[:Category:Pulse_Panoplia#Weapons|1 Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Karambit icon.png{{!}}24px{{!}}link=]] [[Karambit]]|Karambit description.png|link=Karambit}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Dagger&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knife icon.png{{!}}24px{{!}}link=]] [[Tokko Knife]]|Tokko Knife description.png|link=Tokko Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knife icon.png{{!}}24px{{!}}link=]] [[Ajja Knife]]|Ajja Knife description.png|link=Ajja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knife icon.png{{!}}24px{{!}}link=]] [[Eletta Knife]]|Eletta Knife description.png|link=Eletta Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knife icon.png{{!}}24px{{!}}link=]] [[Kaja Knife]]|Kaja Knife description.png|link=Kaja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Tauret icon.png{{!}}24px{{!}}link=]] [[Tauret]]|Tauret description.png|link=Tauret}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Sword &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Sword icon.png{{!}}24px{{!}}link=]] [[Tokko Sword]]|Tokko Sword description.png|link=Tokko Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Sword icon.png{{!}}24px{{!}}link=]] [[Ajja Sword]]|Ajja Sword description.png|link=Ajja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Sword icon.png{{!}}24px{{!}}link=]] [[Eletta Sword]]|Eletta Sword description.png|link=Eletta Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Sword icon.png{{!}}24px{{!}}link=]] [[Kaja Sword]]|Kaja Sword description.png|link=Kaja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Naegling icon.png{{!}}24px{{!}}link=]] [[Naegling]]|Naegling description.png|link=Naegling}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Sword&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Claymore icon.png{{!}}24px{{!}}link=]] [[Tokko Claymore]]|Tokko Claymore description.png|link=Tokko Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Claymore icon.png{{!}}24px{{!}}link=]] [[Ajja Claymore]]|Ajja Claymore description.png|link=Ajja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Claymore icon.png{{!}}24px{{!}}link=]] [[Eletta Claymore]]|Eletta Claymore description.png|link=Eletta Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Claymore icon.png{{!}}24px{{!}}link=]] [[Kaja Claymore]]|Kaja Claymore description.png|link=Kaja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Nandaka icon.png{{!}}24px{{!}}link=]] [[Nandaka]]|Nandaka description.png|link=Nandaka}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Axe icon.png{{!}}24px{{!}}link=]] [[Tokko Axe]]|Tokko Axe description.png|link=Tokko Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Axe icon.png{{!}}24px{{!}}link=]] [[Ajja Axe]]|Ajja Axe description.png|link=Ajja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Axe icon.png{{!}}24px{{!}}link=]] [[Eletta Axe]]|Eletta Axe description.png|link=Eletta Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Axe icon.png{{!}}24px{{!}}link=]] [[Kaja Axe]]|Kaja Axe description.png|link=Kaja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Dolichenus icon.png{{!}}24px{{!}}link=]] [[Dolichenus]]|Dolichenus description.png|link=Dolichenus}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Chopper icon.png{{!}}24px{{!}}link=]] [[Tokko Chopper]]|Tokko Chopper description.png|link=Tokko Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Chopper icon.png{{!}}24px{{!}}link=]] [[Ajja Chopper]]|Ajja Chopper description.png|link=Ajja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Chopper icon.png{{!}}24px{{!}}link=]] [[Eletta Chopper]]|Eletta Chopper description.png|link=Eletta Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Chopper icon.png{{!}}24px{{!}}link=]] [[Kaja Chopper]]|Kaja Chopper description.png|link=Kaja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Lycurgos icon.png{{!}}24px{{!}}link=]] [[Lycurgos]]|Lycurgos description.png|link=Lycurgos}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Scythe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Scythe icon.png{{!}}24px{{!}}link=]] [[Tokko Scythe]]|Tokko Scythe description.png|link=Tokko Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Scythe icon.png{{!}}24px{{!}}link=]] [[Ajja Scythe]]|Ajja Scythe description.png|link=Ajja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Scythe icon.png{{!}}24px{{!}}link=]] [[Eletta Scythe]]|Eletta Scythe description.png|link=Eletta Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Scythe icon.png{{!}}24px{{!}}link=]] [[Kaja Scythe]]|Kaja Scythe description.png|link=Kaja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Drepanum icon.png{{!}}24px{{!}}link=]] [[Drepanum]]|Drepanum description.png|link=Drepanum}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Polearm &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Lance icon.png{{!}}24px{{!}}link=]] [[Tokko Lance]]|Tokko Lance description.png|link=Tokko Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Lance icon.png{{!}}24px{{!}}link=]] [[Ajja Lance]]|Ajja Lance description.png|link=Ajja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Lance icon.png{{!}}24px{{!}}link=]] [[Eletta Lance]]|Eletta Lance description.png|link=Eletta Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Lance icon.png{{!}}24px{{!}}link=]] [[Kaja Lance]]|Kaja Lance description.png|link=Kaja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Shining One icon.png{{!}}24px{{!}}link=]] [[Shining One]]|Shining One description.png|link=Shining One}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Katana icon.png{{!}}24px{{!}}link=]] [[Tokko Katana]]|Tokko Katana description.png|link=Tokko Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Katana icon.png{{!}}24px{{!}}link=]] [[Ajja Katana]]|Ajja Katana description.png|link=Ajja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Katana icon.png{{!}}24px{{!}}link=]] [[Eletta Katana]]|Eletta Katana description.png|link=Eletta Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Katana icon.png{{!}}24px{{!}}link=]] [[Kaja Katana]]|Kaja Katana description.png|link=Kaja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Gokotai icon.png{{!}}24px{{!}}link=]] [[Gokotai]]|Gokotai description.png|link=Gokotai}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Tachi icon.png{{!}}24px{{!}}link=]] [[Tokko Tachi]]|Tokko Tachi description.png|link=Tokko Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Tachi icon.png{{!}}24px{{!}}link=]] [[Ajja Tachi]]|Ajja Tachi description.png|link=Ajja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Tachi icon.png{{!}}24px{{!}}link=]] [[Eletta Tachi]]|Eletta Tachi description.png|link=Eletta Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Tachi icon.png{{!}}24px{{!}}link=]] [[Kaja Tachi]]|Kaja Tachi description.png|link=Kaja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Hachimonji icon.png{{!}}24px{{!}}link=]] [[Hachimonji]]|Hachimonji description.png|link=Hachimonji}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Club&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Rod icon.png{{!}}24px{{!}}link=]] [[Tokko Rod]]|Tokko Rod description.png|link=Tokko Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Rod icon.png{{!}}24px{{!}}link=]] [[Ajja Rod]]|Ajja Rod description.png|link=Ajja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Rod icon.png{{!}}24px{{!}}link=]] [[Eletta Rod]]|Eletta Rod description.png|link=Eletta Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Rod icon.png{{!}}24px{{!}}link=]] [[Kaja Rod]]|Kaja Rod description.png|link=Kaja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Maxentius icon.png{{!}}24px{{!}}link=]] [[Maxentius]]|Maxentius description.png|link=Maxentius}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Staff&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Staff icon.png{{!}}24px{{!}}link=]] [[Tokko Staff]]|Tokko Staff description.png|link=Tokko Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Staff icon.png{{!}}24px{{!}}link=]] [[Ajja Staff]]|Ajja Staff description.png|link=Ajja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Staff icon.png{{!}}24px{{!}}link=]] [[Eletta Staff]]|Eletta Staff description.png|link=Eletta Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Staff icon.png{{!}}24px{{!}}link=]] [[Kaja Staff]]|Kaja Staff description.png|link=Kaja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Xoanon icon.png{{!}}24px{{!}}link=]] [[Xoanon]]|Xoanon description.png|link=Xoanon}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Bow &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Bow icon.png{{!}}24px{{!}}link=]] [[Tokko Bow]]|Tokko Bow description.png|link=Tokko Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Bow icon.png{{!}}24px{{!}}link=]] [[Ajja Bow]]|Ajja Bow description.png|link=Ajja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Bow icon.png{{!}}24px{{!}}link=]] [[Eletta Bow]]|Eletta Bow description.png|link=Eletta Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Bow icon.png{{!}}24px{{!}}link=]] [[Kaja Bow]]|Kaja Bow description.png|link=Kaja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ullr icon.png{{!}}24px{{!}}link=]] [[Ullr]]|Ullr description.png|link=Ullr}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Grip &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Grip icon.png{{!}}24px{{!}}link=]] [[Tokko Grip]]|Tokko Grip description.png|link=Tokko Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Grip icon.png{{!}}24px{{!}}link=]] [[Ajja Grip]]|Ajja Grip description.png|link=Ajja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Grip icon.png{{!}}24px{{!}}link=]] [[Eletta Grip]]|Eletta Grip description.png|link=Eletta Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Grip icon.png{{!}}24px{{!}}link=]] [[Kaja Grip]]|Kaja Grip description.png|link=Kaja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Khonsu icon.png{{!}}24px{{!}}link=]] [[Khonsu]]|Khonsu description.png|link=Khonsu}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center; background-color:#1F3208; width: 600px; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! &amp;lt;big&amp;gt;&#039;&#039;&#039;‡&amp;lt;/big&amp;gt; Eligible &amp;lt;br /&amp;gt; [[Pulse Weapons]] !! Source !! [[Potpourri]] Category&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Sagasinger icon.png{{!}}24px|link=]] [[Sagasinger]]|Sagasinger description.png|link=Sagasinger}} || [[Arch Dynamis Lord]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ephemeron icon.png{{!}}24px{{!}}link=]] [[Ephemeron]]|Ephemeron description.png|link=Ephemeron}} || [[Aello]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Coruscanti icon.png{{!}}24px{{!}}link=]] [[Coruscanti]]|Coruscanti description.png|link=Coruscanti}} || [[Qilin]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Murasamemaru icon.png{{!}}24px|link=]] [[Murasamemaru]]|Murasamemaru description.png|link=Murasamemaru}} || [[Uptala]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Borealis icon.png{{!}}24px{{!}}link=]] [[Borealis]]|Borealis description.png|link=Borealis}} || [[Ig-Alima]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Asteria icon.png{{!}}24px|link=]] [[Asteria]]|Asteria description.png|link=Asteria}} || [[Botulus Rex]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Delphinius icon.png{{!}}24px{{!}}link=]] [[Delphinius]]|Delphinius description.png|link=Delphinius}} || [[Bismarck]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Aytanri icon.png{{!}}24px{{!}}link=]] [[Aytanri]]|Aytanri description.png|link=Aytanri}} || [[Morta]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Girru icon.png{{!}}24px{{!}}link=]] [[Girru]]|Girru description.png|link=Girru}} || [[Paramount Gallu]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ikarigiri icon.png{{!}}24px{{!}}link=]] [[Ikarigiri]]|Ikarigiri description.png|link=Ikarigiri}} || [[Paramount Botulus]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Tenkomaru icon.png{{!}}24px|link=]] [[Tenkomaru]]|Tenkomaru description.png|link=Tenkomaru}} || [[Svaha]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Himthige icon.png{{!}}24px|link=]] [[Himthige]]|Himthige description.png|link=Himthige}} || [[Grannus]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Adflictio icon.png{{!}}24px{{!}}link=]] [[Adflictio]]|Adflictio description.png|link=Adflictio}} || [[Samursk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Gusterion icon.png{{!}}24px{{!}}link=]] [[Gusterion]]|Gusterion description.png|link=Gusterion}} || [[Dreyruk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Dukkha icon.png{{!}}24px{{!}}link=]] [[Dukkha]]|Dukkha description.png|link=Dukkha}} || [[Silagilith]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Chastisers icon.png{{!}}24px{{!}}link=]] [[Chastisers]]|Chastisers description.png|link=Chastisers}} || [[Urmahlullu]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Router icon.png{{!}}24px{{!}}link=]] [[Router]]|Router description.png|link=Router}} || [[Fleetstalker]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Annealed Lance icon.png{{!}}24px{{!}}link=]] [[Annealed Lance]]|Annealed Lance description.png|link=Annealed Lance}} || [[Shockmaw]] || None&lt;br /&gt;
{{!}}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=648355</id>
		<title>Category:Ambuscade</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Category:Ambuscade&amp;diff=648355"/>
		<updated>2022-07-12T04:59:34Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Ambuscade (Vol. Two) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation|Ambuscade Rewards|Ambuscade Archive}}&lt;br /&gt;
{{Category Page Header&lt;br /&gt;
|Image=Ambuscade.jpg&lt;br /&gt;
|ToC=y&lt;br /&gt;
|Float=left&lt;br /&gt;
|Image Size=590&lt;br /&gt;
|Image Link=Ambuscade Rewards&lt;br /&gt;
|Intro Text=&#039;&#039;&#039;Ambuscade&#039;&#039;&#039; is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50256-Apr.-5-2016-%28JST%29-Version-Update?p=575053&amp;amp;viewfull=1#post575053]&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With &#039;&#039;&#039;[[:Category:Ambuscade Rewards|varying rewards]]&#039;&#039;&#039; to match.&amp;lt;br /&amp;gt;&lt;br /&gt;
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latent effects from [[Legion Rewards]] denoted with &amp;quot;[[Legion]]:&amp;quot; are active in Ambuscade.&amp;lt;sup&amp;gt;[http://www.playonline.com/ff11us/polnews/news25715.shtml]&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Getting Started==&lt;br /&gt;
Complete the &#039;&#039;&#039;Stepping into an Ambuscade&#039;&#039;&#039; [[Records of Eminence]] objective and speak with [[Gorpa-Masorpa]] in [[Mhaura]] at (G-9) for an explanation about Ambuscade.&lt;br /&gt;
* Players must have completed the [[Records of Eminence#Basics|&#039;&#039;&#039;First Step Forward&#039;&#039;&#039; Records of Eminence objective]] in order to undertake Stepping into an Ambuscade.&lt;br /&gt;
**&#039;&#039;&#039; Stepping into an Ambuscade&#039;&#039;&#039; can be set from the Tutorial section of the Records of Eminence menu under Basics:&lt;br /&gt;
:::Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade&lt;br /&gt;
Be in possession of either the [[Ambuscade Primer Volume One]] or [[Ambuscade Primer Volume Two|Volume Two Key Items]].&lt;br /&gt;
* All party members must be in possession of one of these two Key Items.&lt;br /&gt;
&lt;br /&gt;
===Eligibility Requirements===&lt;br /&gt;
In order to participate, players must satisfy the following:&lt;br /&gt;
*Complete either the &#039;&#039;&#039;[[Ambuscade Primer Volume One]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Ambuscade Primer Volume Two|Volume Two]]&#039;&#039;&#039; objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.&lt;br /&gt;
**Players may have only one of each of the Ambuscade Primer Key Items.&lt;br /&gt;
***Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.&lt;br /&gt;
&lt;br /&gt;
*The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the [[Records of Eminence]] menu.&lt;br /&gt;
::Quests → Objective List → Content → Ambuscade&lt;br /&gt;
:::&#039;&#039;&#039;&#039;&#039;[[Dynamis]] and [[Abyssea]] monsters do not count for kills required&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Entry and Progression===&lt;br /&gt;
[[File:Gorpa-Masorpa.jpg|250px|right|link=Gorpa-Masorpa]]&lt;br /&gt;
*Examine the &#039;&#039;&#039;[[Ambuscade Tome]]&#039;&#039;&#039; in [[Mhaura]] (G-9) and select the type and difficulty level you would like to attempt.&lt;br /&gt;
**Only the party leader may register the group.&lt;br /&gt;
**The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.&lt;br /&gt;
***Players will be unable to register if:&lt;br /&gt;
****Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.&lt;br /&gt;
****The number of registrants exceeds the maximum of fifty reservations.&lt;br /&gt;
****A party member already has a reservation.&lt;br /&gt;
*****To cancel a reservation:&lt;br /&gt;
******A player may cancel their reservation via the ambuscade tome.&lt;br /&gt;
******Three minutes has passed from the time the player is notified that their instance is ready.&lt;br /&gt;
******The registrant boards a boat.&lt;br /&gt;
******The registrant leaves Mhaura in &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; way.&lt;br /&gt;
**Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.&lt;br /&gt;
*A message will display for the party leader when entry is ready.&lt;br /&gt;
**As of the July 2016 update&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50942-Jul.-5-2016-%28JST%29-Version-Update?p=581616&amp;amp;viewfull=1#post581616]&amp;lt;/sup&amp;gt;, automatic entering was added.&lt;br /&gt;
***The default setting is &amp;quot;off&amp;quot; and may be changed by having the party lead examine the Ambuscade Tome and selecting the &#039;&#039;Toggle auto-transport&#039;&#039; function.&lt;br /&gt;
***In line with this, having the auto-transport function off has a notification sound played when it is the party&#039;s turn.&lt;br /&gt;
****This may be disabled via the sound settings in the Config menu.&lt;br /&gt;
*Examine the ambuscade tome &#039;&#039;&#039;&#039;&#039;within three minutes&#039;&#039;&#039;&#039;&#039; to enter.&lt;br /&gt;
** The time limit for an Ambuscade is 30 minutes (Earth time).&lt;br /&gt;
** Between 1~6 players may participate.&lt;br /&gt;
***[[Trust]]s may be called after entering [[Maquette Abdhaljs-Legion]].&lt;br /&gt;
****The number of alter egos that may be called forth will depend on the number of players initially registered.&lt;br /&gt;
***Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.&lt;br /&gt;
** Key Items will only be lost upon victory.&lt;br /&gt;
***Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.&lt;br /&gt;
Upon victory, a special currencies known as [[Hallmarks]] and [[Gallantry|{{H:text|Given only to those in a party of two or more players.|Badges of Gallantry}}]], which may be [[:Category:Ambuscade Rewards|exchanged for rewards]], Experience/Limit Points, and Capacity points will be given to all players.&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Notorious Monsters inside Ambuscade do not drop any treasure directly.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width 100%; max-width: 1200px; text-align: center;&amp;quot;&amp;gt;[[File:15165.jpg|525px|link=:Category:Ambuscade#Intense_Ambuscade.28Primer_Volume_One.29]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Information==&lt;br /&gt;
===A Word On Enmity===&lt;br /&gt;
*Enmity functions abnormally in two ways.&lt;br /&gt;
#The mobs will go to a random player once someone aggros.&lt;br /&gt;
#After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like [[Warcry]] and [[Valiance]] or self target enmity actions like [[Foil]] and [[Pflug]].&lt;br /&gt;
&lt;br /&gt;
===Battle Type &amp;amp; Levels===&lt;br /&gt;
There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; max-width: 1200px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #1F3208; color: #ffffff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 18%; background: #ffffff;&amp;quot; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume One&lt;br /&gt;
|- style=&amp;quot;background: #1F3208; color: #ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
| rowspan=5 style=&amp;quot;background: #85A261; color: #1F3208;&amp;quot; | &#039;&#039;&#039;Intense&amp;lt;br /&amp;gt;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;139&#039;&#039;&#039;&lt;br /&gt;
|3600&lt;br /&gt;
|{{H:text|For a party of 2|300}} / {{H:text|For a party of 3|600}} / {{H:text|For a party of 4|900}} / {{H:text|For a party of 5|1200}} / {{H:text|For a party of 6|1500}}&lt;br /&gt;
|- style=&amp;quot;background: #96BA74;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;134&#039;&#039;&#039;&lt;br /&gt;
|2400&lt;br /&gt;
|{{H:text|For a party of 2|240}} / {{H:text|For a party of 3|480}} / {{H:text|For a party of 4|720}} / {{H:text|For a party of 5|960}} / {{H:text|For a party of 6|1200}}&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|1200&lt;br /&gt;
|{{H:text|For a party of 2|180}} / {{H:text|For a party of 3|360}} / {{H:text|For a party of 4|540}} / {{H:text|For a party of 5|720}} / {{H:text|For a party of 6|900}}&lt;br /&gt;
|- style=&amp;quot;background: #96BA74;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|600&lt;br /&gt;
|{{H:text|For a party of 2|80}} / {{H:text|For a party of 3|160}} / {{H:text|For a party of 4|240}} / {{H:text|For a party of 5|320}} / {{H:text|For a party of 6|400}}&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; width: 50%;&amp;quot;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;Standard&amp;quot; style=&amp;quot;background: #efeeee; text-align: center; width:99%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #1F3208; color: #ffffff&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 20%; background: #ffffff;&amp;quot; |  &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;width: 80%; padding: 3px; font-size: larger;&amp;quot; | Primer Volume Two&lt;br /&gt;
|- style=&amp;quot;background: #1F3208; color: #ffffff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;width: 18%;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;width: 17%;&amp;quot; | Content Level&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Hallmarks Earned&lt;br /&gt;
! style=&amp;quot;width: 27%;&amp;quot; | Gallantry Earned&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
| BGCOLOR=&amp;quot;#85A261&amp;quot; rowspan=5 style=&amp;quot;color: #1F3208;&amp;quot; | &#039;&#039;&#039;Ambuscade&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Very Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;129&#039;&#039;&#039;&lt;br /&gt;
|300&lt;br /&gt;
|{{H:text|For a party of 2|30}} / {{H:text|For a party of 3|60}} / {{H:text|For a party of 4|90}} / {{H:text|For a party of 5|120}} / {{H:text|For a party of 6|150}}&lt;br /&gt;
|- style=&amp;quot;background: #96BA74;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Difficult&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
|250&lt;br /&gt;
|{{H:text|For a party of 2|25}} / {{H:text|For a party of 3|50}} / {{H:text|For a party of 4|75}} / {{H:text|For a party of 5|100}} / {{H:text|For a party of 6|125}}&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;119&#039;&#039;&#039;&lt;br /&gt;
|200&lt;br /&gt;
|{{H:text|For a party of 2|20}} / {{H:text|For a party of 3|40}} / {{H:text|For a party of 4|60}} / {{H:text|For a party of 5|80}} / {{H:text|For a party of 6|100}}&lt;br /&gt;
|- style=&amp;quot;background: #96BA74;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height: 45px;&amp;quot; |&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;114&#039;&#039;&#039;&lt;br /&gt;
|150&lt;br /&gt;
|{{H:text|For a party of 2|15}} / {{H:text|For a party of 3|30}} / {{H:text|For a party of 4|45}} / {{H:text|For a party of 5|60}} / {{H:text|For a party of 6|75}}&lt;br /&gt;
|- style=&amp;quot;background: #D4E5C3;&amp;quot;&lt;br /&gt;
|style=&amp;quot;height: 45px;&amp;quot;|&#039;&#039;&#039;Very Easy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;109&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|{{H:text|For a party of 2|10}} / {{H:text|For a party of 3|20}} / {{H:text|For a party of 4|30}} / {{H:text|For a party of 5|40}} / {{H:text|For a party of 6|50}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An [[File:Abdhaljs Seal icon.png|25px|link=]] [[Abdhaljs Seal]] will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.&lt;br /&gt;
&lt;br /&gt;
===Intense Ambuscade &amp;lt;small&amp;gt;([[Ambuscade Primer Volume One|Vol. One]])&amp;lt;/small&amp;gt;===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Qutrub&amp;lt;!-- Change the relevant Beastman type here to change to the correct month&#039;s type. Edit the Ambuscade Archive page to add info. Changes made there must recache before showing up here. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ambuscade ([[Ambuscade Primer Volume Two|Vol. Two]])===&lt;br /&gt;
{{:Ambuscade_Archive&lt;br /&gt;
|transcludesection=Antlion&amp;lt;!-- Change the relevant monster type here to change to the correct month&#039;s type; check the archive in case the wrong template shows up as duplicated enemy types are named by their family (e.g. instead of &amp;quot;dragons&amp;quot; it&#039;s &amp;quot;wyrm&amp;quot; &amp;quot;wyvern&amp;quot; or (Dark) &amp;quot;dragon&amp;quot;) If it is a new fight, a new section needs to be made in the archive.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Previous Battles===&lt;br /&gt;
Old battlefield information is stored on the &#039;&#039;&#039;[[Ambuscade Archive]]&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;See &#039;&#039;&#039;[[:Category:Ambuscade Rewards|Ambuscade Rewards]]&#039;&#039;&#039; for specific item and equipment rewards.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Hallmarks===&lt;br /&gt;
Hallmarks are the primary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]].&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.&lt;br /&gt;
* Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.&lt;br /&gt;
* The types of items available vary with the content of that month’s Ambuscade.&lt;br /&gt;
* Your total number of hallmarks will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
===Gallantry===&lt;br /&gt;
Badges of Gallantry are the secondary currency of {{PAGENAME}}. They can be used to purchase items from [[Gorpa-Masorpa]], and are only given to those who participate in {{PAGENAME}} with other players.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month&#039;s version update.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;Hallmarks and Badges of Gallantry are reset upon the next month&#039;s version update being implemented (usually set to happen from around the 3rd to the 10th of a month).&#039;&#039;&#039;&#039;&#039;&amp;lt;sup&amp;gt;[http://forum.square-enix.com/ffxi/threads/50472-Announcing-the-May-Version-Update?p=577018&amp;amp;viewfull=1#post577018]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monthly Adventurer Campaigns===&lt;br /&gt;
There is one type of campaign that may run any given month.&lt;br /&gt;
&lt;br /&gt;
{{Category:Adventurer_Campaigns&lt;br /&gt;
|transcludesection=Ambuscade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===JSE Cape Augmentation===&lt;br /&gt;
Job-specific [[Back]] equipment obtained with a [[Image:A. Voucher- Back icon.png]] [[Ambuscade Voucher: Back]] can be augmented by trading them along with certain items to [[Gorpa-Masorpa]].&lt;br /&gt;
*See the [[Image:AmbuscadeCapesW.gif|link=]] &#039;&#039;&#039;[[:Category:JSE_Capes#Ambuscade_Capes|JSE capes page]]&#039;&#039;&#039; for augment information for the Job Specific Capes.&lt;br /&gt;
To augment a cape:&lt;br /&gt;
* Trade the item to [[Gorpa-Masorpa]] along with either an [[Abdhaljs Thread]], [[Abdhaljs Dust]], [[Abdhaljs Sap]], [[Abdhaljs Dye]] or an [[Abdhaljs Resin]].&lt;br /&gt;
* Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.&lt;br /&gt;
** Augments may be changed by repeating the above steps.&lt;br /&gt;
** Changing the augment path will not return any items used up to that point.&lt;br /&gt;
***However, when using an [[File:Abdhaljs Needle icon.png|22px|link=]] [[Abdhaljs Needle]] to change the augment, the current potency is maintained.&lt;br /&gt;
* Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.&lt;br /&gt;
** For maximum strength augments the following are all required per cape:&lt;br /&gt;
::[[File:Abdhaljs Thread icon.png|22px|link=]] [[Abdhaljs Thread]] x20, [[File:Abdhaljs Dust icon.png|22px|link=]] [[Abdhaljs Dust]] x20, [[File:Abdhaljs Sap icon.png|22px|link=]] [[Abdhaljs Sap]] x10, [[File:Abdhaljs Dye icon.png|22px|link=]] [[Abdhaljs Dye]] x10, [[File:Abdhaljs Resin icon.png|22px|link=]] [[Abdhaljs Resin]] x5&lt;br /&gt;
&lt;br /&gt;
===Armor Upgrade===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Armor Upgrade}}}|Armor Upgrade|&lt;br /&gt;
To upgrade Salvage Armor Variant [[:Category:Ambuscade_Rewards#Salvage_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Metal icon.png|20px|link=]] [[Abdhaljs Metal]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade With{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade With{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x5.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+1_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +1]]&lt;br /&gt;
{{!}}  style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Metal x10.png|link=Abdhaljs Metal]]&lt;br /&gt;
{{!}} [[Image:Sulevia&#039;s_Mask_+2_icon.png|24px|link=]] [[Sulevia&#039;s Armor Set|Sulevia&#039;s +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[DRG]]&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} [[Image:Hizamaru_Somen_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru]]&lt;br /&gt;
{{!}} [[Image:Hizamaru _Somen_+1_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +1]]&lt;br /&gt;
{{!}} [[Image:Hiza._Somen_+2_icon.png|24px|link=]] [[Hizamaru Armor Set|Hizamaru +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[NIN]] / [[SAM]] / [[PUP]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+1_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +1]]&lt;br /&gt;
{{!}} [[Image:Inyanga_Tiara_+2_icon.png|24px|link=]] [[Inyanga Armor Set|Inyanga +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[BRD]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_icon.png|23px|link=]] [[Meghanada Armor Set|Meghanada]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+1_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +1]]&lt;br /&gt;
{{!}} [[Image:Meghanada_Visor_+2_icon.png|24px|link=]] [[Meghanada Armor Set|Meghanada +2]]&lt;br /&gt;
{{!}} [[THF]] / [[RNG]] / [[BST]] / [[COR]] / [[DNC]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+1_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +1]]&lt;br /&gt;
{{!}} [[Image:Jhakri_Coronal_+2_icon.png|24px|link=]] [[Jhakri Armor Set|Jhakri +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[RDM]] / [[BLU]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
To upgrade Limbus and Nyzul Armor Variant [[:Category:Ambuscade_Rewards#Nyzul_Isle_Assault_and_Limbus_Armor_Variants|Ambuscade Armor]] trade either the NQ or +1 variant and the requisite [[File:Abdhaljs Fiber icon.png|20px|link=]] [[Abdhaljs Fiber]]s to &#039;&#039;&#039;[[Gorpa-Masorpa]]&#039;&#039;&#039;:&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 950px; min-width: 590px; font-weight: bold;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! &#039;&#039;&#039;Base Armor&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade With{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +1&#039;&#039;&#039;&lt;br /&gt;
! {{icon|trade}}Trade With{{icon|trade}}&lt;br /&gt;
! &#039;&#039;&#039;Armor Piece +2&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Jobs&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Flamma_Zucchetto_icon.png|24px|link=]] [[Flamma Armor Set|Flamma]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x5.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +1_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +1]]&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;5&amp;quot; {{!}} [[Image:Abdhaljs Fiber x10.png|link=Abdhaljs Fiber]]&lt;br /&gt;
{{!}} [[Image:Flam._Zucchetto +2_icon.png|24px|link=]] [[Flamma Armor Set|Flamma +2]]&lt;br /&gt;
{{!}} [[WAR]] / [[PLD]] / [[DRK]] / [[SAM]] / [[DRG]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +1_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +1]]&lt;br /&gt;
{{!}} [[Image:Tali&#039;ah_Turban +2_icon.png|24px|link=]] [[Tali&#039;ah Armor Set|Tali&#039;ah +2]]&lt;br /&gt;
{{!}} [[BST]] / [[PUP]] / [[SMN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet_icon.png|24px|link=]] [[Mummu Armor Set|Mummu]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +1_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +1]]&lt;br /&gt;
{{!}} [[Image:Mummu_Bonnet +2_icon.png|24px|link=]] [[Mummu Armor Set|Mummu +2]]&lt;br /&gt;
{{!}} [[MNK]] / [[THF]] / [[RNG]] / [[NIN]] / [[COR]] / [[DNC]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +1_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +1]]&lt;br /&gt;
{{!}} [[Image:Aya._Zucchetto +2_icon.png|24px|link=]] [[Ayanmo Armor Set|Ayanmo +2]]&lt;br /&gt;
{{!}} [[WHM]] / [[RDM]] / [[BRD]] / [[BLU]] / [[RUN]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +1_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +1]]&lt;br /&gt;
{{!}} [[Image:Mallquis Chapeau +2_icon.png|24px|link=]] [[Mallquis Armor Set|Mallquis +2]]&lt;br /&gt;
{{!}} [[BLM]] / [[SCH]] / [[GEO]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambuscade Weapons===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|Weapon Upgrade}}}|Weapon Upgrade|&lt;br /&gt;
&lt;br /&gt;
Speaking with [[Gorpa-Masorpa]] and listening to the message from Abdhaljs will allow you to exchange an [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] for a weapon of your choice or the grip.&amp;lt;br /&amp;gt;Each stage is then upgraded as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Nugget icon.png{{!}}23px{{!}}link=Abdhaljs Nugget]]  [[Abdhaljs Nugget]] x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Gem icon.png{{!}}23px{{!}}link=Abdhaljs Gem]]  [[Abdhaljs Gem]] x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Anima icon.png{{!}}23px{{!}}link=Abdhaljs Anima]]  [[Abdhaljs Anima]] x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Abdhaljs Matter icon.png{{!}}23px{{!}}link=Abdhaljs Matter]]  [[Abdhaljs Matter]] x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and &#039;&#039;&#039;one of any non-Ambuscade&#039;&#039;&#039; [[:Category:Pulse_Panoplia#Weapons|Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
* For a single base Tokko to Final Form weapon, total required points: &#039;&#039;&#039;26,250 Hallmarks&#039;&#039;&#039; &#039;&#039;or&#039;&#039; &#039;&#039;&#039;80,000 Gallantry&#039;&#039;&#039;&lt;br /&gt;
** An additional 5,000 Hallmarks or 10,000 Gallantry is needed in addition to above totals if the Tokko weapon was not obtained from the free [[File:A. Voucher- Weapon icon.png{{!}}23px{{!}}link=]] [[Ambuscade Voucher: Weapon]] from the Total Hallmarks Rewards list.&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#1F3208; width: 100%; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! Weapon Type !! NQ Tokko !! {{icon|trade}}Trade With{{icon|trade}} !! Ajja Version !! {{icon|trade}}Trade With{{icon|trade}} !! Eletta Version !! {{icon|trade}}Trade With{{icon|trade}} !! Kaja Version !! {{icon|trade}}Trade With{{icon|trade}} !! Final Form&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Hand to Hand &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knuckles icon.png{{!}}24px{{!}}link=]] [[Tokko Knuckles]]|Tokko Knuckles description.png|link=Tokko Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Nugget x5.png|link=Abdhaljs Nugget]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knuckles icon.png{{!}}24px{{!}}link=]] [[Ajja Knuckles]]|Ajja Knuckles description.png|link=Ajja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Gem x5.png|link=Abdhaljs Gem]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knuckles icon.png{{!}}24px{{!}}link=]] [[Eletta Knuckles]]|Eletta Knuckles description.png|link=Eletta Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Anima x5.png|link=Abdhaljs Anima]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knuckles icon.png{{!}}24px{{!}}link=]] [[Kaja Knuckles]]|Kaja Knuckles description.png|link=Kaja Knuckles}}&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; rowspan=14 {{!}} [[File:Abdhaljs Matter x5.png|link=Abdhaljs Matter]]&amp;lt;br /&amp;gt;➕&amp;lt;br /&amp;gt;[[:Category:Pulse_Panoplia#Weapons|1 Pulse Weapon&amp;lt;sup&amp;gt;&#039;&#039;&#039;‡&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&lt;br /&gt;
{{!}} {{imgpop|[[File:Karambit icon.png{{!}}24px{{!}}link=]] [[Karambit]]|Karambit description.png|link=Karambit}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Dagger&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Knife icon.png{{!}}24px{{!}}link=]] [[Tokko Knife]]|Tokko Knife description.png|link=Tokko Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Knife icon.png{{!}}24px{{!}}link=]] [[Ajja Knife]]|Ajja Knife description.png|link=Ajja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Knife icon.png{{!}}24px{{!}}link=]] [[Eletta Knife]]|Eletta Knife description.png|link=Eletta Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Knife icon.png{{!}}24px{{!}}link=]] [[Kaja Knife]]|Kaja Knife description.png|link=Kaja Knife}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Tauret icon.png{{!}}24px{{!}}link=]] [[Tauret]]|Tauret description.png|link=Tauret}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Sword &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Sword icon.png{{!}}24px{{!}}link=]] [[Tokko Sword]]|Tokko Sword description.png|link=Tokko Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Sword icon.png{{!}}24px{{!}}link=]] [[Ajja Sword]]|Ajja Sword description.png|link=Ajja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Sword icon.png{{!}}24px{{!}}link=]] [[Eletta Sword]]|Eletta Sword description.png|link=Eletta Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Sword icon.png{{!}}24px{{!}}link=]] [[Kaja Sword]]|Kaja Sword description.png|link=Kaja Sword}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Naegling icon.png{{!}}24px{{!}}link=]] [[Naegling]]|Naegling description.png|link=Naegling}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Sword&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Claymore icon.png{{!}}24px{{!}}link=]] [[Tokko Claymore]]|Tokko Claymore description.png|link=Tokko Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Claymore icon.png{{!}}24px{{!}}link=]] [[Ajja Claymore]]|Ajja Claymore description.png|link=Ajja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Claymore icon.png{{!}}24px{{!}}link=]] [[Eletta Claymore]]|Eletta Claymore description.png|link=Eletta Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Claymore icon.png{{!}}24px{{!}}link=]] [[Kaja Claymore]]|Kaja Claymore description.png|link=Kaja Claymore}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Nandaka icon.png{{!}}24px{{!}}link=]] [[Nandaka]]|Nandaka description.png|link=Nandaka}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Axe icon.png{{!}}24px{{!}}link=]] [[Tokko Axe]]|Tokko Axe description.png|link=Tokko Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Axe icon.png{{!}}24px{{!}}link=]] [[Ajja Axe]]|Ajja Axe description.png|link=Ajja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Axe icon.png{{!}}24px{{!}}link=]] [[Eletta Axe]]|Eletta Axe description.png|link=Eletta Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Axe icon.png{{!}}24px{{!}}link=]] [[Kaja Axe]]|Kaja Axe description.png|link=Kaja Axe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Dolichenus icon.png{{!}}24px{{!}}link=]] [[Dolichenus]]|Dolichenus description.png|link=Dolichenus}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Axe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Chopper icon.png{{!}}24px{{!}}link=]] [[Tokko Chopper]]|Tokko Chopper description.png|link=Tokko Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Chopper icon.png{{!}}24px{{!}}link=]] [[Ajja Chopper]]|Ajja Chopper description.png|link=Ajja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Chopper icon.png{{!}}24px{{!}}link=]] [[Eletta Chopper]]|Eletta Chopper description.png|link=Eletta Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Chopper icon.png{{!}}24px{{!}}link=]] [[Kaja Chopper]]|Kaja Chopper description.png|link=Kaja Chopper}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Lycurgos icon.png{{!}}24px{{!}}link=]] [[Lycurgos]]|Lycurgos description.png|link=Lycurgos}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Scythe&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Scythe icon.png{{!}}24px{{!}}link=]] [[Tokko Scythe]]|Tokko Scythe description.png|link=Tokko Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Scythe icon.png{{!}}24px{{!}}link=]] [[Ajja Scythe]]|Ajja Scythe description.png|link=Ajja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Scythe icon.png{{!}}24px{{!}}link=]] [[Eletta Scythe]]|Eletta Scythe description.png|link=Eletta Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Scythe icon.png{{!}}24px{{!}}link=]] [[Kaja Scythe]]|Kaja Scythe description.png|link=Kaja Scythe}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Drepanum icon.png{{!}}24px{{!}}link=]] [[Drepanum]]|Drepanum description.png|link=Drepanum}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Polearm &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Lance icon.png{{!}}24px{{!}}link=]] [[Tokko Lance]]|Tokko Lance description.png|link=Tokko Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Lance icon.png{{!}}24px{{!}}link=]] [[Ajja Lance]]|Ajja Lance description.png|link=Ajja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Lance icon.png{{!}}24px{{!}}link=]] [[Eletta Lance]]|Eletta Lance description.png|link=Eletta Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Lance icon.png{{!}}24px{{!}}link=]] [[Kaja Lance]]|Kaja Lance description.png|link=Kaja Lance}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Shining One icon.png{{!}}24px{{!}}link=]] [[Shining One]]|Shining One description.png|link=Shining One}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Katana icon.png{{!}}24px{{!}}link=]] [[Tokko Katana]]|Tokko Katana description.png|link=Tokko Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Katana icon.png{{!}}24px{{!}}link=]] [[Ajja Katana]]|Ajja Katana description.png|link=Ajja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Katana icon.png{{!}}24px{{!}}link=]] [[Eletta Katana]]|Eletta Katana description.png|link=Eletta Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Katana icon.png{{!}}24px{{!}}link=]] [[Kaja Katana]]|Kaja Katana description.png|link=Kaja Katana}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Gokotai icon.png{{!}}24px{{!}}link=]] [[Gokotai]]|Gokotai description.png|link=Gokotai}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Great Katana &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Tachi icon.png{{!}}24px{{!}}link=]] [[Tokko Tachi]]|Tokko Tachi description.png|link=Tokko Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Tachi icon.png{{!}}24px{{!}}link=]] [[Ajja Tachi]]|Ajja Tachi description.png|link=Ajja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Tachi icon.png{{!}}24px{{!}}link=]] [[Eletta Tachi]]|Eletta Tachi description.png|link=Eletta Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Tachi icon.png{{!}}24px{{!}}link=]] [[Kaja Tachi]]|Kaja Tachi description.png|link=Kaja Tachi}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Hachimonji icon.png{{!}}24px{{!}}link=]] [[Hachimonji]]|Hachimonji description.png|link=Hachimonji}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Club&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Rod icon.png{{!}}24px{{!}}link=]] [[Tokko Rod]]|Tokko Rod description.png|link=Tokko Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Rod icon.png{{!}}24px{{!}}link=]] [[Ajja Rod]]|Ajja Rod description.png|link=Ajja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Rod icon.png{{!}}24px{{!}}link=]] [[Eletta Rod]]|Eletta Rod description.png|link=Eletta Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Rod icon.png{{!}}24px{{!}}link=]] [[Kaja Rod]]|Kaja Rod description.png|link=Kaja Rod}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Maxentius icon.png{{!}}24px{{!}}link=]] [[Maxentius]]|Maxentius description.png|link=Maxentius}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Staff&lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Staff icon.png{{!}}24px{{!}}link=]] [[Tokko Staff]]|Tokko Staff description.png|link=Tokko Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Staff icon.png{{!}}24px{{!}}link=]] [[Ajja Staff]]|Ajja Staff description.png|link=Ajja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Staff icon.png{{!}}24px{{!}}link=]] [[Eletta Staff]]|Eletta Staff description.png|link=Eletta Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Staff icon.png{{!}}24px{{!}}link=]] [[Kaja Staff]]|Kaja Staff description.png|link=Kaja Staff}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Xoanon icon.png{{!}}24px{{!}}link=]] [[Xoanon]]|Xoanon description.png|link=Xoanon}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Bow &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Bow icon.png{{!}}24px{{!}}link=]] [[Tokko Bow]]|Tokko Bow description.png|link=Tokko Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Bow icon.png{{!}}24px{{!}}link=]] [[Ajja Bow]]|Ajja Bow description.png|link=Ajja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Bow icon.png{{!}}24px{{!}}link=]] [[Eletta Bow]]|Eletta Bow description.png|link=Eletta Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Bow icon.png{{!}}24px{{!}}link=]] [[Kaja Bow]]|Kaja Bow description.png|link=Kaja Bow}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ullr icon.png{{!}}24px{{!}}link=]] [[Ullr]]|Ullr description.png|link=Ullr}}&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Grip &lt;br /&gt;
{{!}} {{imgpop|[[File:Tokko Grip icon.png{{!}}24px{{!}}link=]] [[Tokko Grip]]|Tokko Grip description.png|link=Tokko Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Ajja Grip icon.png{{!}}24px{{!}}link=]] [[Ajja Grip]]|Ajja Grip description.png|link=Ajja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Eletta Grip icon.png{{!}}24px{{!}}link=]] [[Eletta Grip]]|Eletta Grip description.png|link=Eletta Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Kaja Grip icon.png{{!}}24px{{!}}link=]] [[Kaja Grip]]|Kaja Grip description.png|link=Kaja Grip}}&lt;br /&gt;
{{!}} {{imgpop|[[File:Khonsu icon.png{{!}}24px{{!}}link=]] [[Khonsu]]|Khonsu description.png|link=Khonsu}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;R1-White C1-Bold altrowgreen-odd greencol&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center; background-color:#1F3208; width: 600px; max-width: 1250px;&amp;quot;&lt;br /&gt;
{{!}}- &lt;br /&gt;
! &amp;lt;big&amp;gt;&#039;&#039;&#039;‡&amp;lt;/big&amp;gt; Eligible &amp;lt;br /&amp;gt; [[Pulse Weapons]] !! Source !! [[Potpourri]] Category&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Sagasinger icon.png{{!}}24px|link=]] [[Sagasinger]]|Sagasinger description.png|link=Sagasinger}} || [[Arch Dynamis Lord]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ephemeron icon.png{{!}}24px{{!}}link=]] [[Ephemeron]]|Ephemeron description.png|link=Ephemeron}} || [[Aello]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Coruscanti icon.png{{!}}24px{{!}}link=]] [[Coruscanti]]|Coruscanti description.png|link=Coruscanti}} || [[Qilin]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Murasamemaru icon.png{{!}}24px|link=]] [[Murasamemaru]]|Murasamemaru description.png|link=Murasamemaru}} || [[Uptala]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Borealis icon.png{{!}}24px{{!}}link=]] [[Borealis]]|Borealis description.png|link=Borealis}} || [[Ig-Alima]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Asteria icon.png{{!}}24px|link=]] [[Asteria]]|Asteria description.png|link=Asteria}} || [[Botulus Rex]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Delphinius icon.png{{!}}24px{{!}}link=]] [[Delphinius]]|Delphinius description.png|link=Delphinius}} || [[Bismarck]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Aytanri icon.png{{!}}24px{{!}}link=]] [[Aytanri]]|Aytanri description.png|link=Aytanri}} || [[Morta]] || Voidwatcher Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Girru icon.png{{!}}24px{{!}}link=]] [[Girru]]|Girru description.png|link=Girru}} || [[Paramount Gallu]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Ikarigiri icon.png{{!}}24px{{!}}link=]] [[Ikarigiri]]|Ikarigiri description.png|link=Ikarigiri}} || [[Paramount Botulus]] || Legion Clomper Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Tenkomaru icon.png{{!}}24px|link=]] [[Tenkomaru]]|Tenkomaru description.png|link=Tenkomaru}} || [[Svaha]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Himthige icon.png{{!}}24px|link=]] [[Himthige]]|Himthige description.png|link=Himthige}} || [[Grannus]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Adflictio icon.png{{!}}24px{{!}}link=]] [[Adflictio]]|Adflictio description.png|link=Adflictio}} || [[Samursk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Gusterion icon.png{{!}}24px{{!}}link=]] [[Gusterion]]|Gusterion description.png|link=Gusterion}} || [[Dreyruk]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Dukkha icon.png{{!}}24px{{!}}link=]] [[Dukkha]]|Dukkha description.png|link=Dukkha}} || [[Silagilith]] || Burrower Goodness 2&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Chastisers icon.png{{!}}24px{{!}}link=]] [[Chastisers]]|Chastisers description.png|link=Chastisers}} || [[Urmahlullu]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Router icon.png{{!}}24px{{!}}link=]] [[Router]]|Router description.png|link=Router}} || [[Fleetstalker]] || None&lt;br /&gt;
{{!}}- &lt;br /&gt;
{{!}} {{imgpop|[[File:Annealed Lance icon.png{{!}}24px{{!}}link=]] [[Annealed Lance]]|Annealed Lance description.png|link=Annealed Lance}} || [[Shockmaw]] || None&lt;br /&gt;
{{!}}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_6-2&amp;diff=648354</id>
		<title>The Voracious Resurgence Mission 6-2</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_6-2&amp;diff=648354"/>
		<updated>2022-07-12T04:11:20Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Nii&#039;s Last Stand&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=&lt;br /&gt;
|Description=Mission Orders: The black sword is a bit too inconvenient of a truth for some of the Yagudo. Reikuu has asked to find out more about a 5,000-year-old incident that the Yagudo have forgotten about. Seek out Incantrix once more.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Sky, Moon, Incantrix&lt;br /&gt;
|Next=Dance of the Tengu&lt;br /&gt;
|Title=Destiny Master&lt;br /&gt;
|Reward=[[File:Tokkosho icon.png|20px|link=Tokkosho]] [[Tokkosho]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Speak with [[Reikuu]] for a cutscene to begin the mission. No zoning needed from the previous mission.&lt;br /&gt;
*Head to Ethereal Ingress #10 and speak with [[Incantrix]] for another cutscene.&lt;br /&gt;
*Head to (F-5) Ethereal Ingress #4 and examine the &#039;&#039;&#039;Babbling Brook&#039;&#039;&#039; in the river for a cutscene.&lt;br /&gt;
*Return to Incantrix for another cutscene.&lt;br /&gt;
*Head to (K-7) Ethereal Ingress #6 and examine &#039;&#039;&#039;Aspirants&#039; Grounds&#039;&#039;&#039; (K-7) for a cutscene.&lt;br /&gt;
**You will receive {{KI}}[[Aspirant&#039;s canteen]] afterwards.&lt;br /&gt;
*Click the Aspirants Grounds again to enter &amp;quot;Nii&#039;s Last Stand,&amp;quot; a 10 minute solo BCNM fight.&lt;br /&gt;
**&#039;&#039;&#039;Fair Warning&#039;&#039;&#039;: Fight is very easy and the mobs hit for 1 hp. You have to let Nii Aquu kill some but not all mobs, otherwise you risk failure.&lt;br /&gt;
***Nii Aquu will say multiple times mid-fight, &amp;quot;No, No training not going well.&amp;quot; or, &amp;quot;Kyah I feel the power welling up.&amp;quot; as an indicator of how the fight is going.&lt;br /&gt;
****If I had to guess, I&#039;d say you want to keep pace with him. Kill too few mobs and he claims you are going easy on him. Kill too many and he claims to be weak. Only when I roughly matched his kill rate did I succeed.&lt;br /&gt;
****This appears to be basically right. After several fails, it seems like you have to be within 2 kills of him to pass the BCNM.&lt;br /&gt;
**You will know by cutscene whether you passed or failed the BCNM.&lt;br /&gt;
*After successfully completing the fight, you will receive your reward afterwards.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Art gallery of images used in the cutscenes of this mission. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;min-width:800px&amp;quot;&lt;br /&gt;
! WARNING: MAY CONTAIN PLOT SPOILERS!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Voracious Resurgence6-2-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=647301</id>
		<title>Abyssea Lights</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=647301"/>
		<updated>2022-07-06T08:55:27Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Master Zone List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a monster is defeated or a Red Sturdy Pyxis is opened, a player may receive a message about his or her body is aglow with a certain light.  Each light has a different effect as listed below. &lt;br /&gt;
* Lights are shared across party members&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 width=800px&lt;br /&gt;
|-&lt;br /&gt;
! width=15% style=&amp;quot;background:#cee0f2;&amp;quot;| Light Type&lt;br /&gt;
! width=35% style=&amp;quot;background:#cee0f2;&amp;quot;| Effect&lt;br /&gt;
! width=10% style=&amp;quot;background:#cee0f2;&amp;quot;| Cap&lt;br /&gt;
! width=40% style=&amp;quot;background:#cee0f2;&amp;quot;| How to Acquire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pearlescent Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency of &#039;&#039;&#039;all chests&#039;&#039;&#039;.&lt;br /&gt;
| 230&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee hit&#039;&#039;&#039;, a &#039;&#039;&#039;Summoner&#039;s Avatar&#039;&#039;&#039;, or a &#039;&#039;&#039;DoT effect&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azure Light&#039;&#039;&#039;&lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Blue Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with &#039;&#039;&#039;magic&#039;&#039;&#039;.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Ruby Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Red Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amber Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Gold Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;magical weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Experience Points]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silvery Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Cruor]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ebon Light&#039;&#039;&#039; &lt;br /&gt;
| According to official channels, Ebon Lights increase the potency of all lights, but the exact effect is still unknown.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect, and defeating Notorious Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Individual Listings ==&lt;br /&gt;
{|border=1 width=100%&lt;br /&gt;
|-&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Vision of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Scars of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Heroes of Abyssea]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#cee0f2;&amp;quot;&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Konschtat|Abyssea - Konschtat Lights]]&lt;br /&gt;
| [[Abyssea Lights/Attohwa|Abyssea - Attohwa Lights]]&lt;br /&gt;
| [[Abyssea Lights/Altepa|Abyssea - Altepa Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/La Theine|Abyssea - La Theine Lights]]&lt;br /&gt;
| [[Abyssea Lights/Misareaux|Abyssea - Misareaux Lights]]&lt;br /&gt;
| [[Abyssea Lights/Uleguerand|Abyssea - Uleguerand Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Tahrongi|Abyssea - Tahrongi Lights]]&lt;br /&gt;
| [[Abyssea Lights/Vunkerl|Abyssea - Vunkerl Lights]]&lt;br /&gt;
| [[Abyssea Lights/Grauberg|Abyssea - Grauberg Lights]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Zone List ==&lt;br /&gt;
{| class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;700px&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; |&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;22%&amp;quot; |&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Azure&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Ruby&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Amber&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ley Clionid]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sods Limule]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Lizard]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Trotting Sapling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorback]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoary Ragwort]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ab&#039;xzomit]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Rafflesia]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Funguar]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunge Slug]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Licorice]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss Leech]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesa Wivre]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Ypotryll]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Morboling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Treant]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Eye]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridis Wyvern]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Dybbuk]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Qaitu]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dapifer Imp]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Tonberry Bedeviler]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Cryptonberry Occultist]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Angler Tiger]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Bathyal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Black Merino]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Brae Opo-Opo]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Cankercap]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crapaudy]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crepuscule Puk]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Demersal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Farfadet]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Geier]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gigadaphnia]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Great Wasp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hadal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hammering Ram]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Irate Sheep]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Luison]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Pasture Funguar]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Glider]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Hare]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Poroggo Seducteur]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Psychopomp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Grinder]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Sentinel Crab]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Veld Clionid]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gully Clionid]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gulch Limule]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Eft]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamenter]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Bat]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pachypodium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Beholder]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Scorpion]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Naul]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cluckatrice]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Caoineag]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaguarundi]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieracosphinx]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermes Carnium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog Body]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Nematocera]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalassinon]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wiederganger]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crevice Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Ignis Eruca]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Coeurl]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Amuckatrice]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Entozoon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Terminus Eft]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Treant]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Hannequet]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Murrain Chigoe]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gullycampa]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Myriadeyes]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Decayed Flesh]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Spuk]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Inugami]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Schnitter]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Gnat]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Funnel Antlion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Dragon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Defile Scorpion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Treacle Slug]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Tejas]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| [[Escarp Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Protoamoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone Hare]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shore Spider]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Overking Apkallu]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Squib]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Boartrap]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Orobon]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzfly]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamo Cluster]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Observer]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gore Bats]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coastal Colibri]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigatebird]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Atrociraptor]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Maritime Peiste]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Lizard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssobugard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Orapodium]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Jala]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| [[Stream Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[River Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wily Opo-opo]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Jasconius]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blademaw Pugil]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Morose Marid]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaughterous Smilodon]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Aestutaur]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gruesome Gargouille]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slough Bats]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Spitting Spider]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coccinelle]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Devegetator]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Peapuk]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Russet Rarab]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shewriwhile]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Clammy Imp]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Pneumaflayer]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Speltercap]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Helter-skelter]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulmotondro]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|[[Ergdrake]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dune Cockatrice]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonfire]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Adasaurus]]&lt;br /&gt;
|[[Abyssea - Uleguerand]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|[[Kur]]&lt;br /&gt;
|[[Abyssea - Uleguerand]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|[[Isgebind]]&lt;br /&gt;
|[[Abyssea - Uleguerand]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4687293&amp;amp;viewfull=1#post4687293 Visions Zone Source]&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4688026&amp;amp;viewfull=1#post4688026 Scars Zone Source]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abyssea]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=647300</id>
		<title>Abyssea Lights</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=647300"/>
		<updated>2022-07-06T08:54:48Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Master Zone List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a monster is defeated or a Red Sturdy Pyxis is opened, a player may receive a message about his or her body is aglow with a certain light.  Each light has a different effect as listed below. &lt;br /&gt;
* Lights are shared across party members&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 width=800px&lt;br /&gt;
|-&lt;br /&gt;
! width=15% style=&amp;quot;background:#cee0f2;&amp;quot;| Light Type&lt;br /&gt;
! width=35% style=&amp;quot;background:#cee0f2;&amp;quot;| Effect&lt;br /&gt;
! width=10% style=&amp;quot;background:#cee0f2;&amp;quot;| Cap&lt;br /&gt;
! width=40% style=&amp;quot;background:#cee0f2;&amp;quot;| How to Acquire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pearlescent Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency of &#039;&#039;&#039;all chests&#039;&#039;&#039;.&lt;br /&gt;
| 230&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee hit&#039;&#039;&#039;, a &#039;&#039;&#039;Summoner&#039;s Avatar&#039;&#039;&#039;, or a &#039;&#039;&#039;DoT effect&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azure Light&#039;&#039;&#039;&lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Blue Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with &#039;&#039;&#039;magic&#039;&#039;&#039;.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Ruby Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Red Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amber Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Gold Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;magical weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Experience Points]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silvery Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Cruor]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ebon Light&#039;&#039;&#039; &lt;br /&gt;
| According to official channels, Ebon Lights increase the potency of all lights, but the exact effect is still unknown.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect, and defeating Notorious Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Individual Listings ==&lt;br /&gt;
{|border=1 width=100%&lt;br /&gt;
|-&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Vision of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Scars of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Heroes of Abyssea]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#cee0f2;&amp;quot;&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Konschtat|Abyssea - Konschtat Lights]]&lt;br /&gt;
| [[Abyssea Lights/Attohwa|Abyssea - Attohwa Lights]]&lt;br /&gt;
| [[Abyssea Lights/Altepa|Abyssea - Altepa Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/La Theine|Abyssea - La Theine Lights]]&lt;br /&gt;
| [[Abyssea Lights/Misareaux|Abyssea - Misareaux Lights]]&lt;br /&gt;
| [[Abyssea Lights/Uleguerand|Abyssea - Uleguerand Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Tahrongi|Abyssea - Tahrongi Lights]]&lt;br /&gt;
| [[Abyssea Lights/Vunkerl|Abyssea - Vunkerl Lights]]&lt;br /&gt;
| [[Abyssea Lights/Grauberg|Abyssea - Grauberg Lights]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Zone List ==&lt;br /&gt;
{| class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;700px&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; |&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;22%&amp;quot; |&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Azure&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Ruby&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Amber&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ley Clionid]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sods Limule]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Lizard]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Trotting Sapling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorback]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoary Ragwort]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ab&#039;xzomit]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Rafflesia]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Funguar]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunge Slug]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Licorice]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss Leech]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesa Wivre]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Ypotryll]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Morboling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Treant]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Eye]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridis Wyvern]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Dybbuk]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Qaitu]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dapifer Imp]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Tonberry Bedeviler]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Cryptonberry Occultist]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Angler Tiger]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Bathyal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Black Merino]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Brae Opo-Opo]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Cankercap]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crapaudy]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crepuscule Puk]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Demersal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Farfadet]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Geier]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gigadaphnia]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Great Wasp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hadal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hammering Ram]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Irate Sheep]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Luison]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Pasture Funguar]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Glider]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Hare]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Poroggo Seducteur]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Psychopomp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Grinder]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Sentinel Crab]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Veld Clionid]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gully Clionid]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gulch Limule]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Eft]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamenter]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Bat]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pachypodium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Beholder]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Scorpion]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Naul]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cluckatrice]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Caoineag]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaguarundi]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieracosphinx]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermes Carnium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog Body]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Nematocera]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalassinon]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wiederganger]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crevice Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Ignis Eruca]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Coeurl]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Amuckatrice]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Entozoon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Terminus Eft]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Treant]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Hannequet]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Murrain Chigoe]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gullycampa]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Myriadeyes]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Decayed Flesh]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Spuk]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Inugami]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Schnitter]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Gnat]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Funnel Antlion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Dragon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Defile Scorpion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Treacle Slug]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Tejas]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| [[Escarp Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Protoamoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone Hare]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shore Spider]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Overking Apkallu]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Squib]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Boartrap]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Orobon]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzfly]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamo Cluster]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Observer]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gore Bats]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coastal Colibri]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigatebird]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Atrociraptor]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Maritime Peiste]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Lizard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssobugard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Orapodium]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Jala]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| [[Stream Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[River Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wily Opo-opo]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Jasconius]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blademaw Pugil]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Morose Marid]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaughterous Smilodon]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Aestutaur]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gruesome Gargouille]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slough Bats]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Spitting Spider]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coccinelle]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Devegetator]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Peapuk]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Russet Rarab]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shewriwhile]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Clammy Imp]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Pneumaflayer]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Speltercap]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Helter-skelter]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulmotondro]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|[[Ergdrake]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dune Cockatrice]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonfire]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Adasaurus]]&lt;br /&gt;
|[[Abyssea - Uleguerand]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|[[Kur]]&lt;br /&gt;
|[[Abyssea - Uleguerand]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|-&lt;br /&gt;
|[[Isgebind]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4687293&amp;amp;viewfull=1#post4687293 Visions Zone Source]&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4688026&amp;amp;viewfull=1#post4688026 Scars Zone Source]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abyssea]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_4-4&amp;diff=647148</id>
		<title>The Voracious Resurgence Mission 4-4</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=The_Voracious_Resurgence_Mission_4-4&amp;diff=647148"/>
		<updated>2022-07-03T00:05:25Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Header&lt;br /&gt;
|Mission Name=Raubahn the Blue&lt;br /&gt;
|Expansion=tvr&lt;br /&gt;
|Start=&#039;&#039;Imperial Whitegate&#039;&#039;, [[Aht Urghan Whitegate]] (L-9) &lt;br /&gt;
|Description=Mission Orders: In the underground prison, Raubahn and his retinue shared quite a bevy of information with you, but you remain as vexed as ever. Now a soulflayer has taken residence nearby, with another strange seal appearing in Caedarva Mire. Convinced these incidents are connected, you head for Caedarva Mire to best the soulflayer.&lt;br /&gt;
|Level=&lt;br /&gt;
|Repeatable=No&lt;br /&gt;
|Previous=Naja the Ambitious&lt;br /&gt;
|Next=Ghatsad&#039;s Quandary&lt;br /&gt;
|Title=Bond Renewer&lt;br /&gt;
|Reward={{KI}}[[Mnejing&#039;s receiver]]&lt;br /&gt;
|Image=&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*Head to the palace at [[Aht Urghan Whitegate]] (L-9) and click the gate &#039;&#039;Imperial Whitegate&#039;&#039; for a cutscene.&lt;br /&gt;
&lt;br /&gt;
*You will now travel to [[Caedarva Mire]] Hediva Isle. &lt;br /&gt;
**Unity Warp (Lv. 135, Shedu) to Caedarva Mire is the fastest way, otherwise use the Nyzul staging point and take it to [[Alzadaal Undersea Ruins]]. If you don&#039;t have the Nyzul or Unity warp see the section below for instructions to walk there.&lt;br /&gt;
***From the [[Nyzul Isle]] staging point walk towards (H-8) and use the teleporter. After you zone, take the teleporter on your left marked as J on map 4. Walk north and zone in to Hediva Island.&lt;br /&gt;
***The [[Shedu]] warp has some murky requirements and it is speculated you need Captain rank in assaults.&lt;br /&gt;
[[File:Alzap5.jpg|300px]]&lt;br /&gt;
[[File:Alzmap4.jpg|300px]]&lt;br /&gt;
*When you&#039;re ready, go north east through a slightly hidden path to (I-6) and click the &#039;&#039;Savage Scars&#039;&#039; beside the &#039;&#039;Engraved Tablet&#039;&#039; for a cutscene.&lt;br /&gt;
**Tip: If soloing, when outdoors here, summon your trust team in advance now so your WHM trust gets Protectra V and Shellra V on you early by killing fodder soulflayers on your way. He/She may need to recover full MP as the fights are starting to get a little tougher. The upcoming fight is soloable at item level 119 with upper-medium difficulty depending on your job, skill, and available trusts. Coming up, you will soon be fighting 1x soulflayer and 3x clots with their dangerous &amp;quot;Fluid Toss&amp;quot; move.&lt;br /&gt;
&lt;br /&gt;
*Click the Savage Scars again for a battle against 1x Arisen Soulflayer and 3x Descended Winebibber (small red Clot slime type). 15 minute time limit.&lt;br /&gt;
**Uran-Mafran will assist. He is a BLM. Doesn&#039;t engage. He stays at range unless he takes hate, but make sure to keep an eye on this health anyway just in case. He can go through the fight without his HP ever dropping, but him living is a requirement.&lt;br /&gt;
&lt;br /&gt;
*Click the Savage Scars again for a cutscene.&lt;br /&gt;
&lt;br /&gt;
*Head back to the palace at [[Aht Urghan Whitegate]] (L-9) and click the gate &amp;quot;Imperial Whitegate&amp;quot; for a cutscene.&lt;br /&gt;
**You will obtain {{KI}}[[Mnejing&#039;s receiver]] as a reward allowing you to hear [[Besieged]] messages outside of Aht Urghan.&lt;br /&gt;
**Completing the quest &amp;quot;A Stygian Pact&amp;quot; will unlock an extra dialogue option with regards to Odin.&lt;br /&gt;
&lt;br /&gt;
==If you lack the Nyzul Staging Point==&lt;br /&gt;
&lt;br /&gt;
Obtain an Imperial Silver Piece and head to Aht Urgan Whitegate H-7 taking the Ironbound Gate exit there to Bhaflau Thickets. Go to F-6 and trade Kamih Mapokhalam 1x Imperial Silver Piece to be allowed inside Alzadaal Undersea Ruins. Head to the tele-pad at H-8 and then take the west (lit up) tele-pad you come to and you will be at the primary Nyzul Isle staging point floor. Be sure to unlock it if you had to follow these directions.&lt;br /&gt;
&lt;br /&gt;
At the Nyzul Isle staging point, head to the H-8 (North East) portal and then the east (will not look lit up until you approach it) tele-pad. Walk straight outside to Hediva Isle @ Caedarva Mire.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*At this point, you can now open up access to new [[Records of Eminence]] objectives. See the NPC [[Elijah]] in [[Upper Jeuno]] near Home Point #1 for more information.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Art gallery of images used in the cutscenes of this mission. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:show}}&amp;quot; data-collapsetext=&amp;quot;{{int:hide}}&amp;quot; style=&amp;quot;min-width:800px&amp;quot;&lt;br /&gt;
! WARNING: MAY CONTAIN PLOT SPOILERS!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Voracious Resurgence4-4-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category: The Voracious Resurgence Missions]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=646868</id>
		<title>Abyssea Lights</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=646868"/>
		<updated>2022-06-25T03:24:10Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Master Zone List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a monster is defeated or a Red Sturdy Pyxis is opened, a player may receive a message about his or her body is aglow with a certain light.  Each light has a different effect as listed below. &lt;br /&gt;
* Lights are shared across party members&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 width=800px&lt;br /&gt;
|-&lt;br /&gt;
! width=15% style=&amp;quot;background:#cee0f2;&amp;quot;| Light Type&lt;br /&gt;
! width=35% style=&amp;quot;background:#cee0f2;&amp;quot;| Effect&lt;br /&gt;
! width=10% style=&amp;quot;background:#cee0f2;&amp;quot;| Cap&lt;br /&gt;
! width=40% style=&amp;quot;background:#cee0f2;&amp;quot;| How to Acquire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pearlescent Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency of &#039;&#039;&#039;all chests&#039;&#039;&#039;.&lt;br /&gt;
| 230&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee hit&#039;&#039;&#039;, a &#039;&#039;&#039;Summoner&#039;s Avatar&#039;&#039;&#039;, or a &#039;&#039;&#039;DoT effect&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azure Light&#039;&#039;&#039;&lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Blue Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with &#039;&#039;&#039;magic&#039;&#039;&#039;.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Ruby Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Red Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amber Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Gold Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;magical weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Experience Points]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silvery Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Cruor]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ebon Light&#039;&#039;&#039; &lt;br /&gt;
| According to official channels, Ebon Lights increase the potency of all lights, but the exact effect is still unknown.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect, and defeating Notorious Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Individual Listings ==&lt;br /&gt;
{|border=1 width=100%&lt;br /&gt;
|-&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Vision of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Scars of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Heroes of Abyssea]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#cee0f2;&amp;quot;&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Konschtat|Abyssea - Konschtat Lights]]&lt;br /&gt;
| [[Abyssea Lights/Attohwa|Abyssea - Attohwa Lights]]&lt;br /&gt;
| [[Abyssea Lights/Altepa|Abyssea - Altepa Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/La Theine|Abyssea - La Theine Lights]]&lt;br /&gt;
| [[Abyssea Lights/Misareaux|Abyssea - Misareaux Lights]]&lt;br /&gt;
| [[Abyssea Lights/Uleguerand|Abyssea - Uleguerand Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Tahrongi|Abyssea - Tahrongi Lights]]&lt;br /&gt;
| [[Abyssea Lights/Vunkerl|Abyssea - Vunkerl Lights]]&lt;br /&gt;
| [[Abyssea Lights/Grauberg|Abyssea - Grauberg Lights]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Zone List ==&lt;br /&gt;
{| class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;700px&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; |&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;22%&amp;quot; |&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Azure&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Ruby&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Amber&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ley Clionid]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sods Limule]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Lizard]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Trotting Sapling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorback]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoary Ragwort]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ab&#039;xzomit]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Rafflesia]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Funguar]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunge Slug]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Licorice]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss Leech]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesa Wivre]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Ypotryll]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Morboling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Treant]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Eye]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridis Wyvern]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Dybbuk]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Qaitu]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dapifer Imp]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Tonberry Bedeviler]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Cryptonberry Occultist]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Angler Tiger]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Bathyal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Black Merino]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Brae Opo-Opo]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Cankercap]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crapaudy]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crepuscule Puk]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Demersal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Farfadet]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Geier]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gigadaphnia]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Great Wasp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hadal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hammering Ram]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Irate Sheep]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Luison]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Pasture Funguar]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Glider]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Hare]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Poroggo Seducteur]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Psychopomp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Grinder]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Sentinel Crab]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Veld Clionid]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gully Clionid]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gulch Limule]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Eft]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamenter]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Bat]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pachypodium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Beholder]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Scorpion]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Naul]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cluckatrice]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Caoineag]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaguarundi]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieracosphinx]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermes Carnium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog Body]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Nematocera]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalassinon]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wiederganger]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crevice Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Ignis Eruca]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Coeurl]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Amuckatrice]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Entozoon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Terminus Eft]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Treant]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Hannequet]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Murrain Chigoe]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gullycampa]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Myriadeyes]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Decayed Flesh]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Spuk]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Inugami]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Schnitter]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Gnat]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Funnel Antlion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Dragon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Defile Scorpion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Treacle Slug]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Tejas]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| [[Escarp Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Protoamoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone Hare]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shore Spider]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Overking Apkallu]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Squib]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Boartrap]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Orobon]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzfly]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamo Cluster]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Observer]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gore Bats]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coastal Colibri]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigatebird]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Atrociraptor]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Maritime Peiste]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Lizard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssobugard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Orapodium]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Jala]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| [[Stream Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[River Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wily Opo-opo]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Jasconius]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blademaw Pugil]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Morose Marid]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaughterous Smilodon]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Aestutaur]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gruesome Gargouille]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slough Bats]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Spitting Spider]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coccinelle]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Devegetator]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Peapuk]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Russet Rarab]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shewriwhile]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Clammy Imp]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Pneumaflayer]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Speltercap]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Helter-skelter]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulmotondro]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|[[Ergdrake]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dune Cockatrice]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonfire]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4687293&amp;amp;viewfull=1#post4687293 Visions Zone Source]&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4688026&amp;amp;viewfull=1#post4688026 Scars Zone Source]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abyssea]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=646867</id>
		<title>Abyssea Lights</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=646867"/>
		<updated>2022-06-25T01:56:10Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Master Zone List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a monster is defeated or a Red Sturdy Pyxis is opened, a player may receive a message about his or her body is aglow with a certain light.  Each light has a different effect as listed below. &lt;br /&gt;
* Lights are shared across party members&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 width=800px&lt;br /&gt;
|-&lt;br /&gt;
! width=15% style=&amp;quot;background:#cee0f2;&amp;quot;| Light Type&lt;br /&gt;
! width=35% style=&amp;quot;background:#cee0f2;&amp;quot;| Effect&lt;br /&gt;
! width=10% style=&amp;quot;background:#cee0f2;&amp;quot;| Cap&lt;br /&gt;
! width=40% style=&amp;quot;background:#cee0f2;&amp;quot;| How to Acquire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pearlescent Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency of &#039;&#039;&#039;all chests&#039;&#039;&#039;.&lt;br /&gt;
| 230&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee hit&#039;&#039;&#039;, a &#039;&#039;&#039;Summoner&#039;s Avatar&#039;&#039;&#039;, or a &#039;&#039;&#039;DoT effect&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azure Light&#039;&#039;&#039;&lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Blue Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with &#039;&#039;&#039;magic&#039;&#039;&#039;.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Ruby Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Red Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amber Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Gold Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;magical weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Experience Points]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silvery Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Cruor]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ebon Light&#039;&#039;&#039; &lt;br /&gt;
| According to official channels, Ebon Lights increase the potency of all lights, but the exact effect is still unknown.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect, and defeating Notorious Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Individual Listings ==&lt;br /&gt;
{|border=1 width=100%&lt;br /&gt;
|-&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Vision of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Scars of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Heroes of Abyssea]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#cee0f2;&amp;quot;&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Konschtat|Abyssea - Konschtat Lights]]&lt;br /&gt;
| [[Abyssea Lights/Attohwa|Abyssea - Attohwa Lights]]&lt;br /&gt;
| [[Abyssea Lights/Altepa|Abyssea - Altepa Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/La Theine|Abyssea - La Theine Lights]]&lt;br /&gt;
| [[Abyssea Lights/Misareaux|Abyssea - Misareaux Lights]]&lt;br /&gt;
| [[Abyssea Lights/Uleguerand|Abyssea - Uleguerand Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Tahrongi|Abyssea - Tahrongi Lights]]&lt;br /&gt;
| [[Abyssea Lights/Vunkerl|Abyssea - Vunkerl Lights]]&lt;br /&gt;
| [[Abyssea Lights/Grauberg|Abyssea - Grauberg Lights]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Zone List ==&lt;br /&gt;
{| class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;700px&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; |&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;22%&amp;quot; |&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Azure&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Ruby&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Amber&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ley Clionid]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sods Limule]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Lizard]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Trotting Sapling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorback]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoary Ragwort]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ab&#039;xzomit]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Rafflesia]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Funguar]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunge Slug]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Licorice]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss Leech]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesa Wivre]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Ypotryll]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Morboling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Treant]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Eye]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridis Wyvern]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Dybbuk]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Qaitu]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dapifer Imp]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Tonberry Bedeviler]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Cryptonberry Occultist]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Angler Tiger]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Bathyal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Black Merino]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Brae Opo-Opo]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Cankercap]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crapaudy]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crepuscule Puk]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Demersal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Farfadet]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Geier]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gigadaphnia]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Great Wasp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hadal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hammering Ram]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Irate Sheep]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Luison]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Pasture Funguar]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Glider]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Hare]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Poroggo Seducteur]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Psychopomp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Grinder]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Sentinel Crab]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Veld Clionid]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gully Clionid]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gulch Limule]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Eft]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamenter]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Bat]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pachypodium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Beholder]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Scorpion]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Naul]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cluckatrice]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Caoineag]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaguarundi]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieracosphinx]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermes Carnium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog Body]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Nematocera]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalassinon]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wiederganger]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crevice Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Ignis Eruca]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Coeurl]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Amuckatrice]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Entozoon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Terminus Eft]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Treant]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Hannequet]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Murrain Chigoe]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gullycampa]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Myriadeyes]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Decayed Flesh]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Spuk]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Inugami]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Schnitter]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Gnat]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Funnel Antlion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Dragon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Defile Scorpion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Treacle Slug]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Tejas]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| [[Escarp Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Protoamoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone Hare]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shore Spider]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Overking Apkallu]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Squib]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Boartrap]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Orobon]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzfly]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamo Cluster]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Observer]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gore Bats]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coastal Colibri]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigatebird]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Atrociraptor]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Maritime Peiste]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Lizard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssobugard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Orapodium]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Jala]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| [[Stream Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[River Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wily Opo-opo]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Jasconius]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blademaw Pugil]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Morose Marid]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaughterous Smilodon]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Aestutaur]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gruesome Gargouille]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slough Bats]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Spitting Spider]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coccinelle]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Devegetator]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Peapuk]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Russet Rarab]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shewriwhile]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Clammy Imp]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Pneumaflayer]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Speltercap]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Helter-skelter]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulmotondro]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|[[Ergdrake]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dune Cockatrice]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4687293&amp;amp;viewfull=1#post4687293 Visions Zone Source]&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4688026&amp;amp;viewfull=1#post4688026 Scars Zone Source]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abyssea]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=646866</id>
		<title>Abyssea Lights</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=646866"/>
		<updated>2022-06-25T01:55:43Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Master Zone List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a monster is defeated or a Red Sturdy Pyxis is opened, a player may receive a message about his or her body is aglow with a certain light.  Each light has a different effect as listed below. &lt;br /&gt;
* Lights are shared across party members&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 width=800px&lt;br /&gt;
|-&lt;br /&gt;
! width=15% style=&amp;quot;background:#cee0f2;&amp;quot;| Light Type&lt;br /&gt;
! width=35% style=&amp;quot;background:#cee0f2;&amp;quot;| Effect&lt;br /&gt;
! width=10% style=&amp;quot;background:#cee0f2;&amp;quot;| Cap&lt;br /&gt;
! width=40% style=&amp;quot;background:#cee0f2;&amp;quot;| How to Acquire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pearlescent Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency of &#039;&#039;&#039;all chests&#039;&#039;&#039;.&lt;br /&gt;
| 230&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee hit&#039;&#039;&#039;, a &#039;&#039;&#039;Summoner&#039;s Avatar&#039;&#039;&#039;, or a &#039;&#039;&#039;DoT effect&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azure Light&#039;&#039;&#039;&lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Blue Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with &#039;&#039;&#039;magic&#039;&#039;&#039;.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Ruby Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Red Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amber Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Gold Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;magical weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Experience Points]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silvery Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Cruor]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ebon Light&#039;&#039;&#039; &lt;br /&gt;
| According to official channels, Ebon Lights increase the potency of all lights, but the exact effect is still unknown.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect, and defeating Notorious Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Individual Listings ==&lt;br /&gt;
{|border=1 width=100%&lt;br /&gt;
|-&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Vision of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Scars of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Heroes of Abyssea]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#cee0f2;&amp;quot;&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Konschtat|Abyssea - Konschtat Lights]]&lt;br /&gt;
| [[Abyssea Lights/Attohwa|Abyssea - Attohwa Lights]]&lt;br /&gt;
| [[Abyssea Lights/Altepa|Abyssea - Altepa Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/La Theine|Abyssea - La Theine Lights]]&lt;br /&gt;
| [[Abyssea Lights/Misareaux|Abyssea - Misareaux Lights]]&lt;br /&gt;
| [[Abyssea Lights/Uleguerand|Abyssea - Uleguerand Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Tahrongi|Abyssea - Tahrongi Lights]]&lt;br /&gt;
| [[Abyssea Lights/Vunkerl|Abyssea - Vunkerl Lights]]&lt;br /&gt;
| [[Abyssea Lights/Grauberg|Abyssea - Grauberg Lights]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Zone List ==&lt;br /&gt;
{| class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;700px&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; |&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;22%&amp;quot; |&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Azure&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Ruby&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Amber&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ley Clionid]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sods Limule]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Lizard]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Trotting Sapling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorback]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoary Ragwort]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ab&#039;xzomit]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Rafflesia]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Funguar]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunge Slug]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Licorice]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss Leech]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesa Wivre]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Ypotryll]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Morboling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Treant]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Eye]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridis Wyvern]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Dybbuk]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Qaitu]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dapifer Imp]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Tonberry Bedeviler]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Cryptonberry Occultist]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Angler Tiger]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Bathyal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Black Merino]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Brae Opo-Opo]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Cankercap]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crapaudy]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crepuscule Puk]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Demersal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Farfadet]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Geier]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gigadaphnia]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Great Wasp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hadal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hammering Ram]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Irate Sheep]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Luison]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Pasture Funguar]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Glider]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Hare]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Poroggo Seducteur]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Psychopomp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Grinder]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Sentinel Crab]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Veld Clionid]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gully Clionid]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gulch Limule]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Eft]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamenter]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Bat]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pachypodium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Beholder]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Scorpion]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Naul]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cluckatrice]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Caoineag]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaguarundi]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieracosphinx]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermes Carnium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog Body]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Nematocera]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalassinon]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wiederganger]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crevice Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Ignis Eruca]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Coeurl]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Amuckatrice]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Entozoon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Terminus Eft]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Treant]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Hannequet]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Murrain Chigoe]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gullycampa]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Myriadeyes]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Decayed Flesh]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Spuk]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Inugami]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Schnitter]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Gnat]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Funnel Antlion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Dragon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Defile Scorpion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Treacle Slug]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Tejas]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| [[Escarp Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Protoamoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone Hare]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shore Spider]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Overking Apkallu]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Squib]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Boartrap]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Orobon]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzfly]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamo Cluster]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Observer]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gore Bats]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coastal Colibri]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigatebird]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Atrociraptor]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Maritime Peiste]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Lizard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssobugard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Orapodium]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Jala]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| [[Stream Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[River Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wily Opo-opo]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Jasconius]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blademaw Pugil]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Morose Marid]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaughterous Smilodon]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Aestutaur]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gruesome Gargouille]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slough Bats]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Spitting Spider]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coccinelle]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Devegetator]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Peapuk]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Russet Rarab]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shewriwhile]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Clammy Imp]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Pneumaflayer]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Speltercap]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Helter-skelter]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulmotondro]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|[[Ergdrake]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|[[Dune Cockatrice]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4687293&amp;amp;viewfull=1#post4687293 Visions Zone Source]&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4688026&amp;amp;viewfull=1#post4688026 Scars Zone Source]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abyssea]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=646864</id>
		<title>Abyssea Lights</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=646864"/>
		<updated>2022-06-25T01:18:42Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Master Zone List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a monster is defeated or a Red Sturdy Pyxis is opened, a player may receive a message about his or her body is aglow with a certain light.  Each light has a different effect as listed below. &lt;br /&gt;
* Lights are shared across party members&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 width=800px&lt;br /&gt;
|-&lt;br /&gt;
! width=15% style=&amp;quot;background:#cee0f2;&amp;quot;| Light Type&lt;br /&gt;
! width=35% style=&amp;quot;background:#cee0f2;&amp;quot;| Effect&lt;br /&gt;
! width=10% style=&amp;quot;background:#cee0f2;&amp;quot;| Cap&lt;br /&gt;
! width=40% style=&amp;quot;background:#cee0f2;&amp;quot;| How to Acquire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pearlescent Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency of &#039;&#039;&#039;all chests&#039;&#039;&#039;.&lt;br /&gt;
| 230&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee hit&#039;&#039;&#039;, a &#039;&#039;&#039;Summoner&#039;s Avatar&#039;&#039;&#039;, or a &#039;&#039;&#039;DoT effect&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azure Light&#039;&#039;&#039;&lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Blue Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with &#039;&#039;&#039;magic&#039;&#039;&#039;.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Ruby Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Red Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amber Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Gold Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;magical weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Experience Points]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silvery Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Cruor]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ebon Light&#039;&#039;&#039; &lt;br /&gt;
| According to official channels, Ebon Lights increase the potency of all lights, but the exact effect is still unknown.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect, and defeating Notorious Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Individual Listings ==&lt;br /&gt;
{|border=1 width=100%&lt;br /&gt;
|-&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Vision of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Scars of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Heroes of Abyssea]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#cee0f2;&amp;quot;&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Konschtat|Abyssea - Konschtat Lights]]&lt;br /&gt;
| [[Abyssea Lights/Attohwa|Abyssea - Attohwa Lights]]&lt;br /&gt;
| [[Abyssea Lights/Altepa|Abyssea - Altepa Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/La Theine|Abyssea - La Theine Lights]]&lt;br /&gt;
| [[Abyssea Lights/Misareaux|Abyssea - Misareaux Lights]]&lt;br /&gt;
| [[Abyssea Lights/Uleguerand|Abyssea - Uleguerand Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Tahrongi|Abyssea - Tahrongi Lights]]&lt;br /&gt;
| [[Abyssea Lights/Vunkerl|Abyssea - Vunkerl Lights]]&lt;br /&gt;
| [[Abyssea Lights/Grauberg|Abyssea - Grauberg Lights]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Zone List ==&lt;br /&gt;
{| class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;700px&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; |&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;22%&amp;quot; |&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Azure&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Ruby&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Amber&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ley Clionid]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sods Limule]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Lizard]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Trotting Sapling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorback]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoary Ragwort]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ab&#039;xzomit]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Rafflesia]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Funguar]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunge Slug]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Licorice]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss Leech]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesa Wivre]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Ypotryll]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Morboling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Treant]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Eye]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridis Wyvern]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Dybbuk]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Qaitu]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dapifer Imp]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Tonberry Bedeviler]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Cryptonberry Occultist]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Angler Tiger]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Bathyal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Black Merino]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Brae Opo-Opo]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Cankercap]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crapaudy]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crepuscule Puk]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Demersal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Farfadet]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Geier]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gigadaphnia]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Great Wasp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hadal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hammering Ram]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Irate Sheep]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Luison]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Pasture Funguar]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Glider]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Hare]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Poroggo Seducteur]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Psychopomp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Grinder]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Sentinel Crab]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Veld Clionid]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gully Clionid]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gulch Limule]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Eft]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamenter]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Bat]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pachypodium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Beholder]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Scorpion]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Naul]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cluckatrice]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Caoineag]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaguarundi]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieracosphinx]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermes Carnium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog Body]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Nematocera]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalassinon]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wiederganger]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crevice Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Ignis Eruca]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Coeurl]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Amuckatrice]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Entozoon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Terminus Eft]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Treant]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Hannequet]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Murrain Chigoe]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gullycampa]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Myriadeyes]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Decayed Flesh]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Spuk]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Inugami]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Schnitter]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Gnat]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Funnel Antlion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Dragon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Defile Scorpion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Treacle Slug]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Tejas]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| [[Escarp Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Protoamoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone Hare]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shore Spider]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Overking Apkallu]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Squib]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Boartrap]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Orobon]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzfly]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamo Cluster]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Observer]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gore Bats]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coastal Colibri]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigatebird]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Atrociraptor]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Maritime Peiste]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Lizard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssobugard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Orapodium]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Jala]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| [[Stream Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[River Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wily Opo-opo]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Jasconius]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blademaw Pugil]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Morose Marid]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaughterous Smilodon]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Aestutaur]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gruesome Gargouille]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slough Bats]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Spitting Spider]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coccinelle]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Devegetator]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Peapuk]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Russet Rarab]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shewriwhile]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Clammy Imp]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Pneumaflayer]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Speltercap]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Helter-skelter]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulmotondro]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|[[Ergdrake]]&lt;br /&gt;
|[[Abyssea - Altepa]]&lt;br /&gt;
|8&lt;br /&gt;
|???&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4687293&amp;amp;viewfull=1#post4687293 Visions Zone Source]&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4688026&amp;amp;viewfull=1#post4688026 Scars Zone Source]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abyssea]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=646805</id>
		<title>Abyssea Lights</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=646805"/>
		<updated>2022-06-23T20:39:34Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a monster is defeated or a Red Sturdy Pyxis is opened, a player may receive a message about his or her body is aglow with a certain light.  Each light has a different effect as listed below. &lt;br /&gt;
* Lights are shared across party members&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 width=800px&lt;br /&gt;
|-&lt;br /&gt;
! width=15% style=&amp;quot;background:#cee0f2;&amp;quot;| Light Type&lt;br /&gt;
! width=35% style=&amp;quot;background:#cee0f2;&amp;quot;| Effect&lt;br /&gt;
! width=10% style=&amp;quot;background:#cee0f2;&amp;quot;| Cap&lt;br /&gt;
! width=40% style=&amp;quot;background:#cee0f2;&amp;quot;| How to Acquire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pearlescent Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency of &#039;&#039;&#039;all chests&#039;&#039;&#039;.&lt;br /&gt;
| 230&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee hit&#039;&#039;&#039;, a &#039;&#039;&#039;Summoner&#039;s Avatar&#039;&#039;&#039;, or a &#039;&#039;&#039;DoT effect&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azure Light&#039;&#039;&#039;&lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Blue Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with &#039;&#039;&#039;magic&#039;&#039;&#039;.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Ruby Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Red Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;melee weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amber Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of &#039;&#039;&#039;Gold Sturdy Pyxises&#039;&#039;&#039;.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a &#039;&#039;&#039;magical weapon skill&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Experience Points]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silvery Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Cruor]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ebon Light&#039;&#039;&#039; &lt;br /&gt;
| According to official channels, Ebon Lights increase the potency of all lights, but the exact effect is still unknown.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect, and defeating Notorious Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Individual Listings ==&lt;br /&gt;
{|border=1 width=100%&lt;br /&gt;
|-&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Vision of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Scars of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Heroes of Abyssea]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#cee0f2;&amp;quot;&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Konschtat|Abyssea - Konschtat Lights]]&lt;br /&gt;
| [[Abyssea Lights/Attohwa|Abyssea - Attohwa Lights]]&lt;br /&gt;
| [[Abyssea Lights/Altepa|Abyssea - Altepa Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/La Theine|Abyssea - La Theine Lights]]&lt;br /&gt;
| [[Abyssea Lights/Misareaux|Abyssea - Misareaux Lights]]&lt;br /&gt;
| [[Abyssea Lights/Uleguerand|Abyssea - Uleguerand Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Tahrongi|Abyssea - Tahrongi Lights]]&lt;br /&gt;
| [[Abyssea Lights/Vunkerl|Abyssea - Vunkerl Lights]]&lt;br /&gt;
| [[Abyssea Lights/Grauberg|Abyssea - Grauberg Lights]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Zone List ==&lt;br /&gt;
{| class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;700px&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; |&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;22%&amp;quot; |&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Azure&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Ruby&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Amber&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ley Clionid]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sods Limule]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Lizard]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Trotting Sapling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorback]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoary Ragwort]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ab&#039;xzomit]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Rafflesia]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Funguar]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunge Slug]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Licorice]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss Leech]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesa Wivre]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Ypotryll]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Morboling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Treant]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Eye]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridis Wyvern]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Dybbuk]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Qaitu]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dapifer Imp]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Tonberry Bedeviler]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Cryptonberry Occultist]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Angler Tiger]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Bathyal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Black Merino]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Brae Opo-Opo]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Cankercap]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crapaudy]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crepuscule Puk]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Demersal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Farfadet]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Geier]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gigadaphnia]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Great Wasp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hadal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hammering Ram]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Irate Sheep]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Luison]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Pasture Funguar]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Glider]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Hare]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Poroggo Seducteur]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Psychopomp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Grinder]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Sentinel Crab]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Veld Clionid]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gully Clionid]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gulch Limule]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Eft]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamenter]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Bat]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pachypodium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Beholder]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Scorpion]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Naul]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cluckatrice]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Caoineag]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaguarundi]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieracosphinx]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermes Carnium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog Body]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Nematocera]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalassinon]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wiederganger]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crevice Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Ignis Eruca]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Coeurl]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Amuckatrice]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Entozoon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Terminus Eft]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Treant]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Hannequet]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Murrain Chigoe]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gullycampa]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Myriadeyes]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Decayed Flesh]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Spuk]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Inugami]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Schnitter]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Gnat]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Funnel Antlion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Dragon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Defile Scorpion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Treacle Slug]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Tejas]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| [[Escarp Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Protoamoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone Hare]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shore Spider]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Overking Apkallu]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Squib]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Boartrap]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Orobon]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzfly]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamo Cluster]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Observer]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gore Bats]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coastal Colibri]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigatebird]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Atrociraptor]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Maritime Peiste]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Lizard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssobugard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Orapodium]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Jala]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| [[Stream Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[River Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wily Opo-opo]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Jasconius]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blademaw Pugil]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Morose Marid]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaughterous Smilodon]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Aestutaur]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gruesome Gargouille]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slough Bats]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Spitting Spider]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coccinelle]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Devegetator]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Peapuk]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Russet Rarab]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shewriwhile]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Clammy Imp]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Pneumaflayer]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Speltercap]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Helter-skelter]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulmotondro]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4687293&amp;amp;viewfull=1#post4687293 Visions Zone Source]&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4688026&amp;amp;viewfull=1#post4688026 Scars Zone Source]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abyssea]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=646802</id>
		<title>Abyssea Lights</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Abyssea_Lights&amp;diff=646802"/>
		<updated>2022-06-23T20:37:22Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a monster is defeated or a Red Sturdy Pyxis is opened, a player may receive a message about his or her body is aglow with a certain light.  Each light has a different effect as listed below. &lt;br /&gt;
* Lights are shared across party members&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 width=800px&lt;br /&gt;
|-&lt;br /&gt;
! width=15% style=&amp;quot;background:#cee0f2;&amp;quot;| Light Type&lt;br /&gt;
! width=35% style=&amp;quot;background:#cee0f2;&amp;quot;| Effect&lt;br /&gt;
! width=10% style=&amp;quot;background:#cee0f2;&amp;quot;| Cap&lt;br /&gt;
! width=40% style=&amp;quot;background:#cee0f2;&amp;quot;| How to Acquire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pearlescent Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency of all chests.&lt;br /&gt;
| 230&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a melee hit, a Summoner&#039;s Avatar, or a DoT effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Azure Light&#039;&#039;&#039;&lt;br /&gt;
| Increases the frequency and potency of Blue Sturdy Pyxises.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with magic.&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Ruby Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of Red Sturdy Pyxises.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a melee weapon skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amber Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the frequency and potency of Gold Sturdy Pyxises.&lt;br /&gt;
| 255&lt;br /&gt;
| Red Sturdy Pyxis effect or defeat a mob with a magical weapon skill.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Experience Points]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Silvery Light&#039;&#039;&#039; &lt;br /&gt;
| Increases the amount of [[Cruor]] that you receive from defeated mobs.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ebon Light&#039;&#039;&#039; &lt;br /&gt;
| According to official channels, Ebon Lights increase the potency of all lights, but the exact effect is still unknown.&lt;br /&gt;
| 200&lt;br /&gt;
| Higher potency Red Sturdy Pyxis effect, and defeating Notorious Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Individual Listings ==&lt;br /&gt;
{|border=1 width=100%&lt;br /&gt;
|-&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Vision of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Scars of Abyssea]]&lt;br /&gt;
! width=33% style=&amp;quot;background:#cee0f2;&amp;quot; | [[Heroes of Abyssea]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#cee0f2;&amp;quot;&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
! Zone&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Konschtat|Abyssea - Konschtat Lights]]&lt;br /&gt;
| [[Abyssea Lights/Attohwa|Abyssea - Attohwa Lights]]&lt;br /&gt;
| [[Abyssea Lights/Altepa|Abyssea - Altepa Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/La Theine|Abyssea - La Theine Lights]]&lt;br /&gt;
| [[Abyssea Lights/Misareaux|Abyssea - Misareaux Lights]]&lt;br /&gt;
| [[Abyssea Lights/Uleguerand|Abyssea - Uleguerand Lights]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Abyssea Lights/Tahrongi|Abyssea - Tahrongi Lights]]&lt;br /&gt;
| [[Abyssea Lights/Vunkerl|Abyssea - Vunkerl Lights]]&lt;br /&gt;
| [[Abyssea Lights/Grauberg|Abyssea - Grauberg Lights]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Master Zone List ==&lt;br /&gt;
{| class=sortable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;700px&amp;quot;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;30%&amp;quot; |&#039;&#039;&#039;Monster&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;22%&amp;quot; |&#039;&#039;&#039;Zone&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Azure&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Ruby&#039;&#039;&#039;&lt;br /&gt;
|BGCOLOR=&amp;quot;#cee0f2&amp;quot; width=&amp;quot;15%&amp;quot;|&#039;&#039;&#039;Amber&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ley Clionid]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sods Limule]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Lizard]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Trotting Sapling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Razorback]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoary Ragwort]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ab&#039;xzomit]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Rafflesia]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Funguar]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunge Slug]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Licorice]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Gneiss Leech]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Mesa Wivre]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Ypotryll]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Morboling]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Highland Treant]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Eye]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridis Wyvern]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Dybbuk]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Qaitu]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dapifer Imp]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Tonberry Bedeviler]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Cryptonberry Occultist]]&lt;br /&gt;
| [[Abyssea - Konschtat]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Angler Tiger]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Bathyal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Black Merino]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Brae Opo-Opo]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Cankercap]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crapaudy]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crepuscule Puk]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Demersal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Farfadet]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Geier]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gigadaphnia]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Great Wasp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hadal Gigas]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Hammering Ram]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Irate Sheep]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Luison]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Pasture Funguar]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Glider]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Plateau Hare]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Poroggo Seducteur]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Psychopomp]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Grinder]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Sentinel Crab]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Veld Clionid]]&lt;br /&gt;
| [[Abyssea - La Theine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gully Clionid]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gulch Limule]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Eft]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Lamenter]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Bat]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pachypodium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Beholder]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Canyon Scorpion]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Naul]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cluckatrice]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Caoineag]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaguarundi]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Hieracosphinx]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Vermes Carnium]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Bog Body]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Nematocera]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalassinon]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wiederganger]]&lt;br /&gt;
| [[Abyssea - Tahrongi]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Crevice Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Ignis Eruca]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Coeurl]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Amuckatrice]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Entozoon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Terminus Eft]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Treant]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Hannequet]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Murrain Chigoe]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Gullycampa]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Myriadeyes]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Decayed Flesh]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Spuk]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Inugami]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Schnitter]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Chasm Gnat]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Funnel Antlion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Rift Dragon]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Defile Scorpion]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Treacle Slug]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
| [[Tejas]]&lt;br /&gt;
| [[Abyssea - Attohwa]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| [[Escarp Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Protoamoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Limestone Hare]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shore Spider]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Overking Apkallu]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Squib]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slasher]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Boartrap]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Orobon]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzfly]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dynamo Cluster]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| [[Observer]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Gore Bats]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coastal Colibri]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigatebird]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Atrociraptor]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Maritime Peiste]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Lizard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssobugard]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Orapodium]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 16&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 128&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Jala]]&lt;br /&gt;
| [[Abyssea - Misareaux]]&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| [[Stream Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[River Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wily Opo-opo]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Jasconius]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blademaw Pugil]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Morose Marid]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaughterous Smilodon]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Aestutaur]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gruesome Gargouille]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Slough Bats]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Spitting Spider]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Coccinelle]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Devegetator]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Peapuk]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Russet Rarab]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shewriwhile]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Clammy Imp]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Pneumaflayer]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Speltercap]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Helter-skelter]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Amoeban]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Ephemeral Murex]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulmotondro]]&lt;br /&gt;
| [[Abyssea - Vunkerl]]&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4687293&amp;amp;viewfull=1#post4687293 Visions Zone Source]&lt;br /&gt;
* [http://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4688026&amp;amp;viewfull=1#post4688026 Scars Zone Source]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abyssea]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Diamondhide&amp;diff=646729</id>
		<title>Diamondhide</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Diamondhide&amp;diff=646729"/>
		<updated>2022-06-23T19:45:02Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Blue Magic&lt;br /&gt;
|class=buff&lt;br /&gt;
|type={{icon|earth|blu}} Magical&lt;br /&gt;
|desc=Gives party members within area of effect the effect of &amp;quot;Stoneskin.&amp;quot;&lt;br /&gt;
|mp=99 MP&lt;br /&gt;
|blupoint=3&lt;br /&gt;
|cast=7 seconds&lt;br /&gt;
|recast=90 seconds&lt;br /&gt;
|target=Self&lt;br /&gt;
|range=&lt;br /&gt;
|stats=[[VIT]] +1&lt;br /&gt;
|effects=[[Stoneskin]]&lt;br /&gt;
|duration=15 minutes&lt;br /&gt;
|trait=&lt;br /&gt;
|level=67&lt;br /&gt;
|mtype=Beastmen&lt;br /&gt;
|family=Troll&lt;br /&gt;
|wsc=&lt;br /&gt;
|ftp100=&lt;br /&gt;
|ftp200=&lt;br /&gt;
|ftp300=&lt;br /&gt;
|ve=300&lt;br /&gt;
|ce=1&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Stoneskin formula is (Blue Magic Skill/3) * 2&lt;br /&gt;
  * Caps at 500 skill.&lt;br /&gt;
* Overwritten by, but does not overwrite [[Stoneskin]], [[Earthen Ward]], [[Rampart]]. &lt;br /&gt;
* Unaffected by Stoneskin enhancement equipment.&lt;br /&gt;
* Can only be learned from Armored Trolls (WAR/PLD/DRK)&lt;br /&gt;
  * Will only use [[Diamondhide]] after weapon broken and switches to [[H2H]]&lt;br /&gt;
  * Armored Trolls in [[Wajaom Woodlands]] and [[Halvung]] did not require their weapon to be broken to use [[Diamondhide]].&lt;br /&gt;
&lt;br /&gt;
==Spell Obtainment==&lt;br /&gt;
{{Learning Blue Magic Table&lt;br /&gt;
|Learned From=Troll&lt;br /&gt;
|Spell Level=67&lt;br /&gt;
|Learning Blue Magic Row=&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Troll&lt;br /&gt;
|Level=67-75&lt;br /&gt;
|Zone=Halvung&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Halvung-map1.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Troll&lt;br /&gt;
|Level=72-73&lt;br /&gt;
|Zone=Wajaom Woodlands&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Wajaom Woodlands-map.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Troll&lt;br /&gt;
|Level=71-73&lt;br /&gt;
|Zone=Bhaflau Thickets&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Bhaflau Thickets-map1.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Learning Blue Magic Row&lt;br /&gt;
|Monster=Troll&lt;br /&gt;
|Level=79-83&lt;br /&gt;
|Zone=Mount Zhayolm&lt;br /&gt;
|SpawnCondition=&lt;br /&gt;
|Map=Mount Zhayolm-map.jpg&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[category:Blue Magic]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Nyzul_Isle_Investigation&amp;diff=642470</id>
		<title>Nyzul Isle Investigation</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Nyzul_Isle_Investigation&amp;diff=642470"/>
		<updated>2022-04-19T00:58:19Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Selecting a Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Nyzul Isle Uncharted Area Survey}}[[Category:Assault]]&lt;br /&gt;
{{Nyzul Header&lt;br /&gt;
|Assault Area= Nyzul Isle&lt;br /&gt;
|Badge Rank= Private Second Class&lt;br /&gt;
|Description= You are to scout out the remnants before the A.A.R.I. sends an official research team. No rewards are offered for these unofficial missions. &lt;br /&gt;
|Orders= Complete on-site objectives.&lt;br /&gt;
|Time= 30 minutes&lt;br /&gt;
|Level= 75&lt;br /&gt;
|Points3=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Differences from other Assaults==&lt;br /&gt;
&lt;br /&gt;
Unlike the primary [[Assault]] stages, Nyzul Isle does not operate on the same point system, nor does it have purchasable rewards.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
&lt;br /&gt;
When a party of players successfully completes a floor, and saves their progress by exiting the assault, they will be rewarded Tokens instead of [[Assault Points]]. Tokens are required for the holder of the [[Runic disc|Runic Disc]] to reach a previously saved floor. Tokens can also be used to purchase [[temporary items]] from the [[Nyzul Isle Investigation#Vendor Box|Vendor Box]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Token Award===&lt;br /&gt;
&lt;br /&gt;
The amount of tokens awarded upon successfully completing a Nyzul mission (that is, by choosing to exit at a Rune of Transfer before 30 minutes has elapsed) depends upon the number of floors completed, the level of those floors, how many members were in the party, and whether or not the individual used an Assault Armband to begin the mission.&lt;br /&gt;
&lt;br /&gt;
The base token award &#039;&#039;&#039;&#039;&#039;per floor&#039;&#039;&#039;&#039;&#039; begins at 200 and increases by 10 every 5 floors.  For instance, floors 1 through 5 individually give 200 tokens, floors 6 through 10 give 210, floors 76 through 80 give 350, etc.  At the end of a mission, the per-floor awards are totaled and then scaled down depending upon the number of participants in the same manner as the AP award for other Assault missions (90% for a four-person party, 80% for five, 70% for six).  Additionally, the holder of the Assault Armband is then awarded a 10% token bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Selecting a Floor===&lt;br /&gt;
&lt;br /&gt;
Tokens are used at the initial Rune of Transfer for transport to a higher floor, the availability of which depends on the status of an individual&#039;s Runic Disc.  [Insert formula for the cost of transport to higher floors]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Token Cost:&#039;&#039;&#039;&lt;br /&gt;
*Floor 1: 0  &lt;br /&gt;
*Floor 6: 500&lt;br /&gt;
*Floor 11: 550&lt;br /&gt;
*Floor 81: 1600  &lt;br /&gt;
*Floor 91:???  &lt;br /&gt;
*Floor 96: 1900&lt;br /&gt;
&lt;br /&gt;
===Vendor Box===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each [[Assault]], players will have the opportunity to use their accumulated tokens on various medicine, obtained from a chest in the initial lobby.&lt;br /&gt;
&lt;br /&gt;
50 Token Items:&lt;br /&gt;
*[[Barbarian&#039;s Drink]]&lt;br /&gt;
*[[Fighter&#039;s Drink]]&lt;br /&gt;
*[[Oracle&#039;s Drink]]&lt;br /&gt;
*[[Assassin&#039;s Drink]]&lt;br /&gt;
*[[Spy&#039;s Drink]]&lt;br /&gt;
*[[Gnostic&#039;s Drink ]]&lt;br /&gt;
*[[Shepherd&#039;s Drink]]&lt;br /&gt;
*[[Dusty Reraise|Dusty Scroll of Reraise]]&lt;br /&gt;
*[[Strange Milk]]&lt;br /&gt;
*[[Strange Juice]]&lt;br /&gt;
*[[Vicar&#039;s Drink]]&lt;br /&gt;
*[[Sprinter&#039;s Drink]]&lt;br /&gt;
&lt;br /&gt;
100 Token Items:&lt;br /&gt;
*[[Braver&#039;s Drink]]&lt;br /&gt;
*[[Soldier&#039;s Drink]]&lt;br /&gt;
*[[Champion&#039;s Drink]]&lt;br /&gt;
*[[Monarch&#039;s Drink]]&lt;br /&gt;
*[[Cleric&#039;s Drink]]&lt;br /&gt;
*[[Dusty Potion]]&lt;br /&gt;
*[[Dusty Ether]]&lt;br /&gt;
*[[Fanatic&#039;s Drink]]&lt;br /&gt;
*[[Fool&#039;s Drink]]&lt;br /&gt;
*[[Dusty Wing]]&lt;br /&gt;
*[[Body Boost]]&lt;br /&gt;
*[[Mana Boost]]&lt;br /&gt;
&lt;br /&gt;
150 Token Items:&lt;br /&gt;
*[[Dusty Elixir]]&lt;br /&gt;
&lt;br /&gt;
==Floor Objectives==&lt;br /&gt;
&lt;br /&gt;
Each floor will randomly assign players to an objective. The floor objective can be checked by touching the unactivated Rune of Transfer. Once this objective is completed, the Rune of Transfer will activate and allow players to move on the next floor or exit the Assault. The objectives that are randomly selected listed below. In addition to a [[Nyzul Isle Assault#Floor Restrictions|floor restriction]] can be added on top of an objective.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate all enemies.&#039;&#039;&#039; Must clear every enemy on the floor. Archaic Gears are not counted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate specified enemy.&#039;&#039;&#039; A normal monster that checks as [[Impossible to Gauge]] needs to be defeated. Archaic Ramparts, Archaic Gears, and NMs do not count. Sometimes there may be multiples of that same monster (e.g. more than one Mousse, Sand Lizard, Peryton, etc) but only the one that checks as [[Impossible to Gauge]] needs to be defeated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate specified enemies.&#039;&#039;&#039; A certain monster family that check as [[Impossible to Gauge]] and is either [[Heraldic Imp]], [[Psycheflayer]], [[Poroggo Gent|Poroggos Gent]], [[Ebony Pudding]], [[Racing Chariot]], or [[Qiqirn Treasure Hunter]] and [[Qiqirn Archaeologist]] need to be defeated. Sometimes you may see several monsters from this list in the same floor (e.g. there will be imps and Soulflayers or Ebony Puddings and Qiqrns), but only the monster family that checks [[Impossible to Gauge]] needs to be defeated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate enemy leader.&#039;&#039;&#039; Must defeat a special [[Notorious Monsters|Notorious Monster]] unique to the assault.&lt;br /&gt;
**[[:Category:Chariot|Chariots]]: [[Long-Gunned Chariot]], [[Long-Horned Chariot]], [[Battledressed Chariot]], [[Shielded Chariot]]&lt;br /&gt;
**[[:Category:Flan|Flans]]: [[Anise Custard]], [[Caraway Custard]], [[Cumin Custard]], [[Ginger Custard]], [[Nutmeg Custard]]&lt;br /&gt;
**[[:Category:Imp|Imps]]: [[Mokka]], [[Mokke]], [[Mokku]]&lt;br /&gt;
**[[:Category:Poroggo|Poroggos]]: [[Eriri Samariri]], [[Oriri Samariri]], [[Uriri Samariri]]&lt;br /&gt;
**[[:Category:Soulflayer|Soulflayers]]: [[Vile Ineef]], [[Vile Wahdaha]], [[Vile Yabeewa]]&lt;br /&gt;
**[[:Category:Qiqirn|Qiqirns]]: [[Gem Heister Roorooroon]], [[Quick Draw Sasaroon]], [[Stealth Bomber Gagaroon]]&lt;br /&gt;
**On floors 20, 40, 60, 80, and 100, the enemy leader will be a [[HNM]] that appears in another area.&lt;br /&gt;
***20 and 40 can contain [[Adamantoise]], [[Behemoth]], or [[Fafnir]].&lt;br /&gt;
***60, 80, and 100 can contain [[Cerberus]], [[Hydra]], or [[Khimaira]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Activate all lamps.&#039;&#039;&#039; This objective is further split into one of the following three types, it is random each time; You need to find a lamp and examine it to learn what type of lamp objective it is.&lt;br /&gt;
**All party members must touch a single lamp to register their &amp;quot;certification code&amp;quot;.&lt;br /&gt;
**Activate all lamps at the same time:&lt;br /&gt;
::*There will be a total of 3 ~ 5 lamps per floor, the number is random each time. &lt;br /&gt;
::*Lamps will turn &amp;quot;on&amp;quot; (having a glowing animation and become &amp;quot;lit&amp;quot;) ONLY when ALL lamps on the floor have been activated. &lt;br /&gt;
::*The &amp;quot;same time&amp;quot; window for this objective is quite long - party members can activate lamps immediately as they find them, and you will still be able to clear the objective. You do NOT have to time the lamps to be activated simultaneously. &lt;br /&gt;
*&#039;&#039;&#039;Activate all lamps in a specific order&#039;&#039;&#039;:&lt;br /&gt;
::*There will be 3 ~ 5 total lamps per floor, the number is random each time. &lt;br /&gt;
::*Lamps will turn &amp;quot;on&amp;quot; (having a glowing animation and become &amp;quot;lit&amp;quot;) ONLY when ALL lamps within the floor have been activated. When this happens, each lamp will either &#039;&#039;&#039;&#039;&#039;stay&#039;&#039;&#039;&#039;&#039; lit, or dim and turn &amp;quot;off&amp;quot; after a few seconds. The lamps that &#039;&#039;remain lit&#039;&#039; are the lamps that were activated in the right order, and the lamps that turn off after a second or two are in the wrong order. For this reason, it is very important to: &lt;br /&gt;
:::1) Remember the order in which the lamps were activated &lt;br /&gt;
:::2) Make sure everyone in the party understands the difference between the lamp being &amp;quot;activated&amp;quot; (lamp was targeted, examined, and the player chose the option to turn it on) vs. the lamp being &amp;quot;on&amp;quot; (the lamp has the glowing animation/and stays lit and does not turn off), &lt;br /&gt;
:::3) Have a designated person to call the order that the lamps should be activated in, and&lt;br /&gt;
:::4) Each player to communicate when they have activated their lamp so that the next person in the called order knows when they can activate theirs. &lt;br /&gt;
::::*For example, if the order is Player A, Player B, Player C, then Player A should type / in party chat to indicate that they have finished activating their lamp and Player B should now go.            &lt;br /&gt;
:::5) Since players will not be able to tell if their lamp was in the right order or not until ALL lamps have been activated, each person should clearly communicate the status of their lamp (on or off) at the end of each round to the rest of the party. &lt;br /&gt;
:*&#039;&#039;&#039;Common order lamp newbie mistakes:&#039;&#039;&#039; &lt;br /&gt;
::*ALL lamps will glow for a second or two when the lamps have all been activated, this does not mean your lamp is ON. The lamps that were activated in the correct order will STAY on, whereas the ones in the wrong order will dim and turn itself off after a few seconds.&lt;br /&gt;
::*Once order is called and you have activated your lamp, DO NOT examine the lamps any further until the next order is called and it is your turn. &lt;br /&gt;
::*If all players have activated their lamps but this did not trigger the glowing animation, this means that either someone fucked up and didn&#039;t activate their lamp correctly, or there are additional lamps out there that have not yet been found. When low-manning this means you may need to have one person controlling multiple lamps and keep track of their on/off status.&lt;br /&gt;
::*Lamps that are ON/stay lit still need to be activated in that same order for subsequent rounds, until all lamps are in the correct order. For example if the order was A, B, C and B&#039;s lamp is on/stays lit whereas A and C&#039;s lamp turns off, this doesn&#039;t mean B can now AFK; it just means B&#039;s lamp needs to be activated as the 2nd lamp and they should try activating in the order of C, B, A for the next round. &lt;br /&gt;
::*Do not confuse the runic lamp as an objective lamp.&lt;br /&gt;
:*&#039;&#039;&#039;Order lamp strategies:&#039;&#039;&#039; &lt;br /&gt;
::The best way to call order to maximize time and avoid missing a potential combination is as follows:&lt;br /&gt;
:::1. At the start of the floor, players split up into different directions to search for lamps. If all lamps are found and there are more players than lamps, send the extra player(s) back to the Runic lamp so they can travel to the next floor or exit as soon as the floor objective is complete.&lt;br /&gt;
:::2. If a player finds a lamp, immediately activate it and communicate when you do so to party. This saves time from having to wait until all lamps are found and waiting for an initial order to be called. Players can then continue to look for any other lamps that may be close by. In order to prevent two people potentially activating different lamps at the same time and being unsure of who was first, it&#039;s best to communicate this in 2 parts: once when you&#039;ve found the lamp, and again after you&#039;ve activated the lamp. If you come across a lamp when someone else says they&#039;ve found one, wait until they say they activated their lamp before you activate and communicate yours, so that the order of activation is obvious.&lt;br /&gt;
:::3. As other players find lamps, immediately activate them and communicate to the party so the designated order caller knows what order the lamps are being activated in. &lt;br /&gt;
:::4. Keep looking for lamps while communicating to the party as you find them. When the lamps begin to glow, that is when all lamps have been activated, and you should know what the order was for that round. &lt;br /&gt;
:::5. Party communicates the on/off status of the lamp(s) they activated. Based on this status, the order caller should keep the lamps that stayed on in the same position while moving all lamps that were off one position forward. For example:&lt;br /&gt;
:::*Initial lamp activation order was A, &#039;&#039;&#039;B&#039;&#039;&#039;, C, D, E. All lamps were off except for B, so we know B must be kept in position 2. Maintain B in the same order but slide everyone else one position earlier, so the order becomes C, &#039;&#039;&#039;B&#039;&#039;&#039;, D, E, A. Player A was the first to activate but will now be the last (5th position), player C skips B&#039;s position because B is locked in as a correct position, so Player C moves to the next position which is A and will now activate first, Player D now activates 3rd, and Player E activates 4th and so on.     &lt;br /&gt;
:::*Let&#039;s say after the 2nd order round of C, &#039;&#039;&#039;B&#039;&#039;&#039;, D, E, &#039;&#039;&#039;A&#039;&#039;&#039;, we find that B and A lamps are now ON and the others are OFF. We will maintain the positions of the ON lamps, B and A, and continue to slide everyone else one position to the left, so the order becomes D, &#039;&#039;&#039;B&#039;&#039;&#039;, E, C, &#039;&#039;&#039;A&#039;&#039;&#039;. Keep going like this until all lamps are in the right order.&lt;br /&gt;
:::*If initial order was A, B, C, D, E and none of the lamps were lit, slide everyone on position to the left &amp;lt;--A, &amp;lt;--B, &amp;lt;--C, &amp;lt;--D, &amp;lt;--E so it becomes B, C, D, E, A.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Free floor.&#039;&#039;&#039; Allows moving on to the next floor without completing any objective. Free floors will have no objective message.&lt;br /&gt;
&lt;br /&gt;
==Floor Restrictions==&lt;br /&gt;
&lt;br /&gt;
A restriction can be placed on top of objectives.&lt;br /&gt;
&lt;br /&gt;
There are one of two floor restrictions. They will add [[Archaic Gears]] to the floor. They aggro magic, abilities, and are true sound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avoid discovery by archaic gears!&#039;&#039;&#039; Being aggro&#039;d by an archaic gear will be result in a [[Pathos]], a penalty, being applied to the party. Archaic Gears can be claimed or defeated without penalty. If an Archaic Gear is attacked first, by a JA such as [[Provoke]] or [[Animated Flourish]], or a ranged attack, you will not receive the [[Pathos]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Do not destroy archaic gears!&#039;&#039;&#039; Defeating an Archaic Gear will result in a [[Pathos]] being applied to the party. Aggroing the gear will not. &lt;br /&gt;
&lt;br /&gt;
Pathos can be various status debuffs, restrictions on magic types, job abilities, or weaponskills, time reduction, or token reward reduction. &lt;br /&gt;
&lt;br /&gt;
==Armory Crates==&lt;br /&gt;
&lt;br /&gt;
Monsters in this Assault can potentially leave behind an armory crate in which will be filled with medicines like the [[Nyzul Isle Investigation#Vendor Box|Vendor Box]]. Which monsters drop this chest and what is in the chest is random{{verification}}.&lt;br /&gt;
&lt;br /&gt;
[[Notorious Monsters]] will also drop armory crates, but they contain [[Nyzul Isle Investigation#Rewards|rewards]] in the form of [[:Category:??? Item|??? Item]]s.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Tokens are awarded to entire the party when at least one floor has been cleared and manually exit.&lt;br /&gt;
&lt;br /&gt;
[[Notorious Monsters]] that normally appear somewhere else will always leave behind a brown colored chest with gold trim, named Armory Crate. Inside the chest will be a [[:Category:??? Item|??? Item]] that can be appraised into one of the drops the NM would normally drop.&lt;br /&gt;
&lt;br /&gt;
===Armor Sets===&lt;br /&gt;
&lt;br /&gt;
Every twenty floors, participants will be challenged by a Boss, including Fafnir, Behemoth, Aspid, Khimaria, Cerberus and Hydra, each having the chance to drop a piece of armor found inclusively in the Nyzul Isle assault.  The pieces drop in order of [[feet]](20), [[legs]](40), [[hands]](60), [[body]](80), and [[head]](100).&lt;br /&gt;
&lt;br /&gt;
*[[Askar Armor Set]]&lt;br /&gt;
**Head: [[Askar Zucchetto]]&lt;br /&gt;
**Body: [[Askar Korazin]]&lt;br /&gt;
**Hands: [[Askar Manopolas]]&lt;br /&gt;
**Legs: [[Askar Dirs]]&lt;br /&gt;
**Feet: [[Askar Gambieras]]&lt;br /&gt;
&lt;br /&gt;
*[[Denali Armor Set]]&lt;br /&gt;
**Head: [[Denali Bonnet]]&lt;br /&gt;
**Body: [[Denali Jacket]]&lt;br /&gt;
**Hands: [[Denali Wristbands]]&lt;br /&gt;
**Legs: [[Denali Kecks]]&lt;br /&gt;
**Feet: [[Denali Gamashes]]&lt;br /&gt;
&lt;br /&gt;
*[[Goliard Armor Set]]&lt;br /&gt;
**Head: [[Goliard Chapeau]]&lt;br /&gt;
**Body:[[Goliard Saio]]&lt;br /&gt;
**Hands: [[Goliard Cuffs]]&lt;br /&gt;
**Legs: [[Goliard Trews]]&lt;br /&gt;
**Feet: [[Goliard Clogs]]&lt;br /&gt;
&lt;br /&gt;
===Vigil Weapons===&lt;br /&gt;
&lt;br /&gt;
The following [[weapons]] have a chance of dropping off of all NMs and the Floor 100 Boss. Each is job-specific and are weaker than the average weapon of that level.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The Floor 100 Boss will always drop 2 Vigil weapons {{gdrop}}&lt;br /&gt;
** The first treasure pool slot will be the Vigil Weapon which matches the job of the [[Runic disc]] holder who chose a floor at the Rune of Transfer at the very beginning of the run. (Ex: a [[Blue Mage]] Runic Disc holder will cause the Floor 100 boss to always drop the [[File:Wightslayer icon.png|18px|link=]] [[Wightslayer]] in this slot)&lt;br /&gt;
***If the Runic Disc holder is a [[Geomancer]] or [[Runefencer]], it will then instead drop a random vigil weapon.&lt;br /&gt;
** The second treasure pool slot will always be a random Vigil Weapon.&lt;br /&gt;
* This means that the quickest and most guaranteed way to obtain a specific Vigil Weapon, is to start a Nyzul run, skip to floor 96 as the job whose Vigil Weapon you desire, and then defeat the floor 100 boss.&lt;br /&gt;
They are used to begin the quests to obtain a [[Mythic Weapons]] and their corresponding weapon skill (see [[Unlocking a Myth]]).&lt;br /&gt;
*These weapon may be stored with [[Ghanraam]] by trading them.&lt;br /&gt;
&lt;br /&gt;
*[[File:Sturdy Axe icon.png|32px|link=]] [[Sturdy Axe]] ([[WAR]])&lt;br /&gt;
*[[File:Burning Fists icon.png|32px|link=]] [[Burning Fists]] ([[MNK]])&lt;br /&gt;
*[[File:Werebuster icon.png|32px|link=]] [[Werebuster]] ([[WHM]])&lt;br /&gt;
*[[File:Mage&#039;s Staff icon.png|32px|link=]] [[Mage&#039;s Staff]] ([[BLM]])&lt;br /&gt;
*[[File:Vorpal Sword icon.png|32px|link=]] [[Vorpal Sword]] ([[RDM]])&lt;br /&gt;
*[[File:Swordbreaker icon.png|32px|link=]] [[Swordbreaker]] ([[THF]])&lt;br /&gt;
*[[File:Brave Blade icon.png|32px|link=]] [[Brave Blade]] ([[PLD]])&lt;br /&gt;
*[[File:Death Sickle icon.png|32px|link=]] [[Death Sickle]] ([[DRK]])&lt;br /&gt;
*[[File:Double Axe icon.png|32px|link=]] [[Double Axe]] ([[BST]])&lt;br /&gt;
*[[File:Dancing Dagger icon.png|32px|link=]] [[Dancing Dagger]] ([[BRD]])&lt;br /&gt;
*[[File:Killer Bow icon.png|32px|link=]] [[Killer Bow]] ([[RNG]])&lt;br /&gt;
*[[File:Windslicer icon.png|32px|link=]] [[Windslicer]] ([[SAM]])&lt;br /&gt;
*[[File:Sasuke Katana icon.png|32px|link=]] [[Sasuke Katana]] ([[NIN]])&lt;br /&gt;
*[[File:Radiant Lance icon.png|32px|link=]] [[Radiant Lance]] ([[DRG]])&lt;br /&gt;
*[[File:Scepter Staff icon.png|32px|link=]] [[Scepter Staff]] ([[SMN]])&lt;br /&gt;
*[[File:Wightslayer icon.png|32px|link=]] [[Wightslayer]] ([[BLU]])&lt;br /&gt;
*[[File:Quicksilver icon.png|32px|link=]] [[Quicksilver]] ([[COR]])&lt;br /&gt;
*[[File:Inferno Claws icon.png|32px|link=]] [[Inferno Claws]] ([[PUP]])&lt;br /&gt;
*[[File:Main Gauche icon.png|32px|link=]] [[Main Gauche]] ([[DNC]])&lt;br /&gt;
*[[File:Elder Staff icon.png|32px|link=]] [[Elder Staff]] ([[SCH]])&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Nyzul Isle Investigation/Strategy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Sch._Testimony&amp;diff=640373</id>
		<title>Sch. Testimony</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Sch._Testimony&amp;diff=640373"/>
		<updated>2022-03-22T17:43:11Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|description=This papyrus scroll reads: &amp;quot;The bearer of this document has proven excellence in the ways of the scholar.&amp;quot;&lt;br /&gt;
|type=Item&lt;br /&gt;
|flags=Not vendorable, Not sendable, Exclusive, Rare&lt;br /&gt;
|stack size=1&lt;br /&gt;
|singular log name=scholar&#039;s testimony&lt;br /&gt;
|ffxiah=2557/sch.-testimony&lt;br /&gt;
|ffxidb=2557&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster Table 2 &lt;br /&gt;
|Insert Monster 2 List Template= &lt;br /&gt;
{{Item Monster 2  &lt;br /&gt;
|Monster Name=Orcish Fodder&lt;br /&gt;
|Level=62-64&lt;br /&gt;
|Zone=East Ronfaure (S)&lt;br /&gt;
|Notes=Spawns around the fires in the northwest corner of (I-10), as well as (I-11).&lt;br /&gt;
|Rate={{udrop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2&lt;br /&gt;
|Monster Name=Orcish Mesmerizer&lt;br /&gt;
|Level=62-64&lt;br /&gt;
|Zone=East Ronfaure (S)&lt;br /&gt;
|Notes=Spawns around the fires in the northwest corner of (I-10), as well as (I-11).&lt;br /&gt;
|Rate={{udrop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Monster 2  &lt;br /&gt;
|Monster Name=Orcish Stonechucker&lt;br /&gt;
|Level=62-64&lt;br /&gt;
|Zone=East Ronfaure (S)&lt;br /&gt;
|Notes=Spawns around the fires in the northwest corner of (I-10), as well as (I-11).&lt;br /&gt;
|Rate={{udrop}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Item Quest Usage Table&lt;br /&gt;
|Type=Q&lt;br /&gt;
|Insert Quest Usage List Template = &lt;br /&gt;
{{Item Quest Usage&lt;br /&gt;
|Name=Survival of the Wisest&lt;br /&gt;
|Notes=[[Xarcabard]] (?-?)&amp;lt;br /&amp;gt;[[Limit Break]] quest. Raises player cap from 70 to 75.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Can be used up to three times, for three fight attempts, before a new one needs to be obtained for a fourth attempt.&lt;br /&gt;
&lt;br /&gt;
[[Category:Job Testimony]]&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
	<entry>
		<id>https://www.bg-wiki.com/index.php?title=Nyzul_Isle_Investigation&amp;diff=638585</id>
		<title>Nyzul Isle Investigation</title>
		<link rel="alternate" type="text/html" href="https://www.bg-wiki.com/index.php?title=Nyzul_Isle_Investigation&amp;diff=638585"/>
		<updated>2022-02-20T21:18:57Z</updated>

		<summary type="html">&lt;p&gt;Samstown22: /* Selecting a Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation|Nyzul Isle Uncharted Area Survey}}[[Category:Assault]]&lt;br /&gt;
{{Nyzul Header&lt;br /&gt;
|Assault Area= Nyzul Isle&lt;br /&gt;
|Badge Rank= Private Second Class&lt;br /&gt;
|Description= You are to scout out the remnants before the A.A.R.I. sends an official research team. No rewards are offered for these unofficial missions. &lt;br /&gt;
|Orders= Complete on-site objectives.&lt;br /&gt;
|Time= 30 minutes&lt;br /&gt;
|Level= 75&lt;br /&gt;
|Points3=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Differences from other Assaults==&lt;br /&gt;
&lt;br /&gt;
Unlike the primary [[Assault]] stages, Nyzul Isle does not operate on the same point system, nor does it have purchasable rewards.&lt;br /&gt;
&lt;br /&gt;
==Tokens==&lt;br /&gt;
&lt;br /&gt;
When a party of players successfully completes a floor, and saves their progress by exiting the assault, they will be rewarded Tokens instead of [[Assault Points]]. Tokens are required for the holder of the [[Runic disc|Runic Disc]] to reach a previously saved floor. Tokens can also be used to purchase [[temporary items]] from the [[Nyzul Isle Investigation#Vendor Box|Vendor Box]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Token Award===&lt;br /&gt;
&lt;br /&gt;
The amount of tokens awarded upon successfully completing a Nyzul mission (that is, by choosing to exit at a Rune of Transfer before 30 minutes has elapsed) depends upon the number of floors completed, the level of those floors, how many members were in the party, and whether or not the individual used an Assault Armband to begin the mission.&lt;br /&gt;
&lt;br /&gt;
The base token award &#039;&#039;&#039;&#039;&#039;per floor&#039;&#039;&#039;&#039;&#039; begins at 200 and increases by 10 every 5 floors.  For instance, floors 1 through 5 individually give 200 tokens, floors 6 through 10 give 210, floors 76 through 80 give 350, etc.  At the end of a mission, the per-floor awards are totaled and then scaled down depending upon the number of participants in the same manner as the AP award for other Assault missions (90% for a four-person party, 80% for five, 70% for six).  Additionally, the holder of the Assault Armband is then awarded a 10% token bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Selecting a Floor===&lt;br /&gt;
&lt;br /&gt;
Tokens are used at the initial Rune of Transfer for transport to a higher floor, the availability of which depends on the status of an individual&#039;s Runic Disc.  [Insert formula for the cost of transport to higher floors]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Token Cost:&#039;&#039;&#039;&lt;br /&gt;
*Floor 1: 0  &lt;br /&gt;
*Floor 6: 500&lt;br /&gt;
*Floor 81: 1600  &lt;br /&gt;
*Floor 91:???  &lt;br /&gt;
*Floor 96: 1900&lt;br /&gt;
&lt;br /&gt;
===Vendor Box===&lt;br /&gt;
&lt;br /&gt;
At the beginning of each [[Assault]], players will have the opportunity to use their accumulated tokens on various medicine, obtained from a chest in the initial lobby.&lt;br /&gt;
&lt;br /&gt;
50 Token Items:&lt;br /&gt;
*[[Barbarian&#039;s Drink]]&lt;br /&gt;
*[[Fighter&#039;s Drink]]&lt;br /&gt;
*[[Oracle&#039;s Drink]]&lt;br /&gt;
*[[Assassin&#039;s Drink]]&lt;br /&gt;
*[[Spy&#039;s Drink]]&lt;br /&gt;
*[[Gnostic&#039;s Drink ]]&lt;br /&gt;
*[[Shepherd&#039;s Drink]]&lt;br /&gt;
*[[Dusty Reraise|Dusty Scroll of Reraise]]&lt;br /&gt;
*[[Strange Milk]]&lt;br /&gt;
*[[Strange Juice]]&lt;br /&gt;
*[[Vicar&#039;s Drink]]&lt;br /&gt;
*[[Sprinter&#039;s Drink]]&lt;br /&gt;
&lt;br /&gt;
100 Token Items:&lt;br /&gt;
*[[Braver&#039;s Drink]]&lt;br /&gt;
*[[Soldier&#039;s Drink]]&lt;br /&gt;
*[[Champion&#039;s Drink]]&lt;br /&gt;
*[[Monarch&#039;s Drink]]&lt;br /&gt;
*[[Cleric&#039;s Drink]]&lt;br /&gt;
*[[Dusty Potion]]&lt;br /&gt;
*[[Dusty Ether]]&lt;br /&gt;
*[[Fanatic&#039;s Drink]]&lt;br /&gt;
*[[Fool&#039;s Drink]]&lt;br /&gt;
*[[Dusty Wing]]&lt;br /&gt;
*[[Body Boost]]&lt;br /&gt;
*[[Mana Boost]]&lt;br /&gt;
&lt;br /&gt;
150 Token Items:&lt;br /&gt;
*[[Dusty Elixir]]&lt;br /&gt;
&lt;br /&gt;
==Floor Objectives==&lt;br /&gt;
&lt;br /&gt;
Each floor will randomly assign players to an objective. The floor objective can be checked by touching the unactivated Rune of Transfer. Once this objective is completed, the Rune of Transfer will activate and allow players to move on the next floor or exit the Assault. The objectives that are randomly selected listed below. In addition to a [[Nyzul Isle Assault#Floor Restrictions|floor restriction]] can be added on top of an objective.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate all enemies.&#039;&#039;&#039; Must clear every enemy on the floor. Archaic Gears are not counted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate specified enemy.&#039;&#039;&#039; A normal monster that checks as [[Impossible to Gauge]] needs to be defeated. Archaic Ramparts, Archaic Gears, and NMs do not count. Sometimes there may be multiples of that same monster (e.g. more than one Mousse, Sand Lizard, Peryton, etc) but only the one that checks as [[Impossible to Gauge]] needs to be defeated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate specified enemies.&#039;&#039;&#039; A certain monster family that check as [[Impossible to Gauge]] and is either [[Heraldic Imp]], [[Psycheflayer]], [[Poroggo Gent|Poroggos Gent]], [[Ebony Pudding]], [[Racing Chariot]], or [[Qiqirn Treasure Hunter]] and [[Qiqirn Archaeologist]] need to be defeated. Sometimes you may see several monsters from this list in the same floor (e.g. there will be imps and Soulflayers or Ebony Puddings and Qiqrns), but only the monster family that checks [[Impossible to Gauge]] needs to be defeated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eliminate enemy leader.&#039;&#039;&#039; Must defeat a special [[Notorious Monsters|Notorious Monster]] unique to the assault.&lt;br /&gt;
**[[:Category:Chariot|Chariots]]: [[Long-Gunned Chariot]], [[Long-Horned Chariot]], [[Battledressed Chariot]], [[Shielded Chariot]]&lt;br /&gt;
**[[:Category:Flan|Flans]]: [[Anise Custard]], [[Caraway Custard]], [[Cumin Custard]], [[Ginger Custard]], [[Nutmeg Custard]]&lt;br /&gt;
**[[:Category:Imp|Imps]]: [[Mokka]], [[Mokke]], [[Mokku]]&lt;br /&gt;
**[[:Category:Poroggo|Poroggos]]: [[Eriri Samariri]], [[Oriri Samariri]], [[Uriri Samariri]]&lt;br /&gt;
**[[:Category:Soulflayer|Soulflayers]]: [[Vile Ineef]], [[Vile Wahdaha]], [[Vile Yabeewa]]&lt;br /&gt;
**[[:Category:Qiqirn|Qiqirns]]: [[Gem Heister Roorooroon]], [[Quick Draw Sasaroon]], [[Stealth Bomber Gagaroon]]&lt;br /&gt;
**On floors 20, 40, 60, 80, and 100, the enemy leader will be a [[HNM]] that appears in another area.&lt;br /&gt;
***20 and 40 can contain [[Adamantoise]], [[Behemoth]], or [[Fafnir]].&lt;br /&gt;
***60, 80, and 100 can contain [[Cerberus]], [[Hydra]], or [[Khimaira]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Activate all lamps.&#039;&#039;&#039; This objective is further split into one of the following three types, it is random each time; You need to find a lamp and examine it to learn what type of lamp objective it is.&lt;br /&gt;
**All party members must touch a single lamp to register their &amp;quot;certification code&amp;quot;.&lt;br /&gt;
**Activate all lamps at the same time:&lt;br /&gt;
::*There will be a total of 3 ~ 5 lamps per floor, the number is random each time. &lt;br /&gt;
::*Lamps will turn &amp;quot;on&amp;quot; (having a glowing animation and become &amp;quot;lit&amp;quot;) ONLY when ALL lamps on the floor have been activated. &lt;br /&gt;
::*The &amp;quot;same time&amp;quot; window for this objective is quite long - party members can activate lamps immediately as they find them, and you will still be able to clear the objective. You do NOT have to time the lamps to be activated simultaneously. &lt;br /&gt;
*&#039;&#039;&#039;Activate all lamps in a specific order&#039;&#039;&#039;:&lt;br /&gt;
::*There will be 3 ~ 5 total lamps per floor, the number is random each time. &lt;br /&gt;
::*Lamps will turn &amp;quot;on&amp;quot; (having a glowing animation and become &amp;quot;lit&amp;quot;) ONLY when ALL lamps within the floor have been activated. When this happens, each lamp will either &#039;&#039;&#039;&#039;&#039;stay&#039;&#039;&#039;&#039;&#039; lit, or dim and turn &amp;quot;off&amp;quot; after a few seconds. The lamps that &#039;&#039;remain lit&#039;&#039; are the lamps that were activated in the right order, and the lamps that turn off after a second or two are in the wrong order. For this reason, it is very important to: &lt;br /&gt;
:::1) Remember the order in which the lamps were activated &lt;br /&gt;
:::2) Make sure everyone in the party understands the difference between the lamp being &amp;quot;activated&amp;quot; (lamp was targeted, examined, and the player chose the option to turn it on) vs. the lamp being &amp;quot;on&amp;quot; (the lamp has the glowing animation/and stays lit and does not turn off), &lt;br /&gt;
:::3) Have a designated person to call the order that the lamps should be activated in, and&lt;br /&gt;
:::4) Each player to communicate when they have activated their lamp so that the next person in the called order knows when they can activate theirs. &lt;br /&gt;
::::*For example, if the order is Player A, Player B, Player C, then Player A should type / in party chat to indicate that they have finished activating their lamp and Player B should now go.            &lt;br /&gt;
:::5) Since players will not be able to tell if their lamp was in the right order or not until ALL lamps have been activated, each person should clearly communicate the status of their lamp (on or off) at the end of each round to the rest of the party. &lt;br /&gt;
:*&#039;&#039;&#039;Common order lamp newbie mistakes:&#039;&#039;&#039; &lt;br /&gt;
::*ALL lamps will glow for a second or two when the lamps have all been activated, this does not mean your lamp is ON. The lamps that were activated in the correct order will STAY on, whereas the ones in the wrong order will dim and turn itself off after a few seconds.&lt;br /&gt;
::*Once order is called and you have activated your lamp, DO NOT examine the lamps any further until the next order is called and it is your turn. &lt;br /&gt;
::*If all players have activated their lamps but this did not trigger the glowing animation, this means that either someone fucked up and didn&#039;t activate their lamp correctly, or there are additional lamps out there that have not yet been found. When low-manning this means you may need to have one person controlling multiple lamps and keep track of their on/off status.&lt;br /&gt;
::*Lamps that are ON/stay lit still need to be activated in that same order for subsequent rounds, until all lamps are in the correct order. For example if the order was A, B, C and B&#039;s lamp is on/stays lit whereas A and C&#039;s lamp turns off, this doesn&#039;t mean B can now AFK; it just means B&#039;s lamp needs to be activated as the 2nd lamp and they should try activating in the order of C, B, A for the next round. &lt;br /&gt;
::*Do not confuse the runic lamp as an objective lamp.&lt;br /&gt;
:*&#039;&#039;&#039;Order lamp strategies:&#039;&#039;&#039; &lt;br /&gt;
::The best way to call order to maximize time and avoid missing a potential combination is as follows:&lt;br /&gt;
:::1. At the start of the floor, players split up into different directions to search for lamps. If all lamps are found and there are more players than lamps, send the extra player(s) back to the Runic lamp so they can travel to the next floor or exit as soon as the floor objective is complete.&lt;br /&gt;
:::2. If a player finds a lamp, immediately activate it and communicate when you do so to party. This saves time from having to wait until all lamps are found and waiting for an initial order to be called. Players can then continue to look for any other lamps that may be close by. In order to prevent two people potentially activating different lamps at the same time and being unsure of who was first, it&#039;s best to communicate this in 2 parts: once when you&#039;ve found the lamp, and again after you&#039;ve activated the lamp. If you come across a lamp when someone else says they&#039;ve found one, wait until they say they activated their lamp before you activate and communicate yours, so that the order of activation is obvious.&lt;br /&gt;
:::3. As other players find lamps, immediately activate them and communicate to the party so the designated order caller knows what order the lamps are being activated in. &lt;br /&gt;
:::4. Keep looking for lamps while communicating to the party as you find them. When the lamps begin to glow, that is when all lamps have been activated, and you should know what the order was for that round. &lt;br /&gt;
:::5. Party communicates the on/off status of the lamp(s) they activated. Based on this status, the order caller should keep the lamps that stayed on in the same position while moving all lamps that were off one position forward. For example:&lt;br /&gt;
:::*Initial lamp activation order was A, &#039;&#039;&#039;B&#039;&#039;&#039;, C, D, E. All lamps were off except for B, so we know B must be kept in position 2. Maintain B in the same order but slide everyone else one position earlier, so the order becomes C, &#039;&#039;&#039;B&#039;&#039;&#039;, D, E, A. Player A was the first to activate but will now be the last (5th position), player C skips B&#039;s position because B is locked in as a correct position, so Player C moves to the next position which is A and will now activate first, Player D now activates 3rd, and Player E activates 4th and so on.     &lt;br /&gt;
:::*Let&#039;s say after the 2nd order round of C, &#039;&#039;&#039;B&#039;&#039;&#039;, D, E, &#039;&#039;&#039;A&#039;&#039;&#039;, we find that B and A lamps are now ON and the others are OFF. We will maintain the positions of the ON lamps, B and A, and continue to slide everyone else one position to the left, so the order becomes D, &#039;&#039;&#039;B&#039;&#039;&#039;, E, C, &#039;&#039;&#039;A&#039;&#039;&#039;. Keep going like this until all lamps are in the right order.&lt;br /&gt;
:::*If initial order was A, B, C, D, E and none of the lamps were lit, slide everyone on position to the left &amp;lt;--A, &amp;lt;--B, &amp;lt;--C, &amp;lt;--D, &amp;lt;--E so it becomes B, C, D, E, A.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Free floor.&#039;&#039;&#039; Allows moving on to the next floor without completing any objective. Free floors will have no objective message.&lt;br /&gt;
&lt;br /&gt;
==Floor Restrictions==&lt;br /&gt;
&lt;br /&gt;
A restriction can be placed on top of objectives.&lt;br /&gt;
&lt;br /&gt;
There are one of two floor restrictions. They will add [[Archaic Gears]] to the floor. They aggro magic, abilities, and are true sound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avoid discovery by archaic gears!&#039;&#039;&#039; Being aggro&#039;d by an archaic gear will be result in a [[Pathos]], a penalty, being applied to the party. Archaic Gears can be claimed or defeated without penalty. If an Archaic Gear is attacked first, by a JA such as [[Provoke]] or [[Animated Flourish]], or a ranged attack, you will not receive the [[Pathos]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Do not destroy archaic gears!&#039;&#039;&#039; Defeating an Archaic Gear will result in a [[Pathos]] being applied to the party. Aggroing the gear will not. &lt;br /&gt;
&lt;br /&gt;
Pathos can be various status debuffs, restrictions on magic types, job abilities, or weaponskills, time reduction, or token reward reduction. &lt;br /&gt;
&lt;br /&gt;
==Armory Crates==&lt;br /&gt;
&lt;br /&gt;
Monsters in this Assault can potentially leave behind an armory crate in which will be filled with medicines like the [[Nyzul Isle Investigation#Vendor Box|Vendor Box]]. Which monsters drop this chest and what is in the chest is random{{verification}}.&lt;br /&gt;
&lt;br /&gt;
[[Notorious Monsters]] will also drop armory crates, but they contain [[Nyzul Isle Investigation#Rewards|rewards]] in the form of [[:Category:??? Item|??? Item]]s.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Tokens are awarded to entire the party when at least one floor has been cleared and manually exit.&lt;br /&gt;
&lt;br /&gt;
[[Notorious Monsters]] that normally appear somewhere else will always leave behind a brown colored chest with gold trim, named Armory Crate. Inside the chest will be a [[:Category:??? Item|??? Item]] that can be appraised into one of the drops the NM would normally drop.&lt;br /&gt;
&lt;br /&gt;
===Armor Sets===&lt;br /&gt;
&lt;br /&gt;
Every twenty floors, participants will be challenged by a Boss, including Fafnir, Behemoth, Aspid, Khimaria, Cerberus and Hydra, each having the chance to drop a piece of armor found inclusively in the Nyzul Isle assault.  The pieces drop in order of [[feet]](20), [[legs]](40), [[hands]](60), [[body]](80), and [[head]](100).&lt;br /&gt;
&lt;br /&gt;
*[[Askar Armor Set]]&lt;br /&gt;
**Head: [[Askar Zucchetto]]&lt;br /&gt;
**Body: [[Askar Korazin]]&lt;br /&gt;
**Hands: [[Askar Manopolas]]&lt;br /&gt;
**Legs: [[Askar Dirs]]&lt;br /&gt;
**Feet: [[Askar Gambieras]]&lt;br /&gt;
&lt;br /&gt;
*[[Denali Armor Set]]&lt;br /&gt;
**Head: [[Denali Bonnet]]&lt;br /&gt;
**Body: [[Denali Jacket]]&lt;br /&gt;
**Hands: [[Denali Wristbands]]&lt;br /&gt;
**Legs: [[Denali Kecks]]&lt;br /&gt;
**Feet: [[Denali Gamashes]]&lt;br /&gt;
&lt;br /&gt;
*[[Goliard Armor Set]]&lt;br /&gt;
**Head: [[Goliard Chapeau]]&lt;br /&gt;
**Body:[[Goliard Saio]]&lt;br /&gt;
**Hands: [[Goliard Cuffs]]&lt;br /&gt;
**Legs: [[Goliard Trews]]&lt;br /&gt;
**Feet: [[Goliard Clogs]]&lt;br /&gt;
&lt;br /&gt;
===Vigil Weapons===&lt;br /&gt;
&lt;br /&gt;
The following [[weapons]] have a chance of dropping off of all NMs and the Floor 100 Boss. Each is job-specific and are weaker than the average weapon of that level.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The Floor 100 Boss will always drop 2 Vigil weapons {{gdrop}}&lt;br /&gt;
** The first treasure pool slot will be the Vigil Weapon which matches the job of the [[Runic disc]] holder who chose a floor at the Rune of Transfer at the very beginning of the run. (Ex: a [[Blue Mage]] Runic Disc holder will cause the Floor 100 boss to always drop the [[File:Wightslayer icon.png|18px|link=]] [[Wightslayer]] in this slot)&lt;br /&gt;
***If the Runic Disc holder is a [[Geomancer]] or [[Runefencer]], it will then instead drop a random vigil weapon.&lt;br /&gt;
** The second treasure pool slot will always be a random Vigil Weapon.&lt;br /&gt;
* This means that the quickest and most guaranteed way to obtain a specific Vigil Weapon, is to start a Nyzul run, skip to floor 96 as the job whose Vigil Weapon you desire, and then defeat the floor 100 boss.&lt;br /&gt;
They are used to begin the quests to obtain a [[Mythic Weapons]] and their corresponding weapon skill (see [[Unlocking a Myth]]).&lt;br /&gt;
*These weapon may be stored with [[Ghanraam]] by trading them.&lt;br /&gt;
&lt;br /&gt;
*[[File:Sturdy Axe icon.png|32px|link=]] [[Sturdy Axe]] ([[WAR]])&lt;br /&gt;
*[[File:Burning Fists icon.png|32px|link=]] [[Burning Fists]] ([[MNK]])&lt;br /&gt;
*[[File:Werebuster icon.png|32px|link=]] [[Werebuster]] ([[WHM]])&lt;br /&gt;
*[[File:Mage&#039;s Staff icon.png|32px|link=]] [[Mage&#039;s Staff]] ([[BLM]])&lt;br /&gt;
*[[File:Vorpal Sword icon.png|32px|link=]] [[Vorpal Sword]] ([[RDM]])&lt;br /&gt;
*[[File:Swordbreaker icon.png|32px|link=]] [[Swordbreaker]] ([[THF]])&lt;br /&gt;
*[[File:Brave Blade icon.png|32px|link=]] [[Brave Blade]] ([[PLD]])&lt;br /&gt;
*[[File:Death Sickle icon.png|32px|link=]] [[Death Sickle]] ([[DRK]])&lt;br /&gt;
*[[File:Double Axe icon.png|32px|link=]] [[Double Axe]] ([[BST]])&lt;br /&gt;
*[[File:Dancing Dagger icon.png|32px|link=]] [[Dancing Dagger]] ([[BRD]])&lt;br /&gt;
*[[File:Killer Bow icon.png|32px|link=]] [[Killer Bow]] ([[RNG]])&lt;br /&gt;
*[[File:Windslicer icon.png|32px|link=]] [[Windslicer]] ([[SAM]])&lt;br /&gt;
*[[File:Sasuke Katana icon.png|32px|link=]] [[Sasuke Katana]] ([[NIN]])&lt;br /&gt;
*[[File:Radiant Lance icon.png|32px|link=]] [[Radiant Lance]] ([[DRG]])&lt;br /&gt;
*[[File:Scepter Staff icon.png|32px|link=]] [[Scepter Staff]] ([[SMN]])&lt;br /&gt;
*[[File:Wightslayer icon.png|32px|link=]] [[Wightslayer]] ([[BLU]])&lt;br /&gt;
*[[File:Quicksilver icon.png|32px|link=]] [[Quicksilver]] ([[COR]])&lt;br /&gt;
*[[File:Inferno Claws icon.png|32px|link=]] [[Inferno Claws]] ([[PUP]])&lt;br /&gt;
*[[File:Main Gauche icon.png|32px|link=]] [[Main Gauche]] ([[DNC]])&lt;br /&gt;
*[[File:Elder Staff icon.png|32px|link=]] [[Elder Staff]] ([[SCH]])&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Nyzul Isle Investigation/Strategy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Samstown22</name></author>
	</entry>
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